>>331922
Sub Operation 2: Port Storm (Inform & Demand)
Target: Developers of a game that is ONLY on Steam
Goal: Inform the Developer of the Situation, and request a port onto another system/store
As the above says, you inform a dev who has a game that can only be bought through Steam, and politely ask if there will be a port onto another games console or online store (GoG, etc). Asking for PC physical is a bit much, as it's somehow become expensive and almost a lost fucking art. You can list a specific console if you want, but don't bitch if you hate the company. We need to hammer Steam hard, and any port in a storm will do.
This also works for devs who are working on games that are not out yet- but stated only for Steam.
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Sub Operation 3: Sister Site (Inform & Demand)
Target: Developers of a game that is on Steam AND another system/store
Goal: Inform the Developer of the Situation, and tell them you are going to/have already bought the game on the non-Steam Platform
Note: Never buy a game you are not interested in just for an OP. Play the games you want to play. And don't try bullshit with fake covers printed off the net either.
As the above says, you inform a dev who has a game on Steam and other platforms/stores that you love the game and bought the non-Steam version- and explain why you avoided the Steam version. Maybe mix in other feedback about the game itself.
If the Steam version has exclusive content, you could ask the dev when that content is coming to the other platform, since you don't want to support Steam.
If you own the game- you could even take a picture of it and send it to them. It's weird, but it's proof.
This also works for devs who are working on games that are not out yet- but stated for Steam and others.
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Bonus: Daily/Weekly Email Goals
Website design & revolutionary guides share one thing: Both suggest if the action is fun and/or requires less effort, more people will do it. Apathy is out enemy- if it becomes work people will stop doing it. The less people that do this, the less effective we become.
The idea of a Daily/Weekly email goal is to focus on one target, and each anon sends one email.
- The glut of emails all on one day make it appear a large group have discovered something that pissed them off, and more could be on their way. This prompts the email recipient to take action to make their inbox thinner.
- An anon sending a single email in 5 mins is a simple task. Ask someone to do 3 or 4 tasks and their mind wanders, it feels like work, and they procrastinate, and eventually all they've done is post, fap, and play- but not sent an email. The former is guaranteed to produce more results than the latter. A clear, single goal per week (or even day) can help make a hundred anons working for 5 mins to have massive impact, as oppose to less than half that number trickling out over a month.
To make life easier for emailing anons, it is highly recommended you keep an up-to-date pastebin of all the games that have been shitcanned/censored, those who have passed by hypocricy, and likely email/posting targets (forum and message board communities, devs of those who have and have not been affected, etc). The less research an anon has to do, the more likely it is he'll send an email today.