No.47936
So, I'm wanting to get into content creation for SL, mostly in the form of personal stuff. Right now, I'm looking into making a mesh body, but for some reason, I simply cannot find a bento skeleton to use for it (a free one, that is). I've noticed linden labs is notably poor at this, since even the basic skeleton doesn't seem to be available outside of third parties.
Keep in mind that I use maya, which is, I'd say, pretty industry standard, so while I don't expect then to have files for blender or whatever or obscure 3d software, I'd at least expect them to "cater" to the big bois, you know?
So what's the deal here; what am I missing? Am I expected to either pay for one of those third party plugins like avastar or whatever it is, or is there an actual official release of the skeleton I haven't managed to find yet?
____________________________
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.47938
You must've not tried very hard, like literally didn't try at all:
http://bfy.tw/KL07
Second result is the "official" working bento skeleton, third result is to a working free third party bento skeleton, and the first result links to the second result. Granted, I only tested the blender/collada files so your mileage might vary. I didn't even know there could be a paid versions of the skeleton given how easy it is to find it for free.
As for Maya, while it might still be the industry standard, Blender is the preferred choice for SL in every respect from compatibility without needing a gorillian plug-ins to updated tutorials and other resources. If you do plan on using Maya, be prepared to have Blender somewhere towards the end of your workflow anyway.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.47939
learn to google
learn to search youtube
ask mightygingko to be your mommy
use blender
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.47943
>>47939
>ask mightygingko to be your mommy
she is fucking trash and an obsese nigger to boot
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.47947
>>47943
I don't like their tuts because they always insist on telling you to do things in the most backwards way assuming you skip as many steps as they do
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.47954
>>47947
make some better ones then
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.47960
>>47936
The second life wiki has everything you need to make stuff in maya
The only thing that avastar actually has that maya doesn't is an export to SL's .anim format, which lets you have proper IK animations with legs/hands locked in place and the rest of the body moving
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.47963
>>47960
There's a version of Avastar for Maya, but I would still use Blender/Avastar anyway. It really is the path of least resistance.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.47967
>>47963
>blender
>least resistance
Only if you hate yourself
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.47969
>>47967
Keep in mind we're specifically talking about creating content for SL. For every thing else Blender is moderately ass, but when it comes to SL everything that isn't Blender is moderate to turbo ass.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.47977
>>47954
Someone else did and I used the other people's instead. I don't need them. I do avoid them for that reason though.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.47981
>>47936
If you are a (((professional))) or at least use Maya regularly, you won't need any special AddOn, the skeleton that LL provides for free will be enough and you can start and create everything you want.
Mayastar and Avastar are for dummies and hobby creators who just aren't skilled enough to fuck around to bring it into the right format + it's a common plattform for mesh body creators to share dev kits for clothing creators.
I am just a hobby creator myself and i did upload a mesh body with bento hands yesterday and it was hell to get everything right. Finally i got a copy of Avastar and now its a one-click export.
Most of the people who make mods for games or other virtual worlds don't have anything like that. They have to fuck around with verticle limits, polygon types, special physic shapes, etc.
Avastar is a luxury that you don't have anywhere else. And the SecondLife mesh uploader accepts lots of trash. In comparision: VRChat has a 20.000 polygon limit, High Fidelity has manual reviews of mesh uploads, IMVU is limiting mesh uploads by filesize, PlayStation Home required you to buy a dev kit for multiple thousands of $$$.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.48106
>>47963
Is there a version for 3DS Max?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.48201
>>48106
LOL
Good fucking luck trying to get anything from 3dsmax into SL. I have been struggling with it for years
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.48204
>>48201
You must be a brainlet. Getting stuff into SL from ma is easy af.
Just follow the tips on wiki. The only thing you need to pay attention to is the system units and the direction of your model / skeleton + bone size.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.