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Salt raifus and raifu accessories
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There's no discharge in the war!

File: ebe4eb871c9cf0d⋯.png (5.94 KB, 477x293, 477:293, Camo1.png)

File: f1abc2fa042aab6⋯.png (2.35 KB, 477x293, 477:293, Camo Sans Green.png)

d989aa  No.616089

I took 233 images of north american forests from bing images which included some forests not from north america due to inaccuracy of the search and first removed all the enhanced images, which looked like photoshop or professional work. I only kept the amateur looking photos. I then removed all blue and black color from the sky, which was mostly background daytime or nighttime color.

The remaining images I blended into a single image using unfocus tools, and after hours of rendering and extra blending I achieved a near total mix as you see here.

This image is what came out, it's basically olive drab, but notice how dark it is even after removing all the black from the night sky. Normal olive drab is very light, whereas this is much darker. This is a summer color by the way, no snow. Anyway since there a shitload of varieties of green in nature (every plant has its own) green is really difficult to match so I rejected it to get at the underlying color which is easier and more stable across forests. This is more or less the ultimate uniform background color, BURGANDY. Laughed my ass off.

Anyway post your own camo stories.

172fee  No.616090

All, right now let's take the colors of typical N. American tree bark less foliage and add that so we can make a three tone color using that, the green, and the burgundy.


d989aa  No.616103

>>616090

>tree bark less foliage

Like, palms?


4f34ad  No.616106

File: 5269208c00845bf⋯.jpeg (119.83 KB, 852x480, 71:40, without foliage.jpeg)

>>616103

It would probably end up being a gray/tan color.


172fee  No.616107

>>616103

Na, what >>616106 pictured.


d989aa  No.616112

>>616106

I had quite a few forests like that in the image… it's a composite.


85480c  No.616114

>>616106

Remember when "urban" camo was laughed at? Looks like it would fit perfectly there. Gray camo top with brown/desert pants.


38fb04  No.616124

>>616089

Disney uses a color in their parks to hid shit they don't want you to see.

It's called "no-see-um green" or "go-away green" IIRC.

It's a medium grey with a greenish tint to it.

I'd imagine it would make an excellent color for the background of a cammo pattern.


172fee  No.616131

>>616112

I know. I'm just thinking of putting those colors on their own so a triple color scheme could be used.


373ca1  No.616153

>>616089

It's dark because the images would have included shadow. A light camo will appear dark due to shadows anyway.


0a9094  No.616156

Australian DPCU was made in a similar way. Aerial photographs were merged on a computer providing the colours to be used.


00f80f  No.616159

>>616089

>and after hours of rendering and extra blending I achieved a near total mix as you see here

Too late, I know but if you're doing similar again - It's a one line script using ImageMagick anon.

Something like:

convert *.{jpg,png,gif} +dither -colors 5 -define histogram:unique-colors=true -format "%c %f" histogram:info: |sort -rnk 1

this gives count of pixels with the colour listed in a text table, with most common near the top. You may wish to resize images to account for any bias due to different image sizes.


*demo output*
904568: ( 8, 10, 6) #080A06 srgb(8,10,6)
576746: ( 15, 19, 12) #0F130C srgb(15,19,12)
571073: ( 15, 19, 12) #0F130C srgb(15,19,12)
333718: ( 34, 41, 26) #22291A srgb(34,41,26)
326309: ( 33, 41, 26) #21291A srgb(33,41,26)
138862: ( 42, 33, 24) #2A2118 srgb(42,33,24)
100960: ( 83, 71, 49) #534731 srgb(83,71,49)
94282: ( 88, 71, 51) #584733 srgb(88,71,51)


00f80f  No.616160

>>616159

>convert *.{jpg,png,gif} +dither -colors 5 -define histogram:unique-colors=true -format "%c %f" histogram:info: |sort -rnk 1

convert - use image magick's convert program

*.{jpg,png,gif} - select any images in the current directory

+dither……info: - blend and pick out 5 unique most used colours and output them in text format

|sort -rnk 1 - take the text output from the previous command and reverse sort by the pixel count, so the colour that appeared the most in the images is at the top.

this is one way of doing it.

Not sure I'd remove the sky though as it is a valid colour in it's own right, and for cresting a hill might be more suitable than olive.


2e445f  No.616162

>>616159

Seems pretty fucky, compression would mess with the pixel proportions. Even OPs method probably produces a more accurate result


d989aa  No.616210

File: 2a76d43ff81822b⋯.jpg (192.67 KB, 620x933, 620:933, club-33-door.jpg)

>>616124

Wow thats pretty close…

>>616160

The problem with strong greens and blues is that the human eye can tell them apart pretty well. Thats why some of the best camo in the world literally only uses black, white, and shades of brown.


38fb04  No.616215

>>616210

My thought would be this "no-see-um" with khaki and medium brown flecks.

Part of the cammo effect is the dullness as it makes it easy for your mind to just ignore it.


7d3a16  No.616222

>>616138

Try disguising yourself as a democratic country with large oil reserves to really get a spicy intervention


e17a43  No.616256

File: 51c4d3efa131d79⋯.png (158.26 KB, 2000x1066, 1000:533, magyar nemzeti színek.png)

>>616089

>>616106

Now I wonder what would happen if you made a red-white-green camo with the two shades in the OP and a greyish white colour.


f03835  No.616258

camo is for rich wanker uni student

just go bare chested, it's cooler, you won't overheat


a88728  No.616336

File: e6ff399faabc908⋯.jpg (768.68 KB, 5184x3403, 5184:3403, three tone.jpg)

>All this work just to prove the nazis did it right 75 years ago

Also you must take into consideration that shadows act upon you as much as they do on the environment so try to match the actual foliage, not what they look like on pictures.


d989aa  No.616353

File: 826ebb755a53dab⋯.png (346.13 KB, 1757x782, 1757:782, camo.png)

>>616215

Like this?


38fb04  No.616364

>>616353

I imagined it with a little less Leaf fuckery.


cd3a8c  No.616615

>>616162

>Seems pretty fucky, compression would mess with the pixel proportions.

Compression isn't required, though if you were treating each image as of equal value you would need to resize them to the same amount of pixels.

> Even OPs method probably produces a more accurate result

kek! It's the exact same process but more 'scientific' i.e. less user bias interpreting each image, since it is a standardized empirical method, and gets more done in a fraction of the time the OP took.

>>616210

>The problem with strong greens and blues is that the human eye can tell them apart pretty well.

So from the RGB dataset, simply ignore values where (G || B) > R. This would ignore any data from the sky or nature greens.


4c3dfc  No.616851

YouTube embed. Click thumbnail to play.

>>616615

>This would ignore any data from the sky or nature greens.

What is "the best camo in the fucking world" for 500 Alex.


2e445f  No.616856

>>616615

When you resize an image you get an amount of proportion change. It doesn't go, for example, exactly 400 green & 200 brown to 200 green/100 brown if you resize it by half. Add 5% of a color both ways, account for maximum difference, and in the end you get a color that's 5-10% off, which is the difference between olive green and light green on a color theory wheel. OPs method isn't counting pixels, it's merging color to get an average color, he's blurring together images from presumably from their default size.


f2d672  No.616975

>>616856

>not counting colours merely merging them.

Even easier using the automated method I proposed. Ignore pixel counts, extract the colour palette, sort by uniques in the palette, and numerically merge components.

>>616851

>Not reading or understanding the OPs long-winded way of arriving at his point.


5a3a76  No.617645

File: 34ad09eaa8fe734⋯.png (250.58 KB, 729x425, 729:425, ClipboardImage.png)

>>616106

In gimp you can use a 300x300 sample area with the eyedropper tool.


5a3a76  No.617649

What especially interests me is the idea of urban camouflage. There are so many incredibly good patterns, and more and more each day that are exceptional, in the area of forests and deserts and mountains, and other areas, and special ones for rocky snowy places, but there's very little done in the area of urban.

Basically, you have some kind of super dark thing for twilight, and that's the only innovation I've seen in urban.

The two main types of urban are:

1. stuff that looks pretty ordinary, at a glance, like you just might be some guy (literally nobody has gotten past basic solids, in this area) (here, I would like to see something plausibly a hawaiian pattern, but which is actually engineered to be urban camouflage)

2. stuff that makes it obvious you're an operator, but is pretty good at hiding you. There's stuff like this, "urban camo", but it all seems pretty crap, at least for Western urban environments. Just load up a random neighborhood and see what works.


0f82c9  No.617664

File: 0d7254b6316b028⋯.jpg (140.54 KB, 1247x602, 29:14, Soviet-infantry-in-Staling….jpg)

>>617649

>urban camo

Yeah it's called windows, shadows and hiding near destroyed structures


92e889  No.617666

File: b69252a85c9ff91⋯.jpg (37.94 KB, 266x650, 133:325, JSF.jpg)

File: df6aa6eaefc2a53⋯.jpg (235.4 KB, 1000x541, 1000:541, Iraqis.jpg)

File: a10f8298cfe3825⋯.jpg (133.83 KB, 1280x640, 2:1, GIGN.jpg)

>>617664

I dunno, they seem to blend in to me.


764d98  No.617684

>>617649

>>617666

After some bombardment cities get this "rubble grey" look from the dust, and the camo seems to be very similar to patterns for winter. So I think switching to the winter side of a winter/summer camo smock should be enough. And if the city wasn't bombed previously, then there is no pattern that will truly help you.


6b735c  No.618351

File: d2862253c23dc55⋯.jpg (1.07 MB, 2645x3488, 2645:3488, USS_West_Mahomet_(ID-3681)….jpg)

>>616103

He was using the word "less" to mean "minus."

Pictures of tree bark minus the foliage. Anyway…

Why aren't people using earth-colored "dazzle" camo patterns (pic related) to hide their shape? I would think that even in an environment where the colors weren't matched perfectly well, the pattern would still make them more difficult to identify as human.


006adb  No.618359

>>618351

Because enemy doesnt need to know if something is human or not to open fire


4c3dfc  No.618392

File: 8b6089deecc92ef⋯.jpg (94.38 KB, 488x346, 244:173, Shredded-Plastic.jpg)

>>617649

Check out shredded garbage. Something that color.

Background color should be whatever the buildings are made of. In the West it's gray gypsum, in the east it's light brown clay.

This is what the city is going to look like from any distance.


2e445f  No.618428

>>618351

It worked on ships because there's nothing ships can camouflage into already and it impaired the ability for the enemy to estimate your heading. You are literally, actually, for real retarded if you didn't know this and if you even would unironically suggest this.


6b735c  No.618583

File: d98f3f301702606⋯.jpg (228.45 KB, 1280x720, 16:9, maxresdefault.jpg)

>>618428

>nothing ships can camouflage into

they're literally always surrounded by water

I'm not saying we use big black and white stripes. I'm saying we should try a similar concept: earth colors, natural shapes, but in a complex, layered pattern to give a false sense of distance (somewhat like pic related, but simpler)


4c3dfc  No.618585

>>618583

The problem is that no one uses eyeballs to spot ships anymore. If two enemy ships today are within eyeball range, they will with 100% certainty sink each other.


47d691  No.618599

File: 66cf1a70f57c892⋯.png (1.49 MB, 1127x677, 1127:677, DmMcdw-UwAATlXz.png)

>>618392

Another man's trash is another man's camouflage.


3fc454  No.618619

>>618599

What's the gun on the pic? Short Sig550 or something?


a8f817  No.618629

File: 304320a3f20ffb9⋯.png (127.03 KB, 719x286, 719:286, ClipboardImage.png)

>>618619

Looks more like a 552.


c9fbd1  No.619455

>polish plate armour to a mirror shine

>instant all season/weather/terrain camo

>Equip multiple people with mirror plate armour

>light from tree hits one set of mirror plate

>reflects to other mirror plates

>invisible camo


da8181  No.619623

>>619455

Here's what would actually happen:

>walk into forest

>instantly set fire to everything

>bad guy sees the huge forest fire and the shiny knight in the middle of it and plinks you in the head


172fee  No.619626

>>618599

I'm unironically going to make one.


92edd8  No.619705

File: 60dca3e7d13faf0⋯.png (594.84 KB, 1704x829, 1704:829, shittythrowntogethercamo.png)

Made something with the shit I had on hand.


a8f817  No.619710

File: dbbe71e282f5e6a⋯.jpg (92.72 KB, 458x750, 229:375, question snake.jpg)

>>619623

>walk into forest

>instantly set fire to everything


172fee  No.619712

>>619705

That actually looks pretty good.


da8181  No.619714

File: dceff21df8b433d⋯.jpg (78.58 KB, 604x400, 151:100, 1466163854148-1.jpg)

>>619710

Forest fires already happen with natural sunlight, if you start focusing it with reflections they're even more likely.

People have started forest fires by throwing away bags of doritos in a forest before.

Also I have pics of that snake getting facefucked.


938c4c  No.619729

>>619714

Disgusting. Pics or it didn't happen.


da8181  No.619739

File: c1862c7bf3044a6⋯.png (Spoiler Image, 160.02 KB, 547x309, 547:309, c1862c7bf3044a6269ccb8c27b….png)

File: 4d843d6bc7ab0dd⋯.png (Spoiler Image, 153.25 KB, 548x306, 274:153, d9294b50ff6287131c02422565….png)


4a14e4  No.628490

>>619705

very nice

>>619739

what the fuck brazil


48e6d3  No.632352

>>628490

>>619739

Darn that's unhealthy


78f673  No.632745

>>619739

Absolutely /monster/-tier


520cfc  No.637661

File: d22839a2645219e⋯.png (1.61 MB, 1280x1024, 5:4, pepeflage.png)

Rate my OC pattern.


fed677  No.637718

File: 3fb51cb4175cc4d⋯.gif (1.78 MB, 270x188, 135:94, 3fb51cb4175cc4d4e688a6d3ee….gif)


f55212  No.637721

File: c15a5797bbdf184⋯.png (26.54 KB, 576x444, 48:37, uncomfortable family guy c….png)


fed677  No.637780

>>619705

I like it, I'd probably buy some BDUs with that type of pattern.


03aab7  No.637800

>>619739

Did it earn its constrictor title?


dea178  No.637804

File: 6428019c2860768⋯.webm (Spoiler Image, 1.52 MB, 400x266, 200:133, fuck a snake.webm)

>>637800

Keked and checked.

>>619739

But how do you deal with the sharp backwards-pointing teeth?


be18c2  No.637805

File: a38fc611b5bb5a1⋯.jpeg (74.55 KB, 1024x962, 512:481, apu a38.jpeg)

>>637804

ok wtf


21e11d  No.637814

>>637804

There's something poetic about a human fucking a literal representation of evil. Have we finally conquered all evil in the world?


be18c2  No.637819

>>637814

Snakes are not evil. But r*ping one is


534cb2  No.637854

>>616851

This is like fudd lore, but for camo and not guns


03aab7  No.638018

File: dd0650de5bfe0ba⋯.jpg (102.7 KB, 680x771, 680:771, 1af.jpg)

>>637819

>self-censoring

>self-censoring "rape"


e61499  No.638057

>>638018

kys t*rk


03aab7  No.638084

>>638057

I would if I was. Also thanks for providing a good example of properly used self-censorship for the sake of public dignity.


1dcaad  No.652425

Get PREDATOR level camouflage.


25acbf  No.652596

File: 003961490debd98⋯.png (342.02 KB, 639x590, 639:590, 80edcb43966e58c9b0c58a62d4….png)

>>637804

I can't tell if the snake is enjoying it or is trying to escape this brave new world.


b86a3a  No.652629

>>619739

Fyi, that snake died. Source: snakes can't regurgitate without high probability of death.


c9fbd1  No.652651

File: c88836d5474fd4d⋯.mp4 (100.88 KB, 480x360, 4:3, DISGUSTING.mp4)




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