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Classic race streams at: Https://Cytu.be/r/8chanf1 Feel free to make any constructive suggestions. For the forseeable future, discussion of NASCAR, WEC/LeMans, Indycar, and other motorsport series will be allowed.

432b9f No.6469 [Last50 Posts]

http://thejudge13.com/2015/04/20/how-modern-circuit-layout-affect-racing/

>Formula 1 cars may have been slower in past eras but they looked quicker, and the work that the drivers did behind the wheel was clearly beyond mere mortals like you and I.

>what everyone within the sport seems to ignore is that much of the fault lies with the circuits

>And modern F1 circuits are terrible!

>One of the key aspects of great F1 circuits is the ‘flow’ of the circuit. The ‘flow’ is when one corner or straight feeds into another, when each corner is partly defined by what proceeds and precedes it. There is perhaps no better example of this than the almighty Suzuka circuit, built to test racing cars to their limit.

>Every corner here feeds into the next. The esses link beautifully to the Degnar corners, whilst spoon curve puts tremendous pressure on the drivers as they seek to get a perfect exit onto the back straight. The key to Suzuka’s success is that there is no wasted space; every single corner is designed to push a racing car to its limit, including the chicane and the hairpin.

>Even when the races there don’t produce overtaking, the visual spectacle is something that any motorsport fan can appreciate. A perfect lap of Suzuka is something beautiful to watch.

>One of the biggest problems with modern F1 circuits is the sheer abundance of slow, technical corners, which ruin the flow of a circuit. Much of this is apparently to make overtaking easier however the verdict is still out on whether this has actually worked without ruining the visual impact of watching racing cars.

Read this guys. This guy is on to something.

____________________________
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432b9f No.6476

He's right about why tilkedromes suck donkeydicks but cutting aero will only serve to devalue the sport further.

Good tracks makes for good racing, regardless of what kind of rules they are running. Shame the tarmac of many fine circuits is getting butchered to comply with some bullshit regulations.

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432b9f No.6477

>>6476

When people say cut aero they mean cut the current aero and replace with more ground effect and lift the restrictions regarding the floor.

It makes following much easier.

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432b9f No.6489

>>6476

>>6477

You guys are on to something. What should be done is that the engine, tire, and chassis rules should be opened up, so teams will spend less money on aero because of its lesser efficiency and the process of diminishing returns.

Then aero will matter, but it won't be the only thing, and the complicated winglets and devices that make it hard to overtake will be gone.

Also, the cars need to be allowed to be 2 meters wide again. In the late 1990s they changed it to 1.8 and that limited mechanical grip.

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432b9f No.6496

>>6477

Ground effect was banned for a reason. It contributed to monster cornering speeds which the FIA wanted/wants to clamp down on. Why do you think they try so hard to gimp downforce every year?

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432b9f No.6497

>>6496

The FIA shouldn't be limiting cornering speeds. The only danger of ground effect is the inconsistency of its downforce, which is better understood now (CART used it to great effect) and systems like Front and rear interconnected suspension (which is not an active driver aid) mitigate this issue.

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432b9f No.6502

>>6496

>>6497

If the FIA actually wanted to clamp down on cornering speeds surely they could just raise the minimum weight?

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432b9f No.6510

>>6502

Guys let's not entertain this kind of thinking. This is true, but it's also a terrible idea.

Safety in F1 is good right now (for everyone but the marshalls that is).

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432b9f No.6520

>>6489

Mostly agreed. You could also re-allow flexing wings so there will be more room to do passive aero magic.

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432b9f No.6538

YouTube embed. Click thumbnail to play.

>>6477

Fuck aero and fuck ground effect, bring back cigar tubes.

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432b9f No.6539

>>6538

You're welcome to start another series for that. NASCAR and v8 supercars have an audience, I don't see why that wouldn't

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432b9f No.6542

>>6502

It's not efficient. You will be penalizing fuel economy which is hard to manage already without making the sport too dreary. Also, more weight equals more mass/momentum which you will carry to a crash barrier when things do go wrong, Teams will always find a way to go faster and they are trying to make it as safely as possible. The FIA will move heaven and earth to make sure than not even a hair is singed on the driver.

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432b9f No.6547

>>6477

>>6497

the current flat floors are also a deathtrap (potatotrap?) for wet tracks with these ride heights, why nobody nevery talk about this?

>>6538

they should just race on a planet where air doesn't exist

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432b9f No.6553

>>6547

The FIA basically does not want to have wet races, and Bernie talked about using sprinklers to make them wet. Both terrible ideas. You're right that these cars are gripless in wet conditions.

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432b9f No.6563

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432b9f No.6571

>>6563

Monza full layout with oval when?

https://www.youtube.com/watch?v=E5B5pT9ZLJw

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432b9f No.6590

File: 1429776487092-0.jpg (592.77 KB,1680x945,16:9,autodromo-hermanos-rodrigu….jpg)

File: 1429776487092-1.jpg (415.39 KB,1680x945,16:9,autodromo-hermanos-rodrigu….jpg)

File: 1429776487092-2.jpg (510.88 KB,1680x945,16:9,autodromo-hermanos-rodrigu….jpg)

File: 1429776487092-3.jpg (449.19 KB,1680x945,16:9,autodromo-hermanos-rodrigu….jpg)

File: 1429776487092-4.jpg (355.87 KB,1680x1120,3:2,autodromo-hermanos-rodrigu….jpg)

Time for some more Tilke

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432b9f No.6591

File: 1429776531948-0.jpg (693.3 KB,1680x1120,3:2,autodromo-hermanos-rodrigu….jpg)

File: 1429776531948-1.jpg (397.17 KB,1680x1120,3:2,autodromo-hermanos-rodrigu….jpg)

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432b9f No.6593

File: 1429777514058.jpg (241.72 KB,974x548,487:274,1429776487092-1.jpg)

>>6590

FTFY

>peraltada retained

>plenty of safe runoff

>circuit not ruined

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432b9f No.6594

>>6593

>has banked corner therefore not safe according to retards

>will never get FIA grade 1 because Bernie/Tilke ain't getting their shekels

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432b9f No.6596

>>6590

why didn't they do this

>>6593

again? what part of mexico is so important it can't be bulldozed into runoff

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432b9f No.6604

>>6596

The road behind peraltada and the stadium itself which will allow more seats.

Also you would have to move the entire pit lane further down to allow a better pit entrance.

The old one was lethal

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432b9f No.6607

YouTube embed. Click thumbnail to play.

Senna fucked up in 1991 and crashed. He was fine though, and the cars were way faster then. I think the supposed danger of the banked corner is overrated.

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432b9f No.6608

>>6590

Lellelel 2012 sauber on pole. Supposed to be Perez

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432b9f No.6609

>>6607

>Senna

Not the greatest spokesman for safety.

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432b9f No.6610

>>6607

It isn't the fact it is banked. It is well within the reasonable level of banked corner which F1 allows.

The corner is a lot different now.

For one the road is now behind it which means the outside is now a concrete wall with no run off

On the inside the baseball stadium is right up against the track so there is a concrete wall on the inside.

That means the entrance is blind and so if anyone is sitting on the line they will be fucked.

Or if a car is coming into the pits and has slowed down.

The pitlane entrance is terrible anyway as it is pretty much on the apex of the corner.

Also CART didn't use the banked corner because of safety concerns when it raced there.

The fact that a series which hit quali speeds of 236.678 mph around Texas Motor Speedway a year before didn't use the banked corner shows that it really was unsafe in it's new format.

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432b9f No.6611

>>6610

why did they build the infield complex in the first place then?

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432b9f No.6612

>>6611

It was a good place for a baseball stadium and the rest of the track is also parkland with loads of fields for sport use.

No major series were using the track at the time it was built (Just after F1 left) and so the stadium provided much needed revenue.

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432b9f No.6613

>>6612

kk reroute the road so we can have the banked corner. Mexibros, you got that?

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432b9f No.6614

>>6613

It's one of the main roads through the largest metropolitan area in the western hemisphere.

It's over 10 lanes wide

Shit ain't getting moved

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432b9f No.6615

>>6614

Demolish the baseball stadium.

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432b9f No.6616

or just dont hold races in mexico if it means butchering the track.

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432b9f No.6617

>>6615

You would have to demolish everything else as well and rebuild it more to the right.

Carlos Slim is a rich motherfucker but if just rerouting it through the baseball (something they already did) allows him save on costs and still use the baseball stadium as a music venue to gain him even more money than so be it

>>6616

The track isn't used for motor racing anymore (only the short oval is used). It was an absolute wreck and if this didn't happen it would become a forgotten relic and just crumble away.

You can decide whether that happening is better than redevelopment

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432b9f No.6618

>>6617

tilke'd zombie track or no track at all. Hmm… a lot of the legendary tracks (Watkins Glen, Brands Hatch, Clermont-Ferrand) don't see F1 anymore but also haven't had their memories tarnished by Tilke. That might be preferable.

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432b9f No.6621

http://www.motorsport.com/motogp/news/finland-eyeing-2017-motogp-round-with-new-circuit

>The Kymi Ring, a new circuit under construction in Finland, plans to host a round of MotoGP from 2017 onwards, having reportedly struck a deal with series promoter Dorna Sports.

>Designed by Clive Bowen's Apex Circuit Design firm, the new track near the Finnish town of Kausala will measure 4.8km and feature 15 corners, and is being constructed to FIM Grade A standards.

>"The track will certainly be approved for Formula 1, but a grand prix has never been in the plans," said Kari O. Sohlberg, the president of Finland's national governing body for motorsport.

Better than a Tilke track, but it's no Suzuka.

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432b9f No.6622

File: 1429817285681.jpg (80.12 KB,800x533,800:533,motogp-kymi-ring-2015-kymi….jpg)

Forgot pic

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432b9f No.6623

File: 1429817313354.gif (13 KB,614x348,307:174,FRA Charade.gif)

>>6618

>Clermont-Ferrand

You do know that got cut down massively after three marshals were killed in a touring car race and drivers protested during the 80's?

It's a tiny F3 circuit now

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432b9f No.6624

>>6623

Gay. That used to be the most batshit insane road circuit.

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432b9f No.6625

>>6622

>Those corners in the last sector

That is definitely a Moto GP but would be utter shit for an F1 circuit or really anything with 4 wheels

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432b9f No.6626

>>6625

corners are slow as shit and too many in succession.

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432b9f No.6629

File: 1429817872393-0.gif (17.85 KB,695x569,695:569,GBR Brands Hatch 1999 (1).gif)

File: 1429817872393-1.gif (9.68 KB,556x494,278:247,Brands Hatch 1992.gif)

>>6618

>>6623

Also Brands Hatch planned on two occasions in the 90's to redevelop the track to get F1 back.

Neither of these involved Tilke.

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432b9f No.6630

>>6629

wow both of those are criminal even so.

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432b9f No.6635

>>6629

Leave Brands Hatched untouch. Its current scheme makes it out to be one of the greatest tracks in history. Id rather leave it out of F1 completely then have ANY form of redesign.

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432b9f No.6636

>>6590

Hermano Rodriguez was actually a pretty cool track back in the day.

Then we let the German wreck havoc.

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432b9f No.6665

DOWN WITH TILKE

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432b9f No.6667

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432b9f No.6668

File: 1429864024046.jpg (40.14 KB,630x451,630:451,Tilke gets full reigns ove….jpg)

>>6667

>That Suzuka

My fucking sides.

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432b9f No.6669

>>6668

It's heretical. BTW if you google "formula 1 track designers" the only front page results are hermann tilke.

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432b9f No.6676

>>6626

At least it would be a new circuit on a market that's pretty untapped at the moment.

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432b9f No.6771

>>6489

You forgot something. Teams won't spend less money. Whatever money they have in the budget, they'll just try to spend it on something else.

We all thought years ago that cutting/limiting testing would help save teams money, but no, they invested in a lot of bullshit high tech and expensive "simulators" that don't give much data feedback and cut the track time in testing needed for young drivers to get experience in the cars.

Worst part about it? The fucking FIA had the perfect system in 2003 where they had a Friday testing session. Renault, Jaguar, Jordan, and Minardi used it to good effect (especially Renault) and they saved a lot of money.

But of course the FIA killed it off in a team vote, and McLaren apparently had the vote to kill the idea off for good. Ron Dennis said he was trying to "help the small teams", because the big teams were going to take advantage of the Friday limited testing and the small teams would lose their advantage.

The point was to save money, not gain an advantage. There was also an added benefit for the fans in the stands to watch how testing sessions works, and there was a commercial value in it as well with some TV broadcasters might broadcast a test session and there would be more money available.

It still pisses me off to this day, because they had the best.

So whatever "money saving" you can think of, it won't happen, the teams will just do their best to spend and invest in something that they think will give them a performance advantage.

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432b9f No.6807

File: 1430053965737-0.png (601.75 KB,1664x1600,26:25,Zandvoort_redesign.png)

File: 1430053965738-1.png (130.68 KB,2000x2000,1:1,A_whale_of_a_time.png)

Does anyone else get bored and redesign circuits?

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432b9f No.6816

>>6807

>Does anyone else get bored and redesign circuits?

Hermann Tilke

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432b9f No.6822

>>6807

These are disgusting, I vomit on you Tilke, you disgusting german pig.

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432b9f No.6823

>>6807

the whale is cute, but that track subscribes to the long straightaway + slow corner = overtaking ideology too much for me.

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432b9f No.6824

>>6771

teams won't save money from opening up the regs, of course. The point is that with opened regs it will cost less for a given amount of performance, and asymmetry of performance will be preserved. Innovation on a budget will happen (look at tyrrell's resurgence in the early 90s), and it wont beat fuck tons of money, but it will be more level than the aero spending battle that is literally a war won through spending.

Also, Toyota spent more than any other team and never won a race.

The more open the regs are, the more outside the box thinking is rewarded, the less valuable iterative gains are, and thus the cheaper it is to have a competitive car.

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432b9f No.6825

>>6824

I misphrased that. Teams will save money (components and customer engines among other things will be cheaper), but they won't spend less.

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432b9f No.6826

File: 1430123039074.png (160.85 KB,2000x2000,1:1,A_whale_of_a_time_2.png)

>>6823

With the whale one It's mainly because the only corners I like at Catalunya are 1-3

You can put the corners back and get a longer circuit.

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432b9f No.6829

>>6826

Better than that tilke'd last sector which fucks up the track

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432b9f No.6954

File: 1430386155696.jpg (417.47 KB,1366x768,683:384,Xs7OFxd.jpg)

Some (reddit) fag made a track using Cities Skyline

http://imgur.com/a/Fx3Om

Hopefully the mod community will made more stuff so you can use it as an F1 track designer, because it would be a pretty good tool for that.

>it's also a pretty good game as far as simcity style games go

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432b9f No.6955

File: 1430392675902-0.jpg (734 KB,1919x1039,1919:1039,ss (2015-03-18 at 06.02.43….jpg)

File: 1430392675903-1.jpg (703.74 KB,1920x1035,128:69,ss (2015-03-18 at 06.08.36….jpg)

File: 1430392675903-2.jpg (439.01 KB,1920x1039,1920:1039,ss (2015-04-19 at 02.56.13….jpg)

>>6954

the problem with using a non-specialized tool to make tracks is that it's usually impossible to work detailed bumps, camber and surface changes into the design.

that said, BTB is a fucking nightmare to use once you get beyond the broad strokes of the layout, elevations and camber

pics related are all very simple but especially the one with the (crappy) gravel runoffs took absolutely ages to sort out due to BTB being designed by a total sperg.

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432b9f No.6956

>>6954

that track looks like if tilke was allowed to completely remodel jerez. Another stadium infield circuit.

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432b9f No.6959

>>6955

I do GIS and mapping work.

I feel there should be a better way because track making is like half modelling/half mapping.

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432b9f No.6960

>>6959

I just want something designed by a non-autist. Something entirely intuitive, simple to grasp but flexible enough to allow complex designs without having to learn x CAD program from the ground up, or subject myself to some sperg's weekend hobby, loaded with glitches and an incredibly draconian licensing system like BTB is. Thank god there's an oldish torrent kicking around.

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432b9f No.6962

>>6960

http://www.danielsefton.com/2011/06/create-your-own-racetrack-with-blender-2-49/

Using blender by this method should give you a little bit more granularity of control without being a huge asspain

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432b9f No.7112

>Vice President and Head of Cultural Heritage, Handicrafts and Tourism Organization Masoud Soltanifar said on Sunday that Iran has a plan to construct Formula 1 circuit in Qeshm Island.

>He made the remarks during his recent visit to the Qeshm Island.

>Iran has so many young people with an increasing tendency for driving. Formula 1 has a great future in Iran, the official added.

Oh shit

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432b9f No.7117

>>7112

AHAHHA no way. Link?

This is even better than the ISIS Grand Prix of the Caliphate at the Damascus street circuit.

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432b9f No.7118

File: iland_iran-track-map-1.jpg (233.03 KB,1680x1187,1680:1187,iland_iran-track-map-1.jpg)

>>7117

http://www.irna.ir/en/News/81593095/

They had plans 4 years ago to build a circuit which was this one

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432b9f No.7119

File: 6a0105371bb32c970b016304b0811f970d-0.jpg (740.9 KB,1141x705,1141:705,6a0105371bb32c970b016304b0….jpg)

File: Stars_Valley_(Qeshm)_001-1.jpg (2.45 MB,4000x3000,4:3,Stars_Valley_(Qeshm)_001.jpg)

File: Stars_Valley_(Qeshm)_005-2.jpg (2.63 MB,4000x3000,4:3,Stars_Valley_(Qeshm)_005.jpg)

>>7118

>He said that Qeshm Island has the potential to become one of the world's most beautiful formula 1 destination.

To be fair to them that bit is true as Qeshm Island legit looks like Tatooine and is quite a pretty place.

You could also gets some good elevation if Tilke was allowed to use it.

Actually you could probably build the exact pod racing circuit.

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432b9f No.7121

>>7119

That looks better than the average tilke kebabland circuit. Cappadocia in turkey looks kind of like that.

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432b9f No.7125

>>7121

That is what happens when your country is not arab.

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432b9f No.7132

>>7125

Persian master race

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432b9f No.7145

>>7119

>You could also gets some good elevation if Tilke was allowed to use it.

>implying Tilke wouldn't bulldoze it flat

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432b9f No.7148

>>7145

He did specifically ask to put elevation in at Abu Dhabi and the sheiks would only pay for the hill after turn 1

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432b9f No.7152

>>7148

>thinking that tilke could make a good track even with no limitations.

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432b9f No.7157

>>7152

His early circuits (before some of the regulations started to come in) and his club circuits are fine.

The limitations are ridiculous though and are not just about safety but also getting good exposure for sponsors.

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432b9f No.7165

>>7157

Fine =/=good

even his club circuit that he recently did in georgia is shitty relative to say barber motorsports park or Virginia International Raceway, or even monticello motor club.

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432b9f No.7167

File: oslofjord-3-0.jpg (328.94 KB,1580x386,790:193,oslofjord-3.jpg)

File: oslofjord-4-1.jpg (1.08 MB,1580x386,790:193,oslofjord-4.jpg)

>>7165

I would put Istanbul, Bahrain and Sepang as good circuits. There are much worse classic european circuits out there.

Both Barber and VIR are not club circuits. Both have FIA grades and host major races.

He actually went and inspected Monticello because there was a plan to host a GP there.

Atlanta Motorsports Park is one of his club circuits and it is a good circuit.

If the local environmentalists hadn't forced it to stop before it even started his circuit in Oslo would have been based with the elevation.

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432b9f No.7168

>>7167

Even third rate tracks in Europe like zolder or the hungaroring are at least better than the best creations of tilke's.

Bahrain is a narrower, more angular, and generally worse version of jacarepagua.

Sepang has high speed corners (by tilke standards) but still subscribes to the philosophy of long straight+hairpin= overtaking which is patently bullshit. It might create more toss up in this era of Mario kart gimmicks like Drs and kers, but its sure as shit not something that rewards skill.

Istanbul is primarily considered to be good by the generation that knows nothing other than tilke circuits. Its more or less a fusion of catalunya with the fucked up version of Fuji speedway that tilke did.

Even if tilke was a mediocre to acceptable track designer, he'd still be derivative as all hell.

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432b9f No.7169

>>7168

Catalunya and Hungaroring are the exact circuits I was referencing with 'Worse classic european circuits'

Look it's late and I don't want to fuck up my sleep schedule anymore because I have work.

I don't agree with any of what you said about the circuits (I really don't understand the Istanbul and Fuji thing. Fuji was terrible before Tilke made it worse and Istanbul is much better than both those circuit combined and I would much rather have it on the calendar instead)

I'm not saying he is an amazing designer. He isn't but even John Hugenholtz couldn't design a top circuit with the shit quality of the land given out, the regulations regarding safety, trying to comply with the regulations of other series and being forced to design circuits based on an ideal length for TV and sponsors.

The regulations for modern circuits are too strict and that is the more important point.

We are never going to get another good circuit regardless of designer with the current circuit regulations.

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432b9f No.7170

File: atlantica.png (760.59 KB,1600x859,1600:859,atlantica.png)

>>6955

Did you make those tracks? I have been trying to make a track of my own. I can't quite figure how how to make nice sand/hills like the first picture or splitting tracks. Been working on trying to make a City/Country hybrid where the track starts in a city, works its way out of the city into a forest area and then back into the city. Give it both of a feeling like a city circuit (Macau, Detroit, etc.) while retaining that old track feeling on the backstretch (Longford) at the same time.

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432b9f No.7173

>>7170

this could be a lot of fun if it had variation on width to make multiple lines through corners.

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432b9f No.7180

File: ss (2015-05-04 at 01.11.27)-0.jpg (1.06 MB,1919x1040,1919:1040,ss (2015-05-04 at 01.11.27….jpg)

File: ss (2015-05-04 at 01.10.39)-1.jpg (624.19 KB,1919x1022,1919:1022,ss (2015-05-04 at 01.10.39….jpg)

File: ss (2015-05-04 at 01.05.40)-2.jpg (776.18 KB,1917x1041,639:347,ss (2015-05-04 at 01.05.40….jpg)

File: ss (2015-05-04 at 01.05.02)-3.jpg (667.49 KB,1919x1040,1919:1040,ss (2015-05-04 at 01.05.02….jpg)

File: ss (2015-05-04 at 01.16.49)-4.jpg (434.71 KB,1920x1036,480:259,ss (2015-05-04 at 01.16.49….jpg)

>>7170

as i said in a previous post, btb is a mess.

for good elevations afaik all you can do is form educated guesses using the side view as in one of pics related. it isn't easy but if you enable immediate update timing in the main options then at least you can see your changes on the fly. it's an incredibly stupid system since the same nodes are used to generate curves AND modify elevation, thus if you want to be smooth and precise you have to make a fucking ton of nodes to make bumps etc while having to make sure that you don't fuck your corner up accidentally.

as for the sand/gravel traps etc i may be doing it wrong but my method is to simply make terrain panels, then move the ones i want to make traps or runoffs with to the shape that i like and then change the material. a very useful tool when doing this is the context menu in the "shape" tab of the terrain menu that lets you group the terrain anchors (hold shift to select 2+) that lets you level off anchors, straighten them etc relatively easily so you don't get too many fuck-ups (unlike the wall of death runoff you can see in one of my pics. i have no idea how the logic behind terrain anchors works). there are other ways such as using objects/string objects and flattening them right down to track height but it's far too finicky for me, though it is useful for putting skidmarks etc on track.

as for splitting tracks, you can just add another track to the session you're in and adjust it to fit whatever you're working on. it's an absolute shitfest to do if your track has elevations or bumps or really anything but 100% flatness, so be warned, you'll be spending DAYS just trying to get the tracks to match up using crazy methods that are totally illogical. look on youtube if you want some (maddeningly unclear) tutorial vids.

http://simtrackipedia.wikidot.com/btb:controls

there's /some/ good info here but again, a lot of stuff is unclear and is left for you to learn as you go.

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432b9f No.7182

>>7173

There is a decent amount of variation in camber and width in the track. The two hairpins have an extremely large camber which is like the carousel of the Nurburgring but more exaggerated. The original design of this layout in developer commentary was inspired by the Monaco GP.

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432b9f No.7184

>>7182

could you upload it anywhere? would be nice to see what you've done.

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432b9f No.7185

>>7184

I have a copy of the track available for rFactor I've been using for testing. Here's my Steam profile, I also have a group that plays racing games on 8chan as well.

My id:

>http://steamcommunity.com/id/zoopwoop

Group:

>http://steamcommunity.com/groups/autogamescoalition

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432b9f No.7186

>>7185

noice. added, subscribed, liked and favourited.

t-track link when?

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432b9f No.7191

>>7186

Currently compiling an rFactor build right now. Will post a link here when it's ready.

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432b9f No.7192

>>7191

>>7186

http://www.mediafire.com/download/dcejo01l9wzyw0o/Atlantica.7z

rFactor track on it. The main focus has been scenery so far. If you don't have rFactor, just let me know.

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432b9f No.7193

>>7192

Testing it with the 1992 mod

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432b9f No.7194

File: ss (2015-05-04 at 11.09.03).png (33.92 KB,375x479,375:479,ss (2015-05-04 at 11.09.03….png)

>>7192

>If you don't have rFactor, just let me know.

y-yeah, about that…

downloading now.

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432b9f No.7196

>>7194

Oh wow that's enormous.

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432b9f No.7197

>>7193

>>7192

Good fun

The tunnel is fun

>>7196

Mine is about 21.7 GB

I just never delete anything

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432b9f No.7198

>>7192

it's good fun, the open road bits are well designed and it requires loads of commitment. one thing i'll say is that a lot of it is blind - have you thought about using string objects like trees or armco to hide the background image and to show the direction of the track over blind crests etc?

>>7196

for you ;)))) i'm uploading a couple of my better tracks, please be gentle

>>7197

yeh same, there's 5 years worth of shite i can't be bothered raking through. fave mod track? mine would have to be charade '70.

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432b9f No.7199

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432b9f No.7200

>>7198

Yeah. Like I said, I'm not quite done with the scenery yet, I'm planning on much more indication for where the turns are. For the city part I'm planning on using buildings and other landmarks as a way to signal stuff around the track.

>Hide the background image

You mean the borders of the track? I don't have that tree wall barrier on my BTB install oddly. Not really sure how to do it in the area that would be tasteful.

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432b9f No.7201

File: 14803276552942387200_2015-02-13_00001.png (1.52 MB,1600x900,16:9,14803276552942387200_2015-….png)

>>7197

Nice to see that it's a fun track. It's actually a layout of a track from an arcade game I used to play in the mid 90s. I'm trying to tastefully edit it so it would work in a more realistic sim like rFactor or AC.

>1992 F1 mod

Since this is /f1/, did you ever get to see my F1 Collection for rFactor? I've got 38 years of Formula 1 mods in there so far. Once summer comes I'm going to be updating it more so every year since 1990 should be available.

>https://mega.co.nz/#F!U0VXABjQ!eAP2_goLtCuTyXoSVCflNQ

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432b9f No.7202

>Having fun driving these track

>Take a minute break to get a drink and somehow slice open my hand with a pair of tweezers

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432b9f No.7203

File: ss (2015-05-04 at 11.47.34).jpg (184.46 KB,1021x779,1021:779,ss (2015-05-04 at 11.47.34….jpg)

>>7200

yeah, to cut down on blind corners and to stop you flying off into nothing if you fuck up. it annoys the shit out of me that i can't work out how to make the terrain on the inside of a cambered corner flat (see indy) as it ends up with me falling down the hole way too often. do you not have stuff like pic related in your SObjects?

if you want xpacks then http://www.yaystenny.com/rfactorstuff/Modding%20Stuff/Xpacks/ will help

>>7201

is that from the dave sabre 1978 mod? one of the best imo

>those half-baked wing cars

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432b9f No.7205

>>7198

>for you ;)))) i'm uploading a couple of my better tracks, please be gentle

;)

>charade '70

Yes yes yes. Clermont-ferrand is amazing. Its featured in the movie grand prix (with the Monza combined oval course) you should totally see it.

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432b9f No.7206

>>7203

>do you not have stuff like pic related in your SObjects?

Nope, none of those. No 2D Tree wall string, no armcos, no city barriers, cones, nothing. Barriers would make pit road that much easier since I could make pit road a parking lot.

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432b9f No.7207

>>7206

that's weird, i'm sure the trees etc were default objects. there's plenty of stuff you can use in the xpack link i posted though, so have a dig around.

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432b9f No.7208

YouTube embed. Click thumbnail to play.

>>7202

Feel Bettur

>>7205

>vid related

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432b9f No.7209

>>7205

GP is a strange film. the racing sequences are so well shot, the personalities of the team leaders, drivers etc are so nailed on, but then you've got like 17 dreadful, useless romantic arcs weighing the whole film down, often for 30 minutes at a time. i get that it's a product of its time and that people in general would probably have expected some drama away from the track but it feels like all the director was (rightly) focused on was the racing, and was forced by the studio to include all the soapy shit. also, no nurb. WHY?

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432b9f No.7210

>>7209

Even so, there's just so many great racing sequences, and the cinematography and sound are so well done.

There is a bunch of soap to it, but even the actors are good.

Also seeing graham hill and jochen rindt and other famous drivers reduced to background decorations in the movie is funny as hell.

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432b9f No.7211

>>7210

yeah i totally agree, it's just too easy to imagine how much better it would have been had it been say 10% more focused on the racing. there will never, ever be an opportunity to make something similar again and it pisses me off just thinking about it. also, hill gave off massive pedo vibes imo, something about him was off…

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432b9f No.7212

>>7208

It's not my gear shifting hand and I'm not using my wheel so I can still drive.

Still, tweezers are fucking sharp. Never try to catch them when they are point up.

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432b9f No.7213

File: tumblr_ndst9uCBcX1slfnhho1_500.jpg (84.44 KB,500x613,500:613,tumblr_ndst9uCBcX1slfnhho1….jpg)

>>7211

Yeah it blows that there's not going to be another movie like that. Rush was good but really didn't have enough racing and could have been longer. Driven sucked balls massively (even though it's about CART) I almost want us to do a stream of that movie.

>hill gave off massive pedo vibes imo, something about him was off…

Graham Hill was a wacky guy, you could chalk it up to him being a tv personality, or to weird shit.

>pic related, him crossdressing

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432b9f No.7215

File: Graham_Damon_Clark.jpg (640.08 KB,1600x1082,800:541,Graham_Damon_Clark.jpg)

>>7213

>tfw your dad will never be Graham Hill

>tfw you will never push Jim Clark around on your toy tractor

>tfw you will never win all playground arguments with "Yeah but my dads an F1 champion so I win"

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432b9f No.7216

>>7213

rush would've been twice the film had it had a bigger budget. brands hatch and some dodgy green screen subbing for all the other tracks (except the nurb) was a bit of a downer. that said, the human drama was pretty much on the money.

>tfw no gp/rush mix with the best of both worlds

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432b9f No.7218

>>7216

Really? They only ever filmed at two tracks? I thought their Fuji Speedway looked off, but yeah that would certainly explain why we saw so little in the way of on track action.

>>7215

R.I.P. In peace Graham Hill, Jim Clark, and Damon Hill's dignity (that he's a side show attraction for Sky is pretty embarrassing considering that he was nearly a double world champion).

That picture is legitimately adorable though.

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432b9f No.7221

YouTube embed. Click thumbnail to play.
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432b9f No.7223

>>7218

http://www.imdb.com/title/tt1979320/locations?ref_=tt_dt_dt

near enough, yes. it's worth keeping in mind that it was independently funded and the ~$40 mil budget they had is fuck all in 2010s film terms, and especially for a film of such broad scope. it never feels cheap, but at the same time you know that you're missing out on the bigger scale action that'd come with a proper blockbuster budget - not that motor racing will ever likely get that treatment.

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432b9f No.7225

>>7218

>>7216

They filmed at Snetterton, Cadwell Park and the old crystal palace circuit as well.

That early lower formula race where lauda spins out is Cadwell. The moment I saw it I knew it was Cadwell.

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432b9f No.7226

>>7223

The movie underwhelmed severely in the U.S. To be honest, motor racing in general is way less popular than it was. During the 90s when CART was a big deal, a lot of people would have gone to see that.

Years of shitty series (looking at you IRL and TUSCC) and the media agendas have made america begin to fall out of love with the automobile, and that's a shame.

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432b9f No.7228

>>7226

It got a few nominations and won a BAFTA for best editing here in the UK.

Some of the off track moments were as good as the on tracks ones. That fucking hospital scene with the lung vacuum for example.

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432b9f No.7229

>>7228

Agreed, the drama was quality. I loved how they got the austere germanic mannerisms of lauda and his wife right.

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432b9f No.7230

>>7226

i feel like it's because people in general have fallen out of love with cars and motoring as a whole, largely as a result of manufacturers encouraging the public to come to view their products as domestic appliances which has snowballed into a general sort of apathy towards anything with a motor. i remember how mainstream f1 was back in the mid 1990s and it's not a stretch to say that it's become something of a niche sport, also largely thanks to absolutely everyone in f1 being utterly incompetent outside of their own very specialised areas. if the team owners in f1 today had any sort of wider vision i doubt that the series would be in the trouble it's in right now.

>>7228

this. ron howard's skill really showed in those scenes.

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432b9f No.7231

File: Rush casting.JPG.jpg (118.43 KB,562x923,562:923,Rush casting.JPG)

>>7229

Yeah that and the casting were top notch

https://www.youtube.com/watch?v=qgsEF9r6JO0

It should have got a bit more love and Bruhl should have got more recognition.

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432b9f No.7232

>>7230

You're right. I think that the complicity with the marginalization of f1 is a big part of the problem like you said. People are okay with F1 being a show more than a sport because they're that niche audience that is going to watch no matter what, so they don't mind mario kart-esque gimmicks to toss up the racing.

If F1 was viewed as true motorsport then we wouldn't have discussion of the number of overtakes per race instead of going back to the old regs that would organically and holistically produce good racing.

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432b9f No.7233

File: GRAB_003.JPG.jpg (170.99 KB,1600x900,16:9,GRAB_003.JPG)

>>7207

>Trying to export a new version with some tree walls, new scenery, sector markings and an all new AIW line for the AI to race on

>Taking 30 minutes and counting in order to build

I wonder if it's going to take a literal night in order to build the final track if it takes so long this early on.

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432b9f No.7235

>>7233

never took me all that long to export, but i think my tracks are probably retardedly simple, largely due to how shit btb is at coping with different layers of stuff. i've never bothered with trying to sort out a decent AI, is it easy?

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432b9f No.7237

File: GRAB_000.JPG.jpg (142.04 KB,1600x900,16:9,GRAB_000.JPG)

>>7235

It seems fairly straightforward, at least for AI.

Basically a race line is drawn around the center of the track automatically by BTB. Being rFactor and most other sims including AC, these tell the AI where to drive for the best line and a second set of markers is used to show where the track boundaries are. While the markers are done automatically, you need to manually edit the track line yourself. If you've tried the track with AI on it, you'll notice they stick to the center of the track even though it's a terrible racing line. I updated said track line with the track lines I've used in practice.

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432b9f No.7238

>>7237

Does it do the secondary markers automatically?

The ones which tell it where a wall is?

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432b9f No.7241

>>7238

anon, i…

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432b9f No.7242

>>7238

>>7241

The markers that tell where the boundaries of the track are? They do them automatically based on the track, you'll have to edit them if you want to do things like barriers on the track.

>A shitton of boards are now 404'd

Wut.

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432b9f No.7243

>>7242

>A shitton of boards are now 404'd

>Wut.

Yeah I saw that too.

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432b9f No.7244

>>7242

>>7241

There is two sets of markers for the A.I one which is where the track is and then the nearest physical barrier directly opposite the track.

Basically it tells the A.I. how much runoff it has.

I remember having to do that manually and it being a pain in the arse so I kinda just gave up.

Maybe they have changed it.

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432b9f No.7245

>>7244

I believe these are for the "Valid" track area. Basically anything in the lines is valid to race on, anything outside is not. This is used especially on tracks that have corners that could be easily cut like Montreal or the Red Bull Ring.

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432b9f No.7246

File: bluelines.jpg (71.4 KB,640x512,5:4,bluelines.jpg)

>>7244

Found a picture of what I meant.

The blues lines are the runoff boarder.

The red & white lines are the track.

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432b9f No.7247

>>7246

Yeah, those things. Those should be done automatically I think, they're done on my track automatically.

How do you access that in game? I can see it in BTB fine but not in game. Still waiting for my track to compile for the past 40 minutes.

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432b9f No.7248

File: Paul ricard.JPG.jpg (219.59 KB,1918x1017,1918:1017,Paul ricard.JPG)

>>7247

I have no idea I just found the image online.

The track lines are done automatically by track width but the blues ones aren't.

I believe rFactor uses the blues ones to know when to start calculating collisions.

This is just me remembering from ages ago when I did this track based (i.e stolen horrible) on paul ricard.

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432b9f No.7249

>>7248

Thought that circuit looked familiar lol

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432b9f No.7250

>>7249

I'm sure I gave it to my little brother to play with and he uploaded an onboard video of it somewhere.

Give me a minute

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432b9f No.7251

>>7250

>>7249

>>7248

Found it in all it's shitty quality glory.

http://comw.profile.xfire.com/video/5ee568/

He used his own stupid mod which was essentially created out of all the bits of other cars he liked: a 2001 body, a boosted 2004/5 engine, a 2010 style shark fin…etc

It was a mess with a ridiculous amount of horsepower and downforce which made it unusable as the A.I would go nuts if they crashed.

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432b9f No.7252

File: SpaX1.webm (7.88 MB,640x360,16:9,SpaX1.webm)

>>7251

>That speed

Has he tried the Red Bull X1 mod? I've been working on making the physics more like the GT5 version than the odd physics the current mod on rFactor has. Ran a 1:21.5XX on Spa with it.

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432b9f No.7253

>>7251

>messy mod

lol

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432b9f No.7254

>>7252

>Has he tried the Red Bull X1 mod?

He 'hates' racing now.

I'm pretty sure it's just him being a hipster faggot teenager and trying to piss me off.

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432b9f No.7255

>>7254

>He 'hates' racing now.

>I'm pretty sure it's just him being a hipster faggot teenager and trying to piss me off.

Juicy!

How did this start?

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432b9f No.7256

File: 1427562904426-0.mp4 (5.23 MB,480x360,4:3,1427562904426-0.mp4)

>>7247

>Finally get the track to compile

>Load it in game

>rFactor crashes instantly

>No reason given in crashlog, just says initializing track as the last line

>Sent track over to my ACTC rFactor install

>Crashes there as well

I have no clue what is causing this to break.

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432b9f No.7257

File: DSC_0089.jpg (814.78 KB,2560x1440,16:9,DSC_0089.jpg)

>>7255

I honestly have no idea

It slowly degraded from liking F1 to hating F1 and liking Touring & Indy cars to hating all forms of motor racing.

The worst part was going from hating F1 to liking touring cars. I bought us tickets to go to Spa 2013 and when I bought them in November 2012 he was happy as fuck. Get round to august 2013 and suddenly he is annoyed that he is going to miss the race at knockhill and he doesn't want to go.

I take his ass anyway (This is the little cunt at Pouhon) and he clearly enjoyed it but tried to hide that.

So then next year I ask if he wants me to buy him tickets to a touring car race (Oulton park is close enough and they have the super touring cars classic race there as well) and now he hates racing.

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432b9f No.7258

>>7256

>the bard's tale

Hahah it's been a long time

>>7257

That's so weird. Maybe he wanted to believe that touring cars were production based?

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432b9f No.7259

>>7258

Nah it was nothing like that.

He did get diagnosed with very mild autism but seemingly everyone has that now and I doubt the doctor.

I'm sure I remember my mother mentioning how he liked to line lego figures up as if they were armies. Somehow playing toy soldiers is no longer considered normal.

Maybe he just got into other things and instead of just drifting away he decided to hate it. Makes moving on to the next thing quicker.

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432b9f No.7260

>>7257

seems like he's just enjoying babby's first contrarian spurt, take him to races anyway. in time he'll likely be glad you did.

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432b9f No.7261

>>7259

Fuck man. That's bullshit like how every kid is ADHD because they like running around.

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432b9f No.7262

>>7261

>>7259

It's fucking bullshit, diagnosing kids with autism is this decade's version of ADHD. It just means something that they don't like so they juice up kids with meds in order for them to sit still/listen and obey or anything else in general. Considering years ago kids were running around playing games in the street and they're now stuck in classrooms learning either retarded as fuck theory or non applicable shit is what I think causes this shit.

>Edgy I hate racing phase

I sort of had that phase in my teen years for a very short period of time. There was a few years (about 4?) from when I was 12 to 16 that I didn't touch racing at all. Then I slowly eased myself back in with Forza, lost interest when I was about 18 and picked it back up when I was 20 and had it since.

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432b9f No.7263

>>7262

He isn't on any meds (thank god we aren't as crazy as your country when it comes to drugs) and I think he gets extra time in exams or different lessons.

Not too bad in the end.

Though I should probably be more trusting on the doctors diagnostic given that I collect pictures of drivers girlfriends and my half brother went and got a maths degree from Cambridge and has done nothing but sit in his room for 3 years. I can count on one hand the times I have spoken to him since despite living in the same, small cramped British house.

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