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File: 20b4b17edb53dad⋯.jpg (43.37 KB,400x300,4:3,yugioh-orica-magi-magi-mag….jpg)

 No.366208 [Last50 Posts]

In this thread we discuss yugioh (both casual and competitive meta )

____________________________
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 No.366231

I liked the game until my grandfather got trapped in a vhs tape and I had to fight a series of increasingly strange theme decks to get him back.

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 No.366232

Is tag duels the best or the worst format?

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 No.366240

Now that every normal monsters card are 1800, 1900, and 2000 attacks standardized. How far their attacks will grow, 2050 ? 2100, 2150 ???

And what will happened to Gemini monsters. Will their weak attacks Will grow too?

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 No.366252

>>366240

>normal monsters matter

What game are you playing?

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 No.366254

>>366252

It doesn't matter which game I'm playing. I'm talking about the normal type monster. Because I feel like they will remove this type of card.

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 No.366256

>>366254

>they will remove the normal monster

holy fucking shit. This isn't Magic where Tarmogoyf, Death's Shadow, and Gurmag Angler can bully their way to the top by being cheap and big. Yugioh is about comboing the fuck off. You don't combo off by normal summoning your hypothetical nightmare scenario level 4 8000/8000 beatstick. So, what fucking game are you playing?

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 No.366258

>>366256

>normal summoning normal monsters

>ever

Normal monsters are for summoning 3 Skull Servants with a quadrupled and then combined attack for direct damage and other wacky shit. Spell combos, with a couple of effect monsters to bolster.

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 No.366259

>>366258

>Skull Servant shenanigans

Sounds like comboing the fuck off to me ;)

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 No.367782

How come its called yu go oh trading card game and not duel monsters like in the show?

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 No.367803

>>367782

One of these names is more marketable than the other.

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 No.367852

>>367803

Duel monsters seems like a cooler name than three syllables that have no meaning in english.

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 No.367999

Did they ever unfuck the game after that huge rule change?

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 No.368069

>>367999

Which?

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 No.368345

File: e7dd100392ba3f0⋯.jpg (42.26 KB,600x400,3:2,ay la ranita.jpg)

We may have a fucked powercreep at the moment, but at least we aren't riddled with leftist scum like MtG.

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 No.368592

>>366208

Why are these Yu-Gi-Oh! threads always so empty? Why can't Yu-Gi-Oh! players make the game sound fun or interesting? It is like not having leftist bullshit enough reason to play the game.

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 No.368593

>>368069

The Linked Summoning debacle, which killed a fair deal of decks running Fusion, Synchro, Xyz and Pendulum.

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 No.368607

File: 6b0289cf77f8460⋯.jpg (29.48 KB,337x404,337:404,He.jpg)

Yu-Gi-Oh More like Yur-Gay-Lol

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 No.368610

File: 19fd6412b74adfc⋯.jpeg (104.18 KB,618x645,206:215,BOI.jpeg)

>>368593

>Destroying Xyz and Pendulum is a bad thing.

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 No.368611

>>368069

Link summoning completely made some decks unviable. Even lower tier decks played for fun were made worthless. The only decks not entirely hit were already incredibly good decks that did not lose momentum from being forced to use link summons. Decks that focused on locking your opponents field down with tokens or other things, like ojama, were made worthless.

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 No.368616

File: a679872c8598717⋯.png (23.96 KB,559x484,559:484,Stalker.png)

Lads, tell me a good and honest defensive deck. I want it to be useful and to not require kikery and dirty tricks.

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 No.368617

>>368616

Those are usually much to slow to really work out now. You could make a low level stall deck that mills their cards, but that won't stop many decks.

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 No.368618

>>368617

Fuck me then.

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 No.368620

>>368618

You do have a couple options if you want to focus on defense.

>Burn stall deck

>Mill stall deck

>A flip effect card deck that can flip monsters down again and then peck for damage.

There are also spells, traps, and abilities that can switch attack and defense to turn you defender into a decent beatstick. The major problem is that defensive decks are not really a true thing anymore with how prevalent monsters and spells are with card removal. You need traps and spells to stall effectively, since most monsters can just get kaijewed or sent to your deck.

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 No.368622

>>368620

You mean I should get Exxod in my deck? That's an old monster.

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 No.368623

>>368622

God no. Exxod is an awful card.

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 No.368624

>>368623

I remember the Impenetrable Fortress structure deck being quite useful and fun back in 2011.

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 No.368638

>>368624

Card desturction and removal is too common for exxod to last long.

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 No.368644

>>368592

I dont think as many shops sell yu gi oh stuff as they do magic.

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 No.368720

>>368644

It's true, only have one card/comic shop near me and they just sale MTG stuff and only host MTG tournaments. It sucks

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 No.369209

>>368720

Why do our lives got to suck so much ass?

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 No.371419

I'm amazed how quickly Links -and the release of the Dragonball Super card game for 'urban' gamers- has killed yugioh off like it has.

It seems during pendulum format the game exploded in popularity again, people bitched about the format and dracos and shit to be sure, but people were playing and talking about the game all the time.

Then links happened and nobody seemed full on I FUCKING QUIT THIS BULLSHIT over it but instead it just kind of faded away silently over the last few months.

I think i've played 3 games in links format at my FLGS because everyone moved onto dragonball or final fantasy.

Is it dead in your areas too? i see a lot of youtube videos of people saying the same.

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 No.371423

>>371419

>Dragonball Super card game

That's a thing now?

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 No.371424

>>371423

and what do black weebs love more than yugioh?

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 No.371435

>>371419

>>366208

How would you fix it?

Re-release the game from its base form and balance the stats/effects?

Then drop/heavily rework everything from sychros onwards?

The nostalgia appeal would at least help sales.

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 No.371436

>>368616

>>368620

How's Insect Barrier + DNA Surgery?

I assume there's ways to protect it, but I've not played for years.

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 No.371437

>>371435

different formats. right now the game at high level is reliant on second hand buying old cards not new konami product. its not good for them or the userbase.

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 No.371450

>>371435

>How would you fix it?

- Keywords.

- Balancing everything.

- Limit potential for OTK/FTK.

- Better availability of older cards.

- Make sure that solitaire decks aren't a thing.

- Only one Extra Deck monster per turn, unless you have a Link monster on the field.

- Ritual Monsters and those with weird summoning conditions go into the Extra Deck as well.

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 No.371615

>>371450

>>371435

Rework the whole 'missing the timing' mechanic, it was meant to prevent a few wacky/cheap combos when it first was designed but now its simply an arbitrarily limit on card design (I'm looking at YOU, Spellbook Tower).

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 No.371961

>>371450

I think that there is no way to fix Yu-Gi-Oh! without making it feel like a completely different game. How they handle archetypes is super retarded. There is a Warrior Type and a Warrior Archetype. They also have retarded shit like Frog the Jam and Vampire Orchis which aren't part of any archetype.

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 No.372391

>>371450

>- Keywords.

Yu-Gi-Oh is already designed without much keywords in mind. Unless you mean small things to shorten the card text like using "exile" instead of "remove from play". That or making keywords for things like "can't be special summoned" or "only once per turn".

>- Balancing everything.

Well that is given.

>- Limit potential for OTK/FTK.

The game lacks any resource mechanic to prevent OTK/FTK. Exodia no matter how low of a chance is capable of winning in the first turn.

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 No.372456

>>371450

>solitaire decks

What is that ?

>Ritual Monsters and those with weird summoning conditions go into the Extra Deck as well.

This is a very good idea.

>>371435

>3 sacrifice to summon a 10+ monster

>gemini, tuner, spirit, LV monsters and pendulum monsters are all in a new type of cards (beige cards)

(not sure if it's a good idea)

>ritual In extra deck

>more effect cards listing the attribute of a monster

>summoning a monster from the extra deck once per turn but many if there is a link monster

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 No.372460

>>372456

>What is that ?

A deck where your opponent sits there and does nothing while you play about half the cards in you deck and win in one turn.

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 No.372461

>>372460

Ah, I see no. Thank you

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 No.374962

File: 79dc19776f8ae94⋯.jpg (55.55 KB,342x342,1:1,61V1XQ3G0EL._SX342_.jpg)

I've started to get into this more than I have the card game. I think I really enjoy the lay out better and different directional strategies can be made which is cool.

You can can progress and get different dye's in game but your starting setup is trash. Its a good game to play one handed if you got a minute to kill or with IOS.

Eventually planning on forking up some money to get some dice and figures. (I'll just photocopy the diceboard, fuck getting the some piece-a-shit paper made by Hasbro)

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 No.375206

File: fc46b5319191bb7⋯.png (1015.17 KB,538x772,269:386,Superheavy_Samurai_Steam_T….png)

If any of you lads are interested, come over to >>>/tradcardgame/ for a deck I've been thinking up.

>>368616

Superheavy Samurai. Very straightforward.

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 No.375251

>>374962

So it's just like Duel Monsters?

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 No.376772

>>372391

Anon, that is fixed by banning Exodia from competitive play. Or by using a best of 3 duels or best of 5 duels matches.

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 No.376786

>>376772

>banning Exodia

what the fuck is wrong with you lmao, just keep it limited to one of each piece in the deck as it is currently

have none of you ever tried running alternate win condition decks before?

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 No.376864

>>376786

They are fucking memetier and suck huge cock.

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 No.378006

Quick noob question.

When a card mentions another card in quotes does it mean cards with that exact name or does it mean cards with the quoted part in the name?

For example does dark magician girl gain attack for just dark magicians or any card with dark magician in its name ie other dark magician girls?

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 No.378013

>>374962

The game is unsupported and dead so you're better off 3D printing your own shit and just not bothering with it, if you can even find people who want to play in the first place.

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 No.378051

Been talking to some bois about getting into after playing YGOPro what are some cheap paper decks that are competitive enough for locals?

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 No.378055

>>378006

Help please? I need a ruling.

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 No.378057

>>378055

>>378006

It needs to have it in its name, but it doesn't need to be the exact name.

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 No.378062

>>378057

So you would say that dark magician girl would get extra attack for other dark magician girls or skilled dark magicians in the graveyard?

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 No.378066

>>378051

I wouldn't. The game is in one of those sorry states again.

>Sky Striker is extremely common now with 10 minute turns

>Gouki Knightmare is "masturbate for 10 minutes into an unbreakable meme board unless your opponent packs disruption"

>End of match procedure heavily skewed in favored of Trickstars because konami is a bunch of incompetent fuckwits

>open handtraps or lose.meta

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 No.378068

>>378062

DMG needs exact name. If not, she'd be errata'd to

>Gains 300 ATK for every "Dark Magician" card or "Magician of Black Chaos" in the GY.

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 No.378076

>>378068

What will a card say when it refers to any card from an archetype as opposed to a single card?

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 No.378119

>>378076

Easy.

Look at Sage with Eyes of Blue. I'll get to the relevant effect

>You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck.

This allows you to bring out any monster with "Blue-Eyes" somewhere in its name, assuming it can be special summoned that way. It has to be "Blue-Eyes" in that exact order. The trick with archetypes and names is that if you can remove the quotes and still have the effect read out grammatically correct, then it's an archetype.

>You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 monster from your Deck.

Still works, the effect calls for an archetype, not a name.

Let's look at Skilled Dark Magician.

>Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.

With the trick, we get

>Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 from your hand, Deck, or GY.

So it calls for a specifically named card.

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 No.378456

If a monster is made immune to card effects by another monster being on the field but it itself is not immune, are both destroyed or only the one that is not immune when a black hole is played?

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 No.378552

>>378456

Effects that destroy multiples cards do so at once, in one instance, not "destroy stuff and then destroy more stuff."

For example, enemy drops Dark Hole while you have a Cherubini that points to Dante. Cherubini dies (unless you use his other effect) and Dante doesn't.

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 No.378553

>>378066

Basically.

The online meta is filled with tryhards who just spam whatevers new or broken - Spyral Knightmare, Lair of Darkness, etc.

At least Burning Abyss is still viable tho

>tfw Dante will never stop dodging (((Konami))) banlist

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 No.381115

Looking to make a Cyberse deck for as cheap as possible. Can anyone help me?

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 No.381710

>Game dying so fast to Links the next set is "bringing it back to fusions where it all started".

So real talk, i know the game is dying so bad in japan they are dividing into two formats for pre links, but is it dying in the west to?

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 No.383840

>>368592

Well I suggest you look up card series some have the most interesting design like the seimei and monk series wich focus on a boss monster and his support.In the semei series you get to use flood gates to stun your opponent. In the monk series you try to beat everyone up withyour monk.

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 No.383841

>>369209

Blame the company they don't pump many resources on this game.

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 No.383842

>>372456

>>371450

>Ritual Monsters and those with weird summoning conditions go into the Extra Deck as well.

Just no make them be summonable from the deck and it's good.

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 No.384544

So Links is finally dying? Great.

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 No.384563

>>368622

Exxod was terrible even when it came out, not helped by the fact that it was at a time when Konami couldn't design a structure deck at all, and that all the boss monsters needed to have shitty effects to, I dunno, I guess balance them or something? It takes too much work to summon for a below-average burn effect and stats you can't make much use out of outside gimmicks. Just use Stealth Bird or something similar if you want to use flip burn, but the whole playstyle is 2slow these days.

>>371435

Just limiting how many "special" summons you can make in one turn ALONE would fix a lot of problems and then just fuck around from there. They used to live up to their name, now the entire game revolves around making as many as you can in one turn. Normal summoning may as well not even exist now since it's too slow and you can only make one. If you look at the 1 summon vs Unlimited summon comparison, it's no fucking wonder the game went the way it did. Shit like Cyber Dragon was the first major bang on the doom gong.

>>367782

>>367803

Just watch Season 0. It wasn't the name of the card game specifically, but the series, which revolved around a pharaoh's spirit (using Yugi as a host) popping up to play Games of Darkness against assholes with each one revolving around something the opponent liked, or the latest schoolyard fad game/toy. One game had them train Tamagotchis to fight each other, another revolved around collectible watches. One of the games they played was a fictional card game called Duel Monsters. It shows up around the third installment and made a reappearance for a few reasons.

>Duel Monsters was the pet game of the super rich kid, Seto Kaiba, who was pushing the thing and used it as his game of choice for everything

>Kaiba was one of the only opponents who didn't try to cheat and end up getting fucked over by the Shadow Games' rules for punishing cheaters, making him The Rival

The whole season ends with a magical tabletop session where they use real people as adventurer Duel Monster minis to fight Zorc and the dickass spirit in Bakura's Millennium Ring. The card game was made a proper reality, and now here we are with hand traps and 700-step combos ruining everything. It's a comfy watch and worth looking at to see the origins of the game and wish for a return, if nothing else.

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 No.384581

>>384563

Make each special summon cost 1000 HP after the first special summon in the player's turn, that way the player is only available to special summon 1 monster per turn without paying a costly price.

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 No.384583

>>384581

>Make each special summon cost 1000 HP after the first special summon in the player's turn, that way the player is only available to special summon 1 monster per turn without paying a costly price.

>cost 1000 HP

I'm going to assume that you mean Life Points and sacrificing Life Points is a shitty lazy cost mechanic. This all stems from Yu-Gi-Oh! not having a resource mechanic unlike almost every other TCG. Sacrificing a monster on your field is a pretty costly and inflexible summoning cost especially considering normal summons can only be done once per turn. Hardly anyone is going to hesitate sacrificing some LPs for board advantage.

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 No.384614

>>384583

Make the 3rd special summon 1500 LP, the 4th 2000 LP, Ad Infinitum.

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 No.384689

>>384614

The whole point of a resource mechanic is so that you can't do FTK and to lock out powerful cards to the late game. MtG's mana system meant cards generally can only be played after X amount of turns at minimum where X is its mana cost. Vampire the Eternal Struggle uses blood bank system. Most cards can be set down as mana in Duel Masters. Force of Will makes you tap your Ruler to get mana stones. Final Fantasy lets you discard cards for one time use mana or summon backups for reliable mana. Generally speaking, your LP isn't going increase so it is only a choice of using most of it early or saving it up for later.

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 No.384701

>>384689

Yugioh could handle not having strong shit at the beggining of the duel due to how normal summoning works. Eventually we got kooky effect monsters that are fucking overpowered if combined with other monsters, traps or spells. I say se make a banlist that prohibits specific combinations of cards, fix some through erratas and call it a day.

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 No.385063

One of the problems with Yu-Gi-Oh! is every cards now have practically the same effects.

The new boss monster has an effect that does the same shit as an trap card. That same monster has an effect which looks like a magic card effect,...

They took what makes trap cards actually trap cards and magic cards, magic cards ! (ye all know what I mean).

I don't really know how to say it but I feel like trap cards and magic cards are only here (now) just to assist the new archetype/ boss monster.

>Another thing:

No one seems to be scared of face down cards (flips or traps); why ? Because no one gives a fuck your monster got destroyed you have a card with an effect which revived him OR if that monster is send to the graveyard active its effect, etc,...

>ANOTHER thing:

Every new cards about destroying monsters or drawing cards at just a recycled card from the original BUT with a cost

Example:

> Pot Of Greed: Draw 2 piece of papers

>other "Pot of..." are just a fracture of pot of greed

See what I mean ?

>Other things:

And now a question I have: Why they can't STOP fucking printing cards every months?

Magicfags are doing pretty well with their 'fix magic' thread.

I want the same seriousness about bringing idea on how to fix yugioh (with the participation of everyone)

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 No.385422

File: f369d1985f40905⋯.png (285.61 KB,500x667,500:667,2d9a4e_3cfedb8a268749aeb88….png)

>>385063

>Magicfags are doing pretty well with their 'fix magic' thread.

I haven't been keeping up with Yu-Gi-Oh! but it doesn't look like it can be "fixed" without changing it to a completely different game. Not that people are terribly interested in fixing the game. There are several attempts by fans to redesign the MtG card frame while Yu-Gi-Oh! redesigns are a lot less common.

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 No.385429

>>385063

Oh, I see. Beside that did you understood what my comment was about, because my English wasn't good at all

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 No.385436

>>385063

>how to fix yugioh

You don't, if you fix YGO the game will go bankrupt.

Every year the powercreep gets increased so that every player is obliged to either buy new cards or piss off.

If the powercreep within the present environment reaches its peak they just invent another type of card so that they can increase the powercreep and make a new play environment to increase the powercreep in at the same time.

At first you had normal monsters, some effect monsters and no real goal like tribal support.

Then they started adding in more monsters with effects, and tribal.

Not soon after achetypes became a thing, and normal monsters became useless.

Because now the environment became a bit stale, they started inventing synchro to create more room for development.

They kept doing this with XYZ, Pendulum and whatever the fugg they got nowadays.

I'll tell you a secret, there's going to be a lot more of these mechanically broken cards (compared to the current environment).

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 No.385469

>>385436

Kek, thank you for your answer.

Also, I know there will be another kind of card after link monsters.

And I have my little idea: Red card.

>another thing

Every synchro, xyz, link, and whatever are a ripoff fusion and ritual without a fusion on ritual spell card

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 No.385481

File: a9bfaf66416ea61⋯.png (266.93 KB,300x438,50:73,ClipboardImage.png)

>>385469

>Also, I know there will be another kind of card after link monsters.

Gotta make one in time for the next series.

>>384701

>Yugioh could handle not having strong shit at the beggining of the duel due to how normal summoning works.

First, that doesn't apply to Spell and Trap cards. Second, a simple board sweep will undo all of the progress and essentially restart the game with a smaller hand and an uneven playing field. Third, balancing effects in Yu-Gi-Oh! is like trying run an economy with gems as currency.

For simplicity sake, let's focus on Normal Summons and Tribute Summons. You can only Normal Summon one monster per turn and there is no way to increase that, to save that, to divide that, or to spend it on something else. That means that Tribute Summoning a normal monster essentially cost the summon of the turn, the turns that it took to summon the monsters which have to survive until then, and the monsters themselves. One step forward and one step back. This is the core "resource" mechanic of Yu-Gi-Oh!.

Other games like MtG lets people accumulate resources overtime to prevent the game from resetting with a board wipe and they provide a more flexible cost mechanic. Things like land destruction is rare and limited to red while being able to put more than one land down in a single turn is limited to green thus making it more reliable than monsters as a resource. Things like card draw effects can be balanced out the right mana cost while Pot of Greed and its variants are either overpowered or useless. Also, the mana color system restricts certain strategies to certain colors and prevents what people call "good stuff" decks. In Yu-Gi-Oh!, decks are built mostly around combos while other TCGs are mostly built around style of play. Using LPs is a shitty resource mechanic; because most of the time, people don't think twice about using it. All it does is prevent infinite loops.

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 No.386931

File: 910c3b18c0f4805⋯.png (1022.18 KB,1744x948,436:237,2d9a4e_18a157ccd2de49aa8ec….png)

>>385422

I realized that the guy got the spell card wrong.

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 No.386937

>>385481

I think you just fixed the game mechanically; it has no resources you have to use.

I remember the effect of a Black Hole and/or a Harpie's Feather Duster had on a game few turns in.

You could essentially board-wipe without any drawbacks, and the player with less cards in hand was mostly screwed.

In MtG boardwipes can also flip a game's outcome, but this is more limited because of a 5+ mana cost (resource) and the enemy having their build-up resources to come back later on.

You're also completely right on LP being a shitty resource because just like in MtG it's a very good resource as long as you don't drop to 0.

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 No.386969

Can I play a field spell when I already have one on the field to replace it or do I have to destroy it with something like mystical space typhoon first?

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 No.386979

>>386969

You can play it and the old one gets destroyed.

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 No.386987

>>386979

So its still the same after they changed how field spells work?

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 No.386996

>>386987

Wait I'm that boomer that used to play YGO, did they change how field spell cards work now?

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 No.386997

>>386996

4 years ago. Now each person can have a field spell. Back in the day it was one field spell for both players and you would play one and it would destroy the one your opponent played before but now I'm not sure it works like that now because each person can have one.

Also quit calling people boomers unless they're actually boomers, its fucking stupid.

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 No.387108

>>386997

>Also quit calling people boomers unless they're actually boomers, its fucking stupid.

Make me

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 No.387129

>>386997

That reminds me about how Tribal works in MtG. MtG had a creature type called "Slivers" which are a hivemind. Different slivers have different effects that affect all Slivers. For example, the "Heart Sliver" gives all slivers haste. Originally, it also meant your opponent's slivers but things like the have been changed to affect only your own.

>>386937

Adding a resource mechanic would change the game to the point that it isn't Yu-Gi-Oh! anymore. The game has made numerous attempts to circumvent that problem but they are needlessly complex. The one normal summon per turn is basically 1 mana. You can't increase it or save it and nothing else spends it.

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 No.387132

>>387129

>Adding a resource mechanic would change the game to the point that it isn't Yu-Gi-Oh! anymore

Yeah I know, this basically means that YGO is inherently flawed as a TCG though I liked the mechanics a lot as a kid pre-synchro.

>The one normal summon per turn is basically 1 mana. You can't increase it or save it and nothing else spends it.

That's why it's a bad resource because you can't build up your amount of summons like in MtG nor do you get more summons as the game progresses like Heartstone.

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 No.387166

I wish Toon and Zombie cards worked like in the anime...

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 No.387281

>>387166

The anime is the only reason why anyone gives a shit about Yu-Gi-Oh! although the writers of the anime have as much understanding of TCGs as the writer of SAO has on MMOs. However it at least took itself seriously. Duel Masters really sabotage itself with its Samurai Pizza Cats tier English dub.

>>387132

When I ask Yu-Gi-Oh! players why they think that it is better than MtG and after the typical "At least, it's infected SJWs!" spiel I'm not defending WotC, they have shown a very poor understanding of TCGs outside of Yu-Gi-Oh!. One argued for Yu-Gi-Oh! by talking about deck building, combos, and ability to bluff; all things present in other TCGs. The most common argument is the lack of mana screw which other TCGs handled better than Yu-Gi-Oh! and which Yu-Gi-Oh! "fixed" at the expensive of everything good about a resource system. When Yu-Gi-Oh! YouTubers talk about MtG cards, they sound like fucking retards because they couldn't wrap their heads around a resource mechanic. One of them basically described Lands as "like field cards but if it is the most important thing in the game". They can't wrap their heads around the idea that a card that can let you draw two cards can be not broken and their idea of a lore is different monsters having a minor cameo in a different card.

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 No.387291

>>387281

>When Yu-Gi-Oh! YouTubers talk about MtG cards, they sound like fucking retards because they couldn't wrap their heads around a resource mechanic.

They could at least try to play a couple of basic games with starter decks or something before talking about it.

I just realized however that not all resource systems help you build up for the future.

I also play a bit of Pokemon TCG because muh nostalgia childhood and it's a very fun, very casual game if you leave out the XYZ/Synchro-tier EX/GX cards in your playergroup.

The only problem however is that it's way too linear and boring for me since 1) your turn is actually your turn without any form of counters possible, which makes it a relaxing casual fun game but very monotone and 2) the energy resources you build up is attached to a pokemon and when that pokemon dies your resources do too and if you put all your resources in one pokemon (which is normal early game) you're essentially screwed YGO-style when that pokemon gets wiped.

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 No.387311

YouTube embed. Click thumbnail to play.

>>387291

>you're essentially screwed YGO-style when that pokemon gets wiped.

From what I heard, the game designed in way that discourages players from treating their pokemon like fodder. Unlike other TCGs, the pokemon have HP as oppose to toughness/defense. It also gives you a lot of options to protect your pokemon like the bench. The game is designed for a much younger demograph thus all of the coin-flipping. I really like how the game had photographs of clay pokemon in real backgrounds.

>They could at least try to play a couple of basic games with starter decks or something before talking about it.

Who I was talking about was this guy. He did choose a couple of genuinely broken cards which he doesn't seem to know are banned like the ones from Alpha. To be fair, his reaction to Time Walk is appropriate but he doesn't seem to understand what is mana cost.

>>385063

>Every new cards about destroying monsters or drawing cards at just a recycled card from the original BUT with a cost

There are somethings that would be inherently broken in the game. With Yu-Gi-Oh!, there is less room for adjustments and the effects need to be more convoluted to try and fail to balance it. In MtG, it usually just fixed by increasing the mana cost. They tried to do a more balanced version of Black Lotus called Lotus Petal that gives only one mana but it is still overpowered.

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 No.387371

>>387311

>From what I heard, the game designed in way that discourages players from treating their pokemon like fodder

I got a deck, played a bit online too and did some playing in my playgroup.

Sometimes you definitely need to use some pokemon as fodder and pump one up on the bench with energy (the resource) while the active pokemon takes a s many hits as it can.

>I really like how the game had photographs of clay pokemon in real backgrounds.

I remember those from when I was a kid, those were amazing.

>They tried to do a more balanced version of Black Lotus called Lotus Petal that gives only one mana but it is still overpowered.

Don't forget that not long ago they introduced a whole block designed around cards summoning Lotus Petals.

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 No.387396

MtG is really hesitant to add mechanics that they call parasitic (needing other cards to work) mostly because of draft. Yu-Gi-Oh! on the other hand constantly relies on it. It keeps making support cards to prop up their "signature cards" like Blue-eyes White Dragon, Dark Magician, etc. because they are quite boring by itself. Also, the monsters are a big hodgepodge and it doesn't help that there is no lore to them. Meld has less design space but it is infinitely cooler and doesn't require a fusion monster that is useless without the fusion materials.

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 No.387406

>>387396

Can't you draft or something in YGO?

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 No.387412

>>387406

Apparently, you can although I don't hear about it that much.

https://www.yugioh-card.com/uk/events/sealedpack.html

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 No.387429

File: 52af058f5b34603⋯.jpg (1.14 MB,1236x1800,103:150,bear.jpg)

>>387406

There's some problems, namely with the "parasitic designs" the game is known for.

For example, we look at Fire Fist Bear. Ordinarily, he'd only be able to work with spells and traps that fit the Fire Fist archetype. For this to work in yugioh, we would need a plethora of Fire Fist spells. Unfortunately, that limits our card pool, due to those only working with FF. This applies to a great deal of cards in yugioh, because they're typically designed to work within their own archetype/type/attribute. Luckily, we can expand it, right? We can make Fire Fist spells and traps apply to all monsters. We do this by instituting "All Monsters are All Types."But the problem then becomes that you can enable some very powerful cards. Namely Dragon Rulers, who become unstoppable unless banished. You might point out that we shouldn't include the Dragon Rulers, which is fine. Doing so raises the question, "where do we draw the line for power?"

But that's the kicker and why I stopped doing cube for yugioh. By the point of doing all this baseline establishment, are you really playing yugioh? With this concept in play, every deck becomes more and more sameish. Even with the archetype rule in place, the draft became "who can get the overall stronger level 4 monsters." Broad strokes archetypes were ignored, it became UNGA BUNGA ME AM HIGHER ATK. Yes, it was a return to old style yugioh, but then it made me realize that the unga bunga was boring after about 5 games.

The game simply is not designed to be drafted, and that's why the sealed pack failed.

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 No.387434

>>387412

>>387429

Then how does the secondary market get the cards to sell to single card buyers?

I mean does every competitive YGO player just crack boxes for their cards?

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 No.387439

File: 2543880502074d9⋯.png (336.03 KB,322x471,322:471,ClipboardImage.png)

Question. Does anyone actually like Link Cards? Pendulum Summon looks fucking gay; but at least, you can opt out of it. Also, it doesn't change the entire game like Link Cards does. The lore and the flavor of the Yu-Gi-Oh! card is possibly the weakest of any TCG.

It isn't helped that the first episode of VRAINS is shit and I drop it. Seriously, they didn't even start a single duel in the first episode and I'm not putting that much investment into a fucking Yu-Gi-Oh! anime.

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 No.387458

>>387281

>their idea of a lore is different monsters having a minor cameo in a different card.

I prefer lore thats hinted at rather than outright stated.

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 No.387459

>>387439

Episode 2 is better. At least watch that one before stopping.

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 No.387559

>>387458

That argument is similar to Bethesda's "make your stories" excuse. Your argument would hold more water if the monsters had some kind of thematic consistency. Card art or flavor text making references to other monsters is the exemption not the norm.

>>387459

I didn't even watch Arc-V or Zexal. Watching the first is already asking too much from me considering this is fucking Yu-Gi-Oh!.

The anime will always be stupid. I don't care if they make the plot super ridiculous like make it exist since the medieval era or something but don't make the duels asspulls. The retarded anime writing will always treat something like sacrificing LPs and Monsters as a badguy strategy. Solomon Moto's deck is shit. Exodia is his trump card yet it isn't full of search cards.

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 No.387937

File: 319ca918f3a616d⋯.jpg (75.89 KB,340x507,340:507,ExodiatheForbiddenOneBAN1-….jpg)

This explains why the cards looked that way in Season 1 and 0.

>>387458

Only a handful of monsters actually have a backstory is from a specific location. Most is just random card arts with names and if lucky effects loosely tied it. Attributes are a lot less important than what the cards made it look like.

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 No.388567

Yu-Gi-Oh! is the only TCG that is in constant threat of FTKs.

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 No.388596

>>388567

It's - un-ironically - too late for Yu-Gi-Oh! To fix BIG things.

The only thing they can do is keep making new cards till the game die.

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 No.388612

>>388596

Yes, it was addressed that the game can not be fixed and it isn't in Komoney's interest to actually fix the game.

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 No.388624

>>387559

Oh so you'd rather have every character in the anime use the latest meme meta deck and have everything be negated every turn by hand traps? Yeah that would be pretty entertaining all right.

Also I can tell you haven't watched anything past original yugioh since everyone sacrifices lifepoints and monsters all the time now. And the whole sacrificing monsters being a bad guy thing was only brought up once in a filler arc.

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 No.388723

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 No.388724

>>388624

That is because both the anime and the TCG are shit. Prove me wrong. I watched because there was nothing else on. I was talking about general shonen anime writing tropes. Like the heal slut archetype in MMO animes. In Duel Masters, WotC was asked to add Shield Triggers to make the anime more exciting even if you can't plan for it or plan against it. They even did a "Darkness cards turn you evil" bullshit early on until they realized that doing that to 1/5 of cards was fucking retarded. I'm quite aware that later seasons tried harder to pretend to play by the rules but that is mostly because how much of a bullshit contest Season 1 of the first (second?) series was. The fact that you could only think of meme meta decks as an alternative to bullshit fest of the anime shows how fun you really think that TCG is.

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 No.388785

>>388724

I don't get what you mean by "pretend to play by the rules". The only thing thats different in the anime compared to the actual game is that in the anime they can summon monsters in face up defence position and some of the cards are more broken, obviously so the duels are more exciting.

Also I don't get what you mean by bullshit fests? You mean when a character draws the right card at the right time? You don't want that and you don't want meta decks in the show so you'd rather just have them play regular duels with average decks?

And you also say that you watched the anime because nothing was on but apparently something possessed you to watch the first ep of VRAINS.

Anyway if you hate both the show and the game I'd like to hear what you would change about both.

And yeah I do think the game is decently fun. When you're not going full meta anyway, but thats how most games are.

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 No.388813

>>388785

>Also I don't get what you mean by bullshit fests?

Are you really asking me to list down how none of the rules in the first season of Yu-Gi-Oh! makes sense in TCG? Like how Yugi used Polymerization and that arrow spell to fuse Mammoth Graveyard with Blue Eyes White Dragon?

>I don't get what you mean by "pretend to play by the rules". The only thing thats different in the anime compared to the actual game is that in the anime they can summon monsters in face up defence position and some of the cards are more broken

I didn't want give the impression that bullshitting was limited to season 1. I remember only one scene in the first series to talk about deck building (It been a fucking while so I'm not sure). That is an important part of TCGs. Each duelist is defined their cards (or how they use their bullshit MC powers) rather than a defined playstyle so it feels like power levels at that point.

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 No.388818

>>388813

It seems like you don't know that the manga started about three years before the actual card game was even a thing. All the bullshit fests before the battle city arc are only bullshit in hindsight. At the time there was nothing to compare it to. Honestly it sounds like you don't even know what your complaining about. Are you expecting them to go back and rewrite those seasons and re air them or what?

>only one scene in the first series to talk about deck building

I see where we differ. You want the show to basically be a mouth organ for the actual game and be exactly like the actual game. Well sorry about your autism buddy but to make a show about people playing cards entertaining for kids (the target audience) you have to allow some artistic license.

>Each duelist is defined their cards rather than a defined playstyle

Its a fucking trading card game. Your playstyle comes out in the cards that you choose. They're not playing fucking poker or something.

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 No.388842

>>388818

>All the bullshit fests before the battle city arc are only bullshit in hindsight.

>implying any of the rules makes sense in a table top setting and it don't end up looking like asspulls

Never once have I or anyone else that I know rooted for Yugi to win.

>I see where we differ. You want the show to basically be a mouth organ for the actual game

So you literally think characters talking about deck building beyond "You can't build your entire deck on Monster cards."?

>Its a fucking trading card game. Your playstyle comes out in the cards that you choose.

And they never really talk about what cards that they choose. So Yugi just so happens to have right card for the situation that he never use again.

You seem to have a mistaken assumption that the anime was good if you ignore the actual card game. It really wasn't.

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 No.388888

File: f45fcff7068fb01⋯.jpg (1.19 MB,2037x3056,2037:3056,Yu-Gi-Oh! v7-062.jpg)

File: a0694519d37e36a⋯.jpg (1.38 MB,2037x3056,2037:3056,Yu-Gi-Oh! v7-063.jpg)

>>388842

>>implying any of the rules makes sense in a table top setting and it don't end up looking like asspulls

Look I can understand how you're autism can't let you handle that things in an anime aren't 100 percent realistic. I get it. Good on you for not rooting for yugi. I bet pics related trigger you too.

>So you literally think characters talking about deck building beyond "You can't build your entire deck on Monster cards."?

>And they never really talk about what cards that they choose

It sounds to me like you don't have a leg to stand on when it comes to what anyone has talked about in the anime or the manga considering you've admitted to not having seen anything past the first couple seasons of the first series of yugioh where there was no actual card game.

You expect the author to waste everyones time talking about deck building for a game that doesn't exist and that he makes up all the cards for and is in a manga people have to buy and expect to be entertained by? No anon he's not as autistic as you.

>You seem to have a mistaken assumption that the anime was good if you ignore the actual card game. It really wasn't.

The anime is fine buddy, I get that you are incapable of liking it. Its not your fault.

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 No.388947

>>388888

Give a reason why you think the anime is good besides "blah blah blah your jus austistic" or are you going cite stuff that has been done way better pretty much everywhere else? It is like that fag in /v/ that explained why Yu-Gi-Oh! was better than MtG by citing stuff that inheritly exists in TCGs as if it is unique to Yu-Gi-Oh!.

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 No.388991

>>388947

I won't because I actually don't give a shit about whether you like yugioh or not.

And also you misunderstood me, I'm not saying its good because you're autistic, I'm saying you can't like it because you're autistic.

If you wan't a reason read the manga yourself.

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 No.389048

>>388991

When I was a kid, I enjoyed it enough. Even then I didn't think it was good but still.

>I actually don't give a shit about whether you like yugioh or not.

I was asking why you think it was good. What kind of palm reading retard are you?

>If you wan't a reason read the manga yourself.

You mean like those pages that you posted that focused on shit that wasn't the TCG? Thing that the series didn't become what the show later was exclusively about? Are you going to bring up the cafe episode in season 0 next?

My point is that you never made any argument for the show being good just deflected criticism by calling me austistic.

Anyways, the few cards that has lore in it has a pretty fucking lame lore. The show is the biggest source of the lore and it sucked.

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 No.389462

>>389048

lol I didn't come here to tell you why yugioh is good i came to tell you your reasons for disliking it is stupid. Get better ones.

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 No.389470

File: 3a08640088bd0c5⋯.jpeg (43.22 KB,318x462,53:77,images (4).jpeg)

>>389462

>lol I didn't come here to tell you why yugioh is good

With your brilliant argumentation skills, I'm not surprised. Actually I think that you have a reason but you are afraid that people tell you how much of a retard that you are.

OK, give me one argument to why Yu-Gi-Oh! is bad that you wouldn't brush aside as autism. Anyway, Konami is making no significant attempt to fix the TCG. Maybe they should experiment with a different format with significantly different rules? Generally Yu-Gi-Oh! players don't have a perspective outside Yu-Gi-Oh! (judging from their inability to grasp any concept outside of Yu-Gi-Oh!).

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 No.389702

>>389470

>Maybe they should experiment with a different format with significantly different rules?

That's why the physical version of duell inks will be released (speed duel)

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 No.389709

>>389702

If they are going to print new cards under new rules, they might as well just make a new card game/reboot it.

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 No.389754

>>389470

There's Capsule Monsters and Dungeon Dice Monsters. They never really took off though.

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 No.389826

>>389709

Speed duels for the most part use the same cards.

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 No.390232

Not /tg/ related, but I pirated Legacy of the Duelist and for the first time in my life, I got smacked with an email from AT&T on Konami's behalf to knock it off.

Fucking nips.

How is the Archfiend deck in both casual and competitive settings?

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 No.390243

>>390232

Wait what? Are you serious? Explain more about this email.

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 No.390407

>>390243

>Hi ANON,

>You or someone using your Internet service appears to have shared copyrighted content without the copyright owner's permission. As your Internet service provider, we received a notice from a copyright owner claiming that your Internet service was used to violate their copyright.

>We're sending you this Alert at their request and to let you know that sharing copyrighted content without the copyright owner's permission can be against the law and violate our AT&T Internet Terms of Service and Acceptable Use Policy, which apply to all users of your account.

>What is copyrighted content?

>Intellectual property includes things like music, movies, videos, books, artwork, and images. If these types of materials are copyrighted, that means the owner has control the over the reproduction, distribution, adaptation and performance of these materials.

The contact is listed as some dude from Konami in LA. The address comes up as "WeWork", some company that leases individual offices and desks to people. They've also listed the .zip file I downloaded containing the game and, of course, my IP address. That's what I get for not using the VPN, but oh well.

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 No.390585

Are there any cute girl archetypes that aren't awful? Familiar Posessed, Fortune Lady, Fairy Tale are terrible. Ghost Girl is just a single cycle.

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 No.390873

>>390585

Trickstar?

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 No.392323

Our boy Stratos has gone from Forbidden to Limited.

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 No.392387

>>392323

My nigga Stratos finally free?

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 No.392390

>>390873

Looks nice and I had the same question as him.

My question, how are Aromages? You know, the life gain ones?

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 No.394292

>>392387

Yes, but only one copy.

>>392390

If you don't mash them with a meta deck, you're going to loose each time.

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 No.394346

File: 0c3d891d03f18bb⋯.jpg (583.77 KB,1500x1500,1:1,Curious Traveler ULTRA RAR….jpg)

I thought it was a real Yu-Gi-Oh! card. It's well done for a fan made card. Is there good fan made cards like that on internet because everything I got is trash.

The effect is really cool too compared to what Konami give us each time.

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 No.394387

>>390407

Ah yeah I've had that happen to me too except It was more bullshit. I had torrented an album by The Battlefield Band and when I got my email they said I had torrented a game from the Battlefield franchise. Fucking EA man.

Either way I got a VPN now.

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 No.396053

File: 27dbc7741b13204⋯.jpg (215.28 KB,740x1079,740:1079,Sky Striker Ace - Hayate b….jpg)

File: 7a6b210a70b5926⋯.jpg (237.96 KB,740x1079,740:1079,Sky Striker Ace - Kagari b….jpg)

File: 73b0d333747046f⋯.jpg (220.08 KB,740x1079,740:1079,Sky Striker Ace - Shizuku ….jpg)

Are we gonna have more mono-archetype from Konami?

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 No.396060

>>394346

>The effect is really cool too compared to what Konami give us each time.

Well too bad because this effect is too powerful for Yu-Gi-Oh!. It doesn't have a "These tokens can't be used for tribute summons.".

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 No.396129

>>396060

I never said that nor implied. I just wanted to know if there will be more mono-archetype later. Sky striker seems like a prototype

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 No.396174

>>396129

>I never said that nor implied. I just wanted to know if there will be more mono-archetype later. Sky striker seems like a prototype

I think that you made a mistake. Look at the post that I replied to. Besides, what the hell is a mono-archetype?

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 No.396199

>>396174

Ok, sorry. I misread

>mono-archetype

What I call mono-archetype is a monster card that is unique and every support are only trap/spell cards. Like sky striker.

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 No.396214

>>396199

>What I call mono-archetype is a monster card that is unique and every support are only trap/spell cards. Like sky striker.

But you posted 3 different Sky Strikers.

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 No.396246

>>396214

Extra monsters (and tokens) doesn't count. See what I mean?

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 No.398118

Are" Danger! " the new «handtrap» ? It barely to completely replaced handtraps in the YCS this year. What do you think?

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 No.398728

What's your ace/signature/boss card?

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 No.399114

>>398728

Nothing now since I don't play anymore, but Judgement Dragon was the fucking king.

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 No.399231

>>368592

New players come from the anime expecting something like that then see stupid huge combo 1 turn kill's then give up and try another game.

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 No.402409

File: 8ec846ddeb42924⋯.jpg (120.22 KB,600x445,120:89,Witchcraft.jpg)

Konami released the new TCG banlist a few days ago, Firewall dragon was finally banned, Malicious got Semi'd, and Assault Core was unlimited (why the fuck it ever got limited in the first place is beyond me). Number 86 still at large ;_;

>>390585

Traptrix They're kinda shit, Trickstars, Aromages, Sky Strikers, and they're releasing a new archetype soon based around Witches that's supposed to be based around activating spells from your hand. Pic related's the card art that's been releasesd so far.

>>398728

Depends on the deck:

>playing Fur Hires like a degenerate (As in: furries the deck)

>Folgo, Justice Fur Hire

<OPT, if a card your opponent controls is destroyed 'draw 3 cards

>mfw There Can Be Only One

>playing PSY-Frames, again like a degenerate (As in: cancerous deck)

>set Psy-Frame Overload (Banish a PSY-Frame monster to banish a card your opponent controls face down)

>dump an Overload into the GY (Banish this card to search any "Psy-Frame" Card except itself)

>synchro summon Framelord Omega during my opponents turn becuase lol field spell

>unbanish it every Standby Phase during my opponent's turn

>infinite ammo for Overload on my field

>get the monsters back for a +1 w/Psychic Pass later anyways or synchro w/Psychic Feel Zone

>playing Spirits

<ritual Summon Shinobaroness, spin 3 Spells/traps, and summon Amano Iwato from the deck (Non-Spirit monsters can't activate effects).

>they try to kill Amano during the battle phase w/whichever level 4 they had in their hand

>Shinobird Salvation

>mfw

or

>Brilliant Fusion, SS Serpah (I get another normal summon)

>NS Aratama, I search for Hino Kagu Tsuchi

>Tribute summon Hino Kagu Tsuchi and attack

>they discard their entire hand next before their next draw phase

or

>Tribute set Amaterasu (possibly with A/D Changer in the GY for quicker activation)

>???

>nuke everything

By the way, where do you fa/tg/uys play yugioh besides irl? fuck paying 15 bucks for a single ash blossom

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 No.405893

>>366208

Duel links player here, looking to get into the TCG for real.

I want to buy and bring some structure decks to play with a relative of mine while I'm abroad. What structure decks would you guys recommend that are simple enough for those who have no idea what they're doing, and built well so that both decks are evenly matched?

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 No.406114

File: 9a81a57ffaf5490⋯.jpg (67.97 KB,600x568,75:71,C__Data_Users_DefApps_AppD….jpg)

File: 93e4acd6654e94f⋯.jpg (93.83 KB,600x842,300:421,C__Data_Users_DefApps_AppD….jpg)

>>405893

Wait for x3 salamgreat structure deck.

What do ye think of the new handtrap?

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 No.406116

>>385422

>those retarded fucking gay designs

>call of the haunted

>it's heavy storm

>destroy all trap and spell cards on the field

whoever made those has never played this game before

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 No.406119

>>396060

>These tokens can't be used for tribute summons

>stopping link summons

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 No.407428

New banlist soon lads, what do you fags hope get hit or unlimited soon?

>Gumblar and Rhongo banned

>engage to 1/2

>multifaker to 2

>>406114

It might be an okay side deck tech since spammy decks like dark warrior are going to have a harder time OTK'ing, but it won't stop Rhongo and Gumblar lockdowns since they can just make more resources to keep the lock going unless you're playing kuribohs or something.

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 No.416567

>>387281

Well they somewhat have done what mtg does with mana with the hand traps. you sacrifice a slot in the deck and possibly in hand from your combo to disrupt the opponets plays.

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 No.416579

>>416567

>Well they somewhat have done what mtg does with mana with the hand traps. you sacrifice a slot in the deck and possibly in hand from your combo to disrupt the opponets plays.

That sounds nothing like how mana works.

>>406119

I was not familiar with how link summons work. What happens when another retarded summoning mechanic get introduced?

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 No.419767

Whats a good extra deck for a kuriboh deck aside from lion heart?

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 No.420281

Linkuriboh, some other Rank 1 monsters I guess. What on god's green earth would compel you to make a kuriboh deck?

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 No.420366

>>420281

For fun. Its actually a pretty decent deck so far. But Im also not playing with try hards either. Also I do have linkuriboh but I never summon him since hes kind of lame. Anyway thats why im asking for good extra deck cards.

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 No.421700

So i just finished the 5Ds manga. Pretty underwhelming to be honest. I thought since it had an artist and a writer working on it it would be great but it turned out to be worse than the GX manga which had one guy doing both and a far better job as well.

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 No.421712

>>399231

the original rules and game design were created to allow for dramatic and instant comebacks, to create an exciting card game for the anime/manga

the problem is that the same cards that allow for swinging the game in a dramatic way can also be extremely boring when abused on the first turn, and said abuse is more reliable for winning games

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 No.421713

>>390232

>>390407

>shared copyrighted content without the copyright owner's permission

But you didn't do that, someone shared it with you.

Also did you torrent it, and/or do you live in the US? I know your post is months old but this is important info, since these cases are so rare.

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 No.421786

>>421713

He probably torrented it. I mean where can you direct download cracked games?

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 No.421788

>>421713

Yes to both. Only time I've ever gotten anything for piracy, too.

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 No.423440

File: 290f4d76654514b⋯.png (42.09 KB,257x189,257:189,dcci1z8-fa43f8f2-0254-495b….png)

>shaddolls won the structure deck poll

Fuck yes.

>>420366

Linkuriboh's great since you can tribute Relinkuriboh to get a free draw. I'd run some link-spam cards to make the most of the swarming you can get off of Multiply and Kuribohn, like Knightmares and maybe Borreload.

>>368592

Guess not as many people on /tg/ play YGO.

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 No.423785

File: a46dbeb70cec734⋯.png (2.18 KB,72x38,36:19,585903951761768460.png)

>banlist just dropped

I'm not even sure what to make of it.

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 No.423810

>>423785

level eater still banned so white cards are still dead rip

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 No.424257

File: 1ce43a53022f3cb⋯.gif (196.64 KB,462x326,231:163,kyon_yuki_nono.gif)

>>423810

<white cards are dead

Trish is at 3 and we're already seeing it being used in handloops

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