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/cyoa/ - Choose Your Own Adventure

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File: b2dcd8edf005ab6⋯.png (4.54 MB,1200x6423,400:2141,01 - Dawn of a Demon Lord.png)

File: 18fbd6b47ff360a⋯.png (3.06 MB,1200x6000,1:5,02 - Dawn of a Demon Lord.png)

File: 56013111ba9f0c4⋯.png (5.42 MB,1200x9970,120:997,03 - Dawn of a Demon Lord.png)

 No.11364 [Last50 Posts]

Grow horns, acquire powers, summon minions, and become the demon lord you were always meant to be.

____________________________
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 No.11365

File: 3fd4cd3a69b99e5⋯.png (3.59 MB,1200x7500,4:25,04 - Dawn of a Demon Lord.png)

File: 4121d89ff52bb70⋯.png (5.23 MB,1200x8950,24:179,05 - Dawn of a Demon Lord.png)

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 No.11366

File: 6af5751dc2b8bc5⋯.png (6.52 MB,1200x9290,120:929,06 - Dawn of a Demon Lord.png)

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 No.11370

>>11364

>Mutations

Wings, Tail, Claws

>Powers

Shapeshifting, Space, Elemental, Scrying, Silver Tongue, +3 Special

>DPU Generation

Automatic

>Minions (arcane spec)

Succubus (Demon) Fairy Queen (Nature), Red Dragon (monster), Shadow Fiend (Abyss)

>Servants

Dwarven Craftsman, Spirit Enchanter, Forest Elf

>Core Guardians

Alice

>Creation Powers

Luxuries, Interference Crystal, Talisman of Warding

>Location

Gadresh

First, I refuse to take anything from Anastasia, or to give her anything via drawbacks. Not only is my primary concern going to be growing my own power, but I also don't want to provide any more to a potential future rival.

I'm going to lay low, as low as possible, subterranean even. I'm literally going to dig out my lair underground with the help of elemental magic and dwarves, and then remove the entrance and ward the place from scrying/teleportation. Ideally no one, even the gods, will know I exist much less where I am. As for the rules even underground I'm not IMPOSSIBLE to reach. If they can find me the hero can certainly tunnel their way in in a reasonable time frame. The difficulty is finding me. I will leave no trace outside, not even the tiny power drain from a Life or Emotion Core.

Inside, I'll be playing real-time dwarf fortress, building an underground empire completely isolated from the world. The elves can provide plant life and the enchanters light and other magical features. I can also scry out to keep an eye on the world both for general entertainment and so I don't get blindsided by a random hero just happening to discover me. Silver tongue seems necessary for the language skills alone, otherwise I wouldn't understand anyone nor would I be any good at trying to talk down any heroes (really, I'm not hurting anyone here!)

Minions are primarily chosen for sociability. I'm going to be spending a LOT of time down here so I'd rather not surround myself with literal monsters. The only exception is the Shadow Fiend, which makes an excellent combo with Alice's magic blocking. Ironically I don't choose any Arcane minions in spite of the Arcane focus (just for Alice). Alice is the best mix of personality and power for a "good" demon lord. Puff would be second but he's a bit of a letch apparently (female dragons, plural)

I'll be down here for a few hundred years at least. First I'll probably pick up the other servants and a couple more minion types, or maybe top off my Special first if it seems worth it, then spend some time topping up my other stats and picking up one or two more guardians (only puff and shiro are "viable" to me).

When I finally do emerge, either when I'm comfortable with my development or hiding is no longer viable, I come in peace. Well, peace for the humans and other civilized people at least. I chose Gadresh because they seemed to be the most reasonable, and I can make myself useful dealing with their monster problem, and because it means lots of unexplored wildland to hide my base in. Obviously the gods won't stand for it, but there can be no peace with them anyway.

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 No.11380

>>11370

Nice build. I like the combination of Alice and the shadow fiend. It looks like you only took 3 creation abilities. You have 4 points to spend on the creation section so you could get one more ability there if you wanted.

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 No.11381

File: 9c4093a78b18d16⋯.png (4.54 MB,1200x6423,400:2141,01 - Dawn of a Demon Lord.png)

File: 164879613d58739⋯.png (3.08 MB,1200x6000,1:5,02 - Dawn of a Demon Lord.png)

File: 2f0694a1e4dbc57⋯.png (5.42 MB,1200x9970,120:997,03 - Dawn of a Demon Lord.png)

>>11364

Small update

-The descriptions for the debilitate and stone gaze abilities have been updated to specify that their effects do not improve by increasing your special stat.

-The descriptions for the emotion and life methods of DPU generation were updated to specify that they only work on living humans.

-The description for resurrection has been updated

-A little bit of extra information has been added to the final notes

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 No.11382

File: 2be5f1fd7c2fafe⋯.png (3.59 MB,1200x7500,4:25,04 - Dawn of a Demon Lord.png)

File: b68164f4915b875⋯.png (5.23 MB,1200x8950,24:179,05 - Dawn of a Demon Lord.png)

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 No.11383

File: 528d8c8ce9496d5⋯.png (6.53 MB,1200x9360,5:39,06 - Dawn of a Demon Lord.png)

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 No.11384

Hmm, I like what I see here. Will come back with a post, this will take some planning.

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 No.11389

You had me despite the obnoxious woman but you lost me with the "game rules" at the end. Get the fuck out of here with that shit. If there could be timetraveling teleporting superniggers then I don't see why it's wrong to make a maze of doors that's "just too hard and complicated" (boo hoo).

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 No.11391

>>11389

Dude it's just like the rules in a tower defense game. You can build a maze but you can't build a wall.

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 No.11393

>>11380

Alarm I guess. That and False Core I'll want eventually, nothing else really interests me in that section.

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 No.11394

>>11389

the maze thing is basically describing a giant combination lock with more combinations than would be possible to brute force in a lifetime.

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 No.11395

>>11389

Here's how I look at it. When the hero game begins both gods and elder demons lords will be tuning in to watch the game. The hero game is a show to them where they judge the worthiness of young demon lords and heroes. What they want to see is a good contest between a demon lord and a hero. If you make the hero run through endless tunnels and obstructions there will be no true contest and no timely conclusion. You will have made an entire pantheon of the most powerful entities in the universe watch the most boring show in the universe. In that case they're going to rule against you. So, they are telling you not to do that by giving you a set of general rules to follow for the game well in advance of the game. If you don't do something ridiculous, then the hammer won't come down on you.

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 No.11397

>>11364

>>11381

AW SHIT IT'S OUT

>Wings

Hell yeah, big white angel wings. Like in the picture. Yeah, I know I'm supposed to be a demon. I really don't give a fuck though, angels are cooler

>Horns

Wish I didn't have to take two options, or if there were more options like unnatural skin tones; it wouldn't be too out of place for an angel to be an alabaster white, I think? Oh well, draconic horns should still be fine

>free abilities

There's some nice stuff here. Free immortality is always good to see, sustenance is handy, and status immunity will probably save me a lot of trouble at some point

>Shapeshifting (7 free points left)

I'll probably mainly use this to just get rid of my horns, though going around in disguise will probably be useful too

>Regeneration (6)

Basic immortality already gives you some, but more is always good

>Restoration (5)

I'm gonna be borderline invincible. While we're at it…

>Enhancement x4 (1)

2 going into hp, 1 each in durability and resistance. Still not at hero rank, but I have a feeling most of the points are better used on various tricks

>Debilitate (last of the freebies)

This sounds really, really strong. Literally halves all of your enemy's stats

>magic eye (9)

Buckets of utility

>Silver tongue (8)

I'm the good guy here. Trust me.

>Life DPU generator

5/hour isn't much, but it works in a six mile radius, give or take, so as long as there are 200 people within that distance, which shouldn't be hard, I'll be going more than auto. And ideally I'll eventually have my own kingdom of followers generating even more DPU for me

<8 bonus points for this section only?

>Monster specialization

None of these are really that good for my holy angel aesthetic, but generic fantasy is still better than most of the alternatives

>Plaguebearer (6 bonus points left)

I'll do what I can to wave off their superstitions. My messenger crows are wise and clean, much more like Odin's familiars

>Minotaur (5)

Give them some shiny enough armor and it'll be fine

>Manticore (4)

I'll make a note to keep them well-groomed and majestic. Possible use as battle-mounts?

>Red Dragon (3)

I'll admit it, these T4s will take a LONG time for me to summon. But like hell I'm passing up the option to have a dragon in my army

>Adamantine Golem (1)

Now we're getting somewhere. A nice shiny giant will impress the masses

>Fairy queen (7 regular GP left now)

Again, holy stuff. Or at least as close as I can get.

>Dwarven Craftsman

>Forest Elf

>Celestial maid

My three freebies from my own power. They take care of the basic upkeep of the society I'll be making. The dwarves are going to be first, to actually build it in the first place, then elves make it so that humans can live there, and finally maids to make it pretty

>Spirit enchanter (6)

And these give me an edge up

>Puff is free

Holy shit he's such a bro! I'd probably pick him even if he wasn't free. I'll make him a sweet-ass lair and probably bury the core under it. He can hang out with heroes all he wants, I might even join in. The two of us can also fuck dragons together, it'll be loads of fun

>Luxuries

>Talisman of warding

>Interference Crystal

>False core

I'm using up my freebies of course, but I'm not particularly attached to other options enough to actually spend points

>Gadresh

Seems like a fun place. I can probably take over a frontier village pretty easily and gain a handful of followers by protecting it from monsters. It worked well enough for Momonga if nothing else, and should get me a good enough start for my orb's power supply

Looks like I have 6 Global left, and if I felt like it I could use them to amp my raw stats, but I'm not sure how much that's worth going into debt for (I realize that these points are things she's given to me, but you're still expected to pay her back 3x. As it stands me having used 4 points=120 years to repay her). If there's any way to increase my stats on my own I'd like to do that instead, but if I'm otherwise stuck with being inferior to heroes in every way possible it may be worth putting some into attack power or something.

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 No.11398

>>11397

You should reconsider your debt. 120 years to pay it off, OR you could wait 10-40 years to pick up a few of the last choices. I mean do you really need Minotaur manticore red dragon AND adamantine golem all in your first years? Is Extra HP really worth 60 years of debt when you respawn 24 hours after you are killed and only your Guardian stands a chance against heroes anyway?

Personally, the only things I would consider taking debt for is an extra Servant or an extra Guardian. Servants make a great bang for your buck, and you can actually afford to summon them in a reasonable time frame. Two guardians fighting together would have a pretty good chance of overcoming nearly any hero, it's expensive but it might just be worth it.

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 No.11400

>Mutations

Tail, claws, fangs, horns.

>Powers

Shapeshifting, venom, restoration, magic eye, silver tongue, contract magic, elemental, sex magic.

>DUP generation

Emotion

>Minions (Monster spec)

Death worm, imp, minotaur, manticore, witch, red dragon.

>Servants

Dwarven craftsman, danuki merchant, forest elf.

>Core guardian

Puff

>Creation powers

Interference crystal, practice arena, lesser demon core, luxuries.

>Drawbacks

Weakness

>Starting location

Batrela

Ok, so. My strategy is as follows.

Starting in Batrela for a few reasons, but number one is that is is probably the least pious area and therefore the gods should not be able to quickly convince the humans there to attack me.

Going with emotional feeding because I'm assuming a nation like that will be rife with semi-strong/powerful emotions on a regular basis, as well as offer me a few opportunities to intentionally generate more of it (more on this later).

Mutation and power-wise I got all the things that work with venom because I am planning on maxing my combat speed before any other stat (someone that hits harder then your defence will be less of an issue if you can avoid getting hit) and I don't need to hit as hard if I'm able to land that poison hit. Poison probably won't be able to take down a hero, but I don't plan on personally fighting heroes for a while if I can avoid it. Horns are taken for intimidation and for looking good for my minions.

Elemental magic is taken for flight for more mobility and also ranged attack/control options when melee is not the best idea.

Magic eye to be able to determine the best course of action when going up against an enemy and to prevent getting fooled by illusions and other magics (ergo more evasion capability).

Shapeshifting to hide my monster features and to disguise myself. Now for the fun part, it combos with silver tongue, contract magic and sex magic to allow me to do a number of things.

I will use these things to sneak into human settlements and aquire information, recruit allies and create rumors. Restoration is also useful because I can use it as a barganing chip when I'm trying to get someone to sign my contract or revive/heal someone to make them owe me a favor (reviving/curing someone should also produce quite powerful emotions from said individual and their loved ones, yum).

I'm going to have my elves make potions and delisious fruit, my dwarves craft high quality stuff (I'll use my creation skill when I can to make more material for them), my creation power to make luxuries, and bottle Puff's breath. Then I will have my danuki merchants sell all the above partly to turn a profit but mainly to create more strong emotions (drugs in particular should be good for this purpose, especially in a pirate nation).

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 No.11401

I will not just use my sex magic for seduction/persuasion, but also for personal enjoyment that comes with an extra benifit.

Rescue women who are in some sort of trouble (slavery, shipwrecked, starvation, maybe travel to other nations like Maloris and save someone from a fate of torture and death, or Omeron and save someone who is low caste from a life of misery), provide a home for them filled with luxuries created by my powers, food grown by the elves and potions of eternal youth. Then ask them to sign a contract to become members of my harem.

They will serve as a source of pleasure while also feeding my demon core with powerful emotions, but they will also serve as my mental healing so that I can get through the aeons with my sanity intact.

I might also use it to make withes and dragons with the respawn ability happy.

Or my servants to keep them motivated to work well.

You may have figured out that my early game is focused on power farming DPU, and that's why I took weakness. It is so that I only need to wait 1 decade to get 3 spare GP and use them to aquire a second source of demon energy: Death.

Why death? Because in a nation like this people get killed on the streets at a slightly higher rate then a more ordered nation, as well as people who drown when ships hit the cliffs and break. I can feed of that without needing to do any killing myself (witches will play a role in this, more on that later).

That is not to say I won't kill anyone though. I can have my minions or contracted people instigate fights (for emotions and potential death) and then come in and heal/revive those affected (while in disguise) for more emotion farming. This can also be used as a means to curry favor with certain people, potentially making it easier to talk them into signing a contract.

I can also kidnap people I really don't like and kill them in my base (after some tormenting to feed on fear for a bit). Then, assuming this works as I think it does, revive them with resurrection and get another death out of them. If that doesn't work I can at least farm some more strong emotions from them.

This would be reserved for people whom I deem to be truly evil. I may be a bad guy in everyone's eyes thanks to the gods and I sort of have to come to terms with that and act like it, but I'm not gonna be a total dick about it.

As for minions, death worms can swim so having a swarm of these in already dangerous waters will be useful. I will make a lesser demon core as soon as I can because it takes 8 months for it to pay back it's cost and from then on it's a net gain to have it mass producing death worms and imps. Imps get better when there is a lot of them and fire is a huge hazard to ships. I might make a few more lesser cores down the line as well as unlock plaguebearers to scout my domains, but that's for later.

Minotaurs will be my base level enforcers and I will equip them with gear crafted by my dwarves and have them train in the practice arena. Later on I plan on unlocking spirit enchanter and have them enchant the mino's gear.

The practice arena will also provide other minions with training down the line.

Manticores will be the shock troopers and do guard duty for important things. Witches are also good for scouting and to help prevent my troops from falling for illusions while providing ranged support with more firepower then imps.

Their portal will also be put to great use. For example, I can have them travel to Gadresh and open a portal near a village that is about to be attacked or a skirmish between humans and orcs in order to be able to move my demon core there and have it feed on all the deaths (if I can't move the core through the portal I can move myself and then use my summon demon core skill).

The same thing can also be done in Edeomea when there is an ongoing invasion from Maloris for a feast of death and strong emotions.

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 No.11402

Lastly red dragons because I like dragons, they are great for fighting but also for intimidation, and I want Puff to have some company over the ages.

I will build several bases, not just on different islands but also in other nations once I have enough witches to be able to move between them as I please using their portals, and cover the area around them with interference crystals, then move randomly between bases regularly to make it harder to pinpoint my core's location. Will definitively pick up alarm creation once I go down this route, maybe also false demon core if certain people are really persistent in tracking me.

Later on I plan on paying Anastasia a point to revert the weakness drawback, unlock all the servants and more minions, prioritising plaguebearer (for keeping an eye on things), banshee for crowd control, preventing my enemies from swarming me with weak opponents, and fairy queen to help keep my minions alive and provide valuable support magic in fights.

After that focus on combat capable minions, however at some point when I'm in a stable position, I will save up 4 GP and get a second core guardian, Emilia.

This will be better for keeping my core safe then boosting my own stats (which I will get to eventually after a lot of years, it's not a high priority since I respawn if I die but the core doesn't).

I take Emilia because with her fog form she can easily sneak up on people while Puff distracts them, her stat total is high, her debiliate skill is very useful and by the time I summon her I will have the means to keep her happy. Furniture, food, jewelry, servants, blood, my own blood and, if she requests it, my sexual services.

Her sadistic nature will also be excellent for extracting strong emotions from my enemies (mainly fear and pain).

From that point it is just about farming GP to unlock the remaining minions (and set up more lesser cores to generate tier one hordes), abilities and my own stats in whatever order seems most useful. Will probably make sure I complete the demonic scholar, succubus and strangler combo to control the human population around my bases as much as possible, both to keep track of important things and to generate more deliscious emotions.

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 No.11403

>Mutations

All of them, let's rock and roll. Unless the claws mean I don't have any fingers, in which case don't get claws.

>Global points

I won't be needing any of them, being in debt is for suckers.

>Powers

Regeneration, Magic Eye

and the remaining 6 points to put evenly in my stats, except special.

>Energy generation

Automatic

>Minions

Undead specialization

Skeletons and Liches.

Don't need the rest

>Servants

Dwarf, 3 times.

>Core Guardian

I don't want any of them

>Creation powers

Lesser Cores, Interference crystal, Alarm, Talisman of Warding

>Location

Maloris

So yeah, my strategy will be to first make interference crystals.

A lot of them. With my energy production, that's roughly 1 every 2 days. Then, I will ward the place. Then, I will just cheese it, by making additional cores for DPU generation, adding lots more crystals and warding.

So, basically, I am hiding in a snowy land, where nobody lives, have shitton of magic warding to hide me from the gods, magic eye to warn me of any attempts to find me, and just wait a while, generating energy. Basically, this is a loophole, that will allow me infinite energy and infinite minions, without even being spotted. Every decade I even get a demon point I can use to get stronger.

My Liches will write cool plays, and Skeletons will learn to perform. Then, I will have them all outfitted in custom armor made by my dorfs, and they will tour the world, conquering it with great plays and dancing. I myself will spend the time digging a huge fuck-all dungeon, fully warded and interfered, to house all my infinite skeletons and additional cores.

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 No.11404

>>11403

Lesser Demon Cores don't generate energy you can use, they just mindlessly summon tier 1 minions. They are great if you just want a huge army of skeletons but otherwise they won't help you with that "infinite energy"

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 No.11405

>>11404

Really? Oh well, that's a bummer. It does mean infinite skeletons, though. I will need one Inteference crystal per additional core, to hide it.

So, to make a working pair of skeleton-production, that is roughly 22 days. And for every day in those 22 days, I will get 22 skeletons for each of the core/crystal pairs I already own. So, there's roughly 16 22-day parts in a year, meaning that in a year I will get 365 skeletons from one core, 343 skeletons from the second core, etc. repeated 14 more times, each with 22 skeletons less, roughly giving me about 400 skeletons first year, and only increasing from there. Given that Demon Lords tend to sleep for millennia, this really fucking adds up. With a rate of 16.5 cores per year, in 10 years I will have 165 skeletons per day, in addition to all those spawned during those 10 years. And in a 100 years, I will 1650 skeletons per day, all entirely hidden by the ungodly amount of interference crystals.

I guess I'll just make a sea of skeletons. Skeletons standing outside, getting covered with snow, and more skeletons piling on top.

When the heroes arrive, 300 years later, and face my fortress, THE GROUND IS ENTIRELY SKELETONS FOR SEVERAL HUNDRED METERS DOWN. AND THEN, THE FORTRESS IS SKELETONS AS WELL. AND AS THEY RETREAT FROM THE BONY WAVE TO THE NEAREST MOUNTAIN, THAT IS NOT ON ANY MAPS, IT STARTS TO SHAKE.

ALL

SKELETONS

Not to mention that 300 years = 30 points, and that is just fucking insane stats and further powers wise.

This whole hiding strategy with magical defense is basically unbeatable. Especially, if you dig down, and put interference crystals in there. How often do gods scry the underground of remote areas? By the time they figure it out, I'll be unstoppable.

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 No.11406

>>11405

And that doesn't even take into account using one crystal to hide several additional cores! If I honeycomb it, I'd be up to 20 new cores a year. Insanity

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 No.11407

>>11405

I heard the author describe the gods ability to see you like "looking out the window to see someone walking past". They "aren't omniscient", but they see you if they decide to look. He didn't say anything about whether being underground or having scrying protection would help with that.

The thing about interference crystals is when someone tries to scry an area and gets interference, they's kind of a dead giveaway that there's something there. It's still better than nothing (hopefully they don't see the interference unless they look directly at it), but the best way to hide is to scatter the crystals everywhere.

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 No.11408

File: 817bdaaa27d9555⋯.png (12.08 KB,292x173,292:173,index.png)

>>11407

>the best way to hide is to scatter the crystals everywhere.

That would hurt the logistics greatly, not to mention increasing the chances of someone running into one. Also, they each produce skeletons, and skeletons make space, as well as being useless in small numbers. If I have them trek to the meeting point from these scattered cores, it'd really fucking attract some attention.

If we assume the gods leave me alone for at least a year, I will have enough time to dig down far enough with all the skeletons I produced. Hopefully, I'll find a huge cavern or something. Then, I'll collapse the tunnel down, and ward the fucking place, to prevent teleportation. HAVE FUCKING FUN DIGGING DOWN TO ME IN A FROZEN WASTELAND, HEROES!

And the point of digging down, is to protect myself from scrying of mortals. Gods cannot directly fuck me up, and even if they do tell someone where I am, I'm waaaay out of the way, and do not present any threat. If the gods check on me in 10 years, all I'll have is several thousand skeletons, all buried deep underground. They won't catch on until it's too late.

And even if the mortals DO somehow manage to accidentally scry upon my no-scrying zone, they'll just think it's some deep earth interference. And even if the gods tell them to dig down there fucking immediately, I am way out of reach of their technology level of digging, with magical protection to boot.

And I want to leave, I have thousands of skeletons that will work 24/7 without tiring. The heroes do not.

In just 300 years, I will be unstoppably powerful. My skeletons will emerge from the earth, and attack in the worst possible way: performing free manual labor around the clock, economically enslaving the entire world's population. Even the gods cannot harm me at this point, for I own the world, and any hero would have to fight the entire world as well.

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 No.11409

>>11408

You DO realize that sealing yourself of deep underground in a wasteland runs a pretty high risk of falling under the "unreasonable" category don't you?

And if what you do gets deemed unreasonable, the gods don't have restrictions on fucking you over, and then you are boned.

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 No.11410

>>11409

Nah it's fine. I had a similar idea of burying myself in the deep wilderness and playing dwarf fortress until my powers mature. The author didn't see any problem with it.

As far as logically, it's not impossible to find, just difficult. It's also not some crazy tedium bullshit, although the skeletons in his build might be. Keep in mind that the "door puzzle" example basically amounts to a giant combination lock. It's impossible to solve in a reasonable time frame (a human life, possibly even "lifetime of the planet" if it's big enough). Digging isn't very hard when the heroes have potential access to Earth elemental magic, so it's just a matter of finding the place.

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 No.11411

>>11409

What are you on about, building a huge fucking dungeon and amassing power for hundreds of years is textbook demon lord behavior.

The only unorthodox thing is that I don't have a huge fucking castle, but that's, uknow, not really unreasonable.

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 No.11412

>>11411

I don't know about you, but the catch is the Demon Lord usually builds above ground. He's not trying to hide, though he might be amassing power in the wild lands where no human dares tread. Personally I'm buried deep underground and intent on hiding every last trace of my existence, even if it means slower growth, so that is a little different.

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 No.11413

>>11412

Well, we're the new wave of completely asshole narrative-abusing demon lords, who don't play by the rules. If we were like the rest of the demon lords, we'd just get fucked up again and again, with the only successful demon lord type being a hot anime grill with horns that blows hero dick.

That's our greatest advantage: the gods just don't expect the level of narrative awareness, and will be caught completely off-guard by economic skeleton attacks or secret forging of technology. Especially if we play it smart, and when we make guns, we also add some magic in there, to make it seem like our guns are magic-powered.

Or even better, indeed have them magic-powered by tiny explosions. It's magic, so it's fair game.

I wonder if I can build Deeprot to shitpost on /cyoa/ as I waste decades gathering energy.

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 No.11414

>>11413

You've got dorfs, you've got earth, just play dwarf fortress.

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 No.11415

>>11413

If you advance the tech level that too runs a pretty high risk of getting you punished.

Anastacia even implies that doing a tech revolution is a bad idea.

And I highly dought trying to disguise your guns as wands will work, that will just runs a pretty high risk of the gods feeling like you are making fun of them. Which also happens to be a good way to set yourself in their corsshairs.

On a different note, why the lean towards "bury underground for centuries" strategies?

Not only is that slow as a snail to advance, it's also by far the most boring life you can possibly have.

I don't think you properly appreciate the mentail strain that would cause. after aeons, and you're no good if your attic is full of moth balls.

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 No.11418

>>11415

Who says you'll have to stay underground? Just summon a lich, and tell him to wake up every 22 days and make a new core. Or hell, have one of those core guardians do the bitch work for you, not like they can leave.

Meanwhile, you can fuck around the world, do whatever, attend plays, argue about finer points of magic with wizards, or just come to some random village, find the pluckiest little boy with dead parents, and become his father figure.

And if your skeletons posted in a huge circle buried in the snow around your base send you an alarm, just kill yourself, and reincarnate inside your fortress.

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 No.11419

Also, a skeleton equals a normal human roughly, a hero outclasses them in basically every stat by 256 times. It's pretty easy for a hero to plow through skeletons en mass and spearhead a human army.

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 No.11420

>>11419

Reading comprehension, mate. I will use my skeletons to provide free manual labor to countries, draining them economically.

Of course the gods will try to interfere, but within one generation I will have the entire population basically dependent on my skeletons.

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 No.11421

>>11420

You assume FAAAAAAR to much.

Human reaction upon seeing skeleton hordes is to either run for the hills or issue the call to arms.

There is no way they will ever accept "skeleton labor" as a thing, ESPECIALLY in Maloris.

All you will do is sit on your ass for centuries, draw the hostile attention of everyone around you once you reveal yourself, lose your skeletons once you get serious pushback and then what?

You are boned because your energy generation is far to slow to rebuild before you get crushed. You didn't even get a core guardian making you doubly boned.

PS. Warding can hide you from humans, it can not hide you from gods. They know you are there.

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 No.11422

File: 4cbc1774d4465ea⋯.jpg (133.46 KB,894x894,1:1,4cbc1774d4465ead48e93b79a2….jpg)

>>11421

>There is no way they will ever accept "skeleton labor" as a thing, ESPECIALLY in Maloris.

You sure? If I'm in the north, and they have to rely on others for their food, I think I can play it off. Imagine, one caravan missing. Then the other. And as the village starves, a bunch of silent hooded figures approach, bringing food for free. People thank them, and they leave. Then they come back the next day, and start clearing out a place near the village, and building a large heated barn with a glass roof, where they start growing food. They leave and bring wood to heat the barn in complete silence, without ever slowing down, in any blizzard, in any night. In just a year, villagers will absolutely adore these figures, even if they do not say anything.

All of the northern villages will be like this. And in time, certain villagers will be revealed to the truth. Over time, the entire village will be aware of the truth about these figures, but they will be too thankful and reliant on them. These figures bring metal, wood, clay, anything the village needs. They build houses, make crafts, defend the village from the wolves. Eventually, the word will spread, and so will the figures.

At first, the gods will assume I am playing the emotion/life gathering energy racket, and will have heroes snooping around the villages looking for cores. But there will be none. Villagers will fiercely protect their workers, and shoo the hero away, even turning on him as he starts smashing my oh so easily mass produced and replaceable skeletons.

I will form a religion, and the villages will follow. The god of the land will fully panic at this point, and probably declare a crusade. Other gods won't interfere, the are enjoying the show.

As the crusade comes, villagers turn on them. And unlike their southern cousins, they are more than adapted to the climate, and have the silent guardians with them. Not to mention all the whispers and propaganda I will be spreading among the invading troops.

After crushing several villages and slaughtering all inside, coupled with intense propaganda, the troops will start to question if they are right. And then the figures slowly approach, bringing food, and start doing their laundry.

I predict I will have a sweeping support of the land within a decade. My servants come for everyone, helping out, working fields, making crafts, raising children, cleaning the streets, working in mines, cleaning rivers. Relentless, unbreathing, disposable, they will perform dangerous labors at first, seeping decadence into the living populace, and turning their attention entirely to military training. With my dwarves and infinite labor, I will raise skilled blacksmiths, producing arms and armor to equip the mightiest of the armies to ever live. I will have huge walls constructed in record time, with all the workforce I have. Maloris will become the economical trade powerhouse, able to outperform and outdo all craftsmen in all the lands. If a skeleton can get experienced in fighting, it can get experienced in crafting as well, with literally centuries to hone it's craft to heights unreachable by mortal men. Maloris will become a staple of quality, a shining industrious example, a technologic powerhouse. Even if all other gods band together at this point, they cannot fully destroy me from within, as the border turned into a honeycombed combination of trenches and walls to put Maginot Line and Great Wall of China to shame. Wondrous weapons that can kill from afar, flying ships, metal roads on which houses spewing smoke move.

And then the figures will start appearing in the rest of the countries.

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 No.11423

>>11422

Did you even read the description?

Maloris is the single most pius nation in the world. The church IS the goverment.

Any magic that is not of divine origin is evil, people who go against the church are killed, crusaders are considered honorable.

As soon as something happens to the northgoing caravans they will send people to investigate, and there is not a chance that people will defend skeletons in the face of knights from the church.

Hell, the villagers will probably fight the skeletons themselves or flee. Living your life dependant on skeletons is utterly unthinkable for people in such a nation (and even if it was a normal nation, I sure as shit wouldn't want skeletons anywhere near me).

Besides, you severely underestimate people's resourcefulness when it comes to survival. If there is any other option then depending on clearly evin creatures (and there is) they will take it.

Finally, even if a village turned on the knights they would not win.

Small civilian mods don't win against organized military.

Especially not if it's lead by a hero that can't even be injured by a normal human or a skeleton no matter how many there are.

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 No.11424

>>11423

I will not bring out skeletons just willy-nilly, duh. I'll have them covered in cloth, at first, to seem like weird humans. Maybe have a Lich or two in disguise as well, that can bullshit his way to villagers, something like "We come from far north, and we are honorbound by ancient treaties to help you". Maybe even pull something like "we are your ancestors, come to help even in death".

And there's no description saying that fucking villagers get innate sense of what is evil, especially if they are under a crushing theocracy. And even if they do, if all the game in the land was suddenly gone (absolutely nothing to do with skeletons lying buried in snow for weeks until they can snatch something), and in the middle of the winter, they'd cave in.

As for caravans, I'll just have my Liches raise some wolves, and have them attack the caravans. Undead wolf bites show up same as living wolf bites, so no suspicion there. At worst, there will be a very very annoyed crusade rummaging around between south and north, looking for a werewolf or something. If they start guarding caravans, the solution is just even more zombie/skeleton wolves.

>Finally, even if a village turned on the knights they would not win.

That's the point. They just have to turn on them, and get slaughtered. See how long they can keep their pious facade when they have to put down entire villages.

Hell, even if they do genocide entire north, that basically gives me a huge buffer zone of unpassable winter to work with.

Hell, I could even have skeletons make huge underground tunnels into the ocean, have them walk into other countries on the seafloor, and pull same shit there.

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 No.11425

>>11370

>>11408

I don't know about your plans to wall yourselves off underground. It seems like it would be a violation of the rules (Example 1 and 2) of the last page >>11383

Technically neither of those examples are 'impossible' either, but they're 'unreasonable' and may be 'impossible' to tunnel through within the lifespan of the hero.

>>11403

I think you're underestimating the heroes. They're may have some kind of powerful abilities like you. What would you do if one of them had a wide area holy aura that harms undead?

Emilia would help you out with heroes and she's free if you're going the undead route. Take debilitate and the two of you would have a stacking debilitate. You could drop the heroes stats from 8-10 to 6-8, then watch Emilia crush them. I guess you'd have to take luxuries and maids to keep her happy but that's kind of a small price to pay for an anti-hero weapon.

You only need to buy dwarves once to unlock the servant type. When you've unlocked the type you can summon as many dwarves as you want.

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 No.11427

File: eebb181a969f078⋯.png (100.57 KB,241x246,241:246,Bomber Bird.png)

>>11364

>>11381

I guess I'll drop a boring safety build in here.

Mutations

Horns

Wings

Powers

[-1] Shapeshifting

[-1] Restoration

[-1] Space

[-1] Debilitate

[-1] Magic Eye

[-1] Contract Magic

[-1] Silver Tongue

[-1] Sex Magic

DPU Generation

Automatic

[-3] Emotion

Specialty

Monster

Minions

[-2] Plaguebearer [Tier 1]

[-2] Witch [Tier 3]

[-1] Red Dragon [Tier 4]

[-2] Lich [Tier 4]

[-2] Fairy Queen [Tier 4]

Servants

[-1] Dwarven Craftsman

[-1] Forest Elf

[-1] Danuki Merchant

[-1] Spirit Enchanter

Core Guardians

Puff

[-4] Emilia

[-4] Shiro

Creation Powers

[-1] Luxuries

[-1] Alarm

[-1] Talisman of Warding

[-1] Interference Crystal

[-1] Respawn Crystal

[-1] False Demon Core

Drawbacks

[+5] Debt Slave

Location

Gadresh

Summary

I used 15 global points. I'm going into serious debt for this one. I'll be paying Anastasia for the next 550 years, but 550 years is not that bad considering I'll be living for thousands (or millions) of years I guess. I'm willing to sacrifice some growth for safety from the gods. My intention is to keep my demon core located in a dungeon underneath one of the frontier villages of Gadresh. Over time I'll introduce elven refugee populations to that frontier village. Their story will be that they used to live deep in the wilderness, but monsters overran their village and so they had to flee. Given the mysterious and monster-infested nature of the deep wilderness it would probably be believed, and when the elves use their powers to boost food production in the area they will be welcomed. While the elves boost the food production my danuki merchants will make the area prosperous. Shiro and my witches have the appearance of humans, and there do not seem to be any restrictions against magic usage in Gadresh, so they will openly act as human mages and use their powers to keep the village safe from goblins. Over time the actions of my elves, danuki, and witches will turn the small village into a healthy town.

When the hero and the forces of the gods eventually come I will try to convince them that I am not a threat and that I am living in harmony with the humans of the area. By then I expect the humans in the area will be completely on my side. If they still can't see reason and insist on destroying my demon core then I'll hold nothing back. I don't need to rely on obstacles to block the hero. I can do all kinds of nasty things. I could have my dwarves make explosives and strap those explosives to my plaguebearers, turning them into suicide bomber birds. I'll make the birds respawning minions and have them shout hilarious things before pulling the trigger. I'll have red dragon girls wielding cannons at a range. When their enemies approach they'll retreat through portals. My witches will use portal shenanigans to fill rooms with water or poisonous gas from Puff as my enemies enter them. They might be able to open portals beneath people and send them into death traps if those people are not being attentive. I'll have my dwarves create a lot of conventional traps to makes things worse. It'll be like Durlag's tower but with more magical nastiness.

If the hero party makes it past all of that bullshit they'll be stopped by my core guardians. Emilia and I can use our stacking debilitate abilities to reduce the hero's power to one quarter of its normal level. Then all 3 of my core guardians will gang bang the hero. Fairy queens will heal my core guardians as they take damage. All of the red dragon girls that had been harassing them through portals would also come out to play in the final boss room. RIP hero.

I wanted to take celestial maids but there weren't enough points so I'll just hire human maids. With my luxuries ability and human maids waiting on her Emilia should be happy. I'll even give her a taste of my blood every now and then. I'll chill with Puff and give him a glorious dragon girl harem. I'll give Shiro plenty of attention on the surface. I'll try to keep her from pranking the villagers too much. I don't want her driving people away. I think life will be pretty comfy while I slowly pay off my debt.

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 No.11428

>>11425

Tunneling underground is neither unreasonable nor impossible while earth elemental magic exists. The hero could reach me in less than a day (plus surface travel time), he just needs to know where to find me.

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 No.11429

>>11383

>The gods of your new world are preventing the advancement of humanity so that they can continue enjoying their fantasy world sandbox

Plot twist:

The gods are people from another fantasy cyoa.

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 No.11430

>>11429

The heroes are probably also just random dipshits isekai'd into the world with the task to "kill the demon lord".

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 No.11432

>>11397

You're the first person to suggest using manticores as battle mounts. That would totally work. Now I have the image of a minotaur in shiny armor riding on top of a manticore, lol.

>>11397

>>11400

>>11427

Puff seems like the popular choice in here. I can't say I'm surprised. He was the clear winner in /tg/ too.

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 No.11433

>>11425

>What would you do if one of them had a wide area holy aura that harms undead?

Goddamnit, stop thinking with the "who got the biggest number" mindset. My goal is not to fight the hero, my goal is to have them become obsolete. Hero cannot be everywhere in the world at once, and my skeletons can. If he does come and mass-destroy them, he leaves a skeleton-labor dependent city forced to work by itself again. What's the hero going to do as the cityfolk start insulting him and throwing rocks - kill them all? Hell, the heroes are generally stupid, one may even join me!

>Emilia would help you out with heroes and she's free if you're going the undead route.

She's also a massive bitch, and I am not about to play babysitter for a spoiled shit.

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 No.11434

>>11425

>You only need to buy dwarves once to unlock the servant type. When you've unlocked the type you can summon as many dwarves as you want.

Well, the rest are absolutely fucking disgusting, and I don't want any of them.

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 No.11435

Thesse glorious builds are making hard

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 No.11436

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 No.11439

>>11433

Ok now I am utterly convinced that not only do you not understand the source material, you have a severe lack of understanding about how people think and act.

The more I read of your comments, the more nonsense I see.

EVERYONE will automatically assume skeletons are evil when they see them, by default (especially in a religious nation that considers everything that doesn't come from their god to be evil).

Ffs goblins are killed on sight in a far less pius nation then this and skeletons are obvoiously unnatural.

Purging entire villages is not a problem, as historically far worse have been done IRL. The people who live there KNOW this and will either kill the skeletons themselves or flee until they find soldiers and say "help us our village is being infiltrated by evil".

The same will happen literally everywhere.

No one will ever want to be dependant on what is obviously servants of evil brought about by dark magic.

They will all assume (correctly so) that it is an evil entity that is trying to infiltrate or occupy their settlement.

Also no hero will join you since they are quite literally children of the gods (demi-gods remember?)

Also, tough shit but not fighting the heroes is not an option.

Since you have nothing beyond base minions you can't win a real war, especially with the slow army building you got.

Once you take a big loss (which will happen automatically if a hero is involved) you won't be able to rebuild properly.

All of this is assuming that your hiding underground wont just be considered a rule violation in which case the gods no longer need to make humans fight you, they just come down and personally end you.

Or that you won't just go senile sitting in a cave for ages with no mental stimuli (which will happen, belive me. I've seen it happen in less then 5 years in some people).

Also your remark on "not wanting to babysit" core guardians clearly demonstrates that you do not understand what it means to be a ruler. You will have to deal with people you don't agree with on a regular basis and do things you don't enjoy doing.

If you don't even understand such a basic principle, how do you expect to win over any humans in general?

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 No.11440

>>11432

To be honest, I like Puff but he's not actually the main reason I picked monster spec.

It was to get all 4 monster minions, because I can do a lot with them, and to maximise how many minion types I start with.

Also, since I have him it will be slightly easier to convinve Emilia to do field duty.

When you can add the argument that the core won't be unprotected even if she leaves for a short while she would feel better about it I think. Especially if you make her task sound like a thrilling hunt (to stimulate her instincts).

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 No.11442

File: beb1049943ed70f⋯.jpg (61.19 KB,331x500,331:500,500_F_42134976_U9EIk55uNCN….jpg)

>>11439

Jesus Christ, please actually read my strategies.

>EVERYONE will automatically assume skeletons are evil when they see them, by default

But they won't fucking SEE skeletons. For a hundredth goddamn time - they will be IN DISGUISE. They will be fully covered by cloth, wrapped around their bones, to give them human figure again. Nobody will be even be able to tell they are skeletons just from looking at them.

The rest of your post stems from you not grasping this concept. Nobody will be able to tell they are skeletons, if they are in disguise. Creepy humans without visible faces? Sure. But not skeletons.

What, do you expect villagers to go and immediately rip off the clothes of figures that brought them food during starvation?

>Since you have nothing beyond base minions you can't win a real war,

There won't be a NEED for war, damnit. That's the whole point.

>Once you take a big loss (which will happen automatically if a hero is involved) you won't be able to rebuild properly.

There won't be a big loss, because there won't be a huge army to lose. There will be maybe 100 skeletons per village. If a hero wipes out one, there's still all the others.

>All of this is assuming that your hiding underground wont just be considered a rule violation in which case the gods no longer need to make humans fight you, they just come down and personally end you.

I doubt the gods will immediately call bullshit on me, especially if the worst thing I've done so far is attack couple of caravans.

>Or that you won't just go senile sitting in a cave for ages with no mental stimuli (which will happen, belive me. I've seen it happen in less then 5 years in some people).

Again, I won't actually sit there for decades. Energy generates and stacks up, whether I am there or not. I can just set up a primary base with warning systems, to alarm me if there's anyone within a day's travel, possibly even teaching one of my Liches to use Alarm as a one-way morse code transmitter, to tell me what is going on.

After that, I will just travel the world; and even if I die, I just go back to my core.

>Also your remark on "not wanting to babysit" core guardians clearly demonstrates that you do not understand what it means to be a ruler. You will have to deal with people you don't agree with on a regular basis and do things you don't enjoy doing.

Think about it. With my strategy, hiding is of utmost importance, and hiding is not exactly possible with a nagging stuck-up vampire who needs pampering, luxury and blood.

Not to mention, I won't be a ruler, nor do I intend to be. Controlling thousands skeletons is free, and doesn't require any political thinking.

Basically, you think of my plan as sitting underground for centuries and make skeletons, which is completely not what I am planning. I am planning subverting and economical warfare, not conventional zerg rush strategies.

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 No.11445

File: 45eb5de95e8fefe⋯.jpg (128.62 KB,533x800,533:800,skeleton tshirt.jpg)

>>11442

Not the anon you replied to, but wouldn't it be pretty hard to disguise skeletons with cloth? They'd look all skinny and unnatural, leading people to suspect them of being skeletons. At least have them wear something like armor under it to make them look bigger like humans.

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 No.11446

File: 7813f7726eb41f7⋯.jpg (158.9 KB,1280x674,640:337,Cmqjl.jpg)

>>11445

You don't want to know what imageboards have taught me is possible over the years

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 No.11447

>>11446

Yeah, but that takes a lot of cloth. Looks like ten times a normal outfit. Where are you going to get all that for an entire worldwide army of skelebros?

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 No.11448

>>11447

Well, first, I won't need an entire army worth of disguises, that's only for step one trust gaining. Eventually, villagers will learn the secret. Select ones at first, and then more and more.

Second, gee, I do not know, if only I had some way to CREATE ENTIRE GODDAMN CUBIC METERS WORTH OF CLOTH OUT OF THIN AIR.

OH WAIT, I DO.

Also, what's exactly stopping me from simply conjuring up 1 cubic meter of enriched Uranium, again? Even gods won't be able to stand up to that kind of power.

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 No.11449

>>11448

Good explanation, but

>one cubic meter of radioactive metal

>Even gods won't be able to stand up to that kind of power.

Can't they create universes and shit? Your cubic meter of uranium is nothing compared to a being that can kick you into another dimension.

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 No.11450

>>11449

Well, I'm pretty sure nuclear weaponry that turns their precious little sandbox into an irradiated wasteland would surely upset them a whole bunch. Especially if you learn the same dimensions-hopping trick, simply popping out, immediately nuking the fucking place into oblivion, and popping into the next one.

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 No.11451

>>11450

Let's actually calculate it.

>Uranium – 18.8 x 10^3 kg/m3

So for each m3 of Uranium I create, that is 18800 kg of Uranium. Critical mass for Uranium is 52kg, meaning I only need 52kg to make a blast. And I can make 188000 kg. Instantaneously. Possibly even more, for the wording is vague on this.

And what if I make super-dense Uranium, only reachable by magic? That's a world-ender right there.

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 No.11452

>>11451

Ooh, ooh, and don't forget the possibility of making super pressurized chamber first. It doesn't say anything about me actually seeing/touching the area to make stuff, and that m3 of Uranium will now explode even harder.

And what I use Californium-252, that has critical mass of 2.73 kg?

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 No.11453

Also, if I can make fucking cubic meters worth of stuff, what if I make shitton of gold, platinum, and other valuable stuff, effectively crashing the economy? Damn, this ability just gets worse and worse the more I think about it.

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 No.11454

File: 40e1e4e369790d0⋯.jpg (16.84 KB,381x235,381:235,Realization.jpg)

Holy shit, what if I make stuff INSIDE of a hero? How's he is going to fight with his lungs, heart, guts and stomach full of cement?

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 No.11455

>>11452

And a god could turn your precious uranium into wood. Or it could just leave to another universe. You overestimate your power, a god could wipe you out if he wanted to. You need to be smarter than just throwing a-bombs at a god.

>>11453

A god would notice and wipe you out of history. You'd need to wait.

>>11454

If he's a hero worth his salt he'll have something that blocks magic.

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 No.11456

>>11455

>And a god could turn your precious uranium into wood

He wouldn't have time to do it, it'd blow up the moment it appeared. I mean, I'd die as well, but I get to reincarnate half the world away.

>A god would notice and wipe you out of history. You'd need to wait.

Well, there's smarter uses of it, such as miners of one nation running into a suspiciously rich vein. Then the humans would crash the economy by themselves.

>If he's a hero worth his salt he'll have something that blocks magic.

Okay, but what if I do it like this - I create nanotubes, that hang in the air, invisible. Hero walks in, shouts his speech at me, while inhaling them, not feeling the nano-sized strands now inside him. And then I start creating stuff inside nanotubes, stretching them out. Technically, it wouldn't even touch the hero's anti-magic field.

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 No.11460

>>11448

You can only create a cubic meter of titanium, obsidian, granite, sand, fertile dirt, or water at first. "Over time" you will eventually be able to create nearly any substance, but that could be a very long time given the scale of things. By the time you can create something like uranium the hero games could have already concluded for you.

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 No.11465

>>11456

Dude just stop before you embarrass yourself further. If you ever made an a-bomb it would be a pretty huge rule violation. So would naotubes and anything resembling them.

I honestly can't think of a better way to get gods that are normally at odds with each other to unite against you.

Also you massively overestimate a-bombs if you think they will kill a god (how you can think a god won't have the ability to respawn is beyond me), although pretty much most people do this and it's modern media's fault mainly (a good example is how movies depict nukes in space. In reality nuke explosions are pathetic in space compeared to in-atmosphere explosions).

As for disguising skeletons, I dought that will hold up long and once someone figures it out the jig is up.

Also, people get sucpicious as all fuck against those who claim to want to do them favors without asking for compensation, no matter if they are human or otherwise. This is part of basic human nature.

I'm pretty damn sure you can't create stuff inside living things (or at any sort of distance away from you for that matter) and I have no idea why you think inhaling something would change that.

Heroes have full negative status immunity just like you so you can't make them sick or poison them (this includes radiation).

They also wield magic of the highest order so I think they will notice when people cast spells.

Economic crashes has always happened and will always continue to happen all on their own. Guess what? The market recovers.

Planning on controlling the market and make war "unneeded" is so naive it makes me wonder if you've even read (or for that matter, understood) any history.

Conflict is something that is impossible to erradicate from the world (only crazy fantastical sci-fi scenarios that are totally unrealistic could hope to do that).

Even more so when you have a god making sure that war will be waged against you.

Not fighting is NOT an option, and you got nothing that will allow you to put up any sort of fight. Playing as a pacifict just signs your death warrant.

PS. They WILL call bullshit on you as soon as you make your core unreasonable to reach (or think you are making fun of them). Once that happens it's game over.

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 No.11468

>>11465

>As for disguising skeletons, I dought that will hold up long and once someone figures it out the jig is up.

Well, it'd only be used in very initial stages, to get low-populated remote areas addicted to skeleton labor. I'm not saying it'd be used all the time.

>Economic crashes has always happened and will always continue to happen all on their own. Guess what? The market recovers.

Yeah, the modern market, not medieval one.

>Planning on controlling the market and make war "unneeded" is so naive it makes me wonder if you've even read (or for that matter, understood) any history.

I'm not making wars "unneeded" or denying human basic nature. I'm waging war, only an economic one.

Also, when in history humans ever got an endless supply of absolutely free labor, that lasts 24/7 and is also disposable, and capable of working in literally deadly conditions? Economy would never recover from that.

>Not fighting is NOT an option, and you got nothing that will allow you to put up any sort of fight. Playing as a pacifict just signs your death warrant.

Again, you misread my posts. I will fight, only later on, when I have an entire country dependent on me. Skeletons will not be used for fighting, humans will.

>S. They WILL call bullshit on you as soon as you make your core unreasonable to reach

Why do you keep saying that? In the CYOA it says I am a small fry, that will basically be ignored, at least at start. Nowhere does it say anything about making my core unreachable. It says - triggering cultural or technological advances, and if I just stay hidden, nobody will come after me, especially if getting to me is such a pain in the ass

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 No.11476

>>11465

Actually no, advanced technology isn't against the rules. It pisses off the gods in such a way that they would do everything they could to get rid of you, maybe even working together, but it's 100% inside the rules.

Also, the CYOA does NOT state heroes have negative status immunity. I assumed that myself because if I'm immune, my guardian is immune, and all my best minions are immune it seems like it would only be fair if the hero were immune. However, it was pointed out to me that this is often the case in videogames where all the bosses are immune to all the useful status effects, but the players never are.

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 No.11479

>>11476

There are RPGs where the players can become immune to status effects, but this is more of an Isekai LN type of thing anyway. The hero is a weapon sent by the gods to challenge and defeat the demon lord. Heroes are literal demigods in this. They are powered by godly energy. I would plan around them being immune to status effects, because they almost certainly are.

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 No.11480

>>11479

It's not a bad assumption, it's just not directly supported by the CYOA. One wonders why Debilitate would even exist though, especially on a Guardian.

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 No.11481

>>11480

The description for stone gaze states that those who are immune to negative status effects can resist it. The description for dominate states that the very strong may resist it. So the hero will likely resist both of those.

The description for debilitate notes no ability to resist it at all. It was confirmed to work on everything in /tg/, It's the best anti-hero ability there is.

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 No.11482

>>11381

I guess I'll do a more "open" build this time

>Mutations

Claws, Horns, Tail, Wings

>Powers and abilities

Shapeshifting, Elemental, Space, Debilitate, Contract Magic, Scrying, Silver Tongue, Sex Magic

>DPU Generation

Life

>Minions (undead spec)

Skeleton Warrior, Lich, Succubus, Red Dragon, Fairy Queen

>Servants -3 global

All

>Guardians -6 global

Emilia, Shiro, Puff

>Creation Powers -1 global

Luxuries, Talisman of Warding, Interference Crystal, Alarm, Practice Arena

>Location

Gadresh

10 points of debt, no stat upgrades this time, but I have 3 Guardians. Emilia has her stacking Debilitate, Shiro has Restoration demon lord magic meaning she has the Resurrect spell among others, Puff is just puff. I wanted a third Guardian and he doesn't cause any problems. Alice unfortunately dispels all magic in her vicinity, which means that she would cure the debilitate effect, otherwise I'd use her.

Shiro is probably the toughest to manage of the three. I'll want to reign in Emilia's blood lust a bit but I think that's manageable, I don't see ever really getting Shiro to stop with the pranks.

I feel pretty much invincible with my 3 guardians + debilitate, so I'll be operating pretty openly. My base will be directly under the capital and not at all hidden, generating as much life energy as possible, and I'll be sending out red dragons to cull the monster problems, ideally with coordination from the adventurer's guild. The skeletons are taking a page out of skelebro's build for free labor, but I'm not going to be using those in the city. They are good for very simple digging and hauling especially under dwarf supervision.

Liches are mainly for their ability to reanimate heroes. First encounter I try to talk them down, failing that we fight and kill them. Then I get Shiro to resurrect the hero to offer them a second chance (with contract magic this time). If they still won't cooperate, I kill them AGAIN and have a lich reanimate them, those who oppose me in life will serve me in death instead.

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 No.11483

>>11482

Shit Guardians are 4 points not 3. I guess I'll take 2 points of debt slave then.

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 No.11484

>>11482

I think if there's one place in the whole world that would be most likely to eventually accept you it would be Gadresh, so nice choice on the location.

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 No.11485

>>11484

And failing that, they probably have the most concentrated population AND I can still help them even if they don't want me to.

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 No.11488

>>11468

Jesus christ read your history. Market crashes has been happening since forever.

On wikipedia alone there is a list of market crashes going back as far as 1623, but I guarantie that it's been happening for as long as economic systems have been a thing. It is a natural cycle for any economy.

And you don't seem to understand what "not an options" means. The fight will come to you wether you want it to or not.

And you think that even if you do manage to complete your plan and have humans fight for you, that will somehow work?

Humans can't even hurt a hero because his defensive stats vastly exedes their offensive ability (and he more then likely has regeneration/self healing capabilities as well).

>Nowhere does it say anything about making my core unreachable.

Literally explained in the rule list: Making your demon core unreachable or unreasonably hard to reach is not ok (example 1,2 and 3).

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 No.11489

>>11488

"Unreasonably hard" in this case is a combination lock hundreds of digits long (each digit being represented by a door). Brute forcing that sort of "puzzle" would require eons. I don't get why he said 10000 breakable obstructions isn't ok, but it is pretty asinine

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 No.11491

File: d81eae21a86381d⋯.jpg (82.9 KB,1280x720,16:9,DJKuYrhVoAE1VKa.jpg)

I was going to make a safe, tame 'good guy' build where I kept my head down and had fun. Then I read the description of Omeron. That cuntish society needs remodelling and I'm going to make it happen - from the inside.

Presenting: The Infiltrator Build

Mutations

Horns, Wings

Powers

Shapeshifting

Illusion

Restoration

Space

Magic Eye

Contract Magic

Silver Tongue

Scrying

DPU Generation

Life

Minions

Specialty: Nature

Skinwalker (Nature)

Strangler (Arcane)

Succubus (Demon)

Shadow Fiend (Abyss)

Fairy Queen (Nature)

Servants

Dwarven Craftsman

Demon Scholar

Spirit Enchanter

Core Guardians

Emilia

Creation Powers

Luxuries

Alarm

Talisman of Warding

Interference Crystal

Location

Omeron, obviously.

So here's what I do: find, kill and replace the highest ranking Omeronian noble I can take down. Build a nice lair under his estate and move my demon core in there. Such places will tend to be near at least one major city, ensuring plenty of DPU income.

I don't want an army of small-fry minions, they're too hard to conceal when I'm this close to civilization. Instead all of my minions come with some means of hiding themselves without my help. My mansion will have an extensive staff of servants and retainers - just don't look too closely or they might bite…

Emilia wants an opulent life - fine, that's the role I'll be playing anyway. She can even live upstairs if she's fine with pretending to be a trophy wife or illegitimate daughter. Layers of illusion magic make an excellent primary defense for my core, since it's *possible* for a hero to breach them, but unlikely - and while they struggle to decide what's real they're vulnerable to attack.

While my power base builds I can pass the time gathering intelligence through spies and scrying, worming my way into positions of influence and locating the weak points of the Omeronian elite. I may not have many combat monsters, but why would I need them when I can recruit from the discontented masses at the bottom of society? With Contracts I can start recruiting a Resistance network without worrying about them turning traitor.

The commoners don't have magic, but with teleportation, good tactics, enchanted gear and monster backup they should be able to take on those pesky mages & priests. Heroes are still a problem, but while it's easy to feel righteous while slaughtering monsters, passionate fellow humans fighting for a better life are hard for a shiny do-gooder to justify killing.

Ultimately I'll aim to inspire a popular revolt against the caste system and establish a constitutional monarchy with meritocratic institutions. What, you didn't think I was planning on being anything less than King, did you? Or perhaps President-for-life has a better ring to it…

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 No.11492

>>11491

You only get the Core guardian matching your Specialty for free, that's Shiro for Nature. If you want Emilia, you either have to spend 4 general points to buy her in addition to Shiro, or switch to Undead Spec

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 No.11493

>>11492

Thanks, I missed that detail. A Shiro is fine too, since her astral projection and dream manipulation are just more tools in a spymaster's arsenal.

As you can see I've avoided buying any extra points. Debt-free means no worries.

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 No.11494

>>11493

Sadly I think you'll be crushed by the first murderhobo hero who comes your way, but good luck.

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 No.11495

>>11488

>Jesus christ read your history. Market crashes has been happening since forever.

Dude. Skeleton labor is essentially full automation, only even scarier. There's no need to work the fields, the skeletons do it all. There's no need to go to mines or craft things, skeletons do it all. If some human does reach height of his craft, he stays on this earth forever, resurrected by Liches. And if machines need to be built, powered, and are specialized, skeletons can do whatever humans can, only tirelessly and in any conditions.

Skeleton labor won't just cause a market crash - it will demolish the fucking market entirely. Why trade, when skeletons make everything at home? Exotic spices? Skeletons tirelessly walk bringing new shipments. There's no reason to do anything, no reason to produce anything, every human will be effectively given all luxuries they could desire. Money becomes ultimately worthless, because skeletons produce everything.

This isn't a mere market crash, this is an entire fucking economical collapse. How the fuck will they recover from this? And being in medieval times, it makes it even worse. Just 1 year of vacation will make damn sure peasants would rather die than go back to back-breaking labor ever again.

And religion won't save them either. Look at history, the moment industrialization hit, religion started to kinda wane down, because people had more free time and less hunger. Decadence and spoiling will corrupt and destroy even the most theological of societies, eroding them into decadence. Google "Behavioral Sink". With unlimited resources, no human society would stand, and the worst part is that humans WANT unlimited resources, and would go out of their way to get them.

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 No.11497

>>11495

I don't think the skeletons can do any skilled labor. Maybe work the fields and the mines, but only under supervision. They can't think for themselves and the only skill they have is fighting.

As for lich reanimation, while that probably does retain any skills it had in life, it loses all free will. Nobody is going to want you to do that to them and it's pretty evil to force it.

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 No.11498

>>11497

>I don't think the skeletons can do any skilled labor.

>They can't think for themselves and the only skill they have is fighting.

Fighting is much more complicated than any labor, really. In a fight, you have to constantly use all your senses, predict enemy movements, and move your body in specific ways. If the skeletons are capable of moving and attacking by themselves, then they can make labor.

Even if they can only make rigid movements, that is still effectively self-propelling mechanism at 0 energy cost, giving way to fucking free energy generation. Or hell, you can make machines out of skeletons.

> Nobody is going to want you to do that to them and it's pretty evil to force it.

It's almost like I'm a Demon Lord or something. I'll just have skeletons dig out and replace corpses of skilled craftsmen, by making tunnels from underground, not disturbing the graves. Who the fuck is going to distinguish one rotten skeleton from the other.

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 No.11499

>>11495

I tried. Lord knows I tried, but I can't get through to you it seems.

THEY WILL NEVER LET YOU TAKE IT THAT FAR even if you somehow managed to make your idea work!

This would take fucking forever to do and they will just crush you long before that because you got no military power!

Not to mention that this entire idea would piss the gods of something fierce since it ruins the fun they want to have with their sandbox (having wars with a demon lord can still be entertaining even if they don't end up killing him, your scenario taken to it's logical extreme kills all posibility of fun).

So even those who normally hate each other would likely ally just to get rid of you (kinda like how in a game you would call a truce with your enemy to get rid of that one guy that ruins everyone's fun).

Also this is a world with religions around a pantheon that actually exist and who's existence is provable and has direct effects on the world.

This is not "fairy tales concocted by people who wants to control the masses" VS "enlightenment and science", so the comparison to earth doesn't work.

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 No.11501

>>11491

Maloris - Burning innocent people for being born with magic, destroying knowledge, terrorizing their own people

Omeron - Authoritarian caste system that empowers nobles and enslaves the lowest caste

Batrela - Literally filled with murderers and thieves

There are so many places that need my demonic touch. I seriously can't decide which one I hate the most. Omeron is definitely up there though.

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 No.11502

>>11494

Eh, just having Shiro gives them a good 50/50 chance of winning the first hero encounter. If the demon lord and fairy queens continuously heal Shiro in the boss room her chances of winning go up. If the demon lord uses magic eye to dispel any magical buffs on the hero and interrupt the hero's attempt to use magic Shiro's chances go up. Debt free builds pretty much just have to last for 40 years (2 hero terms). At that point they can buy a second core guardian and be much safer. Emilia would really help. I think they have a decent chance of surviving.

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 No.11503

File: c83d94b32eb7b48⋯.png (163.03 KB,413x451,413:451,1401012046459.png)

>>11501

Damn right. I rejected Maloris as being too hard to infiltrate and having a population which won't readily turn against their leaders.

Batrela could definitely work with my build - the fact pirate lords keep out of each other's business and have no group loyalty leaves them incredibly vulnerable to being picked off one by one until you're too big to stop. But Omeron was comfier and seemed like it'd be worth fixing, not just burning to the ground.

>>11502

Thanks man. I fully admit I'm down on power in the early game, but like you say I think the multiple stacking healing, illusion & anti-magic effects can improve my chances. I'm more of a support character in my own team.

There's also a very good chance I'll get advance warning of the hero, meaning I can get a read on their strengths/weaknesses (Scrying -> Magic Eye -> Profit) and tailor my tactics as much as possible.

If I could get Emilia too I'd feel pretty secure at that point - she's a close combat pro who can Debilitate, which nicely covers my main weak points.

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 No.11517

>>11499

Why do you keep saying that? Nowhere in CYOA it says "The gods will know of all your plans in advance, spy on you 24/7, will unite at first opportunity, and constantly send heroes to fuck with you."

You speak about gods with such confidence, as if you know them each personally. You made an assumption, and now you are so dead-set in it, you use it as your main argument. Even if you made the damn CYOA yourself, you're being real anal about the world's interpretation.

Seriously, someone comes up with a plan that doesn't include "My numbers are bigger than their numbers", and you immediately start calling bullshit. Lighten up, CYOAs should encourage creative solutions, not punish them.

>This would take fucking forever to do

No it won't, 10 years and Maloris will already be in a perilous position. Demon lords usually take hundreds of years.

>will just crush you long before that because you got no military power!

I WILL get military power. Human military power. And as for your oh-so-precious heroes, I will attack them mentally, will force them to doubt their gods. I will have entire classroms of children crying as they cling to their now chopped up Lich teachers, I will have scenes set-up with an idyllic society the heroes will hate themselves for ruining. And even if heroes turn out to be complete psychopaths, I can think of many many ways to bullshit my way around their powers, such as secretly making guns or exploiting my Creation powers.

See? For every point you make, I have countermeasures. And in that world, I'll have years and years to plan and scheme. Trust me, I'll do just fine.

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 No.11519

>>11517

>Even if you made the damn CYOA yourself…

I've been tied up on /tg/ and reddit answering an exhausting amount of questions about this CYOA for the past few days. So, I haven't been part of this conversation/debate you have been having at all. Also, I usually use my name when posting in this and the "Dawn of the Strongest Mage" threads unless I forget to switch back.

As a general rule I don't like to step in and tell people if I think their builds will or will not work. I didn't critique builds on /tg/ or reddit and I won't do it here either. At this point I think you two should just agree to disagree though.

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 No.11520

File: d4dc0daee398b43⋯.jpg (14.77 KB,245x204,245:204,index.jpg)

>>11519

>I think you two should just agree to disagree though.

NEVER

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 No.11521

>>11520

Well, as long as you're having fun. Have at it you two, lol

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 No.11522

>>11517

Holy shit. Just, holy shit. They don't need to be mind readers to figure out what the fuck you are doing as it will be very obvious!

And once they do figure out what you are doing you are fucked (just like game admins might not notice you are hacking right away, but once they do you get hit by a permaban. same concept)

And Maloris will never ever accept becoming dependant on undead labor! (I fucking wouldn't and I'm not even religious)

And your human military power is fucking worthless once they bring out the hard hitters!

Creating guns is a rule violation!

Heroes are children of the gods and will do their bidding!

The entire point is that you can't talk or otherwise worm your way out of fighting them.

Besides, destroying a lich teacher that is corrupting the minds of children and save them is a heroic act.

And again, read your damn history. Entire towns getting murdered (or worse) when the walls got breached was something that happened all over IRL.

Hell, when rome defeated carthage they killed almost everyone, sold all the survivors into slavery and spent 17 days systematically burning the city and destroying it completely.

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 No.11523

>>11522

>Creating guns is a rule violation!

No it isn't. Absolutely nowhere does it say creating guns (or any sort of advanced tech) is against the rules.

>The entire point is that you can't talk or otherwise worm your way out of fighting them.

Also not true. You CAN use diplomacy on heroes. Granted, skelebro's situation probably won't work as well as he thinks in that context, and it's definitely not EASY, but they aren't mindless drones or fanatics.

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 No.11524

>>11522

>They don't need to be mind readers to figure out what the fuck you are doing as it will be very obvious!

At first, it's entirely Maloris' god problem. The other gods will just laugh as Maloris god scrambles to fix an economic situation with violence, in a fight he cannot win.

And after Maloris turns, it'd be too late.

>And Maloris will never ever accept becoming dependant on undead labor!

Yeah they would. If church has to resolve to making examples of, that means there is dissident thinking, and there is nothing that promotes it as much as decadence. They are not a hivemind mang, they are humans, and are as corruptible as the rest.

>And your human military power is fucking worthless once they bring out the hard hitters!

Would it? The point of human military is to make gods seem fucking evil, and me as good. Even if they do slaughter it, I'll just scooby-doo away, and keep spreading dissent against the gods.

>Creating guns is a rule violation!

Well, if the gods start cheating and have all heroes attack me at once, then I don't really care at this point about rules, now do I?

>Heroes are children of the gods and will do their bidding!

Where the hell does it say that?

>The entire point is that you can't talk or otherwise worm your way out of fighting them.

Where does it say that?

>Besides, destroying a lich teacher that is corrupting the minds of children and save them is a heroic act.

But that's the beauty of it, the Lich will be earnestly and properly educating and raising children, so there'd be not even a trace of evil magic involved.

>Entire towns getting murdered (or worse) when the walls got breached was something that happened all over IRL.

Yeah, but we didn't have living gods that want to be seen as good.

>Hell, when rome defeated carthage they killed almost everyone, sold all the survivors into slavery and spent 17 days systematically burning the city and destroying it completely.

I doubt the rest of the gods will allow it.

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 No.11525

>>11524

>I doubt the rest of the gods will allow it.

I expect that each of the 5 regions is ruled by one of the 5 gods. If the hero for Maloris slaughtered the people there the other 4 might well be happy with the outcome. Meanwhile the other 4 might not even bother you if you are making enough trouble only for that one god.

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 No.11526

>>11525

Exactly.

Like, the Maloris god suddenly starts getting shitton of wood/stone shipment from north, without having to send as much food. The investigation turns up that the labor done may be heretical in nature. So there are the choices the church/god can take:

1)Do nothing, and let the free shit flow in.

2)Come and slaughter all the skeletons, halting their production, and having to force now disgruntled populace back to work. This would spend resources on military action, and have north now be salty about work again.

3)Come and slaughter entire fucking north for heresy, now having nobody to work the woods and quarries.

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 No.11530

File: 09c8b697fd5720f⋯.jpg (88.11 KB,1280x720,16:9,Ballistics Gel.jpg)

I don't think that normal guns would be very effective against the heroes. Imagine it in terms of ballistics gel. Most civilian guns go 12-18 inches in ballistics gel. Military rounds may go 32 or more. That would be how much damage they would do to somebody with 2 durability. If you up that durability to 3 your ballistics gel is twice as difficult to damage. If you up it to 4 it becomes 4x as difficult to penetrate. By that point most civilian firearms lose instant stopping power. By the time you reach 5 you'd be dealing with ballistics gel that is 8x as difficult to penetrate. At that point you would not have instant stopping power even with most military firearms.

Having 10 in durability would put you up against something way beyond that. It would be 256x as difficult to penetrate and damage as normal human flesh. And we're still only just talking about durability. This isn't even factoring in the health stat. Whatever damage you can do to the hero is going to be soaked up by 256x the "hit points" of a normal human.

You're going to need a very big gun with enchanted bullets.

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 No.11531

>>11530

I believe someone in /tg/ suggested a battleship cannon, that outta do it. Of course at that point what you've probably built is a trap and you instead need to contend with superhuman reflexes to avoid getting hit.

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 No.11532

YouTube embed. Click thumbnail to play.

>>11531

Something like this would definitely do the trick, but I honestly have no idea how to go about making it. You're right hitting the hero would be hard. I wonder how the gods would respond if you started using technology. If you piss them off enough they could counter you by triggering a technological revolution in their own in their people. Then if/when they deal with you they cause a calamity in the world to knock its people back to the stone ages and reset things back to their fantasy world. They seem just evil enough to do that.

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 No.11538

File: 75213b92953a70d⋯.jpg (7.77 KB,260x200,13:10,railgun 1.jpg)

File: 0048a248a1f8079⋯.jpg (13.02 KB,375x210,25:14,railgun 2.jpg)

You could make a rail gun using enchanting and lightning magic. Using some kind of enchanted object(probably magic crystals of some sort) as capacitors and copper coils to create electro magnets. Don't care how tough the hero is, no one could survive being hit by a slug moving around 16,000 miles per hour.

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 No.11540

>>11538

you'd think so, but that depends largely on energy transferal, plus the heroes seem to be established with "meat points" so just hitting something vital isn't a guaranteed kill either. A very fast slug will tend to simply penetrate through the target and keep the majority of its energy. It'll put a nice hole in the hero (if it hits), but he might be able to regenerate that. He might also be able to magically deflect it or just get out of the way before it fires. A gun that size is terribly hard to aim.

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 No.11541

>>11540

I was thinking you could aim it without even moving the gun itself. The gun could remain completely stationary. You have a witch open a portal to the gun on a wall facing her target. The witch is the one who aims it.

Imagine a witch standing at the end of a long hallway. She opens a portal, the railgun fires, then she flees through the portal and closes it behind her. Then she sets up again on the next hallway.

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 No.11542

>Using guns

Pfft, amateurs.

Let's do what Nazis did, and simply Create a bunch of N-stoff

https://en.wikipedia.org/wiki/Chlorine_trifluoride

Basically, it's a super fucking flammable substance, that lights on fire even underwater, sticks like Napalm, and burns like a motherfucker.

And to make it more fun, it's also extremely fucking toxic; so even if you manage to get it off you, you're still super-poisoned.

I know heroes are immune to poisons, but this is another fucking level entirely. Just drop the fucking thing on their heads, and watch them get burned to a poisoned crisp.

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 No.11543

>>11542

Oh, and it also corrodes FUCKING EVERYTHING, including normally non-corrodible stuff, such as gold and platinum. Even if the hero can survive this, his equipment sure as fuck can't.

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 No.11594

>>11524

>Where does it say that?

IN THE FUCKING SOURCE MATERIAL.

The source material that you read but clearly did not understand. The mere fact that you are even asking this question proves as much.

And while we are at it, it is a myth that mass automation will collapse the economy.

I would explain it, but it takes forever and at this point I HIGHLY dought you will understand it, so I'm not feeling very motivated to do so.

You would still get crushed long before you could implement it on the scale you are aiming for though.

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 No.11595

>>11594

A "demigod" could be something other than the child of a god, but probably isn't. Doesn't exactly make him right. I've avoided commenting because it is clearly hopeless. Have fun.

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 No.11596

File: eaffe56a473be35⋯.png (22.8 KB,1826x127,1826:127,Demigods-2.png)

>>11594

>>11595

The gods give a fraction of their divine power to their chosen heroes, which is what elevates those heroes to the status of demigods.

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 No.11598

File: 5e9be45eb43ed9b⋯.jpg (282.67 KB,700x441,100:63,devil__s_office_by_daroz-d….jpg)

>>11381

>red eyes, large wings

something that doesn't get in the way and something to allow flight

the free creation ability: what's the cooldown?

>enhancement X4 (combat speed)

>enhancement X3 (movement speed)

>space

>magic eye (1 GP)

>contract magic (2 GP)

>silver tongue (3GP)

>scrying (4 GP)

>life

>specialty: nature

>wraith

>manticore

>skinwalker

>witch

>fairy queen

some muscle but mostly monster capable of living alongside humans

>dwarven craftsmen

>forest elves

>danuki merchants

>demon scholars (5 GP)

>Spirit Enchanter (6 GP)

>Emilia (10 GP)

>Shiro

>luxuries

>talisman of warding

>interference crystal

>incarnation circle

>Omeron

I'll fly under the radar for a few years. Then certain families might start to produce rather magical heirs.

Given a long enough time, my witches should get a decent influence among the nobility. Then it's a matter of finding an ambitious enough royal heir to be the public face of my operations. I don't want much, just a lot of housing projects above my hidey hole. In return I can offer so much, fertile lands, powers vampirism.

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 No.11600

>>11598

Emilia seems like the second most popular pick, right behind Puff. I guess a stacking debilitate is hard to pass up.

>the free creation ability: what's the cooldown?

All abilities and spells that don't have a DPU cost use your own personal mana. As a demon lord your mana capacity is huge and you regenerate quickly. So, you can pretty much spam most of your abilities without limit. If there's an exception to that I will have specially noted it in the description of the ability (such as the resurrection function of the restoration ability).

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 No.11602

File: 173f9e00cecd22a⋯.jpg (96.73 KB,715x1117,715:1117,aetolia_vampire_by_cribs-d….jpg)

>>11600

although the cyoa doesn't state it as a power she has, vampires are known to spread their curse

I assume a lot of people associate a true vampire with an army of lesser vampires

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 No.11603

>>11602

Sometimes vampirism is seen as a curse or disease that can be spread, other times it's not. Originally I planned on letting Emilia create lesser vampires, but I decided against it. She's already one of the strongest and most popular core guardians thanks to her high melee stats and ability to weaken heroes. Adding an army of vampires on top of that would unbalance her even further. I'd have to nerf her pretty hard. If/when I update this thing again I may reconsider if I think of a good way to balance it out.

As it is now armies are kind of Elrineth's domain. Elrineth specializes in using underhanded means to enslave people through contract magic. With space magic he can even keep them in his own pocket plane. Over time he may 'collect' a small army of the most elite adventurers. As a core guardian he is the weakest in one on one combat, so his value in the hero games centers around the quality of adventurers he can bring out to fight alongside him.

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 No.11604

When I think about it more, it wouldn't be too bad as long as there's no explosive growth. I'll find a way to work lesser vampires into the next update.

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 No.11637

File: 1f3dadd9b80d7dc⋯.jpg (301.62 KB,1600x953,1600:953,svill.jpg)

>>11381

Mutations: All of them. I will be dreadfully headpattable to indulge my hunger for love and friendship

Physical: Shapeshifting

Magic: Elemental, Restoration, Space, Illusion

Creature: Magic Eye (Doubt Debilitate would work on heros with immunities and 16x my magic resistance)

Special: Silver Tongue, Scrying

DPU Generation: Automatic (Spawning enough minions to not be understaffed will take about 4 years)

Minions: (Abyss Specialty) Plaguebearer, Minotaur, Tentacle Horror, Witch, Shadow Fiend, Fairy Queen

Servants: Dwarven Craftsman, Forest Elf, Spirit Enchanter

Guardian: Dargoth, Alice, Shiro (I want to cuddle Alice)

Creation Powers: Alarm, Talisman of Warding, Interference Crystal, False Demon Core

Location: Edeomea

Debt: 8GP used, 24GP / 240 year debt

Minion Breakdown

Plaguebearer, Tentacle Horror, Shadow Fiend: Cheap to unlock. Dark, wet creepy is nice.

Minotaur: Laborers and guards. Might pass as normal beastmen.

Witch: They blend in with humans and I blend in with them, obfuscating my existence. I doubt abyss magic will pass for normal if used too much around humans.

Fairy Queen: Can divert trouble with illusions and heal. Too valuable to throw into battle.

Dwarven Craftsman: Essential.

Forest Elf: Can manipulate the forest to better suit us, make underground forests/farms, and possibly produce plants that glow or provide magical cloth/wood.

Spirit Enchanter: Important for visibility underground. Elf alone might allow this, but it would be a gamble. Either elf or enchanter can probably make something to filter underground air.

Guardians

Alice can naively listen to Dargoth and accept attention from Shiro. This won't win favors, but will keep them happy. Considered Puff until I realized his smoke will not only mess with minions, but he is the only one likely to directly destroy the core with that huge body of his due to being doped up.

Politics

Edeomea is not unified and will likely have a knee-jerk resistance to witch hunts, but also consists of small communities where everyone will know everyone else's business. We might be able to milk this to avoid most conflict indefinitely even in the face of evidence. Ideally people only see the witches and myself, rarely others, since the less we look like an indistinguishable mass of girls the more likely someone might notice demon lord-like casts. Elves/beastmen expect demon lords to be extremely cruel so it might make it harder for them to figure us out. In the event of Maloris invading several of us can fight and still be okay with three guardians if we remain on alert.

Territory

We will be mysterious and use portals from a remote location. The farther the core is from outsiders the better. Our elves can make the forest darker and more difficult to penetrate, but too much of this might draw unwanted attention. Fairy queens will use illusions to confuse people and turn them away. The surface might have a small village or fortress while the underground is dark and sometimes watery. The real core can be in a temple near the surface for the benefit of the guardians and switched with the fake core in a deeper, more secure location when needed.

When I can I will have fun travel to enable portaling to more areas and make friends infiltrate human society. While I'm away I'll have multiple alarms with different sounds for different situations. Some situations I might be able to resolve with scrying+illusion to remotely communicate with my minions.

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 No.11638

>>11604

If it helps for the next update, here are some things I found myself wondering:

Does Alice's anti-magic ability disable Adamantium Golems since they are enchanted?

Does the demon lord count for the practice arena? Will minions be fine fighting the demon lord in it?

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 No.11646

>>11638

I think I'd have to say yes to adamantine golems being disabled by Alice, if she activates her ability.

Your minions can fight you anywhere if you give them the command to do so. The same rules that apply to your minions apply to the demon lord in the arena. If you kill one of your minions in the arena it will quickly revive and if you get killed by your minions in the arena you will quickly revive. Thanks for the questions.

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 No.11661

Since this is a new CYOA that you are working on I thought I would offer some feedback:

Page 1: Mutations

A good idea requiring mutations. Such restrictions (requirements for potentially negative traits) is useful for pushing the reader into their role. The later introduction of shape-shifting reduces this though. A good selection of traits, If you are interested in adding more:

Unnatural skin colour

Permanent large tattoos

Additional Arms or legs

Unnatural limbs (goat hoofs)

Unnatural eye colour (not everyone wants red, black works too)

Page 1: Free abilities

Some of these are very powerful without well defined limits. Creation, removal, status immunity, summon demon core might be better placed in the Powers and Abilities section or the Creation Powers section . Immortality and sustenance are useful for reinforcing the setting (your life is tied to the core not your physical being). Also it would appear that you are able to physically move the core without the summon demon core ability.

Page 2: Stats

I like how you defined the different stats and their values. It really helps show the reader how powerful you are, your minions are, and the threats are.

Page 2: Powers and Abilities

Good selection again. Some comments though. the shape-shifting trait greatly reduces the impact of the mutations from page 1. It might be better to include something like: "What ever form you use your mutations will still be present with the exception of that your tail, claws, fangs, and wings can retract or extend at will." or "You can only hide your mutations for a short period ( a few hours per day) though as your special stat increases this will improve"

The limits of your abilities are not well laid out. It was stated that it uses you mana but as this stat is not well used it might be better to tie these to DPU.

Page 2: DPU Generation

This selection is surprisingly lacking in creativity and balance. Death is terribly underpowered. The fact that you are restricted to within 10 km of the core means that when your minions are out fighting a nearby kingdom you get nothing. If your plague bearers spread smallpox to all corners of the world, you get nothing.

In comparison Life will give you 10,000 for less having someone living nearby for less than 3 months, you could get 1,000 per hour living near a village of 200, 10,000 per hour for a small city of 2000, and hiding in a city of 100,000 gives half million an hour.

This is exasperated when you realize that utilizing Death is an active collection process (you will need to do something to maximize the nearby death) whereas Life is passive (buy a house in a large city and hide there, you get lots of power).

Automatic is rather weak but useful in the early days before you have set up. Even then 100,000 DPU in the first 4 days is really its only value. After that life and emotion will overtake it.

Emotion is an excellent ability. I allows both passive and active collection. Sit back and do nothing for the low end. Be active (by setting up brothels, torture chambers, terrorize a city) and get the high end.

Some redesign would be needed for DPU generation. Some suggestions would be:

Sacrifice - A person is ritually sacrificed to you - receive between 100,000 to 1,000,000 per sacrifice

Prayer - People worship and pray to you as though you were their god- receive between 1 and 100 per person per hour depending on strength of conviction or activity (actively praying vs passive acceptance)

Tribute - People giving you tribute grants DPU. DPU is determined by either the absolute value of the tribute, or the value of the tribute to the one who gave it up.

Death - For every person that your minions kill or cause the death of you gain 10,000 DPU

Even if you want to keep the current Death option it should be increased to 100,000 DPU to balance with life and emotion

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 No.11662

Page 3: Minions

This is very interesting. You seem to have both a large selection and a limited selection. I think this has to do with the fact that most options are generally evil whereas in the previous options there were options that could be considered good (healing). This is particularly bad at tier 1.

Possible additions:

Fairies - Small helpful magic creatures

Pixies - Small magic creatures that like to play pranks

Angelic creatures (angels/Valkyries) - Might not be the best for the going theme

Centaurs

Golems

A problem though. You might need to add some sort of upkeep for minions. Even with Automatic DPU (The weakest) you would get 8,760,000 DPU per year. That is 4380 tier 1's or if you use the lesser cores 17 lesser cores which could pump over 6000 annually. By the end of 10 years of pure lesser core production you would have some 300,000 tier 1's with 175 per day and 60,000 per year.

As discussed above you are interested in adding Vampires to be sired by Emelia. These could be added to the minions section with the new minion type blood:

Tier 1: Ghoul - A failed vampire - Humans who are to weak to take the curse of the vampire can descend into madness seeking out the flesh of the living

Tier 2: Lesser Vampire - The lowest level of vampire, hardly even look human. They seek out the blood of the living and burn in the sun. physically stronger than a human but lack any real magic. If they attempt to spread the curse they can only create ghouls. Humans who are too weak may not even be able to reach that low level and instead die in agony.

Tier 3: Greater Vampire - A step above their weak children. These Vampires could be mistaken for human in low light. In more control of themselves and their desires and can practice some magic. They can sire new lesser vampires, or ghouls, though humans that are to weak may simply die.

Tier 4: True Vampire - Appearing nearly human these creatures of the night can command armies. Their magic includes flight, changing form (bat/mist), dominating weak minds, and more. They can sire Lesser and greater vampires depending on the strength of the human, though the weak will descend to ghouls or simply perish.

As you can see in addition to adding 4 minions, we create a system where vampires can sire new vampires. The restrictions are such: No vampire can sire vampire of equal or greater level than itself (Emelia can sire True Vampires) and the actual level is determined by the strength of the victim. Someone too weak would just die in agony. An average human would be turned into a ghoul. An adventurer could become a lesser vampire. Great adventurers could become greater vampires. Heroes could become True Vampires if turned by Emelia.

Page 4: Servants

This area seems a little like it should be a part of minions, though I do recognize that they are more support and less combat. This is also the area that I personally took the longest time to choose. I like the selection. There were many times I looked back to revise choices. Some comments though. It is stated that you can only wear 1 piece of enchanted equipment at a time, though I feel that this might be a little restrictive, after all what if you want a magic sword and magic shield combo. The traditional view is one per slot though your system might no work well with this.

Suggestions:

Kitsune Assassin

Split the elf between brewing potions and magic plants. Currently this servant is the most powerful because it fills multiple important roles.

Page 4: Core Guardians

I like how the Guardian is selected by your specialization, however since choosing the specialization to choose the guardian is more important than the minions it might be better to place the Core Guardians before the minions section then have the specialization effect the minions. Over all I like the core guardians.

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 No.11663

Page 5: Creation powers

This feels like the selection has gone down compared to previous sections. They are nice and the Creation and Destruction options from Free Abilities should be moved here. Possibly also the summon Demon core ability. I dislike the limited number of points for this section but a CYOA is more defined by what the restrictions are then what the freedoms are. Please note, while you have worked hard to prevent feedback loops and exponential growth the lesser core does grant quadratic growth, though only for tier 1 minions.

Page 5: Drawbacks

These work so well for the setting. The whole thing about Anastasia taking a cut works well with the loaned points in the global point reserve. I like these options even if I didn't take any. Future builds might include them.

Page 6: Location

Maloris - Kingdom ruled by the church. Extremely dangerous to try to become established in. However if you are lucky and skilled you could try to take over the church and turn it to your own use. That said, this is still hard mode right here.

Edeomea - Local populous hate you, Maloris will still invade, It is a step up from Maloris but it really is out of the fire and into the frying pan. Only slightly better. In addition since your power is based on being around people living, dieing, or laughing, the lack of a city will stunt your growth.

Omeron - They hate foreigners and immigrants, but if you can find some way for them to accept you as a low level noble then this would be the best place to be. This would be difficult and any lower level would have the state demanding you serve them. Likely high population would be extremely valuable.

Batrela - Pirates. This is probably the best place if you don't want to run the risk of failing to be accepted. There may be no laws to protect you, but there will also be no organized force to kill you for the first few months at least. The lack of population will make things difficult, though if you can find (or make) a cave beneath Batrela or even on the outskirts you should be set.

Gadresh - Adventurer central. This isn't as dangerous as it first seems if you can play nice. Numerous settlements that might be willing to let you set up shop nearby in return for protection. Don't piss off the adventurers guild and they might ignore you. Better yet, send them help in the form of healing potions, equipment, and possibly join an adventuring team yourself. Stay within the law and this could be the beginnings of a grand demon lord empire.

Suggestions: Some additional possible locations

City states - A "kingdom" formed of a series of squabbling city states. When faced by an external threat they will unite. High population, dislike disruptions to the balance of power. Think northern Italy from 1500 to unification.

Noble Kingdom - A kingdom beneath a strong king with a powerful aristocracy. The nobles own vast lands and dislike intruders.

Magocracy - A kingdom ruled by mages

Conclusion:

There is no ability to expand the range of the demon core. this is for gathering DPU, and sustenance. Perhaps give the lesser cores a 100m radius?

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 No.11667

>>11661

>Automatic is rather weak but useful in the early days before you have set up. Even then 100,000 DPU in the first 4 days is really its only value. After that life and emotion will overtake it.

The strength of Automatic is that you aren't limited in where you can live. If you want to live in (or under) the mountains or in the middle of the ocean or something you can with Automatic. If you are trying to hide, Life generation narrows down your potential hiding space to a tiny fraction of the world. Also, because Life and Emotion DO drain a small amount of energy from humans, that energy loss might be able to be detected in order to find you, also people might potentially be upset by that fact.

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 No.11671

>>11661

I was planning on expanding the mutation section. Thanks for the ideas. I'll likely include gills (underwater breathing), scales, and tentacles as well.

Death is not meant to passively compete with life or emotion in a major city over a long period of time. Death is for a few very specific purposes. It can give you vast amounts of DPU in a very short period of time if you slaughter a town. Alternatively, if you're laying low in the wilderness you can use restoration to resurrect and kill a person repeatedly a few times a day. When used in that way death becomes like a second kind of automatic generation. Granted, this is evil. To effectively use death you more or less have to be evil. I will probably nerf life and emotion a little. They'll still be several times better than automatic when passively draining large numbers of people in cities.

I did consider adding angelic creatures, but it clashed with the theme. Fallen angels are a possibility.

Different tiers of vampires are a good idea. It would prevent the creation of large amounts of truly powerful vampires. Also, I was thinking that when a human is exposed to vampirism they should have several days to get the condition cured before they become a vampire.

Stranglers, skinwalkers, and succubi can all play the role of the assassin, so I'm not too keen on the idea of a kitsune assassin.

>Please note, while you have worked hard to prevent feedback loops and exponential growth the lesser core does grant quadratic growth, though only for tier 1 minions.

I may have gone a bit overboard there. I think the simplest solution would be to limit the maximum number of lesser demon cores that you can have.

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 No.11672

>>11671

My current assumption is that "normal" emotions are worth less than 5 DPU per hour and that in order for Emotion to be worth more than Life the most of the people in your radius have to be kept at frequent extremes. To nerf it all you really need to do is be explicit that without your direct input or special circumstances Life will average more.

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 No.11677

>>11672

Here's how this works:

Under normal conditions, a healthy, normal person probably only generates 1-2 DPU from emotions. Someone chronically depressed might generate 10 or 20, but they are in the minority and won't bring the average up much. For brief periods that might jump up to 20-40 when something happens that makes him especially angry or happy, but usually that won't last for an hour and might not even be every day, so the average is still well under 5dpu.

In order to bring up Emotional production you need something that affects the whole town for an extended period. A festival might bring up emotions to around 20-30 for a few days from the anticipation and excitement. A Siege or Famine might stress people up to around 40 for an extended period, but if it lasts a long time they'll eventually get numb.

Emotions at 100 level are rare, running for your life might do it. I have a hard time imagining any positive emotion at that level, even if there were something it would probably be in the "too much of a good thing" category.

To get the most out of Emotions you are going to have to use your minions to CONSTANTLY manipulate people, and you still run the risk of them becoming too tired and numb to it to be much use. Because you are using minions it doesn't scale nearly as well as Life, which only requires you find a population, not that you do anything to support it.

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 No.11679

>>11677

What if I were to capture wayward adventurers and have a succubus minion induce extreme arousal? How much emotion drain DPU could I expect from that?

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 No.11680

>>11679

It's not impossible to keep individuals in the 80-100 range with facilities and personal attention, (though it might be dangerous) but it's very difficult to do on a scale comparable to Life on an entire city.

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 No.11684

>>11677

Since emotion generation uses any emotions, good and bad, and 100 is the maximum you can get out of one person then 100 can be assumed to represent multiple emotions running high. Maybe not the likely impossible theoretical max, but some difficult to achieve combination such as intense horror, pain, and desire. That gives a more practical maximum of less than half that. 20 to 40 were the numbers I was thinking too. 20 being a moderate high and 40 an extreme high for a single emotion or related set of emotions.

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 No.11685

>>11684

I prefer to think of it as extremeness instead of total. A 100 "terror" emotion is so extreme that the person is likely to have a heart attack from it

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 No.11687

>Mutations

All. I'm taking shapeshifters so I can hide them at will

>Powers and Abilities

Regeneration

Shapeshifting

Space

Restoration

Debilitate

Magic eye

Silver tongue

Contract magic

I choose my powers mostly based on their ability to let me avoid combat

DPU generation

Automatic. I plan to spend most of my time in the wild

I can always spend 3 decades deciding on a second generation method after I've seen how this world will react to me

>Minions

Specialized in undead and know how to summon all of them

Witches

Red Dragons

I probably wont invest in a dragon or a lich for a while, but will get there eventually

I'll guard myself with skeletons who will mostly distract any intruders while the wraiths come up from the floor and grab them my the ankles. That is if they dont die from my banshee's cry.

>Servants

Dwarves

Spirit Enchanters

Elves

Dwarves will dig out my lairs and then work with the enchanters to fill them with magical and mundane trials as well as creating magic equipment for myself and minions

Elves will make potions and also serve as general servants like inferior celestial maids. I will let Emilia bully them as she sees fit

>Core Guardian

Emilia is free so her of course. Would love to waifu up. Our double debilitation powers should make most of our enemies very susceptible to banshee and wraith death effects.

I will keep her happy bu giving her a few elves to order around.

Now other powers and abilities can be purchased in the future as more global points are accumulated over the decades, it does this apply to core guardians as well? Getting Puff and Shiro might be worth going into debt for, but if I can purchase later, I'll do that. Four decades is nothing if Puff is waiting at the end.

>Creation powers

Luxuries. Mostly to keep Emilia happy but also so I dont just sit in a dank cave for centuries without a cushion

Talisman of warding. If my dwarfs are building my labyrinth lair, you bet any intruders are not going to just blow holes through walls

Interference crystal

Probably the most no-brainer choice imho

Lesser demon core. Skelton party

>Drawbacks

None

>Location

Gadresh seems like a popular destination. I expect adventurers might be willing to not attack me if I present myself as a decent fellow willing to heal them when they get lost and perhaps sell a few potions and other magic items. I mean, all kinds of RPGs have that one friendly monster village, which will be the kind of atmosphere I intend to give off if anyone stumbles upon my lair.

My general strategy is to lay low and hope the gods dont see fit to bother with me. In case they dont, I plan to have multiple lairs. My first big expenditure of DPU will be to summon a witch. Her job will be to pretend to be a human and traverse the world seeking out other good locations for hiding spots. She is to report back to me and portal me to these places so I can teleport there as well and eventually send dwarves, enchanters, and lessser demon cores to the new locations. When SHTF, I will manually roll my demon core through the portal to safety along with myself, Emilia, and as .any minions as I can get through.

If anyone finds me, I heal their injuries and ask them to sign a contract to forbid ever revealing my existence or location to others (and giving them something in return like a promise of low cost items and healing in the future) and act as a helpful fellow as much as possible.

Hopefully the gods will just leave me be so long as I'm not hurting anyone or spoiling their sandbox fun.

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 No.11688

>>11687

Oh, and I meant to ask a few questions.

>Arena

Does this simply for me to set up gladiator matches for my amusement, or can minions improve their stats with effort?

>incarnation circle

1. Is the circle a permanent fixture or do I need to pay the cost each time?

2. Do minions and servants count as sentient? If so could I "promote" a favorite minion to a higher tier?

3. If 2 is a yes, could I incarnate a nonreincarnating minion as a reincarating minion of the same type? Like I might not want to invest that much DPU in a witch starting out, but once she knows enough teleportation locations, she might be valuable enough to want to keep around

4. I assume an average human results in a average minion, but could an above average adventure result in an above average minion?

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 No.11689

>>11688

Probably not stats, but none of the stats given covers "skill". It's probably beneficial for YOU at least to practice fighting a bit since nothing says you automatically know how to use your magic effectively. Maybe you can practice with your guardian(s) to get the teamwork right.

As for the incarnation circle, the author has already stated you can use it to set an existing minion to reincarnating. It's probably fixed and I don't see why you couldn't "upgrade" a minion. Stats though are probably just the minion type, no getting around that.

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 No.11690

>>11685

That works too. There are physical limits to how much a person can stand and 100 can be assumed to be a realistic limit.

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 No.11691

>>11688

1: I would assume the reincarnation circle can be used repeatedly once created since it is an item, not a power/spell.

4: It says they keep memories and I'd assume they keep personality, so whatever superior knowledge and drive they had before would still apply. Physical/magical capability tied to their blood would be lost.

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 No.11692

>>11688

>Does this simply for me to set up gladiator matches for my amusement, or can minions improve their stats with effort?

The stats of your minions do not change. The arena only improves their skill through combat experience.

>Is the circle a permanent fixture or do I need to pay the cost each time?

It's a permanent fixture. You only need to purchase it once.

>Do minions and servants count as sentient? If so could I "promote" a favorite minion to a higher tier?

Your minions and servants are sentient, with the exception of the adamantine golem.

>could I incarnate a nonreincarnating minion as a reincarating minion of the same type?

Yes, you can do that.

>I assume an average human results in a average minion, but could an above average adventure result in an above average minion?

The physical stats of your minions are static and unchanging. What carries over is memory and skill.

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 No.11699

>>11692

I see. Very cool CYOA btw

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 No.11755

File: af6eb30d3766bec⋯.jpg (481.87 KB,1000x1066,500:533,1536372042454.jpg)

>>11364

F2P Dungeon Master Build

Mutations

Everything but wings. I have a long, thin prehensile tail.

Gadresh

I chose Gadresh because my ultimate goal is to stash my core in the well protected castle. I will become the adventurer guild's leader to control any information about the uncharted forest. When the heroes arrive in my country I would encourage them to complete a few quests for the good of the people. These quests are actually tests for my opponents.

>One of my responsibilities as guild leader is grading the performance of my peers :D

Powers

>Shapeshifting

Me and a couple of succubutts would disguise ourselves to get some combat practice in against the heroes.

>Space

Instant teleportation is very handy.

>Magic Eye

To size up the competition.

>Scrying

Classic scouting for more information.

>Silver Tongue

This for convincing a mayor in a frontier village that I'm an adventurer looking for work. When I have generated enough minions and earned my gold I will escort a group of merchants (my minions) into Gadresh.

>Elemental

I like powers that control the elements.

>Debilitate

Makes fights easier.

>Illusion

This masks the appearance of my demon core.

DPU Generation

>Emotion

Gadresh will super charge my core.

Servants

>Dwarven Craftsman

I'll have groups of these nuts create mines in the forest. When I am able to influence the people I would start rumors that the old mines are being controlled by bandits, this should make it easier to set up traps in caves.

>Forest Elf

Forest elves for the forest! I have an abundance of natural resources that I will trade for supplies like enchanted equipment and alcohol.

>Demon Scholar

My demons will hold powerful positions in Gadresh so I'll have a pawn ready to take the throne when the king dies in a few generations.

Minions

>5 enemy types

That is unfortunate.

>Tier 1: None

The orcs and goblins are my technically my free minions. Their camps form living walls that prevent the average adventurer from snooping around in my forest.

>Tier 2

Skin Walker

Number one choice for a spy.

>Tier 3

Strangler

Awful base stats but it's what the experienced demon thot reccommends.

Succubus

Versatile units that could be a humble baker, mad cultist, or savage bandit.

>Tier 4

Balroth

Beefy boys. I think the only way these battle junkies can fight heroes early if I spread rumors of a dangerous cult. A fairy queen can cast illusions to fake a summoning since I have no witches.

Fairy Queen

My white mages that must be protected. They use illusions to fool humans so I can't bring them on some mission with adventurers.

Core Guardian Elrineth

Maybe I can convince him to join me on an adventure in exchange for a couple of beers? Elrineth will spy on my battles with the heroes since it's important for him to know our opponents too. He could use "space" to teleport out of sight.

Creation Powers

10 years into the game I'd probably buy an alarm.

>Respawn Crystal

Allows me to spawn an endless hoard if the heroes aren't smart enough to find a crystal.

>Interference Crystal

No witnesses

>False Demon Core

This is my strongest attack

>Practice Arena

I will equip the best with my prized gear.

Pic related is a basic design of a dungeon I would build. I hope I can convince the heroes not to invade my home but negotiations sometimes fail. If i'm using the dungeon to test adventurers then I'd swap out most of the heavy hitters for succubi and skin walkers.

>Room 1

Room 1 is empty except for a stray orc or animal that enters the cave. A hero should enter through here.

>Room 2

Room 2 has a few succubi and balroths. There is an inactive respawn crystal hidden in this room that the heroes should destroy as soon as it is noticed.

>Room 3

Room 3 is an underground oasis filled with animals and camping supplies. Although it looks safe a hero shouldn't be foolish enough to rest or loot here as it is rigged to collapse. I doubt anyone could dig out of 45 tons of rock.

>Room 4

A hero must destroy a respawn crystal in the center of the room or balroths, succubi, and fairy queens will continuously spawn. The destruction of room 4's crystal will activate room 5's crystal.

>Room 5

Same as room 4 but the respawn crystal is hidden. When room 5's crystal is destroyed room 2's crystal will activate filling the room 2 with minions.

>Room 6

Me, a few balroths, and a fairy queen protect a false core. It doesn't matter if I die in a fight since i'll respawn in a day.

>Room 7

Elrineth, a few balroths, and a fairy queen protect the real core.

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 No.11759

>>11755

I feel you are too caught up in being the stereotypical dungeon keeper and forgetting why they always lose. You are designing your dungeon as if to give your heroes a nice and fair difficulty curve culminating in a tough but balanced fight that they can reasonably expect to win, just like a video game.

Except, your job here isn't to give the Heroes a fun and enjoyable time, it's to survive by any means necessary. Anything you do to the heroes should serve that purpose. Create fights that AREN'T fair, that they have no chance of winning. Don't bother ramping up, hit them with an unscalable difficulty wall out of nowhere. If you are going to use minions that can't hope to win against a hero, use them for some other purpose. Delay, distract, and diminish.

In specific terms, anything other than your Core Guardian has exactly zero chance of winning against a Hero. Anything less than a hero (IE an adventurer) has next to no chance of winning against a single tier 4 minion (though Balroths are the absolute worst). If you are planning to fight, put everything you have into helping your Core Guardian, everything else is at best a waste of resources and potentially empowers the Hero in the process. Anything that can't fight should be dedicated to ensuring that a fight never happens in the first place. I have my doubts that succubutts and stranglers can deter a hero, but it might be possible.

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 No.11760

>>11759

Excuse me I was being clever when I said "delay" but I might have caused some confusion. Only buy time when buying time pays off in the end. If you are already as prepared as you will ever be, you may as well roll out the red carpet and lead the hero directly to the main fight

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 No.11761

>>11759

>>11760

ty for your quality constructive criticism anon

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 No.11791

File: eb4e5ce00f6f830⋯.jpg (16.11 KB,243x409,243:409,Piratedavyjones.JPG)

>>11759

>>11755

Batrela

Few would ask questions about the death of a hero.

Antihero Plan

I'd wait until my enemy inevitably restocks or repairs their ship to enact my plan.

1.My witches report on a hero's location.

2.I would teleport my crew to the hero.

3.Plague bringers scatter the interference crystals I keep in my pocket dimension.

4.Emilia beats them to a pulp

5.We have to torment the defeated hero until they sign a contract.

Powers

>Contract

>>11603

I really like the idea of using contract to amass an army so I'll offer pirates a new life in my crew. Maybe my 6/6s can beat down a hero with the proper enchanted equipment?

>Magic Eye

>Debilitate

>Silver Tongue

>Space

>Elemental

Well placed rock formations could spell the end for a ship.

>Restoration

I'll be the white mage

>Shapeshifting

DPU Generation

>Emotion

Servants

>Dwarven Craftsmen

To keep my core safe inside a cave underneath a city.

>Forest Elves

Because no one deserves to die from scurvy.

>Demon Scholars

To refine the terms of my contracts.

Minions

Manticores and Liches should be enough to defeat adventurers.

>Plague Bringer

Scouts

>Manticore

The muscles of my crew

>Witches

For instant communication between groups

>Skeletals

Skeletors are good for milking emotional energy.

>Lich

Provides some magical protection

Core Guardian Emelia

For a double dose of debilitate.

My minions can create luxurious items to keep her happy.

Creation Powers

>Incarnation Circle

Recycles my crew.

>Interference Crystal

>Respawn Crystal

No one but my trusted minions should know the location of my core.

>Alarm

For the early game

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 No.11816

>>11791

A pirate's life for thee, and you DIDN'T take a kracken tentacle horror?

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 No.11817

>>11791

>>11816

That's a very good idea.

>I trade skeletons and liches for tentacle horrors

Now witches and manticores dominate the air while krakens lurk the seas. Skeletons and liches get the boot since most battles in Batrela aren't on land and it's a severe waste of resources to have an allied vessel sink. Tentacle horrors might not have the best stats but my main targets are actually enemy ships.

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 No.11818

>>11817

Too bad. Skeleton crews sounded like a fantastic idea, and Liches are kind of OP given that they can reanimate ANYTHING, even heroes, and have complete control over the reanimated thing.

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 No.11819

>>11818

AAAAAAAAAAAAAHHHHHHH

>I trade manticores for skellingtons and lichens

It's true that i'd get a lot of value out of a lich and maybe I need to show more appreciation for my skeleton bros. I wanted manticores because like liches they have a good match up against adventures. This however is a waste since they generally kill the person before recruitment. Also I didn't take into account the maintenance cost for manticores, 300 pound flying lions don't eat air.

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 No.11822

>>11819

>Skeletons

>Plaguebringers

>Tentacle Horrors

>Witch

>Lich

This looks pretty solid

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 No.11824

>>11818

>>11816

>>11759

thanks anons for your help

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 No.11929

File: 76a226e9a3bd174⋯.png (5.67 MB,1200x7494,200:1249,01 - Dawn of a Demon Lord.png)

File: 9daf767f47f4984⋯.png (3.2 MB,1200x6000,1:5,02 - Dawn of a Demon Lord.png)

File: 9f6ab43da3eb975⋯.png (5.48 MB,1200x9060,20:151,03 - Dawn of a Demon Lord.png)

>>11364

>>11381

UPDATE

-2 new pages of OC / DLC that go into more detail about the gods, heroes, and the other demon lord in Gadresh

-2 new minion categories

-2 new core guardians

-6 new mutations

-Shapeshifting can only hide 2 mutations at a time

-Liches cannot revive heroes anymore

-Some minions have been replaced or moved to different categories

-For those who dislike having to rely on multiple core guardians, it's now much more affordable to raise your own stats.

-Anastasia does NOT betray you and all agreements made with her are binding for both parties.

-You can remain in contact with Anastasia without becoming her vassal

-The ambiguous rules of the hero game have been replaced with a much clearer and more relaxed set of rules.

-Domination and stone gaze have been merged into a single ability

-A new ability (pestilence) has been added

-Life and emotion DPU generation has been nerfed hard

-Emilia can spread vampirism

-Creation now takes a few minutes of concentration to use

-The majority of your magical abilities require a few seconds of concentration to use

-Venom has been buffed. It has an effect on heroes now.

-There is now a limit to the number of lesser demon cores that you can have.

-Various balance changes, lore changes, and spelling fixes

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 No.11930

File: 30e2915b135f6c5⋯.png (4.84 MB,1200x9532,300:2383,04 - Dawn of a Demon Lord.png)

File: 79b1ab22e7fdaae⋯.png (5.22 MB,1200x9933,400:3311,05 - Dawn of a Demon Lord.png)

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 No.11931

File: c7f574844b9bfd9⋯.png (7.47 MB,1200x9999,400:3333,06 - Dawn of a Demon Lord.png)

File: 873378e489369dd⋯.png (5.89 MB,1200x6865,240:1373,07 - Dawn of a Demon Lord.png)

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 No.11932

File: 56a9ee066996263⋯.png (4.52 MB,1200x9245,240:1849,08 - Dawn of a Demon Lord.png)

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 No.11933

Sorry I've been busy, I finally got around to finishing the update.

>>11699

Thanks, glad you liked it!

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 No.11936

This game doesn't at all seem very logical. Why would Demons who get power from doing absolutely nothing parley in any capacity with gods who have upkeep and a significantly lower power ceiling?

Why would the terms be "instead of open war where we can kill each other, you can just send people to kill us and we can only defend ourselves in these specific ways and we can't ever strike back at you"? Isn't that obviously a recipe for disaster?

If heroes level up into gods when they kill enough demons, wouldn't gods never send them because of the potential competition that creates? After all, god power is a zero sum game with respect to population.

These rules are way too dumb anime for my tastes.

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 No.11940

>>11936

>Why would Demons who get power from doing absolutely nothing parley in any capacity with gods who have upkeep and a significantly lower power ceiling?

The upkeep is not too significant. Only the gods with very few followers go into decline. A god with many followers will gain strength at a faster rate than a demon lord. Overall the god side was stronger than the demon side, but the costs of continuing the war was too high. The demon side never wanted the war in the first place.

>Why would the terms be "instead of open war where we can kill each other, you can just send people to kill us and we can only defend ourselves in these specific ways and we can't ever strike back at you"?

It's the surviving elder demon lords that agreed to the terms, and heroes are a joke to them. The gods don't mess with elder demon lords. The hero games only apply to young demon lords and demigods.

>If heroes level up into gods when they kill enough demons, wouldn't gods never send them because of the potential competition that creates?

Very few heroes make it that far, and most of the ones that do are on good terms with the god that supported them. Not all gods are rivals. Factions exist and godly allies are very welcome in a setting where gods can murder each other. Also, whenever a hero kills a young demon lord a portion of that power goes to the god that spawned that hero.

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 No.11941

>>11940

>Overall the god side was stronger

The god side was just a little stronger. They were pretty close to being even.

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 No.11946

>>11936

I think you're looking at it from the wrong perspective. It's not demon vs god. It's young vs old. The truce benefits both elder demon lords and gods at the expense of the heroes and younger demon lords. The heroes generate power for the gods by killing young demon lords and young demon lords generate power for older demon lords through debt. Young and rising demon lords and potential gods are killed off in the games and the old farts maintain their power and position.

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 No.11958

>>11364

Greaaaaat autism anon, Always wanted some git gud dongeon. Emotion Nerfed pretty hard, did someone already make a sex pit build somewhere else? I'm full of ideas like nevah before. Such wow. Btw how much pop should we expect in a village? Small village 100 big 1000 small town 10000? I'm mass kidnapping so it's good to know what to expect.

Anons on this thread rack ambition.

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 No.11959

>>11958

The population in the big cities should be a little higher than the most populous cities in medieval Europe, because magic exists in that world.

Healing magic could save people who would have otherwise died from disease and injury. Earth and water magic would allow for superior farming to sustain larger populations.

Big cities may have many tens of thousands. Villages range somewhere between 100 and 1000 people. Towns are somewhere in between.

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 No.11960

>>11959

Tens of thousands of people spread over something like a 10 mile square (100 square miles) leaves you with fuck all power. You really nerfed the DPU generation to uselessness when you cut the radius down to 1km

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 No.11962

>>11960

I don't think it's nearly as bad as you're making it seem. A circle with a radius of 1 kilometer covers 3.14 square kilometers and most medieval cities were not that big. Medieval London was something like 6.5 square kilometers in size. You could tap a huge portion of the city and easily surpass 10,000 people which would give you over 20 times the DPU generation speed of automatic. Constantinople was something like 8-10 square kilometers and had a population in the hundred thousands.

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 No.11967

>>11962

I've read some sources that agree with you, but I don't believe it. New York City today has a population density of a little over 27 thousand per square mile. That would be great for Life Generation and it's not even the densest population on earth, BUT it's completely unrealistic for medieval tech even with magic added. You are talking about a city that stacks people hundreds of stories into the air, vs a setting where stacking two stories on top of one another is difficult if you aren't building a castle.

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 No.11969

>>11967

New York is 302.6 square miles, so that kind of average combines the much less densely populated areas of the city with the really densely populated areas that you're probably thinking of to give a lower overall average. I'm curious what the population density is in the most populous cubic kilometers of New York, where people live in stacked buildings. That would be much more relevant.

A city like Dhaka has an average population density of 46,000 per square kilometer, which is many times more dense than a medieval city but even that is the average of 306 square kilometers of space. It doesn't tell us what the limit of modern population density is, though it's clearly still several times that of medieval cities.

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 No.11970

File: a83a05ffe20b519⋯.png (917.66 KB,1500x1109,1500:1109,a6ee588e-ae49-45a1-bc9b-b7….png)

>>11969

I suppose you are sort of right, it peaks over 100k in the areas where it's basically all skyscrapers. I still have a hard time believing even 10k unless you are taking the market square on a busy day and then extrapolating that to a full square mile.

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 No.11973

So does Magnus have the combat ability of 1024 normal humans or can he run around at 1024* the speed of a normal human which would be 25600km/h If this was the case he could just launch himself through bedrock and smash the core in 5 seconds.

I'm guessing it's the first and not the latter but the.

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 No.11975

> Mutations

Fangs

Eye Colour

> Free Abilities

Immortality

Creation

Removal

Status Immunity

Summon Demon Core

Sustenance

> Loaned Global Points [10-1-3-1]

> Combat Potential

Attack Power – 6+2

Combat Speed – 6+2

Movement Speed – 6+2

Health – 6+2

Durability – 6+2

Resistance – 6+2

Special – 6+2

> Powers and Abilities [Personal Demon Points: 12-12]

- Physical

Enhancement (x7)

Regeneration

- Magic

Restoration

- Creature

Debilitate

Magic Eye

- Special

Contract Magic

Silver Tongue [-1 GP]

> DPU Generation

Automatic

Death [-3 GP]

> Minions [Personal Demon Points: 10-10]

- Specialty

Forsaken

- Tier 01

Slime

Lizardman

- Tier 02

Skinwalker

Jorogumo

- Tier 03

Succubus

Gargoyle

- Tier 04

Fallen Angel

> Servants [Personal Demon Points: 3-3]

Dwarven Craftsman

Forest Elf

Demon Scholar

Spirit Enchanters [-1 GP]

> Core Guardian

Yoko

> Creation Powers [Personal Demon Points: 4-4]

Luxuries

Interference Crystal

Lesser Demon Core

False Demon Core

> Drawbacks

None

> Location

Maloris

> Meeting

Demon Lord of Gadresh

Long story short, it's a race against time to cause the downfall and destruction of the Church and Maloris by their own hands using the fear of the oppressed magic users against them. Oh and having them find and destory the false dungeon core in their own Cathedral. Still iffy on the exact details though because it's been 20 hours since I've last been able to sleep.

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 No.11979

>>11973

I've been meaning to go into more detail about stats. Speed increases linearly, so the difference between 6 speed and 12 speed is only 2x. Attack power is a measure of the ability to cause damage through physical attacks, not necessarily a measure of physical strength alone. For example, it would be impossible for an average human to cleanly slice through a large rock with a non-magical sword, but if they were trained to infuse their attacks with magical energy they may be able to cut through the rock with a normal sword like a knife through butter. Their own physical strength didn't go up. Their sword's cutting power went up which effectively raised their attack rating. On the other hand, for a creature like an ogre, most of their attack power comes from raw physical strength. The ogre could just smash the rock with a blunt weapon - yet the magic swordsman and the ogre may have a similar attack rating.

The heroes are somewhere in between those two extremes. They are many times stronger than an average human, but they're also demigods that are filled with godly energy. Magnus has 1024 times the attack rating of a normal human, but nowhere near 1024 times the raw physical strength of an average human. He infuses all of his attacks with divine power which gives his attacks a significant boost. In the case of Magnus, he can make his sword slice through things very well. Godly energy is not the same as magical energy, so Alice can't stop this process, but that also means that creatures like shadow fiends won't be harmed by godly energy. The heroes will be using enchanted weapons and will have a light source with them, so they will be able to harm shadow fiends, but if the heroes were disarmed for some reason they could be rendered helpless and ripped to shreds.

Durability works in a similar way. A hero may enhance their body with divine energy to make it tougher to harm their body where as an adamantine golem may just be made of a really strong substance. The two have entirely different kinds of durability but both would be rated very high. The same applies to hit points. Heroes may have divine power flowing through their bodies which allows them to sustain far more damage before their bodies fail, where as something like a dragon is just big.

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 No.11980

I'll make one more statement about the heroes. The gods hate each other. They are only unified in stifling the advancement of technology and preventing world ending threats. As long as you are not waging war on the entire world or bringing about a technological revolution the heroes will never unify against you. The heroes are strong but you'll never have to deal with a party of them.

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 No.11981

>>11980

Party or not you are still going to have to deal with all of them, constantly. Refusing to work together just means the heroes race each other to get you instead. After all to the heroes you are a huge prize, and to the gods you are a huge threat, even if you aren't doing anything at all.

Once you start killing heroes your threat level goes up. The gods also start to take a very personal interest in wanting you dead. After all, if a certain god's hero can't even kill YOU, then how could that god be deserving of worship? They HAVE to kill you to save face. Not to mention you've deprived them of one of their best tools, they are going to want revenge.

Coupled with how easy it is for gods and heroes to find you, there's absolutely no way you will go through 10 years without being attacked, and no way you will survive 20 without all 5 heroes dying. That's EVERY 20 years. The only exception is if they are busy with (and dying to) the other demon lord instead. They WILL still find you, but she's already got a higher threat level

I personally think the heroes are too strong for this. Any one of them you might be able to deal with, but every fight is risky even if you put every possible point into being anti-hero. Even with ALL the core guardians, there's still a pretty good chance of failing against any given hero. Sooner or later something is going to come around, either by design or random chance that counters any strategy you have, and it doesn't help that you have no idea what any future heroes will be able to do. Considering you need to kill HUNDREDS of heroes in order to survive and escape, the whole setup is just too unreasonable.

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 No.11982

>>11981

Why bother with focusing on just the Heroes? One of the DP Generation methods uses the deaths of humans, and it's laid out very clearly that Gods need their worshippers to maintain their power.

See where I'm going with this?

Kill as many of a god's worshippers as possible within a 10km range of your Core and build up your forces and power before a hero shows up and you bury them under the bodies of your army. When that's done and the hero's dead, that's twenty years of that particular god's hero out of commission, meaning you can continue with the slaughter of that God's worshippers until the God cannot afford to create another hero due to their weakening power.

I mean, that's the hint that we got from Solaris' hero's death, the dude was basically dog-piled by Gadresh's forces, from an ambush no less.

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 No.11985

>>11981

>Refusing to work together just means the heroes race each other to get you instead.

If that were true they'd all be in Gadresh right now. Instead each hero, excluding the dead one, appears to be in the primary land of his/her patron deity. The gods and their followers likely need their heroes to protect from each other as much as from you. If you lay low you could easily appear as less of a threat than the other gods and don't forget you can make an alliance.

>After all, if a certain god's hero can't even kill YOU, then how could that god be deserving of worship?

1. First you say that we are a "huge threat" even if we do nothing, but now you imply we are seen as petty enemies that are shameful to lose against. This is contradictory.

2. People still worship Siros and he is probably spinning it in his favor just as real world political groups do.

>Not to mention you've deprived them of one of their best tools, they are going to want revenge.

It is expected heroes will die. It is seen as a game. A god won't send a hero out if the hero is needed elsewhere.

The heroes are very dangerous, but Siros's got jumped in the wilderness and died. The price of all the power you can have someday is that the risks are large. If you are both cunning and strong you'll have a reasonable chance, but the risks are still high. Look at the other demon lord: she is not only flooding the land with minions, but preemptively striking against heroes.

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 No.11987

>>11985

You can bet that Siros will send his next hero ASAP. Also, it probably hasn't been that long, since the cooldown seems to be on creating the hero not the hero dying, so that would probably explain why the others haven't moved yet. Or maybe they don't want to risk directly conflicting with Imera's hero so they are waiting until he succeeds or dies first.

In what possible world could the other 4 gods NOT send each of their heroes to deal with one of you within the next 20 years though? The gods seem to share territory while competing for worshipers, so there's not much they would need to stay behind and defend. Killing demon lords is literally the best thing for both the heroes AND the gods. Besides even if you aren't causing problems NOW it would be absolutely retarded for them to leave you to grow. The longer they wait the less chance they have that they can stop you, they know that as well as you so if you are "lying low" their first assumption will be you are gathering power to use against them, and they won't be wrong.

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 No.11988

>>11985

>The heroes are very dangerous, but Siros's got jumped in the wilderness and died.

Worth mentioning that Triston was BY FAR the weakest of the whole bunch. In order that would be Triston<Tsuchida<Magnus<Lithia<Isabelle. Tsuchida doesn't have a cheat death either so he can be overwhelmed, but it would take at least a decade worth of minions (+ core guardians for the man himself) to win. Magnus shrugs off anything you can throw at him. Lithia is even stronger than Magnus compared to you and your minions/guardians thanks to her double debilitate, AND she steals your minions which all effectively get+2 all stats. Isabelle is untouchable, time shenanigans are pretty much auto-win in any setting and this is no different.

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 No.11994

>>11987

If you read the description for Gadresh the events happened as follows. It started with the demon lord of Gadresh releasing goblins and orcs into the wilderness. The military fought a prolonged campaign against them. The failures of the military resulted in the creation of an adventurer’s guild. At first adventurers were not well respected. Adventurers began to subjugate orcs and goblins. Over time that had a noticeable effect and public opinion shifted in favor of the adventurers. They became respected. That series of events took place over years. Triston had been made a hero at the age of 16. At the age of 18 he set off to Gadresh. At the age of 19 he led an army into the wilderness and was slaughtered. His death was somewhat recent, but the important point to note is that the other heroes who were around during that whole series of events had every opportunity to make a move, but they did not. The gods were aware of the existence of the demon lord of Gadresh. She was not subtle at all.

That isn’t to say they won’t eventually make a move on her, but it’s not something that they’re racing each other for. I’m letting you know this because you seem to believe that the gods will find you almost immediately and that the heroes will all rush you as quickly as possible, and it's not going to be that bad. It is possible to hide out, potentially for a long time, because the gods are not looking for other demon lords and their focus lies elsewhere.

Often the hero is a very public symbol of their god’s power. When a god blesses a hero and that hero fails and dies, it makes that god look bad. It’s a source of embarrassment for the god among their peers. It also hurts the reputation of the god in the eyes of the people. If a god were to repeatedly send heroes against a demon lord and those heroes were repeatedly killed off by that demon lord, then the people would begin to doubt the power of that god. It would cost them worshippers.

Furthermore, while their hero is dead the other living heroes can actively work to steal followers and increase their own faiths. The usefulness of heroes extends beyond just fighting demon lords, so it’s not always the best course of action to flush them down the toilet the moment they get them. If a hero does something as simple as protect an otherwise doomed village that has come under attack from monsters or bandits, that simple act has the effect of increasing the faith of the village. Over a couple of years those kinds of actions can have a significant impact on the faithfulness of a population. When viewed in that way, monster problems could be seen as beneficial for certain gods, as long as they’re not excessive.

Even when the gods do eventually sense your presence, they don’t know exactly how powerful you are. Are you a planeswalker who is visiting their world? That would mean you have several hundred years of power behind you. Do they risk sending a hero at you? If they did and that hero lost, how would the people see that? There are monsters causing problems throughout the world, and rather than send their hero to deal with those problems they sent their hero into the wilderness to deal with some unknown creature that has never harmed anybody – and their hero lost! It would not look good. I think the demon lord of Gadresh is going to be the higher priority target unless you prove to be the bigger threat. Eventually you will be targeted by heroes, but it's not going to be 5 heroes every 20 years, and as long as the demon lord of Gadresh is living those heroes will be split between the two of you.

My intent as the author was to create a game that is possible to win. A series of events that crush you at the very beginning would not be a very fun game. They won't happen unless you do something to bring them on yourself.

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 No.11996

>>11988

> Magnus shrugs off anything you can throw at him

The stats of the heroes (particularly Magnus) may seem imposing at first glance but they can be dealt with. Durability is not as big of a deal as some people make it out to be – I’ll explain. If an average human were to get a good full powered hit in on another average human with a basic weapon like a sword or a warhammer the result would be one dead human. That is the result of somebody with 2 attack power getting a good solid hit in on somebody with 2 durability and 2 health. If we take it to the scale of heroes and core guardians, the result is the same. If a person with 10 attack power and a legendary magic sword were to get a good solid hit in on a person with 10 durability and 10 life, the durability of the defender would be insufficient to protect them from the attack. That’s how durability is. It works great against large groups of weaker creatures, but its effect is minimal against an equally ranked attacker.

Now imagine that you as a human had 10 durability and 10 life. Taking a hit from somebody with 10 attack would be like taking a full powered hit from another average human with a sword – easily fatal. Taking a hit from somebody with 9 attack would be like taking hit from another human at 50% of their full power – damaging and potentially fatal. At 8 attack it would be like an average human swinging a sword at you with 25% of their power. At 7 attack it would be like 12.5%. That’s unlikely to be fatal, but even at 7 attack you could still sustain damage. At 6 attack it would be like 6.25%, but even that could cause damage if they were to thrust the sword directly into your eye.

The point I’m trying to make here is that most heroes have a durability score in the 8-9 range. Red dragons have 8 attack. Fallen angels and Balroth also have 8 attack (if you give them legendary swords). Your tier 4 minions can do harm to the heroes. Even Magnus only has 10 durability. A dragon with 8 durability thrusting its claws out at him would be like an average human thrusting a spear at you with 25% of their power. It’s going to cause damage through 10 durability. Even without any core guardians at all a pack of dragons is a serious threat for Magnus. This isn’t even factoring in things like debilitate or “double debilitate”. Your core guardians will easily be able to hurt him and so will you if you buffed your attack/magic. He certainly does not shrug off anything you throw at him. In fact if he gets taken by surprise by a core guardian he can be killed in seconds. The heroes have their weaknesses.

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 No.11997

>>11994

>Often the hero is a very public symbol of their god’s power. When a god blesses a hero and that hero fails and dies, it makes that god look bad. It’s a source of embarrassment for the god among their peers. It also hurts the reputation of the god in the eyes of the people. If a god were to repeatedly send heroes against a demon lord and those heroes were repeatedly killed off by that demon lord, then the people would begin to doubt the power of that god. It would cost them worshippers.

Yes, that would be bad. What would be even worse would be for the god to "give up" after their hero died.

Also worth noting, if a God has had a hero for nearly 20 years already they have considerably less to lose already. Their cooldown for making a new hero is based on when they made the last one, and when a hero dies the god gets back all of their power. That again leads to the conclusion that you WILL have to kill every single hero the gods make, as fast as they can make them (every 20 years). Whether that's in the first year or the last, they all have to die.

>>11995

I was thinking of durability more like armor. Normal humans with normal swords in normal armor (2 attack, 2 defense) are going to struggle to do any damage to each other normally. IRL swords cannot defeat plate armor at all (they have to bypass it), but lets assume that full plate is more like a 3 durability, at 2 you are dealing with more common brigandines and shit. By that logic, +2 durability isn't going to be damaged by anything short of siege weaponry, if +1 is plate mail +2 is an armored car at least, which makes +3 a tank.

After all, if durability is only bare counting skin, than non-magical plate armor would be something like +7 already for a normal human. Pulling that number out of my ass but it feels right.

Time shenanigans still beat everything.

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 No.11998

>>11997

It's not my intention to get into an argument about this. As the author I can make canon statements and I'm letting you that the gods will not quickly detect you if you hide out. When you are eventually detected you will not be rushed by 5 heroes every 20 years.

The heroes are not allies of each other and you are not their only target. The demon lord of Gadresh is the prime target. Also, the relationship between the gods is so poor that the heroes may even fight each other. This game can be beaten in many ways.

Isabelle can be beaten. People have come up with many ideas to fight against her power. I don't want to copy and paste them all here because that would be boring. I'd like for people to creatively come up with their own plans.

Anyway, have fun and play how you want. I'm out for now.

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 No.11999

>>11998

>The demon lord of Gadresh is the prime target.

Yes I'm aware of this. Until she dies in the next 5-10 years and then you are all that's left.

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 No.12000

>>11999

I don't see why you believe the Gadresh demon lord is going to die in 5-10 years. She's young enough to be a target for the hero games but that does not mean that she is a newbie like you. All that it means is that she has not merged with her core yet. She could be much older and stronger than you for all you know.

Even if she were to die you would not be the only target. I told you the heroes may fight among themselves. They are not allies. You will not be attacked by 5 heroes every 20 years unless you bring it on yourself by waging war on humanity or engineering a technological revolution. I am stating that as the author. If you can't accept that then I don't know what else to tell you. It should be good news though…and now i'm out for real. I've got work to do.

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 No.12007

File: f8ac26117fd6a83⋯.jpg (105.95 KB,699x457,699:457,oots tarquin.jpg)

>>11987

>>11988

>You can bet that Siros will send his next hero ASAP.

I doubt he became a god by acting like an NPC.

>Killing demon lords is literally the best thing for both the heroes AND the gods.

No, having more followers is. They are more of a threat to each other than you are to them if you lay low or play the useful boogieman. When a god converts a worshiper of another god they are literally bringing that other god closer to death. Compared to fighting each other, killing you is optional unless you are undermining their power which you do not do just by existing.

It isn't even best for a hero unless he hates his god and would prefer death to staying a slave. All of the heroes have very nice lives already. If you were Isabelle would you really rather risk your life or would you rather convert people while making easy money in Batrela? Would you rather be comfy with your harem as Tsuchida, killing a demon lord only if a good opportunity presented itself, or would you throw it all away to get out from under a god you liked serving a little sooner? It is in their interest to take a shot at you some day since killing you is a nice bonus, but not to lemming rush to their doom.

>their first assumption will be you are gathering power to use against them, and they won't be wrong.

Nothing says you have to go out of your way to cause trouble for anyone. You keep pushing all these leaps of logic to make it sound worse.

Even if you lose, you still benefit more than not if you last a handful of decades living well. In the real world people take huge risks for less than that to be successful, it only pays off for a minority, and the ones that make it still die in a matter of decades. This isn't like another CYOA I've seen here where you are monster food unlikely to survive one year. Almost certainly you'd come out ahead as a failed demon lord compared to a human. Stop thinking in terms of winning their game and in terms of winning within the game, always having a sense of purpose and never having to wear diapers from old age.

>Isabelle is untouchable

Isabelle's 15 second rewind might be the best ability any of them have, but is rendered invalid by a quick blow to her head. Lithia is also nasty due to the phylactery which you'll probably never find. Lithia is old for a reason and you may need to demotivate instead of killing her. More than any other hero she is probably needed to protect her god's followers. Take advantage of the year she is dead to make it so she'll need to spend all her time winning back favor and defending her own since everyone else hates them.

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 No.12008

>>12007

You are missing the part where a Hero who slays a Demon Lord ascends to Demigodhood and their god gets a portion of that power as well. Meanwhile, gods don't require very many worshippers to survive, and they apparently operate on multiple worlds.

Isabelle has a 15 second rewind, an unlimited time stop and a 1-year do-over. The rewind can be done in chunks, so going back 1.5 seconds to dodge and perfectly counter an attack is doable, doubly so as she can freeze time to plan her exact counterattack. She will outskill anyone and anything, and she has a 10 strength so she easily has the power to back it up. If by some fluke she managed to die (and keep in mind no one dies instantly, ESPECIALLY not when meat points are a thing), she'd be able to go back to before you were ready for her with all the knowledge of what you can and would do.

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 No.12009

>>12007

> you still benefit more than not if you last a handful of decades living well

I also disagree with that. You only benefit when you can finally escape the shitty world you are stuck on for the next few centuries. MAYBE if you live long enough that your life is significantly lengthened by being demon lord again, over a century) you might call it a benefit. Otherwise you are mostly better off being a nobody on earth.

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 No.12010

>>12008

> (and keep in mind no one dies instantly, ESPECIALLY not when meat points are a thing)

Actually, the author had something to say on this:

> If an average human were to get a good full powered hit in on another average human with a basic weapon like a sword or a warhammer the result would be one dead human. That is the result of somebody with 2 attack power getting a good solid hit in on somebody with 2 durability and 2 health. If we take it to the scale of heroes and core guardians, the result is the same. If a person with 10 attack power and a legendary magic sword were to get a good solid hit in on a person with 10 durability and 10 life, the durability of the defender would be insufficient to protect them from the attack.

Long story short, as long as the attack matches or exceeds the durability and health of the target and successfully hits, it's over for said target.

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 No.12011

>>12009

I'm tempted to reply to this, but it is so obviously dumb it is not needed. Anyone who disagrees can agree with him! I urge others to not shit up the thread by trying to reason with him. This is the second time someone shat up the thread with stupidity on this level. This is too good of a CYOA to bump limit its threads with this crap. Let him bitch.

I only have one addition due to something I said before not being totally accurate, then I'm out:

>>12007

On second thought I underestimated how important killing you was for most heroes. Unless they are already immortal like Lithia they have limited time to become a god. It still isn't in their interest to rush you. Discourage one enough and he may instead choose to sabotage the other heroes to prevent his rivals from gaining your power.

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 No.12012

>>12011

"Obviously dumb"? You are sent to a world with shit tech, lose anything you might have had on earth, and have to hide and or fight for your life. Unless you think you can take on all the gods and their heroes there's nothing really to be gained on this world. Power is worthless by itself, a means to an end only and there are no ends both possible and worth achieving besides escape.

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 No.12020

File: 4d256007ac356ac⋯.png (477.73 KB,512x1094,256:547,1d4108c91e2d61b418946a6d6a….png)

>>11364

Red Eyes

Claws

8+10

I'll take all powers for except Silver Tongue (because I want to learn myself) for -14 and I'll upgrade my Special to max for -4.

Emotional Source

8

>Nature Magic:

>Goblin -1

They will be such a plague that people will become my 'contact' slaves for my protection. Those areas that aren't under my control will always seem to have a goblin problem, my witches seed colonies in areas not under 'contract' to myself, and reseed colonies that fall to the goblin slayers.

>Skinwalker -1

These I will use to hunt scouting parties and act as scouts and messengers themselves. They are under the direct command of the witches, and act as their assassins.

>Forest Troll -1

These I will send to control various Goblin hordes as the alpha in each horde. The Skinwalkers give them their orders.

All forces below this point retreat when discovered unless directly commanded not to by me!

>Witch -2 (10XDPU Summoning)

Wiches are middle management their goal is transport of forces and conveying orders to the Alpha's via skinwalkers. I restrict their activities to night-time, and low risk missions, they are never to be seen with the lower monsters. They have a cover as being medicine women if caught.

>Fairy Queen -1 (10XDPU Summoning)

These 'Queens are my closest allies and my goal is to summon as many as I can and keep them alive. They are my personal guard and also the Mistresses of the Witches.

We fight for the human kingdoms against other Kingdoms and against the Goblin menace.

>Red Dragon -2 (10XDPU Summoning)

The Dragons are the basically the same as the Queens. But, when with me the are always take human form, and I or the Queen's use magic to make them appear simply as human bodyguards. I occasionally send them in dragon form to strategically weaken an enemy from behind.

3

Servants

>Forest Elf

My Third Waifu, and third in command after my First Waifu.

>Celestial Maid

My Second Waifu, not in the command hierarchy, she always accompanies me, no exceptions.

>Demon Scholar

The Demon Scholar is my second-in-command, and First Waifu, whenever I'm not available to immediately give orders, she does.

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 No.12022

>>12020

4

Alarm

Practice Arena

>(for re-spawning minions to train by fighting to the death)

Interference Crystal

Incarnation Circle

Lesser Demon Core

Location:

Batrela sound like a perfect home base, especially with my transportation abilities. I'll plant my core in a dungeon built into the most distant tropical islands rock and slowly expand my domain to become the Monarch of the Islands. Then I will travel to Northern Maloris, and begin my invasion. The force from the North will not appear connected at all with the newly Civilised Privateer Kingdom to the far south. My nation in the south will act as a normal peaceful trading partner, but will be the foundation of my invasion from the north made possible by teleportation and flight. I will launch the invasion when Maloris invades Edeomea. While their forces are sent north, I will take the Dragons and burn their crops and then retreat.

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 No.12024

File: cc7075605137734⋯.jpg (310.77 KB,1513x2048,1513:2048,cc70756051377342efebb4ed66….jpg)

>>12022

If I can take over or destroy their Cathedral, the greatest threat to my existence is gone.

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 No.12025

File: 014abbba717ff6e⋯.png (519.58 KB,808x1000,101:125,2099518b4d9a5620064ff2d9c2….png)

>>12024

Then it's just a matter over most of the world while leaving it technically possible for a hero to destroy my core.

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 No.12026

File: 60519f8c4eab434⋯.png (1.57 MB,986x1500,493:750,2097d556af1f96595a1ca86c7d….png)

>>11364

Very good CYOA!

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 No.12035

>>11940

Does the creation power allow me to form the materials, or are they just chunks of the raw stuff. If so, how complex stuff can I create? A cubic meter of nails of titan? A clock? A sculpture?>>11940

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 No.12100

>>11929

>>11637

Reinvisioning my previous one with the new rules. I appreciate stats being worthwhile now.

Mutations: Eye Color (glow), Skin (normal, or white like the Horns picture if that's cheating)

Easily hidden with Illusion magic. Even if seen it might not be too bad.

Abilities (1 point of debt added)

Physical: Enhancement x4 (Combat Speed and Special to 10)

Magic: Elemental, Illusion, Restoration, Space

Creature: Debilitate, Magic Eye

Special: Contract Magic, Silver Tongue, Scrying

DPU Generation: Automatic (8,760,000/year)

Minions (Forsaken Type)

Plaguebearer: Great utility and can drop caltrop/alchemy bombs in large numbers.

Lizardman: Versatile humanoid minion force. Best power per DPU if properly equipped.

Jorogumo: Spider silk is strong, but magic Elf cotton might beat it for most uses.

Gargoyle: Flying tanks, but a waste of DPU unless used cleverly.

Ogre: Hits hard and isn't situational.

Shadow Fiend: Synergy with Alice and Fallen Angels (opposite weaknesses).

Fallen Angel: Effective vs undead hordes.

Servants: Dwarf, Elf, Spirit: Self-sufficiency, traps, and magical lights.

Guardians: Alice, Yoko (4 pts of debt added)

I want Yoko to use illusions to make us very hard to find, but not to draw more attention than needed. She'll probably agree if it means keeping humans away.

Items: Alarm, Talisman of Warding, Interference Crystal, Practice Arena

Drawbacks (5 pts of debt removed)

Weakness: I'm already a glass cannon reliant on interruption/evasion against heroes.

Insubordination: Betrayal is unlikely if I use Contract Magic and treat my minions well, but I'd still be afraid to take minions such as Witch or Strangler until I remove this.

Debt: None (1+4-5). Could be drawback free with a third guardian in 120 years.

Location: Edeomea: I have good counters to the resident hero and the people aren't very organized.

Contact/Alliance: None. I want to avoid conflict with both Imera and the other demon lord as much as possible so I'd rather not contact anyone since any alliance will likely want me to start trouble with one of those. The other demon lord sounds like a PITA, but I shouldn't forget what "side" I'm on.

General Strategy

Since I have several different air minions and can fly myself we should locate somewhere to take advantage of this. A single gargoyle headbutt or plaguebearer bomb could severely injure a hero on precarious footing if he cannot fly. More importantly it'll make it easier to isolate a hero and prevent him from bringing too many allies. If I can survive 40 years for another guardian I'll be in a good position to quickly grow in power. With two warriors for my core guard and powerful magic I have a good chance of one-shotting most heroes before they can hit me. No currently living hero is immune to this, but some are much more difficult than others.

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 No.12108

>>12100

interesting

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 No.12110

>>11930

I wonder if Yoko can be convinced to forgive humanity and focus her hate on the gods instead. They were pretty clearly the ones behind everything that happened to her. Her story is also why it doesn't pay to be nice with them around.

Onto more mechanically inclined questions. Does Alice's anti-magic field block hero's cheat death abilities if they die inside of it? I figure it should almost certainly stop Isabelle, but Lithia and Magnus are a little more questionable because the "source" of their power is outside of the field. It could effectively block the connection between them and their phylactery though.

In general, I know you are looking at nerfing heroes with "easy mode" (NOT a good idea) to deal with complaints. I'd like to suggest you instead look at buffing Core Guardians instead. In particular, it would be nice if each Guardian had a Hero-tier ability. Currently most of them only have Demon Lord or Monster-tier abilities. Alice already sort of has one with her anti-magic, maybe Yoko might qualify but it's strictly non-combat. Maybe throw in a way to increase their stats and abilities as well, that would be a far more efficient starting point than buffing your own stats.

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 No.12113

File: 379659673283399⋯.png (997.26 KB,1348x1021,1348:1021,Difficulty.png)

>>12035

You're limited to simple blocks/clumps of stuff at first. You'll need dwarves to convert those raw materials into a usable form.

>>12110

Alice would not stop Lithia and Magnus from respawning. She could stop Isabelle though if Isebelle died within range of her anti-magic sphere. I wasn't planning on nerfing the heroes so much as allowing people to choose their own game (pic related), but the people complaining about the heroes seem to be in the minority so I may just leave things as they are now.

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 No.12114

>>12113

Well I'm still going to complain, but it's better than the difficulty mode bandaid. With that I can either be a pussy and play on easy or else I have no right to complain, neither is acceptable plus it diminishes the immersion because that's absolutely not a choice that makes sense to the setting. Also even if you can choose these heroes abilities there's still the next set to worry about

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 No.12117

>>12114

I honestly don't see any reason to nerf the heroes. All of them can be defeated pretty easily.

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 No.12118

>>12114

>plus it diminishes the immersion

This is the biggest reason why I didn't go through with it. As of now I'm not planning any changes for the heroes.

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 No.12121

>>12117

No they can't. All of them can defeat YOU pretty easily, even knowing what they can do and being as prepared as possible, and you don't have any idea what the next set can do.

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 No.12123

>>12121

It was explained that tier 4 minions can easily hurt and kill the heroes, so I strongly disagree, but I'm not going to engage in this debate any longer because it's shitting up the thread. Believe whatever you want.

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 No.12125

>>12123

"Potentially" yes, "easily" no. You'd need a lot of them in an extremely favorable situation. It mostly relies on the heroes being idiots and you having decades worth of setup time.

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 No.12126

>>12125

>>12123

What the author pointed out, which is still debatable based on how he defined the system previously, is that a tier 4 minion is capable of harming a hero at about a 1/4th effectiveness. Even if we take that at face value of a flesh to flesh comparison rather than an armor comparison, where 1/4th of "normal" damage to armor would basically be 0, it still leaves the hero at a massive advantage. He's faster, stronger, and tougher, and has powerful unique abilities. Where he might be wounded at 1/4th effectiveness, provided the minion even lands a blow, the minion will be wounded at over 4x effectiveness. With his extra speed, skill, and abilities, a Hero can tear through a horde of tier 4 minions like they were paper. Theoretically they MIGHT be able to kill him with a death by 1000 cuts, but you are going to need dozens of them at least. And of course, after letting decades worth of accumulated minions die for that killing blow, the hero just uses his cheat death ability that's almost impossible to stop.

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 No.12137

Can an existing minion be upgrades to a respawning one? Like can I summon for five million points and then later spend fourty-five million to give it respawning?

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 No.12141

>>12126

Durability is natural resistance and does not factor in armor. Armor improves the survivability of average humans because their stats are low, but the effect of armor becomes smaller as stats rise. By the time we reach the level of heroes, armor is nearly irrelevant. An adamantine golem is literally made of nothing but the hardest material in the world, and its durability is only rated at 10. Supposedly somebody with 10 attack power and a magic sword can cut through that as easily as human flesh. So even if a hero is wearing armor made of the hardest material there is, it won't protect them very well at all against high ranking attackers.

>tier 4 minion is capable of harming a hero at about a 1/4th effectiveness

Most of the heroes have between 8 and 9 durability. With 8 attack, the attacks from the strongest tier 4 minions would be 50-100% effective, not 25% effective. Only one single hero has 10 durability. On that one single hero an attack from the strongest tier 4 minion would only be 25% effective but that’s easily enough to deal fatal damage if it’s done by something like a spear.

>No they can't. All of them can defeat YOU pretty easily

The advantage is clearly yours because they need to come to you. As the demon lord you set the stage. They're treading through unfamiliar territory while you literally design ambushes for them decades in advance. You should have explosives, death portals that send heroes directly into a volcano, collapsing ceiling traps, and all kinds of other nasty stuff. Any serious combat that takes place between the hero and you should be a massive one-sided ambush in your favor. A hero intrudes on your domain and you watch them every step of the way through scrying. They make their way down what they think is a long hallway. The enchanted walls of that hallway suddenly open to reveal that it’s not a hallway at all, it’s a room! Fallen angels with enchanted spears were waiting just behind those walls. They instantly attack in unison from all sides alongside a core guardian or two while the demon lord uses debilitate from the back ranks. That’s a dead hero.

The time hero is the only one that could be ready for that kind of ambush if she sacrifices one of her lives for the information, but even then, what is she going to do about it the second time around? If you're watching her with scrying, then you'll know if she evades your ambush. So just portal your monsters out and move them to the next ambush site. You could have hundreds of creative ambushes and traps waiting for her. I’m willing to bet she would run out of lives long before she has a chance to see them all.

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 No.12142

>>12137

You can with the incarnation circle

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 No.12145

>>12141

A tier 4 hero takes the better part of a year, your "ambush" requires like 20 of them to work. You can't have "hundreds" of them, you'd be lucky to have one, and you probably need all your DPU for more practical things. Meanwhile, the time hero can freeze time as the attacks are coming and instantly calculate the best path to dodge every attack and counter attack, destroying everything in one blow.

The difference between a regular human in plate armor and a regular human in street clothes is staggering. There's no way the system would work if it weren't treating unenchanted armor as an assumed part of durability. A 2 durability human MUST include unenchanted "average" armor (probably chain mail or brigandine at 2). There's no other way to work the system. Otherwise a normal human wearing plate armor would have the equivalent of OVER 10 durability already (I have no doubt that steel plates take more than 256x the force of skin to cut). Keep in mind a Human with 2 attack is already assumed to be properly armed with a non-magical sword or similar weapon, so assuming that 2 armor also includes non-magical armor follows this trend perfectly fine.

Under this system someone with a 10 attack could cut through an Adamantine golem as easily as a normal human could cut through chain mail, which isn't very easy but with a very strong thrust they could pull it off. Someone with 9 attack needs a specialized weapon to crack it (like using a mace vs chain), at 8 attack you can forget doing any damage directly and you need to find another way around.

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 No.12146

>>12145

>A tier 4 hero takes the better part of a year,

tier 4 minion

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 No.12147

>>12145

I think people in this thread are way overestimating the heroes. Remember, combat speed and movement speed increase linearly. Those are the true OP stats, and they aren't exponential. You are a demon lord god who is free to make an entire dungeon full of time and space manipulating traps that can't be scried or teleported away from due to your interference crystals.

For example, the time hero. There are two ways to nullify her advantages that immediately spring to mind: kill her on Jan 1st at the beginning of the day, or two: once you've ambushed her, don't kill her. Just drop her in a pit of slimes and tentacle beasts and imprison her eternally regenerating body. She can't go back to her autosave if she doesn't die. Also, even suppose you don't use any countermeasures to her sensory time stop (like blinding lights, flares, dust/ insect swarms), combat and movement speed scales linearly. It is very common to see an attack coming, and yet be unable to dodge it no matter what you do.

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 No.12148

>>12147

> It is very common to see an attack coming, and yet be unable to dodge it no matter what you do.

Not true. With time to think AND the ability to go back in time a couple of seconds, it's very VERY hard to ever land a blow. Imagine fighting spiderman, but even more OP. Without the rewind you would normally try to hit her with explosions or drop a building on her or something, but with insane speed, reflexes, AND up to 15 seconds per minute of rewind, that's not going to work very well either.

Raw stats are bad enough, just being a bit faster and a LOT tougher gives them a massive advantage. A hero can cut through Dragons like a Musou character through hordes of mooks. Yes, the mooks CAN do damage and occasionally overwhelm the hero, but it's pretty unlikely on an individual basis, and then give the hero the power to undo mistakes or give them hordes of their own mooks potentially stolen from yours? Nigh impossible.

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 No.12149

>>12147

oy vey that was my plan in my updated build

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 No.12151

File: ca661896008b3a6⋯.jpg (16.59 KB,219x230,219:230,images (7).jpg)

>>11929

>>11791

Mutations

Red eyes

Gills

Tentacles

Horns

Tail

My eyes, tail, and gills are not concealed.

Powers and Abilities

Enchancement x4

To max out my attack power and combat speed. After my first 20 years I'd buy enhancement twice to max out durability.

DPU Generation

Emotion

Minions

Fairy Queen

>More utility than fallen angels

Conjures up spooky illusions that keeps the scrubs away and adds extra intimidation to my military campaigns.

>My islands are guarded by tentacle grapes, harsh storms, and rocks.

Fairy queens are my glass cannon healers.

Game plan for Isabelle

Now with fairy healing! Like in the divine trials cyoa she will be kept bound for over a year then I'll recruit her using a contract.

1. Tentacle beasts damage her ship or she restocks at an island.

2. Witches report her location while a few minions provide a distraction.

3. Teleport my crew to her

4. Plague bringers scatter crystals

5. Capture her

6. We set sail for her custom dungeon.

>She can't teleport because of my interference crystals.

>I don't care if she can goes 15 seconds back in time if step 3 is set up.

>It's not a big deal if she activates her autosave since my plan is flexible.

>She can't kill herself because I have the best healers and I could revive her if we botch the job.

If I revive her what happens to the time stream? :o

>My minions can distract her with gambling

<Can't create casinos or I'll draw too much attention

Maybe someday

<My plan would fail if she explodes

I bet she doesn't have the ovaries…

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 No.12152

>>12151

Obviously she could travel back to before you teleport in, and then teleport away. Honestly not sure why she even bothers with a ship since ALL heroes have Space magic. Of course I doubt she would do that. You have nothing that could "capture" her at all, she'd cut you and everything you sent at her to ribbons in an instant. The best you could hope for is to scatter enough interference crystals that she has a hard time escaping her sinking ship, but I doubt swimming a couple of kilometers until she's out of the radius of all the crystals you can drop is going to be that much of an issue for a hero.

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 No.12154

>>12152

>>12152

>Obviously she could travel back to before you teleport in, and then teleport away.

That's why my minions are providing a distraction. If she's busy gambling in the tavern then she won't see me teleport in.

>Honestly not sure why she even bothers with a ship since ALL heroes have Space magic.

<Space magic

"You can open a portal to anywhere you've been before", if she wants to make progress then she must use a ship for transportation. She can't fly and swimming everywhere isn't wise since she's still a human. The places she has been before resets after she autosaves probably

<You have nothing that could "capture" her at all, she'd cut you and everything you sent at her to ribbons in an instant.

I'll have the dwarfs create handcuffs but yea without legendary tier enchants they're weak. In the fight Emilia chops off a leg and I'd cuff Isabelle.

>I doubt swimming a couple of kilometers until she's out of the radius of all the crystals you can drop is going to be that much of an issue

After 2 rounds of debilitate she's slower than the plague bringers and Emilia and speed ties with the fairy queens, all of whom can fly. Isabelle can't dodge in the water so Emilia and fairy queens would absolutely destroy her. On land the plaguebringers are tracking her location and could give directions to my human adventurers who will block her escape routes.

So some changes

>Trade max attack for max speed

To restrain Isabelle. I'll test the strength of the cuffs on Emilia.

>Trade forest elves for spirit enchanters

To make some legendary prison gear.

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 No.12155

>>12154

>On land the plaguebringers are tracking her location and could give directions to my human adventurers who will block her escape routes.

Woops adventurers can't actually handle Isabelle.

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 No.12156

>>12145

>A tier 4 minion takes the better part of a year

Automatic generates 8,760,000 DPU in a year, which is almost two tier 4 creatures per year.

>your "ambush" requires like 20 of them to work.

I don't think it does. If durability works the way I think it does then a handful of them attacking from multiple directions combined with my core guardian and I would be enough to overwhelm. If I wanted I could have hundreds of tier 4 minions though. If I take the insubordination drawback I can have two DPU generation methods. The 5% chance of having a rogue minion can be taken care of with contract magic and is totally worth it for the sheer number of minions that I will be making.

My first DPU generation method will be automatic. My second DPU generation method will be life. I'll setup underneath a small to moderately sized town rather than the capital city because I am hiding out. So, I'll only have about 1,000 people in range rather than 20,000, but that still brings my DPU generation up to 17,520,000 DPU per year from life. Combined with automatic DPU generation that brings my total to 26,280,000 DPU per year. Multiply that by 20 for 20 years of hiding and you get 525,600,000 DPU. Divide that by 5 million and you get 105.12 tier 4 minions. However, I would not do that. I would choose to make respawning minions because I think that 10 would be plenty.

>Meanwhile, the time hero can freeze time as the attacks are coming and instantly calculate the best path to dodge every attack and counter attack, destroying everything in one blow.

This guy is right >>12147 you are severely overestimating the ability of the time hero. The time hero is deadly in 1 on 1 close combat but she lacks the raw power to deal with crowds. She's one of the easiest to just crush with numbers. If you're surrounded by people who are attacking you from all sides, it's literally impossible to dodge and counterattack everything. Take the best swordsman ever to walk the planet and surround them with 10 average dudes with spears and that swordsman is going to die. While the time hero is being turned into a human pincushion by a mob of minions and the core guardian you can use magic on her. How is she going to dodge lightning magic? What is she going to do when the earth beneath her feet opens to swallow the lower half of her body while minions are attacking from all sides?

>A 2 durability human MUST include unenchanted "average" armor (probably chain mail or brigandine at 2).

Look at attack power. It specifically mentions that a basic non-magical weapon is included for humans. Look at durability. There is no mention of armor being included. That's because durability is natural resistance in general. It doesn't factor in armor and it's not just skin deep.

>There's no other way to work the system. Otherwise a normal human wearing plate armor would have the equivalent of OVER 10 durability

That's obviously wrong. An adamantine golem made of pure adamantine only has 10 durability. Even if a human were to get a hold of adamantine plate mail armor the durability rating of that armor could not possibly be higher than the durability rating of the material itself and I don't think that suits of adamantine armor are exactly common. Even if you were to strap an average human down in adamantine armor their durability rating would not be equal to 10 because there are openings in armor near the joints and they are still just a squishy human wearing a thin 10-durability shell. Blunt force causes damage through armor. Even normal humans were able to kill other humans who wore plate armor with blunt force trauma. Take something like an ogre or a minotaur and give them a warhammer and they’ll make a mess of whatever is inside that shell.

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 No.12158

>>12154

>I trade max combat speed for 2 combat speed and 2 attack

Now I can make favorable trades with Isabelle during the fight.

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 No.12159

>>12156

208 days is by definition the better part of the year.

If 2 durability were based on a naked human, then how durable would steel plate be? I'd estimate platemail to be EASILY 256 times tough as skin. That means that a normal human in unenchanted plate armor would be equivalent or better to an adamantine golem in toughness. That does not make sense. It CAN NOT work that way. Meanwhile, if 2 durability is chain armor, than an adamantine golem is 256 times as tough as chain mail. This is believable.

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 No.12163

>>12159

For the record, this is not a matter that can be solved by author fiat either. He can clarify which armor a 2 durability is based on, but saying it's skin only makes the cyoa not internally consistent. The only way he could reconcile 2 durability as being unarmored is to state that normal humans in this setting have literally skin as tough as iron, and therefor regular armor does nothing.

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 No.12165

>>12145

>>12141

Hopefully this will be the last time I need to step in and clarify how durability and health work. Indeed durability does not factor in armor. Durability is a measure of the natural ability to resist physical damage without armor. It's not just a measure of the toughness of skin. It includes muscle, bone, and numerous other factors that I will go into in this response. If durability only dealt with skin, then I would have to assign a low durability score to a monster with thick natural subdermal plating which would make no sense.

>>12159

>>12163

The main problem is you are still trying to apply the exact same kind of durability and health to all creatures and as I explained in previous posts, there are multiple different ways that a creature could obtain high durability/health values. A creature with an exoskeleton would have high durability. A creature that continuously and subconsciously generates a dampening field around itself that reduces the force of incoming attacks could also be considered to have high durability even though its body may be considerably squishier than the creature with the exoskeleton. A creature with a fluid body that allows it to resist physical damage, like a slime, may have a high durability score even though its body is easily penetrated. A human monk who uses something like ki to temporarily empower their body may have higher durability/health than they would normally have when they are not empowered. A magic swordsman may use magic to boost their bodies, etc… This is a fantasy world with all kinds of stuff in it and I have only given myself two stats to measure the ability to take physical damage.

The purpose of having both a durability and a health stat was so that I could be more creative with my monsters. A small turtle monster with a thick shell would be an obvious example of a creature with high durability but low hit points. A giant creature with soft squishy flesh would be an obvious example of a creature with low durability and high hit points. Being able to include both types adds far more variety to the minion page. Obviously, humans do not have thick shells or large bodies, so their durability and health stats operate differently than the turtle and the giant. Heroes are demigods. In the case of heroes their divine power makes their bodies far stronger. Their divine power both reduces the impact force of attacks and makes it more difficult to cause damage to their bodies. In general, the same principle applies to all human-type creatures. Fallen angels are human in appearance but the divine power that flows through their veins makes them much harder to kill. Human-type core guardians like Dargoth and Emilia have a different kind of power that is closer to that of a demon lord like yourself.

While there are many kinds of durability and health what is consistent is that a creature with 10 attack power and a magic sword can harm a creature with 10 durability and health as easily as a creature with 2 attack power could harm a similar creature with 2 durability and health without armor. Heroes can be killed in seconds under the right conditions, so take that into account.

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 No.12166

>>12151

Many people were talking about traps that would work in Isabelle. Pretty much anything that she can't get out of by reverting time by 15 seconds could potentially work on her once. Making her walk down a long path and then springing a trap on her that spans the whole length of that path is good example. You're the first to talk about imprisoning her though, that was interesting to read.

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 No.12169

>>12165

You are still missing the point yourself

What's the effective durability of a human in full plate armor? It would have to be WAY higher than the durability of a human without armor (or magical/pseudomagical aide). Someone in plate is so many times more difficult to damage that if you compare them to a naked human (whether you are trying to consider "lethal damage" with bone and everything or not), they would end up with an 8-12 rating on the doubling scale you used.

The problem is basically that "naked human" is so far below "adamantine golem" in any kind of reasonable logic that you CAN NOT assign a value of 2 to one and 10 to the other. Not unless Durability is closer to 10-100x per rank. I don't care if you the author say "that's how it is". It mathematically doesn't work. YOU are wrong.

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 No.12172

>>12169

I think that 256 times the defense rating is entirely fair when bones are included in the measure of human durability, but I've seen enough of you in this thread to know that when you take a position you refuse to deviate from that position no matter what people tell you. So, I'm not going to bang my head against a brick wall here. You can believe whatever you want. I honestly don't care anymore.

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 No.12173

>>12172

Just think of how hard it is to kill a human with a sword unarmored, vs how hard it would be to kill them armored, vs how hard it would be to "kill" a solid chunk of steel, and then ramp that up to a solid chunk of mythical metal X times stronger than steel. If you said an adamantine golem was 100,000 times tougher than a human, I would believe you. 256 and you can just go fuck yourself you hack

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 No.12174

>>12173

This is some serious autistic REEEE here.

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 No.12175

>>12173

Holy shit the autism is real. Blunt force penetrates armor very well. People with a warhammer can and did kill armored opponents in a single blow. Multiply that force by 256 and the use of a magic weapon and I can see it destroying a golem.

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 No.12176

>>12175

Yes, a very sturdy blow can kill or at least seriously wound someone in armor, provided the person swinging is reasonably strong. That's kind of the point that I've been makeing all along. In order to significantly wound something when their durability=your strength, you need a fairly strong, perfectly landed blow with an appropriate weapon (trying to slash at a golem with a sword is never going to work). All of that is entirely reasonable. Saying someone with 10 attack power can kill an Adamantine Golem is fine. I have no problem with that.

It's simply a matter of how much effort is required to kill them, and whether or not someone with 8 attack power could pull it off. If strength=durability is as easy to damage as a human without armor, while using a sword, a little girl could do it. Even a glancing blow can disable and cause massive bleeding. If it's including armor however, you need a strong, concentrated blow with the right weapon. It CAN be done, but not easily. If your strength is significantly lower, (-2 or -3, equivalent to a child perhaps), you wouldn't break through armor no matter how strong a blow you landed.

Scaled back up again, this means two things. One, if your attack power is -2 or lower compared to the enemies durability (and we may as well say Special vs Resistance is the same deal), you cannot damage that enemy at all. MAYBE if the enemy is completely immobilized, but otherwise you will never penetrate their damage resistance. Two, even if your attack power is EQUAL to their durability (10 vs 10 is the same as 2 vs 2), you cannot damage them with a weak or glancing blow or inappropriate damage type. No slashing vs the golem, and if they half-dodge or partially-parry the attack, it won't do damage.

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 No.12177

>>12176

Oh, and if your attack power is +2 or more greater than there durability, you are facing a similar situation as vs flesh. A hero with 12 strength COULD slash an adamantine golem. He could probably cut the thing in half with a greatsword and a single good slice. Or scaled back down since most of your minions have 6 or 7 durability while heroes have 9 or 10 attack power, "hot chainsaw through butter" is about the right analogy.

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 No.12178

>>12176

>>12177

I'm using the terms "strength" and "attack power" somewhat interchangably, mainly out of habit. I'm aware that "attack power" does not exclusively represent physical strength, please do not call me on that.

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 No.12179

>>12176

>In order to significantly wound something when their durability=your strength, you need a fairly strong, perfectly landed blow

The autism continues. Doing damage to somebody with equal durability is as easy as one human slashing another unarmed human with a sword. The guy with the warhammer hitting an armored human is an example of somebody with 2 attack power killing a person with 2 durability and health that is wrapped in a much more durable shell in a single blow. It's an example of their attack being hindered by the armor and still generating enough force to kill the 2 durability creature underneath that armor with only 2 attack power. This CYOA heavily favors attack power over defense.

>If strength=durability is as easy to damage as a human without armor, while using a sword, a little girl could do it.

A little girl can injure an adult with a sword. It would be as easy for a hero with 10 attack and an enchanted hammer to damage a human-sized clump of adamantine as it would be for an average human with 2 attack to damage the body of an average human with a normal hammer.

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 No.12180

>>12179

Armor is just as much a factor of durability as the exoskeleton the author was talking about. Durability includes all types of damage reduction. Plate armor has to fit somewhere on the scale between 1 and 10. Adamantine is absurdly more powerful than steel, and solid meter-thick adamantine is even stronger, so plate clearly can't be in the 8-10 range. It also can't be in the 3-8 range if humans are considered to be a 2. Humans are exceptionally frail, double their damage resistance 6 times over and you still wouldn't be anywhere near what you can do with plate.

Just accept it, the only way the CYOA makes sense is if armor is calculated as part of the 2 durability, and durability is therefor favored over attack power. It's just numbers.

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 No.12185

File: 240abe2ce9ed0c5⋯.png (952.61 KB,820x582,410:291,Steel.png)

>>12180

The exoskeleton is natural so it would be counted in the natural durability of the creature. Armor is not natural. This isn't rocket science. Durability was clearly defined for you.

It's obvious who you are. You have a habit of 'CAPITALIZING' words to emphasize them as you write your responses. You've been in stupid arguments with numerous people since this thread began. You have a problem with admitting when you are wrong and seem to get madder and madder when people disagree with you. You say it's about the numbers, but I don't think that you've bothered to investigate the numbers yourself. I'm pretty sure the numbers you are talking about came straight out of your ass. It's more than a shitposter like you deserves, but I'm still going to expose you for what you are.

Ultimate tensile strength (UTS), often shortened to tensile strength (TS), ultimate strength, or Ftu within equations, is the capacity of a material or structure to withstand loads tending to elongate, as opposed to compressive strength, which withstands loads tending to reduce size. In other words, tensile strength resists tension (being pulled apart), whereas compressive strength resists compression (being pushed together). In engineering, shear strength is the strength of a material or component against the type of yield or structural failure when the material or component fails in shear. A shear load is a force that tends to produce a sliding failure on a material along a plane that is parallel to the direction of the force. When a paper is cut with scissors, the paper fails in shear.

https://en.wikipedia.org/wiki/Ultimate_tensile_strength

The tensile yield strength of the strongest kind of tensile steel in the "Typical tensile strengths" section of that article is 2617 MPa. That is only 21.6 times that of human bone, which on the upper scale ranks in at 121 MPa. It is only 174.4 times that of human skin, which has a yield strength of 15 MPa. Note that the steel being measured there is made through modern methods. Medieval steel was much weaker.

Compressive strength is a different measure. Bone performs much better here. Bone has a high compressive strength of about 170 MPa. The compressive strength of mild steel is somewhere in the 250 MPa area. It can vary a bit but it's only a few times stronger in that regard. It's nowhere near 256 times as strong.

At very low temperatures steel becomes brittle but under normal circumstances steel is more ductile than bone so it has an advantage there. Bone has a low shear stress strength of 51.6 MPa. The shear strength for mild steel is generally 200-300 MPa. By this measure it's only a few times stronger than bone. Again, nowhere near 256 times as strong.

In short, steel is stronger than bone but not by a factor of 256 times by any of the above measurements. When it comes to compressive and shear strength bone is only a few times weaker than steel. I could not find the compressive and shear strength of human skin, but in tensile strength human skin is not 256 times weaker than steel.

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 No.12190

Can you choose the same source of energy twice? Automatic x2 is the best choice. Everything else is really evil or troublesome to maximize output from.

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 No.12191

>>12190

You can't have two of the same source.

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 No.12192

>>12191

Do the minions come with basic equipment, clothes etc.? Like do dwarves have their tools with them?

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 No.12193

>>12192

Servants spawn with appropriate clothing. The maid for example will come with a maid uniform. They'll also come with a few simple tools of their trade. Humanoid minions may spawn with simple clothing that is appropriate to their species. An ogre may spawn wearing what is seen in the picture. Note that this only applies to light clothing, not heavier armor. Skeletal warriors do not spawn in plate mail armor as their picture suggests. Weapons and armor must be forged for your minions. I need to head out now, have a good one.

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 No.12197

>>12185

Except you don't have to cut or even break bones to kill a man, even if you are using blunt trauma breaking bones is unnecessary. Humans do not have bone armor. If some creature were completely covered in bone (above or below the skin) then it might matter.

Second, there is varying thickness and "give". When something is able to shift and deform under a blow like armor does, it absorbs far more of the impact force. Steel plate armor is probably thicker than skin not counting the padding underneath, and the adamantine golem being 3 meters tall should be around a meter thick. It has no "give" (which makes it prone to cracking), but even if it had the same strength as skin and bone it would still be thousands of times harder to cut through.

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 No.12205

>>12197

It was already explained that durability is a general defense rating that considers the entire creature. Bone should be considered when determining the durability of a creature because it does increase the toughness of a creature. If somebody swung a sword at your arm your bone could stop that sword and it would cause less damage. If your bones were very thin and weak that sword might go all the way through and cause way more damage. People with very weak bones sustain serious injuries with far less force than somebody with strong bones. Look up the effects of osteoporosis on older people. Bone is a factor, but not even human skin was 256 times weaker than the strongest modern tensile steel when it was tested for tensile strength. I see no reason to assume that steel as a material should be rated more than 256 times stronger than human flesh in the other measurements. What all of this means is that somebody with max attack and a magic sword can damage steel easier than you could cause damage to human flesh and bone with a sword.

An elephant is well over a meter thick. Being a meter thick does make the elephant a little more durable but it’s not significant enough to be the difference between ‘’’less than’’’ 256 and 100,000 as you suggested. People can easily pierce and do harm to elephants with primitive weapons and average strength. It takes a lot more damage to bring the elephant down than a human because it's huge. As an RPG creature it would have low durability and a lot of hit points. Somebody who can cause damage to adamantine as if it were human flesh could do the exact same thing to an adamantine golem. So, to me it sounds like your argument against the adamantine golem is less about the durability of the golem and more about the hit points of the golem. There is a critical difference between the two.

The adamantine golem should have more hit points IF the only way to kill it is to break it into tiny pieces. If you only need to bash its head in or cause enough damage so that the magical enchantments that control its body can no longer function correctly then that’s another story. The latter is more common in fantasy and given its hit points I assume the latter.

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 No.12214

>>12180

>solid meter-thick plate armour

Wait, what?!

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 No.12215

How many years do we have to wait until Emelia's vampire spawn become useful?

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 No.12216

>>12214

Adamantine golem, made of solid adamantine, about 3 meters tall. Translates to a little under a meter thick.

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 No.12218

>>12216

5* meters tall. No, 3 meters wouldn't translate to a meter thick, but 5 definitely would.

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 No.12219

>>12215

If you were to take a muscular adventurer or knight who was about as strong as an orc and turn them into a vampire, they would grow to be as strong as a minotaur in about 20 years. If they survived for 100 years, they would grow to be as strong as an ogre and as fast as a centaur. That is the limit for lesser vampires. Note that those are raw physical stats only. There are rare top-ranking adventurers who know how to strengthen their attacks with magical energy or ki to the point where their attack rating is already equal to or greater than an ogre. If those kinds of people were to become vampires, they would retain their abilities on top of their new strengthened form. Over time they would obtain the raw physical power of an ogre and the ability to boost their attacks with their own abilities. Those kinds of vampires would be able to face off against tier 4 minions. They would never be as powerful as Emilia, though.

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 No.12221

File: 8b58132f6cc373c⋯.jpg (8.71 KB,231x218,231:218,Seregios (2).jpg)

>>11929

A build based on Monster Hunter's Seregios

Mutations

1 Seregios Tail

Sharp Feather-like Tan Scales (On most of body aside from Face)

1 Seregios Horn

Claws

2 Seregios Wings/Arms (On Back)

Free Abilities

Immortality

Creation

Removal

Status Immunity

Summon Demon Core

Sustenance

Powers +12

Enhancement

Combat Speed x2

Reaction speed always nice

Movement Speed x2

With wings were can't I go

Durability x2

Improve strength of scales

Shapeshifting

Can hide those scale and claws

Space Magic

Teleportation and pocket space

Debilitate

Like an intimidation ability

Magic Eye

A scouter

Regeneration

Passive healing is always nice

Restoration Magic

For when regen is not enough, plus medic

I would assume most abilities shown are day one with room to improve, evolve, or upgrade. Like how space magic can be improved to jump dimensions.

DPU Generation

Automatic 1,000 DPU/hour

Great passive generation, will pick up another as certain events happen, like death if I'm constantly attacked, and emotion or life if I form a cult or village

Minions (Monster)

Minions: Tier 1 (5,000)

Skeleton Warrior -2(8)

Mindless loyal minions

Plaguebearer -2(6)

Good scouts, even see that bird horror movie

Minions: Tier 2 (50,000)

Jorogumo -2(4)

Spider silk, paralyzing venom, Spider succubus?

Hellhound -2(2)

Love dogs, doubles as a flamethrower

Minions: Tier 3 (500,000)

Ogre -1(1)

Good heavy lifter

Minions: Tier 4 (5,000,000)

Red Dragon -1(1)

For Puff, a room full of dragons can probably roast a hero

Servants (100,000)

Dwarven Craftsman -1(2)

Going to build me a castle out of a mountain

Demon Scholar -1(1)

Can help me learn about the world, can probably give great advice

Forest Elf -1(0)

Plants are great, potions are great

Core Guardians

Puff (Monster)

A built based on a monster form monster hunter, plus he's a chill dragon

Creation

Alarm (10,000)

With Space magic and this I travel and return in an Instant

Interference Crystal (50,000)

Not uninvited guests please

Talisman of Warding (15,000)

Increasing structural integrity

Lesser Demon Core (500,000)

Passively spawn an army

Location- Edeomea

Choose here for the beast folk mostly and the magical knowledge. If I partake In the War with Maloris, maybe I raise my standing with the people of Edeomea.

I'll meet with the Demon lord of Gadresh

Well we're both demon lords, both have a desire to live, so hopefully we can form an alliance.

Here's an idea, with dwarfs and elves I can make alcohol and can put into pressurized cans. If the dragons and I shed our scales, we can make frag grenades. Also scalemail for the skeletons. I'm thinking if I shove a can into a skeleton, secure it with spider silk, give them scalemail, and apply heat equals walking grenades. Maybe I'll get a false core and shove that in a skeleton.

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 No.12224

>>12221

I think it does pay to have a good relationship with the other demon lord, since they have access to different creatures. If you traded some of your creatures for her creatures you could have shadow dragons in your army. I like the idea of stuffing the false demon core inside of a creature. Nice build.

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 No.12232

Can heroes become more powerful without killing Demon Lords? Magnus with 11 in defense and resistance is basically unbeatable, holy shit.

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 No.12234

>>12232

They can probably get stronger with a magic item or weapon. If you got max attack, a magic item and debilitate you can meet or overcome all of the heroes current stats. If you got Emilia also, you could further the gap

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 No.12235

>>12232

He has 10 in those, not 11. It says that killing demon lords gives them and their god more power. Unlike you they probably don't grow in power unless they manage to kill a demon lord, which probably is a rare occurance.

You are unlikely to win against a hero in a fair 1 on 1 fight, but you have many advantages over them. For example they can sense how far away your core is within 10 km, but not where you are. You and your core guardians can sense how far away a hero within 10 km of your core is. This means you can get the jump on a hero, but it is very hard for one to do the same to you. The strength of the heroes means you cannot only depend on brute force.

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 No.12236

>>12232

You could form an alliance with Nekdos's hero for a possible -4 on Magnus.

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 No.12237

>>12232

Pretty much, this >>12235

If you read the text regarding the dead hero, he was basically ambushed, buried under a pile of bodies, and beaten to death. So as impressive as their stats and unique powers are, they can be killed, you just have to be smart/tricky af about it.

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 No.12239

>>12235

>For example they can sense how far away your core is within 10 km, but not where you are

Easy to triangulate with distance alone. You can expect a hero to know the EXACT position of your core within minutes of hitting the edge of the 10km radius. I never saw anything about your core guardians knowing where the hero is, could you point out where it says that?

The heroes have every advantage. They choose when and how to attack, you are always on the defense. They can bring in allies of their own, they have better stats and more powerful spells and they have immortality methods that are impossible for you to track, and yes, they CAN ambush you by tunneling in where you don't expect. Also the next wave of heroes will likely know everything about you, while you know nothing at all about them.

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 No.12240

>>12239

They'll know about how you killed the previous hero(es)…20 years ago.

You're telling me that you wouldn't switch up your tactics, get new monsters, equipment, or even, I don't know MOVE LOCATIONS and build a whole new dungeon/operations centre within those 20 years? The Core is only as mobile as you are after all.

Are you seriously telling me that you lack the initiative and creativity to actually, you plan and change strategies/tactics when you see fit?

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 No.12241

>>12240

I think a lot of people haven't played a lot of video games where you have to cheese and "break the game" to beat higher difficulties. So when they see the hero's stats, they shit a brick and say it is too hard.

I want to link https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf for people to read. It's where a dungeon of level 1 kobolds manages to shit on a party of epic ranked adventurers.

Also, if you're not very creative when it comes to this stuff, I would recommend taking Elrineth + Demon Scholars to help strategize.

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 No.12242

File: 73379729f3b0a1d⋯.png (1.48 MB,1540x713,1540:713,Hero-Sense.png)

>>12232

see: >>11996

He can be killed very quickly in a good ambush. Even tier 4 minions can hurt him badly if they get good hits in on him.

>>12239

Your core guardians and you can sense the location of your hero (pic related). So the hero can't surprise you like that. You'll know they're coming. If they try to tunnel in from above you can do really nasty things like open a portal to an active volcano and flood their tunnel with lava. Have an interference crystal in the area and they can't use space magic to get away.

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 No.12243

>>12242

Triangulation is more difficult when you have limited space to move around in, so you might know they are coming but not from where, whereas they can find the exact location of your core before they ever start digging. Anyway I just couldn't find that line, so thanks.

Speaking of digging, it doesn't take very long at all thanks to earth magic, so even if you do find them you don't have a lot of time to counter.

>>12240

Not wouldn't, can't. If by some stroke of one in a million luck I manage to actually kill a single hero ever, it probably took every single thing I had. Every monster, every tactic, there's nothing left that they won't know about. Yes I can summon more monsters and re-set the traps with a different coat of paint (location is irrelevant given how easy it is for heroes to find you), but it's all same shit different day.

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 No.12244

File: 540d6ce248388ac⋯.png (11.46 KB,846x98,423:49,Earth-Magic.png)

>>12243

Somebody asked how good Earth magic was at creating tunnels. It's several times faster than removal, but if your core is hundreds of meters below the ground it's still going to take them a while for them to get that far and they still have to do something with the dirt that they displace as they tunnel through the ground. If they have to move that dirt back to the surface of their hole, then their progress is going to slow down the deeper they go into the ground. Also, there are talismans of warding for them to deal with. Each talisman can ward a sphere with a radius of 10 meters worth of ground and stone. Warded ground can't be moved through earth magic, so they would need to resort to removal or smashing through bit by bit. Talismans are cheap. For the cost of a single tier 4 minion you could place hundreds of talismans of warding in the ground around your core if you wanted.

If you still think your odds of defeating a single hero are 1 in a million you're probably playing the wrong CYOA. I think that I and others have shown that the advantage is with the demon lord - especially with my clarifications on how durability works, how long it takes the heroes to find you if you're laying low, and the frequency of hero attacks when they do find you.

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 No.12245

>>12243

Here is something fun I looked up, average bone evaporates at 1500 Celsius and skin gets quickly damaged at 80. At 4 magic, a hellhound reaches 1000 Celsius, and if a red dragon got a max of 8 magic. If that stacks like attack power, that's 16 hotter which is more than twice hotter than the surface of the sun. A hero that faces a dragon will really be sweating.

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 No.12246

>>12245

Well I can't read, a dragon's max is 7, still hotter than the surface of the sun at 8000 degrees Celsius.

Well I'm going to make another build since most of this is people debating whether a hero can be killed, even though one was killed by a massive horde of goblins and orcs along with an army of soldiers.

Love this CYOA by the way, stuck on the character creator debating a theme.

Idea for ya, eyes could have choice to be a flat color, no iris or pupil, or straight black like an abyss.

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 No.12247

>>12246

The hero wasn't killed by orcs and goblins. They were killed by "worse things" that live in the wilderness (shadow dragons). It's definitely possible to overpower and kill the heroes though.

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 No.12248

>>12247

It doesn't say what killed the dumbass, only he and the army he was gallantly leading got ambushed and butchered.

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 No.12250

File: f7588351d8770a2⋯.jpg (51.42 KB,564x846,2:3,Hinami.jpg)

>>12246

Probably not theme per say, but Tokyo Ghoul, I await the next season

Mutations

Eye Color (Red irises with black sclera)

A physical trait of ghouls

9 Tails (Long segmented spine-like)

Basing them off of tails of Hinami from Tokyo Ghoul

Free Abilities

Immortality

Creation

Removal

Status Immunity

Summon Demon Core

Sustenance

Powers +12

Shapeshifting -1(11)

Well Ghouls can blend in with their prey

also if I can hide some, I can deploy one if one gets damaged

Vemon -1(10)

Give my tails an added punch

Enhancement

Attack Power -1(9)

More Punch

Combat Speed -2(7)

More chances to strike a fatal blow or apply vemon

Movement Speed -1(6)

Being fast always helps

Elemental -1(5)

Some ghouls got elemental powers, plus flight

Space -1(4)

Again teleportation and a pocket space

Debilitate -1(3)

I can lower them to my level

Magic Eye -1(2)

Again its a scouter

Regeneration -1(1)

Ghouls generally have a regen factor

Scrying -1(0)

Hero near me, lets take a look

DPU Generation

Automatic 1,000 DPU/hour

Again a great passive generation

Minions (Forsaken)

Minions: Tier 1 (5,000)

Plaguebearer -2(8)

Really fast birds, with enough I will block out the sun

Skeleton Warrior -2(6)

Again a good mindless minion

Faerie Dragon -2(4)

Its a tiny dragon

Minions: Tier 1 (50,000)

Jorogumo -1(3)

Spider silk with paralysis poison

Minions: Tier 3 (500,000)

Gargoyle -1(2)

Good for guards, doubles as decorations

Minions: Tier 4 (5,000,000)

Red Dragon -2(0)

Always dragons, the demon lord of Gadresh should approve

Servants (100,000)

Dwarven Craftsman -1(2)

Better architects than me

Demon Scholar -1(1)

Great for tactics and advice

Forest Elf -1(0)

Again plants are great, and potions are great

Core Guardians

Yoko (Forsaken)

Great illusion magic and she only wants revenge

Creation

Lesser Demon Core (500,000)

Passive bird, Skeleton, or Tiny dragon spawning

Interference Crystal (50,000)

I will lock this door, and block the windows

Luxuries (100-10,000)

I more humanish than the last build

Alarm (10,000)

Call me if you need me

Location- Gadresh

I'll again meet with the Demon lord of Gadresh

We are both prey to the gods, and should unite to overcome our problems. Plus we both like dragons.

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 No.12252

I think the reason I've had so much trouble with this CYOA is because Heroes are narratively/thematically meant to be the underdogs, and in spite of being the underdogs, they almost always win. Just to win out over an underdog hero the villain has to be exceptionally good at what he does. And of course, even when he does win there's always another hero. It's impossible to keep winning forever no matter how good you are.

The above is talking about hero/villain dynamics in general. In every setting ever the hero is the underdog because that's how the narrative works. Here though, that's flipped around. The Heroes are instead given every possible advantage from the start, and they still have that "always another hero" clause on the off chance that these overpowered sons of bitches could possibly fail. And here you are, needing to survive at least 300 to 1000 years of this crap just to break even, not take over the world, just escape and find a life possibly worth living. Against typical underdog heroes surviving 100 years would be an incredible feat.

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 No.12254

>>12244

Does energy gathering count though a warp gate? Like I put the Demon core next to a portal and it opens to the center of the city, can I gather energy through it?

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 No.12256

>>12252

I think the advantage is heavily on the side of the demon lord and that advantage only grows with time. Sure you have to survive for a few hundred years, but as time goes on you grow stronger so survival becomes much easier.

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 No.12260

File: b2525c2f97065af⋯.png (29.85 KB,508x537,508:537,horns.png)

>>11929

>Mutations

claws

fangs

4 horns, something like pic is the design

eyes, grow red

1 big tail

2 larger wings, coming out of my back of my shoulders that can fold in on themselves, can be covered up with a cloak, would look bulky tho

2 additional limbs with with scythes on the end of them, think like the slashers from dead space or the wraith from evolve, they would coming out from middle of my back, and would be able to fold in on themselves, and be covered by a cloak until I needed them

tentacles. 6 on each arm evenly distributed

>powers and abilities

<physical

6 points in Enhancement

1 om attack power; 8

2 in movement speed; 10

1 in resistance; 8

2 in Special; 10

Regeneration

shape-shifting

<magic

illusion

space

<creature

magic eye

<special

silver tongue

I am going to want all of these powers, but I want to avoid going into dept, and skills that let me run away is less then powers that would allow me to fight, did put a few in combat so I may have a chance of defending the demon core

>DPU Generation

Automatic

after I get established, and I have enough points, I will get emotion also, and move in under a city without the knowledge of the population to start harvesting

>minions

I am not really sure how this works, so I can only specialized, but this really only matters in the beginning

forsaken

3 gargoyles

2 fallen angels

2 jorogums

3 lizardmen

the main goal is protect the demon core in the beginning, so I just be protesting it for at least the first 100 years, so I won't need many minions at this junction, plus a lot of minions would attention. I start my nation of minions after I can protect my core from most things, also gives me time to learn about the world, and how best to manipulate it

>core guardians

Yoko

going to need that illusion, to hide initially, but I am assuming that we can spend 4 points that our demon core generates if we want more

>Creation Powers

Alarm

Interference

Lesser Demon Core

False demon Core

>Drawbacks

none

>Location

Maloris

I like the cold, and we can hide deep in the woods

>total dept

0

the main goal of the survive long enough to have your demon core generate enough power to where you can protect it easily, the more dept you take to make yourself stronger, the more time is going to take to get stronger

that is where I am coming at it from anyway

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 No.12261

>>11929

Do creatures keep their stats after I use an incarnation circle? If I turn a dragon into a dwarf would it create the world's strongest dwarf?

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 No.12262

>>12260

>servants

2 danuki merchants

1 demon scholar

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 No.12263

>>12254

The demon core can gather energy through the pocket plane portal, but not through normal portals. If it could gather energy from normal portals then you could have 100 witches open portals to hundreds of villages at once. That would be completely broken.

>>12261

They keep their memories but not their stats. Their stats are determined by their new form.

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 No.12264

>>12260

You only need to buy a minion or servant once. When you buy a minion or servant what you are buying is the ability to summon that type of creature. When you have the ability to summon a minion or servant you can summon as many of them as you want, as long as you have enough DPU. Core guardians are different from normal minions in that you only get one of them per purchase.

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 No.12265

>>12264

oh alright

>Core guardians are different from normal minions in that you only get one of them per purchase

so you have to unlock the type of thing before you can spend the points to get the guardian you want

thanks for clearing that up

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 No.12266

>>12265

You don't buy the core guardian "type". You directly buy a single core guardian when you purchase a core guardian. You only buy the "type" for minions and servants. So, you can have entire armies of minions and servants, but you'll never be able to have more than 8 core guardians (assuming you buy them all).

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 No.12267

>>12266

r8 my build senpai

>Mutations

Horn - Singular horn protruding from center of forehead right under hairline.

Three Tails - Three smooth scaled lizard tails

Two Arms - Second set of arms

Eight tentacles - Two columns of four tentacles

~~Less worried about actual combat ability and more aesthetics on this one

>Stats

Attack Power:8

Combat Speed: 6

Movement Speed: 6

Health: 10

Durability: 8

Resistance: 8

Special Power: 6

~~Hoping to make myself at least dangerous in combat and not be insta-gibbed if a hero gets close to me while I'm assisting my minions and core guardians in fighting them. As well as be able to defeat ultra-ranked adventurers if for some reason they ever reach me.

>Powers and Abilities

6 Enhancements

Regeneration

Shapeshifting

Space

Debilitate

Magic Eye

Contract Magic

~~Maybe not the best reason, I just picked up things that looked cool to me, with debilitate and magic eye just being nearly always useful in any combat encounter

>DPU Generation

Automatic

~~Safe, efficient and independent

>Minions, Specialty Forsaken

Tier 1

Lizardmen

Tier 2

Jorogumo

Minotaur

Tier 3

Gargoyle

Succubus

Tier 4

Fallen Angel

Fairy Queen

~~Picked up all the ones of my specialization because that gets me the largest immediate diversity. Minotaur provides some muscle that doesn't cost an absurd amount of DPU to summon, Succubi are handy once I get a few of them and a Demon Scholar and Fairy Queens are a-tier support.

Servants

Dwarven Craftsmen

Forest Elf

Danuki Merchant

Demon Scholar

Spirit Enchanter

~~All are just plain useful to have, goal 1 is to get a Danuki Merchant and Demon Scholar to help organize the madness that will be this endeavour. I'm not a leader or businessman, and that's what I'm going to need when the gods do eventually notice me. I have time, but I'd like to get the beginnings of an actual structure before then.

Core Guardian - Yoko

~~So, I like kitsunes, sue me. My secondary goal early on will probably be to if not get rid of, temper her hate boner for humanity. I'm not sure how I will accomplish this but I am going to try. Outside of the inconvenient 'Humans are worthless trash' mentality she's an amazing asset to have

Creation Powers

Luxuries

Talisman of Warding

Interference Crystal

Respawn Crystal

~~ Luxuries because I'm a shallow bitch. The Talisman is fairly cheap and just super helpful. Intereference crystal so tele-ganks don't happen. Respawn Crystal can be used to make sure respawned creatures show up in more helpful locations.

Drawbacks

Weakness

~~Wanted to spend two global points without being indebted to Anastasia for them. Will need to be careful around holy magic users until I can afford to pay Anastasia to reverse it. While this means I will still want to pay her back at some point I have a little more flexibility on that payment than if I used the two of the ten she offered earlier.

Location - Edeomea

~~Less densely populated means it will probably take more time for me to be found if I'm not making a habit of killing people

General idea is to hide and wait until I can get at least 1 of each servant summoned, with tier 1 and 2 minions sprinkled in around each of those being summoned. Build up some kind of dungeon fortifications. Be as undisruptive as possible and consolidate. Using the knowledge I can get from the Demon Scholars to prepare for the heroes when the time comes.

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 No.12270

Hey Anduin? Quick question here.

Are the Core Guardians a one time offer at Character Creation or can we save up to buy them using Global Points later down the line?

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 No.12271

>>12270

Oh and furthermore, if I do take Debt Slave, does the fivehold increase apply only to extra amount given from the Drawback or as a whole to the Debt already owed?

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 No.12272

>>12270

You can buy core guardians later down the line. The increased penalty for debt slave applies only to the 5 extra points.

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 No.12274

Do insubordinate/free/true born elves, goblins, beast men, or dwarfs have souls worth harvesting? Or is it literally only humans. Can they become vampires? Can witches?

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 No.12275

Can your demon core be moved without using the 'teleport demon core' power?

Like, can you put it on a cart or a ship or something? 10km per day is a little slow if you decide you need to move to a different country or something.

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 No.12276

>>12274

Only living humans can be harvested for DPU. Witches are not normal mages. Their powers come from the abyss. Even though they may appear to be normal humans at first glance, witches have been tainted by the abyss and are no longer normal humans. So, they give no DPU.

>>12275

Yes it can be moved without teleporting it, if you're willing to transport it manually. It is fragile though, so you'll need to be very careful. Don't drop it and you should be fine.

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 No.12278

>>12276

To clarify, does that mean that non-human sapient species cannot be harvested for DPU? Even if the beings in question are not minions?

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 No.12279

>>12272

Okay, understood, thanks for the answers!

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 No.12280

>>12275

>10km per day is a little slow if you decide you need to move to a different country or something.

If you can fly or teleport, this becomes a lot simpler, if somewhat irritating.

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 No.12281

I need a clarification here, are Fairy Queens capable of flight?

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 No.12282

>>12276

>It is fragile though, so you'll need to be very careful. Don't drop it and you should be fine.

You should re-think that, because now we have to worry about cave-ins and other random occurrences instakilling us. A hero could probably murder us just by creating an artificial earthquake. I would have expected the core to be as tough as any magical artifact, which is to say it would require a direct magical or quasi-magical attack to damage.

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 No.12284

>>12276

Hey Anduin? About Enchanted weapons/armour, what's the limit on enhancing our stats through them?

I know that there can only be one enchanted item on a person/being, but that one enchanted item, how many enchantments can it hold?

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 No.12286

Not keeping your living heart in a cubic meter of enchanted titanium reinforced with wards, inside a pocket dimension the portal to which is itself surrounded by a tetrahedron of layered witches portals that lead back to themselves, in the deepest cavern you can dig, on the moon, of a planet near the one you start on. ISHYGDIGYDO

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 No.12292

>>12276

How big are these Cores anyways?

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 No.12293

>>12278

Yes, only living humans can be harvested for DPU.

>>12281

Fairy Queens can fly.

>>12282

I specifically made note that there were no large scale magics like "earthquake" and "volcano" to worry about on the last page. There are also ways to protect the core. If it's inside a pocket plane it is safe from cave-ins. You can also encapsulate it in a stronger material.

>>12284

At most an enchanted item can only enhance one single stat by one. That represents a twofold increase for most stats, so it can be pretty significant.

>>12292

They're not very big. There's a picture of one on the first page. It's the glowing orb that the girl has her hands wrapped around.

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 No.12295

>>12267

Lots of fallen minions, I like it. Hiding out is definitely the way to go for low debt builds. If you boost your combat speed over the next two decades you'll be pretty close to a core guardian yourself.

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 No.12299

>>12293

Artificial earthquake I said. All they have to do is trigger a cave in, it's not hard to do even without magic. Maybe even just flood the chamber to knock it around a bit. Why would it be unreasonable just to make the thing a little more resilient? Just enough to require a direct attack by something intelligent and stronger than a goblin.

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 No.12307

>>11929

I want to burn Leuna and all her followers on a stake

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 No.12308

>>11975

So, this was the first iteration of my build, I have since then (and after a lot of sleep) rebuilt and reorganized my thoughts on everything written. Posting in a minute, still looking for an appropriate piccu.

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 No.12309

File: 6d71bcd70803dfd⋯.png (624.31 KB,1000x1414,500:707,Demon-Lord-Red.png)

And here we go, further refinement to my original idea into a "let's go all in" build, basically in return for 700 years or so debt (depending on the payment plans and further negotiations), I'm jumping in with a build that I'm going to use to build up just fast enough that I fuck over Maloris from the shadows.

> Mutations

Fangs

Eye Colour (Coal-black irises that slowly glow more red the more magic is used and channeled)

> Staying just human enough to be mistaken for one at first glance is honestly an unintended insult to injury for Siros that I find hilarious.

> Free Abilities

Immortality

Creation

Removal

Status Immunity

Summon Demon Core

Sustenance

> No need to get into detail here.

>Loaned Global Points

10-1-1-1-1-3-2-1-1-4+5

> So, in total, I owe mo-err, Anastacia, ((15x3)+(5x5)=45+25)….70 Global Points, joy. Ah well, I'm immortal, so what's the better part of a millennium spent paying back the loan?

> Combat Potential

Attack Power – 6 [6]

Combat Speed – 6+2+2 [10]

Movement Speed – 6+2 [8]

Health – 6+2 [8]

Durability – 6+2 [8]

Resistance – 6+2 [8]

Special – 6+2+2 [10]

> So, funny thing, my lowest priority here is actually Attack Power because I've realized that I've got Ideas and Plans for Elemental Magic.

> Powers and Abilities: Personal Demon Points Budget [12-7-1-1-1-1-1]

- Physical

Enhancement (x7) (x1) [Global Points]

Regeneration

- Magic

Elemental Magic

Restoration Magic

Space Magic

- Creature

Debilitate

Magic Eye [Global Points]

- Special

Contract Magic [Global Points]

Silver Tongue [Global Points]

> So, yeah, going full on super mage unlike my previous build because I've realized that there's so much more I can do with this.

> DPU Generation

Automatic (1,000 DPU per hour. 8,760,000 DPU per year. 175,200,000 per 20 years.)

Death [Global Points] (10,000 DPU per person killed.)

> Basically, I have every reason to chill for a bit, but also to relax on the outskirts of major battles and the such…or villages/towns/cities being violently depopulated.

> Minions: Personal Demon Points Budget [10-2-1-1-2-2-1-1] (Specialty: Forsaken)

- Tier 01

Slime (Strictly ambush unit)

Lizardman (Ambush and flanking mob)

- Tier 02

Jorogumo (Trappers, Poisoners, and Ambush Units)

Minotaur (Frontline Units)

- Tier 03

Succubus (Flight. Infiltration and Subversive Actions)

Gargoyle (Flight. Frontline Units)

- Tier 04

Fairy Queen [Global Points] (Flight. Healers, Illusionists, and Aerial Bombardment)

Fallen Angel (Flight. Secondary healers, All-Rounders, and Aerial Frontline)

> The constant theme here is to blindside the other guys.

> Servants: Personal Demon Points Budget [3-1-1-1]

Dwarven Craftsman (Supplied with raw materials from yours truly for high quality stuffs)

Forest Elf (Their potion-making is critical and their Pamely Isley-tier Florakinesis can only help)

Celestial Maid (Oh, they're SUPER necessary, keeping shit clean all the time and everyone fed is a full-time job)

Demon Scholar [Global Points] (Diplomats, Generals, AND Spymasters? Hell and yes!)

Spirit Enchanter [Global Points] (They'll working closely with the Dwarves for construction and maintanence)

> These support units, Servants, are critical to everything I need to build up.

> Core Guardian

Emilia: True Vampire [Global Points] (Yup. Her debilitate aura overlaps with mine? Sure, why not? That she's also a melee combatant is a useful thing too, her ultraviolence might bite us in the ass a few times, but hey, them's the breaks)

Yoko: Nine-tail Fox Spirit (Those illusions of hers will become very handy when dealing with non-heroes and again, her melee combat skill is quite useful, her lady-murderboner for those dumbasses who betrayed her might be a little difficult to deal with at first, but hey, I'm going to get DPU out of it)

> Basically? I'm ganging up on anything strong enough to be a direct threat to the Core with these two, no two ways about it.

> Creation Powers: Personal Demon Points Budget [4-1-1-1-1]

Luxuries (Mostly for Emilia as a quick start)

Interference Crystal (Security measures and general dickery)

Lesser Demon Core (For the price of 1 Tier 4, I get a permanent supply of 10 Tier 1s every day for free, basically, I save enough for a Tier 2 every day)

False Demon Core (A critical component in fucking over Siros)

> Not much of a unifying factor here, only my own whim and plans.

> Drawbacks

Debt Slave [Global Points]

> For the full 5 Global Points, again, Immortality, I have nothing but time.

> Location

Maloris

> No hero for the next 17 years on top of being a bunch of douchebags. Hey, who dumped the chum bucket into shark-infested waters?

> Meet

Demon Lord of Gadresh

> Get to know the neighbour and then stay out of her way, I've got my own problems thank you very much.

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 No.12310

>>12309

Woops, forgot to link, this is me >>12308

So, yeah, Plan "F U Siros" is a go!

>>12307

Enjoy yourself m8, Imma fucking over Siros.

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 No.12313

>>11929

so I reduce my mutations without 100% hiding them if I want to try to seem human

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 No.12316

>>12293

I know you're probably sick to death of discussing Heroes, but I want to make sure I got the right idea about them from what I've put together from the CYOA and the comments in this thread.

The Gods are primarily interested in amassing followers in the world, with Heroes being one of the most direct and efficient ways of doing so. Having an ubermensch who carries out your will and is proof of your power helps garner followers. As valuable as these Heroes are to carrying out their will in the world each active Hero weakens a God so the gods try to get away with having as few Geroes as possible.

Every other active God in their world means more competition to gain followers and therefore the Gods are at odds with one another and seeking to undermine, and if they get enough of a foothold, eliminate the other Gods. While the creation of multiple Heroes could potentially let a God exert more direct influence in the world it leaves them vulnerable to direct attacks from their fellow divinities.

Then there are Demon Lords, in most cases Demon Lords are not direct competition for followers outside of possibly killing potential followers. In fact the presence of a Demon Lord and their monsters can cause humans to turn to Gods for protection from the possible threat. So a Demon Lord whose forces are manageable by the God's forces in their domain can actually be beneficial. With the added bonus that if the Hero can slay the Demon Lord the God and Hero both gain an immediate power boost.

The downside to that being a hero dying weakens the god's presence in the world for a minimum of 20 years and there's no guarantee that the hero they find will be as useful as the one they lost. As well as of course public backlash in the loss of a great protector for their followers. So going after a Demon Lord is a large gamble that presents immediate gain but long-term potential loss. Unless a God is 100% sure the Hero can kill the Demon Lord it's in the God's best interest to mitigate the problem rather than go for the risk of eliminating it.

Heroes also won't gang up on Demon Lords due to the Gods wanting each other's followers. I figured that the power boost from a slain Demon Lord isn't as important to the God as much as the publicity of "Hey, my hero got rid of this bad dude, you should worship me and not those other guys". Unless of course you plan on going the full genocide route or breaking the technological stranglehold the Gods have on this planet.

In summation while the Heroes are a sort of looming Sword of Damocles unless you do something to severely upset a god, threaten their follower base more than their forces can comfortably manage, start mass genocide or being a technological revolution they aren't a pressing issue. Something to keep in mind when taking action but not an immediate or constant threat.

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 No.12319

>>12316

That's more or less correct, though a god can choose to wait 20 years after summoning a hero before they send that hero. If they do that, then they can instantly replace their hero as soon as they die, but the defeat of a hero is still an embarrassment that will be made known to the public.

That doesn't always stop the gods from using their heroes. Eventually you will be detected. When you're detected you can expect a god or two to test the waters to see if you're an easy target. If you survive and it becomes clear that you're not an easy target the attacks will slow down.

Since the gods are not unified and have taken radically different ideologies there is infighting between their followers. That infighting extends to their heroes. When a god decides that it's time to gamble and send their hero into a risky battle they'll have to decide between sending their hero to battle against the followers of other gods, the demon lord of Gadresh, or you. If you're minding your own business, you'll be low on the priority list and you’ll only see a small fraction of the gods full war potential.

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 No.12359

>>12313

does it at least get better with time?

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 No.12360

More non human heroes when? I want to battle against a gopher boy.

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 No.12380

>>12359

Everything gets better over time. In a few thousand years you'll have godlike power and will be able to do almost anything. The limitations that are imposed on your starting powers (like shapeshifting) will eventually be surpassed in a few hundred years. In the far future you could hide your mutations no matter how many you have.

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 No.12382

>>12380

Can you hide portals? Make them look like normal doorways?

Can you use hellhounds to work with dwarves with smithing?

Can witches?

Everyone, rate my setup. An other f*ck Siros version coming through.

Mutations.

Eyes. -make them pearly white.

Skin.- blue as the sky, I want to look like a djinn from heroes of might and magic.

Free stuff- pretty self axplanatory.

Not free stuff.

enchantment - 2*2 special

regeneration

shapeshifting - blend in with humans ftw

elementalism - power 10 lightning gonna hurt

illusions

restoration - i wanna be the wandering sage, helping around, but not too much

spacetime - so i can travel the world and learn about magic, and when the need arises I just pop home to help out Yoko and the others.

debilitation - is this een an option? agains heroes this is a must.

magic eye

silver tongue - i want to trade my knowledge for money so I can bring stuff home

scry - when the core guardian feels there is some real threat, I dont want to be surprised at all

power automatic - I want my base to be in the north, up in the icy mountains where no medieval army can go, so no humans to help me out

army:

(forsaken spec)

skeletons - preety neat that after I gather ike 6 gorillion of them I can threaten everyone everywhere (2)

succubi - great spyes and assasins, will help me build my invisible empire when I travel the world around. (2)

witch - help me work the foundries with black flames, so no mere coal fuelled flames, but dark magic will help forging the weapons and armour of my soldiers (2)

gargoyle - have a commando of respawning ones with enchanted armour and weapons, and some non resurrecting ones to be my leuitenants for the skelly army (1)

lich - as I dont want to take any global points, in the first years I need to create as much undead soldiers as meat shields as much possible without loosing DPU (2)

angels - in the later years I will create some resqawning ones for the commando, and some as generals (1)

servants

dwarves - I need a fortress and a foundry in the north, they will use dark flames and created titanium, plus anything we mine out from the earth with magic.

enchanters - I need coal free foundries, sunshine generating stones for the underground gardens, also loads of traps enchanted. Also around my base there should be a permanent snowstorm raging.

elves - i want an undergroung forest and gardens up in the north where outside there is -25 celsius in the sun.

stuff i create

alarm - so i can roam the world freely

talisman of warding- there is no cheating mode for heroes in my dungeon

interference crytal - did I stutter?

lesser demon core - more skellingtons for my skellington army, again to save DPU

core gardian - Yoko - there will be NO clue for the ordinary people where my base is.

Starting place - Maloris (I want to go up north and be bothered by no one.)

meet - the other demon lord, tell her that I am coming to this world in the next twenty years (not exactly lying, and I need time to prepare)

I first establish a base up in the north. As north and as cold as possible. Use earth magic and removal to carve out the multi levelled dungeon. Use servants to help me with it later.

I will roam the lands with a witch and a Succubus waifu (both respawning ones) to gather money and resources for my home base. The wandering sage with his helpers.

So I can learn about magic in Edeomea, and the state of things. Dropping stuff at home every once in a while. Raising as little suspition as possible.

In a few years I will have hundreds of servants, a lesser demon core and a lich, so when i find a corpse during my travels, he can make free undead monsters for me (bears, boars, whatever).

I will try t lay low and gain power through learning. In the meantime the dwarves can build their own brewery, the elves their own forest and the enchanters get some book I get during my travels.

So all in all I can be somewhat of a good guy while gaining power and preparing for the heroes to arrive (for anything else will die in the white wastes, where the skeleton warriors wait under the snow.

If I get the chance i even rescue magic active children from maloris to Edeomea.

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 No.12384

>>12380

okay, good

I have this idea for armor, but some of the mutations would get the way of that

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 No.12398

>>12382

Looks good to me!

>Can you hide portals? Make them look like normal doorways?

No, portals are pretty obvious.

>Can you use hellhounds to work with dwarves with smithing? Can witches?

Yes, your minions can assist as needed.

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 No.12445

File: 372ad03600b6bff⋯.png (87.58 KB,209x279,209:279,dan rubbing hands 2.png)

>>11364

It should be really easy to kill anything without good magical def, with that Removal free power.

<8 powers

>Debilitate to weaken heroes

>Magic eye and

>Scrying for the sneaky gits

>Silver Tongue to adapt to the situation

>illusion to make heroes blind

>regeneration

>mind control for easy rape

>elemental because there's nothing good left

<Automatic energy generation is the only reliable choice

Later I will get Death for when armies attack me

<Nature specialization

>Goblins for extra fodder

>Skinwalker for defence by luring heroes away (or close enough to the core)

>witch for portals

>succubus for jewing my way into power

>strangler to spy

I considered using succubus for energy generation but it's not efficient.

<servants

>dorf for fort to put core

>Merchant to jew for me

>Demon intellectual to jew for me

"Me? The demon lord? yeah no m8 i'm just the tallest guy around this fort. Yep. No demon lord here."

<powers

>Alarm is a must

>Practice Arena with reward of respawmabillity for winners

>interference crystal

>Lesser demon core

AYY i'mma be a (((commie))) on Omeron. Those losers are going to be my Russia, my red army to take over batrela while my minions sow racial tension on Edeomea and bring atheism to Maloris. Gonna test that /nazbol/ in here.

>example 3 is unreasonable

Fuck you

The succukike can go fuck herself, once I'm strong i'm killing her and taking her shit.

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 No.12446

>>12445

Red eyes and fangs as mutations. So I can pass for a human.

>i'm only of you fellow human, you can trust me

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 No.12448

>>12445

grope her titty before she you die.

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 No.12460

>>12445

>responding to the old version

Here you go: >>11929

>example 3 is unreasonable

The rules of the hero game is much more relaxed in the updated version. The heroes are beasts though.

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 No.12461

Just want to thank the autistic teenager and the straight man, you guys are hilarious.

>>11519

>literally a redditor

>>11501

>Authoritarian caste system that empowers nobles and enslaves the lowest caste

This is a good thing, libshit.

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 No.12463

Since OP is here, let me give some ideas.

>Core range starts as 6km diameter

>increase by 2km a year to a maximun of 100km

>Option to buy more range, hardcapped at 200km

<mutations can't be shapeshifted

<mutations give bonus

You could also replace the maids with Human Traitors who are average at everything compare to the others, and can be male or female. Also, can those workers and other minions reproduce or is that exclusive to elves and goblins?

Working with Blood faction, now there is a space left in the section. Let us fix that.

<new faction: OTHER

<cannot be specialized

Tier 1: Poltergeist - Cannot be injured, can go throught even warded walls, cannot communicate even throught telepathy, very basic sentience and cannot be detected even with Magical Eye. Can only exert a gentle push but hey, what if you want a lamp to fall on hay or an enemy to trip when charging at you?

Tier 2: Golden Sentinel - The default is made of gold, but it can be made of any material with your interference. It has an humoid form and 4 strength. Basially a sentient golem in human shape. Cannot talk and is very greedy, always hoarding whatever material it is made of. Can only be healed by absorving whatever it is made off.

Tier 3: Darkling - Calling those things "plant people" is a double mistake, they are not plant much less people. A mix of what seems mushrooms and pumpkins, those things come in many forms and stats and can reproduce fast. Parasitic in nature.

Tier 4 Biomechanical Manfucker - "It doesn't think. It doesn't feel.

It doesn't laugh or cry. All it does from dusk till dawn Is make the soldiers die." Has 1 tire, 1 big Magical eye, and 2 arms with sickles.

Tier 5: Brain Slug - Put it in someone's eye and they will dig their way to the brain. Not even demigods will resist this creature, it will bring them permanently into your control. (Reminder gods will simply take their fragment back from heroes, greatly reducing their stats) Get 3 per summon.

Guardian: Giant Poltergeist??? While a poltergeist can only exerce a gentle push, this entity can crush heads of normal men. It has 1km effective range and moves very slownly at 1meter/hour. It has no demands, it takes no space, and it cannot be injured.

I also recommend adding Star Vampire as an Abyss creature… or separate Abyss into Eldrich and Dark Arcana(corruption).

Hey, pass by >>>/adventure/ later, help me with my own cyoas or make a meta thread for yours.

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 No.12465

>>11755

I don't think thats how succubus work, my dude. You must be thinking of demoness, succubus overspecialize.

And what's the purpose of room 3? No one is going there.

>>11929

Only orcs and goblins can reproduce? Do orcs have females? Do lizardmen lay eggs? Do slimes split in two? Intelligence? Which ones can improvose tactics and learn to use ranged weapons? Do they feel fear when within 10km of the core? Why all the aime you cockeater? Can those spectres dry up heroes as quick as you dry dicks? What's the difference between demons and devils?

This is important dude, you got put it in the descriptions.

How does one get a Shadow Dragon?

Leuna is literally Satan, because her worshippers are fucking JEWS!

The Mighty is the only real danger, all others can be stomped or illusioned. No Magical Eye = drowing or infighting, or even sing a contract with me. Do they need to be aware of that contract, do they need to actually read it or can I just use illusion?

Time travel is impossible and retarded and a jewish concept. Remove it.

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 No.12467

>>12465

>all others can be stomped or illusioned

Heroes can see through illusions

>>11931

see page 7

>How does one get a Shadow Dragon

You can trade minions with Gadresh's demon lord for shadow dragons

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 No.12468

>>12463

Thanks for the recommendations. I'll think about it.

>>12465

>Only orcs and goblins can reproduce?

That’s right. When you create a minion it's normally sterile. Of your tier 1 to 4 minions orcs and goblins are the only exceptions. I tried to make most of the minions unique and have a purpose. The creation of vast rampaging hordes is the purpose of orcs and goblins. The stats of orcs in general are lower than most of the other tier 2 minions. So, if a demon lord was trying to lay low they would be better served by the other monsters. Orcs are for demon lords who want to wage a war of open aggression against a country by raising a vast horde. I think it’s OK for servants to be fertile since their stats are so low. That’s not really a balance issue, and long-lived races reproduce extremely slowly. Any offspring they have would have free will and not gain sustenance from your demon core though.

>Do orcs have females?

Yes, there are orc women.

>Do lizardmen lay eggs? Do slimes split in two?

Since your tier 1 to 4 minions can’t reproduce, your lizardmen do not lay eggs. Slimes only have one core. Any slime that disconnects from this core does not become another slime.

>Intelligence? Which ones can improvose tactics and learn to use ranged weapons?

Most of the minions would range from below average to slightly above average intelligence (when compared to humans). If I were to assign an IQ value to them, almost all of them would fall into the 70-110 range. So, they can improve their tactics and learn to some extent, but it would take more effort to teach the minions on the lower end of the spectrum (like ogres and minotaurs). There are a few minions that are outside of the 70-110 IQ range. Adamantine golems can only carry out very simple orders. Plaguebearers, fairy queens, and witches are highly intelligent. Sphinx, liches, and demon scholars have genius-level intelligence.

>Do they feel fear when within 10km of the core?

Most creatures feel nothing at all in the presence of your core. Only the hero can sense your core, and that sensation does not feel like fear.

A wraith can kill an adventurer with 4 resistance and 4 health in one second of contact. It would take about 8 seconds for a wraith to kill a top-ranking adventurer with 7 magic resistance and 7 health. Two wraiths could kill a top-ranking adventurer in 4 seconds if they worked together. It would take over a minute for a single wraith to kill a hero like Magnus with 10 magic resistance and 12 health.

>What's the difference between demons and devils?

Elrineth is an archdevil and is part of the demon faction. Just consider “devil” to be a race within the demon faction, and "archdevil" is a title that he has earned.

> Do they need to be aware of that contract, do they need to actually read it

They do need to be aware of the true content of the contract for contract magic to work, and you can’t mind control them to force them to accept the contract against their will. You can threaten them into accepting the contract though.

> This is important dude, you got put it in the descriptions.

I’ve posted this thing in numerous places and received hundreds of questions. If I put all those answers into the CYOA it would become so bloated that most people would TLDR it. I do intend to add the answer to most of the questions that you asked to the CYOA when I get around to updating it. The struggle is to keep everything concise so that people will actually read it. What I’m thinking is that a separate question and answers section maybe warranted for less critical information. I know that there are other long CYOAs that went that route. Those who are inclined to TLDR it can just skip that section.

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 No.12479

Damn look at all those walls about how damage ,defence and meat works. Just say that 2 squares = a healthy men. Thus 4 squares = 2 healthy men and that it takes items/enchants into account - put the item bonuses in blue if you must. Sure a giant monster will be more, but fuck it, godly legendary magical shit and Weight/size are a stat by themselfs.

And remove that Save point from the pirate girl.

>>12012

This. Some starting items would be great. If I could just grab my guns, not even for the dwarves but for my own defence, that would already be great. A fucking camping kit, too.

>>12113

>offering easy mode

kys

>>12165

>The main problem is you are still trying to apply the exact same kind of durability and health to all creatures

>all creatures are snowflakes, stop using the game system used for all of them for all of them, that's not how it works!

<samefagging this much

btw you are, much like everyone else, severy overestimating the flexibility of half of a human comming out of a horse's neck. Unless if you make them truly monstrous, of course.

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 No.12480

File: a08fcca9b3791a0⋯.jpg (13.5 KB,163x188,163:188,dan rubbing hands.jpg)

>>12293

> It's the glowing orb that the girl has her hands wrapped around.

SHIIIIEEEET that must be super fragile. Looks like fucking glass! I better put it in a safe and bury it in my pocket dimension.

>>12468

When I asked about fear withing 10km of the core, I meant if the minions can be intimidated and just run away from the heroe instead of charging at them. When you tell a gobbo to kill a hero, i'm pretty sure they'd rather flee.

>>11929

Mutations: Gills for the use and Eye color because it's not incovinient.

Powers:

>Elemental for convinience

>Space to protect the core and hide giant minions

>Restoration to milk Death DPU Generation

>Debilitate to make heroes 50% weaker

>Magicial Eye to not get jewed

>Silver Tongue is a must

>Contract Magic so my minions can jew people better

>increase Combat Speed and Movement Speed X3 (giving me 12 total of each)

>increase Attack X2 (giving me 10 total, and without counting the legendary weapoons AYY!)

With those stats I my be able to pull an *teleports behind you*.

Scying is worthless as my DC is on the pocket plane, locked in a safe, protected by only I know what. Illusion is redundant thanks to my minions. Regeneration is useless, the hero can 1 shot me and I already regen fast and respawn. My only regret is not getting Shapeshift, I imagine those gills are uncomfortable.

DPU Generation: Automatic and Death (3 debt). Using my Guardian to capture someone, and killing him multiple times. She can also cause ship wrecks. The only problem is that 10km are nothing.

Minions: Picking Abyss.

Plaguebearer: Abyss Scouts and spies. Make the respawnable to not lose info if they get intercepted.

Tentacle Horror: Abyss Main combat unit for the Location i'm picking. They seem weak, tho.

Skinwalker: Nature Demon Thot said she needs them to jew.

Succubus: Demon Demon Thot said she needs them to jew, they can work and fight too in theory.

Witch: Abyss Vital for the portals.

Shadow fiend: Abyss I honestly haven nothing else really usefull to buy.

Strangler: Arcane Seems like a waste, but Demon Thot said she needs them to jew. Not worth it. I'm sure a Shadown Fiend at night or a Succubus/Skinwalker with planning can do just as good.

I want to fuck those Angels, shame they can't get pregnant, gonna get them after the Enchanter and train as bodyguards. Anyway to make those Fallen Angels fertile, OP?

Servants:

Dorf, Danuki Kike and Demon Thot. Build Fort, trade and crash economy, scheme. I will later get a Spirit Enchanter to get a me a anti-hero Warpick.

Guardian: Yoko is hands down the best. She is the very most useful, and the least demanding. In fact, she will try to be nice with me so I destroy her world. She is worth those 4 Global Points. This Dargoth "The Edgy" needs some discipline, and to keep the fuck away from my Yoko.

Location: Batrela. Yoko will use illusion to mask the island as a bunch of spiky rocks, and also lure sailors to their death - either many times by my hand, or at my Tantacle Horrors as they crash in a rock, fuelling my DC.

Also a good point for my Danuki Kikes to get to work, and but the shit my dwarves need if there's anything we can't craft. Buying me a nice legendary weapon would be nice too, as my plan is to use superior speed to dogde then stab my enemies in the back of their heads/necks.

Yoko is very important and will remmain close at all times, but the kid can go and become a pirate if he knows how to keep his mouth shut.

Demon Thots with help of minions will enslave the Pirat Lords via debt and their men via propaganda. Likewise in every other area, sowing communism in Omeron, atheism in Maloris and racial tension (beast vs elf vs men) in Edeomea.

I'd like to meet the Demon Lady to learn of her plans and lie that I will stay out of her way, and to ask where the fuck she got her Shadow Dragons and what do they do.

Most heroes can be assassinated by me if I have the element of surprise - and I damn well should with all of those jewy minion. The Cheat is the only tricky one as I will need lots of planning to catch that pirate roastie on 1st of January, as putting her in a dungeon seems fucking hard with that strength and all.

Once my kikies are all in place and all heroes deat with, I signal the Demon Lady to finish the job in Gadresh while I will start massive atheism propaganda, aided by technological revolution (with easy times, they won't turn to the gods). The gods will have no worshipper in here and thus no power. They will likely come back much later, with an army of another dimension, but by them me and my queens will be prepared.

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 No.12481

>>12480

Creation Powers: Alarm, Interference, Practice Arena and Talisman of Warding.

You know, same as what every one else with IQ above 110 will want.

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 No.12487

>>12480

>When I asked about fear withing 10km of the core, I meant if the minions can be intimidated and just run away from the heroe instead of charging at them. When you tell a gobbo to kill a hero, i'm pretty sure they'd rather flee.

Minions lack free will and have to obey your orders, but only while in a normal state of mind. If they are so afraid that they can’t even think then they can’t process your orders in the moment and may temporarily go against your orders and flee. In that case it's not that they are directly going against what they know they need to do, it's that they are so afraid that they can't even understand what they need to do in the moment. If they are not panicked to that extent, then they would be forced to go against the hero whether they want to or not. If they are so panicked that they temporarily ignore your orders, then they would be forced to carry out your orders again the moment they calm down enough to regain the capacity for logical thought.

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 No.12515

>>12480

>increase Combat Speed and Movement Speed X3 (giving me 12 total of each)

According to page 8 you can't have more than 10 in each stat right now.

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 No.12517

I'm really enjoying this CYOA so far. Its not often that I pour hours into a build thinking about things that extend well beyond the scope of the CYOA. With that said if you are taking suggestions one idea I had was for another minion type. The Corrupted. Unlike the Fallen where they turned to the demon lords to survive the corrupted willingly did so in exchange for power. Tier 1 you have the Cultists who turned after being exposed to corrupting magical from the rituals they performed. Stat wise they may be weaker physically but have an emphasis on magic and for their appearance they could possibly pass as normal humans since only their souls have been tainted but can't sustain social contact for long as their madness and insanity would give them away. Tier 2 or tier 3 I was thinking maybe a Dark Knight, basically a corrupted paladin who turned their back on their original gods in pursuit of power. They would use dark magic in place of holy magic and would have combat skills more focused on killing people. For the core guardian I don't have a really good idea but someone with a yandere personality would seem to fit. They would be willing to please you by following your commands but is also just as likely to go against them if they believe it isn't in the best interest of you or your demon core regardless if you believe it is or not. At the same time they may do something that you don't wont them to do because they believe it is in your best.

That's all the ideas I had for minions right know. Though I would add that there should be more powers and items in the creation section. You're tied to a powerful life form that directly provides you with energy. You should be able to do things that no mortal or hero would be able to do. So having more varied magic and powers as well as items to create would be nice. I know you gain more stuff with time but additional starting powers wouldn't hurt. For instance along with elemental magic maybe have something like arcane or evocation magic, something that directly projects magical energy in a harmful form but has little other uses outside combat.

Any way that was just my two cents. Like I said I've really enjoyed this one so far.

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 No.12584

>>11364

Would contract magic work if someone signs with a fake name or a symbol? If an animal signs a contract with a pawprint is that fine?

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 No.12590

>>12584

They have to be capable of understanding the terms of the contract. If they are, then accepting the contract with a paw print or a symbol would be fine. If somebody uses a fake name then they did not really accept the contract and you'll be able to immediately tell that they're faking it. You have a sense for whether or not the magic was successful.

>>12517

Glad you liked it. I'll think about it.

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 No.12628

>>11366

I feel like there weren't enough locations. None of them seem particularily appealing.

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 No.12634

File: 7576d7c42f36b87⋯.jpg (31.33 KB,481x637,37:49,images (1).jpg)

Oy vey you can support popululation with a healthy diet of infinitely regenerating troll meat.

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 No.12685

Does the false core send the heroes a false distance signal as well? Otherwise they are quite useless tbh.

Do heroes feel the distance between themselves and the core when the core is within a pocket dimension?

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 No.12687

>>12685

>Does the false core send the heroes a false distance signal as well?

Yeah it does.

>Do heroes feel the distance between themselves and the core when the core is within a pocket dimension?

They do.

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 No.12714

Can we have the next version good sir? Please, pretty please?

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 No.12726

>>12480

I really like this build

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 No.12748

>>12714

I haven't had much free time lately. I've been very busy. The next update may be a while off.

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 No.12811

File: 56b932203cd47f7⋯.jpg (23.35 KB,400x326,200:163,Jones.jpg)

>>12151

>Updating build

I'm shifting focus from Isabelle to ruling a country and by the end of the century I would have 1 additional tier 4 minion determined by which hero I'd have to kill and core guardian I like Emilia's abilities.

Powers and abilities

Enhancement x4

Maxed combat and movement speed

Traded Restoration for Pestilence

Pestilence destroys enemy supplies

DPU Generation

Automatic

Emotion - Year 20

Minions

One of my sidequests is exploring the world for the remnants of defeated Demon Lord armies and potential recruits

Changed to Abyss

Plaguebringer

Tentacle Horror

Witch

Shadow Fiend

Skinwalker

Succubus

Strangler

Core Guardian

Dargoth

I'd learn swordsmanship from The Devour of the Sun.

Kraken - Year 40

She keeps the little squirts in check and I need some help carrying ships off the sea floor.

Servants

Dwarven Craftsmen

Demon Scholars

Mercenaries and alliances are an extra layer of island defense

Spirit Enchanter

The black market provides plenty of materials for my spirit enchanters.

Forest Elves - Year 30

Forest elves grant ageless immortality to my champions.

<No danukis because I enslave merchants

Creation Powers

Alarm

Interference Crystal

Talisman of Warding

The dwarves embed talismans into ships and armor

Respawn Crystal

Also prevents dungeon clogging

Practice Arena - Year 10

For training units

Drawbacks

Weakness - Year 20

Insubordination - Year 40

>Better than being in debt

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 No.12987

Pease, please Anduin, dont let this thread die, we need the next version! We beg you for it! I already started a tabletop RPG campaign on this theme.

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 No.13452

Anduin, will you post v1.3? I am very interested in the thing you would tweak, this cyoa should not die.

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 No.13596

>>12726

Thanks. Why?

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 No.13865

Rest in peace

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 No.13923

Cmon man, at least post what you had in mind for version 1.3, this is an awesome CYOA, do not let it die so young!

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 No.13925

Just a little math for everyone who is crying about the difficulty of the game:

Let's say, you dig deep within the earth under one of the bigger cities of Maloris. Sure, you will have to leave in 17 years (maybe 16 if you want to be safe). In that time no one can detect your demon core, and the gods dont care so far.

You dont even take any global points, just insubordination, because you can pretty much counter it with contract magic.

You take emotion and life.

Lets say the average dude has 2 on the scale of 1-10 on avg. in emotions. That is 4 dpu per person per hour. Let's say you can gather from 8k people (and that is entirely possible according to what the creator said about populations and pop densities in this world.)

Now you wait for 16 years under the city, 100 meters deep, probably even dig an escape tunnel for emergencies.

You can build a civilization anywhere else. After 16 year, you just run, and never look back.

Go and live under the earth at the middle of nowhere with a small village above you.

Now lets see what you gather in just 16 years:

(2+2)*8000*24*365*16

4.485.120.000 DPU

Lets say you spend a lot on regenerating tier 4 bros.

that is 80 regenerating minion. Coming back after each and every heroes if you treat them right.

Plus 2800 dwarf/druid elf/spirit enchanter to create the perfect deathtrap ever imagined. Plus5.120.000 DPU on other stuff like alarms, interference crystals and succubus catgirls to fuck each night.

After 16 years.

If you don't do shit, the gods wont even know you exist.

Your biggest problem is that you should not be a dick with your minions.

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 No.15100

Any updates

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 No.15147

Please, v1.3 when?

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 No.15410

guys, 1.3 when?

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 No.15748

V 1.3?

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 No.15757

diffculty level and DLC updates anytime soon?

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 No.15758

Are there any fan made DLCs for this

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.



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