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eef177 No.314075

It turns out that DiGRA appears to be preparing for round two. As most of the fags that were here from the beginning know from Sargon's vids, DiGRA is a bunch of international professors from different universities who think that scientism is okay, your statements and hypothese do not rigorous methods and data to be demonstrated and that GG wants womyn out of them industries.

It seems like DiGRA members focused on Marxism and Game Studies think very interesting thoughts: https://archive.is/zMoJD

Because of this they made this: https://archive.is/os1kS

This is a digging thread that is also on 8diamonds, n and pol. Please help us dig autists. This evil must be stopped in its tracks.

eef177 No.314077

> https://archive.is/zMoJD

The project is run by Jennifer Jenson. Why am I not surprised.


eef177 No.314079

File: 1453832393614.gif (2.99 MB, 355x201, 355:201, laughing.gif)

https://archive.is/QprYx

> Jennifer Jenson - Principle Investigator

The English language needs a new feminist spelling paradigm! Traditional spelling is oppressive and offensive to women! Ryulong swears that's the right word!


eef177 No.314171

File: 1453893558200.jpg (68.2 KB, 599x735, 599:735, ggdread.jpg)

bumping this shit just like its august '14

ride never ends motherfuckers


eef177 No.314222

What are we looking for exactly? Cuz shit's going down exactly as planned. And I hope you're ready for your daily dose of post-modernism because these people got a hard on for subjectivity, cultural interpretation, neuro-psychology, deconstructivism, and all that jazz. In two words (I bet you guessed it): a huge feminist coalition out to "reform" gaming culture at large.

The usual suspects are stating that video games are trash, players should be shamed and the hobby must be stigmatized in order to be destroyed and stolen so its "true potential" can be revealed (they got a bunch of teachers ready to explain their students how to create efficient learning tools to brainwash the next generation with goodthink, as decided by a handful of people, investors and of course feminists); all this under the covert of "being more inclusive" (which wouldn't be an issue if they kept their fetish to their side of the bed)…

Out of the blue, the background of these people is concerning (especially when you put them all in one room to come up with a single project): you got degrees in journalism and mass communication sitting next to postmodern feminist ideologues, plus a side of "critical theory" advocates and a handful of actual programmers.

I'd recommend looking for think tanks ("who do we need to turn these things into learning tools, and how" from conceptualization to production, creation and distribution), research papers ("inter-sectional correlation between duck paradigmatic contemplation and systemic harassment of women: an in-depth study with your taxes (part 1 of 26)") and witch hunters (stuff like publications, journos, organizations like Feminist Frequency, "why you are a problem to society if you play games and why society should take it away from you"), see how they interact with one another, who they try to push higher on the ladder, and what is shoved down the public's throat (observe feedbacks – like FemFreq using people being pissed as a proof in their videos).

But again I have no idea what the end game is. Sidenote: the /v/ thread vanished, /pol/ told OP to "kindly go fuck yourself", /8diamonds/ looked a bit into it, and there's a tweet longer from "that dude" http://www.twitlonger.com/show/n_1so81qa


eef177 No.314223

>>314222

Links

http://www.refig.ca/people-partners/

This is the "people & partners" page of ReFiG (Refiguring Innovation in Games). "ReFiG is committed to promoting diversity and equity in the game industry and culture and effecting real change in a space that has been exclusionary to so many" [citation needed]

http://www.digra.org/the-association/about-us/the-executive-board/

The "executive board" page for DiGRA (Digital Games Research Association). There we find traces of Helen Kennedy, Mia Consalvo, and Bart Simon.

http://irdl.info.yorku.ca/about/members/

This is the "members" page of the IRDL (Institute for Research on Digital Learning). Jennifer Jenson, Emily Flynn-Jones and Chloe Brushwood Rose all appear here.

Other organizations to look into, maybe

Montreal GameCODE project

Technoculture, Art and Games (TAG)

Institute for Research on Digital Learning (IRDL)

DiGRA (of course)

IndieCade (see Celia Pearce)

SilverStringmedia (because it seems like McIntosh and Sarkeesian became advisors, with their connection to Jennifer Jenson, I wouldn't be surprised to see them shill a bit – plus they promote "indie" "games" and I expect researches from ReFiG to end up in several prototypes)

Jennifer Jenson

"Working with Professor Suzanne de Castell, Dr. Nicholas Taylor and a team of students in her CFI-funded Play:CES (Play in Computer Environments) lab, she has designed a series of educational games" (CFI would stand for Canada Foundation for Innovation)

"She also works with marginalized youth, creating opportunities for them to participate in the making of digital games as a pathway to support learning with technologies"

Jennifer also appears as Treasurer in Feminist Frequency's official papers and was the Supervisor of Anita Sarkeesian's master thesis "I'll make a man out of you". She's also the director of IRDL. She has been, along with Katherine Cross, a speaker at DiGRA.

@ludic_junk

http://www.jenjenson.com/

http://irdl.info.yorku.ca/about/members/jennifer-jenson/

http://www.prevnet.ca/partners/researchers/dr-jennifer-jenson

Suzanne de Castell

"Dr. de Castell’s work spans literacy, technology, gender, educational game theory, research, design and development, and multimodal analysis of communicative interaction."

Topics of her publications: Neuroscience, Educational Technology, Educational Media, Artificial Intelligence, Sustainability. What could possibly go wrong?

@millionszmarch (private feed)

https://news.uoit.ca/archives/2012/04/uoit-announces-new-faculty-of-education-dean.php

https://www.researchgate.net/profile/Suzanne_Castell

http://cmsw.mit.edu/tag/suzanne-de-castell/


eef177 No.314224

>>314223

T. L. Taylor

"She is a qualitative sociologist who has focused on internet and game studies for over two decades. Her research explores the interrelations between culture, social practice, and technology in online leisure environments."

@ybika

http://tltaylor.com/about/

Helen W. Kennedy

"Her principle focus is on technology, aesthetics and embodied perception in relation to games and play. As well as her publications she has organised a range of game related initiatives including the first UK International conference on games in 2001."

"Since then she co-founded and chaired (from 2004 to present) the Play Research Group at UWE and has played a key role in the organisation of colloquia and symposia on issues relating to games Power Up (ideology and games)"

Used to be DiGRA's president between 2010 and 2012, was Liaison Officer between 2006 and 2009.

@ludologista

http://arts.brighton.ac.uk/staff/helen-kennedy

Sean Gouglas

"Students move on to select four courses among eight options. “Some are in computing science, some in interdisciplinary studies, some in arts, some in education,” says Gouglas, whose course on understanding video games as a cultural phenomenon is being developed into a massive online open course set to launch in the spring of 2014."

@seangouglas

https://www.coursera.org/instructor/sean-gouglas

https://uofa.ualberta.ca/news-and-events/newsarticles/2013/november/ualberta-launches-certificate-program-in-computer-games

Colleen Thumblert

Okay, this "project manager" from "York University" left no trace whatsoever on the Internet. Either the name is spelled wrong (wouldn't be surprised), this person never touched a computer once in its whole life (very unlikely), or it doesn't exist (who needs a project manager anyway?)

Emily Flynn-Jones

"In 2013 I was awarded the prestigious Banting Postdoctoral Fellowship by the SSHRC which I am undertaking in the Play: CES Lab at York University in Toronto under the supervision of Professor Jennifer Jenson. During this appointment I am conducting research on the gendered experience in game culture, collecting data on the educational qualities of games and writing a monograph on cute aesthetics in games."

Graduate Students or Post-Doctoral Fellows of IRDL.

@finalfinalgirl

http://www.emilyflynnjones.com/

http://yorku.academia.edu/EmilyFlynnJones/Followers


eef177 No.314225

>>314224

Mia Consalvo

"Mia runs the mLab, a space dedicated to developing innovative methods for studying games and game players. She's a member of the Centre for Technoculture, Art & Games (TAG), she has presented her work at professional as well as academic conferences including regular presentations at the Game Developers Conference. She is the President of the Digital Games Research Association, and has held positions at MIT, Ohio University, Chubu University in Japan and the University of Wisconsin-Milwaukee."

Current president of DiGRA, used to be board secretary between 2003 and 2005, and was part of the working group for establishment of DiGRA in 2002.

https://about.me/miaconsalvo

https://www.linkedin.com/in/mia-consalvo-a8855 http://quello.msu.edu/event/post-race-post-feminist-post-privacy-social-media-strategies-for-addressing-racism-and-sexism-a-talk-by-lisa-nakamura/

Lynn Hughes

"Digital games constitute an exciting, emerging form of cultural production, according to Lynn Hughes in an interview published in Digitalarti Mag. She believes that, for example, they are relevant in an increasingly systematized world and alert us to the constructed, systemic nature of our realities, allowing us to be more critical."

"More recently, Hughes co-founded Concordia’s Technoculture, Art and Games (TAG) Research Centre a cross-disciplinary, interfaculty group of researchers and artists, which embodies her vision of uniting individuals and groups from Concordia and beyond."

https://www.concordia.ca/alumni-friends/applause/great-concordians/lynn-hughes.html

Bart Simon

"Simon's research is focused on the areas of science and technology studies, critical post-humanism and everyday technocultures with specific interests in digital culture, games and virtual worlds, and simulation, surveillance and social control. In 2004, Simon launched the Montreal GameCODE project, a Concordia-based research initiative to examine the cultural impact of digital games. In 2009 he became the director of a new broader cross-faculty research initiative in Technoculture, Art and Games (TAG)."

"Postmodern and Posthumanist cultural theory" (see CV)

Appear's on DiGRA's open seat for 2010-2012. Was part of the working group for establishment of DiGRA in 2002.

@bartsimon

https://www.concordia.ca/faculty/bart-simon.html

Celia Pearce

"Celia Pearce is a game designer, artist, author, curator, teacher, and researcher specializing in multiplayer gaming and virtual worlds, independent, art, and alternative game genres, as well as games and gender. She currently holds a position as Associate Professor of Game Design at Northeastern University in Boston, and is the co-founder and Festival Chair of IndieCade, an international independent game festival and showcase series."

@gamegrrrl

http://gatech.academia.edu/CeliaPearce/Papers

http://ipat.gatech.edu/celia-pearce

http://cpandfriends.com/?cat=8

Emma Westecott

"#academicANDfeminist"

"Her research interests include the celebration of digital games as an expressive art form and the potential for practice-based research to extend, enhance and conceive of game form in new and creative ways. Her research focus is centred on the ongoing creative evolution of game form, both in terms of new experience and new human possibilities. This, and the impressive body of work created under her leadership of the zerogame studio in Sweden, brought her to the DFI at OCAD to teach games and develop their games research initiative."

http://apache.ocad.ca/faculty_biographies/bio.php?bid=1436&fac=design

@emmawestecott

https://vimeo.com/33724936 ("games as research tools")

https://www.linkedin.com/in/emmawestecott

http://www.digra.org/digital-library/authors/westecott-emma/


eef177 No.314226

>>314225

Nina Huntemann

"Nina B. Huntemann, Ph.D. is an associate professor of media studies at Suffolk University in the Department of Communication and Journalism and director of the Seminar for Freshmen program. Her research focuses on the intersections of gender, culture and technology, applying feminist theory and cultural production perspectives to the industrial and social practices of digital gaming."

@ninabeth

http://suffolk.academia.edu/NinaHuntemann

Mary K. Bryson

"Professor & Director, Institute for Gender, Race, Sexuality and Social Justice"

"Emerging from scholarly engagements with queer and feminist theory, Mary Bryson’s program of research contributes significantly to scholarship at the interdisciplinary intersections of critical studies of gender, sexuality, cancer health informatics and knowledge technologies."

"immersed in Adventures in Deconstruction"

@cancersmargins

http://grsj.arts.ubc.ca/persons/mary-bryson/

http://gender.stanford.edu/people/mary-k-bryson

Katherine Browne

It's actually Katherine Browne (with an "e")!

"Teaching: Geographies of Gender, Sex and Sexualities"

"Research: Michigan Womyn's Music Festival and LGBT Pride festivals"

@kathbrowne

http://about.brighton.ac.uk/set/contact/details.php?uid=kb5

Nicholas Thiel Taylor (Nick Taylor)

"I am interested in digital gaming cultures and the many forms of communication and work that sustain them, and I am committed to making them more inclusive and equitable. This is carried out through the application of critical, qualitative and participatory research methods in collaboration with gaming communities."

http://nickttaylor.net/

Shira Chess

"Ph.D., Communication & Rhetoric, Rensselaer Polytechnic Institute" "I am an Assistant Professor of Mass Media Arts in the Grady College of Journalism and Mass Communication at the University of Georgia. My research focuses on critical new media studies."

"Invited Talks: 2012 -Bodies at play: The anxieties of gendered gaming, Paper presented at the University of Illinois at Chicago, Department of Mass Communication."

@shirachess

http://shirachess.com/site/


eef177 No.314227

>>314226

Alison Harvey

"Both my teaching and research are informed by an overarching focus on inclusivity, diversity, democratization, and equity in digital culture. While a great deal of my work considers in particular video games culture and the Internet, what underpins this scholarship is a critical approach to new media informed by feminist analysis, cultural studies, critical technology theory, and media studies."

@digitalpromises

http://www2.le.ac.uk/departments/media/people/dr-alison-harvey

Diane Carr

"I am a Lecturer in Media and Cultural Studies based in the London Knowledge Lab. I conduct research into media, subjectivity, learning, representation and identity, with a particular interest in digital media and games, online communities, virtual worlds, play and film."

She got project funded by The Eduserv Foundation and AHRB (Arts and Humanities Research Council).

https://www.ioe.ac.uk/study/LKLB_9.html

http://www.lkl.ac.uk/cms/index.php?option=com_comprofiler&task=userProfile&user=82

https://playhouse.wordpress.com/

Chloe Brushwood Rose

"Queer femme, feminist, mother, professor, writer"… and problem glasses. She's part of the IRDL (that stuff by Jennifer Jenson)

"Her research examines themes of gender, representation, and object relations in a range of contexts that foreground aesthetic experience and learning, such as digital storytelling and autobiography, visual research methods, and curriculum."

@cbrushwoodrose

http://irdl.info.yorku.ca/about/members/

http://cbr.blog.yorku.ca/

http://www.amazon.com/s?ie=UTF8&page=1&rh=n%3A283155%2Cp_27%3AChloe%20Brushwood%20Rose

Didi Khayatt

Okay… What?! I'm not sure she's really a teacher because it's hard to get anything on that, but I can affirm she's a lesbian. Google brings more shit about what she is than what she does…

http://hepg.org/her-home/issues/harvard-educational-review-volume-67-issue-1/herarticle/should-we-come-out-in-class-_236

"Skills: Qualitative Research, Fundraising, …"

https://ca.linkedin.com/in/didi-i-khayatt-76167b3a

http://www.ratemyprofessors.com/ShowRatings.jsp?tid=828719

http://www.goodreads.com/author/show/352789.Madiha_Didi_Khayatt

https://twitter.com/venlaflaxine/status/517856175803891713

http://archivesfa.library.yorku.ca/fonds/ON00370-f0000588.htm


eef177 No.314236

File: 1453932268045.gif (849.08 KB, 352x198, 16:9, Complaint.gif)

>>314231

Googling names from a presentation page to check for possible connections = doxing. Thanks anon. Pic related.

After watching OP's video which recaps "the ends of gamers", I checked the FemBotCollective member list again ( http://fembotcollective.org/people/collective-members/ ): Nick Taylor, Mia Consalvo, Nina Huntemann, Shira Chess, and Alison Harvey are still on that list (so that's 5 persons out of 21).

Shira Chess worked with Adrienne Shaw on a speech that inspired Dan Golding's article, and reviewed by that FemBotCollective (collective Shira herself was part of). The speech was done at DiGRA 2014. In DiGRA, we find traces of Helen Kennedy, Mia Consalvo, and Bart Simon (that's 2 more unique persons, so 7 out of 21).

There's a reference to T.L. Taylor in that presentation called "The Playful is Political Fishbowl" (so that's one more person, we're at 8 out 21). There's also a reference to an "Emily". If that Emily is Emily Flynn-Jones, that makes 9. If I'm counting the several appearances of Jenson as a speaker for DiGRA (and her involvement with Taylor Nicholas and Suzanne de Castell).

Short version: this new thing from DiGRA is reassembling the dream team that bought you the end of gamers.


eef177 No.314241

>>314239

Listen Jon Snow… I'm not into cougars.

Seriously though, pic or it didn't happen.


eef177 No.314256

File: 1453942884407.webm (1.55 MB, 720x720, 1:1, aaahhh.webm)

>>314222

>>314223

>>314224

>>314225

>>314226

>>314227

>>314236

If I had to guess what their endgame is I would say none

Bear with me here: these parasites are the typical dead-end social studies retards who are literally good-for-nothings, they can't aspire to a job in any industry because they can't do nothing anyone in a private sector is willing to pay for.

Which is why they turned to the public sector: governments just love to burn money away on bullshit social research commissions that do nothing and solve nothing but make it look like the government cares about shit

Their objective is not a clear change in vidya, their only objective is to get as many paychecks off canucucks for as long as they can

Feminazis don't get anything for solving a problem

They make money off perpetuating the search for a solution

This is what people don't get, these assholes can only be hired if they stay relevant, and they are only relevant when they are bitching about shit, and they can't bitch if there's nothing to bitch about

They have already squeezed nearly 2 years of patreonbux, kickstarter and other abuse monies off vidya, what makes you think they want it to end?

They are clearly trying to trigger another 5guys incident, some other shit that will bring a new wave of relevance to their shitty careers, because when that happens they get paid

Else they starve


eef177 No.314277

>>314256

You shouldn't underestimate people unless you have solid proof that you should. That will be your undoing some day.


eef177 No.314311

TAG

http://tag.hexagram.ca/people/

>Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Directors: Lynn Hughes, Bart Simon.

Faculty: Mia Consalvo.

Students: [for no reason, I'm just quoting this dude] Pierson Browne (@pbrowne88) "#academicANDfeminist Is it bad that I feel left out by not being implicated as a feminist by GamerGate? I want to be both and proudly so!" [sorry I'm late, but there, you just got a mentioned on full chan, all bow before the power of the all mighty student — ooooooh]

They had a "game" selected at IndieCad 2013. I'm pointing this out because the co-founder and Festival Chair of IndieCade (Celia Pearce) appears on the ReFiG staff. I suspect ReFiG to be more of a coordination organism than a proper research group. I expect people from ReFiG to work with their usual team to focus on specific aspects of the propagation of their ideology through video games (ReFiG is 80% self-described postmodern radfems).

Game Code Project

Regarding Bart Simon and the Game CODE project, I've barely found a reference of his name (along with Diane Carr and Mia Consalvo) in a conference paper, which explains a lot of their views (I know their work served as sources to write the conference paper, so it's a reframing of their "researches", but since they all seem to live in the same small box…)

https://books.google.it/books?id=SJ972ia4kZQC&pg=PA305&lpg=PA305&dq=%22Montreal+Game+CODE+project%22&source=bl&ots=bpnNewdHru&sig=DDXRjRmEBbOJc5zi0YNimAGTwRo&hl=en&sa=X&ved=0ahUKEwjr4YWmq8zKAhWCKg8KHfB9A1QQ6AEIEzAA#v=onepage&q=%22Montreal%20Game%20CODE%20project%22&f=false

References (p305-306):

Carr, Diane (2007): "The Trouble with Civilization", in Videogames, Player, Text, ed. by A. Atkins and T. Krzywinska. Manchester. Manchester UP, 222-236.

Consalvo, Mia (2007): Cheating: Gaining Advantage in Videogames, Cambridge/London, MIT.

Dixon, Shanly (2005): "Where the Boy's Play: Video Games, Nostalgia and So Called Other Spaces of Childhood", (w/Bart Simon) Public Lecture, The Montreal Game CODE project: Cultures of Digital Environments at Concordia University, Canada, 28 October 2005.

p308, 313 and 314 gives an overview of their theory: their compare video games to puppetry in term of subjective experience and objective knowledge.

>The paper aims to bring the experience of playing videogames closer to objective knowledge, where the experience can be assessed and falsified via an operational concept.

>Highlight the similarities it [puppetry] has with videogames, in particular the idea that puppetry is defined in terms of its experience and not of its physicality.

>We argue that the experience of playing videogames is centered on the control and ownership of the player towards the videogame.

>Operationalizing the concept of the gaming experience, and how puppetry takes the first steps towards the operationalization by identifying a clear set of hypothesis grounded in latent and observable variables.

>We do not look at why was the game selected [by the player], or how can the player master the game while becoming immersed, present or in flow. Neither are we interested in the social aspect of playing videogames nor in the design process to produce a good videogame. Our primary interest is to identify, once the player is player, the core elements of that experience, which we are calling the gaming experience.

>[talking about puppetry] the artist is free to act in an unreal world as the consequences are only in that world. However, the object manipulated by the artist only becomes a puppet once the audience gives life to it. The audience recognizes that it is an object performing in front of them, but they suspend their disbelief and bring life to the object so that it becomes a puppet. Tillis calls this effect "double-vision", seeing the object both as an object and as alive.

>We find that in videogames the player performs both the functions of the artist and the audience, while the videogame performs the function of the puppet.

Yeah, except the game is already programmed and the story already written. At best, the player is co-writer with the original artist.


eef177 No.314317

>>314311

The more I look into this, the more I wanna laugh in their stupid face.

They started the whole thing (GamerGate) because they proposed that to be a gamer, you had to be a straight white male (hence Sarkeesian explaining that one sequence in a game is deliberately crafted so it has a specific effect on an assumed straight white male audience, completely ignoring whoever is holding the gamepad), which is false (proven numerous times, either by NotYourShield, or by multiple surveys regarding gaming habits). Yet they still hold this fundamental piece of their theory for true.

They can't understand that even if you assume that an object can be "alive", you only assume that it's alive within its own world. You know that it's a world within a world (that's why you always have a bunch of nerds pointing out inconsistencies in sci-fi movies). The paper from 2008 referenced above fails the moment you realize that the artist playing with puppets has no restriction whatsoever on the world he creates (just like child playing pretend: they will rewrite the rules altogether whenever they are losing or they don't like the narrative, because they can). Meanwhile, games do have a set of boundaries and limitations. You cannot do something that isn't present within the code (you can cheat and abuse unexpected consequences of that code, but you can't write stuff that isn't there, you can't add functions that aren't already present). So the analogy between puppetry and video games already falls flat.

But again, journos and SJWs are taking the other side of the reflection, arguing that "if it's like this in the game, then it has that impact on you".

The magic circle

a paper by Alison Harvey, found on >>>/pol/4720261

https://www.researchgate.net/profile/Alison_Harvey3/publications

"When I refer to the magic circle, I am describing the place where a particular game takes place, with the formalized nature of the game mak(ing) the magic circle explicit (Salen and Zimmerman, 2004, p. 99) rather than the physical constraints of a location necessarily. Within the magic circle, it is the arbitrary rules of the game that direct actions and behaviors, and entry into the magic circle is predicated upon acceptance of these rules. When a player breaks the rules or cheats, there is a total breakdown of the magic circle, indicating that for game theorists the boundaries around games are rigid."


eef177 No.314320

File: 1453989785067.gif (352.95 KB, 202x341, 202:341, hattippin.gif)

DIGRA is shit.

Who knew….


eef177 No.314322

so are people randomly bolding words? are those bold words supposed to be important somehow? Is that some leftover from cut and pasting?


eef177 No.314324

>>314317

Gamedev academic here.

Yes, what they're doing is laughable, but one correction; the Magic Circle is what they call the barrier between the real world and the gaming world and how the gaming world differs in logic from the real world and how players can still understand and use the world's logic. It was made up by Huizinga, which gamedevs consider to be the one who paved the way for Ludology. (study of play), a legitmate study where some decent professors invest time in and actually get results.


eef177 No.314367

Requesting a sticky for this. Even though the board is slow right now, I think this should take top priority for a new digging op.


eef177 No.314372

Can someone make a video summarizing this shit. I got too much work to sift through this. Did some digging last year but this year I'm tapped


eef177 No.314391

File: 1454048956197.jpg (18.49 KB, 250x381, 250:381, 1429072893110.jpg)

>>314223

>effecting real change in a space that has been exclusionary to so many

>exclusionary

It's not so much that's it's a lie; it's the sheer audacity of the lie is so galling to me. Literally, all you have to be a "gamer" is to pick up a controller/keyboard/smartphone/transdidonicperterberator and game (then bitch about your gaming experience, because people bitch about the things they love); if you cannot do something so simple, you do not belong in the group, no matter the configuration of your genitals, melanin, preferred sky-pixy, and fucking awful problem hair and glasses.

Contrast this, with how "inclusive" third-wave feminism actually is and how difficult it is to be seen as a "proper" feminist.

>>314227

>"Skills: Qualitative Research, Fundraising, …"

Translation: Ideological Prostitute "Will whore for grants. Condom optional."

>>314311

>Tillis calls this effect "double-vision", seeing the object both as an object and as alive.

There is a perfectly good Latin word for this concept of: "something that is not alive but moves" it's: "anima" and "animus" (which is the root for words like "animation", "animated", and yes, "anime"), but I can't expect a Feminist "Academic" [SARCASM QUOTES INTENSIFY] to know things like words and shit.

>ReFiG is 80% self-described postmodern radfems

More like: Self-diagnosed; as ShoeOnHead put is succinctly: "Feminism: daddy-issues; the movement."

I don't know what can be done with info, but good work OP.


eef177 No.314423

I cannot say that all of the academic members in DiGRA are crooks. It has been corrupted and defiled with ideologues but there are few decent people that do good research


eef177 No.314424

>>314075

>It turns out that DiGRA appears to be preparing for round two

Remember to do what we didn't do fast enough the first time:

ARCHIVE EVERYTHING


eef177 No.314457

Is there some sort of academic body we could go to and show the conflicts of interest between what DiGRA wants to do and businesses? Or is that sort of CoI normal in academia now?


eef177 No.314486

>>314457

>Is there some sort of academic body we could go to and show the conflicts of interest between what DiGRA wants to do and businesses?

what conflicts of interest?


eef177 No.314746

File: 1454257897384.png (175.24 KB, 1024x869, 1024:869, 1024px-Kaninchen_und_Ente.png)

>>314222

>duck paradigmatic

Rabbit season!


eef177 No.316128

Uploaded that collection of DiGRA papers in that zip from way back on IPFS.

https://gateway.ipfs.io/ipfs/QmZd3uMBmkoj2HQX4N5LtpDfkJHLY7reQsaGUffgXFfo4d

If you have a daemon then seeds would be appreciated. Just 'ipfs get' that hash and 'ipfs add' the resulting folder.


eef177 No.317802

>/pol/ was right again

>There are DiGRA papers with Frankfurt School crap in them.

https://www.red*dit.com/r/KotakuInAction/comments/48coqa/i_just_figured_out_that_digra_researchers_really/


eef177 No.321196

>>314075

>scientism

What does scientism have to do with anything?


eef177 No.321218

File: 1459868055082.png (162.14 KB, 1093x776, 1093:776, bluepill.png)

>>314222

I'm confused, what makes this round 2? Didn't DiGRA peak with a squeak rather than a roar with their Canadian "Unlearn Racism" literal bluepill game? oldfag here not sure if I'm missing something from 2014/2015.


eef177 No.321243

bump


eef177 No.321272

File: 1459886756200.jpg (19.99 KB, 300x316, 75:79, 1430458841173.jpg)

>>321218

>Literally a blue pill

What the actual fuck


eef177 No.321360

>>321218

>I'm confused, what makes this round 2? Didn't DiGRA peak with a squeak rather than a roar with their Canadian "Unlearn Racism" literal bluepill game?

yes, you are confused because digra doesn't make games.


eef177 No.321368

YouTube embed. Click thumbnail to play.

>>321360

my bad, it was awhile ago and the closest thing to an actual product following DiGRA's ideology that made it out of development hell.




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