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Second Life

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File: 0f99e7005b0108f⋯.jpg (466.24 KB,800x800,1:1,1537902240484.jpg)

 No.47936

So, I'm wanting to get into content creation for SL, mostly in the form of personal stuff. Right now, I'm looking into making a mesh body, but for some reason, I simply cannot find a bento skeleton to use for it (a free one, that is). I've noticed linden labs is notably poor at this, since even the basic skeleton doesn't seem to be available outside of third parties.

Keep in mind that I use maya, which is, I'd say, pretty industry standard, so while I don't expect then to have files for blender or whatever or obscure 3d software, I'd at least expect them to "cater" to the big bois, you know?

So what's the deal here; what am I missing? Am I expected to either pay for one of those third party plugins like avastar or whatever it is, or is there an actual official release of the skeleton I haven't managed to find yet?

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 No.47938

File: 53440ed71113f69⋯.gif (265.91 KB,500x359,500:359,nvkg5dZ2fE1qgp297_500.gif)

You must've not tried very hard, like literally didn't try at all:

http://bfy.tw/KL07

Second result is the "official" working bento skeleton, third result is to a working free third party bento skeleton, and the first result links to the second result. Granted, I only tested the blender/collada files so your mileage might vary. I didn't even know there could be a paid versions of the skeleton given how easy it is to find it for free.

As for Maya, while it might still be the industry standard, Blender is the preferred choice for SL in every respect from compatibility without needing a gorillian plug-ins to updated tutorials and other resources. If you do plan on using Maya, be prepared to have Blender somewhere towards the end of your workflow anyway.

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 No.47939

learn to google

learn to search youtube

ask mightygingko to be your mommy

use blender

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 No.47943

>>47939

>ask mightygingko to be your mommy

she is fucking trash and an obsese nigger to boot

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 No.47947

>>47943

I don't like their tuts because they always insist on telling you to do things in the most backwards way assuming you skip as many steps as they do

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 No.47954

>>47947

make some better ones then

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 No.47960

>>47936

The second life wiki has everything you need to make stuff in maya

The only thing that avastar actually has that maya doesn't is an export to SL's .anim format, which lets you have proper IK animations with legs/hands locked in place and the rest of the body moving

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 No.47963

File: 47129e189ed4aec⋯.jpg (428.16 KB,700x525,4:3,MayaStar_5.2_Main_Ad_Updat….jpg)

>>47960

There's a version of Avastar for Maya, but I would still use Blender/Avastar anyway. It really is the path of least resistance.

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 No.47967

>>47963

>blender

>least resistance

Only if you hate yourself

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 No.47969

>>47967

Keep in mind we're specifically talking about creating content for SL. For every thing else Blender is moderately ass, but when it comes to SL everything that isn't Blender is moderate to turbo ass.

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 No.47977

>>47954

Someone else did and I used the other people's instead. I don't need them. I do avoid them for that reason though.

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 No.47981

>>47936

If you are a (((professional))) or at least use Maya regularly, you won't need any special AddOn, the skeleton that LL provides for free will be enough and you can start and create everything you want.

Mayastar and Avastar are for dummies and hobby creators who just aren't skilled enough to fuck around to bring it into the right format + it's a common plattform for mesh body creators to share dev kits for clothing creators.

I am just a hobby creator myself and i did upload a mesh body with bento hands yesterday and it was hell to get everything right. Finally i got a copy of Avastar and now its a one-click export.

Most of the people who make mods for games or other virtual worlds don't have anything like that. They have to fuck around with verticle limits, polygon types, special physic shapes, etc.

Avastar is a luxury that you don't have anywhere else. And the SecondLife mesh uploader accepts lots of trash. In comparision: VRChat has a 20.000 polygon limit, High Fidelity has manual reviews of mesh uploads, IMVU is limiting mesh uploads by filesize, PlayStation Home required you to buy a dev kit for multiple thousands of $$$.

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 No.48106

>>47963

Is there a version for 3DS Max?

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 No.48201

>>48106

LOL

Good fucking luck trying to get anything from 3dsmax into SL. I have been struggling with it for years

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 No.48204

>>48201

You must be a brainlet. Getting stuff into SL from ma is easy af.

Just follow the tips on wiki. The only thing you need to pay attention to is the system units and the direction of your model / skeleton + bone size.

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