[ / / / / / / / / / / / / / ] [ dir / random / 93 / biohzrd / hkacade / hkpnd / tct / utd / uy / yebalnia ]

/builders/ - Hero and Nation Builders!

A board for forum-based wargaming, collaborative storytelling, and salt.
Name
Email
Subject
REC
STOP
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
Archive
* = required field[▶Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Options
dicesidesmodifier

Allowed file types:jpg, jpeg, gif, png, webp,webm, mp4, mov, swf, pdf
Max filesize is16 MB.
Max image dimensions are15000 x15000.
You may upload3 per post.


The King Is Dead; Long Live The King!

File: 4603714e7a90cb0⋯.jpg (150.26 KB,800x584,100:73,Fall-of-Pha-thon-greek-myt….jpg)

19e92b No.50213 [Last50 Posts]

EMPIRES OF EUROPA: WAR OF THE GODS PART THREE:

One thousand years ago, the gods of Order and Chaos declared war upon each other, using Earth as their battleground. Whole continents were devastated by the onslaught, as battle after battle turned the land into what would come to be known as the Void Wastes, completely inhospitable lands where death energy sucks the very life out of all who dare to tread upon it. One area of land that escaped complete destruction was the continent of Europa along with the northern tip of the desert continent of Africa and the frozen island of Grønland across the seas, along with various other islands such as Britannia and others. The lands that were spared gave life to many different civilizations, which slowly developed into proper nations, each with the knowledge of smithing bronze and having other related technologies.

Even more time has passed since the first nations began walking the earth, and their development continues further as great wonders have been built, lesser nations have been conquered and many more unique civilizations have popped up to fill the once empty landscape. Ironworking is commonplace in almost every society and the world is firmly in the middle of the Iron Age. The gods grant their gifts to their respective civilizations, giving them unique and powerful boons to strengthen them greatly, and some groups are even beginning to understand and unravel the mystery and the story behind the enigmatic gods and how their world came to be.

New players please fill out the following sheet:

>Nation name:

(Self-explanatory, please pick something smart)

>Color:

(Your color on the map, no black, white or grey please.)

>Fluff:

(The characteristics and features that define your nation and make it special. Will be used to assign starting techs, resources, buildings and other things)

Do not fill out:

>Population:

10,000

(If this hits zero, you die. Affects various things, such as your ability to passively defend your territory, the maximum size of your armies, and more)

>Food production:

11,000

(Number represents how many people are being fed with your current production levels, you can go above this but it will lead to hunger levels rising. Food production can be increased by building relevant buildings and researching food tech. Note that standing armies will consume twice the amount of food as normal)

>Population growth:

1%

(Add this percentage to your population every turn. Can be increased by researching relevant techs, such as medicine and so on. Having your hunger level at SURPLUS will double population growth)

>Hunger:

None (Affected by food production. Having your hunger level dip too low will cause people to start dying. Having a food production of 1.5 x your current population will cause you to enter SURPLUS)

>Territory:

1 (The amount of land you control)

>Outposts/towns/cities:

<insert name of capitol city here> (City) (you can only build outposts from scratch, they can be upgraded to towns and cities later. Affects population growth, also the more developed the city the stronger the passive defense will be. Also you can build one of any given building in a city, having more cities will allow you to build more of the same building. Outposts/towns/cities cannot be within two tiles of another city.)

>Happiness:

0 (Ranges from -10 to +10. A happiness of 8 or above will grant a +5 boost to all actions, whereas a happiness of -5 or lower will lead to reduced productivity. A happiness of -8 or below will lead to revolts, and a happiness of -10 will lead to a total coup and loss of control over your civilization, effectively meaning game over for you.)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming + since the game is fairly far in new players will receive extra techs, buildings, resources and other neat stuff.

>Buildings:

Player-named capitol building

(Buildings give a variety of bonuses, from extra food to extra troops recruited to extra defense and more. Only one of each building can be built per outpost/town/city and each building can only be upgraded once. Buildings must be built in outposts/towns/cities.)

>Standing Army:

None

>Resources:

(Determined by fluff, there are three types – food resources, luxury resources and industrial resources. Food resources increase food production, luxury resources increase happiness and industrial resources are used as materials for buildings, weapons, etc.)

>Magic:

(Given by the gods, typically gods will approach you once you meet certain thresholds and once you start worshipping one you can begin researching relevant magics using divine favor, you can only have one god at a time)

>Divine Favor:

N/A (haven’t discovered any gods yet)

OTHER RULES (PLEASE READ): https://pastebin.com/J1W2iq92

If there are any questions ask in discord.

____________________________
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50214

>>50143

Unfortunately not even the best training can replace raw talent, and when the Wallachian officers train the troops a bit too aggressively things get heated, arguments start and unrest builds. Lose 3 happiness.

However plenty of exploration is done as the people are eager to explore the unknown to the west. Gain 5 territories.

Plenty of new siege engines are developed, including a new variant of the catapult that resembles a giant bow but turned on its side. Rocks and giant arrows alike can be loaded into this new machine, and the new siege engine, called the Ballista, will no doubt play a key role in Wallachian sieges. Change Siege Weapons III to Siege Weapons IV (Siege ladders, battering rams, catapults, ballistas) and change troop strength to +17 for every 100 troops.

The builders and architects of the Hanging Gardens finally reach a compromise when one architect is struck by a vision in his dreams of a great and mighty structure. He lays out his plans and the people get fervently to work, and with his advice they get much done, not only laying the foundations but laying the mighty frameworks as well! All craftsmanship is of great quality and the builders certainly have a lot to be proud of, but their job isn’t done yet…gain the Hanging Gardens of Yeshua Foundations and Framework (Curtea de Danube) building.

As the Wallachians go about their business they are interrupted by reports of strange explorers from the northlands! These explorers explain that they come from a land called Rus’ia, a cold but industrious land in the north known for its many great architectural achievements as well as its highly advanced metalworking and scholarly traditions. They place a strong emphasis on having a strong and comprehensive administration system as well as having a strong and centralized religion revolving around their god, Svarog. This has led the people to place a great deal of trust in their leaders, the Tsar and his family, minus a few pockets of rebel scum that is. You have met the Rus, what will you make of your new northerly neighbor?

>>50147

200 of Aiseirigh’s finest join the Aiseirigh offensive, eager to spill blood in retaliation for the enslavement and murder of their kin. Gain 200 troops.

First roll is for your combat

>>50148

The propaganda does indeed seem convincing enough, while there is still a fringe element that’s still on the fence about the whole thing there’s now a strong core of supporters for the young chieftain. Future propaganda attempts by the followers of Gorgothas will now be much less effective. Gain the Propaganda I tech.

However it doesn’t stop the followers of Gorgothas’s next dirty trick, which is bribing young and impressionable soldiers of Cogotas with money and promises of wealth. While the propaganda helps mitigate some of the losses many of the new recruits have left to go join Gorgothas. The recruiters decide to cut their losses and try again when the enemy agents aren’t on the prowl. Lose 180 population.

Despite this bad turn of events the Cogotans do succeed on something very noteworthy, the invention of the first sets of the mighty Cogotan Horse Armor. This armor, made of the finest materials and high levels of craftsmanship, becomes a key staple amongst the Cogotan horsemen and an important cultural symbol. Now their horses will be much more deadly in combat. Gain the Horse Equipment I (Cogotan horse armor) tech and change military strength to +13 to combat rolls for every 100 troops. Also gain 1 favor.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50215

>>50151

The Trojans carefully venture down the fissure, which extends roughly a few hundred feet, and as they descend they find a most curious discovery - pockets of a jet black rock. Upon further investigation the people find that this rock, which they call “coal”, can be used as an excellent fuel to heat fires and forges! What will the Trojans make of this curious substance? Gain the Coal resource.

With a little elbow grease the people of Percote begin cleaning up the wreckage of the lumbermill and start repairing it and rebuilding it into something even better than before! Now with the latest in Trojan technology as well as the finest in Trojan craftsmanship the once ordinary lumbermill has become a symbol of Percote and Trojan industry. Change Lumbermill (Damaged) to Trojan Lumbermill (Percote) and change wood to wood++. Gain 1 favor as well.

Though the people struggle to see how their flawless forges could be improved upon at first, one inventor comes up with a new design that makes the process much more efficient and less time consuming. The new forges quickly catch on and begin replacing the old, outdated forges. Change Forges II to Forges III.

The Trojans try to invent a new turning mechanism, but the device they come up with causes trouble once a famous Trojan dignitary tests the supposedly new, faster ships and has the ship that he’s on sink from the weight of the giant rudder. The noble survives but the Trojan shipbuilders will have to go back to the drawing board and work hard to shake off this fiasco. Lose 1 happiness.

>>50153

The Han set out for their more northerly reaches and find a good spot along the river to establish a border outpost. Named Wuhan, this fledgling outpost could be mighty indeed if the Han invest in it further and allow it to grow and prosper. Add Wuhan (Outpost) to you outposts/towns/cities list and change population growth to 7.25%.

The Han also expand further along the river from their new settlement, adding 6 more territories to their domain. Gain 6 territories and 1 favor.

Unfortunately the river barges end up meeting the same fate as last time, sinking to the bottom of the river. Once again no one is hurt but the Han are gonna have to go back and think hard about this one.

Lastly the Han improve their surveying once more as they improve on tried and true technology to allow them to explore even more with less time. Change Surveying II to Surveying III.

>>50154

>Quit with the meta, you never met the Ríocht éan Dubh nor do you know about Jaundices nat 1 in general. This is your ONLY warning.

The Skraeli set about to build more ships and succeed in building a bigger ship with five sails, the mighty quinquireme. This will help to keep the shores safe. Change Shipbuilding VI to Shipbuilding VII (Quinquiremes) and change ship strength to +12 for every 100 troops.

The Skraeli also build more ships as well. Gain 20 quinquiremes.

Action nullified because of metagaming as described above.

The trade is successful, and Gotland military trainers arrive on Skraeli shores to teach them the ways of the Gotland military. Gain Gotland Military Training I (T) and change troop strength to +9 to combat rolls for every 100 troops.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50216

>>50155

The people of Ludzie Konia are angered by the Konian king’s insistence on having them give up their lifestyles to join the army. Despite all this the Konian recruiters may be able to try again with better luck once this irritating trend has passed. Lose 1 happiness.

However despite their failures to rouse the populace into wanting to enlist in the military the Konians are able to rouse themselves into working on metallurgy, coming up with many new interesting and effective theories of how metallurgy works and how to best apply their knowledge. This will definitely make working with metal much easier. Gain the Metallurgy I tech.

Lastly the Konians expand their holdings further and find many new potential spots for cities and villages to be founded upon. Gain 4 territories.

>>50157

>Czeched

The Moors begin expanding northwards along the coast, towards civilization and profits. Gain 4 territories.

The Moors also begin a training program to ensure that their sailors are skilled and able. The program is the first of its kind very effective to boot, becoming a staple for all Moorish sailors and a distinguished part of Moorish culture. It’ll definitely help with strengthening the navy as knowledge is indeed power. Gain the Moorish Naval Training I tech and increase ship strength to +11 for every 100 troops.

At the Moorish king’s command 20 more quadriremes are built and are ready to sail, ensuring the Moors’ might at sea remains strong and mighty indeed. Gain 20 quadriremes.

And on land, the Mamlukes’ might grows to match, as they grow to a mighty force of 450. Gain 150 troops.

Ashiakle laughs gleefully as her partner fades away with a disgruntled look on his face. “Ah, good, you have chosen wisely indeed, my children. Now, every journey begins with a single step. To start you off on your journey let’s see how well you can master my domain, the sea. Show me your people’s mastery over the waves and the depths and I will surely reward you.” Add Ashiakle (Water, wealth, plants, life) (Extra favor condition: Complete actions related to the sea) - 0 to your Divine Favor tab.

>>50160

Construction of the Kremlin goes slowly, as to be expected of such a mighty undertaking. Still, the people manage to put up the framework for the mighty building to be, an important step on the road to its completion. Change Kremlin Foundation to Kremlin Foundation and Framework (Moskva).

The Church of St. Basil shows progress too as its framework is erected almost simultaneously with the Kremlin framework. A definite sign of progress in the lands of the Rus. Change Church of St. Basil Foundation to Church of St. Basil Foundation and Framework (Moskva).

The people this time take up arms and revolt, angered to the point of rebellion at the Tsar’s insistence to have them build a school for the elite only when once it was a school for everyone. They rebel against what they call the “bourgeousie” and using seized Rus weapons they make for the outskirts of the Rus’ian tsardom to establish a base for their would-be rebellion. Lose 700 population and gain one angry NPC faction on your borders (normal difficulty - marked on map in grey). Though only of middling strength for now they’ll be trouble if you leave them alone.

The Rus explorers depart southwards on their grand journey, traveling over rolling plains and steep hills, through green forests and murky swamps and around blue lakes and over rushing rivers. The explorers make surprisingly good time as they go, and the lead explorer writes down the methods that they use which turn out to be most revolutionary indeed, changing the way that the Rus explore and becoming a definite asset in future explorations. Gain the Rus Navigation I tech.

The Rus’s journey concludes with the chance meeting of another nation, a nation of great architects and engineers that calls itself Wallachia. It was once was ruthless and strong but now has taken a more relaxed approach to things under the guidance of their new god Yeshua, though their military prowess hasn’t diminished despite this. What will the Rus make of this new discovery?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50217

>>50161

This time the Lietuvans are much more successful in their expansion attempts, gaining many new territories in their push towards the fabled sea to the northwest. Gain 5 territories.

The Lietuvans also refine some of their brewing techniques to make a much less bitter and more robust beer which pleases the people greatly as they now have something tasty indeed to indulge in during their reveling. Change Brewing I (Beer) to Brewing II (Beer) and gain 1 happiness.

The Lietuvans build a great temple in honor of their new lord Cerklicing out of their finest wood and stone and decorated with silver and amber fineries. This will be sure to please Cerklicing and allow the people to have a place to worship and seek guidance as well. Gain the Temple of Cerklicing (Vilnius) building, gain 1 happiness and gain 1 favor.

The Lietuvans also begin recruiting the first soldiers of their military, as many of Lietuva’s finest join and are promptly trained and armed. Gain 200 Lietuvan axemen (+11 to combat rolls for every 100 troops).

Cerklicing smiles triumphantly as Gabija puffs smoke angrily as she fades out of the dreams of the Lietuvan leaders. “Great, a wise decision indeed. Now, let us get started on that first step, shall we? First, let’s see your skill with working the land and feeding your people. Show me what you can do and I will reward you with power and strength.” Add Cerklicing (Earth, plants, animals, protection) (Extra favor condition: Increase food production) to your divine favor tab.

>As the Lietuvans go about their day they see something odd - new faces from a strange new nation. It seems these men hail from the nation of Gotland, originally hailing from a tiny island in the Baltic Sea. They have a strong military and naval tradition and brag often about their various conquests, and their halls are rich with plunder from it. You have met the Gotlanders, what will you make of this new revelation?

>>50166

Using their grand new roads the Romans surge westwards along the coast claiming many new territories in the name of mighty Roma. Gain 9 territories.

>invalid use of favor

The Romans cheer as the mighty Colosseum is finally complete! The first games are held as a mighty Roman champion slays a mighty tiger and two prisoners fight viciously to the death as the Romans cheer loudly. The building itself is of fine quality, and the colosseum is a huge building complete with ornate bronze statues of Apollo and other related decorations to ensure an exquisite and grand venue for all sorts of activities. Change Colosseum Foundation, Framework and Walls to the Great Colosseum of Rome (Rome) and gain 3 happiness tokens, gain 3 favor and gain +5 to all rolls for 3 turns (this building also increases troop recruitment).

The growth of Florentia is slow and steady, and although it can’t quite be called a fully-fledged city yet it’s growing into a prosperous town nonetheless. Change Florentia to a town and change population growth to 4%.

>invalid use of favor

The Roman people aren’t really sure who the “Greeks” Marcus Vipsanius Agrippa mentions but they follow his ideas nonetheless and sure enough they come up with a new and improved siege engine capable of doing great damage to walls and buildings alike. Change Siege Weapons III to Siege Weapons IV (Covered battering ram, catapult, ballista) and change troop strength to +18 to combat rolls for every 100 troops and +12 to combat rolls for every 5 ships. Also gain 1 favor.

>>50167

Hearing of the coming struggle with the bandits 300 brave men join the Qarthakian military to fight back against their hated foe. Gain 300 troops and 1 favor.

Unfortunately the quest for better mounted combat training stalls after the best horse riders get in an argument over what truly good horse riding is, which leads to a series of rather bitter spats and pointless duels and races in which nothing gets done. Many people get upset over the ruckus which spreads throughout the city. Lose 1 happiness.

The ruckus from this is enough to stop any building of bull pens as the builders find themselves caught up in the argument as well. Perhaps when tensions have died down they’ll be able to try again.

Luckily the lack of progress with bulls and riding doesn’t extend to the shipbuilders who are able to berth 30 fine Qarthakian galleys to defend the shores from whatever lies out at sea that might lash out at them. Gain 30 galleys and 1 favor.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50218

>>50168

The Nile farmers improve upon their methods further, this time finding a curious round magenta fruit with seemingly countless tiny seeds inside to grow. The fruit, called the pomegranate, proves to be a tasty and nutritious treat, an excellent addition to the Nile diet. Change Farming IV to Farming V, gain the pomegranates food resource, change food production to 24,500 and gain 1 favor.

The scouts of the Nile search and search with no avail, some are thinking that perhaps they should just be thankful for the fact that it can’t be found and that perhaps they should just let sleeping beasts lie…

However despite this the people are able to find a new animal as the people of the Nile are able to domesticate the humble desert ox, usable as both a decent beast of burden as well as a source of tasty meat. Change Animal Husbandry II to Animal Husbandry III, gain the oxen food resource, change food production to 26,000 and gain 1 favor.

The people are lost at how to try and prevent another disaster on the scale of the last attempt at improving the catapults, and with no sightings of the sphinx for many years the people are beginning to doubt the need to have them to begin with. Perhaps the pharaoh can rouse some inspiration into the people later, but for now it’ll have to wait.

>>50169

The people work hard on their new temple and turn it into a worthy place of worship indeed. Now people will have a place to worship as well as seek guidance, and no doubt the combined form of Venars will be pleased as well. Gain the Temple-Workshop of Venars (Laus) building, gain 1 happiness and gain 1 favor.

The combined form of Venus and Mars, known as Venars, beams brightly at their acceptance by the peoples of Amiculum Bellum. The form of Venus then speaks to the leaders. “Good, you will not regret your decision. Now, what shall I have you do first? For now I think I’ll have you build many beautiful buildings, perhaps as beautiful as even me. You can make them functional as well, to serve whatever purpose your little heart desires. Do this and not only will I reward you but you and your people will grow as a result. A good deal, no?” Add Venars (Fire, war, water, life) (Extra favor condition: Build buildings) to your divine favor tab.

>>50171

The Gotlanders begin their voracious expansion to claim the coasts of their lovely sea and in the process claim huge swaths of pristine coastline just waiting to be built upon. Gain 13 territories and 2 favor.

The Gotlanders also perfect their newest device to crack open gates which amounts to a giant suspended swinging log with the head of a ram on it. Once this wooden beast of war gets into position the force of its swinging can bust open even the most barricaded of gates if given enough time and effort. Though it still has problems, namely the need for strong arms to swing it and the fact that those people are for the most part exposed if left on their own, it is nonetheless an excellent start into the Gotlanders’ siege capabilities. Gain the Siege Weapons I (Battering Ram) tech, change troop strength to +21 to combat rolls for every 100 troops, change ship strength to +11 to combat rolls for every 100 troops and change Magni’s strength to +41 to combat rolls.

The trade is complete and the Skraeli medicine makers arrive to teach their secrets to the people much to the joy of the Gotlanders. Gain the Medicine of Ataninnuaq I (T) tech and change population growth to 5.25%.

>As the Gotlanders expand and explore they stumble across a curious people, the small nation of Lietuva. Living inland to the southeast of Gute lands these people pride themselves on their farming ability and military prowess alike and worship Cerklicing, a god of farming and the harvest as well as a strong protector god. What will you make of these new faces?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50219

>>50172

The Mediterrans eventually cease their arguing, remembering why they had started this task to begin with. Their beloved goddess had bestowed upon them a mission, and they’d be damned if they failed her. The bowyers pour their heart into their bows and come up with a truly grand creation, an even more masterful bow than their previous design. Change Bows IV to Bows V (Superior Mediterran Bows), change troop strength to +21 to combat rolls for every 100 troops and +23 for every 100 elites and change ship strength to +17 for every 5 ships. Also gain 1 favor.

Likewise the Mediterrans do the same with their amphibious assault training, completely reforming the methods and turning them into an artform. Change Mediterran amphibious assault training III to Superior Mediterran amphibious training IV, change troop strength to +23 to combat rolls for every 100 troops and +25 for every 100 elites and change ship strength to +19 for every 5 ships. Also gain 1 favor.

However despite the successes of the bows and training the spear designs don’t go so swimmingly, as the bow arguments seem to have migrated over to the spear department. In a similar pattern no one can agree on anything and tensions rise before the smiths eventually decide to give it up for now. Lose 1 happiness.

The Mediterrans do however succeed on changing their training regimes for their land troops, and develop newer and quicker methods of getting men in fighting shape. Change Military Training I to Military Training II and change troop strength to +24 to combat rolls for every 100 troops and +26 to combat rolls for every 100 elites.

>>50174

>You are no longer in surplus

The people experiment with the mysterious material and find that by melting the material in a similar manner as melting the bronze and iron they smith they can blow it into various shapes. The glassblowers quickly become talented in their art making Prussian glass a valuable and rare commodity indeed and a symbol of Prussian influence. Gain the Prussian Glassmaking I tech, gain the Prussian Glass luxury resource (this is also an industrial resource) and gain 2 happiness.

Unfortunately a combination of logistical errors and poor planning delays the building of the new town greatly, and it will have to wait until these issues can be corrected.

Likewise the smiths seem to have hit a mental block on just how to forge the swords correctly as the king desires. They’ll have to think on it harder.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50220

>>50180

This time Julius is successful with his medicine making, making a hearty poultice that’s a great improvement over past medicines in curing the various maladies that come around. It saves quite a few lives and is quite a find indeed. Change Medicine I to Medicine II and change population growth to 2.25%.

Indeed Samson does a good job once more in overseeing the construction of the new living quarters, after all were barracks not living quarters also? Many rooms are skillfully dug out leaving many chambers for Elsass families to grow and raise their children. Change Extra Housing to Improved Extra Housing (Elsass) and change population growth to 2.75%. Also gain 1 favor.

Unfortunately it has indeed been quite some time since High Priest Friedrich touched a forge, and all he can seem to churn out of it are flaky bits of rubbish metal. Perhaps this would be a task best left for Friedrich…

>>50183

The Francisian shipwrights work tirelessly to build a fleet worthy of the name Francisia and churn out 20 fine galleys to defend the shores against foreign threats. Gain 20 galleys.

The Francisians then claim several inland territories to the south of their most recent acquisitions. This gives the Francisians plenty of breathing room to potentially establish a new city or whatever else they may think of. Gain 3 territories.

The Francisian inventors come up with a sticky white substance that, when applied to canvas, makes it flat, rigid and much easier to paint on. This will make painting vibrant pictures, landscapes, portraits and so on much easier and much better. The gesso quickly becomes a part of Francisian culture as everyone is in a rush to try drawing on the new gesso canvases. Gain the Art Supplies I (Francisian Gesso) tech and gain 2 happiness.

>Your population is ecstatic! +5 to all rolls while happiness remains at 8 or above.

>>50184

The kingdom of Lakedaimon continues to expand, as the rest of the southern Peloponnesian Peninsula is claimed for the Spartiates, securing their domain over the region. Gain 5 territories.

The people also leave the comforts of Sparta to venture forth and settle in a new city. Though said city is but a fledgling outpost for now it has great potential to be the premier port city of Lakedaimon if the Spartiate leadership decides to invest in it. Add <insert name of outpost here> (Outpost) to your outposts/towns/cities tab and change (base) population growth to 2.5%.

Though before the people could get by with surface mining alone, the wise king of Lakedaimon knows that gold production will inevitably need to increase if the Spartiates and their followers are to grow truly wealthy. Thus they begin building a central gold mine to get the most out of their gold production and secure a reliable source of the stuff as well. Gain the Gold Mine (Sparta) building, change Gold to Gold+ and gain 1 happiness.

>confirmed this in discord even though it’s not in thread, for the sake of speed I’ll just run with that

The figure of Artemis scoffs arrogantly as she fades into the mists of the mind as Ares steps forward with a hearty chuckle. “Haha, you did well indeed by choosing me, and you won’t regret it. Now, we will start you on the journey to strength and power. First I would like to see your strength. Show me how strong your troops are, give them training, forge them powerful weapons, do whatever you have to do, and not only will you be able to stand strong on your own and have the strength to put down those who oppose you like the dogs they are but I shall lend you my strength as well.” Add Ares (Fire, war, strength, metal) (Extra favor condition: Increase troop strength) to your divine favor tab.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50221

>>50186

>Update your population and population growth, you need to do it every turn. Check past updates as well

Seeing the need to act in order to secure the rumored Bosporus strait before it is claimed by anyone else the Elysians spring into action and expand the borders of Elysia to get closer to their goal, gaining many territories full of good land on the way. Gain 5 territories.

The people are unsure of what “cash” means but a new outpost is established in the newly acquired territories in order to secure the land and give the people a new place to live. Though small and humble for now if the Elysian leader invests in it properly it could become a thriving hub of trade indeed. Add <insert name of outpost here> to your outposts/towns/cities tab and change (base) population growth to 2.5%.

No men are trained as the people insist that the Elysian military is large enough as is and they shouldn’t have to send any more of their sons to be away from their families and possibly die if a war ever breaks out. Lose 1 happiness.

>You are no longer in surplus

Hades shrugs indifferently as Athena takes to the fore and begins speaking in a pleased, mirthful voice. “Excellent, you won’t go wrong with me. Now, many people will tell you to build your armies and do this and that to make them strong but an army marches on its stomach and if you cannot feed your troops you won’t be able to recruit many at all. So my first task for you is to improve your ability to grow and gather food and feed your people, be it fishing, farming, ranching and so on. Do this and I will lend you my power as well.” Add Athena (Air, protection, light, life) (Extra favor condition: Improve food production) to your divine favor tab.

>Note I changed strength to light because strength seems kinda gimped

<WORLD NEWS>

Ash has 1 more turn to post before his nation is NPC’d!

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50222

>>50147

>>50212

SHIP BATTLE:

AISEIRIGH COMBAT ROLL: 94 + 206 = 300

RIOCHT EAN DUBH COMBAT ROLL: 43 + 160 = 203

LAND BATTLE:

AISEIRIGH COMBAT ROLL: 94 + 224 = 318

RIOCHT EAN DUBH COMBAT ROLL: 43 + 180 x 1.2 = 267

Though the Riocht Ean Dubh put up a good fight they didn’t expect Aiseirigh to attack so swiftly or so fiercely. Indeed luck and skill both favor the Aiseirigh as they sweep through the meager galleys that had claimed their kinsmen and landed on the isle. The navy of Aiseirigh now patrols the harbor of Beall Feirst, effectively blockading the foul bandits from making a counterstrike…or escaping by sea. Aiseirigh land forces are able to find a weak point in the wall and breach it rather quickly, resulting in massive casualties for the defending forces. Now the last of the Riocht Ean Dubh has retreated to their fortress hold, where they plan their last ditch offensive….the battle has most assuredly gone in Aiseirigh’s favor, but what could the crows be plotting? Lose 248 troops and 1 regular ship..

AISEIRIGH FORCES REMAINING: 1399 LAND, 79 NAVY

RIOCHT EAN DUBH FORCES REMAINING: 608 LAND, 0 NAVY

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50223

File: fa517a4b44e8422⋯.png (5.58 MB,1673x1166,1673:1166,start.png)

NEWS I FORGOT: To celebrate Europa's one year anniversary, all rolls this turn get +5

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a8e6a5 No.50225

>>50183

With the war in scandanavia over and their training finished, The skraeli feel confidant in their military prowess and seek to humble the Aiseirigh once and for all. They call upon the pact made with the francians and ask that they honor the alliance made and join them in battle.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

51ba84 No.50226

File: c878171c1ec5277⋯.jpg (314.85 KB,1274x1920,637:960,587ed560-7809-40e5-8321-44….jpg)

Dice rollRolled 45, 33 = 78 (2d100)

>>50218

>Nation name:

Amiculum Bellum

>Color:

Dark Gold

>Fluff:

Originating from a land of cold grassy plains are the people of Amiculum Bellum. Their ancestors were once the men and women of two rival cultures, the vastly war-like Bellumites and deeply spiritual Amiculians. Both groups were perpetually in conflict, neither showing mercy to one another as they constantly waged war. The quality yet limited resources of their land, coupled with the high birth rate of twins, meant was as much for population control as it was for idealogical reasons and resources. It wasnt until generations later that the two groups managed to negotiate and, through extensive trade and agreements, come to put aside their differences and unite as one. As part of their agreement, one identical child from each set of twins is given over to the opposite group, to create peace and harmony between them equally. The two groups are now symbiotic, the Bellumites holding control over the military and related means like resource management, while the Amiculians wield power over things such as art, culture, and more. The nation is therefore led by two symbiotic kings, the Lord of War and the Maestro of Culture, who must perpetually act together if they wish to maintain and advance the nation.

In terms of culture the people of Bellum Somnium deeply value the aspects of their cultural identity, emphasizing a life of equal parts discipline and self expression. Bellumite equipment is often decorated and personalized within key limitations, while Amiculian food and drink is often created in relation to certain concepts and ideals. This complex pattern of thought is integrated into all aspects of life, seemingly byzantine to outsiders as they act upon their beliefs and legends in every aspect of their lives.

The Amiculum Bellum military is made up of men organized into units known as "Aegis". These Aegis are made up of men wielding a staff weapon of short length known as a Salis(one head is a mace and the other a spear/blade tip)and a dagger for . Each Aegis is categorized and named after a metal or significant cultural concept(1st Iron Aegis, 12th Gelded Aegis, 119th Aegis of Iron Will, 289th Grand Master Aegis). These Aegis are meant to be full military formations, and each drills extensively for the various assigned duties it will engage in(frontline, skirmishers, guard duty).

Do not fill out:

>Population:

11,022

>Food production:

15,500

>Population growth:

4%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Laus (Capital City)

>Happiness:

3

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry II, Farming III, Medicine II, Forges I, Spears II (Salis), Blunt Weapons I, Armor III (Amiculum Bellum lamellar), Military Training II, Masonry I, Surveying I, Art II (Painting, Sculpting), Amiculum Bellum Shields II.

>Buildings:

The Duality(Capital Building, Laus)

Temple-Workshop of Venars (Laus)

Extra Housing (Laus)

Barracks (Laus)

Stone Walls (Laus)

Forge (Laus)

Granary (Laus)

Potato Farm (Laus)

>Standing Army:

None

>Resources:

Food: Wheat, Potatoes+, Carrots, Cabbage, Pigs, Cows

Luxury: Gold, marble

Industrial: Copper, tin, wood, stone, iron

>Magic:

>Divine Favor: 1

Venars (Fire, war, water, life)

(Extra favor condition: Build buildings)

1. The Dual God has spoken, and so their will shall be done. The twin kings consult on what building would be most beneficial for the people, eventually settling on a larger granary to feed more people, one that's aesthetically pleasing to the goddess.

2. The bellumites fervently take to the war god portion of Venars, and in an effort to please him begin to research better ways to forge and produce weapons, armor, and other kinds of equipment.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

aa234b No.50227

Dice rollRolled 60, 23 = 83 (2d100)

>>50213

>>50222

AISEIRIGH

Population: 17,792

Food production: 21,750

Population growth: 4

Hunger:

Territory:

60

Outposts/towns/cities:

Loch Iarainn (Capital), Achaidh (City), Leicester (City)

Happiness: 2 (Slightly Happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Down-stuffed Clothes +Sapphire, +Shrines)

>Technologies:

Ironworking, Animal Husbandry II, Farming III, Dyemaking II, Military Training III, Spears III (Spears, Javelins), Clothing II (Down-Stuffed Clothing), Pottery I, Surveying II, Forges II, Shipbuilding III (Aiseirigh Triermes), Bows II (Fire Arrows)

>Buildings:

Loch Iarainn: Talla àrd (Capitol), Bronzeworks, Warrior's Lodge, Forge-Shrine, Farms, Harbor

Achaidh: Wheat Farms, Potato Farms, Forge Shrine, Sheep Farms

Leicester: Potato Farm, Cabbage Farm, Sheep Farm, Wheat Farm, Carrot Farm

Standing Army: 590 Shortswords, 573 Spearbrothers, 440 Archers. (+14 for every 100)

Navy: 29 War Galleys [+11 for every 5], 50 Elite War Galleys (+14 to combat for every 5 elite ships)

Resources:

Food: Wheat++, potatoes, sheep++++, Cabbage+, Chickens, Aiseirigh Potatoes+, Carrots

Luxury: Dyes (from Basic Dyemaking), Wool++++, Cloth

Industrial: Copper+, Tin+, Wood, Clay, Aiseirigh Iron

Magic:

Divine Favor: 5, Brigid: Fire, Metals, Life, Strength. Favor Condition: Recruiting Troops/Ships

1. The Aiseirigh launch volley after volley of fire arrows upon the fortress, aiming to burn it and force the defenders out, whereupon they are to be charged and slaughtered like the filthy beasts they are.

Burn the fort and kill the remaining Riocht ean Dubh.

2. Improve our Shields. Better shields will improve the strength of our men and increase their survivability.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

472499 No.50228

File: e5682d8f94f89da⋯.png (5.07 KB,174x96,29:16,TBR demonstration.png)

>>50220

>>50225

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the executioner’s axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their preferred profession. Fighters learn better fighting techniques, chefs learn more extravagant recipes, and philosophers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honour through war as even the divine war with each other.

>Population:

16,836

>Food production:

19,500

>Population growth:

3.5%

>Hunger:

None

>Territory:

22

>Outposts/towns/cities:

Portes du Paradis (capitol city)

Fercollines (Iron mining/Limestone quarry outpost)

Ville Riviere (City)

>Happiness:

9

>Technologies:

Bronzeworking, Animal Husbandry I, Farming I, Code of Laws I, Military Training I, Carpentry I, Wood Finishing I, Shields II (Wooden), Metal Casting I, Bows I, Francisian Currency, Pottery I, Fishing I, Economics I, Clothmaking II (Francisian Linen, Looms), Taxation I, Labor Specialization I, Mathematics I, Combat Techniques II (Francisian Fencing), Francisian Mechanisms V (Basic machines, gears, linen/iron torsion springs), Swords II (Iron Rapier), Measurement System II, Shipbuilding II (Raft, Galley), Police Force I, Physics II, Masonry III (cement mortar), Pumps I, Cranes I, Siege Weapons I (Ballistae), Construction I (Tile Roofs), Perfumes I (Essential Oils), Fishing I, Crop Rotation I, Hygeine I, Gain the Art Supplies I (Francisian Gesso)

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition (Portes du Paradis)

La Porte de la Mer (Portes du Paradis)

Wheat Farm (Ville Riviere)

Statue of Melusine (Portes du Paradis)

Apple Orchard (Ville Riviere)

Le Grand Donjon (Portes du Paradis)

Ballista Emplacements (Portes du Paradis)

>Standing Army:

401 Francisian Swashbucklers (+14/100)

220 Archers (+14/100)

60 Francisian galleys (+10 to naval combat rolls/5 ships)

>Resources:

Food: Wheat+, Cabbage+, Cows, Apples+, Sheep, Fish

Luxury: Francisian Linen+

Industrial: Copper, Tin, Wood, Hardened Wood, Flax, Francisian Linen, Rope, Iron+, Limestone, Canvas

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 10

+10 to rolls (5 for happiness, 5 for anniversary)

1. Our duty as an ally has been called upon. It is with great honour that the Francisians may fight alongside our greatest ally, the Skraeli. 55 of our galleys shall be sent to aid the Skraeli and 5 shall remain near Francisia to protect her shores

2. If we are to be fighting a war with these so called ‘Aiseirigh’ it would be wise to be more prepared. Our wisest inventors shall develop greater ships that are wide and can navigate shallow coasts. They shall fit almost a hundred men each and we shall call them karves

3. We must protect ourselves from our new enemies by expanding. If one of our coastal territories is taken, it could cut our cities off from each other so we shall create another route by expanding south from the thinnest points in our area. (See attached image. The dark blue is where I intend to expand to)

4. If we are improving on our naval technology, we shouldn’t forget an attack from land. Our wise inventors shall develop a bow that has a latch mechanism. It can be so powerful that, to reload, an archer would have to put their body weight against it. We shall invent gastraphetes.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

472499 No.50229

Dice rollRolled 42, 78, 72, 45 = 237 (4d100)

>>50228

this time with rolls

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1a8913 No.50230

Dice rollRolled 6, 20, 89, 70 = 185 (4d100)

>>50219

>Nation name:

Prussia

>Color:

Dark grey

>Fluff:

As the war began to tamper down, the Baltic tribes unified themselves under the banner of King Bulslav of Prussia. Bristling outwards to the rest of the world, their state is the military and the military is the state, and doctrined themselves around rigid discipline, fortified networks, and siege warfare.

>Population:

11,129

>Food production:

15,500

>Population growth:

2%

>Hunger:

Normal

>Territory:

10

>Outposts/towns/cities:

Konigsberg (City)

>Happiness:

6

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry II, Farming II, Fishing I, Medicine II, Forges I, Swords II, Armor III (Lamellar armor), Mechanisms I, Physics I, Siege Weapons III (Catapults, scatter ammo), Military Training III, Shipbuilding I, Bows II, Code of Laws I, Masonry I, Prussian Glassmaking I

>Buildings:

Burg Hohenzollern

Extra Housing (Konigsberg)

Barracks (Konigsberg)

Stone Walls (Konigsberg)

Cucumber Farm (Konigsberg)

Iron Mine (Konigsberg)

Forge (Konigsberg)

Canton System (Konigsberg)

Temple of Saule (Konigsberg)

Prussian Wheat Farm

>Standing Army:

250 troops (175 infantry, 75 archers) [+17 per 100 troops]

>Resources:

Food: Wheat++, Cucumbers+, Onions, Cows, Pigs, Fish

Luxury: Gold, sapphires, Prussian Glass

Industrial: Copper, tin, wood, stone, iron+, Prussian glass

>Magic:

>Divine Favor: 1

Saule (Build and improve buildings)

1. King Bulslav was awakened one night by a horrific vision. The bodies of the good Prussian people lay dashed upon the stones, and Saule wept as Konigsberg burned. He swore he would not let this vision come to pass. Begin a mass recruitment drive, offering any able-bodied single men generous pay and great potential for advancement in exchange for service. +Forges I, Military Training III, Canton System

2. Begin constructing tower emplacements of catapults on the walls of Konigsberg, stocked with both forms of ammunition. +Mechanisms I, Physics I, Siege Weapons III, Masonry I

3. An army runs on its stomach. Our wheat production is renowned, but meat is just as important. Begin an expansion of our pig sties for supplying exclusively the military for ample amounts of pork rations. +Farming II, Animal Husbandry II

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1a8913 No.50231

>>50230

That 6, 20, and 89 is actually 11, 25, 94 b/c of the +5

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a8e6a5 No.50232

Dice rollRolled 72, 9, 60, 93 = 234 (4d100)

>>50223

>Nation name: Skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

9 (Ecstatic)

>Territory:

20

>Population:

28,177

>Population growth:

6%

>Food production:

30,000

>Hunger:

None

>Outposts/towns/cities:

Inuksuk(capital)

>Technologies:

Bronzeworking, Ironworking, Skraeli Metallurgy I, Armor III (Bronze Reinforced Bonescale), Gotland Military Training I (T), Trapping I, Clothing I (Wool), Animal Husbandry II, Farming I, Fishing X (Spear, Net, Clamdigging, Line, Cage), Shipbuilding VII (Quinquiremes), Carpentry I (Skræli longhouses), Medicine of Ataninnuaq V, Surgery II, Hygiene III (saunas, Toothpaste), Sewage I (Outhouses), Perfumes I, Skræli Alphabet, Music III (Throat Singing, drums, lyres), Philosophy I, Skraeli Navigation I

>Buildings:

Jarl's Longhouse, Superior Skraeli Warrior's Lodge, Inuksuk Forge, Harbor (Inuksuk)

>Standing Army:

546 Skraeli militia (+9 to combat for every 100)

130 Quinquiremes (+12 to combat rolls for every 5 ships).

>Resources:

Food: Wheat, fish++, Tuna, yaks, Sheep, Crabs, Lobster, Whales, Shellfish, Halibut, Clams

Luxury: Silver

Industrial: Copper, Iron (traded), tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Hero Pantheon:

Ataninnuaq (+5 healthcare rolls) (Died at 100 yrs old)

Tabukvik (+5 to actions relating to boats and fishing) (Died at 100 yrs old)

>Other:

Chronicles of Ataninnuaq

Chronicles of Tabukvik

1. Infiltrate the Aiseirigh. Despite being in close proximity to their island we know precious little about these savages. If we wish to make our campaign a swift one we must learn more about them.

Ecstatic, Anniversary, Skraeli Navigation I

2. Recruit more Militia. With the Jarl officially declaring war upon the Aiseirigh many sign up eager to earn glory and loot.

Ecstatic, Anniversary, Superior Skraeli Warrior's Lodge

3. Recruit more ships. To meet demand for all the new soldiers even more ships are built to ensure their safe passage.

Ecstatic, Anniversary, Harbor (Inuksuk)

4. Invade the Aiserigh. The time has come to secure our independence. Diplomatic talks have failed and they have refused to compromise on the matter. For generations they have remained obstinate have decided to make themselves a perpetual threat to our people and likely others as well (no, not the fucking irish but all the other people I met). We shall start by landing in the north near OUR islands and start claiming territory from there. After depositing our troops the ships shall spread out and start blockading any settlements that they can find. Our diplomat has also returned and says that the Francian fleet shall support us in our endeavor. While we are sad that they wont be supporting us on land for the moment, their ships shall greatly help in the blockade to come. We shall meet in the west where the leviathan does not prowl and assign them from there.

Ecstatic, Anniversary

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e55c3f No.50233

File: 605fad6b4367205⋯.jpg (209.75 KB,1024x640,8:5,rome_fantasy_by_lotharzhou….jpg)

Name: The Romans (Formerly Villanovans)

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

16,925

>Food production:

20,250 (+extra food resources x2)

>Population growth:

4%

>Hunger:

None

>Territory:

74

>Outposts/towns/cities:

Roma - Capitol city

Florentia - Town

Naples - Outpost

Lacus Veneta - Outpost

>Happiness:

+ 10 (Really Fucking Happy) and 5 Tokens

>Technologies:

Bronzeworking, Animal Husbandry I, Farming III, Metallurgy I, Swords II (Roman Gladius), Military Training I, Armor II (Lorica Segmentata), Shields I (Bronze Villanovan), Shipbuilding I (Galleys), Clothmaking I (Linen), Chain of Command I, Fishing I, Republic II, Patrolling I, Spears I (Bronze pilum), Siege Weapons IV (Covered Battering Ram, Catapult, Ballista), Code of Laws I, Villanovan High Alphabet, Villanovan Low Alphabet, Police Force I, Slavery I, Measurement System I, Forges I, Ironworking, Irrigation I, Horse Equipment I (Saddles), Roman Military Structure I, Aqueducts II, Medicine I, Cement I (Roman Pozzuoli Cement), Surveying I, Ship Weapons I (Roman Boarding Ramps)

>Buildings:

>Roads: Legendary Roman Roads (Roma - Florentia - Naples - Lacus Veneta)

>>Roma

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Stone Walls]

+ [Wheat Farm]

+ [Improved Villanovan Barracks]

+ [Amphitheater]

+ [Great Statue of Scruffitius Gaius Servillius]

+ [Great Colosseum of Rome]

>>Florentia

+ [Winery]

+ [Cow Farms]

+ [Barracks]

+ [Simple Stone Walls]

>>Naples

+ [Roman Harbor]

+ [Mausoleum]

+ [Superior Roman Statue of Apollo]

+ [Roman Stone Wall]

>Standing Army:

1350 Roman Legionnaires (+18 to combat rolls for every 100)

475 Roman Velites (+18 to combat rolls for every 100)

350 Roman Equites (+18 to combat rolls for every 100)

60 Roman Galleys (+12 to combat rolls for every 5 galleys, naval unit) [Boarding]

>Resources:

Food: Wheat+, Grapes+, Olives+, Cows+++, Fish, Horses, Lettuce

Luxury: Marble, Wine

Industrial: Roman Pozzuoli Cement, Iron

>Magic

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 18

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e55c3f No.50234

File: 40808df914e50b1⋯.jpg (30.13 KB,268x425,268:425,88f9802b30aa9201e35fe1d903….jpg)

File: d920326bffbe1af⋯.jpg (6.1 MB,2715x1810,3:2,iStock_28135908_LARGE.jpg)

File: 880c22e7c6e90e9⋯.jpg (124.12 KB,800x344,100:43,romsol-camp4.jpg)

Dice rollRolled 11, 74, 35, 26 = 146 (4d100)

>>50233

1. Long have we neglected our fleets, when our dear neighbors have such wonderful ships. This simply will not do, Roma will not be shown up by vagrants inhabiting sparsely populated islands! Apollo demands bigger, more powerful ships, and he will not find us wanting!

2. Will the increasing size of our military comes the needs for more reforms. Lessons learned from past battles, ideas taken from defeated enemies, even technology observed and taken from friend and foe. All shall be used to their upmost glory in the hands of the mighty Romans, but for now let us improve our military Training system. A soldier will no longer be a levy called upon in times of war, but a profession taken up by those who desire nothing more then to serve the Republic and destroy her enemies!

3. Our shields are horribly outdated, the time has come to change our old bronze shields to embrace the bold, Roman Future! Working with our new shorter swords, our troops shall use a large, rectangular shield, sloped on the edges to deflect blows from the center. A large iron boss shall be the center of the shield, supporting a frame of three sheets of strong wood glued together, and that covered by canvas and leather.

4. Our Language is changing with our culture, from the Old ways of the Villanovians to the new Era of the Latins, and as such our language shall be changed as well, from their contemporary Villanovian to High and Low Latin, pictographs replaced by "letter" spelling words. Much easier for scribes to write and people to read, and all of the ambiguity of pictographic languages done away with.

+ 2 Happiness Tokens

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e55c3f No.50235

>>50234

2 Favor on 1,3 and 4

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

7fe2a8 No.50237

File: 820a92f421ab629⋯.jpg (76.72 KB,770x578,385:289,war.jpg)

Dice rollRolled 19, 21, 24 = 64 (3d100)

>>50218

GOTLAND

>Population:

17,304

>Food production:

23,000

>Population growth:

5.25%

>Hunger:

None

>Territory:

26

>Outposts/towns/cities:

Visby (Capital)

Skydda (Outpost)

Terassydan (City)

Thorheim (City)

>Happiness: 7

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry II, Farming II, Forges III, Swords III, Medicine I, Spears II, Shipbuilding IV (Gotland Quadriremes), Fishing II (Pole), Armor II, Gotland Military Training IV, Bows III, Masonry I, Surveying I, Brewing II (beer), Pottery I, Gotland Navigation I, Shields I, Medicine of Ataninnuaq I (T), Siege Weapons I (Battering Ram)

>Buildings:

[Visby](Capital)

Clan Hall

Extra Housing

Harbor

Barracks

Stone Walls

Tavern

Lettuce Farm

Wheat Farm

Temple of Thor

[Skydda](Outpost)

Wheat Farm

[Terassydan](city)

Teras Sielu (Damaged)

Extra Housing (Damaged)

The Skyforge (Legendary

Iron Mine (Damaged)

Tavern (Damaged)

[Thorheim] (City)

Fisheries (damaged)

Stone Walls (damaged)

Extra Housing (damaged)

Temple of Hel (damaged)

>Standing Army:

400 Jute Shieldbearers (+21 to combat rolls for every 100 troops)

184 Jute Archers (+21 to combat rolls for every 100 troops)

23 Gotland Quadriremes (+12 to combat rolls for every 5 ships)

Heroes: <Magni> (Demigod) (10) (Health: 100%) (+41 to combat rolls as long as he's present in battle) (Special Ability: Herald of the Tempest - 1.3x boost to combat rolls for 1 turn, 3 turn cooldown after use)

>Resources:

Food: Gotland Wheat++++, Lettuce+, Potatoes+, Sheep, Pigs, Fish+, Tuna, Onions+, Cow+, Broccoli

Luxury: Marble, silver

Industrial: Copper, Tin, Wood, Stone, Iron++, Limestone, Coal

>Magic:

None

>Divine Favor: Thor, Domains: Air, storms, light, war (Extra favor condition: expanding to/capturing new territory)

3

—–

1. Recruit more Shieldbearers +5

2. Construct Battering Rams +5

3. Launch an invasion of all our forces into Lietuva take all they land, destroy their forces and pin them up inside their wall city. +5

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0a40f4 No.50239

Dice rollRolled 43, 85, 25 = 153 (3d100)

>>50214

Nation Name: Wallachia

Color: Dark-Red/ Burgundy

Fluff: Wallachia could not stand without war. She wars for independence from distant and foolish sovereignty. She wars to be free from foreign overlord. Her heroes are soaked in the cruelties they performed on their enemies like the hands of a maddened butcher. The greatest battle to be fought was the Night Attack at Târgovişte where the greatest hero of Wallachia, Vlad III The Impaler, slew thousands and burned the dreams of would-be conquerors. Having outmaneuvered or outlasted those that would shackle her, Wallachia now stands free and royal. Memory of success turns into history and patriotism. Defenders of Wallachia ever hope to emulate the heroes of old.To become a figure of inspiration to their countrymen and Void Bringer incarnate to invaders.

Wallachia's successes endure thanks to the centrality of militarism in all aspects of Wallachian life and the incentivisation of war in elite competition. Access to the black sea and its prominent trade centers means merchant culture has every opportunity to enrich our people alongside military expansionism. While invaders and their peoples are treated to either public execution or slavery. The lands brought to heel by the Wallachian elite are subject to considerably lenient policies by comparison. Rebellions are best dealt with by public execution of the leadership and their families. The surest rise to prominence for the common man is through war, trade and providence in support of Wallachia.

>Population:

11,697 (1050 SA)

>Food production:

14,500 (13,797 in use)

>Population growth:

1.75%

>Hunger:

None

>Territory:

17

>Outposts/towns/cities:

Curtea de Danube (capital)

>Happiness:

6

>Technologies:

Bronze-working, Iron-working, Animal Husbandry III, Farming II, Forges II, Military Training V (Officer training), Mounted Combat I, Swords I, Armor I, Wallachian Mathematics III, Wallachian Currency, Code of Laws I, Medicine I, Masonry I, Wallachian Architecture II, Engineering I, Wallachian Shields II, Siege Weapons IV (Siege ladders, battering rams, catapults,ballistas), Unarmed Combat I (Pankration)

>Buildings:

The Court over Danube (Named Capital Building)

Orphanage (Curtea de Danube)

College of Curtea de Danube

Extra Housing (Curtea de Danube)

Barracks (Curtea de Danube)

Stone Walls (Curtea de Danube)

Wheat farms (Curtea de Danube)

Wallachian Remodeled First Church of Yeshua (Curtea de Danube)

Iron Mine (Curtea de Danube)

Hanging Gardens of Yeshua Foundations and Framework (Curtea de Danube) building.

>Standing Army:(1050) +17 for every 100 troops.

500 Wallachian Swordsmen

500 Wallachian Horsemen

25 Wallachian Engineers

25 Wallachian Officers

>Resources:

Food: Wheat+, carrots, garlic, cows, pigs, horses

Luxury: Furs

Industrial: Copper, tin, wood, stone, iron+

>Magic:

Shield of Yeshua (+2 TS for one turn/battle, 2 turn cool 0/2)

>Divine Favor:

Yeshua, Lord of Hosts.

(Water, life, protection, light) - 5

Yeshua has asked us to build!

1 Train the troops. These soldiers are like big blocks of unrefined talent built up through our everyday training systems. Now it is up to the officers with charisma to take the reins; Aleksander and Bobius move as one to bring together the soldiers and officers. These passions that flow from the water of life must be channeled into righteous acts. Yeshua watches us and awaits the marshaling of a force which can liberate the world from darkness, our house cannot be divided.

Military Training V (Officer Training)

Wallachian Shields II

Siege Weapons IV

Mounted Combat I, Swords I, Armor I, Unarmed Combat I(Pankration)

2 Wallachian Remodeled College of Curtea de Danube. We shall rebuild our most worthy buildings into the new Wallachian style as we did with Yeshua's church that we may show His influence in things as a physical force that uplifts the city and its people.

*Yeshua has asked us to build!

Wallachian Mathematics III

Wallachian Architecture II

Engineering I

3 Hanging Gardens of Yeshua Project Continues. We have done good work. Already the Foundations and Framework are complete. Now we move to truly build our urban masterpiece that the people might enjoy safe water and food aplenty by Yeshua's blessing.

*Yeshua wants us to build!

Hanging Gardens of Yeshua Foundations and Framework (Curtea de Danube) building.

Wallachian Mathematics III

Wallachian Architecture II

Engineering I

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

4085e5 No.50240

Dice rollRolled 58, 9, 59, 60 = 186 (4d100)

>>50215

TROYA

>Population:

14218

>Food Production

19,250

>Population growth:

4.5%

>Hunger:

>Territory:

30

>Outposts/towns/cities:

Troy (City)

Rhodes (City)

Percote (outpost)

Perga (Village)

>Happiness:

0(2)

>Technologies:

Industrial: Ironworking, Bronzeworking, Masonry II, Shipbuilding IV (Quadriremes), Pickaxes I (Bronze), Slavery I, Forges III, Metallurgy I, Architecture I

Military: Armor II (Leather, Iron), Exotic Weapons I (Nets), Blunt Weapons I (metal-ringed clubs), Slings I, Shields II (Metal-framed shields), Trojan Mounted Combat I, Spears I (Dories), Horse Equipment I

Economic and Agriculture: Animal Husbandry I, Farming III, Pottery I, Selective Breeding II, Fishing I (Nets), Mills I (Animal-powered), Slavery I

Infrastructure and Education: Roads I, Trojan Alphabet, Caste System I, Code of Laws I, Religion I (Poseidon), Magical Training I, Slavery I, Trojan Clothing I, Surveying I, Hygeine I (Bathhouses)

>Buildings:

Troy:

The Forum of Troy, Pearl Adornments (Poseidon), Paved Roads, Stone Statue of Poseidon, Barracks, Legendary Trojan Harbour, Temple of Poseidon, Improved Trojan Metalworks , Trojan Iron Mine, Fishing Fleet (Mobile), Stables, Private Schools

Rhodes:

Gold Mine, Grand Temple of Poseidon, Fortress-Barracks, Trojan Harbor, Military Command Post

Percote:

Temple of Poseidon(Damaged), Paved Roads(Damaged), Trojan Lumberyard, Grape Farm

Perga:

Temple of Poseidon

>Standing Army:

500 Trojan Light Hoplites (+19 for every 100), 55 Trojan Armoured Net Militia (+19 for every 100), 310 Trojan Armoured Clubmen (+19 for every 100), 100 Chariots (+19 for every 50), 250 Slingers (+19 for every 100)

56 Quadriremes (+10 for every 5)

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish+, Sheep, Flour, Grapes+, Onions+

Luxury: Pearls, Gold

Industrial: Copper, Tin, Wood++, Rope, Stone, Leather, Trojan Horses, Trojan Iron+, Coal

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

Control Animals (Gives a bonus to taming animals. In addition, you may use this spell to call upon a herd of wild animals (determined by roll) to fight for you (lasts for one turn, so use it right before you enter combat)

>Divine Favor:

Poseidon (Water, Storms, Animals, Life) - 8

1. With the Lumberyard repaired and improved we need to look to the Temple so that our people can remain faithful in these trying times (Repair Percote Temple) [Wood++, Architecture I, Masonry II, Slavery I]

2. With our new fuel source we should construct a more permanent Mine in Percote so that we can get access to as much of it as possible (Construct Coal Mine in Percote) [Surveying I, Pickaxes I (Bronze), Slavery I]

3. We have a new fuel and thus should work to incorporating into our ability to work and use the even greater heat it generates to make our metals even purer (Improve Metallurgy I) [Coal, Ironworking, Forges III, Improved Trojan Metalworks]

4. Our people need Joy in these trying times and what we have more than anything else is an excess of food, The People of Troya and Rhodes will begin holding an annual Festival where our people will be encouraged to eat drink and be merry so that our excess does not go to waste and the people can see the greatness that all their efforts has built up to create and can be finished with sacrifice to Poseidon at the Temple of Poseidon. (Get some of that happiness with a public holiday) [Religion I]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f9e7d9 No.50241

Dice rollRolled 18, 71, 13, 41 = 143 (4d100)

>>50217

>Population:

11,032

>Food production:

18,000

>Population growth:

4%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Vilnius (City)

>Happiness:

5

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry III, Farming IV, Medicine II, Forges III, Axes III, Armor I, Military Training II, Crop Rotation I, Surveying I, Bows I, Brewing II (Beer)

>Buildings:

Governing Hill of Vilnius

Extra Housing (Vilnius)

Barracks (Vilnius)

Stone Walls (Vilnius)

Granary (Vilnius)

Strawberry Farm (Vilnius)

Amber Mine (Vilnius)

Temple of Cerklicing (Vilnius)

>Standing Army:

200 Lietuvan axemen (+11 to combat rolls for every 100 troops).

>Resources:

Food: Wheat, Potatoes, Broccoli, Strawberries, Peas, Cows, Pigs, Horses

Luxury: Silver, Amber+

Industrial: Copper, tin, wood, stone, iron

>Magic:

>Divine Favor: 1

Cerklicing (Earth, plants, animals, protection) (Extra favor condition: Increase food production)

1-3. Recruit more Axemen

4. Recruit bowmen

We will meet these foriegn invaders in open battle to defend our homes.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

4085e5 No.50242

>>50240

Spending Favour to fix Roll 2, the people of Percote have suffered enough.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bc878d No.50245

File: 430336871b2dae4⋯.jpg (48.85 KB,450x338,225:169,70803699-tangerine-orange-….jpg)

Dice rollRolled 21, 61, 12, 14 = 108 (4d100)

https://pastebin.com/TMLkKPAY

Wisdom dictates that we must keep our people fed to be prosperous. Let none go hungry, it is time to expand the farms again.

1. Begin shipping rice to Shengli, to quickly establish a rice farm, as well as small amounts of crawfish, soy, and barley for rice field crop rotation. Send the priests and priestesses of Xi-Wangmu to perform their magic.

>Population:

32661

Buildings:

Han Rice Terraces - LEGENDARY (Xinyang)

Rice Farm (Xi'iang)

Rice Farm (Suzhou)

Magic:

Minor Plant Growth Spell -> Magical Training II -> Han Magic Academy (Xinyang) + Religion I

Tech:

Farming IV

Crop rotation I -> Fishing I (crawfish pots) -> soybeans -> Barley

Han Water Purification I

Surveying II -> Optics I + Minor Scrying (3) (picking good farmland)

Construction Tools I (Bronze)

Architecture III

Han Pottery I (Han Porcelain) (transport of food shipments)

2. The Orange supply is vital for long journeys, preventing the scurvy. Build an orange farm in Wuhan, have the priests perform rites.

>Population:

32661

Buildings:

Orange Grove (Xinyang)

Orange Grove (Xi'iang)

Orange Grove (Suzhou)

Magic:

Minor Plant Growth Spell -> Magical Training II -> Han Magic Academy (Xinyang) + Religion I

Tech:

Farming IV

Crop rotation I

Han Water Purification I

Surveying II -> Optics I + Minor Scrying (3) (picking good farmland)

Construction Tools I (Bronze)

Architecture III

Han Pottery I (Han Porcelain) (transport of food shipments)

3. Also ship oranges and build an Orange farm there in Shengli.

>Population:

32661

Buildings:

Orange Grove (Xinyang)

Orange Grove (Xi'iang)

Orange Grove (Suzhou)

Magic:

Minor Plant Growth Spell -> Magical Training II -> Han Magic Academy (Xinyang) + Religion I

Tech:

Farming IV

Crop rotation I

Han Water Purification I

Surveying II -> Optics I + Minor Scrying (3) (picking good farmland)

Construction Tools I (Bronze)

Architecture III

Han Pottery I (Han Porcelain) (transport of food shipments)

4. Building a fishery in the new river outpost of Wuhan will make growing the settlement easier. Salt from the capital Salt mines and new porcelein will help with preserving fish for better storage.

>Population:

32661

Buildings:

Salt Mine (Xinyang) building

Tech:

Fishing I (crawfish pots)

Architecture III

Construction Tools I (Bronze)

Han Pottery I (Han Porcelain)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f9e7d9 No.50246

Dice rollRolled 73 (1d100)

Rolling for defense because t-bone told me to

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1128c7 No.50247

Dice rollRolled 74, 47, 42, 59 = 222 (4d100)

>Nation name: The Moors

(Self-explanatory, please pick something smart)

>Color: Ocean Blue/Light Blue

(Your color on the map, no black, white or grey please. Also see the terrain tab)

>Fluff: The Moors are a proud people, hailing from the desert lands they are relatively resilient. They are good camel breeders and are good with animal husbandry, they rely on it heavily to provide for their food, although farming is still present. They are excellent shipbuilders and also excellent traders.

(The characteristics and features that define your nation and make it special. Will be used to assign starting techs)

>Population:

10,816

>Food production:

17,500

>Population growth:

4%

>Hunger:

None

>Territory: 4

>Outposts/towns/cities:

<Al-Tarima> (City)

>Happiness:

5

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry V, Farming II, Medicine II, Forges I, Swords II, Shipbuilding IV, Armor I, Mining I, Masonry I, Moorish Currency, Bows I, Moorish Military Training I, Moorish Naval Training I

>Buildings:

Player-named capitol building (The Great Edifice of Al-Taria)

Extra Housing (<Al-Tarima>)

Harbor (<Al-Tarima>)

Stone Walls (<Al-Tarima>)

Stables (<Al-Tarima>)

Salt Mine (<Al-Tarima>)

Camel Ranch (<Al-Tarima>)

>Standing Army:

Navy: 50 Quadriremes (+11 to Combat rolls for every 100 troops)

Army: 450 Mamlukes (+10 to combat rolls for every 100 troops)

>Resources:

Food: Wheat, dates, onions, goats, camels+, Horses, sheep, Cows++

Luxury: Gold, salt+, sapphires

Industrial: Copper, tin, wood, stone, iron

>Magic:

>Divine Favor: 0

Actions:

1. Ashiakle Demands that we begin to master the sea! We shall start fishing out on the high seas, it will surely gain us the favor of Ashiakle, and will give us additional food.

2. We shall expand our harbor in Al-Tarima, and make it a truly Grand and Great Harbor, where many shall come to trade!

3. We shall expand northwards, seeking to reach the strait of Gibraltar formally.

4. Improve our Ironworking

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1128c7 No.50249

>>50247

Population should be 11,248

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

cfa288 No.50251

Dice rollRolled 76, 44, 42 = 162 (3d100)

>>50214

>Nation name: Cogotas

>Color: Gold

>Fluff: The Cogotasi are a strange yet industrious people. Natives to the central region of the Iberian peninsula they have lived and grown away from most of the strife and conflict caused by the gods and their proxies. Predominantly a herder people, having more cattle herders than farmers. They are known to the neighboring tribes for their black pottery, strange animal statues watching over their cattle fields, and necropolis. Since no god has approached them yet they believe in spirits of nature, animals, and people and seek to deal with or control them into doing what they desire. Now with the rise of a new warlord they seek to extend their dominance to those around them as well.

>Population:

13,477

>Food production:

15,000

>Population growth:

2.75%

>Hunger:

None

>Territory:

16

>Outposts/towns/cities:

Cogotas (capitol city)

Vindras (outpost)

Adros (Outpost) (Southern shore)

>Happiness:

-1 (Content)

>Technologies:

Bronzeworking, Ironworking, Forges I, Animal Husbandry III, Farming I, Cogotan Pottery I, Spears I (Iron spears), Mounted Combat I, Medicine I, Armor I (Iron), Religion I (Bandua), Military Training I, Bows I, Shipbuilding I (Rowboats), Tactics I, Propaganda I, Horse Equipment I (Cogotan horse armor)

>Buildings:

Warchief's Hold

Extra Housing (Cogotas)

Sheep Farms (Cogotas)

Wheat Farms (Cogotas)

Temple of Bandua (Cogotas)

Harbor (Adros)

>Standing Army:

345 Cogotasi Horsemen (+13 to combat for every 100 troops) (+1 vs Gorgothian troops)

>Resources:

Food: Wheat++, grapes, carrots, cows, sheep+, horses

Luxury: Silver, Marble, Emeralds

Industrial: Copper, tin, iron

>Magic:

Minor Shape Metal

>Divine Favor:

Bandua (Fire, War, Air, Minerals) - 1 (Mission: increasing troop strength)

1. Continue attempts to recruit more horsemen. +Propaganda I

2. Set the blacksmiths and leatherworkers to making better armor. Maybe some bands of layered on leather that will allow for some flexibility while protecting all around the body.

+Forges I

3. As well, set some of them to working on long blades that, when the horsemen lose their spears, they can default. (Calvary Swords) +Forges I

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

4d01da No.50253

File: d59099a180967fc⋯.jpg (294.34 KB,1199x709,1199:709,1200px-Ilja_Jefimowitsch_R….jpg)

File: 9335f57e3223743⋯.jpg (198.07 KB,709x470,709:470,43596_1.jpg)

File: fdd022d3d611b0b⋯.jpg (36.37 KB,500x303,500:303,War-wagon-02.jpg)

Dice rollRolled 10, 61, 60, 12 = 143 (4d100)

>Population:

17512

>Food production:

20,500 (feeding 17512civ+700mil=18212)

>Population growth:

4%

>Hunger:

None

>Territory:

29

>Outposts/towns/cities:

Moskva (capital city)

Lipin Bor (city)

Voronezh (Town)

Tula (outpost)

>Happiness

7

4 tokens

>Technologies:

Ironworking, Animal Husbandry III, Farming I, Military Training I, Armor I (Steel), Swords II (Steel), Mounted Combat I, Forges IV, Pickaxes III (Steel), Bows I, Fishing I (Pole), Roads II (Gravel roads), Religion II (Svarog), Messenger Service I, Animal Training II (Falcons), Administration I, Farming Equipment II (Rus ploughs), Rus Alphabet, Rus Engineering II, Mechanisms I, Steelworking II, Pumps I, Horse Equipment II (Rus Steel Horseshoes), Wagons II (Spoked wheels)

>Buildings:

Paved Roads (Moskva to Lipin Bor, Moskva to Tula, Tula to Voronez)

>Moskva

Kremlin Foundation and Framework (Moskva)

Church of St. Basil Foundation and Framework (Moskva)

Palace of the Royal Family - also capital building

Temple of Svarog

School

Forge [III]

>Lipin Bor

Town hall

Rus Fisheries

>Voronez

Rus Lord's Palace

Church of Svarog

>Tula

Town Hall

>Standing Army:

150 tatar horsemen +17 to combat rolls for every 100 troops

200 cossacks +17 to combat rolls for every 100 troops

>Resources:

Food: Wheat, potatoes, sheep, horses, goats, Fish++, cows

Luxury: Gold, Marble, Furs

Industrial: Copper, tin, wood, stone, Iron, crude Rus steel

>Magic:

Minor Shape Metal

Minor Reinforce Metal

Minor Firebolt

>Divine Favor:

6

>Religion

Svarog - fire, metals, life, protection

the Tsar is furious with noble rage. he declares that rebels are more dangerous and to be hated worse than an enemy, for even enemies may have honor. rebels have no honor, and should be exterminated with the harshest severity.

#1 the Cossack and Tatars rejoice and break into song. at long last they once more can ride out to do battle. the Tsar has ordered them to head to the region of rebellion to raid and pillage the landscape, placing rich bounties on every horse of the rebels they kill or steal. the rebels are many, but the horses are fast and the horsemen faster.

>send the horsemen to go raid the rebels

https://www.youtube.com/watch?v=_vPVcOqlZfs

>+5 Happiness

#2 messengers ride across the Tsardom, from cold Lipin Bor to the north to far off Tula in the south, across a hundred miles of road they bear messages. "the Tsar calls all men of Rus'ia to war! rebels threaten your land and your homes, Rus'ians. to arms!". the Boyars are instructed to gather as many men of fighting age, to load them up upon the wagons and to send them to the Capital where they can be trained into soldiers. we will use our road networks and wagons to speedily recruit forces. the blacksmiths at Mosvka will work night and day to arm weapons for these new soldiers.

>+ 1 Happiness token

>+5 Happiness

+Paved Roads (Moskva to Lipin Bor, Moskva to Tula, Tula to Voronez)

+Town hall (Lipin Bor)

+Rus Lord's Palace (Voronez)

+Town Hall (Tula)

+Administration I + Messenger Service I

+Wagons II (Spoked wheels) + Horse Equipment II (Rus Steel Horseshoes) + Roads II (Gravel roads)

+Military Training I

+Armor I (Steel) + Swords II (Steel) + Forges IV + Forge [III] (Moskva) + Steelworking II

+Bows I

#3 some engineers loyal to the Tsar are watching men come to the capital on wagon load, and have an idea. these wagons help men to reach places quickly, and it takes time to embark and disembark them or to move them away from a battle. what if the wagons could be rode into battle directly, to form a wall of wood and give cover to soldiers and archers. they can even have thin layers of metal plates in places to stop arrows. the Rus begin designing battle wagons.

>+ 1 Happiness token

>+5 Happiness

+School

+Armor I (Steel)

+Forges IV + Steelworking II

+Rus Engineering II +Mechanisms I + Steelworking II + Wagons II (Spoked wheels)

#4 the Tsar orders the Kremlin to be completed. it was originally designed to be only a symbol of power for the Tsarist family, but now it may need to be truly used as a fortress should the rebels attack.

>+5 Happiness

+Pickaxes III (Steel)

+Farming Equipment II (Rus ploughs)

+Roads II (Gravel roads)

+Administration I

+Horse Equipment II (Rus Steel Horseshoes)

+Wagons II (Spoked wheels)

+Administration I

+Rus Engineering II

+Pumps I

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

3e2d6f No.50255

File: f71ab5ced69693a⋯.jpg (613.39 KB,1920x1080,16:9,POL_officer3.jpg)

Dice rollRolled 23, 8, 31, 32 = 94 (4d100)

>>50216

Nation name: Ludzie Konia

Color: Salmon

Fluff: Ludzie Konia (literally "Horse People") aren't truly one people at all, rather, they are a loose confederation of southern Poles and Northern Magyars, banded together under one king. They "united" only a few years ago due to pressure applied to them by the surrounding powers. Militarily, the Konia are renown for their cavalry, using what little infantry they do have to hold the enemy in place while their heavy cavalry flanks the enemy.

>Population:

10,900

+Food Surplus

>Food production:

16,000

>Population growth:

2%

>Hunger:

None

>Territory:

9

>Outposts/towns/cities:

<Jelenia Góra> (Capitol City)

>Happiness:

7

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry IV, Farming II, Medicine II, Forges II, Spears III, Armor I, Mounted Combat II, Military Training I, Bows II, Horse Equipment I (Saddles), Masonry I, Brewing I (Beer), Surveying II, Fishing I (Pole), Religion I, Clothmaking I (Konia Hemp Fabric), Metallurgy I

>Buildings:

Pieskowa Skała (Capitol)

Extra Housing (<Jelenia Góra>)

Barracks (<Jelenia Góra>)

Stone Walls (<Jelenia Góra>)

Radish Farm (<Jelenia Góra>)

Stables (<Jelenia Góra>)

Forge (<Jelenia Góra>)

Tavern (<Jelenia Góra>)

Temple of Svetovid (<Jelenia Gora>)

>Standing Army:

None

>Resources:

Food: Wheat, Potatoes, Radishes+, Sheep, Chickens, Cows, Horses, Fish

Luxury: Silver, diamonds

Industrial: Copper, Tin, Wood, Stone, Iron, Hemp

>Magic:

>Divine Favor:

Svetovid (Earth, plants, fire, war) (Extra favor condition: Increase troop strength)

1/2. Once again, we must ask the people to mobilize, we must create a standing army if we are to compete with local powers and please our god!

3. Expand eastwards, we must take more territory for our people.

4. We should establish a small outpost on our westernmost border, to keep an eye out for hostile raiding parties or just bandits in general

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

aa234b No.50256

Dice rollRolled 84 (1d100)

>>50223

>>50232

[COMBAT ROLL]

The Aiseirigh navy harasses the invading fleet with skirmishing tactics and fire arrows aimed at the transport ships, careful not to get dragged into outright warfare with the more numerous navy.

Those few warriors not engaging the Riocht Ean Dubh steel themselves to fight to the death in defense of their lands.

+Fire Arrows

29 War Galleys - +11 per 5

50 Elite War Galleys - +14 for every 5

100 Shortswords, 50 Spearbrothers, 50 Archers. +14 for every 100

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

11422b No.50257

Dice rollRolled 71, 91, 22 = 184 (3d100)

>>50217

>>Nation name: Qarthak

>Color: Pink

>Fluff: At the tip of Africa closest to the pennisulaic boot that was home to the Mediterrans and Roman empires, grew a hamlet. It was small, so very small against the harsh unforgiving sands of the great desert to the south. Yet it grew, it's people fished bounteous sea, and it's farmers oh so very carefully cultivated crops from the sparse patches of arable farmland. Over time more and more people came to this oasis against the desert, not born on the tears of the Nile but by hard, patient diligent working of the land and sea. hard diligent work that expanded the small village into a city. A city that stood against the harsh heat, shifting sands and burning wind of the desert, and found it's secret places, the oases filled with water and hills and valley filled with stone and ore.

Thus Qarthak grew into being. A city that was seemingly at odds with itself. The people and rulers of the city swath themselves in color rarely found in other nations, their tents bright and colorful and the people cheerful. however the permanent buildings are all drab, utilitarian and squat. The city's inner clash even extends to the minds and hearts of people, who can be kind and generous to the much less fortunate, but are miserly and judgmental of those who they deem brought it on themselves.Thus the city of Colored Cloth and Brown Stone exists.

>Population: 12685

>Food production: 18,500

>Population growth: 1.75% SURPLUS MEANING 2X GROWTH

>Hunger: None

>Territory: 9

>Outposts/towns/cities:Qarthak (Capital)>Happiness:3

>Technologies: Bronzeworking, Ironworking, Forges I, Animal Husbandry II, Farming III, Fishing II (Pole, net), Shipbuilding II (Galleys), Spears I, Armor II(cloth armor), Bows II, Masonry I, Clothmaking II, Dyemaking I, Medicine I, Selective Breeding III, Mining I, Qarthakian Mounted Combat I

>Buildings:Hall of Colors

Extra Housing (Qarthak)

Harbor (Qarthak)

Stone Walls (Qarthak)

Fig Farms

Dyer's Shop (Qarthak)

Forge II (Qarthak)

Jeweler's Workshop (Qarthak)

Harbor (Qarthak)

Dye Farms (Qarthak)

Barracks (Qarthak)

Quarry (Qarthak)

>Standing Army: 700 Qarthakian Troops (+13 to combat rolls for every 100 troops)

40 Qarthakian War Galleys (+9 to combat rolls for every 5 ships)

>Resources:Food: Wheat, figs+, grapes,Bulls of Baal Haamon, sheep, fish, olive

Luxury: Dyes++, Rubies

Industrial: Copper, tin, wood, stone+, iron, wool cloth, Improved Cotton Cloth, Hardwood

>Magic: Minor Bulls of Baal Haamon (3)

>Divine Favor:Baal Hamon (Domains available: Air, storms, plants, life) 5

(Extra favor condition: Recruiting troops/ships)

1. Begin working on ways to breach the gates and/or walls of an enemy settlement. Just in case the bandits thought that far ahead. Best to have it and not need it than need it and not have it.

2.Next work on improving our riding, once again. We're BULL RIDERS not horse men, get your acts together and acquit yourself worthy of the colors you were, les they be striped from you.

3.Attack the bandits. Try to catch their forces in the open where we can ride them down.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0d670c No.50261

File: 904bdcde9d0eb5c⋯.jpg (29.14 KB,367x768,367:768,spartiate.jpg)

>>50220

LAKEDAIMON

>Population:

11.289 (+689 from pop growth)

>Food production:

16.000

>Population growth:

4.5% base + 2% due to surplus = 6,5%

>Hunger:

None

>Territory:

10

>Outposts/towns/cities:

Sparta (City)

Voies (Outpost)

>Happiness:

5

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry III, Farming III, Medicine II, Forges I, Spears II, Armor II, Military Training IV, Slavery I, Surveying I, Shields I, Code of Laws I

>Buildings:

Hill of the Spartiates (Capitol Building)

Statue of Agis I (Sparta)

Extra Housing (Sparta)

Barracks (Sparta)

Stone Walls (Sparta)

Granary (Sparta)

Forge (Sparta)

Iron Mine (Sparta)

Gold Mine (Sparta)

Olive Farm (Sparta)

Sheep Pens (Sparta)

>Standing Army:

None

>Resources:

Food: Wheat, olives+, grapes, cabbage, sheep+, chickens, pigs

Luxury: Gold+, emeralds

Industrial: Copper, tin, wood, stone, iron+

>Magic:

>Divine Favor:

Ares (Fire, war, strength, metal) (Extra favor condition: Increase troop strength)

>Actions:

1. Eurypon and the Spartiates decide to stop their expansion for now in order to focus on the newly established lands of Voies. They decide to build a fledgling harbor there in order to start up ship production.

2. After the apparition of Ares himself, the Spartiates were happy to try and meet his demants. They will try to form a professional army by forming an organized unit of hoplites.

3. In order to support this new unit of hoplites, Eurypon has decided to graciously fund the research and production of the blacksmiths of Sparta.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0d670c No.50262

Dice rollRolled 36, 18, 3 = 57 (3d100)

>>50261

Forgot rolls. Just like I forgot to post that I wanted Ares yesterday, fug me.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0d670c No.50263

>>50261

Shit rolls and I just realized the surplus doubles my growth, doesn't just add 2% to it. At least I don't have any warmongering neighbours.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e8b7ac No.50264

Dice rollRolled 44, 42, 91 = 177 (3d100)

>>50220

FREE CITY OF ELSASS

>Population:

12,678

>Food production:

16,000

>Population growth:

2.75%

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

1 Capitol City

>Happiness:

10 (+5)

>Happiness Tokens:

4

>Technologies:

Bronzeworking, Ironworking, Forges III, Animal Husbandry III, Farming II, Mining III, Swords I, Elsass Religion VIII ("God Below"), Medicine II, Police Force I, Armor II (Iron), Terraced Farms I, Shields II, Spears II, Superior Elsass Military Training III, Elsass Patrolling I, Elsässer Alphabet, Mining Equipment I (Iron)

>Buildings:

Schloss Graustein

Improved Extra Housing (Elsass)

Iron Mines (Elsass)

Sapphire Mines (Elsass)

Temple of Mantus (Elsass)

Statue of Mantus (Elsass)

Hall of History (Elsass)

Barracks (Elsass)

Academy (Elsass)

Elsass Terraced Lettuce Farm (Elsass)

>Standing Army:

1400 Elsass Soldiers (+17 for every 100)

>Resources:

Food: Wheat, lettuce++, sugar beets, cows, chickens

Luxury: Gold, Sapphires, Silver, Rubies

Industrial: Copper, tin, wood, stone, iron+, coal

>Magic:

Darkvision (strength 5)

>Faith: 2

>Divine Favor:

Mantus (Earth, Metals, Darkness, Protection): 10

1. The people of Elsass were hungry, not particularly so but they required new sustinance every day. While Samson had traditionally mostly managed affairs of defense and military his responsibilities had more and more encroached on the civilian business. He would do his best to find someone else who would take care of agricultural matters, meanwhile seeking to expand the local food production.

+ Increase Food Output

2. The men required better arms. They always did. Julius' knew this, he knew this so well in fact that he had begun working on yet another improvement for Elsässer Spears without having even been asked for them.

3. Friedrich had spent so much time talking to Mantus he had neglected his own trade. A smith he was and a smith's work he would do, improving the forges and practicing the working of metal Friedrich would further improve the means of Elsass to work metal in any way he could see fit.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

fcc538 No.50270

File: a17710273832ddd⋯.jpg (30.72 KB,315x349,315:349,EgyptianCelebration.jpg)

Dice rollRolled 16, 71, 79 = 166 (3d100)

>>50218

Kingdom of the Eternal Nile (Javmoj)

>Population:

20,537

>Food production:

26,000 (+1500 for 1 turns).

>Population growth:

7.25%

>Hunger:

None

>Territory:

37

>Outposts/towns/cities:

Giza (CAPITAL!)

Qoseir (City)

Benben (City)

Rhakotis (City)

>Happiness:

4

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry III, Farming V, Masonry II, Architecture III, Nile Spears II (Bronze), Shipbuilding IV (Superior Nile Quadriremes), Nile Cartography II, Paper II (Nile Papyrus), Fishing II (Nile nets), Medicine IV, Babylonian Alphabet, Shields I, Tactics II, Siege Weapons I (Catapult)

>Buildings:

Palace of the Pharaoh (Capital Building)

Nile Granary

Pyramid of the First Builder, Pyramid of the First Pharaoh

Great Pyramid Of Khufu (The Second Pharaoh)

Tombs (Southern Border)

Hospital (Giza)

Great Library Foundation (Rhakotis)

Fishing Fleet (Rhakotis)

>Standing Army:

965 total Nile Spearmen (+11 to combat rolls for every 100)

>Resources:

Food: Wheat, Lettuce, Onions, Chickens, Limes, Fish+, Shrimp, Dates, Oxen

Luxury: Gold

Industrial: Copper, Tin, Wood, Stone, Camels, Papyrus Reeds, Life Flower, Iron

>Magic:

None

>Divine Favor:

Osiris 14 (Extra favor condition changed to improving food production)

(Domains available: Earth, metals, life, protection)

Kanefer, Third Pharaoh of the Kingdom of the Eternal Nile, the Pharaoh of Medicine, Builder of Cities and the Pharaoh of the first War, Pharaoh of the Destroyer has stepped down. Labelled mad for his pursuit of his creation he has been replaced by his daughter, the beautiful Cleopatra. She announces a time of celebration, as she takes her place as the fourth Pharaoh of the Kingdom of the Eternal Nile.

1) The Nile cannot remain stagnant, expand south east from the capital to strengthen the border. (Expand the eastern border, from north to south)

2) Begin the nationwide celebration, celebrating the achievements of the third Pharaoh, and the bright future the fourth one promises (Celebration!)

3) The Pharaoh demands a new map of the Kingdom of the Eternal Nile, one greater than any before it (Nile Cartography II)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d898de No.50282

Dice rollRolled 11, 67, 85, 14 = 177 (4d100)

>>50219

Mediterrans (Tansen)

>Population:

19078

>Food production:

21,750

>Population growth:

4%

>Hunger:

None

>Territory:

20

>Outposts/towns/cities:

Mediterra (capital)

Ferrumterra (Outpost) (Sardinia)

Aureumterra (outpost) (Corsica)

Tabulaterra (outpost) (Sicily)

>Happiness:

+3

>Technologies:

Food: Farming III, Fishing IV (Mediterran Nets), Animal Husbandry III

Industrial: Bronzeworking, Shipbuilding III (Triremes), Clothmaking II (Linen, Sailcloth), Ironworking

Military: Bows V (Superior Mediterran Bows), Superior Mediterran amphibious training IV, Spears IV (Iron Tridents), Military Training I

Science: Mediterran Alphabet

Cultural: Brewing II (Mediterran beer)

Magic: Blessed medicine II

>>Buildings:

>Capital

Mediterran court of the king and his people

Mediterran Temple of Salacia

Harbor

Barracks

Taverns

Cloth Workshop ,

>Ferrumterra

Mediterran Temple of War

Ornate Buildings

>Standing Army:

>Naval;

55 Mediterran Triremes (+19 to combat for every 5 triremes, naval unit)

>Ground;

951 regulars +24, 497 elites+26

>Miscellaneous;

1 Messiah (Scipio di Salacia)

>Resources:

Food: Fish, wheat, chickens, Shrimp, Oranges, oxen, Grapes, Clams, Sheep

Special: Mediterran Sailcloth+, Mediterran Figureheads, Blessed Medicine

Luxury: Mediterran Beer, Marble, Gold

Industrial: Copper, tin, wood, Flax, Bronze, Mediterran Iron, Wool

>Magic:

Blessed Medicine

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 15) (Extra favor condition changed to improving troop strength)

1. We must become stronger and to do so every man of Mediterra must be ready to step on the front line. To facilitate this we must expand the rate at which we can raise troops. Build a barracks in Aureumterra (outpost) (Corsica)

2. And one in Tabulaterra (outpost) (Sicily)

3. My generals tell me we are reaching the end of what we can train our men to do in amphibious warfare. Soon they will be unstoppable. Continue development. Push to the brink and upgrade Superior Mediterran amphibious training IV

4. Build farms in Ferrumterra

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

aa234b No.50290

Dice rollRolled 31 (1d100)

>>50223

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6cd42c No.50291

Dice rollRolled 97, 75, 27 = 199 (3d100)

>>50213

>Nation name:

Elysia

>Color:

Surprise me

>Fluff:

War. This one word defined the city states of Hellas. Eternally divided and feuding, the accomplishments of any one city would prove fruitless as they were wiped away as boots trod on scorched earth. This existence was a cruel one for the Greeks, yet it did instill in them a natural strength, a strength forged only by a history of conflict. Eventually, a lone man, named Alexios, rose from the ashes, leading an ever increasing band of soldiers in the aspiration to unify Hellas.

STATS

>Population:

10,816

>Food production:

15,500

>Population growth:

2%

>Hunger:

None

>Territory:

8

>Outposts/towns/cities:

Alexiopolis (City)

>Happiness:

3

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry III, Farming IV, Medicine II, Forges I, Spears III, Armor II, Military Training II, Mounted Combat I, Surveying I, Shields I, Code of Laws I

>Buildings:

Player-named capitol building

Extra Housing (Alexiopolis)

Barracks (Alexiopolis)

Stone Walls (Alexiopolis)

Stables (Alexiopolis)

Watchtowers (Alexiopolis)

Tomato Farm (Alexiopolis)

>Standing Army:

450 spearmen 100 cavalrymen +13

>Resources:

Food: Wheat, olives, tomatoes+, onions, cows, chickens, horses, limes

Luxury: Gold, marble

Industrial: Copper, tin, wood, stone, iron

>Magic:

>Divine Favor: Athena

TURNS

1. Sponsor the creation of new fishing boats.

2. I mean, since tomatoes exist in Europe now I guess potatoes can too.

3. Expand to take Athens so that we may better worship Athena.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6cd42c No.50292

>>50291

I forgot, food production is 16,500 and my army strength is +65. Also I think I have more territories than I listed.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50293

Dice rollRolled 64, 81, 20 = 165 (3d100)

Combat rolls

1. Aiseirigh vs. Riocht ean Dubh

2. Rus vs. Rebels

3. Qarthak vs. Bandits

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50294

>>50226

The people seek to build a fine building, and as such they focus on first improving their granary, not only making it larger but also dedicating it to their god(dess), putting a twin statue to commemmorate the buildingg. Surely this will please Venars and the people’s stomachs as well? Change Granary to Improved Granary (Laus) and change food production to 16,500. Also gain 1 favor.

The smiths also seek to improve their forges and succeed in perfecting a new design that streamlines the smithing process and makes it more efficient, which will inevitably help future efforts to smith things. Change Forges I to Forges II.

>>50227

First roll is for combat vs. the Riocht ean Dubh.

The Aiseirigh smiths work double time to get the men adequately prepared and despite the building pressure and limited time constraints they are able to produce sturdy metal shields to protect the troops from enemy blows and arrows in a way that armor can’t. The shields will definitely be put to the test soon but they will definitely be of assistance. Change troop strength to +15 to combat rolls for every 100 troops.

Combat vs. Skrael is at end of update

>>50228

Combat vs. Aiseirigh is at end of update

The Francisians succeed in developing their karves, which surpass their expectations greatly. The karves are a ship unique to the Francisians, built well to command control over the relatively shallow channel that borders Francisian lands. Change Shipbuilding II to Shipbuilding III (Francisian karves) and change ship strength to +12 to combat rolls for every 5 ships.

The Francisians also succeed in their expansion efforts, as the sailors depart and everyone else prepares for war the Fracisian explorers seek to strengthen the homeland against attacks, pushing out to help protect Francisian supply lines from being broken in the event of an attack. Gain 4 territories and 1 favor.

Though it is a bit more rudimentary than the Francisians’ initial imagination the Gastraphetes still no doubt functions quite well, forming the most basic element of Francisian crossbow technology. The bows definitely pack a punch but they are also slow to reload as a result, but nonetheless should be effective enough. Gain the Crossbows I (Gastraphetes) tech and change troop strength to +15 to combat rolls for every 100 troops. Change ship strength to +13 to combat rolls for every 5 ships.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50295

>>50230

Thinking the good king must’ve indulged himself a bit too much at the last feast and had a bit of a night terror the people shrug off the king’s warning. Surely the current troops combined with the sturdy walls will be strong enough to stop anyone foolish enough to invade. The king can always try again, maybe in the future there will be more souls willing to defend mighty Prussia.

The construction of catapult emplacements along the walls of Konigsberg do much to aid this sense of security as the new fortifications are tested and successful, knocking out the enemy strawmen with ease from their easily defensible vantage points. Gain the Catapult Emplacements (Konigsberg) building. Also gain 1 favor.

The Prussians are able to construct much more than simple pigsties, they construct large, expansive and well-crafted barns with the finest in Prussian handiwork along with fine wooden fences and fine troughs as well. This palace for the pigs will house many and allow the pigs to grow fat and happy indeed, all the better for the hungry Prussians. Gain the Prussian Pig Farms building, change food production to 16,500 and change pigs to pigs++. Also gain 1 favor.

>>50232

The Skraeli are able to scout out the forces of Aiseirigh and the spy reports back that although the forces of Aiseirigh are smaller than their own right now the Aiseirigh main force is just offshore, though the Skraeli are unable to find out where, and about to complete their war of revenge against enemy bandits which enslaved and murdered many of their people. This main land defense force is far greater and better equipped than the Skraeli forces and fighting them would likely end in disaster.

No one signs up to earn glory and loot, as most of the young men around have been instead recruited into the navy. Maybe the Skraeli can try again later.

The Skraeli do, however, manage to acquire more ships, and 25 more ships are added to the Skraeli navy. Gain 25 ships.

Battle results at end of turn.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50296

>>50234

The Romans are unable to complete any ships as the lumber shipments have been delayed. The Romans will instead have to wait for the delays to be resolved and for needed supplies to arrive.

The Romans get to thinking about improving their military training to match the might of their great structuring systems as they know that it’s well-disciplined troops that truly win battles. What the Romans come up with is a unique style of training and drilling that makes excellent use of their military structure to churn out strong and disciplined soldiers to serve Roma faithfully and skillfully. With this the Roman military will be mighty indeed. Change Military Training I to Roman Military Training II and change troop strength to +20 to combat rolls for every 100 troops

The Romans improve on their tried and true yet woefully antiquated shield designs, reforging them in glorious Roman iron instead of plain old bronze, and in a new design too. The soldiers are itching to test out how the new shields will work in an actual battle but most agree that they prefer the new shields. Change Shields I to Shields II (Iron Roman Scutums) and change troop strength to +21 to combat rolls for every 100 troops.

>Using 1 happiness token since you can only use 1 per action

Lastly the Romans work to improve their writing systems, to change it along with the evolution of their culture. They come up with a suitable system, a simpler alphabet much easier and more concise. Change Villanovan High Alphabet and Villanovan Low Alphabet to Improved Roman High and Low Alphabet and gain 1 happiness token.

>Scouts venturing through Mediterran lands report seeing strange ships with strange people as well. The strange people say they hail from the lands of Qarthak, a land in the desert continent across the sea on the other side of the Mediterran isles. The Qarthakians are known as the “City of Stone and Cloth”, having highly advanced dyemaking capabilities which allow them to make valuable and vibrant colored cloths to adorn their city. However they are no slouches militarily either, as they are extremely skilled riders of the mighty bull, a gift from their god Baal Haamon. What will you make of these strange new people?

>>50237

The Gotlanders put out the call to arms and the people answer..well, some of them at least. The rest are busy preparing for war as the soldiers depart. Gain 200 troops.

Unfortunately this doesn’t leave much time for any battering rams to be built, time is of the essence and the Gotlanders must strike while the iron is hot.

Combat results at end of turn

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50297

>>50239

The Wallachians muster the troops and before long 200 more troops stand ready to fight against evildoers and enemies of Wallachia and the faith. Gain 200 troops.

The Wallachians also seek to replicate their success with the First Church of Yeshua and succeed, renovating the building and once again adding their distinctive style to the building. The added space and pleasant learning environment will undoubtedly help with teaching students the ways of the world. Change College of Curtea de Danube to Wallachian Remodeled College of Curtea de Danube and gain 1 favor.

The Hanging Gardens are also making progress, as the mighty walls of the garden are finally coming together. It won’t be long now until the Hanging Gardens reach their completion. Change Hanging Gardens of Yeshua Foundation and Framework to Hanging Gardens of Yeshua Foundation, Framework and Walls.

>>50240

Indeed the people work hard on getting the temple repaired and before long it is looking as grand and eloquent as it always has. Religious services resume as they did before the great quake and the people are indeed happy for it. Remove the Damaged tag from the Temple of Poseidon and regain the lost 1 happiness and 1 favor as well.

As the people dig in the fissure to start on the mine they are met with a vision of Poseidon, who tells them that the soils still need time to settle and digging any tunnels would lead to the deaths of many as the still unstable ground will cave in on them. The people thank Poseidon for the advice and decide to try again when the soils are more settled and the people are more prepared. Lose 3 favor.

Fortunately the people are able to take the coal they have to make many innovations into their metallurgy, integrating the coal into their metalworking techniques. This will likely lead to many new advances and will definitely make smithing efforts easier. Change Metallurgy I to Metallurgy II.

The leadership and organizers get together to develop the first of the Trojan festivals, this time being a festival of excess where all may forget about their troubles and eat, drink and be merry to their hearts’ content. Gain the Festivals I tech and gain 1 happiness.

>>50241

The drums of war are sounded and the most able-bodied of the Lietuvans rush to the barracks for training, determined to die fighting rather than bend over and be slaughtered. 450 strong troops are raised for the effort and equipped, standing ready to defend the city. Gain 450 troops (can be divided up as you see fit)

Combat results at end of turn

>>50245

The people are able to complete the orange farms in Wuhan which will provide much needed food security and industry to the fledgling outpost. Gain the Orange Farms (Wuhan) building, change oranges+++ to oranges++++ and change food production to 38,250.

Unfortunately none of the other projects go through due to rampant logistical problems which delay shipments combined with inclement weather which delays construction further. They’ll have to try again later.

>>50247

To answer the calling of their new goddess Ashiakle the Moors start using simple wooden poles with a string and metal hook to catch fish from their boats on the high seas. This new “fishing” quickly becomes a popular pastime amongst the Moors as well as a critical food industry. Gain the Fishing I tech, gain the fish food resource and change food production to 18,500 and gain 1 favor.

The Moors expand their harbor further, allowing for more docks, more shipbuilding facilities and more trade flow from the once humble harbor. Change Harbor to Improved Harbor (Al-Tarima) and gain 1 favor.

The Moors also expand northwards, fully securing the Strait, at least on their side of the sea. Gain 4 territories.

>Ironworking is a 1 level tech

Lastly the Moors expand upon their metalworking knowledge, recording their findings in pictures to preserve their best techniques that they uncover in order to bolster their skill in metallurgy and metalcrafting. Gain the Metallurgy I tech.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50298

>>50251

Finally aid comes to the Cogotasi! Inspired by the propaganda many fine men come to the Warchief’s Hold ready to be molded into a strong and powerful fighting force. Gain 250 troops.

The blacksmiths also succeed in their task, making lightweight yet durable armor made of banded leather incorporated with iron in critical points. This will definitely help with the war effort and ensure that more men make it back after the battle’s over. Change Armor I to Armor II (Iron armor, banded leather armor) and change troop strength to +14 to combat rolls for every 100 troops. Also gain 1 favor.

To compliment their new armor the blacksmiths make long and slim blades built for mounted combatants to use, allowing them to fight better and have a backup option in case their primary weapons are disarmed. Gain the Swords I tech, change troop strength to +15 to combat rolls for every 100 troops and gain 1 favor.

>Scouts report that the enemy camps seem to be increasing in activity. An attack looks imminent, the Cogotasi should prepare accordingly!

>>50253

Second roll is for combat vs. the Rus rebels

The Tsar puts out the call to arms and the people respond! Angered about rebel filth the loyalist families send many of their sons to join the glorious Rus’ian military. Gain 200 troops.

The loyalist smiths also put plenty of hard work into the designing of their mighty war wagons, and soon a suitable design is developed and sent to the front to aid the Rus’ian troops! Gain the Chariots I tech (War Wagons) and change troop strength to +18 to combat rolls for every 100 troops.

Unfortunately the Rus are too preoccupied with the war effort to make any significant progress into the Kremlin’s construction. Perhaps they can try again later though…

>>50255

Once again there are no suitable men to be found for the Konian army, it seems that all who showed up are either too old, too out of shape or otherwise completely unfit for service. Perhaps if they try one more time some more worthy souls might drift into the barracks…

However the Konians do manage to press eastwards, gaining a few more territories and growing the Konian lands. Gain 4 territories.

The Konians also establish their first outpost as many flock to escape the overcrowding of Jelenia Gora and establish new lives on the Konian frontier. Though small and fledgling, with proper investment this tiny outpost may grow into something great indeed. Add <insert outpost name here> (Outpost) to your Outposts/Towns/Cities tab and change (base) population growth to 2.5%.

>>50257

The Qarthakians hear of stories of great walled cities, blocking out even the most hardened warriors by their intimidating height and sturdy construction. The Qarthakians therefore think hard on a good way to counter these things, the most notable solution being a large suspended log that, when swung with enough force, can break even the most barricaded gates. This design, called a “battering ram”, is effective but simple, and the battering ram would have to be well-protected to avoid it being overwhelmed, not to mention the open spots it leaves for archers and the like. Gain the Siege Weapons I (Battering Rams) tech and change troop strength to +14 for every 100 troops and +10 for every 5 ships.

The Qarthakians also improve their bull riding further, being able to ride the once vicious and stubborn bulls with almost as much ease as their god does. They refine their riding and mounted combat techniques further and develop even greater methods of mounted combat to bolster the Qarthakian bullriders ever further. Change Qarthakian Mounted Combat I to Superior Qarthakian Mounted Combat II (Bullriding) and change troop strength to +16 for every 100 troops.

3rd combat roll is for your combat vs the desert bandits

>While venturing through Mediterran lands the Qarthakians stumble upon a peculiar new type of person, not Mediterran or Qarthakian. These people introduce themselves as the mighty Romans, who follow the mighty sun god Apollo and pride themselves on their highly advanced military structure, disciplined forces, great architectural wonders and mighty armies and navies. This group is certainly a venerable and strong civilization indeed, but what will you make of them? You have met the Romans.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50299

>>50261

The Spartiates cheer as the port of Voies is opened to all. With its many docks and shipbuilding facilities it’ll definitely be a boon to Lakedaimon’s naval forces should the Spartiates decide to build any. Gain the Harbor (Voies) building.

The Spartiates also recruit the first of their armies, although not exactly a vast amount it is a good and healthy beginning for the mighty armies of Lakedaimon. Gain 200 hoplites.

Unfortunately the blacksmithing doesn’t go as well, the smiths have an accident that results in a large fire which burns down a sizable portion of Sparta before eventually being put out. Lose 280 population.

>You are no longer in surplus

>The King of Lakedaimon receives a report of strange people, not Spartiates nor Periokoi nor Helots. They hail from a kingdom known as Elysia which lies directly to the north of Lakedaimon, and follow the lead of a bright young leader known as Alexios. They also worship the goddess Athena and although they seem to be primarily known as a farming civilization their military skill is not to be underestimated either. What will you make of this new discovery?

>>50264

Samson manages to find a skillful farmer who comes to him preaching about a new great crop he calls the “radish”. These small, red vegetables are nutritious indeed and add a tang to any meal, not to mention being easy to grow. Seeing his skill, Samson promotes the bright-eyed young man, named Otto, to take care of Elsass’s agricultural affairs. Change Farming II to Farming III, gain the Radishes food resource and change food production to 17,000.

Julius the Inventor once again succeeds in using his knowledge to benefit Elsasser society, this time making new and improved spears for the military. Samson and the troops praise the new invention and the men look forward to using the new and improved spears. Change Spears II to Spears III and change military strength to +18 to combat rolls for every 100 troops.

Friedrich thinks about his art deeply, he had so long neglected it that he had forgotten who he was before he met Mantus. He concentrates and meditates to Mantus for guidance, consulting Julius and Samson for advice as well, and tries his hand at smithing once more. Friedrich is astonished by the results this time, as the iron he was smithing comes out much more pure and much stronger than it once was, as if it were an entirely different metal! Taking this “steel” Friedrich meets his peers triumphantly, showing off the new metal that would turn Elsasser society on its head. Indeed Mantus would be proud of this feat. Gain the Steelworking I tech, add crude steel to your industrial resources tab and change troop strength to +20 to combat rolls for every 100 troops.

>>50270

The Kingdom of the Nile once again expands its borders and Cleopatra delights as the rest of the eastern shoreline of the Red Sea is claimed for the Nile. The explorers also work to consolidate some of the unclaimed territories in the Nile’s core lands under Nile rule as well. Gain 6 territories.

The festival is a grand success, with the people remembering fondly the achievements and experiences of Kanefer as well as ushering in the lovely Cleopatra as the new pharaoh as well. The people celebrate and party celebrate through the night and a good time is had by all, brightening the people’s spirits greatly. Gain 1 happiness.

The mapmakers get to work with their new maps and come up with many efficient methods to improve on the already great maps, resulting in a clearer and more defined map of the known world of the Kingdom of the Nile. These maps will definitely help with future expansion. Change Nile Cartography II to Nile Cartography III.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50300

>>50282

Stormy weather makes construction of the barracks in Aureumterra an impossibility for now, the people stay home and divert their efforts to the barracks of Tabulaterra instead.

With this extra effort the barracks of Tabulaterra is completed ahead of schedule, and the building stands ready for the first recruits to be trained therein. This will definitely help with recruitment efforts. Gain the Barracks (Tabulaterra) building.

The Mediterrans once again make great innovations into their signature style of amphibious combat, and by the time they are done the Mediterran soldiers’ prowess with their style is legendary, becoming a force to be truly reckoned with on the open seas and on land alike. Change Superior Mediterran Amphibious Training IV to Legendary Mediterran Amphibious Training V, change troop strength to +26 to combat rolls for every 100 troops, +28 to combat rolls for every 100 elite troops and +21 to combat rolls for every 5 ships.

Unfortunately despite their growing need for food the Mediterrans are unable to complete any farms as bad weather has delayed their construction. They’ll have to try again later.

>>50291

The king sends men to investigate this new trend of finding new ways of getting tasty fish from the rivers and oceans and succeed greatly in their endeavors, using strips of cow leather to make sturdy nets great for hauling in many, many fish. This art of net fishing becomes a popular hobby of the Elysians and a symbol of Elysia’s prowess on the seas. Gain the Fishing I (Elysian Nets) tech, gain the Fish+ resource and change food production to 17,000. Gain 1 favor as well.

The Elysians also improve their farming abilities, finding a tasty edible root to grow that’s hardy and nutritious as well. They call this new food the “potato” and it becomes an excellent addition to the Elysian diet. Change Farming IV to Farming V, gain the potatoes food resource and change food production to 18,000. Gain 1 favor as well.

Lastly the Elysians expand southwards, and although the people are unsure of where this “Athens” is many territories are claimed regardless. Gain 4 territories.

>As the Elysians venture south they encounter another people inhabiting the southern Peloponnesian Peninsula, a more warlike people with a strict caste system. They worship Ares, god of war, and have a strong military training system and military tradition. What will you make of this new discovery?

NEWS: The king of Babylon has died, leaving his sons to fight over the throne. However, rather than fight a bitter and bloody civil war the two agree to split the already large country evenly, forming the two independent states of Assur and Babylon.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50301

>>50228

>>50232

>>50256

SKRAEL AND FRANCISIA VS. AISEIRIGH COMBAT

SEA COMBAT:

SKRAEL ROLL 93 + 312 + 110 +10 = 525

AISEIRIGH ROLL: 84 + 195 + 5 x 1.1 = 312

The Aiseirigh fleet, caught by surprise at the sudden Skraeli attack combined with some strange ships never seen before, is utterly overwhelmed and the Skraeli make their landing at Loch Iarainn in their attempt to capture the city…a few ships manage to escape the chaos but the bulk of the Aiseirigh fleet is devastated by the combined assault. However, a Skraeli ship claims to have seen an ominous yet strangely familiar shadow lurking under the depths of the sea, and a retreating Aiseirigh ship also sees this. What could this mean?

Aiseirigh loses all ships.

Skrael and Francisia lose no ships.

LAND COMBAT:

SKRAEL ROLL: 93 + 45 + 10 = 148

AISEIRIGH ROLL: 84 + 30 + 5 x 1.1 = 130

The Skraeli charge on shore and are met by the meager Aiseirigh defenders, who put up a bitter fight, refusing to be overwhelmed. Though many of the Aiseirigh defenders are slain they hold the line nonetheless, not allowing the Skraeli to take the city. The Skraeli think something’s wrong, didn’t the scout reports say there were more troops somewhere out there?

Skrael loses 137 troops, Aiseirigh loses 100 troops.

SKRAELI FORCES REMAINING: 130 SHIPS, 405 TROOPS

FRANCISIAN FORCES REMAINING: 55 SHIPS

AISEIRIGH FORCES REMAINING: 0 SHIPS, 100 + ??? TROOPS

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50302

>>50246

>>50237

GOTLAND VS LIETUVA COMBAT

GOTLAND ROLL: 24 + 147 + 41 + 5 = 217

LIETUVA ROLL: 73 + 66 + 5 x 1.3 = 187

The Gotlanders, looking for easy prey, swoop down en masse upon the Lietuvans, who they had assumed as simple defenseless farming folk, but unbeknownst to the Gotlanders the Lietuvans were ready for them, ready to repel the invaders from their lands or die trying. The Lietuvans put up a good fight but are overwhelmed by the sheer might of the mighty demigod Magni who blasts the Lietuvans with bolts of raw lightning. Still the Lietuvans stand, battered and bruised and down many men but still standing, and the siege continues.

Gotland loses 196 troops.

Lietuva loses 325 troops.

MAGNI HEALTH: 76%

GOTLAND TROOPS REMAINING: 588

LIETUVA TROOPS REMAINING: 325

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50303

>>50227

>>50293

AISEIRIGH VS. RIOCHT EAN DUBH COMBAT

AISEIRIGH ROLL: 60 + 195 + 5 = 260

RIOCHT EAN DUB ROLL: 64 + 96 x 1.2 = 192

The Aiseirigh fire a powerful volley of fire arrows and charge the makeshift fortress as it burns to the ground, killing the defenders to the man and ending the threat of the Riocht ean Dubh once and for all. The Aiseirigh cheer but their celebration is cut short as they are handed an urgent missive that Aiseirigh is under attack!

Gain 1 territory and add <insert outpost name here> (Outpost) to your outposts/towns/cities tab. Also increase population growth to 4.5% and gain 1000 freed Aiseirigh slaves.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50304

>>50253

>>50293

RUS VS THE RUS’IAN REBEL ARMY

RUS ROLL: 10 + 51 + 10 = 71

REBEL ROLL: 81 + 75 = 156

A crushing defeat! The rebels were expecting the Tsar to take action and set up an ambush, as the much more numerous enemy cossacks surround the Tsar’s forces and whittle them down. Thanks to a noble sacrifice the Tsarist forces are able to escape but only just, and with very heavy losses and low morale to boot.

Lose 262 troops.

RUS TROOPS REMAINING: 87

REBEL TROOPS REMAINING: 375

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50305

>>50257

>>50293

QARTHAK VS DESERT BANDITS

QARTHAK ROLL: 22 + 112 + 5 = 139

BANDITS ROLL: 20 + 65 = 85

The Qarthakians arrive to meet the bandits and succeed on catching them in an open field, and although the bandits initially put up more of a fight their disorganized nature leaves them vulnerable to the Qarthakians’ devastating bull charges. Many bandits are run down and although the Qarthakians too take a few losses it’s not much compared to the devastation inflicted upon the bandits. The bandits cowardly retreat, presumably to regroup, though being bandits they may have something else planned as well. What will the Qarthakians do?

Lose 175 troops.

QARTHAKIAN TROOPS REMAINING: 525

BANDIT TROOPS REMAINING: 125

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50306

File: c28a32f2bcf1210⋯.png (5.58 MB,1673x1166,1673:1166,start.png)

And map, go ahead and post

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

aa234b No.50307

Dice rollRolled 38, 68, 99, 72 = 277 (4d100)

>>50306

AISEIRIGH

Population: 19,637

Food production: 21,750

Population growth: 4.5

Hunger:

Territory:

61

Outposts/towns/cities:

Loch Iarainn (Capital), Achaidh (City), Leicester (City), Uaigh a 'Chnoc (Outpost)

Happiness: 2 (Slightly Happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Down-stuffed Clothes +Sapphire, +Shrines)

>Technologies:

Ironworking, Animal Husbandry II, Farming III, Dyemaking II, Military Training III, Spears III (Spears, Javelins), Clothing II (Down-Stuffed Clothing), Pottery I, Surveying II, Forges II, Shipbuilding III (Aiseirigh Triermes), Bows II (Fire Arrows), Shields I

>Buildings:

Loch Iarainn: Talla àrd (Capitol), Bronzeworks, Warrior's Lodge, Forge-Shrine, Farms, Harbor

Achaidh: Wheat Farms, Potato Farms, Forge Shrine, Sheep Farms

Leicester: Potato Farm, Cabbage Farm, Sheep Farm, Wheat Farm, Carrot Farm

Standing Army: 590 Shortswords, 473 Spearbrothers, 440 Archers. (+15 for every 100)

Navy:

Resources:

Food: Wheat++, potatoes, sheep++++, Cabbage+, Chickens, Aiseirigh Potatoes+, Carrots

Luxury: Dyes (from Basic Dyemaking), Wool++++, Cloth

Industrial: Copper+, Tin+, Wood, Clay, Aiseirigh Iron

Magic:

Divine Favor: 5, Brigid: Fire, Metals, Life, Strength. Favor Condition: Recruiting Troops/Ships

1. These godless bastards DARE to strike at our lands?!? To slaughter our men?!? OUTRAGEOUS! The Aiseirigh put out another muster, rallying troops to their side to destroy these barbaric invaders! +Warrior Lodge

2. Our army swells and our populace does, too. To fuel our new war effort, we'll need more farms! Build a Potato Farm in our new Outpost. +Farming III

3. Improve our Military Training! We must be able to destroy these fools without a second thought!

4. Improve our Shields! These new armaments will be our bulwark against the impetuous Skraeli and their foreign allies!

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

7fe2a8 No.50308

File: e48cb8c2e0c9e8e⋯.jpg (210.6 KB,992x1351,992:1351,57c74c0fefd8a592a105e00555….jpg)

Dice rollRolled 50, 67, 66, 50 = 233 (4d100)

>>50302

GOTLAND

>Population:

18,212

>Food production:

23,000

>Population growth:

5.25%

>Hunger:

None

>Territory:

26

>Outposts/towns/cities:

Visby (Capital)

Skydda (Outpost)

Terassydan (City)

Thorheim (City)

>Happiness: 7

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry II, Farming II, Forges III, Swords III, Medicine I, Spears II, Shipbuilding IV (Gotland Quadriremes), Fishing II (Pole), Armor II, Gotland Military Training IV, Bows III, Masonry I, Surveying I, Brewing II (beer), Pottery I, Gotland Navigation I, Shields I, Medicine of Ataninnuaq I (T), Siege Weapons I (Battering Ram)

>Buildings:

[Visby](Capital)

Clan Hall

Extra Housing

Harbor

Barracks

Stone Walls

Tavern

Lettuce Farm

Wheat Farm

Temple of Thor

[Skydda](Outpost)

Wheat Farm

[Terassydan](city)

Teras Sielu (Damaged)

Extra Housing (Damaged)

The Skyforge (Legendary

Iron Mine (Damaged)

Tavern (Damaged)

[Thorheim] (City)

Fisheries (damaged)

Stone Walls (damaged)

Extra Housing (damaged)

Temple of Hel (damaged)

>Standing Army:

400 Jute Shieldbearers (+21 to combat rolls for every 100 troops)

188 Jute Archers (+21 to combat rolls for every 100 troops)

23 Gotland Quadriremes (+12 to combat rolls for every 5 ships)

Heroes: <Magni> (Demigod) (10) (Health: 76%) (+41 to combat rolls as long as he's present in battle) (Special Ability: Herald of the Tempest - 1.3x boost to combat rolls for 1 turn, 3 turn cooldown after use)

>Resources:

Food: Gotland Wheat++++, Lettuce+, Potatoes+, Sheep, Pigs, Fish+, Tuna, Onions+, Cow+, Broccoli

Luxury: Marble, silver

Industrial: Copper, Tin, Wood, Stone, Iron++, Limestone, Coal

>Magic:

None

>Divine Favor: Thor, Domains: Air, storms, light, war (Extra favor condition: expanding to/capturing new territory)

3

—–

1. Recruit more Shieldbearers

2. Build Battering Rams to crack open the LIETUVA gates.

3. Continue to assault the city

4. Recruit a new demigod of war (Spend 3 Favor)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f9e7d9 No.50309

Dice rollRolled 83, 4, 45, 18, 15 = 165 (5d100)

>>50302

>Population:

11,269

>Food production:

18,000

>Population growth:

4%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Vilnius (City)

>Happiness:

5

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry III, Farming IV, Medicine II, Forges III, Axes III, Armor I, Military Training II, Crop Rotation I, Surveying I, Bows I, Brewing II (Beer)

>Buildings:

Governing Hill of Vilnius

Extra Housing (Vilnius)

Barracks (Vilnius)

Stone Walls (Vilnius)

Granary (Vilnius)

Strawberry Farm (Vilnius)

Amber Mine (Vilnius)

Temple of Cerklicing (Vilnius)

>Standing Army:

325 Lietuvan axemen (+11 to combat rolls for every 100 troops).

>Resources:

Food: Wheat, Potatoes, Broccoli, Strawberries, Peas, Cows, Pigs, Horses

Luxury: Silver, Amber+

Industrial: Copper, tin, wood, stone, iron

>Magic:

>Divine Favor: 1

Cerklicing (Earth, plants, animals, protection)

1-4. Recruit more axemen for the defense of Vilnius.

Lietuva will not fall today. The children of Cerklicing shall endure.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0a40f4 No.50310

Dice rollRolled 96, 51, 36, 43 = 226 (4d100)

>>50297

Nation Name: Wallachia

Color: Dark-Red/ Burgundy

Fluff: Wallachia could not stand without war. She wars for independence from distant and foolish sovereignty. She wars to be free from foreign overlord. Her heroes are soaked in the cruelties they performed on their enemies like the hands of a maddened butcher. The greatest battle to be fought was the Night Attack at Târgovişte where the greatest hero of Wallachia, Vlad III The Impaler, slew thousands and burned the dreams of would-be conquerors. Having outmaneuvered or outlasted those that would shackle her, Wallachia now stands free and royal. Memory of success turns into history and patriotism. Defenders of Wallachia ever hope to emulate the heroes of old.To become a figure of inspiration to their countrymen and Void Bringer incarnate to invaders.

Wallachia's successes endure thanks to the centrality of militarism in all aspects of Wallachian life and the incentivisation of war in elite competition. Access to the black sea and its prominent trade centers means merchant culture has every opportunity to enrich our people alongside military expansionism. While invaders and their peoples are treated to either public execution or slavery. The lands brought to heel by the Wallachian elite are subject to considerably lenient policies by comparison. Rebellions are best dealt with by public execution of the leadership and their families. The surest rise to prominence for the common man is through war, trade and providence in support of Wallachia.

>Population:

11,901 (1250 SA)

>Food production:

14,500 (14,001 in use)

>Population growth:

1.75%

>Hunger:

None

>Territory:

17

>Outposts/towns/cities:

Curtea de Danube (capital)

>Happiness:

6

>Technologies:

Bronze-working, Iron-working, Animal Husbandry III, Farming II, Forges II, Military Training V (Officer training), Mounted Combat I, Swords I, Armor I, Wallachian Mathematics III, Wallachian Currency, Code of Laws I, Medicine I, Masonry I, Wallachian Architecture II, Engineering I, Wallachian Shields II, Siege Weapons IV (Siege ladders, battering rams, catapults,ballistas), Unarmed Combat I (Pankration)

>Buildings:

The Court over Danube (Named Capital Building)

Orphanage (Curtea de Danube)

Wallachian Remodeled College of Curtea de Danube

Extra Housing (Curtea de Danube)

Barracks (Curtea de Danube)

Stone Walls (Curtea de Danube)

Wheat farms (Curtea de Danube)

Wallachian Remodeled First Church of Yeshua (Curtea de Danube)

Iron Mine (Curtea de Danube)

Hanging Gardens of Yeshua Foundation, Framework and Walls. (Curtea de Danube)

>Standing Army:(1250) +17 for every 100 troops.

600 Wallachian Swordsmen

600 Wallachian Horsemen

25 Wallachian Engineers

25 Wallachian Officers

>Resources:

Food: Wheat+, carrots, garlic, cows, pigs, horses

Luxury: Furs

Industrial: Copper, tin, wood, stone, iron+

>Magic:

Shield of Yeshua (+2 TS for one turn/battle, 2 turn cool 0/2)

>Divine Favor:

Yeshua, Lord of Hosts.

(Water, life, protection, light) - 6

Yeshua has asked us to build!

1 Hanging Gardens of Yeshua Foundation, Framework and Walls, continue Project. The architects have put forward the plans to continue production for our wonderful construction. Soon Curtea de Danube will be able to satisfy the hunger and thirst of her people with Yeshua's strongest blessings.

Yeshua has asked us to build!

Wallachian Remodeled College of Curtea de Danube

Wallachian Mathematics III

Wallachian Architecture II

Engineering I

2 Train Troops. We have the most advanced Military Training in the world. We must make the most of our discipline and athletic superiority with soldiers who can outperform the enemy in formations and in skirmishes.

Military Training V (Officer training)

Wallachian Shields II,

Siege Weapons IV (Siege ladders, battering rams, catapults,ballistas),

Engineering I,

Unarmed Combat I (Pankration)

Wallachian Mathematics III

Barracks (Curtea de Danube)

3 Research Wallachian Shields III. We will put iron edges on our fine shields and make sure their construction makes them well balanced for swordplay and siegecraft when soldiers must take hold of ram or ladder.

Wallachian Remodeled College of Curtea de Danube

Forges II

Wallachian Mathematics III

4 Siege Weapons V. Whether it is defending in a siege or attacking we must have the superior technology. For every weapon that can out distance the enemy the more time we have to destroy the enemy and whittle down their assaults. When we take a castle we will put forth every advantage to break their stronghold and rush forth behind shields bearing our Lord.

Wallachian Remodeled College of Curtea de Danube

Forges II

Wallachian Mathematics III

Engineering I,

Military Training V (Officer training),

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

aa234b No.50311

Dice rollRolled 57 (1d100)

>>50306

DEFENSE ROLL

The forces of the Aiseirigh return to the mainland in full force, enraged. They give no quarter in their defense and resultant counterattack, aiming to slaughter the aggressors to a man.

+590 Shortswords, 473 Spearbrothers, 440 Archers, +[Howevermany were just recruited] (+15 for every 100)

+Fire Arrows

+Javelins, Spears

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e55c3f No.50312

File: 1d6eaa369108116⋯.webm (2.43 MB,480x320,3:2,stranger ricardos.webm)

Name: The Romans (Formerly Villanovans)

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

17,602

>Food production:

20,250 (+extra food resources x2)

>Population growth:

4%

>Hunger:

None

>Territory:

74

>Outposts/towns/cities:

Roma - Capitol city

Florentia - Town

Naples - Outpost

Lacus Veneta - Outpost

>Happiness:

+ 10 (Really Fucking Happy) and 5 Tokens

>Technologies:

Bronzeworking, Animal Husbandry I, Farming III, Metallurgy I, Swords II (Roman Gladius), Military Training I, Armor II (Lorica Segmentata), Shields II (Iron Roman Scutums), Shipbuilding I (Galleys), Clothmaking I (Linen), Chain of Command I, Fishing I, Republic II, Patrolling I, Spears I (Bronze pilum), Siege Weapons IV (Covered Battering Ram, Catapult, Ballista), Code of Laws I, Roman High Alphabet, Roman Low Alphabet, Police Force I, Slavery I, Measurement System I, Forges I, Ironworking, Irrigation I, Horse Equipment I (Saddles), Roman Military Structure I, Roman Military Training II, Aqueducts II, Medicine I, Cement I (Roman Pozzuoli Cement), Surveying I, Ship Weapons I (Roman Boarding Ramps)

>Buildings:

>Roads: Legendary Roman Roads (Roma - Florentia - Naples - Lacus Veneta)

>>Roma

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Stone Walls]

+ [Wheat Farm]

+ [Improved Villanovan Barracks]

+ [Amphitheater]

+ [Great Statue of Scruffitius Gaius Servillius]

+ [Great Colosseum of Rome]

>>Florentia

+ [Winery]

+ [Cow Farms]

+ [Barracks]

+ [Simple Stone Walls]

>>Naples

+ [Roman Harbor]

+ [Mausoleum]

+ [Superior Roman Statue of Apollo]

+ [Roman Stone Wall]

>Standing Army:

1350 Roman Legionnaires (+21 to combat rolls for every 100)

475 Roman Velites (+21 to combat rolls for every 100)

350 Roman Equites (+21 to combat rolls for every 100)

60 Roman Galleys (+12 to combat rolls for every 5 galleys, naval unit) [Boarding]

>Resources:

Food: Wheat+, Grapes+, Olives+, Cows+++, Fish, Horses, Lettuce

Luxury: Marble, Wine

Industrial: Roman Pozzuoli Cement, Iron

>Magic

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 20

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

fcc538 No.50314

File: 6ed840bd6979da3⋯.jpg (179.74 KB,1120x700,8:5,Cleopatra.jpg)

Dice rollRolled 23, 97, 59, 1 = 180 (4d100)

>>50299

Kingdom of the Eternal Nile (Javmoj)

>Population:

22,025

>Food production:

26,000

>Population growth:

7.25%

>Hunger:

None

>Territory:

43

>Outposts/towns/cities:

Giza (CAPITAL!)

Qoseir (City)

Benben (City)

Rhakotis (City)

>Happiness:

5

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry III, Farming V, Masonry II, Architecture III, Nile Spears II (Bronze), Shipbuilding IV (Superior Nile Quadriremes), Nile Cartography III, Paper II (Nile Papyrus), Fishing II (Nile nets), Medicine IV, Babylonian Alphabet, Shields I, Tactics II, Siege Weapons I (Catapult)

>Buildings:

Palace of the Pharaoh (Capital Building)

Nile Granary

Pyramid of the First Builder, Pyramid of the First Pharaoh

Great Pyramid Of Khufu (The Second Pharaoh)

Tombs (Southern Border)

Hospital (Giza)

Great Library Foundation (Rhakotis)

Fishing Fleet (Rhakotis)

>Standing Army:

965 total Nile Spearmen (+11 to combat rolls for every 100)

>Resources:

Food: Wheat, Lettuce, Onions, Chickens, Limes, Fish+, Shrimp, Dates, Oxen

Luxury: Gold

Industrial: Copper, Tin, Wood, Stone, Camels, Papyrus Reeds, Life Flower, Iron

>Magic:

None

>Divine Favor:

Osiris 14 (Extra favor condition changed to improving food production)

(Domains available: Earth, metals, life, protection)

Cleopatra, the new and Fourth Pharaoh of the Kingdom of the Eternal Nile watches what her father left her. He had prepared the land and guarder the people from ills as best he could, but she watched outwards. She examines the maps as the news reaches her, Babylon as the people of the Nile knew it has fallen, as the successors to the throne split the mighty nation in two. A weakened neighbour stands to the north east of the Nile, a opening for the kingdom to grow.

1) The Nile will grow, expanding towards the neighbouring Assur (Expand east/north-east)

2) The spears of the Nile are serviceable, but are relatively unchanged since the discovery of iron. And the Pharaoh demands the best. (Improve Nile Spears II )

3) Spoilage is a bottleneck to the Nile's food production, the Pharaoh demands that a way to prevent it is found (Research Food Preservation)

4) More animals worth keeping should be found, a search from the deepest ponds to the highest skies is ordered. (Improve Animal Husbandry III)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e55c3f No.50315

File: afc8030fed6747b⋯.jpg (44.66 KB,400x329,400:329,ben-hur-sea.jpg)

File: 605fad6b4367205⋯.jpg (209.75 KB,1024x640,8:5,rome_fantasy_by_lotharzhou….jpg)

File: 0c93f4221b0458d⋯.jpg (121.52 KB,700x943,700:943,tmp568474023260848130.jpg)

Dice rollRolled 56, 83, 65, 70 + 5 = 279 (4d100)

1. With the growth of Florentia comes a pressing issue as well. More mouths to feed means the need for more farms to grow it. A new farm is to be established in the city of Naples, where the rich volcanic soil will permit a fine, fine harvest. Wheat shall be the primary crop, but smaller olive farms and a few vineyards shall be built as well.

2. Our auxiliary troops make great use of their spears, and their spears are still made of bronze. New spears in the Roman style are to be made at once, so as to help standardize production of weapons for our forces.

3. Lack of lumber! Unacceptable. Rectify the issue by any means and get those damn ships done! No longer shall we be limited to mere Galleys, but Triremes and Quadriremes.

4. Our forgemasters shall refine their work, improving our metallurgy and greatly refining the strength of our weapons and tools, and the efficacy of them as well.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0d670c No.50316

File: 3053f310c58d487⋯.jpg (133.58 KB,783x1023,261:341,1-3a-spartan-warriors-mant….jpg)

>>50299

LAKEDAIMON

>Population:

11.289 (+689 from pop growth)

>Food production:

16.000

>Population growth:

4.5% base

>Hunger:

None

>Territory:

10

>Outposts/towns/cities:

Sparta (City)

Voies (Outpost)

>Happiness:

5

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry III, Farming III, Medicine II, Forges I, Spears II, Armor II, Military Training IV, Slavery I, Surveying I, Shields I, Code of Laws I

>Buildings:

>>Sparta

Hill of the Spartiates (Capitol Building)

Statue of Agis I (Sparta)

Extra Housing (Sparta)

Barracks (Sparta)

Stone Walls (Sparta)

Granary (Sparta)

Forge (Sparta)

Iron Mine (Sparta)

Gold Mine (Sparta)

Olive Farm (Sparta)

Sheep Pens (Sparta)

>>Voies

Harbor

>Standing Army:

200 hoplites

>Resources:

Food: Wheat, olives+, grapes, cabbage, sheep+, chickens, pigs

Luxury: Gold+, emeralds

Industrial: Copper, tin, wood, stone, iron+

>Magic:

>Divine Favor:

Ares (Fire, war, strength, metal) (Extra favor condition: Increase troop strength)

>Actions:

1. The King realizes that the fire of Sparta was divine punishment for his rushed attempts at pleasing Mars. He decides to continue recruiting men into hoplites for now, but without further action.

2. The King decides to expand the territory by heading east and out of the Peloponnese. (Towards Athens)

3. The Spartiates are worried about the weakness of Sparta to fires. They decide to devise some manner of mechanism with the help of the Periokoi to help beat fires out. Maybe a way to send water around the city?

>The matter of Elysia

King Eurypon decides to send out a diplomatic mission of 3 Spartiates, their 12 personal helots and 6 accompanying periokoi to establish contact with these strangers and meet their king.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0d670c No.50317

Dice rollRolled 81, 46, 60 = 187 (3d100)

>>50316

I forgot to increase pop and rolls, here we go:

>Population:

11.597 (508 from pop growth - 200 from fire of Sparta)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a8e6a5 No.50318

Dice rollRolled 94, 88, 13, 45 = 240 (4d100)

>>50306

>Nation name: Skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

9 (Ecstatic)

>Territory:

20

>Population:

29,731

>Population growth:

6%

>Food production:

30,000

>Hunger:

None

>Outposts/towns/cities:

Inuksuk(capital)

>Technologies:

Bronzeworking, Ironworking, Skraeli Metallurgy I, Armor III (Bronze Reinforced Bonescale), Gotland Military Training I (T), Trapping I, Clothing I (Wool), Animal Husbandry II, Farming I, Fishing X (Spear, Net, Clamdigging, Line, Cage), Shipbuilding VII (Quinquiremes), Carpentry I (Skræli longhouses), Medicine of Ataninnuaq V, Surgery II, Hygiene III (saunas, Toothpaste), Sewage I (Outhouses), Perfumes I, Skræli Alphabet, Music III (Throat Singing, drums, lyres), Philosophy I, Skraeli Navigation I

>Buildings:

Jarl's Longhouse, Superior Skraeli Warrior's Lodge, Inuksuk Forge, Harbor (Inuksuk)

>Standing Army:

409 Skraeli militia (+9 to combat for every 100)

155 Quinquiremes (+12 to combat rolls for every 5 ships).

>Resources:

Food: Wheat, fish++, Tuna, yaks, Sheep, Crabs, Lobster, Whales, Shellfish, Halibut, Clams

Luxury: Silver

Industrial: Copper, Iron (traded), tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Hero Pantheon:

Ataninnuaq (+5 healthcare rolls) (Died at 100 yrs old)

Tabukvik (+5 to actions relating to boats and fishing) (Died at 100 yrs old)

>Other:

Chronicles of Ataninnuaq

Chronicles of Tabukvik

1. Make bows. The Aiseirigh have made good use of their bows both on sea and land. Even our Francisian allies have added their own mechanical spin on the idea. If we wish to avoid being left behind then we must create our own design.

Ecstatic, Inuksuk Forge, Bronzeworking, Ironworking, Skraeli Metallurgy I, Carpentry I

2. Improve boats. If we wish to defeat this monster than our ships must be the best they possibly can be.

Ecstatic, Chronicles of Tabukvik, Harbor (Inuksuk), Fishing X, Carpentry I

3. Recruit more militia. While we have neutered their capacity to attack us we still need to keep our borders safe and be ready to answer any calls to war from our allies.

Ecstatic, Superior Skraeli Warrior's Lodge

4. Attack the sea monster and drive it to the Aiseirigh's harbor. We have been given a great opportunity. The chronicles have gone into great detail about the power and size of the leviathan. About how it can shoot great bursts of water that can cut through any hull at long distances. With The Aiseirigh's navy gone we can freely deal with this monstrosity without their interference, however its proximity to their lands has allowed us to attempt a more cunning plan. Through proper maneuvering, wounds, and bait, we could drive it closer to their coast where they would be in range of its powerful water cannon. Making this beast just as much as their problem as it is ours. Such a thing would also give us an opening to retrieving our men still on Aiseirigh lands as well.

Ecstatic, Chronicles of Tabukvik

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8e6971 No.50319

>>50313

Disregard this

>Nation name: Ireland

>Color: Orange or whatever is left

>Fluff: The world around is engulfed in war, atleast that's what the Irish people think, not having encountered many people during their early formation, That's not to say that they haven't had their fair share of civil wars, infighting and other suc things, but finally they've been united by a man called Patches O'hoolihan priest of Alanus the god of healing, supposedly a man that can heal the blind, and other miracles, but that's probably hearsay. The fledling nation may be weak now, but in time they will surely grow.

>Population:

10,000

(If this hits zero, you die. Affects various things, such as your ability to passively defend your territory, the maximum size of your armies, and more)

>Food production:

11,000

(Number represents how many people are being fed with your current production levels, you can go above this but it will lead to hunger levels rising. Food production can be increased by building relevant buildings and researching food tech. Note that standing armies will consume twice the amount of food as normal)

>Population growth:

1%

(Add this percentage to your population every turn. Can be increased by researching relevant techs, such as medicine and so on. Having your hunger level at SURPLUS will double population growth)

>Hunger:

None (Affected by food production. Having your hunger level dip too low will cause people to start dying. Having a food production of 1.5 x your current population will cause you to enter SURPLUS)

>Territory:

1 (The amount of land you control)

>Outposts/towns/cities:

<Dublin> (City) (you can only build outposts from scratch, they can be upgraded to towns and cities later. Affects population growth, also the more developed the city the stronger the passive defense will be. Also you can build one of any given building in a city, having more cities will allow you to build more of the same building. Outposts/towns/cities cannot be within two tiles of another city.)

>Happiness:

0 (Ranges from -10 to +10. A happiness of 8 or above will grant a +5 boost to all actions, whereas a happiness of -5 or lower will lead to reduced productivity. A happiness of -8 or below will lead to revolts, and a happiness of -10 will lead to a total coup and loss of control over your civilization, effectively meaning game over for you.)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming + since the game is fairly far in new players will receive extra techs, buildings, resources and other neat stuff.

>Buildings:

Dublin

(Buildings give a variety of bonuses, from extra food to extra troops recruited to extra defense and more. Only one of each building can be built per outpost/town/city and each building can only be upgraded once. Buildings must be built in outposts/towns/cities.)

>Standing Army:

None

>Resources:

(Determined by fluff, there are three types – food resources, luxury resources and industrial resources. Food resources increase food production, luxury resources increase happiness and industrial resources are used as materials for buildings, weapons, etc.)

>Magic:

(Given by the gods, typically gods will approach you once you meet certain thresholds and once you start worshipping one you can begin researching relevant magics using divine favor, you can only have one god at a time)

>Divine Favor:

N/A (haven’t discovered any gods yet)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

11422b No.50320

Dice rollRolled 51, 6, 61, 29 = 147 (4d100)

>>50306

>>Nation name: Qarthak

>Color: Pink

>Fluff: At the tip of Africa closest to the pennisulaic boot that was home to the Mediterrans and Roman empires, grew a hamlet. It was small, so very small against the harsh unforgiving sands of the great desert to the south. Yet it grew, it's people fished bounteous sea, and it's farmers oh so very carefully cultivated crops from the sparse patches of arable farmland. Over time more and more people came to this oasis against the desert, not born on the tears of the Nile but by hard, patient diligent working of the land and sea. hard diligent work that expanded the small village into a city. A city that stood against the harsh heat, shifting sands and burning wind of the desert, and found it's secret places, the oases filled with water and hills and valley filled with stone and ore.

Thus Qarthak grew into being. A city that was seemingly at odds with itself. The people and rulers of the city swath themselves in color rarely found in other nations, their tents bright and colorful and the people cheerful. however the permanent buildings are all drab, utilitarian and squat. The city's inner clash even extends to the minds and hearts of people, who can be kind and generous to the much less fortunate, but are miserly and judgmental of those who they deem brought it on themselves.Thus the city of Colored Cloth and Brown Stone exists.

>Population: 13128

>Food production: 18,500

>Population growth: 1.75% SURPLUS MEANING 2X GROWTH

>Hunger: None

>Territory: 9

>Outposts/towns/cities:Qarthak (Capital)>Happiness:3

>Technologies: Bronzeworking, Ironworking, Forges I, Animal Husbandry II, Farming III, Fishing II (Pole, net), Shipbuilding II (Galleys), Spears I, Armor II(cloth armor), Bows II, Masonry I, Clothmaking II, Dyemaking I, Medicine I, Selective Breeding III, Mining I, Superior Qarthakian Mounted Combat II (Bullriding), Siege Weapons I (Battering Rams)

>Buildings:Hall of Colors

Extra Housing (Qarthak)

Harbor (Qarthak)

Stone Walls (Qarthak)

Fig Farms

Dyer's Shop (Qarthak)

Forge II (Qarthak)

Jeweler's Workshop (Qarthak)

Harbor (Qarthak)

Dye Farms (Qarthak)

Barracks (Qarthak)

Quarry (Qarthak)

>Standing Army: 525 Qarthakian Troops (+16 to combat rolls for every 100 troops)

40 Qarthakian War Galleys (+10 to combat rolls for every 5 ships)

>Resources:Food: Wheat, figs+, grapes,Bulls of Baal Haamon, sheep, fish, olive

Luxury: Dyes++, Rubies

Industrial: Copper, tin, wood, stone+, iron, wool cloth, Improved Cotton Cloth, Hardwood

>Magic: Minor Bulls of Baal Haamon (3)

>Divine Favor:Baal Hamon (Domains available: Air, storms, plants, life) 5

(Extra favor condition: Recruiting troops/ships)

1. Recruit more soldiers to both please Baal Hamon and to bolster our forces against the bandit threat.

2. Continue to improve our abilities to Siege our enemies, because if the bandits try something we WILL be ready.

3.We still need to improve our ability to ride the blessed Bulls of Baal Hamon. Improve our ability to ride even more!

4. Attack the bandits! Use the rams to crack open their stronghold and then crush them into the dirt under foot and Hoof.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bc878d No.50321

File: d8373774b647653⋯.png (154.62 KB,1199x512,1199:512,River.png)

Dice rollRolled 75, 85, 41, 89 = 290 (4d100)

https://pastebin.com/TMLkKPAY

1. Work again on the Rice Farm in Shengli

Peacetime Soldierly Employ +5

>Population:

35111

Buildings:

Han Rice Terraces - LEGENDARY (Xinyang)

Rice Farm (Xi'iang)

Rice Farm (Suzhou)

Magic:

Minor Plant Growth Spell -> Magical Training II -> Han Magic Academy (Xinyang) + Religion I

Tech:

Farming IV

Crop rotation I -> Fishing I (crawfish pots) -> soybeans -> Barley

Han Water Purification I

Surveying II -> Optics I + Minor Scrying (3) (picking good farmland)

Construction Tools I (Bronze)

Architecture III

Han Pottery I (Han Porcelain) (transport of food shipments)

2. Work again on the Orange Farm in Shengli

Peacetime Soldierly Employ +5

>Population:

35111

Buildings:

Orange Grove (Xinyang)

Orange Grove (Xi'iang)

Orange Grove (Suzhou)

Magic:

Minor Plant Growth Spell -> Magical Training II -> Han Magic Academy (Xinyang) + Religion I

Tech:

Farming IV

Crop rotation I

Han Water Purification I

Surveying II -> Optics I + Minor Scrying (3) (picking good farmland)

Construction Tools I (Bronze)

Architecture III

3. Work again on the fishery in Wuhan

Peacetime Soldierly Employ +5

>Population:

35111

Buildings:

Salt Mine (Xinyang) building

Tech:

Fishing I (crawfish pots)

Architecture III

Construction Tools I (Bronze)

Han Pottery I (Han Porcelain)

4. Expand once more along the great river, now that Wuhan has been established and has a food supply, this should be easier.

Peacetime Soldierly Employ +5

Buildings:

Wuhan (Outpost)

Orange Farms (Wuhan)

Tech:

Surveying II

Optics I

Construction Tools I (Bronze)

Han Nationalism II

Magic:

Magical Training II

Minor Scrying (3)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

cfa288 No.50322

Dice rollRolled 76, 11 = 87 (2d100)

>>50298

>Nation name: Cogotas

>Color: Gold

>Fluff: The Cogotasi are a strange yet industrious people. Natives to the central region of the Iberian peninsula they have lived and grown away from most of the strife and conflict caused by the gods and their proxies. Predominantly a herder people, having more cattle herders than farmers. They are known to the neighboring tribes for their black pottery, strange animal statues watching over their cattle fields, and necropolis. Since no god has approached them yet they believe in spirits of nature, animals, and people and seek to deal with or control them into doing what they desire. Now with the rise of a new warlord they seek to extend their dominance to those around them as well.

>Population:

13,848

>Food production:

15,000

>Population growth:

2.75%

>Hunger:

None

>Territory:

16

>Outposts/towns/cities:

Cogotas (capitol city)

Vindras (outpost)

Adros (Outpost) (Southern shore)

>Happiness:

-1 (Content)

>Technologies:

Bronzeworking, Ironworking, Forges I, Animal Husbandry III, Farming I, Cogotan Pottery I, Spears I (Iron spears), Mounted Combat I, Medicine I, Armor II (Iron armor, Banded Leather armor), Religion I (Bandua), Military Training I, Bows I, Shipbuilding I (Rowboats), Tactics I, Propaganda I, Horse Equipment I (Cogotan horse armor), Swords I

>Buildings:

Warchief's Hold

Extra Housing (Cogotas)

Sheep Farms (Cogotas)

Wheat Farms (Cogotas)

Temple of Bandua (Cogotas)

Harbor (Adros)

>Standing Army:

595 Cogotasi Horsemen (+15 to combat for every 100 troops) (+1 vs Gorgothian troops)

>Resources:

Food: Wheat++, grapes, carrots, cows, sheep+, horses

Luxury: Silver, Marble, Emeralds

Industrial: Copper, tin, iron

>Magic:

Minor Shape Metal

>Divine Favor:

Bandua (Fire, War, Air, Minerals) - 3 (Mission: increasing troop strength)

1. The scouts are then instructed to poison the food of the Gorgothian army to weaken them.

2. The army then moves out to meet the Gorgothian army in a field of their choosing, lead by the young king at the head of the army.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

279d22 No.50323

Dice rollRolled 2, 94, 20, 86 = 202 (4d100)

>>50297

TROYA

>Population:

14858

>Food Production

19,250

>Population growth:

4.5%

>Hunger:

>Territory:

30

>Outposts/towns/cities:

Troy (City)

Rhodes (City)

Percote (outpost)

Perga (Village)

>Happiness:

1(2)

>Technologies:

Industrial: Ironworking, Bronzeworking, Masonry II, Shipbuilding IV (Quadriremes), Pickaxes I (Bronze), Slavery I, Forges III, Metallurgy 2, Architecture I

Military: Armor II (Leather, Iron), Exotic Weapons I (Nets), Blunt Weapons I (metal-ringed clubs), Slings I, Shields II (Metal-framed shields), Trojan Mounted Combat I, Spears I (Dories), Horse Equipment I

Economic and Agriculture: Animal Husbandry I, Farming III, Pottery I, Selective Breeding II, Fishing I (Nets), Mills I (Animal-powered), Slavery I

Infrastructure and Education: Roads I, Trojan Alphabet, Caste System I, Code of Laws I, Religion I (Poseidon), Magical Training I, Slavery I, Trojan Clothing I, Surveying I, Hygeine I (Bathhouses), Festivals I

>Buildings:

Troy:

The Forum of Troy, Pearl Adornments (Poseidon), Paved Roads, Stone Statue of Poseidon, Barracks, Legendary Trojan Harbour, Temple of Poseidon, Improved Trojan Metalworks , Trojan Iron Mine, Fishing Fleet (Mobile), Stables, Private Schools

Rhodes:

Gold Mine, Grand Temple of Poseidon, Fortress-Barracks, Trojan Harbor, Military Command Post

Percote:

Temple of Poseidon, Paved Roads(Damaged), Trojan Lumberyard, Grape Farm

Perga:

Temple of Poseidon

>Standing Army:

500 Trojan Light Hoplites (+19 for every 100), 55 Trojan Armoured Net Militia (+19 for every 100), 310 Trojan Armoured Clubmen (+19 for every 100), 100 Chariots (+19 for every 50), 250 Slingers (+19 for every 100)

56 Quadriremes (+10 for every 5)

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish+, Sheep, Flour, Grapes+, Onions+

Luxury: Pearls, Gold

Industrial: Copper, Tin, Wood++, Rope, Stone, Leather, Trojan Horses, Trojan Iron+, Coal

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

Control Animals (Gives a bonus to taming animals. In addition, you may use this spell to call upon a herd of wild animals (determined by roll) to fight for you (lasts for one turn, so use it right before you enter combat)

>Divine Favor:

Poseidon (Water, Storms, Animals, Life) - 6

1. With the efforts to rebuild our nation our military has suffered, The waves of Troya must once again be filled with the sight of our sails a fleet must be raised to protect our lands against any new threats. (Build dem ships) [Wood++, Shipbuilding IV, Legendary Trojan Harbour, Forges III, Metallurgy II, Slavery I]

2. While the workers are busy building ships the replacement parts to allow mobility must be worked upon more. We will look again to creating a steering column to be placed at the rear of the ships to allow proper cornering (improve dem ships) [Wood++, Shipbuilding IV, Legendary Trojan Harbour, Forges III, Metallurgy II]

3. Though the attempt failed in our time of strife the holy men of the temple have had time to recuperate their losses and so we call upon them again to bear arms in the name of Troy and join our soldiers as men of great piety to improve morale and aid in the casting of spells in advance of battle. (recruit a magic unit to help cast spells for battle) [Religion I, Magical Training I, Armor II, Blunt Weapons I, Caste System I]

4. The Wolfdrakes that fell upon the forces of Chthonius in the later stages of the conflict were mighty beasts and could be made into useful protectors of our people if they were trained. Men shall go out and seek these beasts out and retrieve some of the younger members of the species so that we can attempt to train them (tame wolfdrakes) [Control Animals, Animal Husbandry I, Selective Breeding II, Magical Training I]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

279d22 No.50324

Dice rollRolled 21, 97, 5, 71 = 194 (4d100)

>>50323

damnit, spending 3 favour to cancel the 2.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50325

File: c1487ea4777afba⋯.png (5.58 MB,1673x1166,1673:1166,start.png)

>>50319

STAT POST

IRELAND

>Population:

10,000

>Food production:

16,500

>Population growth:

2.25%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

<insert name of capital here> (City)

>Happiness:

4

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry II, Farming III, Medicine III, Forges I, Swords III, Armor II, Bows I, Military Training II, Religion I (Alaunus?), Masonry I, Surveying I, Shipbuilding III

>Buildings:

<Player-named capitol building>

Extra Housing (<insert Capital City name here>)

Barracks (<insert Capital City name here>)

Stone Walls (<insert Capital City name here>)

Granary (<insert Capital City name here>)

Barracks (<insert Capital City name here>)

Temple of Alaunus? (<insert Capital City name here>)

Potato Farms (<insert Capital City name here>)

>Standing Army:

None

>Resources:

Food: Wheat, Potatoes+, Cabbage, Carrots, Sheep, Goats

Luxury: Silver, Emeralds

Industrial: Copper, tin, wood, stone, iron, coal

>Magic: None

>Divine Favor: None (+2 when you get a god)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8e6971 No.50326

Dice rollRolled 12, 14, 79, 52 = 157 (4d100)

>>50325

STAT POST

IRELAND

>Population:

10,000

>Food production:

16,500

>Population growth:

2.25%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

<insert name of capital here> (City)

>Happiness:

4

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry II, Farming III, Medicine III, Forges I, Swords III, Armor II, Bows I, Military Training II, Religion I (Alaunus?), Masonry I, Surveying I, Shipbuilding III

>Buildings:

<DUBLIN>

Extra Housing (<DUBLIN>)

Barracks (<DUBLIN>)

Stone Walls (<DUBLIN>)

Granary (<DUBLIN>)

Barracks (<DUBLIN>)

Temple of Alaunus? (<DUBLIN>)

Potato Farms (<DUBLIN>)

>Standing Army:

None

>Resources:

Food: Wheat, Potatoes+, Cabbage, Carrots, Sheep, Goats

Luxury: Silver, Emeralds

Industrial: Copper, tin, wood, stone, iron, coal

>Magic: None

>Divine Favor: None (+2 when you get a god)

Action 1: Expand the farms

Action 2-3: Expand our land further, we /will/ hold all of ireland

Action 4: Pray to Alanus for the wounded and sick, so that they may have better recovery

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e55c3f No.50327

File: 73c7e7185c5f0f5⋯.webm (3.31 MB,540x960,9:16,ricardo with blue haired ….webm)

>>50319

>Ireland

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

472499 No.50329

Dice rollRolled 80, 67, 95 = 242 (3d100)

>>50294

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the executioner’s axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their preferred profession. Fighters learn better fighting techniques, chefs learn more extravagant recipes, and philosophers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honour through war as even the divine war with each other.

>Population:

17,425

>Food production:

19,500

>Population growth:

3.5%

>Hunger:

None

>Territory:

26

>Outposts/towns/cities:

Portes du Paradis (capitol city)

Fercollines (Iron mining/Limestone quarry outpost)

Ville Riviere (City)

>Happiness:

9

>Technologies:

Bronzeworking, Animal Husbandry I, Farming I, Code of Laws I, Military Training I, Carpentry I, Wood Finishing I, Shields II (Wooden), Metal Casting I, Bows I, Francisian Currency, Pottery I, Fishing I, Economics I, Clothmaking II (Francisian Linen, Looms), Taxation I, Labor Specialization I, Mathematics I, Combat Techniques II (Francisian Fencing), Francisian Mechanisms V (Basic machines, gears, linen/iron torsion springs), Swords II (Iron Rapier), Measurement System II, Shipbuilding III (Raft, Galley, Francisian karves), Police Force I, Physics II, Masonry III (cement mortar), Pumps I, Cranes I, Siege Weapons I (Ballistae), Construction I (Tile Roofs), Perfumes I (Essential Oils), Fishing I, Crop Rotation I, Hygeine I, Gain the Art Supplies I (Francisian Gesso), Crossbows I (Gastraphetes)

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition (Portes du Paradis)

La Porte de la Mer (Portes du Paradis)

Wheat Farm (Ville Riviere)

Statue of Melusine (Portes du Paradis)

Apple Orchard (Ville Riviere)

Le Grand Donjon (Portes du Paradis)

Ballista Emplacements (Portes du Paradis)

>Standing Army:

401 Francisian Swashbucklers (+15/100)

220 Archers (+15/100)

60 Francisian Karves (+13 to naval combat rolls/5 ships)

>Resources:

Food: Wheat+, Cabbage+, Cows, Apples+, Sheep, Fish

Luxury: Francisian Linen+

Industrial: Copper, Tin, Wood, Hardened Wood, Flax, Francisian Linen, Rope, Iron+, Limestone, Canvas

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 11

+5 to rolls (5 for happiness)

1. Our people have been called into war and we were prepared. We were not prepared for our enemy to be our neighbour, however. We must raise more soldiers to defend our own nation, as well as to liberate our enemies from their barbaric ways. Train swashbucklers and archers

2. According to the ships we sent to aid the Skraeli, our enemy is just north of us, on a large island across the channel. We must set up precautions for if they want to attack our homeland. Expand into the south coast of this island.

3. Our ships fought gallantly and they provide our people peace of mind, knowing that powerful vessels protect our shores. It is time we increased the number of our ships. If we want to make our mark on this world, we must have the most formidable navy. Build karves

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a8e6a5 No.50330

>>50329

The Skraeli having just withdrawn from the north know that with their numbers an attack would be ill advised, However having received word that the Francisians have actually settled the south of the island. They request that they be allowed to settle their army there to help defend while they set up a permanent foothold.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

472499 No.50331

>>50330

To our esteemed ally, and greatest friend, The Skraeli

We would like to formally announce our expansion into the island in which the Aiseirigh inhabit the north of. We believe it in both of our best interests if you were to show your generosity and provide us with the means to defend our new territory despite it not being specifically mentioned in the terms of our alliance. If you do so, and we march to war together, we are willing to split the land conquered evenly and fairly. We would also like to add an amendment into our alliance, stating that while the alliance is still unbroken, both nations may station their troops and ships in each others towns and territories. With your help, we believe that this world will one day be magnificent.

May Melusine's waves guide your fleet, your friend always, the Francisian High Council

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a8e6a5 No.50332

>>50331

The Skraeli agree to these terms with but a single amendment. While we are happy to share our ports with you, our homeland is a much more solitary place than what you are used to. We believe that for you to send your armies there would be redundant and unnecessary for all involved and that it would be much more efficient if we limited this mutual protection's scope. We recommend that it be limited starting from the greater isles to the mainland itself.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

472499 No.50333

>>50332

To our esteemed ally, and greatest friend, The Skraeli,

We are sorry to hear that your people prefer solitude, however, we understand and respect that. The amendments made to our alliance shall be as follows:

"On the Island which shall here on out be known as the Skrael-Franc Island in honour of our alliance, all territories held by either the Skraeli or the Francisians shall be free to use by both nations, for the purpose of stationing or moving troops.

All territories on the Skrael-Franc island that is under attack must be defended by all troops stationed within that territory, despite whether they are Skraeli or Francisian."

May Melusine's storms sink your enemies ships, your friend always, the Francisian High Council

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a8e6a5 No.50334

>>50333

The Skrael find these terms agreeable and hopes that your culture ever flourishes.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1a8913 No.50335

>>50295

>>50295

>Nation name:

Prussia

>Color:

Dark grey

>Fluff:

As the war began to tamper down, the Baltic tribes unified themselves under the banner of King Bulslav of Prussia. Bristling outwards to the rest of the world, their state is the military and the military is the state, and doctrined themselves around rigid discipline, fortified networks, and siege warfare.

>Population:

11,352

>Food production:

16,500

>Population growth:

2%

>Hunger:

Normal

>Territory:

10

>Outposts/towns/cities:

Konigsberg (City)

>Happiness:

6

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry II, Farming II, Fishing I, Medicine II, Forges I, Swords II, Armor III (Lamellar armor), Mechanisms I, Physics I, Siege Weapons III (Catapults, scatter ammo), Military Training III, Shipbuilding I, Bows II, Code of Laws I, Masonry I, Prussian Glassmaking I

>Buildings:

Burg Hohenzollern

Extra Housing (Konigsberg)

Barracks (Konigsberg)

Stone Walls (Konigsberg)

Cucumber Farm (Konigsberg)

Iron Mine (Konigsberg)

Forge (Konigsberg)

Canton System (Konigsberg)

Catapult Emplacements (Konigsberg)

Temple of Saule (Konigsberg)

Prussian Wheat Farm

Prussian Pig Farm

>Standing Army:

175 Prussian Infantrymen [+17 per 100 troops]

75 Archers [+17 per 100 troops]

>Resources:

Food: Wheat++, Cucumbers+, Onions, Cows, Pigs++, Fish

Luxury: Gold, sapphires, Prussian Glass

Industrial: Copper, tin, wood, stone, iron+, Prussian glass

>Magic:

>Divine Favor: 3

Saule (Build and improve buildings)

1-2. The King tries to dissuade these people from this sense of security, and that an actual danger lurks out there. Continue the recruitment.

3. Dig a moat around the walls of the city.

4. Send a expedition to the south to found an outpost the Prussian people might flee to if Konigsberg is ever taken. +Masonry I

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1a8913 No.50336

Dice rollRolled 5, 64, 30, 93 = 192 (4d100)

>>50335

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d898de No.50337

Dice rollRolled 97, 50, 13, 54 = 214 (4d100)

>>50300

Mediterrans (Tansen)

>Population:

19078

>Food production:

21,750

>Population growth:

4%

>Hunger:

None

>Territory:

20

>Outposts/towns/cities:

Mediterra (capital)

Ferrumterra (Outpost) (Sardinia)

Aureumterra (outpost) (Corsica)

Tabulaterra (outpost) (Sicily)

>Happiness:

+3

>Technologies:

Food: Farming III, Fishing IV (Mediterran Nets), Animal Husbandry III

Industrial: Bronzeworking, Shipbuilding III (Triremes), Clothmaking II (Linen, Sailcloth), Ironworking

Military: Bows V (Superior Mediterran Bows), Legendary Mediterran Amphibious Training V, Spears IV (Iron Tridents), Military Training I

Science: Mediterran Alphabet

Cultural: Brewing II (Mediterran beer)

Magic: Blessed medicine II

>>Buildings:

>Capital

Mediterran court of the king and his people

Mediterran Temple of Salacia

Harbor

Barracks

Taverns

Cloth Workshop ,

>Ferrumterra

Mediterran Temple of War

Ornate Buildings

>Tabulaterra

Barracks

>Standing Army:

>Naval;

55 Mediterran Triremes (+21 to combat for every 5 triremes, naval unit)

>Ground;

951 regulars +26, 497 elites+28

>Miscellaneous;

1 Messiah (Scipio di Salacia)

>Resources:

Food: Fish, wheat, chickens, Shrimp, Oranges, oxen, Grapes, Clams, Sheep

Special: Mediterran Sailcloth+, Mediterran Figureheads, Blessed Medicine

Luxury: Mediterran Beer, Marble, Gold

Industrial: Copper, tin, wood, Flax, Bronze, Mediterran Iron, Wool

>Magic:

Blessed Medicine

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 15) (Extra favor condition changed to improving troop strength)

1. We must become stronger and to do so every man of Mediterra must be ready to step on the front line. To facilitate this we must expand the rate at which we can raise troops. Build a barracks in Aureumterra (outpost) (Corsica)

2.Build Blood Orange orchards in Tabulaterra

3.Build Blood Orange orchards in Mediterra

4. Build wheat farms in Ferrumterra

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bc878d No.50339

Dice rollRolled 32, 35, 73, 47 = 187 (4d100)

>Population:

18212

>Food production:

20,500 (feeding 18212civ+388mil=18600)

>Population growth:

4%

>Hunger:

None

>Territory:

29

>Outposts/towns/cities:

Moskva (capital city)

Lipin Bor (city)

Voronezh (Town)

Tula (outpost)

>Happiness

7

2 tokens

>Technologies:

Ironworking, Animal Husbandry III, Farming I, Military Training I, Armor I (Steel), Swords II (Steel), Mounted Combat I, Forges IV, Pickaxes III (Steel), Bows I, Fishing I (Pole), Roads II (Gravel roads), Religion II (Svarog), Messenger Service I, Animal Training II (Falcons), Administration I, Farming Equipment II (Rus ploughs), Rus Alphabet, Rus Engineering II, Mechanisms I, Steelworking II, Pumps I, Horse Equipment II (Rus Steel Horseshoes), Wagons II (Spoked wheels), Chariots I tech (War Wagons)

>Buildings:

Paved Roads (Moskva to Lipin Bor, Moskva to Tula, Tula to Voronez)

>Moskva

Kremlin Foundation and Framework (Moskva)

Church of St. Basil Foundation and Framework (Moskva)

Palace of the Royal Family - also capital building

Temple of Svarog

School

Forge [III]

>Lipin Bor

Town hall

Rus Fisheries

>Voronez

Rus Lord's Palace

Church of Svarog

>Tula

Town Hall

>Standing Army:

200 Tsarist Soldiers +18 to combat rolls for every 100 troops

100 tatar horsemen +18 to combat rolls for every 100 troops

88 cossacks +18 to combat rolls for every 100 troops

>Resources:

Food: Wheat, potatoes, sheep, horses, goats, Fish++, cows

Luxury: Gold, Marble, Furs

Industrial: Copper, tin, wood, stone, Iron, crude Rus steel

>Magic:

Minor Shape Metal

Minor Reinforce Metal

Minor Firebolt

>Divine Favor:

6

>Religion

Svarog - fire, metals, life, protection

#1 it takes cossacks to fight cossacks, tatars to fight tatars, we will need more of them since our recent defeat.

>+5 Happiness

+Paved Roads (Moskva to Lipin Bor, Moskva to Tula, Tula to Voronez)

+Town hall (Lipin Bor)

+Rus Lord's Palace (Voronez)

+Town Hall (Tula)

+Administration I + Messenger Service I

Animal Husbandry III + Horse Equipment II (Rus Steel Horseshoes) + Roads II (Gravel roads)

+Military Training I

+Armor I (Steel) + Swords II (Steel) + Forges IV + Forge [III] (Moskva) + Steelworking II

+Bows I

#2 the Tsar demands more soldiers, to overwhelm the rebels with the might of Rus'ian numbers

>+5 Happiness

+Paved Roads (Moskva to Lipin Bor, Moskva to Tula, Tula to Voronez)

+Town hall (Lipin Bor)

+Rus Lord's Palace (Voronez)

+Town Hall (Tula)

+Administration I + Messenger Service I

+Wagons II (Spoked wheels) + Horse Equipment II (Rus Steel Horseshoes) + Roads II (Gravel roads)

+Military Training I

+Armor I (Steel) + Swords II (Steel) + Forges IV + Forge [III] (Moskva) + Steelworking II

+Bows I

#3 raise yet more soldiers in the Tsars name

>+5 Happiness

+Paved Roads (Moskva to Lipin Bor, Moskva to Tula, Tula to Voronez)

+Town hall (Lipin Bor)

+Rus Lord's Palace (Voronez)

+Town Hall (Tula)

+Administration I + Messenger Service I

+Wagons II (Spoked wheels) + Horse Equipment II (Rus Steel Horseshoes) + Roads II (Gravel roads)

+Military Training I

+Armor I (Steel) + Swords II (Steel) + Forges IV + Forge [III] (Moskva) + Steelworking II

+Bows I

#4 the Tsar demands progress on the Kremlin to protect the capital

>+5 Happiness

+Pickaxes III (Steel)

+Farming Equipment II (Rus ploughs)

+Roads II (Gravel roads)

+Administration I

+Horse Equipment II (Rus Steel Horseshoes)

+Wagons II (Spoked wheels)

+Administration I

+Rus Engineering II

+Pumps I

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

3e2d6f No.50340

File: fbf8cfef4975163⋯.jpg (9.93 KB,236x273,236:273,daf126dacaefed560389c41397….jpg)

Dice rollRolled 31, 19, 56, 41 = 147 (4d100)

>>50298

Nation name: Ludzie Konia

Color: Salmon

Fluff: Ludzie Konia (literally "Horse People") aren't truly one people at all, rather, they are a loose confederation of southern Poles and Northern Magyars, banded together under one king. They "united" only a few years ago due to pressure applied to them by the surrounding powers. Militarily, the Konia are renown for their cavalry, using what little infantry they do have to hold the enemy in place while their heavy cavalry flanks the enemy.

>Population:

11,172

+Food Surplus

>Food production:

16,000

>Population growth:

2.5%

>Hunger:

None

>Territory:

13

>Outposts/towns/cities:

Jelenia Góra (Capitol City)

Puławy (Outpost)

>Happiness:

7

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry IV, Farming II, Medicine II, Forges II, Spears III, Armor I, Mounted Combat II, Military Training I, Bows II, Horse Equipment I (Saddles), Masonry I, Brewing I (Beer), Surveying II, Fishing I (Pole), Religion I, Clothmaking I (Konia Hemp Fabric), Metallurgy I

>Buildings:

Pieskowa Skała (Capitol)

Extra Housing (<Jelenia Góra>)

Barracks (<Jelenia Góra>)

Stone Walls (<Jelenia Góra>)

Radish Farm (<Jelenia Góra>)

Stables (<Jelenia Góra>)

Forge (<Jelenia Góra>)

Tavern (<Jelenia Góra>)

Temple of Svetovid (<Jelenia Gora>)

>Standing Army:

None

>Resources:

Food: Wheat, Potatoes, Radishes+, Sheep, Chickens, Cows, Horses, Fish

Luxury: Silver, diamonds

Industrial: Copper, Tin, Wood, Stone, Iron, Hemp

>Magic:

>Divine Favor:

Svetovid (Earth, plants, fire, war) (Extra favor condition: Increase troop strength)

1/2. Then recruit once more, we must not keep our god waiting any longer!

3. Research more advanced fortifications, we never know when raiding parties will be upon us.

4. We should send out scouting parties to the nearby lands, we've met the Prussians, now we must find out who else is on our border.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6cd42c No.50341

>>50316

The Spariate delegation is led to Basileus Alexios’s palace. They are met by the king, surrounded by his personal retinue.

“Hail to Alexios! Basileus of all Hellenes! What do you wish to tell us?”

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6cd42c No.50342

>>50341

Hail to Alexios, Basileus of all Hellenes*

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

51ba84 No.50343

File: 4686d387ed9bcf1⋯.jpg (106.63 KB,1003x669,1003:669,662d6230-a274-415d-ae08-8a….jpg)

Dice rollRolled 35, 6 = 41 (2d100)

>>50294

>Nation name:

Amiculum Bellum

>Color:

Dark Gold

>Fluff:

Originating from a land of cold grassy plains are the people of Amiculum Bellum. Their ancestors were once the men and women of two rival cultures, the vastly war-like Bellumites and deeply spiritual Amiculians. Both groups were perpetually in conflict, neither showing mercy to one another as they constantly waged war. The quality yet limited resources of their land, coupled with the high birth rate of twins, meant was as much for population control as it was for idealogical reasons and resources. It wasnt until generations later that the two groups managed to negotiate and, through extensive trade and agreements, come to put aside their differences and unite as one. As part of their agreement, one identical child from each set of twins is given over to the opposite group, to create peace and harmony between them equally. The two groups are now symbiotic, the Bellumites holding control over the military and related means like resource management, while the Amiculians wield power over things such as art, culture, and more. The nation is therefore led by two symbiotic kings, the Lord of War and the Maestro of Culture, who must perpetually act together if they wish to maintain and advance the nation.

In terms of culture the people of Bellum Somnium deeply value the aspects of their cultural identity, emphasizing a life of equal parts discipline and self expression. Bellumite equipment is often decorated and personalized within key limitations, while Amiculian food and drink is often created in relation to certain concepts and ideals. This complex pattern of thought is integrated into all aspects of life, seemingly byzantine to outsiders as they act upon their beliefs and legends in every aspect of their lives.

The Amiculum Bellum military is made up of men organized into units known as "Aegis". These Aegis are made up of men wielding a staff weapon of short length known as a Salis(one head is a mace and the other a spear/blade tip)and a dagger for . Each Aegis is categorized and named after a metal or significant cultural concept(1st Iron Aegis, 12th Gelded Aegis, 119th Aegis of Iron Will, 289th Grand Master Aegis). These Aegis are meant to be full military formations, and each drills extensively for the various assigned duties it will engage in(frontline, skirmishers, guard duty).

Do not fill out:

>Population:

11,462

>Food production:

16,500

>Population growth:

4%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Laus (Capital City)

>Happiness:

3

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry II, Farming III, Medicine II, Forges II, Spears II (Salis), Blunt Weapons I, Armor III (Amiculum Bellum lamellar), Military Training II, Masonry I, Surveying I, Art II (Painting, Sculpting), Amiculum Bellum Shields II.

>Buildings:

The Duality(Capital Building, Laus)

Temple-Workshop of Venars (Laus)

Extra Housing (Laus)

Barracks (Laus)

Stone Walls (Laus)

Forge (Laus)

Improved Granary (Laus)

Potato Farm (Laus)

>Standing Army:

None

>Resources:

Food: Wheat, Potatoes+, Carrots, Cabbage, Pigs, Cows

Luxury: Gold, marble

Industrial: Copper, tin, wood, stone, iron

>Magic:

>Divine Favor: 2

Venars (Fire, war, water, life)

(Extra favor condition: Build buildings)

1. Begin expansion, claiming nearby lands for ourselves to claim their resources and supplies

2. Pray to the gods. Pray to them for culture, for power, for strength. Pray that we do not fail them, that we have their grand strength and blessings so as to turn this land into a realm befitting their power.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1128c7 No.50344

Dice rollRolled 78, 38, 24, 40 = 180 (4d100)

>Nation name: The Moors

(Self-explanatory, please pick something smart)

>Color: Ocean Blue/Light Blue

(Your color on the map, no black, white or grey please. Also see the terrain tab)

>Fluff: The Moors are a proud people, hailing from the desert lands they are relatively resilient. They are good camel breeders and are good with animal husbandry, they rely on it heavily to provide for their food, although farming is still present. They are excellent shipbuilders and also excellent traders.

(The characteristics and features that define your nation and make it special. Will be used to assign starting techs)

>Population:

11,697

>Food production:

18,500

>Population growth:

4%

>Hunger:

None

>Territory: 9

>Outposts/towns/cities:

<Al-Tarima> (City)

>Happiness:

5

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry V, Farming II, Medicine II, Forges I, Swords II, Shipbuilding IV, Armor I, Mining I, Masonry I, Moorish Currency, Bows I, Moorish Military Training I, Moorish Naval Training I, Metallurgy I

>Buildings:

Player-named capitol building (The Great Edifice of Al-Taria)

Extra Housing (<Al-Tarima>)

Improved Harbor (<Al-Tarima>)

Stone Walls (<Al-Tarima>)

Stables (<Al-Tarima>)

Salt Mine (<Al-Tarima>)

Camel Ranch (<Al-Tarima>)

>Standing Army:

Navy: 50 Quadriremes (+11 to Combat rolls for every 5 ships)

Army: 450 Mamlukes (+10 to combat rolls for every 100 troops)

>Resources:

Food: Wheat, dates, onions, goats, camels+, Horses, sheep, Cows++

Luxury: Gold, salt+, sapphires

Industrial: Copper, tin, wood, stone, iron

>Magic:

>Divine Favor: 2

Actions:

1. We shall build a great temple to Ashiakle, hopefully that will gain us her favor!

2. Construct more Quadriremes.

3. Improve Mamluk Training further

4. Improve Shipbuilding.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0d670c No.50345

>>50341

"Hail Alexios. We are the representants of the Spartiates, ruling class of the people of the Peloponnese. We wish to offer our greetings in the name of King Eurypon XXIII of Lakedaimon. We wish to ensure peace between our peoples and to meet our good neighbours."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6cd42c No.50347

>>50345

"It is fortunate that I do not have any interest in the Peloponnese, and should you confine your rule to those people, then we should maintain peace in both our interests."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0d670c No.50348

File: d7188c2f415fc27⋯.png (19.82 KB,232x189,232:189,Borders.png)

>>50347

Our liege would like to ensure that these are the borders between our people, in order for both of us to grow into healthy states.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6cd42c No.50351

>>50348

Should you let us take over the other islands of the Aegean we should be happy to maintain friendship, and even an alliance.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1a8913 No.50352

>>50340

The Prussian envoy to Ludzie Konia, recognizing our strong bond between each other's nations, suggests a blood pact be made between these two nation's leaders - that our people shall be brothers in the other, that one's fight is in other's to fight too, sworn on the name of their respective god and on the blood of their dynasty. If the fertile plains of this Baltic countryside must fall to invaders, then we shall all perish for its sake.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

3e2d6f No.50353

>>50352

The people of the Konia accept, our nations would do well in glorious brotherhood.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0d670c No.50354

>>50351

We have no interest in islands so long as we get the area stipulated in the deal. We would like to simply sign a non-agression pact and a trading agreement and will wait to see how the future develops before signing an alliance.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6cd42c No.50362

>>50354

Fine, then it shall be done.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d898de No.50363

>>50362

Good now fucking post.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d898de No.50364

>>50327

A ship approaches one of your leaving military vessels close to the port of Rome. Bearing a white flag and signaling. That the crew is carrying minimal weapons.They seem to wish to talk.

>>50320

A ship approaches one of your trade vessels as it passes through the Mediterranean. Bearing a white flag and signaling that the crew has been disarmed and mostly sent below decks. They seem to wish to talk.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e55c3f No.50365

File: 1290b309ac6ea2f⋯.jpg (260.56 KB,1080x1013,1080:1013,nick-gindraux-roman-study1.jpg)

>>50364

The Roman Galley allows the military vessel to approach, before coming along side the vessel. A gangway is put between the ships, to allow the delegates from the foreign power to board the ship, or meet between them over the sea, in "neutral waters" as it were. The Captain of the vessel waves a single arm, extending the greeting traditional to all Latins; "Ave, externi. Quid tibi vis nobiscum?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d898de No.50366

Ave terra pedes. Nos quaerere commercia et si plus in posterum. Fortunate senex lingua quoque loquimur. Et aliquamdiu cum respiceremus adtenti ad me certus est vigilantes vos have nobis. Culturas nostras similes constituit regem inter et populum multum profuturas.

Hail land legs. We seek trade and possibly more in the future. Fortunately we speak the old tongue as well. We have watched you for some time as I am sure you have been watching us. Our cultures are similar and the king has decided there is much to gain from a relationship between our people.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d898de No.50367

>>50365

The diplomats eyes are cold and it's clear he regards you as….somewhat lesser but its also clear he is making every effort to be diplomatic and friendly

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e55c3f No.50368

>>50367

The Romans respond in the same manner, after all, what culture, what nation, could consider itself worthy of anything if it didn't place itself and its people above all others.

"We have seen your islands, and your fleet. Quite impressive we must say. It is true that we have much to gain by cooperation, at least for now. Your king shall be pleased. I shall send word to the senate and a delegation shall arrive in your court to discuss terms within the month."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d898de No.50369

>>50368

The diplomat once again lets out a smile. He bows and says he looks forward to the meeting. He then promptly returns to his own ship and readies to sail back home and inform the holy court.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

11422b No.50372

>>50364

The Qarthakian trade vessel, every bit the inferior of this much older and more aquatically inclined naval state approaches Cautiously. The colorless flag was perhaps ironically made from Qarthakian Cotton, and the fact they used a blank slate to try and wave down the dye trader was not a surprise.

Once within range where one would not have to shout so loudly as to be uncomfortable the Trader, who had some basic knowledge of those he shares trade lanes with shouted, "Ave, et quoque occurrit? Quid mihi et tibi est color, et oppilatæ sine vexillum Medditerans? Non hat opus est?"

(Hail and well met! Why have you barred a flag without color to us Medditerans? Do you need aid?)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d898de No.50373

>>50372

The diplomat smiles and yells back that a white flag is the symbol of peace and talk in latin culture due to the cleanliness of unsoiled white cotton.

My people have entered a new era recently and wish to enter into talks of trade and possibly more in the future. The king has declared in a months time (next turn) he will be hosting a conference in the holy palace in Mediterra. He wishes to invite you to join as one of the 2 foreign powers.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d62391 No.50375

File: e0d4e8cb5a3da0f⋯.jpeg (106.95 KB,750x1334,375:667,6EFEB915-324C-40E2-82BE-8….jpeg)

Dice rollRolled 26, 65, 36 = 127 (3d100)

>>50325

>Nation name:

Elysia

>Color:

Surprise me

>Fluff:

War. This one word defined the city states of Hellas. Eternally divided and feuding, the accomplishments of any one city would prove fruitless as they were wiped away as boots trod on scorched earth. This existence was a cruel one for the Greeks, yet it did instill in them a natural strength, a strength forged only by a history of conflict. Eventually, a lone man, named Alexios, rose from the ashes, leading an ever increasing band of soldiers in the aspiration to unify Hellas.

STATS

>Population:

11,086

>Food production:

18,000

>Population growth:

2.5%

>Hunger:

None

>Territory:

20

>Outposts/towns/cities:

Alexiopolis (City)

Aigeiros (Outpost)

>Happiness:

2

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry III, Farming V, Medicine II, Forges I, Spears III, Armor II, Military Training II, Mounted Combat I, Surveying I, Shields I, Code of Laws I, Fishing 1 (Elysian Nets)

>Buildings:

Player-named capitol building

Extra Housing (Alexiopolis)

Barracks (Alexiopolis)

Stone Walls (Alexiopolis)

Stables (Alexiopolis)

Watchtowers (Alexiopolis)

Tomato Farm (Alexiopolis)

>Standing Army:

450 spearmen 100 cavalrymen +65

>Resources:

Food: Wheat, olives, tomatoes+, onions, cows, chickens, horses, limes, potatoes

Luxury: Gold, marble

Industrial: Copper, tin, wood, stone, iron

>Magic:

>Divine Favor: Athena 1

TURNS

1. Begin reforming the legal code in order to ensure a just society.

2. Expand into Epirus.

3. Make a city here.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e8b7ac No.50376

Dice rollRolled 28, 34, 23 = 85 (3d100)

>>50299

FREE CITY OF ELSASS

>Population:

13,026

>Food production:

17,000

>Population growth:

2.75%

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

1 Capitol City

>Happiness:

10 (+5)

>Happiness Tokens:

4

>Technologies:

Bronzeworking, Ironworking, Forges III, Animal Husbandry III, Farming III, Mining III, Swords I, Elsass Religion VIII ("God Below"), Medicine II, Police Force I, Armor II (Iron), Terraced Farms I, Shields II, Spears III, Superior Elsass Military Training III, Elsass Patrolling I, Elsässer Alphabet, Mining Equipment I (Iron), Steelworking I

>Buildings:

Schloss Graustein

Improved Extra Housing (Elsass)

Iron Mines (Elsass)

Sapphire Mines (Elsass)

Temple of Mantus (Elsass)

Statue of Mantus (Elsass)

Hall of History (Elsass)

Barracks (Elsass)

Academy (Elsass)

Elsass Terraced Lettuce Farm (Elsass)

>Standing Army:

1400 Elsass Soldiers (+20 for every 100)

>Resources:

Food: Wheat, lettuce++, sugar beets, cows, chickens, radishes

Luxury: Gold, Sapphires, Silver, Rubies

Industrial: Copper, tin, wood, stone, iron+, coal

>Magic:

Darkvision (strength 5)

>Faith: 2

>Divine Favor:

Mantus (Earth, Metals, Darkness, Protection): 10

1. Friedrich's invention had shook society. The era of iron had begun to come to an end and steel was now on the rise. Friedrich would continue to pursue this technology, for it was most promising and would certainly enhance the lives of his people greatly.

2. A new metal, more powerful than iron. What a time to be alive. Samson would seek out and train more men to join the Elsässer Army. They soon would bear weapons crafted from this newly shaped metal.

3. Julius' looked upon the various plans strewn out before him. Drawings of pillars and tunnels. Various measurements and assumptions of metals. He was looking at a map he had been drawing on for quite some time now. Friedrich had asked him to draw up a city beneath the mountain within its black womb. They would begin construction soon. The greatest work the Elsässer had yet to accomplish.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

11422b No.50397

>>50373

The Merchant smiles in turn, "I will pass along the invitation to the King and his court of colours! I am sure he will send an emissary! "

After the promise is made the merchant tries to sell the rather drab Mediterrans some comfortable colored cloths for either them or their wives.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50422

Dice rollRolled 97 (1d100)

Roll is for whether the monster falls for Skrael's bait trick (opposing roll)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a8e6a5 No.50423

Dice rollRolled 80 (1d100)

>>50422

>>50422

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50424

Dice rollRolled 74, 78, 3 = 155 (3d100)

1st roll is for sea monster combat vs. Skrael navy

2nd roll is for Qarthak vs the desert bandits

3rd roll is for Cogotas vs Gorgothan rebels

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a8e6a5 No.50425

Dice rollRolled 21 (1d100)

roll for withdrawing/fighting

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50438

>>50307

The people of Aiseirigh rush to defend their homeland, picking up sword and bow and rushing to the training grounds to learn to be strong and mighty defenders, heroes in Aiseirigh’s time of need. Gain 200 troops.

Another farm is built and potatoes planted to house said potatoes as well as the Aiseirigh dig in and prepare for a long fight with this war. They will not rest until the invaders are driven from their shores and they’ll be needing the potatoes from the farm to keep them well-fed to keep doing so. Gain the Potato Farms (Uaiagh a Chnoc), increase food production to 22,500 and change Potatoes to Potatoes+.

The Aiseirigh trainers observe the recent battles with the Skraeli and Riocht ean Dubh, making note of the Aiseirigh soldiers’ strengths and where they fall short, and with this design a superior training method befitting of mighty Aiseirigh to train superior troops quickly and effectively to combat any foe. Change Military Training III to Aiseirigh Military Training IV and change troop strength to +17 to combat rolls for every 100 troops.

The smiths also work in high gear, churning out a new and improved shield design improving on the flaws of the previous model and improving the soldiers’ ability to defend themselves greatly. Change Shields I to Shields II and change troop strength to +18 to combat rolls for every 100 troops.

Combat vs Skrael at end of update

>Scouts from Uaiagh a Chnoc have discovered mysterious scouts, not of the Riocht ean Dubh but instead of another nation known as Ireland who have recently consolidated their forces and have formally established their nation. They too are proficient at war as the Irish isle had long been a place of strife but the Irish pride themselves on their medicinemaking, worshipping an unknown god of healing and prophecy. What will you make of these new people?

>Scouts also report a development from the south of Aiseirigh - more of the mysterious ships - and they’re unloading settlers! These people, who call themselves the Francisians, worship a god of the sea and are primarily known for the arts but scouts also report advanced looking mechanisms the likes of which no man of Aiseirigh has seen before. How will the kings of Aiseirigh respond to this?

>>50308

>Czeched

More shieldbearers join the front thirsting for war, and war they will get. The troops get on their ships and sally forth to Lietuva to join in the assault. Gain 250 troops.

The siege engineers among the Gotlanders break out their woodworking tools and carve many crude but very functional rams’ heads onto their new battering rams and send them out to the front, where they stand ready to bust open any gate. Gain 3 Battering Rams (+5 to combat rolls and -.01 to defense multiplier for each one).

Combat at end of turn

>Only 1 demigod per nation at any given time

The demigod Magni feels a burst of energy after his recent battle as Thor bestows his blessing upon the young demigod. He now feels stronger and the bursts of energy from his mighty hammer are more powerful! Change Magni (Demigod) (10) to Magni (Demigod) (13) and change Magni’s strength to +47 to combat rolls. Lastly change Magni’s ability to 1.35x boost to combat rolls (3 turn cooldown).

>>50309

The situation in Lietuva grows more desperate, and the people muster their forces for one last ditch effort to push back the aggressors from the north. Gain 450 troops.

Combat is at end of turn

>>50310

Huzzah! The Wallachians make the last push and the Hanging Gardens of Yeshua are complete! These beautiful gardens are the envy of all, growing great amounts of food along with plenty of beautiful flowers creating a relaxing environment for all who visit Curtea de Danube to enjoy. Truly a wonder of the world, this building quickly becomes a centerpiece and main attraction of Wallachia and a holy site of the faith of Yeshua. Change Hanging Gardens of Yeshua Foundation, Framework and Walls to Hanging Gardens of Yeshua, gain 4 happiness, gain 1 happiness token, gain 3 favor and change food production to 17,500.

More troops rush to the call to defend the faith and defend the homeland alike. Gain 250 troops.

The Wallachians make the improvements requested onto their shields and they prove to be much easier to use and more durable as well, which boosts the confidence of the soldiers greatly. Change Wallachian Shields II to Wallachian Shields III and change troop strength to +18 to combat rolls for every 100 troops.

The Wallachians also increase the capabilities of their siege weapons, allowing their catapults and ballistas to shoot farther and faster, which will doubtlessly be of great help in coming battles. Now all the Wallachians need to do are to get some actual, physical siege engines..change Siege Weapons IV to Siege Engines V and change troop strength to +19 to combat rolls for every 100 troops.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50439

>>50314

Unfortunately no expansion is done as the people are too busy working on other projects at home…

The blacksmiths of the Nile get to work on orders from the queen, hoping to build a spear as beautiful and sharp as her. They succeed greatly creating a great and mighty spear even better than the previous design, as it skewers its enemies with ease and has durable construction allowing it to take a great deal of abuse before breaking. Change Nile Spears II to Superior Nile Spears III and change troop strength to +13 to combat rolls for every 100 troops.

The people of the Nile uncover a new technique as they find that when the Nile children make mud sculptures with the silty clay along the Nile the Sun bakes it into a solid shape after a while. The Nile wisemen refine this technique, using a device similar to a forge called a “kiln” to bake clay into various shapes, including pots and other containers to store food in, among other things. Keeping the food out of the reach of bugs, the sun and moisture proves to be a great boon in preventing spoilage, and the wisemen are praised for the discovery. Gain the Pottery I tech and increase food production to 28,000. Also gain 1 favor.

Alas, as the people spread out to find animals they find one they never wanted to see again…it appears Kanefer’s paranoia wasn’t unfounded at all, as the mighty Sphinx strikes again, and to make matters worse it is not alone! It has found worshippers, people who have placated the beast through human sacrifice who have led the sphinx to its next meal - the citizens of the Nile! It wreaks a large trail of destruction in Rhakotis and Giza before the beast and its followers are forced to retreat by the valiant defenders of the Nile, but luckily this time some brave and valiant scouts have managed to conquer their fear and follow the beast, discovering its resting spot in the city of the Cult of the Sphinx to the north in between the lands of the Nile and the lands of Assur. Will the citizens of the Nile act to end this threat once and for all and avenge those lost this day? Lose 2500 population and 3 happiness and gain a pissed off enemy Sphinx and its followers to the northeast (marked in grey).

>>50315

The Romans plant their wheat seeds in Florentia and build a farm to support the seedlings and before long are growing many fine golden stalks of tasty wheat which provide additional industry to the town and increase the Roman foodstores as well. Gain the Wheat Farm (Florentia) building, change wheat to wheat+ to wheat++ and change food production to 21,000.

Behold, the Romans have created a new spear! Elegant and deadly the new spear design is grand indeed and befitting of Roma, a great improvement upon the bronze pilums of old. With these new iron spears the Roman spearmen will be much more competent and the Roman military much stronger for it. Change Spears I to Roman Spears II (Iron Pilums) and change troop strength to +23 to combat rolls for every 100 troops. Also gain 1 favor.

The Romans work to improve their pitifully small galleys and succeed, and although the new and improved Roman war galleys are much bigger and a significant step above what they were they still fail to match the magnificent quadriremes of their neighbors. More work will need to be done to get them to that point but this is certainly a good start. Change Shipbuilding I to Shipbuilding II (War Galleys) and change ship strength to +13 to combat rolls for every 5 ships. Also gain 1 favor.

The Romans study their metallurgy further, learning from the techniques of smithing masters past and recording their findings into many new theories of metallurgy which will help streamline the metalworking process and allow them to do far more with metal than they could before and make things far easier as well. Change Metallurgy I to Metallurgy II.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50440

>>50316

King Eurypon sounds the call and many fine Spartiates, Periokoi and Helots rush to be part of the soon-to-be-mighty armies of Lakedaimon. Gain 250 troops.

The Spartiates order the expansion northward, being careful not to violate the deal with the Elysians, and manage to claim most of the rest of the land up to the Elysian borders for the glory of Lakedaimon. Gain 4 territories.

The Spartiates decide that a good way to fight fires better would be to have a way to bring fire-quenching water to them rather than making exhausting and time consuming runs back and forth from the nearby river. They come up with a system of irrigation ditches to divert the course of the local river into ditches which run into the center of town, and the Spartiates delight when they learn that this method also serves as an excellent method of ensuring that fields remain lush and well-watered. Gain the Irrigation I tech and change food production to 17,000.

>As the people in the southeast harbor of Voies go about their business they encounter men from a distant land tending to what appears to be one of their many island colonies. These people, known as the Mediterrans, appear to have settled on many islands in the great Mediterranean Sea and as they worship Salacia, a goddess of the sea they have acquired a strong maritime tradition with an immense, powerful and expertly trained navy. The islands on which they reside are also rich in natural resources and they have advanced ironworking technology as well. They’re a very reverent people and take their religion very seriously, which is something the Spartiates may wish to keep in mind. What will you make of this new civilization?

>>50318

The Skraeli take the bow concepts utilized by the Aiseirigh and the Francisians and make their own variant on the idea, a powerful bow design that can shoot far and with force. An excellent first start indeed for Skraeli bowcraft and a symbol of Skraeli might to come. Gain the Skraeli Bows I tech and change military strength to +11 to combat rolls for every 100 troops and change ship strength to +13 to combat rolls for every 5 ships.

The Skraeli also improve their ships, outfitting their quinquiremes into sturdy and swift war quinquiremes, adding bigger sails and sturdier reinforced hulls to their designs. These huge ships are truly a sight to behold and a symbol of Skraeli naval might. Change Shipbuilding VII to Shipbuilding VIII (Skraeli War Quinquiremes) and change ship strength to +15 to combat rolls for every 5 ships.

Unfortunately all this progress leaves little time or manpower to train up any new troops, the Skraeli will have to make do with the ones they have for now.

1st roll is for bait attempt vs. the Deep Stalker

>Your people are starving! Population growth is halved until starvation is fixed and happiness will decrease in 3 turns.

>>50320

More strong and capable troops are trained, able to be trained into infantrymen, bowmen and bullriders alike. Gain 250 troops and 1 favor.

Rather than invent something new the siege engineers bicker and argue vehemently over the proper siege engines, whether it be deciding on improving upon the battering ram would be best versus making something new, or the materials that the Qarthakians should use for it, or whether they even need any at all, the Qarthakian siege engineers keep finding new things to argue about and the hostilities are beginning to spill out into the greater society. Lose 1 happiness.

Though not improving in the leaps and bounds they’ve been making the Qarthakian bullriders nevertheless improve their bullriding techniques further, taking what works and removing what doesn’t to create improved and more efficient techniques. Change Superior Qarthakian Mounted Combat II to Superior Qarthakian Mounted Combat III (Bullriding) and change troop strength to +17 to combat rolls for every 100 troops.

2nd roll is for continued combat against the bandits

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50441

>>50321

>The rice farm in Xinyang isn’t legendary

This time the rice farms are planted as many days of excellent weather make for ideal planting conditions. Gain the Han Rice Terraces (Wuhan) building, change rice+++++ to rice+++++++ and change food production to 41,750.

The oranges are also planted in an exemplary fashion utilizing the wonderful weather to great advantage. Gain the Han Orange Farms (Shengli) building, change oranges++++ to oranges++++++ and change food production to 45,250.

The fishery in Wuhan is also completed giving nutritious crawfish to the people to eat. Gain the Fisheries (Wuhan) building, change crawfish to crawfish+ and change food production to 47,000.

The Han extend their lands further up the river, and many new territories are claimed for the Han. The expansion is only halted when the Han hit lands claimed by another nation, an industrious kingdom known as Rus’ia whose burning forges and thriving metalworking tradition are one of the few sources of warmth in the often bitterly cold lands they inhabit. The people here are ruled by the Tsar and his family and have an organized religion worshipping a god of fire and smithing named Svarog. Despite the recent appearance of a few rebels here and there they are a remarkably stable country and most place great faith in the Tsar and in their god. What will you make of this new civilization? Gain 8 territories and 1 favor.

>>50322

The Cogotasi are unsure of any poisonous materials due to having little to no working knowledge of toxins and their effects, but the Cogotasi devise a plan nonetheless, and infiltrate the outpost of Gorgothas in the dead of night to spread a more common “poison” around, accumulated horse manure and fecal matter which they delicately spread in the foodstores, trying not to make the contamination too obvious but contaminating it nonetheless. The next day the Cogotasi note many of the enemy troops absent from training exercises, with reports of a stomach sickness going around. This’ll definitely hamper their ability to fight. The Cogotasi loyalists can’t help but snicker slyly at the news. Gain +1 to combat strength for all troops when fighting Gorgothan rebels.

3rd roll is for combat vs. Gorgothan rebels

>>50323

Lord Poseidon protects once more as he gives a warning not to venture onto the angered seas today, and the people thank him and listen to his advice, thus saving their lives as a vicious and powerful storm ravages the seas but narrowly misses Trojan lands. Lose 3 favor.

This time the Trojans succeed in creating their rudders, and with these rudders they’re able to revolutionize their ships, making them much faster and more maneuverable than before. The new swift quadriremes are able to literally turn circles and avoid obstacles that would crash lesser ships. These ships become unique to the Trojans and a symbol of their might on the seas. Change Shipbuilding IV to Shipbuilding V (Swift Quadriremes) and change ship strength to +12 to combat rolls for every 5 ships.

>need to spend favor to do magic shit

Though the people try to search for people who can use magic in battle to crush their enemies they find that getting another Chthonius won’t be that easy. In addition the people find that they have no spells that might have direct battle usage, which is something the Trojans should probably work on later.

The Trojans find several packs of wolfdrakes and although it is a painful process filled with many scratches and bites they’re eventually able to take the more submissive of the beasts and tame and domesticate them. The wolfdrakes prove to be very loyal, swift and deadly beasts, capable of learning commands and serving as excellent beasts of war, hunting beasts, and companions alike. The wolfdrakes become adopted into Trojan society and quickly become a prominent symbol of the land. Gain the Animal Taming I (Trojan Wolfdrakes) tech, gain the Trojan Wolfdrakes industrial resource and change troop strength to +21 to combat rolls for every 100 troops.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50442

>>50326

The Irish try to expand their potato farms but unfortunately their experiments in trying out a new miracle cure to grow more potatoes ends in disaster when the whole field is killed off. The people are able to get food production up again for the next harvest but many do not make it through that winter due to the slight famine the blight has caused. Lose 225 population.

However the Irish are able to expand their holdings, claiming many areas around the isle that they reside on. Gain 5 territories.

The Irish pray and work on new methods to heal the sick and before long have improved their medicine, allowing for a cure to one of the more menacing ailments that blight the Irish. Change Medicine III to Medicine IV and change population growth to 2.5%.

>As the Irish move northwards they spot another civilization’s mighty armies taking over a feared nest of bandits that had long plagued the people of the isle that the Irish inhabit. Upon further investigation they hail from a land known as Aiseirigh, on a much larger island to the east of the Irish isle, and they are a warrior people with a mighty military tradition worshipping Brigid, a goddess of the forge and of warriors. Aside from their military might the Aiseirigh people also have a thriving cloth and farming industry and are a nation of industry and craft as well as war. It seems they’re currently at war with mysterious outsiders from lands far away from the isles the two of you inhabit, though you know not who. You have met the Aiseirigh!

>>50329

The Francisians sound the call to war and 200 troops answer and are promptly trained into fine warriors and archers. Gain 200 troops.

The Francisians also take their first steps on the great isle to the north. It’s a bold move settling north into the enemy’s home turf and the explorers know not what to expect, but they’ve settled parts of the southern coast nonetheless gaining a tenuous foothold in the region. Gain 4 territories.

Lastly the Francisians expand their fleets and build many fine karves to add to their navy and defend their shores. Gain 25 ships.

>As the Francisians boldly venture ashore on the new island they are greeted by the first view of their enemy - a mighty foe indeed with a strong military culture and equally strong army worshipping a goddess of the forge named Brigid. These people, named the Aiseirigh, control most of the island and along with their military prowess they also seem to excel in agriculture and craftsmanship, particularly cloth and dyes. How will the Francisians respond to this threat?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50443

>>50335

Thankfully through a little speechcraft and charisma the king is finally able to convince some of his bravest men to join the military and defend their homelands. Gain 300 troops.

The people get the idea of building a large moat around the city, but seeing as how the capital city of Konigsberg is quite large and the concept of digging a proper moat harder than it would first seem the Prussian builders are beset by delays and nothing gets done.

However the people flock in droves to promises of a new life to the south, and it doesn’t take long before the small outpost grows into a thriving city with all the settlers and supplies being sent that way. Add <insert name of city here> (City) to your outposts/towns/cities tab and increase population growth to 3.5%.

>>50337

The Mediterrans rejoice as the new barracks in Aureumterra is complete, and all the delays have proven to be worth it as the building is great and expansive with intricate Mediterran architecture and sturdy construction. These barracks will be able to house and train many more men than normal, definitely a good thing in these troubled times. Gain the Mediterran Barracks (Aureumterra) building.

Though the blood orange farms in Mediterra are delayed and fail to produce anything the Mediterrans are able to develop an orchard in Tabulaterra to bring delicious oranges to all. Gain the Orange Farms (Tabulaterra) building, change Oranges to Oranges+ and change food production to 22,500.

The Mediterrans also succeed in planting a wheat farm in the more mountainous lands of Ferrumterra, and the golden fields will undoubtedly help with ensuring everyone is well-fed. Gain the Wheat Farm (Ferrumterra) building, change Wheat to Wheat+ and change food production to 23,250.

>Scouts report the sea monster growing more restless recently. It may be preparing to attack.

>Some scouts around the Mediterrans’ holdings on the isle of Crete notice that the peninsula to the north of Crete seems to have recently been inhabited, with the makings of a small harbor being made on the southeast tip of the peninsula. These people, belonging to the nation of Lakedaimon, have a strong warrior culture worshipping the war god Ares, and have a world-class training regimen along with highly disciplined troops. They also have a rigid caste system with Spartiates being the ruling class and natives of their capital city of Sparta, Periokoi being captured freedmen and Helots being captured slaves. What will the Mediterrans make of these new people?

>>50339

>+5 only applies with happiness of 8 or more

Though not as much as the Tsar might like with all the effort that was put into looking for them the Tsar finds 200 eager young men to serve in the Rus’ian army and put down the rebel scum. Gain 200 troops.

The construction of the Kremlin also finally makes progress once more as the walls of the mighty building are erected, leaving only the roof and upper fortifications to be completed. Change Kremlin Foundation and Framework to Kremlin Foundation, Framework and Walls.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50444

>>50340

Still the king asks for soldiers, but the soldiers do not show up. The king has to wonder why his people are so lazy and uncommitted to the defense of their homeland…maybe if he keeps insisting they will come…or maybe he could try something a bit more drastic.

Despite the king’s failings with getting people to join the military he is greeted with pleasant news about fortifications research..the people have discovered new bricklaying techniques that result in much harder to topple structures which will help for not only making walls and forts but other buildings as well. Change Masonry I to Masonry II.

The Konians decide to venture south following rumors of another people living down there and find the reclusive and mysterious civilization of the Transylvanians. The land of Transylvania is a land dominated by fortresses and walled cities and the people are well-trained indeed in the arts of war. Human sacrifices of criminals, the insane and the ill to their dark lord Chernabog, a dark and macabre god of death and rebirth, are common in these mountainous and glum lands and the people seem a bit…off-putting, as though they’re…different than the average human, though the explorers can’t place their fingers on what that difference might be. Despite all this the Transylvanians under the administration of Count Vladislav II appear to have adopted a policy of staunch isolationism, to the point where the Konian explorers are given a short tour out of courtesy and then promptly bid farewell and asked to leave. No doubt a strange civilization but what will the Konians make of this?

>>50343

Being close to the Void Wastes the people of Amiculum Bellum know to stay away from them as nothing but death lies in the near endless black expanses and so the people of Amiculum Bellum venture westwards, claiming many new provinces as their own, with even a spot to build a new city if the people of Amiculum Bellum so wish. Gain 4 territories.

The people beseech Venars but aren’t sure of what, and fighting quickly breaks out over what to ask of their god. In the end nothing happens but the endless bickering has eroded stability amongst the priest classes as the people remain unsure of what to ask. Lose 1 happiness.

>>50344

The Moors build a great temple indeed to their deity Ashiakle, making a fine building made out of fine stone and wood and even placing a golden statue adorned with beautiful Moorish sapphires in the center of the temple to act as its focal point. Surely Ashiakle will be pleased with this, and the people now have a place to worship and seek guidance as well. Gain the Temple of Ashiakle (Al-Tarima) building, gain 1 favor and gain 1 happiness.

The shipbuilders receive their orders and before long 20 fine Moorish quadriremes are produced and are ready for action. Gain 20 ships and 1 favor.

The trainers hit a mental block when trying to invent new training methods, unable to improve much upon the tried and true methods that they’ve already come up with. Perhaps this mental block will resolve itself later and new inspiration will come at that time.

However the Moors are able to build their quadriremes a bit better, building much sturdier and faster versions of their great quadriremes built to withstand the rigors of war. With these the Moorish navy will be much more prepared for anything that comes at it. Change Shipbuilding IV to Shipbuilding V (War Quadriremes) and change ship strength to +12 to combat rolls for every 5 ships. Also gain 1 favor.

>>50375

Alas the progress into reforming the legal code doesn’t go quite so well as Alexios reads it and finds it full of loopholes, and thus orders the lawmakers to rewrite them so they are more concise and just. However this will likely take some more time..

At the behest of Basileus Alexios the Elysians expand their lands westward into mountainous but likely resource-rich lands waiting to be exploited and dug up for the prizes which lie beneath the earth. Gain 5 territories.

Seeing a good spot to make a future city the Elysians decide to establish the beginnings of an outpost in the small coastal region to the south of Alexiopolis. Though small for now the outpost bears great promise if properly invested in and may one day become a great center of trade for the Elysians. Add <insert name of outpost here> (Outpost) to your outposts/towns/cities tab and change population growth to 3%.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50445

>>50376

Friedrich and the Elsasser experiement with the new material and seek to refine it beyond its crude initial form, and succeed in inventing a more pure version of the stuff. Though it is time consuming and they can’t produce much for anything more than weapons, armor and the like they nonetheless have come up with a slightly more purified version of the stuff. Change Steelworking I to Steelworking II, change crude steel to steel and change troop strength to +21 to combat rolls for every 100 troops.

At the behest of Samson 200 more brave souls join the Elsasser military, eager to get their hands on the new steel weapons and use them to defend their mighty homeland.

Emboldened by the discovery of the wonder metal steel Julius and his most trusted colleagues begin working on the biggest project yet - more than just mere dormitories and houses, Julius envisions an entire city deep under the Earth in the protected realm of Mantus, safe from the dangers of the outside world. Once this great undertaking is complete all of Elsass, minus the farmland, will be completely under the mountain encased in serene earth and darkness. The plans are made and foundations laid and soon Julius’s vision will be a reality. Gain the Elsass Undercity Plans building (this is a great building in progress).

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50446

SKRAEL AND FRANCISIA VS. THE DEEP STALKER

SKRAEL AND FRANCISIA ROLL: 80 + 465 + 143 = 688

DEEP STALKER ROLL: 74 + 140 x 1.5 = 321

Unfortunately the Skraeli gambit to lure the beast to attack Aiseirigh falls flat as the beast becomes enraged at the sight of the ships and viciously lashes out at them. Fortunately the sheer number of the amassed fleet is enough to neuter the beast and kill it before it could cause much harm but the plan of the Skraeli has still failed.

>>50311

>>50318

SKRAEL LAND FORCES VS. AISEIRIGH

AISEIRIGH ROLL: 57 + 306 = 363

SKRAEL ROLL: 21 + 44 + 5 = 70

Unfortunately as a result the Skraeli navy is distracted as they dodge the sea monster’s blasts and strike it down leaving the land troops on their own to make a bitter last stand against the main forces of the Aiseirigh army, which vastly outnumber the meager troops of the Skraeli. The resulting battle is a bloodbath, with the Skraeli army being utterly destroyed in the conflict. The navy arrives too late to rescue the Skraeli soldiers and it seems the Skraeli have been repelled from Aiseirigh, at least for now.

Skrael loses all troops.

Aiseirigh loses no troops.

SKRAEL FORCES REMAINING: 0 troops, 155 ships

FRANCISIAN FORCES REMAINING: 55 ships

AISEIRIGH FORCES REMAINING: 1703 troops

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50447

GOTLAND VS. LIETUVA

GOTLAND ROLL: 66 + 189 + 15 + 47 = 317

LIETUVA ROLL: 15 + 77 x 1.17 = 107

With the help of Magni along with fresh reinforcements and a trio of battering rams the Gotland invaders are finally able to break the gates of Vilnius down and before long the city has fallen despite the city’s defenders having put up a hard battle with what little defenses they could scrounge up. The city of Vilnius and the lands of Lietuva now lie in Gotland’s control, but unfortunately the Lietuvans, rather than letting the enemy enjoy the spoils of THEIR labor, have burned down much of the town leaving little of what once remained aside from a few captured survivors and some loot and treasures that they didn’t end up running away with. In addition Magni has been growing discontent, he longs for a real battle, not one against defenseless weaklings.

As Lietuva has lost their last remaining settlement they have unfortunately been removed from the game. RIP.

SPOILS:

Add <insert name of city here> (City) to your outposts/towns/cities tab

Change population growth to 6.75

Gain 4,000 population

Gain 6 territories

Change Farming II to Farming IV, change Animal Husbandry II to Animal Husbandry III and gain Crop Rotation I

Gain the following resources: Wheat, potatoes, broccoli, strawberries, peas, cows, pigs, horses, silver, amber.

Gain 2 happiness

Change food production to 33,000.

>You are now in surplus! Population growth is doubled while surplus lasts

Gain 1 favor.

——-

>>50320

>>50424

QARTHAK VS DESERT BANDITS

QARTHAK ROLL: 29 + 119 = 148

BANDITS ROLL: 78 + 15 = 93

Though the bandits make a last stand surrounded by cowardly traps they are no match for the speed and skill of the Qarthakian bullriders who along with additional reinforcements quickly overwhelm the last of the desert bandits. Gain 500 freed slaves (should you wish to accept them) and gain the territory the bandits were occupying. Lose 77 troops.

>>50322

>>50424

COGOTAS VS GORGOTHAN REBELS

COGOTAS ROLL: 11 + 102 x 1.1 = 124

GORGOTHAN REBELS ROLL: 3 + 130 = 133

Seeing the attacking Gorgothan force the Cogotans decide to meet the attacking army with their own in battle rather than wait for them to come to the city. Though the Gorgothans’ forces had been weakened somewhat by the food contamination the Gorgothans still field a sizable force, their Mauri mercenaries and converted Cogotan troops reinforcing them. The battle is a long and bitter stalemate though it appears that the sheer number of the Gorgothans appear to be turning the tide slightly in their favor. Still, however, the battle rages. Lose 148 troops and roll another 1d100 next turn (free action, you’re defending)

COGOTAS FORCES REMAINING: 447

GORGOTHAN FORCES REMAINING: 750

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50448

File: 79acee3f76fd681⋯.png (5.58 MB,1673x1166,1673:1166,start.png)

Post

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

7fe2a8 No.50449

File: 6e2690c7a3247ef⋯.jpg (172.03 KB,1200x600,2:1,739fd836954bdfe22c4cbbe375….jpg)

Dice rollRolled 39, 80, 88, 36 = 243 (4d100)

>>50448

GOTLAND

>Population:

25,210

>Food production:

33,000

>Population growth:

6.75% SURPLUS (13.5)

>Hunger:

None

>Territory:

30

>Outposts/towns/cities:

Visby (Capital)

Skydda (Outpost)

Terassydan (City)

Thorheim (City)

Magnistad (City)

>Happiness: 9

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry III, Farming IV, Forges III, Swords III, Medicine I, Spears II, Shipbuilding IV (Gotland Quadriremes), Fishing II (Pole), Armor II, Gotland Military Training IV, Bows III, Masonry I, Surveying I, Brewing II (beer), Pottery I, Gotland Navigation I, Shields I, Medicine of Ataninnuaq I (T), Siege Weapons I (Battering Ram), Crop Rotation I

>Buildings:

[Visby](Capital)

Clan Hall

Extra Housing

Harbor

Barracks

Stone Walls

Tavern

Lettuce Farm

Wheat Farm

Temple of Thor

[Skydda](Outpost)

Wheat Farm

[Terassydan](city)

The Skyforge (Legendary

Iron Mine (Damaged)

Tavern (Damaged)

[Thorheim] (City)

Fisheries (damaged)

Stone Walls (damaged)

[Magnistad] (City)

>Standing Army:

650 Jute Shieldbearers (+21 to combat rolls for every 100 troops)

188 Jute Archers (+21 to combat rolls for every 100 troops)

3 Battering Rams (+5 to combat rolls and -.01 to defense multiplier for each one)

23 Gotland Quadriremes (+12 to combat rolls for every 5 ships)

Heroes: <Magni> (Demigod) (13)(Health: 76%)(+47 to combat rolls as long as he's present in battle) (Special Ability: Herald of the Tempest - 1.35x boost to combat rolls for 1 turn, 3 turn cooldown after use)

>Resources:

Food: Gotland Wheat+++++, Lettuce+, Potatoes++, Sheep, Pigs+, Fish+, Tuna, Onions+, Cow++, Broccoli+, Strawberries, Peas,

Luxury: Marble, Silver+, Amber

Industrial: Copper, Tin, Wood, Stone, Iron++, Limestone, Coal, Horses

>Magic:

None

>Divine Favor: Thor, Domains: Air, storms, light, war (Extra favor condition: expanding to/capturing new territory)

1

—–

1. Build a Siegeworks in Visby +5

2. Build a Siegeworks in Terassydan +5

3. Build a Siegeworks in Thorheim +5

4. Build a Siegeworks in Skydda +5

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a8e6a5 No.50450

File: 79d76593b629afe⋯.png (2.19 KB,56x66,28:33,outpost location.png)

Dice rollRolled 91, 51, 38, 87 = 267 (4d100)

>>50448

>Nation name: Skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

9 (Ecstatic)

>Territory:

20

>Population:

30,623

>Population growth:

3%

>Food production:

30,000

>Hunger:

None

>Outposts/towns/cities:

Inuksuk(capital)

>Technologies:

Bronzeworking, Ironworking, Skraeli Metallurgy I, Armor III (Bronze Reinforced Bonescale), Skraeli Bows I, Gotland Military Training I, Trapping I, Clothing I (Wool), Animal Husbandry II, Farming I, Fishing X (Spear, Net, Clamdigging, Line, Cage), Shipbuilding VIII (Skraeli War Quinquiremes), Carpentry I (Skræli longhouses), Medicine of Ataninnuaq V, Surgery II, Hygiene III (saunas, Toothpaste), Sewage I (Outhouses), Perfumes I, Skræli Alphabet, Music III (Throat Singing, drums, lyres), Philosophy I, Skraeli Navigation I

>Buildings:

Jarl's Longhouse, Superior Skraeli Warrior's Lodge, Inuksuk Forge, Harbor (Inuksuk)

>Standing Army:

155 Quinquiremes (+15 to combat rolls for every 5 ships).

>Resources:

Food: Wheat, fish++, Tuna, yaks, Sheep, Crabs, Lobster, Whales, Shellfish, Halibut, Clams

Luxury: Silver

Industrial: Copper, Iron (traded), tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Hero Pantheon:

Ataninnuaq (+5 healthcare rolls) (Died at 100 yrs old)

Tabukvik (+5 to actions relating to boats and fishing) (Died at 100 yrs old)

>Other:

Chronicles of Ataninnuaq

Chronicles of Tabukvik

1. Create outpost called Utterpok in Iceland, location represented by lavender star/dot. Originally just a simple rest stop for ships to dock and replenish their stores before returning to Inuksuk. The small settlement of Utterpok has grown drastically as many more ships continue to venture out into the wider world and then return with many stories to tell. Whether it is war with the Aisereigh, slaying of Leviathans, trade with foreign peoples, or discovering new lands.

Ecstatic, Carpentry I (Skræli longhouses), Sewage I (Outhouses)

2. build a fishing wharf in Inuksuk. The sea has always been considered the domain of the skraeli people. With new wonders always brimming within the depths it is no wonder why the ever-curious skraeli seem so taken to it. However it was always more of a private matter, something done by individuals seeking to feed themselves. With their constant advancements in naval technology however this has started to change. Great barges are sent out into the sea with men from many different families working together to bring in a plethora of fish not only to feed themselves and their families, but also for others…At a profit of course.

Ecstatic, Carpentry I (Skræli longhouses), Fishing X (Spear, Net, Clamdigging, Line, Cage), Shipbuilding VIII (Skraeli War Quinquiremes)

3. Improve bows by mimicking the Aisereigh's fire arrows. The Aisereigh seem to delight themselves over control of fire. Attempting to use it at every occasion. From what we recovered their arrows seem to smell of the cut trees of their homeland. While this tar is serviceable we obviously cannot get such a thing in large quantities. Fortunately, we have no need of it as we have a far better resource. Whale oil.

Ecstatic, Inuksuk Forge

4. Recruit Skraeli Scouts. The attack on Aisereigh soil did not go well unfortunately resulting in many deaths. However we have completed our primary objective of maintaining absolute superiority over sea and have even slain a beast of Sedna that had threaten us for generations. Given this naval dominance we must have troops that are capable of assisting our great fleet as well as defending our homes. From this necessity and having learned from both wars the Skraeli have developed a form of fighting that specializes in skirmishes and surviving in unknown lands.

Ecstatic, Superior Skraeli Warrior's Lodge, Inuksuk Forge

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

aa234b No.50451

>>50326

Soon after the first careful, suspicious meetings of Irish and Aiseirigh scouts, the purple-dyed men send an envoy to the Irish: a lean, stringy-haired young man, who asks for passage to the Irish capital so that he may begin diplomatic talks.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

aa234b No.50452

>>50329

The Francisian settlers soon receive visitors– a group of armed young men, led by a muscular man of fifty years, his scars accented by vibrant purple paints, his beard and hair both made prickly and stiff by beeswax.

In a stiff and thickly accented tongue, the man demands an immediate audience with whoever is heading the expansion efforts.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5079c8 No.50453

Dice rollRolled 49, 67, 70, 98 = 284 (4d100)

Mediterrans (Tansen)

>Population:

19841

>Food production:

33,250

>Population growth:

4%

>Hunger:

None

>Territory:

20

>Outposts/towns/cities:

Mediterra (capital)

Ferrumterra (Outpost) (Sardinia)

Aureumterra (outpost) (Corsica)

Tabulaterra (outpost) (Sicily)

>Happiness:

+3

>Technologies:

Food: Farming III, Fishing IV (Mediterran Nets), Animal Husbandry III

Industrial: Bronzeworking, Shipbuilding III (Triremes), Clothmaking II (Linen, Sailcloth), Ironworking

Military: Bows V (Superior Mediterran Bows), Legendary Mediterran Amphibious Training V, Spears IV (Iron Tridents), Military Training I

Science: Mediterran Alphabet

Cultural: Brewing II (Mediterran beer)

Magic: Blessed medicine II

>>Buildings:

>Capital

Mediterran court of the king and his people

Mediterran Temple of Salacia

Harbor

Barracks

Taverns

Cloth Workshop ,

>Ferrumterra

Mediterran Temple of War

Ornate Buildings

Wheat Farm

>Tabulaterra

Barracks

Orange Farms

>Aureumterra

Mediterran Barracks+

>Standing Army:

>Naval;

55 Mediterran Triremes (+21 to combat for every 5 triremes, naval unit)

>Ground;

951 regulars +26, 497 elites+28

>Miscellaneous;

1 Messiah (Scipio di Salacia)

>Resources:

Food: Fish, wheat+, chickens, Shrimp,Blood Oranges+, oxen, Grapes, Clams, Sheep

Special: Mediterran Sailcloth+, Mediterran Figureheads, Blessed Medicine

Luxury: Mediterran Beer, Marble, Gold

Industrial: Copper, tin, wood, Flax, Bronze, Mediterran Iron, Wool

>Magic:

Blessed Medicine

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 17) (Extra favor condition changed to improving troop strength)

1. Construct Blood orange farms in mediterra

2.Construct a harbor in ferrumterra

3.Construct a harbor in Aureumterra

4.Construct a harbor in tabulaterra

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

51ba84 No.50454

Dice rollRolled 20, 21 = 41 (2d100)

>>50444

>Nation name:

Amiculum Bellum

>Color:

Dark Gold

>Fluff:

Originating from a land of cold grassy plains are the people of Amiculum Bellum. Their ancestors were once the men and women of two rival cultures, the vastly war-like Bellumites and deeply spiritual Amiculians. Both groups were perpetually in conflict, neither showing mercy to one another as they constantly waged war. The quality yet limited resources of their land, coupled with the high birth rate of twins, meant was as much for population control as it was for idealogical reasons and resources. It wasnt until generations later that the two groups managed to negotiate and, through extensive trade and agreements, come to put aside their differences and unite as one. As part of their agreement, one identical child from each set of twins is given over to the opposite group, to create peace and harmony between them equally. The two groups are now symbiotic, the Bellumites holding control over the military and related means like resource management, while the Amiculians wield power over things such as art, culture, and more. The nation is therefore led by two symbiotic kings, the Lord of War and the Maestro of Culture, who must perpetually act together if they wish to maintain and advance the nation.

In terms of culture the people of Bellum Somnium deeply value the aspects of their cultural identity, emphasizing a life of equal parts discipline and self expression. Bellumite equipment is often decorated and personalized within key limitations, while Amiculian food and drink is often created in relation to certain concepts and ideals. This complex pattern of thought is integrated into all aspects of life, seemingly byzantine to outsiders as they act upon their beliefs and legends in every aspect of their lives.

The Amiculum Bellum military is made up of men organized into units known as "Aegis". These Aegis are made up of men wielding a staff weapon of short length known as a Salis(one head is a mace and the other a spear/blade tip)and a dagger for . Each Aegis is categorized and named after a metal or significant cultural concept(1st Iron Aegis, 12th Gelded Aegis, 119th Aegis of Iron Will, 289th Grand Master Aegis). These Aegis are meant to be full military formations, and each drills extensively for the various assigned duties it will engage in(frontline, skirmishers, guard duty).

Do not fill out:

>Population:

11,920

>Food production:

16,500

>Population growth:

4%

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

Laus (Capital City)

>Happiness:

2

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry II, Farming III, Medicine II, Forges II, Spears II (Salis), Blunt Weapons I, Armor III (Amiculum Bellum lamellar), Military Training II, Masonry I, Surveying I, Art II (Painting, Sculpting), Amiculum Bellum Shields II.

>Buildings:

The Duality(Capital Building, Laus)

Temple-Workshop of Venars (Laus)

Extra Housing (Laus)

Barracks (Laus)

Stone Walls (Laus)

Forge (Laus)

Improved Granary (Laus)

Potato Farm (Laus)

>Standing Army:

None

>Resources:

Food: Wheat, Potatoes+, Carrots, Cabbage, Pigs, Cows

Luxury: Gold, marble

Industrial: Copper, tin, wood, stone, iron

>Magic:

>Divine Favor: 2

Venars (Fire, war, water, life)

(Extra favor condition: Build buildings)

1. Expand the city, building more homes and better infrastructure.

2. Research better alloys and materials to use in the general construction of equipment and buildings and such.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5079c8 No.50456

>>50453

The ships are on standby ready to fight off the kraken menace. The entire mighty fleet of the mediterrans are in the vicinity of the harbor keeping a close eye on the sea beast just off the coast and also warning off any other boats from crossing into the beasts path.

This is what your boats notice as they sail into the mediterran harbor

>>50397

>>50368

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bc878d No.50457

File: 99720325254d85f⋯.png (11.51 KB,274x178,137:89,New Towns.png)

Dice rollRolled 68, 99, 22, 21 = 210 (4d100)

>>50441

https://pastebin.com/TMLkKPAY

"We'll need to prepare a message to these strange northerners, and must be prepared for anything. We know not whether they are friend or foe.

In the meantime, we have overextended our expansion and do not have the adequate towns to provide supplies for further expansion. We will build a set of entirely new towns."

1. Build an outpost northeast of Wuhan. We shall call it Yantai. Survey for the finest grounds along the river bank.

Peacetime Soldierly Employ +5

Tech:

Surveying II

Optics I

Construction Tools I (Bronze)

Architecture III

Han Nationalism II

Magic:

Magical Training II

Minor Scrying (3)

2. Build an outpost north of Yantai, also along the river. Call it Wenzhou

Peacetime Soldierly Employ +5

Tech:

Surveying II

Optics I

Construction Tools I (Bronze)

Architecture III

Han Nationalism II

Magic:

Magical Training II

Minor Scrying (3)

3. Build a riverside outpost north of Wenzhou. We shall call it Jinan.

Peacetime Soldierly Employ +5

Tech:

Surveying II

Optics I

Construction Tools I (Bronze)

Architecture III

Han Nationalism II

Magic:

Magical Training II

Minor Scrying (3)

4. Build a river outpost to our northern most territory. We shall call it Maccau

Peacetime Soldierly Employ +5

Tech:

Surveying II

Optics I

Construction Tools I (Bronze)

Architecture III

Han Nationalism II

Magic:

Magical Training II

Minor Scrying (3)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

472499 No.50458

>>50452

With no-official hierarchy of the military, the most experienced soldier that the rest generally follow is sent, followed by well armed sentries for protection. These men are not particularly large but their lean muscle is still apparent under their modest garments. They are all well groomed and their hair trimmed neatly. They hold themselves tall and proud and, despite their best efforts to be polite, you can't help but notice them looking down their nose at the Aiseirigh. Wherever they go, it smells faintly of wild flowers

"You, our enemy, have called this meeting. We, as respectful and cultured men, have accepted. We hope you realise there is no pride in attacking your foe during talks. We have occupied the south of this, the Skrael-Franc Island due to our ongoing alliance with the Skraeli. What have you to say to us that you would call this meeting?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

11422b No.50459

Dice rollRolled 80, 89, 30, 81 = 280 (4d100)

>>50440

>>Nation name: Qarthak

>Color: Pink

>Fluff: At the tip of Africa closest to the pennisulaic boot that was home to the Mediterrans and Roman empires, grew a hamlet. It was small, so very small against the harsh unforgiving sands of the great desert to the south. Yet it grew, it's people fished bounteous sea, and it's farmers oh so very carefully cultivated crops from the sparse patches of arable farmland. Over time more and more people came to this oasis against the desert, not born on the tears of the Nile but by hard, patient diligent working of the land and sea. hard diligent work that expanded the small village into a city. A city that stood against the harsh heat, shifting sands and burning wind of the desert, and found it's secret places, the oases filled with water and hills and valley filled with stone and ore.

Thus Qarthak grew into being. A city that was seemingly at odds with itself. The people and rulers of the city swath themselves in color rarely found in other nations, their tents bright and colorful and the people cheerful. however the permanent buildings are all drab, utilitarian and squat. The city's inner clash even extends to the minds and hearts of people, who can be kind and generous to the much less fortunate, but are miserly and judgmental of those who they deem brought it on themselves.Thus the city of Colored Cloth and Brown Stone exists.

>Population: 13858

>Food production: 18,500

>Population growth: 1.75%

>Hunger: None

>Territory: 10

>Outposts/towns/cities:Qarthak (Capital)>Happiness:2

>Technologies: Bronzeworking, Ironworking, Forges I, Animal Husbandry II, Farming III, Fishing II (Pole, net), Shipbuilding II (Galleys), Spears I, Armor II(cloth armor), Bows II, Masonry I, Clothmaking II, Dyemaking I, Medicine I, Selective Breeding III, Mining I, Superior Qarthakian Mounted Combat III (Bullriding), Siege Weapons I (Battering Rams)

>Buildings:Hall of Colors

Extra Housing (Qarthak)

Harbor (Qarthak)

Stone Walls (Qarthak)

Fig Farms

Dyer's Shop (Qarthak)

Forge II (Qarthak)

Jeweler's Workshop (Qarthak)

Harbor (Qarthak)

Dye Farms (Qarthak)

Barracks (Qarthak)

Quarry (Qarthak)

>Standing Army: 698 Qarthakian Troops (+17 to combat rolls for every 100 troops)

40 Qarthakian War Galleys (+10 to combat rolls for every 5 ships)

>Resources:Food: Wheat, figs+, grapes, Bulls of Baal Haamon, sheep, fish, olive

Luxury: Dyes++, Rubies

Industrial: Copper, tin, wood, stone+, iron, wool cloth, Improved Cotton Cloth, Hardwood

>Magic: Minor Bulls of Baal Haamon (3)

>Divine Favor:Baal Hamon (Domains available: Air, storms, plants, life) 6

(Extra favor condition: Recruiting troops/ships)

1. Recruit more soldiers, of God demands we should be able to defend ourselves, so we will.

2. Now with the war over we can progress onto other things. For example we will need more cloth to properly spread our colors all over the city and our lands. Work on creating a cotton farm to make more clothe.

3. There has been tails of massive sea monsters that our sailors have heard from Mediterrans. Furthermore they have made no secret about their navy with what we saw at the talks. We will need more ships to defend ourselves, from any sea based foe.

4. Expand into more of the land Baal Hamon decrees is rightfully ours. WE have been lax in this due to the bandits, and we will not allow their memory to deter us.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

aa234b No.50461

>>50458

The leader of the envoy spits on the ground between the two. "Enemy? Ye land on air shores, build hovels 'n air lands, 'n ye go' th' gall tae call us 'enemy'? I see! Yer with them godless sea-barbarians! Ha! A fit ye both are, truth! Feckless fruits 'n godless fishmongers.

"Ye wan'tae know what's us to say? Here's the piece of the Aiseirigh. We are nae honorless dogs like ye 'n yer friends, attackin' while our guard's down, tryin' tae run when it comes tae bite ye. Obviously, ye got sum crosswise ideas 'bout who owns this here land. Here's yer chance tae rethink 'em. Ta'e yer people. Ta'e yer hovels. Ta'e yer contraptions. Leave air shores 'n dunnae ever return, unless asked. Do this, now, and all will be balm 'n honey."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

472499 No.50462

>>50461

"It would seem you are mistaken, for these shores don't belong to you as you so claim. No shore can belong to man for the shores belong to the lady of the deep, our lady Melusine shall see you drown"

The armies quickly return to the Southern shores and begin making preparations

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

11422b No.50463

>>50456

The Qarthakian envoy's Galley pulls into the Harbor. The sailors once the ship has been rigged, very clearly stare at the massive fleet of Triremes the Mediterrans have. A cold seed of dread settles into every man's gut. This utterly massive fleet, one that outstrips the Qarthakian navy in every way, was prepared to fight, and that boded poorly for them.

Still they came under the Mediterrans white flag of peace, hoisted high above, with the Qarthakian's flag, a golden bull backed by a golden sun on a pink field, under it. Their envoy, a Son of the Councilor of Green, Walks off his ship with his honor guard, clad in armor with cotton cloth underneath, pink and gold with hints of green delineating they are here under official Qarthakinan business and what part of the nation he belonged too.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bc878d No.50464

File: 538647dfb9bf57c⋯.jpg (55.51 KB,295x430,59:86,sedan-01.jpg)

The envoy of ambassadors travel north, to the lands of these 'Russians', until they would meet someone with authority to greet them as representatives of states and nations. The Han had not seen other human kingdoms for almost a century now, not since the great cataclysm of the legendary homeland.

"Hail! People of the Rus, and of it's leader the Tsar!

We are ambassadors of the great Han Empire to the far south. We come bearing the message of Xi Wangmu, our Goddess of Earth, Metals, Plants, and Protection; she who is the wisdom of men and a beacon to the world. We bring offerings of good tidings and peaceable relations, in the hopes that you are a civilized race under a benevolent god.

Please, tell us of your Svarog, and of yourselves. The children of Xi Wangmu respect and acknowledge those gods whom bring wisdom and protection to their realm, and shun the gods who bring destruction and plague upon their followers, and behold your metal is curious and strong and your forges bring heat in this cold, snowy land."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

aa234b No.50465

>>50462

The old man cracks a grin. "Very well. You seem tae bring more sport than them mud-skinned fishermen we slaughtered in th' far north. We will spare yer children. We will spare yer women. But all your men, we're goin' tae cut out their hearts and throw them intae the bog, for the Forgemother. Know that ye send yer men tae death, southerner. Fer nothin'.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e55c3f No.50466

Name: The Romans (Formerly Villanovans)

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

17,778

>Food production:

21,000 (+extra food resources x2)

>Population growth:

4%

>Hunger:

None

>Territory:

74

>Outposts/towns/cities:

Roma - Capitol city

Florentia - Town

Naples - Outpost

Lacus Veneta - Outpost

>Happiness:

+ 10 (Really Fucking Happy) and 5 Tokens

>Technologies:

Bronzeworking, Animal Husbandry I, Farming III, Metallurgy II, Swords II (Roman Gladius), Military Training I, Armor II (Lorica Segmentata), Shields II (Iron Roman Scutums), Shipbuilding II (War Galleys), Clothmaking I (Linen), Chain of Command I, Fishing I, Republic II, Patrolling I, Roman Spears II (Iron pilum), Siege Weapons IV (Covered Battering Ram, Catapult, Ballista), Code of Laws I, Roman High Alphabet, Roman Low Alphabet, Police Force I, Slavery I, Measurement System I, Forges I, Ironworking, Irrigation I, Horse Equipment I (Saddles), Roman Military Structure I, Roman Military Training II, Aqueducts II, Medicine I, Cement I (Roman Pozzuoli Cement), Surveying I, Ship Weapons I (Roman Boarding Ramps)

>Buildings:

>Roads: Legendary Roman Roads (Roma - Florentia - Naples - Lacus Veneta)

>>Roma

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Stone Walls]

+ [Wheat Farm]

+ [Improved Villanovan Barracks]

+ [Amphitheater]

+ [Great Statue of Scruffitius Gaius Servillius]

+ [Great Colosseum of Rome]

>>Florentia

+ [Winery]

+ [Cow Farms]

+ [Barracks]

+ [Simple Stone Walls]

>>Naples

+ [Roman Harbor]

+ [Mausoleum]

+ [Wheat Farm]

+ [Superior Roman Statue of Apollo]

+ [Roman Stone Wall]

>Standing Army:

1350 Roman Legionnaires (+23 to combat rolls for every 100)

475 Roman Velites (+23 to combat rolls for every 100)

350 Roman Equites (+23 to combat rolls for every 100)

60 Roman War Galleys (+13 to combat rolls for every 5 galleys, naval unit) [Boarding]

>Resources:

Food: Wheat++, Grapes+, Olives+, Cows+++, Fish, Horses, Lettuce

Luxury: Marble, Wine

Industrial: Roman Pozzuoli Cement, Iron

>Magic

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 21

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

aa234b No.50467

Dice rollRolled 36, 95, 4, 26 = 161 (4d100)

AISEIRIGH

Population: 20,422

Food production: 22,250

Population growth: 4.5

Hunger:

Territory:

61

Outposts/towns/cities:

Loch Iarainn (Capital), Achaidh (City), Leicester (City), Uaigh a 'Chnoc (Outpost)

Happiness: 2 (Slightly Happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Down-stuffed Clothes +Sapphire, +Shrines)

>Technologies:

Ironworking, Animal Husbandry II, Farming III, Dyemaking II, Military Training IV, Spears III (Spears, Javelins), Clothing II (Down-Stuffed Clothing), Pottery I, Surveying II, Forges II, Shipbuilding III (Aiseirigh Triermes), Bows II (Fire Arrows), Shields II

>Buildings:

Loch Iarainn: Talla àrd (Capitol), Bronzeworks, Warrior's Lodge, Forge-Shrine, Farms, Harbor

Achaidh: Wheat Farms, Potato Farms, Forge Shrine, Sheep Farms

Leicester: Potato Farm, Cabbage Farm, Sheep Farm, Wheat Farm, Carrot Farm

Uaigh a 'Chnoc: Potato Farm

Standing Army: 690 Shortswords, 573 Spearbrothers, 440 Archers. (+18 for every 100)

Navy:

Resources:

Food: Wheat++, potatoes+, sheep++++, Cabbage+, Chickens, Aiseirigh Potatoes+, Carrots

Luxury: Dyes (from Basic Dyemaking), Wool++++, Cloth

Industrial: Copper+, Tin+, Wood, Clay, Aiseirigh Iron

Magic:

Divine Favor: 6, Brigid: Fire, Metals, Life, Strength. Favor Condition: Recruiting Troops/Ships

1. Outraged at the impetuousness of the southerners, the Aiseirigh gather their arms once more and march south, eager to spill the blood of these invading southern pests and drive them into the sea.

Attack the Francisians.

2. The Aiseirigh expand south, aiming to close the gap between themselves and their newfound foes. +[Surveying II]

3. The Aiseirigh rally the men once more– these invaders must be swept into the sea, to drown with their sea-hag of a goddess! +[Warrior's Lodge]

4. Build a Cabbage Farm in Uaigh a' Chnoch. +[Farming III]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

472499 No.50468

Dice rollRolled 64, 9, 29, 69 = 171 (4d100)

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the executioner’s axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their preferred profession. Fighters learn better fighting techniques, chefs learn more extravagant recipes, and philosophers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honour through war as even the divine war with each other.

>Population:

17,425

>Food production:

19,500

>Population growth:

3.5%

>Hunger:

None

>Territory:

30

>Outposts/towns/cities:

Portes du Paradis (capitol city)

Fercollines (Iron mining/Limestone quarry outpost)

Ville Riviere (City)

>Happiness:

9

>Technologies:

Bronzeworking, Animal Husbandry I, Farming I, Code of Laws I, Military Training I, Carpentry I, Wood Finishing I, Shields II (Wooden), Metal Casting I, Bows I, Francisian Currency, Pottery I, Fishing I, Economics I, Clothmaking II (Francisian Linen, Looms), Taxation I, Labor Specialization I, Mathematics I, Combat Techniques II (Francisian Fencing), Francisian Mechanisms V (Basic machines, gears, linen/iron torsion springs), Swords II (Iron Rapier), Measurement System II, Shipbuilding III (Raft, Galley, Francisian karves), Police Force I, Physics II, Masonry III (cement mortar), Pumps I, Cranes I, Siege Weapons I (Ballistae), Construction I (Tile Roofs), Perfumes I (Essential Oils), Fishing I, Crop Rotation I, Hygeine I, Gain the Art Supplies I (Francisian Gesso), Crossbows I (Gastraphetes)

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition (Portes du Paradis)

La Porte de la Mer (Portes du Paradis)

Wheat Farm (Ville Riviere)

Statue of Melusine (Portes du Paradis)

Apple Orchard (Ville Riviere)

Le Grand Donjon (Portes du Paradis)

Ballista Emplacements (Portes du Paradis)

>Standing Army:

501 Francisian Swashbucklers (+15/100)

320 Archers (+15/100)

85 Francisian Karves (+13 to naval combat rolls/5 ships)

>Resources:

Food: Wheat+, Cabbage+, Cows, Apples+, Sheep, Fish

Luxury: Francisian Linen+

Industrial: Copper, Tin, Wood, Hardened Wood, Flax, Francisian Linen, Rope, Iron+, Limestone, Canvas

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 11

+5 to rolls (5 for happiness)

1. The settlers sent to Skrael-Franc Island have been tasked with a single job. Build a city and build it well. And so they settle Fort du Lile, right on the coast, under the watchful eye of our great lady of the deep.

2. Our iron is strong but perhaps there is stronger. Some forge workers speak of alchemical magic that fuses fuel with our iron to create what they call steel. We must produce this as if it were our only metal (develop steel)

3. The troops we have called are worthy but they alone will not suffice. Bring more able bodied men to the front line (recruit soldiers)

4. Send a team of scouts in land and on ships around this isle. Are there any creatures or civilizations to be wary of?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5079c8 No.50469

>>50463

A man in simple clothes little different from those of the sailors walking around the docks greets you while his equally plain dressed guards walk close behind them. Despite the poor fashion and lack of armor it is clear this man is used to commanding respect and reverence while the men guarding him have a cold and deadly look to them that only the most hardened of veterans have. The city seems an almost living contradiction of itself no one wears fancy clothes or ornaments but the buildings are all made of fine marble and gold.

The man steps forward and speaks with with a regal tone, "I wish to welcome my brothers to the south the Qarthakian people I understand you are called. I am Scipio King of the Mediterrans and first of the living seablood. Please relax and enjoy our hospitality we have plenty of beer prepared your men may avail themselves of the taverns as they see fit. If you wish to follow me I will show you to your quarters in the palace. Please forgive me if anything is out of place there we rarely use it for anything other than court sessions and foreign dignitaries which we have unfortunately had very few of. I trust your travels have been peaceful and you didn't run into the kraken that has been plagueing us. Salacia willing our fleet will soon be ready to strike the final blow in this war that has been going on since my birth. You are the first party to arrive our roman neighbors should be arriving soon and then we can start our talks"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

472499 No.50470

Dice rollRolled 36 (1d100)

>>50467

my soldiers have been called to defend our newly acquired lands. defence rolls +120

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e55c3f No.50471

File: f2aee124d90d822⋯.jpg (131.24 KB,564x819,188:273,0d7a87fc6d19786c523fdb9f48….jpg)

File: 1a1369b09674081⋯.jpg (98.56 KB,770x544,385:272,10_Facts_Roman_Legionary_3.jpg)

File: 2561c32d87578a8⋯.jpg (234.24 KB,500x380,25:19,80788f50bf907a834bc1e7eece….jpg)

Dice rollRolled 85, 92, 54, 85 = 316 (4d100)

>>50466

1. The Roman military is a machine, and like all machines, it need upkeep and replacement parts to be in its best shape. Our former military training regimen, already once updated, needs to be reworked again. The same physical regimen shall be kept and added upon, to further harden our soldiers and ensure they are the most fit men around, but a new curriculum shall be instill in the men as well. What were once disparate warriors shall become soldiers, unified in purpose and utterly disciplined. To retreat would no only shame yourselves and your brethren, but would bring shame upon Apollo as well! The Men of Roma who pick up iron to defend her shall be well disciplined and obedient, but not like the very same dogs which inhabit the lands around us! We shall be like the very same wolves that raised our founders, a pack!

+1 Happiness token

2. With a growing presence in the Mare Nostrum, the need for better ships becomes more apparent. While we have excellent means to board enemy ships, our ships should become further armed and armored as well, their capability for attack growing with their size. Rams shall be affixed to the front of all Roman warships, made from iron and as hard as the sailors that plow the Mare Nostrum.

3. Naples grows with each and every day, and it could be dared to be said to become a small town. To aid in its growth and transition, city planners from Roma and Florentia shall oversee the last steps and redistricting to grow the outpost to the town it was always meant to be.

4. While our metal-working becomes more refined, our forges wither in destitute and antiquated conditions. This is unacceptable! Using our newfound advances in metal-working and measurements, along with the lessons learned in engineering from our great works, the Roman Forge shall be made anew, and better!

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e55c3f No.50472

>>50471

also plus 5 from muh Colosseum

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

472499 No.50473

To our esteemed ally, and greatest friend, The Skraeli,

We met with our enemy and they are truly uncouth. However, they do raise a point in the fact that you have not adopted a patron god. We understand why you might be hesitant, as history does provide reason. Although, we must ask: does Melusine not guide your ships through her treacherous depths? As a sea-fairing people, we would expect you to understand beyond all else how dangerous the oceans are without the blessing of the lady who rules them.

May Melusine's depths bare you your fruits, your friend always, the Francisian High Council

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e55c3f No.50474

>>50456

A Roman envoy arrives bearing 2 scrolls and several jars.

A messenger opens the scroll, clearing his throat before reading aloud;

"Greetings, fellow Sons of the Sea and Skies. We Romans have heard of your troubles with an exceedingly large squid in the waters of Mare Nostrum.Roasted Squid is a very popular dish in Roma, and as such we have brought you a scroll bearing the recipe for the Roman Dish known as "Calamari" and several pots of a favorite sauce, Garum. Our consuls and plebians wish you the best of luck should you encounter the beast once more, and hopefully the victory will be all the sweeter after the resulting feast!"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

472499 No.50475

>>50468

pop should be 18035

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

11422b No.50476

>>50469

The envoy is rendered speechless for a moment, even if he was schooled enough to not let his shock show. One beast, even a large one, made that entire fleet necessary? By Baal Hamon, how monstrous must the creature be?

After processing the glut of information dumped into his lap so freely, he pulled a smile onto his face, "Our travel was peaceful indeed, your navy has done a commendable job keeping us from the beast's clutches. Given your troubles with a beast being able to at times blockade you, if anything IS out of palace I am sure it will be fixed swiftly. You're welcome ahs been most gracious."

>>50474

The Roman envoy walking up without any ceremony whatsoever, smacks the qarthakian envoy by such surprise, he cannot help but grimace at what he perceives as a faux pas massive beyond compare. However as he cannot be sure this IS a faux pas he quickly schools his expression and, not one to be seen as ungrateful, has some men pull out a select few chests. "While we Qarthakian's lack the might and… confidence of the Roman people, we too brought gifts to our gracious hosts." The chest is opned presenting three major things, clay jars filled with an assortment of brightly colored liquids, swatches of pure clean cloth both softer and more breathable than anything either of the other two nations had, and a small bag filled with bright red gemstones. "Dyes, colors for cloth and other things made by our people, Cloth made of cotton woven carefully to breath like a wind but be warm as the desert ands when the cold creeps in, and Rubies, mined from the earth with Baal Hamon's grace."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5079c8 No.50477

>>50474

A man in simple clothes little different from those of the sailors walking around the docks greets you while his equally plain dressed guards walk close behind them. Despite the poor fashion and lack of armor it is clear this man is used to commanding respect and reverence while the men guarding him have a cold and deadly look to them that only the most hardened of veterans have. The city seems an almost living contradiction of itself no one wears fancy clothes or ornaments but the buildings are all made of fine marble and gold.

The man steps forward and speaks with with a regal tone, "I wish to welcome my brothers to the north and east. Long have our people and the Romans looked at one another across the strait. I am Scipio King of the Mediterrans and first of the living seablood. Please relax and enjoy our hospitality we have plenty of beer prepared your men may avail themselves of the taverns as they see fit. If you wish to follow me I will show you to your quarters in the palace. Please forgive me if anything is out of place there we rarely use it for anything other than court sessions and foreign dignitaries which we have unfortunately had very few of. I trust your travels have been peaceful and you didn't run into the kraken that has been plagueing us. Salacia willing our fleet will soon be ready to strike the final blow in this war that has been going on since my birth. The Quarthakians have arrived before you and are currently resting in the Palace. We can begin talks first thing in the morning but tonight let us drink and share in our enjoyment of life and brotherhood"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a8e6a5 No.50478

>>50473

To our cultured allies, The Francisians

While we appreciate the sentiment, as we can see that Melusine does protect her own. Ultimately however, she is not our patroness, as in truth we already have a patron of sorts. One that must not be named and to invoke would only bring strife and misery instead of blessings. Although it may be strange to others from what we have learned, such an arrangement suits the Skraeli spirit of facing adversity with our own abilities. No better example of this can be seen from the lives of Ataninnuaq who had brought life to our people through his healing and Tabukvik whom you are already familiar with his great naval exploits. Their chronicles form the basis of our society and their teachings can benefit all of humanity regardless of patron. We hope that you forgive us on our silence on this matter before, but know it was done to protect all, even the vile Aisereigh.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

472499 No.50479

>>50478

To our esteemed ally, and greatest friend, The Skraeli,

So long as you acknowledge and respect Melusine's greatness, we will respect your choice of patrons. It is unfortunate that we can't see eye to eye, but we understand your decision.

May Melusine keep you warm, from the icy depths, your friend always, the Francisian High Council

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5079c8 No.50480

Dice rollRolled 10, 67, 62, 41 = 180 (4d100)

>>50476

The kings eyes shine with a bright light. "While I am not much for fineries these will make excellent decorations for the temples and those dyes in particular are something we have been wishing to trade for for a long time. A very welcome gift. But I have not prepared anything for you and would be remiss not to return the favor"

He gestures to a guard and whispers hurriedly to the guard who runs away. He returns quickly enough with a chest and lays it on the ground opening it to reveal what is obviously whatever he could get the quartermaster to give up so quickly: Enough mediterran sailcloth to outfit a large ship and chunks of unprocessed gold and a few bars of high quality Iron.

"I apologize this is my first time receiving foreign dignitaries since beginning my reign and forgot that gifts are customary. The most I usually deal with in regards to foreigners is the Ferrumterra tribesmen who at most trade a weapon or two with my guards before getting so drunk they lose them in a brawl" He laughs heartily before resuming the walk to the palace.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a8e6a5 No.50481

Dice rollRolled 18 (1d100)

>>50470

>>50467

1. The Skraeli use their newly rallied forces to honor the treaty made with the Francisians hoping to save their lives even if the city is lost.

+5+???

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

4085e5 No.50482

Dice rollRolled 1, 81, 91, 75 = 248 (4d100)

>>50441

TROYA

>Population:

15,527

>Food Production

19,250

>Population growth:

4.5%

>Hunger:

>Territory:

30

>Outposts/towns/cities:

Troy (City)

Rhodes (City)

Percote (outpost)

Perga (Village)

>Happiness:

2(3)

>Technologies:

Industrial: Ironworking, Bronzeworking, Masonry II, Shipbuilding IV (Quadriremes), Pickaxes I (Bronze), Slavery I, Forges III, Metallurgy II, Architecture I

Military: Armour II (Leather, Iron), Exotic Weapons I (Nets), Blunt Weapons I (metal-ringed clubs), Slings I, Shields II (Metal-framed shields), Trojan Mounted Combat I, Spears I (Dories), Horse Equipment I, Animal Taming I (Trojan Wolfdrakes)

Economic and Agriculture: Animal Husbandry I, Farming III, Pottery I, Selective Breeding II, Fishing I (Nets), Mills I (Animal-powered), Slavery I

Infrastructure and Education: Roads I, Trojan Alphabet, Caste System I, Code of Laws I, Religion I (Poseidon), Magical Training I, Slavery I, Trojan Clothing I, Surveying I, Hygeine I (Bathhouses), Festivals I

>Buildings:

Troy:

The Forum of Troy, Pearl Adornments (Poseidon), Paved Roads, Stone Statue of Poseidon, Barracks, Legendary Trojan Harbour, Temple of Poseidon, Improved Trojan Metalworks , Trojan Iron Mine, Fishing Fleet (Mobile), Stables, Private Schools

Rhodes:

Gold Mine, Grand Temple of Poseidon, Fortress-Barracks, Trojan Harbor, Military Command Post

Percote:

Temple of Poseidon, Paved Roads(Damaged), Trojan Lumberyard, Grape Farm

Perga:

Temple of Poseidon

>Standing Army:

500 Trojan Light Hoplites (+21 for every 100), 55 Trojan Armoured Net Militia (+21 for every 100), 310 Trojan Armoured Clubmen (+21 for every 100), 100 Chariots (+21 for every 50), 250 Slingers (+21 for every 100)

56 Quadriremes (+12 for every 5)

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish+, Sheep, Flour, Grapes+, Onions+

Luxury: Pearls, Gold

Industrial: Copper, Tin, Wood++, Rope, Stone, Leather, Trojan Horses, Trojan Iron+, Coal, Trojan Wolfdrakes

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

Control Animals (Gives a bonus to taming animals. In addition, you may use this spell to call upon a herd of wild animals (determined by roll) to fight for you (lasts for one turn, so use it right before you enter combat)

>Divine Favor:

Poseidon (Water, Storms, Animals, Life) - 3

1. The seas must be safe by now, the Trojan fleet must sail again and allow us to meet and be safe from any other unknown threats past our maps (Build Ships and don't fail the rolls) [Wood++, Shipbuilding IV, Legendary Trojan Harbour, Forges III, Metallurgy II, Slavery I]

2. With the advent of the Wolfdrakes as an addition to our military we should invest in training a raiding unit of riders and wolfdrakes that can strike at soft targets with animalistic force then be followed up by a cavalry charge. (Attempting to recruit some elite cavalry) [Ironworking, Armour II, Shields II (Metal-framed shields), Trojan Mounted Combat I, Spears I (Dories), Horse Equipment I, Animal Taming I (Trojan Wolfdrakes), Stables, Trojan Horses, Trojan Wolfdrakes]

3. The Roads to and from Percote are still damaged and need to be repaired to keep the flow of good and people between our outpost and Troya more frequent (final damaged "building") [Slavery I, Masonry II, Surveying I]

4. The village of Perga is at the edge of our lands and needs a means to defend itself, Watchtowers should be built in the area around it and along our borders to the North to prevent crime and allow warnings of any oncoming danger to our people (Get some national security and hopefully make people feel safe and happy) [Wood ++, Masonry II, Surveying I, Roads I, Military Command Post]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0a40f4 No.50483

Dice rollRolled 28, 57, 29, 16 = 130 (4d100)

>>50438

Nation Name: Wallachia

Color: Dark-Red/ Burgundy

Fluff: https://pastebin.com/NYhtxSDf

>Population:

12,109 (1500 SA)

>Food production:

17,500 (15,109 in use)

>Population growth:

1.75%

>Hunger:

None

>Territory:

17

>Outposts/towns/cities:

Curtea de Danube (capital)

>Happiness:

10 (1 Token)

>Technologies:

Bronze-working, Iron-working, Animal Husbandry III, Farming II, Forges II, Military Training V (Officer training), Mounted Combat I, Swords I, Armor I, Wallachian Mathematics III, Wallachian Currency, Code of Laws I, Medicine I, Masonry I, Wallachian Architecture II, Engineering I, Wallachian Shields III, Siege Weapons V (Siege ladders, battering rams, catapults,ballistas), Unarmed Combat I (Pankration)

>Buildings:

The Court over Danube (Named Capital Building)

Orphanage (Curtea de Danube)

Wallachian Remodeled College of Curtea de Danube

Extra Housing (Curtea de Danube)

Barracks (Curtea de Danube)

Stone Walls (Curtea de Danube)

Wheat farms (Curtea de Danube)

Wallachian Remodeled First Church of Yeshua (Curtea de Danube)

Iron Mine (Curtea de Danube)

Gardens of Yeshua Wonder (Curtea de Danube)

>Standing Army:(1500) +19 for every 100 troops.

725 Wallachian Swordsmen

725 Wallachian Horsemen

25 Wallachian Engineers

25 Wallachian Officers

>Resources:

Food: Wheat+, carrots, garlic, cows, pigs, horses

Luxury: Furs

Industrial: Copper, tin, wood, stone, iron+

>Magic:

Shield of Yeshua (+2 TS for one turn/battle, 2 turn cool 0/2)

>Divine Favor:

Yeshua, Lord of Hosts.

(Water, life, protection, light) - 9

Yeshua has asked us to build!

1 Build a Wallachian Outpost to the north (Post de Nord), a people to the north have greeted us and as they are a people who value administration we shall build a place where they can meet an official and where our people can gather in the new lands of the northern provinces. Further it would be good to have centers where we can spread the message of Yeshua while simultaneously giving our military points for organizing the math of our logistics in deployment in the cardinal directions. The people will tame the land and the beasts of the Earth and know that it is the Lord who puts the bread on their plate and the milk in their cup. Our great city takes its first steps in civilizing the countryside with real investments in estate that our citizens can use to prosper under the grace of the Lord.

+Yeshua Wants Us To Build!

+5 Happy

+Wallachian Architecture II

+Engineering I

+Wallachian Mathematics III

+Wallachian Currency

+Masonry I

+Code of Laws I

+Animal Husbandry III

2 Build a Wallachian Outpost to the west (Vest Post)

+Yeshua Wants Us To Build!

+5 Happy

+Wallachian Architecture II

+Engineering I

+Wallachian Mathematics III

+Wallachian Currency

+Masonry I

+Code of Laws I

+Animal Husbandry III

3 Build a Wallachian Outpost to the south (Post de Sud).

+Yeshua Wants Us To Build!

+5 Happy

+Wallachian Architecture II

+Engineering I

+Wallachian Mathematics III

+Wallachian Currency

+Masonry I

+Code of Laws I

+Animal Husbandry III

4 Research Roads. In order to connect our new outposts for trade, communication, and military deployment we ought to further tame the countryside with roads that we may cross our land with ease. This will be especially sound investment when we consider that our figurative siege engines will have to be transported from place to place either on their wheels, the backs of our soldiers, or in the supply chain. We shall build them and it will ease the pains of the people and help them prosper in trade, but how to build them so that they last the ages and will not be washed away by the years? The first step in building is learning how, and how not, to build.

+Wallachian Remodeled College of Curtea de Danube

+Yeshua Wants Us To Build!

+5 Happy

+Wallachian Architecture II

+Engineering I

+Wallachian Mathematics III

+Wallachian Currency

+Masonry I

+Code of Laws I

+Animal Husbandry III

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

3e2d6f No.50484

Dice rollRolled 100, 31 = 131 (2d100)

>>50444

Nation name: Ludzie Konia

Color: Salmon

Fluff: Ludzie Konia (literally "Horse People") aren't truly one people at all, rather, they are a loose confederation of southern Poles and Northern Magyars, banded together under one king. They "united" only a few years ago due to pressure applied to them by the surrounding powers. Militarily, the Konia are renown for their cavalry, using what little infantry they do have to hold the enemy in place while their heavy cavalry flanks the enemy.

>Population:

11451

+Food Surplus

>Food production:

16,000

>Population growth:

2.5%

>Hunger:

None

>Territory:

13

>Outposts/towns/cities:

Jelenia Góra (Capitol City)

Puławy (Outpost)

>Happiness:

7

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry IV, Farming II, Medicine II, Forges II, Spears III, Armor I, Mounted Combat II, Military Training I, Bows II, Horse Equipment I (Saddles), Masonry II, Brewing I (Beer), Surveying II, Fishing I (Pole), Religion I, Clothmaking I (Konia Hemp Fabric), Metallurgy I

>Buildings:

Pieskowa Skała (Capitol)

Extra Housing (<Jelenia Góra>)

Barracks (<Jelenia Góra>)

Stone Walls (<Jelenia Góra>)

Radish Farm (<Jelenia Góra>)

Stables (<Jelenia Góra>)

Forge (<Jelenia Góra>)

Tavern (<Jelenia Góra>)

Temple of Svetovid (<Jelenia Gora>)

>Standing Army:

None

>Resources:

Food: Wheat, Potatoes, Radishes+, Sheep, Chickens, Cows, Horses, Fish

Luxury: Silver, diamonds

Industrial: Copper, Tin, Wood, Stone, Iron, Hemp

>Magic:

>Divine Favor:

Svetovid (Earth, plants, fire, war) (Extra favor condition: Increase troop strength)

1. One last time we will ring the call for the troops.

2. Odd, these Transylvanians are quite strange, but we must put them out of our minds for now, we have more important matters to attend to. We should expand northwards, and hopefully gain a land border with our Prussian friends

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f9e7d9 No.50485

File: bacf9d8790ec4d2⋯.jpeg (570.24 KB,2048x1536,4:3,95EFF107-317B-44E0-AA77-3….jpeg)

File: 2b997321a01dd27⋯.jpeg (45.21 KB,539x800,539:800,4E9B9191-5182-47B9-BC40-8….jpeg)

>Nation name: Galindia

>Color: Blue

>Fluff: A group of people that originally lived further east and shared ties with agrarian farmers there but eventually separated and ended up a fair distance to the west. The Galindians are similar to their surely thriving eastern kin, whom they lost contact with long ago. However they put greater emphasis on warfare and horsemanship over farming as the fields of Galindia, while fertile and suitable for agriculture, promote mounted combat which Galindian knights are ideal for.

Do not fill out:

>Population:

10,000

>Food production:

11,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

1 Capitol City (you can only build outposts from scratch, they can be upgraded to towns and cities later. Affects population growth, also the more developed the city the stronger the passive defense will be. Also you can build one of any given building in a city, having more cities will allow you to build more of the same building. Outposts/towns/cities cannot be within two tiles of another city.)

>Happiness:

0

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming + since the game is fairly far in new players will receive extra techs, buildings, resources and other neat stuff.

>Buildings: Jurkunus

>Standing Army:

None

>Resources:

>Magic:

>Divine Favor:

N/A

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

19e92b No.50486

File: b71630e9faa040f⋯.png (5.58 MB,1673x1166,1673:1166,start.png)

>>50485

STAT POST

GALINDIA

>Population:

10,000

>Food production:

16,000

>Population growth:

2%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

<insert name of capital here> (City)

>Happiness:

4

>Technologies:

Bronzeworking, Ironworking, Forges I, Animal Husbandry IV, Farming II, Spears III, Horse Equipment II (Horse armor), Armor II, Bows II, Medicine I, Surveying I, Military Training III, Masonry II, Code of Laws I, Brewing I (Beer)

>Buildings:

<Player-named capitol building>

Extra Housing (<insert Capital City name here>)

Barracks (<insert Capital City name here>)

Stone Walls (<insert Capital City name here>)

Stables (<insert Capital City name here>)

Sheep Pens (<insert Capital City name here>)

Iron Mine (<insert Capital City name here>)

Stone Quarry (<insert Capital City name here>)

>Standing Army:

None

>Resources:

Food: Wheat, Spinach, Apples, Cows, Pigs, Horses+, Sheep+

Luxury: Gold, aquamarines

Industrial: Copper, tin, wood, stone+, iron+

>Magic: None

>Divine Favor: None

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f9e7d9 No.50487

Dice rollRolled 45, 52, 62 = 159 (3d100)

>>50486

GALINDIA

>Population:

10,000

>Food production:

16,000

>Population growth:

2%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Jurkunus (City)

>Happiness:

4

>Technologies:

Bronzeworking, Ironworking, Forges I, Animal Husbandry IV, Farming II, Spears III, Horse Equipment II (Horse armor), Armor II, Bows II, Medicine I, Surveying I, Military Training III, Masonry II, Code of Laws I, Brewing I (Beer)

>Buildings:

[Jurkunus] (City)

Kings Palace

Extra Housing

Barracks

Stone Walls

Stables

Sheep Pens

Iron Mine

Stone Quarry

>Standing Army:

None

>Resources:

Food: Wheat, Spinach, Apples, Cows, Pigs, Horses+, Sheep+

Luxury: Gold, aquamarines

Industrial: Copper, tin, wood, stone+, iron+

>Magic: None

>Divine Favor: None

1. Galindia requires more territory. Expand west.

2. Train knights to defend the realm.

3. Improve our spear weapons.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5079c8 No.50488

>>50476

>>50474

After a night of rabble rousing, feasting and drinking their worries away the king meets with the two foreign dignitaries in the council chambers.

"Gentlemen lets get down to business. I think you both know I have not asked for your people to come all this way just for fun. I believe there is much to be gained by an alliance and trade partnership for the three of us. I have prepared a list of things we can trade if you have any interest in them to begin with." A scroll is handed to each of the diplomats.

Goods/availability to trade (if zero will take time to ramp up production but can do so if needed): Mediterran sailcloth/1

Blood Oranges/1

Mediterran Beer/0

Marble/0

Gold/0

Tech:

Fishing IV (Mediterran Nets)

Bows V (Superior Mediterran Bows)

Spears IV (Iron Tridents)

Mediterran Alphabet

Animal Husbandry III

Of course we have other things but some we are not willing or able to trade to those that do not worship her holiness Salacia.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

11422b No.50489

>>50459

The Qarthakian envoy considered what his nation had to offer. It was… paltry, especially if the others did not place as much importance onto colors of the world as his did, but he offered what he could. "Qarthak would not be opposed to a trade at all, this is what we can feasibly offer in exchange for what you have."

Techs

Selective Breeding III

Superior Qarthakian Mounted Combat III (Bullriding)

Luxuries

Dyes 2

Rubies 0

Industrial

stone 1

Improved Cotton cloth 0

Wool Cloth 0

Hardwood 0

Foods

Figs 1

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5079c8 No.50490

>>50489

With the romans being at least momentarily quiet he addresses solely the quarthakian.

We are very interested in your dyes and rubies. Would you be willing to take gold and beer in trade for them?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

cfa288 No.50491

Dice rollRolled 43, 22, 23, 51 = 139 (4d100)

>>50441

>Nation name: Cogotas

>Color: Gold

>Fluff: The Cogotasi are a strange yet industrious people. Natives to the central region of the Iberian peninsula they have lived and grown away from most of the strife and conflict caused by the gods and their proxies. Predominantly a herder people, having more cattle herders than farmers. They are known to the neighboring tribes for their black pottery, strange animal statues watching over their cattle fields, and necropolis. Since no god has approached them yet they believe in spirits of nature, animals, and people and seek to deal with or control them into doing what they desire. Now with the rise of a new warlord they seek to extend their dominance to those around them as well.

>Population:

14,229

>Food production:

15,000

>Population growth:

2.75%

>Hunger:

None

>Territory:

16

>Outposts/towns/cities:

Cogotas (capitol city)

Vindras (outpost)

Adros (Outpost) (Southern shore)

>Happiness:

-1 (Content)

>Technologies:

Bronzeworking, Ironworking, Forges I, Animal Husbandry III, Farming I, Cogotan Pottery I, Spears I (Iron spears), Mounted Combat I, Medicine I, Armor II (Iron armor, Banded Leather armor), Religion I (Bandua), Military Training I, Bows I, Shipbuilding I (Rowboats), Tactics I, Propaganda I, Horse Equipment I (Cogotan horse armor), Swords I

>Buildings:

Warchief's Hold

Extra Housing (Cogotas)

Sheep Farms (Cogotas)

Wheat Farms (Cogotas)

Temple of Bandua (Cogotas)

Harbor (Adros)

>Standing Army:

447 Cogotasi Horsemen (+15 to combat for every 100 troops) (+2 vs Gorgothian troops)

>Resources:

Food: Wheat++, grapes, carrots, cows, sheep+, horses

Luxury: Silver, Marble, Emeralds

Industrial: Copper, tin, iron

>Magic:

Minor Shape Metal

>Divine Favor:

Bandua (Fire, War, Air, Minerals) - 3 (Mission: increasing troop strength)

1. Some of the more tactical minded leaders of the army stand at the side of the battle and observe to find the strengths and weaknesses of their current strategies and improve upon them. (Tactics II)

2. Some of the lords begin trying different methods of cultivation to allow for greater crop yields. (Farming II)

3. Seeing that the armor is not always enough to protect the soldiers some of the smiths begin working on large pieces of wood and iron that the soldiers may wield to block arrows and blades. (Shields)

4. Battle. The Cogotasi troops wheel around, switching to their bows and harassing the other side, aiming for their more mobile traitor forces before the less agile mercenary forces. + 76

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

11422b No.50492

>>50490

The envoy considers, and then speaks. "The dyes are easy, we have more than we need. The rubies will take some time to get however, our mine would need expansion for it. That is doable though. The trade is amenable enough."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5079c8 No.50493

>>50492

aye we will have to expand our own mines and brewers. But we will do so happily and fulfill our end as soon as possible.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1a8913 No.50494

Dice rollRolled 92, 38, 60 = 190 (3d100)

>>50443

>Nation name:

Prussia

>Fluff:

As the war began to tamper down, the Baltic tribes unified themselves under the banner of King Bulslav of Prussia. Bristling outwards to the rest of the world, their state is the military and the military is the state, and doctrined themselves around rigid discipline, fortified networks, and siege warfare.

>Population:

11,580

>Food production:

16,500

>Population growth:

3.5%

>Hunger:

Normal

>Territory:

10

>Outposts/towns/cities:

Konigsberg (City)

Ebenburg (City)

>Happiness:

6

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry II, Farming II, Fishing I, Medicine II, Forges I, Swords II, Armor III (Lamellar armor), Mechanisms I, Physics I, Siege Weapons III (Catapults, scatter ammo), Military Training III, Shipbuilding I, Bows II, Code of Laws I, Masonry I, Prussian Glassmaking I

>Buildings:

Burg Hohenzollern

Extra Housing (Konigsberg)

Barracks (Konigsberg)

Stone Walls (Konigsberg)

Cucumber Farm (Konigsberg)

Iron Mine (Konigsberg)

Forge (Konigsberg)

Canton System (Konigsberg)

Catapult Emplacements (Konigsberg)

Temple of Saule (Konigsberg)

Prussian Wheat Farm

Prussian Pig Farm

>Standing Army:

375 Prussian Infantrymen [+17 per 100 troops]

175 Archers [+17 per 100 troops]

>Resources:

Food: Wheat++, Cucumbers+, Onions, Cows, Pigs++, Fish

Luxury: Gold, sapphires, Prussian Glass

Industrial: Copper, tin, wood, stone, iron+, Prussian glass

>Magic:

>Divine Favor: 3

Saule (Build and improve buildings)

1. We must push on in our fortifications. Continue building the moat. To inspire the people, the holy men proclaim to the people that a building for protecting one's self is in fact a sign of honoring Saule.

2. Begin improvements of the city walls. +Mechanisms I, Masonry I

3. Instruct the smiths to try and forge the previously designed seax swords. +Swords II, Forges I

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8e6971 No.50495

Dice rollRolled 91, 70, 20, 58 = 239 (4d100)

>>50442

STAT POST

IRELAND

>Population:

10,019

>Food production:

16,500

>Population growth:

2.5%.

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

<Dublin> (City)

>Happiness:

4

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry II, Farming III, Medicine IV, Forges I, Swords III, Armor II, Bows I, Military Training II, Religion I (Alaunus?), Masonry I, Surveying I, Shipbuilding III

>Buildings:

<DUBLIN>

Extra Housing (<DUBLIN>)

Barracks (<DUBLIN>)

Stone Walls (<DUBLIN>)

Granary (<DUBLIN>)

Barracks (<DUBLIN>)

Temple of Alaunus? (<DUBLIN>)

Potato Farms (<DUBLIN>)

>Standing Army:

None

>Resources:

Food: Wheat, Potatoes+, Cabbage, Carrots, Sheep, Goats

Luxury: Silver, Emeralds

Industrial: Copper, tin, wood, stone, iron, coal

>Magic: None

>Divine Favor: None (+2 when you get a god)

Action 1: Expand the farms, even with the deaths of our people we will need more for the future

Action 2: Keep expanding the lands, and send a message towards the outsiders (Will send a response to jaundice)

Action 3: Create a temple dedicated to Alanus, as a token of appreciation of her advancing our medicine

Action 4: Start banding togheter men to create a small army, comprised of mainly swordsmen, it will be a defensive army for now.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8e6971 No.50496

>>50451

Of course he is allowed entry, they let him if he so desired a meeting with their leader Patches, As far as Ireland is concerned the new strange people aren't a threat yet.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e55c3f No.50497

File: d41aeb2f4d2a2a6⋯.jpg (171.93 KB,678x960,113:160,1512009977171.jpg)

>>50488

"While it is too early to discuss military cooperation or treaties of friendship everlasting, we agree that there is much that can be gained from trade between us Mare Nostrum powers. Here are the conditions and items our people are willing and able to trade."

Technology:

Measurement System I

Republic II

Horse Equipment I (Saddles)

Police Force I (crime and espionage safeguard)

Resources:

Wheat

Grapes

Olives

Cows

Marbe (will ramp up production)

Wine(Will ramp up production)

Cement (Will ramp up production)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

aa234b No.50500

>>50496

The diplomat introduces himself as Finlay Mac'Asheira, a bard and skirmisher for the people known as the Aiseirigh, who hold claim over the island to the east as well as a captured Riocht Ean Dubh settlement. He produces a fine wool sash dyed a rich purple, within which are wrapped several potatoes and carrots, as a gift.

"Feashar math, King Patches, the Aiseirigh extend their greetings to you. Truth be told, we didn't know that this island had anything but fell slaving beasts… yet here you are. Cousins! The Council of Kings sends me here to talk on matters of future relations and diplomacy. First, a foothold on your island we may have, aye, and as a place rightfully taken by the shedding of blood, we claim it as ours. But fret not. We shall encroach no further upon your island. Our efforts are massed on fending off mighty foes: vile, godless sea-barbarians to the north and their impetuous, southerner allies, who have invaded our lands. We dunnae seek to harm you. Rather, we seek trade, and friendship."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

80c084 No.50502

Dice rollRolled 50, 89, 90 = 229 (3d100)

>>50445

FREE CITY OF ELSASS

>Population:

13,384

>Food production:

17,000

>Population growth:

2.75%

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

1 Capitol City

>Happiness:

10 (+5)

>Happiness Tokens:

4

>Technologies:

Bronzeworking, Ironworking, Forges III, Animal Husbandry III, Farming III, Mining III, Swords I, Elsass Religion VIII ("God Below"), Medicine II, Police Force I, Armor II (Iron), Terraced Farms I, Shields II, Spears III, Superior Elsass Military Training III, Elsass Patrolling I, Elsässer Alphabet, Mining Equipment I (Iron), Steelworking II

>Buildings:

Elsass Undercity Plans

Schloss Graustein

Improved Extra Housing (Elsass)

Iron Mines (Elsass)

Sapphire Mines (Elsass)

Temple of Mantus (Elsass)

Statue of Mantus (Elsass)

Hall of History (Elsass)

Barracks (Elsass)

Academy (Elsass)

Elsass Terraced Lettuce Farm (Elsass)

>Standing Army:

1600 Elsass Soldiers (+21 for every 100)

>Resources:

Food: Wheat, lettuce++, sugar beets, cows, chickens, radishes

Luxury: Gold, Sapphires, Silver, Rubies

Industrial: Copper, tin, wood, stone, iron+, coal, steel

>Magic:

Darkvision (strength 5)

>Faith: 2

>Divine Favor:

Mantus (Earth, Metals, Darkness, Protection): 10

1. Julius would continue to proceed with the plans requested by Friedrich. Certainly the project was incredibly ambitious, but if there was any man who could achieve success it would be him.

+ Elsass Undercity Plans

2. Mantus had asked of them to continue to improve their constructions. Friedrich would see to it that the mines were expanded and more resources were extracted for the furnaces to craft even more tools for the people of Elsass.

3. Otto had begun with some agrarian expansions, however with Elsass continuing to grow and Samson bringing more and more men into the army the demand for food continued to grow. Something had to be done and the people of Elsass were looking to Otto to solve their issues.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8e6971 No.50503

File: 18acff200d98226⋯.jpg (56.19 KB,564x824,141:206,ca6716d13ff5ec3564227654b5….jpg)

>>50500

Patches looks at the wool, Taking the sash and inspecting it in closer detail. "Most impressive."

"Of course we will welcome anyone foreigners seeking to talk, we will allow your foothold for now, perhaps in the future, we can negotiate for it."

Looking around at his servants he seems to deep into thought for a few minutes, contemplating your words.

"Our nation has only just formed, and we are weak, so as one might expect this news of barbarians worries me greatly."

The military was still only just forming, they lacked the necessary experience to deal with any barbarians if they were to raid Ireland, A disaster with an untold amount of damages that could spell the very undoing of the nation.

"I'll gladly accept any trade, but I have an additional offer, I will provide you with 600 of my men, so that they may learn from your warfare, They'll act under your command, once the war is over they return here."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

fcc538 No.50504

File: a7d7471269149d9⋯.jpg (97.26 KB,650x420,65:42,Ancient-Egyptian-military-….jpg)

Dice rollRolled 56, 57, 98, 18 = 229 (4d100)

>>50439

Kingdom of the Eternal Nile (Javmoj)

>Population:

20,940

>Food production:

28,000

>Population growth:

7.25%

>Hunger:

None

>Territory:

43

>Outposts/towns/cities:

Giza (CAPITAL!)

Qoseir (City)

Benben (City)

Rhakotis (City)

>Happiness:

2

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry III, Farming V, Masonry II, Architecture III, Superior Nile Spears III, Shipbuilding IV (Superior Nile Quadriremes), Nile Cartography III,Pottery I, Paper II (Nile Papyrus), Fishing II (Nile nets), Medicine IV, Babylonian Alphabet, Shields I, Tactics II, Siege Weapons I (Catapult)

>Buildings:

Palace of the Pharaoh (Capital Building)

Nile Granary

Pyramid of the First Builder, Pyramid of the First Pharaoh

Great Pyramid Of Khufu (The Second Pharaoh)

Tombs (Southern Border)

Hospital (Giza)

Great Library Foundation (Rhakotis)

Fishing Fleet (Rhakotis)

>Standing Army:

965 total Nile Spearmen (+13 to combat rolls for every 100)

>Resources:

Food: Wheat, Lettuce, Onions, Chickens, Limes, Fish+, Shrimp, Dates, Oxen

Luxury: Gold

Industrial: Copper, Tin, Wood, Stone, Camels, Papyrus Reeds, Life Flower, Iron

>Magic:

None

>Divine Favor:

Osiris 15 (Extra favor condition changed to improving food production)

(Domains available: Earth, metals, life, protection)

Cleopatra, the Fourth Pharaoh of the Kingdom of the Eternal Nile sits on her throne concerned. Her father, Kanefer had been by, after hearing of the destroyer having returned he had marched into the throne room to warn her of the danger it posed, and made some suggestions on courses of action. In the end though, he was no longer the Pharaoh, she was. And as such, it was up to her to prepare the kingdom, for war.

1) More soldiers will be needed to fight this enemy, call for able bodied men from all across the Nile. (Train Nile Spearmen)

2) Kanefer's catapults are a good start, but they need to be made more reliable if the Sphinx is to be brought down (Improve Siege Weapons I)

3) The army will be useless if it starves, using pottery to preserve food will be key to ensuring that the Kingdom can feed their soldiers. (Improve Pottery I)

4) The shields used in the previous war could likely use some more, refinements, and the Pharaoh orders it to be so. (Improve Shields II)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

fcc538 No.50505

>>50504

Spending Divine Favor on the last roll to avoid bad stuff.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0d670c No.50506

File: 65dfb6595c7bb18⋯.jpg (112.46 KB,319x432,319:432,Leonidas King of Sparta.jpg)

Dice rollRolled 63, 35, 66 = 164 (3d100)

LAKEDAIMON

>Population:

11797 (+508 from pop growth)

>Food production:

17.000

>Population growth:

4.5% base

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Sparta (City)

Voies (Outpost)

>Happiness:

5

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry III, Farming III, Irrigation I, Medicine II, Forges I, Spears II, Armor II, Military Training IV, Slavery I, Surveying I, Shields I, Code of Laws I

>Buildings:

>>Sparta

Hill of the Spartiates (Capitol Building)

Statue of Agis I (Sparta)

Extra Housing (Sparta)

Barracks (Sparta)

Stone Walls (Sparta)

Granary (Sparta)

Forge (Sparta)

Iron Mine (Sparta)

Gold Mine (Sparta)

Olive Farm (Sparta)

Sheep Pens (Sparta)

>>Voies

Harbor

>Standing Army:

450 hoplites

>Resources:

Food: Wheat, olives+, grapes, cabbage, sheep+, chickens, pigs

Luxury: Gold+, emeralds

Industrial: Copper, tin, wood, stone, iron+

>Magic:

>Divine Favor:

Ares (Fire, war, strength, metal) (Extra favor condition: Increase troop strength)

>Actions:

1. Use volunteer Periokoi to form the first light infantry/skirmisher units of Sparta.

2. Begin mining our chaos emeralds.

3. Attempt a nation-wide expansion of our wheat farms. Give periokoi land grants, tell our Spartiates to make more fields and dedicate helots to them.

>Event:

Some high ranking Spartiates and their bodyguards and slaves head to the harbor of Voies and organize a meeting with some Mediterrans nobles living on that island. They bring with them gifts in the form of high quality olives oil and grapes.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ba249c No.50507

>>50506

>Mediterran nobles

Lel

The ship captain being the the closest thing to a noble outside of the king approaches. Not being a diplomat and purely a man of the sea his speech is short and terse. Yes mainlander how can I help you?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0d670c No.50508

>>50507

>nobles

It's what they wanted to find, my poor warrior caste doesn't know your lore. :(

The Spartiates designate one of theirs as a speaker. The man tries to maintain a semblance of composure when facing the terse ship captain."Hail, men of the sea. We've heard of your exploits from our subjects in Voies. Pray tell if our interests clash or not. Have your people any ambition for our lands?"

The Spartiate begins the list the lands that belong de facto to Sparta, including the Peloponnese and the region of Boeotia, Attica and Euboea.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ba249c No.50509

>>50508

I recognize none of those names. However my people lay claim to all islands of the Mediterranean. If it's not surrounded on all 4 sides by water we don't care. If it is and mainlanders try to claim it we would fight to the death to reclaim them.

Outside of the islands that are our promised lands by the great goddess then we have little ambition. If you wish when I return to the Homeland I will ask the king to send a true envoy to you if you want to trade and such

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ba249c No.50510

>>50497

The king smiles at the Romans envoy. I have a special request for you. I have heard tales of your coliseum. How about a wager my friend. 100 of our soldiers vs 100 of yours in your coliseum. If mine win I want your measurement system if you win we will teach you some animal husbandry.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e55c3f No.50511

>>50510

The Roman envoy smiles back.

"An excellent wager of course, I assume we both elect what troops to…" The Roman stops mid sentence. "Actually, as it were, the Arena is a matter of spectacle, so it would only be fitting that we surprise one another with the troop composition of our little bout."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5079c8 No.50512

Dice rollRolled 34, 73, 35, 80 = 222 (4d100)

>>50511

Sounds good my friend. you have yourself a deal.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1128c7 No.50513

Dice rollRolled 36, 66, 83, 73 = 258 (4d100)

>Nation name: The Moors

(Self-explanatory, please pick something smart)

>Color: Ocean Blue/Light Blue

(Your color on the map, no black, white or grey please. Also see the terrain tab)

>Fluff: The Moors are a proud people, hailing from the desert lands they are relatively resilient. They are good camel breeders and are good with animal husbandry, they rely on it heavily to provide for their food, although farming is still present. They are excellent shipbuilders and also excellent traders.

(The characteristics and features that define your nation and make it special. Will be used to assign starting techs)

>Population:

12,164

>Food production:

18,500

>Population growth:

4%

>Hunger:

None

>Territory: 9

>Outposts/towns/cities:

<Al-Tarima> (City)

>Happiness:

6

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry V, Farming II, Medicine II, Forges I, Swords II, Shipbuilding V, Armor I, Mining I, Masonry I, Moorish Currency, Bows I, Moorish Military Training I, Moorish Naval Training I, Metallurgy I

>Buildings:

Player-named capitol building (The Great Edifice of Al-Taria)

Extra Housing (<Al-Tarima>)

Improved Harbor (<Al-Tarima>)

Stone Walls (<Al-Tarima>)

Stables (<Al-Tarima>)

Salt Mine (<Al-Tarima>)

Camel Ranch (<Al-Tarima>)

Temple of Ashiakle (<Al-Tarima>)

>Standing Army:

Navy: 70 Quadriremes (+12 to Combat rolls for every 5 ships)

Army: 450 Mamlukes (+10 to combat rolls for every 100 troops)

>Resources:

Food: Wheat, dates, onions, goats, camels+, Horses, sheep, Cows++

Luxury: Gold, salt+, sapphires

Industrial: Copper, tin, wood, stone, iron

>Magic:

>Divine Favor: 5

Actions:

1. IMPROVE SHIPBUILDING

2. Expand our fishing industry further!

3. Create a Tavern

4. Create an Outpost at the Strait of Gibraltar

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6cd42c No.50514

Dice rollRolled 47, 77, 71 = 195 (3d100)

>>50448

>Nation name:

Elysia

>Color:

Surprise me

>Fluff:

War. This one word defined the city states of Hellas. Eternally divided and feuding, the accomplishments of any one city would prove fruitless as they were wiped away as boots trod on scorched earth. This existence was a cruel one for the Greeks, yet it did instill in them a natural strength, a strength forged only by a history of conflict. Eventually, a lone man, named Alexios, rose from the ashes, leading an ever increasing band of soldiers in the aspiration to unify Hellas.

STATS

>Population:

11,363

>Food production:

18,000

>Population growth:

3%

>Hunger:

None

>Territory:

25

>Outposts/towns/cities:

Alexiopolis (City)

Aigeiros (Outpost)

Magnesia (Outpost)

>Happiness:

2

>Technologies:

Bronzeworking, Ironworking, Animal Husbandry III, Farming V, Medicine II, Forges I, Spears III, Armor II, Military Training II, Mounted Combat I, Surveying I, Shields I, Code of Laws I, Fishing 1 (Elysian Nets)

>Buildings:

Player-named capitol building

Extra Housing (Alexiopolis)

Barracks (Alexiopolis)

Stone Walls (Alexiopolis)

Stables (Alexiopolis)

Watchtowers (Alexiopolis)

Tomato Farm (Alexiopolis)

>Standing Army:

450 spearmen 100 cavalrymen +65

>Resources:

Food: Wheat, olives, tomatoes+, onions, cows, chickens, horses, limes, potatoes

Luxury: Gold, marble

Industrial: Copper, tin, wood, stone, iron

>Magic:

>Divine Favor: Athena 1

1. Continue to work on reforming the legal code.

2. Work on professionalizing the army, have more drilling to make them more disciplined.

3. Build a shrine to Athena in Alexiopolis and set a dedicated group to maintain the shrine and pray to her.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

3533a6 No.50522

Dice rollRolled 66, 5, 60, 3 = 134 (4d100)

>Population:

18940

>Food production:

20,500 (feeding 18940civ+588mil=19528)

>Population growth:

4%

>Hunger:

None

>Territory:

29

>Outposts/towns/cities:

Moskva (capital city)

Lipin Bor (city)

Voronezh (Town)

Tula (outpost)

>Happiness

7

2 tokens

>Technologies:

Ironworking, Animal Husbandry III, Farming I, Military Training I, Armor I (Steel), Swords II (Steel), Mounted Combat I, Forges IV, Pickaxes III (Steel), Bows I, Fishing I (Pole), Roads II (Gravel roads), Religion II (Svarog), Messenger Service I, Animal Training II (Falcons), Administration I, Farming Equipment II (Rus ploughs), Rus Alphabet, Rus Engineering II, Mechanisms I, Steelworking II, Pumps I, Horse Equipment II (Rus Steel Horseshoes), Wagons II (Spoked wheels), Chariots I tech (War Wagons)

>Buildings:

Paved Roads (Moskva to Lipin Bor, Moskva to Tula, Tula to Voronez)

>Moskva

Kremlin Foundation, Framework and Walls (Moskva)

Church of St. Basil Foundation and Framework (Moskva)

Palace of the Royal Family - also capital building

Temple of Svarog

School

Forge [III]

>Lipin Bor

Town hall

Rus Fisheries

>Voronez

Rus Lord's Palace

Church of Svarog

>Tula

Town Hall

>Standing Army:

300 Tsarist Soldiers +18 to combat rolls for every 100 troops

188 tatar horsemen +18 to combat rolls for every 100 troops

100 cossacks +18 to combat rolls for every 100 troops

>Resources:

Food: Wheat, potatoes, sheep, horses, goats, Fish++, cows

Luxury: Gold, Marble, Furs

Industrial: Copper, tin, wood, stone, Iron, crude Rus steel

>Magic:

Minor Shape Metal

Minor Reinforce Metal

Minor Firebolt

>Divine Favor:

6

>Religion

Svarog - fire, metals, life, protection

#1 they are rebels, we are the realm. they cannot hope to match us in numbers, raise more troops.

+Paved Roads (Moskva to Lipin Bor, Moskva to Tula, Tula to Voronez)

+Town hall (Lipin Bor)

+Rus Lord's Palace (Voronez)

+Town Hall (Tula)

+Administration I + Messenger Service I

Animal Husbandry III + Horse Equipment II (Rus Steel Horseshoes) + Roads II (Gravel roads)

+Military Training I

+Armor I (Steel) + Swords II (Steel) + Forges IV + Forge [III] (Moskva) + Steelworking II

+Bows I

#2 the Tsar devotes his efforts in the raising of a great army

+Paved Roads (Moskva to Lipin Bor, Moskva to Tula, Tula to Voronez)

+Town hall (Lipin Bor)

+Rus Lord's Palace (Voronez)

+Town Hall (Tula)

+Administration I + Messenger Service I

Animal Husbandry III + Horse Equipment II (Rus Steel Horseshoes) + Roads II (Gravel roads)

+Military Training I

+Armor I (Steel) + Swords II (Steel) + Forges IV + Forge [III] (Moskva) + Steelworking II

+Bows I

#3 the kremlin will be completed, its colorful spires and roofs shall be where archers alike can fire down upon the enemies of the Tsar

+Pickaxes III (Steel)

+Farming Equipment II (Rus ploughs)

+Roads II (Gravel roads)

+Administration I

+Horse Equipment II (Rus Steel Horseshoes)

+Wagons II (Spoked wheels)

+Administration I

+Rus Engineering II

+Pumps I

#4 develop a siege variant of the War Wagon, with heavy metal armor that can surround a battering ram or a strong ranged weapon, and study siege weapons in our plans against the rebels

+Ironworking

+Armor I (Steel)

+Forges IV

+Administration I

+Rus Engineering II

+Mechanisms I

+Steelworking II

+Wagons II (Spoked wheels)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

3533a6 No.50523

>>50522

spend divine favor to avoid catastrophes

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

3533a6 No.50524

File: 2f4c2de13b5e284⋯.jpg (112.63 KB,736x518,368:259,629f78777a0149afe500ad0537….jpg)

>>50464

the envoy are lead past columns of soldiers mustering to a great city busied with action, builders hurriedly constructing its walls, and a great effort of war is being conducted. the magistrate of the Tsar greets them. "on behalf of his Excellence the the Tsar of Rus, I bid thee welcome foreigners from the south. his Majesty is busy in the task of preparing a host to crush all traitors and treason in the land. as such he has had very little time to dispense on matters beyond our borders. all the realm is to be directed in the effort against the rebels, by decree of his Majesty. however, I am able to offer you warmth and food on your stay, and to offer fair exchange. we are the children of Svarog, who commands the flames, metals, life and protects us from the evils of the world. if what you say of your goddess holds true, she shares two of his virtues, and so I see no reason we cannot share good relations. if you aid us in disposing these rebels, I can promise to speak good of your people to my Tsar."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ebab76 No.50558

>>50503

Finlay cracks a wry little grin, dipping his head. "The kings would be flattered at your offer, and much respect is due to you for your fearlessness in putting up your men for our benefit. If the situation is dire, we will call for you, rest assured, but for now the matter should be contained, and your men can stay within your lands. And just as we accept your offer of military aid in the future, we offer our own, should ye be under attack from southernfolk, or godless raiders. If your men seek training in the arts of war, such can be arranged– for a fair exchange of knowledge, as seen fit. Aye?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8e6971 No.50560

>>50558

He scratches his chin, a small smile on his face, given the situation he doesn't know if he has much to offer.

"I'll agree to that, but on the subject of knowledge, we can offer you the only thing our people are proud of is their knowledge of medicine if you have interest in such things we will happily offer you that."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

aa234b No.50569

>>50560

"Medicine's a fine start, aye, and it'll be needed more than ever in the wake of our new struggles against the southerners. Say we'll help train your men in the art of the spear or shield… or the bow, mayhaps how to use it all effectively?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.



[Return][Go to top][Catalog][Nerve Center][Random][Post a Reply]
[]
[ / / / / / / / / / / / / / ] [ dir / random / 93 / biohzrd / hkacade / hkpnd / tct / utd / uy / yebalnia ]