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/erp/ - Erotic Roleplay

Where bisexual means you don't like men
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File: 8ee767e34b794ce⋯.jpg (273.81 KB,984x1181,984:1181,1359773598530.jpg)

 No.193260 [Last50 Posts]

Hello all you marvelous deviants! Since Baron's discussion of changes and improvements is buzzing I thought I would go ahead and add in my own contribution. I loved the Ero Empire games both as a participant and viewer, and they generated a lot of content. Now, I don't really have the time (motivation) to make an empire, but I DO know how to run games. So here we go!

Now a note to people who played or read through EE before- I am not Kadmos, and won't pretend to be able to pick up his stuff. Instead I'm going to run these games as something different, with different rules which will be spelled out at the beginning and will not change until game's end. There will be a limit to the number of players at first too, which probably isn't going to be too rough since we're just starting to establish new life here.

I mentioned game's end. Unlike previous EE episodes, I am not planning a sandbox. Currently, I am writing out a scenario with a clear end point in mind, at which point a summarized story line will be presented and planning will begin for the next game. What I want to do here and now is establish how much interest there would be in both playing in the game itself, and role playing in the setting as it evolves.

So what do you say? Are you interested in the idea? Would more structure to the game make it more engaging? I have a decent vision of what this will be but obviously it's not set in stone until the whole program actually starts.

____________________________
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 No.193263

File: fe5a99f6b534199⋯.png (272.8 KB,500x659,500:659,tumblr_of4fqaNOyD1stljsho1….png)

I've heard of this "Ero Empire" business and would be interested to hear what you are proposing.

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 No.193265

>>193263

Seconding this. This board's gotten a lot of new users and many don't know what Ero Empire is. A brief rundown would be nice before people decide they want to commit to it.

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 No.193277

File: 39054fce98e2789⋯.jpg (308.21 KB,985x2106,985:2106,__fuku_nioh_drawn_by_han_0….jpg)

Sure thing!

So Ero Empire was a series of kind of sandbox worldbuilding games where players each controlled civilizations. Some were serious, some were expies of other civilizations, some were pretty much excuses for lewd storywriting. The game had a mechanical side and a fluff side, the mechanics were all dice rolls and resource management, and the more and lewder you wrote the better your advantage on those dice rolls.

There was a lot going on and they became pretty involved over time. Kadmos wrote most of the rules for them- and they should still be findable in the archive or the older pages if you're interested in reading up on them.

In order to overcome some of my frustrations that I could see were shared with others, I thought it would be best to allow a certain number of total actions in a game 'turn' which will be a real time week, but allow those actions to succeed automatically. This allows players to write more decisively about their plans and actions. At the end of the week, all player actions will go into effect and I will update the map and the turn number. Currently I'm thinking this will represent a season every turn.

I'm trying to plan out everything for this, so please feel free to ask questions about specifics if I'm not explaining it properly.

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 No.193279

>>193277

Oh what fetishes are allowed?

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 No.193283

https://8ch.net/eroempire/res/2.html

For anyone interested, here is an archive of (some of) the original game. Some of the pastebins are likely broken at this point, and the rules will likely be different this time, but hopefully it'll give a hint as to what it was all about.

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 No.193295

File: 57eeb2bd262e4af⋯.png (994.35 KB,2000x1000,2:1,1342665948982.png)

>>193279

I don't really intend to limit what fetishes are on display, but that said it would seem to me that it's in good taste and friendly-like manner to give a set of tags for the fetishes involved in the story chunks. For the stories written on the board itself I'd say lay off the extremes like blood, death and filth plays. Certainly if you like those include them in your pastebin stories, but otherwise it should be at least spoiler'd I'd think.

>>193283

Rules are going to be VERY different. I think the dice really made it hard to write with good plans about what was going on and changing in the games. Also as mentioned there will be set ending conditions of the game. The first season for instance is planned around either a macguffin or a war, not sure which just yet.

Another change I'm considering that may have bearing on the other question is a limitation on races, for instance this first campaign is focused on continental affairs, so aquatic or flying races would have little immediate need to interfere. This is one of the matters I wanted feedback on.

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 No.193303

So the best writer gets the best Kingdom?

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 No.193306

>>193303

Not so much no, the most prolific writer tended to get the best, since there was no daily action limit when I played, the only rule was no back-to-back posts, so if you had a lot of stuff readied and could keep an eye on the thread, you could just do MORE than anyone else. There also wasn't a lot of incentive to war, it was more about empire building really.

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 No.193307

I'm imagining a dozen orc clans with a single elf clan on the map, the sea of dicks slowly making their way in straight lines for the elf clan which keeps biding time with inaction because every other path there's miles of green. Jokes aside, it sounds interesting. The rules for the previous version look fairly in depth so I'd like to see what the intent is here.

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 No.193336

>>193307

Like I've said I have some different ideas. Currently my plan is that players can take one of every action in a given 'turn', but they all need at least a short fluff post to go with it, I don't want to attach dice rolls to things that aren't contests between players so with the exception of conflicts these actions will automatically succeed. Limiting the total number of actions that can be done in a week should keep it balanced between players with a lot of time, and leave the space open for people to RP with the settings and empires, since this IS the /erp/ board and the purpose is to encourage more fun and creativity.

>>193309

Probably the second or third campaign. I like space and space operas, but I accordingly want to make sure the rules are set up properly for it.

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 No.193337

>>193277

This does sound fun, but what's the criteria for "lewder" in terms of earning bonuses. Is it just up to the DM's discretion whether a scene with five black guys fucking one white woman is more lewd than a scene where fuckpigs are raised and trained to service the empire as a means to keep unrest in check?

If you're allowing for a suggestion here, I'd say have an OOC topic for it where users can vote on scenes they think are exceptional to earn additional bonuses and such. Perhaps even split it so there's a "DM" choice and an "OOC Choice" depending on how popular this gets. Though I imagine such a solution would have its own problems and puts faith in people not to get weird about cheating in anonymous image board voting for ERP.

Also, when it comes to posting. I assume people have to use names or some form of identification so you can verify they're not just a random anon using their empire? Or does anyone care?

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 No.193342

>>193338

No sense not giving it a go. The original lasted for a couple months of decent posting before it died.

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 No.193376

>>193337

that whole lewd-er thing was an artifact of the original setup. Like I have said so far, I have no intentions of retaining the rolling system employed earlier, which is what the bonuses were for. Ex: a >1000 word scene was a ten percent bonus to successes, <1000 words was twenty percent, including sex or fetish play in the scene granted a second roll take the better result.

As far as voting, I don't think that'll be necessary for the first game at least, but once I have the rules hashed out I'll assess again.

Lastly verification could be done by confirmation on a discord channel, posting as their country/what-have-you, etcetera, I don't think that stepping on each other's toes and trolling will be too bad a problem though.

>>193338

I'm going to run seven of them just to spite you.

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 No.193377

File: 9dcbfea044a4517⋯.jpg (297.69 KB,857x1200,857:1200,1360212271880.jpg)

also it's fuckin six AM here so I go to bed now. more stuff next time. Also if anyone from the old EE stuff is around, I intend no offense by proclaiming this the legacy of ero empire. Just trying to add to the revival of /erp/.

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 No.193378

>>193377

What, you expect people are still around from a sorta successful lewd civ game from like four years ago?

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 No.193411

>>193263

>Growth

ALL OF MY YES PLEASE

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 No.193413

>>193337

>If you're allowing for a suggestion here, I'd say have an OOC topic for it where users can vote on scenes they think are exceptional to earn additional bonuses and such

Original E-E had something like this with a system called "Kudos" where players could reward other players with bonus points for writes they liked.

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 No.193416

File: 93af1286eb2f90f⋯.jpg (Spoiler Image,118.02 KB,1280x720,16:9,1cfd9hepc_CalmDryad.jpg)

>>193411

Oh p'shaw~ I ain't rushing in at the moment, but I do got a tab open to see how this develops.

Here is some plantpussi though.

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 No.193417

>>193416

Honestly I'm just glad you still lurk here at all, on top of being deliciously lewd you're just a swell guy to have around. Hope to see more of you around! Plantpussy pics optional but always welcome

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 No.193419

I think I'd be down for this. I saw the last Ero Empire and even almost got in it myself. The whole dice-roll system seemed a little annoying, though, so it's good to hear you're changing it up. I do have a couple questions, too.

1. What do you mean by "take one of every action"? Are there gonna be a certain "set" of actions you'll provide, or can someone sort of freeform it and make up their own actions (within reason, of course).

2. Probably too early to ask, but what're you thinking about for a map? The last one looked nice, but it didn't look like it worked that well for expanding empires. Is this one maybe going to be made of, say, hexes?

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 No.193421

>>193417

Aww! Flattered someone remembers a saucy namefag like myself! Stay cool, anon.

Now back into the bushes to lurk this thread.

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 No.193423

>>193260

I'm game. Not sure what critique I'd put in for gameplay, but then again I haven't seen the ruleset for this either. I'll try to make sure some of my posts aren't too degenerate so other people will read them

>rules will not change until game's end

Thank you, based GM. I'm all for tuning up a flawed rule set, but frankly, the amount we've changed rules mid-game in the other few games I've been in has just been a little bit maddening.

>>193378

What has no life may never die

but rises again harder and thicker

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 No.193513

I've never done much worldbuilding, but I'd be interested in seeing where does this go and possibly joining.

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 No.193766

File: ff0f979d29ef0e9⋯.jpg (452.86 KB,850x1204,425:602,1353188367032.jpg)

>>193419

Good questions, I haven't drawn up a comprehensive list yet but I'm planning on actions to include exploration actions, exploitation actions, development, and expansion. That's the build-up portion and I may also include army building and management in either the first or second iterations, depending on what I end up making the first plot.

I actually put together a map in hexographer before I even put together the topic post, so yes, hexes are the way of the future! It'll more easily quantify spacing.

>>193421

It's awesome to see you again Growth, I always enjoyed your faction's fuckery in the games.

>>193423

I'm of the opinion that games where rules change mid-play are objectively unfair. That's also why I have a planned ending point, it'll make the game shorter but it will allow us to reprise the rules sooner too.

Regarding the Kudos system: I liked it for the previous version because it did help get rid of the fumble results. I don't see a place for Kudos in this version, because again the only place where chance is involved is militarily. I'm similarly not planning on doing a scaling reward setup for snips. Every action should have some kind of scene or snippet attached to it, no min or max for wordcount.

First question for interested parties: In past E-E sessions, resources, relics, and advantages were semi-permanent bonuses or requisites for other actions. Relics and Advantages don't fit into the plan such as it is here, but resource management could bog down the game, or provide practical limitations. Do you want to see resources back? Were relics a major focus for you? Would you prefer to see neither of these and make the time and action economy the primary factor?

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 No.193962

>>193766

Good choice, I used to use Hexographer often in the past. Definitely makes things like expansion more straightforward. The idea for set actions seems like a good idea, too, just need to make sure it stays simple.

As far as resources go, they are an essential part to any empire-building game. But in this case, there's more of a focus on roleplay than game mechanics, in my opinion, and with a play-by-post style it'll have, keeping track of things like gold upkeep and amount of wood you have in stock might be too much.

What could be interesting, though, are "unique" resources. Something that might only be acquired from a handful of spots on the map, and gives the empire that holds one of those spots a bonus. It could help further diversify empires, as well as give more motivation for players to preform diplomacy (or war) with one another over these spots.

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 No.193966

>>193962

What would you say to a sort of 'universal' resource tracker, representing construction material, food, and the basics of a barter economy, representing the acquisition and movement of real goods instead of a number of individual currencies?

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 No.193967

>>193966

That actually could work, since it being "universal" means it'd fall primarily on the GM to track it for everyone, which lightens the load (and increases the fun) of the players. Only question is if they'll be up for it from the start- I'd assume if the GM gave up on resource tracking mid-game, it'd just be the unofficial end of that game.

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 No.193968

File: 817bed9ed8f0070⋯.jpg (226.59 KB,408x884,6:13,1333741617602.jpg)

>>193967

That's a valid fear, but as I plan to run seven campaigns minimum, I will either be operating this game or handing it to a trusted second gm.

Also I just finished the preliminary action list, so here it is in it's 1AM unrevised state.

Explore

For every settlement you may explore (and claim) one additional hex, adjacent to already owned hexes.

Suggested scenes: Common folk discussing exploratory expeditions, planning and funding expeditions by the ruling class, actual exploration scenes with adventurers or prospectors.

Exploit

Claimed hexes may be developed to better exploit the natural resources available. A hex may only be developed 6 times, represented by a gold border on one side of the hex for each development. Developing the border of two hexes increases the yield of both.

Suggested scenes: planned or implemented improvements, resource gluts, economic development, decadent indulgence

Roads may be built to connect hexes. These connections provide better travel time, allow trade, and simplify logistical chains.

Suggested scenes: travel, travel plans

Settlements may be established in any hex without a settlement. Settlements represent scattered clans of farmsteaders, resource gathering towns, or large scale cities. Whatever the case, a settlement implies sufficient population to resist military force, and sufficient infrastructure to contribute to the fiefdom with resources and population.

Suggested scenes: settlers, migrants, government officials arriving in new lands.

Exterminate

-Warning, Ero Empire is a narrative game, war should be planned and discussed ahead of time, either with game master, other war participant, or both preferably.-

Raising armies is costly, they will incur a resource penalty on the hex they occupy. Multiple armies may be raised in a single hex, but if they cause the hex's resource production to become negative, they may not remain for more than one turn. This means that armies in unclaimed territories may not make camp and linger, and must remain on the move.

Suggested Scenes: national celebrations, grand military parades, soldiers training, grunts bitching

Moving armies is costly, though it takes no extra resources to move them, they are slow and can inhibit the function of regions with their drain on resources. Armies may only move one hex per turn, unless following a road, in which case, two per turn is possible.

Suggested scenes: political maneuvering, military planning, sinister people playing board games implying the lives of the citizens and soldiers are meaningless to the upper class

Battle. Battles cost lives, resources and morale, while resources are the only element tracked in this version of Ero Empire, story pieces during battle 'rounds' should include references to these events. This is not required but it will add to the richness of the setting. It does not require resources to battle. Battles may be declared against Developments and Roads within the hex, or Armies and Settlements in adjacent hexes.

Suggested scenes: can love bloom on the battlefield? Homefront pride, fear of warfare, roleplaying between players.

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 No.193969

File: 304d32b795d94c1⋯.jpg (64.47 KB,288x288,1:1,1870_two_cents_rev.jpg)

You know, as far as resources go, I think we should have less emphasis on the mundane stuff. I remember in Ero-Empires, some of us had dull, practical resources like salt or stone…. and almost never used any of it because we had other unique things that were much more interesting.

I'd like to think it's more or less an assumed for us to have enough Wood, Gold, Stone, Food to maintain a settlement at status quo. For a straight-up simulation game, things like that are a fair concern, but since this game has a creative writing element to it, we're of course probably going to focus on things we actually want to write about.

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 No.193971

>>193969

Spitballing here, but if you set out nodes for exotic resources on the map, maybe the first person to claim them got to say what it was? Like, a not!roman empire captures a node, and declares that it's deposits of blood diamonds, good for catalyzing magic. Or a sex-powered demonland discovers a source of a special food that makes people super-fertile. It gives flavor to the map and encourages expansion to claim them. It could be in tandem with a more traditional resource system.

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 No.193972

>>193971

I like the sounds of that. I mean, for the initial colonization, different factions with different cultures and values are likely going to ignore stuff they don't see immediate use for and single out the materials they think they can do something with. Then later, once those things get utilized, other factions will see what's being done with the resources that got found and developed and then come up with their own ideas for it as they try to claim the territory for their own.

Wonder if someone's gonna end up finding those vibrating cucumbers again…

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 No.193973

>>193968

In that case, it should work just fine.

And for what it's worth, the action list is off to a good start. "Exploit" might be a little much, but if it works visually, and doesn't take production to OP levels, it's fine. Roads might also be a problem, but at the same time I've never played a game that got it right. Really, the only things that look like they need some serious ironing-out are the army and battle related actions- Specifically Battle itself, since it doesn't seem to explain how it's followed through.

>>193969

>>193971

>>193972

Yeah, that's what I was thinking about earlier-Having a bigger focus on nodes that provide unique, interesting resources. Although having the players who find them first say what the resource is is a slightly different take. Would whatever they come across be exclusive to that spot alone, or would it crop up in one or two other spots around the map? How would the bonus of these resources be measured if what they are is up to the player's whims? (Assuming the resources have an effect on the game's mechanics, of course)

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 No.193974

Hmmm, this is good feedback and I like these ideas. I'm totally amenable to cutting out the resource element entirely in favor of encouraging more worldbuilding and roleplay. That said, I'm curious to hear what >>193969

>>193972

would imagine these exotic resources as doing? A thought immediately comes to mind that control of special resources might allow a second of any one action per turn, so long as it's controlled.

>>193973

If resources are in game, then the fact you can only do one develop action per turn should limit it nicely. If resources aren't in game, then develop simply is nonexistent. I am concerned that it would require a different mechanism to cap the army units though, perhaps one per controlled hex?

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 No.193975

>>193974

as a follow up, sorry for the delay, it's getting late, so I'm calling it a night here, I'll pick up again in the morning

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 No.193977

>>193974

Honestly you could just make the resources a bonus roll or +% depending on the resource. What they are doesn't matter, just assign bonus values to each one without disclosing it to the players. So when they discover it, they get to name it and describe it (a largely cosmetic thing) and the bonus is revealed.

So someone who finds magical smut stones might get +20% chance to gain an additional exploit every time they use their turn to do that. So when they want to factor it in, they'd write a scene about how the smut stones make their towns people so horny they fuck the milk right out of the cows or whatever and if the dice rolls right they gain 2 gold borders instead of one.

You could make some have very small, but permanent bonuses. Or a few very big, but limited ones even. IE; a resource that lets you instantly succeed on a roll but you only have one of them for the whole campaign.

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 No.193989

>>193977

OP seemed to want to stay away from rolls, which is alright. Have to find another reason to use resources then. The old game required a certain amount of resources (and a fluff reasoning behind it) to perform actions like Building Cities or Raising Armies. Maybe that could be a real, mechanistic use for them?

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 No.194022

>>193989

>>193977

Yep, putting all the effort of writing in a story snippet only to have it all not only fail but backfire significantly really just turned me off from EE before.>>193432 had it right.

Also it's probably because it's first thing in the morning but I'm not following- a mechanistic use for dice rolls? Resources? If I use a universal resource then roads, settlements and military will all put a strain on them.

Since that really does seem to be the question now I'll leave it open to debate: This game doesn't have rolls except for battle. Given that, do you want: A universal resource system that will be stockpiled and used for construction and support; unique strategic resources which will allow for significant action economy bonuses; no resources at all and we can describe the miracle materials used just during our fluff pieces.

Go ahead and throw in your vote or your two cents and let's see some consensus!

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 No.194060

>>194022

>Also it's probably because it's first thing in the morning but I'm not following- a mechanistic use for dice rolls? Resources?

Racehorses, yeah. Claiming and utilizing nodes would give you some kinda functionality for them.

Would parallel resource tracks be an option? The standard stuff representing wood/stone/food for the nittygritties of support and construction, and the capturable/claimable node stuff for like…upgrades maybe? Or second tier construction? (Wonders, converting cities to metropoli, elite units maybe?)

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 No.194076

>>194022

I'd say universal resource system to keep things relatively simple. It could still be useful in terms of fluff depending what you do with it.

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 No.194326

>>193260

What's the source of that picture?

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 No.194508

File: b870db6b2b25ff5⋯.jpg (379.99 KB,700x1577,700:1577,1362459201869.jpg)

>>194076

>>194060

Okay, so universal resource system and nodes both… hmm, can do that.

>>194326

I really wish I knew.

ANYWAY HERE YOU GO

Actions, Resources, Nodes, and Costs

Explore and Acquire: free, may be performed once per round per settlement.

Develop Hex: free, may only be performed once per round, may affect multiple hexes.

Build Roads: 1 Resource, must lead to adjacent hexes, does not need to be within borders, only one road per round.

Establish Settlement: 3 Resource, may only establish in hex already owned without existing settlement, only one settlement may be established per round.

Raise Army: 2 Resource, ongoing cost of 1 Resource per round, may be performed once per settlement per round.

Move Army: free, may be performed once per army per round, can only move to adjacent hex, or to a hex adjacent to an adjacent hex, if connected via roads.

Battle: Free, may only be initiated once per round per army. Multiple armies may initiate battle as a group, as a single action.

NON ACTIONS

Resource: I'm using bad grammar, but I'm referring to it as 'Resource' even when it's many resources for simplicity and consistency's sake. Resource covers everything from necromantic energy to gold, from timber to fresh water, from solar generated electricity to psychotropic tiberium, if it makes your empire work, expand or what have you, it falls in this category. Feel free to explain the most commonly used resources if you would like.

Resource is generated at the end of one round and available in the next, meaning that even if it was only your last action in a round to develop a hex, you still get the benefit. Each hex owned by an empire generates one resource. Each development on a Hex's border generates one additional resource. Each settlement generates one additional resource. Roads do not generate resources but permit trading which can add to a civilization's resource pool. Resource may be saved one round to another.

Send Nodes plz: Nodes are points on the map which will be revealed when players occupy them with explore and acquire actions. When acquired, a node becomes a unique material that benefits the controlling civilization. The specific nature will be up to interpretation by the discovering player, pending GM approval, it should be significant but not game breaking. Such as allowing an extra action of one type to be taken a turn, or sustaining a certain amount of military upkeep costs. Nodes may be seized in territory battles, but the effects of the node are unchanged when taken by a second player. Nodes cannot be destroyed. Node effects can be traded so long as the node is connected to the trading partner.

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 No.194532

>>194508

Sounds pretty solid and I both respect and admire the dedication to limiting the number of rolls involved in this.

Though if I had any criticism it'd be about the "once per round per settlement" style rules, if just because it depends entirely on map size. But if the map is small, then the whole map could be filled up incredibly fast with people simply making a settlement and expanding outwards dramatically given that we don't appear to have any kind of upkeep or cap like strategy games tend to. This is largely an unfounded concern, however. Just a thought that occurred while reading this post over.

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 No.194538

>>194532

I can see where you're coming from with the explore/acquire once per round per settlement. I don't know what would be considered 'late game' for this, though. Once you get past round 4 you can establish a settlement every turn, pretty much.

Granted, exploring isn't establishing a settlement. Maybe it's more of some map-reveal dealie that doesn't play much of a role after all of the fog of war is gone, so to speak.

>>194508

I've done some calculations and this is pretty solid from what I understand. My only input would be that even with army purchase and upkeep you're going to have a good bit of resources left over. For example by turn 16 without doing anything fancy with developments I have 'Settlements' at 13, developments at 15, total armies at 90 and resources at 57. Unless I'm calculating wrong here, resources don't have much limitation.

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 No.194541

>>194538

> Maybe it's more of some map-reveal dealie that doesn't play much of a role after all of the fog of war is gone, so to speak.

Yeah I assume it's going to be more like a proper civ game where you only own the tiles directly around your settlements (hence developing hexes) until they grow to a certain size and expand territory and all.

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 No.194542

With respect to map size, it might be best to create an overly large (in comparison to the prospective player count) map at the start, and then crop it down for mapping purposes initially. If the players get too crowded, or if more players enter, you can easily zoom the generated map out to 'add' more territory.

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 No.194588

Hmmmmm, thinking about it now, I see the point being raised and the numbers being evidenced. I will also offer a correction about exploration, fog of war and territory acquisition, since I haven't explained that well, apparently.

So first off, Eplore and Acquire is being changed to once per round, and accordingly so is Raise Army.

Second, a civilization owns all the hexes they have explored and required without regard to their nearby settlements, it is assumed that in the process of exploration, enough people are being left in these areas to at least partially exploit the resources available. Ownership can be revoked by attacking the hex itself. Since the first map is pretty small, I think this will work better.

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 No.194662

Nice to see initiative happening. For the newcomers I started ECT after participating in a revival attempt for ero-empire that fizzled out.

I feel like just maybe there's some conflicting elements that maybe warrant splitting the concept into two games with differing focus. One that's more of a game, and the other that's more of a sandbox.

For the sandbox, maybe take out all the dice and points and just have some basic rules of etiquette, while for the other the game drives the action and the story treats the game-side events as a writing prompt.

As for the ero-empire I participated in, it definitely felt like it crashed because of the incentive to crank out a 2k every time you rolled for points, meaning if you felt less inspired there was a tendency to put your participation on hold. And then multiple people were all working on 2ks and the thread just fell down the board.

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 No.194789

>>194662

Thanks! I thought that since baron is pushing to revitalize the board, I'd throw in with the effort. Anyway, I don't really see where ECT and Ero Legacy conflict, since they seem to cover very different themes - and Ero Legacy is going to have more of short campaign structure. Of course, without meaning to offend I haven't kept track of ECT, so I could be wrong, if so I do apologize.

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 No.194897

File: 14909ed43132e6d⋯.jpg (292.14 KB,709x791,709:791,Lamia.jpg)

I remember being super interested in EE stuff way back when they were actually running but either catching them while they're already in full swing with no real space to join in or at the complete ass end. So if there's space for it I'd like to give it a shot.

>>193766

>>193969

>>193973

>>194508

So, going off my admittedly fuzzy old-fogey memory, the method of resources either being single use stockpiles gained from misc sources (raiding, trade, etc.) or infinite nodes, both player defined, and needing X number of unique sources to do a thing was pretty solid in the previous rule sets. Keeps down the book keeping while encouraging exploration and seeking out new stuff and world-building. Maybe have the upkeep for armies (and maybe settlements to keep the potential explosive growth problem down) simply be losing access to one node of resources until freed up again, necessitating seeking out further nodes of that type to keep using them or what have you.

E.G. Say someone has two mithril nodes and… I dunno… A geothermal node and decides to raise an army, it'd lock down either one of the mithril nodes or the geothermal node as upkeep… Of course this does raise a question of what to do if someone captures the node being used so maybe it's not the most elegant solution if we decide to keep the upkeep bit, and prices might need to be fiddled with to account for there being static amounts rather than a growing stockpile.

That said giving resources actual mechanical bonuses could be interesting as well but a bit more fiddly if it's all whole-cloth GM discretion stuff.

Just kinda spitballing and giving my own two-cents on the matter.

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 No.195067

>>194897

Well you might note that i encourage the players to describe their resources and explore parts of what they are used for, but rather than do clinical writeups like the old method practically demanded, I'd like to see it smoothly incorporated into the game. I'll track resource ins and outs meaning that there's less fiddling and question, but it also serves to limit growth a bit, which is important in a smaller map.

As for what the special resources can do, possibly double actions, possibly sustaining x number of armies, but I'm also looking for feedback on what people think is appropriate. I don't dislike the way things were done in EE but I always felt like the resource stuff in that was gimmicky as hell, especially with the ability to 'break' resources.

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 No.195275

>>194789

I only mentioned it as a footnote, basically the game flopped and I still wanted some lewd dicegame so I said "Shit, let's be mahou shojuo."

That aside to summarize what I was saying last post, I think there's room for two games directly based on ero empire, if there's enough players with differing interest.

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 No.195328

File: dc6e2f56fb536e5⋯.jpeg (215.98 KB,621x900,69:100,7760ae516722583d0874dc432….jpeg)

Okey doke, I have the next couple days off so I can finish up this first session, I'd like to have four players, maximum of five. This setting is going to be high fantasy, but I'd like to keep it swords and sorcery level, no airships or mecha (much as it pains me to say), similarly the map is mostly land so aquatic factions won't really be applicable for it. If you're interested please make a post containing:

A handle you'd like to be addressed as

A name and basic description for your nation (if it changes around some before we get to the first round, that's fine)

And that's it until the map is up and we pick starting points. I just get the feeling like it's a good time to start and if we wait it's going to just kinda collapse into a non-thing. Anyway looking forward to cool stuff!

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 No.195350

File: 011a91d294a9092⋯.jpg (335.51 KB,819x1024,819:1024,Snek Pranks.jpg)

>>195328

The Hundred Scales

Mercantile focused lamia empire jointly ruled by an empress (Iztacoatl) and a priestess (Tlilcoatl). An all female race prone to seducing members of other races due to offspring always breeding true as more of their kind. Primarily deals in medicinal herbs, furs, and other such produce… But are also known to sell their own venom (whether by the vial or through assassin services) to those that gain their trust.

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 No.195409

>>195350

Awesome! Welcome aboard Emiri. I look forward to hearing the adventures of the sneks!

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 No.195417

File: 9f5fd5753401e3e⋯.jpg (285.83 KB,850x637,850:637,sample_189672bca120ced00f1….jpg)

>>195350

sssssss Sensational!

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 No.195447

>>194897

>I remember being super interested in EE stuff way back when they were actually running but either catching them while they're already in full swing with no real space to join in or at the complete ass end. So if there's space for it I'd like to give it a shot.

Much like the board owner I'm probably unavailable for the first round. So sort of just interest post for later?

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 No.195457

File: 694ce6e46f01a7c⋯.jpg (202.69 KB,850x1115,170:223,White Snake.jpg)

>>195409

Glad to be aboard and I look forward to seeing what other interesting civilizations turn up as well!

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 No.195514

File: b9ca70e6acd03b8⋯.jpg (99.43 KB,1280x720,16:9,1cjei52c8_demon_angel_asta….jpg)

As someone who played a previous iteration, I'd be willing to throw in a hat so long as I wasn't butting someone else out. Don't wanna be a space hog.

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 No.195529

File: ce8fc6e9bc08c3d⋯.jpg (374.36 KB,1000x1500,2:3,c103e155c320b97a907344e3d6….jpg)

File: bd74a78c27cb42a⋯.jpeg (1012.51 KB,1450x3400,29:68,34c624af90178d6c48e2857c8….jpeg)

File: 65558e9247807c8⋯.jpg (275.6 KB,1935x800,387:160,16ddb11d2def1e6703c6a826e2….jpg)

File: d0409197ec580bd⋯.jpg (121.49 KB,800x850,16:17,7ae34cb63d97f25dc231a8a1ed….jpg)

File: 4bdf26fd8b65437⋯.png (953.32 KB,1024x768,4:3,274927052264ce4532c78bb992….png)

Grastia Entertainment Incorporated

Formerly a force of malice that plagued the land, the monstrous legions of Devil King Grastia have once again reemerged after centuries…. Only this time instead of making war with humanity, they want to make love with it! What was once an evil

empire is now a profitable enterprise of skilled courtesans, able to cater (and sometimes specifically made) to fulfill near any taste!

Utilizing an ancient and arcane technology they call the Venus Forge, Grastia's monsters are able to remake themselves into any number of alluring shapes and forms, though how it works is a carefully-guarded secret.

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 No.195530

File: 8f7e17ca67e3e4f⋯.jpg (340.69 KB,1158x1637,1158:1637,__original_drawn_by_ererae….jpg)

File: b22b3568a5b4d89⋯.jpeg (343.77 KB,744x1052,186:263,ba2ec64a00a503738cab698f0….jpeg)

File: b905d77ea2c3c2a⋯.jpeg (499.29 KB,714x1000,357:500,9166b0aee58cd5c896c72ff33….jpeg)

File: 3a7899be0aae1fb⋯.jpg (242.78 KB,632x900,158:225,58fa5c27513aa452b412bf2b61….jpg)

File: 9cd1d7c1ea8247e⋯.jpg (251.22 KB,700x913,700:913,ef5d0ac300b139a32256374e3c….jpg)

>>195529

Grastian "dungeons" can be found in all but the most isolated corners of the world, though living alongside human kingdoms now, they very rarely make their own settlements. As such, they also don't have their own currency, trading in whatever coinage their patrons give them. Fortunately, the monsters are already well-acquainted with the value of human money, thanks to a long tradition of goblins that think hawking goods at adventurers is preferable to being roughed up by them.

While Grastia Entertainent is often regarded as a political non-entity by the human kingdoms it operates in, the truth is that these monsters have more secrets than their customers know…. And they haven't forgotten the defeats of the past.

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 No.195534

File: 4b19563914b8337⋯.jpg (267.71 KB,1600x1393,1600:1393,7047906.jpg)

File: 5e196f8324d42f2⋯.jpg (334.67 KB,800x1000,4:5,7e5f4caeac5f1c07b5a6cfda2c….jpg)

File: a195100e03269c3⋯.png (125.83 KB,500x456,125:114,tumblr_o4vgwodgyJ1unm603o1….png)

>>195328

The Emet Collective

A community of like-minded mages, almost entirely female or intersex. Decadent, arrogant and hedonistic they, as a community, rarely ever lift a hand when a spell, thrall or summoned creature can do the work for them. Extremely talented in the arcane arts; they rely heavily on their golems as combination protectors and manual labor. A society relatively withdrawn, outsiders that don't join them only have value in what they can take. Men for breeding, resources to aid their studies or fuel their expansion.

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 No.195539

File: f8866a3d02025de⋯.png (924.47 KB,961x900,961:900,tumblr_oy156pLuG31s9w52zo1….png)

File: 5a8bb42632b4fc9⋯.png (508.72 KB,578x900,289:450,tumblr_p9k2dnFOuF1s9w52zo1….png)

File: b5db3f73112a860⋯.png (659.19 KB,700x1203,700:1203,tumblr_o6kemhvTAZ1s9w52zo1….png)

File: 709b1234d88e6ab⋯.jpg (283.89 KB,1920x1245,128:83,efflam-mercier-elves.jpg)

>>195328

Wow, I take one weekend off from looking at this thread and almost miss out on participating. Also don't know if I want to stick with my usual name for this, so I might change my handle down the road. Anywho:

The Graywood Concord

A host of small clans united under a single banner, composed of Dryads, Satyrs, Elves, etc. Respectful of nature, they lead a simple life of nomadic herding, farming, and trading. Even by standards of other cultures, though, they are known to be rather "loose", their communities having a distinct lack of clothes, exclusive relationships, or really any public decency. There's even rumors of their druids hosting ritualistic orgies at night in the name of their many gods.

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 No.195542

Woo! Welcome aboard Mystery and Challenger!

That brings us to three, a mercantile lamia empire, a brothel-based megacorporation headed by a devil king, and an isolationist, hedonist race.

>>195539

and even as I write we get one more, glee!

Well that's four so that's a pretty solid start, I think we'll cap it off there, although potentially we can have one more step in. Now I'm considering setting up a discord for quicker discussions, but the purpose here was to put more life into the board so what are your opinions?

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 No.195546

>>195542

A discord might make it easier for rapid, private discussions about resolutions and such or if anyone needs repeat clarifications about the rules to avoid bogging down the thread with that kind of thing. But posts and relevant content should probably be mainly kept here to keep it from dying.

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 No.195550

File: aed3a0a85d12d81⋯.gif (1.33 MB,487x352,487:352,dddiiii.gif)

File: 2470feb08d618f4⋯.jpg (1018.2 KB,1289x1600,1289:1600,244b828ea5d3878c058ef827fa….jpg)

File: eb316bf762a34a9⋯.jpeg (208.16 KB,848x1200,53:75,b5d16e04b3136dd3f121da723….jpeg)

File: 8667edd398020e4⋯.png (1.44 MB,1900x1163,1900:1163,10919012e5ad8c1b8943e966d7….png)

>>195328

I'd definitely like to throw my hat into the ring.

Tribus Secundus

Many monster tribes lived under the rule of those who were the strongest; chiefs, lords, shamans and priests alike. Those that challenged the ones at the top were either killed in battle or forced to become outcasts… and in time, the outcasts formed their own tribe which became an amalgamation of the 'second class'. Although there was plenty of bickering amongst them, in time their differences became a melting pot of shared knowledge and efficiency. Proving there's no greater strength than numbers and intimate knowledge of your enemy's advantages and weaknesses, they defeated and absorbed the tribes they were once cast from.

While they've learned to work together in times of war; Ogres divining spells, minotaurs fighting on the front lines, goblins mining and smelting ores and imps influencing trade, there's one cast which is used purely for their bodies; the rabbit people. Known to be stretchy enough to handle anything and capable of giving birth to children of any species, they are the core of the 'war machine' both in spirit and body.

Tl;dr group of minotaurs, ogres, orcs, goblins and various small-minded beasts which are a warlike people with a tribal council setup. Also, slutty bunny girls.

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 No.195551

>>195542

>Well that's four so that's a pretty solid start, I think we'll cap it off there

Whelp, that's what I get for sitting on my ass.

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 No.195552

>>195542

Eh, I'm personally not big on handing out my Discord for something like this. No offense, I've just had some bad experiences doing so before. Although if it turns out I'm the only one against it, don't let that stop you.

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 No.195556

>>195552

You could always just make a new one just for this and other porn related stuff.

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 No.195560

>>195551

Nawww, Five is good! But that's all we'll do for this first one! Alright, then we have.

Tribus Secundus, Tribus Secundus

Silver, The Graywood Concord

A Mystery, The Emet Collective

A Challenger Approaches!, Grastia Entertainment Incorporated

Iztacoatl Emiri, The Hundred Scales

This is a fun group so far! Alright then. Now that we have our empires, does anyone have any questions or concerns that need addressing right off the bat?

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 No.195563

>>195560

>Tribus Secundus, Tribus Secundus

They are a simple people. I imagine much of the startup will be mostly play within the settlements? I'm also fine with a discord if need be. >>195546 definitely agree with mystery here.

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 No.195575

in the process of setting up a discord, not a compulsory place just somewhere to get a hold of me if you need to. The thread will remain the primary focus. So, if you're like Silver and don't want to discord, it's not required. If you're like Tribus Secundus and would prefer it, it's a tool available to you

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 No.195576

>>195560

>>195575

Thanks! I might give the Discord a shot later on, after we've started up. Besides, that one anon's right in that I can just make a new account for this sort of thing.

Anyway, as far as things go, I'm just about ready, only got one question: How are we gonna pick our starting positions?

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 No.195578

Ohhh, lots of interesting stuff. Really looking forward to seeing what comes of all this!

>>195560

Beyond the starting position thing Silver mentioned, I think the only thing that isn't super clear is the wording on the Develop Hex action, namely the "may affect multiple hexes" bit, but I'm sure it'll be clearer once I actually see the map/get into the game proper, since I've always been better at grasping stuff by doing rather than examining in a vacuum.

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 No.195584

File: 50285141b1627de⋯.png (291.79 KB,1295x921,1295:921,erodynasty basic.png)

Discord Link https://discord.gg/gAU5UW

And here is the map as the game begins. Everyone feel free to mark out or designate a spot you'd like to take on to start with. For the record, the resource nodes are hidden in the first version of the game, when a player acquires one, it will be revealed. Now on this map are many features, mostly I have mapped out the rivers in light blue, and the roads in black, and the borders of the one existing empire in red (that may change to everyone's chosen colors). The pale gray lines on the hex edges of several tiles in the empire are developments. A hex can only have six total so they change the hex border into that gray, since they are the border, they affect two hexes, but you only benefit from both hexes being improved if you control both hexes, makes sense?

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 No.195588

File: ce08c5540446a93⋯.png (347.87 KB,1106x657,1106:657,PosMyStartHole.png)

>>195584

Double rivers seemed like a good plan.

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 No.195589

File: 897111c445c5082⋯.jpg (402.98 KB,1098x656,549:328,startribus.jpg)

>>195584

Something on the planes, near the forest and the hills seemed like a good match.

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 No.195591

File: 2ea2476daf50d6a⋯.png (302.97 KB,1101x665,1101:665,50285141b1627dea0adbeec1f2….png)

>>195584

Nice-looking map. I'm usually all about larger ones, but this one makes sense given how many of us there are. It's a little late for me, and I have things to do in the morning, so I'm just going to post my starting position and take off for the night.

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 No.195597

>>195591

>>195589

The secundus and the concord are mighty close! I won't stop you two if you keep that proximity, but I won't lock in final positions until we officially start.

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 No.195600

File: 3c6aadc6abbdbe8⋯.jpg (10.58 KB,245x267,245:267,to war tovarich.jpg)

>>195597

I'm sure they'll be able to settle this proximity issue peaceably.

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 No.195602

File: c247dac8667ed89⋯.png (302.1 KB,1101x665,1101:665,50285141b1627dea0adbeec1f2….png)

>>195597

Yeah, kinda glad I couldn't catch sleep, otherwise I wouldn't notice this until the morning! I think I'll move my starting point over to the other end of the map. For now, cause I might move back in closer again if I find that I'm all alone over there.

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 No.195611

File: 83fb246d07162be⋯.png (364.81 KB,1105x656,1105:656,ScaleStartA.png)

File: 27c0f42bb57f4f1⋯.png (365.14 KB,1105x660,221:132,ScaleStartB.png)

>>195584

Alright, that makes a bit more sense now. Also hmm, seems the spot right next to the one I was eyeing (that bit of dense forest surrounded on 4 sides by river) got nabbed while I was futzing about with the map. I suppose uh… location A if Silver doesn't mind the proximity or B if they'd rather not be so close.

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 No.195632

>>195611

Eh, I can live with the range of that first point. It's actually closer than how close I was with Secundus, but it still feels like I'll have enough room to grow. Although I could move again, a little further north, but I think I'll wait to see where Grastia starts, first.

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 No.195675

File: 0103a1cccffe128⋯.png (18.48 KB,512x512,1:1,grastia.png)

File: e0ab6338764fc55⋯.jpg (703.07 KB,1295x921,1295:921,grastia-map.jpg)

>>195632

Think I'll try starting over on the west half of the map as well.

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 No.195688

>>195675

Realizing I'm incredibly close to someone else, I may end up moving my spot to those plains north of the western mountains, with DM approval.

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 No.195689

>>195688

>>195675

It's alright, he said positions aren't final until we actually start the game. Besides, I already moved once and thinking of doing it again.

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 No.195696

File: d7343e4b90ec0a1⋯.png (297.35 KB,1295x921,1295:921,ero legacy start.png)

rough draft for starting positions

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 No.195705

>>195696

Alright then, I think this'll work for me, now.

Also, wow, I'm really missing out on things by not being in the discord, am I?

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 No.195708

>>195705

Honestly, at this point not a whole lot.

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 No.195710

>>195708

Okay, but I'm still gonna think about getting on later, since once we start it might become much more active.

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 No.195712

I'm waiting on confirmation from Emiri that they want to start here, but otherwise this will be the lay of the land for now.

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 No.195715

>>195712

Well, if they wanna start at the other point on my end, I'm willing to move a hex or two further out. Otherwise, though, I'll stick with where I am now.

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 No.195716

>>195712

I'm fine with that spot yeah. I mostly left it up to silver there because I didn't want to make them move again. As long as I have dense forest with a river I'm fine honestly.

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 No.195752

Then we're all set! Glad to hear that we we were able to get it sorted out quickly.

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 No.195784

>>195752

Yeah, that was done quicker than I thought. So when do we start?

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 No.195812

>>195784

Within the week, I need to just codify the rules in a document and prep the startup post. The first round will go until next tuesday if all goes according to plan, so if you all want to start work on some introductory actions and posts, go ahead and get 'em ready.

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 No.196082

File: cf62998fbc2c508⋯.jpg (176.97 KB,793x1000,793:1000,DllKgxgV4AAI4BD.jpg)

https://docs.google.com/document/d/1Lt9ya6NofL_CrgYY6JSxM9wuAfLhhziNnxPN3E-WFGo/

EroEmpire ruleset went through a number of revisions outside of /erp/. This is the latest finished version, V3 or 'Vera'. I don't have anything NEAR the time to run something these days, but I'm offering this up for whatever it's worth for those who might be interested. Might just be a starting point or an inspiration.

tl;dr version:

1. All actions auto-succeed. Dice are not necessary to play.

2. Players get a set amount of points every week to spend however they want, in whatever speed they want. Do it all at once on a weekend or spread it out in the week.

3. Dice CAN be added to an action as a risk. It reduces the cost automatically (succeed or fail) but you might get a disadvantage. Entirely optional, for those who want the risk.

4. Play runs on a cycle, 1-2 weeks. At the end, all stories are put into a voting pool and everyone (even readers) can vote based on a set of pre-determined scoreboards.

5. There's no built-in reward for lewd, but you can have one of the scoreboards for every week be based on it. So there could be a 'Lewd' category, an 'Awesome Combat' category, and a 'Amazing Lore' category. Everyone gets one vote each, plus a bonus vote for anything you haven't already voted on.

6. Bonus points are awarded every week based on pre-selected scoreboards, and roll over week-to-week. So they can let you have more than the base points that refresh weekly. Being voted on in a scoreboard nets you points even if you didn't win.

No word minimums or limits, not even a content limitation. You might write a certain way to try to garner votes towards a scoreboard, but even then it's entirely not necessary. Takes out a lot of the things that caused conflict, encourages people to collaborate and read each other's stories, has built-in ways for readers and lurkers to vote and influence events. I'm rather proud of where it ended up.

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 No.196099

File: 2cd4b1d80275799⋯.png (231.93 KB,600x600,1:1,086.png)

Ero Legacy: Extra Heretical Edition.

Looking forward to see how this all plays out! And count me in for a future season.

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 No.196132

>>196082

You are awesome for letting us have this. Take care Alt, hopefully things calm down for you and you can hang out with us again.

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 No.196135

File: 0892d6c5bb729b5⋯.png (2.5 MB,1254x1771,114:161,1502684618762.png)

>>196082

Monstergirls will be dicked in your name, good sir.

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 No.196503

File: 4439ff3edfde2e5⋯.jpg (7.99 KB,299x169,23:13,download.jpg)

Damn shame it seems like it's filled, if there's ever an open position I want to join in. Mostly because I missed my chance last time because of work issues that did not allow me to play my birds.

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 No.196529

>>196503

I just left a message in the discord on how on further consideration it'd be best if I sit this out. I believe there's someone else who has already shown interest and followed along but hopefully my bowing out won't be too obstructive to any setup that's already gone on. Thanks for the consideration at the very least.

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 No.196535

>>196529

It's unfortunate but I'll work around that.

>>196503

Welp the sad puppydog eyes worked!

>>196099

or heresy, one or the other.

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 No.197052

>>196535

Hey, reading things again may I ask if I can make a literal fish out of the water kind of faction? Like aquatic creatures trying to claim land because of resources/the need to combat magical pollutants. Or is that still a hard no?

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 No.197110

>>197052

I don't see why that would be unacceptable, the idea is no aquatic empires, meaning oceanic tiles are off limits, it's not meant to limit your fun, just to put everyone on the same playing field.

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 No.197124

Reminder that if enough of you are left out in the cold by the player cap, you may have enough people for a second game.

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 No.197224

>>197124

>inb4 setting up alternate worlds and then some dork makes a portal between them and invades

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 No.197443

File: 21d0cba8dd17926⋯.png (410.65 KB,1295x921,1295:921,theghais.png)

File: 9449f92bd066ddc⋯.jpg (98.59 KB,533x800,533:800,5a073e917d63beb5d38e84ec04….jpg)

File: 6ab651a1fcfcbf3⋯.jpg (58.05 KB,586x800,293:400,411d6edda97c92409fb8ecbd18….jpg)

File: 3f33568137f5076⋯.jpg (175.2 KB,785x800,157:160,ef59b1bacc81d5d6ece011a4cc….jpg)

>>197110

Children of the Rift

A community forged by marine creatures who believe their species to be a product of the great deity that lies within the "Deepest Rift" to which they pay tribute in in festivities that can only be described as "lust focused". Their most common theme being one which has the participants venture in carnal pleasure until the light of the sun fades, with variations presented to please the entity of the beyond. Highly spiritual and very religious, they often are friendly and welcoming but are quick to arms if danger approaches. They are omnivorous and thought to be descendants of the apex predators of ages old and while venturing to land is not forbidden they are often shy of the mysteries beyond, until one day…

If accepted, can I still get an invite? Because I have some questions…

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 No.197540

>>197443

absolutely https://discord.gg/CMaBTN here you go!

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 No.198224

>>197540

Glad I checked back in, I wasn't an original original Ero Empires player, but I did play the vera v3 whatever the heck you want to call it update (was one of the 4 players that second time), and I'm glad to see that it lives on in some fashion

I'd also like into the discord, every link i've clicked has been invalid so far haha

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 No.198231

>>198224

Ahhhh okay, sorry I don't run a lot of discord channels so here we go, a permanent link! Also we will be starting today, I'll have opening posts up here in a little while.

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 No.198232

https://discord.gg/uZpjfnU

and then I forget the link…

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 No.198248

>>198232

no worries i'd forget my head if it wasn't attached to my shoulders some times

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 No.198379

File: 03cb68eb190ba13⋯.png (297.71 KB,1295x921,1295:921,EroLegacy1-1.png)

https://pastebin.com/e4ZGbuPc

In the past hundred years, disparate tribes, cities, civilizations and others have begun to flourish. While these small instances had always been present, the only unified empire on the continent had until recently been an elder, occupational force from a distant land. An insular and forceful society, they had a chilling effect on the development of other sovereignties.

That began to change as the internal structure of the once mighty empire began to collapse. Now isolated to their last fortifications at the southern coast, the Ogroch cannot suppress or disrupt the fledgling civilizations of the continent. Who will rise to power? What will become of these old invaders?

Follow now the journey of the Graywood Concord, the Emet Collective, the Children of the Rift, Grastia Entertainment Incorporated, and the Hundred Scales as they march into an uncertain future.

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 No.198396

>>198231

Oh, so can people who aren't in the game join the Discord? I don't wanna impose.

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 No.198398

>>198396

most definitely, I set up a 'citizen' role for non-players who want to participate or roleplay in the game's setting. Everyone's welcome!

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 No.198427

>>198379

To clarify, every faction has one hex and one settlement at game start, which gives you 3 resource points for the first round.

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 No.198485

File: 5c86223038366b1⋯.png (368.45 KB,1100x660,5:3,Snake Turn.png)

File: 909baf9de427f50⋯.jpg (499.22 KB,1268x1800,317:450,a457726fdc34bd7012a5383e12….jpg)

>>198379

Actions: Explore (Tile southwest of start), develop the border between them and build a "road" connecting them.

The sun sets over the lamia homeland but not everyone has the luxury of turning in for the night as the day's last rays wink out.

https://pastebin.com/sQPnFHen

Will hopefully have more to post once I get settled in again tomorrow but this'll hopefully be a decent intro to sneks for the time being.

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 No.198707

>>198485

First post goes to the sneaky snek merchants! Looking forward to more in the future.

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 No.198788

File: 4ddd88b638b21d4⋯.jpeg (106.57 KB,675x1025,27:41,c88ea880d556cab27019d070e….jpeg)

File: 9f87bc8e53125ce⋯.png (723.14 KB,752x1062,376:531,27ac1d389d9acecd21a922ef1d….png)

>>198379

'''Explore (Southwest of start), Build Road"

https://pastebin.com/pafyKyaP

The CEO's morning report comes in, mostly to be ignored.

Featured Characters: Lady Grastia, the Secretary

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 No.199115

File: 3a01ae8bad05662⋯.png (303.95 KB,1100x669,1100:669,NotGonnaStopUsingThisIcon.png)

File: 8033a2ad20388d2⋯.jpg (110.38 KB,893x1000,893:1000,a4411c9815260577e8e8e89f5b….jpg)

File: 28266579af8ccfa⋯.png (825.09 KB,850x1479,50:87,maia1.png)

>Claim Lower Right Hex

>Develop Border Between Both Claimed Hexes

>Settle Newly Claimed Hex

https://pastebin.com/dDLmdR5C

As an aside, I forgot my starting point was mountains and describe it as being a foresty locale so whoops. I'm just going to go with "forested mountains" to seem like less of an idiot. Double aside; I've never really worked with pastebin before so let me know if it doesn't work.

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 No.199156

>>199115

Just a couple Pastebin protips: If you create a free account it'll be a lot easier to maintain your archive for the future, and you never know when that might become important to you. Similarly, giving each writeup a title will help with keeping track, as otherwise it just goes as Untitled and the tab will use the opening sentence. Speaking from experience, this can make it a nightmare to keep a plotline flowing if you have six tabs open, all Untitled 1, without any way to know at a glance which is which. Grastia organized their first post by "Round 1", so that might be a model you could follow. I'm not sure there, since the EE games I participated in were more freeflowing, without a round system as such.

None of this is necessary, your link works fine and that's the format most people prefer to read it in, as opposed to the raw text (like so: https://pastebin.com/raw/dDLmdR5C ).

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 No.199186

>>199156

Yeah, I created an account afterwards. Didn't know how to give it a title, I'll have to remember that for next time. Thanks.

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 No.200522

Hey all, just a reminder that I'll be putting everything together for the next round of the game tomorrow, so if you haven't done all your actions, might want to hurry on that!

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 No.200796

>>200522

Sorry I haven't posted anything yet, I've been terribly ill for the past half-week. I'm getting to it right now, so I should have mine in later tonight!

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 No.200798

>>200796

Feel better bud!

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 No.201138

File: 49b4c07bf0b58a0⋯.png (319 KB,1295x921,1295:921,03cb68eb190ba1396b41535e48….png)

File: 14d707b3f23807a⋯.jpg (109.2 KB,746x1070,373:535,1485739649254.jpg)

>Explore hex northwest of start

>Develop border between two hexes, along river

https://pastebin.com/1DB7QVNV

Aand ended up falling asleep on the couch downstairs. Oh well, still got this done in time! Also sorry if it looks a little rusty, it's been a long while since I've written this much.

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 No.201433

>>199115

>>201138

>>198788

>>198485

Alright well it's just about the end of Tuesday so it's time to tally up. Fisher Fish, if you can get your post in in the next ninety minutes I'll count it, otherwise better luck next week.

Also to prevent last minute things form piling up next round, the deadline is officially moving to 0000 GMT on Wednesdays. So midnight transitioning into wednesday from tuesday. If you're EST in the US, that's 7PM, 6PM in central and so on. But it's official so there you go, and if you need me to wait a little longer for some reason do let me know okay? Anyway, now to prepare the round 2 notices!

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 No.201449

File: 39071c7874d5267⋯.png (299.89 KB,1295x921,1295:921,ero legacy 1-2.png)

Excellent, then…

Resource Points:

Hundred Scales 3 - (1 road) + (2 hex 2 border 2 settlement) = 8 resource points

Grastia Entertainment Inc. 3 - (1 road) + (2 hex 2 settlement) = 6 resource points

Emet Collective 3 - (3 settlement) + (2 hex 2 border 4 settlement) = 8 resource points

Graywood Concord 3 - (0) + (2 hex 2 border 2 settlement) = 9 resource points

Children of the Rift 3 - (0) + (1 hex 2 settlement) = 6 resource points

Spring's cool clime marches into summer, and the central plains warm, even the icy chill of the steppe wastes recede in the heat of summer trapped between the mountain ranges. The limited proliferation of news from nomads, merchants, mercenaries and migrants carries with it stories of new expanding fiefdoms, a kingdom in the central plains, stirrings of the beastmen tribes to the west, human migrants and new serpentfolk homes in the east. It seems that after a long era of solitude much of the continent is waking. But not all news is good news. While the monsters that once constrained the movement and expansion of the savannah fiefdoms are now in decline, the booming population densities seem to have invited illness.

World Event: Summer Heat

World Event: You Are Not Alone

World Event: Disease

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 No.201451

WHAT'S A WORLD EVENT!?

Well it's a theme for this round of actions. Your story doesn't need to focus on any of these events but players are encouraged to take them into consideration during their writeups for this turn.

Disease: this is not any sort of black plague, think of it as a breakout of a stomach bug or prevalent but non-fatal flu in a modern city.

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 No.201457

File: 240266ff32a82f8⋯.jpg (120.45 KB,548x800,137:200,546364b773356eb839236f3df7….jpg)

Action: Explore current Hex, beginning story.

Cold winds carry with them the travelling children of the Riff, seeking a cure for an ill that turned their world upside world.

https://pastebin.com/C2AXceWp

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 No.201458

>>201457

Ah, late admission but since it doesn't change things I'll go ahead and acknowledge this for the 'spring' 1-1 round.

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 No.201687

File: 1fc1193cbf8ad28⋯.png (372.78 KB,1105x660,221:132,Snake Turn 2.png)

>>201449

Actions: Explore and settle the wooded hills/highlands, develop the border connecting them and the previously explored hex, and build a "road" between them.

A new mayor faces a long trek to establish her place of office while the boiling heat of summer sends passions flaring and threatens the sanity of the expedition.

https://pastebin.com/az9TvRTK

Tags: Strongly implied lewdness, bunny boy molesting, and implied biting + venom play (aphrodisiacs) towards the halfway point/end.

Experimenting a little with posting styles for these so tell me what you think. Will probably use the diary format for the non-interactive commerce and infrastructure stuff and actual written scenes for plot and random lewd posting.

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 No.202378

File: c991e68a4c0427b⋯.jpeg (344.02 KB,1056x1920,11:20,477878c29d1975c0d3b204ef0….jpeg)

File: 803c2a16f7bf855⋯.jpg (445.75 KB,1200x900,4:3,aa69d89a5702d10475600d19f8….jpg)

>>201449

https://pastebin.com/Ssz5NNmf

Unable to sleep, Lady Grastia seeks out the chilly depths of the company's R&D labs.

Featured Characters: Lady Grastia, R&D Chief Verul, Lab Assistant Pau

Featured Events: Summer Heat, You Are Not Alone

Develop Border: Home Hex - Latex Products now available!

Baron Edit: I assume you wanted to use this name instead of the name you had on. If that's not the case, just report it and I'll change it back.

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Post last edited at

 No.202794

Due to unforeseen circumstances, Fish and the children of the rift will no longer be participating. This opens up space for a new player, especially as we are only one round into the game. So, I'm willing to take on a replacement player, please bear in mind this is a long-term project so if you feel like you can't commit to it that's cool, but I'd say stick to the roleplaying in that case. If you want to make the commitment to being in the game, please post your new civ and a spot on the map to start.

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 No.202939

File: 75562f77f57d2e3⋯.png (307.9 KB,1103x660,1103:660,ILongForDeath.png)

File: 4da82b5d965b31a⋯.jpeg (335.04 KB,750x677,750:677,e959e283fa51196756a99fe3b….jpeg)

>>201449

>Explore and Aquire hex below second settlement

>Settle that bitch

>Build Road between first and second settlements

>build up border between second and third settlements

Cave Sluts Acquired.

Sadly I did not get around to writing about them because holy shit I spent nearly four thousand words writing about dumb stuff instead. I promise better smut in the future.

https://pastebin.com/UK9GfmLe

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 No.202948

File: 8a8837899de3057⋯.jpg (711.13 KB,1105x660,221:132,Untitled-1.jpg)

>>202939

Explore and Acquire Hex: Paradise Falls exotic resort now open in the Emirate of Alhazra

I have a writeup in mind and in progress, but I have zero focus for writing at this moment. I'll try to write something for it before next turn

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 No.202949

File: e97580aced9ee4c⋯.png (1.63 MB,2105x1488,2105:1488,8bdc33690ee57ed6c25174c266….png)

File: be083e96beb226c⋯.png (936.7 KB,1189x1250,1189:1250,23c44195f0df182cec74f434f5….png)

File: b1360869906999f⋯.jpg (268.15 KB,565x1000,113:200,74b98148ce5aa6effeccdb4929….jpg)

File: 6a353f527e8a9e8⋯.jpg (528.42 KB,848x1200,53:75,552d465c4134c50db9e1879c99….jpg)

File: 2424a910e46a24c⋯.jpg (1.2 MB,2000x2000,1:1,3391f0b076e76d9de957eaa5b1….jpg)

>>202948

To make up for not having text, some faces one might see around Paradise Falls

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 No.202976

Hey, I know this might be a little last-minute, but can you postpone the deadline for this round by about 30-45 minutes? I’m about to go out and realized I won’t be back until just before the deadline, and I have half of my post done from last night.

This should be the only time I ask for a delay on such short notice. I’m starting a schedule for this with the next round now that I know that, past a certain day, I’m gonna be hard-pressed for time without sacrificing some sleep.

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 No.202978

>>202976

No problem there, Silver. I specified earlier that if you need extra time you need only ask. To take the edge off for you and Grastia >>202948, I will push tonight's deadline forward 2 hours. Meaning 0200 09/19/2018 is the deadline in UTC, which is 9 PM USA eastern time.

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 No.203050

File: e2a3eb4fa29170f⋯.png (312.17 KB,1102x656,551:328,39071c7874d5267d768ad5680b….png)

File: 6143eb823a3feba⋯.jpg (344.11 KB,1000x1000,1:1,659765cd6d382447c11e00473c….jpg)

>>202978

Well that's good, because it turns out my half-asleep writing looks a lot like insane rambling. Still, got it done before the new deadline, after a couple of near-absolute rewrites.

>Explore hex southeast of start

>Develop border between start and new hex

>Build road between start and new hex

https://pastebin.com/3X0KapgX

Some solo time with my totally not favorite character of the Concord, along with a little backdrop lore.

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 No.203051

>>203050

hahaha, and sneaking in JUST under the wire is Silver! and with that round two is over, stand by for updates.

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 No.203055

File: b4f8fa3cc95cc4f⋯.png (301.17 KB,1295x921,1295:921,ero legacy 1-3.png)

Hundred Scales 8 – (1 road) + (4 development, 3 hex, 4 settlement) = 18 Resource points

Grastia Entertainment Inc. 6 – (3 settlement) + (2 development, 3 hex, 4 settlement) = 12 Resource points

Emet Collective 8 – (3 settlment, 1 road) + (4 development, 3 hex, 6 settlement) = 17 Resource points

Graywood Concord 9 – (1 road) + (4 development, 3 hex, 2 settlement) = 17 Resource points

THIS SPOT COULD BE YOU

Summer's heat fades, bringing on a restful autumn. In the forests north of the Ogroch and east of the Hundred Scales, the leaves turn and begin to fall, and all around the continent the fall harvest begins, filling the larders and coffers of the slowly budding nations, even then, strange news of the collapse of an empire to the south, and steadily growing trade with the locals brings prosperity to most.

WORLD EVENT: Fall Harvest

WORLD EVENT: Market Day

WORLD EVENT: First Casualty

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 No.204022

File: f06f47595f58466⋯.jpeg (119.49 KB,755x1058,755:1058,074e8471345488345be02d8d4….jpeg)

File: a073953bf1ef8b9⋯.jpg (123.68 KB,1105x660,221:132,QWc7UWM.jpg)

File: 6f182a0dcd5b0bc⋯.jpg (189.53 KB,850x281,850:281,sample_26efffb319f6b677d5b….jpg)

File: 893f7e4182ce898⋯.jpg (177.23 KB,850x546,425:273,sample_af85b836b2e1cdb74e7….jpg)

File: 90b486ecc87dbc6⋯.jpg (149.75 KB,850x653,850:653,sample_c785ab931c96a9a0899….jpg)

"The Civility of the Battleground", a human nation dominated by the Order of Tyrnall, Lord of Battles. Within the past twenty years, they have grown from a tribal confederation living in the Knuckles mountain range to a major civilization centered around the ruined city of Sothfala. Having conquered this fallen settlement and driving out its (as yet undefined) former masters, they have set about enforcing their own brand of order and justice in the place now known as the Holdfast. Though sticklers for protocol, they will generally accept being referred to as 'The Civility', 'The Order', or for the vulgar, 'Tyrnallians' interchangeably.

>Home tile marked in red in the north-east.

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 No.204037

>>204022

https://pastebin.com/zwkQM54e

tags: worldbuilding, character development, almost 3k.

>Actions:

>Explore/Acquire hex to southeast, across river (marked blue)

>Develop border between these hexes.

>Establish road between these hexes. (1pt)

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 No.204145

>>204022

Welcome to the game, Bossman!

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 No.204503

File: 9f95bfaef5de7d9⋯.png (313.63 KB,1099x658,157:94,b4f8fa3cc95cc4f0cbfc386469….png)

File: 1e8e6eb82d1d86b⋯.png (16.26 KB,350x450,7:9,1528700564597.png)

File: 46e4733b1e3a4d0⋯.jpg (79.97 KB,824x999,824:999,1502843142996.jpg)

>Explore hex further southeast

>Develop new border

>Continue building road through mountains

While I've got a bit of something written up, I gave it a bit of thinking and figure I'll hold onto the story-part of my post until a little later. Namely because the Concord and Grastia Entertainment are making the first contact of the game, and I'm curious to see how they want to play this out.

Here's a double feature of elf tits for compensation

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 No.204636

>>204503

Hit me up on discord or send a note on f-list if you wanna play this out. Otherwise, don't worry too much about it though it'd be kinda fun to watch a thirsty Evet stumble ass-first into Paradise Falls

https://www.f-list.net/c/grastia%20inc/

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 No.205040

>>204636

Sent you a note, and I'm gonna post my own profile here just in case anyone else has something they want to do with the people of the Greywood.

https://www.f-list.net/c/greywood%20concord

Don't got much on it yet, though, 'cause I have to get going soon, so it's just a handful of images and kinks for the moment.

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 No.205572

Am I having posting errors too?

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 No.205604

File: 17b994a9023f120⋯.jpg (5.56 MB,3589x4952,3589:4952,42f5133a39a45f786f8968edc8….jpg)

File: ca24234a07bb82f⋯.png (930.67 KB,861x1200,287:400,66b8e63dfff0aad04f6d4be227….png)

File: d8433c4aee0e20a⋯.jpg (1.36 MB,1061x1500,1061:1500,a1a518683c69eb018bf4f4d92f….jpg)

File: 6395a55b5941dee⋯.jpg (1.05 MB,1159x1500,1159:1500,a4f753b6f1c398147d99e924ef….jpg)

File: 6b57858421448a0⋯.png (3.73 MB,2426x3348,1213:1674,fac0db81557d3fdaf40d3787ee….png)

>>203055

https://pastebin.com/YXzimfff

Punished for her little prank, the fluffy lab assistant finds herself "volunteering" at a promo in the Catspaw Cornerclub.

Featured Characters: Lab Assistant Pau, Lady Grastia, Unnamed Werecats

Featured Events: Fall Harvest, Market Day

Build Road, Develop Border between Desert and Plains hexes (it's 4 AM and I'm too lazy to make a map right now

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 No.205630

File: bb5e9ed2a3a014a⋯.png (375.82 KB,1105x665,221:133,Snake Turn 3.png)

File: 3cbacf7af54b9e1⋯.jpg (484 KB,803x1200,803:1200,db078ccc879cb26f9d5d89a65f….jpg)

>>203055

Actions: Explore and settle south of the capitol, develop along the river between them and build a road between them.

An ambitious progress to make contact with the rumored outsiders is under way, starting with a buffer settlement for processing imports and exports safely away from The First Tree.

https://pastebin.com/D4bDFth5

Tags: Nothing major, though not the most cheery of entries.

Action: Raise Army [Basilisk Honor Guard]

Upon learning of the Iztacoatl's plans at establishing contact with the outside world, Tlilcoatl Priya begins her own project expanding the Basilisk caste's numbers to better protect their homeland from the inevitable.

https://pastebin.com/SG7fjb5r

Tags: Vaguely mentioned eye stuff, brief depiction of mind break and elf rape, standard biting and venom stuff, implied loss of identity.

Life's been kinda shit on my end so been slower to post than normal, I'm hoping to have a special bonus post for market day shenanigans ready to go before rollover, something nice and light to break the darker mood of my actual action posts this round.

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 No.205632

>>205630

project* not progress, reeee posting at almost 5am.

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 No.205769

>>203055

Just uploading like, a third of this so I have something in case I don't manage to get the whole thing properly re-written in time and miss my turn!

>Explore hex to the south

>Settle new hex

>Develop Border between previous settlement and new one

>Build road between second and third settlements.

Fuck yeah expansion.

https://pastebin.com/d3mDxxxD

It's got elf dicks and elf tits. What more do you want? There's more coming on the way whether I miss the turn-in date or not.

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 No.205770

File: 77ce5491f54a21e⋯.png (364.39 KB,1112x663,1112:663,Roundthree.png)

>>205769

Forgot my map, whoops!

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 No.206051

>>204503

NOTE: This game is intended to promote activity and lewdness, I understand that you might not have time to make your post all of what you like which is why i imposed no minimum or maximum and even offer a time extension if needed. None was asked, and no story post offered, this action therefore has not happened. I will give you then next four hours to post your snippet.

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 No.206095

>>206051

Y'know, I think I might just actually have to drop out. It was kind of a mistake to get into this right at the start of another semester, and while I'm not holding everyone up by much right now, it's just going to get worse later in the year.

I do sincerely hope the rest of you keep going with this, I'm interested to watch the rest of this game, even if I don't have a role in it. And I do want to see you run another six games after this, GM. Both to spite that one dude, and so that I might be able to jump into one when the time is right.

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 No.206100

>>206095

Sorry to hear that Silver, if things change later do reach out to me okay?

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 No.206112

>>206100

I sure will. Might even finally hop on that Discord group. But for now, I just don't have the time for it. Although I will say it was nice to participate in a game for once.

I'll catch all of you later. Good luck with the game!

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 No.206137

File: 42fb0a27316039f⋯.png (305.08 KB,1295x921,1295:921,Ero Legacy 1-4.png)

With fond farewells to the Graywood Collective we advance into the next turn.

The Civility of the Battleground 3 - (0) + (2 hexes, 2 development, 2 settlement) = 9 resource points

Grastia Entertainment Inc. 12 - (1 road) + (3 hexes 4 developments 4 settlement) = 22 resource points

Emet Collective 17 - (1 road, 3 settlement) + (4 hexes, 6 development, 8 settlement) = 31 resource points

Hundred Scales 18 - (1 road, 3 settlement, 2 army) + (4 hexes, 6 development, 6 settlement) = 28 resource points

THIS SPOT COULD BE YOU

The rapacious expansion of the beastmen and dryad trives of the far west seem to have proven their downfall, just as their vanguard crossed the hard mountains to reach the Kingdom host of Grastia Entertainment.What has become of their once burgeoning collective? Perhaps it is the advance of winter, the fell force taking its toll on more than just the serpents of the Hundred scales. As it has every year the northern ice creeps south and the mountains gain a fresh dotting of snow, but this year is more intense, as the summer was scalding this winter proves chilling and it may take more than the hearth to warm those caught in the cold. As the wilds become impassable, the merchants setup their own homes and shanty towns in and among the settled places. This also has a deleterious effect on the passage of information.

World Events:

Graywood Collapse: RIP Silver, hope to see you back!

Winter is Coming: It's a cold season, snow and ice in the north and the mountains, or just plain cool temperatures in the normally overhot south.

Settlers not of Catan: Merchants of many races are establishing shanty towns in and around your settlements, PLACE ONE FREE SETTLEMENT IN ADDITION TO ONE PAID SETTLEMENT THIS TURN.

Tyrnall For What?: A new civilization has appeared in the northwest!

Icy Conditions: Regions not linked by roads may not share news this turn.

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 No.206140

>>206095

>>206112

That's a shame. Hope to see you in another game once you've got more time though, but if you wanna play out that scene we talked about, drop me a note.

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 No.206145

>>206112

>>206095

Sad to see you go but hope to see you in future runs and good luck with your classes!

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 No.206148

Rules Addendum: So I said i wouldn't change the rules and in a way, I'm not. I am however adding rules out of necessity. These will not limit existing players in any way.

Ruins: When a civilization retires from the game, their settlements will become ruins and their roads will remain intact. Roads are universal and may be used by anyone, but ruins will transform into active settlements when explored and acquired by any civilization. The extent to which these settlements maintain their original populations is up to the acquiring player, but refrain from using previous players' characters.

New Players: It's clear to me that as this is a long-term game, I will need to be accepting of new players as time goes. The economy is broken in a few turns anyway so it really won't effect much in this edition of the game anyway. If you are interested in joining the game, please communicate with me on the discord server. I may soon be willing to break my five player limit, so if you have ideas and want to explore the game, come and talk to me.

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 No.206150

>>206137

also I may be unable to map, Tyrnall For What should be Northeast not Northwest

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 No.206272

File: f838c4a5c126785⋯.jpg (227.62 KB,527x1098,527:1098,4uB8vHZ.jpg)

File: d0d4947b0a0c3bd⋯.webm (1.31 MB,854x480,427:240,d8b0d62d5f28d72de05ecf5c5….webm)

>>203055

So the thread looks to be fucked so I'm going to toss down an updated version of round 3's entry

https://pastebin.com/d3mDxxxD

Uh warning for big dumb elf dicks or something I guess

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 No.210391

File: 76a13dfe12edb26⋯.png (382.65 KB,1110x665,222:133,Snake Turn 4.png)

First off, something that was meant for last turn but didn't quite get done in time. No actions taken with it though, so I may as well just post it now.

Atahana's bunny boy gets sent on an errand, but things don't quite go as planned!

https://pastebin.com/hH8XUd0W

Tags: Market day, excessive cum, no refractory period, bunny boy, briefly mentioned shady drugz

>>206137

Action: Explore South East from start and develop border between them.

A hunting team is dispatched to push further out from The First Tree and survey the land around it, however a freak storm leaves the team stranded, unable to return their news until the arrival of Spring.

https://pastebin.com/2DLxDmYz

Action: Build Road south west from River Crossing

Even in the harshest winter there is no rest for the working caste. Work on the trade road continues, following the river towards the mountains and the presumed location of one of the outside powers.

https://pastebin.com/jZqTJCgK

Action: Settle shanty town between Coiled Hills and The First Tree

With trade between the Lamia capitol and its first branch settlement in full swing, the sudden flow of supplies has drawn the attention from other forest dwellers, both for good and ill.

https://pastebin.com/XV5YL1Ns

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 No.212038

File: b49a9047242592a⋯.jpg (464.64 KB,2500x1208,625:302,9a7c9c56613d71f7130380a7dd….jpg)

File: 7302eff446a164c⋯.jpg (106.09 KB,999x1200,333:400,46b63bd28b9f0c31e35e83ed5c….jpg)

File: e2994d4339a16b2⋯.png (853.85 KB,1024x507,1024:507,lxuns4r.png)

File: 14e31fab87947e2⋯.gif (1.86 MB,313x500,313:500,tumblr_pdmkvvKZqp1s5k1uro2….gif)

>>206137

https://pastebin.com/Hj2x60sz

Cold Season in Colb Dungeon: The Expedition's escorts grow tired of the march, settle into an abandoned dungeon. Boring and depressing journal entries.

Featured Characters: Asha the Ogress, Naia the Medusa, Chelli the Slime

Featured Events: Winter is Coming, Graywood Collapse, Settlers Not of Catan, Icy Conditions

Not Featured: Watermelons

Action: Place free Settlement on unsettled middle hex (It's late and I'm too lazy to make a map right now. I may bang out another action before work tomorrow)

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 No.212213

File: b1316fce2142879⋯.png (314.14 KB,1100x666,550:333,pleasehelpmedoctordick.png)

>>206137

Honestly my turn is pretty much the same as always, except for the free settlement.

>Shanty Town starts up south-east of the previous settlement.

>Road from Third to Fourth settlements.

>Build up between Fourth and Fifth.

>Settle on that damn volcano already.

Heads up this one's short and bad; been busy and tired. Apologies! Instead of the fun ideas I had in mind, here's some quick smut.

https://pastebin.com/55jTbrTT

I've got nothing this time around, sorry folks.

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 No.212462

>>206137

Action: explore southeast of capital, build settlement and road

====

Congratulations!

You've been selected as the lucky winner of our first Saturnalia giveaway!

Your GRAND PRIZE winning entitles you to a luxurious new home to the southeast of the city near the new settlement of Lakeside. This gorgeous lakefront property was built near an immaculate shrine from the last era and has miles of open scenery all around.

In addition to the home itself, your new manor is staffed with five talented maids that are more than eager to tend to your needs, all wages paid by Grastia Entertainment for the next five years, as well as 50,000 tokens eligible to be used at any Grastia Entertainment location.

Please be prepared to present the attached deed to household staff on arrival. This prize may also be exchanged for an extra 50,000 tokens at Grastia Entertainment corporate headquarters, 69 Main Plaza, Capital City, suite 400.

=

"A house? The demons are giving me a house? I don't even remember entering this giveaway." Tenmar sighed, looking over the letter. The dark haired man was usually the first to dwell on the negatives of any new situation and was very much allergic to change. His father, meanwhile, took another look at the map.

"Come on boy, you know if you take the extra casino tokens, they'll just be gone before you know it."

"Yeah, because you'll burn through it all in the nightclub. I don't care about any of that."

"And doesn't your grandfather live out that way too? I think some time out of the city will do us all some good." Noyen prodded, the veteran workman adjusting his glasses. "Besides, I'm curious to see what kind of place they built. These Grastians know how to pitch a tent, but can they raise a roof?" He chuckled.

"Well… I suppose as long as GE's paying the staff. It's just a huge pain to move out all the sudden…"

"Oh quit your glooming, it's a Saturnalia present! And one we're not like to get again. Doesn't hurt to at least scope the place out."

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 No.213612

File: 50ba5f078c50971⋯.png (404.99 KB,1100x666,550:333,NEWEST.png)

>Action: Explore/Acquire South of existing settlement. Develop Border between this hex and the Holdfast. Build Road from Holdfast to here (1). Add "Free Settlement" here.

Patrols in the Holdfast's southern hinterlands report that refugees and migrants from south and west have taken up residence, establishing a town of tents and shanties. The only structures with any sort of permanence are a brothel/alehouse/town hall, and a hardware store. Being that they are at least human-majority, the Order undertakes to place them under the protection of the Soldiers of Tyrnall, despite what some of the 'townsfolk' might desire. This initiative is both justified and facilitated by the fact that many of their fighting age men have fallen in defense of their families, or else been weakened by hunger and exhaustion.

>Action: Establish Settlement across the river from the Holdfast (3).

A long held ambition of the Order is the reclamation of Sothfala's eastern riverbank from its monstrous inhabitants. Given that their population is burgeoning under strictly enforced and generously compensated procreation quotas, the newest crop of the Soldiery has been applied to crossing the rebuilt bridges and engaging the 'locals'.

>Action: Raise Unit at the Holdfast (2).

In support of their expanding borders and the increased possibility of interlopation and infiltration, the Lords Legendary proclaim the muster of a battalion of Knights-Venturer. Veterans of campaigns through mount and vale, these younger warriors are eager to seek and destroy any threat to the Order which presents itself. Blessed by Tyrnall with strength and speed, they act and move as cavalry despite the ubiquitous vow to bear their armor with their own strength, thus eschewing horses or other mounts.

I'm leaving it up to the GM whether this constitutes a good enough writeup to skate in under the wire.

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 No.214135

Woof, okay so I am still busy as hell right now, so please if you are waiting, feel free to take a second action for this turn, I don't want to hold the game up. I anticipate getting back to updating on Sunday, sorry for the delay!

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 No.218436

File: 38d0fbbfb829261⋯.png (301.6 KB,1295x921,1295:921,ero legacy 2-1.png)

YEAR 2 START

Well we didn't lose any players over that extended break, thank goodness. Thank you all for bearing with me, the issues have been resolved and should not reoccur. Although I may be late with the last update this month.

FIRST! The economic update

First to act as usual is the HUNDRED SCALES, the merchantwomen of the lamia clans have expanded and taken advantage of their pseudo citizens, as have the others, in their case this brings them to a new grand total of 44 resource points!

Next, splitting their action into two sections was Grastia Entertainment Incorporated, who this time have doubled their holdings and shelled out a fancy gift! New total 31 points!

The Emet Collective are opening up a wide lead now exploiting difficult to get terrain, and bringing their resource total to 48!

Finally, not to be left behind, the recent wave of settlers has allowed The Civility to expand to three settlements, having a new total of 11 resource points!

Don't forget there's a blank space here for some ambitious empire to crop up!

But Winter has ended, long though it was, and now we move to the rebirth, the chill evaporates, the rains and sun return, snow melts and crops can be raised again! But the winter is hard, and sometimes, things die. News and travel flow once more and as the season progresses two important rumors dominate the conversation in the stalls of travelling merchants. The roads aren't safe anymore! Bandits prowl and attack at random, especially in the central plains. But most distressingly, the walls and border patrols that once marked out the Ogroch civilization… are gone.

EVENTS: Spring! It's a season of recovery, repair, and planting.

News again! You may now react to the greater world once more.

Dangerous roads. This used to be such a nice neighborhood, but now we have bandits?

History's Mysteries. The Ogroch prevented your civilizations from growing for hundreds of years… but why did they suddenly disappear? Did they disappear? Were they ever real? What are those coins?

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 No.218796

So, erotic strategy and story building games are a thing again?

Can I join with grecoroman caveman orcs?

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 No.218802

>>218796

They are very much a thing, and yes, there's an open spot for a civilization to jump in!

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 No.218942

>>218802

I see. I guess we are using Ero Empire rules? To make a good start.

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 No.219197

>>218942

Rules are up here >>198379

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 No.219372

File: 70d4fbbce55d5ce⋯.png (386.07 KB,1295x921,1295:921,Ero Legacy orcs get in.png)

File: a17deed5e7baaf5⋯.jpg (455.01 KB,1431x668,1431:668,orcs home.jpg)

File: 1a025fea4cc6359⋯.jpg (679.04 KB,772x1000,193:250,orc throne.jpg)

In the frozen lands know as Terra Titanas small orc tribes have been fighting against eachother for millenia, just small monster groups fighting for the control of a frozen waste full of giant monsters and strange magics. That infighting evolved into deep relations and the alliance of different orc 'kingdoms' into a civilization where war, fertility and freedom were the pilars. That civilization is known as the North Kingdoms. Even if they have a deep civilization with a senate and some sort of 'republic democracy' they were still mistaken as savage beasts, yet they didn't mind because they found the other races equally savage and only good to be enslaved and impregnated.

Their capital is known as the Glaciem Murum, a set of caves and buildings arround a frozen mountain that reached the clouds.

>Home is the dark red spot in the far north

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 No.219386

Action: Explore/Expland to the south hex with little vegetation and woods.

Second Action if allowed: Explore/Expand to the south forest hex.

The sky was dark, just clouds over the mighty Glaciem Murum. On a small frozen hill at the feet of the Murum an orc in a centurion armor was riding his wooly rhino, protecting himself from the cold with the pelt of a dire lion. He was wearing no helmet, long bangs of messed hair felt down his face and his unshaved beard of a day made his chin feel like sandpaper. He was a large male, even for orc standars, 8 feet of muscular fortitude in a green pale skin full of scars. Cruel blue eyes just looked at the horizon beyond the frozen lands of Terra Titanas.

Centurio Lupo Augusto, hero of wars and heir of the Sanguineus Lupos clan, was commanded by the senate to explore the warm lands of the south. The kingdoms were being stagnated, most of the hunt went south and the great beasts they proudly hunt went too far to the north where no orc can survive. There was also a worrying lack of slave cattle. The kingdoms were in great danger.

Something distracter Lupo from his thoughts, a great north vulture came, landing in the massive arm of the centurio. The orc took a chunk of meat from a bag tied on his belt and gave it to the vulture as he unwrapped a scroll from its leg. It was a message from his explorers. After days of travel it was confirmed there was life beyond the south. Exotic small animals and green living plants were everywhere, also great variety of berries never seen. The orcs of that land never left the north mountains, so for them any kind of fruit was basically a berry because those were the only vegetables they ever tasted. The scroll also confirmed that there were no hostile forces near, making it safe for expanding. That was the information Lupo was hoping for.

He hit the sides of his wooly rhino, going back to the camp to movilize the settlers. The difficult times the kingdoms suffered made it impossible for the senate to aprove the use of the legion to expand south because there was always the fear of a behemoth attack. It was a new chance and a new hope to find new lands, new opportunities and new slaves to exploit.

Long live the free kingdoms of the true people!

Regnum Vult!

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 No.219398

>>219386

nope, you can take as many of the actions listed in the rules as you like, but each one has a limitation to how many times per turn, so you may only explore and acquire a new hex once per turn. You may develop the border between your hexes, build a road, build a settlement, raise an army…. but you have to abide the hard limit of number of actions and resource point costs that are presented in the rules.

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 No.219408

>>219398

Alright, I didn't got it clear.

In that case I do Develop ex border and build a road.

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 No.219432

>>219408

God, once again I messed it up. Just forget about developing the hex border because there are plans of expansion.

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 No.223233

>>218436

Extend road Southeast from Lakeside (the rightmost settlement) and Develop Border

https://pastebin.com/xWA0W0wu

A guild of thieves forms in Lakeside, using the luxurious Lakeview Manor's basement as a hideout. Schemes are hatched, spies are planted and trails are blazed.

Featured Events: Dangerous Roads

Featured Characters: Riyo and Aelle the Lakeview maids, Ysa the Dark Elf, Lady Grastia and Secretary.

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 No.223311

>>218436

Action: Build road South East from First Tree (Capitol), Explore North East from First Tree, Develop along the river between Shanty Town and Trade Hub.

The Iztacoatl awakens from her winter slumber and already finds herself beset by a heavy workload. Though amongst the usual reports and bickering of merchants comes worrying yet intriguing news as well as plans to further expand the lamia empire.

https://pastebin.com/de9UymVc

Short and to the point, unfortunately didn't have a lot of time or energy to work on a major turn this round.

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 No.224087

File: ca69515c2f56bf9⋯.jpg (84.18 KB,613x1000,613:1000,sample-2046da17bb337ff88cd….jpg)

>>218436

>Claim the mountains directly north of the first settlement.

>Continue the road south from where it last left off.

>Settle the mountains.

>Reinforce the border between new settlement and the first.

>Build an army down on the volcano.

>March that army to the next settlement in the line.

Sorry no map, but at least I made it in time.

Lady Hecuba and Maia appear to be MiA this season - magical golem science is going awry.

https://pastebin.com/vYb77ymx

(There we go - remembered to use the name this time)

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 No.224584

File: b3e367f3f4a7f3e⋯.png (306.16 KB,1295x921,1295:921,ero legacy 2-2.png)

Before I hit the go button on this week's update, I'd like some confirmation that this map is accurate to this week's intentions. I am fighting through a migraine because I was driving pretty much all day yesterday so I want to make sure.

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 No.224600

>>224584

You forgot to build up my border between the new settlement and the old one - but that's about all on my end.

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 No.224629

>>224584

Looks clear on my end, though I forgot to specify that I was Exploring that hex. Thought it was assumed.

I'll try to be clearer in the future

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 No.224669

>>224584

Seems right on my end.

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 No.224683

>>224584

Looks good to me.

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 No.224739

File: 2c79b36484e1d32⋯.png (306.93 KB,1295x921,1295:921,ero legacy 2-2.png)

Updated map, added clarifications and corrections.

First thing's first, the resource points update!

The Emet Collective: 67points!

Hundred Scales: 61 points!

Grastia Entertainment Inc.: 43 points!

The Civility of the Battlefield: 19 points!

Terra Titanas: 8 points!

Bun'ari: 6 points!

Global Events:

Summer Sunshine: The turning of the seasons brings us to a mild summer!

Savage Extremes: The Terra Titanas in the northwest and the Bun'ari unifying under Sweetheart in the east, suddenly all that raiding and pillaging makes more sense!

Power Vacuum (persistent): The Ogroch are gone, and with their absence, the world looks for a new power to fill the void. Become the unassailable power this continent needs!

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 No.224746

File: 0bedcb503f3bae8⋯.png (121.2 KB,328x647,328:647,tumblr_oxh8uncnky1va5hv0o1….png)

File: 702f9e0db849240⋯.png (1.28 MB,850x1201,850:1201,sample_a21707edc049a52eb99….png)

File: 92a41af4ea5d3f3⋯.png (2.03 MB,1100x1676,275:419,tumblr_p38av38h5G1vi2f7go1….png)

>>224739

Wait, Bun'ari? Who are they?

Oh Right. They're Me.

Civilization: The Chosen Khanate

Capital: Briarton

Race: Bun'ari (Often known as Buns, or the diminutive Bunnies)

tl;dr: OH SHIT, HERE COME THE BUNGOLS

More details in here

https://pastebin.com/Ez9YhufU

Suffice it to say, puns and lewd bunny people.

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 No.224765

https://pastebin.com/U12Bu8qj

Off-turn action, consider it a brief apology for last week. Short, violent, and probably riddled with errors!

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 No.224786

>>224739

Actions of the Kingdoms:

Explore and adquire the south forest hex. (0)

Build road to South. (1)

Raise army: The Hastam Legion. (2)

Move army south. (0)

Screams and yells were filling the air, small houses burning as the explorers were harvesting the goods the land was offering. The hunt in those wild lands were small and unsatisfactory, but the slavery harvest was, while insuficient, enouth to give hopes to the expedition. A human village was being raided, a few corpses laying down and bleeding while the crows of the north were released to feed on them. Even with a few deads, the casualties on the human side were at a minimun as they were rounded and taken by the orcs. Noone was spared as the nord orcs were very efficient regarding slaver.

The women and the children, regardless of gender, were raped in front of the men, ruining their holes as the fathers were struggling hard, but seeing their loved ones used as cheap toys was taking from some of them even the will to fight. It was a slow proceture, just destroying the will of the men before they were fed strange potions that would castrate them, making their testicles not work anymore just to release weak useless seed, then use a series of potions and medicines that would make their bodies become like women and then used as animals of burden in settlements. It was a long proceture and it could look like if it is cruel, but orcs didn't see humans as sentient creatures, just animals to be used to breed and tame, just spared from death to be used for a higher purpose. The commander of that expedition, Centurio Lupo Augusto, didn't had time for silly games for the youth, standing inside his commander tent and looking at the few maps they managed to do with so little resources, thinking of the next move as more information about the uncharted lands made him more cautious. His men were already preparing to go south, to some strange uncharted woods as they wanted to secure a route to a mountain that could be seen in the horizon. Lost on his thoughts the Centurio ignored a heavy noise coming from the north, but one of the explorers came inside the tent to inform him.

"Centurio! Troops from the north!"

The large orc just looked at him for a moment, annoyed as he followed him outside, seeing a full legion following the roads they finished building a few days ago. It was a nice surprise, making him smile as he looked at them coming. One of them moved closer, hitting his chest and being firm in his position.

"Centurio Lupo Augusto? We are the Hastam Legion. We were called to arms under your command with the aproval of the Senate and your father Rex Augusto. We are here to follow your orders and keep the roads safe for the advancement of the Kingdoms." The loyal soldier informed Lupo before he handed him some scrolls with certifications and basic paperwork.

"Good,I was starting to believe we were going to be stuck in the middle of savage lands and make a fool of the Kingdoms in case we were underarmed." Lupo said before looking at the papers, satisfied. "Tell the men to rest and enjoy the harvest. Tomorrow we'll march south and we don't know what we'll find, yet we didn't found any decent hunt like in the north. You may go. Regnum Vult."

"Regnum Vult!" the soldier said before returning with the massive legion of well armed and trained orcs, set free to rape and claim whatever they could get they hands to.

The Centurio took the papers, bringing them to the tent so he might keep meditating. He didn't expect any true menace, pretty convinced any other humanoid race that weren't orcs to be just savage animals. It was an easy task to expand and do what their primitive ancestors couldn't do.

Regnum Vult!

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 No.226782

File: 712539296f833f4⋯.png (385.89 KB,1100x660,5:3,Snake Turn 6.png)

File: fd84bc899707f1c⋯.jpg (148.51 KB,800x1119,800:1119,2b4a3d3b189f9f081345a47f43….jpg)

File: aaddf7781ba6cd0⋯.jpg (347.54 KB,850x595,10:7,7055ebcfe7f600b3c857b36764….jpg)

File: 95ffc5dee1778de⋯.jpg (71.49 KB,311x450,311:450,70855de31a6706df25f5ccf8bc….jpg)

>>224739

Action: Finish road to and explore river delta, settle fishing village, develop Northwestern border.

With the discovery of a new river cutting through the edge of the wood and rich bounty of food and resources along the coast beyond a new expedition is dispatched to claim it in the name of the Great Mother. Increased hunter patrols along the new road ward off bandits, and those brave and foolish enough to attack quickly find themselves captive 'husbands' for the coming mating festivals.

https://pastebin.com/ZX4Yv7Ty

Tags: Briefly described massive orgy, drugs, implied overdosing, extreme sexual exhaustion, female-on-male rape.

Action: Raise Army [Hunter Scouts] in Coiled hills.

With a new thirst for knowledge regarding the world outside their forest, the Iztacoatl mandates a squad of hunters mixed with the hardier of their beastfolk citizens be mustered to begin exploring far outside their usual range. Of course, this is no mere small hunting party, normally counting little more than four-to-six heads at most which rely on cover of the trees and rivers and their knowledge of the terrain to win out against their prey, but a full troop numbers a couple dozen strong.

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 No.227086

File: cda8dccd4479e69⋯.png (1.03 MB,1000x1500,2:3,de6d5efc8d04412a9597aae42b….png)

File: 6dd72a8cf306022⋯.png (384.66 KB,1100x660,5:3,turn 1.png)

Action: Expand outward into the plains to the northwest, develop Northwestern border.

Sweetheart, First of her Name, has consolidated her hold over the Khanate. This sounds very formal, very leaderlike. Most of what it involved was challenging the last of her rivals to the Cum'ha'rai, the ancient form of single combat that has settled disputes between tribes for time immemorial.

Of course, Sweetheart brought a secret weapon to the fight.

https://pastebin.com/kMSZijRS

Tags: ritual combat, impregnating the loser with futa cock, obviously

Once the last of her foes at home was handled, there was only one direction to march: outward.

Since they do not sow their own fields, gathering resources inevitably takes the form of gaining control of peasantry to do the work for them. With the amount of foodstuffs and crafting materials needed, this requires a fighting force.

Action: Raise Army [The Red Horde] at Briarton

For years, the Bun'ari have ravaged and pillaged as a means of getting the resources they need. They are more than capable of fighting as units of a dozen up to a hundred horsewomen at a time. Constituting themselves into an army, however, is far different. It requires not only coordination, but discipline. The natural desires to claim what is theirs like some gang of pickpockets cannot be tolerated. Thankfully, there's a way to fix this problem:

Give them a spiffy new identity built around being the best warriors on the field, and then drill them until they vaguely resemble this idea.

The Red Horde is the first of these experiments in large cadres of skilled forces. Each woman is given a red handprint on her body, marking her as a member of the Horde. Each day they rise, expend their sexual energy, then they drill their minds and bodies into fighting form. Drilling's hard when all you want to do is fuck, but they are determined! It's all about being the best damn warrior in the entire Khanate, because when you're the best, you get the best choice of loot and pussy at the end.

Each Horde represents thousands of the Bun'ari's finest horse archers and spearwomen, all under one authority. While their numbers and organization fluctuate slightly, they are commanded by one of Sweetheart's Chosen daughters, Muffin the Unbloodied. They are to be the tip of the spear, edge of the blade when it comes to the expansion efforts. Though wild, aggressive, and still desiring to jump anything attractive, their ferocity, accuracy, and sheer numbers would hopefully make up for their lack of silly things like 'knowing what a formation is' and 'not riding into a box canyon to chase after a boy with a really cute butt'.

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 No.227166

File: 6c0310f80f3dcf5⋯.png (316.05 KB,1103x657,1103:657,map6.png)

>>224739

>Explore and claim tile to the right of previous settlement.

>Settle said tile

>Continue the road to the south.

>Build up boreder between the mountains and the non-mountains.

>Move existing army as far north as it can go.

>Create another army on the volcano, move it up to the next tile because no road there.

Another lewdless update! Just catching up with some characters I haven't mentioned in a bit.

https://pastebin.com/tTP0zcvX

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 No.227757

File: 0e068bedd7066e0⋯.png (310.91 KB,1295x921,1295:921,ero legacy 2-3.png)

Woof, who else wants this month over, right? Jesus fuck. Apologies for the lateness, but the update is now!

Current frontrunner in the economic war IS

The Emet Collective whose ruthless urban sprawl has netted them 86 points!

Hundred Scales whose careful planning places them at a contented 74!

Grastia Entertainment Inc. keeps us happy with 53!

The Civility of the Battlefield are staying steady at 27!

Terra Titanas is making a good showing with 12!

The Bun'Ari Khanate are hopping along, now at 10!

THE EVENTFUL EVENTS OF EVENTING!

We Need Breathing Room: The region west of the mountains is becoming a dense and tightly packed area of empires, cities, and soldiers… Is there enough room for all of the inhabitants?

Filling Fall's Larders: Last year was a rough winter, don't let this harvest season go by unused!

Power Vacuum (persistent)

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 No.229025

>>227757

Been busy most of this week so not a lot of time to write, quite action post to get my turn in, then will try to write some more substantial fluff tomorrow and maybe set something up with Mystery to establish Elf/Snake relations if I have time after errands.

Also I poked you about it on the discord but left out my fishing settlement and tile improvement, GM-man.

Action: Move [Hunter Scouts] south west from Coiled Hills

The scouting expedition begins their long and treacherous trek over the mountains, doing their best to give the elven artificers in the area a wide berth as they pass. The road is rocky and harsh, terrain alien to those so used to the protection of the forest canopy and with winter fast approaching the journey will only get harder before it gets easier.

Action: Explore north of The First Tree (Capitol)

Hunting expeditions continue, patrolling the edges of the forest while keeping a close watch upon the humans beyond. Things have proven peaceful thus far, but with the world suddenly becoming a very crowded place one cannot be too careful…

Action: Build road leading North East from The First Tree, create settlement, and improve the border between them.

…Still, the lamia race are quick to view outsiders as a potential revenue stream first and enemies second, thus while the hunters patrol the architects begin digging a new canal to the river at the edge of the wood, and another potential trade hub to make contact with the isolated settlement.

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 No.229112

>>227757

Actions of the Kingdoms:

Explore and claim the mountain hex on the southeast. (0)

Settle down in the mountain hex, fund Altera Domini (3)

Build road to Altera Domini (1)

Raise Army on Glaciem Murum: The Ursa Legion (2)

The sun was up and the wind was somewhat cold, yet not as cold as back in their home. The orcs have been expanding pretty fast, reaching in jsut a few weeks a mountain fit to settle in.

A somewhat young orc, Marco, was guiding his herd of humans, all naked and collared yet they looked in good health conditions and cleanness. Orcs didn't won anything with cruel handling of their cattle, they just treated like the animals they were, and even lobotomizing the ones who fought too hard. Marco had a little herd, no bigger than ten humans and more than the half of them were male… well, as male as they could be after being treated with orc medicines. The only thing he could do with them was harvesting their cum and selling it as food condiments. As he travelled from Terra Titanas to that new land he was impressed in how fast the new colonists were working. Humans were tied against carriages, naked and made to pull, punished by the crop when they weren't working hard enouth and rewarded with strange orcish wines to make them recover their strenght. Any pride those humans had was forgotten long time ago.

The land was fertile, good enouth to do something orcs never did in the nort: agriculture. They even were next to the birth of a river, to drink clean pure water and use it for their baths. There were also some strange goats living there, a good source of meat as they couldn't hunt behemoths from the north, the main source of meat and bone on the empire. The only problem was going to be dealing with other empires as they kept expanding, not being naive enouth not to believe other races might be expanding like them, but of course, they were the only ones who deserve to be called people.

Regnum Vult!

((Silly question, but are those cities in the south even habitated? And what should I expect in them?))

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 No.230139

>>227757

I've got fucking nothing this week. Feel free to discount it I guess but I've been staring at my word processor for a while now and nothing is coming to mind.

If allowed my actions would be;

>move up both armies.

>Finish the road to the volcano.

>Build up the border between the volcano settlement and the next one in line.

>Explore and settle the space in the juncture of of that L shape I've got going on.

Sorry for not posting shit all this week, brain dead.

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 No.230287

>>227757

https://pastebin.com/yd0Lu0QT

Action: Explore southeast, extend road, create settlement (Land's End Trading Post), create army (Black Watch) in Land's End

god I hope I'm writing enough. I've been coming up just as blank as Mystery lately

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 No.230992

>Explore northeast (grasslands between mountains and forest)

>Establish Town there. (-3)

>Develop Border between new town and hex to southwest.

>Move [Knights-Venturer] army across river to southeast.

>Build road south from Holdfast to Felltimber. (-1)

>New total: 23 points.

https://pastebin.com/ydqBvX0c

tags: expository, nudity and implied abuse.

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 No.231730

File: 7f4935a9e79463c⋯.png (634.18 KB,700x1000,7:10,rh7z.png)

>Action: Explore Hex North of Settlement (Forest area)

>Action: Develop Northern Border of Briarton Settlement

With more peasants taken to farm the fields, Sweetheart turns her insatiable hunger to the North. The forests there were less populated than the grasslands but held important construction materials for sustaining the Khanate. The wood products and furs available in abundance are necessary for Bun'ari life and can be found in the production of their yurts, their bows, and even their fuzzy clothes.

>Action: Move Army [The Red Horde] from Briarton northwest to the plains area

The Red Horde is on the move! Having secured the territory around Briarton, Muffin's getting anxious. She hasn't killed or stabbed anything in literally days! Sweetheart sends her out to secure the lands previously explored, to make sure to show the flag of the new Khanate and muscle those villages and towns into paying their share into what is effectively a nation-sized protection racket.

>Action: Raise Army [The White Horde] at Briarton

With the creation of the second horde, Sweetheart realized she didn't want to put all her proverbial eggs into one basket. The Red Horde was a fierce, if somewhat undisciplined, forced on the battlefield. No one could stop them on the plains of their homelands. But for matters dealing with harder terrain like mountains or crossing rivers, they needed a force of soldiers who could work as infantry as well as cavalry.

This Horde, known as the White Horde, is also marked with the white handprint on their bodies. They are expert riders, as all Bun'ari must be, but their focus during battle is to dismount and act as shield and spear-wielding troops. They form hard rocks on which other Hordes or armies can maneuver around, and can break hostile cavalry forces upon their speartips while keeping themselves safe from arrows. In a way, they represented a check on any of the other Bun'ari clans should they try to break away. The White Horde is effectively a counter to the traditional Bun'ari battle order of horse archery and surrounding the opponent.

The new Horde's leader was Vixen. Where Muffin the Unbloodied's aggression knew no bounds, Vixen was a much more lenient overlord for the prisoners she captured in her time as a warrior. She was, however, a completely debauched pervert. During idle times or in the cold of winter, she would grow obsessed with her cock and the product thereof, pounding slave after slave into blissful submission. Her and a few of her fellow Chosen, so enamoured with their male-ish organs, undertook a lewd, body transforming ritual to make their semen an addictive drug!

With the leadership cadre made of these…deviants, the name of this Horde took on a second meaning. Reports of prisoners and warriors in the horde alike being 'anointed' with the fluids from Vixen's acts of lust being taken as badges of honour and pride, if not slurped up and swallowed immediately after them being received. Vixen cares for her soldiers and her prisoners in her own way, and no one suffers undue harm. There is a good chance, however, that if you encounter the White Horde, you may end up 'honoured' by such affections yourself.

(No lewdpost this week sorz)

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