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/tf2/ - Team Fortress 2

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File: 1419295927105.gif (51.61 KB,136x199,136:199,Panic.gif)

 No.2258

____________________________
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 No.2259

>>2258
When does my game update ;_;
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 No.2261

>Grenade Launcher
>"Direct hit grenades now deal full damage."
>Stickybomb Launcher
>"Stickybombs that detonate in the air now have a radius ramp up"
>Loose Cannon
>"Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage."
>Two new weapons
>"HURR DURR we need those buffs because no hitscan weapons DERPITY DERPITY DERP"
>Imprying a demo with lock-a-load and a charge targe can't rape the entire opposing team

YES, I AM FUCKING MAD RIGHT NOW, THIS IS WHY I HATE NIGGERS.
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 No.2262

>>2261
Grenade pill damage variance decreasing only really changes demo vs soldier. Now demo has a guaranteed two pill kill, it used to take three sometimes. Good change. You might also have seen that the explosion radius was reduced.

Stickybombs got a bit of a nerf, read the changes again. They take time to reach 100% now, explosion radius is only the size of a rocket too. They also have a more distinct trail, helps you see them to dodge them.

Yeah loose cannon is pretty OP now, I saw a demonigger kill a level three sentry and the engineer behind it with a single ball.

Did you read the LnL changes? It maxes at 124 damage. Never one shots anymore.

Demo deserved actual GL and SL sidegrades, he has the least real weapons. I feel that these were good changes, besides the brokenly powerful LC.
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 No.2263

new shotgun is garbage, but fun in the Mannpower mode because you can store your shots by switching to the grappling hook
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 No.2264

File: 1419308198733.gif (950.13 KB,312x213,104:71,happening.gif)

MANPOWER MODE IS LIKE QUAKE.
FESTIVE SHOTGUN!!!!1!1!!!!

(except for the grappling hook…)
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 No.2265

File: 1419308399890.png (1.37 MB,1899x1369,1899:1369,xmas weapons 2014.png)

Also here are all of the new festives!
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 No.2270

File: 1419353347317.jpg (17.74 KB,162x253,162:253,1386473323122.jpg)

>>2265
>dat backburner

Nigga that's kawaii.

Also

>They added in a sticky launcher that exists to be sticky spammed and nothing else
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 No.2271

File: 1419358614817.gif (1.54 MB,620x349,620:349,Dat_wep.gif)

>>2270
>less damage
>can deal with actual stock sticky spammers
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 No.2272

>>2265
>That bonesaw
Too bad Bonesaw is a shit

I'm really glad Valve's going back to the neon lights strapped to things. I didn't really like most of last year's festies
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 No.2276

Someone please explain these changes:

>Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.

Does the term "grenade" apply for loch 'n load and/or loose cannon? What about the stickies, i thought their min damage was 50% and max 115%, not +-10%?

>Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.

Full radius damage? As in max splash damage?
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 No.2278

File: 1419380067821.jpg (186.48 KB,769x571,769:571,1350419548520.jpg)

Is the items_game equip_region item conflict exploit not working anymore? The game crashes whenever I do anything with items_game.txt
wat do?
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 No.2281

>>2278
They made the game crash whenever you messed with that file like month ago.
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 No.2290

i just unboxed 10 crates and got 0 stranges…
a bonk, 2 chargin' targes, a revolver, 3 shotguns, 2 backburners and an smg.
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 No.2291

>>2290
Hmm :^) You don't happen to give any of that away in the spirit of Christmas.
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 No.2292

>>2290
I'd give you a few scrap for a shotgun or a backburner
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 No.2296

>>2291
i might do, but i'm on holiday over the new year, so watch this spot around january 5th
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 No.2302

Overbuffed the LnL
Overbuffed the LC
Overnerfed the TT
Fucking stupid nerf of the stickies
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 No.2323

File: 1419925981467.jpg (11.45 KB,502x346,251:173,FakeAgul.jpg)

>I'll open a naughty winter crate
>strange festive revolver
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