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/rwby/ - RWBY

wich rubehu wud u fuqq?

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016ce3 No.35854

>Yellow will forever be the only good RWBY related Rooster Teeth made

It gave off a much different vibe than what we got in the actual show

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d84d81 No.35895

Everything in the trailers is better than the show. The Yellow trailer was kinda the worst of the bunch though. Red trailer is obviously the best

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092a2e No.36106

Yang would be a strong contender for best girl if Monty was still alive to choreograph her fight scenes.

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77f247 No.36107

From the Red Trailer alone, I would've wanted a Samurai Jack kind of thing where Ruby is just traveling around fighting Grimm or something. Everyone else can be the characters she meets along the way.

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331ac9 No.36126

>>36107

This would've been a million times better. A fight each episode could happen without necessitating a million years of lead-up and exposition. Ruby could remain a mysterious character with a subtle personality like in her trailer. Maybe a mix between SJ and Mushishi would have been a perfect formula for a show like RWBY… then again that would require a lot of restraint when it comes to writing.

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80990b No.36338

>>35854

It would be amazing if they had kept it as close as possible to the trailers (or Dead Fantasy).

Short videos focused on action scenes with little to no talking and just have the story implied through small subtle details in them, leaving the door open for lots of fan speculation, looking for clues, and putting together the story.

The trailers did great at that, look how much they told you about each character and their background in a couple of minutes compared to how much we get to know about them in the series itself with them talking non-stop.

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0edb2b No.36373

>>36126

>>36338

I think Monty should have played to his strengths in that regard, but Monty had a story he wanted to tell. The world has potential here and there, and how Salem could have manipulated nations could have been fascinating.

Assuming it was executed well, the cliches still hold it back.

Monsters that prey on negative emotion, and they look like an animal, but…

Ancient mcguffins to find a'la RPG quest.

Ancient Evil, and the only person who knows how to stop it asks the protag(s) for help.

But if it was executed well enough, you could sell almost anything. As long as it's interesting and you're made to care about the characters.

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82da9a No.36391

>>36373

>Monty had a story he wanted to tell.

It's quite clear that he didn't. What you mean is that he had some setpieces and concepts he wanted to work with, and that's it. The guy clearly knew nothing about what makes a story good, or even well written. If he did, he wouldn't have hired a hack and an intern as lead writers for his show. Looking at S1 and S2, there's nothing there that really shows Monty had concrete ideas about what the general goal of each season would be and how the characters interacted with eachother (reminder that Blake & Ruby and Yang & Weiss have basically never spoken). RWBY is just a collected mess of things that seemed cool in his mind and could have been cool if anything was handled competently. And Monty IS a competent guy, when it comes to animating at least. The Red trailer was perfect (Ruby shows more personality in the 3 minutes of fighting she does in the trailer than she does in the rest of the show), so what's the difference between the trailers and the show from a production standpoint? The Dynamic Duo Miles and Kerry (who are incapable of writing themselves out of a paper bag) weren't present to ruin the red trailer.

Anyway, the samurai Jack approach would have been the best way to handle things. The writers wouldn't have had to bother with some large epic overarching story (something they're trying to do now and fucking up at it right as we speak). They would have been able to reconcile the large amount of characters with the appropriate screentime and they wouldn't have had to worry about Ruby herself developing as a character (something Monty didn't want from the get-go: he said she had to remain static). They could have instead focussed on interesting magical environments, and cool fights that need little context.

>Monsters that prey on negative emotion

I don't really think this is a cliche, and it could have been pretty cool if it had been done correctly. Having controlling your emotions be part of huntsman training would be interesting, and seeing characters having to hold back their emotions even though one of their friends just died while they're fighting grimm would have been both emotional and tense.

>But if it was executed well enough, you could sell almost anything.

Not even. All you need is marketing aparently. Look at RWBY. It's selling like hotcakes while the show itself is hot shit.

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