Hey fa/tg/uys. Originally I was planning on posting this in the homebrew general, but after thinking on it I figured it was probably worth it's own thread. I think this subject is probably relevant to other members of this board as it is to myself, and also important to think on given recent happenings with payment processors.
So I've been developing several tabletop games, all of which are coming along very well. Two of them I intend to talk to publishers in the industry about, while the other two I intended to post online on my own website, with some form of donation/subscription-payment system attached. My priority has been with the latter. Problem is, Patreon's gone full retard and the payment processors are protecting them by cutting off competition. I don't think I need to go into details, I'm sure almost everyone here is well informed.
Essentially throughout this past month, I've gone through these stages:
> "I'm willing to disagree with Patreon for the sake of business, as long as staff ideology doesn't impact the platform too much."
> "I cannot work with Patreon on the grounds of them being both unreliable and immoral, I'll either use Subscribestar or Paypal."
> "Paypal pulled out of Subscribestar, so I should open this thing called Stripe."
> "Nevermind, Stripe has AIDS and now Subscribestar is null."
> Rubin and Peterson's alternative doesn't seem reliable enough to wait on yet.
It seems like every time it becomes necessary to find new ground to stand on, the new ground gets pulled out from under creators' feet. I've been researching crypto-currency and also planned on setting up a P.O. box for accepting orders and donations via check. However, I'm wary that most people who might otherwise support my business would be reluctant or unable to do so through either of these means.
I've toyed with the idea of shifting my priorities towards the more market-oriented games that I would be pitching to publishers. It's probably a more reliable route to take, especially right now. The main reasons that this has been a secondary consideration are:
1) My friends in the vidya industry are bound by contract so any independent developments they work on become property of the company they work for. In the case I might find myself entering similar situations with tabletop, I'd like to have my self-published work secure.
2) My card game, which essentially relies on being free-to-print due to multiple design factors (both principle and mechanical), has so far tested amazingly. I really think I have something golden here.
However, I recognize the biggest priority shouldn't be with any one of these games in particular, but rather with making the total body of works itself viable. For this reason, my approach is in a sort of nebulous formative state. I don't want to be lost in that for too long. I recognize that there are routes that can be taken, but all of them seem to be either laden with AIDS or severely limiting.
So my question and focus-of-topic is this: How do we turn our hobby into a career? Is there anyone else here trying to find out how to navigate similar issues? Any related questions or concerns anyone here has? Anyone with experience have advice?