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File: e8a5c0850f67fe1⋯.jpg (1.11 MB, 1920x1080, 16:9, Your New Fetish.jpg)

 No.243106[Last 50 Posts]

Last Thread: >>153638

Sims 3 thread archives:

Note: Your question may have already been answered. Feel free to post a question. Share your kinky stories!

1. https://archive.fo/LifzN

2. https://archive.fo/lCrDw

3. https://archive.fo/F00lh

4. https://archive.is/rc4wA

5. https://archive.is/mIHDn

6. https://archive.fo/y3kLF

7. https://archive.fo/SsoeT (Last Thread)

ModPack: https://drive.google.com/open?id=0BxNXVOIGxD9tTHRBZC12bDN3TXc [V1.0] If you are updating from v 0.13, see: >>156291

Additional ModPack stuff: drive.google.com/drive/folders/0B6g_NArb68F7cWxiZnpfVGo3MlU (packaged hairs, clothes, accesories & SIMS , HOUSES & HOUSEHOLDS).

Fetish Town: drive.google.com/open?id=0BxNXVOIGxD9tTE84VmdsaWVfM00 (Sunlit Tides where all of the residents are converted into naked slutty lesbians & shemales, plus a bit of loli. Requires the Sunlit Tides town installed in order to play, check the readme for links & instructions).

KinkyWorld & NRaas setting exports: drive.google.com/open?id=0BxNXVOIGxD9tTHRBZC12bDN3TXc

Extended ModPack: drive.google.com/open?id=0B6g_NArb68F7cnZIVVU1UXljSk0

/packs - same as the one inital one, however contains packed things for faster performance. The additional stuff generally contains most, if not everything.

/extra - contains some extra stuff that isn't packed.

/skins - several more naked skins. The packed folder already has some great naked skins. There seems to be a skin limit in CAS, so it is advised against using all of them. KW animations contains all the best & latest animations. Some will have to be registered manually. Includes some car animations, but only for some (Sloppy Jallopy confirmed). Even more great hairs, 5 good sims & entire SavedSims folder - you will need the hair,skin packs from /packs & the hairs in /extra for; Rin Toshaka, Medea Caster & Saber Arturia.

Improving game speed/stability:

carls-sims-3-guide.com/technicalhelp/slowgame.php

sims3.crinrict.com/en/2011/04/tutorial-combine-package-files-to-reduce-lag.html

Get all of the nraas mods e.g. ErrorTrap,MasterController,overwatch,story progression,traffic. Woohooer is good too if you wanna be a degenerate. Note: Doublecheck which require setting up for max compatibility with KinkyWorld.

Clear caches, backup folders,turn off interactive loading screens, disable shop mode & lower graphics quality .The various nraas settings is what you really wanna play with though. If these don't work for you, CCleaner & or Sims3 Dashboard Tool: modthesims.info/d/387006 is the next likely useful step.

A completely empty map that's the smallest possible size allowed: fuzzylogicdishwasher.blogspot.com.au/2010/03/world-for-sim-&-clothing.html

____________________________
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 No.243109

File: 0527c892a6b9d8e⋯.jpg (1.21 MB, 1920x1080, 16:9, What do her fingers smell ….jpg)

Basic starting guide:

1. Acquire, Games4theWorld is reliable. Alternatively, Mr DJ Repack supposedly works. Some have luck, some don't, don't push it if you don't want trouble.

2. Download individual expansions you want. If curious about an expansion, have a look at LGR's youtube reviews of them. Note; some expansions grant access to features supported by KinkyWorld.

3. Update your game to the latest patch via the launcher. DJ Repack users and general FYI: v1.67 is the recommended version for most all mods.

4. Download the ultimate fix. games4theworld.bestgoo.com/t752-the-sims-3-ultimate-fix-should-fix-most-of-your-problems. It doubles as a crack for the latest patch.

5. Download nraas.wikispaces.com/Overwatch (& nraas decensor to remove nude blur) to improve performance.If using kinkyworld disable 'uniform cleanup' & 'stuckcheck'.

5.5: Now playable.

6. Download mod folder: modthesims.info/wiki.php?title=Game_Help:Installing_Sims_3_Package_Files/Setup_&_Files .All package mods that you download can be simply C&P into it.

7. Download kinkyworld: public release, loverslab.com/topic/43249-sims3wip-kinkyworld-v026-updated-24-dec-2015/page-1 or the patreon patch from here (more bug filled & a beta for the next public release). Patreon leaker is a saint.

8. Custom Content Goes Here:

Required:

CmarNYC Penis Mesh & Sliders (Scripts not required) : cmarnyc.blogspot.com.au/2013/05/the-morphing-penis-default-replacement.html?zx=b07a409ac773e02f

Animations Packs: (loverslab.com/topic/47255-sims3-sex-animations-for-onikis-kinky-world/?p=1183697, loverslab.com/topic/46174-sims3wip-lady666s-sex-animations-for-animated-woohoo/)

Recommended:

See through clothes & mini skirts without panty - most are up on Loverslab.

CmarNYC Nipples depth slider : cmarnyc.blogspot.com.au/2013/05/morphing-nipples.html?zx=f76cf66ea69dbef7

CmarNYC skin: cmarnyc.blogspot.com.au/2013/05/ea-details-adult-skins.html

9. Start up the game. It may take a second after loading into a world for kinkyworld to init. Click on a sim>kinky> settings to access the settings menu. Go into woohoo>animations & add the animation codes from their corresponding loverslab pages. (ie. KW_Amra72_Animations)

10. Done & good to go.

Loli/Shota

Visit our friends at the ATF: allthefallen.ninja/index.php?/topic/459-sims-3-general-thread/page-4#entry97317

LL Guides Worth Checking Out:

loverslab.com/topic/61984-sims-3-onikis-kinkyworld-faq/

loverslab.com/topic/48066-sims3-guide-to-onikis-kinkyworld-okw/

loverslab.com/topic/36994-the-sims-3-complete-adult-guide-xxx/

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 No.243111

File: 516a527ae98abd7⋯.jpg (1.29 MB, 1920x1080, 16:9, Screenshot-431.jpg)

File: e5ee455328a920e⋯.jpg (1.53 MB, 1920x1080, 16:9, Screenshot-432.jpg)

File: 8c1e265973fdcf3⋯.jpg (1.14 MB, 1920x1080, 16:9, Screenshot-440.jpg)

File: 5867dbdbeab2e4a⋯.jpg (1.05 MB, 1920x1080, 16:9, Screenshot-444.jpg)

File: cb3b1f107589b22⋯.jpg (1.14 MB, 1920x1080, 16:9, Screenshot-454.jpg)

I know some of you were holding out on your kinky stories for the new thread so it's time to share them.

> Scientist lady becomes a futa through her mad experiments

> Becomes a tutor to a ditzy teen girl

> Invites teen girl to her home, rape ensues

> Teen girl can't deny her love for futa cock (kinky trait bonus)

If you don't have any kinky stories to share, share some scenario ideas!

ATF bundle guy, please see this post: >>242453

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 No.243115

File: fd3739c5cf0b14b⋯.jpg (1.5 MB, 1920x1080, 16:9, angles = aesthetics.jpg)

> there are still people who don't know how to free roam camera and acquire good angles

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 No.243672

From the old thread… (forgive my non-existent linking skills)

https://8ch.net/hgg/res/153638.html#q242802

>you are also missing a error trap, traffic and register from nraas

<You are correct. Errortrap has on-again-off-again issues with KW and how it manages sims. I've never used traffic. Register definitely has massive issues with KW. It would be fine if you don't use highschools or brothels, if you do it fucks up all the role assignments.

>it seems that you dont need portraitpaneloverride

<This is correct.

>you fixed the bug?

<Nope. Oniki did that back around v.358??

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 No.243677

>>243672

Replying to myself is the first sign of madness.

My memory is like a vortex and the older I get the worse it is, so anything I state could definitely do with a re-check.

I tried ErrorTrap back at 337 and it hated the whoring tag system so I ditched it. Might work better with the newer code. I used register briefly to try to fix Oniki's disappearing highschool headmaster if you used townies as the source, since that has been fixed in the new code maybe it will work now.

When i say v.358?? those ?? are the important part. I recall it was limited to a few releases and then fixed. If it's working in my code it's no thanks to me. I generally fuck up more than I fix.

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 No.243694

yo is there a fully featured mod pack somewhere? modding sims 4 took all my patience

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 No.243697

>>243694

Are there even good mods for S4? I can't find one with one of the most basic and necessary sex mechanics: rape

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 No.243783

So I fixed those fucking invisible horses.

Nobody thought to look at the CASP for horsecocks did they?

As always my shit is posted at ATF

https://allthefallen.ninja/forum/index.php?threads/sims-3-general-thread.459/post-18983668

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 No.243787

>>243783

doing god's work as always, i usually killed all the fucking invisible horses lol

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 No.243789

I'd prefer if the mod wasn't foisted on generous patreon people with bugged up shit in it that never gets fixed.

Dancepoles leaving a big fuckoff hole in the ceiling was also annoying, and also a simple fix. (it's in my 378ATF Oniki_Objects.package for those who care.) Otherwise open the package in s3pe and find the OBJD for dancepole. Select that and open the "Grid". Then open the ObjectTypeFlags and make "HasFloorCutout" = false.

For horses, if you don't want to download that link, open Oniki_Accessories.package in s3pe. Find the CASP that is for horses. Open it with "Grid" and under "Clothing Categories" make "ValidForRandom" = false.

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 No.244181

bros does somebody know how to make the "Online Shopping" work? when I buy something, it takes away my money, but the items don't show up in my inventory or anywhere else

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 No.244182

>>244181

Have you checked the mailbox? Does it get mailed to you (presumably after the mailman comes and delivers it)?

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 No.244191

I'm experiencing horrendous slowdowns every other moment. Sometimes they last maybe a second or two, other times it can last upwards of like 20 seconds. Does anyone know about this, and how to fix it?

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 No.244225

>>243783

thanks for your fixes and improvements

you are doing an amazing work

you did well on staying on 378 and make your own version from there

also

will timmy ever use your shota penis mesh?

when KW animations play the penis shows on the shotas but on timmy's mod you have to manually equip them

you have a tiny pussy lover trait but no tiny penis lover trait

the nraas storyprogression forced trait on the caste system doesnt seem to add the tiny pussy lover trait to sims maybe it has some issue?

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 No.244554

I'm too lazy and stupid.

Is there a batch pre-installed torrent download?

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 No.244741

>>244225

1) Thanks. I'm mostly just fucking around. Fixes happen when things make me angry, otherwise shit stays as it is. Hence still 378. I bring in newer bits if they'll fix a problem, but usually they just cause new ones.

2) I have no idea what Timmy's plans are, it's not like we're a tight-knit community over there. It would require him to add a manual call to the item's CASP since it's obviously not a basegame bodypart. I'm certainly not going to bug the guy, he does his work well and I'll take it as he makes it.

3) My original idea was to make a walkthrough on how to add traits to the code and let others get on with what they like. I only made that trait to test if I'd gotten the process straight and to work out the STBL hash syntax required.

More recently I hacked up Darkpool's old polygamy mod to accept children. Needed to bring over code from KW to do it but a trial version is up on ATF. It's probably pretty buggy, but at least it's not explosive.

If you're into that kinda thing.

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 No.244941

>>244191

Check your framerate, it is probably over 3000 if you keep getting stutters. Try getting 3booster and fps limiter if it is the case, helped me a lot.

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 No.245115

>>244741

>I have no idea what Timmy's plans are, it's not like we're a tight-knit community over there

thats unfortunate

timmy's mods are pretty damm good

if he worked together with you and if more people with coding/modding experience pitched in this project ATF could definitely have its own version of KW

i wish progressor added an updated date to each link to make it easier for people that are updating or reinstalling the mods

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 No.245116

>>244191

the game's refresh settings dont work

use nvidia panel to force it

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 No.245117

>>245116

the vsync

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 No.245140

Normally the refresh entry in the game options doesn't do shit for you, but if you have a gsunc monitor you can set the driver entry for TS3 to "application controlled" and it actually does work, even on the loading screens.

I found that running it at 144 actually could cause game timing errors so backed it off to 60 and it's run smooth since. (all evidence here is highly subjective, it's not like I didn't re-arrange my load order and merge CC as well.)

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 No.245142

>>245140

>gsunc

Typo but it still works.

Gsync is what I meant.

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 No.245152

>>245140

That being said… Framerate in TS3 =/= smooth gameplay. A crowded scene with 20+ sims all woohooing around is still gonna run like bad claymation at a full 60fps. Animations in TS3 are 30fps and I sometimes think it divides the over-all framerate by however many instances are currently on screen and drops all the rest of the frames to keep the total at 60.

I doubt that's actually true, but it looks like that in crowded areas.

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 No.245641

387 is out could someone be so kind to put it here Awesome Leaker hope your still here

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 No.245799

>>243106

I went through all the trouble of installing this shit only to realize I have no idea what to do in this game. What is the appeal and point of The Sims supposed to be? Serious question, not bait.

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 No.245817

>>245799

to just play with it.

You are a god who can at random, do things to make the sims lives better, or worse. Put them through torture, or get them to fuck everything regularly, the only downside is trying to constantly push out of your head the idea that its all useless because theres no end goal. just experience all the content. The humor becomes creating characters based off of other characters, where most of the appeal is.

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 No.245917

File: d07eece4d29032f⋯.jpg (604.68 KB, 866x795, 866:795, 387_Особая_Варка_этикетка.jpg)

https://nofile.io/f/0EuyHP1qQ2C/ONIKI_KinkyWorld_Build387.7z

[KW] Build 387

+Added: A new object for adventurous Sims. It can be found in the Miscellaneous Décor menu. I've started to work on this object months ago and it's still not finished. But I think it's now usable and you should have fun with it.

+Added: New alchemy recips (requested and designed by Porpington). The feature is still a wip (2 more recipes will be added in the next update).

+Added (not tested): You can now blacklist an woohoo stage if you don't like it so that it won't be selected randomly anymore. Use the Debug/BlackList Stage interaction on Sim a while he/she uses this stage.

I will add a menu to manage the woohoo stages in the next build.

+Fixed: Several problems with KW's careers and roles (some of them where caused by Maxis' bugs). There should less problems with the HighSchool feature.

+Fixed: A bug in SwimAround interaction preventing the students to swim in the pool during Sports club.

+Fixed: A bug in AskToPoseNude interaction preventing the students to pose during Arts club.

+Fixed: The high school nurse is no longer blocked by the examined student when routing toward the bed.

+Fixed: The GenericWatch interaction doesn't always fail anymore.

+Fixed: Female Sims now use the correct animation when woohooing with a sleeping male Sim.

Don't know what the new object is, apparently people on pay-tre-on thinks it's funny. I'm using the ATF version. Blacklist sounds useful, some animations are truly cringe worthy. I await for the day that ATF version updates.

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 No.245921

>>245917

Thank you mate, you're awesome

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 No.246075

anyone still playing sims 4? did you all get better computers and sims 3 works now?

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 No.246100

>>243106

Are there still crazy clipping issues?

Kinda hard to keep immersion when dicks keep poking out through girls stomachs or backs.

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 No.246386

>>246100

Well, I just tried to have 2 sims fuck and they were doing it under/inside the bed instead of on it.

So I'd say yes.

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 No.246493

>>246100

There is only one way to stop clipping.

Take the animations apart and manually fix the postions until there's no more error.

Have fun.

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 No.246496

>>245917

Cool. Thanks for the update.

Which ATF are you using? I'm still tweaking away at 378 source and the mod is going to stay with 378 as long as I work on it, but I do bring back bits of newer versions if they can actually fix things as opposed to just breaking more of them.

I shitcanned the idea of trying to decompile and build newer versions, there's just too much code that doesn't decompile correctly. 378 was pretty bad too, but since it is actually working I'm not thrilled at the thought of having to do it all over again (plus the new broken code) for a new version. Better to just do things piece by little piece on a base that actually builds correctly.

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 No.246613

>>245917

Just because you are the awesome-leaker…

https://nofile.io/f/gw9Us8Xexdk/ATF378_blacklist_test.rar

That is the ATF sourcebuild of 378 with the blacklist code backported to it. More complex than it looked at first too. Had to also rework the way the mod builds it's internal lists, hopefully doesn't fuck with any other functions (bet it will) but for testing blacklists it definitely works.

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 No.246620

>>246613

Whoops… I also had the simplified strapon package in that file. It still works the same as the old strap-on, I just binned all the crap in the file I couldn't figure out.

There will be a child version because of that, but the mod doesn't have the code to use it because I suck so if you use strapons it will function like it usually did.

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 No.246687

>>246493

So basically do the animator's jobs for them because nobody knows how to do that shit correctly.

No surprise, but depressing.

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 No.246766

>>246687

Too right.

Though if you are talking about all the shit that was done for free… Well, don't expect too much work from someone who's just grinding out clips for nothing.

The guys who charge <cough>Patreon</cough> for it well… They can take a little more heat for shitty mistakes.

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 No.246928

>>246613

Wow, thanks a lot, though I'm probably not THE leaker, only got started since 381. The last one probably quit or something.

The one I'm using was Roperz's last one, 372 I think. I rarely update since new versions always seem to break something. Like in 368 there's an "Put in Inventory" option for served bar drinks. Running around with an inventory full of drugged drinks for social engineering can be quite entertaining. In 372, the option's gone. Also Oniky always seem to fix the bugs that I never noticed in the first place.

Once in a while I do see something in the change log that makes me wish I had it, but giving up shotas is way too much of a price. It's nice that I can finally try a new version, thanks.

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 No.246930

>>246613

Come to think about I was using 378. Well, at least I have the blacklist function now.

The "man faints on woman during doggy and wakes up again" and "slap fight doggy style" is just bad. Probably the "jerk off, scratch my ass, and then lick my palm" one too.

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 No.246945

>>246928

Considering I am Roperz, you are using my latest version right now.

So far it seems that I didn't do any horrendous damage with those changes, but it's the classic "Monkey with a Shotgun" situation over here.

As an aside, you can also edit the OKW packages for animations to add an <Ages> flag for interactions, so if there's one you wish to keep for adults but not kids then find it in the .xml and use <Ages>Teen,YoungAdult,Adult,Elder</Ages> (or whatever combination you like) in the section where it loads the clip.

(same place that the <Genders> flag is)

As long as the KW setting "Age Restrictions" is ON it will filter according to the .xml

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 No.246955

Anyone who wants to actually see porn when watching porn in the game can download this: http://www.mediafire.com/file/tl47gjutwjsgala/ONIKI_Videos.package/file

It should work with every version. Just replace the original file. Make sure to not override this file when updating to a newer version.

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 No.247136

File: 032a75d41685c78⋯.jpg (143.43 KB, 1075x669, 1075:669, K1.jpg)

>>246955

I tried that one before, but the music ended up being annoying. There's a guide on ModtheSims(about custom TV channels, just read the part about exporting to VP6) and Loverslab about how to convert videos for Sims 3. If you have a video editing tool it's pretty simple to make your own. Just keep individual file's final size under 20mb or something, else it won't load.

>>246945

Yeah that would've worked, but since I didn't even have the animations tagged for Child, I left age restriction off. I guess I'm just too lazy to change the age restrictions for hundreds of animations.

Keep up the good work, you've always been super helpful on ATF.

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 No.247137

Is there any mind control/mind break content in the kinkyworld as of yet?

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 No.247139

>>247137

Nyet, comrade. I think ONIKI is trying to keep the mod Sims-3-lore-friendly. Though it's not out of the possibility since Sims 3 supernatural is a thing.

That being said, you can sort of mind control if you have a genie sim, one of their abilities is limited time mind control. At least I think it is, never tried it since I'm not planning on having blue sims.

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 No.247142

>>247137

>>247139

Actually there's a Corruption value that you can check with Debug, but I have no clue what it does.

There's also some drugs you can make or buy to reduce Willpower (probably makes a Sim accept everything) and drugs like weed and meth.

From what I've heard, it's easier to recruit whores if you target someone that's on drugs, but I dunno if there's more to this.

Other than that, rape someone enough times and she'll get the Masochist trait, making her actually enjoy it. Maybe something similar happens with animals?

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 No.247406

File: b65f2f546f0a0a7⋯.png (50.29 KB, 1200x720, 5:3, Bundesautobahn_388_number.….png)

https://nofile.io/f/eXwvuo3z4vh/ONIKI_KinkyWorld_Build388.7z

[KW] Build 388 (hotfix)

+Fixed: The students no longer woohoo endlessly after attending a woohoo lecture.

+Fixed: The repairman no longer stays endlessly on your lot after being interrupted while repairing.

+Added: The current outfits are now backuped before the sex change transformation occurs when using a basic sexchange elixir (non permanent effect) and restored when the effect wears off.

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 No.247424

>>247142

Corruption doesn't do anything. It was supposed to add an additional layer to rapist sims and negative actions such as drug usage, willingness to cheat, drugging others, etc. It's been sitting there since 334 when it was renamed from "morality" and made into a hidden skill/motive only to never to be mentioned again.

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 No.247674

File: 4762d9ef7b91113⋯.jpg (593.83 KB, 1582x1162, 113:83, corruption.JPG)

>>247424

Sure it's 90/10 write/read but it does get used.

Pic related. It's a search of the code with an example from "Recruit Whore" shown.

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 No.247683

Sims 3 has to be one of the most unstable fucking games I've ever played.

I've done some fucked shit with games, I've utterly raped games with mods and had them still be stable and playable, but even just base sims 3 is a fucking trainwreck.

And sometimes the weirdest shit manifests. Like once I simply dragged the mods folder out then put it back in and it somehow changed everything. There were clothes and hair that were not there before, all sorts of shit.

Sims 3 is such an anomaly of programming.

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 No.247685

>>247406

Fixed : Something that used to work until I broke it.

Fixed : Something that used to work until I broke it.

Added : Something that by rights is also a fix, but at least it wasn't something I broke.

FTFY (and thanks for 388)

I wondered why the first thing that happened when I was trying to backport some of the 387 highschool club fixes to 378 was that it broke the school on about day 5. Yay… It's rollback time (again)

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 No.247704

>>247683

On the upside… iirc It was a programming error that allows script to hook into the game without having to edit the core .dll's

>>247699

I've had the issue before, but usually not as bad. I get a KW outfit reset and sometimes have to reset the sim with Mastercontroller.

It didn't happen often in the master branch of the code so it's gotta be one of the many things I fucked with in the testing branch. (which is why it's a testing branch) I tried making the little bastards fit into the outfitter properly once, but that really breaks the game (probably trying to assign categories that don't exist on toddlers) I'll see if I can sort it out as I have a sim like that in my test game right now. (Which sucks, because I'm trying to test imaginary friend code and having the sim bug out at the age-change is annoying)

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 No.247706

Should I just go back to using an older version, then? Breeding lots and lots of lolis is non-negotiable. U_U

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 No.247711

>>247706

Try the version that was in the modball on ATF. Not any of the ones after that. Let me know how it goes, either here or there. In the meantime I'm going to go fuck around with the code some more. (Wishing I'd done CS at a higher level than early 80's junior-high right about now. I've cut metal for a living for decades so my computer knowledge is lacking.)

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 No.247718

Is there any benefit to getting Passion mod over Kinky World?

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 No.247760

>>247711

So not my recent changes. An old one that also plagued the older IL version of the mod until i removed it out of frustration.

When you age up through nraas or just by aging the sudden application of the "OnBecameChild" function can cause the sim to glitch out. Use the birthday cake and it is deferred until the next sim update cycle and doesn't bug.

I'll try two things, one : Add toddlers to the cake exception (I know where that is sitting in the code) and/or remove OnBecameChild since it was never really working properly to begin with. (does for new games, not so much for in-game aging)

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 No.247784

>>247674

So it is used after all? I really wish onikikay would be a little more descriptive and transparent with the updates. It's also impossible to discuss this kind of stuff with others as most people either don't care about the systems underneath or have moved on to wicked whims animation viewer.

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 No.247819

>>247784

Yeah. There aren't many who give a shit about the code. I can attest to that… and there's fewer and fewer using the mod as time goes on.

Given the issues that guy had with toddlers I'm beginning to regret that I give a shit about the code myself since I seem so adept at making a complete hash of it.

Note to the toddler guy : So I have bad news and sorta??good news. The bad; that sim is corrupt and so are your saves. I bet if you look in your documents/EA/Sims3 folder for some KWexport files and read them there will be ones with "switchoutfithelper is null" spammed all the way down. This is not normal.

The good news is if I remove the "OnBecameChild" your sim should survive the age up and then if you reset the lot the problem "should" be gone.

The other bad news is the code is really half-assed and nofile is down. I'm going to put it up on ATF for now so grab it and try it. https://allthefallen.ninja/forum/index.php?threads/sims-3-general-thread.459/post-18985727

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 No.247830

>>247819

Fuck. Nope.

I get attempts when the age-up goes fine, and others that are fail all the way through.

Considering that save to be scrap and starting over with the same family to test code changes. Sim shouldn't be corrupted from game-start as it's a CAS toddler, but who knows.

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 No.247848

Cant get this to work. is this a full game or what? is it free?

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 No.247893

Will someone ever make a free open source remake of the sims games? Seems like such an obvious thing to do, and I have never seen one made before. It seems like a modders and free open source programmers paradise for that type of game. Why haven't /hgg/ /vg/ /tech/ got together and made our own game yet? I'm poor as can fuck and can not buy any sims games. :*(

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 No.248066

>>247718

It doesn't change/break nearly as much?

Honestly, I haven't used it as much, but IIRC, it's based on animated woohoo. So if you've used that before, you know what you're getting into then.

Also, when I last used it, it broke University's Smart phone feature. I mean completely, to the point it didn't exist anymore. But that was an older build, so it may have been fixed in more recent builds.

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 No.248069

>>247893

That would probably take forever, and, you know, EA….

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 No.248140

>>247830

So I had an idea. Sitting at work rebuilding machinery all day gives one time to think. I'm betting that those who've had toddler age-up issues (me included) have had imaginary friends on that sim.

I think the IF data is bound directly to the toddler data, so when one ages up the mod is running two instances of OnBecameChild on the same sim and exploding.

Playing around with enabling IF's for woohoo just highlighted an issue that I think has been there the whole time by trying to force them through all the simdata updates.

Gonna take a while to re-write this shit, but I have a good feeling about this one.

I jinxed myself pretty badly by calling out 388 as fixing shit that never used to be broken.

Typical me.

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 No.248293

>>247893

>will someone ever spend years of their life making something complicated for free?

No one has even tried to make a sims clone for money, much less for free. Too risky, and too hard. 3, for all its faults, is impressive on a technical level. Just ask ole ropey, he knows what's up. He likes to pretend like he's not a sims modding macgyver but the lad is a modding wizard make no mistake.

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 No.248316

>>248293

I'm actually laughing out loud over here.

Yep. Macguyver is exactly what I'm doing. Let's try to use some tinfoil and bubblegum and my pocketknife to make a functional automobile.

I posted on ATF already, but I'm pretty sure (needs repeat testing) I got the age-up to not misfire for toddlers with imaginary friends, and I've gotten the IF's back into the mod in a much smoother way than the hackjob I did before. They don't use the human naked parts because I'm not allowing them near the outfitter, but I can mod the child-size strapon i failed to get working in the mod to fit the IF body as an accessory… so it might be possible to get it to autoload if I get very very lucky.

I'll have a patched up version up soon(ish). My apologies for the busted code, but at least it helped solve an old issue.

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 No.248618

>>248293

I was too busy laughing at the Masguyver thing and forgot to address the most important bit of your post yesterday…

Yes. For all it's (glaring) faults, Sims3 is a really complex piece of work.

Let's compare to another popularly modded game : Skyrim. (I also spent a shitload of time modding that to my liking. Beautiful game if you get it set right.)

First consider Sims3. Yeah, there's not much by way of fantasy swordplay action here, and each lot only loads high-lod autonomy when you scroll over it or visit it, but the whole town still has a daily routine and it's not a linear reload every day. They path differently, stop to take a piss, find a wife, have babies, get hit by meteors and basically fuck about in dozens of micro-scripts rather than executing one macro script.

Of course the basegame didn't have progression, but they did add it in a patch and awesome/nraas both improved upon it.

The contrast between the two games there is huge.

Go load Skyrim. The same crows fly up (and one gets stuck) in the same tree every time you walk across the bridge out of RiverRun each time the cell is reloaded. (new game or 8 ingame days iirc) Every NPC walks a set path and the only way to make them truly deviate from it is to spawn a fucking dragon beside them. Everyone and (almost) every thing is static and scripted. Even the civil war has a binary outcome and nobody even cleans up the city once you've finished sacking it.

The two games are both open world, but the way they run couldn't be more different.

Of course Skyrim is a lot more efficient, you get that when it never has to deal with branching autonomy (or any autonomy actually) which makes sense, it's a fantasy RPG not a sodding life simulator.

So I'll cut Sims3 some slack there. What they attempted was daring as fuck for it's time and the fact that they rolled it back for Sims4 is a hint that it's still pretty hard to accomplish today.

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 No.248650

>>248618

I've heard mostly from the MATY forums that, despite featuring all that autonomy, it's still very lacking however.

That despite Sims that aren't in your household trying to find a job, they'll pick one randomly instead of selecting it based on their traits for instance.

Same quirkiness happens with them visiting lots. You'd expect to find a lot of Bookworms in the Library, but in truth they also go there randomly.

Even worse, whenever one of your Sims visits a lot, the game will pull into it some neighbor Sims as well so the place isn't as empty, but not really because those Sims wanted or needed to go there.

MATY users said this was incredibly creepy when you used something like putting tags on a bunch of Sims to keep track of them and then saw half the town stalking your active Sims.

Frankly, the whole ends up disapointing in a lot of things based on the expectations you have. The Library bit I mentioned is one, since you'd usually visit places for two reasons: your active Sim likes\needs something about that location or you're looking for someone that would be interested in that location.

However, only the first one is true most of the time and even then it's up to you. It's even more jarring when you get Wants related to traits so you'd expect the AI to follow a similar trend, but nope. Not even jobs obey that logic.

Sims 3 ends up feeling a lot like a machinima tool, for you to play out scenarios with little about the game ever interrupting you or posing any kind of obstacle. The difficulty of it is piss easy, especially when compared to previous Sims games, and every expansion or store content just breaks the game further. Even the overly friendly tone of the game gets on my nerves, there's no source of conflict unless you yourself push for it, making for a very boring family-friendly game.

Sims 4 over feels like an arcade version of Sims. It's full of small objectives and little grinding that you do here and there to progress instead of being an actual simulation.

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 No.248761

>>248650

And everything you just said is true.

Because unless you are viewing the lot it is running low-LOD autonomy.

This means all the trait based actions are off when sims get pushed to lots and that "creepy stalking" is going on.

They will switch to high-LOD if you are on the lot and act more rationally, but the sims there are, as you say, randomly selected.

The alternative is to force high-LOD on the town. KW can and does do this for woohoo actions so whores do their job whether you watch or not and sims fuck all over the city… the reason EA never did this is simple. Fucking system load is horrendous. Try running KW on a computer with Sims3 release date specs and see if it even gets through the loading process.

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 No.248763

On another note. I have a shitload of trial&error ahead of me working on the imaginary friends and child strapons, so I decided to post my mod work so far. It shouldn't <finger crossed> cause any toddler issues now.

https://allthefallen.ninja/forum/index.php?threads/sims-3-general-thread.459/post-18986275

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 No.248787

>>248650

Addendum :

As regards the sims wants… That bugs the shit out of me as well. I don't expect it from NPC sims because the game doesn't give them any, but if my sim wants to eat waffles, why in the name of fuck does he keep making pancakes?

Ditto attraction and romance. It's "pin-the-tail-on-the-donkey" but they don't even have a donkey. They've got an angry badger or something. I never looked into how it is weighted but considering the number of times Molly Coddle has become Molly Prudence it must be.

Also what do you mean the difficulty is too easy… Just try getting putting your toddler in the basement of the Swampy whateverthefuck house in Twinbrook and get them to crawl across the floor. It's difficult as hell. (Busted navmap thinks there's varying floor heights and toddlers can't crawl over a 1/2 inch rise.) It's nothing compared to the broken map for Isla Paradiso though, fuck me but that city is unplayable without some massive restructuring.

Never-the-less. I still give them props for trying. How many games even try to run anything other than "spawn and move according to this line we drew for you to follow"? Even random is better than that.

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 No.249799

>>248761

The Traits they placed in the game should have been used for low-LOD. It's just an array of strings (or the equivalent) and could be weighted in simple manners, like

>Let's pick a career for you.

>Give every career weight of 1

>Check traits, increase weight of relevant careers (Green Thumb -> Science, Natural Cook -> Cooking)

>Pick random job from adjusted table.

Maybe even remove every career with the default weight if there's any with an higher one so every choice makes sense according to their traits or is completely random because there's no natural one.

Same logic could be used for picking hang out spots, university degrees, etc.

>>248787

>what do you mean the difficulty is too easy

I tried making a Sim with a garden, cows and chicken for the "farm experience", later on maybe buy some horses and breed them.

Motherfucking chikens gave me a jeweled egg worth 1500$ 3 days in a row! How am I gonna be a poor farmer, making due with his crops if I have jewel-shitting chickens in my backyard?

Gardening is even worse. Taking care of plants takes so long that you're kinda supposed to have a small garden of highly profitable plants instead of a big one with tons of pumpkins, tomatoes, lettuce, etc. I mean, I could go full on Colonel Sanders and breed niggers with my horses to tend the farm, but that ain't exactly what I had in mind either.

Then there's the usual store crap you can buy, like a Dragon Egg that you only touch once and in 2 hours it's worth 3 times as much. Or you can keep him since there's 3 breeds of Dragon and each one keeps 2 need bars full at all times, refilling them just from touching the dragon. Yes, you can rotate all 3.

Or Into the Future. That's when they just gave up.

>Here's a machine that cooks all kinds of food!

>Here's a toilet\bathroom combo so you lose less time!

>Here's a way to get rich with no effort whatsoever (buying lottery tickets after visiting the future)

Even if you don't go there, that's still 1400$ given for free with the portal.

The first one was horrible in a good way with how things were. I remenber doing the farm thing there too with one guy and his daughter. They both starved before I got my first crop. Normal careers where a bit of a chore managing your time to actually get a promotion and bills would rack up terribly.

The second one was somewhat easier and gave you more leeway to fuck around. There was even a lot of exploitive stuff you could use with visiting community lots, which is likely ther eason they went with open world for Sims 3, to fix continuity errors.

But at the same time, you had your aspirations to complement your personality instead of replacing it, fears along with wishes and you controlled none of those directly like in 3.

You could have the best furniture, every single need satisfied and yet your Sim would feel miserable because he doesn't do what he really wants. Balancing everything was great and gave them far more personality than 5 traits while keeping things hard in a good way.

Heck, just compare the vampires across all 3 games that included them and you can notice exactly the entire game design of them as well.

2-Micro-heavy Sims that have huge advantages but huge drawbacks

3-Edward Cullen

4-RPG Vampires

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 No.249948

>>249799

The first game will always be my favorite because they actually made it difficult, before all the chicks and their low end laptops invaded and became the target audience. It had plenty of ways you could cheese as well though but it actually felt like it had progression. You buy the cheapest fridge and stove with no cooking skill and you have to cook 3 times just to fill up your hunger. I absolutely loved the feeling of saving up enough money to get a better need-fulfilling item so I could make more money to get even better need-fulfilling items and build my house up along the way. I would still be playing it to this day if it weren't such a chore keeping your needs and relationships managed, they definitely made needs far too unforgiving, especially considering that out of all the sims games it (imo) has the funniest interactions.

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 No.249990

>>249948

I want a game with Sims 1 atmosphere, Sims 2 style interactions, Sims 3's open world, and for the skills and such to be difficult. I played 4 recently and my sim maxed out his cooking skill just making regular meals every day. That shouldn't happen, I should have to put in more effort than that to max out a skill.

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 No.250254

>>249948

>>249990

>>249799

Glad to see love for Sims1 still. Fuck that was a weird piece of work for it's time. Never ceased to amaze me that two sims couldn't figure out how to pass each other in a narrow hallway and would actually die stuck together like that. How the hell does that even happen.

I never did play Sims2, and only got into 3 for the porn mods. I love the way that this game integrates hardcore into the "Storyline" (hah) so easily.

Have not played 4 at all. No open world is a killer for me. I like doing the voyeur thing and scrolling around checking out other sims lives.

In mod news I got sick of beating my head on 378 and actually rolled back to 336 like I always threaten to do when I'm pissed at the code. Fuck is it ever easier to work with. Got kids spellcasting to work for the KW spells and can probably pull the same off in 378 when I get back to it.

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 No.250258

>>249799

You can probably tell, but I don't actually play the game much. I can't go through 30 minutes of it without seeing another bug I don't feel like fixing. Kinda destroys the experience.

So I never do have farms, or buy store items, or even visit the future (except to test that I haven't broken the damned portal (it has happened))

I will also say that I have not dug through the basegame code on trait weighting to make sure they are using any, but from the look of things it's off for low-LOD. Might have been an issue in testing, or might have just been sheer laziness.

There's a mod idea. At least you could re-write the random pushes to be weighted by traits.

I think a lot of it comes down to being owned by EA. Get it to market. Get it there fast, even if that means you don't have anything done. Sell everything to the punters at $30 a pop as DLC.

It's a sick way to make a game, but they rake it in every time so why would they stop.

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 No.250325

>>250254

1's a classic. Even if my personal favourite is 3, 1 will always have a place in my heart. None of the games since have been able to replicate its tone and atmosphere, and I'm kind of glad they haven't tried.

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 No.250559

>>244741

you should also investigate why the story progression caste's force trait gets bugged with kinky traits

the kinky traits disappear from the caste setting normal traits stay

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 No.250560

>>250559

when you reload the game

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 No.250795

>>250559

I'm suspecting it's because kinky traits aren't instantiated until the mod has loaded itself.

i.e. - After SP is already running.

Everything I read about custom traits makes it sound like a total bastard of a job, and trying to make them bridge between two separate mods from different creators would not make that job easier.

Best guess would be to completely re-make KW as a set of Nraas modules, tied to their helpers.

(Not within my limited abilities)

Even then it'd be a long shot. I opened up child spouses in MC-integration so you could set them in CAH when you begin a game… but they don't survive instantiation, and that's with two mods from the same creator. (Something I mean to re-visit at some point. Possibly a relationship lock could be used, but also possibly they aren't truly in one until after loading and nothing will help them survive it.)

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 No.250805

>>250795

Replying to myself because I'm slightly off in the head and only think about things a few jumps at a time.

Possibly Nraas SP parses the traits.xml as it loads and uses that, so if you moved Kinkytraits to that file you might be able to force it to read them in. That would require re-writing some bits of KW to look up triats from the basegame .xml as well instead of it's own tables, but it'd be an experiment to try if you're keen on solving the issue.

I'd start by copying them into a package with the basegame .xml in it first to see if SP reads them in. It'll break KW when you do this as you'll have to remove it's kinkytraits.xml to avoid duplication issues.

If it sees them, then start digging through the KW code for usage of kinkytraits.xml and change that to reference the basegame file.

I'm only guessing. It'd take getting your hands dirty to actually try it.

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 No.250810

File: 64429ce13c680b5⋯.jpg (127.8 KB, 1364x1175, 1364:1175, traits.JPG)

>>250805

and again. Sorry, I don't mean to turn your board into an amateur dev thread.

You could also try telling SP to parse the kinkytraits.xml as well. Just another idea.

You can see here it's pulling it's list from the basegame ActorSystems.TraitNames.

Might be able to also make it do an assembly check for KW and pull from there if it's present.

There's probably a few ways to do this job but as I'm fond of saying… I'm not a coder.

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 No.250877

Is story progression broken or something? It just seems like everytime I have it enabled it just picks a random time and crashes.and I can never progress beyond that point with it on.

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 No.251549

>>250877

NRAA's, KinkyWorld's or Vanilla's? I believe that Vanilla and NRAA cannot be both on at the same time, no idea about other combinations though

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 No.251737

My favourite part is how everyone in Bridgeport is a bar-tender or a slut

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 No.251920

>>251549

NRAAS story progression. Never thought about disabled EA story progression in options menu. I just thought that NRAAS story progression disabled EA's by default.

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 No.251929

>>251920

>>251549

I disabled EA's progression in the options and the game still crashes. It also crashes without kinkyworld enabled as well.

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 No.251946

can someone make a free standalone sims inspired foss game?

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 No.251975

>>251946

Our top men are working on it.

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 No.252007

File: 2479cc87ebe2b7d⋯.jpg (10.17 KB, 274x200, 137:100, 384200.jpg)

>>251975

excelent

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 No.252224

ok so i started a new save and i'm noticing something off with zombie attacks during the full moon

in the previous saves, when a zombie attacked, it would rape a sim. in this save it just kind of waves its hands at the sim and leaves

is there a setting that didn't get flipped when i loaded in my kinkyworld and nraas settings?

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 No.253021

>>252224

Gonna be a stupid question… but here goes.

Do you actually have Rape enabled in the KW global settings?

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 No.253023

>>251975

>Our top men are working on it.

You mean that guy who always gets dribble on his bib when he's munching rats under the bridge?

No. Not Stallman. (Close though innit?)

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 No.253200

>>253021

i do, yeah. normal sims rape each other every so often

man i love this buggy game but it is SUCH a buggy game lol

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 No.253257

File: e996f3c0f238440⋯.jpg (934.54 KB, 2560x1440, 16:9, 20120627-hypnotizer-05.jpg)

File: c8db159033df010⋯.jpg (161.01 KB, 900x600, 3:2, 20120627-hypnotizer-13.jpg)

File: 06dd6be22048ce2⋯.jpg (113.36 KB, 657x614, 657:614, 20120627-hypnotizer-14.jpg)

> hypnotizer machine supported by the base game

< still no hypnosis KW integration

https://store.thesims3.com/productDetail.html?productId=OFB-SIM3:48488

> you will never invite a sim over and hypnotize her into becoming your sex slave

> you will never hypnotize your date, command her to woohoo with you, snap her out of it and she has no memory, but your relationship meter with her still goes up

> you will never command your date into forgetting her inhibitions and have her be the one to ask you to woohoo

> you will never hypnotize your enemy, command her to humiliate herself by woohooing with your pet dog, snap her out of it while in the middle of woohoo and see her gain the embarrassed moodlet

> you will never crash your sister's slumber party by commanding each of her friends to fall in love with you and woohoo with them right in front of her

Can we get our top men working on this? Just expand the pie chart to have a kinky menu added. Adapt some of the domination/submissive features like Command to… to this as a start-point.

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 No.253318

>>253257

It should be a skill though, in which new commands are unlocked as you level up, instead of a machine.

Also, another missing feature that should be added (though tbf it should be on the base game to begin with) breaking into somebody's else home.

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 No.253348

I want ABDL content so badly. give us school kids that wet the bed, and get fucked in the morning!

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 No.253349

>>251975

we do have https://github.com/vinfamy/LifePlay

but damn it needs work!

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 No.253410

>>253257

There's something even better in the game you can use: The Brain Enhancement machine that comes with University, more specifically the v2.

It lets you swap all traits of a Sims permanently for something else, as well as their name too. Combine that with Kinkyworld traits and you can literally brain wash any girl to be a woohoo addicted slut that likes to be raped and walk around naked all the time.

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 No.253486

>>253257

My dream mod right there but it would only really be good with custom animations to go along with it and I doubt anyone cares about the fetish (let alone the game) enough to make any.

>>253410

That's neat but it kind of feels like cheating, I like the skill idea so you still have a chance of failure which makes the success all the better.

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 No.253604

>>253257

>> you will never crash your sister's slumber party by commanding each of her friends to fall in love with you and woohoo with them right in front of her

>not having them watch you while you woohoo your sister

maximum pleb

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 No.255022

How do you make your character a futa exactly?

Just strap on that dick accessory and the game does the rest?

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 No.255142

>>255022

i just made a woman then did it through kinky world settings

its under kinky world -> debug ->transform into shemale

or something like that.

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 No.255180

>>255142

Right on, Thanks Friendo

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 No.255564

>>251946

Someone already did, check out Lifeplay on LL. a pity it's shit

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 No.256459

>>253604

>>253257

IF you are a witch, you have a Horny Curse which makes the target unable to say no to any wohoo request…almost the same thing.

You also have rape drugs (Wilpowerless)

On another note, I updated the Export folder and moved to the root of my Sims3 google drive, with all of my lots and households.

Not all Sims are there though, you need the sims pack (found on the same drive) to get all of them

https://drive.google.com/drive/folders/0B6g_NArb68F7cnZIVVU1UXljSk0

If you jut wsant a fully equipped school, I put it up as separate

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 No.256600

File: 6fcf8d3a34376f8⋯.png (62.03 KB, 1030x800, 103:80, 389.png)

https://nofile.io/f/JmazT2OGPYo/ONIKI_KinkyWorld_Build389.7z

[KW] Build 389

+Fixed: Invalid opportunities are automatically discarded when loading a saved game to prevent lots of errors (eg: UI not updated correctly).

+Fixed: DialogBox's text not displayed progressively after the previous one has been closed with the close button (the small cross in the upper right corner).

+Fixed: Days off are now correctly reseted when the highschool summer vacation option is disabled.

+Fixed: The Janitor's role is now correctly initialized and doesn't cause anymore an error during the initialization of the highschool situation (and preventing other roles to be initialized).

+Fixed: "Cheater" and "DesperateWife" sims now correctly accepts to cheat when they should.

+Added: HighSchool sports club now supports athletic objects.

+Added: 2 new alchemy elixirs (transformation into futanari).

+Added: New option menu to manage the blacklisted woohoo stages.

+Added: A new outfit option to remove shoes when the bottom outfit part is removed.

+Added: A new Wait In Line system to the Hole In Wall's Inspect interaction. While working on KT, I had to create this Wait In Line system and decided to test it in KW. The Hole In Wall's Inspect interaction was the perfect candidate to test it. Note: The system triggers only when the Sim is stuck.

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 No.256819

>>244741

Can you explain how the polygamy mod is supposed to work? I tried the original a long time ago and couldn't see a difference. The "marriage" at city hall just kept both sims as romantic interests.

Also, do the wives/husbands have to be in different houses or can they be in the same house?

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 No.257033

File: ebf468e8a4275c0⋯.png (38.26 KB, 351x121, 351:121, 2018-09-26_00-39-28.png)

File: a3af907fcb25be6⋯.png (39.36 KB, 359x147, 359:147, 2018-09-26_00-39-33.png)

fellas help, even after disabling every story progression notification this damn interaction pushed keeps appearing, is this from another story progression mod? does anyone knows how to disable these? they show up every second its so annoying

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 No.257091

File: 9adb4823ede86ba⋯.jpg (1.43 MB, 1920x1080, 16:9, Screenshot-1147.jpg)

Deleted my prior posts. Something codemonkey is doing is causing the old thread cache to display itself and not the updated one. The prior 4 posts were missing so I posted a cap in case the posts were gone instead. Posting forced the thread to update.

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 No.257092

>>256600

Thanks leaker anon.

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 No.258111

File: 1881348a957d08c⋯.jpg (1.05 MB, 1920x1080, 16:9, image.jpg)

This game never fails to amuse me.

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 No.258370

What was the item that was included in the last Kinkyworld update? I don't have time to reinstall all the things if it was shit and Oniki was being coy about it for some reason…

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 No.258537

Does anyone have an idea why the map tags for fertile sims aren't working in my game? Is it an issue with KW or could it be due to conflicting mods? I already deleted NRAAS tags and story progression.

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 No.258573

>>258537

Are you using the OP mod pack or did you put things yourself together? What version of KW are you using?

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 No.258683

File: 28e7b15aa9a9085⋯.jpg (92.77 KB, 1801x1076, 1801:1076, 0iNbF4h.jpg)

if im really shit at modding shit can i mod this? like is it hard at all? i don't wanna buy the game only to fuck up the modding process tbh

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 No.258700

>>258683

It's EZPZ.

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 No.258851

>>258683

>buy

Why? It's EA crap, you're not supposed to pay actual money for it. Maybe Canadian dollars or Monopoly money, but not actual currency, not even Bolivars.

Just get the pack from Games4theworld that gives you every expansion and install what you want instead without paying a single cent. Same experience with less crap. You can even find here and in many other places the store content pirated so you can even pirate that too.

>can i mod this?

It's easy enough that anyone can do it. Compared with many other games, it's probably the easiest game to mod. Literally just dump your mods in a folder and delete ScriptCache to update them properly.

There's some stuff about mod load order being tied with the alphabetic order of your mods, but it's never needed save for a very few and rare moments that you're not likely to run into unlike TES games for instance.

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 No.259217

>>258573

I've just clobbered together what I could find, and I am using the newest version of KW. Does it work just fine for you?

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 No.259297

>>259217

Yup, no issues on my end. EPs are Generations, Seasons, Late Night, World Adventures, Island Paradise and University Life. I downloaded everything in the OP, installed it properly to the best of my knowledge, then deleted the KW folder and replaced it with build 389. I also increased the memory allocation like so:

http://cloudwalkersims.tumblr.com/post/63397207980/if-you-have-more-than-4-gb-of-ram-you-can-give

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 No.259527

>>259297

the person that wrote that guide is a retard. You can't have 8GB of Ram in a 32Bit application. The Max is 4GB with large memory awareness. Without is 2GB (rounds to 1.5GB).

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 No.259592

if i have a legitimate copy of the game, can i pirate DLC i don't own?

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 No.260079

File: 8ab55ec9831eb54⋯.jpg (966.67 KB, 1920x1080, 16:9, image.jpg)

>>259527

Yeah I realize that now lol.

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 No.260358

File: 6176a61d6cc0b0e⋯.jpg (611.03 KB, 750x450, 5:3, 390.jpg)

https://nofile.io/f/YFWAQ94ORu5/ONIKI_KinkyWorld_Build390.7z

[KW] Build 390

+Fixed: The game no longer crashes to desktop when registering a highschool lot.

Note: Because of some changes in the janitor's and nurse's careers, you may have to register them again.

+Fixed: The interactions injection process is no longer interrupted by a silent exception error when starting a new game.

+Fixed: "The Too Horny To Sleep" event may trigger again (it's still random but should occur often enough).

+Fixed: BlackListed animations are now always (almost?) blacklisted.

+Added: 2 new kinky traits (wip).

+Added: Kinky version of the Hug Big Dog interaction.

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 No.260428

>>260358

>+Added: Kinky version of the Hug Big Dog interaction.

It's nice (but lazy 'n could be better), but using the ATF version for so long makes me glad I stuck with it. Those fucking text boxes in the newer versions are obnoxious.

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 No.260438

>>260428

You can turn those off in the settings.

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 No.260695

hows the ATF version going? any updates or fixes?

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 No.261564

>>260358

nofile.io seems to be having problems lately. Can't get to the file or the main site.

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 No.261618

File: e337eb4700d3213⋯.jpg (102.49 KB, 750x450, 5:3, 390.jpg)

>>261564

https://www42.zippyshare.com/v/ugsRUQLQ/file.html

[KW] Build 390

+Fixed: The game no longer crashes to desktop when registering a highschool lot.

Note: Because of some changes in the janitor's and nurse's careers, you may have to register them again.

+Fixed: The interactions injection process is no longer interrupted by a silent exception error when starting a new game.

+Fixed: "The Too Horny To Sleep" event may trigger again (it's still random but should occur often enough).

+Fixed: BlackListed animations are now always (almost?) blacklisted.

+Added: 2 new kinky traits (wip).

+Added: Kinky version of the Hug Big Dog interaction.

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 No.263428

>>260695

It's not. I got sick of breaking code and started working on cleaning up some of the shittier interactions and then got sick of that as well. Too much blender and jazz script makes Jack a sad panda. I'm almost done the asshat expansion romantic interactions that always stretched… but laziness wins.

Arriant has made some totally new original animations though, so there is that. Still very much a WiP but I recommend trying them, they are quite good.

General thread page 79 I think.

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 No.263900

>>261618

Thanks for reposting it.

Also does anyone know why the KinkyWorld Videos file seems to not work with newer versions? Is it just outdated?

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 No.264565

>>263900

As for as I know KW still uses the same ONIKI_Videos.package from 3 years ago. I haven't tested it myself but it's likely on your end. If you got too many mods loaded sims 3 might not have enough memory to play the videos properly.

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 No.264955

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 No.267620

anyone has KW_K69_Kinky_Animations V1.1 ?

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 No.268043

File: dfb8af8a0be470b⋯.jpg (1.68 MB, 1920x1080, 16:9, Screenshot.jpg)

File: 37e7ad68021fe08⋯.jpg (1.13 MB, 1920x1080, 16:9, Screenshot-2.jpg)

>fucking my hot daughter

>suddenly repoman is coming

>somehow missed bills

>im usually pretty good with that shit but i swear i didnt even get a warning before this moment

>fucking hate repomen

>grab my gun to protect my precious possessions

>aim and shoot, miss

>aim and shoot again

>oh brother you better believe i missed

>well at least it was the fat one

Pics related, it's my two daughters.

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 No.268853

File: f5213df32e9c49a⋯.jpg (741.81 KB, 1280x800, 8:5, bone.jpg)

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 No.268870

>>268043

Repoman/repowoman are essential npcs that aren't meant to be killed.

So when you shoot them, they would be counted as invalid targets and the game would go for anything else in the camera frame.

If there is nothing else in the camera frame, repoman will be targeted and your game will crash. So thank the llama that it's your daughter instead of your 3 hours of unsaved progress.

Also, revive your dead daughter as a ghost using the science lab opportunity(watch out for phone calls) so they are transparent which mean you'll be able to see your dick inside them ;)

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 No.268882

File: 84e69f30d037c8b⋯.jpg (343.67 KB, 1680x1050, 8:5, ghost.jpg)

>>268870

I support this idea

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 No.268889

>>259527

>>260079

That setting actually did something on earlier patch levels, but it still did not allow the game to use more than 3.4 GB. If you want to speed up disk access you can move some game files to a RAM disk ( http://modthesims.info/t/548125 ) or use a predictive disk cache like Samsung's RAPID Mode.

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 No.268987

>>268889

>If you want to speed up disk access you can move some game files to a RAM disk

Pretty sure that's only going to help with loading. The biggest problem with the game has to do with bottlenecks, something that is inherit on 32bit. The game runs its best on the smallest most empty maps possible but you're loosing a lot of the fun aspects of the mod, such as random street raping and kidnapping.

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 No.269016

>>268987

The game uses several on-disk caches to overcome its memory limitations. It constantly accesses them during gameplay. Placing them on a RAM disk will significantly improve the game for most people.

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 No.269615

>>268870

I've tried to shoot rapists twice, point blank, with no effect. Are they also essential? Guess I just assumed all NPCs could be killed and the game would just generate more.

Also, not KW-related, but I've been trying to harvest a plantsim but after five tries, I've always failed. The harvester is a teen. Do I need an adult or is it the 6.022x10^23 time that RNG has decided to screw me over?

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 No.270041

>>269615

The rapists (and flashers) are usually created from the burglars, so they have that service applied to them. I would set them on fire to see if they have any reaction (nraas mastercontroller/sim/intermediate/moodlets select "On Fire"). That usually cancels anything and everything out, but of course kinky world probably doesn't care. I've spawned fires next to fucking sims to see if there would be any sort of reaction, but no.

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 No.271402

Is it safe to delete the "ONIKI_KinkyWorld_Build370" from the current modpack and drop in the latest stuff from ATF? or rather, what is the best way to get the modpack up to date with loli content

I tried a fresh sims3 install and all the latest stuff off ATF but it crashes so I though maybe working from a know-good base would be better.

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 No.271430

>>269016

interesting, I didn't know that, I knew it produced a bunch of bloat files but not that it was basically paging its own data. So yeah a ram disk would work for you put the cache files there.

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 No.271520

It's the modpack anon still posting?

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 No.271937

any news on the ATF build?

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 No.273359

Just installed Sims 3.

> games4theworld.bestgoo.com/t752-the-sims-3-ultimate-fix-should-fix-most-of-your-problems

Link Pepsi, what do?

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 No.273533

>>273359

Google it like someone who isn't a complete mongoloid.

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 No.274579

I dont know how many times am I going to get tricked into bothering with this shit. Not only did I get all the nraas shit, but also created a ramdisk and made sure I got the routing fixed version of the map.

Aaaaand its unplayable. Is KW by default not usable on normally sized maps? Do I have to play a tiny world with like 20 NPCs? Anyone using an EA world to play?

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 No.274938

>>274579

Missing a lot of information here.

-Do you have all expansions installed?

-Which nraas mods do you have? Some don't play well with kw namely woohooer.

-By "unplayable" do you mean it's choppy, simulation lag, crashing?

-Are you playing the pedo version or the regular? Pedo version is potentially less stable.

-Specs? Are you playing on a laptop or a pc?

I've played on and off for 2 years using both the pedo version/latest on small and large worlds and I've always had the same exact experience regardless, mostly trouble free with an occasional crash when saving.

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 No.274951

>>274579

Custom worlds are generally better, but some EA worlds work well…as long as you keep population in check.

Personally I've been playing for a long time and I don't have any issues. Performance is OK, save for the occasional slowdown when I'm laoding in an entire school choke-full of sims.

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 No.275074

>>274579

My toaster could run modded sims 3 just fine even with a full town. I just had to turn off a lot of things which means tinkering with NRAAS and settings. Turn things off in KW that you will never use. If you prefer your sims' household doing most of kinky stuff, keep kw and even game autonomy low or off. Just turn off anything in the background you won't use as a guideline.

It definitely does help to use a well optimized town, and that's very rare among EA towns. Even after upgrading to an overkill-tier PC I don't see the point in keeping many of the default sims. I prune almost every household but mine and a set of custom sims I made. Do you honestly need a whole town with story progression reminding you what they're doing? If the answer is yes, you have a lot of optimizing to do.

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 No.275280

File: 70abea9fa13ad4d⋯.png (123.39 KB, 245x644, 35:92, sims trouble.png)

Any chance I can get a bit of tech support?

I upgraded from an old version by downloading the hgg modpack and merging it into my downloads folder after uninstalling my old copy of KW. I got all these weird icons in my family. Googled around and I couldn't seem to find anyone with the same problem. Does anyone recognise this and is there an easy fix or should I do a clean install? Pic related is what my it looks like with no files in my packages folder, when i have the hgg modpack in I can at least see my sims as well as the fuckton of bugged icons.

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 No.275283

File: 1d6b06343e2b418⋯.jpg (22.98 KB, 330x309, 110:103, 1d6.jpg)

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 No.275433

>>275280

I'm betting the old version you had was one that required the fix for nraas portrait panel.

Take that out and try again.

Might need to purge your cache files and start a new game.

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 No.275548

>>275280

Aren't those Sims 2 character models?

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 No.275549

>>274579

What's your graphics card model? Anything older than 2013 isn't registered by the game which makes it run like shit. There should be a guide on how to manually add it laying around the web.

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 No.275771

>>275548

Those are just placeholder faces the game uses, it's still Sims 3 from the look of the hud at the bottom.

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 No.276087

a new build is out, waiting for the awesome leaker to share it

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 No.276237

File: 872a672f65698b9⋯.jpg (107 KB, 1875x1250, 3:2, 391-01.jpg)

>>276087

https://www54.zippyshare.com/v/eOq5aKMA/file.html

[KW] Build 391

This build doesn't contains much new contents and bug fixes because I've spent most of my time working on KT during october.

+Fixed: Sims no longer use woohoo stage on floor after using WooHooContinue on an object when progressing autonomously.

+Fixed: Cheating tests are now correctly used before selecting autonomously an object or a location to woohoo.

+Added: Human Sims can now woohoo with Sims sleeping on couch (added 5 new animations). The sleeping Sim has to be bottom less or wear a "Removable" bottom (use Set CASP Properties if needed).

+Added: New moodlets for desperate wife/husband and cheating Sims.

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 No.276724

File: a4ed3bb578f12f3⋯.gif (3.42 MB, 253x199, 253:199, 768593.gif)

>>276237

based leaker

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 No.276774

File: 95b406b1baebc82⋯.jpg (64.72 KB, 800x450, 16:9, 1513792070196.jpg)

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 No.276778

>>251946

Check out "Total Seduction", it seems close enough although its little bit more streamlined

It has potential tho

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 No.277050

>>276778

Those animations and models are absolutely horrible though. Not to mention it's less like a sim and more "grind the stats, get the scene" sort of game. That seems to be a common theme for all western made erotic games these days. I do like the idea behind it, being able to subtly corrupt people slowly over time even if corruption is overdone at this point but if I can't jack off to the models/animations it defeats the purpose.

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 No.278820

File: 2283450413564ef⋯.mp4 (Spoiler Image, 10.7 MB, 1920x1080, 16:9, Temptation - Cluck Like a ….mp4)

>>253257

I'm sorry for this.

I'm not sorry.

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 No.279426

File: fa12d80e4dc15a3⋯.jpg (753.62 KB, 1440x896, 45:28, Screenshot-22.jpg)

If you ever wondered how the imaginary friends work with this mod.

Here is this nightmare

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 No.279618

>>279426

I unironically like this. I would edit one of the female rapists in my town to always be naked with green skin that matched the alien mask she wore. It was both hilarious and strangely arousing for some reason.

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 No.279945

File: ab082e9089a4923⋯.jpg (127.63 KB, 753x853, 753:853, invis.JPG)

>>279426

In the fine tradition of one-upmanship…

I'll see your IF and raise you a ghost girl.

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 No.280352

if i update to the most recent version will lolimod still work? srry for being a brainlet

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 No.280398

>>280352

If it's KW and not ATF, then no.

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 No.280402

>>279426

Not gonna lie would fuck

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 No.281235

File: 33bdbfbe661f670⋯.jpg (134.93 KB, 1000x529, 1000:529, s-l1000.jpg)

https://www101.zippyshare.com/v/yuEWlF6t/file.html

[KW] Build 392

I'm still focused on KT but have found some time to work a bit on KW.

+Fixed: The current lot of the highschool rabbit hole is now automatically set at startup. This should prevent several problems (students not going to school and professors not spawning).

+Fixed: Sleeping on couch restores energy again.

+Added: Two new interactions: Butt Grab and Seduce.

+Added: Two Story Progression options for exhibition and woohoo skills that allow you to select who can progress. Possible values are: All (default), Disabled, Selectable, NonSelectable and ActiveHousehold.

Note 1: Service Sims aren't affected by the settings.

Note 2: The interactions are allowed if at least one of the involved Sims is allowed.

Note 3: Due to the amount of impacted interactions, some of them may have been forgotten.

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 No.281238

>>281235

based&redpilled

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 No.281285

>>274579

It's pretty amazing just how bad this game runs.

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 No.281288

File: 71449871e519b12⋯.jpg (66.95 KB, 600x450, 4:3, CWY70SAU4AAMSM2.jpg)

hi there i was in the thread 2 and i install all the mod and more AND WAS SO FUN.

literally i played it for weeks!

and NOW this mod have 8 threads!

wow, this is the best.

time to replay this shit, but i forget how to install the new stuff.

maybe i just need delete all the mods and reinstall it new using the files of this thread.

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 No.281290

any linuxfags help me out? im trying to install origin on wine and it's just not happening

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 No.281366

>>281288

What new stuff? All mods installs the same way(.package files anyway). If you are upgrading from the old version, delete the original(since KW has removed a few files about a year back) and install the new version. All package files go into Documents\Electronic Arts\the Sims 3\Mods\Packages and you can have a maximum of 3 layers of sub folders. (IE: the Sims 3\Mods\Packages\Gameplay\KinkyWorld\Core)

If you don't have a mods folder and need to download one that comes with a cfg file. Just search for it.

.Sims3Pack files goes into the Sims 3\Downloads and you install them through the launcher or unpack them into .package files with Sims3Pack Multi Installer.

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 No.281410

>>281290

>install origin on wine

First of all, don't.

Second of all, if you install the games4theworld pack in wine, you wont have any problems.

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 No.281416

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 No.281418

File: 766e3f5c90768f8⋯.jpg (49.77 KB, 720x720, 1:1, 13892022_1638285513149234_….jpg)

ops i fall on the keyboart and get reply for error.

thx for the info, but i cant remenber ……well is time of the aventure

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 No.281491

how update ATF modpack

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 No.281652

I'm a pussy when it comes to pirating games under the threat of viruses. Is Games4TheWorld actually trustworthy?

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 No.281685

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 No.282409

I'm thinking about starting (almost) completely anew and getting everything from G4TW. How exactly do I do that to make sure nothing fucks up? Is it okay if I bought the base game from Steam, or do I need EVERYTHING from G4TW?

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 No.282414

>>282409

Oh, forgot to add: Would having a lot of expansion packs (I'm not getting all of them) make my game chug?

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 No.282424

>>282414

Can't answer your pirate question but each expansion has a different load on the game. Seasons and pets are pretty heavy but most people agree that seasons is worth it. Really depends on what kind of rig you have though. Most people that play the sims are queers and women with dated laptops so most information you find is going to be from a retard with a "gaming" laptop, at best. Even assuming you have an adequate build the game just runs like shit no matter what, you can alleviate a lot of trouble by setting up your nraas mods to maintain your game but no matter what you do or what expansion you have, your save is going to get worse off the longer you play. You can also buy yourself more time by getting a custom world that is smaller, you may find that boring but they do tend to last longer and crash less. If you're confident in your specs then get all the expansions and give it a test run, if the experience is not satisfactory then remove some of the more resource heavy expansions(pets, seasons, into the future, world adventures, island paradise).

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 No.282448

>>282414

avoid the mermaid expansion.

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 No.282456

File: c435d199ab2c842⋯.pdf (98.33 KB, Sims 3 Expansion Evaluatio….pdf)

>>282424

>Most people that play the sims are queers and women with dated laptops so most information you find is going to be from a retard with a "gaming" laptop, at best.

I forget where I got it from, but someone made this .pdf discussing which expansions are worth it. There's also LGR, who, despite being an e-celeb, usually has decent reviews of the games and expansions that give you a good idea of whether they're worth it.

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 No.282513

File: 053d4021deadf3b⋯.png (120.67 KB, 365x363, 365:363, Untitled.png)

I managed to get the game and mods installed and I think most of it works, but I keep getting these notification "Gender Preference Fail", "Homeless Move In Denied", etc. I've been looking through NRaas, and Kinky Worlds settings for a while now and I can't seem to find a way to disable it. It's getting annoying clearing out 100+ notifications every few minutes. Could anybody tell me how to deal with this?

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 No.282530

>>282513

I'm not too familiar with those errors, but if you click on the town hall you can access the settings for nraas storyprogression. If you set notifications to only blood related, you'll get rid of most notifications of other townies

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 No.282564

>>282530

I did that before and it still happened, I'm not really sure what else could be causing it.

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 No.282610

File: 8fa5cdb2b1e1ca1⋯.jpg (1.13 MB, 1920x1080, 16:9, Screenshot-60.jpg)

File: 73df80acb6a5169⋯.jpg (982.09 KB, 1920x1080, 16:9, Screenshot-55.jpg)

File: 312701d4ec20e65⋯.jpg (1.28 MB, 1920x1080, 16:9, Screenshot-50.jpg)

File: 381f20351f9f1df⋯.jpg (1.58 MB, 1920x1080, 16:9, Screenshot-52.jpg)

File: 8d0fee330d52bdc⋯.jpg (1.19 MB, 1920x1080, 16:9, Screenshot-45.jpg)

this game is a gift that keeps on giving

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 No.283531

Anyone have that kinkyworld webm?

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 No.283777

File: d10a1a0e906cd48⋯.webm (10.93 MB, 640x480, 4:3, Kinkyworld 2017.webm)

>>283531

This one?

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 No.284184

So how do i go about unlocking the shit from the store?

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 No.284933

any news on ATF's KW?

how is the latest version?

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 No.285589

Is there a way to make this game not look like garbage? Can anyone post screenshots that actually look good?

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 No.285591

File: 322f9a60b22ad0e⋯.jpg (115.08 KB, 500x750, 2:3, lima.jpg)

>>285589

cont.

I only found this: http://kurasoberina .tumblr.com/search/starfruit

If I could make all my sims with that level of quality, I'd be playing The Sims 3

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 No.286311

>>285589

Sure. Re-write the thing to use circuitry that isn't from the 32-bit single-core era.

Remake all high-poly meshes and 4K textures.

Simple.

It's a 10 year old game meant for low-end machines operated by bored housewives… How much do you realistically want from it?

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 No.286317

>>284933

>any news on ATF's KW?

>how is the latest version?

It's been stalled at the 378 level for ages. Haven't done any work on it lately, but that version runs alright. More slowdown in busy lots than vanilla, but given it's built with decompiled code by someone (me) who doesn't actually know how to read or write any code that should be expected.

I've done patching for child magic users and fixed a bug in how I was handling child relationships, but have not released yet because I'm sidetracked with meshing and trying to fix jazz scripts.

There's still a lot of debug and modding to do on it.

Any move to a newer codebase is going to require someone better than myself, I create broken garbage with it.

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 No.286381

>>286317

Based Roperz

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 No.286391

File: d51e4ffa464a3d8⋯.jpg (7.39 KB, 300x168, 25:14, index.jpg)

>>285589

Sims 3 > Sims 2 (only because it lacks NRaas) > Sims 4.

Only tumblrinas care about screenshots.

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 No.286491

File: ce0d1dff137f0f1⋯.jpg (217.53 KB, 590x554, 295:277, ce0d1dff137f0f1821f508cc54….jpg)

>>285589

>>286391

It honestly niggers me that even though they arguably made the graphics and style in TS4 "better" than previous titles, it's still this fuckin' overexaggerated post-TF2* style that somehow invoked the feeling of the soyboy-rawr-BuzzFeed-tacos atmosphere in a way I can't describe, but can't help but feel. Fuck me for wanting a realisticish life simulator, right?

*dgmw, I love TF2, but it just doesn't work for me in a life sim.

Not to mention that's almost all they worked on, and you have to get the rest of the actual game with your dusty bags of corroded shekels because fuck you.

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 No.286552

>>286491

>it's still this fuckin' overexaggerated post-TF2* style that somehow invoked the feeling of the soyboy-rawr-BuzzFeed-tacos atmosphere in a way I can't describe, but can't help but feel

I know what you mean, dude. Other examples of this are Dauntless, Fortnite, Life is Strange, Hurtworld. I call it "it's so wacky dood haha how do you do fellow kids-style" and it reminds me of shitty pixar movies.

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 No.286646

>>286491

TF2 was shit.

Add in how it fucked over every game since and it becomes a low grade crime against humanity.

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 No.286755

>>286491

Sims 3 is definitely the superior game, especially where sex mods are concerned. I'd still be playing it but it runs like fucking shit. Sims 4's performance with Sims 3's gameplay and mods would be perfect.

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 No.286846

>>286755

Sims4 only got that performance by dumping the best part of sims3. Open worlds.

I cannot say, from the very little I played of Sims4, that it impressed me at all.

Meshes and textures are frankly shit. Yeah, they're better than Sims3, but not 10 years better. If we're locked to one lot with a few sims in it, why not really push the graphics? Not like the system is having to work hard on town progression. There isn't any.

Faces actually put me right off my feed. They look like (as noted above) something pixar rejected during the planning stage.

Performance is good, but seriously… One lot only? Can't be all that well optimized if that's how far they had to cut it down.

Despise the smartphone interface and can't get alongside the need/want/reward system. Seems like a good idea to have concurrent needs and actions, but a lot of the time it just breaks and they don't do shit all about ANY of the things in the list. I'm not going to get involved in the lives of sims too stupid to get up and eat when they feel hungry. (not when they are absolutely rock-bottom red-zone starving, since by then they are also red-zone for a piss, bath and sleep as well.) There's such a thing as too much micromanagement.

TL : DR - I can't see a way to salvage anything from Sims4 that would make for a good game. Bin it and write a new engine that isn't a failed experiment in online play.

Is it too much to wish for a modernization of sims1 gameplay with sims2/3 customization and an open world? Yes. Yes it is.

I'm sure EA is right now working on a way to charge people five bucks for a retexture of an existing chair or something.

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 No.286854

>>286846

Yeah the ai in Sims 4 is shit, but that could be said of Sims 3 too. The only thing I'd say Sims 4 has over 3 content wise is the emotions system, but even that is really shallow and doesn't have much effect on gameplay. We'll never have a good new Sims game as long as EA can make money peddling the same old shit, and retards will always waste their money on the newest DLC that should've been in the base game.

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 No.286856

>>286854

The only thing I like from sims 4 is the ability to chat with sims around you when doing other activities like eating. It makes the house feel more alive.

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 No.286861

>>286846

The worst part of Sims 4 for me was how "arcade" it feels.

Sims 3 ended up being a machinima tool more than anything since it was piss easy to keep Sims happy and it's not like it mattered anyway for most things so most of the time was spent doing whatever you wanted, as if they had no needs or personality anyway.

I suppose it's because of this that they went with the Emotions for Sims 4, so just satisfying needs and stacking buffs wasn't enough.

However, the result ends up being the same since you just use the relevant actions for the Emotion you want and stack Aura items to reinforce that. After this, just keep a Sim Happy and he will have whatever emotion you want.

It's not something that happens related to his environment and outside of your control that you must react to, it's just a tool for you to use.

This is compounded with all the little mini-games you can play in it. Do objectives for your life aspiration. Do little missions for your career for a boost. Do activities with your group to farm points. Get a specific emotion to do these things better and faster.

It doesn't feel like a simulation anymore, it's incredibly artificial. An artistic Sim doesn't paint because he likes to paint, nor does he feel inspired when doing so. he does it to complete an objective that earns him a few points to buy cheat items and he is inspired because the player told him to take an "Inspiration Shower" and placed a funny candle next to him.

Considering how most of the fun in The Sims used to be the crazy shit that Sims would get to do on their own and how you'd react to it, and that it's now replaced with the player having perfect control over brain dead empty shells, this was quite a step back.

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 No.286864

>>286856

Right, I forgot about that. That's definitely one of the best things in that game

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 No.286870

>>286856

Yeah. That's what I was on about with concurrent actions. It's a great idea, but sitting and chatting while also watching TV is not a replacement for actually taking a shit when you have to.

I suppose I'm more a fan of sims3 because you could still rely on the dumb bastards to go to work each day as opposed to me having to notice that it's already 11:00am and forcing them to leave.

I prefer macro-managing over micro.

Set the basic personality, get them a career/scjhool/hobby and they should act on that all on their own.

If they are late for work it should be because they hate the job, not because I forgot to push them out the door as they dealt with their inability to take a piss in anything less than an hour.

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 No.286877

I honestly got a great laugh of it.

Watched a sim try to take a leak, get interrupted by hunger, grab a sandwich, get interrupted by needing to take a piss, it cycled a few times and then they had to go to bed. Hungry and full of urine.

I also quit playing at that point.

Good for a cheap laugh != good gameplay.

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 No.286888

>>286870

Yeah, when I say it's the only thing I like, I mean the rest is inferior to the sims 3. That's just the one mechanic I'd like to see modded in somehow. I like being able to set up a family and just let them do their own thing and watch what actions unfold, so something like the sims 4 really doesn't appeal to me when they can't be trusted alone.

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 No.286899

>>286870

>Set the basic personality, get them a career/scjhool/hobby and they should act on that all on their own.

I could have swore than in Sims 2, they actually acted based on their personality and even hobbies if you had the expansion, prefering to do activities related to those whenever their basic needs where met.

Now, come Sims 3 and 4, all they do is satisfy Fun at all times, unless there's a Sim nearby and they'll try to talk to them instead. Other than this, they'll just try to fulfill their needs when in the red.

You could have an easel at home, the Want for painting and maybe even have it required for a career. But if there's a PC nearby, your Sim will choose to play on it instead because it has the bigger Fun gain.

It's like their Personality Traits are just passive bonuses for conveniece sake, not actually something that defines them.

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 No.286944

>>286899

Sims3 occasionally does this. Don't know what combination of traits I had on her, but one girl I had to use a crowbar to keep her away from the easel.

That's the exception rather than the rule though. I tried using relativity to set fun decay to .25 and gain to 2 and most sims will still sit and vidya for hours with a 100% bar.

KW actually does a better job of highLOD. i.e. - camwhores will camwhore and exhibitionists will exhib. I think it's because the actions are far shorter and don't loop, so you get more of them showing up in a sequence of events.

Seems the basegame has a bug in how it handles things. Like not interupting a loop count when the motive has been filled.

Actually, the whole action sequencer is kinda busted, but at least they go to work on time. (Leaving the stove on so the house burns down. Every. Fucking. Time.)

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 No.286946

To nerd out here to the best of my ability:

When defining an interaction in the code it can be set as being non-interuptable for the action sequencer. (Go to work/school) or even non-interuptable for the user (scold, child curfew)

That's truthfully the only reason these actions occur when they are supposed to.

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 No.287117

File: 1e02504e5a9401c⋯.jpg (4.47 KB, 225x224, 225:224, b4ea420153c760f0af0dc4495e….jpg)

>>286861

>>286870

>>286888

>>286899

>>286944

>>286946

I think it's just that EA is forcing the Sims series from here on out to be more of a "game" than a "simulation", despite how it's advertised. That is, they want us to be more involved in our Sims lives than just leaving them to autonomous action. They want us to be playing a movie, say, in our heads by means up pulling the piano strings on our Sims instead of using personality to pull them into doing certain things more than others.

As Sims are now, the autonomy feels like they're ants. Hungry. Eat food. Full bladder. Take a piss. Tired. Go to bed. Stir-crazed. Do everything else in contempt while having no impulse to go outside and meet other ants. Clutch heart. Die of starvation.

Given that we have an entire fucking field of computer science devoted to AI, it is by no means impossible to give a Sim more weighted tendencies to do certain things than other Sims based on certain traits and demeanors, as well as, well, you know, answer their needs more efficiently.

EA just doesn't give a shit about anything more than ooh look pretty game that costs money you can do anything you want as long at it's anything your ant can do.

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 No.287146

>>287117

It's always been more a game than a simulation. Consider that you've never been able to give your sim a job during its creation. Sims 3 just had this big emergent freedom element that EA had nothing to do with, at least not on purpose.

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 No.287189

File: 1f9af44d25b069f⋯.jpg (42.21 KB, 655x337, 655:337, n0393.jpg)

https://www102.zippyshare.com/v/MGB6SDoz/file.html

[KW] Build 393

+Fixed: Instantiating a Sim no longer causes an exception when called from a non yielding context. As a result, brothels should have more customers.

+Fixed: Socializing tests are no longer messed up during conversations. Sims should now ask for woohoo when appropriate.

+Fixed: The standard interaction BathTub_BathePet has been fixed. This (immediate) interaction may be constantly pushed by the Autonomy System on all Sims in the household. It should push the interaction PushBathOnLargeDog or PushBathInteraction, but because of a missing test the interaction queue doesn't enqueue and process it. As a result, all the Sims in the household do nothing autonomously but just stand up. I've added the missing test to the immediate interaction so that it's selected by the Autonomy system only when required.

Unfortunatly, this interaction is probably not the only one suffering this problem.

+Added: Sending a woohooty text now triggers a kinky woohoo sequence instead of the vanilla woohoo on bed.

+Added: This is an old feature that has been disabled a long time ago because of some inconsistencies. It's back and has been polished. Sims can now gain or lose weight progressively (unlike Maxis standard feature) depdending on how much they eat. The feature can be enabled/disabled in the global settings menu.

+Added: A new setting for sperm collection. Possible values are Disabled, Auto and Manual.

+Added: The read book interaction on a beach towel has been "kinkyfied". Only dogs can join at this time. I will add more animations in the next build.

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 No.287408

File: 7ca45a472948eca⋯.jpg (662.14 KB, 1440x896, 45:28, Screenshot-40.jpg)

>>279945

now i have to respond with something dont i?

how about loli sim plant?

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 No.287432

>>286856

Even then, the problem there is that sims take forever to do anything because while they do multitask, it's really just flip flopping between two activities, making them both take twice as long as they otherwise would. Your sim will spend forever eating because they have to finish talking first.

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 No.287472

>>287432

It really does sound good on paper but it doesn't work at all like you would expect. That's 4 in a nutshell. I wish 2 would get some good porn mod support, the attraction system would work so well with it.

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 No.287628

>>287472

>I wish 2 would get some good porn mod support

Who still plays 2?

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 No.287640

>>287628

Anyone that's tired of 3's performance and 4's lack of being a game? Hell, I still go back and replay the first sometimes. I just want the depth of 2 combined with kw.

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 No.287689

>>287640

really? I remember playing 2 but I thought it didn't age well, is it possible to get it up to 2018 standards with mods?

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 No.287714

>>287689

After getting bored to tears by TS4, I admit I've been looking into it recently :

https://www.youtube.com/watch?v=YvGewbqp8bk

http://modfrenzy.net/wp/blog/2016/01/05/sims-2/

http://modfrenzy.net/wp/blog/2016/01/06/sims-2-sex-and-bdsm-mods/

Was rewarding and unexpectedly fun. Just don't go in thinking it could beat even unmodded TS3 graphics.

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 No.287981

Does anyone else experience problems with the fertile map tags? I just did a clean new install with all dlcs and KW as my only mod, but the tags won't show up.

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 No.288070

>>287981

Not me, but I'm experiencing a couple issues that's making me need to complain again… WHY THE HELL IS EVERYONE WHO HAD A DEFAULT BUTT SIZE SETTING (with jonha's sliders) INFLATED TO PROPORTIONS THAT ARE BEYOND DEFORMED!!!??. Seriously, all the Sims ended up with asses beyond the number 500 if you had master controller installed, and that includes men. Also, I disabled the spank interaction's autonomy, why is every adult in the household trying to spank this one teenager in the family (whose a dude), forcing his pants off in the process to watch a shitty spank animation just because he set a trap? STAHP already!!!

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 No.288124

>>288108

can you elaborate? If the sim is actually doing the no animation to it, it could be related to the sim just not wanting to do that action for mechanical reasons. ie. if you're telling them to fuck someone, they might not like them or be close enough to do so. You can test if this is the case by turning off free will in the settings and turning on always accept in the kinky settings (click on the sim, go to kinky, turn on debug, find the debug settings).

Alternatives, if the action just drops off the task bar without anything happening, it might be due to an error exception handle which means something is missing in your game for that to work (ie. if you're trying to have sex and it just cancels, make sure you have the animations added in the kinky settings so they can play when called).

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 No.288166

>>288108

kinky settings > set autonomy to low

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 No.288372

I downloaded all expansions, but it's kinda too big, so I was planning on not installing some of them. But i don't know which are fine to not have. Any tips on that?

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 No.288382

Sims 4 master race reporting

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 No.288539

>>288372

Install them all anyway (and choose later) :

http://modthesims.info/d/499140

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 No.288542

File: e68a3928e6a8bb6⋯.jpg (668.11 KB, 1028x604, 257:151, Sims 3 Expansions.jpg)

File: ebb4e8e630d407e⋯.webm (2.64 MB, 1280x720, 16:9, Recharging.webm)

File: 16c1b8a843bf2a7⋯.webm (1.86 MB, 1280x720, 16:9, Short Circuit.webm)

>>288372

Depends what flavour you want in your game. University is needed for open high schools in kinkyworld. Pets is needed for bestiality. Into the future is needed for robot sex, though there is a shittier robot in ambitions that works the same. Look up how to swap the robot skin for a human skin with nraas if you want an android. Generations and Seasons are mandatory as they are comfy and just a superior base game without any weird stuff added in.

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 No.288742

god, this is really pissing me off

i don't want to have "always accept" turned on, but i don't want to have to fight my own sim on everything, either

i dont want other sims to always accept, but i want MY sim to always goddamn do what i tell it.

if i say "ask that person for a blowie" i don't want to see "no, i don't want to do that" in the error box up top. and i dont want there to be a 100% chance the other sim will accept, either. i just want my sim to go and ask

i've looked and can't find a setting for this. please tell me i'm blind and stupid and just missing it

i'm running to ATF hgg pack

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 No.288744

>>288742

Are you asking for a blowie in public? Your sim might be shy and needs a higher exhibition skill before they're willing to get a blowie with others watching. Make your sim watch the exhibition channel. Try getting them to walk around the house naked for a bit. Level that skill.

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 No.288747

>>288744

its not just in public

this particular scenario that prompted this rant was in the sims bedroom, with only the sim being propositioned there. my sim is very exhibitionist and already naked. the other sim was a new friend, just met earlier that day

still, my sim didn't want to ask. It bothers me since I can override anything my sim does or does not want to do… except this.

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 No.288757

>>288742

>>288747

It's a horribly unclear setting, but you have to turn the autonomy to low in KW. That way your sim will do whatever you want.

If your sims ever agree to sex, but then the action disappears or they go to the location, but stop, then exhibitionism is preventing them from going through with t.

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 No.288758

>>288757

To add to that, setting autonomy to low only removes the active sim's autonomy when you're telling them to do something. They, and all other sims, will still perform KW interactions on their own, and if propositioned by other sims the active sim may still refuse sex if they aren't in the mood.

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 No.288768

File: 37dd216bbc8ed55⋯.jpg (227.45 KB, 800x910, 80:91, mutey.jpg)

>>288758

>>288757

you're a godsend. thank you for that!

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 No.288799

>>288768

gonna need a sauce on that image.

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 No.288816

>>288799

that's an edit you dingus

Koe no Katachi - drama about deaf girl

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 No.288939

I downloaded the Fetish Town save, but it's a bit too extreme in my opinion.

Is there some other city/save that available to download that is lewd but not to that degree?

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 No.289376

I'm using the ModPack in OP, things are somewhat buggy as expected but most things worked so far.

But all prostitutes from my brothel who try whoring are bugged, they keep repeating and canceling the Start Whoring action really fast, to the point that it makes the game extremely laggy.

Should i do something or simply try updating the mods?

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 No.289382

File: fa05147c621d6ec⋯.png (892.15 KB, 1020x762, 170:127, ClipboardImage.png)

Any ideas?

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 No.289386

>>289382

Nevermind, accidentally overwrote the good crack with another.

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 No.289391

File: 71b0c3fd5ab8750⋯.png (26.84 KB, 1200x400, 3:1, Route_nationale_française_….png)

https://www11.zippyshare.com/v/HgEkxCFC/file.html

[KW] Build 394 (hotfix)

+Fixed: Removed the debug code causing modifications of the Sims weight and some other sliders.

+Added: Human Sims can now "join" a Sim reading a book on a beach towel (added two new animations). And routing problems should be fixed.

+Added: The WooHoo stages Chance can now be modified in the setting menu.

Valid values are from 0 to 100 (default is 10). Chance is decremented each time the stage is played and goes back to the default value when reaching 0. Note: this is not a percentage but a "weight". The higher the value, the higher is the chance of the stage to be randomly selected, but a chance of 100 doesn't mean the stage will be selected for sure.

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 No.289392

>>289386

You don't need one you git, just use NRAAS no CD

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 No.289432

>>289376

Brothel prostitution has been broken that way for many many many versions now, unfortunately.

Moving them to another lot besides your brothel and having them prostitute themselves there does work, IIRC, just not the actual brothel building they're assigned to.

Possibly some people don't run into those problems, somehow, otherwise I don't know how it's been broken for so long without being fixed.

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 No.289971

>>289432

I honestly can't recall a time when there wasn't a busted feature in this mod.

Patch one and two break.

I dream of the day when Oniki will quit trying to add shit and focus on just debuggering this code.

I guess everyone on Patreon pays to have their idiot requests heard instead of asking for a better product.

Yep. I've got 3 ashtrays and six different stereos in my car… but the steering wheel doesn't work and sometimes the transmission only goes in reverse.

Could I request another stereo? I need to be able to play my LP's while I'm backing up in a straight line.

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 No.290023

>>289971

Biggest issue I've always had with OKW is that it never was compatible with NRaas.

Of course it doesn't help that it's buggy in itself, but about any sex package for any game ever, Sims or not, has been built to be least obnoxious to other stuff that is essential to control and tweak the game, not to mess with it because it's fucking NEEDED to fix all the broken stuff that wouldn't otherwise be ever fixed because official devs just don't care anylonger. Oniki and her (?) mindless drones on LL just can't understand that.

I switched to Passion long time ago, even before it was marketed on LL, and I honestly don't regret it. Why people still bother with OKW in 2018 is beyond me.

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 No.290137

How do I import the settings I downloaded

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 No.290150

>>290023

Does passion have loli mods?

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 No.290852

>>290023

WTF you on about?

I'm using the entire NRaas set without issues with KW

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 No.290918

File: f0add8e146da994⋯.gif (1.85 MB, 250x188, 125:94, 1449985782249.gif)

How do I make loli work in KW? What all exactly do I need at least fundamentally to make a YA sim and Child fuck? I'm not getting any "Romantic" or "Kinky" interactions from the YA to the Child.

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 No.290936

>>290918

nvm, got it to work

make sure you look through every single folder in the google doc if you want loli shit or anything else specific

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 No.290940

>>290936

and make sure the options are right - I almost posted again that it didn't work, then fucked around with a couple settings, and now it works.

As for how long it takes NPC sims / other household members to commit to a woohoo…

3rd post in a row, I'll shut up now

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 No.291117

>>290023

Probably because Passion is simply an animation loader.

(Yeah there is a loli version for 2.64 up at ATF, but I haven't touched it in ages. You would also need ATF woohooer for romance, the loli-bodies and the ATF MC to set them as the nude outfit so AW/Passion doesn't load barbie-dolls.)

KW, for all it's many many faults, does add a lot to the gameplay beyond making low-poly porn machinima.

That said, I fucking hate dealing with it.

Debuggers could finish an apprenticeship on the mod.

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 No.291358

Weird question, but is there a way to make a linear family where two people have a daughter and son, and those two kids have a daughter son, then their kids, then their kids, etc?

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 No.291387

>>291358

I don't see why not with this mod. It's the kind of game where, with master controller, you can have a raccoon as someone's parent.

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 No.291418

File: daf8a083004d3b6⋯.jpg (Spoiler Image, 1.82 MB, 1920x1080, 16:9, Screenshot-116.jpg)

File: d2b59044cb24e6f⋯.jpg (Spoiler Image, 1.22 MB, 1920x1080, 16:9, Screenshot-114.jpg)

File: 8a6da3d1460e4cf⋯.jpg (Spoiler Image, 1.45 MB, 1920x1080, 16:9, Screenshot-117.jpg)

File: eea2cc7be71dc7c⋯.jpg (Spoiler Image, 1.15 MB, 1920x1080, 16:9, Screenshot-139.jpg)

File: cb831e9780c13e6⋯.jpg (Spoiler Image, 1.43 MB, 1920x1080, 16:9, Screenshot-141.jpg)

>>291358

Sure. One thing I've had trouble with though, is having a polyamorous family. There's a wife, a husband, two offspring, one of whom knocked up his friend so I just moved the friend into the house, and all the blood relatives have the incestuous trait but if they fool around outside of their original pairing they get pissed because they're technically cheating on their partner.

>the dad was just jerking off in the garden outside the lab where he worked

>the mom had sex with her son

>the son had group sex with his girlfriend and sister

>the dad had sex with his daughter

>the son's girlfriend teases the dad

>the daughter and pregnant girl fuck each other and the mother joins

>both the dad and the son are pissed because the mom cheated on them

>now the mom sleeps alone while everyone else sleeps in the same room

on the bright side, I moved the EA folder from my documents to my ssd and now the game doesn't choke as often, didn't even realize the cache files under documents were causing so much grief

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 No.291446

>>291418

Proper polygamy is really something that needs to happen. It's especially bad when you initiate a threesome and the sim's affections get nuked immediately afterwards.

I try to avoid triggering any romantic interest statuses because dealing with the potential consequences is a pain in the ass.

It's one of those things that really needs to be implemented properly, though. Sims should get jealous, just not when they're massive sex addicts that fuck anything that moves. I'm surprised there aren't social options and traits in KW that focus on this subject already.

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 No.291499

File: c715264e573d8f4⋯.jpg (1.21 MB, 1920x1080, 16:9, not_even_this_entire_keyli….jpg)

>>291446

I thought there was a trait or lifetime reward that made sims polygamists, but didn't find anything related to it.

I have a hard time believing it wasn't one of the first things implemented when you sims can smoke weed after fucking a horse while on birth control and can go buy hiv medication after they catch it from raping vampires in the park, but they can't have more than two lovers?

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 No.291501

>>291499

closest you'll get is "no jealousy" which is similar enough that it is probably the reason that polygamy wasn't added

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 No.291502

>>291499

What >>291501 said, but you also might be thinking of the "Above Reproach" LTR, which makes it "less likely" for a sim to be accused of cheating when they fuck around with another sim. Not necessarily polygamy, but I guess it's a step towards it?

Combining Above Reproach with Jealousy cranked down might be your best bet, but there's no guarantee.

Fuckin 35,000 happiness points, though, so you better really like your sims.

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 No.291572

>>291502

f you've got World adventures then get "no jealousy" and then take Above Reproach as well.

Use woohooer to remove jealousy for romance.

Use KW settings to remove jealousy for KW interactions.

The reason there isn't a "Real" polygamy mod out there is because the game engine basically makes it a non-entity.

There is ONE slot for a partner. Not two. Not fourteen. The best a poly mod can do is daisy-chain the partners and fake out the UI to display a partner where there really isn't one.

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 No.291580

>>291572

>ONE slot for a partner

The solution would be to just disable partnering altogether, if you're gonna have a polygamist sim or a polyamorous household then you don't really need to have 'partner' status at all, since sims are apprehensive about engaging in KW things with other sims unless they already have a good enough relationship, problem arises when they become too enamored with each other that their relationship goes from best friend to love interest.

Oniki could probably add an interaction like "Propose friends with benefits" that would lock sims out of that 'love interest' status and prevent negative moodlets from cheating if they do decide to fuck other sims.

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 No.291584

>>291580

>>291572

I forget, is/can "Propose going steady" be autonomous, or do you have to make the sim do it?

Also, if, say, a male sim Steve (let's give these sims names for ease of understanding) has a relationship as Romantic Interest with a female sim Stephanie, but he's messing around with another female sim Veronica and Stephanie sees, would Steve's relationship with Stephanie tank, even if I have KW jealousy turned off and bought Above Reproach for both sims?

That is, would there still be jealousy between two sims if one sim veered off, even if they're not going steady/married?

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 No.291592

does the ATF version support highschool?

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 No.291593

>>291584

I've not tried anything with the KW jealousy setting or the Above Reproach reward, but as I've noticed with my sim household, if one sim doesn't see their partner cheating, then it's fine, they may never really catch on, but the status of having cheated still exists, and my mistake was having one sim approach the other to apologize and everything fell apart after. I'll have to try the jealousy setting, but if all else fails just have the sims avoid each other when fooling around and never have them bring it up to each other.

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 No.291639

>>291592

Yes.

If you are using the older 362/378_HS versions it will also assign children to highschool.

I never really liked the bugs this introduced, so the newer 378 from the decompiled sources only has teens in highschool.

It's mostly debugged too. Took a lot of work to bring the good bits from different versions but basically everything works. There are no nurses. I simply did not like them and their buggy bullshit.

The holy grail for me would be to make a separate elementaryschool system, but the code for that rapidly exceeds my abilities.

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 No.291646

>>291584

Yes the propose for both steady and marriage can be autonomous, and a pain in the ass too.

Steph would kick Steve in the balls and move back home with her mother.

You need to use Nraas woohooer's romantic settings to turn off jealousy. KW's setting only applies to KW interactions, not basegame ones.

>>291580

Another option would be to use Nraas StoryProgression to make castes that aren't allowed to be partnered. Not exactly sure what settings you'd need, but at least it wouldn't be global.

There is no way I've seen to truly have multiple partners. It's hard coded. If the MATY guys never got it with their core knowledge I doubt anyone else is going to.

Closest one to success was darkpool and he's using the daisychain/fakeout method.

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 No.291707

>>291646

You may not be able to have multiple partners, but you can have unlimited love interests.

Multiple partners may be too difficult, but would it be possible to simply prevent cheater status and the affection getting nuked if sims have the polygamous traits and/or social interactions between the two where they agree it's ok? There is a cuckold trait, though it doesn't seem to work at all. That trait could raise affections if they see their partner or love interest cheating.

I've always thought it'd be nice if sims had better reactions to sex as well. Running away, freaking out (especially if they see incest, bestiality or pedo, unless they're into it), or masturbating would be a great improvement over a mere half second fist pump or gasp before waltzing away upon witnessing their boyfriend plowing their mother.

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 No.291717

File: 966bc41a4229ff9⋯.jpg (199.88 KB, 900x1200, 3:4, DNwzIqCW0AADQmB.jpg)

>>291707

Sims' heads have a way of tracking other sims (with the anchor being at the center of the head, of course). You can test this by pausing the game and moving a Sim A that another Sim B is conversing with or whatever other interaction: Sim B's head would look to where you move Sim A.

It would be cool to have it where when someone freaks out over uncouth intercourse happening, examples of which you gave, the actors freeze their animation and look over to the sim freaking out with shocked expressions before quitting the animation and going into a cower animation, or something like that.

But no, that's too complicated because apparently this game is coded like shit.

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 No.291724

>>291717

>this game is coded like shit

this is one of things making me hesitate to try my hand at modding it, I think TS2 would probably be less hassle to actually mod but the lack of an open world makes it seem not worth the trouble

it's just too bad ts2 was never given an open world expansion, to have an entire town of sims doing their own things, getting into shenanigans like when a couple unheard of sims just start fucking at the public pool in the changing room and you can go and peep on them, makes the game feel much more alive

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 No.291726

>>291724

…and then they turned right back around and shat on that in TS4.

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 No.291763

>>291717

That's a neat idea. KW would have to figure out how to cut off a loop midway though first. Otherwise the sims will keep going at it for however long until the loop ends. That's why when sims get caught in the act they may keep going at it for another ten seconds only to pull apart long after the sim who saw them has clapped and left.

>>291726

It's honestly depressing to me that so many modders and animators moved right on to TS4 or never gave TS3 a chance to begin with.

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 No.291772

I kind of want to try this out but installing the game and all the mods will take hours and hours, and at the end of it there's still a good chance that it won't work properly and the game will run like shit

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 No.291773

>>291772

The game is guaranteed to run like shit because it's probably the same engine as what TS2 had but with more bells and whistles and built for 32bit architecture so it's constrained to 4gb memory allocation and bottlenecks itself by constantly caching data on disk.

It wont take hours to install though, and if you install onto an ssd and move the folder it creates under 'my documents' to the ssd then it will run pretty smoothly.

Also repacking mods into a single pack should help tremendously, I haven't yet done this since it's running decently enough, and on linux no less.

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 No.291779

>>291772

If you have an ssd and an above average toaster the game will run fine.

Modding is braindead easy. Download one of the modballs and drop it in the mods folder.

Downloading and installing can take time depending on your connection, but there's nothing difficult about it.

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 No.291784

File: e6caf2e4861616b⋯.jpg (1.5 MB, 1920x1080, 16:9, Screenshot-143.jpg)

File: abe9e29ce0e5e7f⋯.jpg (1.55 MB, 1920x1080, 16:9, Screenshot-144.jpg)

File: f97b6923b5146a9⋯.jpg (1.51 MB, 1920x1080, 16:9, Screenshot-145.jpg)

File: 69cee6625e0952b⋯.jpg (1.4 MB, 1920x1080, 16:9, Screenshot-146.jpg)

Man this is something else, tried fixing the relationship status between the husband and wife sim, husband pretty much gave the wife the cold shoulder the whole day they were together, next day he goes to work, encounters the unroutable sim error and simultaneously decides to break up with his wife while she's cooking, then teleports home and breaks up with her while her food is burning in the oven, she cries, pulls out burnt french toast, then a while later her son comes home and decides to break off their relationship, now she's unmarried, her son hates her, and she burnt her french toast, and her ex-husband was super horny and raped her

then this random sim shows up at the door in the rain for seemingly no reason, and I figured I'd make the wife chat her up

then the husband comes over and asks if the sim is single in front of his ex-wife, all within 1 day

this is actually depressing

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 No.291813

Is sims 3 or 4 better with porn mods

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 No.291818

>>291784

Poor girl, maybe you should buy her a dog to cheer her up?

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 No.291819

>>291813

Gameplay wise vanilla, Sims 3 wins - just more interesting stuff to do.

Pron mods, Sims 3 wins - there is not even true autonomy yet in WW.

Animations wise, Sims 4 wins - higher number of authors still active, is all.

Graphics wise, pick your poison. I can't stand Sims 4 cartoonish style.

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 No.291829

>>291819

I guess I'll be keeping my fingers crossed in the winter steam sale in the off chance I can get a decade old game for non extortionate prices

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 No.291831

>>291829

magnet:?xt=urn:btih:ngbw5q4bw7hlmxc4zipsheau3tl7e4kp&dn=The%20Sims%203%20Complete%20Collection%20Mr%20DJ&xl=19548598951&fc=26

Should work on W10x64. It does for me, let me know if it doesn't for you.

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 No.291832

>>291819

Sims 3 is really unoptimized though, especially if you decide to use all possible expansion packs. If you do decide to choose Sims 3, chose the packs with stuff that actually interest you

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 No.291836

>>291832

>>291831

I suggest installing everything, and then enable or disable stuff upon use :

http://modthesims.info/d/499140

I agree about the unoptimized part, so don't enable all. Also need to do homework still : 4GB patch, GraphicsRules.sgr, etc.

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 No.291838

>>291502

Combine that with the Kinky World setting for jealousy and you can have such relationships. Not the easiest way, but werks.

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 No.291861

File: 358a470f11b7ce6⋯.jpg (10.33 KB, 418x42, 209:21, Capture.JPG)

>>291779

>>291773

Installed it, ran ok the first time I started it. Then I dropped in the mod pack from the OP, it started running significantly worse. Played for a few hours, decided not to torture myself and uninstalled. My PC is pretty decent, and I have a Samsung SSD. I'm done with this game

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 No.291868

>>291831

I ended up going with the games 4 the world one but thanks

problem is now I'm retarded at modding and need to be told what to do, this wouldn't be so bad if the op didn't contain resources that the guide doesn't even mention

so if anyone wants to give me a quick rundown so that I can jerk off to some crappy low poly models I'd be ever so grateful

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 No.291869

>>291819

The problem is only two of those animators are any good; amra and oolala.

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 No.291870

>>291773

So you can just move the folder to your SSD and it automatically detects it? I was using a junction link and I'm not even sure if it's working.

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 No.291874

>>291861

Not sure how the mod pack alone would make your game run worse considering it contains Nraas which optimizes the game and resolves a lot of the problems Maxis never fixed.

>>291868

If you want lolis, pick the atf collabmod. If you don't, get the regular collabmod. Then just extract it and throw it in the mods folder in Documents/Electronic Arts/The Sims 3/Mods/Packages.

If you want the most recent ATF mods, visit the sims3 general thread on their forum.

>>291870

Not them, but I'm not sure if you just need what's in the documents folde. I have everything on an ssd. You'll know right away you're getting the most out of it when the load time is cut down from 10-20 minutes to around 3. That's with all expansions, stuff packs, and a ton of mods. It'll likely be significantly faster for you.

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 No.291882

>>291868

Make sure you know where your directory for your game files are. For me it's:

C:\Users\(my name)\Documents\Electronic Arts\The Sims 3

Make sure you have a folder in there called "Mods". Within that folder, you need a document "Resource.cfg". Don't panic, you can find several download links from a quick Google search. Also within your "Mods" folder you need another folder called "Packages". That folder is where all the good stuff goes - all the Custom Content and .package files.

It's preferred you choose exactly what you want from the google doc in the OP, though. What >>291874 said.

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 No.291891

>>291882

More specifically it's (My Documents)\Electronic Arts\The Sims 3\

You can move My Documents to another location and the game will use the new location instead.

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 No.291906

>>291891

Wait, really? So I could move it to my desktop for ease of access? Bet.

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 No.291959

File: 04e9d51b0851de4⋯.jpg (Spoiler Image, 1.01 MB, 1920x1080, 16:9, Screenshot-148.jpg)

File: 3ec2dd45dd06b96⋯.jpg (Spoiler Image, 1.1 MB, 1920x1080, 16:9, Screenshot-152.jpg)

File: f95c59e5fa96ce5⋯.jpg (Spoiler Image, 1.29 MB, 1920x1080, 16:9, Screenshot-153.jpg)

>sim mother sparks a J to improve her mood

>ends up disregarding her crying toddler to play with VR goggles, then relaxes in the hot tub for hours

>her husband and son are now considered enemies under relationship status

>trying to fix their relationship only leads to them fighting more

>her son's pregnant girlfriend is just barely an acquaintance, her toddler is her only friend, and her oldest daughter is the only one who reciprocates her love

it's probably a good thing there's no noose in the game

>>291870

>So you can just move the folder to your SSD and it automatically detects it?

Oh sorry, no. If you move the folder you have to create a symbolic link to the new location.

I did the same thing with the install folder because when I installed the game through wine it was to a regular hard drive.

I've forgotten how symlinks work on windows, on linux it's just a matter of running this command:

ln -s /new/folder/path /old/path/link

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 No.292058

Having an issue where two of every romance option is appearing in the "Romantic…" section of the Sim menu. 99% sure it has something to do with Story Progression or Woohooer. Does anyone know how to fix this?

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 No.292192

>>291906

I've never tried moving it to the desktop, but I don't see why that wouldn't work. I usually put it on a larger secondary drive so my shit isn't lost if I reinstall Windows.

Also if you want ease of access just create a shortcut to your documents folder and stick it on your desktop.

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 No.292194

>>291906

>>292192

HOWTO:

Open %UserProfile% (C:\Users\YourUserName), right click "My Documents", go to Location tab. You should be able to figure it out from there.

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 No.292774

What do I get to customise a sims hips and butt, I got the more sliders package and the joshua sliders package and I cant see anymore sliders in advanced looks when the files are placed either in the packages folder or the merged folder within that

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 No.292804

>>292774

nvm I found the regular cas ones under the other menu's, is there any way to extend the range on them though?

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 No.292898

>>292804

Master controller -> settings

Probably under cas settings. But, yeah, it's in master controller's settings.

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 No.293029

Well I'm gonna try creating a mod. Wish me luck.

Do you think TF is possible?

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 No.293430

>>293029

Good luck.

What is TF?

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 No.293448

>>293430

Transformation, but the more I think on it the less I think it can be done, like imagining a sim drinks a TF potion, at best I think maybe only race swapping or gender bending would be possible.

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 No.293517

>>293448

Transforming into another gender, race, or even species sounds doable to me. What kind of transformation are you thinking of?

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 No.293526

>>293448

Kinkyworld already has gender transformation with Alchemy, if you want to look for a basis.

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 No.293715

File: 6375c173d1357e5⋯.png (586.06 KB, 1174x902, 587:451, 1438085783467.png)

When I try to make a sim and I'm fucking around with the skin tone while the sim is in a certain outfit, then I go to edit another outfit, the sim's skin tone reverts back to how it was before I messed with it. This really pisses me off if I have an exact image in mind for a character I want. Is there a way to fix this?

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 No.293765

File: b7f1704452eb6b7⋯.gif (Spoiler Image, 1.28 MB, 320x213, 320:213, attack_of_the_despair_toma….gif)

>>293517

Between when I started looking at the documentation on modding and now I've already forgotten what I had in mind…

Maybe it was inanimate tf, but I don't know how the logistics of that would work, or species either for that matter, it raises a lot of questions like

>would they still be controllable?

>what if they cannot change back? are they effectively deceased?

>if they're inanimate does their age still progress?

>how would their moodlet's be affected/suspended if it's temporary?

>if the sim is no longer controllable (ie: became a static object) and they get taken by repo or a burglar, are they dead?

I don't like this idea any more.

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 No.293766

>>293765

The clue is in the word dude.

'Inanimate' is the opposite of 'animate' which mean "alive". Using your head a bit, you can quite clearly see that anything inanimate is effectively dead or 'lifeless'. No conscious. No nothing.

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 No.293768

>>293766

Yes but then there would have to be a way to store a sim's data if it's possible to revert the transformation via timer/interaction and make sure that if multiple sims were transformed that the right one changes back when the event is triggered.

Overall it just seems like a nightmare to try implementing and with really no payoff.

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 No.293774

How do you all still play Sims 3 when it runs like absolute ass on any PC created after the year 2002 while also considering you have the option of playing the Sims 4 which seems to be superior in every way at this point(from what I can tell) and has a ridiculous amount of modding done to it? It has every degenerates fetish from Futa's to Loli's, what does the sims 3 offer that 4 doesn't have at this point?

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 No.293777

>>293774

Some people just hate the Sims 4.

There are other excuses for why some people like 3 better, like open neighborhoods or Kinky World being nothing like Wicked Whims, but I don't really agree. The open neighborhood feels incredibly empty because nobody wants to go anywhere unless forced by either the player or game, and kinky world itself is a broken mess of unfinished buggy features with more being added every revision and not enough bug testing on the part of the people who support the mod on patreon. It seems nobody there noticed or cares that for the last couple revision, women wearing clothing classed as "outfits" think they're running around naked and thus I get multiple women with the "Everyone can see my x" moodlets.

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 No.293794

>>293774

I don't understand how people play Sims at all especially as a sex game. Its basically a cuck simulator and the graphics are terrible compared to the dozens of other options.

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 No.293798

File: c00b735128011cb⋯.jpg (212.37 KB, 1800x1578, 300:263, 1488924723047.jpg)

>>293794

fuck off lol

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 No.293854

File: 0a5fa938da443a6⋯.webm (1.49 MB, 640x480, 4:3, 875078.webm)

>>293794

sims 3 with sex mods is the ultimate sex game

you play those ching chong VN games dont you anon?

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 No.293861

File: 901960fa1b1d045⋯.gif (25.24 KB, 624x525, 208:175, 901.gif)

>>293854

>he's never played a sex game/mod with a 3d model in his life

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 No.293937

>>293774

>How do you all still play Sims 3 when it runs like absolute ass on any PC created after the year 2002

Your sentence makes no sense. Sims 3 came out in 2009. You don't need a "gaming" tier computer to play it well. You just need to tweak it properly to maximize its performance. Same applies to KW. Even tumblrites have been able to reliably play sims with a cheap store-bought laptop for almost a decade.

>while also considering you have the option of playing the Sims 4 which seems to be superior in every way at this point(from what I can tell)

Hardly. Sims 4 started as a lite version of sims 3 and it's blatantly obvious. Even though WW has come a long way, the buggiest version of KW still offers more and expands off of sims 3's offerings. Everything on the features list of WW has been possible to do in KW for 2 years.

> and has a ridiculous amount of modding done to it? It has every degenerates fetish from Futa's to Loli's, what does the sims 3 offer that 4 doesn't have at this point?

If your only example of degenerate fetishes is futa and loli, that's hardly anything. That's like a footnote in a list to what sims 3 offers.

The relationship between sims 3 and sims 4 is a lot like how oblivion and skyrim modding used to be like. Skyrim modding started off disappointingly slow, only going as far as having ported oblivion clothing content for a long time. It took nearly 4 years for skyrim to start having things that oblivion didn't have and is barely starting to eclipse it completely 7 years later.

Sims 4 by default will always have less to use, because at its core it was designed to have less. WW has a few neat things but most if not all is rooted in non-autonomy. You force your sims to woohoo to get things done. When you do rely on its autonomy, you get cucked hard:

>>287330

>>287964

>>287155

The main source of its problems is that the base game has poor relationship mechanics. Your waifu will cuck you with a stranger before the Friendly Introduction. I would say cucking you replaced the introduction, but the stranger comes before your waifu basically says hello.

In sims 3, every lewd option can be accessed through autonomy, and adds to the level of role-playing involved. It makes every step to woohooing more interesting. Its almost the opposite extreme where people are asking how they can skip to the woohooing. In the last thread someone posted how their catgirl won a bonus for remaining loyal in their relationship. How does that even happen in a lewd mod?

Overall, sims 3 will continue to be superior because its core gameplay allows for more lewd functionality while sims 4 struggles to fight against its core functionality for lewd options. If tumblrites can enjoy it as a barbie simulator with ENB and other mods on their best buy laptops, no one here has any excuse getting it to work on their gay man pc. Maybe some day sims 4 will catch up and have 5-6 back to back threads on /hgg/ in a span of 2 years like sims 3 has. In the meantime sims 4 is barely coming close to finishing 2 in 2 years.

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 No.293942

>>293768

Alright I think I've got a better idea to implement. Gonna try to add a couple new interactions to computer objects and a new career path.

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 No.293959

File: 1a752e84d6e67d3⋯.gif (543.2 KB, 240x180, 4:3, 1418040710321.gif)

>>293937

>>>287964

>The RNG fucking is really disgusting. I haven't felt so cucked since I was born.

>Seriously, who thought it would be a good idea to not have a relationship autonomy setting? Holy fuck my waifu just willingly fucked someone with the nastiest dirtiest slutty animations and got pregnant I'm still thinking about it this day and it happened almost a year ago.

>>>288155

>Haha I didn't let it get that far. The guy just came into our conversation near the end of the date, they both did the "woohoo accepted" animation and I knew then and there that even 11 months later nothing has changed. The only things I can tell that were added is more pregnancy details (which I always have off so they mean fuck all to me) and periods.

Holy shit sims 4 is cuckold central. Also, why is it that every sims 3 thread is punctuated by a sims 4 screecher acting like sims 4 is objectively superior in every possible way? Sims 3 is far from perfect even with mods but sims 4 is so close in some ways and yet so extremely far in many other ways from doing what sims 3 does.

> Maybe some day sims 4 will catch up and have 5-6 back to back threads on /hgg/ in a span of 2 years like sims 3 has

Actually this general has had 7 previous threads, 8 threads total if you include this one.

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 No.294061

>>293774

>Sims 4 which seems to be superior in every way

lmao

Get an SSD and Nraas and it'll run fine.

Sims 4 is overall more stable sure, but that's it. And the only reason it's more stable is because they removed everything that made Sims 3 interesting; namely the open world and real story progression. You can argue the graphics are better, but that's entirely subjective and is rendered moot with mods.

Sims 3 and Kinky World crush Sims 4 and Wicked Whims in every other regard from features, to autonomy, to kinks. To be fair Wicked Whims does have more active animators, but all of them except amra and oolala are terrible.

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 No.294066

File: ca0aff5f877d2ad⋯.jpg (61.73 KB, 768x1024, 3:4, DnOmrffUwAAq1_i.jpg)

>>293959

>Holy fuck my waifu just willingly fucked someone with the nastiest dirtiest slutty animations and got pregnant I'm still thinking about it this day and it happened almost a year ago.

>over a lifeless, pre-programmed 3D model barely resembling a human

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 No.294067

>>293861

Only other 3D game that can compare to Sims 3 in terms of sex and player agency is AA2.

Sims 4 is a shit game and while Skyrim can look beautiful, the sex mods and actual gameplay do not compliment each other at all. It's only good for screenshots.

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 No.294109

>>293937

Turbo has said on LL that he's working on a relationship system so maybe he can make it a bit closer to 3 in that regard. What I really want in WW is "woohoo difficulty" like KW has where every sex act is separated by difficulty so everyone just doesn't agree to vaginal/anal right away. It's coming along but I wish he would be more transparent about what he hopes/plans to add instead of dropping info bombs sporadically in response to random loverslab posts.

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 No.294217

Can anyone help me with a problem where no one wants to have sex? They're fine doing normal woohoo, but i'm always rejected for kinkyworld woohoo.

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 No.294221

>>294217

their woohoo level will affect that, if the autonomy is set to high (I think) and they have no woohoo skill level they will always refuse

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 No.294226

>>294221

Gave my romantic interest 10 in woohoo, set the kinkyworld autonomy to none, and they still refuse.

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 No.294227

>>294226

I think there's another setting that changes their KW accept/rejection setting. I didn't have your issue but try setting it to 'always accept' I guess.

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 No.294228

>>294226

Can I ask what the certain situation is? That might help. Some woohoos might not be able to happen because of certain situations, like lolis or rape. C'mon, we won't judge.

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 No.294230

>>294228

I'm futa, she's an adult, and i want to do some normal vanilla stuff on my double bed.

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 No.294231

>>294228

rape goes fine though. They don't refuse my rape. Because they can't

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 No.294236

>>294231

The recipient? No. I'm talking about the perpetrator.

>>294230

I don't think futa defies any default rules. You should be good.

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 No.295053

where can i ind the most recent atf version

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 No.295097

>>295053

On AtF, dumbass.

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 No.295425

>>294067

The other day while testing body meshes I noticed my family's daughter wasn't in the household.

Turns out she had been invited over by a friend who was on the lot and was at their home… Fucking that kid's dad.

I didn't even have to focus the camera on her, the pop-up was a dead giveaway. Little whore.

It's moments like that that really set Sims3 apart.

The sex and the gameplay sync up beautifully sometimes.

From what I played of sims4 I gather she would have "visited" the friend, but no autonomous action would have occurred at all until I focused the game on her. That's just not cool.

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 No.295431

>>295425

I won't even mention Skyrim.

It's a hack&slash RPG with zero autonomy and any any sex actions you add come off about as realistic as the "pizza guy" in a porno.

I'd forgotten about AA2. I think I got brutally murdered in that about halfway through.

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 No.295610

>>295425

They wouldn't have autonomously visited in Sims 4 to begin with. They'd have to be the active sim and you would have to wait for and accept a random phone call asking them to come over. Once they're on a different lot they're separated by a loading screen and may as well not even exist.

Wicked Whims hasn't bothered with implementing real autonomy because it'd likely be a lot of work with very little effect.

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 No.295647

>>294066

You're making me want to re-install this shit but I remember how bad it runs.

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 No.295715

>>295647

annnnd crash. Worthless excuse for developers.

I finally get the game running fast and this bullshit happens.

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 No.295784

>>295647

I've never had KW lag to shit or crash for me before. Do I have a godlike computer ((((Chrome))) wants to say otherwise), am I just lucky, or is this because I have no expansion packs right now?

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 No.295789

>>295784

expansion packs could definitely be a problem

that's why I only installed ones that seemed relevant to KW and ignored the rest but it still shows a massive drop in performance

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 No.295796

>>295784

>or is this because I have no expansion packs right now?

Of course. It doesn't matter how much of a "godlike" setup you have (nice specs btw) because no matter how powerful it is the game will not take advantage of all that horsepower. Having something other than a shitty "gaming" laptop helps but you get considerable diminishing returns on performance the better your shit is. I wish they would have just released a 64 bit all-in-one version instead of the absolute shit show that is 4. On the bright side 4 runs great on laptops and has almost everything stripped down to being just a barbie doll simulator so all that pesky gameplay won't get in the way, it's a win-win for the retarded bitches buying all those expansions, right?

On an unrelated note, I just noticed that (((they))) have the christmas tree renamed to "holiday tree" in 4 but left the jewish holiday shit untouched. Then there are those fucking "snowpals"…it's no wonder the game turned out like it did, these people spend more time trying not to offend people rather than just making a damn video game.

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 No.295895

>>295796

>Decent gameplay hurts our bottom line. Quick, more PC retcon holidays.

One of those "retarded bitches" is why I tried Sims4 in the first place.

For about an hour.

My first thought was "Why can't I Nraas open the neighbor's home and watch his wife getting reamed by the dog?"

An hour later my thought was "Is this it?"

Goddamned pushbutton monkeywork gameplay.

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 No.295952

>>295784

In my experience, worlds can be a real problem. Depending on what world you play on, you could either run the game near flawlessly, or you could experience crashes, a sudden loss of autonomy, and/or a variety of script errors.

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 No.296101

File: 4f8c2147722615d⋯.jpg (374.73 KB, 1024x512, 2:1, 395-01.jpg)

https://www109.zippyshare.com/v/beGXmAa8/file.html

[KW] Build 395

Sorry for the delay. it took me more time than expected to correctly use the VideoCamera.

+Fixed: Broken Sims' SimDescription is now fixed (or recreated if necessary) when instantiated. This should solve several error when starting a situation that needs to spawn npcs.

+Fixed: Several tests have been added in the LoadFixup mothod of the high school location to prevent errors when the rabbit hole has been destroyed (after an upgrade for example).

+Added: Kinky modifications to the Swing and HangOut interactions on SwingSet. Make sure you have registered animations package that add woohoo stages to this kind of objects to fully enjoy the modifications.

+Added: The acting career is now available for Sims that have completed the last modeling opportunity (with Bretzel Washington). If you want to skip the modeling career, you can use the debug interaction. KinkyMod/Careers/Sim_JoinCareer: Acting.

This is an early version of the career. Only the first level is available and it's still incomplete. In the next update. you'll have to register a movie studio (there will be no requirement).

Note: At this time, Generations EP is required because of the Camera object.

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 No.296409

Anyone ever have a problem with arousal never being gained? None of the people in my town ever get even slightly horny.

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 No.296411

>>296409

You could turn a nearby TV on to one of the Kinky channels, but there's the chance one of the sims will immediately turn it off for some reason.

You could also force a sim to be an exhibitionist by just clicking the "Get Naked" button in the pie menu, then clicking it again after every time they put their clothes back on. The sight of a girl with her tits and ass out might get something going.

Also, from my experiences, a good fucking between sims will improve their relationship, which will possibly lead them to do more kinky things and get the ball rolling.

If all else fails and your cock is feeling impatient, just go in the Global settings and crank the Arousal Gain Meter up to max, but beware that wherever your sim goes in the town, half the damn townsfolk will flock there and make a huge orgy out of the public lot.

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 No.296417

>>296409

The sims in my neighborhood start fucking at random, I'll be micromanaging my household and suddenly get a notification that some random sim initiated sex, sometimes in public places but mostly in homes. Doesn't happen too often, but enough to notice.

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 No.296421

>>296417

What sucks is that if it's in a home, you can't see it. I have heard of some thing you can do in NRaas that allows you to look inside NPS homes as if an active sim was inside, but I've never tinkered with it before.

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 No.296422

>>296411

I mean even after doing all of that. I check their moodlets with nraas and they never get any horny moodlet, even after days of watching porn or showing dicks.

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 No.296443

I see the ATF collab pack in the OP hasn't been updated in almost a year… but the linked ATF thread seems disorganized enough to be a huge pain in the ass.

How much would I be missing out by taking the lazy fuck route and using the older pack anyway?

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 No.296462

>>296421

You can "Open" a house in nraas. Just click the house, then Nraas, and you should be able to find it.

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 No.296698

>>296422

Is everyone's arousal stuck at 0 though? The moodlets only come from certain thresholds but if every single sim has 0 arousal then you've got a problem, either create a new world or screw around with the settings. You could also use the city hall cheat to make the town horny, if that doesn't work then something is fucked.

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 No.296699

>>296698

"The city hall cheat"? There's new cheats with KW? Do tell.

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 No.296780

>>296699

I haven't played in months but you can make the entire town have max arousal by navigating the kinky world menus from city hall. You may have to enable debug mode I don't remember, to check an individual sims arousal you definitely have to have it on.

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 No.296806

>>296443

This is still older, but it's the easiest to find:

https://allthefallen.ninja/forum/index.php?threads/sims-3-general-thread.459/post-18954256

No clue what you might be missing, but I know the modball on ATF is a lot cleaner than the one here. It also comes in two flavors; kids in school or toddlers.

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 No.296938

>>296806

You're actually not missing a whole lot by using one of those.

All my latest stuff has been based around the source decompile and that comes with it's own issues. (Including no kids in the highschool. My goal was to clone the HS into a gradeschool, but I don't have the ability required to do that)

What's different? Well I patched up the highschool system so punishment works again and nurses got removed. I added child/toddler switches to the options so you could turn them on or off as you prefer.

I removed toddlers from a lot of the 378 systems so they could be used without causing the game to hang.

In the latest version I re-did a bit of the outfitter so it uses a new set of girl and boy meshes I made. They aren't much different than before, I just cleaned up the girls UV, added some ladyparts, tweaked the breasts and their weights and reweighted both girls and boys so their asses don't collapse when bending over and so the torso doesn't have such a noticable fold at the shoulderblades when arching back.

There's also a new breast-memory mod so girls have the same size ratio as they would in the age ranges that have a slider.

I changed the bone values in it compared to the modball version to try to match the newer weighting and go from flat to full more seamlessly.

That said there's still weight errors here and there, but it's better than it was.

You do need the newest KW for the bodies to work as I've re-hashed a few things to force the game into not using the barbiedoll mesh.

Arriant continues to make really good animations that are not in any of the modballs. These are definitely worth getting.

There's a post about halfway down page86 of the general thread that outlines going from the 378source modball to the newest 378 release. It "should" all work.

No guarantees.

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 No.296939

>>296938

p.s. - I haven't tried it yet, but timmyB's scripted objects should also use the new meshes if they are in correctly, I really tried to force the game's hand on this issue to get around that unified bottom that's always plagued our work… I don't think he uses cmar's erection slider in his script though so the boys might stay flaccid.

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 No.296958

>>296938

wow very interesting, you can post a image of that characters for us??? and when you done provid a link for download :P

i gonna say the more i play the sims 4 tyhe more i want go back to the sims 3, man the gameplay overal is soo boring, the lack of open world or even a proper neighbhood open make the "illusion of peoples around" look to fake and dead, the sims themself they are sooo dumb it's pass the bearable for me, how is too easy to make then make anything and how poor traits matters like everyone is on the "happy land" where everyone is too friendly traits like "evil, means, and hate childrens means nothing well most of the traits means nothing aswell since the sims are moved by the "emotions rater than traits and it aways make all the sims does the same, it's really anger me a lot, i was thinking in go back playing the sims 3 but all the trouble of have to install all the packs and mods and the "long load screens(like 2 minutes but a much better game play) keep me at bay to not do that.

happy new years to all!!!!

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 No.297009

File: 079445151aeb57e⋯.jpg (51.69 KB, 507x683, 507:683, breast-1JPG.JPG)

File: 4d49789267486b6⋯.jpg (62.2 KB, 496x873, 496:873, breast 1.JPG)

File: 5aef38701cfedc6⋯.jpg (22.31 KB, 530x275, 106:55, vag.JPG)

>>296958

Sure. Here's the breastscaling done with the NraasMC breastsize option.

The other pic is obviously the new cunny. It's not like I can change the skeleton in any way, so it's weighted to pelvis/leftleg/rightleg. Not a perfect solution, but it functions.

As stated, the meshes can now bend over without the ass collapsing.

As for download, there's files up on ATF, the older post will give you the newer bodies but the bottoms will show up on both boys and girls.

This is not optimal.

The newer post will separate the boys and girls, but requires the newer version of KW posted with them to work properly.

They will still load in vanilla interaction (showers/nraas-naked/etc) but won't work with any older KW versions because of hash changes.

I'm not providing direct links. If you know how to get to ATF general thread (not hard, there's a clue just above this post a little ways)

The older packages and clothes along with the actual mesh files are on page85 post#2549.

The newer packages and the version of KW that supports them are on page86 post#2568.

Some quick and dirty instructions for getting up to date are on page86 post#2573.

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 No.297013

>>296958

Hopefully the instructional post will help with the mod installation.

I might be really overly wordy in my instructions most of the time but a lot of them are there for a reason.

Always drop a modball into an empty mod folder. I do not guarantee the thing will work, but I can guarantee it will not work if you're trying to load it along with a bunch of old mods.

Always clean your cache.packages and world caches when doing script mod updates and/or caspart changes.

Always start a new game in a vanilla world and use new sims. Bits of script attach themselves to anything saved while they were running. This causes errors.

I know the load screen is a pain, and it's worse when you've deleted your caches but I'll also add it helps stability if you load the mods, tweak your settings then save and restart the game. Playing long-term on a new game can cause problems.

At least the next load time won't be so hideous since the caches will be rebuilt.

I also could not stand … everything actually… about sims4. We're slowly getting things fixed in sims3. We sure as hell aren't there yet, but it's getting better.

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 No.297021

File: 5ec4c0b921ad539⋯.jpg (89.08 KB, 707x279, 707:279, learntotalk2.jpg)

>>297013

Also this.

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 No.297037

>>296806

>>296938

Thank you both so much, this is very helpful!

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 No.297069

>>297013

yeah currently the only big deal for the sims 3 is his 32 bits limitations if anyone(maxis or a hacker/modder) could turn it on 64 bit then the game could be much better tham sims 4, to be fair sims 4 have few things which i like, like the animations are more "smooth" and natural and fast loads(my worst load i thing take 30 to 50s more than that the game just crash or freeze), but the sims themselfs being too cartoon and the world also being too cartoon don't match my taste unlike sims 3 with a more realistic look and using mods to make the sims more "realistics don't help because of the world because when you make too realistic sims they start to don't match anymore the world and look out of place like realistic peoples living in a "fluff dream world".

abou the mod, to be fair i'm not into "loli things" my only interest could be really have "better look kids" since the sims 3 kids don't look too well even with better texture and bla bla bla, they still look bad then have a "better look body shape help a lot" i really like to make very good look sims for all ages and only kids and toddlers are the ones which you can't make look better unlike teens and above.

would be a dream have a 64 bits the sims 3 cuz it could make sims 3 easy surprass sims 4 in quality, the only thing which i feel sims 4 handle a little better than sims 3 is the fact which you have 2 different relationships bar one for friendship and another for romance, which is the big problem of sims 3 cuz you can rise your friendship with someone to max to later easy bang him or become a couple, i would love to see a mod where you could have at last 3 to 4 bars, like one for friendship, one for love, one for attraction and another for trust and that bars worked like the skills with levels not just a single bar, where you have to max the bar multiple times to unlock new levels like going from stranges to acquitance on lv 1 from accquitances to friend on level 2, frend to good friends on lv 3, good to great on lv 4, great to best friends on lv 5 and finally from best friends to best friends forever on lv 6, the same goes for romace, trusth and attraction, this could make the game more realistic and engaging.

i would love to have maxis having the balls to make a real "life simulation game" and not just a chgeap money grap game like they did with sims 4 and are doing overal with sims franchise, being more focused in sell 99999999999 packs with little content to make peoples have to buy more and more packs and have a poor and too childsh quality game and with all the SJW influencing in the triple AAA game marketing things are getting worst

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 No.297071

>>297069

There will never be a 64bit Sims3.

It would require talking EA into releasing all the source and resources. Then you'd need real game devs to re-code the entire thing.

I doubt even another dev studio would touch the idea of making something similar. If they even smelled a bit of plagiarism in the thing EA's lawyers would destroy it in a way that would actually get them a display in the Hiroshima Peace Museum.

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 No.297074

>>297071

I'd add that EA will probably only release source for their binaries sometime shortly after the heat-death of the universe.

Even then it will only be as an apology for having caused it.

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 No.297086

>>297071

well we have "reverse enginer" but it's not easy for what i read some peoples already tried but due to how messed and "outdated is the sims 3 code they give up, and as you told due to have to take too much time to do that and re-code the whole game from scratch wtih all the contenbt could be too much time consume and need a big team to do that without count the possiblity of EA throw on then a lot of legal issues and they lawyers even if the team did it for free because it could means the death of sims 4 and they loose money from that, but it really anger me because modders can do what the maxis team was too lazy and greedy to do with mods and make the game more "realistic and playable, even kinky mod itself while many peoples here say which it is messed a lot it still do a really good job in controlling the sims and how they deal with sex in a much more realistic way than sims 4, the sims in sims 3 are much, much more smart than sims 4, the fact which they can "refuse your orders already show which if even more "better codded" the AI can be much supperior than sims 4.

my only issues with sims 3 are really the load screen and big worlds being a little lag sometimes and the animations not being fluid as sims 4 and the poor friendship/romance development, but when comes to others things it's really much better.

could be really awesome one day we get enough mods to open the rabbits holes and make a full open world even if a small one, my great wish for a next "new feature for kink world still a open police career like in sims 4 but with the open world and much better handed like the open school in the mod.

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 No.297088

about the "plagiarism, some companies already tried to do that but falied, it's not like no company can make life simulation games, but unfortunally only MAxis was good enough to make good ones. because to make a game like sims, while in some aspect is "easy" the whole programation behind it specially the AI is a really big pain in the ass to script because you have too much variable to handle and make your characters "take decisions" based on a lot of things, then for someone coming from the ground that could be really a big challenge and complicated, since maxis alread have the experience to do that and have the sales sucess it give them a big upper hand on this and it's a too risk genre life simulation because peoples are expectating nothing less than the sims serie quality and above then if you are not already pretty experienced with it then you chances to have a sucess are tiny and that is the problem, being a very risk genre make very hard for any company to get inside it since the chance of failure are big.

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 No.297090

>>296938

Okay so I have the modball and KW archives from the post linked in >>296806 (Modball_NoKW and KW378_C_HS), and the nraas archive from the post that one links to (Nraas-Mods_C)… is that all I'm going to need then?

Just want to make sure I'm not missing something critical

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 No.297138

>>297086

You can mitigate the long loading times and stutter by using an SSD and going for smaller worlds with less sims.

Animation not being as fluid is because KW doesn't transition from one animation to the next like WW does, it only plays one after the other. Oniki would need to add that capability into KW.

Friendship and romance might be able to be modded to be more like 4, but someone would need to step up and do it. I wouldn't say Sims 4 does it well, but I'm with you on wanting separate stats for friendship, love, trust, respect, whatever, in 3. I'd also add corruption/morality to the mix and a better dominate/submissive system. Anything that could make sims act in a more organic and believable way is a huge plus in my book.

Opening up rabbit holes is another thing where someone would need to step up and do it. It's possible, but it won't happen by itself.

The problem is so much of the modding community has moved on to Sims 4 despite it being the inferior game. It's much easier to get into 4 than 3 and it takes more work to get 3 to look good.

>>297090

You only need the Modball_NoKW and KW378_C_HS. That will include Nraas and all the other necessities. From there you'll want arriant animations.

There are other mods, hairs, skins, clothes, etc. that you can find if you want, but start with that.

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 No.297201

>>297138

about the animations is not just the kinky ones but also the game regular ones, sims 4 animations in general look more organic/fluid while many times being more "cheap", while sims 3 have some more detailed animations(more animations) they look more "robotic" sometimes and really the fact which we don't have a proper transition between animations in kinky make it more weird (sims 4 ww have it too).

about friendship/romance yeah i would love to have multiple bars as possible could be good to have trust, friendship, respect, morality, dominate/submissive could be cool, currently sims 4 added a "parenthood system which looked cool where you have some special traits based on how good or bad your sim is, like manners, based on how your make your sims behavious it can go to good or bad manners making a sim which will behaviour more good or bad like being more neat or more lazy.

well kinky mod have something almost like that, you have a attraction system and a lewd/corruption system but still too weak, specially the corruption one, in the beginning it work awesome when the sims are still "new" but later it can become a pain in ass, whe you are at high level of woohoo skill your sim start to behaviour too lewd most of the times leading to a town full of peoples only banging each other like no tomorrow if you don't pay attention, the system can't have a proper control over it, for me we could have a sepparated bar for corruption and woohoo, like becoming better at woohoo does not turn you in a big sex machine want to bang 24h like normally what can ending happening after a long time playing the game, that could be controlled by another bar like a "lewd/corruption bar" which could grow based on short intervals between sex and how much lewd are the things you are doing, like doing more classic animations like romantic and missionary rise only a little and at some point almost nothing and you have to do more lewd interactions in order to make your sim become more sex addicted and the woohoo bar could be just for the sim to be better at sex and maybe more options like in the beginner you have only option to most classic animations and your first time aways will be a virgin animation and things like that then you can have traits like "perv" to make a sim horn more often (we do have a woohoo love trait to make a sim more open for woohoo but would be cool to have another more in deep trait like perv to make the sim more open to do more dirty sex and even in open public helping the flasher skill also could be cool to have 2 different exibistionism skills like in sims 4, one for nudist and another for exibitionist, the first one being more about the sim liking to be "naked while at privace" and the other at public and even showing himself to others.

yeah one of my problem in sims 3 is really the look of the sims without any mod the sims themselfs they look pretty bad you need some good custom avatar look and sliders mods to make really awesome look sims, but when done right it can make then look much better than sims 4, specially because you can make sims looking "realistic" in sims 3 without making then look "out of place" while in sims 4 making realistic look sims make it look weird because they still living in a "cartoon world".

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 No.297307

I had a further idea to add to the corruption.

Make it not be all about sex. High corruption might lead to that, but maybe it could increase the chance of the sim taking up drinking, shooting up, whoring and thieving.

Also have a decay over time so the buggers could get back on track given enough time away from the debauchery.

Doesn't matter. It's basically a pipe dream.

It's not like the decompile KW code isn't posted. It's just that nobody is all that interested in dumping that much of their time into it.

No coders == no code.

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 No.297331

yeah and since now oniki is working on her "own game" it's making her work more and more slow and let's say "lazy" in the main mod since she prefer to take more time on her own game than improving the mod and her patreons followers don't looks like want really a improved game and more open things like the police and just more "excuse for woohoo" currently for bad or worst oniki is our only currently active good moder with skills to make big things(like the open school) and it's is sad.

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 No.297338

Yeah. I can see why though. I think the scope of the mod just got beyond Oniki's control. Too many people pulling in too many directions and not enough time to address each new thing before feeling pressured to upload.

Far too many broken releases.

I have a bit of experience in how frustrating it can be to think you've gotten a feature working, only to find out it's gone and broken a bunch of other things in the process.

Personally I'd prefer to wind the whole thing back to it's roots and if i had the skill (I don't) to build it back up from there in a more modular format that's easier to add new sections to.

Like how Nraas built their mod expansions to piggy-back on the main mod without breaking it's vital bits.

That way something the school system could be added to a mod that already handled the woohoo and outfitting, so the school code wouldn't need to be so invasive in it's integration.

Also would let people pick and choose what bits they do/do-not want without harming core play.

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 No.297356

>>297338

So I just took apart my oldest hack of the thing (version 0.2.3) for shits and giggles.

It really hasn't changed at all.

Just accreted more code like a caddisfly larva building it's casing.

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 No.297362

>>297356

BTW… i asked on ATF but it won't hurt to ask here either.

Does anyone have files or links to a vanilla copy of 0.2.3? or earlier?

I say vanilla because the only way I had to get the early code was to download an ancient and really badly done hack I made in 2015. So I'd like to have a clean copy to see what I bastardized. (I couldn't read anything of IL back then and just did find/replace in a text editor. It's… not clean…

I'd really like to just nerd about in the old code for a while to try and learn how the mod actually works.

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 No.297367

>>297138

So wait why does that ATF post link to a separate nraas collection if it's already in the modball?

For the arriant anims, I assume just searching that thread will give me what I need? And for skins, do "normal" ones work or will I need to look for ones specifically designed for ATF use?

Also, do you know offhand if the modball includes cmar's female dick (I assume, just want to make sure)? I apologize for so many questions, I just tend to have terrible luck with modding games so it's nice to have as much information as possible beforehand

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 No.297394

>>297367

As it says in the post the "other" Nraas mods.

There are a bunch of Nraas mods I reworked and not all of them needed to go into the modball.

If you look around on any of the later pages you'll see arriant's posts. The animations are in his signature.

You can use any skins you want.

Even with the newer bodies and newer versions of KW I kept the UV map the same.

If you mean the female dick for adults… no. I didn't include that, but it's easily found on cmar's site and the mod will use it.

For kids it just uses the male bottom for futas as there are some hacky work-arounds involved.

Both the older and newer bodies have maternity morphs on the cm parts if you're into pregnant futa/boys.

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 No.297395

File: eb3942251147a6a⋯.jpg (131.11 KB, 1019x926, 1019:926, UVold.JPG)

File: a4a0a80f3f0ba5e⋯.jpg (140.53 KB, 919x1088, 919:1088, UVnew.JPG)

>>297394

Actually, on the newer bodies I spent some time fixing the UV's for the girl's top, so there would be even distortion around the tits instead of … pics related.

However, the newest bodies also need the newer modball and newest KW, so unless you feel like jumping in the deep end, don't bother.

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 No.297435

>>296938

>>297009

>>297395

Is there a way you could make it to where they could be even bigger, about the proportioned equivalent to the A/YA breasts, in order to make oppai loli? Or would it distort too much?

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 No.297597

Anybody know if someone made modified versions of the skinny dipper reaction animations for children? The reason is children actually react to people flashing each in the regular mod, but because there's not child version of those animations they stretch just like with the spread legs animation.

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 No.297601

>>297086

There are some techniques that could be used to fix the code but they require much deeper knowledge of code generation than I possess. Basically until some grand master decomp/compiler nerd decides to fix TS3, it isn't getting fixed, but a lot of it could be fixed.

Maybe if I get bored enough I'll learn some if it and help out, but don't bet on it.

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 No.297635

File: 4a868ba087778aa⋯.jpg (219.39 KB, 1130x1150, 113:115, breast adjust.JPG)

>>297597

Not yet. Work is being done to clean up stretching, but it's tedious as fuck.

>>297435

Well… you'll run into the same thing as going huge on an adult in that there aren't enough polys to make it look smooth, but you could always use other breast sliders like Delphy's or jonha's alongside my own.

If you want to experiment, you can also open the cfbreastslider mod in s3pe, select the cfbodydeformationsgrowbreast bond file, open it in "grid" then go through the rcol blocks to the adjustments section and mess with the actual bone movements and scale.

Pic related.

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 No.297640

>>297635

You could also scale an adult mesh down until it lined up to the child skeleton, fix the neck to have the correct number of vertices for the child head and match the seams, scale the arms and hands so they lined up with the bone joints, fix the waist the same as the neck and generally re-shape the ting however you want.

Once you've got a mesh in blender you can make it do anything you desire.

As long as you've got that kind of free time.

I was actually going to do this with the teen body and scale clothes over to match… but I work full time so i said "fuck that".

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 No.297798

>>297394

Oh shit didn't realize you were Roperz! Thanks for all your work!

…And for answering all my dumb questions, heh

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 No.297863

File: fbf997cd15fcc01⋯.jpg (742.48 KB, 696x1038, 116:173, All work and no play makes….jpg)

>>297201

>yeah one of my problem in sims 3 is really the look of the sims without any mod the sims themselfs they look pretty bad you need some good custom avatar look and sliders mods to make really awesome look sims, but when done right it can make then look much better than sims 4

True that, my brother.

I am most certainly biased, but I haven't seen anything in 4 come close to what I've been able to make in 3. A real shame 3 gets dumped on for the appearance of its sims when they can so easily eclipse 4's with a bit of know-how.

>>297635

>>297640

Sup Roperz.

You're doing god's work.

And thanks for plugging my animations.

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 No.297887

>>297640

i think the "teen body could work better for a more "realistic kid body than a adult one.

and i do agree, while the vanilla sims on sims 3 don't really look that good, when proper moded they can look really awesome, i had made a really big amount of good look sims from teens to adult my only issues goes to kids due to how limited is they mesh compared with teens and adults (even sim 4 have the same problem)

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 No.297901

Is Loverslab down or what? Pops up with a Error 500

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 No.297965

>>297863

That's because your animations are pretty kick-ass.

>>297887

I actually did a subdivide-smooth on the child body but there's a couple issues. The neck/waist doesn't match anything in the game and the number of verts on the top rapidly encroaches on the 10,000 limit. (I could leave out the hands and save a lot of room)

Other than that, the kid really does look good.

The thought of re-weighting the thing gives me hives though.

The reason I didn't do teen body kids is twofold. One is no child clothes would work. That's a lot of basegame down the shitter. The other is without significant meshing, they really do look just like scaled down teens. Personally, I prefer the kids to have a different overall body shape just for esthetic reasons.

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 No.297967

>>297965

I wish I had a better handle on where the fucking comma goes in a sentence. That reads like ass.

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 No.297979

>>297798

No worries.

I know just how absolutely fucked the state of that thread has become.

I also know a lot of it was my own doing.

Usually you assume everyone trying to use the mods is a geek that wants to debug their game… Then you meet that one guy who actually tries to put source code into his mod folder and you realize that perhaps a walk-through would help.

Well fuck that. I'm not a writer. So I'll answer questions when I can.

Feel free to ask. (just don't try to make me do any work.)

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 No.298318

>>297979

Looks like I do have one more for you, heh - is all this stuff:

https://allthefallen.ninja/forum/index.php?threads/sims-3-general-thread.459/page-4#post-97317

in the modball, or will I need to grab some of it too?

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 No.298449

Regarding the KW "Grope" interaction:

What are the circumstances under which it will appear?

I have a rapist sim and bumped up the value for trait rapist in the interaction tuner from 60 (iirc) to 10000 so it should be available. But it only seems to show up on sims who my rapist has already raped, and even then very rarely.

I'm running the ATF modpack (Thanks >>297394 ) with KW 378 iirc.

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 No.298473

>>298449

When the person getting groped's pants&underwear(if present) was stripable. Use the "Set CASP Properties" option of configure whether something is stripable or not.

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 No.298483

>>298449

Grope will only be available to perform on anyone who is currently bottomless, raped or otherwise. It appears under the "Mean" category of interactions.

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 No.298504

>>297069

>yeah currently the only big deal for the sims 3 is his 32 bits limitations if anyone(maxis or a hacker/modder) could turn it on 64 bit then the game could be much better tham sims 4

The problem with Sims 3 isn't just 4 GB RAM limitation. It's how the game is coded. It's a mess, because it should work perfectly fine on 32bits. It doesn't, because the game has awful prioritizations and doesn't cull unnecessary content, so it all bloats until it can't run anymore and either freezes or crashes.

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 No.298542

>>298318

No. What's on that list doesn't all agree with the modball.

You'll have to be careful picking what you want from it.

Animations are mostly included. You can grab the WTW and the rest of the Mike24 (I only have pets in) and Arriant's. Animations won't fuck up the modball.

The clothes are made with 3 different bodies now, there's the Novix-lolibody, the basegame body with a modded pregnancy morph and then there's my new bodies with a different pregnancy morph. The first two you can mix/match bottoms/tops but the new ones don't match the older preg morph. My fault, but I changed it so it wouldn't fuck with the breast scaling and to even out the UV a little.

Bodies are in the same boat as clothes. You should really only use one type for appearance' sake.

The newest body files I posted are NOT backwards compatible to older mod versions. The old mods don't split boy/girl in the same way. (they both used the cubottom) the newest version of the mod does split them entirely and can use the newest body files.

A LOT of script mods don't go with the modball. TimmyB's stuff should work but there's older things on that list that don't. Pregnancy mods especially do not get along with Kinkymod as they overlap function. Willy's preg clothes will still work, but they are built on the oldest of the Novix meshes, so seams won't match.

Awesome doesn't live beside Nraas Function overlap again. It also has some conflicts with KW, but not nearly as many. Just be aware that some parts of it won't mesh with KW, but you can use it.

The poledance I made was a stop-gap before KW's was working. You can use it, but it doesn't integrate with KW at all.

Textures will all still work. Nothing has changed that much in the UV's.

Last but not least… passion and KW don't mix. More function overlap. You can run them together, but you've only got yourself to blame.

TL : DR - Trial & Error. Don't try more than one mod at a time when adding to the modball.

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 No.298545

>>298504

To be fair, it does cull… Just not well.

It loads and unloads on a lot-by-lot basis and dumps the loaded data to the cache files, so your cache bloat gets pretty huge if you're always opening and closing homes.

Ditto for loaded sims, they do get unloaded to their cache file and also cause a lot of bloat on heavily populated towns.

The game actually does a pretty good job of staying inside it's memory limit, but it's a small limit. (I've never seen mine go over 2.5G) so if the game is set to load eg. 30 sims because at 1K texture that would be within it's memory limit and you mod a 4K texture to all the sims it's going to have issues.

(actually can't be done without a lot of work. 4K skins would be non-default so you'd be doing this sim-by-sim, but you get the idea)

Suddenly your theoretical sim count would drop to 8 and the game would still be trying to load 30.

Best performance tip, make sure your ~documents/ folder is on an SSD.

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 No.298546

>>298545

LOL said 4K and did math for 2K.

I'm a fuckup, but you get the idea.

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 No.298547

>>298545

To get even geekier, a lot of your sims would drop to lod2 or 1 to try and save memory and your game would look like total shit.

Then if you scrolled the camera onto a new lot it would probably halt and catch fire.

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 No.298616

>>297395

>>297635

>>297640

I have Blender installed, but idk how to get into the meshes and fuck around with them, and I'm too scared to experiment as I have fuckall of a clue what I'm doing, lest I fuck something up. Modeling and rigging is still Greek to me.

Would you be willing to give us a basic tutorial on all this, or maybe make a mod out of it?

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 No.298685

>>298616

A total ATF meshing howto is definitely on my list of things to do.

However, I suck massive ass at writing, so it'll take me a while.

Basically what you need is:

s3pe/s3oc from https://sourceforge.net/projects/sims3tools/files/latest/download

TSRW from https://www.thesimsresource.com/workshop/

blender geom plugin from http://modthesims.info/t/609356

iots3rig.py from http://modthesims.info/showthread.php?t=443780&c=1&ht=&page=1&pp=25

Meshtools from http://modthesims.info/d/481950

If you plan to actually finish the job : Milkshape from http://www.milkshape3d.com/ (non-free)

and the milkshape tools from (Actually just read this page http://simlicious.tumblr.com/post/78947279334/meshing-clothes-for-ts3-important-things-to-know

In blender (there's walkthroughs everywhere) add iots3rig.py and the geom plugin.

You can now export a caspart as a package with s3oc. Export GEOMs from a package with s3pe, import GEOMs into blender along with a rig file for the sim type.

Export from blender blows asshole though. You'll want to remove doubles, export as .obj, import in milkshapes, auto-clean the model, renumber the vertices and then fix the seams with the tools linked on that simlicious page. (V N if you set your hotkeys. tip : Do that.)

This ain't all of it by half, but I'm not here to write a book in 8ch post format. This is the basics to get you a mesh in blender.

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 No.298688

>>298685

Being scared of fucking up is a curse.

Just fuck your shit right up, it's the best way to learn. These are computers, they have the ability to reload what you've destroyed.

I've probably got about 500gigs of utter failure on my drives for 5gigs of success.

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 No.298690

>>298685

>You'll want to remove doubles, export as .obj, import in milkshapes, auto-clean the model, renumber the vertices and then fix the seams with the tools linked on that simlicious page.

That's why I don't like modding meshes for sims 3 in blender. Shit still needs milkshape if you don't want seams in places where they shouldn't be, which is a shame because from what I read of the newer geom plugins, they were made so you wouldn't need milkshape.

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 No.298693

>>298542

So, to be completely clear, the only things worth getting from that list when using your modball are the WTW and Mike24 anims, and maybe the TimmyB mods?

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 No.298695

>>298693

And Arriant's animations. They should be linked there as well, if not use his signature link.

There's stuff on that list I haven't ran since the day it came out because I was working on other shit and never had the time, so don't just take my word for it.

The modball is just all the shit I know works relatively well together because I run it all the time in my own games.

When I get to play them.

When I'm not too busy breaking my mods.

Which is where I sit right now, just broke all the penis morphs doing all-ages BGEOs. Learned a lot about what not to do though.

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 No.298696

>>298690

I doubt blender will ever beat milkshape for doing UV and seam correction, those tools are very old and bug free while blender's are … not.

That and Milkshape doesn't change it's godsdamned plugin interface version every other day.

At least the new blender tools don't leave seam gaps like they used to, but they still don't get the normals exactly right.

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 No.298698

What are the most popular skins? Anyone recommend anything that isn't already in the OP Skin pack?

>>298695

Yeah, already grabbed Arriant's since you mentioned them a couple days ago.

Thanks again, I should have everything I need now… time to attempt installing!

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 No.298829

>>298545

I never said it doesn't cull at all, just that it doesn't cull unnecessary content. Should've added "fast enough", but oh well.

Currently I'm not playing Sims 3, just wanted to scout if somebody found a way to make it a slightly more bearable experience.

I remember how after a few generations trying to load the future from the last DLC would produce infinite loading screen.

It's the bloat related to scripts, inefficient loading techniques of thereof and DLCs are what's causing problems here and I've never installed any mods altering resolution of textures.

That would technically impact the amount of memory a game requires, but textures and models are fundamentally a different part of the game. Beyond using up RAM, they are governed by graphic processors, so they have no impact on processing of scripts and AI simulations.

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 No.299042

Well, now this is fucked up… Exhibitionists with the LTR "Immune to Cold" will complain about it being to cold to disrobe regardless of whether indoors or out, yet sims without it will take there clothes off no problem… This is when the temp is below 32 btw.

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 No.299127

>>298829

Fair enough.

Some of the DLC was just fundamentally broken. and bloody script data isn't just stored in scriptcache like it should be, nah… It's written into sims and houses and the whole damned town. Especially for the towns that use a global world cache, but NOT the cache files that were meant for the job.

I think the programmers were trying things on during each new expansion without much regard for what might actually break the game.

Of course we then go and pile script mods on top of this nightmare just for fun.

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 No.299144

>>298829

>>299127

Actually, since you probably know more about this than I do… Doesn't VRAM map to the same address space as RAM?

Or is it entirely controlled by the GPU?

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 No.299219

Did I do something wrong or do the clothes and tattoo/makeup packages in the OP have basically nothing in them?

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 No.299241

>>299219

…nothing in them? Are you sure you downloaded them to C:/…/The Sims 3/Mods/Packages/ and have Resource.cfg under Mods/ and the whole nine yards? Even I have base game and the makeup and tattoos run fine for me.

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 No.299314

File: 15d0a6bfbfaf61a⋯.png (69.75 KB, 1024x1024, 1:1, 1024px-Iowa_396.svg.png)

https://www84.zippyshare.com/v/3POyRDb5/file.html

[KW] Build 396 (hotfix) and Happy New Year

First of all, I wish you all the best for this new year.

I want to thank you all for your support and for being such a wonderful community.

This Build is just a small hotfix. Level 2 of the Acting career is not finished yet but I think the fixed bugs are important enough to justify a new build.

+Fixed: Join interactions work again.

+Fixed: Jealousy check has been fixed. Sims asking to woohoo with a non single Sim should no longer select a room with witness.

+Fixed: Fertile map tags are now correctly cleaned when a Sim is no longer fertile.

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 No.299546

>>299241

Yup, they're in the right place (and the other mods I have installed seem to be working) but I'm only seeing a whopping 3 new tattoos and the only clothes under the "custom" category seems to be 3 variants of some sort of cop uniform

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 No.299548

>>299546

Which, I should add, might themselves have come from a different mod

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 No.299549

Alright, making a convincing trap failed miserably. Is there an in-game method of permanently changing a Sim's gender (i.e. elixirs) or do I have to cheat? Alternatively, are there guides to making sims look relatively 'cute'?

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 No.299559

File: 0231a8abb0a1d8a⋯.png (165.26 KB, 468x588, 39:49, cl.png)

>>299219

>>299241

>>299546

Just tried again, this time with the packs from the second Google drive linked, and nothing's changed.

Only custom clothes that show up other than the previously mentioned cop uniform are these

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 No.299560

File: 1048ad7e4537481⋯.png (114.6 KB, 397x609, 397:609, tat.png)

>>299559

And these are the only tattoos

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 No.299640

>>299549

There should be an option under Kinky World in the pie menu to turn into a trap, or something. If all else fails, I guess you could sniff around in the debug or just give her an accessory penis. I'm not in the state to check it out, but I'll see what I can find in a few hours if you're still stuck.

>Alternatively, are there guides to making sims look relatively 'cute'?

Experiment, experiment, experiment. Keep tabs of things you find cute, like the thickness/thinness of lips, the size of eyes, a tiny, thin nose, huge tits, painted nails, etc. You'll think you suck at making cute sims at first, but that's just any art. Keep tweaking.

You could also just simply look around at different custom sims and find one you find adorable, then try to replicate that as much as you can. I recommend getting as many sliders as you like for extra detail, especially for facial features.

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 No.299699

>>299549

There is a potion and also you can do it via the debug menu.

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 No.299775

>>288757

I can't find the autonomy option in the latest KW build.

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 No.299776

>>299775

Nevermind, found it.

And it's being ignored completely now.

Sims are rejecting orders even with autonomy set to disabled.

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 No.299852

>>299549

So >>299640 basically answered everything, but I'll add one detail. Using the change gender option doesn't carry over your gender specific casparts. So expect clothes and hair to change.

You could mod the items you want to use to be androgynous (s3oc to clone basegame stuff to a new package. s3pe to edit a package. Find the CASP entry and use the "Grid" button to open it, then select the Age/Gender options and set gender to include both. Commit and save, put the package in your mods folder.) or find some online that are.

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 No.299972

>>299559

>>299560

So… no one has any suggestions as to what the issue might be?

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 No.299977

>>299549

The easiest guide to creating a good looking sim is to find one you like, get the creator to share the file, then use that as a template for future sims. That will take both the guesswork and busywork out of creating a good sim. From there you can learn, create new sims or tweak and refine, knowing that what you have is already good.

Skins, eyes, makeup, hair, etc. are all important for creating good sims. Find the ones you like best and, if you can, make them a default.

Would be nice if there was a way to apply specific slider range values as a default as well, but I don't know if that's possible.

Speaking of sliders, is there one that can tighten up the area beneath the chin/jaw? I don't like how round it is.

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 No.300215

>>299972

Did you maybe try opening the packages with s3pe to see what's in them?

The clothes pack should have a pisspile of accessories and some lingerie clothes.

The tattoos seem to be just the dragon and some facial scars.

I'll confess i wasn't really paying much attention to the actual parts, I just browsed the thumbnails and skimmed through the casp's.

Did you try deleting your caspartscache.package and world cache? Usually you don't need to, but maybe it's just not updating.

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 No.300384

>>300215

Deleting caspartscache seems to have done the trick, thanks! Odd that that was a problem, since I had never loaded up the game before installing those packages.

Guess I'll just make a habit of clearing that every time I add new stuff, heh

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 No.300387

Anyone know where to find navetsea's later skins (e.g. Sweet, Hairy v4, etc)?

Google is only giving me his blog, where all the later links are broken

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 No.300388

>>300387

I don't remember where I got this, but I had a folder of lots of them. Uploaded here. Some might be missing.

http://www.mediafire.com/file/d1esi473a94l7ff/navetsea_skins.zip/file

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 No.300391

>>300388

Awesome, thanks so much! Don't know if they're all there but it looks like all the ones I wanted are!

>>298695

I should *hopefully* not have to bother you anymore after this, but I see that the modball includes XCAS_TattooLocations, but I'm not seeing any other XCAS stuff in there - are its other features duplicated by other included mods?

And if not, would it be safe to drop the rest of the suite (XCAS Full, Skintone Panel/Body Sliders, Tattoo Nude and Nude Accessories) in alongside the rest?

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 No.300524

>>299314

Anyone else having lots of crashes since upgrading to 395/396?

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 No.300604

>>299972

Nope. The modball doesn't include Xcas because it's a core mod and only compatible with the exact version of the game it was made for (like all core mods).

Doubly nope in that there isn't a copy that's viable with my own version of the game, certainly not going to include things I can't even test.

The locations still does it's job, so better than nothing.

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 No.300605

>>300384

Yeah. All the cache.packages and world caches are things you want to delete after doing a lot of modding.

Definitely after editing bodyparts or when adding script.

I actually had done code changes back when I was working on Nraas for ATF that I thought were working because I hadn't cleared the cache files, it was slightly disheartening to learn the truth.

Now i just delete the damned things and start new games every single time I've made changes. It helps.

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 No.300687

>>300604

Do you not have 1.67? Thought that was pretty much "standard."

Lack of testing aside, can you think of any reason offhand why it wouldn't work? As far as I can tell it doesn't look like anything in the modball alters the sorts of things it touches

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 No.300728

>>300687

No. 1.67 contains many variants, I'm using the EA standalone patch for the old CD-ROMs (I think 1.67.2.24079 or something).

Steam is on it's own version.

Origin is version 1.69.whatever.

I try not to do anything with core mods. It's just a fuckin' headache.

Feel free to add it yourself though, if you've got a compatible version it should work just fine.

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 No.300730

>>300728

I'll add :

You'll know if it doesn't work within about the first 10 seconds. The game will blackscreen and die.

If it does, just remove the mod. It's not like it actually overwrites any binaries in your installation. That would be really silly.

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 No.300737

>>300728

Huh, had no idea - I've never actually seen it written out any further than 1.67.

In any case, thanks again, I'll give it a shot!

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 No.300741

>>300737

Well, it gave me a black screen with the blue wheel of fuck you, then seemed to close… but it turned out it had actually just minimized itself, and after pulling it back up everything seemed fine. So, success I guess

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 No.300759

>>300741

Tread with some caution. Typically the game minimizes at startup when it's trying to notify you that one of the mods is out of date. The game might be able to start, but that doesn't mean the mod works or that it won't cause issues later.

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 No.300761

>>300759

Hmm… well like I said, everything seemed to be working fine in CAS, so I'm optimistic

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 No.300870

File: e2147ba817158be⋯.jpg (18.77 KB, 222x281, 222:281, 1449986883848.jpg)

I just got a fucked idea. I wanna make sure I can pull this off.

I wanna start a save only a man and a woman (preferably defaults or random gens, because the first generation won't matter too much) and kill/totally annihilate every single NPC sim in the city. Then when it's just them two, I'll have them fuck like rabbits until they just enough kids where they're still able to care for them, but as soon as the kids reach their adult years I'll force them to move out. The goal is to have the entire population of the town filled by the offspring of the first two sims.

My question is: I know you can allow blood-related incest, but does that setting allow sibling sims to feel romantically for each other and procreate? That is, can I speed up the process such that my two sims can have grandchildren?

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 No.300881

>>300870

It'd be easier for you to remove all NPCs by yourself instead of killing them in-game. Then just put your default family in there, and start spreading your off-springs around.

The idea sounds interesting.

>but does that setting allow sibling sims to feel romantically for each other and procreate?

It's harder, but it can happen, especially if siblings is everything around.

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 No.300884

>>300870

Yes the sibling sims can be romantically engaged and procreate.

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 No.300911

>>300870

You might also want to look into Nraas SP if you are using it to turn off immigration.

You don't want imported strangers fucking up your perfectly good city now do you?

No, I didn't just drift in here from /pol/

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 No.300915

>>300911

Leave it to a /pol/ack to make a comment about disabling immigration. Welcome to the jungle; it gets worse here every day.

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 No.300930

>>300870

>…and kill/totally annihilate every single NPC sim in the city.

The only way this can possibly work is in basegame only. Even then you're going to be stuck with service sims here and there and the game possible creating new homeless families in an effort to replace the missing populous plus kinkyworlds own sims unless you can simply ignore their very existence.

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 No.301031

>>300915

Well, you DO have to disable it if you wish to keep the town as single-family pure as >>300870 wants to.

Otherwise the game will drag in all sorts of randomized trash to fill up the place.

I'm pretty sure service sims are un-romantic eunuchs in the basegame and in Nraas, but you'll want to watch out for KW interfering on that. They can't get pregnant, but they can impregnate.

KW sims are a bit more of a bitch, the mod spawns these bastards whether you want them or not, but with a little work and some well timed MC abortions you can probably keep your world fairly clean.

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 No.301034

>>301031

Addendum : You could also remove the NPC package from your KW install, I've never done it so I don't know how badly it will cause the mod to squeal and break, but it might help.

Guaranteed your modelling career and peeping toms will be out of commission.

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 No.301039

>>301031

So exactly what option under SP do I need to toggle to disable immigration? There are too many options for my poor, confused little insect brain to handle.

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 No.301226

File: c00f4611cdef8d5⋯.png (88.6 KB, 454x422, 227:211, Capture.PNG)

Kek, apparently this is what happens when two siblings have a kid (the two baby girls are actually the same sim).

Also, the reason why the father is black is because one of the skin tones is a complete palette, so some of the kids might be different colors down the line. (It's weird that most of the second generation is black, like the father…)

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 No.301229

File: e40dad7e9dd008a⋯.jpg (1.28 MB, 1920x1080, 16:9, Screenshot-142.jpg)

>>301226

This game is really magical sometimes.

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 No.301257

Anyone have any decent femboy sims they'd be willing to share?

My attempts have all tended to turn out horribly

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 No.301273

>>301226

Those missing skin tones are a pain in the ass. Whenever you download premade sims it's a crapshoot whether or not you will ever get them working right. Why are you using a broken one though?

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 No.301282

>>301273

Nono, it isn't a broken one, it's an actual palette i got from TSResource or something. It's just that for some reason, most of the kids tend toward the far right end of the palette like the father, where it's jet black.

Fuck me if I could find what the name/filename of the palette is though…

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 No.301286

>>301273

>>301282

I'm pretty sure that's the skin tone of the grim reaper or something.

I think the reason why there isn't much variation in the kid's skin tones is how the game processes skin tone in reproduction. Since most skin tones have a colour slider, it mixes the values of the parent's at various strengths and picks a middle point for the kids. Since the grim reaper skin is only one tone, it can't do this, so any point from 2 to 100 results in the grim reaper skin. That pale kid must have hit a 100 on the mother skin and a 0 on the father's, possibly why he's so pale.

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 No.301295

>>301286

>>301282

>>301273

>>301226

I guess I should have explained my reasoning better:

No, the palette isn't just black. In fact, everyone in that chart, including the mother and the grey kid, has the same palette. The palette starts on the far left with a "normal" white tone (the one the mom has) and ends on the far right with jet black (the one the father and all but one of the kids have). In between is a bunch of random colors. In fact, after I took that cap, Mom and Dad had another baby that was a reddish purple.

What I thought was weird was that at that point, 3 of 4 kids took Dad's tone. The fact that they had a purple kid after the grey kid confirmed that yes, the game does, as the post above me explains, pick a random point between the parents' two points on the palette.

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 No.301378

>>301031

If you were responding to me (>>300930), then I just remembered service sims are a non-problem because I totally forgot you can use register to prevent them from being created. I completely forget that several revisions ago kinky world had a problem with bloating the repairman population to the point I had to I set repairman count to 0, and the game didn't go bonkers trying to replace them like it did when I tried that with the paparazzi.

>>301034

I think I tried that a long time ago, the mod itself was NOT happy about it, but I don't remember the exact results, but I know it was something severe enough that I was forced to keep the npc package.

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 No.301629

God, I am getting spammed with constant "I'd like to have a bit more privacy" messages that freeze sims and prevent them from doing anything. This happens regardless of my privacy setting and it's really fucking annoying. Anyone else have a problem like this?

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 No.301644

>>301629

Is the sim in question a child? There's a different setting for children.

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 No.301709

>>301378

Talking about repairman, are they all male? The postman, maid and butler can be male or female, but I've never got a female repairwoman instead of a repairman.

By the way, I'm the anon who said several months back that I was going to upload modified version of the females from Sunset Valley so that they are not fugly, I'm almost finished. The edits try to keep the sim recognizable as the base one, but for some that were too ugly.

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 No.301738

>>301709

If you're talking about vanilla game, then they're both genders. I don't know if kinkyworld did anything with them other than constantly wipe out existing ones forcing the game to replace them.

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 No.301776

>>301709

>>301738

On the subject of the gender of service NPCs, is it possible through mods to force every service or every member of a service to be one gender?

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 No.301786

>>301738

Not really sure. If you're lazy, you'd probably have to constantly delete them until the game creates the service sim in the gender you want, but then comes the problem of kinky world screwing with that… Your best bet is to make your own set of service sims and use either master controller or register to assign them a service or roll, but then kinky world might screw that up a couple sim days or a save game later, replacing them with a sim you didn't ask for redo the whole process again… I don't understand why oniki-kay even bothered to touch service sims considering all the trouble it's caused.

Also, on looking through register after typing all the above up, it doesn't seem to have an option to force a specific gender for a services or rolls. I wonder if story progressions castes system can be of help here.

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 No.301840

Does anybody know how the school nurse works exactly? The KW wiki isnt exactly informative. I cant seem to make any sims visit the nurse at will, only ever happens automatically, furthermore it keeps giving a "no chair" message, despite there being chairs.

>>301644

>>301629

Ive been getting these messages as well. Not a child either, its with any sim.

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 No.301844

>>301840

>>301644

Wasn't a child, and I was using build 396. I downgraded to 395 and they went away. Not sure if it's a bug with 396 or if Kinkyworld just needed to "reset" itself or something.

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 No.301857

>>301039

Sorry for late reply.

It's not even StoryProgression. I was wrong.

It's Nraas Register that has the Allow immigration switch. Just like >>301378

said.

StoryProgression / GeneralOptions/Options:lots/optionsImmigration does have the immigration gauge, but that only applies to SP itself. You can set it to something ridiculous like 10000 and SP won't pull new households.

However, as stated it's register that really blocks them.

It's got some issues with KW highschools though, so if you use both it's at your own risk.

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 No.301858

>>301786

> I wonder if story progressions castes system can be of help here.

Good idea. I think you could use the "Males" caste and just bar them from all the professions you don't want them in.

Might need to clear out the first lot the game loaded to let the setting take effect.

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 No.302075

Hmmmm…

For some reason, all these years, I was sure that University Life was made primarly for teen sims.

Now I found out they can't even enroll.

Weird, I thought they were just the right age for all that shit, but I guess not.

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 No.302088

>>302075

Nah, as far as TS is concerned "teen" just means "high-schooler". YA covers 18-mid/late 20s.

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 No.302281

>>302088

They're supposed to be "high schoolers", yet they come off more like middle schoolers from their appearance and the crap added in generations.

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 No.302957

I'm pretty sure it's just me being retarded, but could someone explain to me which files from the fix I'm supposed to use and where should I put them for the origin version of the game? I got everything but the stuff packs for movies and the one bout the 3 different decades.

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 No.303026

>>302957

>Origin version

>fix

I think I see your problem right there. I'm not familiar with the origin version (1.69.43.whatever?) but I'm pretty sure there aren't any "fixes" made for it.

Do you mean the G4tW superpatch fix?

It definitely isn't made for 1.69

Also the Xcas version in this modpack won't work with the Origin version. There's a compatable version on ModTheSims.

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 No.303029

>>303026

Yeah, I may have misunderstood some of information put forth. Modding this game has been quite the adventure though.

Also do you happen to have a link for that?

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 No.303364

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 No.304067

>>302075

they can. use nraas traveler mod (CR testing version), then in game click on the city hall -> nraas -> traveler -> allowable travelers -> set teen to true. now they can enroll and go to uni. i've sent a few there

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 No.304127

are there any high schools that don't need cc or come with extra junk like sims or clothes? i just want a recent lot that should work.

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 No.304552

>>304127

LL should still have a couple.

Look for "simple school" or "sunset school"

Both are pretty small though.

There used to be a re-creation of the sunset valley school as well, but I didn't see it in today's search.

I use Laundermont's school (or whatever that name is spelled as) Not much CC as I recall, but it's getting kinda hard to remember what's CC and what ain't in my game.

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 No.304784

Which Patreon version of Kinky is on par with public release in term of bugs or things are so bad there is no good and stable release? It seems like some animations aren't compatible with public version.

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 No.305142

>>304784

>KW

>Stable

No.

Which animations aren't compatible? I haven't opened up anything newer than 390, but the animation loader is one of the parts of this mod that really never changes.

Any KW animation set should load once you add the xml name in settings (That's the xml in the OKW_ package.)

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 No.305321

On the subject of dumb ideas, I've got one for a household that I'm thinking of running that I need help refining.

>start with YA female werewolf, this will be your alpha and should have appropriate traits

>your goal is to recruit/turn other female sims into the pack

>only breeding permitted is with male dogs, not sure if I ought to permit them to be added to the household or not

>pregnancy options should be set to the sim either having another werewolf or a dog at random

>male sims and female dogs are to be exiled

>home lot should be as wild as possible, houses are for people

>be as self-sufficient as possible and shun technology

Thoughts?

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 No.305392

File: e10fbdb01bd5e77⋯.gif (81.87 KB, 800x600, 4:3, Number-397-800x600-Pixels.gif)

https://www92.zippyshare.com/v/cyuKfqMW/file.html

[KW] Build 397

+Fixed: DoPaperWork interaction now uses the correct Sit interaction and no longer causes an "Invalid cast exception".

+Fixed: WorkIntoRabbitHole interaction no longer causes a "Null reference exception" when the Sim's occupation is not a School occupation.

+Fixed: The PhotoShoot situation is now correctly created again (if required) upon receiving a phone call from Peter Swiftfingers.

+Fixed: Sims no longer complain about the lack of privacy when there is plenty of private space around them.

+Fixed: Students no longer spam reaction dialog when the teacher strips in class.

+Fixed: The HighSchool situation no longer pushes teen Sims to register to HighSchool if HighSchool Auto Management is disabled.

+Added: Acting career 2nd situation. Building a movie studio is not required but recommended. Any lot is usable, just make sure it contains objects compatible with woohoo interactions (couch, bed, chair, coffee table, etc…).

+Added: New animations have been added to the join interaction when a Sim takes a shower or plays game on arcade machine.

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 No.305861

>>305142

>Stable

For what it is, it's more or less stable, but I'm on public version which is 0.37. Not really surprising anyway since the game is a Frankenstein's monster itself.

>Any KW animation set should load once you add the xml name in settings

I know, that's not a problem, I can load them just fine. Though it seems that a MaryJane pack lack animations for some locations and I missed it until I looked into solo category.

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 No.307321

Need a refresher on 2019, should I prefer this over Sims 4 or is Sims 4 actually playable now?

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 No.307370

>>307321

>Need a refresher on 2019, should I prefer this over Sims 4

Do you enjoy dynamic cuckolding, where you're cucked in unexpected ways and always out of your choice? Then Sims 4 is for you.

See: >>293959 for the highlights.

>or is Sims 4 actually playable now?

lol

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 No.307471

>>307321

Sims4 is still sims4.

If you are bogged down by the very concept of an open world and hate the idea of story progression then Sims4 is for you.

If you just want a quick wank, then sims4 loads faster.

However, if you want to browse around town to see who's getting raped on a downtown street corner, or you want your sims to have some glimmer of life in them then you might want to consider living with the load times and bugginess of sims3.

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 No.307673

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 No.308175

>>307370

No idea what KW version that guy was using, but it does actually have a ton of settings controlling autonomy now.

Other than that, >>307471 is spot on - it's much, MUCH faster (seriously how the actual fuck can a decade-old game take literal minutes to load from an SSD?!) and more reliable, but that's about all it has going for it.

Also, having to click through pages of interaction options just to tell someone to fuck off out of a conversation they weren't invited into in the first place is the most annoying goddamn "feature" I've ever seen.

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 No.309081

>>308175

>pages of interaction options just to tell someone to fuck off

Another fine example of why real life is easier to deal with than games.

I can do that with a simple gesture.

Words might be added if necessary.

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 No.310403

Anybody have a large clothing/cosmetic/other mods file that they would be willing to share?

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 No.310676

>>307673

How do you use it once it's placed on the map?

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 No.310707

>>310676

Turn on kinky school in Kinky World settings.

Make sure that the school is registered (it should auto-register, but you can do it manually)

Also, it should be a community lot.

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 No.311181

>>310707

I don't see the school option in KW settings in 397. I've looked in every sub menu.

I know I used to see it, just not anymore.

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 No.311226

File: cd420323acf7b73⋯.png (3.19 MB, 1680x1050, 8:5, pool 1.png)

File: 440cb0f014e71c5⋯.png (3.22 MB, 1680x1050, 8:5, pool 2.png)

>throw pool party in summer

>some guy dies of old age while in the pool

>Grim reaper has to go in to get him

>>311181

There should be a section called venues in the kinky settings, although I think that just lists the registered venues such as school or restaurants/hotels for escorts, not let you add them there.

You can click on the front door of the school and register it as a school under the kinky menu there. It might take a day for the mod to tell you that teachers are registered there.

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 No.311238

File: 7b17c35b286ce90⋯.jpg (1.21 MB, 1920x1080, 16:9, the unshaveable bush.jpg)

>>305392

I'm enjoying the fixes but now I'm having a strange problem where the game somehow loses the ability to select animations. It didn't occur right away as the first playthrough after upgrading from 394 to 397 went fine. The next time I loaded it, each Ask to Woohoo: (woohoo type) option was faded out and the tooltip says that there were no animations available.

I tried this version on a new town and new KW config and for some reason only the Anal and Oraljob options were faded. Strangely it was able to load an Oraljob animation after beginning Woohoo and progressing from Teasing to asking to Oraljob. I was also able to select Anal and Oraljob from the Woohoo animation window where you select animations from category lists.

I can't say I lost any progress but I'll be sticking with 394 in the meantime. On a minor note, some sims can have a bush that refuses to be shaven. Haven't tinkered around with it to identify a cause but shaving does nothing to remove the bush. Pic related.

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 No.311243

>>311226

I see that, but the school isn't there and there's no option to add one.

It's like the mod disabled schools and then hid the option to enable them again.

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 No.311375

>>311243

just to cover the basics, you have the university expansion, right? You need that for the high school part of the mod.

I can't think why else it wouldn't give you the option.

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 No.311579

>>311243

I'm way behind the times and still on 378, but the procedure shouldn't have changed.

If it's not in Kinkyworld/Settings/Global/Highschool then there's something wrong or oniki is fucking things up for fun again.

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 No.312077

I have a question. Anybody who has either THOROUGHLY used this mod or dissected it know what the prerequisites are for the hidden reward traits?

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 No.312165

>>295715

I've been like you long before this mod was even a thing. Still remember that day when I torrented the entire thing and how it crashed to death in CAS alone so I uninstalled and forgot about Sims forever until Sims 4 was released and crashed to death too what made me uninstall that one too. Good thing I revisited both again. Except in Sims 3 case I had to get rid of Pets, Showtime and the worst of expansions Paradise Island. Not that I care about any of these.

Anyway, does anyone know if it's safe to install all stuff packs, does it impact performance like expansion packs? So far I have just one, but I'd get all of them for more CAS and Build items. The most horrible thing is that the game miss fucking ton, especially lingerie.

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 No.312329

>>312077

If you visit ATF, the code for a decompile of 378 has been posted to their git.

There's a link to the main branch on page 47 of the general thread. Post#1392. down at the bottom of the post.

It's the ATF modified code, but the parts dealing with rewards shouldn't be any different.

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 No.312330

>>312329

Though that's 378. So if there's new reward traits then it's kinda pointless.

I could take apart a newer build. I can't make them run properly, but just digging out trait data shouldn't be an issue.

Tell me what traits you are looking for if you can't find them in the 378 code.

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 No.312470

Wait there are reward traits for the lewd stuff?

Only traits I remember outside of CAS was the attraction stuff and the dog breeder one you can get from dogs.

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 No.312740

>>312470

Offhand of what I can recall.

Incest : fuck a family member. also in CAS

Rapist : Rape 10-15+/- sims. also in CAS

Masochist : Get raped 15 times. also in CAS

Dog breeder : Cherry popped by a dog.

Horse breeder : same shit but with horses.

Then there's the rewards section of the woohoo skill page, but they don't result in traits, just titles that don't mean much.

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 No.312788

File: 0183ef9ee6b60d5⋯.png (125.61 KB, 335x308, 335:308, Capture.PNG)

Does anyone know what these "Pregnant" symbols mean? This is for a female teen sim. I don't remember if I got these from TSR or the modpack.

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 No.312810

Another question, is there a way to edit familial connections after CAF?

(as in "Oh shit! That was supposed to be his daughter, but now they're housemates!")

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 No.312841

>>312740

Oh so you can only get cross-bred if your first time is with the respective animal?

Lame.

Neat that lot of CAS traits can be obtained naturally.

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 No.312843

File: 778a43aad175757⋯.png (3.1 MB, 1680x1050, 8:5, hobo 1.png)

File: a1f6ea06f82214a⋯.png (3.02 MB, 1680x1050, 8:5, hobo 2.png)

Decided to try a hobo challenge with a kinkyworld twist. It's been pretty comfy camping out in the seasonal elements.

The requirements:

You can't get a job. Scavenge items to sell, use the public library computer to do cam shows or become a whore to make ends meet.

Fish and garden for food.

Set rapists to 100 and activate stray dogs for your home lot.

Dumpster dive(requires university) for furniture and build up a little shack to survive winter.

Aim to build up a nice big house with a family (most likely the seed of your rapists).

Here's a copy of my lot if someone wants to try it out but can't be bothered making a park:

https://mega.nz/#!JVQkwC6D!lqkr-Capk1i3KyUJblO-rBQxgpXsDqxdy7vm8Tk7AkY

>>312810

I think there's a way to do that in nraas

>>312841

>Oh so you can only get cross-bred if your first time is with the respective animal?

No, once you have the dog breeder trait your sim can be impregnated by dogs always. Another way to get the trait outside of losing your virginity to a dog is to reach level 10 in the zoolover skill. (same applies to horses).

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 No.312845

>>312843

That makes sense.

Been tempted to do something of a hobo challenge myself. Feel like I ought to find some more hoboish stuff from modders though.

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 No.312846

>>312843

>>312845

It's almost inane how easy the hobo challenge is. Every single one of your sim's Needs can be satisfied.

(Assuming your save is in Sunset Valley with no DLC, like my game is yet):

Hungry? There's snacks at the gym. You can also just grab shit from the picnic tables.

Need to piss? Not only are there bathrooms in every public area (aside from the smaller parks), but you can take care of that anywhere.

Tired? Just spam the "Nap" action.

Lonely? Wait for people, or enter random houses (although you probably want to avoid that because that's kinda cheating the challenge)

Reek? The gym has showers and a bath.

Bored? Do outside activities (or fuck someone because it's KW).

There's gotta be a mod or something that makes the challenge more, well, challenging. Or maybe more specific rules.

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 No.312912

>trying a bit of hobo challenge with rapists turned up

>sim gets hungry so I try to go to a garden lot to grab some free veggies

>sim gets too hungry to eat veggies

>then some black dude rapes her

>and then she gets truck by lightning

I think imma hide in the fire department for a bit.

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 No.312972

File: 2bad0caf161cb92⋯.jpg (10.82 KB, 220x220, 1:1, 1540561436361.jpg)

Alright anons, let's see what you're capable of!

Post your cutest sim

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 No.313012

>>312077

I've seen them there for a very long time and have just accepted that they're placeholders and don't do anything yet. Off the top of my head there's the Corrupted trait which shows tentacles surrounding a woman. Related but there's now Set_Flag_Slut.

I really don't think they do anything yet.

>>312788

It means the clothing item will match the shape of the sim's pregnant belly. Anything that's maternity wear compatible will be picked once the game says your sim is pregnant.

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 No.313043

>>312797

Most of the store stuff is shit anyway.

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 No.313075

>>312797

Games4theworld has the store both by months, and complete. I wouldn't install everything though, CAS already takes long time to load the clothing thumbnails as it is, and most things in the store are trash anyway. Just look into every month and download and install the ones you really want.

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 No.313078

File: a8449b26aaf7e30⋯.png (653.5 KB, 718x773, 718:773, Capture1.PNG)

File: dc7295564d0debb⋯.png (700.44 KB, 455x906, 455:906, Capture2.PNG)

File: 46d94ca73946c9c⋯.png (213.9 KB, 333x599, 333:599, Capture3.PNG)

File: 44990bb2ceb31ec⋯.png (355.17 KB, 254x844, 127:422, Capture4.PNG)

File: d9e317101d72a68⋯.png (377.62 KB, 326x850, 163:425, Capture5.PNG)

>>312972

I guess I've been due to spam these. This thread does need more activity.

<Darlene Bunch

The first isn't technically my own. but I may have made some tweaks, and she's in my bin anyways. She's Darlene Bunch grown up. Not conventionally cute per se, but I'm a sucker for fat lips sometimes.

<Unnamed (Dog Lover)

This was my attempt at recreating the thick Latina girl petting the dog in the TS4 teaser on the launcher. Fuck me if Latinas aren't adorable.

<Erys Ilaenai

This was less an attempt to make an attractive sim and more just seeing what I could do with sliders. This was before I found this general, so I wasn't aware of how animations would fuck up with height differences. I think she's too 'uwu goblin girl' now, but there might be some fa/tg/uys in this thread that'll like her.

<Unnamed (Koroshite Kudasai)

While unnamed in my bin, she's called "Koroshite Kudasai", or "Kill me, please", in my experimental save. Again, this is more me just fucking around, but I think at this point this is where I established what facial structure my cuter female sims would be based on.

<Helia Ignuleus

This was when I found the weird gold-green-red fantasy set and thought I could make a character based on it. I feel like some time in the future making a save where she's the princess/"mayoress" of my version of SV.

More coming.

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 No.313090

File: 06e8bb55eb4c742⋯.png (320.79 KB, 265x803, 265:803, Capture1.PNG)

File: bed7a52cb67d46a⋯.png (530.91 KB, 589x788, 589:788, Capture2.PNG)

File: 67bd6e965606ab1⋯.png (642.75 KB, 462x917, 66:131, Capture3.PNG)

File: 10e8d2a0a20dae8⋯.png (504.6 KB, 378x860, 189:430, Capture4.PNG)

File: 919cdb410b98403⋯.png (186.6 KB, 162x610, 81:305, Capture5.PNG)

>>313078

<Nazine Capricorn

This was also before I found out about the modpack, which is why the boobs look weird. She's a strange heathen hippie girl who believes in all sorts of pseudoscientific paganist witchery shit. She lives in solitude and likes to go in public exposing her body not for any sexual reasons, but just to exhibit the beauty and poetry of the female curves.

<Rabeea Hayam

The actress in one of my autistic sexual fantasies where a man accepts a Middle-Eastern refugee into his house with the cost of satisfying his sexual favors.

<Janet Schackelford

I actually made her just yesterday. She's a hefty and conventionally-unattractive yet very sexually active teen. Sometimes there's beauty in ugliness. Or that could be my desperate virgin dick and leftist inclusivity talking.

<Cassaday O'Connor

She's one of the O'Connors, a redneck trailer-house family. I'll probably post about the O'Connors ITT, because there's actually a sort of family dynamic I came up with. She's supposed to be a massive dick-hungry slut that fucks her also-teen brother to bed every night. In making her too conventionally make-uppily attractive, I accidentally adore her.

<Unnamed (Loli Thot)

Me fucking around again. This time, I acquired enough balls to try lolis out. Think Cassaday-levels of thottishness, but loli.

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 No.313103

File: 2d78784997a524e⋯.png (339.78 KB, 345x704, 345:704, Capture1.PNG)

File: d5e55d7fdec84c1⋯.png (297.68 KB, 248x834, 124:417, Capture2.PNG)

File: 11e602fd637b6da⋯.png (357.33 KB, 242x849, 242:849, Capture3.PNG)

File: 1d82884d02cf482⋯.png (333.93 KB, 255x826, 255:826, Capture4.PNG)

>>313090

And finally, we have the lesbian household.

<Trinity Rosen

A really strong and active Latina butch. Holds the house together. Girlfriend of Christin Woodsen.

<Christin Woodsen

Lead singer of the local rock band and loved across the town, especially by other lesbians. Girlfriend of Trinity Rosen.

<Erika Prather

Very artsy, compassionate, sociable, excitable and outgoing. Girlfriend of Rebecca Howell.

<Rebecca Howell

Quite nerdy, but Erika sees it as cute. The quietest in the household. Very shy and unwilling to interact with anyone except her housemates. Girlfriend of Erika Prather, but secretly crushes on Trinity and Christin.

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 No.313119

So I installed the games4theworld version with a few of the expansions for it, then downloaded the modpack from the OP.

I'm getting crashes on startup because of Nraas_ErrorTrap. whenever I remove the file from the packages folder the game starts up just fine. Any idea why? Is it an important mod or could I go ahead without it?

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 No.313125

>>313119

Not that I know anything about debugging, but upon first instinct, it sounds to me like Nrass_ErrorTrap is finding an error that isn't as bad as it seems. I'm pretty sure I don't have ErrorTrap, and my game runs completely fine, save for a little chugging here and there when loading something.

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 No.313126

>>313119

I don't run error_trap, so you should be fine without it

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 No.313128

>>313126

>>313125

Cheers, I'll go ahead without it.

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 No.313179

File: 6dd998741768dae⋯.jpg (118.21 KB, 916x1204, 229:301, jrthot.JPG)

>>313090

Well… If we're going for lolithot I can definitely do that.

Not much beyond basegame for sliders.

Too much fuckin' pink for my liking.

Dress is bottomless, because what lolithot worth her trick-pay wears a censored skirt.

She doesn't get a name or a backstory like your ladies because she never lived past CAS.

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 No.313306

Anyone seen any child wedding dresses?

I expected ATF would have something but google is failing me

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 No.313898

>>313306

Nothing of that nature on ATF as far as I know.

You could maybe work with something from here…

https://www.thesimsresource.com/downloads/browse/category/sims3-clothing/attributes/attr118_Child/search/wedding%2Bdress/

Not true wedding dresses though.

Otherwise it's totally a matter of digging. One of the goth oriented CC pages might turn something up.

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 No.314067

>>313898

I didn't even think about TSR for some reason, thanks! Could probably make do with the top-left result

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 No.314132

Hey, i've got a pregnant sim who loses her belly entirely when naked

its there for a few seconds then is replaced by her toned non-pregnant belly

anything i can do to stop that?

also, cum stains seem to only appear abut 25% of the time, though im less bothered by that

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 No.314149

>>314132

actually, ignore me

i skimmed through the thread and i see you guys have toddlers now and all sorts of shit so i'll probably read up on all that when i have the time and grab an updated modball and replace all the shit I have that's about 2 years old at this point

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 No.314235

>>314149

Nah, man, be free to ask questions. This thread lies dormant for days at a time sometimes, so we need more activity.

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 No.314937

>>314149

>>314132

Oniki's outfitter sometimes has a little slap-fight with the basegame. It should correct itself. Or you could force the issue by using the KWdebug "Get Naked".

Cum is applied by the mod when the event buff gets triggered. Like all events in Sims3 this can get left behind and/or dropped when there are a lot of events in the queue. Compounding this is the fact that it runs through the mod's outfitter, which is on it's own timer… Much like the pregnant bellies, this doesn't always sync properly.

There should be a post near the end of the ATF general that outlines how to get up-to-date.

I'm working on a new modball but it's having to wait until I actually get to fixing the things that will be in it. Slow process.

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 No.317129

File: c0e8114e79939b3⋯.jpg (1.28 MB, 1920x1080, 16:9, Screenshot-5.jpg)

>>314235

>>314937

thanks guys

i will if i have any, but i'm good for now. the "get naked" option does briefly bring back the belly before its zooped out again, but my sim already gave birth so its a problem for later, now, anyway

And I appreciate you working on a new modball! I'mma wait patiently for it, it seems exciting, from what I saw in the ATF thread

pic unrelated, but that's my sim cheating on her boyfriend with the old neighbor while being spied on. 10/10 degenerate conflation of fetishes

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 No.317393

>>317129

Glad you find the modball exciting. I sure as hell don't.

I just finished re-making the heat-of-the-moment-kiss and dip-kiss for children to finish off my ugly pile of romantic rework and those two were a bitch to do. (as a non-animator and general non-creative)

The code is a complete mess and will remain that way until someone who can actually read this crap comes along with some ambition and rids it of all the goto's and general bullshit.

At least the meshing is done and I'm mostly happy with it. I was going to do more clothes, but it's a pain to blend in the new bodies to existing meshes so I'll just post that shit as it gets done rather than delaying the modball for it.

Now I just gotta go back and undo all the failed shit I did to Nraas and I should be able to start packaging.

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 No.317397

I think I'll get a faster answer here than by going through the usual channels. (i.e. the creator of the mod and an entire forum dedicated to the big two mods…)

I took two sims on vacation with the most current versions of traveller and kinkyworld. I tried to get some foreign tail and the actions remained queued, the sims were fine.. but the kinky never happened.

Does kinkyworld work while on vacation/using traveller? Anyone got a second to check?

I'm using a bunch of other nrass mods so I think the conflict is there somehow if it's meant to work while travelling.

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 No.318370

>>317397

>Anyone got a second to check?

I think when you go to Into The Future world the game considers it traveling and the mod worked for me like usual, but then again I use public version. Had no problem in university world either and I'm pretty sure that you can also get raped by mummy. Something clearly is conflicting with kinky and that something is related to interactions since you say that kinky interaction is in queue. Are they both just stand and do nothing or the the sim which you're trying to fuck is busy with something?

Could be a route problem too, but that's just a guess. I had some cases of sims getting stuck and the only kinky world stuck bug I experienced was related to using toilets which was probably fixed in new versions. Anyway last time I checked World Adventures had a lot of route problems, but it's been a very long sine I played it so I don't exactly remember which lots or part of worlds were broken. Gotta try it again.

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 No.319003

anybody know how to get a proper futa setup? Cuz for me all my females have dicks and they don't even do some the same animations that the males get to do. Like I just want a few futas and for them to be able to do the same things that the males get to do if possible.

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 No.319617

>>319003

iirc Futa is still female to the mod.

So to get the animations to play out for them you'll need to look at the .xml in the OKW_ packages and check if the male clip is assigned for female as well.

(Use s3pe to open the OKW_.package and you can right-click the .xml and choose "notepad" to edit it. Save changes in notepad and exit, confirm changes in s3pe and save.)

Look for <Genders>Male</Genders>

make it <Genders>Male, Female</Genders>

for the animations you want to be bisexual. This will also enable it for fem/fem so maybe also check that <UseStrapon>True</UseStrapon> is set.

My syntax might be off a bit, look at some of the other entries in the .xml to see how it's done.

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 No.320227

Anybody come up with a good way to keep those annoying as shit KW NPCs off my brothel lot? I'm fucking sick of seeing Tiger Goods.

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 No.321181

File: 16147263c6ca472⋯.jpg (169.18 KB, 1000x1000, 1:1, grays-nashua-tape-duct-tap….jpg)

https://www68.zippyshare.com/v/QhwEQfl7/file.html

[KW] Build 398

This is a very small update this time. I'm still busy with KT and had a small problem with One Drive synchronization that made me lose valuable time.

Build 398:

+Fixed: The nurse doesn't try to examine selectable students over and over when all non selectable students have been examined.

+Fixed: Teen Sims are now correctly identified as Teen when the number of days that passed since beginning of the teen age-stage is 0.

+Fixed: Sims should no longer give up when trying to route to the requested room during movie shoot situations.

+Added: New events during sleep. The events only triggers when at least one of the Sims have a specific type of dream.

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 No.322816

Anyone know of any kind of mod that makes relationships level more slowly?

I know somebody made one for the Sims 4 but I can't find anything similar for TS3.

It's annoying to go from stranger to lover in like 10 IRL minutes

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 No.322827

does anyone have a torrent to download sims 1.67 ?

i have sims in origin but i just found out that it uses a version that wont work for the modpack and googling gives me nothing

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 No.322829

>>322827

rutracker

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 No.323056

>>321181

If I'm using the version that's in the modpack (3.70 i think) and I want to update, do I need to start a new save or can I just replace the packages?

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 No.323488

>>323056

It "should" still upgrade if you are using the vanilla version of KW370 (not ATF) but it's a big version jump from 370 to 398.

It is always wise to clear your caches and start a new game.

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 No.323557

>>323488

yeah, i use vanilla not the atf version

what i'll probably do is backup my save and kw version and just try it out and see if it works

im a little apprehensive about starting a new game but if its necessary ill do it

thanks for the reply anon!

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 No.324122

Why is "Tell Dirty Joke" not working for me? At first I thought it was age-locked because it auto-canceled on my when I tried it on a child, but but it's auto-cancelling when I try it on an adult. What gives?

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 No.324591

Is there a reason the modpack has KW pregnancy disabled? Is it a personal preference thing or does it end up conflicting with the nraas mods?

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 No.324674

I remember there being a mega with updated animation files, did it get kill?

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 No.325830

>>322827

https://games4theworld.org/downloads/

This has every thing Sims related including SimsCity and spin off Sims games.

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 No.325878

>>322827

i use the origin version with the modpack just fine…

if you want to pirate, that's completely fine but don't try to lie about it lmao

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 No.326481

>>322827

> have sims in origin but i just found out that it uses a version that wont work for the modpack and googling gives me nothing

Sounds to me like you don't own the game, sir, and want just to pirate it. I'm afraid I need to report this to your authorities and ISP that you're committing a cybercrime.

>>325830

>This has every thing Sims related including SimsCity and spin off Sims games.

It's missing some of them: My Sims, SimCity 2000, etc. Still though is My Sims any good?

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 No.326495

>>326481

MySims is the one that had the little chibis instead of the regular "realistic" sims, right? I played that one on the DS when it first came out and remember it being fun, but then again, I was 10 or so.

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 No.326497

>>325878

That might be some confusing facts about the version. iirc the real latest sims 3 version is 1.67, but it got upped to 1.69 when they added origin functionality to the game, except everything else about the game is exactly the same.

Regardless, I think the superpatch works on the 1.69 as well, bringing it down to 1.67.

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 No.326517

>>326495

Yep, it is.

>>326497

The only purpose of 1.69 patch is updated launcher, this version allows you to disable certain DLC without uninstalling them.

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 No.326564

File: 224821aeed3243f⋯.mp4 (8.14 MB, 640x360, 16:9, Dancerbooty.mp4)

>>326517

The 1.69 patch also added in a useless duplicate of Sunlit Tides, or whatever the base game map is called, that has no families or housing in it. Seems like a developer mistake but how do you manage to fuck up a simple launcher update like that? I also seem to recall it running worse than the pirated version I'm using but that's almost always the case anyways.

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 No.326889

File: 138a1804a89348f⋯.webm (879.99 KB, 964x802, 482:401, 1552510350056.webm)

I'm new here, just saw this webm on another imageboard and got interested in modded Sims. What version of the Sims is in the webm, 3 or 4? And what's the best one for child stuff?

Thanks in advance.

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 No.326921

>>326889

I think that's 3. And while I remember it taking forever to load, I've been playing 4 and the child interactions seem very limited.

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 No.326933

>>326889

>>326921

Yeah, it's 3. I've been tempted to play 4, for tthe amount of time 3 takes from loading, but 3's modding is far more developed than 4's, specially since 4's modding depends on patreon faggots that can't add loli/shota/bestiality. But hey, there is plentuplenty of cuck shit.

>64BITS SIMS 3 NEVER EVER

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 No.327075

I am sick of my sim randomly sending out woohooty texts, what interaction in the kinky world menu do I need to disable in order to stop that shit? Looking through that whole thing, nothing obvious pops out other than just disabling all autonomous kinky interactions. Disabling it via Nraas Retuner doesn't do shit since apparently O-kay felt the need to modify it to allow sims to do it randomly regardless of whether a sim is horny or not, or even if gender preference is set to something like -10000.

I am this close to uninstalling the mod again because of shit like this, having to tell the game that this female fullbody outfit is not nude, and having to load a previous save before starting a new world because otherwise I have to undo most of the social interaction changes she made because otherwise mean spirited/evil/grump/hot-headed sims won't go around insulting/mocking/arguing/yelling at other sims randomly respectively and saving the interaction changes via Overwatch did not help.

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 No.327089

After lurking in the thread a bit I'm starting to consider upgrading Kinky World from the ancient version I have now. I'm at Build 362. Would it be relatively easy to install a newer version? Don't really want to spend a ton of effort on this since it runs so poorly.

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 No.327102

>>326889

Where can I find the exactly files to do this?

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 No.327430

>>327089

You just delete the old files drag in the new. Shouldn't cause any problems.

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 No.327440

What town are you guys using? I've tried Aurora skies and Twinbrooks but both are stutterfests for me.

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 No.327837

>>326564

> I also seem to recall it running worse than the pirated version I'm using

Origin integration

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 No.328199

>>327440

I use custom ones, but the only ones I can recommend are the very small ones because loading is much shorter. Problem with small towns is there's not much to do in them because they're just that small, but might be perfect for kinky world because of how much shit this mod breaks.

Twinbrook is baaad, probably because of that damn laundromat or all the washers and dryers. Usually when I put one of those in my town, I end up getting that sound issue where all sounds stop working and everything starts lagging like hell with the occasional waterfall of sound playing after some point.

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 No.328209

File: 5d4fca34beae8e1⋯.webm (818.34 KB, 480x242, 240:121, Hog Squeeze.webm)

>>327440

Find one of the numerous map fixes for your favorite map. Some guy went around and autistically ironed out all of the routeing errors and terrain conflicts in all of the maps for the game. Even Isla Paradiso runs smooth like butter.

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 No.328220

>>328209

Do you have a few links for those of us who have acquired the game through unofficial means?

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 No.328314

>>326564

>but how do you manage to fuck up a simple launcher update like that?

The same way you fuck up routing in official expansions worlds or the rest of the shit which is wrong with this game. Bridgeport seems to be the most fucked world to the point you can't build Simbots.

>>326933

>64BITS SIMS 3 NEVER EVER

It wouldn't make much of a huge difference. You still need to rebuild the entire storing file system to make it more playable because it heavily relies on storing a lot of things on hard drive, the things which should be stored in RAM thanks to x86 bit limitation, but even then, I'm not sure how much of a RAM you'd need to store all the shit. Ideally it would be better if the entire source code was released, but even then I'm not sure if there are dedicated austists who would deal with such a horrid mess of a code this game consist from. It would be better if they used/made a good engine, too bad EA is a shit company which loves to rush development and not giving much of a budget to the devs which is why some of the expansions are huge messes full of shitty bugs.

>>327440

Moonlight Falls, Sunset Valley and Riverview, I find them the most stable. Haven't had much of stuttering with Twinbrooks though and I wish Midnight Hollow wasn't full of stuttering either, is there a custom world with the same atmosphere?

>>328220

The fuck are you on? Those fixes are mods, just type Sims 3 world fix and you should get the links, either you'll find it on worldpress where you don't need any account and which is more convenient or on ModTheSims. Some of them aren't perfect though, Twinbrook for example had several issues and author still didn't fix it. Another still unfixed world was from Adventures, I think it was China. Also I hate that Bridgeport is stuttering even with a fixed version.

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 No.330230

I need some help whenever my sim gets pregnant by a dog,she gives birth to puppies instead of werewolves. I've tried it a couple of times and it always comes out the same.If somebody knows what i'm doing wrong could you please help me

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 No.330244

>>330230

They've gotta be born human to be werewolves, for one. I know you can choose what gets born and you can probably fuck with both the animal chance and werewolf chance in the kinky settings. But yeah, dogs can't be werewolves. No full-on TF probably ever.

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 No.330251

How do I get them to be born human because I have it set up so that its a 100% werewolf chance but they still just come out as puppies>>330244

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 No.330369

>>330251

>Click on Sim

>Kinky World…

>Settings

>Scroll down, click on Pregnancy & Menstrual Cycle

>Interspecies Pregnancies should be set to Human.

Considering you set werewolf chance I dunno how you fucking missed that. Although if the sim is already knocked up and you're fucking about with it I doubt it'll change whatever was rolled.

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 No.331512

>>327440

Try Winchester Farming Community (nice, small map) or Dragon Valley (Fantasy)

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 No.332388

399 is out awesome leaker you still here thank you in advance

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 No.332676

>>332388

So anything new in 399?

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 No.332691

>>314937

Any update? You're doing God's work let it not be unfinished

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 No.332870

a new build was released waiting for the good leaker-san ^^

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 No.333857

is there a blackout on v399 or does no one care anymore ? if you have it please share for us who can afford to pay thank you in advance

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 No.333911

>>333857

I would rather someone share the patch notes instead. Good chance nothing of the base game that kinky world broke has been fix with more crap added.

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 No.333979

Announcement 399:

+ Fixed: Now, Sim characters in FullBody outfit do not consider themselves almost naked, if a piece of clothing does not have saved properties (remember to use the Set CASP properties to determine the frankness of the dress).

+ Fixed: Error, due to which all Sim-characters were not able to pass a test for the degree of exhibitionism before choosing the location of the wooha. As a result, the location of the voohu should be chosen more wisely.

+ Fixed: Now the wrong situations in the school are correctly identified and stopped (usually this happens after updating KW), which allows new situations to start at the same location.

+ Fixed: Now the wrong stage WooHooStage should no longer cause an exception error while loading and prevent the loading of other stages.

+ Fixed: Now the alert about the actions of the woohoo is working correctly, even if it is “for the first time” for at least one of the Sim characters. This should fix the progress of CherryPopper.

+ Fixed: Exception error that occurred when the Sim character tries to play on the computer, and KW is not turned on.

+ Added: New option to turn off the modification of clothes, when the skill of exhibitionism in the Sim character reaches the threshold value ..

Unfortunately, I failed to finish the 3rd stage of my acting career on time. You will have to wait until the next build. Sorry for that.

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 No.334205

File: 40221c500f3f3d6⋯.jpg (92.43 KB, 800x600, 4:3, Cho Dengeki Stryker Visual….jpg)

>>326889

SOZ???

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 No.334314

none leaker???? =/

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 No.334360

>>328314

Which of the fixed worlds would you say runs the best in your experience?

I use Twinbrook and get a lot of routing issues and slowdown too. Need to reset all the sims every once in a while.

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 No.334390

File: 1a4112ba7745c2d⋯.jpg (127.68 KB, 560x482, 280:241, logo_bar_399_boadiversao_1….jpg)

Sorry folks, I somehow missed the email notification. Here's 399.

Fortunately it's just a bunch of bugfixes.

https://www78.zippyshare.com/v/9BEqSC3P/file.html

[KW] Build 399

+Fixed: Sims wearing a FullBody outfit no longer think they are almost naked if the outfit part has no saved properties (don't forget to use Set CASP properties on revealing outfits).

+Fixed: A bug that was preventing all Sims to perform the exhibition check before choosing the woohoo location. As a result, the woohoo location should be choosen more wisely.

+Fixed: Invalid school situations (this usually happens after upgrading KW) are now correctly detected and stopped, allowing a new situation to starts on the same lot.

+Fixed: Invalid WooHooStage should no longer cause an exception error when loaded and prevent the other stages to be loaded.

+Fixed: WooHoo actions are now correctly reported even when this is a "first time" for at least one of the Sims. This should fix the CherryPopper progression.

+Fixed: A exception error when a Sim tries to play on a computer and KW is not enabled.

+Added: A new option to disable chlothes modification when a Sim's exhibition skill reach a gate level.

Unfortunatly, I didn't manage to finish the 3rd situation of the acting career in time. You'll have to wait for the next build. Sorry for that.

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 No.334403

Two updates with just fixes an nothing new. Dissapointing

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 No.334463

>>334403

It needs even more fixes honesty

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 No.334501

is the ATF version development dead?

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 No.334547

File: a8a889fe958b957⋯.webm (4.82 MB, 853x480, 853:480, 07_vaginal_sex.webm)

You niggers seen this? Some crazy guy is addding physics to breasts, asses, and all the sex animations in TS4. He's promised that everything will be released for free when it's done:

https://www.loverslab.com/topic/117661-%3F-redfactions-lab-project-revealed/

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 No.334754

File: f0ebf886008e711⋯.png (143.34 KB, 672x434, 48:31, icanfaptothisbinoculars.png)

>>334547

>amazing sex physics

>for free

That's not crazy. Put that guy up for internet sainthood.

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 No.334770

File: b1b65a9ee3e4846⋯.jpg (8.94 KB, 217x197, 217:197, 1e173c31afa2e91b3ea8d993e3….jpg)

>>334547

Dick feels too much like Jell-O, but other than that, damn.

If only we could have that in TS3…

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 No.334775

File: c375f9f0fe96bf4⋯.mp4 (1.72 MB, 320x240, 4:3, 494369.mp4)

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 No.334800

what's wrong with the mailmen?

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 No.335288

File: 8849fe08bdd7df6⋯.gif (1.67 MB, 250x227, 250:227, 1449986513461.gif)

God fucking dammit pissing cunt fuck shitdick nipple-twisting fucking dongwobble kike wop spic nigger cuntfuck

So I went to CAS and made a cute buff orc chick, but when I went to give her some tattoos, almost all of my fucking progress went away as soon as she put on the bra and underwear. She just turned into the default sim that I started off with, but with the muscle, fat and muscle definition I gave her. No amount of undoing could fix any of it.

I fucking hate this glitch so much, it's happened on different occasions for different dumb reasons, but until now it was only the skin tone palette that changed. This time, it was the entire goddamn Sim.

Is there a way to fix this glitch? Did a recent build fix it?

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 No.335388

What mods do I need to setup for the following?

1. my PC is the only male character in that world

2. an open world that I can fuck every woman in vicinity (cool if there was another place I can go to like a university/beach/bar)

3. recommended beautification mods for the sims

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 No.335394

>>335388

Nigga you don't need mods for that, just time and effort

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 No.335395

>>335394

I'm just starting to download the expansions might as well start asking questions about mods that I'm gonna use.

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 No.335413

>>335288

Possibly XCAS, has to do with editing the naked outfit. Check the known issues on its MTS page.

>>334547

Aren't those just blender rigs right now? IIRC you can't add physics to the game itself, so those are basically animation packs for a WW made from scratch.

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 No.335536

>>335388

>my PC is the only male character in that world

The only way to do that off the top of my head is to start the game normally with only your PC as the household, then use Nraas Master Controller to "Totally Annihilate" every male sim you come across.

It's as if the women in the former relationships with those men forgot they even existed, but the female sims who have gotten knocked up or already canonically have children will still have those children, and those children will still genetically "belong" to those nonexistent male sims.

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 No.335559

>>335536

Wouldn't it be easier if I just turned them into women instead?

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 No.335572

File: c4b9235910e5068⋯.png (401.94 KB, 688x385, 688:385, ydtj5j66yud6ru56.PNG)

>>335559

Hey…if you're into that.

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 No.335578

>>335572

Honestly, I have no idea how sims work. I'm just guessing that it would be easier just to turn the gender toggle into a woman and just give them a female name.

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 No.335625

>install this game and the expansions in this order

>now uninstall everything just for this expansion

What the fuck am I reading, this is almost as fucked up when trying to make mod organizer not shit itself from multiple mods.

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 No.335709

What's sims 3 equivalent of skyrim's bijin npcs, I have no idea where to find girls since nexus mods only has 6 sims on it

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 No.335717

>>335288

Do your specific body editing last, that's the only way to be sure.

>>335578

It's possible to do that with mastercontoller or kinky world but they usually end up with manface.

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 No.335807

File: d552464f9c624f1⋯.png (572.13 KB, 1006x1006, 1:1, Pic.png)

>>334360

Bridgepot was improved a bit, but it still lags for me, give it a try, maybe it will work for you because it is one of the fixed worlds which have no issues. But so far the best working worlds for me are Moonlight Falls, University, France, Egypt. I actually feel lucky that MF is free from issues unlike some other fixed worlds since I like it a lot and mainly play there. I believe that Hidden Springs fix is also good though it's better to lock some specific lot for visitors, been long since I read what was wrong with it and I haven't played the world itself.

I also haven't tried to get "broken" fixed worlds because broken things are quite noticeable from what I've read. For example, Chinese world I mentioned is screwed mainly in one location with stairs being placed in the air and there was something else what the author couldn't fix too, there were some other floating objects in park in China too I believe or it was in Twinbrooks, don't remember for sure.

Still, try to play with graphical settings, especially with distance related. As people are saying Twinbrook seems to be broken, but surprisingly I never had any big noticeable problems with it and I find the world one of the most stable after MF if we speak of expansion worlds, though I don't have some expansions installed either which are making the game a huge buggy as fuck mess. If you have pets it could be the biggest reason why Twinbrook is lagging like crazy because it surely makes routing problem even worse, for example.

>>335388

>recommended beautification mods for the sims

TS3 sims maybe look terrible compared to TS4, but those "beautification" mods make them look quite hideous and sometimes those skins look very overdone, you know, like "girls have shitton of make up" overdone. But imo it still is possible to make them good looking and they have their own charm if done right, something I realized recently when I installed the game again, just put some efforts into making them. TS3 girls have something cute about them.

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 No.336116

>>335807

I just wanted to download a bunch of sims then place them in my world.

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 No.