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/co/ - Comics & Cartoons

Where cartoons and comics collide!
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 No.1022951

Now I know people are split on CG but lets talk about it for a thread. It has its uses and it doesn't but when it comes down to it is great for animation as a whole.

Take for example Hotwheels Highway 35 a typical toy movie but I think you can appreciate it for the little things the human animation is very dated but I the car/racing animation is really top notch even for todays standards.really shows you why Mainframe were the kings of this shit back in the day.

 No.1022954

Texture wise things have kind of improved. But I don't understand how CG animation has gotten worse. Just look at the framerate of the Dragon Prince show that just came out.


 No.1022956

YouTube embed. Click thumbnail to play.

>>1022954

I think its a mix of how cheap CG can be for easy animation but also the fact if you actually put money in it like 1 million dollars an episode you can some top notch work.


 No.1022957

>>1022955

Is it laziness or money grubbing executives and creators being too afraid to take risks with CGI even though we have all the technology to do good stuff with it?

>>1022956

I'm still surprised Star Wars Rebels was such a complete downgrade compared to Clone Wars. A fucking Cartoon Network production looks and has better stories than a cartoon under the biggest animation/movie/theme park company in the world. Really makes you think.


 No.1022958

YouTube embed. Click thumbnail to play.

Beast Wars is near unwatchable sometimes with its animation. Yeah it was one of the first but still we have came a long way


 No.1022961

>>1022957

>Is it laziness or money grubbing executives

Probably both. I mean, we're at a point that there's so many things competing for kid's attention and quality doesn't guarantee an audience. So you hire cheap and often lazy people to turn out some obnoxious, low brow, and loud shows and hope it'll grab kid's attention for a few minutes. None of the executives care about quality, only about numbers.


 No.1022962

>>1022961

I'd wanna say that focusing animation for teens and adults would change this kind of thing around…. but we all know the kind of low brow shit adult animation that gets successful. So I don't think there's really a way to fix this issue.


 No.1022966

>>1022965

That's what's surprising. You'd think Disney would throw all their money at the show to make it look great. But they cheaped out incredibly.


 No.1022970

I always find that CG cartoons when they have care put into them have some of the best world building in animation


 No.1023011


 No.1023032

YouTube embed. Click thumbnail to play.

I remember having some Dan Dare episodes on VHS

Don't remember if it was any good though


 No.1023072

>>1022969

But wouldn't you make more profit if you made a better looking show with more budget to do better things than the previous show?


 No.1023076

>>1022958

Ya know, if there was any early CGI cartoon that deserved to be remade with improvements to it's animation and only it's animation- keep the old audio and story it'd be Beast Wars.


 No.1023079

>>1023077

But now we've seen they've lost more than they've gained because they haven't put any effort or real money into Star Wars.


 No.1023143

File: 57072e994ae4896⋯.jpg (82.89 KB, 507x281, 507:281, 1svs2s.jpg)

File: 0f0c6711855c71c⋯.gif (181.57 KB, 720x360, 2:1, wuh4xkyx57f01.gif)

>>1022954

>But I don't understand how CG animation has gotten worse.

Laziness and incompetent animators with artistic style as excuse. WTF is this stop-motion and anime imitation with always low framerate. Stop-motion and anime animators use to slowdown and speedup the animation through ones, twos and threes timing.

Usual CGI animation doesn't need this spacing timing without expections. This is most likely the reason for modern CGI degradation.


 No.1023162

>>1022951

It's pretty tough and I have a good appreciation for it now.


 No.1023164

>>1023143

>>1022954

Great CG animation is located in film and videogames now.


 No.1023169

>>1022958

Even if the animation was competent, the art choice behind the models is a mess. It's impossible to tell anyone apart from the background.


 No.1023170

File: 936fcc19ea2c053⋯.jpg (62.68 KB, 952x714, 4:3, cindy257.jpg)

Jimmy Neutron looked pretty good, even if model reused quickly became apparent. They could basicly only afford one new set or character an episode (N-Men, which gave everyone a new costume and included several new sets, had to be one of the more expensive episodes), but they made the reuse work with a solid main cast and town.


 No.1023177

>>1023079

Because they thought they were guaranteed a fanbase and wouldn't have to invest in anything other than trying to get nigs and chinks to like it. And sure, there's the faggot convention goers that cry every time a poster is released or some shit, but even casualfags will eventually stop clapping for a logo when you give them nothing but cheap shit.


 No.1023296

>>1023164

>Great CG animation is located in film and videogames now.

Yeah, but they are getting slowly affected too from short deadlines. For example in films the clippings in the Warcrafts.


 No.1030705

Depends, tbh.


 No.1030756

>>1022957

To be fair, CW was funded by Lucasbucks, while Disney always goes cheap for their cartoons. See also: Marvel.

>>1022970

Well, yeah. If you're going to have a single location and a recurring cast, might as well make them interesting.


 No.1030767

>>1030756

Has Disney always been so cheap with their money? I feel like it's a recent phenomena.


 No.1038360

YouTube embed. Click thumbnail to play.

>>1022951

Say, what you will about XRA's animation. Sure it looks dated even by time's standards, but it was more imaginative than most of what Pixar puts out these days.


 No.1038473

>>1023032

From what I remember it was pretty decent and supposedly comic accurate, every episode was a 2 parter which is something you don't see with many cartoon series. Though I'm frustrated that outside of the first (2 parter) episode seems to be the only one I can find online.

>>1030756

>Well, yeah. If you're going to have a single location and a recurring cast, might as well make them interesting.

Like how ReBoot was mostly contained to the city of Mainframe and the cast would temporary leave to a new setting when a "game" would happen?


 No.1038521

File: 75d54d334b3b513⋯.jpg (10.97 KB, 176x240, 11:15, iger.jpg)

>>1030767

>Has Disney always been so cheap with their money? I feel like it's a recent phenomena.

I don't know what you're talking about.


 No.1038534

>>1022958

I love this old TV CG, some PSX games have the same type of FMV cinematics and it's rather charming in its own way.


 No.1038577

>>1023170

I was actually surprised re-watching this.

The animation is pretty smooth for the time and on a tv budget.

I wish there was an HD version.


 No.1038618

YouTube embed. Click thumbnail to play.

Nobody seems to remember Dan Dare but I had some of it on VHS


 No.1038799

>>1038618

I had no idea they'd done a series. Ugh, that CGI is atrocious.


 No.1038828

Invidious embed. Click thumbnail to play.

I liked embed related, it was well written, or at least good enough that it held up on a rewatch shame it never got a proper ending


 No.1038845

There was that Mechwarrior series, but I always thought the actual game had better graphics than the show.

That was a weird example, of the CGI being in-universe CGI, some kind of "tactical vision", like the targeting computer in Star Wars that turns everything into wire-frame.


 No.1038846

>>1038473

From what I've seen it wasn't really comic accurate at all, outside the 1950's stiff-upper-lip characterisation of Dan and Digby themselves (which would be a miracle in itself if it was made today. They'd almost certainly make Digby a bird or a nigger). The most comic accurate screen renditions of Dan Dare are 2-3 adverts for Mobil 1 motor oil from the 80's. They've even stuck to the canon timeline of the first Venus mission happening in 1995, Dan talks about then-current F1 drivers as if they're a recent memory.


 No.1038876

>>1038846

At this point I'd even take a Nick Frost/ Simon Pegg Dan Dare, at least you know those two would be respectful of the material.

Pegg made such a good Johnny Alpha in the radio plays…


 No.1038929

Invidious embed. Click thumbnail to play.

>>1038846

These Mobil 1 ads?

>>1038876

Could definitely see Frost working as a live action Digby.


 No.1048537

bump


 No.1048562

File: a281dc1557d7dfc⋯.jpg (191.43 KB, 850x601, 850:601, 20190210.jpg)

Using 3DCG to replace 2d is cheap. At least use the advantages of 3D like camera angle changes/


 No.1057955

bump


 No.1057963

CG is much more static and limited then 2D. I feel like most 2d styles are melting into one bland pot.


 No.1057964

>>1057963

Well I meant 2D in one way but 3D in a major way.


 No.1057969

>>1057963

>>1057964

this but unironically


 No.1058281

>>1057963

That's because everyone was turned into a robot.


 No.1058291

you guys like green lantern


 No.1058301

File: d22090ec4c01793⋯.gif (6.16 MB, 800x800, 1:1, BearonStairsStopMotion31_t….gif)

>>1057963

>CG is much more static and limited then 2D.

3DCGI is very complicated not static or limited just complicated. You have to care for the rigs, 3D space, lightning, textures, most of the works goes to asset preparations. The workflow is quite similar to stop-motion animation. How complicated this workflow is: Errors are not allowed or you waste rendering time. You can see this in 3DCGI TV Show why they go are safer route, have looped animation and look somehow static.


 No.1058314

>>1038618

>>1038846

Also, they made Digby a cockney, he's supposed to be from Wigan!


 No.1058316

>>1038828

Holy shit yeah. The series was so much better than the shitty CG movies. Sad tbh.




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