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File: cdd8dbc47358439⋯.png (206.21 KB,400x357,400:357,waiting_skelly.png)

 No.394969

One of the problems I face very often, due to the poor scheduling skills of my gaming group and a lack of a decent FLGS in the area, is staying engaged with /tg/ hobbies in general. Any campaigns I run eventually fall apart as weeks turn into months and any investment we had in that story or those characters falls apart. Go too long without playing a certain board game and you start to forget the rules. No point in buying new cards if you never get to sit down and play with anyone. Shit sucks.

How do you stay engaged and invested, /tg/? What sort of things can you do to keep yourself and your gaming group engaged when you're going a little too long between sessions and game nights?

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 No.395017

>>394969

To stay engaged in tabletop shit in general I like to read up on other systems and books to steal ideas from, or plan adventures. I had a group a while ago and we all had to stop because of study loads and stuff, so I just kinda packed up that shit and sat down to write some adventures. To begin with it was more a mentality of "Hey I got spare time to plan, lemme make some awesome adventures for the lads" but as time went on and I realised we were never going to play that campaign again, I saw it as more of a chance to practice my skills writing and planning campaigns.

Sure it sucks knowing that you might be writing this shit for nobody to ever play, but I like the sense of progress when I look back at the old shit I made. I went from being a railroading faggot with random encounter tables, to a railroading faggot who hides it behind foldback structures and bottlenecks in the plot.

But that is just me, you could write stories set in the universe you are playing, just chill and shitpost on /tg/, draw if you are talented enough, or just listen to some podcasts or whatever. There is a lot you can do to keep yourself occupied.

Also protip: Find or pirate one of those dungeon making softwares and make a mega dungeon. I don't even play fantasy RPGs and there is just something comfy about making a giant dungeon filled with loot and traps.

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 No.395020

Shitpost on /tg/ and give up on ever playing tabletop games again. That's what I did.

Sometimes, I like to pretend i'm playing tabletop game when bored.

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 No.395032

I find making backup characters or even just statting new classes or races for whatever system you play helps out. Doesn't even have to be a character you have to invest a lot of backstory into. Also helps to find or make a game that won't fucking die of course.

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 No.395034

Have you tried online game communies for rpgs? You can do single games in a living breathing world. The runnerhub subreddit is great for Shadowrun games.

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 No.395039

>>394969

>How do you stay engaged and invested, /tg/?

Homebrew. LOTS of Homebrew! In fact I will go as far as to say that Homebrew makes up 90% of the shit that I do in this hobby. Helps that I actively enjoy the process of making up new stuff even if it turns out not to be that good. Homebrew is just my favorite part of the hobby and because of that I'm able to keep invested because it's not necessarily something that requires tools or to actively take notes. A random idea pops into my mind and I just play around with it until I can figure out a way to gamify it. The rest of the time is putting mechanics to paper. Once a session actually comes around I can usually keep my excitement for it by introducing the Totally Cool And Original Monster/Item/Location/Spell™

>What sort of things can you do to keep yourself and your gaming group engaged when you're going a little too long between sessions and game nights?

As a forever GM I've found that my players are excited if I'm excited. Not saying that this will work for everyone but over the course of several years I've had the realization that the GM very much acts like a host of a party in the majority of cases. You bring the energy, you direct the activities, you get hyped and the players get hyped. Since I keep my excitement by making up things that I think are cool in between session, once we get to the table I'm like a kid who wants to show off the new toys.

I want my players to have a mid-air battle against the Dragonrider Knight over an active volcano. I want them to defeat him and plunge him and his mount into the lava. I want them to reclaim his magical sword that embedded itself in the molten walls of the volcano. I want them to possibly raid the nest and steal away some dragon eggs of their own. And dammit all if I'm going to stop that from happening just because the system doesn't have rules, or worse: bad rules, for one little thing.

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 No.395154

File: e4480d0ed5de7ac⋯.jpg (339.48 KB,1280x859,1280:859,yo_dawg.jpg)

>>395017

As obvious as it is to say, I think the takeaway here is that if you want to stay "engaged", you need to not stop engaging with your hobby. If your weekly game gets canceled, you need to find some way to supplement that instead of just taking a day off, because a few canceled sessions in a row and suddenly it's not just a "day off", but it's just another day and you will feel less motivated to stay with it. Think of it like a workout schedule. Start skipping too many days and soon you'll just stop going entirely. Once that happens, it will be harder to start all over again.

So, if you're the GM and you've got a canceled session or two, do not go through your week thinking,

>"I've got another week to work on my campaign material!"

Instead, you should still plan accordingly, as if you were going to be running as normal, meaning you should have enough material ready for the session that would have been happening. Then, for the next week, you should continue to work as normal too, having enough material for two weeks. Even if you're caught up with enough material for the next year, take that time to go in and fine tune things. Make sure you've got stat blocks for important NPCs. Think about plot-lines and sidequests that resonate with your party. If that's not the kind of game you're running, well maybe take the chunk of time that was meant for your game and sit down with the rulebook and just brush up on the basic mechanics for a while and use that knowledge to come up with encounters and challenges that will play to and push the limits of the party's abilities.

If you're a player, things are a little trickier. Sitting down to read the book and brush up on all your character's powers is nice. Planning out your next few level ups wouldn't hurt either. Use a canceled session as an excuse to maybe clean up your character sheet. Get a fresh printout and transfer everything over. Make and print out a quick-ref sheet of your spells or abilities. Paint, make, or obtain that mini for your character that you've been meaning to get. Build that terrain you've always wanted. Make that thing you thought your game always needed, like a good initiative tracker or something. Maybe pre-gen a few characters so you can be ready for other games or just gain a better understanding of how to play other character types in the system you're running.

For board and card games, the best I can suggest is taking the extra time you've been given by a canceled gathering to sit down and sort out things. Tidy up your shelves and maybe clean up around the area where you store your games so you can free up more space. If that's not a problem, consider doing some simple box modding on the games that get to the table most. Make dividers or hit up the dollar store for some trays and little cases that you can use to separate pieces and game components instead of having them floating around the box or in a dozen different little baggies. Sleeve some cards. Reread the rules, just because. Like I said at the start of this mountainous post, it's about keeping it in your mind and maintaining the habit.

If you're one of those people who are stuck hosting game night for your friends, consider taking the time to clean up shit. Like, really clean it. Reorganize the room a bit and throw some stuff out so it's not underfoot or eating up valuable floor space. Maybe replace that one squeaky wobbly chair that no one likes sitting on. Since this is now getting into housekeeping, maybe throw on an RPG podcast while you're doing this. I don't know, I'm really out of ideas at this point.

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 No.395211

File: 202c3cd95dca600⋯.jpg (35.43 KB,500x715,100:143,Alwaysremembercunt.jpg)

>>395017

>I went from being a railroading faggot with random encounter tables, to a railroading faggot who hides it behind foldback structures and bottlenecks in the plot.

You know, that's pretty respectable. I kinda want a /tg/ makes a megaadventure/dungeon in gurps/3.5/whatever people stat up for the entertainment.

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 No.395213

Watching lore videos, painting minis, rolling a Few characters for different systems to see how they compare. Making army lists.

Or just running some solo games.

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 No.395222

File: c0af26858019adf⋯.png (93.48 KB,416x172,104:43,01bf2016e065f8d26fd2154eca….png)

>>395017

>tfw I put so much work into my random encounter tables that my players tell me they enjoy wandering around in the middle of nowhere filling in the map and discovering shit

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 No.395873

File: bcf0bcedb305ee8⋯.jpg (155.06 KB,937x852,937:852,1409642982437.jpg)

One of the things I'm reluctant to suggest is listening to podcasts of RPGs being played. It can scratch that itch and keep your mind focused on playing games, help you to come up with character ideas, campaign plot hooks, new and interesting NPCs, and give you some ideas to steal. However, you're often dealing with e-celebs, most of whom are tryhard faggots, their campaigns are mostly just pre-made adventures, their characters are usually pretty boring and the memorable moments are usually just when something dumb and funny happens. Also, there's a fair chance for poz to sneak in, which tends to ruin my mood more often than not. Nothing makes me lose interest faster than a whole group of people derailing their own conversation to collectively gripe about GOLAND CRUMPHF or suddenly injecting some outright tumblr pronoun shit.

The other problem that can come up is that you might end up with the opposite effect and listening to a podcast of a group playing a different system or genre of game will make you want to play something like that more than the game you're missing out on. So, I'm not really sure if this helps at all. If you're going to do it, choose wisely and try to stick to the same system or genre, I guess.

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 No.409068

>>394969

I switched to play-by-post because meeting in realtime had become impossible due to time zones. That aside, I usually just discuss different systems, settings, plot ideas, and if there are enough players online, I run ad hoc mini-sessions to explore lateral plot points without advancing the plot.

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 No.409151

>>395017

What software do you recommend that's easy to steal? I'd like to start actually making decent maps for Call of Cthulhu, ideally something that I can easily modify to fit themes.

Trying to make faux blueprints and city maps is really rough.

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 No.409155

>>409068

Play by post can be fine, as long as your group is all equally invested in putting in time on the side to reply and keep the game moving along at a decent pace. When you've got friends who can't be bothered to reply to a text, let alone put aside time to flip through the book you directly handed to them a week ago, it's not quite so ideal. The solution, of course, is to make sure you find other people who are as desperate to play anything as you are.

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 No.418790

>>394969

First, I have a skirmish game that I play on the side. I have enough to set up two opposing sides so that I'm not trying to hunt down someone else who has pieces.

Second, as a GM, I set up adventures to run on average 6 sessions and then give it a break. This way players have a solid idea how long it's going to go for. I do link adventures but I don't try to make it one big arching story. The multi year campaign thing is really for teens and college students with no other commitments.

Third, between adventures, I have other kinds of fun with my friends. We go to movies, shoot beer cans, cook out, etc.

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 No.418791

>>409151

Not that anon but there's a few online tools you can use for free. Just google them and see if one fits you.

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