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File: 1427141837882.jpg (87.17 KB,500x667,500:667,1426905023424.jpg)

 No.7275 [Last50 Posts]

Let's have a thread about content creation!

What have you made or sold recently? Have you been getting better at your craft? How much money have you made in the past week?

I've made about 7.5kL in the past week or so from my store, which is the most I've ever had after I put out some products for the kemono. It's not a huge amount or anything, but it's a nice little accomplishment for a small-time artist.

Let's hear your success (Or failure, so we can help turn them into success) stories, and talk about making stuff.
____________________________
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 No.7276

File: 1427146663364.png (1.71 MB,1920x1057,1920:1057,Snapshot_001.png)

>What have you made or sold recently?
Pic related is what I've been working on most recently, though it's not for sale yet.

>Have you been getting better at your craft?

I get better every day.

>How much money have you made in the past week?

I made L$41,898 this past week after profit shares etc. According to Caspervend.
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 No.7280

>>7276
can you give me resources/videos/links to learn how to mesh and rig?
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 No.7281

>>7276
or teach me perhaps?
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 No.7282

>>7280
>>7281
CGCookie has some good stuff tutorial-wise.
I'm happy to help where I can.

Message me in world and I can link you my shitty rigging tutorial video :V
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 No.7291

File: 1427169234035.png (524.06 KB,643x1323,643:1323,stuff.png)

>>7276
Fuck, I'm buying that. I usually don't have a lot of use for your femboyish stuff since it's not my style, but my friend has a fantasy RP sim that it would be perfect for.

I textured a 2.0 and a PAWS head for the shit of it a few days back, but I don't think I'll release it for a while. Before that I made another damn kemono mod, and then some gloves. I generally improve when I'm making stuff for myself and not just for lindens, because my for-profit products are just... kemono mods.

As for money made the past week, I haven't released anything in a while so it's just around 18k.
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 No.7293

File: 1427169975544.png (699.92 KB,500x1024,125:256,Snapshot_018tumblr.png)

http://squeezebrand.tumblr.com

About to get a kangaroo foot out the door, and been screwing around with a mod of my eagle avatar. Kangaroo foot will probably be for the kemono.
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 No.7318

File: 1427269357706.jpg (122.19 KB,574x822,287:411,thislilshit.jpg)

So far for me, the main thing that sells from my little store is a fluffy mane.

And had just recently released this lil guy :v
Just got one more texture mod to do for that same av, and my first set of texture mods will finally be complete!
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 No.7338

File: 1427309655150.png (465.61 KB,605x679,605:679,ss (2015-03-23 at 05.19.47….png)

I made this, And for some retarded reason people are buying it. Are people stupid?
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 No.7344

>>7338
People buy things ironically.
So yes.
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 No.7346

>>7338
You put it up for 0L, does that count as buying?
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 No.7394

>>7338
I have seen people in SL with the strangest things, this doesn't surprises me at all.
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 No.8386

File: 1428873593638.png (404.78 KB,1024x708,256:177,Snapshot_035.png)

I made this, it's a rain sound generator that just loops a track so it'll sound like it's raining in my apartment.
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 No.8388

>>8386
I could use something like that, actually.
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 No.8389

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 No.8425

>>8389
Not trying to be a dick but it's Bazaar
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 No.8428

>>8425
Thank you I thought I had it wrong, but didn't care enough to look.
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 No.8561

I don't really have a store or anything, but I always thought it'd be cool if a seller set up those boards in the malls where you have to manually shift through all the items, like a zelda shop. Taking limited animations and having them on the board as the display picks instead of static images.
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 No.8941

File: 1429296555356.jpg (24.89 KB,795x709,795:709,cat.jpg)

Hello,

Is there a way to monetize without engaging in SL at all? I don't enjoy moving around this - for a lack of better words - game.

I can churn out game assets reasonably fast, I just don't want to have to interact with all this desolate shitscape that seemingly makes up 90% of the world. The emptiness and passivity makes me depressed. People interaction is stiff as well for obvious reasons.
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 No.8942

>>8941
Open marketplace shop, dump items, you're set
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 No.8944

>>8942

Second question: I don't really like to rig and hear SL's rigging is bullshit, how easy would it be to team up with someone and coop without being fucked over on the financial side of things?

Third question: If I want to provide people from here or some other place with free stuff but not have it picked up 100 times and traded away by them how do I go about it?
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 No.8947

>>8944
It's doubtful that anyone's gonna rig for you. If you dont like rigging stick to accessories / environment props / decorations

3) Make it no trans, have it sold inworld for select time for 0L$ or join one of the active 4chan groups and ask someone trusted to send it out in a notice ( in the /d/ group everyone has notice rights, in the /vg/ group you can ask rahfnek, slab, nori, kiki or one of the offficers to do it)
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 No.8955

>>8941
>>8947

It's worth noting that unrigged mesh items without scripts are prime pirate material in SL.
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 No.8956

>>8955
"prime"

It's overblown.
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 No.8968

>>8944

It's incredibly difficult to sell things in-world without doing the legwork necessary to have a scripter or marketing. At least, to sell effectively.

I rig, and do retopology, and by far that's the most difficult aspect. My partner churns out fantastic character meshes, but until I get them in-world they're useless.

I hate to say it, but it's not the models people pay for, it's the packaging and ease of use. It's the main thing keeping me from bringing shit to market. I know people will buy my avatars, but I'm still figuring out even after a year how to make them appealing.
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 No.8969

>>8941
>>8968 (cont'd)

In addition to this, the reason people buy shit like the Kemono is because of the ecosystem. The kemono has a shitload of mods, clothing, etc.

The issue is, if you can't create an ecosystem you have to conform to one. As a consequence, that's why you see so many SL bodies out there that either go unclothed (Orange nova stuff) or bodies that lack creativity in order to conform to the rig of more standardized stuff.


Show us your portfolio, tho.
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 No.9049

>look at someone's mesh in SL
>everything had to have been fucking ngons before it was triangulated for the topology to make any goddamned sense

Why?
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 No.9055

>>9049
Probably Sculptris or Mudbox topology. Zbrush is the only sculpting program than can convert to semi-reasonable topology, everything else goes full retard. It's not a problem for static mesh, but it can seriously fuck up rigged stuff.
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 No.9057

>>8969
Oddly, Orange Nova is a great example of the other spectrum too. The furry avatars go mostly unclothed, whereas his human avatar doesn't sell due to lack of marketing and a goofed up head, even though it's compatible with most human mesh clothing.
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 No.9124

>>8968

There is a market for unfinished full permission assets though, but a lot of times that includes everything but textures. And he'd probably still need marketing since there are plenty of people offering this sort of product.

Clothing market is probably biggest though, and that would require rigging if he was going to actually sell much.

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 No.10073

Ended up doing my very first L withdraw, made 8 bucks. It's a reeaally small accomplishment, but it's my first, so I'm happy as hell about it. Suddenly content creation just got a lot more addicting for me.

Hope everyone is having better luck than I am!

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 No.10107

>>10073

Congrats! ^_^

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 No.10237

File: 1430742630254.jpg (44.17 KB,720x960,3:4,jrJHxyh.jpg)

I used to easily pull around 100 to even 400 USD a month for a good while.

I scripted adult TVs and made the first youtube enabled TVs, also resold those scripts and now most of of the SL tvs have a part of my scripts in it. However I left SL for the longest due RL issue and lost my business fast. RIP.

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 No.10238

File: 1430743127631.png (59.75 KB,1676x877,1676:877,2tcfEXB.png)

>>10237

Those numbers don't include what I spent in sim tier only the money I cashed out.

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 No.10241

>>10237

Just think, if you had kept all that money inside of SL instead of pulling it out then it would have been untaxable and you would be laughing straight to the bank.

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 No.10242

>>10073

One day..

What do you do for content creation?

(And as a general question to everyone:) What do you think is the "best" type of content to create?

Personally I think it has to be either textures and/or models. All I know how to do is script, but I'm getting into modeling. The problem is, no matter how well [a thing] is scripted, if it looks like shit, fewer people will pay for it. Untextured models don't sell to the masses that well either until someone starts using them for their own mods (which counts as textures).

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 No.10243

>>10241

I was still a student, it was good booze money.

Besides, I had like 20 euros tax that year who the fuck cares.

What useful shit are you gonna buy with l$ without converting it to USD, bitcoin wasn't an option back in the days. Besides, l$ isn't worth crap, if LL were to go under then all your money would be worthless, and your storing money on an insecure platform that doesn't even have two factor authentication.

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 No.10244

>>10242

Breedables.

If you can get the eye of the pubbies with something cute then you're set, plus you can make it killable/die for literally no reason/die for a stupid reason just to boost sales and they wont bat an eyelid.

They love it.

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 No.10246

>>10242

I currently make sex toys, partnered up with a friend who scripts the toys for me. Make about 500 - 1000L a day, so far. (we split the profits)

odd thing is I don't even lewd.

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 No.10260

>>10242

Actually fashion, especially mesh since people are killing for the stuff right now.

If you get a nice line of popular clothing/hair/shoes you'll make a killing. Only problem is rising above the competition, especially when most shoppers are too braindead to know or care when something is made like shit. People who don't give a fuck and just export shitty models straight out of Marvelous Designer and then run a basic weight copy from the default avatar will make 10 things for every 1 thing someone can make that's done right.

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 No.10262

>>10260

>too braindead to know or care when something is made like shit

See the success of Meli Imako.

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 No.10310

>>10262

and MW Boa

and ColdFusion

and newer Violent Seduction stuff

and countless other stores.

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 No.10311

>>10310

>Meli Imako

>and MW Boa

You could at least try knowing what you're talking about.

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 No.10312

>>10311

>meli imako

>not supplying full perm mesh cloths with shit topology to nearly every fashion store in SL

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 No.10459

>>7338

You made it 0L and posted it asking people to buy it, dumbass.

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 No.10478

File: 1431307822484.jpg (145.09 KB,699x525,233:175,fingerlessGlovesVendor4[1].jpg)

>>10312

It may not be great topology, but it's not as bad as these Marvelous Designer clothes.

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 No.10479

File: 1431307872931.jpg (116.23 KB,699x525,233:175,vendorNianStockings5[1].jpg)

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 No.10482

>>10478

>>10479

I'm trying not to throw up.

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 No.10483

>>10478

>>10479

It amazes me that people can look at something like this and then offer it for sale. I feel the same way about a lot of the texture work in SL too though.

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 No.10488

>>10478

>>10479

90% of those polys aren't needed at all

For god sakes man.. please learn some retopology, SL has enough bastard mesh as it is

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 No.10500

>>10483

>those fucking rings that have like 4 1k textures

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 No.10533

File: 1431396975863.webm (1.94 MB,608x471,608:471,nextgen.webm)

animation wizardry coming through. Facial expressions done with animations only, no alpha switching

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 No.10534

>>10533

How'd you do it?

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 No.10535

>>10533

Is it wrong that the first thing I thought was, "FINALLY, I can have a more efficient avatar with no more stupid alpha swapping"?

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 No.10538

File: 1431398535224.webm (2.07 MB,588x460,147:115,nextgentonguemovement.webm)

>>10534

Rigged to and animated with attachment bones.

Just imagine if LL actually put up a guide on how to use those bones, we would never have had alpha switching in the first place.

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 No.10550

>>10538

"Attachment bones"? As in mChest (pre-fitted bones), or CHEST (fitted bones)? Can those even be rigged separately? And what happens if some other animation attempts to use them?

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 No.10557

>>10550

hilarity ensues

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 No.10558

>>10550

as in the attachment points, like nose, mouth, left/right ear, upper arm, forearm, etc.

It's highly unlikely other animations would use the same points, because this is an uncommon technique.

Because this stuff is rigged, it means that you trade off people being able to reposition their meshes. This makes it awful for stuff like individual parts (ears and tails meant to fit on a wide range of avatars) and better for a whole avatar. It's best on ferals or taurs, where you can use it for the additional bones needed.

It's great for facial animations since there are a ton of attachment points there, and chances are someone will want an attachment to move with the face anyways (you can attach an unrigged tongue to the same point the jaw is rigged to and it'll move properly).

You should use it as sparingly as possible outside the face, though. Most other body parts do not have extra attach points, so people won't be able to attach unrigged pieces to them if you use that point. Pelvis and stomach are one place where there are redundant points, so animate one and not the other. You also have collision (fitted mesh whatever) bones to work with, though that will make fitted mesh clothes animate strangely.

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 No.10567

>>10558

Is there a list of these, and a skeleton that uses them? All I know right now comes entirely from this post and its links:

https://community.secondlife.com/t5/Mesh/Rigging-Mesh-to-Attachment-Points-in-Avastar/td-p/2697980

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 No.10578

>>10558

Sounds like an ugly hack to replace the fact that LL will never give us custom skeleton uploads...

better than nothing.

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 No.10589

>>10538

Very cool. Human avatars when?

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 No.10593

>>10533

>>10538

Even though it might be a lot of work, I think the best way to make up for the lack of adjustable parts would be toggable variations or something

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 No.10594

>>10533

This is uncanny valley, if I ever fuck one of these then I don't think I will be able to look my cat in the eyes again.

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 No.10599

File: 1431457171067.png (602.35 KB,700x525,4:3,gender2.png)

https://marketplace.secondlife.com/stores/87694

I finally uploaded some shitty stuff to the MP, hopefully getting my store up will force me into learning to mesh.

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 No.10600

>>10599

>hopefully getting my store up will force me into learning to mesh.

Well, realistically it won't.

Just start making things. If you put a bunch of conditions on it, you'll never get to it.

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 No.10601

>>10600

I've been slowly trying to learn for the last month or so, no conditions on learning it at all just a little push in the right direction.

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 No.10616

I have two things on the MP right now. A Jaggi Mask rip from MH Tri Ultimate, and some blatant, no-effort cash-in on that whole gamergate thing.

Gonna try making some actually good shit soon though.

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 No.10641

>>10589

The Cute bytes mesh heads also use facial animations. They are very cheap too, 300L and mod.

However they also look kinda derp and fishy so I am not sure you can make something good looking with them

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 No.10642

File: 1431521866703.jpg (120.86 KB,832x718,416:359,Cloth of Yeen.jpg)

Still has it's faults and took a whole half chunk of a day to do, but I am damn proud of myself with this

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 No.10643

>>10642

Good job! I'd definitely buy that when finished with a titty monster version

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 No.10645

>>10641

Hm. They are mod, and with all the other features I need too, technically, but there's just no way of getting around those crazy chins and weird emotes.

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 No.10647

File: 1431535085312-0.png (211.5 KB,1366x777,1366:777,BTRGM.png)

File: 1431535085325-1.png (894.1 KB,1368x716,342:179,Snapshot_011.png)

I did a thing for someone in the course of a few hours, would have taken less time were it not for fucked UV unwrapping by meta.

Very happy with the result though, took me a little but the textures came out alright.

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 No.10649

>>10647

>metasequoia

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 No.10722

File: 1431622258292-0.png (228.86 KB,1168x951,1168:951,2015-05-14_13-48-41.png)

File: 1431622258292-1.png (1.85 KB,225x57,75:19,2015-05-14_13-50-37.png)

>>10567

These are the attachment bones. I have counted 32 in total.

Found them in avastar in that specific layer in the picture.

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 No.10741

>>10722

>Linden Labs in charge of not fucking things up

according to: http://blog.machinimatrix.org/avastar/avastar-attachment-points/

"Collada 1.4 and the SL mesh importer doesn’t cope with bone names that have a space in them and unfortunately most of the attachment points are two word names."

So, out of 32 you can only use 9 bones.

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 No.10743

>>10741

Firestorm supposedly has a workaround for this. It's unofficial, but if it becomes widespread enough, it'll probably gain more traction elsewhere (like the official LL viewer).

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 No.10746

>>10743

Yup. People just have to start using them.

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 No.10747

>>10743

Do you have any infos on this? I'm rigging an avatar I'm making and I wanted to experiment with those extra bones.

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 No.10748

>>10747

I've got an extra bone that you can experiment with.

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 No.10749

>>10741

But.. there's more than 9 bones for just the basics

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 No.10750

>>10747

I'm still looking into it myself. Right now all I have is the mention of it in this second post here:

https://community.secondlife.com/t5/Mesh/Rigging-Mesh-to-Attachment-Points-in-Avastar/td-p/2697980

Is that all it takes? No idea, haven't messed with it yet. But it's worth a look.

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 No.10907

What's the best way to advertise your store? I'm really bad at getting my stuff out there.

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 No.10909

>>10907

You can probably namedrop your store here or a product here.

Buy a stall in some crowded sim.

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 No.10915

>>10907

The easiest thing to do is to make a bunch of kemono shit so that it's visible in a popular tag. Also make sure your advertisements don't suck, and that your products can somehow stand out among tons of mods.

99.9% of sales come from the Marketplace unless you are running a gacha at an event or something like that. Do not bother paying for a spot anywhere unless you know that people will visit and buy. If you can get a spot at AMH above ground, that's great. Below ground? Not unless you have money to throw around.

If you make furry stuff, join Chimera, Spare parts, Symbiotic, Nibble, or some other mall. Some places will give you a free stall - you must apply to these, usually. When you've joined, you can send notices in their groups, which are often very large.

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 No.10926

>>10909

>>10915

Thanks a lot for the helpful info, I'll check out some groups and malls. Unfortunately I don't make furry stuff, things I make are very general in terms of what kind of avatars they fit, plus the splatoon stuff I make.

Shameless Advertising:

https://marketplace.secondlife.com/stores/161268

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 No.10927

>>10926

Your stuff is super cute and I will probably throw linden at you when I have some.

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 No.10930

>>10927

Thank you, it means a lot!

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 No.10932

>>10926

You could try applying anyways, the tentacles kind of count as furry.

One thing you can do is try to work on your ad images. They're very plain and that style of ad makes me think you made this stuff for yourself and you're just throwing it up on the MP as an afterthought. It doesn't really convey that you care much about your items, so it makes people wary about their quality.

Also, eye catching ads means that people will actually click on your product and not gloss over it.

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 No.10939

>>10932

Yeah, that's one thing I have trouble with, I'm not great at marketing at all, even my item descriptions are kinda terrible and plain and don't really sell the product.

Retaking the pics won't take me long, they're just simple renders, what's a good way to grab someone's attention?

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 No.10940

>>10939

Your models are good, I actually stumbled on a few of your things when browsing MP, but if I wasnt paying attention I kinda would have scrolled past. The idea is you make the main image something that's more flashy and billboard like, then attatch an image or two like the ones you have right now, to show off the product.

The best way I could describe it is probably just flip through some marketplace pages and see what catches your eyes the most, try to avoid white backgrounds as it blends in with the MP website itself. Avoid banners that look like they came out of windows 98 MSpaint, and your golden. Keep up the good work though yo, excited to see what else you make.

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 No.11018

Anyone have MayaStar?

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 No.11071

File: 1432226742741.jpg (356.31 KB,1518x870,253:145,Gangs all here.jpg)

I'm working on making a new mane to replace an old one I did awhile back. Main thing I tried to do was find a way to lower the overall "Land Impact" hence the two around the middle with multiple points sticking out.

The long one with even more is a rigged segment for that one section of the spine that lacks any attachment point to it, which made it a pain to ever get the old mane to line up decently across it.

And then the flat-ish ones are for "fluff" detail to help counter the solid chunks.

It's a simple thing overall, but feeling rather pleased with myself so far!

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 No.11074

File: 1432230186947.jpg (38.61 KB,452x631,452:631,Capture.JPG)

Holy fucking FUCK the blue galaxy solarian is adoribu.

I wanna start making clothes'n'shit for it, but apparently I need some thing called avastar that's like 50$. God damn it.

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 No.11075

>>11074

Does it have a flat chest option?

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 No.11076

File: 1432230822826-0.jpg (40.39 KB,445x684,445:684,Capture.JPG)

File: 1432230822826-1.jpg (42.82 KB,335x735,67:147,Capture2.JPG)

>>11075

Not yet, it's apparently still in beta. The maker has said he will release a flat-chested female and male versions.

Currently you get very silly looking things if you try.

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 No.11077

>>11074

>avastar

>not completely free

http://pastebin.com/bjmQWbfZ

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 No.11079

>>11077

The download link in that pastebin is actually dead. Anyone have a functional one?

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 No.11080

>>11077

>>11079

>>11078

Just noticed, yeah it's dead.

So have this, an older version of avastar, should still work well:

https://mega.co.nz/#!X9plXLJA!KJHXKxRhxyaMPwG-jruobzbu6LugqftO-tSs_sxHZVs

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 No.11081

>>11080

Thanks, bud.

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 No.11083

Avastar is 30 bucks and comes with updates.

So if you do actually learn to use it and make money off it, just buy it inworld. The devs don't always have funds to do the updates they want, so you're not actually doing yourself a favor by riding off a free old copy.

also make sure that one's 1.1 or higher, otherwise it might not work with the solarian.

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 No.11084

>>11083

It's 1.3.18, shill

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 No.11085

>>11083

If I get to the point where I'm not just making garbage then I'll pay for it.

I'm not paying 30$ for something I may hate and give up on entirely in the first couple days.

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 No.11087

>>11085

Yeah, I didn't have anyone to give me a copy when I bought it so I just learned to rig with normal blender first to understand what I was doing. Blender is the frustrating part.

Avastar itself is fairly easy to use and has enough tutorials so that if you do get confused, answers aren't hard to find.

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 No.11115

>>11077

>>11079

>>11080

i fixed the pastebin, it's version 1.5.8 now

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 No.11116

>>11115

Doing god's work, thanks

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 No.11146

>>11083

All well and good if I ever make money off of it, on the other hand if I'm just playing around and learning and never monetize it, $30 is a little steep.

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 No.11151

So I'm trying to figure out how to get the solarian template to work with avastar and as far as I can tell, both versions of avastar linked in this thread have different/missing options than what are shown in the avastar website guides.

The alternate workflow section of this page are the closest I've seen to what needs to be done, but even the primary workflow tells you to use buttons that are missing. http://blog.machinimatrix.org/migrate-any-sl-compatible-rig-to-avastar/

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 No.11153

Oh jeez that is adorable. Can you guys give a new friend some points to making clothes? I just figured out how to use blender a little. And I've been playing in Maya.

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 No.11168

File: 1432361799423.jpg (20.12 KB,334x314,167:157,wy.jpg)

I'm starting off by modding some rigged mesh items to fit that chub mod for kemono.

So far I am confused as to why it is sideways.

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 No.11179

>>11168

Your items need to be at 0,0,0 rotation and look wards on the x-axis

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 No.11206

>>11179

Alright. Anyway I can figure out how to do that in Blender? Usually when I rotate the mesh it just sorta gives me a rotation from what it currently is.

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 No.11217

>>11206

press 7 and 5 to get yourself a nice flat topdown view

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 No.11223

>>11206

R, Z, -90, Enter, Ctrl+A, Rotation, Done.

Unless it's positive 90, in which case remove the -

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 No.11256

File: 1432602357851.jpg (103.01 KB,887x612,887:612,please buy so i can bone i….jpg)

Shamelessly shilling for this because it's only sold inworld, only 100L and I want to see more people running around with it.

http://maps.secondlife.com/secondlife/Capadonia/205/102/3892

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 No.11263

>>11256

but you didn't make that. ; _;

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 No.11270

>>11263

That's true, I never claimed that.

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 No.11271

File: 1432641485033-0.jpg (154.83 KB,1335x930,89:62,d-ickin.jpg)

File: 1432641485048-1.jpg (33.89 KB,441x715,441:715,d-lendin.jpg)

I made a dick statue

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 No.11326

Is anyone open to taking commissions? I've been trying to find someone to make me a generic pokemon avi for a while, but I've had little luck. You can rip and rig a model for all I care, I just need something to work with.

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 No.11347

I'm making an angry pickle avatar

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 No.11348

>>11326

I don't understand. A "generic pokemon"? Do you mean like a featureless Muppet base? Because there are very few 'mons who share a body type closely enough that that would be useful.

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 No.11349

>>11348

Oh, I should have specified. I was moreso just asking "Would anyone be willing to put up with the autism of something pokemon related?"

Specifically I was looking for a kirlia, ideally a version with and without the dress.

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 No.11351

File: 1432845203977.png (327.4 KB,2499x2641,2499:2641,l e w d.png)

>>11349

>ideally a version with and without the dress.

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 No.11352

>>11349

Oh. That's simpler. I wouldn't want to do it myself simply because their body shape would require bone position deformations and I'm not confident working with that sort of thing, but I'm sure someone else could do it easy enough.

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 No.11353

>>11351

It's not even for lewd though. I just imagine the dress would clip with pretty much anything if I tried to put another outfit over it or something.

>>11352

Yeah, I figured it would be sort of tricky even if it was just a rip. I just don't know a lot of places to commission people so I figured this thread would be a good place to try.

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 No.11354

>>11348

I would commission someone for a featureless muppet base if they were willing.

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 No.11357

>>11354

It would probably be at least moderately successful, especially if you provided accessories to give it a unique face and such, a la actual Muppets.

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 No.11366

File: 1432878847583.webm (736.45 KB,1784x946,892:473,toe tappin beets.webm)

>>11347

I made progress

I think the weighting is alright so far, considering this is my first actual attempt.

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 No.11380

File: 1433011972624.gif (409.23 KB,708x498,118:83,Blink182.gif)

friend helping me script a head I made

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 No.11381

>>11380

so slow

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 No.11382

File: 1433017518238.jpg (64.65 KB,871x805,871:805,Capture.JPG)

>>11366

Dude that's fucking cool. I want it.

I'm making a fucking towel.

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 No.11383

>>11382

Several things to say.

It looks like you're a beginner! In which case, a rigged item for the solarian (fitted mesh avatar) is probably the most frustrating way to dive into this. Would not recommend, do not do this to yourself.

Second of all, go look up topology tutorials. What you have here has pentagons and subdivided areas where you want to get detail in, but they don't necessarily follow the flow of the wrinkles you want.

Third: the mesh is too subdivided for the simple shape you have right now. Try to get the silhouette down first and then start thinking about the details.

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 No.11384

File: 1433028896314-0.jpg (31.19 KB,525x662,525:662,Capture.JPG)

File: 1433028896347-1.jpg (46.17 KB,835x733,835:733,Capture2.JPG)

>>11383

Well... I'm not a complete newb, I've played around with sculptris and mudbox before (just not really blender).

Besides, it seems like avastar does 97% of the heavy lifting for rigging stuff. I'll still go check out topology tutorials though.

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 No.11568

File: 1433412940800.png (276.28 KB,1993x1073,1993:1073,ugh.png)

So I started my (probably unsucessful) swimsuit making career :3

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 No.11569

>>11568

I like it. Shows off the boobs well.

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 No.11655

>>11568

Bring in the thighs a bit more, Michael.

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 No.11688

>>11382

You will

As soon as I rig it good

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 No.12479

File: 1435759444091.jpg (67.75 KB,607x641,607:641,Hyena Plush.jpg)

I made the model awhile back, but spruced it up a little and finally slapped a texture onto it.

Honestly quite proud of this little thing, and the texture was some good fur practice :U

>>11077

>>11115

Also Avastars been updated again, if you want to update that pastebin to match

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 No.12481

>>12479

i need this gimme

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 No.12482

>>12481

I got it up on market place, should be easy to find!

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 No.12520

>>12479

My very own Digit.

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 No.12761

>>12479

That's so adorable! I love hyenas, will you be selling this thing?

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 No.12763

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 No.19028

File: 1448836871803.png (957.32 KB,1856x1061,1856:1061,dongus_001.png)

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 No.19065

I made a shitty little temmie out of voxels and put it on the market, hoping to make like, 100L.

I've made 8,000.

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 No.19072

>>19065

https://marketplace.secondlife.com/p/Undertale-Temmie-Avatar/7918635

if it's this one then jesus fuck.

i need to make more meme based low effort avatars.

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 No.19100

>get surface painter

>whoah this is awesome

>realize I now need meshes to make textures

>no mesh bodies share their meshes publicly, you have to be an established store

just cuck my shit up

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 No.19101

>>19100

Establish yourself by making skins for Kemono.

You don't even have to like it, it's free money

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 No.19102

>>19101

is kemono mesh openly available? is it ll uv?

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 No.19103

>>19102

Heres the mesh, textures and UVs for pretty much all of his stuff.

https://utilizator404.wordpress.com/downloads/

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 No.19104

>>19103

Neat. Is AV2.0 the same UVs as the linden mesh / omega applier bodies?

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 No.19105

>>19104

Nope, the AV2.0 stuff is here:

http://www.mediafire.com/download/2zqmcar9ykx0yez/MB2.rar

Honestly AV2.0 is good for practice, a few people would welcome some good skins and getting your store to look more established and less empty.

But Kemono is a fast track to money and popularity, there are literally skin mods on the MP that pull in 5-digits of lindyloos and are just a recolour of one of the skins in the kemono.rar with stripes and stuff painted on.

Then there's always the Bellezza which has a devkit for $1 inworld if you want a more human body.

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 No.19106

>>19105

Oooh. And Belleza kit includes the mesh for making clothes and using substance painter?

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 No.19107

>>19106

I don't think so, but I've never used it, I'd wait for someone else to chime in on that.

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 No.19108

File: 1448936268880.jpg (374.12 KB,1917x1028,1917:1028,belleza low substance pain….jpg)

>>19106

No, stop asking.

Rip the model and assemble the parts for texturing yourself, pic related. Vertex welding is your friend.

You can also use the official LL mesh which is freely available.

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 No.19109

>>19108

pls 2 upload? am lazy and don't trust copybot viewers

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 No.19110

>>19109

https://up1.ca/#VNz6-aTW4SP-YOwNBqG7uQ

here's the raw rip, you will have to fix it up yourself.

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 No.19111

>>19110

thank you based anon

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 No.19516

File: 1450079283789.jpg (116.99 KB,1288x855,1288:855,Pls ignore tiddies.jpg)

I'm makin a little bit of armor for the snaggletooth atm

<-Progress so far

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 No.19558

>>19516

snaggletooth?

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 No.19559

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 No.19561

>>19559

How long do you think until someone makes a rigged mesh floppy dick with Project Bento? As a joke I Hope but I bet it's going to happen.

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 No.19618

dont mean to go off topic, but besides the lsl wiki, can you guys give me tips as to how to begin properly scripting? when it came to other program language such as matlab and javascript, there are a bunch of tutorials that follow them, but it's rather hard in this one.

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 No.19619

>>19558

Orange Nova's weird tumor animal thing that seems to be all the rage with a certain crowd at the moment.

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 No.19826

>>19618

Any scripter I ever met said something like 'read the wiki, look at the examples, and just learn that way'. It's also a language full of broken ends and weird workarounds, so good luck.

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 No.19863

YouTube embed. Click thumbnail to play.

>>19826

As a scripter, I can confirm this.

That aside, I recently finished my Pong machine (after countless days of procrastination). Fully playable, has 1 and 2 player modes. Only 2 land impact.

Here's a video of 1 player in action.

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 No.19864

Serious question: how do I make thigs (clothes, skins, etc)?

more specifically for Avatar 2.0

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 No.19865

>>19864

Pray.

Uti has never released a rigging model that's actually accurate for it, so the only things you can make are baggy shit. But all the files are on his blog for skins and such.

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 No.19869

>>19865

There's a script in the extras box of the 2.0 that allows you to automatically alpha out sections of the body when you wear the garment. It's great, because a lot of animes think on the level of goldfish and don't understand how an alpha HUD works.

But that also means you can make skinny jeans or whatever and your fat thighs won't poke through.

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 No.19870

>>19869

>>19865

ok but how do I start? I never created/modified something to SL. what programs should I use?

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 No.19880

>>19865

He's too worried about people copying and uploading their own avatars. Which would happen, for certain, but the additional sales and content created would be worth it.

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 No.19897

>>19864

Special request:

If you ever get good enough, make some better long pants for Avatar 2.0 that isn't Krankhaus quality.

Sure, they may be cheap, but goodness, there's a crapton of bullcrap involved like stretched out back pockets upon bending over with animations, the very top and bottom of their own outfits clipping with one another, and things like that.

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 No.19905

File: 1451997569910.png (309.37 KB,1000x750,4:3,Banner Set1.png)

I made a spear

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 No.19906

File: 1452009555733.png (180.65 KB,902x831,902:831,2015-12-26_23-04-30.png)

I'm a total beginner and don't even know half the tools in blender. I made this thing. :V

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 No.19918

>>19905

I like that, and wouldn't mind having a moddable one.

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 No.19957

>>19826

>>19618

The best thing you can do is learn the syntax first, and then set yourself a simple goal, like:

1. Make a box change its color via the script somehow. (even periodically?)

2. Then make it say something every time its color is changed.

3. Then make it recognize your name and/or say it.

Then you could try making something useful, or look at a (scripted) product on the Marketplace and try to replicate the functionality.

http://wiki.secondlife.com/wiki/LSL_Portal

http://lslwiki.net/lslwiki/wakka.php?wakka=HomePage (Dead/outdated, but still has good information and okay examples.)

There are also in-world locations (like Script Academy) and groups that are more than willing to help you with scripting by doing anything from answering specific questions, to reading your code, to providing you examples of the basics, or hosting public classes, etc.

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 No.19958

>>19918

It's for sale now, just search for gnoll banner on mp

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 No.19961

File: 1452494237274.png (84.49 KB,398x347,398:347,kill me.png)

I'm trying to create a shirt for a child avatar.

This is really my first time modeling something. It was going swimmingly, aaaand then this bullshit happens.

I accidentally joined this sleeve button and the shoulder strap/pad/thinggy to the shirt. I tried to make a seam to fix it, but then I discover that it seems to have inverted these two parts, surface-wise.. Everything else is just fine. I'm trying to not rip my hair out. How do I fix this? I have no clue what I am doing, and it shows.

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 No.19965

>>19958

Thanks, ya simple yeen! :)

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 No.19966

>>19961

Flip the normals on the affected surfaces?

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 No.19998

>>7275

le sweater lizard

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 No.20022

File: 1453023486226.jpg (128.39 KB,854x758,427:379,meme squad.jpg)

Lets not okay.

Ppl who play detective on sl plus LL owning it and excuses to take your account. [It is no longer a free virtual creative commons content platform] merica freedom =garrys

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 No.20027

>>19961

>blender kiddies

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 No.20103

File: 1453665262663.jpg (126.64 KB,800x800,1:1,145333563.jpg)

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 No.20108

>>19998

Thats a scarf you IDIOT.

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 No.20196

File: 1454498729786.jpg (52.86 KB,580x938,290:469,Hi Hello.jpg)

I did a full character model for a change!

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 No.20208

File: 1454561381926.png (829.83 KB,1425x865,285:173,3D Hobb.png)

>>20196

Finished

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 No.20213

>>20208

That looks quite low poly, which I assume was the desired design style. Very nice texture work too. Could maybe use some bump mapping on the buttons and such.

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 No.20257

File: 1454838814338.jpg (489.3 KB,900x675,4:3,Snapshot_001.jpg)

I've been struggling on and off again to learn the ins and outs of modeling and rigging, mostly rigging, for SL. Ever since I learned SL added mesh support I've wanted even more to make a custom full body avatar from scratch. Just something for my own use, I don't have grand ideas about marketing it because I know how crazy that can get when you try to make it customizable.

Finding tutorials for modeling is fairly easy since that's universal. But it's finding resources and tutorials on how to rig using the skeleton SL has provided, and bringing it into SL successfully that seems to be impossible. Always outdated, broken links, or incomprehensible.

I'd kill to find some legitimate tutorials or even hands on help in-world. Like, actually, yeah, if anybody with experience would be willing to contact me with any assistance please leave me a note on SL. '3' Name's Karry Mullen.

It's bad enough that if I can actually get a solid understanding of the workflow I'd like to make up to date tutorials.

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 No.20258

>>20257

what program do you use?

Rigging is very easy, you apply a skin to your model, add the bones to it then paint the weights.

After that is done and you are happy with the results inside your software you export it to .dae (if using blender) or .fbx (when using autodesk software, convert it to .dae afterwards with the fbx converter.

During upload you tick the skin weights box in upload options and if your body uses different bone positions than the SL skeleton then you tick "use bone position" aswell.

read the wiki for info concerning specifics of your sofware http://wiki.secondlife.com/wiki/Mesh/Creating_a_mesh For example if you use 3dsmax, the bones and the mesh have to be at 0,0,0 rotation and 100% scale (achieveable by clicking reset transform in the hierarchy tab)

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 No.20267

>>20208

needs more potatoes for your peasant pockets

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 No.20274

File: 1454887865327.png (250.52 KB,1700x1200,17:12,Masks SL.png)

badaboom

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 No.20300

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 No.20311

>>20274

interesting and good but the profile on the far right one, the tongue is coming out of the chin it seems which looks a little odd, unless that's part of the design

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 No.20318

I can't get aditi to sync with my SL inventory.

I got nothing save for what you get when you sign up for SL.

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 No.20321

>>20318

Have you done the usual thing of changing your password and waiting 24 hours?

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 No.20380

>>20321

I have. I have done it several times after the 24hours were up.

I made a support ticket, and they just told to me change the password. 24-48 hours later, and it still hasn't updated with my current SL inventory.

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 No.20484

File: 1455755347274.png (295.33 KB,1400x1000,7:5,floaty pet pso mag.png)

Made this a while ago but finally got off my ass and put it up on the MP after doing a few minor tweaks to it.

Is the price good? And how can I improve the presentation of it? Not sure if that looks enticing enough to buy it.

https://marketplace.secondlife.com/p/Nokis-Things-Floaty-Pet-Mag/8565685

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 No.20534

How much would you charge for a custom-made skin based off an old SL skin? I wanna use the Nauha body, and a BJD head, but there is very limited third party support for the two of them, and almost none for both of them combined.

I am aware the Nauha uses LL type UVs, but old LL skins are low-res, and don't make use of the extra details a mesh body requires.

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 No.20692

>>20534

1) who are you asking

2) Get a skin template on the MP and edit it up. If you really love your old skin, go check to see if the creator has made anything newer for mesh bodies. In all honesty, if you're using the BJD head, you're not going to need all the pores and skin detail that a 1024 x 1024 skin requires; if it's pixelated at 512x512, you can do some resizing/touchup in photoshop if necessary.

For the BJD head, most of the texturing is pretty much done unless you have some specific markings/makeup you want. You're just asking for color matching.

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 No.20695

File: 1456823339575.png (1.6 MB,1920x1017,640:339,Snapshot_011.png)

I made this super saiyan hair in blender

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 No.20699

File: 1456887183943.png (62.61 KB,256x215,256:215,chibiteach.png)

PROTIP: If you want your turbosmooth anime skin to not completely look like a porcelain doll, a quick hacky way of adding more depth to it is to apply a bit of noise to it to simulate pores and other skin imperfections. Copy the skin into a second layer, add chromatic noise filter, set transparency to ~50%.

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 No.20706

File: 1456978941833.jpg (72 KB,1094x628,547:314,Legs.jpg)

I made this

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 No.20707

>>20706

gibs me dat

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 No.20708

>>20692

1. Anybody who chooses to respond, really. Was just asking the thread in general.

2. Sadly, the creator the skin I use (LAQ) has not updated the skin to make use of higher res textures or materials. They made an Omega applier, but it's just the skin chucked into the applier.

I don't have any specific textures or marking I want, no, just a pale, cute, skin with some slight freckles. But I also don't want to use the default Nauha and BJD head textures too much. I'm fine them being used as a base, but I just want something that's different than the default to give my character some variety, if that makes any sense.

I do mostly want a 1024 x 1024 skin for the body, yeah, since that's where it'll make the most difference. It's not as important for the head to be 1024x1024, as you say.

What I was hoping for is that I could provide the old SL skin to someone, and then someone could make something inspired by that for the Nauha and BJD Head 3, possibly using the default body and head skins for each of those parts as a base, but adding details to give it variety and not so blatantly default. I'm just not sure how much that would cost or who even does that sort of thing around here.

I am extremely unskilled with artsy texture work to be able to do it myself.

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 No.20713

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 No.20715

>>20706

Made my day when I saw the features

*Zebra leg

*Meat

MEAT IS A FEATURE! Hell yes!

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 No.20742

File: 1457194711068.png (733.76 KB,2560x1080,64:27,RetopoWIP.png)

Retopology is fun :3

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 No.20748

>>20742

>retopology

>tris

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 No.20750

>>20748

>Ruining your form to try and get 100% quads

>Low poly

Yes tris.

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 No.20751

>>20750

>that

>low poly

>being shit at topology

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 No.20755

File: 1457249285945.png (159.16 KB,305x315,61:63,1425055013649.png)

>>20748

there's literally nothing wrong with tris if it's not going to be animated or mess with norms calculations, and even then you can manually fix norms in blender nowadays

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 No.20757

>>20755

What is subdividing to sculpt in high res detail (whether projected from original sketch sculpt or new ones) to create the normal map?

If you got tris in your model the subdivide won't be clean, which will be reflected in the normal map.

Tris are only excuseable at really low poly level, not at the level of that screenshot.

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 No.20763

>>20748

Would you be kind enough to show us how you would solve the geometry? Just scribble on it in paint or something.

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 No.20798

File: 1457388644018.jpg (34.59 KB,136x136,1:1,14378957349.jpg)

>>20757

>subdividing something you're retopology-ing already

Plus it can be a hundred times easier and faster to clean up artifacts on the normal map in photoshop or whatever than retopograph another model to have no tris.

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 No.20805

>>20757

>subdividing a retopoly over an already high res detailed sculpt to sculpt in high res detail

Bruh

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 No.20807

>>20798

>>20805

The high poly you use to retopo should not be the one you use for normal baking, because its geometry has nothing in common with the low poly. If you do it like that your normalmap will be ass. The correct workflow goes like this:

-high poly concept sculpt

-retopo low poly

-subdivide + project details from high poly concept

-finish detailing

-normal bake

This is industry standard, preserving your detail from your first dirty highpoly sculpt and projecting it onto the clean subdivided retopo model is one button press in zbrush

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 No.20813

>>20807

I've honestly never done baking stuff before personally since I do all my shading when making the texture in another program v:

[P.S. Not the anon making the living fishtail]

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 No.20944

File: 1457912869202-0.png (359.29 KB,554x615,554:615,t1.png)

File: 1457912869204-1.png (378.61 KB,548x578,274:289,t2.png)

I guess this is semi-related to content creation; I'm looking for some sort of unrigged torso armor that I can resize/reposition which would fit something like pic related.

Ideal would be fitmesh for the new kemono fitmesh body, but I doubt this exists, so I'm trying to find something I can mod/resize as necessary to get reasonably close to some kind of scifi stomach/torso armor.

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 No.20945

File: 1457916402769-0.jpg (1.34 MB,1920x1080,16:9,Snapshot5_009.jpg)

File: 1457916402769-1.jpg (1.32 MB,1920x1080,16:9,Snapshot5_010.jpg)

>>20944

Closest thing I've found so far.

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 No.20946

File: 1457919711166.jpg (67 KB,600x600,1:1,kys.jpg)

>>20945

>two sets of horns

>4 elf ears

>hair

>helmet

>random pattern furry

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 No.20947

>>20946

He should rethink the design choices, yeah. Not kill himself.

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 No.20949

>>20946

Welcome to SL and/or furries, please enjoy your stay.

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 No.20958

>>20944

Uti finally got over his hissyfit about fitmesh?

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 No.20959

>>20958

No, someone else did his job for him

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 No.20960

>>20947

NO BUT YOU DON'T UNDERSTAND HIS AVATAR LOOKS BAD HE SHOULD KILL HIMSELF IM NOT AUTISTIC I SWEAR

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 No.21053

>>20959

Like... for realz, there's a fitmesh version of the kemono?

Or do you mean all the stuff people layer on top of the pedo body?

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 No.21054

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 No.21055

>check marketplace for a simple holstered pistol I can accessorize with

>everything half-decent is no copy/no mod, or priced at 1000+ L$

Guess I better learn how to rip models from other games and import them

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 No.21058

>>21053

The fitmesh torso for kemono is really nice. But there isn't a lot of clothing that fits it because it covers both the tits and ass and has sliiiightly different UVs.

Which means no existing clothing fits for it, really.

Except the stuff from that specific maker, for the moment.

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 No.21067

>>21058

Does standard kemono clothing work on it? I don't care if the UVs are different, that shouldn't affect clothing fitting it. Only if the rigging is different to the original non-fitmesh rigging bones would it make it incompatible.

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 No.21068

>>21067

Nope. Now, Starbright does sell some fairly nice clothing for it, and people have started doing some mods for it, but I'm not sure that anything but the starter clothing has come out for it yet.

Shoes will remain unchanged, but tops and bottoms have to negotiate the new fitmesh contours of both tits and ass.

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 No.21071

>>21068

Tsk. Should have been fitmesh from the beginning. Silly Uti. Hopefully he at least embraces Bento.

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 No.21074

>>21071

I will admit that fitmesh has been luring me lately. Addons to the kemono can only go so far at the end of the day.

Something with a bit more meat on the bones and a bit more of a conventional shape would be nice. I just don't really like the price tags on most fitmesh products.

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 No.21076

>>21074

The starbright guy who originally made it knows exactly what he's doing with the pricing. In fact, the guy is pretty smart about what he did.

1. He recognized an unmet demand in the market

2. He filled that demand

3. He priced his initial offering fairly low (500L, iirc he moved the price up to 550L after it got popular)

4. He prices all his accessories for the product at a high price; most people are going to buy at least one, especially with there being no other competition right now

Probably laughed himself all the way to the bank. I don't think he's particularly creative like utilizator is; this is like the difference between a businessman and an artist. If I didn't know any better I'd say this guy has either played eve online and knows how to run a market, or he's a jew.

I would hope util's kicking himself for not learning how to do fitmesh, but honestly - I find the artist types get incredibly irrational about the sorts of things they will or won't do. Thankfully we've got actual market competition so their insanity doesn't matter.

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 No.21083

>>21076

I wouldn't say they aren't an artist, they've definitely managed to put together a good product, but it's a lot more like the most basic elements of more conventional fitmesh bodies than Utilizator's product.

The polycount is higher on the fitted torso, closer to the Maitreya for polys over the real estate.

The basic clothing they sell have some really nice textures on them, with some very clever shading. You get an illusion of texture without there being normals or speculars involved, particularly on the choker top.

Everything is also utterly open source with applier scripting for texture mods straight out of the gate and a model for the torso. If it catches on it will go places.

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 No.21084

>>21083

Hmmm... my comment on their artistic merit was largely because, looking at their cosmetics, the screenshots actually make them look extremely bland.

Generally I get the impression the guy is technically capable, but not great with the actual design side of things.

I'll have to give them a second look.

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 No.21085

File: 1458930758120.png (280.94 KB,391x654,391:654,starbrightstuff.png)

>>21084

They posted with generic black textures. But there's actually a fair amount of depth to the textures themselves.

Pardon if this is a bad screenshot, I'm about to have to head out the door. But here's an example of an outfit put together with their stuff and the core textures.

The pants have a toggle for the belt being visible or not. My ONE complaint is that they tend to not go well with boots down around the calves, which the kemono has SO MANY of. There are, however, already 3rd party HUDs that convert these jeans into knee length shorts or Daisy Dukes.

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 No.21086

File: 1458931587908.png (430.39 KB,641x432,641:432,Capture.PNG)

>>21085

A bit closer look at the goods.

Starbright's basic textures are not half bad at creating the illusion of texture and depth without using materials.

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 No.21094

>>21076

I'm not sure there is actual market competition. People still have to buy the original kemono to use the fitted kemono body.

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 No.21096

The Kemono is one of the best selling mesh bodies. It was in the top 3 sales for months when it came out and still performs well.

You can safely assume most people who use female mesh AV have a kemono. The only other competition on fit boobs for the AV are ABC's and, all in all, ABC's have less to offer.

Of course, it's gonna depend on which one modders and third party clothing makers go with in the end.

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 No.21100

>>21085

>>21086

literally just an AO map on top of a seamless wool texture

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 No.21101

>>21085

I do hope you didn't have to pay more than 10 for that 'top'

It's like, the most low effort way of making clothes out of a mesh body.

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 No.21102

>>21101

250, included with it are the uvs, base textures, and the scripting to make new applier huds for it. And some different tints, alternate styles for the texture.

It also interacts with the chest's states, has some optional public interactions to roll it up and has a built in underboob alpha option.

Which isn't bad for a basic, fitmesh top.

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 No.21108

>>21102

That's not bad, no.

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 No.21123

>>21083

>The basic clothing they sell have some really nice textures on them

Wrong, the clothing textures are literally the weakest part. The rigging info is out there for free though, and all the clothes come with the UV's like said here:

>>21102

But to call the default textures "really nice" and "clever" is laughable, I could make those in 15 minutes and I'm not even skilled.

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 No.21124

>>21123

And I'm supposed to care because?

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 No.21125

>>21124

Why would you post or read this thread if you don't care about the discussion?

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 No.21127

>>21125

My way of looking at is more how it all fits together than just the texture really. It's a functional texture on a mesh with some good rigging and some clever scripting ideas that adds up to a fairly nice overall design.

Perhaps my appreciation of it is colored by the other aspects.

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 No.21129

>>21127

The rigging and scripting are good, the textures are lazy, there's really no way around that. Thankfully the UV's are provided so other people can make their own (which some have).

Honestly I hope people make use of the rigging dummy included in the notecard and make their own creative, new meshes with more than I hope other people can improve the clothing already sold by the creator.

I'll link the dummy here even, in case anyone wants it

https://www.dropbox.com/s/1bxep31f3eq6k1e/Fitted%20Kemono%20Torso%20Reference.zip?dl=0

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 No.21132

>>21129

More clothes need to be made. I agree

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 No.21137

>>21129

How difficult would it be to rig stuff with the dummy?

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 No.21165

>>21137

I'm not a master of mesh development, but the file says this is the same dummy, minus texture mapping for the torso itself, that Star uses for development.

And the clothing she did for the torso is pretty much skin tight.

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 No.21166

>>21165

Further examination, holy crap, the dummy is already Avastar 2.0 compatible.

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 No.21207

Would anyone be willing to tutor me into learning Maya 2016?

I have basic knowledge of vertex editing using primitives, but lack any basic techniques used in proper modelling.

I watched some tutorials, but i'm one of those "learning by doing" types and the video tutorials i found are either case specific or are paywalled. And i'd like to learn the whole set of tools.

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 No.21645

>>21207

I don't know a thing about Maya, but this site might be more useful for little tutorials since it's all text/picture styled

http://www.3dtotal.com/tutorials/

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 No.22154

File: 1462343442965.jpg (20.3 KB,480x480,1:1,me-irl-i-have-given-up.jpg)

reeeee I can't log in to aditi even afterdoing the password change trick

I'm done, my career as a content creator ended before it even started

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 No.22676

So, I've heard about an SL patch which planned to add a lot more bones to the avatars, what happened to that? Did it ever come through?

It seems to be really hard to find anything about bones and rigging in the SL wiki, where should I be looking for this information?

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 No.22684

>>22676

It's called Project Bento, and it's still in wip/beta phase.

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 No.22685

>>22684

>>22676

it's due within the next month/two at most

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 No.22687

File: 1464287585624.png (340.06 KB,1024x1024,1:1,flower-preview.png)

Hello guys.

I'm working on a few flowers as my first project, and I think I have one finished, but I'd like some feedback.

The most important thing is the poly count, do you think this is a bit too low poly for people to care about? This is quite important to me, since I'll be trying to keep all flowers around the same polygon count. I personally now think that it is a bit too low poly, especially because everything in SL is super high poly now-a-days (sometimes without reason, I feel), but I still decided to check with you guys, just in case.

Other than that, do you think the flower looks nice? I tried to give the petals a bit of variation, but I didn't like it, and I'm not very sure about the little bulb things in the middle, but I feel the flower feels a little bland without them.

By the way, the corners of the petals seem darkened simply because of the shader blender uses; in reality, the texture is all of a very light beige.

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 No.22689

>>22687

In SL the rule of thumb for making things that sell is make it look as low poly as you can, with absolutely no sacrifice to how good it looks.

Your main market will be people that don't even know what a wireframe is, so visual appeal super trumps poly count.

That shouldn't be the case, but it is the case. You do have to keep land impact in mind, but visual appeal trumps everything.

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 No.22690

>>22676

My preferred source: http://blog.nalates.net/tag/bento/

Also a sometimes useful resource: https://modemworld.me/?s=bento

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 No.22717

File: 1464492178031.png (1.29 MB,2560x1080,64:27,ClipboardImage.png)

>>22687

>Flowers

>High Poly

No. Literally all you need is texture cards and good normal maps.

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 No.22788

>>22685

So you're telling me that with project bento, I can pretty much invest in a mesh head that would remove the ugly mouth lines?

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 No.22789

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 No.22791

>>22788

mesh heads with good topology and expressions already exist, I don't see why you'd want to wait until project bento to get one.

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 No.22797

>>22791

People can make just a couple decent looking avatars right now, and a thousand cookie cutter clones of those same looks are absolutely everywhere. And that sucks.

You don't have to go special snowflake, but I've seen the few decent mesh heads that currently exist EVERYWHERE. Because there really isn't *that* much variety.

Also, the expressions are not as varied or smoothly transitioning as bento will allow for. The animations also use one mesh, instead of switching between various ones, and therefore permitting creation of heads with an even lower polycount too, as a bonus.

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 No.22798

>https://youtu.be/WEzfh1S5Y6Q

Very informative video on what Bento is.

>https://youtu.be/phKkl4y5otc

Torley's video on the release to the main grid, has a bunch of examples of the uses, like dogs, mounts, nunchucks and some other shit.

>https://community.secondlife.com/t5/Featured-News/Project-Bento-Testing-Is-Now-Live-on-the-Main-Grid/ba-p/3035460

News that it's now live on the main grid, as of yesterdays rolling restarts. I'm not sure if it's just the RC regions or not though.

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 No.22799

>>22798

very impressed with the nunchuks, the floating pet and the wyvern mount, that's something I didn't think of

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 No.22808

>>22789

>>22791

>>22797

Neato, I'm glad that there's custom meshes coming out. I'm really not too keen into the existing mesh head because I think I made a pretty purty face and shape on my default avatar. I just wanted a slight upgrade to remove the ugly features (mouth lines) that pop out whenever light hits the face. Windlight settings can only do so much.

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 No.22811

>>22808

Windlight settings do nothing, since most people won't be using the same settings are you.

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 No.22817

>>22811

I also have some facelight as well, but again, these mesh heads do look good!

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 No.22818

>>22817

Facelights are always a mistake unless you are telling a spooky ghost story at a campfire.

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 No.23572

>>11077

>avastar

The pastebin is down, guys! How'm I gonna get mah stolen updates?

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 No.23700

>>23572

I only got non bento avastar and sparkles

http://pastebin.com/4UVNi4Gw

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 No.24133

File: 1471994278034.jpg (82.23 KB,869x694,869:694,Capture.JPG)

So I'm thinking about going through the pain and suffering of making my own mesh body. One of the things I'll probably want to do with it is muck about the the skeleton similar to how various furry bodys are rigged these days (solarian, kobold, kemono, etc). Does anyone know any good tutorials on this kind of thing? All my experiments with it have ended badly (hilarious deformations, moving the camera somewhere off the sim, etc).

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 No.24134

>>24133

If you have multiple parts, make sure you only use joint offsets on one of them, or you'll get that hopping effect some avatars have. Make sure you apply scale and rotation on stuff to avoid fucked up deformations

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 No.24888

Anyone have the latest Avastar release?

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 No.24889

>>20484

That is one lazy texture

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 No.25071

File: 7bbca929cae2b9a⋯.png (137.63 KB,558x684,31:38,ss (2016-09-20 at 02.29.51….png)

File: 9a67619de8934eb⋯.png (140.48 KB,518x708,259:354,ss (2016-09-20 at 02.29.38….png)

jesus christ why didnt i realize there was an sl board

i've been plucking away at this using project bento to make a higher quality and anime/furry-friendly centaur body. in the image the default SL mesh is visible, and it's the exact height that it normally is -- meaning you won't be 50ft off the ground like the BC. With shape editing you can actually get it nearly as tall as the small bc centaur if you want that, though.

it fits seamlessly with all bodies i've tested it with thus far (kemono, av2.0, human mesh bodies, default, etc etc) and I'll be including custom deformers for compatability with the kemono's shoulders as well

i spent 4 hours last week editing the mGroin attachment point bone (new with bento) on every animation i made to find the optimial place to allow you guys to use unrigged genitals on the taur's behind so you're welcome

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 No.25072

File: 18842b257e68d29⋯.png (206.24 KB,534x644,267:322,tumblr_o9itfgvCI71vttu60o1….png)

>>25071

also, I already made a sheep mod for it.

I'll prolly make a cow body mod as well.

in the future I plan dog/cat/whatever taurs for those

of you who aren't into the whole horse ass thing

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 No.25073

>>25071

>>25072

Good job, anon. Godspeed.

Mind posting wireframe?

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 No.25080

File: dd4aa950fd26899⋯.png (77.79 KB,832x828,208:207,ss (2016-09-20 at 04.07.50….png)

>>25073

thanks

my wires are not gonna win any awards but I've been focused on having the limbs deform in a satisfactory fasion, especially where they connect to the body because horse's knees and elbows are actually slightly embedded into their bodies, making topology awkward when you take animation into consideration.

might not be final wires, i've been squinting at the shoulders while animating lately and I'm not 100% pleased. I'm taurfag and i'd be insulting myself if this av turns out less than perfect.

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 No.25084

>>25080

No, those wires are good.

Most mesh horses I've tried have not enough polygons and end up with garbage deformations.

The KOT centaur had good wires, but suffered from other problems.

Keep at it, looking forward to it. What's your store?

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 No.25085

>>25084

i have a few stores but the one it'll be sold under is daydream

http://day.dreams.cx/

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 No.25086

>>25071

>>25080

>>25072

>>25085

Will there be sex animations?

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 No.25087

>>25086

( ° ʖ °)

considering I'll be freely giving out a rigging/animation dummy without needing applications or anything, yes, probably eventually

but I won't be the one to make it

the most i've considered making is rigged genitals BUT LL has been really fucking weird about its quad/feral animal sexuality rules lately and i've been nervous to. but it works fine with unrigged bits (holes or poles), much better than the KOT or BC taur did.

tl;dr: i'm pro-lewd but too nervous to make it myself, when you get the dummy pple are welcome to go wild.

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 No.25088

>>25087

>( ° ʖ °)

gg no re @ self

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 No.25096

>>25087

You're going to make the rigging dummy full access so I can put a gajillion tiddies on the underbelly, right?

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 No.27609

File: 62301a2f0558772⋯.jpg (449.05 KB,2500x2000,5:4,Snapshot_001.jpg)

durgon skins.

I'm really happy with this. Its not super technical, but i'm feelin good

The one thing is that maitreya bodies seem to really hate the omega applier and default the hands to dark red. Any clue why?

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 No.27610

File: a5f47137e0d6bdd⋯.png (5.43 MB,2500x2000,5:4,Snapshot_002.png)

File: a4846bc5232a979⋯.png (5.65 MB,2500x2000,5:4,Snapshot_003.png)

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 No.27611

>>27609

The toes on the orange one look a bit off, did you fix the texture issue from before?

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 No.27613

>>27609

>>27610

You selling this anywhere?

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 No.27615

>>27610

what eye texture that the blue one is using?

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 No.27616

>>27611

Its a totally different texture from before so it shouldnt have happened. I'm looking at it now though and I realize its a weirdness with the hue changes. It only affected the orange and the red but I'll update them to fix it.

>>27615

https://marketplace.secondlife.com/p/AB-Eyes-Morelia-with-Color-HUD/6909776

>>27613

https://marketplace.secondlife.com/stores/160830

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 No.27618

>>27616

Any chance of someone being able to buy a custom color?

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 No.27620

>>27618

very easily. just IM me to ask and I'll add it to the colour wheel, unless you wanna be a special snowflake and keep it for yourself.

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 No.27621

>>27620

nah nothing like that lol. I will IM you

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 No.27648

>try to keep a relation between two different data entries

>lmao no arrays xD

But they did add functions for "strided lists". How retarded can a company be?

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 No.27675

>>27609

>>27610

orange one looks the best tbh

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 No.27683

>>27648

Very.

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 No.27695

>>9057

I own the human avatar as a budget option for a couple of alts. Don't use the head, though.

The fuckiness of the alpha cuts and the skinniness of the legs makes it somewhat less compatible with standard sized mesh clothing than you're implying, though. Standard sizing is going the way of the dinosaur anyway and frankly I'm glad.

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 No.27696

>>27616

Have you considered offering just the scales as a tattoo?

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 No.27698

>>27696

If i could have a tattoo with materials sure, but I havent seen any way to do it so far.

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 No.27699

>>27698

>what is omega advanced material applier

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 No.27700

>>27698

I'm a roleplayer and I'm acquainted with a number of dragons who would probably love the scales but prefer their own skin. Particularly since, as usual, male avatars are completely excluded.

>>27699

This.

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 No.27701

>>27698

Why not make the tattoo and a materials layer and have the two for sale without the whole skin?

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 No.27702

>>27699

That's what redo is using.

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 No.27703

>>27699

Well I'm a fucking idiot. Apparently my omega box didnt unbox properly so all it ever gave me was advanced skin and head, not the top and bottom that i'd use for clothing and tattoos and such.

So yeah, making it a tattoo is very doable and i'll work on it post haste.

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 No.27704

>>27703

That would be real nice of you.

I planned on buying the orange skin too but wanted to also have a set of red scales.

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 No.27707

>>27704

oh, you mean red scales instead of black along with the orange?

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 No.27708

>>27707

Well more like two purchases for me.

The orange skin one(They all look nice though)

And then a red scales tattoo to put on a brown skin I do currently use

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 No.27716

File: 0cbe9c48f3784ae⋯.jpg (614.47 KB,2500x2000,5:4,Snapshot_004.jpg)

File: 5cb3c44f9588a28⋯.jpg (654.8 KB,2500x2000,5:4,Snapshot_005.jpg)

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 No.27718

>>27716

redo looks like shes about to drop the sickest track in 2016

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 No.28752

so the owner of caspervend is a crazy person, anyone here using an alternative for redelivery and updates?

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 No.28753

>>28752

Shit, that sucks to hear - I was just looking at switching to their vending system.

What happened, if you don't mind me asking?

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 No.28754

>>28753

without getting into specifics, he spies on peoples shopping history and rental history and shares it with other people

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 No.28767

>>28754

That's a big deal. Specifics, or at least proof, would be huge if you have it.

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 No.29030

>>28767

>>28754

That is quite the hefty claim there and unless there's some sort of visible evidence.. we can't really go by just the word of a single person

* otherwise we'd all be progressive game journalists ( ° ʖ °) *

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 No.29319

>>28754

if you use the marketplace any seller can see whos buying their stuff and what stuff

i think it even shows gifts

sometimes i see people who i dislike or dislike me buying my shit and it makes me happy

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 No.44487

Any tips or tricks for converting a mesh outfit to other bodies? I've got an outfit, rigged up and ready to go for the Maitreya. But I'd like to also fit it to other bodies, some of the lesser known ones that have rigging models available but could use more outfits. I know there's proportional editing, but I'm hoping there's some other way to do it faster/easier.

I know many stores sell for multiple bodies, so there's a decent chance there's some technique I'm unaware of.

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 No.44492

File: 745dff9dd6a23f7⋯.jpg (444.69 KB,993x634,993:634,dragon booty.jpg)

>>27716

Turned out to be as popular as I predicted it would be.

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 No.44602

File: 2c03ef2c74f46f3⋯.png (1.98 MB,1920x1017,640:339,Snapshot_003.png)

Heads up to content creators:

https://www.youtube.com/watch?v=BpyZqW0ukuY

There isn't a single listing on the marketplace that lets you sign-spin and shill your store in-world.

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 No.44608

>>44492

It basically single handedly paid for /d/ for 6+ months.

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 No.45188

>>44487

There are guides on youtube on how to do it from everyone's favorite righteous pirate, but she will teach you everything wrong because she insists on using old versions of everything and refusing to learn from actual industry pros. She's a nice lady but jesus christ her methods are more effort than just learning how to make your own clothes the correct way.

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 No.45224

>>44492

wrinkly turd tail coming straight out of your anus, lol

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 No.45285

>>45224

It's not ideal, I agree - but I hate the stupid animations that come with the valr tiefling tail, but nothing else matches my aesthetic.

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