My taste in games is largely based on nostalgia, as I gave up on AAA titles as soon as I jumped off the windows ship.
The household entertainment center has a small pile of consoles acquired cheaply via ebay
- Original Xbox
- WII
- PS3
- PS4 (they got cheap when the fancier version came out)
- some miscellaneous handheld consoles
My main rig has a winXP drive that I boot up only after unplugging the ethernet. I only really use it for Sid Meier's Alpha Centauri, and mechwarrior 4: Mercenaries.
Emulators seem to work well enough for NES, SNES, and N64 as well as DOS games.
It seems like the late 90's and early 2000's had quite a bit of experimentation and catering to niche markets to deliver novel concepts. After that point it seems like a few businesses realized the center of the bell curve will get the most sales, and thus AAA games are kind of like Hollywood movies now in that they churn out safe bet after safe bet with occasional shifts as new ideas accidentally make it out. The anti-consumer DRM would have probably killed my interest even without linux. The notion of games and software as a service simply doesn't appeal to me.
Making a game on your own feels nice, even if the output is garbage by professional standards. A single dev can't hope to put a dent in the sort of scope AAA games deliver on, but can exercise total creative freedom with what time they do have.