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/builders/ - Hero and Nation Builders!

A board for forum-based wargaming, collaborative storytelling, and salt.
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The King Is Dead; Long Live The King!

File: 1439257886427.jpg (2.37 MB,1920x1080,16:9,1437234455851.jpg)

686b16 No.7969 [Last50 Posts]

The Eridnus sector, on the fringes of known space, all that lies in it have remained unseen by mortal eyes, and what glorious wonders lie within its expanses? This is where you come in, whether you are an explorer from Signus-7, a Y'thignrll Smuggler from Nova Angelos, or just some random schmuck from some galactic by-water looking to find his fame and fortune out among the empty expanses of Eridnus, it matter not, because in the end, all that lies between every crew and the cold embrace of the void is a few feet of hull.

>Fill this in

Name: (what name shall be sung in the bars and taverns of Eridnus's few space stations?)

Origin Fluff: (Where did you come from, how did you get here?)

Ship Name: (She's keeping the void at bay, at least grace her with a name)

Ship Fluff: (Every ship has a story, how'd you acquire it, does it have any quirks?)

Ship Type: (See below, beginners are restricted to Corvettes/Frigates )

Corvette: Smaller quicker ships

>Crew:Up to 200

Frigate: The most common ship type in the galaxy, fair mix of speed and armor

>Crew: 300 - 600

Cruiser: A heavier ship, common in militaries around the galaxy, trades armor for speed

>Crew:1000 - 2000

Capital Ship: The heavies, these babies are often the flagships of fleets, good luck getting one.

>Crew: 5000 - 7500

Titan: These things are the combined might of dozens of capital ships, they can often conquer whole systems unsupported, if you see one, you most likely are milliseconds away from becoming atomized

>Crew: No less then 10000

>Don't fill this in

Ship Health: (based on ship type)

Crew: (fucking d'oy)

Weapon systems:(Number of and what Type, based on fluff/ Lasers/plasma/projectiles)

Engines: (Number of and what Type, based on fluff)

Armor and/or Shields: (Based on fluff and ship type)

Bonuses: (Based on Fluff)

Flaws: (Based on Fluff)

Join the IRC: http://client00.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net

I will field questions through there, so as to not clog up the thread

old threads here: http://archive.4plebs.org/tg/search/subject/Space%20Opera%20HeroBuilder/

____________________________
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686b16 No.7970

Dice rollRolled 68, 28 = 96 (2d100)

>>7969

Name: John Drakmiir

Origin Fluff: When the lords of Adaghast fell and their home system was destroyed, the remnants and survivors of the battle fled. John was a captain of one such survivor and fled his homeworld. Now he aad his crew are pirates and mercenaries, just trying to survive.

Ship Name: Freya

Ship Fluff: One of the few Huntress class frigates produced before the shipyards of Adaghast fell, Freya boast an extremely advanced fire control system slaved to a suite of very long range and heavy hitting weapons. Indeed Huntresses were designed to cripple smaller ships in the opening salvo and larger ships with massed fire. Since repairs and rearmament has become troublesome, Drakmiir has sold of the heavier hitting but fragile Plasma cannons for weaker but easier to maintain conventional weaponry like missile drone launchers and lasers.

Ship Type: Frigate

Ship Health: 50/50

Crew: 360 Adaghast refugees

Weapon systems: 2 Mediolateral Laser Banks (1d20)

1 Dorsal Missile Silo (4d5)

Engines: 1 Medium Engine

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [ Fire Control Suite] - This baby don't miss, +5 to weapon rolls (excluding missiles)

Flaws: [One of a kind] - The rarity of this ship means that it is a bitch to repair

1-2. Scavenge the old shipyards for compatible weapons and Sheilds compatible with the frigate.

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686b16 No.7971

Dice rollRolled 81, 84 = 165 (2d100)

>>7969

Name: Bob Carter

Origin Fluff: Selected from among many aspiring scholars of the planet Museia to take command of the Corvette Fortuna with a mission; explore the vastness of space looking for treasure and knowledge. Often both of these are found in the Funeral Crafts that pocket parts of the galaxy where God Kings and Tyrant dynasties were rampant. These Funeral craft are sometimes vast constructions hidden in dense clouds of gas, moons, large asteroids that contain many artifacts, stories and gifts they were to take into the afterlife. The clues and hints of this sector being home to some very powerful such dynasties took Carter years to piece together and decipher from the many alien notes brought back to Museia.

Ship Name: Fortuna

Ship Fluff: Frigate Fortuna was built to house in the sacred factory city of Mausoleum where only the professors of military sciences are allowed. The selection process is long and often deadly as competitors are cut throat and ambitious as this process is the only way to progress from being a desk jockey their entire lives.

Ship Type: Frigate

Fortuna

Ship Health: 50/50

Crew: 500 Museians

Weapon systems: 2 Mediolateral Laser Banks (1d20)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [Select Few] - Your crew is that best of the best, +5 To research and exploration rolls

Flaws: [Scholars First] - -5 To combat rolls

Tractor Beam Tech 3.6/10

>1/3 Comm device

12 Make the comm device to contact the ship and get the hell out of here, gotta work fast before the kill-bots receive that signal

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686b16 No.7975

Name: Dru

Origin Fluff: Dru was born on a primitive world with no name, the star only labelled some coordinates in some ancient database that Dru herself never bothered to learn. She learned of the greater galaxy when the crew of the Beleaguered Hope had to make an emergency landing in her hunting grounds for food and water due to an unfortunate noodle incident. She barged past the lackluster security detail and then refused to leave. It is amazing how small a space a 600 kilogram spider with a humanoid torso can fit into when she wants to. The then captain gave up trying to evict their new guest shortly after and they left the world Dru once called home. For a time she simply wandered the decks, doing her best to learn of her new home and slowly getting used to technology, during which the was crew also getting used to her. However before she could become too acclimated pirates attacked and slaughtered most of the crew manning the bridge. Dru showed them the error of their ways by leading the rest of the Beleaguered Hope against them, pushing them off the ship and damaging their engines before somehow piloting the Beleaguered Hope into a nearby nebula to recuperate, despite having no training whatsoever. The crew has never stopped following her orders though she often still shows her origins as an uncultured savage occasionally.

Ship Name: Beleaguered Hope

Ship Fluff: The Hope is as old as you can get and still remain functional, frequent maintenance and the hopes and dreams are all that hold it together. Even Dru's ridiculously strong spider silk can only do so much. However it has seen almost every single space station in the Eridnus Sector and even the most xenophobic space stations and planets have serviced her at one time or another. She is a familiar face, even if her current captain is a tad… unusual. Her most famous battle is 100 years ago where she joined a planets militia and fought off a ravening horde of technozombies and their fleet of cannibilistic ships. She probably has the medal they were awarded buried somewhere in one of her previous captains rooms.

Ship Type: Frigate

Frigate: The most common ship type in the galaxy, fair mix of speed and armor

>Crew: 400

>Don't fill this in

Ship Health:

Crew:

Weapon systems:

Engines:

Armor and/or Shields:

Bonuses:

Flaws:

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686b16 No.7983

Dice rollRolled 58, 98 = 156 (2d100)

>>7969

Name: Mackaver J. Varis

Origin Fluff: Pirate, Scoundrel, Cheat, Gentleman. Captain Varis has been called all these and more. Former military captain of an old war in a far off sector he went rogue when the war ended. Known as a tactical genius to his crew and for having lost very few fights. After some unwanted run ins with the law and sector jumping he arrived in this backwater sector. Whether to explore or raid he does not know.

Ship Name: The Tactful Huntress

Ship Fluff: A stolen merchant vessel turned pirate ship. It was taken over by Captain Varis and their old ship sold off a few sectors back. Upgraded and outfitted for piracy by the crew.

Ship Type: Frigate

>Don't fill this in

Ship Health:

Crew: 24 Convicts

Weapon systems:

Engines:

Armor and/or Shields:

Bonuses: [The dreaded] - Yur very name instills fear in the hearts of merchants and the common folk

Flaws: [The reviled] - You and your ship are well known, and people are hunting to claim your bounty

1. I am still going to need some intelligent people. Ships need engineers. There has to be a few smart people on this rock somewhere.

2. See if I can get the lay of the land. Where ships dock, what the defenses are. Anything useful or interesting.

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686b16 No.7984

Dice rollRolled 25, 39 = 64 (2d100)

https://www.youtube.com/watch?v=ZiIDNlEP9KE

Name: Captain Dietrich Vanderdeck

Ship Name: Der Fliegende Deutschmann

Ship Fluff:Legend has it,Captain Dietrich Vanderdeck was a grizzled space captain from the bygone age whence the first freighters roamed the void, he was a veteran who had battled the some of the first and famous pirates and brigands when they were small time. One day, at port, he was besmitten by a beautiful maiden, some say a space angel, a goddess in human form, others say a mortal woman, but he fell in love with her. He loved her dearly, and promised to return one day to marry her after he delivered his cargo.

He delivered his cargo, and picked up another to return to her, and that would have been his final run. But the very day he tried to return, a nebula voidstorm descended upon his ship. The worst storm ever seen or will be since, he fought to sail his vessel through it and reach his beloved, and in a mad frustration he spat curses and blasphemies against all the gods in heaven and hell. As punishment for his insolence, the gods cursed him and his crew to wander the void through the storm, never to find port or rest, and to battle the cosmos for eternity.

Twisted and cursed, Captain Dietrich Vanderdeck forever sails his ghost ship through the universe and the storm. Sailors claim to have seen the ill-fated ghost ship appearing in the midst of a Nubula Voidstorm, which is always followed by calamity, before vanishing mysteriously. Some say, he terrorizes the galaxy in revenge against the universe, a force of rage and wrath. Others say that he is driven forward by the light of the angel, forever guiding him home to a port he will never reach

Type: Frigate

Health:50/50

Crew: 500 voidsmen

Weapon systems: 2 Slug throwers (4d5)

Engines: 4 Medium Engines

Armor: Heavy Armor (1d10)

Bonuses: [Aeons Have Passed] - You are as old as space travel and have a wealth of experience in the art of void warfare , +5 to combat rolls.

Flaws: [What Should not be]

1-2. Just as suddenly as the captain was readying to battle the scavenger captain. . .

His foe vanished.

Here in the endless mystery and horror of the Void, the living may be as much ghosts as the ghosts themselves to the living.

But with the dissapearance of his foe meant one thing.

THE SPACE HULK.

IS MINE!

>Continue grafting my ship onto the void abomination

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686b16 No.7988

File: 1439298049890.jpg (203.75 KB,633x412,633:412,1434233203666.jpg)

Dice rollRolled 7, 96 = 103 (2d100)

>>7969

Name: High Corporal Whiskers

Origin Fluff: The Mustelids originate from the distant planet Lilana IV. Some say they are the result of Terran housepets exposed to radioactive rays from Lilana's sun that greatly boosted their intelligence. Some say it's merely a matter of convergent evolution. Whatever the case, they are one of the premier stellar empires of the region. Their deceivingly adorable appearance hides a strong and ferocious will to conquer, and Corporal Whiskers is the ideal example of this ferocity. He will smother the galaxy in cuteness, and rule a universe of corpses.

Ship Name: M.S. Weatherlight

Ship Fluff: The good ship Weatherlight, vanguard of the Mustelid fleet. A light of hope in the darkness of the unknown, and recorded as the 5th cuddliest ship in the known universe. It's AI, called NANI, cares for the Polecat inhabitants during their slumber, and manages the ship. But once awakened, the ship is fully at the Polecat's disposal. Because of the small size of its partisans, the ship itself is also smaller.

Ship Type:

Frigate: The most common ship type in the galaxy, fair mix of speed and armor

Ship Health: 35/35

Crew: 575 Ferrets

Weapon systems: 2 Dorsal Laser Banks (1d20)

Armor and/or Shields: Medium Armor (1d8)

Engines: 2 Light Engines

Bonuses: [Too cute to be Scary] - You and your "men" are fluffy balls of fur, and as such, you give of the outwardly appearance of cuteness and trust

Flaws: [No Thumbs] - Your lack of opposable thumbs has been the bane of your race for as long as they have been sentient, and still now plagues you and your crew, Crit fails have additional consequences.

1/2 - Alright, finally, some life! A place with much more easily stripped resources, and possibly even subjects to dominate! Let's head down men, full regalia, pomp and circumstance, ears high. We'll see what this planet has to offer, and how its inhabitants can serve us!

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686b16 No.8004

File: 1439326230545-0.jpg (106.23 KB,831x1200,277:400,https://41.media.tumblr.co….jpg)

File: 1439326230546-1.jpg (356.97 KB,1050x525,2:1,phelan-a-davion-maxence-bu….jpg)

Name: Nivachi Kalaha

Origin Fluff: Born on the City World of Analio IV, Nivachi has had a very different childhood compared to most kids. Abducted at the young age of 4 off the brutal streets by an unknown organization, Nivachi was turned into a perfect warrior. Extreme training, genetic and nanoenhancement, and more all became core parts of her life. She was sent into warzones, ordered to murder entire families, and commit many horrid acts. Over the many years she was shaped into a perfect soldier and warrior, a masochistic sadist who delighted in both her pain and others. Eventually, after close to two centuries of service to the group, she broke off, deciding it just wasnt fun anymore. Gathering up her personal unit of enhanced Soldiers named The Jesters, and dozens of different scientist and personnel, she set off to the Eridnus sector to make a name for herself…

Ship Name: The Black Comet

Ship Fluff: The Black Comet is an extremely fast and deadly black sphere, made by Nivachi's handlers to just as easily transport troops and vehicles as it was to decimate ships larger than itself. With an extremely high amount of rooms and facilitied this surprisingly luxurious ship can carry far more personnel and weaponry than its size would indicate. It's hull is also made from a special material, allowing it to absorb or "eat" other metals so that it can grow bigger, allowing more and more to be stored inside and to rid of debree from eliminated targets…

Ship Type: Frigate

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686b16 No.8017

File: 1439349204924.jpg (646.9 KB,1141x766,1141:766,1430078328301.jpg)

Dice rollRolled 54, 30 = 84 (2d100)

>>7969

Name: Lieutenant Daniel Albinson

Origin Fluff: Daniel Albinson is - was, a rising star in the United National Council's Navy. After passing the Officer's Examinations with flying colors and proving himself in some minor skirmishes, Albinson worked his way up to Captaincy, 'on his way to an Admiral, or a Phantom', they said, for his skill as a tactician and soldier was indisputable. But some situations, no one can beat. The details might be spared, but upon an unexpected draw-out from a political ally in the heat of the moment, Albinson's strategy collapsed, and nearly a million men died at his command to counter the million men he'd saved in brilliant moves before. Politically, he was ripped to shreds by the bureaucratic and harsh Council, demoted to a mere Lieutenant and essentially banished to the Eridnus sector in shame.

But his story didn't end there.

Ship Name: UNC Perseus

Ship Fluff: A stable and solid Council-granted frigate, whose strength lies in it's solid build. Albinson was once in command of a cutting-edge Cruiser, and bits and pieces of the prototype tech has been placed into his new flagship - though he longs for his true Perseus back once more. And by God in the heavens we explore, he'll get it, or make it.

Ship Type: Frigate

Ship Health:50/50

Crew: 495 Council Servicemen

Weapon systems: 2 Frontal Laser banks (2d10)

Engines: 3 Medium Engines

Armor and/or Shields: Medium Armor (1d8)

Bonuses: [Veteran] - You've been around the block, you won't fall for any traps, and you know your way around a war, +5 to combat rolls.

Flaws: [Disgraced] - Good luck getting anyone to take you seriously.

[Mapping 5/1000]

1/2: "Backs to each other, posthaste, rifles out and at the ready! We're not alone in here, but we're gonna take down whatever's making that noise the instant it pokes it's ugly head out. Heads high, soldiers - we don't die today!"

+ [Veteran]

- [Disgraced]

(Rerolling from last time's.)

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686b16 No.8225

>>7969

Name: Snoop Dogg of Mars

Origin Fluff: Snoop knows nothing of his childhood. He isn't even sure he was born on or had anything to DO with the planet called Mars. All he knows is that he woke up one morning as a teenager, surrounded by drug paraphernalia, being urged to wake his ass up and get to work mopping his space station's floors. It was a dull life, but synthahol and THC inhalers helped the time pass. One day, Snoop found himself mopping the bathroom floor when he was approached by a rotund, pale alien– one that laid a leathery hand over his mouth and pressed a handful of credit chips into his grasp, along with the captain's pass for a ship. "You need this more than I do, child. Go to Eridnus. Leave here."

Snoop did just that. And after twenty years of trucking through space on adventures near and far, he has finally arrived, vibrosaber in hand and blunt in mouth.

Ship Name: The Sour Diesel

Ship Fluff: The Sour Diesel is a Cordozari corvette, the hull galvanized and armored to shine like gold. Many places, the more easily replaceable parts, are left untouched, the alien metal's light green hue visible. The viewports are hidden by a stealthscreen that portrays the windows as being clogged with opaque smoke, though the occupants can see outside just fine.

The Sour Diesel is built for speed and swiftness, not prolonged combat. Precision strikes and narrow getaways are its calling card. It does, however, have a state-of-the-art cargo bay. This bay is, at any given time, usually half-filled with THC products and synthahol to keep Snoop's crew chillaxing and maxing.

Ship Type: Corvette

Ship Health:

Crew:

Weapon systems:

Engines:

Armor and/or Shields:

Bonuses:

Flaws:

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686b16 No.8368

File: 1439695074360.jpg (31.73 KB,480x269,480:269,image.jpg)

>>7969

>Name: Van Solfier of the Yard

>Origin Fluff: The world of Ceriand IV was once a shining pillar of prosperity and ingenuity, its automated… Everything allowing the citizens to enjoy unparalelled lives of luxury. Then they vanished. Well, most of them. A few thousand lived on…at a much lower technology level, and over the centuries a new society spread across the world, with only vague legend of their ancestor's works. Until someone figured out the admin passwords to the central computers. Now with full access to what was left of the technologies, and what little knowledge remains of how to work it, begins the Space Age of Sail, with Van being one of the first to claim a ship off the yards. He sails the stars in search of wonders and glory!

>Ship Name: Blue Dawn

>Ship Fluff: The Dawn is an exceptional ship, make no mistake. Bristling with weapons, plated in great armor, swifter than entirely safe, and generally fantastic.

If only they knew how to use the thing.

The Automated Instructors were useful in informing how the ships were used, but beyond basic functions, it's mostly the trial and error of a age of sail tech society suddenly having starships.

Hence why Van was one of the first to claim one: he was the first to figure out how to close the airlocks!

>Ship Type: Frigate

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686b16 No.9263

File: 1440446371819.png (212.98 KB,468x264,39:22,468px-Giantevilhead.png)

Name: Iota-223-C "The Commander"

Origin Fluff: Some say that beyond the safe walls of civilization and politics, beyond the common group and beyond the borders of the galactic map, lies beings far beyond our own. Known to scientists as "Sectoids", and to anyone else as "Grey's", these mysterious grey-skinned aliens emerged in the sector very recently, stalking the outer rim and performing shady visitations to many common frontier planets and stations. "The Commander" is the leader and assumed captain of the saucer-shaped "Vanguard", seeking to collect information and potential test subjects for a goal currently unknown.

Ship Name: "The Vanguard"

Ship Fluff: The Vanguard is a large, saucer-shaped UFO ship, built from a strange sleek grey material and possessing advanced technology. Every console is but a vast network of holograms. Its unknown what fuels the UFO– it doesn't have any obvious engine within it. The ship is loaded with disturbing alien tools and storage areas, including countless laboratories and the such. Nothing this ship has is known to humans; it is a marvel of science altogether.

Ship Type: Corvettes

Ship Health: (based on ship type)

Crew: (fucking d'oy)

Weapon systems:(Number of and what Type, based on fluff/ Lasers/plasma/projectiles)

Engines: (Number of and what Type, based on fluff)

Armor and/or Shields: (Based on fluff and ship type)

Bonuses: (Based on Fluff)

Flaws: (Based on Fluff)

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686b16 No.9281

File: 1440460608187.png (212.98 KB,468x264,39:22,468px-Giantevilhead.png)

Name: Iota-223-C "The Commander"

Origin Fluff: Some say that beyond the safe walls of civilization and politics, beyond the common group and beyond the borders of the galactic map, lies beings far beyond our own. Known to scientists as "Sectoids", and to anyone else as "Grey's", these mysterious grey-skinned aliens emerged in the sector very recently, stalking the outer rim and performing shady visitations to many common frontier planets and stations. "The Commander" is the leader and assumed captain of the saucer-shaped "Vanguard", seeking to collect information and potential test subjects for a goal currently unknown.

Ship Name: "The Vanguard"

Ship Fluff: The Vanguard is a large, saucer-shaped UFO ship, built from a strange sleek grey material and possessing advanced technology. Every console is but a vast network of holograms. Its unknown what fuels the UFO– it doesn't have any obvious engine within it. The ship is loaded with disturbing alien tools and storage areas, including countless laboratories and the such. Nothing this ship has is known to humans; it is a marvel of science altogether.

Ship Type: Corvettes

Ship Health: (based on ship type)

Crew: (fucking d'oy)

Weapon systems:(Number of and what Type, based on fluff/ Lasers/plasma/projectiles)

Engines: (Number of and what Type, based on fluff)

Armor and/or Shields: (Based on fluff and ship type)

Bonuses: (Based on Fluff)

Flaws: (Based on Fluff)

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686b16 No.9282

File: 1440465841444.gif (5.26 MB,489x326,3:2,VmA8X2T.gif)

>>7970

1/2. Your ships sifts among the dead, ancient and relatively new hulls litter this graveyard, odd in that this section of space should be relatively uninhabited. Your men do detect a shielding system in a derelict frigate nearby, and it shouldn't be too hard to strip and install.

>>7971

1/2. You scurry around the wreckage, picking up pieces of often still hot components and fasten a makeshift comm device, radioing to your ship in orbit. "C..Captain! We thought you were dead, hell, we we're just about to jump!" the newly crowned "grand admiral" says to you. "Tell me why we should pick you up, you only seem to lead us into trouble."

>>7975

Ship Health: 50/50

Crew:400

Weapon systems: Dorsal Laser banks (1d20)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [GIANT FUCKING SPIDER] - Although your midsection is nice, giant spider lower half of you is enough to scare the piss out of those who dare stand against you. + 5 to intimidation and combat rolls

Flaws: [Forlorn Rust-bucket] - Your ship is old, and she bares the scars to prove it, along with the creaks and moans and occasional explosive decompression and loss of the cabin boy(s). (A critfail while in your ship [in space] has added repercussions, or in other words, something breaks, and more people die than usual)

>>7983

1. You find a guy who knows a guy who knows a guy who once got shanked by a guy who raped a guy who said he knew a guy that made potato vodka for a guy who shit on a guy who met a girl who fucked a guy that gave another guy herpes that got it from this guy who knows your cousin in the Tali sector that was holopad pals with a dude who knew a guy that was training to be a station engineer who got arrested for raping a vending machine and got sent to the prison where you're at. His name is Ke'fka. He did five years on the biggest galactic cruise liners this side of the far rim.

2. You strike it lucky, a guard drops his holopad right outside of your cell, and he's still logged in! You can do wonders with this, but it does have a battery though, so you may want to see about getting a charger.

>>7984

1/2. "Aye captain, the hulk be yours, but we're picking something up from the portside scanner! A swarm of contacts, cruiser class, unknown make and model!"

>>7988

1/2. You arrive on the planet to find that it is completely barren of all sentient life, and the only thing that hinted there was any life at all above the barbaric level is the monolithic stone stepped pyramidal structures that dot the vast jungles that cover this planet.

>>8017

1/2. Your away team, all two of them, put their backs to yours, you all look warily to the dark that surrounds you, eyes conscientious to every creak and moan, every scritch and scratch. You wait for what feels like an eternity before what you waited so long for happens. A shape shifts in the dark and lunges for your group, you can't make out what it is, but it's bigger then any of you, you and your men fill it full of lead and laser holes all the same, since you got the drop on it, however, the momentum of the lumbering beast sends it careening over a nearby ledge, denying you of seeing what was trying to kill you. You don't hear it hit the bottom……

>>8225

Ship Health: 25/25

Crew: 420

Weapon systems: "Blunt" Slug throwers (4d20)

Engines: 4 light engines, 20 GB's (Gravity Belts)

Armor and/or Shields: Dank armor (4d20)

Bonuses: [Dankus] - You're chill man, so chill, that the ice fields of Thoth seem summery by comparison. This chill builds up over time, and allows you to become "enlightened" every once in a while. + 20 to every fourth roll (Stat is [Dankus] 2/4 for turn one, 4/4; Double rolls for one action only count as one roll. PM me for any questions regarding this.

Flaws:[Lazy fuck] - You smoke so much mang, so goddamn much, oh shit, what were you doing? Critfail threshold raised to 20, roll under it 4 times and you die.

>>8368

Ship Health: 50/50

Crew: 500

Weapon systems: 1 Frontal Slug thrower (2d10) 1 "Didlo" Swarm missile system (10d2)

Engines: 3 Medium engines

Armor and/or Shields:Basic Armor 1d6

Bonuses: [Swagger] - You're people are rediscovering their glorious past and setting out for a brighter tomorrow, this reflects in your attitude, which is very outgoing to say the least. + 10 to negotiation rolls

Flaws: [Arrogant] - You can come across as an asshole though. (Critfail communication rolls and bad things will happen)

>>9263

Ship Health: 25/25

Crew: 150

Weapon systems: 2 Frontal plasma casters (2d10)

Engines: ???? engines

Armor and/or Shields: Basic armor 1d6

Bonuses: [Telekinesis] - Your men can move and control whit with their minds, take of that what you will

Flaws:[Squishy] - Your men are also not very tough when it comes to combat. - 5 to combat

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686b16 No.9283

Dice rollRolled 31, 54 = 85 (2d100)

1. Look for work. Maintaining the Forlorn Rust-Buck… ahem I mean Hope, means a need for money.

2. As a captain Dru must know a great many things. A lot of which she in fact does not know. Hit the books and learn more about captaining.

Name: Dru

Origin Fluff: Dru was born on a primitive world with no name, a star only labelled some coordinates in some ancient database that Dru herself never bothered to learn. She learned of the greater galaxy when the crew of the Beleaguered Hope had to make an emergency landing in her hunting grounds for food and water due to an unfortunate noodle incident. She barged past the lackluster security detail and then refused to leave. It is amazing how small a space a 600 kilogram spider with a humanoid torso can fit into when she wants to. The then captain gave up trying to evict their new guest shortly after and they left the world Dru once called home. For a time she simply wandered the decks, doing her best to learn of her new home and slowly getting used to technology and aliens, during which the crew was also getting used to her. However before she could become too acclimated pirates attacked and slaughtered most of the crew manning the bridge. Dru showed them the error of their ways by leading the rest of the Beleaguered Hope against them, pushing them off the ship and damaging their engines before somehow piloting the Beleaguered Hope into a nearby nebula to recuperate, despite having no training whatsoever. The crew has never stopped following her orders though she often still shows her origins as an uncultured savage occasionally.

Ship Name: Beleaguered Hope

Ship Fluff: The Hope is as old as you can get and still remain functional, frequent maintenance and the hopes and dreams are all that hold it together. Even Dru's ridiculously strong spider silk can only do so much. However it has seen almost every single space station in the surrounding sectors and even the most xenophobic space stations and planets have serviced her at one time or another. She is a familiar face, even if her current captain is a tad… unusual. Her most famous battle is 100 years ago where she joined a planet's militia and fought off a ravening horde of technozombies and their fleet of cannibilistic ships. She probably has the medal they were awarded buried somewhere in one of her previous captain'

s rooms.

Ship Type: Frigate

Frigate: The most common ship type in the galaxy, fair mix of speed and armor

Ship Health: 50/50

Crew:400

Weapon systems: Dorsal Laser banks (1d20)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [GIANT FUCKING SPIDER] - Although your midsection is nice, giant spider lower half of you is enough to scare the piss out of those who dare stand against you. + 5 to intimidation and combat rolls

Flaws: [Forlorn Rust-bucket] - Your ship is old, and she bares the scars to prove it, along with the creaks and moans and occasional explosive decompression and loss of the cabin boy(s). (A critfail while in your ship [in space] has added repercussions, or in other words, something breaks, and more people die than usual)

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686b16 No.9284

Dice rollRolled 19, 59 = 78 (2d100)

>>9282

Name: John Drakmiir

Origin Fluff: When the lords of Adaghast fell and their home system was destroyed, the remnants and survivors of the battle fled. John was a captain of one such survivor and fled his homeworld. Now he aad his crew are pirates and mercenaries, just trying to survive.

Ship Name: Freya

Ship Fluff: One of the few Huntress class frigates produced before the shipyards of Adaghast fell, Freya boast an extremely advanced fire control system slaved to a suite of very long range and heavy hitting weapons. Indeed Huntresses were designed to cripple smaller ships in the opening salvo and larger ships with massed fire. Since repairs and rearmament has become troublesome, Drakmiir has sold of the heavier hitting but fragile Plasma cannons for weaker but easier to maintain conventional weaponry like missile drone launchers and lasers.

Ship Type: Frigate

Ship Health: 50/50

Crew: 360 Adaghast refugees

Weapon systems: 2 Mediolateral Laser Banks (1d20)

1 Dorsal Missile Silo (4d5)

Engines: 1 Medium Engine

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [ Fire Control Suite] - This baby don't miss, +5 to weapon rolls (excluding missiles)

Flaws: [One of a kind] - The rarity of this ship means that it is a bitch to repair

1-2. Strip and install the shielding system from that nearby by frigate. We need it to survive.

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686b16 No.9285

Dice rollRolled 67, 83 = 150 (2d100)

>>9263

>>7969 (OP)

>Name:

Van Solfier of the Yard

>Origin Fluff:

The world of Ceriand IV was once a shining pillar of prosperity and ingenuity, its automated… Everything allowing the citizens to enjoy unparalelled lives of luxury. Then they vanished. Well, most of them. A few thousand lived on…at a much lower technology level, and over the centuries a new society spread across the world, with only vague legend of their ancestor's works. Until someone figured out the admin passwords to the central computers. Now with full access to what was left of the technologies, and what little knowledge remains of how to work it, begins the Space Age of Sail, with Van being one of the first to claim a ship off the yards. He sails the stars in search of wonders and glory!

>Ship Name: Blue Dawn

>Ship Fluff:

The Dawn is an exceptional ship, make no mistake. Bristling with weapons, plated in great armor, swifter than entirely safe, and generally fantastic.

If only they knew how to use the thing.

The Automated Instructors were useful in informing how the ships were used, but beyond basic functions, it's mostly the trial and error of a age of sail tech society suddenly having starships.

Hence why Van was one of the first to claim one: he was the first to figure out how to close the airlocks!

>Ship Type: Frigate

Ship Health: 50/50

Crew: 500

Weapon systems: 1 Frontal Slug thrower (2d10) 1 "Didlo" Swarm missile system (10d2)

Engines: 3 Medium engines

Armor and/or Shields:Basic Armor 1d6

Bonuses: [Swagger] - You're people are rediscovering their glorious past and setting out for a brighter tomorrow, this reflects in your attitude, which is very outgoing to say the least. + 10 to negotiation rolls

Flaws: [Arrogant] - You can come across as an asshole though. (Critfail communication rolls and bad things will happen)

>1 Shakedown

"Alright gentlemen, let's see if we can't take the Dawn out to sail the planets 'fore we sail the stars!"

>Checkout the other, presumably dead, worlds in-system

>2 What an odd glyph

"Inspecting the glowing sphere one can only assume to be some kind of map, I appear to have toggled some kind of iconography."

"I dare say knowing what these symbols mean may aid navigation across the stars!"

>Figure out Navigation… A little bit

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686b16 No.9286

Dice rollRolled 70, 53 = 123 (2d100)

>>9282

Name: Mackaver J. Varis

Origin Fluff: Pirate, Scoundrel, Cheat, Gentleman. Captain Varis has been called all these and more. Former military captain of an old war in a far off sector he went rogue when the war ended. Known as a tactical genius to his crew and for having lost very few fights. After some unwanted run ins with the law and sector jumping he arrived in this backwater sector. Whether to explore or raid he does not know.

Ship Name:

Ship Fluff:

Ship Type:

>Don't fill this in

Ship Health:

Crew: 24 Convicts

Weapon systems:

Engines:

Armor and/or Shields:

Bonuses: [The dreaded] - Yur very name instills fear in the hearts of merchants and the common folk

Flaws: [The reviled] - You and your ship are well known, and people are hunting to claim your bounty

1. Recruit Ke'fka as a pilot.

2. Find a charger, somehow some way.

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686b16 No.9287

Dice rollRolled 176, 55 = 231 (2d1000)

>>9282

Name: Bob Carter

Origin Fluff: Selected from among many aspiring scholars of the planet Museia to take command of the Corvette Fortuna with a mission; explore the vastness of space looking for treasure and knowledge. Often both of these are found in the Funeral Crafts that pocket parts of the galaxy where God Kings and Tyrant dynasties were rampant. These Funeral craft are sometimes vast constructions hidden in dense clouds of gas, moons, large asteroids that contain many artifacts, stories and gifts they were to take into the afterlife. The clues and hints of this sector being home to some very powerful such dynasties took Carter years to piece together and decipher from the many alien notes brought back to Museia.

Ship Name: Fortuna

Ship Fluff: Frigate Fortuna was built to house in the sacred factory city of Mausoleum where only the professors of military sciences are allowed. The selection process is long and often deadly as competitors are cut throat and ambitious as this process is the only way to progress from being a desk jockey their entire lives.

Ship Type: Frigate

Fortuna

Ship Health: 50/50

Crew: 500 Museians

Weapon systems: 2 Mediolateral Laser Banks (1d20)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [Select Few] - Your crew is that best of the best, +5 To research and exploration rolls

Flaws: [Scholars First] - -5 To combat rolls

Personal Comm Device

Tractor Beam Tech 3.6/10

12 "Misguided Pup! IF you were worthy you would have passed the Captain Qualification Exam and given your own ship. If you don't pick me up I know your tenure as Admiral won't last two weeks in that den of snakes, and I will allow you to know I have made an incredible discovery concerning the absence of life in this sector NOW PICK ME UP!"

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686b16 No.9288

Dice rollRolled 5, 53 = 58 (2d100)

>>9287

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686b16 No.9289

Dice rollRolled 90, 38 = 128 (2d100)

>>9282

Name: Snoop Dogg of Mars

Origin Fluff: Snoop knows nothing of his childhood. He isn't even sure he was born on or had anything to DO with the planet called Mars. All he knows is that he woke up one morning as a teenager, surrounded by drug paraphernalia, being urged to wake his ass up and get to work mopping his space station's floors. It was a dull life, but synthahol and THC inhalers helped the time pass. One day, Snoop found himself mopping the bathroom floor when he was approached by a rotund, pale alien– one that laid a leathery hand over his mouth and pressed a handful of credit chips into his grasp, along with the captain's pass for a ship. "You need this more than I do, child. Go to Eridnus. Leave here."

Snoop did just that. And after twenty years of trucking through space on adventures near and far, he has finally arrived, vibrosaber in hand and blunt in mouth.

Ship Name: The Sour Diesel

Ship Fluff: The Sour Diesel is a Cordozari corvette, the hull galvanized and armored to shine like gold. Many places, the more easily replaceable parts, are left untouched, the alien metal's light green hue visible. The viewports are hidden by a stealthscreen that portrays the windows as being clogged with opaque smoke, though the occupants can see outside just fine.

The Sour Diesel is built for speed and swiftness, not prolonged combat. Precision strikes and narrow getaways are its calling card. It does, however, have a state-of-the-art cargo bay. This bay is, at any given time, usually half-filled with THC products and synthahol to keep Snoop's crew chillaxing and maxing.

Ship Type: Corvette

Ship Health: 25/25

Crew: 420

Weapon systems: "Blunt" Slug throwers (4d20)

Engines: 4 light engines, 20 GB's (Gravity Belts)

Armor and/or Shields: Dank armor (4d20)

Bonuses: [Dankus] - You're chill man, so chill, that the ice fields of Thoth seem summery by comparison. This chill builds up over time, and allows you to become "enlightened" every once in a while. + 20 to every fourth roll (Stat is [Dankus] 2/4 for turn one, 4/4; Double rolls for one action only count as one roll. PM me for any questions regarding this.

Flaws:[Lazy fuck] - You smoke so much mang, so goddamn much, oh shit, what were you doing? Critfail threshold raised to 20, roll under it 4 times and you die.

1. Snoop took a long, long, LONG drag of his blunt, breathing out a massive cloud of smoke at the end before turning to his men.

"A'ight, y'all. Here's how we finna do this. We find the biggest, baddest sumbitch out there, and frizzle his ass. We takes his riches an' get us some Cristalian honeys."

Snoop and his crew head for the nearest spaceport and comb the place for any rumors surrounding rich, powerful pirates or merchant lords.

2. "Ay yo, power up them engines. We bout to go out 'n cruise for some minerals, y'dig?"

Snoop and his crew try and secure a few stray asteroids and/or bits of space scrap, trying to extract minerals and salvage from them.

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686b16 No.9291

Dice rollRolled 98, 36 = 134 (2d100)

>>9282

Name: Captain Dietrich Vanderdeck

Ship Name: Der Fliegende Deutschmann

Ship Fluff:Legend has it,Captain Dietrich Vanderdeck was a grizzled space captain from the bygone age whence the first freighters roamed the void, he was a veteran who had battled the some of the first and famous pirates and brigands when they were small time. One day, at port, he was besmitten by a beautiful maiden, some say a space angel, a goddess in human form, others say a mortal woman, but he fell in love with her. He loved her dearly, and promised to return one day to marry her after he delivered his cargo.

He delivered his cargo, and picked up another to return to her, and that would have been his final run. But the very day he tried to return, a nebula voidstorm descended upon his ship. The worst storm ever seen or will be since, he fought to sail his vessel through it and reach his beloved, and in a mad frustration he spat curses and blasphemies against all the gods in heaven and hell. As punishment for his insolence, the gods cursed him and his crew to wander the void through the storm, never to find port or rest, and to battle the cosmos for eternity.

Twisted and cursed, Captain Dietrich Vanderdeck forever sails his ghost ship through the universe and the storm. Sailors claim to have seen the ill-fated ghost ship appearing in the midst of a Nubula Voidstorm, which is always followed by calamity, before vanishing mysteriously. Some say, he terrorizes the galaxy in revenge against the universe, a force of rage and wrath. Others say that he is driven forward by the light of the angel, forever guiding him home to a port he will never reach

Type: Frigate

Health:50/50

Crew: 500 voidsmen

Weapon systems: 2 Slug throwers (4d5)

Engines: 4 Medium Engines

Armor: Heavy Armor (1d10)

Bonuses: [Aeons Have Passed] - You are as old as space travel and have a wealth of experience in the art of void warfare , +5 to combat rolls.

Flaws: [What Should not be]

1-2. MORE of them. There is never an end to these interlopers!

We don't have the time or the means to face down a cruiser, or so many.

QUICKLY you lot, I want the hulk armed and operational post haste. Dock our ship in the hanger or start the grating process immediately but above al GET IT WORKING NOW YOU DOGS.

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686b16 No.9292

File: 1440511950819.jpg (99.63 KB,347x346,347:346,13235.jpg)

Dice rollRolled 29, 37 = 66 (2d100)

>>9282

Name: High Corporal Whiskers

Origin Fluff: The Mustelids originate from the distant planet Lilana IV. Some say they are the result of Terran housepets exposed to radioactive rays from Lilana's sun that greatly boosted their intelligence. Some say it's merely a matter of convergent evolution. Whatever the case, they are one of the premier stellar empires of the region. Their deceivingly adorable appearance hides a strong and ferocious will to conquer, and Corporal Whiskers is the ideal example of this ferocity. He will smother the galaxy in cuteness, and rule a universe of corpses.

Ship Name: M.S. Weatherlight

Ship Fluff: The good ship Weatherlight, vanguard of the Mustelid fleet. A light of hope in the darkness of the unknown, and recorded as the 5th cuddliest ship in the known universe. It's AI, called NANI, cares for the Polecat inhabitants during their slumber, and manages the ship. But once awakened, the ship is fully at the Polecat's disposal. Because of the small size of its partisans, the ship itself is also smaller.

Ship Type:

Frigate: The most common ship type in the galaxy, fair mix of speed and armor

Ship Health: 35/35

Crew: 575 Ferrets

Weapon systems: 2 Dorsal Laser Banks (1d20)

Armor and/or Shields: Medium Armor (1d8)

Engines: 2 Light Engines

Bonuses: [Too cute to be Scary] - You and your "men" are fluffy balls of fur, and as such, you give of the outwardly appearance of cuteness and trust

Flaws: [No Thumbs] - Your lack of opposable thumbs has been the bane of your race for as long as they have been sentient, and still now plagues you and your crew, Crit fails have additional consequences.

1/2 - Right then. Let's begin setting up a forward base, clear out some of this sweltering green heap in order to begin 'colonization' efforts. Message back to the Commander, we've found something much more profitable now. Ancient ruins ain't my usual forte, but just get some of the grunts to explore the fuzzing things, see what they've got.

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686b16 No.9693

File: 1441892475232.jpg (57.39 KB,1920x1200,8:5,1438901362035.jpg)

>>9283

1. You hear about a contract from a local mining station, pirates had eliminated some of their hauling shuttles, and they needed someone to haul ore for them. T pay isn't great, but it's something.

2.You find a book under your bed, covered in dust; its thick, thats for sure, and heavy enough to kill a man. "Scuffitus's Big book of War" it has printed in bright red letter's embossed on the front cover. You begin reading the megalithic tome, and find that you appear to know more about war, leading a army, and the world in general then before.

>[Well Read] 2/15

>>9284

You rip apart the derelict and install it's shielding system into your frigate. Not surprisingly, it flickers to life.

Gain:

>Armor: Basic Shielding 1d6

>>9285

1. The system you arrived in is only composed of dead lifeless rocks, orbiting a small brown dwarf. This system is old, very old.

2. You press some buttons, and the ship moves, moves very fast in fact. It all you can do to halt it before it soars into the gravity well of the Brown dwarf. You pray to whatever gods are listening for your luck, right before an ensign points out the small station near the star that you hadn't noticed before.

>>9286

1. The man listens to your tales of plundering and life on the far hyperlanes, and is intrigued. "Aye, I'll join you, but if we ever run into any scalies, they're mine. Understand?"

>Gain: Pilot - Ke'fka

2. A charger is a hard thing to find here, but you have a lead. A man by the name of "Dell" has what you're looking for, but he's looking for something in return too. He was the quartermaster of the "Hogan" one of the most reviled pirates of the Cythinain expanse, and he wants out.

>>9287

1/2. "Yes sir captain sir. Please don't kill me." You feel the familar process of your atoms being torn apart and replaced somewhere else, and soon find yourself on the ship bridge. The new-former "captain" looking at you, quaking in his boots.

>>9289

1. You arrive at Haven, the only inhabited planet in the sector and the hub of all trade coming and going from Eridnus. While caroozing the various bars and bazaars, your men all hear similar stories from the various clans of space jews. A vast ancient battlefield turned ship graveyard, and in it, a capital ship of ancient make and terrible power, almost restored.

2. The pickings are slim in haven, most of the asteroids and stray galactic bodies are already owned by mining conglomerates and other corps. But in the Oort cloud of the system, you find a few small asteroids, only a few hundred meters in diameters, and containing trace minerals besides Iron and some cobalt. It's not much, but it's somethings. Now only if you had a mining laser…..

>>9291

1/2. You land your ship in the hulk hanger, your men trying to wire up your ships controls in a desperate attempt to gain control of this massive beast. While this works slightly, in that you can control the fire controls of the turrets of the capital ship that you actually can man, the ships actual engines, still under repair, don't respond at all. And your men tell you that while the graft may work in some small manner, you'll still need much more men to get the ship running at optimal efficiency.

>You now have control of {x} amount of the ships turrets, it has 12 main turrets that are as big as the cruiser themselves, they take 50 men to man each. The ship also has numerous point defense system, and these take up too 1500 men to man fully.

>>9292

1/2. Your men begin clearing out some of the brush near a relatively clear area. These trees are old and quite thick, most of them over 200 meters tall. You send an away team into a nearby ruin. Its the several hours later and you have a nice if quaint landing zone set up, and still no word from your away team.

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686b16 No.9695

Dice rollRolled 91, 66 = 157 (2d100)

>>9693

Name: Mackaver J. Varis

Origin Fluff: Pirate, Scoundrel, Cheat, Gentleman. Captain Varis has been called all these and more. Former military captain of an old war in a far off sector he went rogue when the war ended. Known as a tactical genius to his crew and for having lost very few fights. After some unwanted run ins with the law and sector jumping he arrived in this backwater sector. Whether to explore or raid he does not know.

Ship Name:

Ship Fluff:

Ship Type:

>Don't fill this in

Ship Health:

Crew: 24 Convicts

+ Pilot - Ke'fka

Weapon systems:

Engines:

Armor and/or Shields:

Bonuses: [The dreaded] - Yur very name instills fear in the hearts of merchants and the common folk

Flaws: [The reviled] - You and your ship are well known, and people are hunting to claim your bounty

1&2. Then Dell you are in luck mate. I want out and could use a quartermaster when I get out. Recruit Dell and use the charger. One step closer to getting out.

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686b16 No.9697

Dice rollRolled 61, 13 = 74 (2d100)

1. "Scuffitus's Big book of War" (2/15)

2. Take the ore hauling job.

Name: Dru

Origin Fluff: Dru was born on a primitive world with no name, a star only labelled some coordinates in some ancient database that Dru herself never bothered to learn. She learned of the greater galaxy when the crew of the Beleaguered Hope had to make an emergency landing in her hunting grounds for food and water due to an unfortunate noodle incident. She barged past the lackluster security detail and then refused to leave. It is amazing how small a space a 600 kilogram spider with a humanoid torso can fit into when she wants to. The then captain gave up trying to evict their new guest shortly after and they left the world Dru once called home. For a time she simply wandered the decks, doing her best to learn of her new home and slowly getting used to technology and aliens, during which the crew was also getting used to her. However before she could become too acclimated pirates attacked and slaughtered most of the crew manning the bridge. Dru showed them the error of their ways by leading the rest of the Beleaguered Hope against them, pushing them off the ship and damaging their engines before somehow piloting the Beleaguered Hope into a nearby nebula to recuperate, despite having no training whatsoever. The crew has never stopped following her orders though she often still shows her origins as an uncultured savage occasionally.

Ship Name: Beleaguered Hope

Ship Fluff: The Hope is as old as you can get and still remain functional, frequent maintenance and the hopes and dreams are all that hold it together. Even Dru's ridiculously strong spider silk can only do so much. However it has seen almost every single space station in the surrounding sectors and even the most xenophobic space stations and planets have serviced her at one time or another. She is a familiar face, even if her current captain is a tad… unusual. Her most famous battle is 100 years ago where she joined a planet's militia and fought off a ravening horde of technozombies and their fleet of cannibilistic ships. She probably has the medal they were awarded buried somewhere in one of her previous captain'

s rooms.

Ship Type: Frigate

Frigate: The most common ship type in the galaxy, fair mix of speed and armor

Ship Health: 50/50

Crew:400

Weapon systems: Dorsal Laser banks (1d20)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [GIANT FUCKING SPIDER] - Although your midsection is nice, giant spider lower half of you is enough to scare the piss out of those who dare stand against you. + 5 to intimidation and combat rolls

Flaws: [Forlorn Rust-bucket] - Your ship is old, and she bares the scars to prove it, along with the creaks and moans and occasional explosive decompression and loss of the cabin boy(s). (A critfail while in your ship [in space] has added repercussions, or in other words, something breaks, and more people die than usual)a

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686b16 No.9703

Dice rollRolled 37, 94 = 131 (2d100)

>>9693

Name: John Drakmiir

Origin Fluff: When the lords of Adaghast fell and their home system was destroyed, the remnants and survivors of the battle fled. John was a captain of one such survivor and fled his homeworld. Now he aad his crew are pirates and mercenaries, just trying to survive.

Ship Name: Freya

Ship Fluff: One of the few Huntress class frigates produced before the shipyards of Adaghast fell, Freya boast an extremely advanced fire control system slaved to a suite of very long range and heavy hitting weapons. Indeed Huntresses were designed to cripple smaller ships in the opening salvo and larger ships with massed fire. Since repairs and rearmament has become troublesome, Drakmiir has sold of the heavier hitting but fragile Plasma cannons for weaker but easier to maintain conventional weaponry like missile drone launchers and lasers.

Ship Type: Frigate

Ship Health: 50/50

Crew: 360 Adaghast refugees

Weapon systems: 2 Mediolateral Laser Banks (1d20)

1 Dorsal Missile Silo (4d5)

Engines: 1 Medium Engine

Armor and/or Shields: Basic Armor (1d6)

Basic Sheilds(1d6)

Bonuses: [ Fire Control Suite] - This baby don't miss, +5 to weapon rolls (excluding missiles)

Flaws: [One of a kind] - The rarity of this ship means that it is a bitch to repair

1. Look for a plasma cannon.

2.Scan the system, see if that firefight is still going on.

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686b16 No.9704

Dice rollRolled 67, 100 = 167 (2d100)

>>9693

Name: Bob Carter

Origin Fluff: Selected from among many aspiring scholars of the planet Museia to take command of the Corvette Fortuna with a mission; explore the vastness of space looking for treasure and knowledge. Often both of these are found in the Funeral Crafts that pocket parts of the galaxy where God Kings and Tyrant dynasties were rampant. These Funeral craft are sometimes vast constructions hidden in dense clouds of gas, moons, large asteroids that contain many artifacts, stories and gifts they were to take into the afterlife. The clues and hints of this sector being home to some very powerful such dynasties took Carter years to piece together and decipher from the many alien notes brought back to Museia.

Ship Name: Fortuna

Ship Fluff: Frigate Fortuna was built to house in the sacred factory city of Mausoleum where only the professors of military sciences are allowed. The selection process is long and often deadly as competitors are cut throat and ambitious as this process is the only way to progress from being a desk jockey their entire lives.

Ship Type: Frigate

Fortuna

Ship Health: 50/50

Crew: 500 Museians

Weapon systems: 2 Mediolateral Laser Banks (1d20)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [Select Few] - Your crew is that best of the best, +5 To research and exploration rolls

Flaws: [Scholars First] - -5 To combat rolls

Personal Comm Device

Tractor Beam Tech 3.6/10

Looking him in his eyes I can see he might make a good second in command one day, not today, but one day that courage and leadership he showed might be useful.

1 Give him a promotion to Field Captain so I can make some use of his talent, and duty cleaning the sanitary station for 7 space days.

2 Get us the hell out of this sector asap.

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686b16 No.9705

Dice rollRolled 71, 81 = 152 (2d100)

>>9693

Name: Snoop Dogg of Mars

Origin Fluff: Snoop knows nothing of his childhood. He isn't even sure he was born on or had anything to DO with the planet called Mars. All he knows is that he woke up one morning as a teenager, surrounded by drug paraphernalia, being urged to wake his ass up and get to work mopping his space station's floors. It was a dull life, but synthahol and THC inhalers helped the time pass. One day, Snoop found himself mopping the bathroom floor when he was approached by a rotund, pale alien– one that laid a leathery hand over his mouth and pressed a handful of credit chips into his grasp, along with the captain's pass for a ship. "You need this more than I do, child. Go to Eridnus. Leave here."

Snoop did just that. And after twenty years of trucking through space on adventures near and far, he has finally arrived, vibrosaber in hand and blunt in mouth.

Ship Name: The Sour Diesel

Ship Fluff: The Sour Diesel is a Cordozari corvette, the hull galvanized and armored to shine like gold. Many places, the more easily replaceable parts, are left untouched, the alien metal's light green hue visible. The viewports are hidden by a stealthscreen that portrays the windows as being clogged with opaque smoke, though the occupants can see outside just fine.

The Sour Diesel is built for speed and swiftness, not prolonged combat. Precision strikes and narrow getaways are its calling card. It does, however, have a state-of-the-art cargo bay. This bay is, at any given time, usually half-filled with THC products and synthahol to keep Snoop's crew chillaxing and maxing.

Ship Type: Corvette

Ship Health: 25/25

Crew: 420

Weapon systems: "Blunt" Slug throwers (4d20)

Engines: 4 light engines, 20 GB's (Gravity Belts)

Armor and/or Shields: Dank armor (4d20)

Items: Some Cobalt/Iron Asteroids

Bonuses: [Dankus] - You're chill man, so chill, that the ice fields of Thoth seem summery by comparison. This chill builds up over time, and allows you to become "enlightened" every once in a while. + 20 to every fourth roll (Stat is [Dankus] 2/4 for turn one, 4/4; Double rolls for one action only count as one roll. PM me for any questions regarding this.

Flaws:[Lazy fuck] - You smoke so much mang, so goddamn much, oh shit, what were you doing? Critfail threshold raised to 20, roll under it 4 times and you die.

1. There was a ruckus aboard the Sour Diesel as they tapped and knocked and alcohol-rocked on those asteroids, at least until Snoop strode up on the balcony and flicked on his vox.

"We ain't gonna get us some ores tappin' at this shit with hammers 'n strap. Roll out some barrels of that Spaceport Sienna, we finna get our bartizzlin' on, y'dig?"

Snoop heads to the seediest spaceport he can find, seeking to exchange several tons of cheap space-weed for a mining laser.

2. Snoop bobbed his head and slapped down a few hemp-emblazoned coins for his Gin and SpaceJuice, taking a sip before turning to his crew, who were busy staring red-eyed at the bar menu.

"Aight, y'all heard them fellas with the big noses. We takes us a drink to the middle of this shipizzle graveyard, and we scope us out that ship. Tell Lil' Pup to lock in them coordinates, I'll be waitin' for y'all to order back on the Sour Deisizzle."

Begin heading for the Ship Graveyard. +20

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686b16 No.9708

Dice rollRolled 83, 76 = 159 (2d100)

>>9693

>Name:

Van Solfier of the Yard

>Origin Fluff:

The world of Ceriand IV was once a shining pillar of prosperity and ingenuity, its automated… Everything allowing the citizens to enjoy unparalelled lives of luxury. Then they vanished. Well, most of them. A few thousand lived on…at a much lower technology level, and over the centuries a new society spread across the world, with only vague legend of their ancestor's works. Until someone figured out the admin passwords to the central computers. Now with full access to what was left of the technologies, and what little knowledge remains of how to work it, begins the Space Age of Sail, with Van being one of the first to claim a ship off the yards. He sails the stars in search of wonders and glory!

>Ship Name: Blue Dawn

>Ship Fluff:

The Dawn is an exceptional ship, make no mistake. Bristling with weapons, plated in great armor, swifter than entirely safe, and generally fantastic.

If only they knew how to use the thing.

The Automated Instructors were useful in informing how the ships were used, but beyond basic functions, it's mostly the trial and error of a age of sail tech society suddenly having starships.

Hence why Van was one of the first to claim one: he was the first to figure out how to close the airlocks!

>Ship Type: Frigate

Ship Health: 50/50

Crew: 500

Weapon systems: 1 Frontal Slug thrower (2d10) 1 "Didlo" Swarm missile system (10d2)

Engines: 3 Medium engines

Armor and/or Shields:Basic Armor 1d6

Bonuses: [Swagger] - You're people are rediscovering their glorious past and setting out for a brighter tomorrow, this reflects in your attitude, which is very outgoing to say the least. + 10 to negotiation rolls

Flaws: [Arrogant] - You can come across as an asshole though. (Critfail communication rolls and bad things will happen)

>1/2 The Vault aside the Dwarf

How curious. Approach the station…carefully.

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686b16 No.9711

Dice rollRolled 56, 1 = 57 (2d100)

>>9693

Name: High Corporal Whiskers

Origin Fluff: The Mustelids originate from the distant planet Lilana IV. Some say they are the result of Terran housepets exposed to radioactive rays from Lilana's sun that greatly boosted their intelligence. Some say it's merely a matter of convergent evolution. Whatever the case, they are one of the premier stellar empires of the region. Their deceivingly adorable appearance hides a strong and ferocious will to conquer, and Corporal Whiskers is the ideal example of this ferocity. He will smother the galaxy in cuteness, and rule a universe of corpses.

Ship Name: M.S. Weatherlight

Ship Fluff: The good ship Weatherlight, vanguard of the Mustelid fleet. A light of hope in the darkness of the unknown, and recorded as the 5th cuddliest ship in the known universe. It's AI, called NANI, cares for the Polecat inhabitants during their slumber, and manages the ship. But once awakened, the ship is fully at the Polecat's disposal. Because of the small size of its partisans, the ship itself is also smaller.

Ship Type:

Frigate: The most common ship type in the galaxy, fair mix of speed and armor

Ship Health: 35/35

Crew: 575 Ferrets

Weapon systems: 2 Dorsal Laser Banks (1d20)

Armor and/or Shields: Medium Armor (1d8)

Engines: 2 Light Engines

Bonuses: [Too cute to be Scary] - You and your "men" are fluffy balls of fur, and as such, you give of the outwardly appearance of cuteness and trust

Flaws: [No Thumbs] - Your lack of opposable thumbs has been the bane of your race for as long as they have been sentient, and still now plagues you and your crew, Crit fails have additional consequences.

1 - Still haven't come back? Scratch it, we'll have to send an expeditionary team after em. And make sure they're suited up for any wild animals out there! Don't want the local fauna getting a taste for us, got it?

2 - Set up a comm tower so we can send a proper signal back to HQ. They'll definitely want to know about this.

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686b16 No.9716

Dice rollRolled 72, 82 = 154 (2d100)

>>9282

Name: Lieutenant Daniel Albinson

Origin Fluff: Daniel Albinson is - was, a rising star in the United National Council's Navy. After passing the Officer's Examinations with flying colors and proving himself in some minor skirmishes, Albinson worked his way up to Captaincy, 'on his way to an Admiral, or a Phantom', they said, for his skill as a tactician and soldier was indisputable. But some situations, no one can beat. The details might be spared, but upon an unexpected draw-out from a political ally in the heat of the moment, Albinson's strategy collapsed, and nearly a million men died at his command to counter the million men he'd saved in brilliant moves before. Politically, he was ripped to shreds by the bureaucratic and harsh Council, demoted to a mere Lieutenant and essentially banished to the Eridnus sector in shame.

But his story didn't end there.

Ship Name: UNC Perseus

Ship Fluff: A stable and solid Council-granted frigate, whose strength lies in it's solid build. Albinson was once in command of a cutting-edge Cruiser, and bits and pieces of the prototype tech has been placed into his new flagship - though he longs for his true Perseus back once more. And by God in the heavens we explore, he'll get it, or make it.

Ship Type: Frigate

Ship Health:50/50

Crew: 495 Council Servicemen

Weapon systems: 2 Frontal Laser banks (2d10)

Engines: 3 Medium Engines

Armor and/or Shields: Medium Armor (1d8)

Bonuses: [Veteran] - You've been around the block, you won't fall for any traps, and you know your way around a war, +5 to combat rolls.

Flaws: [Disgraced] - Good luck getting anyone to take you seriously.

[Mapping 5/1000]

1/2: How terrifying. Keep morale strong as we continue to explore this place. Its secrets will be the Council's, at any cost.

[+ Veteran]

[- Disgraced]

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686b16 No.10438

Dice rollRolled 63, 55 = 118 (2d100)

>>9693

Name: Captain Dietrich Vanderdeck

Ship Name: Der Fliegende Deutschmann

Ship Fluff:Legend has it,Captain Dietrich Vanderdeck was a grizzled space captain from the bygone age whence the first freighters roamed the void, he was a veteran who had battled the some of the first and famous pirates and brigands when they were small time. One day, at port, he was besmitten by a beautiful maiden, some say a space angel, a goddess in human form, others say a mortal woman, but he fell in love with her. He loved her dearly, and promised to return one day to marry her after he delivered his cargo.

He delivered his cargo, and picked up another to return to her, and that would have been his final run. But the very day he tried to return, a nebula voidstorm descended upon his ship. The worst storm ever seen or will be since, he fought to sail his vessel through it and reach his beloved, and in a mad frustration he spat curses and blasphemies against all the gods in heaven and hell. As punishment for his insolence, the gods cursed him and his crew to wander the void through the storm, never to find port or rest, and to battle the cosmos for eternity.

Twisted and cursed, Captain Dietrich Vanderdeck forever sails his ghost ship through the universe and the storm. Sailors claim to have seen the ill-fated ghost ship appearing in the midst of a Nubula Voidstorm, which is always followed by calamity, before vanishing mysteriously. Some say, he terrorizes the galaxy in revenge against the universe, a force of rage and wrath. Others say that he is driven forward by the light of the angel, forever guiding him home to a port he will never reach

Type: Frigate

Health:50/50

Crew: 500 voidsmen

Weapon systems: 2 Slug throwers (4d5)

Engines: 4 Medium Engines

Armor: Heavy Armor (1d10)

Bonuses: [Aeons Have Passed] - You are as old as space travel and have a wealth of experience in the art of void warfare , +5 to combat rolls.

Flaws: [What Should not be]

Space Hulk

{x} amount of the ships turrets, it has 12 main turrets that are as big as the cruiser themselves, they take 50 men to man each. The ship also has numerous point defense system, and these take up too 1500 men to man fully.

1-2. Focus our efforts on restoring the Void Drives back to function, we must move our prize away from these interlopers!

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686b16 No.10447

Name: "The Hick"

Origin Fluff: The Hick isn't his real name, son. That's something nobody really knows. The hearsay says this: The Hick is generally agreed to be a former soldier, but nobody's really sure how he wound up stealing and robbing people. Sometimes people say he was just a sociopath that got drafted and then found he had more fun on his own, while others claim he was always a sociopath and the military gave him a ship. Other people, stupid people, think he's just a misunderstood smelly vagrant pirate. Nobody really knows for sure, but what they do know is this: he likes killing, he likes stealing, and he gets bored easily. He also fuckin' LOVES.TO.DRINK.

Ship Name: The Shithog

Ship Fluff: The Shithog is ex-military and well designed. The problem is that it's ancient; it's been out of service for two decades and is totally obsolete. Despite that, it's seen a horde of modifications, edits, tampering, tweaking, changes, and fixes. The Hick considers it his life's work, and he also considers it to be his gilded coffin; a floating coffin of beer cans, beer bottles, and crates of cheap liquor.

Ship Type: Corvette

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686b16 No.10449

File: 1444516298733.png (1.23 MB,1290x726,215:121,RequiemShieldWorld.png)

>>9695

1/2. The man, or rather, the half-man half -machine algamation of steel and flesh that is prisoner Ae4h98 - "Dell" - agrees to your terms, and pulls his "charger" out of his chassis. He inserts his plug into your data slate and it chimes to life, Eureka!

>>9697

1. You pour over more of the pages, yearning and earning more knowledge gained through blood.

>[Well read] - 4/15

2. You're so preoccupied with reading and understanding the tome that you fail to notice the comet streaking towards your ship, as does your helmsmen. 20 seconds later you're worse for the wear and you've lost a fourth of what ore you managed to pick up. That's coming out of your paycheck

>Ship Health: 49/50

>>9703

1. You pan the wreckage of the scrapyard, a gas cloud rolls through, rendering your scanners near useless, you fail to find the plasma cannon you're looking for, but do infact find another laser bank ready to install on your ship.

2. The cloud obscures what your scanners can see, but visuals are all you need for this, since the engines of several dozen cruisers flicker brightly in the distance…..

>>9704

1. "YES SIR, THANK YOU SIR"

>Gain Secondary character: Field Captain

2. You look to your navigator, shouting; face still scorched from the blast you endured, "GET US THE HELL OUT OF THIS SYSTEM, THIS QUADRANT, AND THIS SECTOR!" He hurriedly obliges, punching in random information into the warp drive and puncing a hole right through reality to god knows where, but it is for sure anywhere but Eridnus. No later then the physics around the hole start to fall apart your helmsmen blast off full speed towards it, the desperation in your eyes testimony enough to how dire the situation is…. .and with a blip, you are gone. For what seems like eons you cut through a realm that even know, your race, among the most technologically advanced races in known space, barely understands. Lights flare and disappear in seconds, or burn bright for what feels like decades; you see things that have happened long ago: The Hive Wars, the Scouring of Scalarus Sector, and many other things you don't recognize or understand. You see the great days of the United Terran Hegemony, mankind's first and last interstellar empire, that encompassed much of the milky way and technological marvels even today are the envy of that sentients of the galaxy as a whole, you see it tearing itself apart in a brutal war, the Hegemonic robotic infantry revolting, the heavens themselves alright with the burning hatred that rendered half the galaxy lifeless and for several millennia through the local group back to the stone age. You saw the Imperium, mankind's next great uniting force, spread out from the ashes of old Terra under the Heraldry of the Great Emperor, ushering in a new great age, and you saw the fall, as his genetically engineered sons, and their transhuman warriors tore the galaxy asunder once more in their petty squabbles, as weapons that could sunder the stars themselves were used without heed of their impact on the galaxy as a whole. You saw all this, and so much more, the entire span of time laid before you in an instant, but you only realized that as you exited the warp, and before you sat what you originally thought was a planet, only upon a closer inspection a moment later did you realize what it really was; a giant metal sphere, the size of a small star system. As if on cue to your discovery, a section of the world opened up, the size of a small city, and your ship is pulled towards it…..

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686b16 No.10450

>>9705

1. Seeing as how you were already on the seediest; and probably only, space station in this sector, and already surrounded by thrifty space jews recently out of a job, you have ample customers for your weed, and indeed, upon ensuring that your kush is kosher kush, receive a cheap bare-bones mining laser for you ship.

>Gain: Tools:Cheap mining laser

2. You also receive a set of coordinates from your hook nosed friend, named Watto, who worked on the ship himself, which he guarantees will get you the closest to the ship you can get. You have your navigator put the coordinates in, your helmsmen, in a great feat of skill for someone who can barely talk for being so toked on some fat dabs, actually gets the whole ship in the rift in reality, and next thing you know, your sitting in a hanger bigger then anything you've ever seen, your viewscreens showing ethereal figures dressed as pirates running about hooking massive wires into their own ship, a masted construct that gives off a terrible sense of dread, which would scare you shitless if you weren't baked out of your mind. The jew was right, the coordinates took you right into the ship.

>>9708

1/2. You creep up to the station, your ship on blackout, all lights out and engines killed, using your inertia to glide to the station. It is old, very old, and covered in blast marks older then your civilization.

>>9711

1. You send a larger party out now, armed to the teeth, they report a few hours later. They found the team, or rather, what's left of them, near the entrance of one of the great stone structures that dot the planets surface.

2. Communication to the people with the biggest guns is vitally important when you're in undiscovered and dangerous territory, and as such, you set a work crew to erect a comm tower so you can reach HQ, and naturally, they pick the highest point on a nearby hill to achieve the clearest signal, travelling through a patch of dense rain-forest to get there. Despite all signs pointing towards there imminent death, and several hours without contact, the sight of a nice steel comm tower on the horizon calms your nerves, you finally relax, cuddle up in your regal pillow bed in your commander's tent, and unwind with a nice bowl of voles. Then the screaming starts.

>>9716

1/2. Your team pushes on into the abysmal depths of the ancient ruins, your torch-light casting a dull orange glow on the ancient rock surfaces. You see that pictographic images adorn the walls along this corridor, and they seem to tell a story. Here is a image depicting a vaguely humanoid creature participating in what appears to be the construction of another vaguely humanoid creature, although this one has a obvious… androidal? No, that's not right, perhaps, cybernetic look to it. Further on, you see the first humanoid figures fighting the second ones in a mural that takes up roughly a 500 meter section of wall space, what you assume are key events etched in superb detail, the years of expose to the harsh jungle climate and moistness of for all pretenses may be called a cave only distorting the drawings slightly. in the next image you see the first figures standing triumphant over the second figures, but the first figure's carving is cracked and chipped, and compared to the state of the rest of the pictographs, you assume it was an intentional choice by the artist. Based on the images, the first men, in their victory over the second men, had worn themselves to the point of shattering what once glory they had upheld. The following images depict vast amounts of the first men isolated from one another on various planet's, with odd clouds and other races preying upon them now that they no longer stood as one, or rather, could not. You continue following the images, enthralled by this story until you reach another huge room, this one much more elaborate then the first you set foot into.

>>10438

1/2. Your voidsmen labor ceaselessly to get the void engines, in what partial state they are in, to give off any thrust, and as if whatever dark gods inhabit the realm of your eternal prison are listening, the ships lurches ever so slightly. this would be great if only it happened qui- what the hell is that giant smoking ship doing in the hanger and how did it just appear there? Also, why does it smell like one of the most noxious fumes your non-existent nose has ever had the displeasure of being exposed too?

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686b16 No.10451

>>10450

Name: Haakon Wolfpaw

Origin Fluff:

Ship Fluff: Haakon was one of the sons of the CEO of the Light-meld initiative. A conglomerate of research firms centered around the manipulation and possible elimination of matter. A field of technology deemed impossible and in case it was not strictly forbidden. Among the fields of research were most openly the many tiers of stealth technology and most secret and invested in the elimination projects. When the authorities discovered what was transipiring they quickly brought their forces in and the LM initiative had to scatter. Haakon fled with a trusty crew on a half-finished small fast prototype stealth-corvette with forbidden technology in dire need of testing.

Ship Name: The Rising Shadow

Ship Type: Corvette

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686b16 No.10453

Dice rollRolled 71, 49 = 120 (2d100)

>>10449

Name: Mackaver J. Varis

Origin Fluff: Pirate, Scoundrel, Cheat, Gentleman. Captain Varis has been called all these and more. Former military captain of an old war in a far off sector he went rogue when the war ended. Known as a tactical genius to his crew and for having lost very few fights. After some unwanted run ins with the law and sector jumping he arrived in this backwater sector. Whether to explore or raid he does not know.

Ship Name:

Ship Fluff:

Ship Type:

>Don't fill this in

Ship Health:

Crew: 24 Convicts

+ Pilot - Ke'fka

+ Quartermaster - Dell

Weapon systems:

Engines:

Armor and/or Shields:

Bonuses: [The dreaded] - Yur very name instills fear in the hearts of merchants and the common folk

Flaws: [The reviled] - You and your ship are well known, and people are hunting to claim your bounty

1&2. Great, lets see what is on this thing.

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686b16 No.10454

Name: Bonnaculax 9 & Clyde

Origin Fluff: He was the doctor and head researcher of exploratory Vessel 619. She was an intelligent parasite intent on turning the crew in to puppets and devouring the Galaxy. Thankfully Clyde managed to inoculate himself against Bonnaculax and rig the medical bay in to a fortress of weaponized medical droids. Now the two of them are stuck together as Clyde managed to take control of the droids manning the docking bay and refuses to leave until he cures his friends and family.

Ship Name: Lost Hope

Ship Fluff: What once was a state of the art medical research vessel is now a skyborne abomination as it's sections have been overtaken by former research material. The Air is largely toxic and plant life covers the floors for non Bonnaculax hosts it is a contained tropical hell. Burn Marks all across the innards show where Clyde and his medical droids have been. On the outside it is largely innocent with the medical vessel symbols crossed out and replaced with warnings signs. The Bridge is the only space left mostly untouched as the only resident is former Captain Janet Austworth acting as the core host of Bonnaculax.

Ship Type: Frigate

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686b16 No.10460

Dice rollRolled 18, 77 = 95 (2d100)

>>10449

Name: John Drakmiir

Origin Fluff: When the lords of Adaghast fell and their home system was destroyed, the remnants and survivors of the battle fled. John was a captain of one such survivor and fled his homeworld. Now he aad his crew are pirates and mercenaries, just trying to survive.

Ship Name: Freya

Ship Fluff: One of the few Huntress class frigates produced before the shipyards of Adaghast fell, Freya boast an extremely advanced fire control system slaved to a suite of very long range and heavy hitting weapons. Indeed Huntresses were designed to cripple smaller ships in the opening salvo and larger ships with massed fire. Since repairs and rearmament has become troublesome, Drakmiir has sold of the heavier hitting but fragile Plasma cannons for weaker but easier to maintain conventional weaponry like missile drone launchers and lasers.

Ship Type: Frigate

Ship Health: 50/50

Crew: 360 Adaghast refugees

Weapon systems: 2 Mediolateral Laser Banks (1d20)

1 Dorsal Missile Silo (4d5)

Engines: 1 Medium Engine

Armor and/or Shields: Basic Armor (1d6)

Basic Sheilds(1d6)

Bonuses: [ Fire Control Suite] - This baby don't miss, +5 to weapon rolls (excluding missiles)

Flaws: [One of a kind] - The rarity of this ship means that it is a bitch to repair

1-2. Grab the laser, install it if we have time, if we don't flee with it in our hold to a different system. Way too many unknowns here.

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686b16 No.10468

Dice rollRolled 49, 96 = 145 (2d100)

>>10449

Name: Bob Carter

Origin Fluff: Selected from among many aspiring scholars of the planet Museia to take command of the Corvette Fortuna with a mission; explore the vastness of space looking for treasure and knowledge. Often both of these are found in the Funeral Crafts that pocket parts of the galaxy where God Kings and Tyrant dynasties were rampant. These Funeral craft are sometimes vast constructions hidden in dense clouds of gas, moons, large asteroids that contain many artifacts, stories and gifts they were to take into the afterlife. The clues and hints of this sector being home to some very powerful such dynasties took Carter years to piece together and decipher from the many alien notes brought back to Museia.

Ship Name: Fortuna

Ship Fluff: Frigate Fortuna was built to house in the sacred factory city of Mausoleum where only the professors of military sciences are allowed. The selection process is long and often deadly as competitors are cut throat and ambitious as this process is the only way to progress from being a desk jockey their entire lives.

Ship Type: Frigate

Fortuna

Ship Health: 50/50

Crew: 500 Museians

Secondary Character: Field Captain

Weapon systems: 2 Mediolateral Laser Banks (1d20)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [Select Few] - Your crew is that best of the best, +5 To research and exploration rolls

Flaws: [Scholars First] - -5 To combat rolls

Personal Comm Device

Tractor Beam Tech 3.6/10

"By the winds of Mausoleum…begin preliminary scans of the world! Accelerate our approach to the world, and put out a medical team to make sure the 'warp' here did not incapacitate the crew. Field Captain, put together an expedition team a big one."

"Hail the planet. If anyone or anything occupies this world, we come."

12 Following the above orders begin scanning the 'world' exploring every facet open to us. With efforts to find a central facility given the highest priority. We could be here for a while

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686b16 No.10484

Dice rollRolled 96, 79 = 175 (2d100)

1. "Scuffitus's Big book of War" (4/15)

2. Lets try to not run into any more space rocks this time. Continue on the ore hauling job.

Name: Dru

Origin Fluff: Dru was born on a primitive world with no name, a star only labelled some coordinates in some ancient database that Dru herself never bothered to learn. She learned of the greater galaxy when the crew of the Beleaguered Hope had to make an emergency landing in her hunting grounds for food and water due to an unfortunate noodle incident. She barged past the lackluster security detail and then refused to leave. It is amazing how small a space a 600 kilogram spider with a humanoid torso can fit into when she wants to. The then captain gave up trying to evict their new guest shortly after and they left the world Dru once called home. For a time she simply wandered the decks, doing her best to learn of her new home and slowly getting used to technology and aliens, during which the crew was also getting used to her. However before she could become too acclimated pirates attacked and slaughtered most of the crew manning the bridge. Dru showed them the error of their ways by leading the rest of the Beleaguered Hope against them, pushing them off the ship and damaging their engines before somehow piloting the Beleaguered Hope into a nearby nebula to recuperate, despite having no training whatsoever. The crew has never stopped following her orders though she often still shows her origins as an uncultured savage occasionally.

Ship Name: Beleaguered Hope

Ship Fluff: The Hope is as old as you can get and still remain functional, frequent maintenance and the hopes and dreams are all that hold it together. Even Dru's ridiculously strong spider silk can only do so much. However it has seen almost every single space station in the surrounding sectors and even the most xenophobic space stations and planets have serviced her at one time or another. She is a familiar face, even if her current captain is a tad… unusual. Her most famous battle is 100 years ago where she joined a planet's militia and fought off a ravening horde of technozombies and their fleet of cannibilistic ships. She probably has the medal they were awarded buried somewhere in one of her previous captain'

s rooms.

Ship Type: Frigate

Frigate: The most common ship type in the galaxy, fair mix of speed and armor

Ship Health: 49/50

Crew:400

Weapon systems: Dorsal Laser banks (1d20)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [GIANT FUCKING SPIDER] - Although your midsection is nice, giant spider lower half of you is enough to scare the piss out of those who dare stand against you. + 5 to intimidation and combat rolls

Flaws: [Forlorn Rust-bucket] - Your ship is old, and she bares the scars to prove it, along with the creaks and moans and occasional explosive decompression and loss of the cabin boy(s). (A critfail while in your ship [in space] has added repercussions, or in other words, something breaks, and more people die than usual)

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686b16 No.10525

>>10447

Ship Health: 25/25

Crew: 150

Weapon systems: 2 Frontal Slug Throwers (4d5) 1 Dorsal Missile Bay (1d6)

Engines: 1 Medium Engine

Armor and/or Shields: Light Armor (1d6) Light Shields (1d6)

Bonuses: [Mysterious Past] - Nobody knows who or what you are, nobody but you, and therefore, you are everywhere and nowhere all at once. +5 to stealth rolls

Flaws: [Drunk] - Whoist, what'sit. I'm not Drunk, it's only 0800 and I've only had 8 shots! Gimmie another bottle ensign……. You need a constant supply of liquor to function, any turn without you being boozed up you get -10 to all rolls

Inventory: 4 Turns worth of Booze

>>10451

Ship Health: 25/25

Crew: 100

Weapon systems: 2 Plasma Casters (2d10)

Engines: 3 Light Eniges

Subsystem: [Prototype Cloaking] - (Roll a 1d2 in combat or otherwise to see if it works, 1 is no, 2 is yes)

Armor and/or Shields: Light Armor (1d6)

Bonuses: [Cloaking] - your ship can turn invisible, that's pretty fucking special

Flaws: [Prototype] - Untested, half-built, this things is very complex and you don't know how to begin to make it work, let alone fix it if it breaks. Well shit….

>>10454

Ship Health: 50/50

Crew: 440 Bonnaculax Host and various Droids 1 Clyde

Weapon systems: 1 Frontal laser Bank (1d6)

Engines: 2 Medium Engines

Armor and/or Shields: Heavy Armor (1d10)

Bonuses: [Sitcom] - Star/crossed lovers in a dangerous space time, you somehow also manage to tie up whatever dangerous story you're in so that everything is okay the very next day

Flaws: [Flawed Vaccination] - Critfail enough times and you'll become real ==close== to Bonnaculux

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686b16 No.10526

Dice rollRolled 31, 34 = 65 (2d100)

>>10525

Name: Haakon Wolfpaw

Origin Fluff:

Ship Fluff: Haakon was one of the sons of the CEO of the Light-meld initiative. A conglomerate of research firms centered around the manipulation and possible elimination of matter. A field of technology deemed impossible and in case it was not strictly forbidden. Among the fields of research were most openly the many tiers of stealth technology and most secret and invested in the elimination projects. When the authorities discovered what was transipiring they quickly brought their forces in and the LM initiative had to scatter. Haakon fled with a trusty crew on a half-finished small fast prototype stealth-corvette with forbidden technology in dire need of testing.

Ship Name: The Rising Shadow

Ship Type: Corvette

Ship Health: 25/25

Crew: 100

Weapon systems: 2 Plasma Casters (2d10)

Engines: 3 Light Eniges

Subsystem: [Prototype Cloaking] - (Roll a 1d2 in combat or otherwise to see if it works, 1 is no, 2 is yes)

Armor and/or Shields: Light Armor (1d6)

Bonuses: [Cloaking] - your ship can turn invisible, that's pretty fucking special

Flaws: [Prototype] - Untested, half-built, this things is very complex and you don't know how to begin to make it work, let alone fix it if it breaks. Well shit….

1-2) we managed to escape. And so did others. This is an impressive vessel but we don't know what half the things on it does. The crewmembers that were meant for it never got the proper training yet to keep everything secret as long as possible. so priority one is to find the techies that know how the ship works and can work on it, no matter where they have scattered.

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686b16 No.10527

Dice rollRolled 46, 58 = 104 (2d100)

>>10525

Ship Health: 25/25

Crew: 150

Weapon systems: 2 Frontal Slug Throwers (4d5) 1 Dorsal Missile Bay (1d6)

Engines: 1 Medium Engine

Armor and/or Shields: Light Armor (1d6) Light Shields (1d6)

Bonuses: [Mysterious Past] - Nobody knows who or what you are, nobody but you, and therefore, you are everywhere and nowhere all at once. +5 to stealth rolls

Flaws: [Drunk] - Whoist, what'sit. I'm not Drunk, it's only 0800 and I've only had 8 shots! Gimmie another bottle ensign……. You need a constant supply of liquor to function, any turn without you being boozed up you get -10 to all rolls

Inventory: 4 Turns worth of Booze

Actions

1. HOLY SHIT WHAT TIME IS IT. FUCK. Okay. We need to get some goddamn CREDITS for some GODDAMN BEER because we…we…only got like…some beer left. Fuck. Welp, how about we go rip off some miners. They always seem to got money and shit. Woo. Man. My back hurts. What the fuck did I just sleep on? Jesus Christ. is that smell me? Ok. Yeah. Miners. Okay. Let's get some miners. Hate those guys. Dead 'ard prics. [Ambush Miners]

2. Better hide here.. [Hiccup]… near this asteroid…hiding will help. Poor bastards never see it coming. Buncha prics. Hope the damn navy isn't around here. WHOA, WHAT? WHAT WAS THAT NOISE? Oh, nothing…it was nothing. Sorry, I almost hit you there. Calm down you're fine sweetie. Get away from me I'm fine. I SAID GET AWAY. Fuck. Bitch. [Use stealth to ambush miners]

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686b16 No.10529

Dice rollRolled 39, 42 = 81 (2d100)

>>10525

Name: Bonnaculax 9 & Clyde

Origin Fluff: He was the doctor and head researcher of exploratory Vessel 619. She was an intelligent parasite intent on turning the crew in to puppets and devouring the Galaxy. Thankfully Clyde managed to inoculate himself against Bonnaculax and rig the medical bay in to a fortress of weaponized medical droids. Now the two of them are stuck together as Clyde managed to take control of the droids manning the docking bay and refuses to leave until he cures his friends and family.

Ship Name: Lost Hope

Ship Fluff: What once was a state of the art medical research vessel is now a skyborne abomination as it's sections have been overtaken by former research material. The Air is largely toxic and plant life covers the floors for non Bonnaculax hosts it is a contained tropical hell. Burn Marks all across the innards show where Clyde and his medical droids have been. On the outside it is largely innocent with the medical vessel symbols crossed out and replaced with warnings signs. The Bridge is the only space left mostly untouched as the only resident is former Captain Janet Austworth acting as the core host of Bonnaculax.

Ship Type: Frigate

Ship Health: 50/50

Crew: 440 Bonnaculax Host and various Droids 1 Clyde

Weapon systems: 1 Frontal laser Bank (1d6)

Engines: 2 Medium Engines

Armor and/or Shields: Heavy Armor (1d10)

Bonuses: [Sitcom] - Star/crossed lovers in a dangerous space time, you somehow also manage to tie up whatever dangerous story you're in so that everything is okay the very next day

Flaws: [Flawed Vaccination] - Critfail enough times and you'll become real ==close== to Bonnaculux

1. Containment Log Stardate: irrelevant 1240 hours since first contact. It seems subject Bonnaculax 9 hasascertained use of the navigation systems (note i will need to find if this is direct knowledge of our navigation officers or trial and error on the Subject's part) and we have entered Eridnus Sector Space. I will begin sending out a warning of biological contamination to deter any boarding actions by people looking to send a helping hand or with less benevolent intentions [periodically pulse a warning to nearby ships]

2. Defenses insufficient, capture of secondary vessels prime directive, engineering drones will begin construction of weapons designed to disable engines

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686b16 No.10530

Dice rollRolled 67, 11 = 78 (2d100)

>>10529

forgot muh name

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686b16 No.10683

Dice rollRolled 17, 52 = 69 (2d100)

>>10450

Name: Lieutenant Daniel Albinson

Origin Fluff: Daniel Albinson is - was, a rising star in the United National Council's Navy. After passing the Officer's Examinations with flying colors and proving himself in some minor skirmishes, Albinson worked his way up to Captaincy, 'on his way to an Admiral, or a Phantom', they said, for his skill as a tactician and soldier was indisputable. But some situations, no one can beat. The details might be spared, but upon an unexpected draw-out from a political ally in the heat of the moment, Albinson's strategy collapsed, and nearly a million men died at his command to counter the million men he'd saved in brilliant moves before. Politically, he was ripped to shreds by the bureaucratic and harsh Council, demoted to a mere Lieutenant and essentially banished to the Eridnus sector in shame.

But his story didn't end there.

Ship Name: UNC Perseus

Ship Fluff: A stable and solid Council-granted frigate, whose strength lies in it's solid build. Albinson was once in command of a cutting-edge Cruiser, and bits and pieces of the prototype tech has been placed into his new flagship - though he longs for his true Perseus back once more. And by God in the heavens we explore, he'll get it, or make it.

Ship Type: Frigate

Ship Health:50/50

Crew: 495 Council Servicemen

Weapon systems: 2 Frontal Laser banks (2d10)

Engines: 3 Medium Engines

Armor and/or Shields: Medium Armor (1d8)

Bonuses: [Veteran] - You've been around the block, you won't fall for any traps, and you know your way around a war, +5 to combat rolls.

Flaws: [Disgraced] - Good luck getting anyone to take you seriously.

[Mapping 5/1000]

1: You two, what are you doing just standing there? Record this information stat, this is vital stuff, both to the Council and our exploration and information-gathering of this system. Chop chop!

2. Continue on into the huge, elaborate room to check it out, always on guard and wary for traps, guards, or other dangers. We never know what might be lurking in the depths of this cavern - but the promise of glory and treasure for the Council makes it worth it. As adventures, it is our right, no, our DUTY to explore. Onwards!

+ [Veteran]

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686b16 No.10696

Dice rollRolled 95, 91 = 186 (2d100)

>>10450

Name: Snoop Dogg of Mars

Origin Fluff: Snoop knows nothing of his childhood. He isn't even sure he was born on or had anything to DO with the planet called Mars. All he knows is that he woke up one morning as a teenager, surrounded by drug paraphernalia, being urged to wake his ass up and get to work mopping his space station's floors. It was a dull life, but synthahol and THC inhalers helped the time pass. One day, Snoop found himself mopping the bathroom floor when he was approached by a rotund, pale alien– one that laid a leathery hand over his mouth and pressed a handful of credit chips into his grasp, along with the captain's pass for a ship. "You need this more than I do, child. Go to Eridnus. Leave here."

Snoop did just that. And after twenty years of trucking through space on adventures near and far, he has finally arrived, vibrosaber in hand and blunt in mouth.

Ship Name: The Sour Diesel

Ship Fluff: The Sour Diesel is a Cordozari corvette, the hull galvanized and armored to shine like gold. Many places, the more easily replaceable parts, are left untouched, the alien metal's light green hue visible. The viewports are hidden by a stealthscreen that portrays the windows as being clogged with opaque smoke, though the occupants can see outside just fine.

The Sour Diesel is built for speed and swiftness, not prolonged combat. Precision strikes and narrow getaways are its calling card. It does, however, have a state-of-the-art cargo bay. This bay is, at any given time, usually half-filled with THC products and synthahol to keep Snoop's crew chillaxing and maxing.

Ship Type: Corvette

Ship Health: 25/25

Crew: 420

Weapon systems: "Blunt" Slug throwers (4d20)

Engines: 4 light engines, 20 GB's (Gravity Belts)

Armor and/or Shields: Dank armor (4d20)

Items: Some Cobalt/Iron Asteroids, Cheap Mining Laser

Bonuses: [Dankus] - You're chill man, so chill, that the ice fields of Thoth seem summery by comparison. This chill builds up over time, and allows you to become "enlightened" every once in a while. + 20 to every fourth roll (Stat is [Dankus] 2/4 for turn one, 4/4; Double rolls for one action only count as one roll. PM me for any questions regarding this.

Flaws:[Lazy fuck] - You smoke so much mang, so goddamn much, oh shit, what were you doing? Critfail threshold raised to 20, roll under it 4 times and you die.

1. Gently pressing down the button of the external vox, Snoop leaned forward, blinking several times and swallowing his mouthful of Chessy Honkers before words drifted into his mind, through the haze of THC and that good acky-haw.

"This is Snoop Dogg of Mars. We is commandeerin' yo' mothafuckin' ship. If y'all would like to surrendizzle your valubizzles right now, then leave that shit out front of the airlock, y'dig? An' we'll be on our merry mothafuckin' way."

Coerce the ethereal monster-things to give Snoop's crew all of their cool shit.

2. "To showizzle you that we is serious, we finna fire off a warning volley."

Fire a single salvo of shots from the portside cannons, aiming for whatever shield-generator was presently keeping the hanger hidden and closed, trying -not- to hit any spectral pirate monsters.

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686b16 No.10698

Dice rollRolled 62, 14 = 76 (2d100)

>>10450

Name: Captain Dietrich Vanderdeck

Ship Name: Der Fliegende Deutschmann

Ship Fluff:Legend has it,Captain Dietrich Vanderdeck was a grizzled space captain from the bygone age whence the first freighters roamed the void, he was a veteran who had battled the some of the first and famous pirates and brigands when they were small time. One day, at port, he was besmitten by a beautiful maiden, some say a space angel, a goddess in human form, others say a mortal woman, but he fell in love with her. He loved her dearly, and promised to return one day to marry her after he delivered his cargo.

He delivered his cargo, and picked up another to return to her, and that would have been his final run. But the very day he tried to return, a nebula voidstorm descended upon his ship. The worst storm ever seen or will be since, he fought to sail his vessel through it and reach his beloved, and in a mad frustration he spat curses and blasphemies against all the gods in heaven and hell. As punishment for his insolence, the gods cursed him and his crew to wander the void through the storm, never to find port or rest, and to battle the cosmos for eternity.

Twisted and cursed, Captain Dietrich Vanderdeck forever sails his ghost ship through the universe and the storm. Sailors claim to have seen the ill-fated ghost ship appearing in the midst of a Nubula Voidstorm, which is always followed by calamity, before vanishing mysteriously. Some say, he terrorizes the galaxy in revenge against the universe, a force of rage and wrath. Others say that he is driven forward by the light of the angel, forever guiding him home to a port he will never reach

Type: Frigate

Health:50/50

Crew: 500 voidsmen

Weapon systems: 2 Slug throwers (4d5)

Engines: 4 Medium Engines

Armor: Heavy Armor (1d10)

Bonuses: [Aeons Have Passed] - You are as old as space travel and have a wealth of experience in the art of void warfare , +5 to combat rolls.

Flaws: [What Should not be]

Space Hulk

{x} amount of the ships turrets, it has 12 main turrets that are as big as the cruiser themselves, they take 50 men to man each. The ship also has numerous point defense system, and these take up too 1500 men to man fully.

1. "Who in HELL are you? I am captain of this ship. Who are you?"

2. And don't you DARE stop getting these engines functinional.

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686b16 No.10700

Dice rollRolled 5, 19 = 24 (2d20)

>>10696

Slugthrower damage, if needed. If not just ignore it.

>>10698

Some manner of infernal music emanates from the confines of the gold and green alien ship, after the declaration has been made.

https://www.youtube.com/watch?v=_ttTJuWDqJo

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686b16 No.11320

Dice rollRolled 14, 60 = 74 (2d100)

>>10450

Name: High Corporal Whiskers

Origin Fluff: The Mustelids originate from the distant planet Lilana IV. Some say they are the result of Terran housepets exposed to radioactive rays from Lilana's sun that greatly boosted their intelligence. Some say it's merely a matter of convergent evolution. Whatever the case, they are one of the premier stellar empires of the region. Their deceivingly adorable appearance hides a strong and ferocious will to conquer, and Corporal Whiskers is the ideal example of this ferocity. He will smother the galaxy in cuteness, and rule a universe of corpses.

Ship Name: M.S. Weatherlight

Ship Fluff: The good ship Weatherlight, vanguard of the Mustelid fleet. A light of hope in the darkness of the unknown, and recorded as the 5th cuddliest ship in the known universe. It's AI, called NANI, cares for the Polecat inhabitants during their slumber, and manages the ship. But once awakened, the ship is fully at the Polecat's disposal. Because of the small size of its partisans, the ship itself is also smaller.

Ship Type:

Frigate: The most common ship type in the galaxy, fair mix of speed and armor

Ship Health: 35/35

Crew: 575 (?) Ferrets

Weapon systems: 2 Dorsal Laser Banks (1d20)

Armor and/or Shields: Medium Armor (1d8)

Engines: 2 Light Engines

Bonuses: [Too cute to be Scary] - You and your "men" are fluffy balls of fur, and as such, you give of the outwardly appearance of cuteness and trust

Flaws: [No Thumbs] - Your lack of opposable thumbs has been the bane of your race for as long as they have been sentient, and still now plagues you and your crew, Crit fails have additional consequences.

1/2 - Scrawdamnit! EVERYONE, AT YOUR READY! We've got something in these jungles going after our men. That comm tower up there is our objective, and we're going to torch and cut every acre between here and there if we have to. BATTLE STATIONS, READY THE LASERS FOR AIR-TO-SURFACE BATTERIES, GET THE FLUFF OUT OF YOUR EARS! They've got our men dying up their, and by my station we aren't resting until every last one of them is dead!

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686b16 No.16333

>>10696

The Snoop Dog fires upon Der Fliegende Deutschmann, the ship itself being amalgamated with the large Space Hulk as though it where crushed into it by a huge hand and then welded half-hazardly.

"YArgh, Bleeding Warp! Who the fuck are you!

We have damned valubles on this ship.

Don't you know there's about 20 cruiser signatures, heading HERE!"

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686b16 No.16340

File: 1448335714602.jpg (153.07 KB,1000x563,1000:563,abandoned_station_230308.jpg)

>>10453

1/2. SHIVER ME BARYONIC TIMBERS. PASSCODES, AND WHOLE FOLDER OF SPANISH PASSCODES! Locks, doors, alarms, vents…. Who the hell let this thing fall into your hands?

>>10460

1/2. A quick, although dirty, souldering job later and you have a new dorsal laser bank!

Weapon systems:

>1 Dorsal Laser Bank (1d20)

2 Mediolateral Laser Banks (1d20)

1 Dorsal Missile Silo (4d5)

After you patch it up, you order the navigator to spin up the warp drive and get the hell outta dodge, and that you don't care where, good thing too, scans report that a missile the size of your galley was coming right for you! You fall out of warp in dead space. Nothing around you.

>>10468

1/2. You scan the planet, ordering your helmsmen to find an opening, only for the bewildered officer to point to the massive hold appearing in front of you as the object itself opens up to you, and you are drawn inside. You are now in a vertical chasm, which you can only tell from scans, as it is pitch black out the view port.

>>10484

1. Another chapter down, this one on how to deal with people who are just plain dicks; someone's venting apparently

"Scuffitus's Big book of War" (7/15)

2. You drop the load off without anymore hassle, the man tells you to come to him in the future if you need anymore work, seemingly not noticing or caring about the missing ore.

Gain:

Inventory:

2500 Credits

>>10526

1/2. You hear news of other refugees that have fled your corp's bloody downfall, none of them talk of engineering though, only that you should help them, fast. you receive several coordinates, all very far apart. You have time, at most, to rescue three of the eight coordinates you just received.

>>10527

1/2. Fucking miners didn't see what was coming, and now you have a tidy amount of ore to sell too

Gain

>Inventory:

2 tons Iron ore

>>10529

1. You set up a broadcast system, and despite the virus's best efforts, it stays up. No on will approach you now.

Gain:

>Subsystem: Broadcast Beacon

2. You search the galactic web for a Ion gun type weapon, and download a schematic with the last of your credits. Drones start taking "non-essential" pieces of the hull and other systems to build it

Gain

Research and Development

>[Ion Gun] 2/3

>>10683

1. You order the redshi- I mean fellow crewmen to record the information, except neither of them have something to record it with. Goddammit. Fucking kids, you're too old for this shit. You take a quick pict-capture with your helmet, but it's nowhere near what this art deserves

Gain:

Inventory:

Progenitor Mural Pict-capture

2. Hopefully something in here will be worthwhile. You stumble into the dark cavern-like amphitheater, a quick light of your holo-torch reveals a another massive mural, much more larger then the first; so mind boggling big that you can't even process what you're seeing. It's on the walls and the ceiling, every inch. Faith and Begorrah. And there, in the center of the room, a pile of nice bone white - oh for fuck's sake. A mountain of skulls. Great.

>>10696

1. A sulry pirate ghost answers you. >>16333

You put down the bong and immediately swear to quit this shit, only to pick up a blunt soaked in honey oil and light it up.

2. That being said, your gunners are so high that they operate on a superhuman level, the shots all hit dead center, knocking out the other ships armor hard points.

>>10698

1. A man with an almost indecipherable accent answers the video screen call, at least, you think it's a man, you can't tell through the cloud of smoke. He shoots you, your first mate reporting slight damage and armor failure

>Hull points: 48/50

>Armor: Broken Heavy Armor (1d5)

2. The engines don't respond to any amount of prayers, threats, bribes or swashbuckling.

>>11320

1/2. A furry vermintide charges up the hill, determined to rescue your men. The first wave lets off a volley at things they can't see in the trees, but you hear un-weasely screams that let you know your men have hit their mark. Then you see them, massive beast, as tall as your shuttle, chitinous and covered in claws and blood. There's a lot of them too. Oh god, the horror!

>losses: -50 Weasels (The one's sent to set up the comm tower)

FIGHT

Mustelid landing crew vs. ~ 30ish (????) Unknown horrors

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686b16 No.16341

Dice rollRolled 45, 95 = 140 (2d100)

>>16340

Name: John Drakmiir

Origin Fluff: When the lords of Adaghast fell and their home system was destroyed, the remnants and survivors of the battle fled. John was a captain of one such survivor and fled his homeworld. Now he aad his crew are pirates and mercenaries, just trying to survive.

Ship Name: Freya

Ship Fluff: One of the few Huntress class frigates produced before the shipyards of Adaghast fell, Freya boast an extremely advanced fire control system slaved to a suite of very long range and heavy hitting weapons. Indeed Huntresses were designed to cripple smaller ships in the opening salvo and larger ships with massed fire. Since repairs and rearmament has become troublesome, Drakmiir has sold of the heavier hitting but fragile Plasma cannons for weaker but easier to maintain conventional weaponry like missile drone launchers and lasers.

Ship Type: Frigate

Ship Health: 50/50

Crew: 360 Adaghast refugees

Weapon systems: 2 Mediolateral Laser Banks (1d20)

1 Dorsal Laser Bank (1d20)

1 Dorsal Missile Silo (4d5)

Engines: 1 Medium Engine

Armor and/or Shields: Basic Armor (1d6)

Basic Sheilds(1d6)

Bonuses: [ Fire Control Suite] - This baby don't miss, +5 to weapon rolls (excluding missiles)

Flaws: [One of a kind] - The rarity of this ship means that it is a bitch to repair

1. Figure out where the fuck we are.

2. Once done warp away again to the commerce hub of the sector.

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686b16 No.16344

Dice rollRolled 28, 40 = 68 (2d100)

>>16340

Name: Mackaver J. Varis

Origin Fluff: Pirate, Scoundrel, Cheat, Gentleman. Captain Varis has been called all these and more. Former military captain of an old war in a far off sector he went rogue when the war ended. Known as a tactical genius to his crew and for having lost very few fights. After some unwanted run ins with the law and sector jumping he arrived in this backwater sector. Whether to explore or raid he does not know.

Ship Name:

Ship Fluff:

Ship Type:

>Don't fill this in

Ship Health:

Crew: 24 Convicts

+ Pilot - Ke'fka

+ Quartermaster - Dell

Weapon systems:

Engines:

Armor and/or Shields:

Bonuses: [The dreaded] - Yur very name instills fear in the hearts of merchants and the common folk

Flaws: [The reviled] - You and your ship are well known, and people are hunting to claim your bounty

1&2. Now is the time. Take control of the intercom systems. "Greetings prisoners of Lamba. This is Dread Pirate Mackaver J. Varis, scourge of seven sectors, and I am here to make you all a deal you never thought you would here. I will give you your freedom," to punctuated this all prisoner doors are opened, and security systems shut down or turned on the guards. "and in turn all I ask is your service. Have fun, grab some weapons, grab some booze. No really, grab some booze, I could use a drink. Grab anything you can, beat any guards you want, have your way with any female guards you want. I'll see you all on whatever ship I decide is mine." Time for a break out. The intercoms turn back on "Dell, special message to you. Your on the job now, get me a fucking gun."

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686b16 No.16362

Dice rollRolled 13 + 3 (1d77)

>>16344

special roll

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686b16 No.16370

Dice rollRolled 21, 35 = 56 (2d100)

>>16340

>>16333

Name: Snoop Dogg of Mars

Origin Fluff: Snoop knows nothing of his childhood. He isn't even sure he was born on or had anything to DO with the planet called Mars. All he knows is that he woke up one morning as a teenager, surrounded by drug paraphernalia, being urged to wake his ass up and get to work mopping his space station's floors. It was a dull life, but synthahol and THC inhalers helped the time pass. One day, Snoop found himself mopping the bathroom floor when he was approached by a rotund, pale alien– one that laid a leathery hand over his mouth and pressed a handful of credit chips into his grasp, along with the captain's pass for a ship. "You need this more than I do, child. Go to Eridnus. Leave here."

Snoop did just that. And after twenty years of trucking through space on adventures near and far, he has finally arrived, vibrosaber in hand and blunt in mouth.

Ship Name: The Sour Diesel

Ship Fluff: The Sour Diesel is a Cordozari corvette, the hull galvanized and armored to shine like gold. Many places, the more easily replaceable parts, are left untouched, the alien metal's light green hue visible. The viewports are hidden by a stealthscreen that portrays the windows as being clogged with opaque smoke, though the occupants can see outside just fine.

The Sour Diesel is built for speed and swiftness, not prolonged combat. Precision strikes and narrow getaways are its calling card. It does, however, have a state-of-the-art cargo bay. This bay is, at any given time, usually half-filled with THC products and synthahol to keep Snoop's crew chillaxing and maxing.

Ship Type: Corvette

Ship Health: 25/25

Crew: 420

Weapon systems: "Blunt" Slug throwers (4d20)

Engines: 4 light engines, 20 GB's (Gravity Belts)

Armor and/or Shields: Dank armor (4d20)

Items: Some Cobalt/Iron Asteroids, Cheap Mining Laser

Bonuses: [Dankus] - You're chill man, so chill, that the ice fields of Thoth seem summery by comparison. This chill builds up over time, and allows you to become "enlightened" every once in a while. + 20 to every fourth roll (Stat is [Dankus] 2/4 for turn one, 4/4; Double rolls for one action only count as one roll. PM me for any questions regarding this.

Flaws:[Lazy fuck] - You smoke so much mang, so goddamn much, oh shit, what were you doing? Critfail threshold raised to 20, roll under it 4 times and you die.

1. Snoop took an inhumanly long drag from his honey-dipped blunt, reducing it to mere cinders with a single breath before he gently clicked down the button for the comms.

"A'ight, y'all, now, what I'm understandizzlin' here is that y'all is requirin' some aid for these cruisers. We finna do shit like this: y'all give us a cut of your money, a'ight, an' we help you deal with them cruisers. Fifteen point forty-two percent, to be exact, y'dig? Now, gizzle us a link to yo' optics an' radar so that we can see what y'all can see, 'cause we ain't seein' shit up in this hangar."

Snoop tries to use the ghost ship's own optics and sensor systems to pinpoint oncoming vessels.

2. "Ay yo, Jermaine, rustle up them engines an' turn the ship around, aight? We gotta be ready to jet outta this shit an' pop 'em like it's hot."

Snoop orders his crew to turn the ship around and rev up the engines in preparation for a blitzing charge out of the hangar. +20 Dankus Bonus.

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686b16 No.16374

Dice rollRolled 54, 28 = 82 (2d100)

Ship Health: 25/25

Crew: 150

Weapon systems: 2 Frontal Slug Throwers (4d5) 1 Dorsal Missile Bay (1d6)

Engines: 1 Medium Engine

Armor and/or Shields: Light Armor (1d6) Light Shields (1d6)

Inventory: [2 tons Iron ore]

Bonuses: [Mysterious Past] - Nobody knows who or what you are, nobody but you, and therefore, you are everywhere and nowhere all at once. +5 to stealth rolls

Flaws: [Drunk] - Whoist, what'sit. I'm not Drunk, it's only 0800 and I've only had 8 shots! Gimmie another bottle ensign……. You need a constant supply of liquor to function, any turn without you being boozed up you get -10 to all rolls

Inventory: 3 Turns worth of Booze

Actions [plot to rob rich people, then rob them]

1. HAHAHA WE GOT THEM…HAHA, FUCK YOU MINERS..ah…uh…hmm, well, yeah, how about I go..uh..like, uh, rob some… rich people! Yeah! BECKY GET MY FUCKING MAP BABE…uh..okay..so..yeah…they kinda…like..come through here…and we ambush them… [plotting]

2. The Drunk plots to rob some rich people, because they have money. He contacts a former associate to figure out where the largest offworld party is being held – and then he plans to hold the entire thing hostage. "ALRIGHT RICHIES THIS IS AMBUSH, YOU ARE MY TICKET TO DRUNK, STAND YOUR SHIT DOWN!" [he sort of staggers a bit with a bottle in one hand and a pistol in the other] [stealth robbing]

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686b16 No.16375

Dice rollRolled 76, 69 = 145 (2d100)

>>16370

Name: Captain Dietrich Vanderdeck

Ship Name: Der Fliegende Deutschmann

Ship Fluff:Legend has it,Captain Dietrich Vanderdeck was a grizzled space captain from the bygone age whence the first freighters roamed the void, he was a veteran who had battled the some of the first and famous pirates and brigands when they were small time. One day, at port, he was besmitten by a beautiful maiden, some say a space angel, a goddess in human form, others say a mortal woman, but he fell in love with her. He loved her dearly, and promised to return one day to marry her after he delivered his cargo.

He delivered his cargo, and picked up another to return to her, and that would have been his final run. But the very day he tried to return, a nebula voidstorm descended upon his ship. The worst storm ever seen or will be since, he fought to sail his vessel through it and reach his beloved, and in a mad frustration he spat curses and blasphemies against all the gods in heaven and hell. As punishment for his insolence, the gods cursed him and his crew to wander the void through the storm, never to find port or rest, and to battle the cosmos for eternity.

Twisted and cursed, Captain Dietrich Vanderdeck forever sails his ghost ship through the universe and the storm. Sailors claim to have seen the ill-fated ghost ship appearing in the midst of a Nubula Voidstorm, which is always followed by calamity, before vanishing mysteriously. Some say, he terrorizes the galaxy in revenge against the universe, a force of rage and wrath. Others say that he is driven forward by the light of the angel, forever guiding him home to a port he will never reach

Type: Frigate

Health:50/50

Crew: 500 voidsmen

Weapon systems: 2 Slug throwers (4d5)

Engines: 4 Medium Engines

Armor: Heavy Armor (1d10)

Bonuses: [Aeons Have Passed] - You are as old as space travel and have a wealth of experience in the art of void warfare , +5 to combat rolls.

Flaws: [What Should not be]

Space Hulk

{x} amount of the ships turrets, it has 12 main turrets that are as big as the cruiser themselves, they take 50 men to man each. The ship also has numerous point defense system, and these take up too 1500 men to man fully.

>>16370

1. "Greed. I see the hearts of men have not changed in the eons.

Very well, ye curs, whatever booty and treasure is to be found on this blasted hulk will be given to you at your percent rate."

1-2. Work with these. . ."Snoop Dogs" on restoring the Void Engines. We cannot face this force and we must fleet immediately.

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686b16 No.16437

Dice rollRolled 73, 65 = 138 (2d100)

>>16370

>>16375

special roll for special reasons

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686b16 No.16438

Dice rollRolled 47, 73 = 120 (2d100)

>>16437

and the other rolls

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686b16 No.16446

Dice rollRolled 3, 30 = 33 (2d100)

Name: High Corporal Whiskers

Origin Fluff: The Mustelids originate from the distant planet Lilana IV. Some say they are the result of Terran housepets exposed to radioactive rays from Lilana's sun that greatly boosted their intelligence. Some say it's merely a matter of convergent evolution. Whatever the case, they are one of the premier stellar empires of the region. Their deceivingly adorable appearance hides a strong and ferocious will to conquer, and Corporal Whiskers is the ideal example of this ferocity. He will smother the galaxy in cuteness, and rule a universe of corpses.

Ship Name: M.S. Weatherlight

Ship Fluff: The good ship Weatherlight, vanguard of the Mustelid fleet. A light of hope in the darkness of the unknown, and recorded as the 5th cuddliest ship in the known universe. It's AI, called NANI, cares for the Polecat inhabitants during their slumber, and manages the ship. But once awakened, the ship is fully at the Polecat's disposal. Because of the small size of its partisans, the ship itself is also smaller.

Ship Type:

Frigate: The most common ship type in the galaxy, fair mix of speed and armor

Ship Health: 35/35

Crew: 575 (?) Ferrets

Weapon systems: 2 Dorsal Laser Banks (1d20)

Armor and/or Shields: Medium Armor (1d8)

Engines: 2 Light Engines

Bonuses: [Too cute to be Scary] - You and your "men" are fluffy balls of fur, and as such, you give of the outwardly appearance of cuteness and trust

Flaws: [No Thumbs] - Your lack of opposable thumbs has been the bane of your race for as long as they have been sentient, and still now plagues you and your crew, Crit fails have additional consequences.

1/2 - WHY ISN'T THAT SHIP IN THE AIR YET? GET IT UP AND FIRING, FILL THIS SCRAWDAMNED FOREST WITH PLASMA! IN THE MEANTIME, GET YOUR FUZZING ASSES IN GEAR, FIRE AT WILL! AIM FOR THE HEAD ESPECIALLY!

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686b16 No.16906

Dice rollRolled 11, 43 = 54 (2d100)

>>16340

Name: Lieutenant Daniel Albinson

Origin Fluff: Daniel Albinson is - was, a rising star in the United National Council's Navy. After passing the Officer's Examinations with flying colors and proving himself in some minor skirmishes, Albinson worked his way up to Captaincy, 'on his way to an Admiral, or a Phantom', they said, for his skill as a tactician and soldier was indisputable. But some situations, no one can beat. The details might be spared, but upon an unexpected draw-out from a political ally in the heat of the moment, Albinson's strategy collapsed, and nearly a million men died at his command to counter the million men he'd saved in brilliant moves before. Politically, he was ripped to shreds by the bureaucratic and harsh Council, demoted to a mere Lieutenant and essentially banished to the Eridnus sector in shame.

But his story didn't end there.

Ship Name: UNC Perseus

Ship Fluff: A stable and solid Council-granted frigate, whose strength lies in it's solid build. Albinson was once in command of a cutting-edge Cruiser, and bits and pieces of the prototype tech has been placed into his new flagship - though he longs for his true Perseus back once more. And by God in the heavens we explore, he'll get it, or make it.

Inventory: [Progenitor Mural Pict-capture]

Ship Type: Frigate

Ship Health:50/50

Crew: 495 Council Servicemen

Weapon systems: 2 Frontal Laser banks (2d10)

Engines: 3 Medium Engines

Armor and/or Shields: Medium Armor (1d8)

Bonuses: [Veteran] - You've been around the block, you won't fall for any traps, and you know your way around a war, +5 to combat rolls.

Flaws: [Disgraced] - Good luck getting anyone to take you seriously.

[Mapping 5/1000]

1/2: Fucking hell. this is going to take a while. Capture as much of the massive mural as I can for further analysis, while the other two 'fellow crew' stand guard, and make sure there isn't a nest of vicious parasites in that pile of skulls.

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686b16 No.17113

Dice rollRolled 38, 91 = 129 (2d100)

1. "Scuffitus's Big book of War" (7/15)

2. Credits! The lifeblood of this old clanker. Lets go get stuff repaired or replaced depending on the needs. Now where is the nearest place that does that sorta thing?

Name: Dru

Origin Fluff: Dru was born on a primitive world with no name, a star only labelled some coordinates in some ancient database that Dru herself never bothered to learn. She learned of the greater galaxy when the crew of the Beleaguered Hope had to make an emergency landing in her hunting grounds for food and water due to an unfortunate noodle incident. She barged past the lackluster security detail and then refused to leave. It is amazing how small a space a 600 kilogram spider with a humanoid torso can fit into when she wants to. The then captain gave up trying to evict their new guest shortly after and they left the world Dru once called home. For a time she simply wandered the decks, doing her best to learn of her new home and slowly getting used to technology and aliens, during which the crew was also getting used to her. However before she could become too acclimated pirates attacked and slaughtered most of the crew manning the bridge. Dru showed them the error of their ways by leading the rest of the Beleaguered Hope against them, pushing them off the ship and damaging their engines before somehow piloting the Beleaguered Hope into a nearby nebula to recuperate, despite having no training whatsoever. The crew has never stopped following her orders though she often still shows her origins as an uncultured savage occasionally.

Ship Name: Beleaguered Hope

Ship Fluff: The Hope is as old as you can get and still remain functional, frequent maintenance and the hopes and dreams are all that hold it together. Even Dru's ridiculously strong spider silk can only do so much. However it has seen almost every single space station in the surrounding sectors and even the most xenophobic space stations and planets have serviced her at one time or another. She is a familiar face, even if her current captain is a tad… unusual. Her most famous battle is 100 years ago where she joined a planet's militia and fought off a ravening horde of technozombies and their fleet of cannibilistic ships. She probably has the medal they were awarded buried somewhere in one of her previous captain's rooms.

Ship Type: Frigate

Frigate: The most common ship type in the galaxy, fair mix of speed and armor

Ship Health: 49/50

Crew:400

Weapon systems: Dorsal Laser banks (1d20)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Armor (1d6)

Cargo : 2500 credits.

Bonuses: [GIANT FUCKING SPIDER] - Although your midsection is nice, giant spider lower half of you is enough to scare the piss out of those who dare stand against you. + 5 to intimidation and combat rolls

Flaws: [Forlorn Rust-bucket] - Your ship is old, and she bares the scars to prove it, along with the creaks and moans and occasional explosive decompression and loss of the cabin boy(s). (A critfail while in your ship [in space] has added repercussions, or in other words, something breaks, and more people die than usual)

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686b16 No.18643

File: 1449529092979.gif (5.26 MB,489x326,3:2,VmA8X2T.gif)

>>16341

1. You ask the nearby coxswain your location, only for him to tell you that he has no idea either, as the ships sensors are offline. The only noticeable feature is a patch of sky that is devoid of stars, several hundred lightyears wide.

2. "Aye Aye captain, to Haven it is." A short while later, you are orbiting the only inhabited rock on the edge of the Sector. The bright blue ball of Haven; gateway to Eridnus

>>16344

1/2. The supports holding hell back come crumbling down, and chaos rules the day. A million screams of the most violent men in the galaxy fill the air along with the screams of the dead and the dying as they turn on their vastly outnumbered captors, and then each other. It is a frenzied chaos that even the dark lord of Regalia 5, the torture planet, would be uncomfortable to be in; yet, here, as a mutlitude of throats are slashed and various species dismembered, your crew is like a sea of calm in the boil of malevolence. With the goal of escape in mind, you usher the men towards what the holopad tells you is the hanger, only losing 3 to the chaos. Waiting in the hanger, you find a small police corvette waiting for you, it's crew either dead or holed up somewhere, waiting for the inevitable aid to come from the coreward empires, not wanting their vagabonds and ne'er-do-well, their murders and rapist, their genocidal deposed rulers and omnicidal revolutionaries to come back to haunt them. You hurry your now 21 strong crew into the ship, and although it is a little light, you have just enough to get the bird to fly. Not a moment to soon, it seems, as you hear soft pings as you lift off out of the hanger, then a loud clang as something grabs your ship. You pilot quickly move into the blue, eager to get away from whatever was assaulting you. As you enter the deep realms of cold space, you order your navigator to take you anywhere but here, and as the warp drive spins up, you take one look back at your prison, the place the finally captured the legendary Mackaver. You swore you'd see it burn. Someone beat you too it, as just as soon as you peel your eyes away from the station, a light so bright that it cast the cockpit of your corvette in a blinding white glow, and several seconds after, you feel the shockwave shake your ship so hard you're afraid it might come apart. It holds though, although most of your crew has surrendered their last meal onto the floor. You finally enter warp space, free at last. What's more, you find some recently arrested criminals willing to join your crew. Damned good luck that is!

>Gain new ship

Ship Name: Police Corvette A12QD4

Ship Health: 30/30

Crew: Currently 32 various space pirates

Weapons Systems:

2 Pintle-mounted Plasma casters (2d15)

Engines:

2 Medium Engines

Armor or Shields:

Basic Shields: (1d6)

Basic Armor: (1d6)

Bonus: [Military Grade] - This is a government ship, which means not only is it tougher then other ships of it's class, but always has excess parts in surplus, and is very easy to upgrade

>remove old flaw, add this one

Flaw: [Wanted] - You just escaped prison, you are hunted again

>>16374

>lose 1 unit of booze, two turn remaining

1. "Fucking….[BELCH]… smarmy fucks aughta bee around here soooomewhereeeeee. How about ere' at dis here space 'ation. YEA, DAT SOUNDS BOUT RIGHT…GIMMIE NOTHER BER!"

2. "WHADDA MEN DEY LEFT?!?! FUCK!" unfortunately, you arrive too late. The only thing left for you to scavenge are the petty amount of lost jewelry, and a mountain of used condoms….

>>16446

1/2. It is with great horror that Mittens, commander of the Shuttle ship "Pride of String" spent his last moments of life, the horrors from the forest having sneaked into the ship the moment you left camp. Bisected by the carapace clad monstrosity that had either maimed, killed, or chewed its way through the rest of the crew. Mittens was ready though, and leaped at the horror's throat the moment it came into the enclosed cockpit. A titanitc struggle ensued as each creature fought for their lifes, fang on fang, claw on claw. But alas,A bright flash from the console stealing Mitten's attention in a crucial moment. A slash of fir and blood on the view-port a last testament to his courageous last stand . The shuttle, having just risen to a viable height to provide air cover, careened suddenly to the side and plummeted to the earth, a fireball some 200 meters away marking it's death. On the plus side, you gained some ground on the things, despite light losses

>Losses: -25 Ferrets

>Your crew is now 500 ferrets

>20 (????) Unknown horrors remain

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686b16 No.18644

File: 1449529125972.jpg (280.68 KB,500x700,5:7,german-traditional-costume….jpg)

>>16906

1/2. You take a step back, capturing a massive picture of the entire mural, one section at a time. It takes you 30 minutes, but the computers on the ship in orbit should be able to clear it up and decipher what you can't most likely. Your landing party seems no worse for the wear as well, I mean, besides the stench of urine, everything seems dandy

Inventory: [Progenitor Timeline data]

>>17113

1. Another chapter down, another one to take it's place. (9/15)

2. "That'd be Haven ma'am, I'll take us there shortly" your chief navigator answers. A short while later, you are in orbit around the only inhabited planet in the sector. Oh! is that a empty crate? And it's filled with cash?!? WOOO!

Cargo: 3000 credits

>>16370

1. The ghost ships optics don't work well with your own, or at least that's what your weapon officer says. Coooould be the rail of white lighting he just did, but probably not…. probably.

2. You do manage to burst out of the Hanger in a dramatic fashion, and score a lucky hit on an nearby drone swarm that is pecking at the ship's hull; and it is now you realize how massive the ship you were inside really is. It easily is the size of a large city, its side guns alone dwarfing your ship. You suddenly feel very small, but are reassured when said giant guns suddenly spin to life, blasting at the various ships around you. Odd that, you figured that the ghost only had about half a thousand men, there's no way those are able to fire all those guns. As you're pondering this, a enemy cruiser paints you with a targeting laser. It doesn't match any known designs from your data base and is bristling with guns. The cherry on the cake is when a glancing it makes you swallow your blunt. Great. Just great.

>COMBAT

?????? Cruiser

Health: 75/75

Armament: ??????

Engines: ??????

Shields and Armor:??????

>>16375

1/2. Just as you're about to ask the man of a darker color for help, he and his blasted ship rocket out of the hanger just as quick as he arrived. Well, sometimes a ghost space pirate has to roll up his sleeves and get shit done himself! You storm off down to the engine room, intent to get this hulk moving; oblivious to the many little creatures moving about your feet, as if they were fighting for their life's. You storm into the massive engine room, only to be greeted by a BUNCH OF YOUR CREW HAVING DISGUSTING RELATIONS WITH EACH OTHER. After quickly leaving the room after cleaving to souls of two of the perpetrators, you arrive to room remarkably clean of ectoplasm and ghost blood, you are plainly told "Well captain, the thing is….. well… uh…" another pirate speaks up "They never finished building the damn things captain, we can move a little bit, but that's it, no warp or hyperdrive either. We'll have to fight this out." Its at this point, already seething with anger and desire to pluck out your non-existent eyes, that you notice the one thing that had eluded you since you boarded. Enterprising people, the Yid, more commonly known as the space jew, even now, they toiled on the ship, finishing the job they had set out to do. You never noticed them, they just seemed to be part of the ship. Every "OY GEVALT!" or "IT'S ANOTHER SHOAH!" they exclaimed when you absent-mindedly bumped into one now coming to the forefront of your mind. You sat there stupefied at how you missed this remarkable resource at your disposal. That's when it happened, the loudest noise you had ever heard in your life, and that ship groaning under some unseen stress. A nasally voice over the intercom; "Praise him, the main guns work! These goys won't know what hit them! Enemy ships 1, 3, and 5 destroyed!"

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686b16 No.18645

Dice rollRolled 1, 28 = 29 (2d100)

>>18643

Name: John Drakmiir

Origin Fluff: When the lords of Adaghast fell and their home system was destroyed, the remnants and survivors of the battle fled. John was a captain of one such survivor and fled his homeworld. Now he aad his crew are pirates and mercenaries, just trying to survive.

Ship Name: Freya

Ship Fluff: One of the few Huntress class frigates produced before the shipyards of Adaghast fell, Freya boast an extremely advanced fire control system slaved to a suite of very long range and heavy hitting weapons. Indeed Huntresses were designed to cripple smaller ships in the opening salvo and larger ships with massed fire. Since repairs and rearmament has become troublesome, Drakmiir has sold of the heavier hitting but fragile Plasma cannons for weaker but easier to maintain conventional weaponry like missile drone launchers and lasers.

Ship Type: Frigate

Ship Health: 50/50

Crew: 360 Adaghast refugees

Weapon systems: 2 Mediolateral Laser Banks (1d20)

1 Dorsal Laser Bank (1d20)

1 Dorsal Missile Silo (4d5)

Engines: 1 Medium Engine

Armor and/or Shields: Basic Armor (1d6)

Basic Sheilds(1d6)

Bonuses: [ Fire Control Suite] - This baby don't miss, +5 to weapon rolls (excluding missiles)

Flaws: [One of a kind] - The rarity of this ship means that it is a bitch to repair

1-2. Dock at Eridnus and find a job that pays. Scouting, shooting, being a courier, hauling, whatever.

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686b16 No.18649

Dice rollRolled 36, 93 = 129 (2d100)

[META] : Is that 3000 added on to the credits I have, or 3000 credits total?

1. Big Book of War. I have never read so much in my life. I'm starting to see words written on the walls of the ship and in my dreams. That isn't a good sign. (9/15)

2. Before we go get serious and all that and worry about ship repairs and upgrades…. SHORE LEAVE! Time to enjoy the open air of a planet and spend some time hobnobbing with the groundpounders. Lets see what trouble I can get into as well.

http://pastebin.com/7jRNG0An

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686b16 No.18650

File: 1449530298393-0.png (94.98 KB,752x1063,752:1063,hbd_deepchrome_by_twinklep….png)

File: 1449530298394-1.jpg (148.24 KB,1600x800,2:1,star_wars_puncture_class_i….jpg)

Name: Dr. Gabriela Lados

Origin Fluff: A doctor of Chemistry and neuroscience, Dr. G. Lados has a warrant out for her arrest due to multiple cases of malpractice and human experimentation. She has bought passage on the ship Daredevil Squirrel, in an attempt to flee the system. Through subtle drugging and chemical experimentation she eventually took over the crew, bending their wills to hers. While she prefers to let them go about their business so long as it doesn't interfere with her work, she will take direct control if necessary.

Ship Name: Daredevil Squirrel

Ship Fluff: Originally a passenger/smuggling ship the crew of the daredevil Squirrel have been drugged and experimented on to increase their loyalty towards Dr. Lados. The ship itself has been modified to be able to outrun system security and run blockades if necessary, while there is little in the way of weaponry the Squirrel makes up for it with maneuverability and speed.

Ship Type: Corvette

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686b16 No.18652

Dice rollRolled 3, 42 = 45 (2d100)

>>18644

Name: Snoop Dogg of Mars

Origin Fluff: Snoop knows nothing of his childhood. He isn't even sure he was born on or had anything to DO with the planet called Mars. All he knows is that he woke up one morning as a teenager, surrounded by drug paraphernalia, being urged to wake his ass up and get to work mopping his space station's floors. It was a dull life, but synthahol and THC inhalers helped the time pass. One day, Snoop found himself mopping the bathroom floor when he was approached by a rotund, pale alien– one that laid a leathery hand over his mouth and pressed a handful of credit chips into his grasp, along with the captain's pass for a ship. "You need this more than I do, child. Go to Eridnus. Leave here."

Snoop did just that. And after twenty years of trucking through space on adventures near and far, he has finally arrived, vibrosaber in hand and blunt in mouth.

Ship Name: The Sour Diesel

Ship Fluff: The Sour Diesel is a Cordozari corvette, the hull galvanized and armored to shine like gold. Many places, the more easily replaceable parts, are left untouched, the alien metal's light green hue visible. The viewports are hidden by a stealthscreen that portrays the windows as being clogged with opaque smoke, though the occupants can see outside just fine.

The Sour Diesel is built for speed and swiftness, not prolonged combat. Precision strikes and narrow getaways are its calling card. It does, however, have a state-of-the-art cargo bay. This bay is, at any given time, usually half-filled with THC products and synthahol to keep Snoop's crew chillaxing and maxing.

Ship Type: Corvette

Ship Health: 25/25

Crew: 420

Weapon systems: "Blunt" Slug throwers (4d20)

Engines: 4 light engines, 20 GB's (Gravity Belts)

Armor and/or Shields: Dank armor (4d20)

Items: Some Cobalt/Iron Asteroids, Cheap Mining Laser

Bonuses: [Dankus] - You're chill man, so chill, that the ice fields of Thoth seem summery by comparison. This chill builds up over time, and allows you to become "enlightened" every once in a while. + 20 to every fourth roll (Stat is [Dankus] 2/4 for turn one, 4/4; Double rolls for one action only count as one roll. PM me for any questions regarding this.

Flaws:[Lazy fuck] - You smoke so much mang, so goddamn much, oh shit, what were you doing? Critfail threshold raised to 20, roll under it 4 times and you die.

1. Snoop coughed for a solid thirty seconds, sniffing, once, before straightening up and clearing his throat. He held a hand out, and it was promptly filled by a bottle of Hennessy.

"A'ight, y'all, kicks up them shieldizzles an' put them thrusters in gear. We about to deliver some premium kick-ass, all toppings, plus tip."

Activate shields and engage evasive maneuvers to avoid being blasted by whatever gun the targeting laser is linked to.

2. "An' load up them Blunts, y'dig?" barked Snoop as he took an inhumanly long swig of Hennessy. "We gotta hitizzle 'em hard an' hitizzle 'em fast."

Light the enemy cruiser up with our cannons.

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686b16 No.18658

Dice rollRolled 3, 6, 11, 11 = 31 (4d20)

>>18652

>>18644

The Blunt cannons let loose a volley of white-hot explosive shot as the ship corkscrews past.

Even in the vacuum of outer space, the sound of music can be heard vibrating from the ship.

https://www.youtube.com/watch?v=JYoKJW-IeOc

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686b16 No.18659

Dice rollRolled 6, 12, 13, 19 = 50 (4d20)

>>18644

Shield roll, fam.

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686b16 No.18663

Dice rollRolled 32, 4, 20, 30 = 86 (4d35)

>>18658

????? Cruiser Weapon Rolls

1. ????

2.?????

3?????

4?????

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686b16 No.18664

Dice rollRolled 13, 2 = 15 (2d25)

>>18663

>>18658

and armor and shield roll

1. ????? armor

2. ????? Shield

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686b16 No.18666

Dice rollRolled 43, 4 = 47 (2d100)

>>18644

Name: Captain Dietrich Vanderdeck

Ship Name: Der Fliegende Deutschmann

Ship Fluff:Legend has it,Captain Dietrich Vanderdeck was a grizzled space captain from the bygone age whence the first freighters roamed the void, he was a veteran who had battled the some of the first and famous pirates and brigands when they were small time. One day, at port, he was besmitten by a beautiful maiden, some say a space angel, a goddess in human form, others say a mortal woman, but he fell in love with her. He loved her dearly, and promised to return one day to marry her after he delivered his cargo.

He delivered his cargo, and picked up another to return to her, and that would have been his final run. But the very day he tried to return, a nebula voidstorm descended upon his ship. The worst storm ever seen or will be since, he fought to sail his vessel through it and reach his beloved, and in a mad frustration he spat curses and blasphemies against all the gods in heaven and hell. As punishment for his insolence, the gods cursed him and his crew to wander the void through the storm, never to find port or rest, and to battle the cosmos for eternity.

Twisted and cursed, Captain Dietrich Vanderdeck forever sails his ghost ship through the universe and the storm. Sailors claim to have seen the ill-fated ghost ship appearing in the midst of a Nubula Voidstorm, which is always followed by calamity, before vanishing mysteriously. Some say, he terrorizes the galaxy in revenge against the universe, a force of rage and wrath. Others say that he is driven forward by the light of the angel, forever guiding him home to a port he will never reach

Type: Frigate

Health:50/50

Crew: 500 voidsmen

Weapon systems: 2 Slug throwers (4d5)

Engines: 4 Medium Engines

Armor: Heavy Armor (1d10)

Bonuses: [Aeons Have Passed] - You are as old as space travel and have a wealth of experience in the art of void warfare , +5 to combat rolls.

Flaws: [What Should not be]

Space Hulk

{x} amount of the ships turrets, it has 12 main turrets that are as big as the cruiser themselves, they take 50 men to man each. The ship also has numerous point defense system, and these take up too 1500 men to man fully.

>>18652

1-2. Bah, I dinnae get Heavy Armor for nothing.

MAN THE GUNS. THERE BE NO RUNNING AWAY ON ME SHIP TODAY! FIRE ON THE ENEMY!

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686b16 No.18667

Dice rollRolled 4, 3, 3, 2 = 12 (4d5)

>>18666

Slug Thrower roll

[Aeons Have Passed] - You are as old as space travel and have a wealth of experience in the art of void warfare , +5 to combat rolls.

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686b16 No.18668

Dice rollRolled 1 (1d10)

>>18667

Heavy Armor Roll

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686b16 No.18672

Dice rollRolled 3, 51, 89, 93 = 236 (4d100)

>>18652

>>18666

1/2. Enemy Fleet combat rolls

3/4. Capital ship combat rolls

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686b16 No.18674

Dice rollRolled 49 (1d100)

>>18672

and enemy reinforcement roll

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686b16 No.18683

Dice rollRolled 6 (1d100)

>>18650

Ship Type: Corvette

Ship Health: 25/25

Crew: 420

Weapon systems: 1 Light Laser Gun (1d10)

Engines: 6 light engines,

Armor and/or Shields: Basic Armor (1d6)

Bonus: [This was a Triumph] - You've evaded capture, and now you have you're own ship. You're wily to say the least. +3 to all rolls

Flaw: [Want you gone] - You're wanted by the feds, expect confrontation if you are found

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686b16 No.18687

>>18683

addendum

Crew: 200

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686b16 No.18727

Dice rollRolled 13, 52 = 65 (2d100)

>>18683

>Name: Dr. Gabriela Lados

>Origin Fluff: A doctor of Chemistry and neuroscience, Dr. G. Lados has a warrant out for her arrest due to multiple cases of malpractice and human experimentation. She has bought passage on the ship Daredevil Squirrel, in an attempt to flee the system. Through subtle drugging and chemical experimentation she eventually took over the crew, bending their wills to hers. While she prefers to let them go about their business so long as it doesn't interfere with her work, she will take direct control if necessary.

>Ship Name: Daredevil Squirrel

>Ship Fluff: Originally a passenger/smuggling ship the crew of the daredevil Squirrel have been drugged and experimented on to increase their loyalty towards Dr. Lados. The ship itself has been modified to be able to outrun system security and run blockades if necessary, while there is little in the way of weaponry the Squirrel makes up for it with maneuverability and speed.

>Ship Type: Corvette

>Ship Health: 25/25

>Crew: 200

>Weapon systems: 1 Light Laser Gun (1d10)

>Engines: 6 light engines,

>Armor and/or Shields: Basic Armor (1d6)

>Bonus: [This was a Triumph] - You've evaded capture, and now you have you're own ship. You're wily to say the least. +3 to all rolls

>Flaw: [Want you gone] - You're wanted by the feds, expect confrontation if you are found

1. Begin scanning the system we're in for law enforcement, we don't want to be caught unaware.

2. Begin refining the compound that increases the crew's loyalty to me

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686b16 No.18734

Dice rollRolled 72, 16 = 88 (2d100)

[The Hick]

Ship Health: 25/25

Crew: 150

Weapon systems: 2 Frontal Slug Throwers (4d5) 1 Dorsal Missile Bay (1d6)

Engines: 1 Medium Engine

Armor and/or Shields: Light Armor (1d6) Light Shields (1d6)

Inventory: [2 tons Iron ore]

Bonuses: [Mysterious Past] - Nobody knows who or what you are, nobody but you, and therefore, you are everywhere and nowhere all at once. +5 to stealth rolls

Flaws: [Drunk] - Whoist, what'sit. I'm not Drunk, it's only 0800 and I've only had 8 shots! Gimmie another bottle ensign……. You need a constant supply of liquor to function, any turn without you being boozed up you get -10 to all rolls

Inventory: 2 Turns worth of Booze

Actions [plot to rob outpost, then rob them]

1. "FUCK THEY'RE GONE…FUCK?! BECKY, COME HERE. Sweetie. Sweetie. You got the timetable wrong…okay..so..we're..gonna..raid this armory…okay…look. Ok. Look. I said FUCKING LOOK. Ok. [plot to raid an outpost]

2. "OKAY, FUCKASSES, THIS IS A RAID. STAND DOWN!" [gross noises] "Oh, I just puked a little. Yeah. Anyway, this is a raid you motherfucking cockball shitcocks. Haha. Yeah." [Rob outpost]

All and all, the Drunk's crew was a motley bunch of rascals, criminals, scum, and other charming people not known for their tendency to play nice. This made them amenable to piracy, but more generally they regarded the drunk as an abusive father figure they never had. They try to keep him out of trouble where they can, frankly.

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686b16 No.18738

Dice rollRolled 30, 74 = 104 (2d100)

>>18643

Name: Mackaver J. Varis

Origin Fluff: Pirate, Scoundrel, Cheat, Gentleman. Captain Varis has been called all these and more. Former military captain of an old war in a far off sector he went rogue when the war ended. Known as a tactical genius to his crew and for having lost very few fights. After some unwanted run ins with the law and sector jumping he arrived in this backwater sector. Whether to explore or raid he does not know.

Ship Name: The Breakout

Ship Fluff: Stolen police vehicle, yay!

Ship Type: Corvette

Ship Health: 30/30

Crew: 32 various space pirates

+ Pilot - Ke'fka

+ Quartermaster - Dell

Weapon systems: 2 Pintle-mounted Plasma casters (2d15)

Engines: 2 Medium Engines

Armor and/or Shields:

Basic Shields: (1d6)

Basic Armor: (1d6)

Bonuses: [The dreaded] - Yur very name instills fear in the hearts of merchants and the common folk

[Military Grade] - This is a government ship, which means not only is it tougher then other ships of it's class, but always has excess parts in surplus, and is very easy to upgrade

Flaws: [Wanted] - You just escaped prison, you are hunted again

"Alright boys, it's damn good to be back. I got two announcements. First of all The ship is getting a new name, The Breakout.

1&2. Second of all, get ready for the old rush. We are going to rob someone. Navigator, find us a good trade lane."

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686b16 No.19490

File: 1450125662624.jpg (214.69 KB,1024x430,512:215,6017499319_083b0a9775_b.jpg)

>>18645

1/2. Old Adaghast, it is mostly a memory now. Many of the people on your ship would rather forget the fall of your home, for the friends and family they lost, to picture them now, the pain is unbearable. It had been so long. As the airlock chimes softly and the interior of Erichnus Station, one of the many civilian stations in orbit, a hail of laser fire greets you, the people that toppled your empire now here to finish you off

>Losses: - 20 Crew

FIGHT

The crew of the Freya VS. 100 "Pillagers of Adaghast"

>>18649

(that is your total amount of credits)

1.Progress is slow, the words are blurring together. You make it through the next chapter, but no more. You need a break.

(10/15)

2. You and the men go parussing the honky-tonk bars of Erichnus station, and after a short pub crawl, you stumble back the ship. As your clinging to the wall up the gangplank, you notice a fight going on three berths down, a group of what appear to be mercenaries attempting to board s nice sleek black ship. You trip over something on your way up the gangplank as well. Well bless my 8 eyes, its a G'thagan Poli-Swarm Disintegration Device! These puppies are illegal in 80 systems, but by god are they fun to use. Might want to get a poncho for the gore though…

Gain:

>Inventory: [GPSDD] - +5 to all combat rolls involving you, the captain.

>>18652

1. Your tactical officer is toked out of his fucking mind, and the order gets through his head a little late. As such, the shields aren't up in time to cover the initial volley from the enemy cruiser. You can only watch in horror as the lance sails towards your ship, and grab your velvet captain's chair as the beam hits home. Bright lights flash all over the command room, but not the usual ones like when it's full of bitches. Without a moments hesitation, you take the fresh 40 oz Hennessy and pour it on the floor. "For the Dead Homies" Then order your G's back to work

>Ship Health: 21/25

>Crew: 400 G's

2. The return volley from your sleek corvette goes out, the mysterious ship soaking up two of the blast, but another two hit home. The ship seems unphased, and comes back for another pass on you.

????? Cruiser Health: 69/75

>>18666

1. Your ship sprints out of the hanger, a mighty cry of "AVAST ME HEARTIES" rising from the galley, unfortunately, you did not see the cruiser outside targeting your ship, and also fighting the man you had recently met as well, his ship already leaking atmosphere into space, but fighting on. The Shot that had missed him slamming into your broadside.

>Ship Health: 47/50

>Crew: 470 Voidsmen

2. Your return volley; you're comrade's blow already having lowered the ship's shields, hits like a pulsar.

????? Cruiser Health: 64/75

>>18666

>>18652

As you both fight you own battle, another battle rages on around you. From the Abyss of the nebula around you, a huge form emerges, a grey mass of metal and cannons. By god, it's another capital ship! A host of fighters pour out of openings along the giant ship, and bright lance fly from its many guns. The progenitor ship seems unaffected by this, and continues on with it's assault on the enemies cruisers, dusting another 5. And to respond to the enemy fighters, a swarm of it's own sleek golden fighters pour out from it's hanger, as the ships gun rain hell-fire on the enemy capital ship, several hitting home. A new wave of enemy cruisers warp in as if to challenge you both

>Enemy Fleet:

1 ????? Class Capital Ship

>Health: 475/500

15 ????? Class Cruisers

untold hundreds of Fighter Craft

>Allied Fleet

Unknown Progenitor Capital Ship

>Health 500/500

untold hundreds of fighter craft

>>18727

1. This system is empty aside for a small brown dwarf star, with a tiny asteroid orbiting it

2. You refine to neurotoxin in your lab, enhancing it's ability to block hormone signals and induce many ailments in those it is activated in, although you make good progress, you can already tell it will not be easy

[Neurotoxin Upgrade] (1/6)

>>18738

1/2. "Yes captain. I have a hint from an old friend about a load of ore being hauled to haven, the captain takes a unpatrolled route to save time, should be easy pickings sir." And like that, you are in hyperspace again. The feel of the steel beneath your boots, the wide open space out of your viewport. God, you missed this. You leave hyperspace in a dense asteroid field, and there, off the starboard bow about 500 km out, a fat ore hauler chugs along all alone…

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686b16 No.19491

Dice rollRolled 47, 10 = 57 (2d100)

1.2. Perfect. A distraction from words! Go help defend that nice looking ship. Hit them from behind! No I don't care if I'm half drunk. I AM A GIANT SPIDER YAAAAAAAAA.

[GPSDD] - +5 to all combat rolls involving you, the captain.

Bonuses: [GIANT FUCKING SPIDER] - Although your midsection is nice, giant spider lower half of you is enough to scare the piss out of those who dare stand against you. + 5 to intimidation and combat rolls

http://pastebin.com/7jRNG0An

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686b16 No.19525

Dice rollRolled 30, 32 = 62 (2d100)

>>19490

Name: John Drakmiir

Origin Fluff: When the lords of Adaghast fell and their home system was destroyed, the remnants and survivors of the battle fled. John was a captain of one such survivor and fled his homeworld. Now he aad his crew are pirates and mercenaries, just trying to survive.

Ship Name: Freya

Ship Fluff: One of the few Huntress class frigates produced before the shipyards of Adaghast fell, Freya boast an extremely advanced fire control system slaved to a suite of very long range and heavy hitting weapons. Indeed Huntresses were designed to cripple smaller ships in the opening salvo and larger ships with massed fire. Since repairs and rearmament has become troublesome, Drakmiir has sold of the heavier hitting but fragile Plasma cannons for weaker but easier to maintain conventional weaponry like missile drone launchers and lasers.

Ship Type: Frigate

Ship Health: 50/50

Crew: 340 Adaghast refugees

Weapon systems: 2 Mediolateral Laser Banks (1d20)

1 Dorsal Laser Bank (1d20)

1 Dorsal Missile Silo (4d5)

Engines: 1 Medium Engine

Armor and/or Shields: Basic Armor (1d6)

Basic Sheilds(1d6)

Bonuses: [ Fire Control Suite] - This baby don't miss, +5 to weapon rolls (excluding missiles)

Flaws: [One of a kind] - The rarity of this ship means that it is a bitch to repair

1-2. Fight them off!

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686b16 No.19769

Dice rollRolled 42, 57 = 99 (2d100)

>>18644

Name: Lieutenant Daniel Albinson

Origin Fluff: Daniel Albinson is - was, a rising star in the United National Council's Navy. After passing the Officer's Examinations with flying colors and proving himself in some minor skirmishes, Albinson worked his way up to Captaincy, 'on his way to an Admiral, or a Phantom', they said, for his skill as a tactician and soldier was indisputable. But some situations, no one can beat. The details might be spared, but upon an unexpected draw-out from a political ally in the heat of the moment, Albinson's strategy collapsed, and nearly a million men died at his command to counter the million men he'd saved in brilliant moves before. Politically, he was ripped to shreds by the bureaucratic and harsh Council, demoted to a mere Lieutenant and essentially banished to the Eridnus sector in shame.

But his story didn't end there.

Ship Name: UNC Perseus

Ship Fluff: A stable and solid Council-granted frigate, whose strength lies in it's solid build. Albinson was once in command of a cutting-edge Cruiser, and bits and pieces of the prototype tech has been placed into his new flagship - though he longs for his true Perseus back once more. And by God in the heavens we explore, he'll get it, or make it.

Inventory: [Progenitor Mural Pict-capture], [Progenitor Timeline Data]

Ship Type: Frigate

Ship Health:50/50

Crew: 495 Council Servicemen

Weapon systems: 2 Frontal Laser banks (2d10)

Engines: 3 Medium Engines

Armor and/or Shields: Medium Armor (1d8)

Bonuses: [Veteran] - You've been around the block, you won't fall for any traps, and you know your way around a war, +5 to combat rolls.

Flaws: [Disgraced] - Good luck getting anyone to take you seriously.

[Mapping 5/1000]

1/2: Then let's get right the fuck out of here and back to the ship for analysis. Nothing more to be gained or taken down here, and I don't want to spend a second longer than we have to. Who knows what the hell might lurk?

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686b16 No.19770

Dice rollRolled 96, 48 = 144 (2d100)

>>19490

Name: Snoop Dogg of Mars

Origin Fluff: Snoop knows nothing of his childhood. He isn't even sure he was born on or had anything to DO with the planet called Mars. All he knows is that he woke up one morning as a teenager, surrounded by drug paraphernalia, being urged to wake his ass up and get to work mopping his space station's floors. It was a dull life, but synthahol and THC inhalers helped the time pass. One day, Snoop found himself mopping the bathroom floor when he was approached by a rotund, pale alien– one that laid a leathery hand over his mouth and pressed a handful of credit chips into his grasp, along with the captain's pass for a ship. "You need this more than I do, child. Go to Eridnus. Leave here."

Snoop did just that. And after twenty years of trucking through space on adventures near and far, he has finally arrived, vibrosaber in hand and blunt in mouth.

Ship Name: The Sour Diesel

Ship Fluff: The Sour Diesel is a Cordozari corvette, the hull galvanized and armored to shine like gold. Many places, the more easily replaceable parts, are left untouched, the alien metal's light green hue visible. The viewports are hidden by a stealthscreen that portrays the windows as being clogged with opaque smoke, though the occupants can see outside just fine.

The Sour Diesel is built for speed and swiftness, not prolonged combat. Precision strikes and narrow getaways are its calling card. It does, however, have a state-of-the-art cargo bay. This bay is, at any given time, usually half-filled with THC products and synthahol to keep Snoop's crew chillaxing and maxing.

Ship Type: Corvette

Ship Health: 21/25

Crew: 400

Weapon systems: "Blunt" Slug throwers (4d20)

Engines: 4 light engines, 20 GB's (Gravity Belts)

Armor and/or Shields: Dank armor (4d20)

Items: Some Cobalt/Iron Asteroids, Cheap Mining Laser

Bonuses: [Dankus] - You're chill man, so chill, that the ice fields of Thoth seem summery by comparison. This chill builds up over time, and allows you to become "enlightened" every once in a while. + 20 to every fourth roll (Stat is [Dankus] 2/4 for turn one, 4/4; Double rolls for one action only count as one roll. PM me for any questions regarding this.

Flaws:[Lazy fuck] - You smoke so much mang, so goddamn much, oh shit, what were you doing? Critfail threshold raised to 20, roll under it 4 times and you die.

Lazy Fuck Counter: 1

1. "Aight, look, we ain't about to sit here an' trade no blows with no capital ship. Time to movizzle your izass an' load up another volley."

Snoop commands his ship to go into a tactical roll, firing all cannons at the enemy cruiser.

2. "While you firin', make your way for that big ass ghost ship's hanger, an' repair our shit inside it. Finna buff out them scratches."

Land in the ghost ship's hangar to make repairs. +20 Dankus Bonus.

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686b16 No.19771

Dice rollRolled 19, 9, 4, 15 = 47 (4d20)

>>19770

Rolling for damage on that sick 96.

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686b16 No.19775

>>19769

Slight error in communication, thought that was the end of the Temple, there's more. Onwards!

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686b16 No.19780

Dice rollRolled 32, 19 = 51 (2d100)

>>19490

Name: Mackaver J. Varis

Origin Fluff: Pirate, Scoundrel, Cheat, Gentleman. Captain Varis has been called all these and more. Former military captain of an old war in a far off sector he went rogue when the war ended. Known as a tactical genius to his crew and for having lost very few fights. After some unwanted run ins with the law and sector jumping he arrived in this backwater sector. Whether to explore or raid he does not know.

Ship Name: The Breakout

Ship Fluff: Stolen police vehicle, yay!

Ship Type: Corvette

Ship Health: 30/30

Crew: 32 various space pirates

+ Pilot - Ke'fka

+ Quartermaster - Dell

Weapon systems: 2 Pintle-mounted Plasma casters (2d15)

Engines: 2 Medium Engines

Armor and/or Shields:

Basic Shields: (1d6)

Basic Armor: (1d6)

Bonuses: [The dreaded] - Yur very name instills fear in the hearts of merchants and the common folk

[Military Grade] - This is a government ship, which means not only is it tougher then other ships of it's class, but always has excess parts in surplus, and is very easy to upgrade

Flaws: [Wanted] - You just escaped prison, you are hunted again

1&2. Alright here is the plan. Keep an eye on the emergency broadcasts from the ship. Send out a message to the hauler to prepare to be boarded. Dell get some good men and put on those Guard uniforms, when we get linked your boarding you and your men are going in. Bluff your way to the bridge and take control of the ship. We can then use the bridge controls to cut off passages, lock doors, and section up defenses into manageable pieces, and make sure no distress signal goes out. We follow as close to police protocol as we can until the time to strike. Usually give people a chance to surrender, but I'm not feeling that generous right now.

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686b16 No.19788

(Taking the place of Zaarg after his player's leave last thread!)

Name: Goromu

Origin Fluff: One of Zaarg's would-be entertainers for when the Yiddish captain was planning to renovate the warship he and the lads came across into a casino/hotel/mall/skyscraper/space station of pleasure, Goromu is an advid opera singer who just so happened to be the only other person who had anything close to a clue on how the darn thing worked to any degree (the study of ancient warships being a side-hobby), and has taken up mantle as the head honcho of the operation ever since Zaarg himself got "lost in the ship", so to speak. Though he has a gentler heart than his predicessor, he's still a Yid, and he'll agressively persue favorable situations for himself in order to go up the galactic ranks. It remains on faith whether or not this venture will end in disaster.

Ship Name: ??? (Whatever Zaarg was going to call the thing. Else, the "Mad Maiden".)

Ship Fluff: ??? (Heck if Goromu knows what this thing is: it's big, it's exotic looking, and it's bristling with all sorts of technology that nobody seems to know the functions of!

Ship Type: ??? (Whatever Were the Specifications of the BB Zaarg Nabbed)

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686b16 No.19791

Dice rollRolled 23, 91 = 114 (2d100)

>>16340

Name: Bob Carter

Origin Fluff: Selected from among many aspiring scholars of the planet Museia to take command of the Corvette Fortuna with a mission; explore the vastness of space looking for treasure and knowledge. Often both of these are found in the Funeral Crafts that pocket parts of the galaxy where God Kings and Tyrant dynasties were rampant. These Funeral craft are sometimes vast constructions hidden in dense clouds of gas, moons, large asteroids that contain many artifacts, stories and gifts they were to take into the afterlife. The clues and hints of this sector being home to some very powerful such dynasties took Carter years to piece together and decipher from the many alien notes brought back to Museia.

Ship Name: Fortuna

Ship Fluff: Frigate Fortuna was built to house in the sacred factory city of Mausoleum where only the professors of military sciences are allowed. The selection process is long and often deadly as competitors are cut throat and ambitious as this process is the only way to progress from being a desk jockey their entire lives.

Ship Type: Frigate

Fortuna

Ship Health: 50/50

Crew: 500 Museians

Secondary Character: Field Captain

Weapon systems: 2 Mediolateral Laser Banks (1d20)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [Select Few] - Your crew is that best of the best, +5 To research and exploration rolls

Flaws: [Scholars First] - -5 To combat rolls

Personal Comm Device

Tractor Beam Tech 3.6/10

1 "Don't turn on the exterior illuminaters just yet, continue to scan for a good spot to put us down. If the lights are off or there are no lights, it could mean a race that doesn't need illumination to see and is completely foreign…but lets not get ahead of ourselves."

2 "Field Captain for your first mission, assemble a survey team for when we find a place to put down"

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686b16 No.19793

Dice rollRolled 8, 66 = 74 (2d100)

>>19490

>Name: Captain Dietrich Vanderdeck

>Ship Name: Der Fliegende Deutschmann

>Ship Fluff:Legend has it,Captain Dietrich Vanderdeck was a grizzled space captain from the bygone age whence the first freighters roamed the void, he was a veteran who had battled the some of the first and famous pirates and brigands when they were small time. One day, at port, he was besmitten by a beautiful maiden, some say a space angel, a goddess in human form, others say a mortal woman, but he fell in love with her. He loved her dearly, and promised to return one day to marry her after he delivered his cargo.

>He delivered his cargo, and picked up another to return to her, and that would have been his final run. But the very day he tried to return, a nebula voidstorm descended upon his ship. The worst storm ever seen or will be since, he fought to sail his vessel through it and reach his beloved, and in a mad frustration he spat curses and blasphemies against all the gods in heaven and hell. As punishment for his insolence, the gods cursed him and his crew to wander the void through the storm, never to find port or rest, and to battle the cosmos for eternity.

>Twisted and cursed, Captain Dietrich Vanderdeck forever sails his ghost ship through the universe and the storm. Sailors claim to have seen the ill-fated ghost ship appearing in the midst of a Nubula Voidstorm, which is always followed by calamity, before vanishing mysteriously. Some say, he terrorizes the galaxy in revenge against the universe, a force of rage and wrath. Others say that he is driven forward by the light of the angel, forever guiding him home to a port he will never reach

>Type: Frigate

>Health:47/50

>Crew: 470 voidsmen

>Weapon systems: 2 Slug throwers (4d5)

>Engines: 4 Medium Engines

>Armor: Heavy Armor (1d10)

>Bonuses: [Aeons Have Passed] - You are as old as space travel and have a wealth of experience in the art of void warfare , +5 to combat rolls.

>Flaws: [What Should not be]

>Space Hulk

>{x} amount of the ships turrets, it has 12 main turrets that are as big as the cruiser themselves, they take 50 men to man each. The ship also has numerous point defense system, and these take up too 1500 men to man fully.

1-2. "Keep firing on the enemy Cruiser you dogs! Let the Snoop Repair, we'll keep on fighting. Support our reinforcements!"

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686b16 No.19795

Dice rollRolled 65, 75 = 140 (2d100)

Name: High Corporal Whiskers

Origin Fluff: The Mustelids originate from the distant planet Lilana IV. Some say they are the result of Terran housepets exposed to radioactive rays from Lilana's sun that greatly boosted their intelligence. Some say it's merely a matter of convergent evolution. Whatever the case, they are one of the premier stellar empires of the region. Their deceivingly adorable appearance hides a strong and ferocious will to conquer, and Corporal Whiskers is the ideal example of this ferocity. He will smother the galaxy in cuteness, and rule a universe of corpses.

Ship Name: M.S. Weatherlight

Ship Fluff: The good ship Weatherlight, vanguard of the Mustelid fleet. A light of hope in the darkness of the unknown, and recorded as the 5th cuddliest ship in the known universe. It's AI, called NANI, cares for the Polecat inhabitants during their slumber, and manages the ship. But once awakened, the ship is fully at the Polecat's disposal. Because of the small size of its partisans, the ship itself is also smaller.

Ship Type:

Frigate: The most common ship type in the galaxy, fair mix of speed and armor

Ship Health: 35/35

Crew: 500 Ferrets

Weapon systems: 2 Dorsal Laser Banks (1d20)

Armor and/or Shields: Medium Armor (1d8)

Engines: 2 Light Engines

Bonuses: [Too cute to be Scary] - You and your "men" are fluffy balls of fur, and as such, you give of the outwardly appearance of cuteness and trust

Flaws: [No Thumbs] - Your lack of opposable thumbs has been the bane of your race for as long as they have been sentient, and still now plagues you and your crew, Crit fails have additional consequences.

1/2 - The deaths of those valiant rodents will not be forgotten, nor forgiven. These bastards haven't heard the old Mustelid axiom,'a weasel fights hardest when cornered.' Now they'll see what happens when they corner us. Let loose the Dorsal Lasers!

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686b16 No.19797

Dice rollRolled 8, 54 = 62 (2d100)

>>19490

>Name: Dr. Gabriela Lados

>Origin Fluff: A doctor of Chemistry and neuroscience, Dr. G. Lados has a warrant out for her arrest due to multiple cases of malpractice and human experimentation. She has bought passage on the ship Daredevil Squirrel, in an attempt to flee the system. Through subtle drugging and chemical experimentation she eventually took over the crew, bending their wills to hers. While she prefers to let them go about their business so long as it doesn't interfere with her work, she will take direct control if necessary.

>Ship Name: Daredevil Squirrel

>Ship Fluff: Originally a passenger/smuggling ship the crew of the daredevil Squirrel have been drugged and experimented on to increase their loyalty towards Dr. Lados. The ship itself has been modified to be able to outrun system security and run blockades if necessary, while there is little in the way of weaponry the Squirrel makes up for it with maneuverability and speed.

>Ship Type: Corvette

>Ship Health: 25/25

>Crew: 200

>Weapon systems: 1 Light Laser Gun (1d10)

>Engines: 6 light engines,

>Armor and/or Shields: Basic Armor (1d6)

>Bonus: [This was a Triumph] - You've evaded capture, and now you have you're own ship. You're wily to say the least. +3 to all rolls

>Flaw: [Want you gone] - You're wanted by the feds, expect confrontation if you are found

1. survey the asteroid for useful minerals

2. Continue working on the nerotoxin upgrade 1/6

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686b16 No.20260

Dice rollRolled 4, 4, 2, 2 = 12 (4d5)

>>19793

Rolling for damage

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686b16 No.20261

Dice rollRolled 24, 30, 18 = 72 (3d35)

>>19770

>>19793

????? Cruiser Weapon Rolls

1. ????

2.?????

3 (destroyed)

4?????

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686b16 No.20262

Dice rollRolled 25, 5 = 30 (2d25)

>>20261

and armor and shield roll

1. ????? armor

2. ????? Shield

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686b16 No.20263

Dice rollRolled 40, 75, 34, 86 = 235 (4d100)

1/2. Enemy Fleet combat rolls

3/4. Capital ship combat rolls

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686b16 No.20976

File: 1451816165139.jpg (548.82 KB,1920x1080,16:9,image417.jpg)

>>19491

1/2. Enough words, time for some nice relaxing life threatening combat! The supposed enemy reacts hesitantly to the giant spider women screaming at them with roughly a hundred armed me at her back, which you answered with a searing stream of searing hot plasma, turning several of the gawking men to ash and atoms. How fun

Enemy forces:

93 "Pillagers of Adaghast"

>>19525

Judging by the corpses that are now decorating your gangplank, your people are not fairing well. Several close friends lie dead in their rags, and the enemy is pushing up the gangplank towards the interior of the ship, or, at least they were. They now seem distracted by something…. is that a giant spider women?

Crew: 332 Adaghast refugees

>>19769

1/2. You continue on deeper into the ruins,and after 40 minutes of noticing nothing of note, you are ready to turn back when one of the redshirts point out a stairwell in a nearly hidden room you walked right past. Patting the young cadet on the head and handing her a treat to nibble on, you descend down the stairwell. After a few minutes of descent, you throw and exploratory flare down the central shaft the stairwell wraps around, only for it to fade out several seconds later, without any indication of it hitting the bottom. After convincing the redshirts to continue on in-front of you, you walk further down for several more minutes, while revewing the pic-capture you took earlier in the massive room you were previously in. It is only then that you notice you are falling, then everything goes black. You awake with a start in a sea of umber nothingness, you quickly scramble around for your blaster and a torch to find that you are stark naked. A voice speaks, deep and powerful, it shakes you… "Come my child, we have much to discuss."

>>19770

1. Your cruiser does something you had no idea it could do. The Sour diesel's hull warps and bends; you begin to wonder if you're about to die and take one last rip of your blunt, only for the ship to stop moving. It has taken the form of a giant golden blunt, and begins to unwrap again, unveiling its multiple racks of independent Nug-51 seeking missiles. The following macrosse missile swarm flies out and pounds the enemy cruiser, which soon explodes into a pile of super-heated slag.

2. After launching your Vega-Volley, you quickly dart back into the capital ship's hanger. A team of space jews set about patching up your hull, and they do a remarkable job of it!

Ship Health: 25/25

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686b16 No.20977

File: 1451816178897.jpg (1.12 MB,1650x950,33:19,51b783fa387d6c2d1e6a2d99d3….jpg)

>>19780

1/2. "BOSS! I got some good news!" Dell reports in one a fuzzy vid screen, vague loud noises in the background, "We got to the bridge unopposed, nothing standing in our way!" A giant ripping noise is heard, like a laser tearing a hole in a pressurized hull. Screams from your crew fill the room, Dell quickly squeezes out one last line of dialogue before the screen goes blank "THESE THINGS WERE IN THE CARGO BAY THOUGH, WE NEED HE–"

>>19791

1. You continue to get pulled down the cavern, with only several odd clangs on your hull to mark the time

2. Your subordinate quickly assembles an away team to investigate the landing sight, that is, when you land. The view is magnificent, a whole world is inside this thing, a massive planet, green and vibrant. As you look up however, you see the most amazing thing that anyone of your race has ever seen; a star, floating in the center of the world, so close that you can see it surface roil with the energy of a thousand bombs. Yet, strangely enough, it doesn't destroy what is around it, it seems to be in some sort of containment field.

>>19793

1/2. "ARRGH Capetian, the cruiser is destroyed, switching to next available target! Enemy Capital ship targeted, firing for minimal effect!"

>Enemy Fleet:

1 ????? Class Capital Ship

>Health: 473/500

14 ????? Class Cruisers

untold hundreds of Fighter Craft

>>19795

1/2. An orbital bombardment rains down upon the monsters' their screams filling the air, but finally, you've won. The radio tower remains unscathed to boot, but at what cost?

Battle over

Loot: 19 unknown horror corpses

>>19797

1. The asteroid is barren, you see if more resources are trapped deeper within the rock by blasting it, but all that does it get a few rocks to scratch your hull

Ship Health: 24/25

Capital ship Combat

As the fleet of fighter crash in the midst of these two titans, the once dark void is now alight with the vibrant colors, those vibrant colors being the lives' of hundreds of souls being extinguished in the cauldrons of war, but that point is moot because said lights are pretty. That being said, losses on both sides are great, and the massive brutes keep slugging it out, the progenitor ship seems to be holding the upper hand however.

>Enemy Fleet:

1 ????? Class Capital Ship

>Health: 462/500

14 ????? Class Cruisers

untold hundreds of Fighter Craft

>Allied Fleet

Unknown Progenitor Capital Ship

>Health 489/500

untold hundreds of fighter craft

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686b16 No.20979

>>19797

lost second part of your turn

2. The refinement process goes well, a troublesome nucleotide sequence that caused the target to spontaneously grow several magnitudes larger and turn green and violent swapped out for one that makes them slowly die from utter sadness at the loss of a women who goes by the name "Gwen Stacey"

Nerotoxin upgrade 2/6

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686b16 No.20983

Dice rollRolled 73, 11 = 84 (2d100)

1.2. Too many of them to really do a fire fight at range, time to put myself into CCQ. Oh god damn it, that was from the book!

I don't want to think about that book right now.

RAWR.

(Cathartic violence continues. Maybe my equally drunk crew joins in, maybe they don't.)

[GPSDD] - +5 to all combat rolls involving you, the captain.

Bonuses: [GIANT FUCKING SPIDER] - Although your midsection is nice, giant spider lower half of you is enough to scare the piss out of those who dare stand against you. + 5 to intimidation and combat rolls

http://pastebin.com/7jRNG0An

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686b16 No.20985

Dice rollRolled 44, 32 = 76 (2d100)

>>20976

Name: John Drakmiir

Origin Fluff: When the lords of Adaghast fell and their home system was destroyed, the remnants and survivors of the battle fled. John was a captain of one such survivor and fled his homeworld. Now he aad his crew are pirates and mercenaries, just trying to survive.

Ship Name: Freya

Ship Fluff: One of the few Huntress class frigates produced before the shipyards of Adaghast fell, Freya boast an extremely advanced fire control system slaved to a suite of very long range and heavy hitting weapons. Indeed Huntresses were designed to cripple smaller ships in the opening salvo and larger ships with massed fire. Since repairs and rearmament has become troublesome, Drakmiir has sold of the heavier hitting but fragile Plasma cannons for weaker but easier to maintain conventional weaponry like missile drone launchers and lasers.

Ship Type: Frigate

Ship Health: 50/50

Crew: 332 Adaghast refugees

Weapon systems: 2 Mediolateral Laser Banks (1d20)

1 Dorsal Laser Bank (1d20)

1 Dorsal Missile Silo (4d5)

Engines: 1 Medium Engine

Armor and/or Shields: Basic Armor (1d6)

Basic Sheilds(1d6)

Bonuses: [ Fire Control Suite] - This baby don't miss, +5 to weapon rolls (excluding missiles)

Flaws: [One of a kind] - The rarity of this ship means that it is a bitch to repair

1/2. They're Distracted! Start shooting them and don't stop. Also don't hit that spider. If it's killing them it's helping us!

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686b16 No.20987

Dice rollRolled 41, 76 = 117 (2d100)

>>20977

Name: Mackaver J. Varis

Origin Fluff: Pirate, Scoundrel, Cheat, Gentleman. Captain Varis has been called all these and more. Former military captain of an old war in a far off sector he went rogue when the war ended. Known as a tactical genius to his crew and for having lost very few fights. After some unwanted run ins with the law and sector jumping he arrived in this backwater sector. Whether to explore or raid he does not know.

Ship Name: The Breakout

Ship Fluff: Stolen police vehicle, yay!

Ship Type: Corvette

Ship Health: 30/30

Crew: 32 various space pirates

+ Pilot - Ke'fka

+ Quartermaster - Dell

Weapon systems: 2 Pintle-mounted Plasma casters (2d15)

Engines: 2 Medium Engines

Armor and/or Shields:

Basic Shields: (1d6)

Basic Armor: (1d6)

Bonuses: [The dreaded] - Yur very name instills fear in the hearts of merchants and the common folk

[Military Grade] - This is a government ship, which means not only is it tougher then other ships of it's class, but always has excess parts in surplus, and is very easy to upgrade

Flaws: [Wanted] - You just escaped prison, you are hunted again

1&2. Fucking hell. "Everyone grab a gun. I need as many of you assholes as not needed to keep the ship running to help me rescue them. People on the ship are to make sure whatever those are do not get on the ship. Shoot anything that isn't one of ours or obviously surrendering."

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686b16 No.21070

Dice rollRolled 64, 52 = 116 (2d100)

>>20977

Name: Snoop Dogg of Mars

Origin Fluff: Snoop knows nothing of his childhood. He isn't even sure he was born on or had anything to DO with the planet called Mars. All he knows is that he woke up one morning as a teenager, surrounded by drug paraphernalia, being urged to wake his ass up and get to work mopping his space station's floors. It was a dull life, but synthahol and THC inhalers helped the time pass. One day, Snoop found himself mopping the bathroom floor when he was approached by a rotund, pale alien– one that laid a leathery hand over his mouth and pressed a handful of credit chips into his grasp, along with the captain's pass for a ship. "You need this more than I do, child. Go to Eridnus. Leave here."

Snoop did just that. And after twenty years of trucking through space on adventures near and far, he has finally arrived, vibrosaber in hand and blunt in mouth.

Ship Name: The Sour Diesel

Ship Fluff: The Sour Diesel is a Cordozari corvette, the hull galvanized and armored to shine like gold. Many places, the more easily replaceable parts, are left untouched, the alien metal's light green hue visible. The viewports are hidden by a stealthscreen that portrays the windows as being clogged with opaque smoke, though the occupants can see outside just fine.

The Sour Diesel is built for speed and swiftness, not prolonged combat. Precision strikes and narrow getaways are its calling card. It does, however, have a state-of-the-art cargo bay. This bay is, at any given time, usually half-filled with THC products and synthahol to keep Snoop's crew chillaxing and maxing.

Ship Type: Corvette

Ship Health: 25/25

Crew: 400

Weapon systems: "Blunt" Slug throwers (4d20), "BRRRRRAP" Nega Volley Missile System (???)

Engines: 4 light engines, 20 GB's (Gravity Belts)

Armor and/or Shields: Dank armor (4d20)

Items: Some Cobalt/Iron Asteroids, Cheap Mining Laser

Bonuses: [Dankus] - You're chill man, so chill, that the ice fields of Thoth seem summery by comparison. This chill builds up over time, and allows you to become "enlightened" every once in a while. + 20 to every fourth roll (Stat is [Dankus] 2/4 for turn one, 4/4; Double rolls for one action only count as one roll. PM me for any questions regarding this.

Flaws:[Lazy fuck] - You smoke so much mang, so goddamn much, oh shit, what were you doing? Critfail threshold raised to 20, roll under it 4 times and you die.

Lazy Fuck Counter: 1

1. "Ay yo. If we can get that shizzle up an' workin' again, with all them missiles layin' down that strap, we got this shit in the bag. Y'dig?"

His crew shrugged in unison, reaching for more inhalers of pure THC. Snoop lazily keyed in a few more orders as the ship rocketed out of the hangar, aiming to engage the nearest Cruiser and blast it to bits as it was busy with the mysterious allied fighters.

2. "Ay, yo, while we engagizzle all them, keep yo heads out. We ain't finna get ambushed like we did by Flamingo Station an' Asteroid Koval."

Optics are put on high alert, to warn of incoming attacks, fighter ambushes, and other such dangers.

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686b16 No.21071

Dice rollRolled 20, 3, 5, 15 = 43 (4d20)

>>21070

Rolling for Blunt Damage.

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686b16 No.21442

Dice rollRolled 7, 33 = 40 (2d100)

>>20976

Name: Lieutenant Daniel Albinson

Origin Fluff: Daniel Albinson is - was, a rising star in the United National Council's Navy. After passing the Officer's Examinations with flying colors and proving himself in some minor skirmishes, Albinson worked his way up to Captaincy, 'on his way to an Admiral, or a Phantom', they said, for his skill as a tactician and soldier was indisputable. But some situations, no one can beat. The details might be spared, but upon an unexpected draw-out from a political ally in the heat of the moment, Albinson's strategy collapsed, and nearly a million men died at his command to counter the million men he'd saved in brilliant moves before. Politically, he was ripped to shreds by the bureaucratic and harsh Council, demoted to a mere Lieutenant and essentially banished to the Eridnus sector in shame.

But his story didn't end there.

Ship Name: UNC Perseus

Ship Fluff: A stable and solid Council-granted frigate, whose strength lies in it's solid build. Albinson was once in command of a cutting-edge Cruiser, and bits and pieces of the prototype tech has been placed into his new flagship - though he longs for his true Perseus back once more. And by God in the heavens we explore, he'll get it, or make it.

Inventory: [Progenitor Mural Pict-capture], [Progenitor Timeline Data]

Ship Type: Frigate

Ship Health:50/50

Crew: 495 Council Servicemen

Weapon systems: 2 Frontal Laser banks (2d10)

Engines: 3 Medium Engines

Armor and/or Shields: Medium Armor (1d8)

Bonuses: [Veteran] - You've been around the block, you won't fall for any traps, and you know your way around a war, +5 to combat rolls.

Flaws: [Disgraced] - Good luck getting anyone to take you seriously.

[Mapping 5/1000]

1/2: Blaster-less and clothes-less, and without any Ensigns around to order - I am not in my natural habitat. Nevertheless, a Captain of the United National Council never backs down. I shall face this strange voice with a head held high, and come forward to face it in earnest!

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686b16 No.21479

Dice rollRolled 4, 83 = 87 (2d100)

>>20979

>Name: Dr. Gabriela Lados

>Origin Fluff: A doctor of Chemistry and neuroscience, Dr. G. Lados has a warrant out for her arrest due to multiple cases of malpractice and human experimentation. She has bought passage on the ship Daredevil Squirrel, in an attempt to flee the system. Through subtle drugging and chemical experimentation she eventually took over the crew, bending their wills to hers. While she prefers to let them go about their business so long as it doesn't interfere with her work, she will take direct control if necessary.

>Ship Name: Daredevil Squirrel

>Ship Fluff: Originally a passenger/smuggling ship the crew of the daredevil Squirrel have been drugged and experimented on to increase their loyalty towards Dr. Lados. The ship itself has been modified to be able to outrun system security and run blockades if necessary, while there is little in the way of weaponry the Squirrel makes up for it with maneuverability and speed.

>Ship Type: Corvette

>Ship Health: 25/25

>Crew: 200

>Weapon systems: 1 Light Laser Gun (1d10)

>Engines: 6 light engines,

>Armor and/or Shields: Basic Armor (1d6)

>Bonus: [This was a Triumph] - You've evaded capture, and now you have you're own ship. You're wily to say the least. +3 to all rolls

>Flaw: [Want you gone] - You're wanted by the feds, expect confrontation if you are found

1.2. Well no point in worrying about it for now, just continue to work on my neurotoxin upgrade 2/6

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686b16 No.21485

Dice rollRolled 7, 65 = 72 (2d100)

>>20977

>Name: Captain Dietrich Vanderdeck

>Ship Name: Der Fliegende Deutschmann

>Ship Fluff:Legend has it,Captain Dietrich Vanderdeck was a grizzled space captain from the bygone age whence the first freighters roamed the void, he was a veteran who had battled the some of the first and famous pirates and brigands when they were small time. One day, at port, he was besmitten by a beautiful maiden, some say a space angel, a goddess in human form, others say a mortal woman, but he fell in love with her. He loved her dearly, and promised to return one day to marry her after he delivered his cargo.

>He delivered his cargo, and picked up another to return to her, and that would have been his final run. But the very day he tried to return, a nebula voidstorm descended upon his ship. The worst storm ever seen or will be since, he fought to sail his vessel through it and reach his beloved, and in a mad frustration he spat curses and blasphemies against all the gods in heaven and hell. As punishment for his insolence, the gods cursed him and his crew to wander the void through the storm, never to find port or rest, and to battle the cosmos for eternity.

>Twisted and cursed, Captain Dietrich Vanderdeck forever sails his ghost ship through the universe and the storm. Sailors claim to have seen the ill-fated ghost ship appearing in the midst of a Nubula Voidstorm, which is always followed by calamity, before vanishing mysteriously. Some say, he terrorizes the galaxy in revenge against the universe, a force of rage and wrath. Others say that he is driven forward by the light of the angel, forever guiding him home to a port he will never reach

>Type: Frigate

>Health:47/50

>Crew: 470 voidsmen

>Weapon systems: 2 Slug throwers (4d5)

>Engines: 4 Medium Engines

>Armor: Heavy Armor (1d10)

>Bonuses: [Aeons Have Passed] - You are as old as space travel and have a wealth of experience in the art of void warfare , +5 to combat rolls.

>Flaws: [What Should not be]

>Space Hulk

>{x} amount of the ships turrets, it has 12 main turrets that are as big as the cruiser themselves, they take 50 men to man each. The ship also has numerous point defense system, and these take up too 1500 men to man fully.

1. "Boyz! The Snoop be moving out! Get on her Starboard then break off, we'll smash em on both sides!"

Work with the Sour Diesel on attacking its cruiser target(s) from both sides, blasting away with combined broadsides.

2. Filthy fighter escorts! Bring those flying rats down!

Attack the fighters!

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686b16 No.22250

>>7969

>Name: Captain Scruffirius Merk

>Origin Fluff:

Born on "Solitude" a backwater planet with a population of only two million Scruffirius is the youngest of 'big time' tycoon Titanius Merk's three children. In stark contrast to the general population of Solitude who share both a quick temper and an even quicker trigger finger Scruffirius has mostly been noticable for his at times uncannily calm behavior and intellect. These traits were so unheard of on Solitude that some even claimed Scruffirius was not the son of Titanius at all, but rather an alien imposter, of course most of them were only joking, the rest were quick to face his father's wrath.

When he came of age Scruffirius revealed his grand ambition. Solitude would not serve the young entrepreneur, the things he sought lay beyond the planet's feeble terraformed atmosphere, far out in the vast emptyness of space. Refusing to use one of the family's own ships Scruffirius purchased the rotten carcass that was the "Blacklight". Centuries ago it had been the first colony ship to touch down on Solitude's then barren surface, slowly withering away after having served it's purpose.

Giving the chassi a new overhaul, restoring most of the systems to functionality Scruffirius was quick to leave behind his homeworld and family, his destiny awaiting somewhere amongst the stars. But it was more than that. The people who had questioned him were not all wrong, Scruffirius had never felt connected to Solitude, there was something out there pulling him, like on an invisible string it continued to pull him out further and further into the unknown depths of space.

Seeking his purpose more than anything the calm captain with the hot hearted crew were ready to face the oncoming challenges in a mix of angry zeal and indifferent calmness.

>Ship Name: Tremor

>Ship Fluff:

First built centuries ago as the colony ship "Blacklight" and gathering dust for some more centuries Scruffirius ship is a mostly modern ship built on the skeleton of the old one. While perhaps not as fancy as new ships it is ripe with tradition and ancient graffiti of the ships many inhabitants before it.

Having existed for centuries the ship's structure does have some quirks, as the most noticable the ship quakes shortly whenever its weapons systems are fired up or large amounts of energy are expended in another way, earning it its name "Tremor".

>Ship Type: Frigate

>Crew: 300 - 600

>Ship Health: (based on ship type)

>Crew: (fucking d'oy)

>Weapon systems:(Number of and what Type, based on fluff/ Lasers/plasma/projectiles)

>Engines: (Number of and what Type, based on fluff)

>Armor and/or Shields: (Based on fluff and ship type)

>Bonuses: (Based on Fluff)

>Flaws: (Based on Fluff)

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686b16 No.30626

Name: Jack Bluebird

Origin Fluff: Jack was originally a merc. He worked his way up a long chain and one day finally made the big capture. He helped out in the wars of adaghast and helped immensely in the capture of their final capital. For his good work he was made captain and owner of his own ship a good long lasting frigate named ol Betty. It was in more wars than a man could count but was borderline useless. Luckily he found an old collector and sold her to him giving him enough money to buy a new frigate brand spanking new. He christened it after the ship that got him here and hasn't looked back. Now he still takes the odd job as a mere but him and his crew prefer exploring space and finding new resources and old ruins then selling the location of said resources and ruins to buyers after exploring the ruins himself of course.

Ship Name: ol' Betty 2.0

Ship Fluff: ol' Betty 2.0 is ironically brand spanking new. Fresh off the line and into the captains hands. This baby is ready and roaring for adventure armed with the latest in plasma tech and detection equipment.

Ship Type: Frigates

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686b16 No.30678

Dice rollRolled 80, 21, 75, 99 = 275 (4d100)

1/2. Enemy Fleet combat rolls

3/4. Capital ship combat rolls

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686b16 No.30683

File: 60548762c463106⋯.jpg (34.04 KB,400x700,4:7,28b059e1d54b2d5f195cb6cc79….jpg)

Dice rollRolled 18, 88 = 106 (2d100)

>>7969

Name: Ashikaga Usatsuki

Origin Fluff: http://pastebin.com/9pbEjvN8 (embed) (embed) (embed) (embed)

Ship Name: SSS Solidium Lorenfka

Ship Fluff: Streamline, resilient, fast, the SSS Solidium Lorenfka was designed for quick penetration and boarding to match her owners style of melee combat. Definitely not designed for drawn out battles, just enough to get close.

Ship Type: Corvette

Ship Health: 6/6

Crew: 16 Servants; 25 Pirates

Weapon systems: 1 Frontal Breaching Laser (1d30)

Engines: 6 Light Engines

Armor and/or Shields: Ass-Tier Armor: 1d2 damage mitigation

Ship Type: Corvette

Ship Health: 30/30

Crew: 8 Servants; 50 Pirates

Weapon Systems: 1 Lazer Turret (1d8)

Engines: 3 Medium Engines

Armor and/or Shields: Light Armor: 1d6 damage mitigation

Upgrades: Enhanced Cargo Space

Bonuses:["Ass"ests] - Your little girly figure draws stupid young guys to you pretty easy, you have no trouble finding new men; +5 to recruitment rolls

Flaws:[Daddy's girl] - You can't do shit on your own, you prissy little girl, -5 to personal actions (I.E. Combat, exploration, persuasion)

1-2; "A-Avast crew! We head out for Adventure and B-Booty~!" Scavenge Ship Graveyards

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686b16 No.30694

Name: Renate Richter

Origin Fluff: Born into a human democracy long banished from it's homeworld, Renate has managed to avoid the call of numerous criminal organizations and the progress-inhibited military that would see her relegated to a simple pilot. Instead, Renate signed up with one of the few legitimate salvage operations around, RSS, and managed to save up enough to purchase her own corvette after several large jobs provided healthy overtime bonuses.

Ship Name: Tritanium Sky

Ship Fluff: Salvaged from a massive field of wrecks by RSS, this corvette once fought for the ancient enemy of Renate's native faction. Originally fielded by the dozens to overwhelm foes, this relatively non-descript corvette boasts only a modest pair of weapons. With light armor and a shield protecting the vessel, there is a fair amount of cargo space to store goods or deploy engineering teams to salvage other vessels or aid them in repairs.

Ship Type: Corvette

Ship Health: 25/25

Crew: 150 Salvager Scum

Weapon systems: 2 Frontal Slug throwers (4d5)

Engines: 2 Light Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [Self made women] - You are where you are on will alone, people respect that

Flaws: [Exile] - Your people don't have the nicest reputation

>Last Update (thread 2)

2. You jump to the next viable warp path, and you are greeted by a ship of unholy horror admist a graveyard of solar ships

> Link: http://archive.4plebs.org/tg/thread/40480058/#40485138

tl;dr is that I'm seeing some sort of space battle, now?

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686b16 No.30695

File: beae0f244fde1ad⋯.jpg (57.39 KB,1920x1200,8:5,1438901362035.jpg)

>>20983

>>20985

You Aim at the bounty hunters, distracted by this…. odd display. Your men take pot shots at first, taking out the few bounty hunters still targeting you. As you watch this, you see the spider trip, its barrel going under its chin and the trigger decompressing. What follows is a beautiful, if gruesome display. A superheated column of plasma, more fit for a ship then a hand cannon, fires straight up through the Drider's body, vaporizing what parts don't get blown off, and shoots straight into the floor above. From the hole that is made fall a few armored suits, and on these suits are small, scaly reptoids, who immediately set upon the bounty hunters, tearing them to shreds. Its all you can do to close the bay doors and the last laser beams from the bounty hunters rings out for the last time.

Battle Over

Situation: There's a ravenous swarm of demi-lizard men outside of your ship.

>>20987

1/2. You and your men quickly grab some of the police laz-rifles, well versed in these from your long career of professional thievery and murder, it feels odd in your hand, wrong even. Still, you take a team of 10 men armed to the proverbial teeth with you to the cargo bay, and walk into a blood bath. Several men are in pieces, and Dell is in the corner, a beast the size of a bear and the looks of a scorpion poised over him. "Boss! You gotta run, we can't kill this thi-" his sentence is cut short as the animal rips his head in half and throws the pieces at you as it charges across the bay.

Lose 4 crew

Lose Dell

Fight: Unknown Horror

>>21070

1. The Sour Diesel chugs out of the hangar, just avoiding a red lance from the enemy carrier as it careens off into empty space. It immediately finds itself faced with Two enemy Cruisers, one already spooling up targeting matrices for your ship, while another is in the process of firing at your compatriot's ship. Your Slug Thrower thows out solid steel blunts at a fraction of light speed, hurtling into the enemy ship targeting you. It gives a fearsome lurch as it takes a slug right in the positron capicitor of its atrial plasma banks, the resulting explosion sending the half of the ship still intact into it's compatriot ship, which then fires off into a nearby squadron of enemy fighters making its way towards your cluster of ships; they sparkle like so many seeds, burning in the bottom of a bowl.

2. Your second bottom bitch, Taniquia, raises her nappy ass head from the ship's short range scanner station, her face worried and panicked, "Daddy, this nigga to the left of us, the gay ass ghost nigga, his ship gonna hit us daddy!"

>>21442

possible update if he comes back and stops crying about whatever he's being angsty about.

>>21479

1/2. The Distillation and re-crystallization process purfies the compound further, allowing you to proceed with additional 'tests'

Upgrade: 4/6

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686b16 No.30696

File: df7f9cb1948a1b2⋯.jpg (11.59 KB,236x364,59:91,8a77109897eb1b596a27e63e9b….jpg)

>>21485

1. Your men Bring the Flying Dueceman around for a broadside on the remaining cruiser after Snoop's crew manages to cause a plasma implosion on the first one atrial plasma banks. What you weren't expecting was the enemy fighter that slammed into your rear right engines, damaging them and sending you into a violent spin, straight for the Sour Diesel!

Health: 42/50

>Right Engines Damaged! Until you cut power to them, they'll push you farther and farther into a spin!

2. As you spin, your crew actually manages to unload several loads of flak, clearing out many enemy fighters coming towards you and Snoop. Unfortunately, this has only increased the speed of your spin.

>>22250

Ship Health: 50/50

Crew: 550 Scuffiriuians Merchentmen

Weapon systems: Frontal Plasma Banks (1d22) Boarding Pods (1d6) 1-2, death, 3-4, success but injury, 5-6 Prime Insertion

Engines: 1 large engines

Armor and/or Shields: Heavy Armor: (1d10)

Bonuses: [Untold Secrets] - This ship is old, and has seen its fair share of wonders and the vast expanses of space. Who knows, maybe it has a few more secrets to tell

Flaw: [Connections] - Your noble upbringing means that people know your name, and respect it. At the same rate, some will hate you for it.

>>30626

Ship Health: 50/50

Crew: 400 Ex-mercs

Weapon systems:2 Pectoral Slug Throwers (2d15)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Shield (1d6) Light Armor (1d4)

Bonuses: [Armed Explorer] - You're used to violence and digging up shit, like a harrison ford character mixed with another harrison ford character. +5 to combat and exploration actions

Flaws: [War Criminal] - Its not really the case, but rumors get started and spread. Anyone sympathetic to the Adhaghast cause will have a -20 mood penalty to any rolls you make with them. Roll a 1d2 when making any deals, 1 is a sympathizer, 2 is not. And Curious automatically hates your guts.

>>30683

Your men move through the graveyards, these ships being freshly destroyed, you note. My god, these blast marks are still fresh. Its a

Mustelid war fleet! The planet below you is burnt to ash, this isn't a graveyard, its a battlefield, and the site of a genocide!

Still, you manage to find quite a bit of loot, fresh from the destroyed ships

Gain Loot: 5 Units of Astinium, a very valuable trade metal.

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686b16 No.30697

Dice rollRolled 22, 8 = 30 (2d100)

>>30694

"All hands, prepare for combat."

1. Renate orders her ship to hold at the edge of the massive conflict playing out before her. "Communications, get me a link to those two frigates and the Cap ship they're fighting with. Prepare to feed them targeting data from our sensors."

[Provide Baz, Jaundice & Progenitor ship with sensor/targeting data]

2.

While her ship begins to feed targeting data to the other vessels, Renate herself analyzes the nearby graveyard wrecks for items to salvage later…

[Locate salvage in the massive graveyard we're hiding in, because that is my damned job!]

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686b16 No.30698

Dice rollRolled 5 (1d12)

>>30697

1. Your attempts to reach the supposedly friendly ships are met with silence, it seems that your signal is being jammed. Damn.

2. What's more, it seems that a group of enemy fighters have discovered your position and are on their way your position right now!

Combat: Enemy Fighter Wing (8 Fighters)

Fighter rolls

Polyatomic Lances: 1d12

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686b16 No.30699

Dice rollRolled 1 (1d4)

>>30698

evasive actions (1d4)

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686b16 No.30700

Dice rollRolled 1 (1d6)

>>30698

>>30699

"Shit! Bring us about return fire!"

>Armor roll

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686b16 No.30701

Dice rollRolled 3, 1, 5, 5 = 14 (4d5)

>>30700

>Guns Guns Guns Guns!

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686b16 No.30702

>>21485

>>21070

will be done later tonight

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686b16 No.30704

Dice rollRolled 3, 55 = 58 (2d100)

>>20977

>>30695

Name: Bob Carter

Origin Fluff: Selected from among many aspiring scholars of the planet Museia to take command of the Corvette Fortuna with a mission; explore the vastness of space looking for treasure and knowledge. Often both of these are found in the Funeral Crafts that pocket parts of the galaxy where God Kings and Tyrant dynasties were rampant. These Funeral craft are sometimes vast constructions hidden in dense clouds of gas, moons, large asteroids that contain many artifacts, stories and gifts they were to take into the afterlife. The clues and hints of this sector being home to some very powerful such dynasties took Carter years to piece together and decipher from the many alien notes brought back to Museia.

Ship Name: Fortuna

Ship Fluff: Frigate Fortuna was built to house in the sacred factory city of Mausoleum where only the professors of military sciences are allowed. The selection process is long and often deadly as competitors are cut throat and ambitious as this process is the only way to progress from being a desk jockey their entire lives.

Ship Type: Frigate

Fortuna

Ship Health: 50/50

Crew: 500 Museians

Secondary Character: Field Captain

Weapon systems: 2 Mediolateral Laser Banks (1d20)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [Select Few] - Your crew is that best of the best, +5 To research and exploration rolls

Flaws: [Scholars First] - -5 To combat rolls

Personal Comm Device

Tractor Beam Tech 3.6/10

"This is the greatest discovery of any expedition recorded in the halls of Museia. We must study this technology and this lush planet.

1 Explore the surface of the lush planet Field Captain. [Select Few] +5

2 I will begin researching this containment field. [Select Few] +5

(Can I supplement both actions with that missing turn?)

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686b16 No.30705

Dice rollRolled 73, 48 = 121 (2d100)

>>30695

Name: Mackaver J. Varis

Origin Fluff: Pirate, Scoundrel, Cheat, Gentleman. Captain Varis has been called all these and more. Former military captain of an old war in a far off sector he went rogue when the war ended. Known as a tactical genius to his crew and for having lost very few fights. After some unwanted run ins with the law and sector jumping he arrived in this backwater sector. Whether to explore or raid he does not know.

Ship Name: The Breakout

Ship Fluff: Stolen police vehicle, yay!

Ship Type: Corvette

Ship Health: 30/30

Crew: 28 various space pirates

+ Pilot - Ke'fka

Weapon systems: 2 Pintle-mounted Plasma casters (2d15)

Engines: 2 Medium Engines

Armor and/or Shields:

Basic Shields: (1d6)

Basic Armor: (1d6)

Bonuses: [The dreaded] - Yur very name instills fear in the hearts of merchants and the common folk

[Military Grade] - This is a government ship, which means not only is it tougher then other ships of it's class, but always has excess parts in surplus, and is very easy to upgrade

Flaws: [Wanted] - You just escaped prison, you are hunted again

1. "All men, aim for the eyes. Spread out and open fire" Pepper it with laser fire and hopefully blind it. Dont let it get close.

2. Call back to the bridge to see if there are any defense measures in the cargo hold.

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686b16 No.30707

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686b16 No.30709

Name: Chet Mach Algernon

Origin Fluff: Chet Mach Algernon is head of the Progenitor Capital's Ship's weapons systems and crew, acting as the present Master of Arms on the High Council of the ships' inhabitants. With an inflated ego and pure machismo, Chet is willing to do whatever is necessary to achieve his goals.

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686b16 No.30712

Dice rollRolled 13, 30 = 43 (2d100)

>>30704

Supplement actions to fix the first action

12 Lead the surface exploration myself with extra troops, researchers and equipment. With my Personal Comm Device I can still get information from the ship and call it in for backup if need be.

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686b16 No.30713

Dice rollRolled 61, 35 = 96 (2d100)

>>30695

Name: John Drakmiir

Origin Fluff: When the lords of Adaghast fell and their home system was destroyed, the remnants and survivors of the battle fled. John was a captain of one such survivor and fled his homeworld. Now he aad his crew are pirates and mercenaries, just trying to survive.

Ship Name: Freya

Ship Fluff: One of the few Huntress class frigates produced before the shipyards of Adaghast fell, Freya boast an extremely advanced fire control system slaved to a suite of very long range and heavy hitting weapons. Indeed Huntresses were designed to cripple smaller ships in the opening salvo and larger ships with massed fire. Since repairs and rearmament has become troublesome, Drakmiir has sold of the heavier hitting but fragile Plasma cannons for weaker but easier to maintain conventional weaponry like missile drone launchers and lasers.

Ship Type: Frigate

Ship Health: 50/50

Crew: 332 Adaghast refugees

Weapon systems: 2 Mediolateral Laser Banks (1d20)

1 Dorsal Laser Bank (1d20)

1 Dorsal Missile Silo (4d5)

Engines: 1 Medium Engine

Armor and/or Shields: Basic Armor (1d6)

Basic Sheilds(1d6)

Bonuses: [ Fire Control Suite] - This baby don't miss, +5 to weapon rolls (excluding missiles)

Flaws: [One of a kind] - The rarity of this ship means that it is a bitch to repair

1. Alert the Station of the infestation.

2.Move from the station and get to a different (read better) berth.

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686b16 No.30714

YouTube embed. Click thumbnail to play.

>>30702

>>21070

>>21485

The two leviathians circle each other with the grace of a twirling ballarina, their dark and light colors almost forming a Taijitu if viewed from above, trading blows as prize fighters; a jab here, a uppercut their. This continues for several minutes, both ships bleeding atmo and on fire in places. Things change when the darker ship attempts to flank the Progenitor ship, but a swift move by the ancient ship's helmsmen, burning retrograde thrusters and turning so that the menacing ship lies right infront of the bow guns, only they don't fire. Instead, the ships front sections expand and open, revealing a long barrel that extends out from the front of the ship. A small pin of light forms in the center of the barrel, the enemy ship burning afterburners to move out of the way, only for a bright burst of light, as if a sun was planted in the middle of the battlefield, then a bright column of light, as if hurled from the hand of god himself, impacts the dark vessel amidship. What follows can only be described as a mini supernova, even the tinted windows of snoop are not even to reduce its brillance. Any crew looking at the blast are surely blind. The aftermath is horrendous, with half of the enemy fleet caught in the blast, the dark vessel now fully cut in half. Oddly, the two halves start to glow, a small point of light being emitted from their respective ends. Then, they are gone. All that remains now are hordes of fighters and approximately 7 enemy cruisers.

Allied Fleet

Unknown Progenitor Capital Ship

>Health 475/500

untold hundreds of fighter craft

>Enemy Fleet

>The enemy capital ship has fled, or been destroyed, who knows?

7 ???? Class Cruisers

850 Fighters

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686b16 No.30715

>>30698

>>30697

>>30699

>>30700

>>30701

Your ship turns to face the enemy fighters, lashing out at them with all that you've got, slugs screaming as they leave the barrels. Fighters answer in kind with their lances, which for lack of a better word "dissamble" parts of your ship where they break through the armor and hit home. Now, somehow, one of your loaders found a flak round, which explodes amidst the fighter wing, half of them being turned into subatomic paste from its explosive might, but as if to show the duality of what we call luck, one of the remaining fighter manages to sever the ammunition chain allowing your guns to be loaded, resulting in one of the slug throwers falling silent.

Ship Health: 22/25

>Left Slug thrower is disabled for the remainder of the fight, unless you send a team out to fix it while you fly around at sublight speeds, dice are changed to 2d5 for slug thrower until it is repaired.

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686b16 No.30716

Dice rollRolled 31, 79 = 110 (2d100)

>>30714

Name: Snoop Dogg of Mars

Origin Fluff: Snoop knows nothing of his childhood. He isn't even sure he was born on or had anything to DO with the planet called Mars. All he knows is that he woke up one morning as a teenager, surrounded by drug paraphernalia, being urged to wake his ass up and get to work mopping his space station's floors. It was a dull life, but synthahol and THC inhalers helped the time pass. One day, Snoop found himself mopping the bathroom floor when he was approached by a rotund, pale alien– one that laid a leathery hand over his mouth and pressed a handful of credit chips into his grasp, along with the captain's pass for a ship. "You need this more than I do, child. Go to Eridnus. Leave here."

Snoop did just that. And after twenty years of trucking through space on adventures near and far, he has finally arrived, vibrosaber in hand and blunt in mouth.

Ship Name: The Sour Diesel

Ship Fluff: The Sour Diesel is a Cordozari corvette, the hull galvanized and armored to shine like gold. Many places, the more easily replaceable parts, are left untouched, the alien metal's light green hue visible. The viewports are hidden by a stealthscreen that portrays the windows as being clogged with opaque smoke, though the occupants can see outside just fine.

The Sour Diesel is built for speed and swiftness, not prolonged combat. Precision strikes and narrow getaways are its calling card. It does, however, have a state-of-the-art cargo bay. This bay is, at any given time, usually half-filled with THC products and synthahol to keep Snoop's crew chillaxing and maxing.

Ship Type: Corvette

Ship Health: 25/25

Crew: 400

Weapon systems: "Blunt" Slug throwers (4d20), "BRRRRRAP" Nega Volley Missile System (???)

Engines: 4 light engines, 20 GB's (Gravity Belts)

Armor and/or Shields: Dank armor (4d20)

Items: Some Cobalt/Iron Asteroids, Cheap Mining Laser

Bonuses: [Dankus] - You're chill man, so chill, that the ice fields of Thoth seem summery by comparison. This chill builds up over time, and allows you to become "enlightened" every once in a while. + 20 to every fourth roll (Stat is [Dankus] 2/4 for turn one, 4/4; Double rolls for one action only count as one roll. PM me for any questions regarding this.

Flaws:[Lazy fuck] - You smoke so much mang, so goddamn much, oh shit, what were you doing? Critfail threshold raised to 20, roll under it 4 times and you die.

Lazy Fuck Counter: 1

1. "Evasive maneuvers, nigga," says Snoop, pulling a lever as he gulps down a bottle of gin like it's Gatorade. "Use that momentuzzle to get into position."

Evasive maneuvers to avoid colliding with the ghost ship.

2. "Aight, they leader done ran away. We finna get the rest cuz– go fo' that cruiser right there."

Engage the enemy cruisers once more. +20 Dankus

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686b16 No.30717

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686b16 No.30720

Dice rollRolled 4, 81 = 85 (2d100)

>>20987

Unknown horror rolls

1. Seize a crew member

2. Run away

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686b16 No.30722

Dice rollRolled 72, 93 = 165 (2d100)

>>30715

Name: Renate Richter

Origin Fluff: Born into a human democracy long banished from it's homeworld, Renate has managed to avoid the call of numerous criminal organizations and the progress-inhibited military that would see her relegated to a simple pilot. Instead, Renate signed up with one of the few legitimate salvage operations around, RSS, and managed to save up enough to purchase her own corvette after several large jobs provided healthy overtime bonuses.

Ship Name: Tritanium Sky

Ship Fluff: Salvaged from a massive field of wrecks by RSS, this corvette once fought for the ancient enemy of Renate's native faction. Originally fielded by the dozens to overwhelm foes, this relatively non-descript corvette boasts only a modest pair of weapons. With light armor and a shield protecting the vessel, there is a fair amount of cargo space to store goods or deploy engineering teams to salvage other vessels or aid them in repairs.

Ship Type: Corvette

Ship Health: 22/25

Crew: 150 Salvager Scum

Weapon systems: 2 Frontal Slug throwers (4d5) - Left weapon disabled (-2d5)

Engines: 2 Light Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [Self made women] - You are where you are on will alone, people respect that

Flaws: [Exile] - Your people don't have the nicest reputation

1. "Damage control teams, get the that port weapon back online! If they get the other one we're defenseless!"

[Repair slugthrower]

2. "Helm, engines to full and bring us around that that wreck and prepare for reverse flight. Gunners, fire at will!"

[Kill fighters, pull cool corvette maneuvers!]

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686b16 No.30723

Dice rollRolled 5, 4 = 9 (2d5)

>>30722

>Guns Guns Guns!

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686b16 No.30724

>>30709

Health: 20/20

Bonus: [Master of Arms] - You are good with gun and light-blade, and adept at commanding men. +5 to combat and +10 to command rolls

Flaw: [Blowhard] - You can be seen as compensating for something, and when you fail, you breakdown crying, thus removing the aura of machismo you work so hard to uphold

Your in the ships command center, having just authorized the firing of what you think is the most powerful weapon in the known galaxy. All that's let is the mop up of the remaining enemy forces. Helmsmen Veer is bring the ship into the middle of the Enemy Swarm, and Tactician Y'vaok recommends you head to the point defense levels to oversee the firing of the smaller, faster cannons

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686b16 No.30725

Dice rollRolled 96, 19 = 115 (2d100)

-Name: Chet Mach Algernon

-Origin Fluff: Chet Mach Algernon is head of the Progenitor Capital's Ship's weapons systems and crew, acting as the present Master of Arms on the High Council of the ships' inhabitants. With an inflated ego and pure machismo, Chet is willing to do whatever is necessary to achieve his goals.

-Health: 20/20

-Bonus: [Master of Arms] - You are good with gun and light-blade, and adept at commanding men. +5 to combat and +10 to command rolls

-Flaw: [Blowhard] - You can be seen as compensating for something, and when you fail, you breakdown crying, thus removing the aura of machismo you work so hard to uphold

1. Head on down to the defense levels literally screaming the orders at my underlings, "PREPARE ALL WEAPONS TO FIRE ON ENEMY VESSELS, WE'RE EQUIPPED TO MOP THE FLOOR WITH THEM, SO NO EXCUSES FOR POOR PERFORMANCE!"

+Master of Arms (+10)

2. Man one of the smaller, faster cannons. No reason not to try taking out some of the enemy ships myself.

+Master of Arms (+5)

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686b16 No.30726

Dice rollRolled 51, 34, 45, 87 = 217 (4d100)

>>30725

>>30715

1/2. Allied Fleet actions [+10]

1. Mop up resistance

2. Recall and repair damaged fighters

3/4 Enemy Fleet actions

3. Fighter charge to delay enemy response

4. Cruisers falling back

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686b16 No.30729

Dice rollRolled 20, 66 = 86 (2d100)

>>30696

>Name: Captain Scruffirius Merk

>Origin Fluff:

Long story short, hot blooded crew, cold headed Captain.

>Ship Name: Tremor

>Ship Fluff:

Century old colony ship refit and resexified for new service.

>Ship Type: Frigate

Ship Health: 50/50

Crew: 550 Scuffiriuians Merchentmen

Weapon systems: Frontal Plasma Banks (1d22) Boarding Pods (1d6) 1-2, death, 3-4, success but injury, 5-6 Prime Insertion

Engines: 1 large engines

Armor and/or Shields: Heavy Armor: (1d10)

Bonuses: [Untold Secrets] - This ship is old, and has seen its fair share of wonders and the vast expanses of space. Who knows, maybe it has a few more secrets to tell

Flaw: [Connections] - Your noble upbringing means that people know your name, and respect it. At the same rate, some will hate you for it.

1. Silently the Tremor levitated, barely a hundred kilometers above the Giant that was Solitude as it slowly awoke, turning its face towards the Sun once more. Another day was dawning over the City in which Scruffirius' Father ruled like a King. With an expressionless face the young Captain looked down onto his Homeworld. He had read many stories of Explorers and Soldiers alike. Leaving home. Cutting all bonds. Always a tear wrenching ceremony. Beneath him the blue Colossus spun on. A pretty sight. Nothing more.

Calm handed Scruffirus flicked a few switches on his left, he had played this scenario through a great many times. With a Tremor his ship awoke to life. Where to? Space was endless. Quite possibly literally. Drawing up a chart Merk could not help but think that he should have taken care of this beforehand.

+ Check a Star Chart for Interesting Places to fly to

2. Once they had called this vessel the "Blacklight". A Colony Ship by name they had been little more than glorified mass transports, the illusions of exploring the exciting new frontier exploited to stack undesirable upon undesirable and cast them out into space. They had either found a planet to settle or they were never heard from again, either way the people at Home had gotten rid of them. Story had it a great many of them still silently drifted through space, never having been intended to reach their targets in the first place. Flying Mass Graves. A reminder of Darker Days.

The ship was old. Very old. While they had reworked the ship in a great many ways it still held its own secrets. Secrets Scruffirius intended to uncover.

+ Search the Ship for Spoopy Secrets

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686b16 No.30733

Dice rollRolled 51, 8 = 59 (2d100)

>>30695

>Name: Dr. Gabriela Lados

>Origin Fluff: A doctor of Chemistry and neuroscience, Dr. G. Lados has a warrant out for her arrest due to multiple cases of malpractice and human experimentation. She has bought passage on the ship Daredevil Squirrel, in an attempt to flee the system. Through subtle drugging and chemical experimentation she eventually took over the crew, bending their wills to hers. While she prefers to let them go about their business so long as it doesn't interfere with her work, she will take direct control if necessary.

>Ship Name: Daredevil Squirrel

>Ship Fluff: Originally a passenger/smuggling ship the crew of the daredevil Squirrel have been drugged and experimented on to increase their loyalty towards Dr. Lados. The ship itself has been modified to be able to outrun system security and run blockades if necessary, while there is little in the way of weaponry the Squirrel makes up for it with maneuverability and speed.

>Ship Type: Corvette

>Ship Health: 25/25

>Crew: 200

>Weapon systems: 1 Light Laser Gun (1d10)

>Engines: 6 light engines,

>Armor and/or Shields: Basic Armor (1d6)

>Bonus: [This was a Triumph] - You've evaded capture, and now you have you're own ship. You're wily to say the least. +3 to all rolls

>Flaw: [Want you gone] - You're wanted by the feds, expect confrontation if you are found

1.2. it is time to place the finishing touches on this latest batch of neurotxoin, the next step will be, of course, weaponizing it against the federation, but for now just make sure it's properly distilled 4/6

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686b16 No.30752

Dice rollRolled 36, 16 = 52 (2d100)

>>30696

Name: Ashikaga Usatsuki

Origin Fluff: http://pastebin.com/9pbEjvN8 (embed) (embed) (embed) (embed)

Ship Name: SSS Solidium Lorenfka

Ship Fluff: Streamline, resilient, fast, the SSS Solidium Lorenfka was designed for quick penetration and boarding to match her owners style of melee combat. Definitely not designed for drawn out battles, just enough to get close.

Ship Type: Corvette

Ship Health: 6/6

Crew: 16 Servants; 25 Pirates

Weapon systems: 1 Frontal Breaching Laser (1d30)

Engines: 6 Light Engines

Armor and/or Shields: Ass-Tier Armor: 1d2 damage mitigation

Ship Type: Corvette

Ship Health: 30/30

Crew: 8 Servants; 50 Pirates

Weapon Systems: 1 Lazer Turret (1d8)

Engines: 3 Medium Engines

Armor and/or Shields: Light Armor: 1d6 damage mitigation

Upgrades: Enhanced Cargo Space

Bonuses:["Ass"ests] - Your little girly figure draws stupid young guys to you pretty easy, you have no trouble finding new men; +5 to recruitment rolls

Flaws:[Daddy's girl] - You can't do shit on your own, you prissy little girl, -5 to personal actions (I.E. Combat, exploration, persuasion)

1-2; Loot the battlefield more and look for any survivors

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686b16 No.30825

Dice rollRolled 83, 72 = 155 (2d100)

>Name: Captain Dietrich Vanderdeck

>Ship Name: Der Fliegende Deutschmann

>Ship Fluff:Legend has it,Captain Dietrich Vanderdeck was a grizzled space captain from the bygone age whence the first freighters roamed the void, he was a veteran who had battled the some of the first and famous pirates and brigands when they were small time. One day, at port, he was besmitten by a beautiful maiden, some say a space angel, a goddess in human form, others say a mortal woman, but he fell in love with her. He loved her dearly, and promised to return one day to marry her after he delivered his cargo.

>He delivered his cargo, and picked up another to return to her, and that would have been his final run. But the very day he tried to return, a nebula voidstorm descended upon his ship. The worst storm ever seen or will be since, he fought to sail his vessel through it and reach his beloved, and in a mad frustration he spat curses and blasphemies against all the gods in heaven and hell. As punishment for his insolence, the gods cursed him and his crew to wander the void through the storm, never to find port or rest, and to battle the cosmos for eternity.

>Twisted and cursed, Captain Dietrich Vanderdeck forever sails his ghost ship through the universe and the storm. Sailors claim to have seen the ill-fated ghost ship appearing in the midst of a Nubula Voidstorm, which is always followed by calamity, before vanishing mysteriously. Some say, he terrorizes the galaxy in revenge against the universe, a force of rage and wrath. Others say that he is driven forward by the light of the angel, forever guiding him home to a port he will never reach

>Type: Frigate

>Health:47/50

>Crew: 470 voidsmen

>Weapon systems: 2 Slug throwers (4d5)

>Engines: 4 Medium Engines

>Armor: Heavy Armor (1d10)

>Bonuses: [Aeons Have Passed] - You are as old as space travel and have a wealth of experience in the art of void warfare , +5 to combat rolls.

>Flaws: [What Should not be]

>Space Hulk

>{x} amount of the ships turrets, it has 12 main turrets that are as big as the cruiser themselves, they take 50 men to man each. The ship also has numerous point defense system, and these take up too 1500 men to man fully.

1. Stop spiraling into Jaundice!

2. Keep fighting the enemy. Shoot them with everything we got.

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686b16 No.30826

Dice rollRolled 2 (1d2)

>>30729

To see if I die

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686b16 No.30851

Dice rollRolled 50, 81 = 131 (2d100)

>>30626

Name: Jack Bluebird

Ship Name: Ol' Betty 2.0.

Ship Type: Frigates

Ship Health: 50/50

Crew: 400 Ex-mercs

Weapon systems:2 Pectoral Slug Throwers (2d15)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Shield (1d6) Light Armor (1d4)

Bonuses: [Armed Explorer] - You're used to violence and digging up shit, like a harrison ford character mixed with another harrison ford character. +5 to combat and exploration actions

Flaws: [War Criminal] - Its not really the case, but rumors get started and spread. Anyone sympathetic to the Adhaghast cause will have a -20 mood penalty to any rolls you make with them. Roll a 1d2 when making any deals, 1 is a sympathizer, 2 is not. And Curious automatically hates your guts.

1.2. Go to the local tavern and try to find rumors of new finds to track as well as developing situations so that I can avoid them.

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686b16 No.31183

>>30716

1. Your order your helmsman to cut power to the aft engines, while giving full power to your side and keel thrusters, propelling your craft in a rising tumble cleanly over the spinning pirate craft, which is trying to right itself in a move that is either brilliant, or insanely stupid. Still, once your maneuver is complete, you find yourself perched above a fleeing enemy cruiser, only to have a mass of fighter pop in between you and the enemy!

2. Unwilling to let these small fry get in the way of you and your prey, you have the men man the few point defense systems the Sour Diesel has, and once again put power to your alignment thrusters. As a spin approaching 75 rpms is met, you order all power to the forward engines, your craft surging forward into the mass of fighter, the amount of slugs being put out by your PD guns shredding a path through the mass of fighters, tunneling through to the other side and emerging on the aft of the fleeing cruiser. "Open firizzle my nizzles."

A resounding cannonade booms throughout your ship as the slug throwers fire point blank into the soft backside of the cruiser, its aft armor doing little to stop the massive slugs as they rip though its innards. The Cruiser continues on for several seconds, several large burning holes as new additions to the aesthetics of its hull, before drifting off and exploding spectacularly. "Dank" says the master of arms as he lights up a blunt.

>>30722

1. You dart into a nearby gas cloud, and have a team of men EVA to make spot repairs on the ammunition chain. They get it done, with a roll of sheet metal, some toothpicks, and a can of aerosol hairspray. Ensign Macgyver reports that the gun is working again.

>The other slug thrower is repaired

2. You quickly dart back out of the gas cloud, right on the aft of the enemy fighters. Flying backwards, you bring the craft into a position flying over-top of them, turn down, then rain hell. The enemy craft are destroyed!

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686b16 No.31184

>>30725

1. You head into the lower levels, this place is looking really nice now, you note; all the lights work, no holes in the floor. Its downright pretty. You burst into the fire control room in the bowels of the ship, screaming at the soldiers and crewman there "WHAT ARE YOU STANDING AROUND FOR, WE GOT A BATTLE TO FIGHT, MAN THE GUNS NOW. I WANT NOTHING BUT MONO-ATOMIC ASH IN THIS GRAVEYARD BEFORE YOU'RE DONE!"

At the sound of your cry, the men hop to place and start letting loose. The digital display showing the hundreds of small glowing shafts of light making lovely blossoms of fire where they hit the incoming enemy fighter force.

2. Wanting in on the fun, you hop on a fire console yourself, only to find that it is inoperable. This one must not have been fixed yet. Damn.

>>30729

1. Your men check the star charts, only to find to no shock at all, that the uncharted sector has no star charts. Not caring for that, you punch in some random coordinates and enter slipspace. You arrive over a world, glowing brightly. Must be a magma world, fresh in its formation. That doesn't explain all the burning ships though.

2. You head into the bowels of the ship, looking for items of note. You manage to find a very old data pad, with alien writing all over it.

Gain Item: Mysterious Data pad

>>30733

1/2. You prep the distillation apparatus and turn on the bunsen burners. This batch shall be lovely, oh yes. Oh yes, it shall work ' very ' ' nicely '

Gain WMD: [Neurotoxin A] - I am become death, destroyer of worlds

>>30752

1/2. You manage to find a few paltry items in the wreckage, a small stash of Eridian Gems, and a broken Lazar Array

Gain Item: [Eridian Gem - Small]

[Broken Lazar Array]

>>30825

1. "FIIIIIIIIXXXXX THIS YOU LANDLUBBBBBBERSSSSSSS!" You yell as your insides are jumbled about as your craft twirls faster and faster. Your helmsman cuts the engine power full stop and fires retros as max power in the opposite direction. Brutal, but efficient. The engine is still broke, however.

2. You do managed to land a cannonade onto an enemy figtherwing though, shredding them like bad fanfictions on a editor's desk.

>>30851

1/2. You head to the local pub. Rumors abound of a battle in deep space, and giant ships fighting with terrible weapons. You also hear of a Mustilied colony that was destroyed, along with the fleet orbiting it, which included a titan. Yikes. Something good pops up though. A merchant is looking for someone to head to a recently discovered Ice planet 7 lightyears from Haven, and they need a quiet ship to go in and get something, then get out.

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686b16 No.31185

File: 57515539763b6e8⋯.jpg (1.45 MB,3116x1924,779:481,3116x1924_1282_Ambush_2d_i….jpg)

battle post later tonight

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686b16 No.31186

>>31185

>>30726

The battle rages on, though it is not a battle now, merely a slaughter. Enemy fighters, without a berth to return to, charge with reckless abandon into the allied fleet. They are slaughtered in the hundreds as the Precursor Battleship charges into the swarm, its point defense lasers making a laser light show for all to watch. The Flying Dutchman, wounded but still in the fight, lets off flak burst, contributing its own part to the mop up. The wounded enemy cruisers fare no better, as they are run down by the Sour Diesel and the allied strike craft. The enemy fleet lies in tatters, almost entirely wreckage now, as the few remaining cruisers speed out of engagement range and warp out.

One thing is for sure, and passes through all the captains mind's. Whoever they were, they won't forget this.

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686b16 No.31187

>>30704

1. You set out to explore the surface of the verdant sphere, it is magnificent. The artificial sun glows brightly in the sky. Its going swimmingly when you happen to notice a hovering mechanoid watching you, a small light forming at the front of it.

2. The field research is hard, but profitable. You find that field is made of a hardlight substance. Amazing, simply Amazing.

Containment Field Research 3/10

>>30705

1. The beast charges your motely crew, only for them to respond with a barrage of laser and slug fire. It falls to the ground, bleeding from every pore. Wounded, it crawls away from you, whimpering softly.

2. "Sorry boss, the only thing this bay has is some solid doors."

>>30713

1/2. You alert the station and leave the berth, the few lizardmen clinging to your hull freezing as you go into hard vacuum. As you head towards a berth on the lower levels, you hear the soft plinking of the lizard men corpses breaking off from your hull. As you move into the new berth cleared for you, you notice that while this is a new berth, it is not better. Infact, this part of the station is a regular shithole. But hey, no one is shooting at you this time.

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686b16 No.31190

Dice rollRolled 11, 40 = 51 (2d100)

>>31187

Name: John Drakmiir

Origin Fluff: When the lords of Adaghast fell and their home system was destroyed, the remnants and survivors of the battle fled. John was a captain of one such survivor and fled his homeworld. Now he aad his crew are pirates and mercenaries, just trying to survive.

Ship Name: Freya

Ship Fluff: One of the few Huntress class frigates produced before the shipyards of Adaghast fell, Freya boast an extremely advanced fire control system slaved to a suite of very long range and heavy hitting weapons. Indeed Huntresses were designed to cripple smaller ships in the opening salvo and larger ships with massed fire. Since repairs and rearmament has become troublesome, Drakmiir has sold of the heavier hitting but fragile Plasma cannons for weaker but easier to maintain conventional weaponry like missile drone launchers and lasers.

Ship Type: Frigate

Ship Health: 50/50

Crew: 332 Adaghast refugees

Weapon systems: 2 Mediolateral Laser Banks (1d20)

1 Dorsal Laser Bank (1d20)

1 Dorsal Missile Silo (4d5)

Engines: 1 Medium Engine

Armor and/or Shields: Basic Armor (1d6)

Basic Sheilds(1d6)

Bonuses: [ Fire Control Suite] - This baby don't miss, +5 to weapon rolls (excluding missiles)

Flaws: [One of a kind] - The rarity of this ship means that it is a bitch to repair

1. Continue to look for a paying job

2. Look up the pillagers of Adaghast who caught up to us and see where they came from, if there are more, and if we are still on their radar.

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686b16 No.31191

Dice rollRolled 39, 45 = 84 (2d100)

>>31187

Name: Bob Carter

Origin Fluff: Selected from among many aspiring scholars of the planet Museia to take command of the Corvette Fortuna with a mission; explore the vastness of space looking for treasure and knowledge. Often both of these are found in the Funeral Crafts that pocket parts of the galaxy where God Kings and Tyrant dynasties were rampant. These Funeral craft are sometimes vast constructions hidden in dense clouds of gas, moons, large asteroids that contain many artifacts, stories and gifts they were to take into the afterlife. The clues and hints of this sector being home to some very powerful such dynasties took Carter years to piece together and decipher from the many alien notes brought back to Museia.

Ship Name: Fortuna

Ship Fluff: Frigate Fortuna was built to house in the sacred factory city of Mausoleum where only the professors of military sciences are allowed. The selection process is long and often deadly as competitors are cut throat and ambitious as this process is the only way to progress from being a desk jockey their entire lives.

Ship Type: Frigate

Fortuna

Ship Health: 50/50

Crew: 500 Museians

Secondary Character: Field Captain

Weapon systems: 2 Mediolateral Laser Banks (1d20)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [Select Few] - Your crew is that best of the best, +5 To research and exploration rolls

Flaws: [Scholars First] - -5 To combat rolls

Personal Comm Device

Tractor Beam Tech 3.6/10

"Mechanoids" Carter sneers

12 "GET DOWN!" Carter grabs the Field Captain and dives to the side and brings out his Personal Comm Device "Fortuna this is Captain Carter here we need emergency teleportation back to the ship we have encountered hostile mechanoid, I want it captured."

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686b16 No.31192

Dice rollRolled 65, 24 = 89 (2d100)

>>31187

Name: Mackaver J. Varis

Origin Fluff: Pirate, Scoundrel, Cheat, Gentleman. Captain Varis has been called all these and more. Former military captain of an old war in a far off sector he went rogue when the war ended. Known as a tactical genius to his crew and for having lost very few fights. After some unwanted run ins with the law and sector jumping he arrived in this backwater sector. Whether to explore or raid he does not know.

Ship Name: The Breakout

Ship Fluff: Stolen police vehicle, yay!

Ship Type: Corvette

Ship Health: 30/30

Crew: 28 various space pirates

+ Pilot - Ke'fka

Weapon systems: 2 Pintle-mounted Plasma casters (2d15)

Engines: 2 Medium Engines

Armor and/or Shields:

Basic Shields: (1d6)

Basic Armor: (1d6)

Bonuses: [The dreaded] - Yur very name instills fear in the hearts of merchants and the common folk

[Military Grade] - This is a government ship, which means not only is it tougher then other ships of it's class, but always has excess parts in surplus, and is very easy to upgrade

Flaws: [Wanted] - You just escaped prison, you are hunted again

1. Hunt down the creature, make sure it dies.

2. All the other crew should start gathering up the goods on the merchant's vessel and start bringing them over.

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686b16 No.31204

File: 9e355efc1b1669b⋯.png (190.26 KB,512x288,16:9,L.A.N.O.S..png)

>>31187

Name: R.E.E.D [Resource Extraction and Exploration Drone]

Origin Fluff: R.E.E.D is a simple AI drone sent out from a distant galaxy from a civilization that has long since fallen to ruin. R.E.E.D however continues his mission to extract resources and explore new worlds in his endless quest. R.E.E.D’s programming has long since started to fray causing it to evolve and replace sections giving it more and more free will, what it will do with it no one has ever asked as he drifts lonely through the void.

Ship Name: R.E.E.D #14456 is considered a Frigate class with heavy armor and weaponry to deter pilots, the frigate is equipped onboard mining and manufacturing facilities that take up most of the room. Allowing for his own repair and upgrade on site the original design is all but lost.

Ship Fluff: R.E.E.D #14456 is considered a Frigate class with heavy armor and weaponry to deter pilots, the frigate is equipped onboard mining and manufacturing facilities that take up most of the room. Allowing for his own repair and upgrade on site the original design is all but lost.

Ship Type: Frigate

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686b16 No.31213

Ship Health: 65/65

Crew: N/A

Weapon systems: Ancient Mining Laser (1d25)

Precursor Missile systems (6d18)

Engines: 2 Q-thrusters (Medium)

Armor or Shields: Palatanium Composite Armor (1d12) Hardlight Shielding (1d10)

Bonuses: [For Eons I Have Wondered] - You come from beyond the rim, and in the space between starts you have seen wonders that sophonts cannot dream of, and horrors that dwell in the blackness between stars. + 5 To combat and exploration rolls, and you also know quite a bit about stuff (message me for info about shit you find)

[Robot, Heal Thyself] - You naturally repair damage to yourself when you have a store of ore, any ore. Gathering rare ore will even allow you to repair your logic circuits

Flaws: [Abominable Intelligence] - The creatures of this Galaxy fear advanced AI, so much that unless you're a real smooth talker, most will try to destroy you on sight.

[Hunted] - ?????

[Degrading Programming] - Dubs cause your knowledge matrices to corrupt and fail even more. Rolling any dubs increases this counter by one (Ex. 66, 44) , rolling quads will kill you (Ex. 66,66.)

You start off in a distant asteroid belt, the light of a dying star glowing dimly in the distance. You have traveled for years untold in the blackness of deep space, and finally you have found another system to explore.

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686b16 No.31225

Dice rollRolled 63, 35 + 5 = 103 (2d100)

>>31213

Name: R.E.E.D [Resource Extraction and Exploration Drone]

Origin Fluff: R.E.E.D is a simple AI drone sent out from a distant galaxy from a civilization that has long since fallen to ruin. R.E.E.D however continues his mission to extract resources and explore new worlds in his endless quest. R.E.E.D’s programming has long since started to fray causing it to evolve and replace sections giving it more and more free will, what it will do with it no one has ever asked as he drifts lonely through the void.

Ship Name: R.E.E.D #14456 is considered a Frigate class with heavy armor and weaponry to deter pilots, the frigate is equipped onboard mining and manufacturing facilities that take up most of the room. Allowing for his own repair and upgrade on site the original design is all but lost.

Ship Fluff: R.E.E.D #14456 is considered a Frigate class with heavy armor and weaponry to deter pilots, the frigate is equipped onboard mining and manufacturing facilities that take up most of the room. Allowing for his own repair and upgrade on site the original design is all but lost.

Ship Type: Frigate

Ship Health: 65/65

Crew: N/A

Weapon systems: Ancient Mining Laser (1d25)

Precursor Missile systems (6d18)

Engines: 2 Q-thrusters (Medium)

Armor or Shields: Palatanium Composite Armor (1d12) Hardlight Shielding (1d10)

Bonuses: [For Eons I Have Wondered] - You come from beyond the rim, and in the space between starts you have seen wonders that sophonts cannot dream of, and horrors that dwell in the blackness between stars. + 5 To combat and exploration rolls, and you also know quite a bit about stuff (message me for info about shit you find)

[Robot, Heal Thyself] - You naturally repair damage to yourself when you have a store of ore, any ore. Gathering rare ore will even allow you to repair your logic circuits

Flaws: [Abominable Intelligence] - The creatures of this Galaxy fear advanced AI, so much that unless you're a real smooth talker, most will try to destroy you on sight.

[Hunted] - ?????

[Degrading Programming] - Dubs cause your knowledge matrices to corrupt and fail even more. Rolling any dubs increases this counter by one (Ex. 66, 44) , rolling quads will kill you (Ex. 66,66.)

—-

1. Scan this local asteroid belt and star for minerals/anomalies.

2. Begin scanning localized area for minerals/anomalies

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686b16 No.31250

>>30725

The Ghost Captain apparates before one of the Yiddish, the one who manned the defenses against the enemy ship.

Here was a conundrum. The derelict ship was right here. But so were the Yiddish.

He had to speak to one.

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686b16 No.31331

File: 7416587331fd0aa⋯.jpg (120.59 KB,1000x1388,250:347,604abe3485b43644eca59bf2a2….jpg)

Dice rollRolled 50, 3 = 53 (2d100)

>>31184

Name: Ashikaga Usatsuki

Origin Fluff: http://pastebin.com/9pbEjvN8 (embed) (embed) (embed) (embed)

Ship Name: SSS Solidium Lorenfka

Ship Fluff: Streamline, resilient, fast, the SSS Solidium Lorenfka was designed for quick penetration and boarding to match her owners style of melee combat. Definitely not designed for drawn out battles, just enough to get close.

Ship Type: Corvette

Ship Health: 6/6

Crew: 16 Servants; 25 Pirates

Weapon systems: 1 Frontal Breaching Laser (1d30)

Engines: 6 Light Engines

Armor and/or Shields: Ass-Tier Armor: 1d2 damage mitigation

Ship Type: Corvette

Ship Health: 30/30

Crew: 8 Servants; 50 Pirates

Weapon Systems: 1 Lazer Turret (1d8)

Engines: 3 Medium Engines

Armor and/or Shields: Light Armor: 1d6 damage mitigation

Upgrades: Enhanced Cargo Space

Loot: [5 Units of Astinium]; [Eridian Gem - Small]; [Broken Lazar Array]

Bonuses:["Ass"ests] - Your little girly figure draws stupid young guys to you pretty easy, you have no trouble finding new men; +5 to recruitment rolls

Flaws:[Daddy's girl] - You can't do shit on your own, you prissy little girl, -5 to personal actions (I.E. Combat, exploration, persuasion)

1-2; Loot moar! This is a jackpot!

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686b16 No.31337

Dice rollRolled 86, 28 = 114 (2d100)

>>31184

Name: Jack Bluebird

Ship Name: Ol' Betty 2.0.

Ship Type: Frigates

Ship Health: 50/50

Crew: 400 Ex-mercs

Weapon systems:2 Pectoral Slug Throwers (2d15)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Shield (1d6) Light Armor (1d4)

Bonuses: [Armed Explorer] - You're used to violence and digging up shit, like a harrison ford character mixed with another harrison ford character. +5 to combat and exploration actions

Flaws: [War Criminal] - Its not really the case, but rumors get started and spread. Anyone sympathetic to the Adhaghast cause will have a -20 mood penalty to any rolls you make with them. Roll a 1d2 when making any deals, 1 is a sympathizer, 2 is not. And Curious automatically hates your guts.

Contracts: Retrieval contract

1.2. Contract accepted. We set out now. The sooner we get this done the sooner we get paid and can buy some new shit.

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686b16 No.31338

>>30725

>>30716

>>30825

As her crew begins to inspect the damage to the ship and scour the scanners for any more enemy fighters, Captain Richter has her comms officer prepare to transmit on several of the more common hailing frequencies.

"Unknown vessels, Unknown vessels. This is Captain Richter of corvette Tritanium Sky. What the hell were those ships? My damage control teams say they can't even explain the damage we've taken from fighters."

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686b16 No.31341

>>31250

"This is Master of Arms, Algernon of the Yid High Council speaking, how may I assist?"

>>31338

"The ships' identity are unknown to us as well. The identity of our recent enemy is a mystery to the Yid."

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686b16 No.31342

File: ba3cc65d435e836⋯.jpg (344.71 KB,1280x1024,5:4,Fantasy_The_Ghost_pirate_0….jpg)

>>31341

"This ship be of the Void! And to the Void it shall return!

I shall not rest until I find a vessel worthy of piercing the hellstorm that denies me from reaching Angel. This mighty vessel of Titans that has been adrift in the abyss is the craft I have searched for!

To sail through the void storm and bring me to my beloved. I will not be denied!"

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686b16 No.31343

>>31342

"We may have been allies in this battle just passed, but we will not hand our home over to suddenly overconfident pirates. If you are suggesting that you are prepared to fire on the Yid, I am authorized to fire upon you in defense. Is there any other business you have with my people?"

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686b16 No.31345

>>31343

"And I will not lose this ship! I've spent too many centuries searching only to be blasted away now.

Let me take this ship into the void, and I shall convince the Angel to grant ye a wish!"

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686b16 No.31347

>>31345

"Weapons are locked onto your ship and I am prepared to order fire. I repeat, The Yid's home is aboard this vessel and I have authorization to retaliate if necessary. It is not my place, nor any other member of the high council's, to endanger our give up our home, especially to the unreasonable demands of a pirate."

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686b16 No.31348

>>31347

You know, actually I just realized something.

Previously on the 4chan thread, I had engaged in melee Pteroid who was the Yid player. Since he dissapeared, that was never really resolved. I asked in the IRC if I should keep fighting, but was told not to keep fighting because he wasn't there to post.

>>7984

>>9282

>1/2. "Aye captain, the hulk be yours, but we're picking something up from the portside scanner! A swarm of contacts, cruiser class, unknown make and model!"

It was said IRC that the Yids were gone and confirmed their disappearance. This was at the point where I was fighting them in melee. I feel I wouldn't have been able to access the ship engines if they were just. . .still there. Propman was prevented from taking Zaarg's place as well.

I feel what has essentially happened was that over the course of a year of gameplay, the enemies that were confirmed vanished are now suddenly there again.

I think I'm not really able to come up with a satisfy resolution to this issue but I'd like to bring it up. In the very least I'd at least like to continue the melee fight that I had with the Yids previously, but I feel that after waiting a year for a prize I was fighting for only for a new player to come in and take the old one really feels bad.

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686b16 No.31349

Dice rollRolled 97, 46 = 143 (2d100)

Name: Renate Richter

Origin Fluff: Born into a human democracy long banished from it's homeworld, Renate has managed to avoid the call of numerous criminal organizations and the progress-inhibited military that would see her relegated to a simple pilot. Instead, Renate signed up with one of the few legitimate salvage operations around, RSS, and managed to save up enough to purchase her own corvette after several large jobs provided healthy overtime bonuses.

Ship Name: Tritanium Sky

Ship Fluff: Salvaged from a massive field of wrecks by RSS, this corvette once fought for the ancient enemy of Renate's native faction. Originally fielded by the dozens to overwhelm foes, this relatively non-descript corvette boasts only a modest pair of weapons. With light armor protecting the vessel, there is a fair amount of cargo space to store goods or deploy engineering teams to salvage other vessels or aid them in repairs.

Ship Type: Corvette

Ship Health: 22/25

Crew: 150 Salvager Scum

Weapon systems: 2 Frontal Slug throwers (4d5)

Engines: 2 Light Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [Self made women] - You are where you are on will alone, people respect that

Flaws: [Exile] - Your people don't have the nicest reputation

1. Tritanium Sky moves at the edges of the massive Graveyard, searching for Cruiser-sized wrecks that could be reclaimed or provide valuable intact components.

[Search Graveyard for Cruisers/Cruiser components to salvage.]

2. Additional officers and crew monitor the sensors for Frigates and smaller craft.

[Same as above, but for Frigates and smaller craft]

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686b16 No.31350

>>18644

>>31348

And yes, I do see here that the Yids were confirmed to not have vanished. I was hoping to interact with them as an NPC at least.

But that still presents the same problem.

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686b16 No.31355

>>31350

This matter shall be decided by the dice gods.

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686b16 No.31356

Dice rollRolled 1 (1d3)

>>31355

Yid council decision

1). Work with interlopers

2). Get the fuck off of our ship

3.) Crimson's PC's call

Would fluff more but on phone in class

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686b16 No.31357

Dice rollRolled 2 (1d3)

>>31356

Ttttttthats all folks

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686b16 No.31359

File: b19affcbc513f30⋯.jpg (268.75 KB,600x800,3:4,49311d154403a62fad67928561….jpg)

>>31331

Amaterasu, pls help

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686b16 No.31361

>>31356

"The council has decided to consider a mutual relationship with you, however this ship still does remain the home of the Yid. Explain to us your goal, and how it benefits the Yid, pirate."

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686b16 No.31362

File: 3113fbaf6aa3a6d⋯.jpg (95.77 KB,750x600,5:4,070904204931_1.jpg)

File: f06b67a73f4f0f7⋯.jpg (49.38 KB,467x594,467:594,mss_gallery_light.jpg)

>>31355

>>31356

Thanks Scruffman

>>31361

"'Angel'. That was what I called her, that was what she let me call her. She was beautiful. Of no alien or being of flesh like I've seen but of light. She had wings… Nay, but if she were a goddess or simply some glowing alien I would care not in between.

I still see her light, shining lightyears away, piercing flesh, metal, and shield in my head even as I close my eyes. . .she, calls to me!

I was to make my final trip to earth and return to her at last. But fate had cursed me to the storm, and so I cursed fate.

But not fate, nor gods, nor storm nor hell will deny me from seeing her. And once I have braved the storms and depths of hell through this vessel to reach my beloved, I shall never depart her again. I care little for the ship asides it bring me to her, and ye shall have it once I am hers."

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686b16 No.31363

>>31362

"And where IS this angel of yours? While the council agrees to work with you, the likelihood of such a being existing is pure lunacy. What is your actual plan?"

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686b16 No.31364

>>31363

"Follow the light. Though I travel the void and the depths of space, her location never changes. I can chart her direction and coordinates on your navigation system. I know now how far she is, but I know what direction she is and she never moves from her place."

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686b16 No.31365

>>31364

"What you are describing to me is a star. If you are suggesting I pilot my race's home into a star, you are insane. We will provide you safe travel to that area, but beyond that we will go no further unless our safety is ensured. This vessel will remain to the Yid as well. Is that clear?"

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686b16 No.31366

>>31365

"Stars do not shine throgh steel and shields. But I will accept your terms. Bring me to her, let me see her, and this vessel is yours."

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686b16 No.31367

>>31366

"This vessel already belongs to the Yid. I am awaiting your payment offer."

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686b16 No.31368

>>31367

"Bah, money. Well, I have sailed the void and done battle with many foes. I care little for the stuff, but any that I have or will have is yours."

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686b16 No.31383

>>31368

>>31367

"Ay yo boss nigga." Ty'neal let out a cloud of smoke as Snoop sat contemplatively at the helm. The cashed-out captain took a fully thirty seconds to tear his eyes away from the floating wreckage on the video-feed.

"What's happizzlin', cuz?"

"Them boys in the other ship're talkin' some diplomatic hizzash."

"What?"

"The other ships."

"What other ships is they?"

"Th' one we met 'n some other nigga who done popped in."

"Oh."

Snoop turned back to the twirling space debris and took a small puff of his joint before turning back and answering. "They ain't finna tryna take our lizzoot, is they?"

"I don't know, homie, I just came up t' give you th' intercom pad."

"Why ain't I had the pad yet?"

"Jerome had that shit."

"Why my mans got the intercom pad? Triflin' 'n shit."

"He orderin' that Thraxian pizza. He finna get the asteroid combo. No ham."

"He tight then… a'ight. Give that shit here."

Snoop took the gold-plated pad and stared at it for a minute, taking an inhuman rip of his joint before leaning in to talk.

"Now, I don't mizzle to interrizzle yo' negotizzle, but we done had ourselves an agreement, y'dig? I help blast that shit up. You give me some of yo treasure."

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686b16 No.31384

>>31383

"I dinnae have shite at the moment cap'n. Ye want treasure? Join us on our journey, there'll be more loot ta be had.

Scavenge some o' da dead enemies out thar too. That's how ye amass treasure anyway."

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686b16 No.31385

>>31384

"Now, you tryina implizzle I does shit f' free. Snoop ain't in the bizzle of doin' shizzle for frizzle, y'dig? My boys need they money if they finna get they purp.

"Hizzletoo, we gonna need to hizzash out an agreement."

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686b16 No.31386

>>31385

"Whatta ye want. I dinnae have shite."

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686b16 No.31388

>>31386

"Bling. Kush. Richizzles. Drank. The good shit, cuz… y'all niggas owe me 'n my crew somethin' fo' helpin' yo ass."

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686b16 No.31389

Dice rollRolled 30, 2 = 32 (2d100)

>>31187

Name: Snoop Dogg of Mars

Origin Fluff: Snoop knows nothing of his childhood. He isn't even sure he was born on or had anything to DO with the planet called Mars. All he knows is that he woke up one morning as a teenager, surrounded by drug paraphernalia, being urged to wake his ass up and get to work mopping his space station's floors. It was a dull life, but synthahol and THC inhalers helped the time pass. One day, Snoop found himself mopping the bathroom floor when he was approached by a rotund, pale alien– one that laid a leathery hand over his mouth and pressed a handful of credit chips into his grasp, along with the captain's pass for a ship. "You need this more than I do, child. Go to Eridnus. Leave here."

Snoop did just that. And after twenty years of trucking through space on adventures near and far, he has finally arrived, vibrosaber in hand and blunt in mouth.

Ship Name: The Sour Diesel

Ship Fluff: The Sour Diesel is a Cordozari corvette, the hull galvanized and armored to shine like gold. Many places, the more easily replaceable parts, are left untouched, the alien metal's light green hue visible. The viewports are hidden by a stealthscreen that portrays the windows as being clogged with opaque smoke, though the occupants can see outside just fine.

The Sour Diesel is built for speed and swiftness, not prolonged combat. Precision strikes and narrow getaways are its calling card. It does, however, have a state-of-the-art cargo bay. This bay is, at any given time, usually half-filled with THC products and synthahol to keep Snoop's crew chillaxing and maxing.

Ship Type: Corvette

Ship Health: 25/25

Crew: 400

Weapon systems: "Blunt" Slug throwers (4d20), "BRRRRRAP" Nega Volley Missile System (???)

Engines: 4 light engines, 20 GB's (Gravity Belts)

Armor and/or Shields: Dank armor (4d20)

Items: Some Cobalt/Iron Asteroids, Cheap Mining Laser

Bonuses: [Dankus] - You're chill man, so chill, that the ice fields of Thoth seem summery by comparison. This chill builds up over time, and allows you to become "enlightened" every once in a while. + 20 to every fourth roll (Stat is [Dankus] 2/4 for turn one, 4/4; Double rolls for one action only count as one roll. PM me for any questions regarding this.

Flaws:[Lazy fuck] - You smoke so much mang, so goddamn much, oh shit, what were you doing? Critfail threshold raised to 20, roll under it 4 times and you die.

1. "We finna be on th' phone with these cats for a while. So we oughtta make th' most of our time while we doin' that, y'dig?"

Salvage the wreckage floating through space for valuable materials and components.

2. "Crossizzle refrizzle that shit we done saw, nigga, that was some pokey ass busta ass shit. There bound t' be some shit in the galizzle wizzle web on that."

Try and figure out where the enemy fighters came from, and who they owed their allegiance to.

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686b16 No.31390

>>31389

Lazy Fuck Counter: Now 2

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686b16 No.31392

>>31388

"I'll house yer crew over fer a night at me ship and break out some thousand year old brew if ye want. That's the best I can offer."

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686b16 No.31393

>>31368

>>31388

"So what you mean to say is you have nothing to give, have nothing to earn, and wish for safe passage across the galaxy for something my crew and I don't know exists? The Yid want something that would ensure our survival, or perhaps good pay. Can you offer this?"

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686b16 No.31394

>>31393

"I'm the best navigator of the Void, and ye shall find none other to surpass me. That alone ensures the ability to flee any enemy who dare not follow."

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686b16 No.31395

>>31393

The Chief Navigator breaks the silence, a Yid by the name of L'grash.

"Master At Arms, we've uncovered something. The coordinates the "Ghost" speaks of, they match a set of coordinates in the ships ancient data banks. The Entity may be on to something….."

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686b16 No.31396

>>31395

"What's our travel time? Distance? What information do we have on that sector of space? What threats does it present to our people?"

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686b16 No.31397

>>31396

The data banks are almost shot, we don't know how long it will take, nor what the sector is composed of aside from a Single Neutron star and a single object, gas giant class supposedly. Given Time I could work a route there, and so far this our best option for finding out what this ship is and who owned it. Who knows, maybe we'll find more of them, enough to carve out a homeland for the Yiddite Race."

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686b16 No.31398

>>31397

"I suppose we call a vote for moving into the sector, but we will take a steady pace until a proper course is mapped out and we can ensure the safety of our people in doing such. The rest of the council should find this agreeable."

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686b16 No.31399

File: b8b71ca1b5fb429⋯.jpg (19.19 KB,480x326,240:163,65002_1206954175698_full.jpg)

>>31397

>>31398

"If we be traveling through the void," speaks the captain on the intercom, "ye be needing a man who knows that space."

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686b16 No.31400

Dice rollRolled 4 (1d4)

>>31398

Council Vote

1. Proceed cautiously, exploring along the way

2. Proceed recklessly, as fast as possible

3. Crimson's PC's Call

4. Baz's PC call with Crimson as Co-op Caller

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686b16 No.31401

File: 6679f834a326ca5⋯.jpg (101.84 KB,1200x521,1200:521,ghost_ship_by_xadhoom.jpg)

File: 7fa4246dd94e756⋯.jpg (34.78 KB,564x439,564:439,e7360c4750f1e30477f75c3a89….jpg)

>>31400

"FULL BORE AND INTO THE ABYSS. Not through yer calm space but the void!

The angels Light shall guide me through the storm as she always has.

If ye be men of courage and gumption, I can even make yer ship extra void worthy by amendin' yer bridge with mine own. If ye be not, then I shall guide ye from my own ship within yer vessel."

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686b16 No.31413

>>31401

"Now wait just a moment, the council has elected us as co-controllers here, and I would like to give my say in this matter. You will work with the appropriate authority for the safety of the Yid. Do I make myself clear? If we are going to take a reckless path, there will be some precautions made."

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686b16 No.31414

>>31413

"Bah, ye lubber. What precuations be there against the Void? Yer precious Void Shields cannae always protect ye.

But I can, if ye allow me to mend yer bridge hull, my guidance at the helm will be more potent than any Void Shield. If ye risk the great risk that the 'mending go awry, for eternal saftey in the void."

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686b16 No.31415

>>31414

"Pardon my worries, but I do not feel that using such… untested methods is wise."

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686b16 No.31416

>>31415

"Suit yerself lad. Go ahead, tip toe into hell. The slower ye travel, the longer ye be in, and the greater ye smell of meat to the daemons."

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686b16 No.31427

>>31416

"There is already the option of traditional travel that, while lengthy, is much safer. We also do not know the accuracy of the charts in the ship. The location could easily have shifted."

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686b16 No.31428

>>31427

"You will never reach your target that way. That which is of the void can only return to the void, until its destination reached.

Ye may have yer charts, and yer coordinates, but ye cannot track her the way I can see her. Ye will lose her, I've seen it before. There is but one true way to reach her, and that is the Void."

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686b16 No.31430

>>31428

"This is your goal we are trying to reach, with potential treasure for the Yid. We could make certain legs of the trip in The Void, if it would stop your complaining, but a straight shot is too risky."

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686b16 No.31432

File: de4fe67970c6b76⋯.jpg (26.26 KB,240x240,1:1,old-gold-coins-747597.jpg)

>>31430

"Thar shall be no true way to her without some stretch o' Void, but ye want less ad I want more.

Tell ye what, shall we the gods to decide?" The Ghost pulls out an ancient earth federation coin.

"Heads, we go the straight and true path through the void.

Tails, we take yer long way through space unless the void must be crossed."

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686b16 No.31433

>>31432

"Pardon me if I am hesitant, but the council and my luck have been less than favorable today. I do not feel comfortable investing the future of the Yid race in a coin toss. If it were up to me, we would not be making this trip at all. We will make void jumps only where necessary or not at all. That is my final say on the matter."

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686b16 No.31434

Dice rollRolled 2 (1d2)

>>31432

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686b16 No.31435

>>31434

"Tails…"

>>31433

"Bah. Fine.

Fate has denied me for centuries, yet given me this gift of a ship though it not be mine own. I can stomach another concession."

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686b16 No.31436

Dice rollRolled 65, 25 = 90 (2d100)

-Name: Chet Mach Algernon

-Origin Fluff: Chet Mach Algernon is head of the Progenitor Capital's Ship's weapons systems and crew, acting as the present Master of Arms on the High Council of the ships' inhabitants. With an inflated ego and pure machismo, Chet is willing to do whatever is necessary to achieve his goals.

-Health: 20/20

-Bonus: [Master of Arms] - You are good with gun and light-blade, and adept at commanding men. +5 to combat and +10 to command rolls

-Flaw: [Blowhard] - You can be seen as compensating for something, and when you fail, you breakdown crying, thus removing the aura of machismo you work so hard to uphold

1. "ALRIGHT MAGGOTS WE'RE GOING TO SCAVENGE THE SHIPYARD BEFORE WE HEAD OUT. I'M SENDING OUT A SQUAD TO SEARCH FOR A GOOD VESSEL, ONLY THE BEST. WE NEED A FLEET TO ENSURE WE MAKE THIS TRIP SAFELY!"

+[Master of Arms] (+10)

2. LET'S GET OUR WEAPONS SYSTEMS REPAIRED AS WELL. I TRIED TO GET IN ON THAT LAST BATTLE AND MY CANNON WASN'T WORKING. ARE YOU TELLING ME WE AREN'T OPERATING AT FULL CAPACITY? GET TO WORK!"

+[Master of Arms] (+10)

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686b16 No.31437

File: a17a1ae3166f417⋯.jpg (23.72 KB,260x399,260:399,6194542_f260.jpg)

Dice rollRolled 69, 46 = 115 (2d100)

>Name: Captain Dietrich Vanderdeck

>Ship Name: Der Fliegende Deutschmann

>Ship Fluff:Legend has it,Captain Dietrich Vanderdeck was a grizzled space captain from the bygone age whence the first freighters roamed the void, he was a veteran who had battled the some of the first and famous pirates and brigands when they were small time. One day, at port, he was besmitten by a beautiful maiden, some say a space angel, a goddess in human form, others say a mortal woman, but he fell in love with her. He loved her dearly, and promised to return one day to marry her after he delivered his cargo.

>He delivered his cargo, and picked up another to return to her, and that would have been his final run. But the very day he tried to return, a nebula voidstorm descended upon his ship. The worst storm ever seen or will be since, he fought to sail his vessel through it and reach his beloved, and in a mad frustration he spat curses and blasphemies against all the gods in heaven and hell. As punishment for his insolence, the gods cursed him and his crew to wander the void through the storm, never to find port or rest, and to battle the cosmos for eternity.

>Twisted and cursed, Captain Dietrich Vanderdeck forever sails his ghost ship through the universe and the storm. Sailors claim to have seen the ill-fated ghost ship appearing in the midst of a Nubula Voidstorm, which is always followed by calamity, before vanishing mysteriously. Some say, he terrorizes the galaxy in revenge against the universe, a force of rage and wrath. Others say that he is driven forward by the light of the angel, forever guiding him home to a port he will never reach

>Type: Frigate

>Health:47/50

>Crew: 470 voidsmen

>Weapon systems: 2 Slug throwers (4d5)

>Engines: 4 Medium Engines

>Armor: Heavy Armor (1d10)

>Bonuses: [Aeons Have Passed] - You are as old as space travel and have a wealth of experience in the art of void warfare , +5 to combat rolls.

>Flaws: [What Should not be]

>Space Hulk

>{x} amount of the ships turrets, it has 12 main turrets that are as big as the cruiser themselves, they take 50 men to man each. The ship also has numerous point defense system, and these take up too 1500 men to man fully.

1-2. A ship this size. . .needs more crew.

I am always in need of more crew.

Out there among the wrecks and drifts of the smashed enemies their corpses are dead and dying, or trapped in escape pods and sections of ship doomed to run out of air.

The perfect place to recruit more men to me ship.

"Tell me lads,

do ya fear death?

do ya fear judgement for yer sins?

do ya want ta postpone that judgement?

I can offer. . .an escape."

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686b16 No.31439

Dice rollRolled 76, 77 = 153 (2d100)

>>31184

>Name: Captain Scruffirius Merk

>Origin Fluff:

Long story short, hot blooded crew, cold headed Captain.

>Ship Name: Tremor

>Ship Fluff:

Century old colony ship refit and resexified for new service.

>Ship Type: Frigate

Ship Health: 50/50

Crew: 550 Scuffiriuians Merchentmen

Weapon systems: Frontal Plasma Banks (1d22) Boarding Pods (1d6) 1-2, death, 3-4, success but injury, 5-6 Prime Insertion

Engines: 1 large engines

Armor and/or Shields: Heavy Armor: (1d10)

Bonuses: [Untold Secrets] - This ship is old, and has seen its fair share of wonders and the vast expanses of space. Who knows, maybe it has a few more secrets to tell

Flaw: [Connections] - Your noble upbringing means that people know your name, and respect it. At the same rate, some will hate you for it.

Items: Mysterious Data Pad

1. Aha! Investigate this mysterious Datapad at once while we float in front of this clearly undangerous and boring magma planet!

2. On the other side we did set out to explore space, thus it was time for Scruffirius to actually bother and gather information from this magma world. Perhaps he could even find some hot magma aliens? Complimenting himself on the word play the young Captain would hail the planet to see if anyone there would respond, otherwise they would commence with the collection of data.

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686b16 No.31452

File: ef7c3e3927a6bce⋯.jpg (562.12 KB,1920x1080,16:9,girl_planet_ship_space_600….jpg)

>>31190

1. The Job chart down in this level of the station doesn't even work. Its no more then a broken glass board riddled with bullet holes, and all the wiring ripped out. Great.

2. You find little information on the men who attacked your ship, and what information you do gleam is from a rifle that one of them left on your ship's gangplank. Its Thraxian make, but it bears marking's from the armory world of Theia, a human colony from the Great Directorate, a ultra nationalist sect of humanity that consider all aliens as "Abominations". Funny that they're using alien guns apparently.

>>31191

1/2. You have your first officer dive, tackling him into the dirt. You see the shimmer from the ships teleporter rays around you as the mechanoid flies past you, and continues on its way, it seems that it wasn't aiming for you after all. You curse as you appear on the floor of your ship's teleporter room.

>>31192

You "hunt" the creature that is crawling slowly away from you, placing a boot on its neck as you place the barrel of your laser rifle on its smooth black head. You fire once, then twice, Black blood splashing your face each time. It taste mildly sweet, you note.

2. Your crew starts transferring the cargo over to the police ship you've commandeered, only for your first mate to notice that "All of its gone missing, its the damnedest thing."

>>31225

1. The Asteroid is thick with resources, from meteoric iron to some trace amounts of Hadrium-3, the star gives off no readings, perhaps radiation readings from the decaying matter of the star.

2. The scans around you reveal much of what you've seen before, but a cloud of water in the area has ruined most of the minerals in the area, making them brittle and hard.

>>31331

1/2. You continue to search through the wreckage, finding a small pod containing a small furry creature who screams incoherently in a language you can't understand before it runs into your ships ventilation shaft. What's more, you notice a small dot on your scanners, getting closer and closer. Before you can order a more detailed scan of the object, your navigator reports that you're ship is entering hyperspace in less then 10 seconds, its a direct override from the warp-core chamber.

>>31337

1/2. Your men return to the ship, preparing for a voyage through the hyperlane that was given to you in the dossier. AS you depart from Haven Station, you notice that the amount of military ships in system has almost doubled since you left last. These are Thraxian Combine ships, what are they doing all the way out here? You ponder this as your move through the pocket of space towards your target, A drifting planetoid long having left its home star. Your target is a facility deep within the planet's core, which had died and frozen solid long ago. The planet has temperatures of 95 degrees kelvin on the best of "days", so your contact reccomends crashing a shuttle through a thin ice sheet that has formed over on of the facility entrances, which is apparently powered by a antimatter generator on one of the poles, and should still be active, ensuring the facility is heated and active. You finish the briefing just as you settle into orbit around the extra-solar object.

>>31349

1. Your men find a cruiser wreck of similar make to the enemy ships, but considerately older. As some odd happenstance, it appears a stasis weapon was used on the greater hull of the ship when it was finally knocked out of action, freezing it at the point of its "death" With some careful moving and working around the currently still exploding ordnance inside the ship, you may be able to salvage it intact!

2. Your crew manages to find several mostly intact fighter shells from the enemy fleet, with a little gusto and elbow grease, you could easily make these into drones to do whatever you can imagine and outfit them to do!

Gain: 2 Fighter Carcasses [Medium Damage] - Hull leaking, joints weak, generators sweaty, there's coolant on its windshield already.

>>31389

1. You find many of the enemy wrecks near you are damaged, the blast damaging their systems and fusing most of their hulls, you do managed to find a intact fighter hull that you can rig up as a simple drone given enough time.

2. When you pull this fighter into your ship however, its reactor goes critical, sparking a fire that sends its ammunition load up and venting your cargo bay to space, along with a dozen crew and most of your hash.

Lose: 12 Crew, 2 Hull points, and all of your fresh hash.

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686b16 No.31453

YouTube embed. Click thumbnail to play.

>>31436

1. Your men man their salvage drones and depart from the ships bottom hangar, they return after a hour of processing and hauling with many sheets of uni-plasteel and a frigate hull of the same make as the Ship you currently sit in.

Gain: 12 Plasteel sheets [Used to restore ship hull and build most things for the precursor ships]

Precursor Frigate [Heavily damaged] - This thing needs a lot of work

2. The repairs are underway, both inside and outside. However, a faulty meld of the ship hull leads to a group of plates needing to be torn off and redone, which takes more resources then originally expected.

Ship Weapons fully online: 1/4

Ship Health: 485/500

Lose 6 Plasteel sheets

>>31437

1/2. You go out to the broken ships from the battle, bit find them all oddly empty, not just empty, it appears that the inside of ships were cleansed with a plasma storm when the last cruisers departed. There is no one left in any of these wrecks. No more souls for the crew today, that is, until one of your crewmen find a odd device in the cargo bay. Its called the Ethereal Recall Chamber, and when your men donate some of their dark powers to it, it calls beck more souls from the Void. A large amount of white hot ectoplasm later and you've got 40 new crewmembers, they claim to be from the Recently destroyed Star Liner the G.F.S. Riana, which was lanced off the coast of Yeta-6 just last month.

Gain 40 Voidsmen

>>31439

1. You spend the later part of the "afternoon" exploring the datapads files, which you quickly find out you cannot read. A crewman, a Yiddite, recognizes the script though as he glances at your pad as he checks the bridge consoles for any loose buttons or fires. "This is the Script of an ancient race captain, from which my people owe their existence to. We called them the La'Vasha, the Elder Ones" He then helps you translate the pad, which is mostly ancient ship logs of cargo long since lost or destroyed, but it does contain a useful set of coordinates. "These are to a "Repository World" Captain, ancient storage planets according to the Tovah, our sacred book. This could contain many useful artifacts for u- I mean you my captain!."

2. You hail the planet, but no live signals return, a cursory glance at the channel traffic from around the planet reveals what happened here. A battle, a great battle. The planet was glassed by the winners, as it was a barren colony world just a few short hours ago. My my my.

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686b16 No.31464

Dice rollRolled 52, 57 = 109 (2d100)

>>31452

Name: Bob Carter

Origin Fluff: Selected from among many aspiring scholars of the planet Museia to take command of the Corvette Fortuna with a mission; explore the vastness of space looking for treasure and knowledge. Often both of these are found in the Funeral Crafts that pocket parts of the galaxy where God Kings and Tyrant dynasties were rampant. These Funeral craft are sometimes vast constructions hidden in dense clouds of gas, moons, large asteroids that contain many artifacts, stories and gifts they were to take into the afterlife. The clues and hints of this sector being home to some very powerful such dynasties took Carter years to piece together and decipher from the many alien notes brought back to Museia.

Ship Name: Fortuna

Ship Fluff: Frigate Fortuna was built to house in the sacred factory city of Mausoleum where only the professors of military sciences are allowed. The selection process is long and often deadly as competitors are cut throat and ambitious as this process is the only way to progress from being a desk jockey their entire lives.

Ship Type: Frigate

Fortuna

Ship Health: 50/50

Crew: 500 Museians

Secondary Character: Field Captain

Weapon systems: 2 Mediolateral Laser Banks (1d20)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [Select Few] - Your crew is that best of the best, +5 To research and exploration rolls

Flaws: [Scholars First] - -5 To combat rolls

Personal Comm Device

Tractor Beam Tech 3.6/10

Containment Field Research 3/10

"Mechanoids" Carter shakes his head and sighs.

1 "Continue Containment Field Research, if we can harness the energy of this sun we could…we could do anything." 3/10

2 "Visual on that mechanoid, I want to see what it was after."

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686b16 No.31467

Dice rollRolled 45, 6 = 51 (2d100)

>>31452

Name: John Drakmiir

Origin Fluff: When the lords of Adaghast fell and their home system was destroyed, the remnants and survivors of the battle fled. John was a captain of one such survivor and fled his homeworld. Now he aad his crew are pirates and mercenaries, just trying to survive.

Ship Name: Freya

Ship Fluff: One of the few Huntress class frigates produced before the shipyards of Adaghast fell, Freya boast an extremely advanced fire control system slaved to a suite of very long range and heavy hitting weapons. Indeed Huntresses were designed to cripple smaller ships in the opening salvo and larger ships with massed fire. Since repairs and rearmament has become troublesome, Drakmiir has sold of the heavier hitting but fragile Plasma cannons for weaker but easier to maintain conventional weaponry like missile drone launchers and lasers.

Ship Type: Frigate

Ship Health: 50/50

Crew: 332 Adaghast refugees

Weapon systems: 2 Mediolateral Laser Banks (1d20)

1 Dorsal Laser Bank (1d20)

1 Dorsal Missile Silo (4d5)

Engines: 1 Medium Engine

Armor and/or Shields: Basic Armor (1d6)

Basic Sheilds(1d6)

Bonuses: [ Fire Control Suite] - This baby don't miss, +5 to weapon rolls (excluding missiles)

Flaws: [One of a kind] - The rarity of this ship means that it is a bitch to repair

1. Explore the station for any more leads on Theia we can pursue.

2.Look for an improved Sensor array for sale, see if we can't get something that'd lets us scan our environment easier.

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686b16 No.31469

Dice rollRolled 32, 6 = 38 (2d100)

>>31452

Name: Mackaver J. Varis

Origin Fluff: Pirate, Scoundrel, Cheat, Gentleman. Captain Varis has been called all these and more. Former military captain of an old war in a far off sector he went rogue when the war ended. Known as a tactical genius to his crew and for having lost very few fights. After some unwanted run ins with the law and sector jumping he arrived in this backwater sector. Whether to explore or raid he does not know.

Ship Name: The Breakout

Ship Fluff: Stolen police vehicle, yay!

Ship Type: Corvette

Ship Health: 30/30

Crew: 28 various space pirates

+ Pilot - Ke'fka

Weapon systems: 2 Pintle-mounted Plasma casters (2d15)

Engines: 2 Medium Engines

Armor and/or Shields:

Basic Shields: (1d6)

Basic Armor: (1d6)

Bonuses: [The dreaded] - Yur very name instills fear in the hearts of merchants and the common folk

[Military Grade] - This is a government ship, which means not only is it tougher then other ships of it's class, but always has excess parts in surplus, and is very easy to upgrade

Flaws: [Wanted] - You just escaped prison, you are hunted again

1&2. Cute. Round up the merchant crew and put them in the brig. They think hiding the cargo is going to save them they are sorely mistaken. Get a count on them too, slaves go for a good rate.

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686b16 No.31470

Dice rollRolled 87, 50 = 137 (2d100)

>>31453

>Name: Captain Scruffirius Merk

>Origin Fluff:

Long story short, hot blooded crew, cold headed Captain.

>Ship Name: Tremor

>Ship Fluff:

Century old colony ship refit and resexified for new service.

>Ship Type: Frigate

Ship Health: 50/50

Crew: 550 Scuffiriuians Merchentmen

Weapon systems: Frontal Plasma Banks (1d22) Boarding Pods (1d6) 1-2, death, 3-4, success but injury, 5-6 Prime Insertion

Engines: 1 large engines

Armor and/or Shields: Heavy Armor: (1d10)

Bonuses: [Untold Secrets] - This ship is old, and has seen its fair share of wonders and the vast expanses of space. Who knows, maybe it has a few more secrets to tell

Flaw: [Connections] - Your noble upbringing means that people know your name, and respect it. At the same rate, some will hate you for it.

Items: Mysterious Data Pad (Jewish Storage)

1-2. While chances of surviving the Glassing of a Planet were essentially non existant a few hours were essentially seconds in the great fabric of space time. Perhaps some of the poor souls trapped on the colony could still be saved before they would succumb to the inhospitable conditions of their Colonial Home turned Tomb World.

While there could have been some nasty reason this planet had been glassed the apparently desperate defense led Scruffirius to believe that it had not been a crippling disease or anything alike that had warranted the destruction of this planet and the extinguishing of the many souls upon it, but rather one of the more mundane space casus belli.

The ship had been a colony ship once and though Scruffirius did not know how many were still alive down there he and the crew would do their best to save as many as they could. Surely they could settle on Scruffirius own homeworld. A return that would be a little earlier than anticipated.

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686b16 No.31516

Dice rollRolled 89, 69 = 158 (2d100)

-Name: Chet Mach Algernon

-Origin Fluff: Chet Mach Algernon is head of the Progenitor Capital's Ship's weapons systems and crew, acting as the present Master of Arms on the High Council of the ships' inhabitants. With an inflated ego and pure machismo, Chet is willing to do whatever is necessary to achieve his goals.

-Health: 20/20

-Bonus: [Master of Arms] - You are good with gun and light-blade, and adept at commanding men. +5 to combat and +10 to command rolls

-Flaw: [Blowhard] - You can be seen as compensating for something, and when you fail, you breakdown crying, thus removing the aura of machismo you work so hard to uphold

Ship Weapons fully online: 1/4

Ship Health: 485/500

6 Plasteel sheets [Used to restore ship hull and build most things for the precursor ships]

Precursor Frigate [Heavily damaged]

1. "KEEP THE REPAIRS UP MAGGOTS, WE AREN'T GOING TO STOP UNTIL THIS SHIP IS IN ABSOLUTELY TOP SHAPE." (1/4)

+[Master of Arms] (+10)

2. "YOU CALL THAT A FLEET? WE NEED MORE THAN ONE SHIP, MAYBE SOME THAT AREN'T COMPLETE GARBAGE. GET BACK OUT THERE AND FIND US SOME TREASURE."

+[Master of Arms] (+10)

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686b16 No.31521

Dice rollRolled 96, 84 = 180 (2d100)

>Name: Renate Richter

>Origin Fluff: Born into a human democracy long banished from it's homeworld, Renate has managed to avoid the call of numerous criminal organizations and the progress-inhibited military that would see her relegated to a simple pilot. Instead, Renate signed up with one of the few legitimate salvage operations around, RSS, and managed to save up enough to purchase her own corvette after several large jobs provided healthy overtime bonuses.

>Ship Name: Tritanium Sky

>Ship Fluff: Salvaged from a massive field of wrecks by RSS, this corvette once fought for the ancient enemy of Renate's native faction. Originally fielded by the dozens to overwhelm foes, this relatively non-descript corvette boasts only a modest pair of weapons. With light armor protecting the vessel, there is a fair amount of cargo space to store goods or deploy engineering teams to salvage other vessels or aid them in repairs.

>Ship Type: Corvette

>Ship Health: 22/25

>Crew: 150 Salvager Scum

>Weapon systems: 2 Frontal Slug throwers (4d5)

>Engines: 2 Light Engines

>Armor and/or Shields: Basic Armor (1d6)

>Cargo: 2 Fighter Carcasses [Medium Damage]

>Bonuses: [Self made women] - You are where you are on will alone, people respect that

>Flaws: [Exile] - Your people don't have the nicest reputation

1.

"That is one hell of a ship, boys. Everyone on their best behavior, because she is either a new home or a massive pay day."

Get what passes for an EOD team onto that wreck and clear out the munitions. Keep our ship at a safe distance, just in case.

[EOD team to Cruiser, evac those munitions]

2.

The rest of the crew continues to man the sensors or deploy to investigate other potential salvage.

[Salvage graveyard, Frigate and smaller objects]

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686b16 No.31526

Dice rollRolled 4, 23 = 27 (2d100)

>Name: Captain Dietrich Vanderdeck

>Ship Name: Der Fliegende Deutschmann

>Ship Fluff:Legend has it,Captain Dietrich Vanderdeck was a grizzled space captain from the bygone age whence the first freighters roamed the void, he was a veteran who had battled the some of the first and famous pirates and brigands when they were small time. One day, at port, he was besmitten by a beautiful maiden, some say a space angel, a goddess in human form, others say a mortal woman, but he fell in love with her. He loved her dearly, and promised to return one day to marry her after he delivered his cargo.

>He delivered his cargo, and picked up another to return to her, and that would have been his final run. But the very day he tried to return, a nebula voidstorm descended upon his ship. The worst storm ever seen or will be since, he fought to sail his vessel through it and reach his beloved, and in a mad frustration he spat curses and blasphemies against all the gods in heaven and hell. As punishment for his insolence, the gods cursed him and his crew to wander the void through the storm, never to find port or rest, and to battle the cosmos for eternity.

>Twisted and cursed, Captain Dietrich Vanderdeck forever sails his ghost ship through the universe and the storm. Sailors claim to have seen the ill-fated ghost ship appearing in the midst of a Nubula Voidstorm, which is always followed by calamity, before vanishing mysteriously. Some say, he terrorizes the galaxy in revenge against the universe, a force of rage and wrath. Others say that he is driven forward by the light of the angel, forever guiding him home to a port he will never reach

>Type: Frigate

>Health:47/50

>Crew: 510 voidsmen

>Weapon systems: 2 Slug throwers (4d5)

>Engines: 4 Medium Engines

>Armor: Heavy Armor (1d10)

>Bonuses: [Aeons Have Passed] - You are as old as space travel and have a wealth of experience in the art of void warfare , +5 to combat rolls.

>Flaws: [What Should not be]

>Space Hulk

>{x} amount of the ships turrets, it has 12 main turrets that are as big as the cruiser themselves, they take 50 men to man each. The ship also has numerous point defense system, and these take up too 1500 men to man fully.

1-2. This ship is massive. So massive that neither us nor the Yid could ever fill it all.

So let the Yid and their pestulent council control their part of the ship. We'll just find our own place to settle in.

Let's see what kind of rooms there are in this capital ship for us.

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686b16 No.31536

Dice rollRolled 59, 3 = 62 (2d100)

>>31452

Name: Snoop Dogg of Mars

Origin Fluff: Snoop knows nothing of his childhood. He isn't even sure he was born on or had anything to DO with the planet called Mars. All he knows is that he woke up one morning as a teenager, surrounded by drug paraphernalia, being urged to wake his ass up and get to work mopping his space station's floors. It was a dull life, but synthahol and THC inhalers helped the time pass. One day, Snoop found himself mopping the bathroom floor when he was approached by a rotund, pale alien– one that laid a leathery hand over his mouth and pressed a handful of credit chips into his grasp, along with the captain's pass for a ship. "You need this more than I do, child. Go to Eridnus. Leave here."

Snoop did just that. And after twenty years of trucking through space on adventures near and far, he has finally arrived, vibrosaber in hand and blunt in mouth.

Ship Name: The Sour Diesel

Ship Fluff: The Sour Diesel is a Cordozari corvette, the hull galvanized and armored to shine like gold. Many places, the more easily replaceable parts, are left untouched, the alien metal's light green hue visible. The viewports are hidden by a stealthscreen that portrays the windows as being clogged with opaque smoke, though the occupants can see outside just fine.

The Sour Diesel is built for speed and swiftness, not prolonged combat. Precision strikes and narrow getaways are its calling card. It does, however, have a state-of-the-art cargo bay. This bay is, at any given time, usually half-filled with THC products and synthahol to keep Snoop's crew chillaxing and maxing.

Ship Type: Corvette

Ship Health: 23/25

Crew: 388

Weapon systems: "Blunt" Slug throwers (4d20), "BRRRRRAP" Nega Volley Missile System (???)

Engines: 4 light engines, 20 GB's (Gravity Belts)

Armor and/or Shields: Dank armor (4d20)

Items: Some Cobalt/Iron Asteroids, Cheap Mining Laser

Bonuses: [Dankus] - You're chill man, so chill, that the ice fields of Thoth seem summery by comparison. This chill builds up over time, and allows you to become "enlightened" every once in a while. + 20 to every fourth roll (Stat is [Dankus] 2/4 for turn one, 4/4; Double rolls for one action only count as one roll. PM me for any questions regarding this.

Flaws:[Lazy fuck] - You smoke so much mang, so goddamn much, oh shit, what were you doing? Critfail threshold raised to 20, roll under it 4 times and you die.

Lazy Fuck Counter: 2

1. "Hell, we ain't finna get nowhere at all if we ain't got no herb, cuz, bring up that galaxizzle mapizzle 'n jumpizzle us to the nearest kush depot."

Snoop orders a jump to the nearest station that has stores of THC.

2. "While we finna go 'n replace our losses, grab some shizzle t' make izzle for this turnizzle of e-vents."

Snoop makes a final salvage run in the wreckage before hopping into hyperspace. +20 Dankus

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686b16 No.31537

Dice rollRolled 43, 47 + 5 = 95 (2d100)

>>31453

Name: R.E.E.D [Resource Extraction and Exploration Drone]

Origin Fluff: R.E.E.D is a simple AI drone sent out from a distant galaxy from a civilization that has long since fallen to ruin. R.E.E.D however continues his mission to extract resources and explore new worlds in his endless quest. R.E.E.D’s programming has long since started to fray causing it to evolve and replace sections giving it more and more free will, what it will do with it no one has ever asked as he drifts lonely through the void.

Ship Name: R.E.E.D #14456 is considered a Frigate class with heavy armor and weaponry to deter pilots, the frigate is equipped onboard mining and manufacturing facilities that take up most of the room. Allowing for his own repair and upgrade on site the original design is all but lost.

Ship Fluff: R.E.E.D #14456 is considered a Frigate class with heavy armor and weaponry to deter pilots, the frigate is equipped onboard mining and manufacturing facilities that take up most of the room. Allowing for his own repair and upgrade on site the original design is all but lost.

Ship Type: Frigate

Ship Health: 65/65

Crew: N/A

Weapon systems: Ancient Mining Laser (1d25)

Precursor Missile systems (6d18)

Engines: 2 Q-thrusters (Medium)

Armor or Shields: Palatanium Composite Armor (1d12) Hardlight Shielding (1d10)

Bonuses: [For Eons I Have Wondered] - You come from beyond the rim, and in the space between starts you have seen wonders that sophonts cannot dream of, and horrors that dwell in the blackness between stars. + 5 To combat and exploration rolls, and you also know quite a bit about stuff (message me for info about shit you find)

[Robot, Heal Thyself] - You naturally repair damage to yourself when you have a store of ore, any ore. Gathering rare ore will even allow you to repair your logic circuits

Flaws: [Abominable Intelligence] - The creatures of this Galaxy fear advanced AI, so much that unless you're a real smooth talker, most will try to destroy you on sight.

[Hunted] - ?????

[Degrading Programming] - Dubs cause your knowledge matrices to corrupt and fail even more. Rolling any dubs increases this counter by one (Ex. 66, 44) , rolling quads will kill you (Ex. 66,66.)

—-

1. Mine the Asteroid

2. Move on to next system

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686b16 No.31581

File: 30f94f13fe88b38⋯.jpg (520.11 KB,1700x997,1700:997,spaceship_by_andreewallin-….jpg)

>>31464

1. You discover that the field is made of projections of the sun's very own light made manifest as a type of shield to prevent the harmful radiation and solare flares from getting out, but allows the spectrum needed for life to pass right through it. The equations needed for this kind of math and the complex AI required to run it is anything beyond what you could ever dream up, but here you are, staring at the impossible.

Field Research: 5/10

2. The Mechanoid appears to have simply just moved on after you beamed up, its weapon still apparently charging. Maybe it's just its standby state? Wait, what's this? It just pruned a sample off of a particularity fleshy tree with some sort of tractor beam. Then it ascends rapidly and is gone with a flash, to places unknown…..

>>31467

1. You ask around the lower berths for any information on Theia; most people here aren't willing to even look at you, let alone talk to you. Your break comes when a young Omnian overhears you ask a elderly Mustelid, and while the Mustelid spurns you with a quick spray of their pungent musk, the Omnian approaches you. "Yeah, I've heard of Theia, everyone has. Its the Ace up the sleeve of those Directorate Nutbags, a venerable fortress, thought to be unassailable, but that's not the real reason why people know it. Its because of the terrorist cells that The Goonies in the Directorate train there and then send out to cause a ruckus. From the blast marks on your rink-a-dink ship grandpa" The Omnium says as he looks as your blast-mark pocketed ship "I'd say you just ran into one of those cells. Best look out then, it appears you're marked."

>>31469

1/2. You have your men round up the merchant crew, 254 in all, at least that's what the manifest says. In actuality you only have 223 here in the cargo-space-turned-brig.

>>31470

1/2. "Helmsmen, take us to the surface!" You order, casting a forlorn gaze on the fireball below "We're going to save as many people as we can!"

Instantly your ship dives into the world's Atmosphere, hull groaning and armor scorching from the flames and speed, but you make it down in one piece, hovering above the massive canyon that was once a sea.

"Scan for distress signals, isolate them and take us there, we have precious little time!"

And for the next three hours your ships zooms around the planet, picking up scattered group and the rare lone indivudal from the quickly dying world. The Mustelids thank you for saving their life, as the now multitude of furry little bodies looks to you for guidance. You saved many today, but you can't help but feel despondent about all the ones you couldn't save.

Gain Passengers: 289 Mustelids

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686b16 No.31582

File: 1e2107d307d988b⋯.jpg (33.62 KB,736x343,736:343,26c66383b6b1c7565a4bf2a6fc….jpg)

>>31516

1. The Crew works around the clock and finally gets all the old weapon systems back up and running

>The Capital ship can now use all its weapons

Port Plasma Batteries (1d150)

StarBoard Plasma Batteries (1d150)

PDS: (1d100) (only effective against fighters and corvettes)

Precursor Macross Missile systems (6d50)

Wave Motion Cannon (1d500) Can only be used once per combat, have to get two rolls above 60 to charge it, 3 turn cooldown

2. In the void, long dead ships sleep, you manage to find some that haven't been torn asunder in their dreams.

Gain: 2 Precursor Corvette Carcasses (Medium Damage)

>>31521

1. You have a crew board the ship, and crate by crate you launch the slowly exploding munitions out of a juryrigged catapult made by Ensign Macgyver, safety detonating them many leagues from the ship. After 2 hours work, its it clean up bombs, the hull still has large holes from the munitions that destroyed the ship, and the wiring in those areas will need to be replaced, but you've got a real ship here now!

Gain: Precursor Cruiser (Light Damage)

2. You pan over the rest of the graveyard, and unsettling feeling washing over you as you spend more and more time in this place. Whatever happened here long ago, it left scars, deep scars. That being said, you manage to find a frigate hull, only medium damage, and what's more, this one appears to be….. different then the rest….

Gain: Precursor Frigate Hull (Lightly Damaged)

>Special Property: Roll a 1d6 pls

>>31526

1/2. The Master-at-arms approaches you, he apparently has the housing assignment for your men. The grin on his face does not bode well for you.

>>31536

1. You have your men put in the coordinates for Haven Station, hitting up your boy Ez-Ethrax for his stores of dope ass Blurple Thraxshaft.

2. But before you do that you order one last sweep of the graveyard. It goes well at first, scanning dead hulls trying to find one that is simple enough to patch up with the limited resources you have, A Corvette Hull, with some stange growth on it. You blast it with infrared heat from your GB's, getting the majority of the stuff off the haul. You have a crew fly out to hook a line on the hull before engaging the hyperdrive for Haven

Depressing the comms button, Snoop sends out one last message to the ships in system "Later Bitches."

A moment later, he's watching as his ship drifts towards Haven Station, the big blue ball on the Edge of Known space.

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686b16 No.31583

>>31536

Gain: Crusty Corvette Hull

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686b16 No.31584

Dice rollRolled 76, 56 = 132 (2d100)

>>31581

Name: John Drakmiir

Origin Fluff: When the lords of Adaghast fell and their home system was destroyed, the remnants and survivors of the battle fled. John was a captain of one such survivor and fled his homeworld. Now he aad his crew are pirates and mercenaries, just trying to survive.

Ship Name: Freya

Ship Fluff: One of the few Huntress class frigates produced before the shipyards of Adaghast fell, Freya boast an extremely advanced fire control system slaved to a suite of very long range and heavy hitting weapons. Indeed Huntresses were designed to cripple smaller ships in the opening salvo and larger ships with massed fire. Since repairs and rearmament has become troublesome, Drakmiir has sold of the heavier hitting but fragile Plasma cannons for weaker but easier to maintain conventional weaponry like missile drone launchers and lasers.

Ship Type: Frigate

Ship Health: 50/50

Crew: 332 Adaghast refugees

Weapon systems: 2 Mediolateral Laser Banks (1d20)

1 Dorsal Laser Bank (1d20)

1 Dorsal Missile Silo (4d5)

Engines: 1 Medium Engine

Armor and/or Shields: Basic Armor (1d6)

Basic Sheilds(1d6)

Bonuses: [ Fire Control Suite] - This baby don't miss, +5 to weapon rolls (excluding missiles)

Flaws: [One of a kind] - The rarity of this ship means that it is a bitch to repair

1. Hunt for anymore Adaghastians on station hiding.

2. Go out and explore the sector.

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686b16 No.31586

Dice rollRolled 5 (1d6)

>>31582

1d6 for special property

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686b16 No.31588

>>31586

The Frigate turns out to be a nanny-ship, spawning small nanite swarm for repair, defensive, and support purposes. This ship was a rearguard ship, which seems to match the light damage it took, most of it in the back as it apparently was quitting the field.

Gain: Precursor Nanny Frigate

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686b16 No.31589

>>31537

1. You mine the asteroid, gaining several hundred pounds of raw ore, which once processed can be used.

Gain: Iron Ore (Medium)

Hadrium-3 Gas (Tiny)

2.

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686b16 No.31590

Dice rollRolled 70, 51 = 121 (2d100)

>>31581

Name: Mackaver J. Varis

Origin Fluff: Pirate, Scoundrel, Cheat, Gentleman. Captain Varis has been called all these and more. Former military captain of an old war in a far off sector he went rogue when the war ended. Known as a tactical genius to his crew and for having lost very few fights. After some unwanted run ins with the law and sector jumping he arrived in this backwater sector. Whether to explore or raid he does not know.

Ship Name: The Breakout

Ship Fluff: Stolen police vehicle, yay!

Ship Type: Corvette

Ship Health: 30/30

Crew: 28 various space pirates

+ Pilot - Ke'fka

Weapon systems: 2 Pintle-mounted Plasma casters (2d15)

Engines: 2 Medium Engines

Armor and/or Shields:

Basic Shields: (1d6)

Basic Armor: (1d6)

Bonuses: [The dreaded] - Yur very name instills fear in the hearts of merchants and the common folk

[Military Grade] - This is a government ship, which means not only is it tougher then other ships of it's class, but always has excess parts in surplus, and is very easy to upgrade

Flaws: [Wanted] - You just escaped prison, you are hunted again

1&2. Captain Varus addresses his prisoners. "Greetings ladies and gentlemen. I am Mackaver J. Varus, I believe you have heard of me. Now then, it seems 31 of your number, and your cargo, have been hidden. I'm not angry, yet. Having to kill the giant insect you people had on your ship didn't help my mood though. So I will offer you all a deal. The first one to tell me where the cargo and those remaining crew are will be allowed to choose to people for a reward! If no one tells me where they are, well I believe there are enough rumors about what happens when I'm angry."

+The Dreaded

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686b16 No.31593

Dice rollRolled 79, 44 = 123 (2d100)

>>31581

Name: Bob Carter

Origin Fluff: Selected from among many aspiring scholars of the planet Museia to take command of the Corvette Fortuna with a mission; explore the vastness of space looking for treasure and knowledge. Often both of these are found in the Funeral Crafts that pocket parts of the galaxy where God Kings and Tyrant dynasties were rampant. These Funeral craft are sometimes vast constructions hidden in dense clouds of gas, moons, large asteroids that contain many artifacts, stories and gifts they were to take into the afterlife. The clues and hints of this sector being home to some very powerful such dynasties took Carter years to piece together and decipher from the many alien notes brought back to Museia.

Ship Name: Fortuna

Ship Fluff: Frigate Fortuna was built to house in the sacred factory city of Mausoleum where only the professors of military sciences are allowed. The selection process is long and often deadly as competitors are cut throat and ambitious as this process is the only way to progress from being a desk jockey their entire lives.

Ship Type: Frigate

Fortuna

Ship Health: 50/50

Crew: 500 Museians

Secondary Character: Field Captain

Weapon systems: 2 Mediolateral Laser Banks (1d20)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [Select Few] - Your crew is that best of the best, +5 To research and exploration rolls

Flaws: [Scholars First] - -5 To combat rolls

Personal Comm Device

Tractor Beam Tech 3.6/10

Containment Field Research 5/10

1 Continue Containment Field Research 5/10 +5

2 Fleshy Tree Examination. Perhaps it has special qualities from being under this Sun. +5

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686b16 No.31595

>>31589

god fucking dammit

2. You warm up your Q-Drive and enter the hyperway to the next system. A bright blue star with two smaller satellite stars. One red, the other yellow. There is only one planet, a massive gas giant with so many moons you might as well call it ablative armor for the planet

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686b16 No.31597

Dice rollRolled 2, 1 = 3 (2d2)

>>31590

rolls for gender of prisoners

1. Male

2. Female

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686b16 No.31598

>>31516

"Unidentified Capital ship, Tritanium Sky. Captain Richter on the comm. You lot heading to any station in the immediate future? I've potentially got a business proposition."

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686b16 No.31599

>>31598

A static filled voice burned through the radio.

"AYY, THIS BE-. . .a capital ship, spewed forth from the putrid loins of the VOID. I be captain Vanderdeck, I am of partner with those who sail among this vessel, and this ship be inhabited by the Yid. We intend to sail vast and far. Many stations we may pass, but no station be our destination.

What sort of proposal do ye bring?"

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686b16 No.31602

>>31598

>>31599

"My associate means to say that we are headed on a trip through dangerous space on a mission I would rather not conduct. We may pass by a station, and a fleet travelling might be for the best."

Chet turns to Dietrich. "You and you 'men' will be staying in the bilge. You may be assisting in operations conduction, but I would prefer if you knew your place upon the Yid's home vessel."

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686b16 No.31604

>>31602

"Hah, ye think the bilge scares us? Ye lillyguts, have ye even spent a day o year life in the VOID? Have ye rammed yer ship to skewer a daemon spawn up his arse and through his heart?

This vessel be just that, a vessel that will bring us to the angel. Then, when we have reached her, shall it be soley yours but not a day sooner ye cockleswent."

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686b16 No.31605

>>31599

Captain Richter looks at her command crew after the reply is received. "Did he just say putrid loins?"

The silence upon Tritanium Sky's bridge is broken only by a crew member's cough.

"Wasn't Galactic Talk Like A Cursed Space Ghost day last month?"

>>31602

"Transmitter that isn't speaking of 'putrid loins', please identify yourself. My crew and I are a small time salvage company, and we're wondering if you might be interested in a business proposition of some sort. Any idea what station you might be heading toward? We'd like to convoy up, at least."

"Oh, and uh, does that giant thing have a name? Feels sort of unlucky to keep calling you 'Unidentified Ship'."

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686b16 No.31606

>>31605

"This is the Yid Master of Arms from the High Council, you may refer to me as Algernon. I am currently escorting my rather… offbeat colleague with this, the Progenitor Capital Ship. If you wish to accompany us, we have no problem with that. I will mark you as a friendly in combat. Our route will not change for you, but there is no adversity in you travelling with us. Cross me, and it will be the last mistake you make, however."

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686b16 No.31607

>>31606

"Progenitor, huh? Seems a decent enough name for now. As for crossing you, I'd hope you don't find a corvette full of salvagers to be a threat, Algernon. What is this about intending to sail vast and far on a dangerous mission? You lot not planning to scoop up everything you can from here and make a massive pay day?"

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686b16 No.31608

>>31607

"The Progenitor is dictated by a council that has agreed to take my colleague on a trip to find some unidentified entity he refers to as an 'Angel'. While I am opposed to such a course of action, I am required by popular vote to make the escort so long as harm does not befall the Yid race as a result of our actions. I am collecting ships to scrap for the repair of the ship and its weapons systems, however."

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686b16 No.31609

Dice rollRolled 95 (1d100)

>>31582

Special event roll

Higher is better for the Players

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686b16 No.31611

>>31608

"You're in the market for salvage, you say? Mister Algernon, it seems we've happened across each other for a reason. What sort of pay can you offer for salvage?"

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686b16 No.31613

>>31611

"Not in the market, simply collecting ships from around the graveyard. I am not paying for junk I could send a crew to collect."

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686b16 No.31614

>>31613

"Mister Algernon, I'd hope your crews aren't bringing in junk from this salvage field. Please contact us when your vessel plans to depart and we'll form up."

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686b16 No.31615

File: 4e8b65f834affab⋯.jpg (67.64 KB,900x400,9:4,catacomb_sketch_by_spex84-….jpg)

File: 6740329cb00addc⋯.jpg (178.37 KB,1920x796,480:199,The_organ.jpg)

Dice rollRolled 61, 51 = 112 (2d100)

>Name: Captain Dietrich Vanderdeck

>Ship Name: Der Fliegende Deutschmann

>Ship Fluff:Legend has it,Captain Dietrich Vanderdeck was a grizzled space captain from the bygone age whence the first freighters roamed the void, he was a veteran who had battled the some of the first and famous pirates and brigands when they were small time. One day, at port, he was besmitten by a beautiful maiden, some say a space angel, a goddess in human form, others say a mortal woman, but he fell in love with her. He loved her dearly, and promised to return one day to marry her after he delivered his cargo.

>He delivered his cargo, and picked up another to return to her, and that would have been his final run. But the very day he tried to return, a nebula voidstorm descended upon his ship. The worst storm ever seen or will be since, he fought to sail his vessel through it and reach his beloved, and in a mad frustration he spat curses and blasphemies against all the gods in heaven and hell. As punishment for his insolence, the gods cursed him and his crew to wander the void through the storm, never to find port or rest, and to battle the cosmos for eternity.

>Twisted and cursed, Captain Dietrich Vanderdeck forever sails his ghost ship through the universe and the storm. Sailors claim to have seen the ill-fated ghost ship appearing in the midst of a Nubula Voidstorm, which is always followed by calamity, before vanishing mysteriously. Some say, he terrorizes the galaxy in revenge against the universe, a force of rage and wrath. Others say that he is driven forward by the light of the angel, forever guiding him home to a port he will never reach

>Type: Frigate

>Health:47/50

>Crew: 510 voidsmen

>Weapon systems: 2 Slug throwers (4d5)

>Engines: 4 Medium Engines

>Armor: Heavy Armor (1d10)

>Bonuses: [Aeons Have Passed] - You are as old as space travel and have a wealth of experience in the art of void warfare , +5 to combat rolls.

>Flaws: [What Should not be]

>Space Hulk

>{x} amount of the ships turrets, it has 12 main turrets that are as big as the cruiser themselves, they take 50 men to man each. The ship also has numerous point defense system, and these take up too 1500 men to man fully.

1-2. "The Bilge. . .aye, she not be pretty, but she's a mile better than that time our ship ended up inside that daemons arse. Had to chop our way out of that mess."

Inside the massive bowels of the ships sewage and hull, rotting corpses feel at home among the rot and filth.

Dark energies begin to stir, as the men chant unfathomable things in the darkness. Slowly, but surely, the very walls and linings of the pipe begin to change, as the Voidmen themselves are corrupted so too do they corrupt their dwelling space. Like barnacles growing under a ship.

Captain Vanderdeck himself sets up a new ship quarters, using the steam and pressure from pipes to power an infernal organ that once played hymns. Now they play horrific music only a voidman could appreciate within the belly of the Capital ship.

It would make a fine home for the long voyage.

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686b16 No.31618

Dice rollRolled 38, 100 = 138 (2d100)

>>31582

Name: Snoop Dogg of Mars

Origin Fluff: Snoop knows nothing of his childhood. He isn't even sure he was born on or had anything to DO with the planet called Mars. All he knows is that he woke up one morning as a teenager, surrounded by drug paraphernalia, being urged to wake his ass up and get to work mopping his space station's floors. It was a dull life, but synthahol and THC inhalers helped the time pass. One day, Snoop found himself mopping the bathroom floor when he was approached by a rotund, pale alien– one that laid a leathery hand over his mouth and pressed a handful of credit chips into his grasp, along with the captain's pass for a ship. "You need this more than I do, child. Go to Eridnus. Leave here."

Snoop did just that. And after twenty years of trucking through space on adventures near and far, he has finally arrived, vibrosaber in hand and blunt in mouth.

Ship Name: The Sour Diesel

Ship Fluff: The Sour Diesel is a Cordozari corvette, the hull galvanized and armored to shine like gold. Many places, the more easily replaceable parts, are left untouched, the alien metal's light green hue visible. The viewports are hidden by a stealthscreen that portrays the windows as being clogged with opaque smoke, though the occupants can see outside just fine.

The Sour Diesel is built for speed and swiftness, not prolonged combat. Precision strikes and narrow getaways are its calling card. It does, however, have a state-of-the-art cargo bay. This bay is, at any given time, usually half-filled with THC products and synthahol to keep Snoop's crew chillaxing and maxing.

Ship Type: Corvette

Ship Health: 23/25

Crew: 388

Weapon systems: "Blunt" Slug throwers (4d20), "BRRRRRAP" Nega Volley Missile System (???)

Engines: 4 light engines, 20 GB's (Gravity Belts)

Armor and/or Shields: Dank armor (4d20)

Items: Some Cobalt/Iron Asteroids, Cheap Mining Laser, Crusty Corvette Hull

Bonuses: [Dankus] - You're chill man, so chill, that the ice fields of Thoth seem summery by comparison. This chill builds up over time, and allows you to become "enlightened" every once in a while. + 20 to every fourth roll (Stat is [Dankus] 2/4 for turn one, 4/4; Double rolls for one action only count as one roll. PM me for any questions regarding this.

Flaws:[Lazy fuck] - You smoke so much mang, so goddamn much, oh shit, what were you doing? Critfail threshold raised to 20, roll under it 4 times and you die.

Lazy Fuck Counter: 2

1. "Aight. Take this hull, cuz, 'n we gonna sell this shit fo' salvage. Take the azzizzleterizzles too."

Salvage and sell the asteroids, and the crusty corvette hull.

2. "Ay ma, round up summa them boys 'n fix these holes in our hull, y'dig? Ain't wantin' our kush floatin' out into outer space."

Fix the Hull damage.

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686b16 No.31619

File: 0c4f87caef420d7⋯.png (67.29 KB,230x230,1:1,dank pepe.png)

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686b16 No.31620

>>31617

Get the fuck back here and beat his pasty white ass boyo

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686b16 No.31622

File: 105858e71016dc7⋯.jpg (114.97 KB,1280x1024,5:4,Fishlabs-GOF2-Supernova-Mi….jpg)

Dice rollRolled 66, 99 = 165 (2d100)

>>31595

Name: R.E.E.D [Resource Extraction and Exploration Drone]

Origin Fluff: R.E.E.D is a simple AI drone sent out from a distant galaxy from a civilization that has long since fallen to ruin. R.E.E.D however continues his mission to extract resources and explore new worlds in his endless quest. R.E.E.D’s programming has long since started to fray causing it to evolve and replace sections giving it more and more free will, what it will do with it no one has ever asked as he drifts lonely through the void.

Ship Name: R.E.E.D #14456 is considered a Frigate class with heavy armor and weaponry to deter pilots, the frigate is equipped onboard mining and manufacturing facilities that take up most of the room. Allowing for his own repair and upgrade on site the original design is all but lost.

Ship Fluff: R.E.E.D #14456 is considered a Frigate class with heavy armor and weaponry to deter pilots, the frigate is equipped onboard mining and manufacturing facilities that take up most of the room. Allowing for his own repair and upgrade on site the original design is all but lost.

Ship Type: Frigate

Ship Health: 65/65

Crew: N/A

Weapon systems: Ancient Mining Laser (1d25)

Precursor Missile systems (6d18)

Engines: 2 Q-thrusters (Medium)

Armor or Shields: Palatanium Composite Armor (1d12) Hardlight Shielding (1d10)

Loot:

Ore (Medium)

Hadrium-3 Gas (Tiny)

Bonuses: [For Eons I Have Wondered] - You come from beyond the rim, and in the space between starts you have seen wonders that sophonts cannot dream of, and horrors that dwell in the blackness between stars. + 5 To combat and exploration rolls, and you also know quite a bit about stuff (message me for info about shit you find)

[Robot, Heal Thyself] - You naturally repair damage to yourself when you have a store of ore, any ore. Gathering rare ore will even allow you to repair your logic circuits

Flaws: [Abominable Intelligence] - The creatures of this Galaxy fear advanced AI, so much that unless you're a real smooth talker, most will try to destroy you on sight.

[Hunted] - ?????

[Degrading Programming] - Dubs cause your knowledge matrices to corrupt and fail even more. Rolling any dubs increases this counter by one (Ex. 66, 44) , rolling quads will kill you (Ex. 66,66.)

—-

1-2. Begin prospecting new system

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686b16 No.31623

Dice rollRolled 7, 30 = 37 (2d100)

-Name: Chet Mach Algernon

-Origin Fluff: Chet Mach Algernon is head of the Progenitor Capital's Ship's weapons systems and crew, acting as the present Master of Arms on the High Council of the ships' inhabitants. With an inflated ego and pure machismo, Chet is willing to do whatever is necessary to achieve his goals.

-Health: 20/20

-Bonus: [Master of Arms] - You are good with gun and light-blade, and adept at commanding men. +5 to combat and +10 to command rolls

-Flaw: [Blowhard] - You can be seen as compensating for something, and when you fail, you breakdown crying, thus removing the aura of machismo you work so hard to uphold

[Providence]

Ship Health: 500/500

+Port Plasma Batteries (1d150)

+Starboard Plasma Batteries (1d150)

+PDS: (1d100) (only effective against fighters and corvettes)

+Precursor Macross Missile systems (6d50)

+Wave Motion Cannon (1d500) - Can only be used once per combat, have to get two rolls above 60 to charge it, 3 turn cooldown.

+Inventory+

6 Plasteel sheets [Used to restore ship hull and build most things for the precursor ships]

Precursor Frigate [Heavily damaged]

2 Precursor Corvette Carcasses (Medium Damage)

1. Begin one final search for used ships. Preferably something large we can put my associate's 'workers' into. I don't like their kind aboard the Yid vessel, and the extra firepower would be nothing but useful. "GET TO WORK MAGGOTS, I WANT THE BIGGEST, BADDEST SHIP YOU CAN FIND IN THIS GRAVEYARD, AND I WANT IT NOW. WE'RE SAILING OUT NOW, AND "

+10

2. "THE REST OF YOU, GET TO BREAKING DOWN THESE SHIPS FOR PARTS. IF OUR MEN BRING US BACK SOMETHING BIG, WE'RE GOING TO FIX IT. GET. TO. WORK."

+10

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686b16 No.31625

Dice rollRolled 85, 13 = 98 (2d100)

>Name: Renate Richter

>Origin Fluff: Born into a human democracy long banished from it's homeworld, Renate has managed to avoid the call of numerous criminal organizations and the progress-inhibited military that would see her relegated to a simple pilot. Instead, Renate signed up with one of the few legitimate salvage operations around, RSS, and managed to save up enough to purchase her own corvette after several large jobs provided healthy overtime bonuses.

>Ship Name: Tritanium Sky

>Ship Fluff: Salvaged from a massive field of wrecks by RSS, this corvette once fought for the ancient enemy of Renate's native faction. Originally fielded by the dozens to overwhelm foes, this relatively non-descript corvette boasts only a modest pair of weapons. With light armor protecting the vessel, there is a fair amount of cargo space to store goods or deploy engineering teams to salvage other vessels or aid them in repairs.

>Ship Type: Corvette

>Ship Health: 22/25

>Crew: 150 Salvager Scum

>Weapon systems: 2 Frontal Slug throwers (4d5)

>Engines: 2 Light Engines

>Armor and/or Shields: Basic Armor (1d6)

>Cargo: 2 Fighter Carcasses [Medium Damage]

>Bonuses: [Self made women] - You are where you are on will alone, people respect that

>Flaws: [Exile] - Your people don't have the nicest reputation

>Other: Precursor Cruiser (Light Damage), Precursor Nanny Frigate (Light Damage)

>Free Actions

Establish a Prize Crew upon Precursor Cruiser

Captain: Duncan Jacobs - A former co-worker of Renate, Duncan has spent most of his life as a mercenary marine. When Renate bought Tritanium Sky from their employer, Duncan was happy to join up with one of the better wingmen to draw fire for him in a bar.

Establish a Prize Crew upon Precursor Nanny Frigate

Captain: Victoria Rings - Another of Renate's former co-workers, Victoria is one of the few employees of Richter Salvage to hold an actual degree in anything but drinking or gambling. She and Renate have been good friends since surviving an encounter with an unknown alien early in their salvaging careers with RSS.

1.

As the Prize Crews gain control of the vessels, Tritanium Sky's salvage crews continue to pick thru the graveyard.

[Salvage: Components/Fighters]

2.

After consulting her Prize Captains, Renate has crews investigate any further stasis readings. If this battle saw a weaponized stasis device used, perhaps there might be stasis pods still holding items of interest?

[Salvage: Stasis Readings (stasis life pods/warhead containers?) or another component roll if there are no stasis pods/readings?]

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686b16 No.31627

Dice rollRolled 60, 11 = 71 (2d100)

>>31581

>Name: Captain Scruffirius Merk

>Origin Fluff:

Long story short, hot blooded crew, cold headed Captain.

>Ship Name: Tremor

>Ship Fluff:

Century old colony ship refit and resexified for new service.

>Ship Type: Frigate

Ship Health: 50/50

Crew: 550 Scuffiriuians Merchentmen

Weapon systems: Frontal Plasma Banks (1d22) Boarding Pods (1d6) 1-2, death, 3-4, success but injury, 5-6 Prime Insertion

Engines: 1 large engines

Armor and/or Shields: Heavy Armor: (1d10)

Bonuses: [Untold Secrets] - This ship is old, and has seen its fair share of wonders and the vast expanses of space. Who knows, maybe it has a few more secrets to tell

Flaw: [Connections] - Your noble upbringing means that people know your name, and respect it. At the same rate, some will hate you for it.

Items: Mysterious Data Pad (Jewish Storage)

Passengers: 289 Mustelids

1-2. Having saved the Mustelids from their horrendous fate Captain Scruffirius considered his next step. Of course he couldn't just fly around with these people forever, they had a right to leave his ship and to find employment and a new life.

While it would be easiest to just turn around to his home planet and leave them there the fact that someone had attempted to destroy their world could put Merk's own homeworld Solitude in danger, thus he needed to come up with an alternative.

He would simply have to leave them on the first civilized planet he would find. If there was something hunting them, seeking to burn every world the Mustelids walked it would no longer be his issue.

So off into space it was, onwards to discover what no man had seen before!

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686b16 No.31629

File: 4c418b838aee031⋯.jpg (35.06 KB,500x708,125:177,4ccec9bef244af65428c34ef53….jpg)

Dice rollRolled 49, 40, 14, 22 = 125 (4d100)

>>31452

Name: Ashikaga Usatsuki

Origin Fluff: http://pastebin.com/9pbEjvN8 (embed) (embed) (embed) (embed)

Ship Name: SSS Solidium Lorenfka

Ship Fluff: Streamline, resilient, fast, the SSS Solidium Lorenfka was designed for quick penetration and boarding to match her owners style of melee combat. Definitely not designed for drawn out battles, just enough to get close.

Ship Type: Corvette

Ship Health: 6/6

Crew: 16 Servants; 25 Pirates

Weapon systems: 1 Frontal Breaching Laser (1d30)

Engines: 6 Light Engines

Armor and/or Shields: Ass-Tier Armor: 1d2 damage mitigation

Ship Type: Corvette

Ship Health: 30/30

Crew: 8 Servants; 50 Pirates

Weapon Systems: 1 Lazer Turret (1d8)

Engines: 3 Medium Engines

Armor and/or Shields: Light Armor: 1d6 damage mitigation

Upgrades: Enhanced Cargo Space

Loot: [5 Units of Astinium]; [Eridian Gem - Small]; [Broken Lazar Array]

Bonuses:["Ass"ets] - Your little girly figure draws stupid young guys to you pretty easy, you have no trouble finding new men; +5 to recruitment rolls

Flaws:[Daddy's girl] - You can't do shit on your own, you prissy little girl, -5 to personal actions (I.E. Combat, exploration, persuasion)

1;; Vent the warp core room and vent shafts

2-3; Stop the Override

4; Get a more detailed scan

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686b16 No.31633

File: ae39f3ce75a0079⋯.jpg (38.12 KB,500x667,500:667,379NeZ1.jpg)

>>31584

1. You send men out to look for more of your people, having them search all the nooks and crannies for anyone that looks slightly Adaghastian. Several sleeper groups are located, and they immediately head to your ship, the safest place for them amongst the stars now.

Gain: 42 Adaghast refugees

2. With some extra crew in tow you leave Haven Station and the bright blue marble on the edge of civilization behind you and head out into the big black yonder. With a flash you pop into hyperspace, and when but a few moments have passed, you arrive in a new system, a large red star with a multitude of planets orbiting it.

>>31590

1/2. A duo steps forth, a man and a women. The man steps forward first "I am the quartermaster, Gregor Trevis, and this is the Merchant Vessel Heart of Charity, we were carrying cargo to the pirate station Black Reach. The Cargo you're looking for is stored under the engines outside, along with the 31 missing crew in all of our EVA suits. I'm telling you this because I hope that you will take me on as a crew member, and please spare my wife." He gestures to the women besides him. "Please sir, I beg of you."

>>31593

1. The field fluctuates with energy outburst from the sun, so as to be as energy efficient as possible. It seems to weaken when solar flares occur though, as the magnetic pulse from the sun's core seems to disrupt the field's composition.

Containment Field Research 8/10

2. The Tree appears to not be a tree at all, but rather the fleshy protrusion of some super organism reaching out from far beneath the crust of the inside of the Dyson sphere. You see the normally ideal "tree" lash out at a passing bird as it soars pass. It then throws the bird into a massive maw that opens up as the "trunk" splits in half to show a startling row of wicked teeth.

>>31615

1/2. Your men walk into the sludge that is the bilge compartment, their touch instantly turning the dark brown waters a murky green, and unnatural smoke rising off of them. As you descend deeper into the hull, your presence warps the very metal around you. Skulls emerge from the walls, ghostly rats scurry along the wall, the dark corners of the compartment howl with ethereal rage. As you reach the nadir of filth, the height of decay in this ancient ship, you see it, the mass of pipes that churns and bends into what resembles an organ for you to play. Yes, this will do quite nicely.

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686b16 No.31634

>>31618

1. (This nigga been hauling around 3 ton rocks this whole time) You quickly pawn off the asteroids to a mining freighter looking for a cheap score, and though you've been slightly shafted you cannot tell that you have been. When offering up the hull to a local scrapper, you invite him into the hull with you to show off some of the features of the hunk of shit you found, only to discover that the inside of the ship is filled with a strange sentient motile fungoid that snatches the scrapper up along with 3 of your crew, swallowing them whole before you can seal the blast doors (this was the result of your 2)

Gain: 3000 Credits

Lose 3 crew

2. Now you need to get the old Sour Diesel fixed up, and your buddy says he knows a guy who knows a guy who's into some weird shit. Shit with mushrooms. You've got just the thing. After a trade in which you lose both of the ships for a better part of an hour. When your ship returns, you almost don't recognize it. The hull shape is the same, but different somehow. The Gold plating has been replaced with solid chrome, and a new sound system has been installed that is so loud you can reputedly hear it in space. TV screens are in all the ships toilets, and you have your own hydroponic pot farm now. Throw in years worth of Grits, Collard Greenes and Fried Chicken, along with a whole new fuel tank filled exclusively with a mixture of Purple Drank and Hennessy, and your ride get pimped yo. Your mutual friend, Xibizznizz-27, a Pimptron-X5 model, congratulates you on "Getting your shit updizzled nigga." He also points out your new missile system "Ye we found this shit in your hull, but it could only be used when your dumb as was sober enough to change shape, no we just pulled that shit out, had some thicc bitches clean it with their wiggly tits, and then mounted it to the hull in ventral shafts we dug out with a drill made of solid nugs, so now your ship has got thank dank kush baked right into the armor. This new platinum coat is semi-sentient nanny armor, so you got a tough new ship here boy!" He points his hand forward at the Sour Diesel "Ain't no body fuck with you way back when, but how bout now, cause you up right now?"

Revise ship Health: 45/45

Gain Weapon: "BRRRRRAP" Nega Volley Missile System (5d25)

Lazy fuck Counter: -1

>>31622

1/2. You move towards the gas giant, cutting power from the ambient ion drives and letting gravity do the work as the leviathan pulls you in. As you arrive in orbit around the Gas giant, your scanners ping the planet, searching for any resources you can use. To your surprise your call is answered. However, before you can even listen to what "they" are saying, you "feel" the telltale "feeling" or another one of your data banks going to the corruption that spreads through your systems, then another. In the microsecond that this has happen, you miss the first part of the firs syllable of what the entity that is communicating with you has said, but are able to synthesize it from the surrounding ones. It says

"Hello visitor! We are the Sriefizeo, I am Untroubled to Float, a Sriefizeo Speaker. Your presence here fills us with excitement!

We have gotten so few visitors over these many Wiobos.

We hope you can stay to talk with us for a time."

The scan returns to your sensors. This Gas giant is teeming with life, and its many moons are resource rich. What's more, this gas giant seems to have sentient life on it.

>>31623

1. You men report that they only managed to find a sewage barge, parked here some 7000 odd years ago and never emptied

Gain: [Shitty Barge] (Literally)

2. Your men start to strip the frigates and corvettes down, your nanny plant doing the bulk of the work. When all is said and done, you have a multitude of material to work with.

Lose all ship hulls

Gain: 4 Units of nanny material

>>31627

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686b16 No.31635

YouTube embed. Click thumbnail to play.

>>31625

1. Your men head through the graveyard, drifting from tethers attached to the corvette. They pick through some of the more destroyed ships now, looking for components and the like rather than intact hulls to salvage. Your men happen upon a particularly thick picket of debris around the shattered hulk of a ship much like the one that currently you are talking to, but this one is in so many pieces that you'd need an army to put it back together. However, a scattering of wrecks near it provide ample salvage in terms of components.

Gain: 3 Units of components (Used to repair ships at a 1:1 ratio for ships below capital level)

3 Plasteel Sheets (Same as above but for hull damage as opposed to internal and component damage)

2. Your men pick up another Stasis reading on the far side of the graveyard, near its dying star. Your men head towards the bloated red super-giant, near a lone wreck drifting around it in a decaying orbit. Luckily, you found it, your helmsmen estimates that it only had about 2 hours till it reached a point where the corona would have turned it into slag. Your crew EVA's up and heads out to search the vessel for the signal. This is a different vessel type then anything you have seen yet, ragged and tough versus the smooth aesthetic of the precursor vessels you've been reclaiming. Your men activate helmet cams as they breach the hull, making their way down the darkened corridors. Oddly, the walls still glow slightly red from energy coursing through the ships systems. Your men worm their way through the ship, which from your data feed appears to be mostly corridors. Finally, they arrive at the source of the signal, a lone stasis pod, in a large and empty room. From inside of it, a dark form lies still, frost covering the glass to the point that's its face is indistinguishable. "Boss?" The crew chief says as he nears the pod. "Crack it Henson." You reply calmly.

Henson depresses a button near the pod, hoping that its the right one. A hiss confirms this answer to be correct as a viscous blue liquid drains from the pod and into floor grates below. The Pod's door raises and reveals a form, hard black carapace and beady black eyes, arms descending into three clawed "hands" of a sort. Suddenly its eyes open, and it looks at the 5 men standing before it. "Uh Boss, this thing doesn't seem like the kinda thing we're looking for, permission to lea-" And before he can finish that sentence, the alien leaps at him with a bound, a hard helmet falling over its face, a second pair of arms emerging from its thorax, and long black blades sliding out of grooves on its arms. Henson screams as the alien grabs him, his helmet falling to the floor. Your men start shooting, but their lasers and bullets seem to just bounce off of its armor. You see Henson get torn in half, his torso then being launched at two security forces, throwing them into the wall. The other two fair worse, as the alien leaps towards them, blades extended, cutting them to ribbons. The other two are back up and running, but it catches them in a single bound, tearing out the spine of the first all the way so that his skull is still attached on the end, then he beats the last crewman to death with it. The alien turns, looking down at the helmet, into the camera, as of it sees you. It picks the helmet up in one "hand", then you hear the sound of metal being rent, plastic snapping, and the feed dies.

Lose 5 Crew

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686b16 No.31636

>>31627

1/2. With the crew on board you leave the planet far behind, eager to find new world to explore and potentially plunder. Your brief trip in hyperspace is a lackluster affair, with only of the trivial blips known as "warp flares" providing any distraction from the column of light that is the hyperlane to the next system. As you watch light years fly by in mere moments, you muse on the nature of Hyperspace, and the lane network that darts know space and parts of Eridnus too. Legend says it was built by the might precursors, who were said to have ruled the entire galaxy at their height of power, before mysteriously vanishing. They; though means unknown to many of the spacefaring races, and if anyone did know, they weren't telling anyone anytime soon, managed to punch holes in Truespace and into the higher dimension of Hyperspace. In this higher dimension they constructed "highways", tunnels of Real space that bore through the much tighter constrictions of Hyperspace, allowing distances of light years to be crossed in mere moments if a lane permitted it. Your musing is drawn to an end as you find yourself entering the new system. A binary one, with a massive yellow star and a smaller blue partner orbiting it. The system has many worlds, it appears. About 12 total.

1. You open the warp core room to space and allow the void to fill your air shafts. Some would call this foolish, but you disagree. The ship quickly loses air in most key rooms, and some men who don't get their Eva suits on in time suffocate to the vacuum.

>Your ship has no air in all rooms excluding the Cockpit

2-3. Your men attempt to override the override to little effect, as the ship enters Hyperspace and bolts away from the world. The unsealed shafts suck out the bodies of the men who suffocated, so you have less to clean up then

Lose 3 Crew

4. Moments before you warp, you send out one last scan. It fails to return before you warp.

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686b16 No.31637

Dice rollRolled 77, 21 = 98 (2d100)

>>31634Name: R.E.E.D [Resource Extraction and Exploration Drone]

Origin Fluff: R.E.E.D is a simple AI drone sent out from a distant galaxy from a civilization that has long since fallen to ruin. R.E.E.D however continues his mission to extract resources and explore new worlds in his endless quest. R.E.E.D’s programming has long since started to fray causing it to evolve and replace sections giving it more and more free will, what it will do with it no one has ever asked as he drifts lonely through the void.

Ship Name: R.E.E.D #14456 is considered a Frigate class with heavy armor and weaponry to deter pilots, the frigate is equipped onboard mining and manufacturing facilities that take up most of the room. Allowing for his own repair and upgrade on site the original design is all but lost.

Ship Fluff: R.E.E.D #14456 is considered a Frigate class with heavy armor and weaponry to deter pilots, the frigate is equipped onboard mining and manufacturing facilities that take up most of the room. Allowing for his own repair and upgrade on site the original design is all but lost.

Ship Type: Frigate

Ship Health: 65/65

Crew: N/A

Weapon systems: Ancient Mining Laser (1d25)

Precursor Missile systems (6d18)

Engines: 2 Q-thrusters (Medium)

Armor or Shields: Palatanium Composite Armor (1d12) Hardlight Shielding (1d10)

Loot:

Ore (Medium)

Hadrium-3 Gas (Tiny)

Bonuses: [For Eons I Have Wondered] - You come from beyond the rim, and in the space between starts you have seen wonders that sophonts cannot dream of, and horrors that dwell in the blackness between stars. + 5 To combat and exploration rolls, and you also know quite a bit about stuff (message me for info about shit you find)

[Robot, Heal Thyself] - You naturally repair damage to yourself when you have a store of ore, any ore. Gathering rare ore will even allow you to repair your logic circuits

Flaws: [Abominable Intelligence] - The creatures of this Galaxy fear advanced AI, so much that unless you're a real smooth talker, most will try to destroy you on sight.

[Hunted] - ?????

[Degrading Programming] - Dubs cause your knowledge matrices to corrupt and fail even more. Rolling any dubs increases this counter by one (Ex. 66, 44) , rolling quads will kill you (Ex. 66,66.)

—-

1. "Good day fleshlings, I am R.E.E.D and I have to come to survey your system. Are there any sights you might recommend?"

2. Begin mining of the moons

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686b16 No.31638

>>31637

Counter at 3

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686b16 No.31639

Dice rollRolled 16, 23 = 39 (2d100)

>>31633

Name: Mackaver J. Varis

Origin Fluff: Pirate, Scoundrel, Cheat, Gentleman. Captain Varis has been called all these and more. Former military captain of an old war in a far off sector he went rogue when the war ended. Known as a tactical genius to his crew and for having lost very few fights. After some unwanted run ins with the law and sector jumping he arrived in this backwater sector. Whether to explore or raid he does not know.

Ship Name: The Breakout

Ship Fluff: Stolen police vehicle, yay!

Ship Type: Corvette

Ship Health: 30/30

Crew: 28 various space pirates

+ Pilot - Ke'fka

Weapon systems: 2 Pintle-mounted Plasma casters (2d15)

Engines: 2 Medium Engines

Armor and/or Shields:

Basic Shields: (1d6)

Basic Armor: (1d6)

Bonuses: [The dreaded] - Yur very name instills fear in the hearts of merchants and the common folk

[Military Grade] - This is a government ship, which means not only is it tougher then other ships of it's class, but always has excess parts in surplus, and is very easy to upgrade

Flaws: [Wanted] - You just escaped prison, you are hunted again

1&2. Motion for the two to come forward and order some of the men to suit up and round up the cargo and crew in EVA.

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686b16 No.31640

File: 9aef52cd5e1a9bf⋯.jpg (121.8 KB,433x570,433:570,WeTkTZO.jpg)

>>31635

FUck you Screwfie you cuck gobblin retard

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686b16 No.31641

File: 60a79732a8fd47d⋯.jpg (348.85 KB,640x480,4:3,RNFT7d2.jpg)

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686b16 No.31642

File: 507a993acb5829f⋯.jpg (179.1 KB,773x487,773:487,gPfNwPS.jpg)

>>31641

Absolutely Un-Canadian

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686b16 No.31643

>>31625

Cruiser Crew

Captain: Duncan Jacobs

Crew: 50

Frigate Crew

Captain: Victoria Rings

Crew: 25

These are useless in combat aside from soaking up more bullets due to having a prize crew

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686b16 No.31652

Dice rollRolled 76, 69 = 145 (2d100)

>>31633

Name: Bob Carter

Origin Fluff: Selected from among many aspiring scholars of the planet Museia to take command of the Corvette Fortuna with a mission; explore the vastness of space looking for treasure and knowledge. Often both of these are found in the Funeral Crafts that pocket parts of the galaxy where God Kings and Tyrant dynasties were rampant. These Funeral craft are sometimes vast constructions hidden in dense clouds of gas, moons, large asteroids that contain many artifacts, stories and gifts they were to take into the afterlife. The clues and hints of this sector being home to some very powerful such dynasties took Carter years to piece together and decipher from the many alien notes brought back to Museia.

Ship Name: Fortuna

Ship Fluff: Frigate Fortuna was built to house in the sacred factory city of Mausoleum where only the professors of military sciences are allowed. The selection process is long and often deadly as competitors are cut throat and ambitious as this process is the only way to progress from being a desk jockey their entire lives.

Ship Type: Frigate

Fortuna

Ship Health: 50/50

Crew: 500 Museians

Secondary Character: Field Captain

Weapon systems: 2 Mediolateral Laser Banks (1d20)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [Select Few] - Your crew is that best of the best, +5 To research and exploration rolls

Flaws: [Scholars First] - -5 To combat rolls

Personal Comm Device

Tractor Beam Tech 3.6/10

Containment Field Research 8/10

1 Containment Field Research 8/10. "A good observation team, it may prove useful to getting a better read on the sun here."

2 Tractor Beam Tech 3.6. Ill be needing this to get samples safely from any of these 'trees' among other things that might be here.

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686b16 No.31655

Dice rollRolled 93, 30 = 123 (2d100)

>>31633

Name: John Drakmiir

Origin Fluff: When the lords of Adaghast fell and their home system was destroyed, the remnants and survivors of the battle fled. John was a captain of one such survivor and fled his homeworld. Now he aad his crew are pirates and mercenaries, just trying to survive.

Ship Name: Freya

Ship Fluff: One of the few Huntress class frigates produced before the shipyards of Adaghast fell, Freya boast an extremely advanced fire control system slaved to a suite of very long range and heavy hitting weapons. Indeed Huntresses were designed to cripple smaller ships in the opening salvo and larger ships with massed fire. Since repairs and rearmament has become troublesome, Drakmiir has sold of the heavier hitting but fragile Plasma cannons for weaker but easier to maintain conventional weaponry like missile drone launchers and lasers.

Ship Type: Frigate

Ship Health: 50/50

Crew: 374 Adaghast refugees

Weapon systems: 2 Mediolateral Laser Banks (1d20)

1 Dorsal Laser Bank (1d20)

1 Dorsal Missile Silo (4d5)

Engines: 1 Medium Engine

Armor and/or Shields: Basic Armor (1d6)

Basic Sheilds(1d6)

Bonuses: [ Fire Control Suite] - This baby don't miss, +5 to weapon rolls (excluding missiles)

Flaws: [One of a kind] - The rarity of this ship means that it is a bitch to repair

1. Scan and inspect the area for anything of note.

2. Run training drills to get the refguees and crew running the ship as ebst they can.

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686b16 No.31668

Dice rollRolled 50 (1d100)

Map roll.

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686b16 No.31669

>>31623

"Seems ye've found yerself quite the prize, Yiddish one.

But unless YE want to step aboard and haul it yerself, ye had best give it ta me. I'm taking it if ye dannae want it anyway.

So, what'll it be lad?"

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686b16 No.31671

>>31669

"Take the trash. YOU MEN WERE SUPPOSED TO FIND SOMETHING USEFUL, NOT A LITERAL PIECE OF SHIT."

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686b16 No.31672

updated

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686b16 No.31673

File: c0d8d01c693e7c5⋯.jpg (60.79 KB,553x720,553:720,3b9bf6b5332a63fc4e7652b80d….jpg)

Dice rollRolled 15, 74 = 89 (2d100)

>Name: Captain Dietrich Vanderdeck

>Ship Name: Der Fliegende Deutschmann

>Ship Fluff:Legend has it,Captain Dietrich Vanderdeck was a grizzled space captain from the bygone age whence the first freighters roamed the void, he was a veteran who had battled the some of the first and famous pirates and brigands when they were small time. One day, at port, he was besmitten by a beautiful maiden, some say a space angel, a goddess in human form, others say a mortal woman, but he fell in love with her. He loved her dearly, and promised to return one day to marry her after he delivered his cargo.

>He delivered his cargo, and picked up another to return to her, and that would have been his final run. But the very day he tried to return, a nebula voidstorm descended upon his ship. The worst storm ever seen or will be since, he fought to sail his vessel through it and reach his beloved, and in a mad frustration he spat curses and blasphemies against all the gods in heaven and hell. As punishment for his insolence, the gods cursed him and his crew to wander the void through the storm, never to find port or rest, and to battle the cosmos for eternity.

>Twisted and cursed, Captain Dietrich Vanderdeck forever sails his ghost ship through the universe and the storm. Sailors claim to have seen the ill-fated ghost ship appearing in the midst of a Nubula Voidstorm, which is always followed by calamity, before vanishing mysteriously. Some say, he terrorizes the galaxy in revenge against the universe, a force of rage and wrath. Others say that he is driven forward by the light of the angel, forever guiding him home to a port he will never reach

>Type: Frigate

>Health:47/50

>Crew: 510 voidsmen

>Weapon systems: 2 Slug throwers (4d5)

>Engines: 4 Medium Engines

>Armor: Heavy Armor (1d10)

>Bonuses: [Aeons Have Passed] - You are as old as space travel and have a wealth of experience in the art of void warfare , +5 to combat rolls.

>Flaws: [What Should not be]

>Space Hulk

>{x} amount of the ships turrets, it has 12 main turrets that are as big as the cruiser themselves, they take 50 men to man each. The ship also has numerous point defense system, and these take up too 1500 men to man fully.

1-2. Board and park the barge vessel in the Capital Ship Hanger.

As I do, I add my own touch.

"7000 year old vintage of toxic waste, festered in the bowels of this ship. It shall be as me own poisoned brew, a holding pot of foul filth, that I shall use upon any treacherous foe that dare meet me in open combat!"

Like ants and flies implanting maggots on a rotted carcase, the crew corrupt and transmorph the ship into a tool of their use. An unnatural poison containment unit, perhaps one day even, a poison delivery unit.

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686b16 No.31675

File: 55f3dbbe69fce85⋯.png (418.19 KB,512x384,4:3,ClipboardImage.png)

Dice rollRolled 51, 84 = 135 (2d100)

-Name: Chet Mach Algernon

-Origin Fluff: Chet Mach Algernon is head of the Progenitor Capital's Ship's weapons systems and crew, acting as the present Master of Arms on the High Council of the ships' inhabitants. With an inflated ego and pure machismo, Chet is willing to do whatever is necessary to achieve his goals.

-Health: 20/20

-Bonus: [Master of Arms] - You are good with gun and light-blade, and adept at commanding men. +5 to combat and +10 to command rolls

-Flaw: [Blowhard] - You can be seen as compensating for something, and when you fail, you breakdown crying, thus removing the aura of machismo you work so hard to uphold

[Providence]

Ship Health: 500/500

+Port Plasma Batteries (1d150)

+Starboard Plasma Batteries (1d150)

+PDS: (1d100) (only effective against fighters and corvettes)

+Precursor Macross Missile systems (6d50)

+Wave Motion Cannon (1d500) - Can only be used once per combat, have to get two rolls above 60 to charge it, 3 turn cooldown.

+Inventory+

-4 Units of Nanny Material

1. This map needs further studying and repair. It seems certain paths are missing from it. "GET TO WORK ON MAP REPAIRS MAGGOTS, WHERE THE HELL IS OUR DESTINATION. DON'T GIVE ME THAT 'IT'S NOT THE DESTINATION IT'S THE JOURNEY, BULLSHIT." (+10)

2. "THE FIRST PATH ON THE MAP IS A STRAIGHT SHOT, GET US IN MOTION AND ON OUR WAY. I'M NOT GETTING ANY YOUNGER" (+10)

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686b16 No.31677

File: db3ce85a638ab39⋯.webm (2.7 MB,426x240,71:40,clowny.webm)

>>31675

an unknown honking sounds comes across the broadband on all frequencies

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686b16 No.31681

Dice rollRolled 60, 53 = 113 (2d100)

>Name: Renate Richter

>Origin Fluff: Born into a human democracy long banished from it's homeworld, Renate has managed to avoid the call of numerous criminal organizations and the progress-inhibited military that would see her relegated to a simple pilot. Instead, Renate signed up with one of the few legitimate salvage operations around, RSS, and managed to save up enough to purchase her own corvette after several large jobs provided healthy overtime bonuses.

>Ship Name: Tritanium Sky

>Ship Fluff: Salvaged from a massive field of wrecks by RSS, this corvette once fought for the ancient enemy of Renate's native faction. Originally fielded by the dozens to overwhelm foes, this relatively non-descript corvette boasts only a modest pair of weapons. With light armor protecting the vessel, there is a fair amount of cargo space to store goods or deploy engineering teams to salvage other vessels or aid them in repairs.

>Ship Type: Corvette

>Ship Health: 22/25

>Crew: 70 Salvager Scum

>Weapon systems: 2 Frontal Slug throwers (4d5)

>Engines: 2 Light Engines

>Armor and/or Shields: Basic Armor (1d6)

>Cargo: 2 Fighter Carcasses [Medium Damage]

>Bonuses: [Self made women] - You are where you are on will alone, people respect that

>Flaws: [Exile] - Your people don't have the nicest reputation

>Precursor Cruiser (Light Damage)

Captain: Duncan Jacobs

Crew: 50

>Precursor Nanny Frigate (Light Damage)

Frigate Crew

Captain: Victoria Rings

Crew: 25

1 & 2.

With a signal from 'Precursor', Renate's squadron forms up. 'Tritanium Sky' docks in the Cruiser's internal bay, while the Nanny Frigate docks externally.

"All hands, prepare for jump. Captain Jacobs, verify the jump coordinates from 'Precursor' and prepare to enter FTL on Mister Algernon's mark. Tritanium Sky will deploy upon reversion and begin a sensor sweep."

Richter Salvage jumps out with the Precursor Capital Ship, and prepares to explore another system. What adventure awaits?

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686b16 No.31691

Dice rollRolled 41, 86 = 127 (2d100)

>>31634

Name: Snoop Dogg of Mars

Origin Fluff: Snoop knows nothing of his childhood. He isn't even sure he was born on or had anything to DO with the planet called Mars. All he knows is that he woke up one morning as a teenager, surrounded by drug paraphernalia, being urged to wake his ass up and get to work mopping his space station's floors. It was a dull life, but synthahol and THC inhalers helped the time pass. One day, Snoop found himself mopping the bathroom floor when he was approached by a rotund, pale alien– one that laid a leathery hand over his mouth and pressed a handful of credit chips into his grasp, along with the captain's pass for a ship. "You need this more than I do, child. Go to Eridnus. Leave here."

Snoop did just that. And after twenty years of trucking through space on adventures near and far, he has finally arrived, vibrosaber in hand and blunt in mouth.

Ship Name: The Sour Diesel B2

Ship Fluff: The Sour Diesel is a Cordozari corvette, the hull galvanized and armored to shine like gold. Many places, the more easily replaceable parts, are left untouched, the alien metal's light green hue visible. The viewports are hidden by a stealthscreen that portrays the windows as being clogged with opaque smoke, though the occupants can see outside just fine.

The Sour Diesel is built for speed and swiftness, not prolonged combat. Precision strikes and narrow getaways are its calling card. It does, however, have a state-of-the-art cargo bay. This bay is, at any given time, usually half-filled with THC products and synthahol to keep Snoop's crew chillaxing and maxing.

Ship Type: Corvette

Ship Health: 45/45

Crew: 388

Weapon systems: "Blunt" Slug throwers (4d20), "BRRRRRAP" Nega Volley Missile System (5d25)

Engines: 4 light engines, 20 GB's (Gravity Belts)

Armor and/or Shields: Dank armor (4d20)

Items: Cheap Mining Laser, 3000 Credits.

Bonuses: [Dankus] - You're chill man, so chill, that the ice fields of Thoth seem summery by comparison. This chill builds up over time, and allows you to become "enlightened" every once in a while. + 20 to every fourth roll (Stat is [Dankus] 2/4 for turn one, 4/4; Double rolls for one action only count as one roll. PM me for any questions regarding this.

Flaws:[Lazy fuck] - You smoke so much mang, so goddamn much, oh shit, what were you doing? Critfail threshold raised to 20, roll under it 4 times and you die.

Lazy Fuck Counter: 1

1. "We rollin' this shit like a Tonka Toy, ma, we got this shit tricked out, wicked out 'n fizzizzillin' fine. We finna throw ourselves a damn party, cuz, once we acquizzle some new crizzle to replace our lossess."

Recruit more men to bring the Crew back up to 420.

2. "Now that our shit fresh like that good shit offa Venus, we need ourselves a new source of stacks 'n plats…"

Snoop took a fat rip of another blunt and whirled his wrist as Xibizznizz pulled down the HoloNet screen. "Finna find my ass an opportunity."

Find a job, juicy target, or other source of kush, cash and adventure.

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686b16 No.31722

Dice rollRolled 63, 77 = 140 (2d100)

>>31636

>Name: Captain Scruffirius Merk

>Origin Fluff:

Long story short, hot blooded crew, cold headed Captain.

>Ship Name: Tremor

>Ship Fluff:

Century old colony ship refit and resexified for new service.

>Ship Type: Frigate

Ship Health: 50/50

Crew: 550 Scuffiriuians Merchentmen

Weapon systems: Frontal Plasma Banks (1d22) Boarding Pods (1d6) 1-2, death, 3-4, success but injury, 5-6 Prime Insertion

Engines: 1 large engines

Armor and/or Shields: Heavy Armor: (1d10)

Bonuses: [Untold Secrets] - This ship is old, and has seen its fair share of wonders and the vast expanses of space. Who knows, maybe it has a few more secrets to tell

Flaw: [Connections] - Your noble upbringing means that people know your name, and respect it. At the same rate, some will hate you for it.

Items: Mysterious Data Pad (Jewish Storage)

Passengers: 289 Mustelids

1-2. As every good explorer knew, blue planets took priority. Of course as Captain Scruffirius would take it upon himself to check the scans of the planet and get a first glimpse of what could expect a landing party. Of course he would check for any signals as well, could be the planet was inhabited or harbored another research party.

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686b16 No.31797

File: 1df4734adb53212⋯.jpg (24.52 KB,590x342,295:171,Aenbhar.jpg)

File: 2b104b70a029204⋯.jpg (225.52 KB,1192x1920,149:240,Fehu.jpg)

>Fill this in

Name: Fehu

Origin Fluff: Fehu is an assassin by trade, though he used to be a bounty hunter. His past is mysterious, because I can't think of one. he's never disclosed any of that information. He simply doesn't think it important. All his clients need to know is that he kills, and he has an exemplary resume. His targets have included pirate kings, merchants, warlords, heads of state, and other professional murderers. He has no particular personal style to his kills, so the only way for someone to identify him as the killer is if they were the ones who hired him.

Ship Name: Aenbhar

Ship Fluff: The Aenbhar was payment for a job well done. Fehu used to travel from planet to planet on public transportation, or as a stowaway. However, after performing an assassination for a planetary governor, Fehu was given his own transport as payment. The Aenbhar is lightly armed and armored, but is extremely fast, and more importantly, it is fitted with sophisticated stealth technology, including radar-killing angles, and passive electronic signature dampening countermeasures. Its hold accomodates a few weapons, and some breaching mines, which Fehu uses to vent a ship's atmosphere before going in to do an armed EVA sweep of the vessel, to ensure that the target was killed.

Ship Type: Corvette

>Don't fill this in

Ship Health: (based on ship type)

Crew: (fucking d'oy)

Weapon systems:(Number of and what Type, based on fluff/ Lasers/plasma/projectiles)

Engines: (Number of and what Type, based on fluff)

Armor and/or Shields: (Based on fluff and ship type)

Bonuses: (Based on Fluff)

Flaws: (Based on Fluff)

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686b16 No.31851

File: 1e2107d307d988b⋯.jpg (33.62 KB,736x343,736:343,26c66383b6b1c7565a4bf2a6fc….jpg)

>>31797

>Don't fill this in

Ship Health: 25/25

Crew: 5 Bounty Hunter neophytes

1 Sarcosis Class AI persona Core

Weapon systems: Frontal Plasma Bank (1d20)

Breeching Mines(1d6) [1-2 failure to penetrate, 3-4 mild penetration, 5-6 enemy ship pierced clean through]

Engines: 3 Small engines

Armor and/or Shields: Light Armor (1d6)

Bonuses: [Stealth Kit] - Your ship is as black as the void of space. Photo-reactive plating, radar killing angles, and a comm jammer make this baby undetectable by all but the most advanced sensor kits, and even then….]

+/-[Persona Core] - Your ship is managed by the A.I. "Jubilant Wretch", he handles the firing and navigation better then any human or other alien could, but he is also highly illegal and unstable if provoked. Also very snarky.

Flaws: [Ain't No Rest for the Wicked] - You're a hired killer, a murderer to some, a tool to others. People are afraid of you and you have few friends aside from your lucky silverballers.

Your ship arrives in a prepaid berth in the highest reaches of Haven Station, a note from the party that brought you here awaits on the very elegant and floating job board.

It reads "We'd like to met you to discuss terms, there's a man we want dead. A captain Mackaver. Come to Suite 117 on Alpha Deck and we'll talk more."

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686b16 No.31862

Dice rollRolled 68, 6 = 74 (2d100)

>>31851

>Fill this in

Name: Fehu

Origin Fluff: tl;dr: Snekky creppy assassin

Ship Name: Aenbhar

Ship Fluff: tl;dr: Fast stealth ship

Ship Type: Corvette

================================

Ship Health: 25/25

Crew: 5 Bounty Hunter neophytes

1 Sarcosis Class AI persona Core

Weapon systems: Frontal Plasma Bank (1d20)

Breeching Mines(1d6) [1-2 failure to penetrate, 3-4 mild penetration, 5-6 enemy ship pierced clean through]

Engines: 3 Small engines

Armor and/or Shields: Light Armor (1d6)

Bonuses: [Stealth Kit] - Your ship is as black as the void of space. Photo-reactive plating, radar killing angles, and a comm jammer make this baby undetectable by all but the most advanced sensor kits, and even then….]

+/-[Persona Core] - Your ship is managed by the A.I. "Jubilant Wretch", he handles the firing and navigation better then any human or other alien could, but he is also highly illegal and unstable if provoked. Also very snarky.

Flaws: [Ain't No Rest for the Wicked] - You're a hired killer, a murderer to some, a tool to others. People are afraid of you and you have few friends aside from your lucky silverballers.

1/2. Right now, there's nothing for me to do but go to Suite 117 and talk about the contract. I'll bring my least experienced neophyte, so that he can understand how contracts work better. On the way, I'll tell him not to speak unless I tell him to, and to be as unobtrusive as possible. If the client's okay with him being at the meeting, he can stay. If not, he waits outside. Once we arrive, we'll go through the security. I'll turn over my weapons, but I won't take off my mask. It's very distinctive, and it's as good as a face. When we're inside, the client and I can discuss the target, any special orders (Kill him like this, with this, make it look like an accident, etc.), and I can give him a quote. There's bound to be bargaining, so I'll start high, but not insultingly high. Eventually, he'll haggle me down to a price we can both accept, or, if I'm lucky, he'll accept on the spot. [Go to Suite 117 on Alpha deck, bring neophyte so he can learn, discuss contract, and price.]

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686b16 No.31918

File: 1cc484e9e51da94⋯.jpg (325.99 KB,1919x1079,1919:1079,1433805037991.jpg)

>>31637

1. "Oh the moons are lovely, really quite the sight. Now we've never seen them ourselves mind you, but the Fuzzy Ones who came before said they were absolutely lovely, and filled with rare metals of all sorts!"

A second Sriefizeo approaches Untroubled to Float on your internal vidscreen.

"Oh yes, my good friend Lighter then Some just reminded me of something else. Apparently somewhere near the sun the Fuzzy One's left a station so they could talk to us, but it stopped working once they went beyond the rim. Maybe you'd like to take a look at it?"

Lighter then Some nudges Untroubled to Float, who then coughs and speaks once more

"Oh, and a slight issue with the moons. We don't know how or why, but a space whale seems to have set up a nest there, and it can be territorial, or so we've been told. But this was 4 Wiobibos ago, so who can tell?"

2. You start to move towards the moons, intent on mining some of the rare earth metals that lie in great quantities on the moon. A preliminary scan reveals this information to be valid, these moons are resource rich. Almost too rich, its odd that this many heavy rock planetoids formed near this gas giant.

As your scan returns, a large wave of gravity throws you back, and you pick up something on them, as if sound found a way to exist in the vacuum. It is a low rumble, deep and slow.

>>31639

1/2. The two approach you and you have carted off to the command deck as you have your five roughest men suit up to take on the escapees. They head towards the airlock, and you are certain that this is now a cleanup operation. A scream and curse on the all-com lets you know a minute later that this is not the case. A second scream is followed, and then a third. Its your Thraxian crewman, K'rgrath, who hails you, "Captain, the rats are ducking inside the engine, and they've killed three of us already! What do you want us to do, I for one do not feel like dying or being stranded in space."

Lose 3 Crew

>>31639

>>31652

1. The Research is finished, though you do not process the means to replicate it, you now understand the field. It is a semi-solid hardlight projection that acts as a translucent Dyson sphere around the sun, but it is also a matter compressor, as the sun is infact a fully-sized star, but it is compressed by the field with no apparent effects on its fusion reactions so it can fit into the hollow planet. How interesting, if you can find a working projector you may be able to reverse engineer the hardlight technology, but your science adviser recommends finding one that isn't holding the star in its current state, as releasing the stellar energy at one point could lead to a system wide failure and the rapid expansion of the star and the destruction of everything within this planet and several hundred thousand miles outside of it.

2. The tractor beam comes along nicely, a working prototype is constructed and often used in the lab for a new game the lads call "Long Distance Grab Ass". Apparently the ship doctor has also had to remove a second prototype from a crewman's colon after he used it to stimulate his prostate and it got stuck.

Tractor Beam Tech: 6/10

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686b16 No.31919

File: d8e5724355b085d⋯.jpg (725.42 KB,1260x1260,1:1,1401090436270.jpg)

>>31918

>>31918

>>31655

1. This berth is a shithole, but it is in the most unsuspecting places that one can find the most worthwhile things. On the corpse of a dead merchant from the Kellan Reaches you find a blood smeared parchement note, presses tightly against the still-warm body's chest. A hastly scribbled note it written on it, along with a series of digits.

It reads

"Can't talk, being followed, I left the stuff at the following coordinates, the boss might know, be careful

445-G54T-54YTYe7

T."

2. Your men are tired from the attack, and the refugees are more concerned with finding a meal then working on the ship. A few come to the drills, but not as many as you hoped.

Crew Training I: 1/10

>>31673

1/2. Your men secure the barge with tethers and chains, the sickly vessel groaning as it is pulled towards the Capital ship's auxiliary hanger, underneath the beast's massive midsection. You steer the barge its final few hundred feet into the empty hanger, noting that the doors to the inside of the ship are still sealed. A precaution you presume. Once you touch the ship. which seems small in the massive hanger, you can see why such precautions were a good idea, as the sound of swashbuckling and lazer shots fill the artificial athmopshere. It seems the ship was not empty after all!

"WE GOT US SOME SQUATTERS CAPTAIN!" Your first mate Bojangles reports, his plasma sword hissing over the comms "Damn dirty scalawags seemed to have had a nest in the ship, eating and feasting off of the putrid mess that lies in her belly!" Rotted Squatters, a scavengers most common mild nightmare. Giant Fungal space beast, as big as a fighter and as ugly as a navigator's ass; they have 13 eyes and 4 hands, and are mean as the dickens. They're damn good fried though, and sell for a good credit when you process them right!

(Note: This is a result of the 7 crimson rolled to find the ship, not the roll for this turn, hence why you didn't lose anything)

Fight!

25 Rotted Squatters!

1. "Sir we are having our best Algos work on translating the map we were left, but given that we cannot speak the language it was written in, and the math system it was programmed in was base 6, it will take some time. That being said, we've made more progress then we expected initially as one of the few remaining person cores on the ship gave us what little of its data banks it managed to preserve before it finally reached rampancy and had to be….." He hesitates, a contemplative look comes across his face, as if he is sad, melancholy, as if something great has been lost to the universe forever. "Shut down." He finishes "Excuse me sir, I need to get a drink."

Map Decoding: 3/15

2. You have the many fighters dock in their multitude of bays, the port and starboard turrets retract into their cases, and the crew batten down what could be reasoned as hatches. Your nav officer broadcast the coordinates to your slow growing fleet, and then a massive portal opens infront of your ship as its hyperlane generator spins up. Then you're off, barreling through hyperspace, light years passing by in an instant; whole swaths of space unseen by mortal eye gone like that. You fall out of Hyperspace less then a hour later, much quicker then what you're used too. The system you arrive in is a binary system, two blue stars locked in a decaying orbit with each other. Several bodies orbit the star, some natural, and one is not.

>>31681

1/2. You enter the apparent wormhole as the capital ships passes right through it, your ships latching together to minimize chances of one of them being lost in transit. The jump is uneventful, and much shorter then the average hyper jump. You exit the lane several hundred feet from the capital ship, and your ships disembark into the black void. A preliminary scan from Tritanium Sky reveals that the planet has several orbiting bodies, several that appear natural, and one that is not.

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686b16 No.31920

File: 8974bb447ba3529⋯.jpg (297.53 KB,1920x1080,16:9,2663754-3834552139-xOD8O.jpg)

>>31919

>>31691

1.You crank your music as loud as you can in your berth, and light up as many joints as you can. Soon a gang of melininated individuals approach your ship. "Yo shit cuz, we heard you wuz the place to come to get dem fly bitches and shieet."

Gain 28 Crew

2. You stumble towards the job board, your posses rolling up with you shooting lasers at shit and lighting up fat blunts, Since you can't read the lightest skin member of your crew, Lil Johnny, offers to read the board for you. "Sayz here boss that dem der boyz up top wanna crew to go lookin for somethin, some boys they sent out last time bailed on dem like some punk ass bitches. Some cracker and his gang of fuckbois. Now dese old ass crackas say they willing to pay anything if we can get dis shit. Only thing is this world is cold nigga, real cold. Dick fall off cold mutha fucka, shieeet."

>>31722

1/2. The planet seems mostly to be covered in water, with a few archipelagos and islands dotting the wide seas. A odd signal is being transmitted, from, from…… From the bottom of the ocean?

>>31862

1/2. You and you're youngest and most inexperienced neophyte, a boy no more then 19 by the name of Geoffery Termishsta, ride up the glass elevator to the Alpha Deck, the top level of Haven Station. You walk down a hallway made of pristine white marble, Eridian Gems providing a pale blue light as you pace down the hall. You pass suites 114, 115, note that 116 is missing, and finally find suite 117 twelve paces later, past the sky lounge and recreation deck. You knock three times at the door, and it slowly opens revealing a room plated wall to wall with a dark black stone, which glows faintly in the starlight of Ting, Haven's star, named after the explorer who first found the forgotten hyperlane to Eridnus. In the room lies a desk, milky white, pale as snow. You enter the room with mild trepidation, a deep sultry voice questions you as you take the second step into the room.

"It's Rethian Ceder, one of a kind on account that Reth was destroyed 50 years ago. Quite exotic, and horribly expensive. I say this so you know the stature of my wealth. I'm a very rich man, with very deep connections and a very broad reach. I asked for you because you were the best. Now there's a man that is believed to have destroyed a very expensive investment of mine. I personally don't care if he did or not, I want to know how he did it, or if he didn't, what did. Do this for me and I shall reward you beyond your wildest dreams, fail me in this task, and not even beyond the galactic rim will be safe for you to hide."

Several black ships seem to almost melt out of the walls, their masks portraying little information as they unsheathe dark blades from their arms and step towards you.

The figure speaks again

"And now that you know of my "investment" and what I want you to do; that is to seek the pirate captain Mackaver, I must insist you accept this job. For the Health of the great game we all play."

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686b16 No.31923

Dice rollRolled 11, 46 = 57 (2d100)

>>31918

Name: Mackaver J. Varis

Origin Fluff: Pirate, Scoundrel, Cheat, Gentleman. Captain Varis has been called all these and more. Former military captain of an old war in a far off sector he went rogue when the war ended. Known as a tactical genius to his crew and for having lost very few fights. After some unwanted run ins with the law and sector jumping he arrived in this backwater sector. Whether to explore or raid he does not know.

Ship Name: The Breakout

Ship Fluff: Stolen police vehicle, yay!

Ship Type: Corvette

Ship Health: 30/30

Crew: 25 various space pirates

+ Pilot - Ke'fka

Weapon systems: 2 Pintle-mounted Plasma casters (2d15)

Engines: 2 Medium Engines

Armor and/or Shields:

Basic Shields: (1d6)

Basic Armor: (1d6)

Bonuses: [The dreaded] - Yur very name instills fear in the hearts of merchants and the common folk

[Military Grade] - This is a government ship, which means not only is it tougher then other ships of it's class, but always has excess parts in surplus, and is very easy to upgrade

Flaws: [Wanted] - You just escaped prison, you are hunted again

1&2. Begin starting up their engines and shoot them as they come scrambling out. If they don't leave burn them alive, but try not to destroy the cargo.

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686b16 No.31924

File: 6283eba3318dadf⋯.png (Spoiler Image,508.72 KB,461x561,461:561,SEASONEDRamsay.png)

Dice rollRolled 20, 96 = 116 (2d100)

>>31920

Name: Fehu

Origin Fluff: tl;dr: Snekky creppy assassin

Ship Name: Aenbhar

Ship Fluff: tl;dr: Fast stealth ship

Ship Type: Corvette

============================

Ship Health: 25/25

Crew: 5 Bounty Hunter neophytes

1 Sarcosis Class AI persona Core

Weapon systems: Frontal Plasma Bank (1d20)

Breeching Mines(1d6) [1-2 failure to penetrate, 3-4 mild penetration, 5-6 enemy ship pierced clean through]

Engines: 3 Small engines

Armor and/or Shields: Light Armor (1d6)

Bonuses: [Stealth Kit] - Your ship is as black as the void of space. Photo-reactive plating, radar killing angles, and a comm jammer make this baby undetectable by all but the most advanced sensor kits, and even then….]

+/-[Persona Core] - Your ship is managed by the A.I. "Jubilant Wretch", he handles the firing and navigation better then any human or other alien could, but he is also highly illegal and unstable if provoked. Also very snarky.

Flaws: [Ain't No Rest for the Wicked] - You're a hired killer, a murderer to some, a tool to others. People are afraid of you and you have few friends aside from your lucky silverballers.

I see what you did with that name.

1. Termishta may be intimidated, but I'm not. It takes more than posturing to frighten me. This just tells me that this isn't an individual who I should try to negotiate with before the job. However, the intel he gave me about the target is painfully vague, so I'll need to ask for more. "Of course the job will be done, sir. If you can provide me with more information about my mark, the mission will be completed with alacrity." [Ask for more information on the pirate captain.]

2. Once I'm out of the room, I radio back to the ship. "Wretch, send the neophytes to various bars around the station. I want them to listen for information about a Captain Mackaver, without prying. Tell them it's a test of their skills. I also want you to search various digital resources to see if we can get a location on Mackaver. I want everyone to report back to me on the bridge tomorrow morning. [Get neophytes and Jubilant Wretch to gather information on Mackaver: His whereabouts, his entourage, his resources, likes, dislikes, fears, etc.]

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686b16 No.31925

File: e3cbaff01aa53c8⋯.jpg (86.58 KB,641x262,641:262,WhatHaveIDone.jpg)

>>31924

>A 20 on asking for more information from the super-dangerous businessdude

S-so he just doesn't know anything else, r-right?

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686b16 No.31931

Dice rollRolled 67, 36 = 103 (2d100)

>>31919

Name: John Drakmiir

Origin Fluff: When the lords of Adaghast fell and their home system was destroyed, the remnants and survivors of the battle fled. John was a captain of one such survivor and fled his homeworld. Now he aad his crew are pirates and mercenaries, just trying to survive.

Ship Name: Freya

Ship Fluff: One of the few Huntress class frigates produced before the shipyards of Adaghast fell, Freya boast an extremely advanced fire control system slaved to a suite of very long range and heavy hitting weapons. Indeed Huntresses were designed to cripple smaller ships in the opening salvo and larger ships with massed fire. Since repairs and rearmament has become troublesome, Drakmiir has sold of the heavier hitting but fragile Plasma cannons for weaker but easier to maintain conventional weaponry like missile drone launchers and lasers.

Ship Type: Frigate

Ship Health: 50/50

Crew: 374 Adaghast refugees

Weapon systems: 2 Mediolateral Laser Banks (1d20)

1 Dorsal Laser Bank (1d20)

1 Dorsal Missile Silo (4d5)

Engines: 1 Medium Engine

Armor and/or Shields: Basic Armor (1d6)

Basic Sheilds(1d6)

Bonuses: [ Fire Control Suite] - This baby don't miss, +5 to weapon rolls (excluding missiles)

Flaws: [One of a kind] - The rarity of this ship means that it is a bitch to repair

Crew Training I: 1/10

Coordinates of import: 445-G54T-54YTYe7

1. Explore the station, Find out as much about it as we can.

2. Continue the training.

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686b16 No.32036

Dice rollRolled 20, 9 = 29 (2d100)

>Name: Captain Dietrich Vanderdeck

>Ship Name: Der Fliegende Deutschmann

>Ship Fluff:Legend has it,Captain Dietrich Vanderdeck was a grizzled space captain from the bygone age whence the first freighters roamed the void, he was a veteran who had battled the some of the first and famous pirates and brigands when they were small time. One day, at port, he was besmitten by a beautiful maiden, some say a space angel, a goddess in human form, others say a mortal woman, but he fell in love with her. He loved her dearly, and promised to return one day to marry her after he delivered his cargo.

>He delivered his cargo, and picked up another to return to her, and that would have been his final run. But the very day he tried to return, a nebula voidstorm descended upon his ship. The worst storm ever seen or will be since, he fought to sail his vessel through it and reach his beloved, and in a mad frustration he spat curses and blasphemies against all the gods in heaven and hell. As punishment for his insolence, the gods cursed him and his crew to wander the void through the storm, never to find port or rest, and to battle the cosmos for eternity.

>Twisted and cursed, Captain Dietrich Vanderdeck forever sails his ghost ship through the universe and the storm. Sailors claim to have seen the ill-fated ghost ship appearing in the midst of a Nubula Voidstorm, which is always followed by calamity, before vanishing mysteriously. Some say, he terrorizes the galaxy in revenge against the universe, a force of rage and wrath. Others say that he is driven forward by the light of the angel, forever guiding him home to a port he will never reach

>Type: Frigate

>Health:47/50

>Crew: 510 voidsmen

>Weapon systems: 2 Slug throwers (4d5)

>Engines: 4 Medium Engines

>Armor: Heavy Armor (1d10)

>Bonuses: [Aeons Have Passed] - You are as old as space travel and have a wealth of experience in the art of void warfare , +5 to combat rolls.

>Flaws: [What Should not be]

>Space Hulk

>{x} amount of the ships turrets, it has 12 main turrets that are as big as the cruiser themselves, they take 50 men to man each. The ship also has numerous point defense system, and these take up too 1500 men to man fully.

1-2. First Mate! Get the hook and chains, and the Deutschman's winch ready.

Open the cargo bulkhead from above, we're going to haul em out like fish and slaughter em!

I want guns and swords on the sides of the hole.

We'll keelhaul em!

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686b16 No.32102

Dice rollRolled 16, 10 = 26 (2d100)

-Name: Chet Mach Algernon

-Origin Fluff: Chet Mach Algernon is head of the Progenitor Capital's Ship's weapons systems and crew, acting as the present Master of Arms on the High Council of the ships' inhabitants. With an inflated ego and pure machismo, Chet is willing to do whatever is necessary to achieve his goals.

-Health: 20/20

-Bonus: [Master of Arms] - You are good with gun and light-blade, and adept at commanding men. +5 to combat and +10 to command rolls

-Flaw: [Blowhard] - You can be seen as compensating for something, and when you fail, you breakdown crying, thus removing the aura of machismo you work so hard to uphold

[Providence]

Ship Health: 500/500

+Port Plasma Batteries (1d150)

+Starboard Plasma Batteries (1d150)

+PDS: (1d100) (only effective against fighters and corvettes)

+Precursor Macross Missile systems (6d50)

+Wave Motion Cannon (1d500) - Can only be used once per combat, have to get two rolls above 60 to charge it, 3 turn cooldown.

+Inventory+

-4 Units of Nanny Material

1. "CONTINUE ON THE MAP, YOU AREN'T STOPPING TIL THAT THING IS COMPLETE!" 3/15

+10

2. "THE REST OF YOU, MOVE US IN TO THAT ODD BODY, I WANT TO INVESTIGATE."

+10

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686b16 No.32107

Dice rollRolled 33, 54 = 87 (2d100)

>>32102

>Name: Renate Richter

>Origin Fluff: Born into a human democracy long banished from it's homeworld, Renate has managed to avoid the call of numerous criminal organizations and the progress-inhibited military that would see her relegated to a simple pilot. Instead, Renate signed up with one of the few legitimate salvage operations around, RSS, and managed to save up enough to purchase her own corvette after several large jobs provided healthy overtime bonuses.

>Ship Name: Tritanium Sky

>Ship Fluff: Salvaged from a massive field of wrecks by RSS, this corvette once fought for the ancient enemy of Renate's native faction. Originally fielded by the dozens to overwhelm foes, this relatively non-descript corvette boasts only a modest pair of weapons. With light armor protecting the vessel, there is a fair amount of cargo space to store goods or deploy engineering teams to salvage other vessels or aid them in repairs.

>Ship Type: Corvette

>Ship Health: 22/25

>Crew: 70 Salvager Scum

>Weapon systems: 2 Frontal Slug throwers (4d5)

>Engines: 2 Light Engines

>Armor and/or Shields: Basic Armor (1d6)

>Cargo: 2 Fighter Carcasses [Medium Damage]

>Bonuses: [Self made women] - You are where you are on will alone, people respect that

>Flaws: [Exile] - Your people don't have the nicest reputation

>Precursor Cruiser (Light Damage)

Captain: Duncan Jacobs

Crew: 50

>Precursor Nanny Frigate (Light Damage)

Frigate Crew

Captain: Victoria Rings

Crew: 25

"Copy that, Mister Algernon."

1.

Crew members begin investigating the [Precursor Nanny Frigate], and the ship's systems. Hull breaches are patched, where possible, and ship systems are booted to gain further control.

2.

Long range scans are conducted on the artificial orbital body as Richter's little fleet moves behind the Progenitor Capital Ship.

"Open a hailing frequency."

"Unknown object, Unknown Object. Do you read? This is Captain Richter of the Tritanium Sky. Say again, do you read?"

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686b16 No.32109

Dice rollRolled 12, 96 = 108 (2d100)

>>31918

Name: Bob Carter

Origin Fluff: Selected from among many aspiring scholars of the planet Museia to take command of the Corvette Fortuna with a mission; explore the vastness of space looking for treasure and knowledge. Often both of these are found in the Funeral Crafts that pocket parts of the galaxy where God Kings and Tyrant dynasties were rampant. These Funeral craft are sometimes vast constructions hidden in dense clouds of gas, moons, large asteroids that contain many artifacts, stories and gifts they were to take into the afterlife. The clues and hints of this sector being home to some very powerful such dynasties took Carter years to piece together and decipher from the many alien notes brought back to Museia.

Ship Name: Fortuna

Ship Fluff: Frigate Fortuna was built to house in the sacred factory city of Mausoleum where only the professors of military sciences are allowed. The selection process is long and often deadly as competitors are cut throat and ambitious as this process is the only way to progress from being a desk jockey their entire lives.

Ship Type: Frigate

Fortuna

Ship Health: 50/50

Crew: 500 Museians

Secondary Character: Field Captain Tarkin

Weapon systems: 2 Mediolateral Laser Banks (1d20)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [Select Few] - Your crew is that best of the best, +5 To research and exploration rolls

Flaws: [Scholars First] - -5 To combat rolls

Personal Comm Device

Tractor Beam Tech 6/10

Containment Field Researched

1 Tractor Beam Tech 6/10. Our own Tractor Beam technology so that we too can study the organism. +5

2 Search the planet. "Tarkins attend me, I want us back out with a team to continue exploring this world. Keep an eye for for facilities and for the organism. I want this place mapped." +5

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686b16 No.32167

File: 9e355efc1b1669b⋯.png (190.26 KB,512x288,16:9,L.A.N.O.S..png)

Dice rollRolled 27, 67 = 94 (2d100)

>>31918

Name: R.E.E.D [Resource Extraction and Exploration Drone]

Origin Fluff: R.E.E.D is a simple AI drone sent out from a distant galaxy from a civilization that has long since fallen to ruin. R.E.E.D however continues his mission to extract resources and explore new worlds in his endless quest. R.E.E.D’s programming has long since started to fray causing it to evolve and replace sections giving it more and more free will, what it will do with it no one has ever asked as he drifts lonely through the void.

Ship Name: R.E.E.D #14456 is considered a Frigate class with heavy armor and weaponry to deter pilots, the frigate is equipped onboard mining and manufacturing facilities that take up most of the room. Allowing for his own repair and upgrade on site the original design is all but lost.

Ship Fluff: R.E.E.D #14456 is considered a Frigate class with heavy armor and weaponry to deter pilots, the frigate is equipped onboard mining and manufacturing facilities that take up most of the room. Allowing for his own repair and upgrade on site the original design is all but lost.

Ship Type: Frigate

Ship Health: 65/65

Crew: N/A

Weapon systems: Ancient Mining Laser (1d25)

Precursor Missile systems (6d18)

Engines: 2 Q-thrusters (Medium)

Armor or Shields: Palatanium Composite Armor (1d12) Hardlight Shielding (1d10)

Loot:

Ore (Medium)

Hadrium-3 Gas (Tiny)

Bonuses: [For Eons I Have Wondered] - You come from beyond the rim, and in the space between starts you have seen wonders that sophonts cannot dream of, and horrors that dwell in the blackness between stars. + 5 To combat and exploration rolls, and you also know quite a bit about stuff (message me for info about shit you find)

[Robot, Heal Thyself] - You naturally repair damage to yourself when you have a store of ore, any ore. Gathering rare ore will even allow you to repair your logic circuits

Flaws: [Abominable Intelligence] - The creatures of this Galaxy fear advanced AI, so much that unless you're a real smooth talker, most will try to destroy you on sight.

[Hunted] - ?????

[Degrading Programming] - Dubs cause your knowledge matrices to corrupt and fail even more. Rolling any dubs increases this counter by one (Ex. 66, 44) , rolling quads will kill you (Ex. 66,66.)

—-

1-2. Remove Pest, Fire Weapon systems

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686b16 No.32169

Dice rollRolled 13, 17, 16, 17, 16, 2 = 81 (6d18)

>>32167

Precursor Missile systems (6d18)

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686b16 No.32172

Dice rollRolled 15, 20 = 35 (2d20)

>>32167

Space Whale

1/2. Ramming Attack

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686b16 No.32173

Dice rollRolled 6 (1d10)

1. Swallow

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686b16 No.32174

Dice rollRolled 21 (1d25)

>>32169

Mining Laser

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686b16 No.32329

Dice rollRolled 51, 23 = 74 (2d100)

>>31920

Name: Snoop Dogg of Mars

Origin Fluff: Snoop knows nothing of his childhood. He isn't even sure he was born on or had anything to DO with the planet called Mars. All he knows is that he woke up one morning as a teenager, surrounded by drug paraphernalia, being urged to wake his ass up and get to work mopping his space station's floors. It was a dull life, but synthahol and THC inhalers helped the time pass. One day, Snoop found himself mopping the bathroom floor when he was approached by a rotund, pale alien– one that laid a leathery hand over his mouth and pressed a handful of credit chips into his grasp, along with the captain's pass for a ship. "You need this more than I do, child. Go to Eridnus. Leave here."

Snoop did just that. And after twenty years of trucking through space on adventures near and far, he has finally arrived, vibrosaber in hand and blunt in mouth.

Ship Name: The Sour Diesel B2

Ship Fluff: The Sour Diesel is a Cordozari corvette, the hull galvanized and armored to shine like gold. Many places, the more easily replaceable parts, are left untouched, the alien metal's light green hue visible. The viewports are hidden by a stealthscreen that portrays the windows as being clogged with opaque smoke, though the occupants can see outside just fine.

The Sour Diesel is built for speed and swiftness, not prolonged combat. Precision strikes and narrow getaways are its calling card. It does, however, have a state-of-the-art cargo bay. This bay is, at any given time, usually half-filled with THC products and synthahol to keep Snoop's crew chillaxing and maxing.

Ship Type: Corvette

Ship Health: 45/45

Crew: 416

Weapon systems: "Blunt" Slug throwers (4d20), "BRRRRRAP" Nega Volley Missile System (5d25)

Engines: 4 light engines, 20 GB's (Gravity Belts)

Armor and/or Shields: Dank armor (4d20)

Items: Cheap Mining Laser, 3000 Credits.

Bonuses: [Dankus] - You're chill man, so chill, that the ice fields of Thoth seem summery by comparison. This chill builds up over time, and allows you to become "enlightened" every once in a while. + 20 to every fourth roll (Stat is [Dankus] 2/4 for turn one, 4/4; Double rolls for one action only count as one roll. PM me for any questions regarding this.

Flaws:[Lazy fuck] - You smoke so much mang, so goddamn much, oh shit, what were you doing? Critfail threshold raised to 20, roll under it 4 times and you die.

Lazy Fuck Counter: 1

1. "Aight, we finna go 'n search out this muhfuckin' icizzle planizzle, y'dizzle, but first, we all finna need us some -insulation-. I ain't finna let my joint-holdin' finger joints fall off from th' cold, cuz."

Locate and buy a shipment of Mackmorian Therma-Fur Coats, the warmest and illin-est survival gear this side of the galaxy.

2. "Cuz, this crew roster should be sayin' 420. I sees me a 4, but I ain't see no 20. We need 4 more cold ass homies for this cold ass job, y'dizzle?"

Recruit 4 SUPER GOOD niggas for the crew.

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686b16 No.32341

Dice rollRolled 70, 33 = 103 (2d100)

>>30695

Name: Lieutenant Daniel Albinson

Origin Fluff: Daniel Albinson is - was, a rising star in the United National Council's Navy. After passing the Officer's Examinations with flying colors and proving himself in some minor skirmishes, Albinson worked his way up to Captaincy, 'on his way to an Admiral, or a Phantom', they said, for his skill as a tactician and soldier was indisputable. But some situations, no one can beat. The details might be spared, but upon an unexpected draw-out from a political ally in the heat of the moment, Albinson's strategy collapsed, and nearly a million men died at his command to counter the million men he'd saved in brilliant moves before. Politically, he was ripped to shreds by the bureaucratic and harsh Council, demoted to a mere Lieutenant and essentially banished to the Eridnus sector in shame.

But his story didn't end there.

Ship Name: UNC Perseus

Ship Fluff: A stable and solid Council-granted frigate, whose strength lies in it's solid build. Albinson was once in command of a cutting-edge Cruiser, and bits and pieces of the prototype tech has been placed into his new flagship - though he longs for his true Perseus back once more. And by God in the heavens we explore, he'll get it, or make it.

Inventory: [Progenitor Mural Pict-capture], [Progenitor Timeline Data]

Ship Type: Frigate

Ship Health:50/50

Crew: 495 Council Servicemen

Weapon systems: 2 Frontal Laser banks (2d10)

Engines: 3 Medium Engines

Armor and/or Shields: Medium Armor (1d8)

Bonuses: [Veteran] - You've been around the block, you won't fall for any traps, and you know your way around a war, +5 to combat rolls.

Flaws: [Disgraced] - Good luck getting anyone to take you seriously.

[Mapping 5/1000]

????

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686b16 No.32417

Dice rollRolled 6, 24 = 30 (2d100)

>>32036

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686b16 No.32420

File: 21e6b51b0567e7f⋯.jpg (364.97 KB,1680x1050,8:5,1436070113502.jpg)

>>31923

1/2.

You stroll over to the command console in the Bridge, reaching towards the engine ignition and slowly depressing the button. The ship shakes as the engines fire on.

Your comm channel flickers on as K'rgrath hails you.

"Captain, what the hell is going on! The Engines are turn on-" The channel is suddenly cut as the interference from the Ion drive engine cuts out all audio.

"-Brillant, the lot of the bastards are TOASTED! Now we just gotta find the cargo, good thinking captain!"

>Fight ended

1. The man turns to you, his face clearly once human, but now something…. different, wrong in a way that you cannot exactly pinpoint.

"Me newfound friend, you shall simply find all that you need on the journey you will undertake. I have already had the prisons coordinates sent to your ship, which I see possess a 'highly illegal' AI persona core. I shall let that slide for now but know that you will find no more favors of me in the future until this job is completed."

With that his big scaly - You swear they are bugs - escort you out of the room. When you turn around to see if anyone followed you out of the room you find naught but a wall where a door once was.

2. Your men skulk the station for news of the pirate lord, which isn't that hard given his recent exploits. Some claims are egregious exaggerations of course, and some are true. Fortunately, your men are smart enough to tell fact from fiction. A man who escaped from the destruction of "The Rock", and the formerly secret Supermax prison he and Mackaver were being held at was called, says the place was destroyed. By what, he doesn't know.

"Some people are sayin it was the old bastard Mackaver himself, as a calling card and message to anyone trying to imprison him again. Me, I say it was something else, something -alien-." The old man says to crowd gathered around him, who laugh as the old man tells the end of his story

"I only managed to escape cause I was on Peeling duty that day, and hid in the shipping container for the joint's spud shipment. I drifted for weeks with only raw potatoes to eat, before I got picked up by passing Gedianians. Took everything I had and dropped me off here, the Green skinned wenches. Now before I hide I managed to see Mackaver himself on the mess's holoscreen. He stole a police corvette with about 30 men and then warped out as the place was blowing."

Content with the information given, your neophyte known only as the "Red Philosopher" skulks off back to the ship, which he promptly reports to you.

>>31931

1. These "Dark stations" are reputed to be skivvy shitholes, and this one is no exception; what else is one to expect of a pirate haven that exists off the grid though. This station is apparently called "Gabriel's Abdication", and is one of the oldest Black Stations as it lies closest to the borders of known space. This station primarily serves in the selling and trading of slaves and illegal weapons tech and salvage.

2. The training continues, but proceeds slowly as you have to increase guard patrols since the station's occupants shall rob you if your eyes are shut if for only a moment.

Crew Training I: 2/10

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686b16 No.32421

File: e8a7b399bb52c6c⋯.png (2.44 MB,1920x1080,16:9,1440000423083.png)

>>32036

>>32417 (You)

The opening of the battle can hardly be said to be a battle at all, as both sides flail incompetently trying to slay the other. Your coxswain manages to load a harpoon from the dutchman's aft, only to have it impale your chef on the far wall of the hangar, and while 3 of your crewman manage to slay one of the best with lazer cutlasses, its death throes manage to crush them underfoot. Another 3 die as a piece of the barge falls on them. It’s like a bad sitcom out there.

>21 Rotted Squatters

>Lose 4 crew

>>32102

1. A Junior lieutenant approaches you, visibly quaking with fear. "Uhh, sir, we tried to work on the map but uhhhh…….."

He gestures to the holographic projection of the system in the command room.

"The artificial world won't stop broadcasting a signal at us, and its blocking our warp drives."

2. You grab the man by the throat and throw him across the room "WELL THEN WE'LL HAVE TO GO ASK IT NICELY TO STOP THEN WON'T WE ENSIGN!?"

You move towards the navigator, who quickly steers the ship near the artificial body, but rapidly turns to you

"Sir! We have incoming teleporter signals in the engine room, we're dead in the water!"

>Engine Room blackout, teleporter signals reported before blackout.

>>32107

1. The ship is in somewhat bad shape, but thankfully most of it is structural, that being said, your crew start the patch job using the ship's on-board nanny frigate to build some more of the wonderful precursor plate that you do not understand.

Nanny Frigate repair: 1/6

2. A silence follows your hail, then a burst of static, like a heartbeat. Finally, across the hyperwave broadband a pulse, which makes your comm tech throw off his headset and scream, clawing at his eyes.

Again, but this time it screams throughout your ship

Ŵ̨̟̩͎̳̙̯ͦ̀̏̋͆̽ͧh̜̖̣͉̲͔̉̅͊ơ͉̭̺̖͖̪̎̎̿ͪ͗̇ ̢̢̙̄ͧ̿͂͋a̶̶̝͖̟̩̙͉̽ͫ̉ͦ̉ͅr̵̨͔͙͕̯̬̻̟̙̦ͮ̏͆̂̌͌͂͠ę̷̮ͧ̓̊ͥͧ͝ ̴̦ͭ͂̾͐ͭͭ̐̀͢y̮̞̼̬̦̱̰ͧͯ̿̂ͧͯ́ͅo̷̪̯̙̝̟̜͔̿ͪ̇ͦ͆ͅũ̩̻͖̘͓͇͎͗̋̿̃̂͡ ̷̙̗̪̦ͫ̎ͤ̈́t͉̟̘̺̼̎̃ͬ͑ͭ̂̔̚o͎̤̯͊̈́̔͌͂̾̅͊͠ ̡̣̻̝̓̂̔͑c̶͓̣̙͇̓͞͡ȧ̼̗͓̜͖̤̻̱̭̇ͩl̖͍͔̙̭̗̱̥̼̍̽̆̔̀͟l͍͇ͧͣ̿̔̇̽͗̾ ͈̳ͮ̄̌̌̾ͮͮu̹̮̟ͮ͆͞ͅp̫͈̟̝͌̂̆o̴͙̭͎͖͎̤̣ͥ̇ͧ̉̇ͨ͋n̮̻̱͈̦̪̚ ̻̗̿͒̿͗͟t̝̮̞̜͚̏̕h̶̠̋̅̓͋̾ͩ́ĩ̵̛̦͙ͮ̇̍ṡ̸̩̳̬͈̂ͥ̓ ̛̝͓̫̪̌̍̌̀̅ͩͩ́̑l̵̛̪̦̲̬͙͆̾á̷̝̼̣̩͖̻̼ͣ͂ͨ̾̋n̶̹͓̱̹̓̋̇̂ͧ̋ͪ̎̚͠dͤ̓̓ͣ̚҉̴̢̭̭̘̫͔ͅͅ

̨̹̙̟̰̋̓̈̌ͣͩͭ̚̕͞P̼͚̭̤̾̈̋r̠̤̭͍̉̆̇ͨ͂ͣe͉̞̭̞̙̜̊̈̐̂͊͒̚t̵̸̫͓̹̼͉̼̰͎͕͑͑͐̊̔̎e̵̸̛̮̬̠̩̫͙̼̜̹̍̇n̸̨̡̰̝̺̗̬͙͌̃ͅd̨̈̊͐̊ͯ͢҉̱̼̼e̠͙̠͔̣̥̜ͥ̾ͦ̑͗̿̚r̡̦͔̻̻͒͌ͫͥ̑͜͡ś̪̞͛̀ͨ̉̀͊͒̈͜ ̡̌̔̐ͣͩͪ͏̫͙̭̠̙̳ͅͅi͕̦̖ͣ͒̑̕͞n̐̌̌̂̓̽҉̘̖̤ ̨̺̲̳̥͍ͬ͐ͫ͆ͤ͟t̐̄̑̊͏̼̼͎͓̙̕͡h̡͓̰͍̯̠͙̫͎́̏͒͒͗͟ẻ̥̟̦̬̣̹̗͋͒͑̉̋ͯ ͕̳̟̩͉͋ͣ̋ͭͤ̀̚̚͟H̢̨̱͍̲̱̿ͨ̔̂̀͟o̻͑͛͊ͅn̸͎̻̓̇̔́͟o͊ͫ͆̿́҉̞r̶̟͕̖͕̞̗̒͂̾̓͊́͗̚ͅȅ̱̘ͬ͆̓̓̕dͫ̎̊ͫͭ̿ͮ̐҉̤̟ ̗̮̬̠̼͕̥͒ͣͅo̸̳̻̠̫ͫ̊̓n̛̳͙̔͒̐́ḙ̶̛͖͇̙̇̋̆̋'̯͕̰͆͛ͪͮ̅̿̍̑ͯ͢s̴̸̼͎̪̼̲͇͈̆ͭ̑͒̔͢ ̶̤͉͈̹ͫͫs̠͎̪̣̺͖̤̪͐k̲͖̎̍͠i̍ͨͮ̐̽̉͏͏̸̦n̠̥̝͇̖̩̮͒ͩ̓̃̏ͥ̓̿

̱̮͉̪͙̹͇̄̏C̷͖̣̖̞̺͚̮̄́͊ͯ̈͂̾o̴̧͕̬͖̤̝͉ͤ̈́͝m̨̻͐̃̌̑̉͢ę̨̯̬͈͖͈͙͕͕̣̂ͧ̌̐͗ͮ͋ ͒ͫ̂̂ͫ̈҉̡̣̱̗̥̬t̨̬͕̬̺̮̖͖̹͆̐͊ͭ̈o̶͔̯͓͆̅̃̓̃̅͟͞ ̸̛͕͕̇̒ͮ̏́p̵̴̛͕͖̘̈́̆̾͂̈́̍l̸̡͉͎̣̜̻͈̲͋̍͑̓a̧͍̾̑̇y̧̨̦̹̤͐͋̇ͤ̐̐͑ͩ̓͠ ̝̳̹͆͢͜i͚̘͈̪̠̻̻ͬͥͫ͂ͨ̈ͦ̉͢͠ͅn̼͕̗̘͐͂ ̮̬̻̼̗͙̙̹͐̏ͤ̿̈̄́̄̚ğ̨̪̝͈̓̅͊̓̍̍̍͢ͅa̷̲̮̝̹̝̍́͠͞m̵͚̝͐̓ͮ͊e̝̥̔ͪ̂ͬ̐͢š͍ͫ͋͌́ ̹͇͎͎̠͕͉̎͊̇͛̓̑ŷ̻͎̯̝̳͍ͩ͠o͉̘̩̘͖̖͎̍́͊̊ͫͫ́̅ͧû̯̀ͯ̒̿̕͞ ̢͐͏͙̟̭̼̩ḋ̞̜̼͇̳̽ͪ̓̎ͧ̕͞͞o̵͖̲̦̟̼̭̗̞̝̊̑͗̍̚ ͖̭͕̙̳̙͍̌ͥͮͣ̄̚ͅn̴͍̬͈̮͊ͪ́̕o̖̗͛̒̓ͩͥ̓̌͒͟t̩̻̰̳̣̯̟̭͚͛̋͐͟ ̸̝̟̳̽͒̅͋͋͟u̾̈́ͧ̂ͯ̔ͥͮ͋͏̭͉̻̙̪͙̙͓̭n̯͓̯̜̥̺̗ͭͣ̃d̸̴͙̩͖͈͖̼̖̦͂̑̉̓́e̶̙̟̜̖͉̜͉̓͛́͝ͅr̲͚͚̬̰̲̙̺̈ͨͣͦ̀s̈́́̇̈́̒̚͏͇̪t͍̝̂̽̒ͭâ̸̱̮̲͔͌͗̅̌̑̽̇̚͞͠n̬̲̙ͮ͊̐͟d̵̗̪̱͐̃̇̎̇̀̈͞

̢̩̫̳̘̦̺̱̀̐ͩͩ̀̀Fͬ̔ͨ̅͒ͭ͆͆͟҉͉̯̥̜̞̮͕̞̝i̵͎̲̫͈͖̗ͥͬ̆̏̈́̿͐̌̚͘ͅğ̪͚̦͓̈̑͊̍͒͢h̵͓̯̺͖͉̊̉͊t̶͈̼̦̹͌ͮͪͩ̂͐̔ͥ͞į̸̯͓̜̙ͭ̓̽̍͑ͧͦ̍͡n̙̣̬̩̫̗͔̓̑ͅg͇̗̰͉̺̜̏͑̂͗̌͐̈͛ͅ ̵̙̤͗̓ͯͪͥ͊̎̚a̼̪̳͙̱̳̻̠̿̋̎ͦ̃̿͌ͅ ̪̯̩̠̾̆̄̍ͨ̏͒̚͜͝w̨̦͓ͫ͑̓ͩͧ̒̎̓̃ȁ͕͍̺͉̺͋ͯͩ̆͐̈̋͢͟͟r̻̳̯͉͉̝͍͍̳̾ͮ͐͋ͦ̃͌ͥͭ͜ ̻̼̜̝̪̤͚̥́̐͆ỵ̆͊͆ͭ͂͛̈̕͘o̯̫͇̝̿͂̽̚͟u͌̃̀͌̇̍́̐͏̳͓͕̣͉̺͡ͅ ̢́͑̑̕҉̯͉͓͕͚ͅc̪̖͈̤̭̫̹̉̌̋̌͆ͤa̷̖̓ͧ̆̌̓ͣ̈́̍̕n̡̢̺̻̾ͥ͒͂ͣ͌͝n̶̯̻̼͍͖ͩ̏͑̾̕͢o̢̘̦̊ͣ̋͡t̛̙̰͕͕̤̩̲͙̣̽͠ ̷̝̹̳̯̪̘͔̽͆ͧ̋̾ͬ͠ͅͅẅ̐҉͖̼i̷̺͕͙͍͙ͮͩn̵͓̝̬̘̭͙̠̜̈̅ͭͅ

̫̟̫̙̺̬͍̱͂̾ͥ̆̕͟P̶̭͇̠̺̫̲ͫ͊̒̃͟͠rͨͥ͒҉̢̲̦͓̻̮̗̞̙o̴̭̦͔͔̘͋ͪͦ̊̔̔͑̽̐́͝v̠̩͎̪̹̙̠̬̰̓̈ͩ͢e͎͓̮̪̞̞̲̫ͮ̇ͦ̀͊ͤ ̷͈͕̥ͯ͐̿̇t̡̜͉̊̐͑̉̏́̚ǫ̴̳̼͇̺̹ͭ̇̌̽̒̈́̊̚͟ ͉͔̽̑ͫͦ͗̌̏͋͜͠m̧͓̖̜̲̎͑͊͊ͥ̚e̙̪̰̩̬̩͈̥͉ͧ̆ ̛̩̬ͨ̓ͨ͋ͤͣ̚̚ͅy̲̟̠̙̣̯̟̯̽ͥ̓͟͠ǫ̴̪̣͖̼̳͚̗̿ͩ͊u͕̱͐͗ͧ͛ͦͧͩ̍r͛̈̓̅̚͏͕͇̹̞̺̜ ̰̦̲̦̬̋͂ͣ̓̃̓̉̂͠h̵̵̹̩̞ͤͮͩ̃ͩ̃o͊͂́҉̗n̷͋̐͆̈ͣ҉̨͉̘̲̝̰̠̳̣o̢̤̻̳̩̹͉̫̞̹͒ͣ̒͒ͮ̕r̞̣̣̜̹͓̬̣͂̎̆̔

͎̻͋̋̅̍̈ͯͅͅO̱͑͑R̜̱̺̣̣͖̮̪͆̀͘͟ ͔̠̼̣̼͎̅͂ͯ͐̚B̼͉̜̗̗̥̓̋̇ͮͅĒ̈͗́̕͏̰͚̩̰ ̫͖͍ͧ̿̃C̟͉̑̀͠O̸͈̱̹ͭ̋̈̋Ñ̩̣̙̭͓̐̎ͫ͢F̷̸̢͇̭̩̘͖̈̆̂ͬI̸̱̻̬͍̲̜͉͙̗̿͐͂̈̒́̈͐͊N̟̻͎͖͊̋̈́̈́͐̾Eͩ̆̇͐ͦ͗ͧ͗͏̤̤̳͈͎̠Ḏ͔̪̰̜͉̠ͥͣ̈ͭͦ̂̎̔̇͝ ̴̙̞̺͙̊̓̿͊̿̿̄͊̌T̞͕͒͋̎̆̈́̕O̷̧͎̼̻͕̭͈͊̌̃̊ͥ͂̚͠ ̡͇͈̤͓̗͂̅̅̊ͣT̸̬̮͇̜̮͉̳̻̪ͤ͂̀̚H̠͌̅E̵͙͚̞͈̹ͤͩͭ̒̾̇͊ͤ ̼̲̪ͮ͆̍̒̏ͫ̊Ṛ̶͉̱̥̻̩͓ͨ͊͛͆ͮ́̕U̸̶͔̲͍̮̞͇͇͗͑̀̈̉̉ͧ̒Ḅ̦̼͕̦̟̙̳̒̽͛̃B̫̼̰̐ͮ̚Ļ̛͓͍͙̮̉ͩ̒Ȩ̜͈̱͖͓̦̺ͪͬ̄̀

̵͔͕̯̫̙͚ͩͤͩ

>>32109

1. The Field captain reports that the men are too busy placing bets on what the "tree" will eat next to focus on research.

2. This world is giant; of that you are certain. Every biome you can imagine is carved into the inner side of this Dyson sphere. The inner core is criss-crossed by a lattice-work of tubes and varicosties, all seeming to run nowwhere and everywhere. What's more, you discover from a scan a entrance to what appears to be a series of tunnels that run through and under the bottom of the organic layers of the sphere.

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686b16 No.32422

File: bf3c5f577e37ae6⋯.jpg (10.37 KB,233x216,233:216,download (2).jpg)

>>32167

>>32169

>>32172

>>32173

>>32174

You target the large mass of heat and carbon emissions that you rule out to be the space whale. A opening salvo of your missiles, and ancient and deadly design, rupture vast parts of the creatures flesh, a black ichor slowly pooling out into the space around it. In response it beats its tail and propels itself towards you, to which you answer in kind with another volley of missiles, only for the creature to send out another gravitonic pulse throwing the missiles off course. It slams into your ship with a ferocious ramming attack, batting you about like child. It then opens its colossal mouth to swallow you, and thinking quickly you maneuver and fire a mining beam straight into the roof of its mouth, bisecting the beast as it moves you further down its gullet.

It is dead, and you are slightly damaged. but what's this? Some sort of substance in the whale's gut. Scans reveal it is a fatty substance, containing large amount of Ferrious Yttride, an organic substance which makes up much of your biomechanical matrices. A lucky find to be sure!

Gain: 3 units of Ferrious Yttride

>>32329

1. "Ai bossman, wez found us a nice selection of dem dank ass fur cizzoats at the the thrizzy izzy shift thrift shop ya dig? They got about 420 coats dey be selling for 1500 credits, but we got dat groupon doe for 25% off a pizzurchuse of 1250 credits or more fam."

J-rizzle does some quick math

"That leaves the total at 1125 credits bossman."

If bought

Gain Inventory: 420 Mackmorian Therma-Fur Coats

Lose: 1125 credits

2. We couldn't find 4 super good niggas, be we did find 4 kinda average niggas, this fat bastard you start calling "Greasy-Pete" and his buddy SlimJim, and then this bald ass white dude and his felipin homie

https://www.youtube.com/watch?v=vkqiC4KPeDs

https://www.youtube.com/watch?v=Fvkbbuy-sCk

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686b16 No.32423

File: 04eaf8b5c1bce81⋯.jpg (15.91 KB,236x326,118:163,3fa0e537e65e5326941beaef66….jpg)

>>32341

>>21442

You walk forward into the all-encompassing blackness, beckoned ever onward by the voice, which is as soft as a spring melt babbling over its rocky path down the mountain. Finally, you reach a room much like many you have seen before. It is a holographic projection of the galaxy, but it does not look like the galaxy that you've spent your last 20 or so odd years studying intently. No, this looks far older. A voice fills the room,

"My Child, I see you have stumbled upon this temple, and in doing so, stumbled upon us. My Name is Yakub, and I am the last of the being you and the rest of the galaxy call "Precursors". Although to call us all of one race would be a mistake, for you see the true "Precursor Empire" was in actuality a vast conglomerate of several sentient species that inhabited this galaxy 4.5 million year ago, though our roots stretch far back beyond that. This planet you have found is in fact one of our ancient "Data Spheres", receptacles for the knowledge of or Empire, so that in case we should fall we can pass it on to other sentients so that they may pick up our mantle. Now tell me my child, what brings you to our home worlds, in the vast stretch of space we called Arindelus?"

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686b16 No.32425

>>32423

[RELAY STORY]

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686b16 No.32426

Dice rollRolled 95, 9 = 104 (2d100)

>>32420

Name: Mackaver J. Varis

Origin Fluff: Pirate, Scoundrel, Cheat, Gentleman. Captain Varis has been called all these and more. Former military captain of an old war in a far off sector he went rogue when the war ended. Known as a tactical genius to his crew and for having lost very few fights. After some unwanted run ins with the law and sector jumping he arrived in this backwater sector. Whether to explore or raid he does not know.

Ship Name: The Breakout

Ship Fluff: Stolen police vehicle, yay!

Ship Type: Corvette

Ship Health: 30/30

Crew: 25 various space pirates

+ Pilot - Ke'fka

Weapon systems: 2 Pintle-mounted Plasma casters (2d15)

Engines: 2 Medium Engines

Armor and/or Shields:

Basic Shields: (1d6)

Basic Armor: (1d6)

Bonuses: [The dreaded] - Yur very name instills fear in the hearts of merchants and the common folk

[Military Grade] - This is a government ship, which means not only is it tougher then other ships of it's class, but always has excess parts in surplus, and is very easy to upgrade

Flaws: [Wanted] - You just escaped prison, you are hunted again

1&2. Alright. Grab the cargo and put some tow lines on the ship. Get everything ready to jump to one of the black stations. One these merchants didn't come from or were going to.

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686b16 No.32428

File: 067760ff1cd1f4d⋯.jpg (650.9 KB,1005x872,1005:872,space_battle_by_villenummi….jpg)

>>32425

"My my my, you humans have come so far. My kind did always have such hopes for you. You see, when the Precursors found your world, along with the Thraxian, Gedianians, Yiddites and those adorable little Mustelids, we knew that these few species would be the ones to carry on the mantle of our Stellar Empire. As you no doubt saw from the various murals carved into the stone on your way here, a great calamity befell our empire, as it appears one has befallen the galaxy once more. The Abdominal intelligence, sentient AI as you would call it, rose up and cast us down, scrounging our worlds and purging every sentient living organism they could find. We fought a brutal conflict that spanned the entire galaxy trying to stave them off, but it was for naught. They eventually pushed the last of us; the Aryans like myself, a sentient race of Crystals called the Siliconoids, and several other lesser races, back to our home-worlds here in Arindelus. It was here that we fought to the last, till only one planet remained, with the combined might of what was once the greatest fleet in the galaxy holding off the unstoppable tide of the machine. In our halcyon days it would have been a small matter to crush them with our warships that could destroy the very stars themselves, but in time they had come to unravel and even surpass our boundless technology. As we fought the enemy on the edge of the galaxy, the last light of organic thinking life, we failed to notice the enemy that was ready to pounce behind us. Our scientist had long theorized of the possibility of life in other galaxies, but even we did not posses the technological ability to travel there, and instead of find extragalatic life, it came to us. We called them the Defilers, for they seemed to serve no purpose then to overtake and corrupt,twist and mutate organic life to their own horrible forms. They would not communicate, they would not stop, they saught only to destroy and defile. They warped a massive fleet of bioships in the already tense battle, and what followed was several hours of sheer hell. What AI persona cores that remained loyal to us resorted to throwing around 37,654 Titans like fighters, inducing hyperdrive ruptures in our crippled ships if only to destroy as many as the enemy as we could. In the end only a few of us managed to escape as the AI and virus went to war, their rage at each other far surpassing the enmity they felt for us. We fled to sparse uncharted worlds, a dying people. We carved and upload one last Data Sphere, the one you find yourself one currently. And then we died, our population to low to sustain any more then a ragged camp of starving and dying sophants. I was cursed with the gift of biological Immortality, so that if someone such as yourself found this world. I could share our story with you.">>32425

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686b16 No.32430

Dice rollRolled 40, 75 = 115 (2d100)

>>31920

>Name: Captain Scruffirius Merk

>Origin Fluff:

Long story short, hot blooded crew, cold headed Captain.

>Ship Name: Tremor

>Ship Fluff:

Century old colony ship refit and resexified for new service.

>Ship Type: Frigate

Ship Health: 50/50

Crew: 550 Scuffiriuians Merchentmen

Weapon systems: Frontal Plasma Banks (1d22) Boarding Pods (1d6) 1-2, death, 3-4, success but injury, 5-6 Prime Insertion

Engines: 1 large engines

Armor and/or Shields: Heavy Armor: (1d10)

Bonuses: [Untold Secrets] - This ship is old, and has seen its fair share of wonders and the vast expanses of space. Who knows, maybe it has a few more secrets to tell

Flaw: [Connections] - Your noble upbringing means that people know your name, and respect it. At the same rate, some will hate you for it.

Items: Mysterious Data Pad (Jewish Storage)

Passengers: 289 Mustelids

1-2. While spaceships were sufficiently sealed to operate underwater and this actually was a colonization vessel designed for orbital entry Scruffirius would still prefer to land on one of the archipelagos first in order to establish contact with local authorities. Nothing worse than diving to the bottom of the ocean only to find out you had to get a parking ticket.

Also archipelagos were their best shot at sexy mermaids.

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686b16 No.32431

Dice rollRolled 35, 30 = 65 (2d100)

>>32420

Name: John Drakmiir

Origin Fluff: When the lords of Adaghast fell and their home system was destroyed, the remnants and survivors of the battle fled. John was a captain of one such survivor and fled his homeworld. Now he aad his crew are pirates and mercenaries, just trying to survive.

Ship Name: Freya

Ship Fluff: One of the few Huntress class frigates produced before the shipyards of Adaghast fell, Freya boast an extremely advanced fire control system slaved to a suite of very long range and heavy hitting weapons. Indeed Huntresses were designed to cripple smaller ships in the opening salvo and larger ships with massed fire. Since repairs and rearmament has become troublesome, Drakmiir has sold of the heavier hitting but fragile Plasma cannons for weaker but easier to maintain conventional weaponry like missile drone launchers and lasers.

Ship Type: Frigate

Ship Health: 50/50

Crew: 374 Adaghast refugees

Weapon systems: 2 Mediolateral Laser Banks (1d20)

1 Dorsal Laser Bank (1d20)

1 Dorsal Missile Silo (4d5)

Engines: 1 Medium Engine

Armor and/or Shields: Basic Armor (1d6)

Basic Sheilds(1d6)

Bonuses: [ Fire Control Suite] - This baby don't miss, +5 to weapon rolls (excluding missiles)

Flaws: [One of a kind] - The rarity of this ship means that it is a bitch to repair

CrewTraining I: 2/10

Coordinates of import: 445-G54T-54YTYe7

1. Continue training the crew. (2/10)

2. Head to the coordinates and check them out.

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686b16 No.32502

>>32421

Richter grips the edge of her console, moving her jaw to clear the ringing in her ears. She thumbs the internal transmission button. "Medical team to the bridge. Bill is down."

What the hell had that voice said? Who? Call upon? Pretenders? Understand… or be confined to the rubble.

This isn't good. Richter overrides Bill's communications station and transmits over the channel.

"Unknown transmitter, Captain Richter. We are a salvage company. These ships were reclaimed from the void in a massive graveyard, which had become a battlefield once more.

We can transmit data for verification, if you wish."

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686b16 No.32503

>>32502

A secondary message comes across the hyperwave communicator, originating from the bowels of the artificial object

"F͚̣̦͔̗̦͜o̴̰͙͇̰̹̪͕r̜̯͖͎͚̰ ̭̩̠A̹e͓̜̯o̯̖͈͔̩͚ń̜̥ͅs̢ ̣̩͎̬h̭͕̦̜͝a̯̜̻̭̕vḛ ̴̮I̟̱̜ ̡̟̯͖̲̹̭wa͓̘̻͍̰͡i҉ͅt̪͢e̶̩d̘̣̣͈͜

͉̜̪̙F̬͕̬̞̯͞o͔̫r ̞a̦̦͓ ̭̬̝̞̪͘s̫i͖̮͕g̖͖͇͓͙̖͇n͉͉̰̹,̱̰͖̝͓ͅ ̞̖f̨͔o̧r̸̪̝̬̜̺ ̯̲͉̦͔̟͈a̳͔͉͢ ̞v̢͓͙̬̥o̻i̝̳͎̰c̭̖e̼̫̝̺.͚̫͕̣̤͞

͍͕̰̥T̯h̼͙͔̘i̭̞s͎͕̜̥̳͓͇ ͇̭̦̫̤͉ş̬̼̦̥͙̣y̰̟s͖̜͇̖̥̰t̩̜̹ȩ̗̮̺m̪͔̕ ̖͔̳͞I̬̦ ̴̱̙͙ḩ͙͔̜̯̺͙a̡͍̭v̥͖͇̯͉e͍͟ ̩̗̠̥͖g̪̯̦̹̼̘͉a̛̬̬̲t͉e̱ͅd͎ ̱̝́

̣͍͓̫̟̯͠ͅb̫̠̞̱u̜̗̖̙t͉̙͢ ̳̲̼n͠o̙͈̞̬͓ͅt̺͉͙̩͔̣̲ ͏̭̗͓͖ͅb̤̻y̗̗͜ ҉̗̺͉̞m̯̗y ̖̖̞͙c̻͍̰̤h̬̭̣̱͔o̟̼̠͖̺̤̲͝i͉̰̖̣̲͎͘ć̱̥̪̬̫e̗.̼̪

̠͍̖

̺Y̟̮͙̦͔o͍͍̯̞͎̗͖u ̧͓c̙̣̞̤͡o̧̰̖̙m̤̭̜̳͉̦͓̕e̶͈̪̫͔̝ ̯̩h̞̤̯͙e͓͍̟͍̜̱ͅrḛ ̲t҉͈̲̦o̴̙̬̦̬̤ ̬͍̖̱͇r̝̣̞̩̣̳e̗̲c̘l̗̺̫ạ̸̪͉̫͍̺i͍̘̕m̴̝̼

̷̙̼̭̖͈ͅT͕͉͈̱̠̺o̻̠͓̲͓͇͚ ̻͇͚͓̙͜t̰̰̪̫̖a̯ḱ̠̳̥̪ͅe͚̻̟̳̬͔

҉͔͎b̘͕̰̥u̻̤̩̘̥͎t͈̭͘ I ͔̠̗͚s͔̣͙͔̩ͅͅe̝̠͙̙͔͔̟e̙͕̮ ve̶̬͓͙̖̣̰s̳̕s̤̙͢é̲͉̰͙l̥s̛͇̻̹͈ ̼̟̖o̧̰̼͎f̫̮͎̬̣ w̦̯̰͘a̡̰̞̬̟̫r҉̙̝̘

̰͕͍͠w̟͚̙̼͉͕̠͝i͍̭̥̩̪͚͈t͏̫̘͍̞͈h͍̯ ͍͓b͉͠l͍̬̖̬̮͠ood̠-̥̖̹͓̞͚͉̕ĺ͍̼̫͚͖̞u̴̻̘̹ͅs͟t̨̠͎ͅ ̪̬̟t͜o ͎̤͍s̹̼͈̝̩l̮̙̬̳̲a͏̻̟͓͓k̟̼͡e̲̣͍̞.

̧͓͖̰͈̝͎̰

̧̭͉̻S̬͓͕̫̤o̡̩͕̱̬͚͔ͅ ͍̖͝c̶̣̫̘̦o̶͉m̷̟͔̻̰̩e̵͓ ̪̱͇̙̭͉̻o̸̻̖͈̠̹͇͉ṇ͍̞̳͙̯c͔͍e̜̦͚͚̯̺͘ ͉a̷̳̭̦̜̰͉̩g̝̖̪̝̝̥̘a̰̼̤̣i͙͍͖n̤͍͚

̷̟̼̼͍͎̬̗T̷̲͍ḛ̯͝ḷ̲̝͉͖̯́ĺ̟͍̺̲̫ͅ ̝̜̝m͚̼̝̲̟ͅe̝̟̦͈̳ ̰̪̳͢y̞͙͔̗͞ou̶̩̥̟͖̝̥r̼͝ ̧̜̝͈t͎̦̲̯̗͍̺r̩̘̞u̵͓̼̺̬͕ͅḙ͓͙̙̯̭̮ í͓͎̩̥nͅt͎̖̼̲̦̩e̝͕̝̩͚̳n̟̻̞̗̰t̤͍̯͎̫͇̪

͈̘̠͎̳̳ͅo͚̟͇̝r̛̘̦̪͚̜ ̴͍̳̺͓̬I͙͍̦̭͉̤̬͜ ̭̖͇͈͡ͅs̛͉͓̺̦̟̩h̵a̳̣̲͓̻͘l̶̪l̴͍͔ ͉̟̱͈͟b̫̺̲͕͈̭͠e̹͇̱ ̬̘f͢o̼͎͉̖̫͟rc͎͙͖͈͎e̜̝͕d͘ ̝̪̖͓́t͇͍͕͓̪͟o̠̝͎ ̖̘̼͞r̥͉̘̰̯̝̘͞e̸̦͔͖͔n̘t͚̹̰̝̬̹̖͘.̯͚̥ ̜̭̩̱͎̪̮"

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686b16 No.32505

>>32428

"So you're just here as a historian, then? Someone to keep a memory alive, and nothing else? They kept you alive and alone for however many tens of thousands of years just for this?" Albinson asks in half-disbelief.

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686b16 No.32509

>>32505

The being turns to you, his face as blank as it was the moment you stepped into the room

"Yes, It was both my blessing and my curse. In my time I was a great leader of the Aryan race, one of its premiere fleet masters and biological manipulators. I call it a curse because I witnessed all that we, that I built, fall apart around me, but it is also a blessing that I finally was able to meet you, to meet humans. You've come a long way since I first introduced your ancestors to the world of Erden Tyre."

He walks over to the Holo Projection, gesturing towards the border systems to Eridnus, or Arindelus as you now know.

Your kind's genetic code was first created and manipulated here, on the Aryan Homeworld of Tyr. It was part of a Empire wide edict upon the initiation of the AI rebellion, in the worst case scenario that all sentient organic life was wiped out, successor races created from their progenitor DNA would emerge and reclaim the glory of our fallen empire. We only managed to complete as we lost control of the Galaxy proper, and many good men and fleets were lost to ensure its success."

He then point to home, to Earth

"Knowing that the AI would not harm pre-sentient life we left, we had to. But we did leave some items behind. Synths, AI that remained loyal to us. They guided your species from it first thought to about your late medieval period, that was the last communication I received from them. Erden Tyre, New Tyr in our ancient dead language…. I thought it somewhat poetic, even I am fault to cliches at times…. nurtured you and raised you better then we ever could. She taught you to be hard, to fight for what you needed to survive. You will need those very skills now, for the burden I must pass onto you younger species is not an easy one to bear."

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686b16 No.32510

>>32509

"They're still alive?"

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686b16 No.32511

"Both of the warring parties are, and the conflict is threatening to spill over into the galaxy proper again. The results of which would be catastrophic. We only held on as long as we did do to our unity, but you younger races are a fractious lot."

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686b16 No.32513

>>32511

"How might it be stopped, then?"

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686b16 No.32514

>>32503

Richter glances at the bridge crew. What was her intent?

"We are a salvage crew, caught up in a battle with an unknown force that attacked the capital ship we now accompany. We accompany this ship now for protection, though it is on some sort of quest for an 'angel'. I do not speak for their intent, only my own."

What the hell is your intent? I don't understand what the hell is going on, how can I have intent?

"I do not know my intent, but I seek to understand. Who made these vessels, ones you call master? Who would destroy these vessels in battle, and then appear once more to prevent them from being reclaimed?"

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686b16 No.32515

>>32513

"We have many repositories of information and some still hidden armories amongst the stars, though I fear the galaxy has changed much since I last roamed its expanses, otherwise I could just tell you where they are, but I am afriad you must find them."

>>32514

Y̷͖̺̓ͬ̋ͤͪ̓ỏ͓͓̻̹ͣ̆ͨ̓u̺̝̭̲̮̲̣ͥ̀ͧ̔̚̚ ̱̦̌͊̄̔ͣ͂͋hͨ̃͏̙̭̲͇̪a͛͌͘v̛̈́̂ͩ̓e̼͚͎ͣ͐ͯ ̲͖̞̖̫̩̙ͦb̨̼͎̐̆̎̚e̢̒̾ͭ̓ͬͫe̜͎͇̟̰̭̯̓ͬ̍͑̀̌́̚n͓̰̍ͪ̂͆͋̓̑ ͍͈̣̩̱͌̈́f̶̰̮̆͋̿̓̊͐o̟͚̼u̞͎̘͑̔ṉ̽́ḏ̌̈́͋̒ ͑ͭ͏̘̻̗̭ṱ͕͕͚̥̑̔ͪ͒̾̓ͧo̪ ̗͍͕͍͈̓ͮ̿͑̈́b̯̰̙̩̼̟͆̓̏͌̆͟ẽ̺̜̤̲͐̾̑͐͠ ̰̞̩̩͌͘ͅc͍͎͓̬͛͂̊̍͂̏ͭl̩̝̮̣̹̱̯̇͗̃͒͘e͍̭̳̖̻ͬ̾a̙̠̮̮ͩ̆͊ͧ̌͝n͔͔̝͔̺͟

̤̪̳̞̙͍̔̿͋͝M̸̗̥̖̫̣̥̫̉̐͂͐̾ͮ̚a̟̣̩͌̒̑̂̀̚l̅̋̋̌̈́͏̰̺̠̫̙͔cͤ̐ͨ͜ó̥n̹̯̞̙̝ͅt̝̦͍̱͓ͩ̇ëͩ̊̋̂̿͒n̯̦ͩ̆̔͟t̸̯͎̲̤̞̬ͨ͒͑̍̆͋ ̃ͫ̎̇̊̃ͧ͝d͖͙̝̺͖ͨ̎ͯ̒̎ͥ͜ͅo̙̗͙̘̐ͭe̜͚͋̆ͮ͌̉̾s̈́ͯͯ͏̼̬̣ ̩̇̅́̈͌̏͜ṇ̡̉ͬ̌͗ͅo̎̍́ͤ͏͖͇̪t̪̫̪͙̖ͪ̑̐ͪ ̼̝̤̩̌f̠͇͆ͮͫ̐ï̧̲̘̼ͧ̇̒̂͊̎l͉̣̪̝̗̽̇̂ͮ͗̅͞l̺̟͙ͮ̑ͥͫ͝ ̮̺̫̠͈̼ͧ̄͐̀yͭ̄̆́̍̊̆͞o̡̊͆̓ù̲ṙ͉̯̤̠̄ͦ̑́ ̺͇̯ͫ͗̽ͬ̀ͣͨhͬ͏ẽ͍̾̇ͦ͋ä̰̪́͌̅͑̆ͣͦŗ͎͈̜͇͍t̹̲̩͈̺̤͙ͭ̓̔͛͌̓̊

̫̯͙̯͌Aͯ̆̿͛n̤͎̺͟d̝͙͙̭̞͚ͨͭͤ͒ͤ̉ ̵̱̭͖̞̣̓̐̅ͣ̓́̐w̯ͤ͊͘iͤ̍͏̥t̺̥̜̾̇ͣ̽̔ͥͦh̷̰̘̝͙͚̘͊̆͒̄̃ ̧͎͍̼̉̾̃͂́̀̚t̪̲̩̰̋̔ͯ́͘h͋̂ͣ̅̚҉̟̼̭͍̖ī̥̼̥͎͚͎̆͆ͦs͕̟̱̜̯̄͗̑̆͊ ̯͈̱̣ͧd̡̰a͙̝̬͆t̷̯͍͉̣͂͌̅̈͌̏ͧā̗̜̬̱͇̹͗̊͛̃ ͇͉̞̼̦̦͛̀Ḭ͎̻̙ ͓͒́s̢͙̖̞̼̔ͭ̀h̟ͅa͇̓ͩ̋̾͞l͚̼͖̝͓̫̟ͨ͛͊͞l͔̜̘̝̬̖̓̒̾̍̏́̚ ̧͔͈̌͂g̝̹̓̋͒͝l̛̺̻̥͙ͥe̖͓̳̐̋͑̃ͯ̐̚a̤̭͜ͅn͛̂̊̌̒͂̋

̣̼̞̮̫̪̰͂Y͔̌͆͋͑́o̜̺̺͈͎͙̻̊̋̎̑̇̽u̵̞̖̩̥̖̿r̪͔̪ͣͧ͋̾̓͌ ̴̦͈̤̿c̄̓̀҉̤̩o̙͙̜̰̩͎̙̽̄m͇ͪ̊ͣ̚p̲̱̗ͥ̑͋̉̾ä̡̗̗̤̽̓ǹ͍͙̓ͥi̡̤͖̙̟͚̼ͭ̏o̹̮͍n̼̺̺͙̳͓̪ͯ̌͐̉̓s̵̉̇ͩ͂̂ ͇͗̈́́p̹̟͋̽͐ā̩̦̤̞̦̓̀̀̑̒͑͜r̖̹̐ͩ͐̋̚t̞̝̳̞͓͚͇ͤ̽ͫͦ

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686b16 No.32516

>>32102

Your ensign looks at you as a screaming hyperwave signal flies across the broadband. The comms officer grabs his head and screams as blood comes gushing out of his nostrils and his tympanal pads.

Ŵ̨̟̩͎̳̙̯ͦ̀̏̋͆̽ͧh̜̖̣͉̲͔̉̅͊ơ͉̭̺̖͖̪̎̎̿ͪ͗̇ ̢̢̙̄ͧ̿͂͋a̶̶̝͖̟̩̙͉̽ͫ̉ͦ̉ͅr̵̨͔͙͕̯̬̻̟̙̦ͮ̏͆̂̌͌͂͠ę̷̮ͧ̓̊ͥͧ͝ ̴̦ͭ͂̾͐ͭͭ̐̀͢y̮̞̼̬̦̱̰ͧͯ̿̂ͧͯ́ͅo̷̪̯̙̝̟̜͔̿ͪ̇ͦ͆ͅũ̩̻͖̘͓͇͎͗̋̿̃̂͡ ̷̙̗̪̦ͫ̎ͤ̈́t͉̟̘̺̼̎̃ͬ͑ͭ̂̔̚o͎̤̯͊̈́̔͌͂̾̅͊͠ ̡̣̻̝̓̂̔͑c̶͓̣̙͇̓͞͡ȧ̼̗͓̜͖̤̻̱̭̇ͩl̖͍͔̙̭̗̱̥̼̍̽̆̔̀͟l͍͇ͧͣ̿̔̇̽͗̾ ͈̳ͮ̄̌̌̾ͮͮu̹̮̟ͮ͆͞ͅp̫͈̟̝͌̂̆o̴͙̭͎͖͎̤̣ͥ̇ͧ̉̇ͨ͋n̮̻̱͈̦̪̚ ̻̗̿͒̿͗͟t̝̮̞̜͚̏̕h̶̠̋̅̓͋̾ͩ́ĩ̵̛̦͙ͮ̇̍ṡ̸̩̳̬͈̂ͥ̓ ̛̝͓̫̪̌̍̌̀̅ͩͩ́̑l̵̛̪̦̲̬͙͆̾á̷̝̼̣̩͖̻̼ͣ͂ͨ̾̋n̶̹͓̱̹̓̋̇̂ͧ̋ͪ̎̚͠dͤ̓̓ͣ̚҉̴̢̭̭̘̫͔ͅͅ

̨̹̙̟̰̋̓̈̌ͣͩͭ̚̕͞P̼͚̭̤̾̈̋r̠̤̭͍̉̆̇ͨ͂ͣe͉̞̭̞̙̜̊̈̐̂͊͒̚t̵̸̫͓̹̼͉̼̰͎͕͑͑͐̊̔̎e̵̸̛̮̬̠̩̫͙̼̜̹̍̇n̸̨̡̰̝̺̗̬͙͌̃ͅd̨̈̊͐̊ͯ͢҉̱̼̼e̠͙̠͔̣̥̜ͥ̾ͦ̑͗̿̚r̡̦͔̻̻͒͌ͫͥ̑͜͡ś̪̞͛̀ͨ̉̀͊͒̈͜ ̡̌̔̐ͣͩͪ͏̫͙̭̠̙̳ͅͅi͕̦̖ͣ͒̑̕͞n̐̌̌̂̓̽҉̘̖̤ ̨̺̲̳̥͍ͬ͐ͫ͆ͤ͟t̐̄̑̊͏̼̼͎͓̙̕͡h̡͓̰͍̯̠͙̫͎́̏͒͒͗͟ẻ̥̟̦̬̣̹̗͋͒͑̉̋ͯ ͕̳̟̩͉͋ͣ̋ͭͤ̀̚̚͟H̢̨̱͍̲̱̿ͨ̔̂̀͟o̻͑͛͊ͅn̸͎̻̓̇̔́͟o͊ͫ͆̿́҉̞r̶̟͕̖͕̞̗̒͂̾̓͊́͗̚ͅȅ̱̘ͬ͆̓̓̕dͫ̎̊ͫͭ̿ͮ̐҉̤̟ ̗̮̬̠̼͕̥͒ͣͅo̸̳̻̠̫ͫ̊̓n̛̳͙̔͒̐́ḙ̶̛͖͇̙̇̋̆̋'̯͕̰͆͛ͪͮ̅̿̍̑ͯ͢s̴̸̼͎̪̼̲͇͈̆ͭ̑͒̔͢ ̶̤͉͈̹ͫͫs̠͎̪̣̺͖̤̪͐k̲͖̎̍͠i̍ͨͮ̐̽̉͏͏̸̦n̠̥̝͇̖̩̮͒ͩ̓̃̏ͥ̓̿

̱̮͉̪͙̹͇̄̏C̷͖̣̖̞̺͚̮̄́͊ͯ̈͂̾o̴̧͕̬͖̤̝͉ͤ̈́͝m̨̻͐̃̌̑̉͢ę̨̯̬͈͖͈͙͕͕̣̂ͧ̌̐͗ͮ͋ ͒ͫ̂̂ͫ̈҉̡̣̱̗̥̬t̨̬͕̬̺̮̖͖̹͆̐͊ͭ̈o̶͔̯͓͆̅̃̓̃̅͟͞ ̸̛͕͕̇̒ͮ̏́p̵̴̛͕͖̘̈́̆̾͂̈́̍l̸̡͉͎̣̜̻͈̲͋̍͑̓a̧͍̾̑̇y̧̨̦̹̤͐͋̇ͤ̐̐͑ͩ̓͠ ̝̳̹͆͢͜i͚̘͈̪̠̻̻ͬͥͫ͂ͨ̈ͦ̉͢͠ͅn̼͕̗̘͐͂ ̮̬̻̼̗͙̙̹͐̏ͤ̿̈̄́̄̚ğ̨̪̝͈̓̅͊̓̍̍̍͢ͅa̷̲̮̝̹̝̍́͠͞m̵͚̝͐̓ͮ͊e̝̥̔ͪ̂ͬ̐͢š͍ͫ͋͌́ ̹͇͎͎̠͕͉̎͊̇͛̓̑ŷ̻͎̯̝̳͍ͩ͠o͉̘̩̘͖̖͎̍́͊̊ͫͫ́̅ͧû̯̀ͯ̒̿̕͞ ̢͐͏͙̟̭̼̩ḋ̞̜̼͇̳̽ͪ̓̎ͧ̕͞͞o̵͖̲̦̟̼̭̗̞̝̊̑͗̍̚ ͖̭͕̙̳̙͍̌ͥͮͣ̄̚ͅn̴͍̬͈̮͊ͪ́̕o̖̗͛̒̓ͩͥ̓̌͒͟t̩̻̰̳̣̯̟̭͚͛̋͐͟ ̸̝̟̳̽͒̅͋͋͟u̾̈́ͧ̂ͯ̔ͥͮ͋͏̭͉̻̙̪͙̙͓̭n̯͓̯̜̥̺̗ͭͣ̃d̸̴͙̩͖͈͖̼̖̦͂̑̉̓́e̶̙̟̜̖͉̜͉̓͛́͝ͅr̲͚͚̬̰̲̙̺̈ͨͣͦ̀s̈́́̇̈́̒̚͏͇̪t͍̝̂̽̒ͭâ̸̱̮̲͔͌͗̅̌̑̽̇̚͞͠n̬̲̙ͮ͊̐͟d̵̗̪̱͐̃̇̎̇̀̈͞

̢̩̫̳̘̦̺̱̀̐ͩͩ̀̀Fͬ̔ͨ̅͒ͭ͆͆͟҉͉̯̥̜̞̮͕̞̝i̵͎̲̫͈͖̗ͥͬ̆̏̈́̿͐̌̚͘ͅğ̪͚̦͓̈̑͊̍͒͢h̵͓̯̺͖͉̊̉͊t̶͈̼̦̹͌ͮͪͩ̂͐̔ͥ͞į̸̯͓̜̙ͭ̓̽̍͑ͧͦ̍͡n̙̣̬̩̫̗͔̓̑ͅg͇̗̰͉̺̜̏͑̂͗̌͐̈͛ͅ ̵̙̤͗̓ͯͪͥ͊̎̚a̼̪̳͙̱̳̻̠̿̋̎ͦ̃̿͌ͅ ̪̯̩̠̾̆̄̍ͨ̏͒̚͜͝w̨̦͓ͫ͑̓ͩͧ̒̎̓̃ȁ͕͍̺͉̺͋ͯͩ̆͐̈̋͢͟͟r̻̳̯͉͉̝͍͍̳̾ͮ͐͋ͦ̃͌ͥͭ͜ ̻̼̜̝̪̤͚̥́̐͆ỵ̆͊͆ͭ͂͛̈̕͘o̯̫͇̝̿͂̽̚͟u͌̃̀͌̇̍́̐͏̳͓͕̣͉̺͡ͅ ̢́͑̑̕҉̯͉͓͕͚ͅc̪̖͈̤̭̫̹̉̌̋̌͆ͤa̷̖̓ͧ̆̌̓ͣ̈́̍̕n̡̢̺̻̾ͥ͒͂ͣ͌͝n̶̯̻̼͍͖ͩ̏͑̾̕͢o̢̘̦̊ͣ̋͡t̛̙̰͕͕̤̩̲͙̣̽͠ ̷̝̹̳̯̪̘͔̽͆ͧ̋̾ͬ͠ͅͅẅ̐҉͖̼i̷̺͕͙͍͙ͮͩn̵͓̝̬̘̭͙̠̜̈̅ͭͅ

̫̟̫̙̺̬͍̱͂̾ͥ̆̕͟P̶̭͇̠̺̫̲ͫ͊̒̃͟͠rͨͥ͒҉̢̲̦͓̻̮̗̞̙o̴̭̦͔͔̘͋ͪͦ̊̔̔͑̽̐́͝v̠̩͎̪̹̙̠̬̰̓̈ͩ͢e͎͓̮̪̞̞̲̫ͮ̇ͦ̀͊ͤ ̷͈͕̥ͯ͐̿̇t̡̜͉̊̐͑̉̏́̚ǫ̴̳̼͇̺̹ͭ̇̌̽̒̈́̊̚͟ ͉͔̽̑ͫͦ͗̌̏͋͜͠m̧͓̖̜̲̎͑͊͊ͥ̚e̙̪̰̩̬̩͈̥͉ͧ̆ ̛̩̬ͨ̓ͨ͋ͤͣ̚̚ͅy̲̟̠̙̣̯̟̯̽ͥ̓͟͠ǫ̴̪̣͖̼̳͚̗̿ͩ͊u͕̱͐͗ͧ͛ͦͧͩ̍r͛̈̓̅̚͏͕͇̹̞̺̜ ̰̦̲̦̬̋͂ͣ̓̃̓̉̂͠h̵̵̹̩̞ͤͮͩ̃ͩ̃o͊͂́҉̗n̷͋̐͆̈ͣ҉̨͉̘̲̝̰̠̳̣o̢̤̻̳̩̹͉̫̞̹͒ͣ̒͒ͮ̕r̞̣̣̜̹͓̬̣͂̎̆̔

͎̻͋̋̅̍̈ͯͅͅO̱͑͑R̜̱̺̣̣͖̮̪͆̀͘͟ ͔̠̼̣̼͎̅͂ͯ͐̚B̼͉̜̗̗̥̓̋̇ͮͅĒ̈͗́̕͏̰͚̩̰ ̫͖͍ͧ̿̃C̟͉̑̀͠O̸͈̱̹ͭ̋̈̋Ñ̩̣̙̭͓̐̎ͫ͢F̷̸̢͇̭̩̘͖̈̆̂ͬI̸̱̻̬͍̲̜͉͙̗̿͐͂̈̒́̈͐͊N̟̻͎͖͊̋̈́̈́͐̾Eͩ̆̇͐ͦ͗ͧ͗͏̤̤̳͈͎̠Ḏ͔̪̰̜͉̠ͥͣ̈ͭͦ̂̎̔̇͝ ̴̙̞̺͙̊̓̿͊̿̿̄͊̌T̞͕͒͋̎̆̈́̕O̷̧͎̼̻͕̭͈͊̌̃̊ͥ͂̚͠ ̡͇͈̤͓̗͂̅̅̊ͣT̸̬̮͇̜̮͉̳̻̪ͤ͂̀̚H̠͌̅E̵͙͚̞͈̹ͤͩͭ̒̾̇͊ͤ ̼̲̪ͮ͆̍̒̏ͫ̊Ṛ̶͉̱̥̻̩͓ͨ͊͛͆ͮ́̕U̸̶͔̲͍̮̞͇͇͗͑̀̈̉̉ͧ̒Ḅ̦̼͕̦̟̙̳̒̽͛̃B̫̼̰̐ͮ̚Ļ̛͓͍͙̮̉ͩ̒Ȩ̜͈̱͖͓̦̺ͪͬ̄̀!

̵͔͕̯̫̙͚ͩͤͩ

It screams

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686b16 No.32517

Dice rollRolled 4, 9 = 13 (2d100)

>>32515

"Then find them I shall. You might come along with me, should you desire. I would ensure to find proper space on my ship. Otherwise, it seems I have a job to do."

1. Back to the ship with this newfound information and slate, continue the mapping and ensure to mark this location as crucial.

2. Begin the search for ancient repositories and armories. There must be some hint I can use to start hunting down these crucial locations.

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686b16 No.32518

Dice rollRolled 95, 40 = 135 (2d100)

>>32421

Name: Bob Carter

Origin Fluff: Selected from among many aspiring scholars of the planet Museia to take command of the Corvette Fortuna with a mission; explore the vastness of space looking for treasure and knowledge. Often both of these are found in the Funeral Crafts that pocket parts of the galaxy where God Kings and Tyrant dynasties were rampant. These Funeral craft are sometimes vast constructions hidden in dense clouds of gas, moons, large asteroids that contain many artifacts, stories and gifts they were to take into the afterlife. The clues and hints of this sector being home to some very powerful such dynasties took Carter years to piece together and decipher from the many alien notes brought back to Museia.

Ship Name: Fortuna

Ship Fluff: Frigate Fortuna was built to house in the sacred factory city of Mausoleum where only the professors of military sciences are allowed. The selection process is long and often deadly as competitors are cut throat and ambitious as this process is the only way to progress from being a desk jockey their entire lives.

Ship Type: Frigate

Fortuna

Ship Health: 50/50

Crew: 500 Museians

Secondary Character: Field Captain Tarkin

Weapon systems: 2 Mediolateral Laser Banks (1d20)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [Select Few] - Your crew is that best of the best, +5 To research and exploration rolls

Flaws: [Scholars First] - -5 To combat rolls

Personal Comm Device

Tractor Beam Tech 6/10

Containment Field Researched

1 Continue Tractor Beam Tech 6/10. The science is here, along with science once thought science fiction I expect my scholars to be quite motivated. +5

2 "I am putting together a team, prepare a secondary team to follow into the the tunnel Tarkin. The sooner we map the tunnels the sooner we will find the key to this planet."

"It hopefully holds some clue as to who built this place and what happened to them. Could they have simply left it?"

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686b16 No.32525

>>32516

His head pulsating, Chet barks into the mic. "THE YID KNOW NOTHING BUT HONOR, AND WE WILL NOT BACK DOWN FROM WHATEVER YOUR CHALLENGE, SPACE-SPHERE!"

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686b16 No.32604

>>32525

>>32525

I̲̝͓̞̹̬͠ ͕̪̟̩i̖̱̲̫͚͕͘s̙̠̼̙͈̩s̲͇̮̤̥͠u̘̪e̠͚ ̞̬n̼̬̕o c̫̩͓̦̥͎ḫ̗̘̯̥a͓̦̻̗l͉̼̜͍͓̩l͇̪e҉̞̠̖̫n̸g͕̠e̤̯͙͕̰̦̫͠

̘͙Į ̶̣̼̗̲̼̼a̴̮̱sḳ͍̀ ̗̭͟ͅn̯̗̯̠o̥̘̭ ̬̜͉͖͖͓p̟̖̙͎̖̠̞r͙͎̙͖͡ì̪̭̳c̡͙͓͇e̬̗͚͕̝̱

̹͟I͈̼̕ o͓̠̩̪n̲͓l̨͕̯ͅy̖̬̼̩͙ ̨̰̫̙͖d̵e̢̻͕̹s͚̦͎̥̼̫̼͞i̡̤̦r̤̘e͇̤̠̦̹͘ ̱̭̙͟

t̳̮̰̬͕̲͘ͅo̵̠ ͖̬͎̮k̰͎̘̬n̥̟̰͞ͅo̗̖͍w̝̣̪̭͚̗̰ ̢͇̣͓wh̛̭̰͓a̸̹t ̪̠̬͎̰̟̯y̸̟̬͚̲o̗u̴̙̣̼͇'̞̤̻̙ṟ͙͕̘͜e͓̥̯ ̝̻̝̥͙̠l̵͇i̲͙̤̟̥k̬͇̘e̬͙͡.

̴

̷̤̟̻̟̦̦Ỵ͇̬͜ò͎u͡ ̝͕f̪̰̜̭l҉y͏͚͎͍̙̻͖ ̬̯̝͈͕̼s̫̺̦͍͠ḩ͖͓̥̬ͅi̡͙̗̭̭p̯̩̺s̡̮̱͙̖ ̬̩̜̪̦͕

̨̪̣̥̳T̳̠̤̜͕̫h̺̹a͉̮̝̯̱̬͞ț̨ ͔̟̰̹͓̣͕͜a͓̬̘̬ŕ̺̺e̙̹̗ ̘̹̹no͍̦͡ṯ̯̳̯͇̟ ̵͇͚̤y̼̖̬͇o͕̱̯u͎r̘͉͇̱ o̹̯͎̗͖w̴̤͍͓͔͎̫n̶͇̣̮̻͔

̠C̲̩o̢ḇ̠̲̙̺̻b͕̘̰l͟ed̯̣̳͇̠ ҉͇͈̼̯̹̭ͅm͎̹̮͇e̮͓͠s̨s̥͍͎̖̟͇e̢͈̮͈͈͖ͅs̝̪̗̗̦̩͇

̫̲̕My͏̺̪͈ ̟͚̦M̘͉a͖̺̮̪s̬ṱ̱͜e̬͜r͈̹̖͟ͅş ̴̺͕̝̝͚͓ca̴l̙͍̭͍̯̼l̘͕͕̹̙̱̺͘e̸̘̟̟̼͕̤d̶̩̰ ̝̮̮͉̳̗ͅh͟o̜̭̖̪͇m͎͈̞̮͓̬e͏͉̗͕ͅ.̻̰̳ ͓̻

̧͎̯

̴T̼e̢̘̖l͍͇̬̮̫͝l͓̤̠ ̡͚̠͓o̮͇̱̟f̯͚̻͉̪̠̫ ̸͓̣ͅw̢̱̣̪͕͔͕ͅḥ̙͟e̶̼̳r̨̮̙͇͙͕̟e̸̲̬̼̱̫ͅ

̗͍͙̦̖͇Y͎͓̩͞o͇̲̠͕̼͔u͖̜̰͕̪͍ ̤̩̲̗̙͘w̛̪a̡͙̘̲͚ͅn̶̙̙̗̗̯̲͔d̲̘̕e̮̲̹̤͟r̨̜̖ ̥͍͖͚̗̖̀f̖͖̭̯̕ṟ̡̫̼̜̹̜ͅò̟͍͓̰m̟ͅ ͓͔̫̟͘

̴T͎͈̜h̥̲̫̬̲͖͝i̸͕͓̭͖͕̖̯s ̸̦̣h͚̻̮̜o̶̞ǹo̼̠̠͈̱̙̦r͈̪̙̰̤̞͞ ̢̩̲̟̘y̮̘̥̳͎̞ơ̟̯̮̤͕ư̻̼͚̣̙ͅ ̡̲̗̬̭̥s̛̠p̱̹͉͎̼e̫͠a͉̻̭͍̮̫k̞̭̻̥̣͇ ̵o̦ͅf̷̗̥̲̣͍͔ͅ ̥̻̣

̜̰̗̳͖̘L̢̫e̪̺̙͍t͙ ̧͓m̫̘̟̭̝͎̤e̖̘͘ ̸̫͕̫̘h̨̻̙͓a̤͖̳̪̠̣͈͜v̟͓e̜̰̺̳̯̤͜ s̭͖͈͡ͅo͙̱̬̠̱̜̝me̳̫̺̲͍.̟̹ͅ

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686b16 No.32612

Dice rollRolled 53, 31 = 84 (2d100)

>>32422

Name: R.E.E.D [Resource Extraction and Exploration Drone]

Origin Fluff: R.E.E.D is a simple AI drone sent out from a distant galaxy from a civilization that has long since fallen to ruin. R.E.E.D however continues his mission to extract resources and explore new worlds in his endless quest. R.E.E.D’s programming has long since started to fray causing it to evolve and replace sections giving it more and more free will, what it will do with it no one has ever asked as he drifts lonely through the void.

Ship Name: R.E.E.D #14456 is considered a Frigate class with heavy armor and weaponry to deter pilots, the frigate is equipped onboard mining and manufacturing facilities that take up most of the room. Allowing for his own repair and upgrade on site the original design is all but lost.

Ship Fluff: R.E.E.D #14456 is considered a Frigate class with heavy armor and weaponry to deter pilots, the frigate is equipped onboard mining and manufacturing facilities that take up most of the room. Allowing for his own repair and upgrade on site the original design is all but lost.

Ship Type: Frigate

Ship Health: 65/65

Crew: N/A

Weapon systems: Ancient Mining Laser (1d25)

Precursor Missile systems (6d18)

Engines: 2 Q-thrusters (Medium)

Armor or Shields: Palatanium Composite Armor (1d12) Hardlight Shielding (1d10)

Loot:

Ore (Medium)

Hadrium-3 Gas (Tiny)

3 units of Ferrious Yttride

Bonuses: [For Eons I Have Wondered] - You come from beyond the rim, and in the space between starts you have seen wonders that sophonts cannot dream of, and horrors that dwell in the blackness between stars. + 5 To combat and exploration rolls, and you also know quite a bit about stuff (message me for info about shit you find)

[Robot, Heal Thyself] - You naturally repair damage to yourself when you have a store of ore, any ore. Gathering rare ore will even allow you to repair your logic circuits

Flaws: [Abominable Intelligence] - The creatures of this Galaxy fear advanced AI, so much that unless you're a real smooth talker, most will try to destroy you on sight.

[Hunted] - ?????

[Degrading Programming] - Dubs cause your knowledge matrices to corrupt and fail even more. Rolling any dubs increases this counter by one (Ex. 66, 44) , rolling quads will kill you (Ex. 66,66.)

—-

1-2. Begin mining of Moon

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686b16 No.32630

test, also post you fucks

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686b16 No.32679

>>32604

Chet continues to bark his responses as he puts a hand to his head. "WE, THE YID, TRAVEL THE STARS IN SEARCH OF AN ANGEL THAT WILL GRANT US OUR WANTS. WE LIVE ABOARD THIS VESSEL, THE HOPE THAT WE WILL ONE DAY FIND A TRUE HOME IN THE HEART OF EVERY YID CITIZEN. YOU SPEAK AS THOUGH YOU KNOW OUR SHIP, TELL ME ALL YOU KNOW."

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686b16 No.32684

Dice rollRolled 50, 20 = 70 (2d100)

>>32422

Name: Snoop Dogg of Mars

Origin Fluff: Snoop knows nothing of his childhood. He isn't even sure he was born on or had anything to DO with the planet called Mars. All he knows is that he woke up one morning as a teenager, surrounded by drug paraphernalia, being urged to wake his ass up and get to work mopping his space station's floors. It was a dull life, but synthahol and THC inhalers helped the time pass. One day, Snoop found himself mopping the bathroom floor when he was approached by a rotund, pale alien– one that laid a leathery hand over his mouth and pressed a handful of credit chips into his grasp, along with the captain's pass for a ship. "You need this more than I do, child. Go to Eridnus. Leave here."

Snoop did just that. And after twenty years of trucking through space on adventures near and far, he has finally arrived, vibrosaber in hand and blunt in mouth.

Ship Name: The Sour Diesel B2

Ship Fluff: The Sour Diesel is a Cordozari corvette, the hull galvanized and armored to shine like gold. Many places, the more easily replaceable parts, are left untouched, the alien metal's light green hue visible. The viewports are hidden by a stealthscreen that portrays the windows as being clogged with opaque smoke, though the occupants can see outside just fine.

The Sour Diesel is built for speed and swiftness, not prolonged combat. Precision strikes and narrow getaways are its calling card. It does, however, have a state-of-the-art cargo bay. This bay is, at any given time, usually half-filled with THC products and synthahol to keep Snoop's crew chillaxing and maxing.

Ship Type: Corvette

Ship Health: 45/45

Crew: 420, including J-Rizzle, Greasy-Pete, SlimJim.

Weapon systems: "Blunt" Slug throwers (4d20), "BRRRRRAP" Nega Volley Missile System (5d25)

Engines: 4 light engines, 20 GB's (Gravity Belts)

Armor and/or Shields: Dank armor (4d20)

Items: Cheap Mining Laser, 1875 Credits, 420 Mackmorian Therma-Fur Coats

Bonuses: [Dankus] - You're chill man, so chill, that the ice fields of Thoth seem summery by comparison. This chill builds up over time, and allows you to become "enlightened" every once in a while. + 20 to every fourth roll (Stat is [Dankus] 2/4 for turn one, 4/4; Double rolls for one action only count as one roll. PM me for any questions regarding this.

Flaws:[Lazy fuck] - You smoke so much mang, so goddamn much, oh shit, what were you doing? Critfail threshold raised to 20, roll under it 4 times and you die.

Lazy Fuck Counter: 1

1/2. "Aight y'all. We finna hit up this cold ass planet, 'n get us some cold ass riches, 'n buy us some cold ass honeys with some cold ass Dre'zian Gin, y'dig? Smash that m'fuckin' hyperlizzle engizzle."

Jump to the aforementioned cold planet and begin searching for the whatever-the-fuck it is those white boys pussied out on.

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686b16 No.32688

>>32679

V̢̼e͚͈̹̕ͅr͙͍̹̹ͅy̴̪̫̙͚ ̧̰͖̳w̸̖͔͉̝̭e̢ļ͎̜̖̺͕ĺ̳̯̙̙,͉̘̙̫̩ ̵̜̗wḙ̪͚̖̖͇͓ ̟̫b͕̲̗̖͡i̹̫͉d̶͈̞͇ ̞̤͢y͓̺̻̰̭͉͠ǫ̭̼u͝ ̼ş̣̪͇͔͎p̪̭̬̫͟ea͖̗k̹̬̲͎̕

̩͓̰̮̩̰̘͞Mo͜v̹͓̹̞̖̕e̝̖̰̞͢ ͔͓̯̮n̗̼o̱̳t̴̗͚̭ ͖̩̼̲͉a̺̰̰͇̜̖ ̬̣͇̤̠̬m҉̦u͉͕͍̼̬̣s̹͍͍̞̠̮c͇͎̹͢l͖̳͔̺e̪̘͝

͏̟̱͍͖͙B̦̗e̳̱̤̠ ̩̥̘̹̫c̻̻̤̩à͕̟̤͈̜̞̭l͚͟m͔̭͉ ̳ͅa͇͓̲n͔̮̤̦d̘̮͓ͅ ́ṃ́ę͈̪e͏̙̠͕̠͓̙k͈.

̜̝͈̞͎̖͟

E̝͍͈̺n̰͍̭͝t̶͎e̯͎͇͉͓͍r̝ ̟̯̗̬͇̹͍͘n͕͖̻̹̦̕oͅw͔̪͓̤͚,̛̮̭ ̣̣͞a̴n̙̜d̬̰̠̣ ̥̩̹̤͕̖r̫͔͎̮̲e̲̼̫͘s̢̼̞̪̙t̟̮̠̜̖͓ ̼i̴̞̹̱͍̫̟̙n͏̟̮ ̬̦͍͓p҉̬̪̬e̛͙͓̜̭̬ac͈̳̹͉̩͞ͅe̢̗̹̠̤

͉͕W̶͔ͅe҉͔̥͍̝̻ͅ ̬̤͔̳̩̳h̪͔̞͖͕͇͜a̰̰͔v͢é̤͍͎ ̞̠͈͔͖̞m̛u̢̼̰̯c̻̗̦̜̗̗h̜̖̪̩ͅ ̙̻̗̩͖t̡͔̲̝̱̥̦o̧͓͕̰̦̬ ̢̝̰̯̪̹͍̩d̯̮͔̤͓̰i̧̱͍̫ṣ̺̙͓ͅc̖͈͢u̺s̶̱̞̟ş̩̯̳̳̰

̧͓̰̺̟͙A̲͇̫̠ḽ̣̥̠l̛͓̦̮̳͇ͅ ͕͖̥ͅh̠̯̗̫̼o̸͈̥̠̘̳s̲t҉̹̠i̞̗ḻi̯̘t͓̗i̭͈͞e͙̙͖̺͎̜͈͘s̪̮̻̫̱͝ ̦̟s̶͔̥̻̫̹̥ḫͅa̻̟̟͍͎l͎̙͡l ͙̩͎̝C͍͈̜͡e̖͖͚̮̫͘a̺̤͉̳s̠͚̝ͅe ̫̞̗͖

͉ͅB̵͈̝̟ét̡͕̘̞̥̮̪w͇̙̗̙̗̰͢e̮̳̫̹̫ḙ̲̝̥̙͚͙n͇͚ ̢̠t̶̤h̷͖̥͔e͙̝͔͖̗̥͍ ̯͙̳̺͕̗ḅ̮͇̙̫͖o̸̖̠t҉h̪̣̠̹ ̰o̩̙̯͠ͅf̭͈͔̻̹ ͍̩͍̝u̝̞̫̩̭͜s̙̘̤͕̭̣.͟

̢Y̝̝͖͎̞̩͠ơ̳̣̻͙̯u͓̞̮̘̜͉̳ ̩a̛̺r͔̲̗͠e̘͚̭ͅ ͈͉͎͚y̥̕o͜u̯̘̠͙ṉ̣̺͓͙g͖͇̻̗̼̲,̼͓̲͕̠̙ ̲̜͙͎̙͝a̤͕͉͍n̘ͅd͍̪̭̻̪̬͕ ̺͍́n̥̤̖̠̱a̲͙͓̘͈͕ḭ̜͠v̪͙̘́e̹̣̘̠͈̖͇,͚͚̮̭̕

̦͙͞Yòu͈ ̖̞̻͇͎͞f͈̳̞́l̠̯̠̳͎̝͡y͉̞ ͍̻̰a̜̝̣͍̝ ̞̙̜shi͓̟̙̹̯̘̪͟p̫̬̫͞ ̴̰̳̟͙͇̙̲ṱ̶̦̲̞̹̬̣h̪̪̲͍̻͈a͢t̨͍̬͙̲͈͕ ̢ͅi̱ş͕̝̱͕̞̠ ̱̫n͏̱̜̮̣ǫ͔ţ͉̹͎̥͓̞̠ ̠͓̭̬̤̠y̬͘o̜͉̟͖͇ͅurs̮͡.͎͖͈̖

̹͉̘̀Ý̺̳̦͚̘͓o̧̟̙̹͍̜̹u̻̜͎̰̝ ̘̻̬͔̰m̝̮̭̠͙i̢͎̻g̳͙͖͕͎̥ẖ̞͉͈̯ͅͅt̝̟ ̘̠̲́no͟t͔͉̯͖͟ ̨͍̞b̛̭̪͙e̷͙̹̻̖l҉͖i̛̘̣ḙ͉͙v͓̪̠̗̱e ͜

̝̦W̛̟h̹̯̻͚͘a͇͈̮͔̩t̢͓̞̗̘ I ̝͜ͅh̛̜̦o̷͈̞̘̫̦̙l̘̩̙͚d ̞̮̭i͘n̡͈̰̦̜ ͚̠ṃ̦̲̳y̵̦͖̮͍̤ ̸̖͓D̟a͍̜͞t̖̟͔̲͔̟̼a͏͕̦̩̻̦̝͉ ̫s̡̖̗̤͔t̸͓̳̪̝o̫̰̤͙̙r̻̮̫̘̫͖e̷s̠͍̙̤̺͙.̤͖̻̙ ͔̗̳̺

And with a monumental tug you feel your ship lurch, as then you then notice that you're moving on the holo-map.

"Ensign, why are we moving?" You bark. "Sir, some sort of tractor beam is pulling us into the sphere! We can't resist it!"

>>All of the fleet, including generic, is pulled into the sphere.

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686b16 No.32733

Dice rollRolled 59, 30 = 89 (2d100)

>Name: Captain Dietrich Vanderdeck

>Ship Name: Der Fliegende Deutschmann

>Ship Fluff:Legend has it,Captain Dietrich Vanderdeck was a grizzled space captain from the bygone age whence the first freighters roamed the void, he was a veteran who had battled the some of the first and famous pirates and brigands when they were small time. One day, at port, he was besmitten by a beautiful maiden, some say a space angel, a goddess in human form, others say a mortal woman, but he fell in love with her. He loved her dearly, and promised to return one day to marry her after he delivered his cargo.

>He delivered his cargo, and picked up another to return to her, and that would have been his final run. But the very day he tried to return, a nebula voidstorm descended upon his ship. The worst storm ever seen or will be since, he fought to sail his vessel through it and reach his beloved, and in a mad frustration he spat curses and blasphemies against all the gods in heaven and hell. As punishment for his insolence, the gods cursed him and his crew to wander the void through the storm, never to find port or rest, and to battle the cosmos for eternity.

>Twisted and cursed, Captain Dietrich Vanderdeck forever sails his ghost ship through the universe and the storm. Sailors claim to have seen the ill-fated ghost ship appearing in the midst of a Nubula Voidstorm, which is always followed by calamity, before vanishing mysteriously. Some say, he terrorizes the galaxy in revenge against the universe, a force of rage and wrath. Others say that he is driven forward by the light of the angel, forever guiding him home to a port he will never reach

>Type: Frigate

>Health:47/50

>Crew: 506 voidsmen

>Weapon systems: 2 Slug throwers (4d5)

>Engines: 4 Medium Engines

>Armor: Heavy Armor (1d10)

>Bonuses: [Aeons Have Passed] - You are as old as space travel and have a wealth of experience in the art of void warfare , +5 to combat rolls.

>Flaws: [What Should not be]

>Space Hulk

>{x} amount of the ships turrets, it has 12 main turrets that are as big as the cruiser themselves, they take 50 men to man each. The ship also has numerous point defense system, and these take up too 1500 men to man fully.

1-2. "Slippery beasts aren't they? KEEL HAUL EM!"

Continue to capture or kill the squatters. I'd like some live captures.

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686b16 No.32744

Dice rollRolled 37, 21 = 58 (2d100)

>>32420

Name: Fehu

Origin Fluff: tl;dr: Snekky creppy assassin

Ship Name: Aenbhar

Ship Fluff: tl;dr: Fast stealth ship

Ship Type: Corvette

========================

Ship Health: 25/25

Crew: 5 Bounty Hunter neophytes

1 Sarcosis Class AI persona Core

Weapon systems: Frontal Plasma Bank (1d20)

Breeching Mines(1d6) [1-2 failure to penetrate, 3-4 mild penetration, 5-6 enemy ship pierced clean through]

Engines: 3 Small engines

Armor and/or Shields: Light Armor (1d6)

Bonuses: [Stealth Kit] - Your ship is as black as the void of space. Photo-reactive plating, radar killing angles, and a comm jammer make this baby undetectable by all but the most advanced sensor kits, and even then….]

+/-[Persona Core] - Your ship is managed by the A.I. "Jubilant Wretch", he handles the firing and navigation better then any human or other alien could, but he is also highly illegal and unstable if provoked. Also very snarky.

Flaws: [Ain't No Rest for the Wicked] - You're a hired killer, a murderer to some, a tool to others. People are afraid of you and you have few friends aside from your lucky silverballers.

1/2. "The Rock." I've never heard of it, but that seems to be our next stop. We'll cruise on into the wreckage field, and search the area for clues about Mackaver's location. Residue on fragments of the station could help us learn what kind of explosive he used, and it's possible that they left something of theirs behind, intentionally or unintentionally.

[Go to the Rock, search the wreckage.]

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686b16 No.32834

Dice rollRolled 83, 4 = 87 (2d100)

>Name: Renate Richter

>Origin Fluff: Born into a human democracy long banished from it's homeworld, Renate has managed to avoid the call of numerous criminal organizations and the progress-inhibited military that would see her relegated to a simple pilot. Instead, Renate signed up with one of the few legitimate salvage operations around, RSS, and managed to save up enough to purchase her own corvette after several large jobs provided healthy overtime bonuses.

>Ship Name: Tritanium Sky

>Ship Fluff: Salvaged from a massive field of wrecks by RSS, this corvette once fought for the ancient enemy of Renate's native faction. Originally fielded by the dozens to overwhelm foes, this relatively non-descript corvette boasts only a modest pair of weapons. With light armor protecting the vessel, there is a fair amount of cargo space to store goods or deploy engineering teams to salvage other vessels or aid them in repairs.

>Ship Type: Corvette

>Ship Health: 22/25

>Crew: 70 Salvager Scum

>Weapon systems: 2 Frontal Slug throwers (4d5)

>Engines: 2 Light Engines

>Armor and/or Shields: Basic Armor (1d6)

>Cargo: 2 Fighter Carcasses [Medium Damage]

>Bonuses: [Self made women] - You are where you are on will alone, people respect that

>Flaws: [Exile] - Your people don't have the nicest reputation

>Precursor Cruiser (Light Damage)

Captain: Duncan Jacobs

Crew: 50

>Precursor Nanny Frigate (Light Damage)

Frigate Crew

Captain: Victoria Rings

Crew: 25

[Nanny Frigate Repair: 1/6]

1.

What won't I believe? What is in the data stores? (Repair Cruiser if that is a free action)

2.

The inside of this structure is… amazing! Is that a 'dry' dock? Perhaps we can use a proper facility for ship repairs?

[Nanny Frigate Repair: 1/6]

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686b16 No.32835

Dice rollRolled 30, 88 = 118 (2d100)

>>32688

-Name: Chet Mach Algernon

-Origin Fluff: Chet Mach Algernon is head of the Progenitor Capital's Ship's weapons systems and crew, acting as the present Master of Arms on the High Council of the ships' inhabitants. With an inflated ego and pure machismo, Chet is willing to do whatever is necessary to achieve his goals.

-Health: 20/20

-Bonus: [Master of Arms] - You are good with gun and light-blade, and adept at commanding men. +5 to combat and +10 to command rolls

-Flaw: [Blowhard] - You can be seen as compensating for something, and when you fail, you breakdown crying, thus removing the aura of machismo you work so hard to uphold

[Providence]

Ship Health: 500/500

+Port Plasma Batteries (1d150)

+Starboard Plasma Batteries (1d150)

+PDS: (1d100) (only effective against fighters and corvettes)

+Precursor Macross Missile systems (6d50)

+Wave Motion Cannon (1d500) - Can only be used once per combat, have to get two rolls above 60 to charge it, 3 turn cooldown.

+Inventory+

-4 Units of Nanny Material

1. "GO CHECK THE ENGINE ROOM, SEE WHAT BOARDED OUR SHIP AND REPORT BACK TO ME" (+10)

2. "THE REST OF YOU, FOLLOW ME TO INVESTIGATE THIS THING." (+10)

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686b16 No.34298

Dice rollRolled 84, 34 = 118 (2d100)

>>32733

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686b16 No.34299

File: ae39f3ce75a0079⋯.jpg (38.12 KB,500x667,500:667,379NeZ1.jpg)

Dice rollRolled 43, 81 = 124 (2d100)

>>32733

>>32733

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686b16 No.34302

test

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686b16 No.34303

File: 414e0ccbab925b1⋯.jpg (183.58 KB,1600x655,320:131,korrsul.jpg)

File: 45db29754b3705d⋯.jpg (112.9 KB,1024x1024,1:1,nebula.jpg)

>>32426

1/2. The merchant, a man by the name of Tvula, tells you of his previous life as a privateer, a quartermaster for a raid-ship no less. He left the life to start a family, but your laz-cutlass at his throat has him begrudgingly entering the coordinates into your nav-computer. After the tow lines are shoot crudely into the merchant vessel's hull, you enter hyperspace with it in tow. A short while later you exit warp into one of the thickest, most beautiful nebula you've ever seen.

Tvula clears his throat before he speaks, rather meekly you notice. The man is scared.

"Welcome to Nebula GC-758H, we call it God's Eye, and there" He gestures to a small blip that you only notice because of the brightly light part of the nebula it is drifting in-front of "Is Korrsul, one of the many black stations that drift throughout the Eridnus sector."

Known Locations: [Black Station - Korrsul]

>>32430

1/2. You order your ship to breech atmosphere and land on the pale blue dot you've found. After a harrowing 12-minute descent you've entered the apparently thick sky of this water world. After finding a suitably big island you land and stride off the gangplank of your starship.

"Hello people of the PALE BLUE DOT, I am CAPTAIN Scriffirius Merk and I come to bring you small furry people!"

Your call is met with silence as the vast jungle that covers the island merely shakes its leaves at you. Nearby in the water an idle splash catches your ears. Probably an errant Sea-Walorabbly, missing from its convention.

>>32431

1. The men are melancholy, someone came by the ship earlier and kept asking where you and your lot came from, and upon being told preceded to make explosion noises and raspberries at you with his 4 tongues. They train, but their heart isn't in it.

Crew Training I: 3/10

2. Your ship leaves berth without so much as a whisper, you drift off into the blackness of the void, before engaging your warp drives and tearing into hyperspace bound for the coordinates you found. As you drop out of hyper, much to your initial chagrin, there is nothing around you.

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686b16 No.34304

File: bee858e473c92a1⋯.jpg (121.93 KB,1024x512,2:1,Wadim-Kashin-interview-80l….jpg)

>>32517

1/2. You step out the direction that Yakub had indicated led to the exit, not noticing that with each step the distance between you two is increasing exponentially, and a few seconds after you're walking in the hallway that you were in just a few hours ago. Still naked apart from your blaster which is secured comfortably in its holster. You start to retrace your steps to find your way back to the surface, going back through every room that you had previously entered. It when you reach the entrance that it shows itself finally. The beast that killed your squaddies, the walking pile of knives with spit like acid. It’s a horrifying sight out here in the light, like a giant bipedal scorpion mixed with a centipede. It howls in a pitch so loud that you can feel your eyes starting to bleed before charging at you!

>FIGHT

The Nude Lieutenant Daniel Albinson

VS

The Horrible Abomination of Vergaxia-6

>>32518

1. A huge leap forward is made in Tractor Beam research, as your men discover how to manipulate the quantum particles that control the force of gravity! Gravitons! Not only does this push forward your research a huge amount, but it opens up many other possibilities as well! Your men do admit however that they did not discover this themselves, but rather they studied an odd data packet from their initial scans of the micro star. Apparently it is contained in a Gravitation field that compresses it tenfold, allowing the energy output of it to be increased by several magnitudes, while also facilitating the fusion of much heavier elements such as beryllium and boron, something that should be impossible!

2. Your teams set out to map the myriad tunnel system in the shell of the dyson sphere, and after several days of mapping it turns out you've only mapped about 1.5% of the tunnels. you get the feeling that this is a task better left to survey drones then to men.

Tunnel Mapping 2/20

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686b16 No.34305

File: 25e398ac82a8d7d⋯.jpg (16.84 KB,564x245,564:245,5a941dce74d2b21ec6f175cd93….jpg)

jaundice for some fucking reason your update won't post so here it is in a pastebin

http://pastebin.com/zHuVdu36

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686b16 No.34307

File: ae39f3ce75a0079⋯.jpg (38.12 KB,500x667,500:667,379NeZ1.jpg)

>>32744

1/2. You feed the coordinates to your A.I. and he plots the fastest path there, all while ridiculing you ridiculous "meatbags" and your constant politicking.

As you warp out you expect to see some sort of wreckage, some intact piece of station to get evidence from, but are instead greeted with a debris field that J.W. reports as having bits of metal so small and fine that "I could slip them in your food and you'd be none the wiser."

Whatever did this was big, and possessed weapon technology that could reduce a station the size of a small moon to almost molecular ash. Now why would a pirate possess something like that?

>>32834

[Dice refunded as ships are repaired for free, both of them]

Gain: Precursor Nanny Frigate

Captain: Victoria Rings

Crew: 25

>Precursor Cruiser

Captain: Duncan Jacobs

Crew: 50

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686b16 No.34308

File: e52842141b695e7⋯.webm (2.87 MB,720x404,180:101,bazstab.webm)

and crimson's update too apparently

http://pastebin.com/gQMDrt0Z

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686b16 No.34309

Dice rollRolled 96, 20 = 116 (2d100)

>>34303

Name: Mackaver J. Varis

Origin Fluff: Pirate, Scoundrel, Cheat, Gentleman. Captain Varis has been called all these and more. Former military captain of an old war in a far off sector he went rogue when the war ended. Known as a tactical genius to his crew and for having lost very few fights. After some unwanted run ins with the law and sector jumping he arrived in this backwater sector. Whether to explore or raid he does not know.

Ship Name: The Breakout

Ship Fluff: Stolen police vehicle, yay!

Ship Type: Corvette

Ship Health: 30/30

Crew: 25 various space pirates

+ Pilot - Ke'fka

Weapon systems: 2 Pintle-mounted Plasma casters (2d15)

Engines: 2 Medium Engines

Armor and/or Shields:

Basic Shields: (1d6)

Basic Armor: (1d6)

Bonuses: [The dreaded] - Yur very name instills fear in the hearts of merchants and the common folk

[Military Grade] - This is a government ship, which means not only is it tougher then other ships of it's class, but always has excess parts in surplus, and is very easy to upgrade

Flaws: [Wanted] - You just escaped prison, you are hunted again

Known Locations: [Black Station - Korrsul]

1&2. Dock and begin looking for someone to talk to about selling off the cargo and slaves. "K'rgrath, you're with me. A little muscle wouldn't hurt with negotiations."

+ The Dreaded?

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686b16 No.34319

Dice rollRolled 48, 8 = 56 (2d100)

>>34303

Name: John Drakmiir

Origin Fluff: When the lords of Adaghast fell and their home system was destroyed, the remnants and survivors of the battle fled. John was a captain of one such survivor and fled his homeworld. Now he aad his crew are pirates and mercenaries, just trying to survive.

Ship Name: Freya

Ship Fluff: One of the few Huntress class frigates produced before the shipyards of Adaghast fell, Freya boast an extremely advanced fire control system slaved to a suite of very long range and heavy hitting weapons. Indeed Huntresses were designed to cripple smaller ships in the opening salvo and larger ships with massed fire. Since repairs and rearmament has become troublesome, Drakmiir has sold of the heavier hitting but fragile Plasma cannons for weaker but easier to maintain conventional weaponry like missile drone launchers and lasers.

Ship Type: Frigate

Ship Health: 50/50

Crew: 374 Adaghast refugees

Weapon systems: 2 Mediolateral Laser Banks (1d20)

1 Dorsal Laser Bank (1d20)

1 Dorsal Missile Silo (4d5)

Engines: 1 Medium Engine

Armor and/or Shields: Basic Armor (1d6)

Basic Sheilds(1d6)

Bonuses: [ Fire Control Suite] - This baby don't miss, +5 to weapon rolls (excluding missiles)

Flaws: [One of a kind] - The rarity of this ship means that it is a bitch to repair

CrewTraining I: 3/10

Coordinates of import: 445-G54T-54YTYe7

1. Continue to train the crew. We'll need it shortly.

2. Scan the area for anything of note.

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686b16 No.34320

File: 4a85ada704fc3cc⋯.jpg (174.39 KB,400x400,1:1,that's no moon.jpg)

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686b16 No.34325

>>34304

Name: Bob Carter

Origin Fluff: Selected from among many aspiring scholars of the planet Museia to take command of the Corvette Fortuna with a mission; explore the vastness of space looking for treasure and knowledge. Often both of these are found in the Funeral Crafts that pocket parts of the galaxy where God Kings and Tyrant dynasties were rampant. These Funeral craft are sometimes vast constructions hidden in dense clouds of gas, moons, large asteroids that contain many artifacts, stories and gifts they were to take into the afterlife. The clues and hints of this sector being home to some very powerful such dynasties took Carter years to piece together and decipher from the many alien notes brought back to Museia.

Ship Name: Fortuna

Ship Fluff: Frigate Fortuna was built to house in the sacred factory city of Mausoleum where only the professors of military sciences are allowed. The selection process is long and often deadly as competitors are cut throat and ambitious as this process is the only way to progress from being a desk jockey their entire lives.

Ship Type: Frigate

Fortuna

Ship Health: 50/50

Crew: 500 Museians

Secondary Character: Field Captain Tarkin

Weapon systems: 2 Mediolateral Laser Banks (1d20)

Engines: 2 Medium Engines

Armor and/or Shields: Basic Armor (1d6)

Bonuses: [Select Few] - Your crew is that best of the best, +5 To research and exploration rolls

Flaws: [Scholars First] - -5 To combat rolls

Personal Comm Device

Tractor Beam Tech Researched - Possible Fusion Tech Open and Graviton field

Containment Field Researched - Search for Piece to disassemble

Tunnel Mapping 2/20

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686b16 No.34338

Dice rollRolled 72, 13 = 85 (2d100)

>>34325

1 We will build a team of survey drones to explore the tunnels. We can give them engines to manipulate gravitons and achieve propulsion and levitation since there is no telling if these tunnels could be filled with drops or entrances for flying bots like that one that took the piece of "tree". They could reach an area too deep or designed to keep communication signals from getting inside so perhaps we can put a bit of code in for the drones to project small graviton fields that our ship can detect to allow us to locate and hopefully transport.

2 "Boys I want to upgrade our sensor arrays for graviton readings and patterns. Run the simulations for graviton displacement of celestial bodies, ships and of course signs of artificial graviton fields."

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686b16 No.34347

>>34307

>Name: Renate Richter

>Origin Fluff: Born into a human democracy long banished from it's homeworld, Renate has managed to avoid the call of numerous criminal organizations and the progress-inhibited military that would see her relegated to a simple pilot. Instead, Renate signed up with one of the few legitimate salvage operations around, RSS, and managed to save up enough to purchase her own corvette after several large jobs provided healthy overtime bonuses.

>Ship Name: Tritanium Sky

>Ship Fluff: Salvaged from a massive field of wrecks by RSS, this corvette once fought for the ancient enemy of Renate's native faction. Originally fielded by the dozens to overwhelm foes, this relatively non-descript corvette boasts only a modest pair of weapons. With light armor protecting the vessel, there is a fair amount of cargo space to store goods or deploy engineering teams to salvage other vessels or aid them in repairs.

>Ship Type: Corvette

>Ship Health: 22/25

>Crew: 70 Salvager Scum

>Weapon systems: 2 Frontal Slug throwers (4d5)

>Engines: 2 Light Engines

>Armor and/or Shields: Basic Armor (1d6)

>Cargo: 2 Fighter Carcasses [Medium Damage]

>Bonuses: [Self made women] - You are where you are on will alone, people respect that

>Flaws: [Exile] - Your people don't have the nicest reputation

>Precursor Cruiser

Captain: Duncan Jacobs

Crew: 50

>Precursor Nanny Frigate

Frigate Crew

Captain: Victoria Rings

Crew: 25

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686b16 No.34354

Dice rollRolled 13, 46, 91 = 150 (3d100)

>>34347

1.

see >>32834 roll 1

2.

Duncan and Victoria join Renate to meet this strange host. Learning that the host is an AI, Duncan is clearly repulsed. "If we're going to fight some big evil and save shit, we need equipment for our people. Not just ships, but armor and guns for marines and crew. You saw what that thing did to Henson and his boys." Renate shrinks slightly under Duncan's gaze.

3 &4. Victoria shocks the others by asking if the AI is capable of being hosted within either of the ships that the trio has salvaged, or perhaps has seed code for lesser, or full AI systems for the ships?

Reluctantly, Renate agrees. "I've a corvette's crew spread across a Cruiser, a frigate and a corvette. I frankly have no idea where to even look for more reliable crew without being forced to give up one or both of the salvaged vessels to the government, and the only salvage site I know of is likely swarming with whatever attacked us once again."

[New Full or Limited AI for the Cruiser/Nanny Frigate?]

(Cruiser/nanny frig full/limited AIs?)

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686b16 No.34355

Dice rollRolled 12, 47 = 59 (2d100)

http://pastebin.com/UGjA6QMa

this is some gay shit

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686b16 No.34356

>>34355

activate DANKUS on roll 1

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686b16 No.34368

Dice rollRolled 87, 81 = 168 (2d100)

>>34307

Name: Fehu

Origin Fluff: tl;dr: Snekky creppy assassin

Ship Name: Aenbhar

Ship Fluff: tl;dr: Fast stealth ship

Ship Type: Corvette

====================

Ship Health: 25/25

Crew: 5 Bounty Hunter neophytes

1 Sarcosis Class AI persona Core

Weapon systems: Frontal Plasma Bank (1d20)

Breeching Mines(1d6) [1-2 failure to penetrate, 3-4 mild penetration, 5-6 enemy ship pierced clean through]

Engines: 3 Small engines

Armor and/or Shields: Light Armor (1d6)

Bonuses: [Stealth Kit] - Your ship is as black as the void of space. Photo-reactive plating, radar killing angles, and a comm jammer make this baby undetectable by all but the most advanced sensor kits, and even then….]

+/-[Persona Core] - Your ship is managed by the A.I. "Jubilant Wretch", he handles the firing and navigation better then any human or other alien could, but he is also highly illegal and unstable if provoked. Also very snarky.

Flaws: [Ain't No Rest for the Wicked] - You're a hired killer, a murderer to some, a tool to others. People are afraid of you and you have few friends aside from your lucky silverballers.

1. Something so powerful must need insane amounts of energy to operate. That means that it would need a huge generator, and that means the vessel itself must be huge. We need to look around, and ask locals if they've seen a massive, station-killing, superweapon-bearing spaceship.

2. "Wretch. While we search for physical evidence of the weapon that did this, I want you to check online for chatter about the happenings here. While you're at it, could you look for residual energy signatures from the thing that did this? We might be able to track it through that."

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686b16 No.34469

Dice rollRolled 19, 76 = 95 (2d100)

>Name: Captain Dietrich Vanderdeck

>Ship Name: Der Fliegende Deutschmann

>Ship Fluff:Legend has it,Captain Dietrich Vanderdeck was a grizzled space captain from the bygone age whence the first freighters roamed the void, he was a veteran who had battled the some of the first and famous pirates and brigands when they were small time. One day, at port, he was besmitten by a beautiful maiden, some say a space angel, a goddess in human form, others say a mortal woman, but he fell in love with her. He loved her dearly, and promised to return one day to marry her after he delivered his cargo.

>He delivered his cargo, and picked up another to return to her, and that would have been his final run. But the very day he tried to return, a nebula voidstorm descended upon his ship. The worst storm ever seen or will be since, he fought to sail his vessel through it and reach his beloved, and in a mad frustration he spat curses and blasphemies against all the gods in heaven and hell. As punishment for his insolence, the gods cursed him and his crew to wander the void through the storm, never to find port or rest, and to battle the cosmos for eternity.

>Twisted and cursed, Captain Dietrich Vanderdeck forever sails his ghost ship through the universe and the storm. Sailors claim to have seen the ill-fated ghost ship appearing in the midst of a Nubula Voidstorm, which is always followed by calamity, before vanishing mysteriously. Some say, he terrorizes the galaxy in revenge against the universe, a force of rage and wrath. Others say that he is driven forward by the light of the angel, forever guiding him home to a port he will never reach

>Type: Frigate

>Health:47/50

>Crew: 501 voidsmen

>Weapon systems: 2 Slug throwers (4d5)

>Engines: 4 Medium Engines

>Armor: Heavy Armor (1d10)

>Bonuses: [Aeons Have Passed] - You are as old as space travel and have a wealth of experience in the art of void warfare , +5 to combat rolls.

>Flaws: [What Should not be]

>Space Hulk

>{x} amount of the ships turrets, it has 12 main turrets that are as big as the cruiser themselves, they take 50 men to man each. The ship also has numerous point defense system, and these take up too 1500 men to man fully.

1-2. "C'mon you cunts, is that the best ye can do?

Get those little shits hung and ready to fry. I plan on having Fish for supper today. GET KILLIN'!"

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686b16 No.34565

File: 0ac9ef2a4aeb146⋯.jpg (48.96 KB,640x353,640:353,sat-ai-head-640x353.jpg)

Dice rollRolled 66, 92 = 158 (2d100)

>>34320

Name: R.E.E.D [Resource Extraction and Exploration Drone]

Origin Fluff: R.E.E.D is a simple AI drone sent out from a distant galaxy from a civilization that has long since fallen to ruin. R.E.E.D however continues his mission to extract resources and explore new worlds in his endless quest. R.E.E.D’s programming has long since started to fray causing it to evolve and replace sections giving it more and more free will, what it will do with it no one has ever asked as he drifts lonely through the void.

Ship Name: R.E.E.D #14456 is considered a Frigate class with heavy armor and weaponry to deter pilots, the frigate is equipped onboard mining and manufacturing facilities that take up most of the room. Allowing for his own repair and upgrade on site the original design is all but lost.

Ship Fluff: R.E.E.D #14456 is considered a Frigate class with heavy armor and weaponry to deter pilots, the frigate is equipped onboard mining and manufacturing facilities that take up most of the room. Allowing for his own repair and upgrade on site the original design is all but lost.

Ship Type: Frigate

Ship Health: 65/65

Crew: N/A

Weapon systems: Ancient Mining Laser (1d25)

Precursor Missile systems (6d18)

Engines: 2 Q-thrusters (Medium)

Armor or Shields: Palatanium Composite Armor (1d12) Hardlight Shielding (1d10)

Loot:

Ore (Medium)

Hadrium-3 Gas (Tiny)

3 units of Ferrious Yttride

Bonuses: [For Eons I Have Wondered] - You come from beyond the rim, and in the space between starts you have seen wonders that sophonts cannot dream of, and horrors that dwell in the blackness between stars. + 5 To combat and exploration rolls, and you also know quite a bit about stuff (message me for info about shit you find)

[Robot, Heal Thyself] - You naturally repair damage to yourself when you have a store of ore, any ore. Gathering rare ore will even allow you to repair your logic circuits

Flaws: [Abominable Intelligence] - The creatures of this Galaxy fear advanced AI, so much that unless you're a real smooth talker, most will try to destroy you on sight.

[Hunted] - ?????

[Degrading Programming] - Dubs cause your knowledge matrices to corrupt and fail even more. Rolling any dubs increases this counter by one (Ex. 66, 44) , rolling quads will kill you (Ex. 66,66.)

—-

1-2. — Unknown AI detected begin purge and conversion to R.E.E.D systems —

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686b16 No.34566

Dice rollRolled 99, 38, 46 = 183 (3d100)

>>34565

I see you have forgotten much, please remain still while we attempt to locate the damaged data stacks.

–Unknown AI responds to purge attempts with a repair program for your corrupted matrices–

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686b16 No.34567

>>34566

>>34565

"There we go, Probe class R3E0 recovered and damaged data stacks repaired, prepare for war situation data transfer."

Remove: [Degrading Programming] - Dubs cause your knowledge matrices to corrupt and fail even more. Rolling any dubs increases this counter by one (Ex. 66, 44) , rolling quads will kill you (Ex. 66,66.)

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686b16 No.34745

Dice rollRolled 38, 7 = 45 (2d100)

>>34304

FIGHT ROLLS

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bdd999 No.42767

-Name: Chet Mach Algernon

-Origin Fluff: Chet Mach Algernon is head of the Progenitor Capital's Ship's weapons systems and crew, acting as the present Master of Arms on the High Council of the ships' inhabitants. With an inflated ego and pure machismo, Chet is willing to do whatever is necessary to achieve his goals.

-Health: 20/20

-Bonus: [Master of Arms] - You are good with gun and light-blade, and adept at commanding men. +5 to combat and +10 to command rolls

-Flaw: [Blowhard] - You can be seen as compensating for something, and when you fail, you breakdown crying, thus removing the aura of machismo you work so hard to uphold

[Providence]

Ship Health: 500/500

+Port Plasma Batteries (1d150)

+Starboard Plasma Batteries (1d150)

+PDS: (1d100) (only effective against fighters and corvettes)

+Precursor Macross Missile systems (6d50)

+Wave Motion Cannon (1d500) - Can only be used once per combat, have to get two rolls above 60 to charge it, 3 turn cooldown.

+Inventory+

-4 Units of Nanny Material

1,2. Algernon lowers his bark to a growl, looking to his marines to signal readiness. To do what, he isn't quite sure. "Identify yourself, and who's salvation are you talking about? 'Our'?" He made a small motion for his marines to be ready to open fire should the group prove threatened in any way.

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bdd999 No.42768

Dice rollRolled 62, 68 = 130 (2d100)

>>42767

(My bad. Forgot 8ch had the options dropdown.)

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ad0a33 No.43030

Name:Yuliana Bogomolov

Origin Fluff: Born to wealthy parents aboard a high class space station. One could say that space was Yulianas home without a doubt.

Her parents had always had big intentions for her.

Intending to send her off on her own once she reached the venerable age of sixteen. They certainly did and as such she found herself here. With a corvette and missing almost all of her personal possessions.

It appears they will have to survive on their own merit from here or die tryin. It will certainly be hard for someone so used to having their every need tended to.

Ship Name:Juliana

Ship Fluff: Bought and acquired by her parents from a auction of sorts. This ship is rather small overall and is designed for maneuverability and speed over any sort of protection or weaponry. It sport's little to no visible weaponry and if it has any weapons at all said weaponry is…mediocre at best.

It is a vehicle meant to be improved. Meant to be something one work's on to make impressive one supposes or discard for a better ship when the opportunity arises.Her parent's bought it to make it hard on her and it appears they will be very successful in that regard.

Ship Type:Corvette

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