No.418777
Flicking through the last few issues of White Dwarf after yet another soft revamp of the magazine i've noticed a specific section that i found interesting from an art perspective and thats 'realm customisation'.
On paper its taking the base Age of Sigmar armies and depending on which realm you want your army to be from it has slightly different rules and the books were offering tips to customise/kitbash your models to fit the theme.
Now it seems safe to say AoS isn't popular here but what do you think of the idea of 'my army is from X so it looks different and has slightly different rules' like this?
Games like 40k in particular seem like this idea would be a very neat idea to break up the monotony of lists and theres been "my army comes from X forge world or Y hive" headcanon since forever, but what if this idea was brought to it in terms of gameplay? and are there any other wargames that do this kind of thing where origins dictate two of the same race/army being different like this?
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No.418829
>>418777
It's hardly a new thing. Kislevites were a bit different from Middenheimers who were different from Hochlanders. Blood Dragons were different from Von Carsteins were different from Strigoi. Most who're not a hardcore tourneyfag would usually be happy to let people play according to themes so long as it's not a flagrant cover for WAACfaggotry, and if it were well reflected in the models themselves it would be all the better received.
Also it does exist already in 40k both as various Chapters/Legions, Dark Eldar Cabals/Cults, Necron Dynasties, all hold rules for various wee tweaks to how they play, bonus stats here, extra range there, a pinch of walking straight through walls etc.
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No.418857
>>418829
Yeah, the way he describes it existed since forever. But maybe he meant homerule situation? In that case, unless you play in a tournament, and if everyone agrees you can have any flavor you want. Its basics of hobby.
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No.418860
If something like that is going to have mechanical effect ingame (as opposed to just flavor and paint scheme) then it should be reflected in point costs.
>For 2 extra points per model, your X is from Y region and gets Z.
I think in concept it's a fine idea. The tricky part is balancing it and making it so there isn't one option that's automatically better than the rest. The rules could also apply collectively to the entire army and it be a thing where you can only choose one, where different special rules are better for different units so it's less an issue of what is better than the rest and more what is better for the models you are taking and the way you want to use them.
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No.418885
>>418829
Did they also include different relics/upgrades? because that seems to be the big difference here. An army of Goblins from a place aligned with death versus one from a place aligned with life having access to gameplay changing different upgrades.
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No.418914
>>418860
I forget the edition, but I'm pretty sure that one of the old IG codices had a section of optional rules with an added points cost (I think it was per unit) that you could apply to your entire army. That can be a load of fun, and can add a lot of variety and modelling to an army. The problem with letting (even close friends) houserule their armies for more than one off fuckabouts is that eventually you will get one guy who tries to give every unit something retarded like an army wide 2+ invulnerable save or something similar. There's already enough reasons for people to get butthurt and cause trouble in a gaming group without adding the potential for something like that.
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No.418915
>>418914
Pretty sure that was the 3rd edition IG dex when you could customize your army with doctrines used to buy certain composition and equipment choices.
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No.418977
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No.418987
>>418914
Read the fucking books, almost everything, even small armies, have customization options, and you talk like it was a thing of the past.
And its not something obscure, its right in the open!
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