19e92b No.50213 [View All]
EMPIRES OF EUROPA: WAR OF THE GODS PART THREE:
One thousand years ago, the gods of Order and Chaos declared war upon each other, using Earth as their battleground. Whole continents were devastated by the onslaught, as battle after battle turned the land into what would come to be known as the Void Wastes, completely inhospitable lands where death energy sucks the very life out of all who dare to tread upon it. One area of land that escaped complete destruction was the continent of Europa along with the northern tip of the desert continent of Africa and the frozen island of Grønland across the seas, along with various other islands such as Britannia and others. The lands that were spared gave life to many different civilizations, which slowly developed into proper nations, each with the knowledge of smithing bronze and having other related technologies.
Even more time has passed since the first nations began walking the earth, and their development continues further as great wonders have been built, lesser nations have been conquered and many more unique civilizations have popped up to fill the once empty landscape. Ironworking is commonplace in almost every society and the world is firmly in the middle of the Iron Age. The gods grant their gifts to their respective civilizations, giving them unique and powerful boons to strengthen them greatly, and some groups are even beginning to understand and unravel the mystery and the story behind the enigmatic gods and how their world came to be.
New players please fill out the following sheet:
>Nation name:
(Self-explanatory, please pick something smart)
>Color:
(Your color on the map, no black, white or grey please.)
>Fluff:
(The characteristics and features that define your nation and make it special. Will be used to assign starting techs, resources, buildings and other things)
—
Do not fill out:
>Population:
10,000
(If this hits zero, you die. Affects various things, such as your ability to passively defend your territory, the maximum size of your armies, and more)
>Food production:
11,000
(Number represents how many people are being fed with your current production levels, you can go above this but it will lead to hunger levels rising. Food production can be increased by building relevant buildings and researching food tech. Note that standing armies will consume twice the amount of food as normal)
>Population growth:
1%
(Add this percentage to your population every turn. Can be increased by researching relevant techs, such as medicine and so on. Having your hunger level at SURPLUS will double population growth)
>Hunger:
None (Affected by food production. Having your hunger level dip too low will cause people to start dying. Having a food production of 1.5 x your current population will cause you to enter SURPLUS)
>Territory:
1 (The amount of land you control)
>Outposts/towns/cities:
<insert name of capitol city here> (City) (you can only build outposts from scratch, they can be upgraded to towns and cities later. Affects population growth, also the more developed the city the stronger the passive defense will be. Also you can build one of any given building in a city, having more cities will allow you to build more of the same building. Outposts/towns/cities cannot be within two tiles of another city.)
>Happiness:
0 (Ranges from -10 to +10. A happiness of 8 or above will grant a +5 boost to all actions, whereas a happiness of -5 or lower will lead to reduced productivity. A happiness of -8 or below will lead to revolts, and a happiness of -10 will lead to a total coup and loss of control over your civilization, effectively meaning game over for you.)
>Technologies:
Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming + since the game is fairly far in new players will receive extra techs, buildings, resources and other neat stuff.
>Buildings:
Player-named capitol building
(Buildings give a variety of bonuses, from extra food to extra troops recruited to extra defense and more. Only one of each building can be built per outpost/town/city and each building can only be upgraded once. Buildings must be built in outposts/towns/cities.)
>Standing Army:
None
>Resources:
(Determined by fluff, there are three types – food resources, luxury resources and industrial resources. Food resources increase food production, luxury resources increase happiness and industrial resources are used as materials for buildings, weapons, etc.)
>Magic:
(Given by the gods, typically gods will approach you once you meet certain thresholds and once you start worshipping one you can begin researching relevant magics using divine favor, you can only have one god at a time)
>Divine Favor:
N/A (haven’t discovered any gods yet)
OTHER RULES (PLEASE READ): https://pastebin.com/J1W2iq92
If there are any questions ask in discord.
145 postsand36 image repliesomitted. Click reply to view. ____________________________
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472499 No.50468
| Rolled 64, 9, 29, 69 = 171 (4d100) |
>Nation name:
Francisia
>Color:
Blue
>Fluff:
Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the executioner’s axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their preferred profession. Fighters learn better fighting techniques, chefs learn more extravagant recipes, and philosophers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honour through war as even the divine war with each other.
>Population:
17,425
>Food production:
19,500
>Population growth:
3.5%
>Hunger:
None
>Territory:
30
>Outposts/towns/cities:
Portes du Paradis (capitol city)
Fercollines (Iron mining/Limestone quarry outpost)
Ville Riviere (City)
>Happiness:
9
>Technologies:
Bronzeworking, Animal Husbandry I, Farming I, Code of Laws I, Military Training I, Carpentry I, Wood Finishing I, Shields II (Wooden), Metal Casting I, Bows I, Francisian Currency, Pottery I, Fishing I, Economics I, Clothmaking II (Francisian Linen, Looms), Taxation I, Labor Specialization I, Mathematics I, Combat Techniques II (Francisian Fencing), Francisian Mechanisms V (Basic machines, gears, linen/iron torsion springs), Swords II (Iron Rapier), Measurement System II, Shipbuilding III (Raft, Galley, Francisian karves), Police Force I, Physics II, Masonry III (cement mortar), Pumps I, Cranes I, Siege Weapons I (Ballistae), Construction I (Tile Roofs), Perfumes I (Essential Oils), Fishing I, Crop Rotation I, Hygeine I, Gain the Art Supplies I (Francisian Gesso), Crossbows I (Gastraphetes)
>Buildings:
Le Palais du Peuple (capitol building)
Salle De Compétition (Portes du Paradis)
La Porte de la Mer (Portes du Paradis)
Wheat Farm (Ville Riviere)
Statue of Melusine (Portes du Paradis)
Apple Orchard (Ville Riviere)
Le Grand Donjon (Portes du Paradis)
Ballista Emplacements (Portes du Paradis)
>Standing Army:
501 Francisian Swashbucklers (+15/100)
320 Archers (+15/100)
85 Francisian Karves (+13 to naval combat rolls/5 ships)
>Resources:
Food: Wheat+, Cabbage+, Cows, Apples+, Sheep, Fish
Luxury: Francisian Linen+
Industrial: Copper, Tin, Wood, Hardened Wood, Flax, Francisian Linen, Rope, Iron+, Limestone, Canvas
>Magic:
None
>Divine Favor:
Melusine (water, darkness, war, ice) 11
+5 to rolls (5 for happiness)
1. The settlers sent to Skrael-Franc Island have been tasked with a single job. Build a city and build it well. And so they settle Fort du Lile, right on the coast, under the watchful eye of our great lady of the deep.
2. Our iron is strong but perhaps there is stronger. Some forge workers speak of alchemical magic that fuses fuel with our iron to create what they call steel. We must produce this as if it were our only metal (develop steel)
3. The troops we have called are worthy but they alone will not suffice. Bring more able bodied men to the front line (recruit soldiers)
4. Send a team of scouts in land and on ships around this isle. Are there any creatures or civilizations to be wary of?
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5079c8 No.50469
>>50463
A man in simple clothes little different from those of the sailors walking around the docks greets you while his equally plain dressed guards walk close behind them. Despite the poor fashion and lack of armor it is clear this man is used to commanding respect and reverence while the men guarding him have a cold and deadly look to them that only the most hardened of veterans have. The city seems an almost living contradiction of itself no one wears fancy clothes or ornaments but the buildings are all made of fine marble and gold.
The man steps forward and speaks with with a regal tone, "I wish to welcome my brothers to the south the Qarthakian people I understand you are called. I am Scipio King of the Mediterrans and first of the living seablood. Please relax and enjoy our hospitality we have plenty of beer prepared your men may avail themselves of the taverns as they see fit. If you wish to follow me I will show you to your quarters in the palace. Please forgive me if anything is out of place there we rarely use it for anything other than court sessions and foreign dignitaries which we have unfortunately had very few of. I trust your travels have been peaceful and you didn't run into the kraken that has been plagueing us. Salacia willing our fleet will soon be ready to strike the final blow in this war that has been going on since my birth. You are the first party to arrive our roman neighbors should be arriving soon and then we can start our talks"
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472499 No.50470
| Rolled 36 (1d100) |
>>50467
my soldiers have been called to defend our newly acquired lands. defence rolls +120
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e55c3f No.50471
| Rolled 85, 92, 54, 85 = 316 (4d100) |
>>50466
1. The Roman military is a machine, and like all machines, it need upkeep and replacement parts to be in its best shape. Our former military training regimen, already once updated, needs to be reworked again. The same physical regimen shall be kept and added upon, to further harden our soldiers and ensure they are the most fit men around, but a new curriculum shall be instill in the men as well. What were once disparate warriors shall become soldiers, unified in purpose and utterly disciplined. To retreat would no only shame yourselves and your brethren, but would bring shame upon Apollo as well! The Men of Roma who pick up iron to defend her shall be well disciplined and obedient, but not like the very same dogs which inhabit the lands around us! We shall be like the very same wolves that raised our founders, a pack!
+1 Happiness token
2. With a growing presence in the Mare Nostrum, the need for better ships becomes more apparent. While we have excellent means to board enemy ships, our ships should become further armed and armored as well, their capability for attack growing with their size. Rams shall be affixed to the front of all Roman warships, made from iron and as hard as the sailors that plow the Mare Nostrum.
3. Naples grows with each and every day, and it could be dared to be said to become a small town. To aid in its growth and transition, city planners from Roma and Florentia shall oversee the last steps and redistricting to grow the outpost to the town it was always meant to be.
4. While our metal-working becomes more refined, our forges wither in destitute and antiquated conditions. This is unacceptable! Using our newfound advances in metal-working and measurements, along with the lessons learned in engineering from our great works, the Roman Forge shall be made anew, and better!
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e55c3f No.50472
>>50471
also plus 5 from muh Colosseum
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472499 No.50473
To our esteemed ally, and greatest friend, The Skraeli,
We met with our enemy and they are truly uncouth. However, they do raise a point in the fact that you have not adopted a patron god. We understand why you might be hesitant, as history does provide reason. Although, we must ask: does Melusine not guide your ships through her treacherous depths? As a sea-fairing people, we would expect you to understand beyond all else how dangerous the oceans are without the blessing of the lady who rules them.
May Melusine's depths bare you your fruits, your friend always, the Francisian High Council
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e55c3f No.50474
>>50456
A Roman envoy arrives bearing 2 scrolls and several jars.
A messenger opens the scroll, clearing his throat before reading aloud;
"Greetings, fellow Sons of the Sea and Skies. We Romans have heard of your troubles with an exceedingly large squid in the waters of Mare Nostrum.Roasted Squid is a very popular dish in Roma, and as such we have brought you a scroll bearing the recipe for the Roman Dish known as "Calamari" and several pots of a favorite sauce, Garum. Our consuls and plebians wish you the best of luck should you encounter the beast once more, and hopefully the victory will be all the sweeter after the resulting feast!"
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472499 No.50475
>>50468
pop should be 18035
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11422b No.50476
>>50469
The envoy is rendered speechless for a moment, even if he was schooled enough to not let his shock show. One beast, even a large one, made that entire fleet necessary? By Baal Hamon, how monstrous must the creature be?
After processing the glut of information dumped into his lap so freely, he pulled a smile onto his face, "Our travel was peaceful indeed, your navy has done a commendable job keeping us from the beast's clutches. Given your troubles with a beast being able to at times blockade you, if anything IS out of palace I am sure it will be fixed swiftly. You're welcome ahs been most gracious."
>>50474
The Roman envoy walking up without any ceremony whatsoever, smacks the qarthakian envoy by such surprise, he cannot help but grimace at what he perceives as a faux pas massive beyond compare. However as he cannot be sure this IS a faux pas he quickly schools his expression and, not one to be seen as ungrateful, has some men pull out a select few chests. "While we Qarthakian's lack the might and… confidence of the Roman people, we too brought gifts to our gracious hosts." The chest is opned presenting three major things, clay jars filled with an assortment of brightly colored liquids, swatches of pure clean cloth both softer and more breathable than anything either of the other two nations had, and a small bag filled with bright red gemstones. "Dyes, colors for cloth and other things made by our people, Cloth made of cotton woven carefully to breath like a wind but be warm as the desert ands when the cold creeps in, and Rubies, mined from the earth with Baal Hamon's grace."
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5079c8 No.50477
>>50474
A man in simple clothes little different from those of the sailors walking around the docks greets you while his equally plain dressed guards walk close behind them. Despite the poor fashion and lack of armor it is clear this man is used to commanding respect and reverence while the men guarding him have a cold and deadly look to them that only the most hardened of veterans have. The city seems an almost living contradiction of itself no one wears fancy clothes or ornaments but the buildings are all made of fine marble and gold.
The man steps forward and speaks with with a regal tone, "I wish to welcome my brothers to the north and east. Long have our people and the Romans looked at one another across the strait. I am Scipio King of the Mediterrans and first of the living seablood. Please relax and enjoy our hospitality we have plenty of beer prepared your men may avail themselves of the taverns as they see fit. If you wish to follow me I will show you to your quarters in the palace. Please forgive me if anything is out of place there we rarely use it for anything other than court sessions and foreign dignitaries which we have unfortunately had very few of. I trust your travels have been peaceful and you didn't run into the kraken that has been plagueing us. Salacia willing our fleet will soon be ready to strike the final blow in this war that has been going on since my birth. The Quarthakians have arrived before you and are currently resting in the Palace. We can begin talks first thing in the morning but tonight let us drink and share in our enjoyment of life and brotherhood"
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a8e6a5 No.50478
>>50473
To our cultured allies, The Francisians
While we appreciate the sentiment, as we can see that Melusine does protect her own. Ultimately however, she is not our patroness, as in truth we already have a patron of sorts. One that must not be named and to invoke would only bring strife and misery instead of blessings. Although it may be strange to others from what we have learned, such an arrangement suits the Skraeli spirit of facing adversity with our own abilities. No better example of this can be seen from the lives of Ataninnuaq who had brought life to our people through his healing and Tabukvik whom you are already familiar with his great naval exploits. Their chronicles form the basis of our society and their teachings can benefit all of humanity regardless of patron. We hope that you forgive us on our silence on this matter before, but know it was done to protect all, even the vile Aisereigh.
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472499 No.50479
>>50478
To our esteemed ally, and greatest friend, The Skraeli,
So long as you acknowledge and respect Melusine's greatness, we will respect your choice of patrons. It is unfortunate that we can't see eye to eye, but we understand your decision.
May Melusine keep you warm, from the icy depths, your friend always, the Francisian High Council
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5079c8 No.50480
| Rolled 10, 67, 62, 41 = 180 (4d100) |
>>50476
The kings eyes shine with a bright light. "While I am not much for fineries these will make excellent decorations for the temples and those dyes in particular are something we have been wishing to trade for for a long time. A very welcome gift. But I have not prepared anything for you and would be remiss not to return the favor"
He gestures to a guard and whispers hurriedly to the guard who runs away. He returns quickly enough with a chest and lays it on the ground opening it to reveal what is obviously whatever he could get the quartermaster to give up so quickly: Enough mediterran sailcloth to outfit a large ship and chunks of unprocessed gold and a few bars of high quality Iron.
"I apologize this is my first time receiving foreign dignitaries since beginning my reign and forgot that gifts are customary. The most I usually deal with in regards to foreigners is the Ferrumterra tribesmen who at most trade a weapon or two with my guards before getting so drunk they lose them in a brawl" He laughs heartily before resuming the walk to the palace.
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a8e6a5 No.50481
| Rolled 18 (1d100) |
>>50470
>>50467
1. The Skraeli use their newly rallied forces to honor the treaty made with the Francisians hoping to save their lives even if the city is lost.
+5+???
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4085e5 No.50482
| Rolled 1, 81, 91, 75 = 248 (4d100) |
>>50441
TROYA
>Population:
15,527
>Food Production
19,250
>Population growth:
4.5%
>Hunger:
>Territory:
30
>Outposts/towns/cities:
Troy (City)
Rhodes (City)
Percote (outpost)
Perga (Village)
>Happiness:
2(3)
>Technologies:
Industrial: Ironworking, Bronzeworking, Masonry II, Shipbuilding IV (Quadriremes), Pickaxes I (Bronze), Slavery I, Forges III, Metallurgy II, Architecture I
Military: Armour II (Leather, Iron), Exotic Weapons I (Nets), Blunt Weapons I (metal-ringed clubs), Slings I, Shields II (Metal-framed shields), Trojan Mounted Combat I, Spears I (Dories), Horse Equipment I, Animal Taming I (Trojan Wolfdrakes)
Economic and Agriculture: Animal Husbandry I, Farming III, Pottery I, Selective Breeding II, Fishing I (Nets), Mills I (Animal-powered), Slavery I
Infrastructure and Education: Roads I, Trojan Alphabet, Caste System I, Code of Laws I, Religion I (Poseidon), Magical Training I, Slavery I, Trojan Clothing I, Surveying I, Hygeine I (Bathhouses), Festivals I
>Buildings:
Troy:
The Forum of Troy, Pearl Adornments (Poseidon), Paved Roads, Stone Statue of Poseidon, Barracks, Legendary Trojan Harbour, Temple of Poseidon, Improved Trojan Metalworks , Trojan Iron Mine, Fishing Fleet (Mobile), Stables, Private Schools
Rhodes:
Gold Mine, Grand Temple of Poseidon, Fortress-Barracks, Trojan Harbor, Military Command Post
Percote:
Temple of Poseidon, Paved Roads(Damaged), Trojan Lumberyard, Grape Farm
Perga:
Temple of Poseidon
>Standing Army:
500 Trojan Light Hoplites (+21 for every 100), 55 Trojan Armoured Net Militia (+21 for every 100), 310 Trojan Armoured Clubmen (+21 for every 100), 100 Chariots (+21 for every 50), 250 Slingers (+21 for every 100)
56 Quadriremes (+12 for every 5)
>Resources:
Food: Shellfish, Wheat+, Trojan Cows, Fish+, Sheep, Flour, Grapes+, Onions+
Luxury: Pearls, Gold
Industrial: Copper, Tin, Wood++, Rope, Stone, Leather, Trojan Horses, Trojan Iron+, Coal, Trojan Wolfdrakes
>Magic:
Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)
Control Animals (Gives a bonus to taming animals. In addition, you may use this spell to call upon a herd of wild animals (determined by roll) to fight for you (lasts for one turn, so use it right before you enter combat)
>Divine Favor:
Poseidon (Water, Storms, Animals, Life) - 3
1. The seas must be safe by now, the Trojan fleet must sail again and allow us to meet and be safe from any other unknown threats past our maps (Build Ships and don't fail the rolls) [Wood++, Shipbuilding IV, Legendary Trojan Harbour, Forges III, Metallurgy II, Slavery I]
2. With the advent of the Wolfdrakes as an addition to our military we should invest in training a raiding unit of riders and wolfdrakes that can strike at soft targets with animalistic force then be followed up by a cavalry charge. (Attempting to recruit some elite cavalry) [Ironworking, Armour II, Shields II (Metal-framed shields), Trojan Mounted Combat I, Spears I (Dories), Horse Equipment I, Animal Taming I (Trojan Wolfdrakes), Stables, Trojan Horses, Trojan Wolfdrakes]
3. The Roads to and from Percote are still damaged and need to be repaired to keep the flow of good and people between our outpost and Troya more frequent (final damaged "building") [Slavery I, Masonry II, Surveying I]
4. The village of Perga is at the edge of our lands and needs a means to defend itself, Watchtowers should be built in the area around it and along our borders to the North to prevent crime and allow warnings of any oncoming danger to our people (Get some national security and hopefully make people feel safe and happy) [Wood ++, Masonry II, Surveying I, Roads I, Military Command Post]
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0a40f4 No.50483
| Rolled 28, 57, 29, 16 = 130 (4d100) |
>>50438
Nation Name: Wallachia
Color: Dark-Red/ Burgundy
Fluff: https://pastebin.com/NYhtxSDf
>Population:
12,109 (1500 SA)
>Food production:
17,500 (15,109 in use)
>Population growth:
1.75%
>Hunger:
None
>Territory:
17
>Outposts/towns/cities:
Curtea de Danube (capital)
>Happiness:
10 (1 Token)
>Technologies:
Bronze-working, Iron-working, Animal Husbandry III, Farming II, Forges II, Military Training V (Officer training), Mounted Combat I, Swords I, Armor I, Wallachian Mathematics III, Wallachian Currency, Code of Laws I, Medicine I, Masonry I, Wallachian Architecture II, Engineering I, Wallachian Shields III, Siege Weapons V (Siege ladders, battering rams, catapults,ballistas), Unarmed Combat I (Pankration)
>Buildings:
The Court over Danube (Named Capital Building)
Orphanage (Curtea de Danube)
Wallachian Remodeled College of Curtea de Danube
Extra Housing (Curtea de Danube)
Barracks (Curtea de Danube)
Stone Walls (Curtea de Danube)
Wheat farms (Curtea de Danube)
Wallachian Remodeled First Church of Yeshua (Curtea de Danube)
Iron Mine (Curtea de Danube)
Gardens of Yeshua Wonder (Curtea de Danube)
>Standing Army:(1500) +19 for every 100 troops.
725 Wallachian Swordsmen
725 Wallachian Horsemen
25 Wallachian Engineers
25 Wallachian Officers
>Resources:
Food: Wheat+, carrots, garlic, cows, pigs, horses
Luxury: Furs
Industrial: Copper, tin, wood, stone, iron+
>Magic:
Shield of Yeshua (+2 TS for one turn/battle, 2 turn cool 0/2)
>Divine Favor:
Yeshua, Lord of Hosts.
(Water, life, protection, light) - 9
Yeshua has asked us to build!
1 Build a Wallachian Outpost to the north (Post de Nord), a people to the north have greeted us and as they are a people who value administration we shall build a place where they can meet an official and where our people can gather in the new lands of the northern provinces. Further it would be good to have centers where we can spread the message of Yeshua while simultaneously giving our military points for organizing the math of our logistics in deployment in the cardinal directions. The people will tame the land and the beasts of the Earth and know that it is the Lord who puts the bread on their plate and the milk in their cup. Our great city takes its first steps in civilizing the countryside with real investments in estate that our citizens can use to prosper under the grace of the Lord.
+Yeshua Wants Us To Build!
+5 Happy
+Wallachian Architecture II
+Engineering I
+Wallachian Mathematics III
+Wallachian Currency
+Masonry I
+Code of Laws I
+Animal Husbandry III
2 Build a Wallachian Outpost to the west (Vest Post)
+Yeshua Wants Us To Build!
+5 Happy
+Wallachian Architecture II
+Engineering I
+Wallachian Mathematics III
+Wallachian Currency
+Masonry I
+Code of Laws I
+Animal Husbandry III
3 Build a Wallachian Outpost to the south (Post de Sud).
+Yeshua Wants Us To Build!
+5 Happy
+Wallachian Architecture II
+Engineering I
+Wallachian Mathematics III
+Wallachian Currency
+Masonry I
+Code of Laws I
+Animal Husbandry III
4 Research Roads. In order to connect our new outposts for trade, communication, and military deployment we ought to further tame the countryside with roads that we may cross our land with ease. This will be especially sound investment when we consider that our figurative siege engines will have to be transported from place to place either on their wheels, the backs of our soldiers, or in the supply chain. We shall build them and it will ease the pains of the people and help them prosper in trade, but how to build them so that they last the ages and will not be washed away by the years? The first step in building is learning how, and how not, to build.
+Wallachian Remodeled College of Curtea de Danube
+Yeshua Wants Us To Build!
+5 Happy
+Wallachian Architecture II
+Engineering I
+Wallachian Mathematics III
+Wallachian Currency
+Masonry I
+Code of Laws I
+Animal Husbandry III
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3e2d6f No.50484
| Rolled 100, 31 = 131 (2d100) |
>>50444
Nation name: Ludzie Konia
Color: Salmon
Fluff: Ludzie Konia (literally "Horse People") aren't truly one people at all, rather, they are a loose confederation of southern Poles and Northern Magyars, banded together under one king. They "united" only a few years ago due to pressure applied to them by the surrounding powers. Militarily, the Konia are renown for their cavalry, using what little infantry they do have to hold the enemy in place while their heavy cavalry flanks the enemy.
—
>Population:
11451
+Food Surplus
>Food production:
16,000
>Population growth:
2.5%
>Hunger:
None
>Territory:
13
>Outposts/towns/cities:
Jelenia Góra (Capitol City)
Puławy (Outpost)
>Happiness:
7
>Technologies:
Bronzeworking, Ironworking, Animal Husbandry IV, Farming II, Medicine II, Forges II, Spears III, Armor I, Mounted Combat II, Military Training I, Bows II, Horse Equipment I (Saddles), Masonry II, Brewing I (Beer), Surveying II, Fishing I (Pole), Religion I, Clothmaking I (Konia Hemp Fabric), Metallurgy I
>Buildings:
Pieskowa Skała (Capitol)
Extra Housing (<Jelenia Góra>)
Barracks (<Jelenia Góra>)
Stone Walls (<Jelenia Góra>)
Radish Farm (<Jelenia Góra>)
Stables (<Jelenia Góra>)
Forge (<Jelenia Góra>)
Tavern (<Jelenia Góra>)
Temple of Svetovid (<Jelenia Gora>)
>Standing Army:
None
>Resources:
Food: Wheat, Potatoes, Radishes+, Sheep, Chickens, Cows, Horses, Fish
Luxury: Silver, diamonds
Industrial: Copper, Tin, Wood, Stone, Iron, Hemp
>Magic:
>Divine Favor:
Svetovid (Earth, plants, fire, war) (Extra favor condition: Increase troop strength)
1. One last time we will ring the call for the troops.
2. Odd, these Transylvanians are quite strange, but we must put them out of our minds for now, we have more important matters to attend to. We should expand northwards, and hopefully gain a land border with our Prussian friends
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f9e7d9 No.50485
>Nation name: Galindia
>Color: Blue
>Fluff: A group of people that originally lived further east and shared ties with agrarian farmers there but eventually separated and ended up a fair distance to the west. The Galindians are similar to their surely thriving eastern kin, whom they lost contact with long ago. However they put greater emphasis on warfare and horsemanship over farming as the fields of Galindia, while fertile and suitable for agriculture, promote mounted combat which Galindian knights are ideal for.
—
Do not fill out:
>Population:
10,000
>Food production:
11,000
>Population growth:
1%
>Hunger:
None
>Territory:
1
>Outposts/towns/cities:
1 Capitol City (you can only build outposts from scratch, they can be upgraded to towns and cities later. Affects population growth, also the more developed the city the stronger the passive defense will be. Also you can build one of any given building in a city, having more cities will allow you to build more of the same building. Outposts/towns/cities cannot be within two tiles of another city.)
>Happiness:
0
>Technologies:
Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming + since the game is fairly far in new players will receive extra techs, buildings, resources and other neat stuff.
>Buildings: Jurkunus
>Standing Army:
None
>Resources:
>Magic:
>Divine Favor:
N/A
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19e92b No.50486
>>50485
STAT POST
GALINDIA
>Population:
10,000
>Food production:
16,000
>Population growth:
2%
>Hunger:
None
>Territory:
1
>Outposts/towns/cities:
<insert name of capital here> (City)
>Happiness:
4
>Technologies:
Bronzeworking, Ironworking, Forges I, Animal Husbandry IV, Farming II, Spears III, Horse Equipment II (Horse armor), Armor II, Bows II, Medicine I, Surveying I, Military Training III, Masonry II, Code of Laws I, Brewing I (Beer)
>Buildings:
<Player-named capitol building>
Extra Housing (<insert Capital City name here>)
Barracks (<insert Capital City name here>)
Stone Walls (<insert Capital City name here>)
Stables (<insert Capital City name here>)
Sheep Pens (<insert Capital City name here>)
Iron Mine (<insert Capital City name here>)
Stone Quarry (<insert Capital City name here>)
>Standing Army:
None
>Resources:
Food: Wheat, Spinach, Apples, Cows, Pigs, Horses+, Sheep+
Luxury: Gold, aquamarines
Industrial: Copper, tin, wood, stone+, iron+
>Magic: None
>Divine Favor: None
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f9e7d9 No.50487
| Rolled 45, 52, 62 = 159 (3d100) |
>>50486
GALINDIA
>Population:
10,000
>Food production:
16,000
>Population growth:
2%
>Hunger:
None
>Territory:
1
>Outposts/towns/cities:
Jurkunus (City)
>Happiness:
4
>Technologies:
Bronzeworking, Ironworking, Forges I, Animal Husbandry IV, Farming II, Spears III, Horse Equipment II (Horse armor), Armor II, Bows II, Medicine I, Surveying I, Military Training III, Masonry II, Code of Laws I, Brewing I (Beer)
>Buildings:
[Jurkunus] (City)
Kings Palace
Extra Housing
Barracks
Stone Walls
Stables
Sheep Pens
Iron Mine
Stone Quarry
>Standing Army:
None
>Resources:
Food: Wheat, Spinach, Apples, Cows, Pigs, Horses+, Sheep+
Luxury: Gold, aquamarines
Industrial: Copper, tin, wood, stone+, iron+
>Magic: None
>Divine Favor: None
1. Galindia requires more territory. Expand west.
2. Train knights to defend the realm.
3. Improve our spear weapons.
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5079c8 No.50488
>>50476
>>50474
After a night of rabble rousing, feasting and drinking their worries away the king meets with the two foreign dignitaries in the council chambers.
"Gentlemen lets get down to business. I think you both know I have not asked for your people to come all this way just for fun. I believe there is much to be gained by an alliance and trade partnership for the three of us. I have prepared a list of things we can trade if you have any interest in them to begin with." A scroll is handed to each of the diplomats.
Goods/availability to trade (if zero will take time to ramp up production but can do so if needed): Mediterran sailcloth/1
Blood Oranges/1
Mediterran Beer/0
Marble/0
Gold/0
Tech:
Fishing IV (Mediterran Nets)
Bows V (Superior Mediterran Bows)
Spears IV (Iron Tridents)
Mediterran Alphabet
Animal Husbandry III
Of course we have other things but some we are not willing or able to trade to those that do not worship her holiness Salacia.
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11422b No.50489
>>50459
The Qarthakian envoy considered what his nation had to offer. It was… paltry, especially if the others did not place as much importance onto colors of the world as his did, but he offered what he could. "Qarthak would not be opposed to a trade at all, this is what we can feasibly offer in exchange for what you have."
Techs
Selective Breeding III
Superior Qarthakian Mounted Combat III (Bullriding)
Luxuries
Dyes 2
Rubies 0
Industrial
stone 1
Improved Cotton cloth 0
Wool Cloth 0
Hardwood 0
Foods
Figs 1
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5079c8 No.50490
>>50489
With the romans being at least momentarily quiet he addresses solely the quarthakian.
We are very interested in your dyes and rubies. Would you be willing to take gold and beer in trade for them?
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cfa288 No.50491
| Rolled 43, 22, 23, 51 = 139 (4d100) |
>>50441
>Nation name: Cogotas
>Color: Gold
>Fluff: The Cogotasi are a strange yet industrious people. Natives to the central region of the Iberian peninsula they have lived and grown away from most of the strife and conflict caused by the gods and their proxies. Predominantly a herder people, having more cattle herders than farmers. They are known to the neighboring tribes for their black pottery, strange animal statues watching over their cattle fields, and necropolis. Since no god has approached them yet they believe in spirits of nature, animals, and people and seek to deal with or control them into doing what they desire. Now with the rise of a new warlord they seek to extend their dominance to those around them as well.
>Population:
14,229
>Food production:
15,000
>Population growth:
2.75%
>Hunger:
None
>Territory:
16
>Outposts/towns/cities:
Cogotas (capitol city)
Vindras (outpost)
Adros (Outpost) (Southern shore)
>Happiness:
-1 (Content)
>Technologies:
Bronzeworking, Ironworking, Forges I, Animal Husbandry III, Farming I, Cogotan Pottery I, Spears I (Iron spears), Mounted Combat I, Medicine I, Armor II (Iron armor, Banded Leather armor), Religion I (Bandua), Military Training I, Bows I, Shipbuilding I (Rowboats), Tactics I, Propaganda I, Horse Equipment I (Cogotan horse armor), Swords I
>Buildings:
Warchief's Hold
Extra Housing (Cogotas)
Sheep Farms (Cogotas)
Wheat Farms (Cogotas)
Temple of Bandua (Cogotas)
Harbor (Adros)
>Standing Army:
447 Cogotasi Horsemen (+15 to combat for every 100 troops) (+2 vs Gorgothian troops)
>Resources:
Food: Wheat++, grapes, carrots, cows, sheep+, horses
Luxury: Silver, Marble, Emeralds
Industrial: Copper, tin, iron
>Magic:
Minor Shape Metal
>Divine Favor:
Bandua (Fire, War, Air, Minerals) - 3 (Mission: increasing troop strength)
1. Some of the more tactical minded leaders of the army stand at the side of the battle and observe to find the strengths and weaknesses of their current strategies and improve upon them. (Tactics II)
2. Some of the lords begin trying different methods of cultivation to allow for greater crop yields. (Farming II)
3. Seeing that the armor is not always enough to protect the soldiers some of the smiths begin working on large pieces of wood and iron that the soldiers may wield to block arrows and blades. (Shields)
4. Battle. The Cogotasi troops wheel around, switching to their bows and harassing the other side, aiming for their more mobile traitor forces before the less agile mercenary forces. + 76
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11422b No.50492
>>50490
The envoy considers, and then speaks. "The dyes are easy, we have more than we need. The rubies will take some time to get however, our mine would need expansion for it. That is doable though. The trade is amenable enough."
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5079c8 No.50493
>>50492
aye we will have to expand our own mines and brewers. But we will do so happily and fulfill our end as soon as possible.
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1a8913 No.50494
| Rolled 92, 38, 60 = 190 (3d100) |
>>50443
>Nation name:
Prussia
>Fluff:
As the war began to tamper down, the Baltic tribes unified themselves under the banner of King Bulslav of Prussia. Bristling outwards to the rest of the world, their state is the military and the military is the state, and doctrined themselves around rigid discipline, fortified networks, and siege warfare.
—
>Population:
11,580
>Food production:
16,500
>Population growth:
3.5%
>Hunger:
Normal
>Territory:
10
>Outposts/towns/cities:
Konigsberg (City)
Ebenburg (City)
>Happiness:
6
>Technologies:
Bronzeworking, Ironworking, Animal Husbandry II, Farming II, Fishing I, Medicine II, Forges I, Swords II, Armor III (Lamellar armor), Mechanisms I, Physics I, Siege Weapons III (Catapults, scatter ammo), Military Training III, Shipbuilding I, Bows II, Code of Laws I, Masonry I, Prussian Glassmaking I
>Buildings:
Burg Hohenzollern
Extra Housing (Konigsberg)
Barracks (Konigsberg)
Stone Walls (Konigsberg)
Cucumber Farm (Konigsberg)
Iron Mine (Konigsberg)
Forge (Konigsberg)
Canton System (Konigsberg)
Catapult Emplacements (Konigsberg)
Temple of Saule (Konigsberg)
Prussian Wheat Farm
Prussian Pig Farm
>Standing Army:
375 Prussian Infantrymen [+17 per 100 troops]
175 Archers [+17 per 100 troops]
>Resources:
Food: Wheat++, Cucumbers+, Onions, Cows, Pigs++, Fish
Luxury: Gold, sapphires, Prussian Glass
Industrial: Copper, tin, wood, stone, iron+, Prussian glass
>Magic:
>Divine Favor: 3
Saule (Build and improve buildings)
1. We must push on in our fortifications. Continue building the moat. To inspire the people, the holy men proclaim to the people that a building for protecting one's self is in fact a sign of honoring Saule.
2. Begin improvements of the city walls. +Mechanisms I, Masonry I
3. Instruct the smiths to try and forge the previously designed seax swords. +Swords II, Forges I
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8e6971 No.50495
| Rolled 91, 70, 20, 58 = 239 (4d100) |
>>50442
STAT POST
IRELAND
>Population:
10,019
>Food production:
16,500
>Population growth:
2.5%.
>Hunger:
None
>Territory:
5
>Outposts/towns/cities:
<Dublin> (City)
>Happiness:
4
>Technologies:
Bronzeworking, Ironworking, Animal Husbandry II, Farming III, Medicine IV, Forges I, Swords III, Armor II, Bows I, Military Training II, Religion I (Alaunus?), Masonry I, Surveying I, Shipbuilding III
>Buildings:
<DUBLIN>
Extra Housing (<DUBLIN>)
Barracks (<DUBLIN>)
Stone Walls (<DUBLIN>)
Granary (<DUBLIN>)
Barracks (<DUBLIN>)
Temple of Alaunus? (<DUBLIN>)
Potato Farms (<DUBLIN>)
>Standing Army:
None
>Resources:
Food: Wheat, Potatoes+, Cabbage, Carrots, Sheep, Goats
Luxury: Silver, Emeralds
Industrial: Copper, tin, wood, stone, iron, coal
>Magic: None
>Divine Favor: None (+2 when you get a god)
Action 1: Expand the farms, even with the deaths of our people we will need more for the future
Action 2: Keep expanding the lands, and send a message towards the outsiders (Will send a response to jaundice)
Action 3: Create a temple dedicated to Alanus, as a token of appreciation of her advancing our medicine
Action 4: Start banding togheter men to create a small army, comprised of mainly swordsmen, it will be a defensive army for now.
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8e6971 No.50496
>>50451
Of course he is allowed entry, they let him if he so desired a meeting with their leader Patches, As far as Ireland is concerned the new strange people aren't a threat yet.
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e55c3f No.50497
>>50488
"While it is too early to discuss military cooperation or treaties of friendship everlasting, we agree that there is much that can be gained from trade between us Mare Nostrum powers. Here are the conditions and items our people are willing and able to trade."
Technology:
Measurement System I
Republic II
Horse Equipment I (Saddles)
Police Force I (crime and espionage safeguard)
Resources:
Wheat
Grapes
Olives
Cows
Marbe (will ramp up production)
Wine(Will ramp up production)
Cement (Will ramp up production)
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aa234b No.50500
>>50496
The diplomat introduces himself as Finlay Mac'Asheira, a bard and skirmisher for the people known as the Aiseirigh, who hold claim over the island to the east as well as a captured Riocht Ean Dubh settlement. He produces a fine wool sash dyed a rich purple, within which are wrapped several potatoes and carrots, as a gift.
"Feashar math, King Patches, the Aiseirigh extend their greetings to you. Truth be told, we didn't know that this island had anything but fell slaving beasts… yet here you are. Cousins! The Council of Kings sends me here to talk on matters of future relations and diplomacy. First, a foothold on your island we may have, aye, and as a place rightfully taken by the shedding of blood, we claim it as ours. But fret not. We shall encroach no further upon your island. Our efforts are massed on fending off mighty foes: vile, godless sea-barbarians to the north and their impetuous, southerner allies, who have invaded our lands. We dunnae seek to harm you. Rather, we seek trade, and friendship."
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80c084 No.50502
| Rolled 50, 89, 90 = 229 (3d100) |
>>50445
FREE CITY OF ELSASS
>Population:
13,384
>Food production:
17,000
>Population growth:
2.75%
>Hunger:
None
>Territory:
5
>Outposts/towns/cities:
1 Capitol City
>Happiness:
10 (+5)
>Happiness Tokens:
4
>Technologies:
Bronzeworking, Ironworking, Forges III, Animal Husbandry III, Farming III, Mining III, Swords I, Elsass Religion VIII ("God Below"), Medicine II, Police Force I, Armor II (Iron), Terraced Farms I, Shields II, Spears III, Superior Elsass Military Training III, Elsass Patrolling I, Elsässer Alphabet, Mining Equipment I (Iron), Steelworking II
>Buildings:
Elsass Undercity Plans
Schloss Graustein
Improved Extra Housing (Elsass)
Iron Mines (Elsass)
Sapphire Mines (Elsass)
Temple of Mantus (Elsass)
Statue of Mantus (Elsass)
Hall of History (Elsass)
Barracks (Elsass)
Academy (Elsass)
Elsass Terraced Lettuce Farm (Elsass)
>Standing Army:
1600 Elsass Soldiers (+21 for every 100)
>Resources:
Food: Wheat, lettuce++, sugar beets, cows, chickens, radishes
Luxury: Gold, Sapphires, Silver, Rubies
Industrial: Copper, tin, wood, stone, iron+, coal, steel
>Magic:
Darkvision (strength 5)
>Faith: 2
>Divine Favor:
Mantus (Earth, Metals, Darkness, Protection): 10
1. Julius would continue to proceed with the plans requested by Friedrich. Certainly the project was incredibly ambitious, but if there was any man who could achieve success it would be him.
+ Elsass Undercity Plans
2. Mantus had asked of them to continue to improve their constructions. Friedrich would see to it that the mines were expanded and more resources were extracted for the furnaces to craft even more tools for the people of Elsass.
3. Otto had begun with some agrarian expansions, however with Elsass continuing to grow and Samson bringing more and more men into the army the demand for food continued to grow. Something had to be done and the people of Elsass were looking to Otto to solve their issues.
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8e6971 No.50503
>>50500
Patches looks at the wool, Taking the sash and inspecting it in closer detail. "Most impressive."
"Of course we will welcome anyone foreigners seeking to talk, we will allow your foothold for now, perhaps in the future, we can negotiate for it."
Looking around at his servants he seems to deep into thought for a few minutes, contemplating your words.
"Our nation has only just formed, and we are weak, so as one might expect this news of barbarians worries me greatly."
The military was still only just forming, they lacked the necessary experience to deal with any barbarians if they were to raid Ireland, A disaster with an untold amount of damages that could spell the very undoing of the nation.
"I'll gladly accept any trade, but I have an additional offer, I will provide you with 600 of my men, so that they may learn from your warfare, They'll act under your command, once the war is over they return here."
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fcc538 No.50504
| Rolled 56, 57, 98, 18 = 229 (4d100) |
>>50439
Kingdom of the Eternal Nile (Javmoj)
>Population:
20,940
>Food production:
28,000
>Population growth:
7.25%
>Hunger:
None
>Territory:
43
>Outposts/towns/cities:
Giza (CAPITAL!)
Qoseir (City)
Benben (City)
Rhakotis (City)
>Happiness:
2
>Technologies:
Bronzeworking, Ironworking, Animal Husbandry III, Farming V, Masonry II, Architecture III, Superior Nile Spears III, Shipbuilding IV (Superior Nile Quadriremes), Nile Cartography III,Pottery I, Paper II (Nile Papyrus), Fishing II (Nile nets), Medicine IV, Babylonian Alphabet, Shields I, Tactics II, Siege Weapons I (Catapult)
>Buildings:
Palace of the Pharaoh (Capital Building)
Nile Granary
Pyramid of the First Builder, Pyramid of the First Pharaoh
Great Pyramid Of Khufu (The Second Pharaoh)
Tombs (Southern Border)
Hospital (Giza)
Great Library Foundation (Rhakotis)
Fishing Fleet (Rhakotis)
>Standing Army:
965 total Nile Spearmen (+13 to combat rolls for every 100)
>Resources:
Food: Wheat, Lettuce, Onions, Chickens, Limes, Fish+, Shrimp, Dates, Oxen
Luxury: Gold
Industrial: Copper, Tin, Wood, Stone, Camels, Papyrus Reeds, Life Flower, Iron
>Magic:
None
>Divine Favor:
Osiris 15 (Extra favor condition changed to improving food production)
(Domains available: Earth, metals, life, protection)
Cleopatra, the Fourth Pharaoh of the Kingdom of the Eternal Nile sits on her throne concerned. Her father, Kanefer had been by, after hearing of the destroyer having returned he had marched into the throne room to warn her of the danger it posed, and made some suggestions on courses of action. In the end though, he was no longer the Pharaoh, she was. And as such, it was up to her to prepare the kingdom, for war.
1) More soldiers will be needed to fight this enemy, call for able bodied men from all across the Nile. (Train Nile Spearmen)
2) Kanefer's catapults are a good start, but they need to be made more reliable if the Sphinx is to be brought down (Improve Siege Weapons I)
3) The army will be useless if it starves, using pottery to preserve food will be key to ensuring that the Kingdom can feed their soldiers. (Improve Pottery I)
4) The shields used in the previous war could likely use some more, refinements, and the Pharaoh orders it to be so. (Improve Shields II)
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fcc538 No.50505
>>50504
Spending Divine Favor on the last roll to avoid bad stuff.
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0d670c No.50506
| Rolled 63, 35, 66 = 164 (3d100) |
LAKEDAIMON
>Population:
11797 (+508 from pop growth)
>Food production:
17.000
>Population growth:
4.5% base
>Hunger:
None
>Territory:
14
>Outposts/towns/cities:
Sparta (City)
Voies (Outpost)
>Happiness:
5
>Technologies:
Bronzeworking, Ironworking, Animal Husbandry III, Farming III, Irrigation I, Medicine II, Forges I, Spears II, Armor II, Military Training IV, Slavery I, Surveying I, Shields I, Code of Laws I
>Buildings:
>>Sparta
Hill of the Spartiates (Capitol Building)
Statue of Agis I (Sparta)
Extra Housing (Sparta)
Barracks (Sparta)
Stone Walls (Sparta)
Granary (Sparta)
Forge (Sparta)
Iron Mine (Sparta)
Gold Mine (Sparta)
Olive Farm (Sparta)
Sheep Pens (Sparta)
>>Voies
Harbor
>Standing Army:
450 hoplites
>Resources:
Food: Wheat, olives+, grapes, cabbage, sheep+, chickens, pigs
Luxury: Gold+, emeralds
Industrial: Copper, tin, wood, stone, iron+
>Magic:
>Divine Favor:
Ares (Fire, war, strength, metal) (Extra favor condition: Increase troop strength)
>Actions:
1. Use volunteer Periokoi to form the first light infantry/skirmisher units of Sparta.
2. Begin mining our chaos emeralds.
3. Attempt a nation-wide expansion of our wheat farms. Give periokoi land grants, tell our Spartiates to make more fields and dedicate helots to them.
>Event:
Some high ranking Spartiates and their bodyguards and slaves head to the harbor of Voies and organize a meeting with some Mediterrans nobles living on that island. They bring with them gifts in the form of high quality olives oil and grapes.
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ba249c No.50507
>>50506
>Mediterran nobles
Lel
The ship captain being the the closest thing to a noble outside of the king approaches. Not being a diplomat and purely a man of the sea his speech is short and terse. Yes mainlander how can I help you?
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0d670c No.50508
>>50507
>nobles
It's what they wanted to find, my poor warrior caste doesn't know your lore. :(
The Spartiates designate one of theirs as a speaker. The man tries to maintain a semblance of composure when facing the terse ship captain."Hail, men of the sea. We've heard of your exploits from our subjects in Voies. Pray tell if our interests clash or not. Have your people any ambition for our lands?"
The Spartiate begins the list the lands that belong de facto to Sparta, including the Peloponnese and the region of Boeotia, Attica and Euboea.
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ba249c No.50509
>>50508
I recognize none of those names. However my people lay claim to all islands of the Mediterranean. If it's not surrounded on all 4 sides by water we don't care. If it is and mainlanders try to claim it we would fight to the death to reclaim them.
Outside of the islands that are our promised lands by the great goddess then we have little ambition. If you wish when I return to the Homeland I will ask the king to send a true envoy to you if you want to trade and such
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ba249c No.50510
>>50497
The king smiles at the Romans envoy. I have a special request for you. I have heard tales of your coliseum. How about a wager my friend. 100 of our soldiers vs 100 of yours in your coliseum. If mine win I want your measurement system if you win we will teach you some animal husbandry.
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e55c3f No.50511
>>50510
The Roman envoy smiles back.
"An excellent wager of course, I assume we both elect what troops to…" The Roman stops mid sentence. "Actually, as it were, the Arena is a matter of spectacle, so it would only be fitting that we surprise one another with the troop composition of our little bout."
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5079c8 No.50512
| Rolled 34, 73, 35, 80 = 222 (4d100) |
>>50511
Sounds good my friend. you have yourself a deal.
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1128c7 No.50513
| Rolled 36, 66, 83, 73 = 258 (4d100) |
>Nation name: The Moors
(Self-explanatory, please pick something smart)
>Color: Ocean Blue/Light Blue
(Your color on the map, no black, white or grey please. Also see the terrain tab)
>Fluff: The Moors are a proud people, hailing from the desert lands they are relatively resilient. They are good camel breeders and are good with animal husbandry, they rely on it heavily to provide for their food, although farming is still present. They are excellent shipbuilders and also excellent traders.
(The characteristics and features that define your nation and make it special. Will be used to assign starting techs)
>Population:
12,164
>Food production:
18,500
>Population growth:
4%
>Hunger:
None
>Territory: 9
>Outposts/towns/cities:
<Al-Tarima> (City)
>Happiness:
6
>Technologies:
Bronzeworking, Ironworking, Animal Husbandry V, Farming II, Medicine II, Forges I, Swords II, Shipbuilding V, Armor I, Mining I, Masonry I, Moorish Currency, Bows I, Moorish Military Training I, Moorish Naval Training I, Metallurgy I
>Buildings:
Player-named capitol building (The Great Edifice of Al-Taria)
Extra Housing (<Al-Tarima>)
Improved Harbor (<Al-Tarima>)
Stone Walls (<Al-Tarima>)
Stables (<Al-Tarima>)
Salt Mine (<Al-Tarima>)
Camel Ranch (<Al-Tarima>)
Temple of Ashiakle (<Al-Tarima>)
>Standing Army:
Navy: 70 Quadriremes (+12 to Combat rolls for every 5 ships)
Army: 450 Mamlukes (+10 to combat rolls for every 100 troops)
>Resources:
Food: Wheat, dates, onions, goats, camels+, Horses, sheep, Cows++
Luxury: Gold, salt+, sapphires
Industrial: Copper, tin, wood, stone, iron
>Magic:
>Divine Favor: 5
Actions:
1. IMPROVE SHIPBUILDING
2. Expand our fishing industry further!
3. Create a Tavern
4. Create an Outpost at the Strait of Gibraltar
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6cd42c No.50514
| Rolled 47, 77, 71 = 195 (3d100) |
>>50448
>Nation name:
Elysia
>Color:
Surprise me
>Fluff:
War. This one word defined the city states of Hellas. Eternally divided and feuding, the accomplishments of any one city would prove fruitless as they were wiped away as boots trod on scorched earth. This existence was a cruel one for the Greeks, yet it did instill in them a natural strength, a strength forged only by a history of conflict. Eventually, a lone man, named Alexios, rose from the ashes, leading an ever increasing band of soldiers in the aspiration to unify Hellas.
STATS
>Population:
11,363
>Food production:
18,000
>Population growth:
3%
>Hunger:
None
>Territory:
25
>Outposts/towns/cities:
Alexiopolis (City)
Aigeiros (Outpost)
Magnesia (Outpost)
>Happiness:
2
>Technologies:
Bronzeworking, Ironworking, Animal Husbandry III, Farming V, Medicine II, Forges I, Spears III, Armor II, Military Training II, Mounted Combat I, Surveying I, Shields I, Code of Laws I, Fishing 1 (Elysian Nets)
>Buildings:
Player-named capitol building
Extra Housing (Alexiopolis)
Barracks (Alexiopolis)
Stone Walls (Alexiopolis)
Stables (Alexiopolis)
Watchtowers (Alexiopolis)
Tomato Farm (Alexiopolis)
>Standing Army:
450 spearmen 100 cavalrymen +65
>Resources:
Food: Wheat, olives, tomatoes+, onions, cows, chickens, horses, limes, potatoes
Luxury: Gold, marble
Industrial: Copper, tin, wood, stone, iron
>Magic:
>Divine Favor: Athena 1
1. Continue to work on reforming the legal code.
2. Work on professionalizing the army, have more drilling to make them more disciplined.
3. Build a shrine to Athena in Alexiopolis and set a dedicated group to maintain the shrine and pray to her.
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3533a6 No.50522
| Rolled 66, 5, 60, 3 = 134 (4d100) |
>Population:
18940
>Food production:
20,500 (feeding 18940civ+588mil=19528)
>Population growth:
4%
>Hunger:
None
>Territory:
29
>Outposts/towns/cities:
Moskva (capital city)
Lipin Bor (city)
Voronezh (Town)
Tula (outpost)
>Happiness
7
2 tokens
>Technologies:
Ironworking, Animal Husbandry III, Farming I, Military Training I, Armor I (Steel), Swords II (Steel), Mounted Combat I, Forges IV, Pickaxes III (Steel), Bows I, Fishing I (Pole), Roads II (Gravel roads), Religion II (Svarog), Messenger Service I, Animal Training II (Falcons), Administration I, Farming Equipment II (Rus ploughs), Rus Alphabet, Rus Engineering II, Mechanisms I, Steelworking II, Pumps I, Horse Equipment II (Rus Steel Horseshoes), Wagons II (Spoked wheels), Chariots I tech (War Wagons)
>Buildings:
Paved Roads (Moskva to Lipin Bor, Moskva to Tula, Tula to Voronez)
>Moskva
Kremlin Foundation, Framework and Walls (Moskva)
Church of St. Basil Foundation and Framework (Moskva)
Palace of the Royal Family - also capital building
Temple of Svarog
School
Forge [III]
>Lipin Bor
Town hall
Rus Fisheries
>Voronez
Rus Lord's Palace
Church of Svarog
>Tula
Town Hall
>Standing Army:
300 Tsarist Soldiers +18 to combat rolls for every 100 troops
188 tatar horsemen +18 to combat rolls for every 100 troops
100 cossacks +18 to combat rolls for every 100 troops
>Resources:
Food: Wheat, potatoes, sheep, horses, goats, Fish++, cows
Luxury: Gold, Marble, Furs
Industrial: Copper, tin, wood, stone, Iron, crude Rus steel
>Magic:
Minor Shape Metal
Minor Reinforce Metal
Minor Firebolt
>Divine Favor:
6
>Religion
Svarog - fire, metals, life, protection
#1 they are rebels, we are the realm. they cannot hope to match us in numbers, raise more troops.
+Paved Roads (Moskva to Lipin Bor, Moskva to Tula, Tula to Voronez)
+Town hall (Lipin Bor)
+Rus Lord's Palace (Voronez)
+Town Hall (Tula)
+Administration I + Messenger Service I
Animal Husbandry III + Horse Equipment II (Rus Steel Horseshoes) + Roads II (Gravel roads)
+Military Training I
+Armor I (Steel) + Swords II (Steel) + Forges IV + Forge [III] (Moskva) + Steelworking II
+Bows I
#2 the Tsar devotes his efforts in the raising of a great army
+Paved Roads (Moskva to Lipin Bor, Moskva to Tula, Tula to Voronez)
+Town hall (Lipin Bor)
+Rus Lord's Palace (Voronez)
+Town Hall (Tula)
+Administration I + Messenger Service I
Animal Husbandry III + Horse Equipment II (Rus Steel Horseshoes) + Roads II (Gravel roads)
+Military Training I
+Armor I (Steel) + Swords II (Steel) + Forges IV + Forge [III] (Moskva) + Steelworking II
+Bows I
#3 the kremlin will be completed, its colorful spires and roofs shall be where archers alike can fire down upon the enemies of the Tsar
+Pickaxes III (Steel)
+Farming Equipment II (Rus ploughs)
+Roads II (Gravel roads)
+Administration I
+Horse Equipment II (Rus Steel Horseshoes)
+Wagons II (Spoked wheels)
+Administration I
+Rus Engineering II
+Pumps I
#4 develop a siege variant of the War Wagon, with heavy metal armor that can surround a battering ram or a strong ranged weapon, and study siege weapons in our plans against the rebels
+Ironworking
+Armor I (Steel)
+Forges IV
+Administration I
+Rus Engineering II
+Mechanisms I
+Steelworking II
+Wagons II (Spoked wheels)
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3533a6 No.50523
>>50522
spend divine favor to avoid catastrophes
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3533a6 No.50524
>>50464
the envoy are lead past columns of soldiers mustering to a great city busied with action, builders hurriedly constructing its walls, and a great effort of war is being conducted. the magistrate of the Tsar greets them. "on behalf of his Excellence the the Tsar of Rus, I bid thee welcome foreigners from the south. his Majesty is busy in the task of preparing a host to crush all traitors and treason in the land. as such he has had very little time to dispense on matters beyond our borders. all the realm is to be directed in the effort against the rebels, by decree of his Majesty. however, I am able to offer you warmth and food on your stay, and to offer fair exchange. we are the children of Svarog, who commands the flames, metals, life and protects us from the evils of the world. if what you say of your goddess holds true, she shares two of his virtues, and so I see no reason we cannot share good relations. if you aid us in disposing these rebels, I can promise to speak good of your people to my Tsar."
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ebab76 No.50558
>>50503
Finlay cracks a wry little grin, dipping his head. "The kings would be flattered at your offer, and much respect is due to you for your fearlessness in putting up your men for our benefit. If the situation is dire, we will call for you, rest assured, but for now the matter should be contained, and your men can stay within your lands. And just as we accept your offer of military aid in the future, we offer our own, should ye be under attack from southernfolk, or godless raiders. If your men seek training in the arts of war, such can be arranged– for a fair exchange of knowledge, as seen fit. Aye?"
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8e6971 No.50560
>>50558
He scratches his chin, a small smile on his face, given the situation he doesn't know if he has much to offer.
"I'll agree to that, but on the subject of knowledge, we can offer you the only thing our people are proud of is their knowledge of medicine if you have interest in such things we will happily offer you that."
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aa234b No.50569
>>50560
"Medicine's a fine start, aye, and it'll be needed more than ever in the wake of our new struggles against the southerners. Say we'll help train your men in the art of the spear or shield… or the bow, mayhaps how to use it all effectively?"
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