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/builders/ - Hero and Nation Builders!

A board for forum-based wargaming, collaborative storytelling, and salt.
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The King Is Dead; Long Live The King!

File: 6d1a887eacf9ffd⋯.jpg (58.93 KB,611x465,611:465,d7505852fc6eb0e9d2f2246fed….jpg)

File: 307b35cfe5e89b9⋯.png (361.84 KB,1673x1166,1673:1166,template.png)

21e7d8 No.42595 [Last50 Posts]

EMPIRES OF EUROPA: WAR OF THE GODS

One thousand years ago, the gods of Order and Chaos declared war upon each other, using Earth as their battleground. Whole continents were devastated by the onslaught, as battle after battle turned the land into what would come to be known as the Void Wastes, completely inhospitable lands where death energy sucks the very life out of all who dare to tread upon it. One area of land that escaped complete destruction was the continent of Europa along with the northern tip of the desert continent of Africa and the frozen island of Grønland across the seas, along with various other islands such as Britannia and others. The lands that were spared gave life to many different civilizations, which slowly developed into proper nations, each with the knowledge of smithing bronze and having other related technologies. However, the gods have decided to make their return, and, seeing the industrious humans, have decided to use them as proxies in their wars to avoid more catastrophes taking place on Earth. Who will prevail and rule over Europe? Will your civilization find fortune and power and rise to greatness or fail and crumble? Only time will tell.

To get started with the game, please fill out the following character sheet.

>Nation name:

(Self-explanatory, please pick something smart)

>Color:

(Your color on the map, no black please. Also see the terrain tab)

>Fluff:

(The characteristics and features that define your nation and make it special. Will be used to assign starting techs)

Do not fill out:

>Population:

10,000

(If this hits zero, you die. Affects various things, such as your ability to passively defend your territory, the maximum size of your armies, and more)

>Food production:

11,000

(Number represents how many people are being fed with your current production levels, you can go above this but it will lead to hunger levels rising. Food production can be increased by building relevant buildings and researching food tech. Note that standing armies will consume twice the amount of food as normal)

>Population growth:

1%

(Add this percentage to your population every turn. Can be increased by researching relevant techs, such as medicine and so on. Having your hunger level at SURPLUS will double population growth)

>Hunger:

None (Affected by food production, can also be lowered as a result of bad rolls/critfails. Having your hunger level dip too low will cause people to start dying.)

>Territory:

1 (The amount of land you control)

>Outposts/towns/cities:

1 Capitol City (you can only build outposts from scratch, they can be upgraded to towns and cities later. Affects population growth, also the more developed the city the stronger the passive defense will be. Also you can build one of any given building in a city, having more cities will allow you to build more of the same building. Outposts/towns/cities cannot be within two tiles of another city.)

>Happiness:

0 (Ranges from -10 to +10. A happiness of 8 or above will grant a slight boost to productivity, whereas a happiness of -5 or lower will lead to reduced productivity. A happiness of -8 or below will lead to revolts, and a happiness of -10 will lead to a coup and loss of control over your civilization, effectively meaning game over for you.)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming + two other techs determined by fluff

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

(Determined by fluff, there are three types – food resourc)

>Magic:

(Given by the gods, typically gods will approach you once you meet certain thresholds and once you start worshipping one you can begin researching relevant magics using divine favor, you can only have one god at a time)

>Divine Favor:

N/A (haven’t discovered any gods yet)

____________________________
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21e7d8 No.42596

OTHER RULES:

ARMIES/COMBAT:

While you can use your population count for some level of passive defense, you must raise standing armies to attack other players. Standing armies can be difficult to maintain in large numbers, since they require double the food of normal population. So if I have an army of 1000 and a population of 10,000, the total food production needed to keep my citizens fed would be 12,000. So, care must be taken when recruiting to avoid overstretching your food consumption.

GODS:

Gods will not appear right away. Instead they will come to you once you accomplish a certain threshold. The form the god takes and the powers he/she bestows will be based on your fluff and actions leading up to the discovery. Some may be stronger than others, if you feel you’ve been drastically cheated or want to complain about a significant issue let me know. New magic can be researched by using divine favor, the more powerful the magic is the more favor will be required. You can only research magic that is within the god/goddess’s sphere of influence. Gods will NOT directly intervene in worldly affairs, no matter how much you beg, and you can only worship one god/goddess at a time.

TRADING:

Civilizations can trade resources with no problems, but you can only trade one technology per turn and it costs an action to do so. It is a free action and automatically succeeds, but note that it will still count as a roll and add to the difficulty threshold as explained below.

ROLL SYSTEM:

I’ll be using Nimble’s system for rolls, where you can take as many actions as you want, but each action increases the difficulty threshold by 10. So if I wanted to do 3 actions, I’d have to roll a 30 or above, but if I wanted to just do 1 action I’d only have to get a 10 or above. 9 actions would mean I’d have to get a 90 or above! Note that bad things may happen if you fail a roll, and if you roll a 1 VERY bad things will happen. On the other hand, rolling a 100 will cause very good things to happen.

Also note when choosing a location black tiles cannot be settled upon, and venturing into them will only lead to death, as they stretch on forever and will drain the life right out of your explorers.

Let's see how this shit goes..

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a6f471 No.42597

File: 15de7c7283d4deb⋯.jpg (1.49 MB,1700x1235,340:247,tower-of-babel-bruegel.jpg)

>>42595

>Nation name:

Babylon (Land of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

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f0e2ad No.42598

File: 4f59265d37b2e3d⋯.png (112.68 KB,520x539,520:539,Troas.png)

>Nation name:

Troya

>Color:

Plaid

>Fluff:

The City state of Troy ruling over the coastal lands of Troas has risen anew from the ashes of it's destruction. Pressing the refugees fleeing from the blackness into an army of slaves to rebuild their great city. The great architects of Troy have used their mastery of stonework to rebuild the cities walls and a great shipyard to take control of the entrance to the Black Sea and have turned their eyes to the gods in the hopes that Poseidon may keep them safe and Apollo may one day drive away the blackness.

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f2f9ec No.42599

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness: 0

>Territory: 1

>Population: 10,000

>Population growth: 1%

>Food production: 11,000

>Hunger: None

>Outposts/towns/cities:

1 Capitol City

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming + two other techs determined by fluff

>Buildings:

Player-named capitol building

>Standing Army:

>Resources:

>Magic:

>Divine Favor:

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571618 No.42601

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the exocutioner's axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their prefered proffession. Fighters learn better fighting techniques, chefs learn more extravegant recipes, and philosiphers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honor through war as even the divine war with each other.

Do not fill out:

>Population:

10,000

>Food production:

11,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

1 Capitol City

>Happiness:

0

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming + two other techs determined by fluff

>Buildings:

Le Palais du Peuple (capitol building)

>Standing Army:

None

>Resources:

>Magic:

>Divine Favor:

N/A

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571618 No.42602

>>42601

Could I get the territory that would hold Bayuex irl?

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20fb97 No.42607

File: c24e89531f1ee0f⋯.jpg (79.32 KB,634x461,634:461,celts.jpg)

>>42595

>Nation name: Aiseirigh

>Color: Purple

>Fluff: Formed from various celtic and gaelic peoples within the British Isles, the Aiseirigh are a confederation of numerous tribes and clans under the common goal of survival in the wake of the "Làithean Crìochnachaidh," the great war that scoured the earth. Through the centuries the Aiseirigh have fought and plotted and waged mighty wars upon one another and neighboring peoples; now they hunger not for glory and plunder but for conquest. Masters at mixing dyes and pigments, their leaders adorn themselves not with the blue woad of the common warriors but with a strange purple paint made of an eclectic combination of herbs and extracts, and many of them wear only this when they charge furiously into battle, swords in hand, as impetuous and confident in war as they are in all other things besides.

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21e7d8 No.42610

>>42595

Just realized that part of my explanation on resources got cut off, the 3 resource types are food resources, luxury resources and industrial resources. Food resources are different types of food, and having more will increase food production. Luxury resources will provide a happiness boost with each luxury acquired giving a higher boost, and industrial resources are things like bronze, wood, stone, etc. that you can build and make things with.

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7359b6 No.42613

File: 782edb4d62a0d28⋯.jpg (477.24 KB,900x600,3:2,219138.1.jpg)

File: e61be7c364e2c4d⋯.jpg (430.25 KB,1366x576,683:288,vasties.jpg)

>Nation name:

The Han

>Color:

Red

>Fluff:

The Han are refugee's from the east, settling in what is now the Caucus mountains. Before the War of the Gods, the Han ancestors were masters of Agriculture and Statecraft, which is passed down to them. Their strategy can be defined in a single phrase "grow rice to outnumber the grass, grow men to outnumber the trees" The Han pride themselves on the ability to establish large and expansive farming villages through exceptional agriculture, and raising large families is not only a mandate of tradition but of practicality. It is always expected that men may be conscripted for war, so to have sons to be soldiers and sons to be farmers allows the family to continue.

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77ab76 No.42614

File: 993ca6ab3c2cca0⋯.jpg (57.64 KB,525x700,3:4,1.jpg)

File: 8eb2945c1df3bf3⋯.jpg (70.02 KB,500x367,500:367,800px-Etruskischer_Meister….jpg)

>>42595

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

Do not fill out:

>Population:

10,000

(If this hits zero, you die. Affects various things, such as your ability to passively defend your territory, the maximum size of your armies, and more)

>Food production:

11,000

(Number represents how many people are being fed with your current production levels, you can go above this but it will lead to hunger levels rising. Food production can be increased by building relevant buildings and researching food tech. Note that standing armies will consume twice the amount of food as normal)

>Population growth:

1%

(Add this percentage to your population every turn. Can be increased by researching relevant techs, such as medicine and so on. Having your hunger level at SURPLUS will double population growth)

>Hunger:

None (Affected by food production, can also be lowered as a result of bad rolls/critfails. Having your hunger level dip too low will cause people to start dying.)

>Territory:

1 (The amount of land you control)

>Outposts/towns/cities:

1 Capitol City (you can only build outposts from scratch, they can be upgraded to towns and cities later. Affects population growth, also the more developed the city the stronger the passive defense will be. Also you can build one of any given building in a city, having more cities will allow you to build more of the same building. Outposts/towns/cities cannot be within two tiles of another city.)

>Happiness:

0 (Ranges from -10 to +10. A happiness of 8 or above will grant a slight boost to productivity, whereas a happiness of -5 or lower will lead to reduced productivity. A happiness of -8 or below will lead to revolts, and a happiness of -10 will lead to a coup and loss of control over your civilization, effectively meaning game over for you.)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming + two other techs determined by fluff

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

(Determined by fluff, there are three types – food resourc)

>Magic:

(Given by the gods, typically gods will approach you once you meet certain thresholds and once you start worshipping one you can begin researching relevant magics using divine favor, you can only have one god at a time)

>Divine Favor:

N/A (haven’t discovered any gods yet)

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21e7d8 No.42620

>>42597

Babylon (Land of the Babylonians) – Ash

>Population:

10,000

>Food production:

12,000 (+ Very Basic Recordkeeping)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Mathematics, Very Basic Recordkeeping

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, Dates, Sheep

Luxury: None

Industrial: Copper, tin, stone

>Magic:

None (yet)

>Divine Favor:

N/A (haven’t discovered any gods yet)

>>42598

Troya - Westerner

>Population:

10,000

>Food production:

11,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Masonry, Very Basic Shipbuilding

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Shellfish, wheat, cows

Luxury: None

Industrial: Copper, tin, wood

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

(P.S. your color’s shit brown until you can give me a solid color I can actually do easily)

>>42599

Skræl (Oneman)

>Population:

10,000

>Food production:

12,000 (+Very Basic Fishing)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named Capitol City

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Shipbuilding, Very Basic Spearfishing

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, fish, yaks

Luxury: None

Industrial: Copper, tin, wood

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

>>42601

Francisia (Nimble):

>Population:

10,000

>Food production:

11,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

1 (Slightly Happy) (+Very Basic Code of Laws)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, cabbage, cows

Luxury: None

Industrial: Copper, tin, wood

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

>>42607

Aiseirigh (Jaundice)

>Population:

10,000

>Food production:

11,000

>Population growth:

1%

>Hunger:

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

1 (Slightly happy) (+Basic Dyemaking)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Dyemaking, Very Basic Military Training

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, potatoes, sheep

Luxury: Dyes (from Basic Dyemaking)

Industrial: Copper, Tin

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

>>42613

The Han (Bazrael)

>Population:

10,000

>Food production:

12,000 (+extra food resources x1)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

1 (Slightly happy) (+Code of Laws)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Code of Laws

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Rice, cabbage, soybeans, chickens

Luxury: None

Industrial: Copper, tin

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

>>42614

Villanovans (Scruffy)

>Population:

10,000

>Food production:

12,000 (+extra food resources x1)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, grapes, olives, cows

Luxury: None

Industrial: Copper, tin

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

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21e7d8 No.42621

File: c7e28595e17c80d⋯.png (404.4 KB,1673x1166,1673:1166,start.png)

Map colors:

Ash: Dark blue

Westerner: Shit brown (until you give me a solid fucking color)

Oneman: Green

Nimble: Light blue

Jaundice: Light purple

Bazrael: Red

Scruffy: Dark purple

Also a disclaimer: If an action is unfeasible or cannot be done given the current situation (i.e. doing something with materials you don't have, jumping techs to the space age, etc.) it will fail regardless of the roll result (even a 100). So be warned.

And with that you may begin

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cfc51c No.42626

File: dca9185f0c541f0⋯.png (444.21 KB,636x411,212:137,da08600a842ed715b61db8070e….png)

Dice rollRolled 75, 48, 97 = 220 (3d100)

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

10,000

>Food production:

12,000 (+extra food resources x1)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Roma - Capitol city

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, grapes, olives, cows

Luxury: None

Industrial: Copper, tin

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

1/2. Our city has come from a humble village to a bustling town, but it lacks proper defenses, and for that we need walls, and for walls we need stone. Begin construction of a quarry at the nearby mountain up the river, the water will allow us to ferry the stone downriver to our city for easier delivery.

3. Furthermore, said ships will require wood, along with the houses of the city and various other things. We will need a lumber mill also upriver in the nearby forest.

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bbf28e No.42629

Dice rollRolled 58, 52, 28 = 138 (3d100)

>>42621

Aiseirigh (Jaundice)

>Population: 10,000

>Food production: 11,000

>Population growth: 1%

>Hunger:

>Territory:

1

>Outposts/towns/cities:

Loch Iarainn (Capital)

>Happiness:

1 (Slightly happy) (+Basic Dyemaking)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Dyemaking, Very Basic Military Training

>Buildings:

Talla àrd (Capitol)

>Standing Army:

>Resources:

Food: Wheat, potatoes, sheep

Luxury: Dyes (from Basic Dyemaking)

Industrial: Copper, Tin

>Magic:

>Divine Favor:

1. Now is the time to expand, thrive, and conquer these Isles for our ancestors. We'll be needing some form of weaponry for this, though.

Instruct our Bronzesmiths to begin forging swords.

2. Sheep have wool to keep them warm. If we cut it off, we can probably put the wool on US and keep warm ourselves.

Start figuring out a good way to turn sheep's wool into clothes.

3. You can't rightly have a conquering army without food. And we could always use more food.

Improve our existing farming methods.

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972571 No.42631

>Nation name:

Mediterrans

>Color:

Dark green

>Fluff:

Based in Palermo the mediterrans have a proud history of naval combat. Originally sheep herders and fisherman the people of this nation take pride in being a salt of the earth peoples. Even the king routinely enjoys fishing trips and rides in the countryside instead of grand balls and dinner parties. With the world recovering from a cataclysm the Mediterrans are now a unique position to be the bearers of trade between nations or they could become raiders and conquerers. Who knows.

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f4cf04 No.42632

File: 08169a346d7c2d8⋯.jpg (1.82 MB,4032x3024,4:3,transylvania-04-cr-mihailo….jpg)

>Nation name:

Transylvania

>Color:

Dark Red/Blood Red

>Fluff:

The Transylvanians are a mysterious and intriguing people. Patriotic and proud warriors outsiders would dread yo see them on the battlefield, known for their courage almost as much as their ruthlessness. Transylvania is known as the land of darkness as well as the land beyond the forest and to the outside world it is shrouded in a dark, ominous mystery. However despite the poor relationship Transylvanians have with outsiders they are a rather tight knit group of people. There is some divide between those who live in the plains and those who live near the mountains but they have learned to cooperate over time and are fairly self sufficient.

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571618 No.42643

Dice rollRolled 32, 97, 67 = 196 (3d100)

>>42620

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the exocutioner's axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their prefered proffession. Fighters learn better fighting techniques, chefs learn more extravegant recipes, and philosiphers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honor through war as even the divine war with each other.

>Population:

10,000

>Food production:

11,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Portes du Paradis (capitol city)

>Happiness:

1 (Slightly Happy) (+Very Basic Code of Laws)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training

>Buildings:

Le Palais du Peuple (capitol building)

>Standing Army:

None

>Resources:

Food: Wheat, cabbage, cows

Luxury: None

Industrial: Copper, tin, wood

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

1. We would be happier in more permanent, sturdier shelter so we shall develop wooden architecture to keep us safe from the weather and the wildlife

2. If we dry our wood by charring it over flames, we can polish it with stone creating a hardened glaze of coals that is stronger than copper. We shall perfect this technique to conqure any who may appose us

3. Wood floats. This is known even by our young children. If we can fasten wood together, we can create rafts that don't tip or roll in the water and we shall stand on the seas as if it were ground.

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a6f471 No.42645

File: 18cef2ddd457f08⋯.jpg (169.79 KB,1280x548,320:137,1486241669898.jpg)

>>42620

>Nation name:

Babylon (Land of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~~~~~

>Population:

10,000

>Food production:

12,000 (+ Very Basic Recordkeeping)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Babylon

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Mathematics, Very Basic Recordkeeping

>Buildings:

Etemenanki

>Standing Army:

None

>Resources:

Food: Wheat, Dates, Sheep

Luxury: None

Industrial: Copper, tin, stone

>Magic:

None (yet)

>Divine Favor:

N/A (haven’t discovered any gods yet)

1-2; The time of Babylon has come. Raise the levies, open the larders, the Great Son of Marduk has decreed we shall go to war!

3; March the soldiers north west along the Tigris! We will dominate what is left of Mesopotamia!

TBR, could you put me more south east of those lakes rather than directly south? Where Babylon is in real life if you would.

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a6f471 No.42646

Dice rollRolled 32, 42, 48 = 122 (3d100)

>>42645

>>42620

Forgot rolls

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21e7d8 No.42648

>>42631

Mediterrans (Tansen)

>Population:

10,000

>Food production:

12,000 (+ Very Basic Fishing)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Shipbuilding, Very Basic Fishing

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Fish, wheat, chickens

Luxury: None

Industrial: Copper, tin, wood

>Magic:

None

>Divine Favor:

N/A (haven’t met any gods yet)

>>42632

Transylvania (Dream)

>Population:

10,000

>Food production:

11,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Spears

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, potatoes, pigs

Luxury: None

Industrial: Copper, tin, stone

>Magic:

None

>Divine Favor:

N/A (Haven’t met any gods yet)

Also I changed Jaundice's position to Scotland and Ash's position to Babylon (I think). Please confirm that these positions are correct.

Tansen and Dream can now act.

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21e7d8 No.42649

File: 119d9a8725e2bb0⋯.png (404.5 KB,1673x1166,1673:1166,start.png)

>>42648

Fug man, forgot the map

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025ec6 No.42653

File: e30cd2b1d5e3ffd⋯.jpg (142.9 KB,736x981,736:981,3c2be4c21e2864712b67ab5a4f….jpg)

Dice rollRolled 97, 40, 11 = 148 (3d100)

>>42649

>Nation name:

Transylvania

>Color:

Dark Red/Blood Red

>Fluff:

The Transylvanians are a mysterious and intriguing people. Patriotic and proud warriors outsiders would dread yo see them on the battlefield, known for their courage almost as much as their ruthlessness. Transylvania is known as the land of darkness as well as the land beyond the forest and to the outside world it is shrouded in a dark, ominous mystery. However despite the poor relationship Transylvanians have with outsiders they are a rather tight knit group of people. There is some divide between those who live in the plains and those who live near the mountains but they have learned to cooperate over time and are fairly self sufficient.

———-

>Population:

10,000

>Food production:

11,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Spears

>Buildings:

Napoca (Capital Building)

>Standing Army:

None

>Resources:

Food: Wheat, potatoes, pigs

Luxury: None

Industrial: Copper, tin, stone

>Magic:

None

>Divine Favor:

N/A (Haven’t met any gods yet)

————-

1. Bring together a small force of our peoples strongest men to create an elite army that will defend our people.

2. Begin to build a defensive fort within our land that has the ability to store food, people and a small garrison. ( Think a stone/wood structure similar to a castle.). Also have the leader of the small army we are gathering act as lord/manager of the fort.

3. Start working and developing our agriculture. We need plenty of food to feed us all, hard work deserves good pay off.

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f0e2ad No.42654

Dice rollRolled 48, 58, 57 = 163 (3d100)

>>42620

Troya - Westerner

>Population:

10,000

>Food production:

11,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Troy

>Happiness:

0

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Masonry, Very Basic Shipbuilding

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Shellfish, Wheat, Cows

Luxury: None

Industrial: Copper, tin, wood

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

1. Our people need wealth to trade and show our economic might, begin collecting pearls from our harvest of shellfish and grind the shells for dyes

2. Begin research into pottery techniques so that we may preserve our goods and produce containers for Trade

3. We must begin building a fleet of ships to take control of our passage into the Black Sea, gather the craftsmen of Troya and get them to work solely for Troy in fashioning Ropes, Sails, and everything else needed for our fleet.

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a6f471 No.42655

>>42649

You put me even farther. I only want to be a few tiles away from those lakes, dude.

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972571 No.42659

Dice rollRolled 30, 8, 40 = 78 (3d100)

Mediterrans (Tansen)

>Population:

10,000

>Food production:

12,000 (+ Very Basic Fishing)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Shipbuilding, Very Basic Fishing

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Fish, wheat, chickens

Luxury: None

Industrial: Copper, tin, wood

>Magic:

None

>Divine Favor:

N/A (haven’t met any gods yet)

1. we must look into improving our ships so we can fish farther out to sea.

2. Navigation is also a must for us. If we can learn a way to more adequetely navigate the seas instead of hugging the coast all the time we can sail clear and straight across to other lands.

3. We also need to begin building a fleet of fast moving ships to drive off any potential enemies from our shores by harassment.

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972571 No.42660

>>42659

yep seems about right for my rolls this past few months

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7359b6 No.42662

Dice rollRolled 40, 40, 48 = 128 (3d100)

The Han (Bazrael)

>Population:

10,000

>Food production:

12,000 (+extra food resources x1)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

1 (Slightly happy) (+Code of Laws)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Code of Laws

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Rice, cabbage, soybeans, chickens

Luxury: None

Industrial: Copper, tin

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

1. The Han begin looking for something that was both a delicacy, and an important farming tool: Freshwater Crawfish.

The ancients described how rotating rice paddies with colonies of Crawfish, ensured the next years Rice Crop would be very bountiful and the land would be replenished. Few knew how it worked, but it did, and Crawfish could be eaten and were quite delicious.

They would find and try to start up colonies of Crawfish.

2. The Han had Rice, they also had Soybean.

Two of the "Three Golden Crops". The other being Barley. When performed properly, one could so a field with Rice one year, Soy the next, and Barley a third. The plants were very healthy this way.

The Han look for Barley seeds.

3. It was known for a long time that any field which held Rice indefinitely would not flourish but perish. Maybe not even in a decade, but eventually.

The rotating of Crops was a highly important knowledge and tradition to the Han. One which they passed down from generation to generation.

The Han make sure to refine their Crop-Rotation to ensure more bountiful harvests.

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f2f9ec No.42664

Dice rollRolled 84, 76 = 160 (2d100)

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

0

>Territory:

1

>Population:

10,000

>Population growth:

1%

>Food production:

12,000

>Hunger:

None

>Outposts/towns/cities:

1 Capitol City

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Shipbuilding, Very Basic Spearfishing

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, fish, yaks

Luxury: None

Industrial: Copper, tin, wood

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

Actions:

1. Start cultural festivals

"It has been many years, since the great cataclysm that forced our ancestors from the land of the dead and migrated across the sea. When they had arrived many were the only living members of their tribe and culture. when they were assimilated much knowledge was forgotten and is only found hidden in individual family practices. It is time we glorify and share these family practices so that we shall never forget the struggle our ancestors made to get here and to get a glimpse of what life was like back in our ancient homeland."

2. Improve fishing techniques

"This land is cold and harsh making farming a difficult task to accomplish, if we are to ensure that we can sustain ourselves then we must learn better techniques for hunting fish."

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21e7d8 No.42665

File: f6dcd79cd2c96e6⋯.png (404.63 KB,1673x1166,1673:1166,start.png)

(Also I probably should have noted this earlier but each turn represents 5 years of in-game time)

>>42626

(I just realized but I forgot to give you a construction material, add stone to your industrial list)

The Villanovans strike into the earth, and find a strange type of stone, white with various stripes and striations strewn in on occasion. When smooth, they note that this stone is very beautiful, and would make for grand buildings and constructions.

New luxury resource: Marble (this is also an industrial resource) - increase happiness to 1 (Slightly Happy)

They also get to work chopping down the local trees, building a lumbermill to do so more efficiently. (Gain building: Lumbermill + wood industrial resource)

>>42629

>Forgot to give you a construction resource as well, so add wood to your industrial resources

The peoples of Aiseirigh, already knowing the secrets of bronze, decide to shape their tools into something better suited for defending themselves - and attacking others. Some time later, a smith comes out with the first sword, a stout, one-handed blade of sturdy bronze. Quite a useful weapon indeed, though its design could still use improvement. Gain the Very Basic Swords technology.

The seamstresses of Aiseirigh try to make sense of all the wool and fluff, and eventually find that by forming the wool into strings it is possible to knit clothing that is a bit more comfortable than the hides and such that they've been wearing. This wool fabric may have other uses as well. Gain the Wool Cloth luxury resource (also an industrial resource) and raise happiness to 2 (Slightly Happy))

On the winter of the third year (of this turn), a viciously cold winter hit early and hard, freezing many crops before they could be harvested. Unfortunately, 100 of the less fortunate people in Aiseirigh die of hunger during the hellish winter. Fortunately, food production gets back on track the following spring. (-100 population)

>>42643

The Francisian people, eager to get out of their tents and into warmer shelters, shaped the trees into logs and planks, eventually making round wooden structures with thatched roofs and other similar buildings. (Gain technology: Very Basic carpentry)

Some of the Francisians thought their peers were crazy when they were introduced to the concept of burning wood to make it stronger, but indeed it worked, and quite well at that. The Francisians now had the ability to make much stronger, sturdier wood to make things out of. (Gain Very Basic Wood Finishing and the Hardened Wood industrial resource)

The Francisians use their wood to make the sturdy platforms known as rafts for the people to float upon, using their new, treated wood as a base along with some flax and plant fiber to tie the logs and planks together.

>>42645

>If this location still isn't right can you please just circle where you want on the map? Thanks)

You're able to find a contingent of able-bodied men willing to fight for the glory of Babylon. Though they possess only improvised weapons and no real training, they certainly aren't lacking in spirit and can certainly be improved if given the proper technologies. Gain 100 Babylonian Militia (+2 to combat rolls for every 100). (You can name your soldiers whatever you want, but keep in mind this won't change their functionality) (also note that you don't need to spend actions to upgrade your troops, just research techs)

This is shown by the northwest expansion of Babylon, as the meek farmers and sheep herders offer little resistance, surrendering two territories to Babylonian rule. (+2 territory)

>>42653

The fighting men of Transylvania come out in force, and you're able to make use of your military training techniques and bronze spears to make fearsome spearmen ready to serve their leader. Gain 200 Transylvanian Spearmen (+4 to combat rolls for every 100)

The Transylvanians also stack stones atop one another to make a small and simple fort. While it isn't the sturdiest fort in the world it still creates a good, defensible position for your troops. (Gain building: Simple stone fort)

Unfortunately your efforts in improving your agriculture don't quite go as well, something goes horribly wrong and your crop is ruined by disease and vermin. 200 of your less fortunate people are the ones to suffer the pangs of hunger and starve to death. Fortunately the famine is temporary, and come next harvest food production quotas are at their normal levels. (-200 population, -1 happiness)

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21e7d8 No.42667

File: c38ae4e4d633c18⋯.jpg (49.44 KB,458x475,458:475,Mediterranean_hurricane_Me….jpg)

>>42654

The Troyans do indeed find beautiful, nascent orbs within their shellfish and oysters, which come ot be known as pearls. People begin adorning themselves with the newfound pearls, and they quickly become a valuable commodity. (Add pearls to your luxury resources along with +1 happiness)

The artisans of Troya also make containers and pots by baking the soft river clay into shapes, giving rise to the first pottery. This allows them to store and preserve their food and other belongings for much longer. Gain the Very Basic Pottery tech and Food production is now 12,000 (+Very Basic Pottery)

The Troyans expand upon their rafts and canoes, discovering rope from hemp and flax and using it to make bigger boats with. They'll still need some good materials to make sails however. Gain technology: Basic Shipbuilding along with the Rope industrial resource.

>>42659

The Mediterrans expand their ship production capabilities, making bigger and more sturdy ships out of planks, big enough to support multiple men for rowing. You also discover how to weave rope from flax and the like. This allows your ships to become much faster and to let them carry more, but you'll probably want some sails soon.. (Upgrade Very Basic Shipbuilding to Basic Shipbuilding)

As your people head out to try and navigate the seas a great storm overtakes them before slamming into the Mediterran home island. Many unprepared people are swept away or drowned in the flooding, and the sailors are never seen again. (-300 population)

Seeing the need for early dominance of the seas, you begin building rowboats capable of carrying fighters to attack invading enemies. Gain 10 Mediterran Galleys (+4 to combat for every 5 galleys, naval unit)

>>42662

>Add wood to your resources since I forgot to give you a starting building resource

>Also dubs czeched, small bonus gained

The Han strive to increase their food production, starting with crawfish. The crawfish were plentiful enough to just pick up and eat along the Black Sea shore, but the cunning Han developed cages of wood to capture the crawfish. Gain the Very Basic Fishing (crawfish pots) tech and the crawfish food resource. Food production increased to 13,000 (+extra food resources x2, very basic fishing tech, basic farming).

They also find strands of barley in amongst the native wheat fields, quickly domesticating the crop and adding it to their diet. Gain the Barley food resource and increase pop count to 13,500. (+extra food resources x3, very basic fishing (crawfish pots), basic farming)

The Han also find success in developing a system of crop rotation, allowing them to make the most of their harvests, although they're still not fully sure how it works. Gain Very Basic Crop Rotation, increase food production to 14,500 (+extra food resources x3, very basic fishing (crawfish pots), basic farming, very basic crop rotation).

>>42664

The people of Skræl find happiness amongst the desolate snow and ice of Grønland in their heritage through festivals celebrating their culture. It's a great success, and the people seem a bit happier. Your current happiness is now 2 (Slightly happy)

The people of Skrael also develop nets made of animal sinew to catch many fish at once as well as to catch crabs living on the sea floor, which diversifies their diet just a little bit. Gain Basic Fishing (spearfishing, net fishing), gain the Crabs food resource and increase food production to 13,000 (+basic fishing, +extra food resource x1)

The people all across Europa hear whisperings in their dreams, and visions of beings, some humanoid, some eldritch, some good, and some evil. They wonder if this could mean something…perhaps the gods are stirring once more?

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77ab76 No.42669

File: ff55cbcd65d264f⋯.webm (2.19 MB,704x480,22:15,comfy cabin gondola.webm)

Dice rollRolled 46, 69, 48, 88 = 251 (4d100)

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

10,000

>Food production:

12,000 (+extra food resources x1)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Roma - Capitol city

>Happiness:

+ 1 (Slightly Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy

>Buildings:

[Senatusconsultum] - capitol building

>Standing Army:

None

>Resources:

Food: Wheat, grapes, olives, cows

Luxury: Marble

Industrial: Copper, tin, Stone, Marble, Wood

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

1. This new Material was marvelous, and could not simply be put to waste. We must build a temple to the gods, as such a house would only befit the best material at hand.

2. Such a city as this will become will indeed soon draw the ire of those less then ourselves as well, better to have an army ready for the defense of the city now as opposed to when one is needed and be found wanting of brave men to defend all that we have built.

3. What is a city without walls as well, we must begin the construction of a simple wooden wall around our city.

4. Finally, the people must eat as well. Farms are needed

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571618 No.42670

Dice rollRolled 27, 79, 59 = 165 (3d100)

>>42665

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the exocutioner's axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their prefered proffession. Fighters learn better fighting techniques, chefs learn more extravegant recipes, and philosiphers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honor through war as even the divine war with each other.

>Population:

10,000

>Food production:

11,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Portes du Paradis (capitol city)

>Happiness:

1 (Slightly Happy) (+Very Basic Code of Laws)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Rafts

>Buildings:

Le Palais du Peuple (capitol building)

>Standing Army:

None

>Resources:

Food: Wheat, cabbage, cows

Luxury: None

Industrial: Copper, tin, wood, hardened wood

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

(I put rafts in my tech. Let me know if this isn't cool, I'll take it out)

1. We shall use the sinew from our food and flexible wood to create a projectile launcer that our people will call bows.

2. Flax has proven useful and we may find many more uses in the future. Build large farms of flax so that we may have it in surplus

3. The hardened wood can be used to defend ourselves from attackers if we hold it infront of us and use it as cover. We shall try to develop a way to hold the wood effectively, creating shields.

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f2f9ec No.42671

Dice rollRolled 68, 79 = 147 (2d100)

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

2

>Territory:

1

>Population:

10,100

>Population growth:

1%

>Food production:

13,000

>Hunger:

None

>Outposts/towns/cities:

1 Capitol City

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Shipbuilding, Basic Fishing(Spear, Net)

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, fish, yaks, Crabs

Luxury: None

Industrial: Copper, tin, wood

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

Actions:

1. Organize a priesthood to divine the meaning of the visions

"Our people are plagued with dreams, visions, and nightmares whenever they sleep. Seeing the destruction of our homeland through their ancestor's eyes. Gods tearing the land asunder, casting horrific curses on us to spite their rivals, but these things pale in comparison to the sight of HER. A woman, the pinnacle of beauty and femininity. She was no god, only a mortal, yet her presence was felt throughout the entirety of the land through her blood-thirsting followers and dark magic. Through human sacrifice were the gods appeased and had allowed her to commit atrocities upon us. gaining more power as she fed upon their blood and vitality. Disturbingly, despite seeing the horrors and genocide carried out in her name, those that suffer from the visions feel a sense of comfort and protection, as if she was a caring mother only acting out of love for her children.

It is apparent that there are things in motion that we cannot understand and only going deeper in our people's past will we divine what is happening and our people's role in all of this. Currently, our wisemen are divided and insular making this a difficult task. Reformation is necessary to handle all matters relating to our traditions and the gods to assuage the people's fears and prepare us for the future."

2. Make clothing from yak wool

"More mundanely, We have need of more layers of clothing to better keep warm. Currently, we are using the leathers of the yaks we butcher, but this is not enough. It is necessary that we take the shaved wool of our yaks and find a way of weaving clothes from them."

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83c831 No.42672

Dice rollRolled 94, 78, 70, 96 = 338 (4d100)

>>42667

Troya - Westerner

>Population:

10,100

>Food production:

12,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Troy

>Happiness:

1

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Masonry, Basic Shipbuilding, Very Basic Pottery

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Shellfish, Wheat, Cows

Luxury: Pearls

Industrial: Copper, tin, wood, Rope

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

1. More resources are always needed, send out scouts to explore south along the coast

2. Attempt to produce nets with the ropes to catch fish from the sea

3. Climb the mountains to the east and attempt to bring back Stone from it to build walls and buildings

4. Collect our cattle and begin breeding them with the largest and strongest of the bulls to hopefully have meatier cows for food.

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025ec6 No.42673

Dice rollRolled 98, 12 = 110 (2d100)

>>42665

>Nation name:

Transylvania

>Color:

Dark Red/Blood Red

>Fluff:

The Transylvanians are a mysterious and intriguing people. Patriotic and proud warriors outsiders would dread yo see them on the battlefield, known for their courage almost as much as their ruthlessness. Transylvania is known as the land of darkness as well as the land beyond the forest and to the outside world it is shrouded in a dark, ominous mystery. However despite the poor relationship Transylvanians have with outsiders they are a rather tight knit group of people. There is some divide between those who live in the plains and those who live near the mountains but they have learned to cooperate over time and are fairly self sufficient.

———-

>Population:

9800

>Food production:

11,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Bran (Capital City)

>Happiness:

-1 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Spears

>Buildings:

- Napoca (Capital Building)

- Simple Stone Fort (Defense)

>Standing Army:

>200 Transylvanian Spearmen (+8 to combat rolls.)

>Resources:

Food: Wheat, potatoes, pigs

Luxury: None

Industrial: Copper, tin, stone

>Magic:

None

>Divine Favor:

N/A (Haven’t met any gods yet)

————-

1. The Transylvanians try to upgrade the simple stone fort into a more imposing and formidable structure that can be used to defend with in times of need.

2. The Transylvanian Spearmen are continued to be trained. With 200 men the best warrior out of 20 is chosen to have command over the other 19. Out of those 10 the 2 best warriors are chosen to be the generals of the army. This is to establish an order of command and drive home the message of order and discipline.

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fad6a0 No.42674

Dice rollRolled 62, 43, 72 = 177 (3d100)

>>42665

Aiseirigh (Jaundice)

>Population: 9,901

>Food production: 11,000

>Population growth: 1%

>Hunger:

>Territory:

1

>Outposts/towns/cities:

Loch Iarainn (Capital)

>Happiness:

2 (Slightly happy) (+Basic Dyemaking, +Wool Cloth)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Dyemaking, Very Basic Military Training, Very Basic Swords

>Buildings:

Talla àrd (Capitol)

>Standing Army:

>Resources:

Food: Wheat, potatoes, sheep

Luxury: Dyes (from Basic Dyemaking), Wool Cloth

Industrial: Copper, Tin, Wood

>Magic:

>Divine Favor:

1. Start turning that cloth into proper clothing! Our people must be insulated against rain, snow and cold.

Develop Wool Clothing.

2. Another earnest attempt is made at improving our farming techniques. We cannot be caught unawares for the next winter to come.

Continue attempting to develop better farming techniques.

3. Our smiths can produce swords, but what about spears? Sticking bronze heads on wooden shafts ought to work just swell, better than our current stuff of wood and bone.

Develop a method of crafting bronze spears.

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cfc51c No.42675

>>42669

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

10,100

>Food production:

12,000 (+extra food resources x1)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Roma - Capitol city

>Happiness:

+ 1 (Slightly Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy

>Buildings:

[Senatusconsultum] - capitol building

>Standing Army:

None

>Resources:

Food: Wheat, grapes, olives, cows

Luxury: Marble

Industrial: Copper, tin, Stone, Marble, Wood

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

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a6f471 No.42678

Dice rollRolled 71, 43, 51 = 165 (3d100)

>>42665

>Nation name:

Babylon (Land of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

10,000

>Food production:

12,000 (+ Very Basic Recordkeeping)

>Population growth:

1%

>Hunger:

None

>Territory:

3

>Outposts/towns/cities:

Babylon

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Mathematics, Very Basic Recordkeeping

>Buildings:

Etemenanki

>Standing Army:

[100 Babylonian Militia (+2 to combat rolls for every 100)]

>Resources:

Food: Wheat, Dates, Sheep

Luxury: None

Industrial: Copper, tin, stone

>Magic:

None (yet)

>Divine Favor:

N/A (haven’t discovered any gods yet)

1; Continue marching northwest along the Tigris and Euphrates, uniting the local villages and tribes with our cause

2-3; Improve our mathematics. We'll need it for future construction, as well as navigating and create stronger weapons. Basically, we will need it for everything.

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7359b6 No.42680

>>42667

The Han (Bazrael)

>Population:

13,500

>Food production:

14,500 (+extra food resources x1)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

1 (Slightly happy) (+Code of Laws)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Very Basic Code of Laws

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish

Luxury: None

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

Stat Post

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7359b6 No.42681

File: e01191750089880⋯.jpg (69.26 KB,750x428,375:214,144451419_XS.jpg)

Dice rollRolled 94, 6, 31, 82 = 213 (4d100)

>>42680

1. More Oxen or Cattle would be needed. They provided many things, labour, milk, leather, and meat. It is no wonder they are described as a sacred animal.

The Han would invest in more cattle ranches to produce Oxen as a resource

+Very Basic Animal Husbandry

2. The Han establish the cultural "3 Son tradition". One son would be a soldier, one son would be a farmer, and one son a carpenter or miner. In such a way, either through war, or accident, or disease of the crops, a family had better chances one son would be left alive to continue the heritage. Obviously sometimes daughters would be born, so the family would try again.

In this way, the Han supported ever larger families.

3. The Han needed Stone, and would begin to build a Quarry.

4. The Han also study architecture, to ensure properly built structures.

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972571 No.42683

Dice rollRolled 73, 2, 74 = 149 (3d100)

>>42667

Mediterrans (Tansen)

>Population:

9,800

>Food production:

12,000 (+ Very Basic Fishing)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Very Basic Fishing

>Buildings:

Player-named capitol building

>Standing Army:

10 Mediterran Galleys (+4 to combat for every 5 galleys, naval unit)

>Resources:

Food: Fish, wheat, chickens

Luxury: None

Industrial: Copper, tin, wood

>Magic:

None

>Divine Favor:

N/A (haven’t met any gods yet)

1. the loss of so many people is a tragedy. truly it is we will build a memorial for them and their journey to the gods.

2. Even in light of such a tragedy their sacrifice can not go in vain we must continue to looks for better ways to guide us in our travels. (essentially astral navigation as most seafaring nations developed maps of the stars to guide them at sea)

3. Sails. yes this is a great idea whatever man came up with this is a genius promote him to head of ship research and fund this project we will harness the wind itself to power our ships.

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21e7d8 No.42691

File: 44498b33bf37c8e⋯.png (404.72 KB,1673x1166,1673:1166,start.png)

>>42669

A small temple, resplendent with round marble columns and smooth marble walls and floors, has been built, its pedestal empty as no gods have truly made their presence known yet. Still, the people, who have heard the whisperings of the gods, seem pleased with it, and the future patron god of the temple likely will be too. Increase happiness to 2 (Slightly happy).

The strongest and bravest Villanovan men are rounded up and turned into a fighting force. Though they lack weapons beyond the improvised tools they carry and lack any sort of real training, they are fit and eager nonetheless. Gain 150 Villanovan Militia (+2 to combat rolls for every 100).

A simple wooden palisade is constructed around Roma, allowing the citizens to rest easy as they feel safer and more protected from bandits, wild animals, and the like. Gain the Simple Wooden Palisade (Roma) building.

Grain farms are constructed and planted throughout the Villanovan lands, leading to much greater yields than the older, simpler farms. Change the Wheat resource to Wheat+ as it has been improved upon and increase food production to 12,500 (+Basic Farming, +extra food resources x2). Also add Wheat Farm (Roma) building to your buildings tab.

>>42670

>make sure you're updating your pop count

Unfortunately, no progress on these "bows" was made, as several prominent members of the community who oppose harming animals have gone around causing unrest about the issue. They are arrested and put in the pillory, but not before disturbing the peace and causing a divide over the ethicality of killing animals for meat and supplies. Reduce happiness to 0 (Content).

More flax is found and domesticated fairly easily, allowing for a versatile material to make string out of. Gain the Flax industrial resource.

The shieldmaking goes much better than the bowmaking, as people carve out planks of wood thin enough to be carried easily. Not glamorous, sure, but practical enough. Gain Very Basic Shields (Wooden).

The leaders of Skrael put together an assembly of priests looking to look for the presence of this mysterious god and ponder upon the meaning of the whispers and dreams of the gods. This gives relief to the people, who also seek answers. Raise happiness to 3 (Moderately happy)

The Skraeli also find a way to make string out of the yak wool they've collected, which they turn into warm cloth to wrap themselves in. Gain the Yak Wool Cloth industrial resource.

>>42672

The lands to the south of Troy are quickly settled, thus expanding the borders of adding four new territories to Troya's lands. (Gain 4 territory). The explorers sight many interesting things, such as sheep, deposits of stone, some light forests and a variety of crops including purple berry-looking things, fruit that grows on trees, and more. And, of course, the sea teems with fish. If you're willing to get your hands dirty and dig in the earth, you may find other things…

The wisemen of Troya succeed in weaving together bits of rope to create a net to catch fish. They're a bit crude still, but nonetheless effective. Gain the Very Basic Fishing (Nets) technology along with the fish resource and increase food production to 13,000.

The Trojans find a good spot to gather stone in the nearby hills and mountains and establish a quarry there, allowing easy access to stone for building. Gain the Stone industrial resource.

The Trojans' experiments with animal breeding work out greatly, which results in beefier cows that produce more milk. Gain the Basic Selective Breeding tech and the Cows resource to the Trojan Cows resource (this is an improved cow resource). Increase your food production to 13,000 as well. You don't think you can make your cows much better with your current level of knowledge.

>>42673

The Transylvanians discover that by cutting the stone into squares and sticking them together that their walls are much stronger. With this new discovery a much more intimidating fortress is built to defend the city of Bran. Upgrade your Simple Stone Fort to Improved Stone Fort (Bran).

The Transylvanians try to establish a chain of command, but it ultimately only results in a trend of one-upsmanship and arguing about who is strongest that eventually breaks out into fighting and chaos. Lower happiness to -2 (Slightly unhappy).

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21e7d8 No.42692

>>42674

The winters seem less brutal in Aiseirigh after their seamstresses fashion garments to cover people's bodies in warm wool, and warmer people are happier people. Gain the Very Basic Clothing technology and raise happiness to 3 (Moderately happy).

The second attempt at better agricultural practices goes better, as people find some natural fertilizers and ways to cut down on pests and vermin. In the process they figure out how to grow cabbage, a leafy and nutritious vegetable that's tough and rubbery but good when cooked properly. Upgrade very basic farming to basic farming and gain the cabbage food resource.

>>42678

Three more territories bow to Babylonian sovereignty as the Babylonian militia marches up the Mesopotamian river valleys.

Meanwhile, the mathematicians of Babylon expand their knowledge of math, discovering geometric formulas and basic but important algebraic formulas as well. This will likely open the door to a lot of new technologies. Upgrade Very Basic Mathematics to Basic Mathematics.

>>42680

>where are you getting 13,500 population? Your population growth should be 1% per turn, so you should have 10,100 people this turn, 10,201 next turn, etc.

The oxen that the Han find are quickly broken in and domesticated, giving the Han even more food. They would still have to discover how to best utilize the oxen as labor animals or for their hides, however. The Han feel as if finding and breaking in the stubborn ox has elevated their knowledge of agriculture. Gain Basic Animal Husbandry, the Oxen food resource, and raise food production to 15,500. Change hunger level to SURPLUS, population growth is doubled while you have a surplus of food

Unfortunately the plan doesn't go through as well as expected, as there is a slight population boom, but only with boys! Girls would most often be aborted as the families did not want to bear the burden of them when sons were far more valued, which means births among the next generation were affected, something that would take a while to fix. Decrease population growth to 0.75% (1.5% while in surplus).

The attempt at building a quarry fails as well after a sudden landslide wipes out 100 people.

However, the thinkers and artists amongst the Han devise unique forms of architecture for stronger and more aesthetically appealing buildings. It can still be improved upon, but it's still much better than the unplanned huts that were going up before. Gain the Very Basic Architecture technology.

>>42683

>don't forget to add pop growth

The Mediterrans build a simple stone memorial for the lost sailors, engraved with an etching of the sailors' souls departing to the gods above with weeping people below. It goes over well with the public, and much celebration is had at the memorial's completion ceremony. Raise Happiness to 1 (Slightly Happy)

What doesn't go over well is asking people to go out into the unknown after all those sailors died, risking the wrath of the gods of the sea once more. Small riots even broke out, but were quickly contained. However an air of discontent still lingers in the air. Lower happiness to -2 (Slightly unhappy).

Sails, yes, a very good idea! But as of right now there's nothing good to make them with…however, one of the Mediterran scholars posits that a certain plant that grows nearby can be woven into some kind of sheet to make it out of. The Mediterrans quickly gather seeds from the plant and grow some, adding it to their collection of resources and learning how to sew it into sheets at the same time. Gain the Flax industrial resource and the Basic Clothmaking (Linen) tech. Add Linen to your industrial resources too.

I'll do gods next turn, I still have to write a bunch of them up

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025ec6 No.42697

File: db12c296137924b⋯.jpg (233.51 KB,653x416,653:416,DSCF6115.jpg)

Dice rollRolled 16, 74, 9 = 99 (3d100)

>>42691

>Nation name:

Transylvania

>Color:

Dark Red/Blood Red

>Fluff:

The Transylvanians are a mysterious and intriguing people. Patriotic and proud warriors outsiders would dread yo see them on the battlefield, known for their courage almost as much as their ruthlessness. Transylvania is known as the land of darkness as well as the land beyond the forest and to the outside world it is shrouded in a dark, ominous mystery. However despite the poor relationship Transylvanians have with outsiders they are a rather tight knit group of people. There is some divide between those who live in the plains and those who live near the mountains but they have learned to cooperate over time and are fairly self sufficient.

———-

>Population:

9898

>Food production:

11,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Bran (Capital City)

>Happiness:

-2 (Slightly Unhappy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Spears

>Buildings:

- Napoca (Capital Building)

- Improved Stone Fort (Bran)

>Standing Army:

>200 Transylvanian Spearmen (+8 to combat rolls.)

>Resources:

Food: Wheat, potatoes, pigs

Luxury: None

Industrial: Copper, tin, stone

>Magic:

None

>Divine Favor:

N/A (Haven’t met any gods yet)

————-

1. Continue to upgrade and improve the stone fort further. It will serve as the main base for all things military.

2. Attempt to conduct research into agriculture to improve our farming techniques.

3. Train our Spearmen, we want the best of the best in our army. Also since the hierarchy caused so much trouble we will just have 3 of the greatest warrior and strategists among the men become the commanders.

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f2f9ec No.42698

Dice rollRolled 4, 3 = 7 (2d100)

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

3

>Territory:

1

>Population:

10,201

>Population growth:

1%

>Food production:

13,000

>Hunger:

None

>Outposts/towns/cities:

1 Capitol City

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Shipbuilding, Basic Fishing(Spear, Net)

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, fish, yaks, Crabs

Luxury: None

Industrial: Copper, tin, wood, Yak Wool Cloth

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

Actions:

1. Expand along the northern coast

"With extra padding for warmth our people can now risk an expedition north in order to expand our borders."

2. establish a runic system of writing

"With the establishment of the priesthood and cultural festivals our people are piecing together our lost history. however we are now starting to migrate away from each other and are now at risk of forgetting what we have learned as generations pass. In order to avoid this mistake, we shall chisel upon immutable stone the history of our people and have it be at the center of the village so that we may never forget who we are.

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7359b6 No.42699

>>42692

I read >>42667

>Gain the Barley food resource and increase pop count to 13,500

You must have meant food

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a6f471 No.42700

File: 13a32d1859e5451⋯.jpg (73.38 KB,960x586,480:293,1506875471511.jpg)

Dice rollRolled 13, 13, 5 = 31 (3d100)

>>42692

>Nation name:

Babylon (Land of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

10,300

>Food production:

12,000 (+ Very Basic Recordkeeping)

>Population growth:

1%

>Hunger:

None

>Territory:

3

>Outposts/towns/cities:

Babylon

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Mathematics, Very Basic Recordkeeping

>Buildings:

Etemenanki

>Standing Army:

[100 Babylonian Militia (+2 to combat rolls for every 100)]

>Resources:

Food: Wheat, Dates, Sheep

Luxury: None

Industrial: Copper, tin, stone

>Magic:

None (yet)

>Divine Favor:

N/A (haven’t discovered any gods yet)

1; Domesticate goats and acquire goats as a resource

2; Conquer more land northwest along the Tigris and Euphrates

3;Recruit more soldiers

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a6f471 No.42701

>>42692

>>42700

dubz czech em

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7969e0 No.42702

Dice rollRolled 25, 89, 87 = 201 (3d100)

>>42692

)

>Population: 9,901

>Food production: 11,000

>Population growth: 1%

>Hunger:

>Territory:

1

>Outposts/towns/cities:

Loch Iarainn (Capital)

>Happiness:

3 (Slightly happy) (+Basic Dyemaking, +Wool Cloth, +Clothes)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Very Basic Military Training, Very Basic Swords, Very Basic Spears, Very Basic Clothing

>Buildings:

Talla àrd (Capitol)

>Standing Army:

>Resources:

Food: Wheat, potatoes, sheep, Cabbage

Luxury: Dyes (from Basic Dyemaking), Wool Cloth

Industrial: Copper, Tin, Wood

>Magic:

>Divine Favor:

1. The time will soon come that we must wage war upon the world… but we cannot do so without an ample supply of bloodthirsty young men.

Build for ourselves a Warrior's Lodge to attract more warriors to our cause.

2. We need more bronze for our continuing smithery, but the stuff doesn't just grow on trees! Set some men to work mining more ore– it'll toughen 'em up.

Build a Mine.

3. We could use more land. Room to breath and more space for farms and mines.

Expand south.

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77ab76 No.42705

File: a2f6f0c3b1d619e⋯.png (1.46 MB,831x831,1:1,1486516725924.png)

Dice rollRolled 52, 36, 70 = 158 (3d100)

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

10,201

>Food production:

12,500 (+extra food resources x2)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Roma - Capitol city

>Happiness:

+ 2 (Slightly Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy

>Buildings:

+ [Senatusconsultum] - capitol building

+ [Small Temple]

+ [Simple Wooden Palisade]

+ [Wheat Farm]

>Standing Army:

150 Villanovan Militia (+2 to combat rolls for every 100)

>Resources:

Food: Wheat+, grapes, olives, cows

Luxury: Marble

Industrial: Copper, tin, Stone, Marble, Wood

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

1. As we plant our roots firmly in this place, we must learn to properly defend ourselves as well. This first begins with proper training. Have our best military minds organize a standard unit, training regimen, and army size for our military, as standardization will allow us to operate at peak efficiency.

2. Secondly, though we may have me eager to fight, they are limited by their weaponary and lack of armament. We cannot hope to wage war with plough and pitchfork alone, we shall need proper weapons, for proper soldiers.

3. Finally, the time has come to expand beyond our humble home on the river hills, we must expand to secure a future for our people

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32a86f No.42710

Dice rollRolled 57, 26, 5 = 88 (3d100)

>>42691

Troya - Westerner

>Population:

10,201

>Food production:

14,000

>Population growth:

1%

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

Troy

>Happiness:

1

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Masonry, Basic Shipbuilding, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets)

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Shellfish, Wheat,Trojan Cows, Fish

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

1. Our Territory has expanded and therefore so must our security of it, we will form a standing army to patrol the lands. We will ask for volunteers from the young men of the land and seek to employ any hunters to teach the men some basic tracking and forestcraft.

2. We must secure the land physically as well, we will use our new stone to build stone and gravel pathways through the territory to make travel easier and allow eventual trade into Troy.

3.We have pots to hold goods for long periods but we should also be holding them for longer periods so we can have a surplus ready for hard times, we will build a Granary somewhere dry to hold the pots for long periods.

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571618 No.42712

Dice rollRolled 53, 36, 90 = 179 (3d100)

>>42691

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the exocutioner's axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their prefered proffession. Fighters learn better fighting techniques, chefs learn more extravegant recipes, and philosiphers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honor through war as even the divine war with each other.

>Population:

10,201

>Food production:

11,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Portes du Paradis (capitol city)

>Happiness:

0 (content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Rafts, Very Basic Shields (Wooden)

>Buildings:

Le Palais du Peuple (capitol building)

>Standing Army:

None

>Resources:

Food: Wheat, cabbage, cows

Luxury: None

Industrial: Copper, tin, wood, hardened wood, flax

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

1. Our shields could be better. We shall improve the stability of the shield with a bronze rim that binds the planks tightly together

2. If we pack clay and wet sand around items, we can create a mold. We can then pour in molten bronze to create replicas. This could be very useful for mass producing some items that don't need to be expertly made.

3. We shall write laws that harshly punish those that try to impose on people trying to make a livelihood through trade. People who make goods and those who sell them shall not be interfered with by civilians.

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7359b6 No.42713

The Han (Bazrael)

>Population:

10,000

>Food production:

15,500 (+extra food resources x1)

>Population growth:

1.5% (Surplus * 0.75%)

>Hunger:

SURPLUS

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

1 (Slightly happy) (+Code of Laws)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Very Basic Architecture, Very Basic Code of Laws

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen

Luxury: None

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

Stat Post

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972571 No.42714

Dice rollRolled 34, 20, 23 = 77 (3d100)

>>42683

Mediterrans (Tansen)

>Population:

9,898

>Food production:

12,000 (+ Very Basic Fishing)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

-2 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Very Basic Fishing, Basic Clothmaking (Linen)

>Buildings:

Player-named capitol building

>Standing Army:

10 Mediterran Galleys (+4 to combat for every 5 galleys, naval unit)

>Resources:

Food: Fish, wheat, chickens

Luxury: None

Industrial: Copper, tin, wood, Flax

>Magic:

None

>Divine Favor:

N/A (haven’t met any gods yet)

1. You are correct my people. I have not spent the correct time of mourning before resuming the project those brave souls lost their lives on. Instead I have heard tale of a drink some farmers make from wheat left to rot in some special way. they drink it for fun and to relax beer they call it. we will make more wheat farms and so start producing this beer on a large scale for all. best drunk when mourning but always a good drink. Beer always makes people happy.

2. we will need alot more land for our wheat farms. expand east.

3. even more land. expand south.

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7359b6 No.42715

Dice rollRolled 20, 10, 30 = 60 (3d100)

>>42713

The Han government enacts the doctrine of "The Kingdom of Many". A series of population laws intended to boost population levels to ensure the prosperity of the Kingdom.

1. Make it a new law and a crime for a family to kill an infant, female or male or otherwise, and have Midwives be required to report this on pain of punishment. Those who do not wish to have daughters will surrender them to the Government.

+Very Basic Code of Laws

2. Build a special city and school system. The "City of Honor and Virtue". Here, orphan girls (and some orphan boys) will be raised from birth or the youngest age. Women will be raised to become excellent housewives, young boys will become Soldiers, Architects, or Government Workers.

Eventually with the 3 son policy, there will be a demand for wives. Having an abundance of polite, well trained wives that the government can provide for men will do well.

+Very Basic Architecture

+Very Basic Code of Laws

3. Enact the Homestead Law. To encourage families to expand the nation. Those who manage to build a new house, plot a farm, and provide enough for themselves with surplus rice for the nation will be exempt from taxes for the first generation of settlers. In such a way, families are encouraged to build and sustain new settlements.

+Very Basic Code of Laws

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21e7d8 No.42779

File: 3a09158dbba3273⋯.png (404.91 KB,1673x1166,1673:1166,start.png)

>>42697

An accident occurs when improving the fort, as some of the more unstable walls come toppling down upon your hapless workers, crushing them under the weight of the ceiling. Lose 50 people and change Improved Stone Fort (Bran) to Improved Stone Fort (Bran) (Damaged!) It will likely take some time to repair the damage.

Research into agriculture goes well, as the Transylvanians discover apples, a tree-growing fruit with varying colors. The ability to grow things from trees is a great step forward for the Transylvanians' farming abilities, and they feel as though their knowledge of the concept has improved greatly. (Raise Very Basic Farming to Basic Farming and add apples to your food resources. Raise food production to 12,000 as well.)

The unrest continues within the military as the fighting continues over who should lead. Training comes to a halt because of this, and unhappiness grows as well. Reduce happiness to -3 (Moderately unhappy).

>>42698

300 settlers and explorers are sent northwards, and none of them are seen again…lose 300 population.

The people begin to argue over the "correct" way to write down certain words, and a schism grows where half the people speak and write a certain way and half the people speak and write another. As a result the end language is complex and difficult to the point that it is largely unintelligible. It'll take some effort to fix this, and all the arguing has dampened the mood of the people as well. Reduce happiness to 1 (Slightly happy).

>>42700

The wisemen think that goats would be an ideal animal to raise, and the people agree, but unfortunately the circumstances do not. A captured goat that was brought into the city managed to ram into a barn wall, dislodging the precariously-placed torch and setting fire to the whole barn. Thankfully a fortunately-timed rainstorm stops it from burning the whole town down, but not before the fire kills 100 people.

Expansion efforts fail as well, as bandit lords in the area force the Babylonians to retreat. The bandits are not really large in number or particularly well-armed, but they're still a threat and will hamper expansion efforts until taken care of. (location marked in dark grey)

Soldier recruiting falls flat as well, as many of the young men have gone and joined the bandits and are saying to everyone how much better it is to go and be free. It'll take some work to reverse this attitude. Reduce happiness to -1 (Slightly unhappy).

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21e7d8 No.42780

>>42702

Unfortunately, the lodge comes crashing down on the unsuspecting people within after a strong windstorm, killing 100 people.

The mine construction goes well, however, as the miners strike some tin and copper, but they also find a peculiar find - some beautiful stones, good for decoration and the like. The stones are small and blue, but are clear and shine in the sun. They bring happiness to those fortunate enough to own some. Gain the Sapphires luxury resource and improve happiness to 4 (Moderately happy).

Expansion southward goes well too, as none would dare to stand in your way. Gain 3 territories.

>>42705

The Villanovan military leaders devise a structured plan for training and organizing their troops that works fairly well, improving their efficiency and effectiveness. Gain Very Basic Military Training, change +2 to combat rolls for every 100 to +3 to combat rolls for every 100 on your militia.

Some simple shortswords are also fashioned, a definite step above the typical tools they've been using. Gain the Very Basic Swords tech and change the +3 for every 100 to +4 for every 100.

Three territories are also claimed for the glory of Roma. (+3 territory)

>>42712

The Francisians are able to improve their shields somewhat by reinforcing them with metal. This will make them far less prone to breaking and cracking under pressure. Change Very Basic Shields to Basic Shields.

The Francisians work to create simple molds from clay and such. They're nothing impressive but they do help somewhat with productivity. Gain Very Basic Metal Casting.

The new laws are obeyed, and the "vegan craze" dies down once more as the angry vegans are forced to mumble in secret under threat of severe punishment. The rest of the Francisians are quite thankful to finally have some peace and quiet from the annoying vegans. Raise happiness to 2 (Slightly happy).

>>42714

The populace delights in the newfound beverage, saying that it indeed eases their worries and allows them to cut loose and have fun like they never have before. It could taste a little better, though…Gain the Very Basic Brewing (beer) tech and the Crude Beer luxury resource.

Expansion, however, is stalled as a massive earthquake hits the island, collapsing houses and killing another 200 people.

>>42713

Unrest only grows as although the law is followed, the daughters are instead malnourished and often die due to illness or hunger rather than just being aborted in infancy. The situation at the orphanages isn't much better, as Han society seems to have developed the idea that women are vastly inferior to men. Lower happiness to 0 (Content) as a result of the unrest accompanying this.

Not helping this is the fact that the proposed new city was carelessly burned to the ground during its construction, killing 200 and forcing the workers to begin anew.

However, the Homestead Law finds some modicum of success, and the first settlers venture south to claim a territory in the name of the Han.

—Gods incoming, this is probably gonna be LONG though—

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21e7d8 No.42781

File: f088a2462f6b503⋯.jpg (10.25 KB,184x274,92:137,perun.jpg)

File: 6280b94a9ac0248⋯.jpg (242.78 KB,752x1063,752:1063,fa43d47c4639823589ab8d2a59….jpg)

On the last night of the fifth year of this turn, a dream enters the minds of the leaders of the civilizations of Europa, more real and vivid than they ever dreamed that dreams could be. In these dreams, various figures appear to each of the leaders respectively – these figures are quickly made evident as none other than the gods themselves, each asking to make a pact with them. However, each civilization can only choose one, and renouncing one to serve another is no easy feat, so choose wisely whom you will follow. (You can also decline if you do not wish to follow any gods).

TRANSYLVANIA

Two gods stand before the leaders of Transylvania.

The first is a great and honored warrior with a white beard and matching white armor with a flowing red cape. He approaches the leaders and the air crackles with lightning and the sounds of war as his shieldmaidens follow with his great, thundering axe and shield. “I am Perun, lord of war and the storm. Are you courageous enough to forge a pact with me? If so, you’d better not disappoint me, boy.” (Domains available: Strength, lightning, air, war)

The second is a much darker individual, wrapped in black, whose head looks to be mushroom-shaped with the face of a skull. He wields a long, slender blade, and where he walks, mushroom stalks grow and quickly die. “I am Chernabog, the Black God. I reign over death and darkness, but can also bring forth life anew. I bring great power, but only to those who prove themselves worthy. Dare you make a deal with me?” (Domains available: Darkness, earth, plants, life)

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21e7d8 No.42782

File: 8aed0dab132afc3⋯.jpg (45.83 KB,475x750,19:30,wxQ0SW1.jpg)

File: bbf4fb341e49bd6⋯.png (1018.16 KB,1168x1340,292:335,Sedna.png)

SKRAEL

Two figures stand before the Skraeli leaders as well.

The first is a massive bear, as tall as a tower. It roars at the leaders, a blast of cold emanating from it as it does. You know the being as Nanuk, a great bear god who reigns over the ice and animals of the north. It is a ferocious beast but at the same time it is the embodiment of courage within the myths of the north and it has a strange sense of honor. Receiving its immense strength would surely be a great boon. The giant bear looks at the humans of Skrael expectantly, as if it wants something. Perhaps it wishes to make a pact? (Domains available: Water, strength, animals, ice)

The second is a much shorter but still intimidatingly giant scaled woman with the head and torso of a human and the tail of a fish. “My name is Sedna, once a woman not much different from yourselves, but after being thrown into the sea out of spite I have nothing but disdain for the treachery of mankind. However, I shall give you a chance. Give unto me the sacrifices I seek and I shall bestow you with pieces of my limitless power.” (Domains available: Water, darkness, sea animals, life)

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21e7d8 No.42783

File: d56b871a6793ffa⋯.jpg (131.99 KB,470x470,1:1,4865846-marduk_470.jpg)

File: 3d0e67d6790ca9f⋯.jpg (87.65 KB,768x960,4:5,82a0152e1726bfa59a7e03af3c….jpg)

BABYLON

The Babylonians also receive a visit from two gods.

The first is one more familiar to the Babylonians – a strong, vibrant being resplendent in fanciful garb and wielding an ornate staff. “I am Marduk, and I have long watched over this land, protecting it from the energies of the dead gods. I will watch over you, but not for free. Prove yourselves to me, and I may even lend you fragments of my unimaginable power.” (Domains available: Earth, protection, life, metals)

The second one is a great and fearsome demon, whose tainted winds blow fiercely around the leaders of Babylon as he speaks in his booming voice. “I am Pazuzu, demon lord of the wind. I give you the power to crush your enemies and reign supreme over this world, if you are willing to pay my price…” (Domains available: Air, storms, strength, darkness)

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21e7d8 No.42784

File: b26b63e8e68b987⋯.jpg (160.65 KB,550x691,550:691,brigid.jpg)

File: c4a32ea5c5b925a⋯.jpg (97.56 KB,600x750,4:5,morrigain_by_levaleur.jpg)

AISEIRIGH

As fits the past trends, two gods appear before the leaders of Aiseirigh.

The first is a woman, stout and muscular, with blacksmith’s hammer and axe in tow. “Greetings to ya, mortals, my name is Brigit, the goddess of the forge. Do you want some of my fine weapons? Or maybe ya just want me to teach ya how to fight? All that can be gained, if you’re willin’ to do a few favors for me.” (Domains available: Fire, metals, life, strength)

The second is also a woman, this time more lithe, clad in black with a crow on her arm. “They call me the Morrigan, and it is I who embody true strength. Make a pact with me, and gain the power needed to bring the world to heel.” (Domains available: Air, strength, darkness, war)

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21e7d8 No.42785

File: e5fa2474bb6e9ae⋯.jpg (468.37 KB,777x871,777:871,apollo_by_arcosart-d56yhre.jpg)

File: bc1528b7198b52c⋯.jpg (31.89 KB,236x367,236:367,d640b52a9d6c6966b2772ac203….jpg)

VILLANOVANS

The Villanovan leadership also receives a visit from two gods.

From a shining, radiant chariot an equally radiant man approaches the Villanovans, golden bow in hand, before stepping down and greeting them. “I am Apollo, he who drives the sun across the sky. I do not normally associate myself with mortals, but perhaps your people and I could strike a deal…you do things for me and I’ll gift you with amazing powers the likes of which you’ve never seen before. What do you say?” (Domains available: Fire, light, life, protection)

The other figure is a bit shorter and more impish, but the golden objects in his hands are just as valuable. “Allow me to introduce myself. I am known as Dispater, and I bear riches beyond what you’ve even dreamed! Make a pact with me, and I’ll make your lands richer and more prosperous than you could ever imagine! Not for free, however…” (Domains available: Earth, metal, plants, wealth)

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21e7d8 No.42786

File: 22d02adec841305⋯.jpg (120.77 KB,900x746,450:373,Poseidon_Neptune_Greek_God….jpg)

File: f24f40e36d9248f⋯.jpg (337.02 KB,937x851,937:851,ares.jpg)

TROYA

Two gods appear to the Trojans as well.

The first is a powerful god of the sea, resplendent in a sea blue toga and holding a mighty trident. “I am Poseidon, lord of the Seven Seas. I’ve come to make a pact with you – the power of the seas should be able to quench any lust for power, and in return I only ask a few favors. Are you interested?” (Domains available: Water, storms, strength, life)

The second is a great and feared warrior, an embodiment of war itself with sword and spear in hand. “I am Ares, and I am here to teach you how to truly wage war, although my services do not come cheap. Together, we may bring all of the world under our heels, but not before you stain the earth red with the blood of your foes.” (Domains available: Fire, war, strength, metal)

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21e7d8 No.42787

File: 681271849e95cc2⋯.jpg (67.47 KB,500x400,5:4,1335222298819461.jpg)

File: fb6072cecd59a90⋯.jpg (226.59 KB,900x1200,3:4,melusine__the_two_tailed_m….jpg)

FRANCISIA

Two gods appear before the shocked Francisian elders.

The first is a tall giant with great, multi-pointed antlers and what looks to be foliage covering his body. Where he walks, life follows. “I am Cernunnos, the Lord of the Forest. I shall lend my power to you, but only if you make a pact with me first. The powers of the wild may be at your disposal should you agree.” (Domains available: Earth, plants, animals, life)

The second is a much smaller, lithe creature with the head and torso of a human and two long fish tails. “I am Melusine, lady of the depths. Do you think you can entertain me enough for me to lend you some of my awesome power? We shall see…” (Domains available: Water, darkness, war, ice)

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21e7d8 No.42788

File: ee7dfc65147ac1c⋯.jpg (105.64 KB,600x826,300:413,Seioubo-1-.jpg)

File: c33d9f0ac74870e⋯.jpg (95.51 KB,697x900,697:900,d1566d9832bd42f14ec4d2538f….jpg)

THE HAN

Two gods approach the Han, each offering a pact in exchange for their power.

The first appears to be a woman from the orient, resplendent in traditional Eastern garb. “I am Xi Wangmu, the Queen Mother of the West. I have followed you here, as the descendants of the refugees from wars past within my kingdom, and should you prove yourself accordingly, I will grant you and your kingdom prosperity eternal through my powerful magics. Does this interest you?” (Domains available: Earth, metals, plants, protection)

The second is a humanoid with apelike features riding on a nimbus cloud, carrying an ornate staff in his right hand and a bowl of peaches in the left. “I am Sun Wukong the Monkey King, he who dared to steal and eat the Peaches of Immortality, thus granting me power beyond your wildest dreams. I’d be willing to share some of this power with you, but we’d have to make a deal first…” (Domains available: Air, storms, life, strength)

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21e7d8 No.42789

File: 2df3c26f4856ed1⋯.jpg (94.12 KB,450x337,450:337,2188785-bigthumbnail.jpg)

File: 2cf86eda8e73358⋯.jpg (72.92 KB,556x920,139:230,fd70ebf130839b7aa7e1f16f29….jpg)

MEDITERRANS

Lastly, the Mediterrans get a visit from two gods as well.

The first is a resplendent queen, dressed in flowing blue. With a swing of her scepter, she creates a calming mist which relaxes and rejuvenates the Mediterran leaders. “I am Salacia, the Queen of the Seas. I will aid you in your quest for glory with the powers of the churning sea itself, but only if you strike a deal with me. What do you say?” (Domains available: Water, storms, life, protection)

The second appears to be a merchant with lots of gold jewelry resplendent with gemstones, and a cart full of exotic foods, spices, and other things never seen before. “I am Plutus, the patron of wealth and trade. It is by no small stretch that I can say that I am the greatest trader that ever existed, and I will share some of the wealth and prosperity I have earned over the eons. However, do keep in mind that I am a merchant, and everything has a price…” (Domains available: Earth, wealth, protection, life)

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21e7d8 No.42790

Forgot Westerner

>>42710

You're able to raise a moderate amount of people to serve in your army, and though they lack weapons beyond their improvised tools and formal training they are eager enough to learn. Gain 150 Trojan Militia (+2 to combat rolls for every 100)

Your builders go out to lay the foundations for roads, but some do not return, it is rumored that they may have been carried off by wild beasts or killed by bandits. Lose 100 population.

Unfortunately the granary topples mid-construction, smashing the hapless workers inside along with some of the pots containing the food. It will take some time to replenish that food…lose 100 population and reduce food production to 12,000 until the sudden and dramatic loss of food can be replenished in 2 turns.

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7359b6 No.42791

>>42788

The decision was a difficult one for the Han ruling class. Domain or personal Power. That was what was at stake.

The idea of living forever, of being able to wield the power of gods appealed to many.

But the recent ills and woes plaguing the nation spoke louder. What good was it to be a god, if you had no subjects to lord over.

Seeing the merit of Xi Wangmu, the Han graciously accept her, hoping that she might bring about a change in the recent misforuntes.

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77ab76 No.42801

>>42785

PRAISE THE SUN!

PRAISE BE TO APOLLO

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571618 No.42802

File: 8f6e6576d47ae1b⋯.png (468.61 KB,800x366,400:183,copper coin.png)

Dice rollRolled 13, 21, 11 = 45 (3d100)

>>42787

With Melusine's grace we shall rule land and sea. We will bring the lady of the depths to the tallest mountains and her rule shall know no ends.

>>42780

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the exocutioner's axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their prefered proffession. Fighters learn better fighting techniques, chefs learn more extravegant recipes, and philosiphers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honor through war as even the divine war with each other.

>Population:

10,201

>Food production:

11,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Portes du Paradis (capitol city)

>Happiness:

2 (slightly happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Rafts, Basic Shields (Wooden), Very Basic Metal Casting

>Buildings:

Le Palais du Peuple (capitol building)

>Standing Army:

None

>Resources:

Food: Wheat, cabbage, cows

Luxury: None

Industrial: Copper, tin, wood, hardened wood, flax

>Magic:

None

>Divine Favor:

Melusine

1. Using our knowledge of casting, we shall create a currency for which we can trade with out of copper. We can use these coins as debts for when a harvest is poor and we cannot give away all our grain. We shall create a cast that is unique so that coins cannot be made by anyone but those in the highest power. On one side shall be how many stalks of wheat it shall be worth and on the other a depiction of our beautiful goddess. We shall call our currency "stalks" (see picture for the coin design)

2. We shall work once again on creating bows out of the sinew of the beasts we kill

3. We shall find new ways to store extra food. If we apply our basic knowledge of casting, we can use the clay to create pots and begin using pottery.

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571618 No.42803

File: cc5c532d3d51443⋯.jpg (24.47 KB,350x350,1:1,1373013756342.jpg)

>>42802

Melusine Save Me

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7359b6 No.42804

Dice rollRolled 20, 66, 75 = 161 (3d100)

The Han (Bazrael)

>Population:

10,050

>Food production:

15,500 (+extra food resources x1)

>Population growth:

1.5% (Surplus * 0.75%)

>Hunger:

SURPLUS

>Territory:

2

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0 (Content) (+Code of Laws)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Very Basic Architecture, Very Basic Code of Laws

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen

Luxury: None

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

1. The ongoing orphan crisis convinced the Han leaders to double their efforts in constructing the new city, hoping to turn otherwise impoverished orphans into individuals of talent and use for the state. Even if it it was simply to be mother.

The time would come when the disparity of males to females would be apparent, and the justification made apparent. For now, they would build the city and the schools within.

+Very Basic Architecture

+Very Basic Code of Laws

2-3. Maybe not in this generation, but in the next the leaders of the Han knew. Boys would grow into men, and men would need wives. This was the way of the world, and how the Han would improve population growth. The time would come when they could capitalize on this, so the Han dynasty made sure to have their heirs and successors be aware of this.

That would be the time to deal with the rampant unrest. Every merchant knows the merit of supply and demand.

When the supply of men increased, the demand for women would too. That would be when their value would be best capitalized and the damage undone. All they had to do was wait.

+Very Basic Code of Laws

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77ab76 No.42805

File: e7ba061f147c9b7⋯.jpg (4.5 KB,250x170,25:17,comfy estate.jpg)

Dice rollRolled 83, 41, 34 = 158 (3d100)

>>42801

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

10,303

>Food production:

12,500 (+extra food resources x2)

>Population growth:

1%

>Hunger:

None

>Territory:

4

>Outposts/towns/cities:

Roma - Capitol city

>Happiness:

+ 2 (Slightly Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training

>Buildings:

+ [Senatusconsultum] - capitol building

+ [Small Temple]

+ [Simple Wooden Palisade]

+ [Wheat Farm]

>Standing Army:

150 Villanovan Militia (+4 to combat rolls for every 100)

>Resources:

Food: Wheat+, grapes, olives, cows

Luxury: Marble

Industrial: Copper, tin, Stone, Marble, Wood

>Magic:

None

>Divine Favor:

Apollo

1. The Sun god is with the people of Roma, and as such we shall honor him by casting a giant bronze sun and placing it in our temple!

2. Furthermore, with the very sun with us we shall improve upon our grape farms. Tilled soil and irrigation for starts.

3. Finally, our men are starting to look like proper soldiers, all they lack is armor. Have our best smiths compete for a suitable suit of armor for our armies, with the winning smith with the best armor be granted the government contract to make armor for our soldiers.

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8f8d1c No.42807

Dice rollRolled 78, 76, 52, 85 = 291 (4d100)

>>42779

Troya - Westerner

>Population:

10,101

>Food production:

12,000

>Population growth:

1%

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

Troy

>Happiness:

1

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Masonry, Basic Shipbuilding, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets)

>Buildings:

Player-named capitol building

>Standing Army:

150 Trojan Militia

>Resources:

Food: Shellfish, Wheat,Trojan Cows, Fish

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

Praise be unto mighty Poseidon may he let us move swiftly through his waters and bring storms upon our enemies

1. Attempting roads again this time the Militia will be sent ahead to ensure the safety of the workers

2. In honor of the mighty Lord of the Sea renditions of Fish will be placed on city structures using ground pearls to mimic the shining scales

3. Our soldiers need a way to protect themselves the dried and tanned skins of the cows could be fashioned into armour and be used for holding other equipment together

4. The loss of wheat needs to be fixed, our farms shall be expanded upon to produce more food so that we may sustain ourselves

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8f8d1c No.42808

>>42807

to be clear action 3 is trying to create leatherworking because the creation of leather itself goes back to tribal societies before nations formed.

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21e7d8 No.42809

>>42783

Change domains on Marduk to air, protection, life, metals since I seem to have fucked up there (or you can take the old one if you want too, your choice just let me know)

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025ec6 No.42810

Dice rollRolled 69, 13, 68 = 150 (3d100)

>>42779

>Nation name:

Transylvania

>Color:

Dark Red/Blood Red

>Fluff:

The Transylvanians are a mysterious and intriguing people. Patriotic and proud warriors outsiders would dread yo see them on the battlefield, known for their courage almost as much as their ruthlessness. Transylvania is known as the land of darkness as well as the land beyond the forest and to the outside world it is shrouded in a dark, ominous mystery. However despite the poor relationship Transylvanians have with outsiders they are a rather tight knit group of people. There is some divide between those who live in the plains and those who live near the mountains but they have learned to cooperate over time and are fairly self sufficient.

———-

>Population:

9946

>Food production:

12,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Bran (Capital City)

>Happiness:

-3 (Moderately Unhappy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Military Training, Very Basic Spears

>Buildings:

- Napoca (Capital Building)

- Improved Stone Fort (Bran)(Damaged!)

>Standing Army:

>200 Transylvanian Spearmen (+8 to combat rolls.)

>Resources:

Food: Wheat, potatoes, pigs, apples

Luxury: None

Industrial: Copper, tin, stone

>Magic:

None

>Divine Favor:

Chernabog

————-

1. The Transylvanians begin to worship Chernabog. The god of death and darkness, hoping that they will find strength through this.

2. The workers are ordered to start repairing the stone fort.

3. Workers are ordered to go mining in search of new materials.

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a6f471 No.42811

File: e3d0ab0e981e1c9⋯.jpg (177.13 KB,502x255,502:255,1459051452400.jpg)

Dice rollRolled 5, 79, 61 = 145 (3d100)

>>42783

Oh Great Lord of Lords, you have always been in our hearts. There was never any doubt we worship thee!

>>42779

>Nation name:

Babylon (Land of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

10,306

>Food production:

12,000 (+ Very Basic Recordkeeping)

>Population growth:

1%

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

Babylon

>Happiness:

-1 (Slightly Unhappy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Mathematics, Very Basic Recordkeeping

>Buildings:

Etemenanki

>Standing Army:

[100 Babylonian Militia (+2 to combat rolls for every 100)]

>Resources:

Food: Wheat, Dates, Sheep

Luxury: None

Industrial: Copper, tin, stone

>Magic:

None (yet)

>Divine Favor:

N/A (haven’t discovered any gods yet)w

1-2; Recruit more soldiers. We must prepare for war!

3; Continue domestication of the Goats and construction of the Goat Tower. We will show our might and prestige to all and prove that these ruffians are nothing before the might of Babylon and the Lord Father, Marduk.

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f2f9ec No.42836

Dice rollRolled 69, 40, 62 = 171 (3d100)

>>42782

We will not give any more sacrifices or make pacts. We have fled from our homeland from the destruction you gods have brought upon us. When we fled many have drowned in the waves that brought us here, Was that sacrifice not enough to please you? what about the great stone altars slick with blood to edify your glory? The toll has been paid and we have earned the right to stand on our own.

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

1

>Territory:

1

>Population:

10,001

>Population growth:

1%

>Food production:

13,000

>Hunger:

None

>Outposts/towns/cities:

1 Capitol City

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Shipbuilding, Basic Fishing(Spear, Net)

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, fish, yaks, Crabs

Luxury: None

Industrial: Copper, tin, wood, Yak Wool Cloth

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

Actions:

1. Fix the writing system to mend the schism

"It is apparent that there are many intricacies that are needed to properly define concepts and this has been the source of great argument between our scholars, however they forget that like our people while we come from multiple peoples we share the same spirit. From this spirit of unification we shall hold a council to find common ground between the different systems and work from there."

2. Use the wool cloth to make clothing

"This woolen fabric is good for adding extra covering and padding to our clothing, but it could be refined to make greater insulation and the cold."

3. Improve our animal husbandry

"With our growing reliance on the yak, it is necessary to learn how to better handle them."

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972571 No.42838

Dice rollRolled 34, 89, 98 = 221 (3d100)

>>42780

>>42780

Mediterrans (Tansen)

>Population:

9,797

>Food production:

12,000 (+ Very Basic Fishing)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

-2 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Very Basic Fishing, Basic Clothmaking (Linen)Very Basic Brewing (beer)

>Buildings:

Player-named capitol building

>Standing Army:

10 Mediterran Galleys (+4 to combat for every 5 galleys, naval unit)

>Resources:

Food: Fish, wheat, chickens

Luxury: Crude Beer

Industrial: Copper, tin, wood, Flax

>Magic:

None

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)

1.the gods have sent us a vision to choose who to worship. As if it was even a choice. We will never worship some fancy merchant God. Out people are far too proud to bow to bribery and such luxurious idiocy. To make it clear our choice we will build a large palace for our new goddess salacia we will start with wood and copper for the outline and finish it with some type of stone. Long have our builders wished to try building with stone but we have never really tried to do so. What better time than now to start.

2.find stone suitable for building our temple with.

3. Continue developing sails for our boats

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21e7d8 No.42841

File: 3a09158dbba3273⋯.png (404.91 KB,1673x1166,1673:1166,start.png)

>>42802

Melusine steps forward, with Cernunnos simply frowning and fading away. "Excellent choice. Now, I am terribly bored and seek entertainment. Do so and earn my favor. A temple or other such effigy would please me as well" (Change Divine Favor to Melusine (Water, Darkness, War, Ice) - 0)

Efforts to create currency fall flat, as not enough coins are made in the attempt and people begin to fight over what limited coins there are. Reduce happiness to 1 (Slightly Happy).

People are unsure of how to turn the sinew into good, reliable strings. It will likely take some more time and effort to figure out. At least the vegans don't intervene this time around.

People try putting their food and such into clay containers, but the pots are made so shoddily that the food just ends up spoiling. Reduce food production to 10,000 for two turns due to the sudden loss of food and change Hunger to Slight Famine. Reduce population growth to 0.75% and reduce happiness by 1 until the hunger problem is resolved.

>>42804

Sun Wukong simply scoffs and fades into the mists of the mind as Xi Wangmu steps forward. "I thank you for choosing me, my children. Know that I watch over you and wish you success. However, as I said, power is never free, and there are some things to do before I will lend my strength to you. First, I would like to see a temple built, or some other effigy. The people's faith always pleases me so. I wish to also see the strength of your people, let me bear witness to the growth of your military and you shall be rewarded." (Change Divine Favor stat to Xi Wangmu (Earth, metals, plants, protection) - 0)

Constructing the City of Honor and Virtue is slow and tedious. It will take some more time to finish.

The policies of the Han Empire work to great effect, and the problem of unwanted girls wanes. Increase population growth back to 1% (2% while in surplus). Increase happiness by 1 as well.

>>42805

Dispater fades away from the minds of the Villanovans, making way for Apollo the sun god. "A wise choice, you will not go wrong with me. However, I do not hand out my power so freely. If you wish to obtain the power of the sun show me your dedication through a temple or effigy, or show me the wealth and prosperity of your people. Then I shall lend my power to you." Change Divine Favor stat to Apollo (Fire, light, life, protection) - 0

The visage of the Sun God stares down at the temple. "Ah, yes, I see you have already built a very fitting temple. Most excellent. Please, continue to show such dedication." (Increase favor by 1)

1. A beautiful sun of bronze is crafted and put into the temple, and people come from all across the Villanovan lands to gain a glimpse of it and praise Apollo. Apollo is quite pleased, gain 1 favor. Also increase Happiness to 3 (Moderately Happy) and gain the Small Temple of Apollo (this replaces the Small Temple) and the Bronze Sun Statue buildings.

The Villanovans also work hard to increase their grape yields, which works out rather well as the grape harvests double. Change the Grapes resource to Grapes+ and gain 500 food.

The armor gained from the contest is rather crude and heavy, as expected from people just now experimenting with the concept of metal armor. However, the winning smith, a man named Agrippa, has a great deal of spirit and love of the craft, and will gladly smith as much armor as he can. (Gain the Very Basic Armor (Bronze) tech and raise the strength of your military to +5 to combat rolls for every 100. Also gain Fluff Hero: Agrippa the Armorsmith)

>>42807

Poseidon confidently walks forward as his counterpart fades away. "Ah, excellent. The seas thank you. Show your dedication to my domain and you will have my power. A fitting temple or effigy would please me as well." (Change Divine Favor stat to Poseidon (Water, storms, strength, life) - 0)

>Please keep the (+2 to combat rolls for every 100) on your military, it helps me keep track of unit strength

The presence of the militia is enough to scare away any beasts and bandits in the area, and road construction between the territories of Troya are completed. Gain the Very Basic Roads tech, the Dirt Roads building and 1 happiness.

The city of Troy looks much more beautiful with the pearl dolphins adorning the buildings, and Poseidon is pleased as well. Gain the Pearl Adornments (Poseidon) building, raise happiness to 3 (Moderately Happy) and gain 1 favor.

The hides of animals are turned into supple leather, which the seamstresses of Troya use to create durable and flexible armor. Gain the Leather resource, the Very Basic Armor (Leather) technology and increase the strength of your militia to (+3 to combat rolls for every 100).

The wheat fields are built upon and expanded, improving the resource and increasing food to 12,500 (14,500 in 1 turn). Change the Wheat resource to Wheat+.

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21e7d8 No.42842

>>42810

Chernabog grins as Perun walks away into the mist. "Good, good…now, to make me happy I will require…sacrifices. Human sacrifices. A temple or effigy will please me as well. (Change the Divine Favor stat to Chernabog (Darkness, earth, plants, life) - 0)

The worship of Chernabog takes root in the lands of Transylvania as the people grow fascinated in him. They even go as far as building a small temple of stone in his honor. Gain 1 happiness, the Small Temple of Chernabog building, and 1 favor.

Repairs of the stone fort end in disaster, as the fort crumbles further and kills 100 people.

The Transylvanians find some grey, shiny stone, similar to tin but harder, but they have much to learn about smelting before they can actually make use of it. It is a monumental find nonetheless. Gain the Iron Ore industrial resource.

>>42811

Marduk steps forward as Pazuzu disappears. "Ah, you have chosen wisely, my people. I shall aid you, but in return I seek the growth of my people. I wish to see your achievements in academics, in multiple fields. A befitting temple or effigy will also earn my approval and favor." (Change the Divine Favor stat to Marduk (Air, protection, life, metals) - 0)

The Babylonian militia increases by 150, making the total 250 as the people are rallied to defend the homeland from barbarian scum.

The Babylonians build a mighty goat tower, which attracts the goats and calms them, making them easy to domesticate and raise. Gain the Goat Tower building and the Goats food resource. Also increase food production to 12,500.

>>42836

"I will not forget this, child of man" shouts Sedna as she storms off. The giant bear roars loudly and disappears as well. As you have rejected the gods, gaining their favor in the future will be difficult. Change the Divine Favor stat to None.

The people arrive at a suitable compromise, combining both languages into a single one. The recording of ideas is now much easier. Gain the Skræli Alphabet tech.

The seamstresses of Skræl weave the cloth into warm clothing, suitable for the harsh winters of Grønland. Gain the Very Basic Clothing (Wool) tech and increase happiness to 2 (Slightly Happy).

The Skræli make advances in their animal raising capabilities, learning how to better take care of yaks as well as learning how to domesticate a new species, the sheep. Increase food production to 14,000 and raise Very Basic Animal Husbandry to Basic Animal Husbandry. Also gain the Sheep food resource.

>>42838

Salacia smiles as the merchant mumbles angrily and departs. "Good, good, the seas thank you. Now, about that deal…I will grant you the power of the sea, but first you must show unto me the industriousness of your people. Build great structures and show me just what your people can do." (Change divine favor to Salacia (Water, storms, life, protection) - 0)

The Mediterran architects manage to build a small temple to Salacia out of wood and stone. It looks a little plain, but Salacia smiles upon it nonetheless. Gain 1 favor and the Small Temple of Salacia building. Also increase happiness to -1 (Slightly unhappy).

The people strike deposits of marble, which they use to improve and expand upon the temple of Salacia. Change the Small Temple of Salacia to Temple of Salacia, gain the Marble luxury resource, increase happiness to 0 (Content), and gain 1 favor. Gain an additional point of favor for completing the goddess's request of building magnificent structures.

You develop strong and sturdy sailcloth out of the linen that is much more durable than the flimsy fabric used before. This will allow the Mediterran ships to travel even longer distances with greater ease. Gain the Mediterran Sailcloth resource and the Basic Clothmaking (Linen, Sailcloth)

-Aiseirigh skipped this turn per his request, get 1 makeup turn (please post as 2 separate turns)-

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21e7d8 No.42843

(Note to everyone that you aren't obligated to do as the deities say every turn, and that what they say isn't the only way to please them, but completing the requests of the gods and goddesses will increase favor. Also note that the requests of gods and goddesses may change as you fulfill their desires)

HOW DIVINE FAVOR WORKS: You can use divine favor in a variety of ways. You can use it to research magic, both for war and for peacetime. You can also use it to create demigods, powerful units that will boost your military's strength greatly. Lastly you can use it to circumvent bad stuff from happening as a result of low rolls (cost is 3 favor, note that you'll still fail the roll and critfails cannot be avoided in this manner. Favor must be used before the next update, and keep in mind that said bad stuff will happen on rolls that are less than half the roll amount needed to succeed). The more favor you put into an action in this manner, the more powerful the magic or demigod will be. Note that some spells and magic may require a LOT of favor to achieve the desired effect.

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8f8d1c No.42844

Dice rollRolled 61, 41, 8, 29 = 139 (4d100)

>>42841

Troya - Westerner

>Population:

10,202

>Food production:

12,500

>Population growth:

1%

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

Troy

>Happiness:

1

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Masonry, Basic Shipbuilding, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets), Very Basic Armour (Leather), Very Basic Roads

>Buildings:

The Forum of Troy, Pearl Adornments (Poseidon), Dirt Roads

>Standing Army:

150 Trojan Armoured Militia (+3 to combat rolls for every 100)

>Resources:

Food: Shellfish, Wheat+,Trojan Cows, Fish

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone, Leather

>Magic:

None

>Divine Favor:

Poseidon (Water, storms, strength, life) - 1

1,2. In worship to Poseidon we will make a great statue of him at the highest point of our coast so that he may look out into his domain and our sailors may see him as they return from sea.

3. We have soldiers but nowhere to house them, we must begin construction of a barracks and training grounds so that they may be better and more consistently organized and turned into more than a volunteer force.

4. We have much unused territory and now roads going out into it with no proper destinations, offer the chance to build farmsteads and villages further from town with the promise of ownership over any unclaimed livestock in the regions to the larger farming families in Troy so that their second and third sons may have their own land to call their own. With the promise of a quarter of the city's militia to help guard them during establishment and building of a village to the south.

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77ab76 No.42845

File: a724810be7ba862⋯.jpg (281.97 KB,916x800,229:200,cf307cd079b0dff4ae17b4995b….jpg)

Dice rollRolled 98, 83, 6, 77 = 264 (4d100)

>>42841

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

10,406

>Food production:

13,000 (+extra food resources x2)

>Population growth:

1%

>Hunger:

None

>Territory:

4

>Outposts/towns/cities:

Roma - Capitol city

>Happiness:

+ 3 (Moderately Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training, Very Basic Armor (Bronze)

>Buildings:

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Wooden Palisade]

+ [Wheat Farm]

>Standing Army:

150 Villanovan Militia (+5 to combat rolls for every 100)

>Resources:

Food: Wheat+, grapes+, olives, cows

Luxury: Marble

Industrial: Copper, tin, Stone, Marble, Wood

>Magic:

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 1

>Fluff Hero: Agrippa the Armorsmith

1. Agrippa shall be provided state funds and several apprentices for his task, for a man who loves his job and is good at is priceless. He has gifted us with armor, now we ask for shields, so our men may both protect themselves and strike in equal measure.

2. Now we must tend to our cattle as we have our wheat and grapes. The cattle of the hill, though more wild and unsettle, grow fatter and produce more richer milk then our cows do, we must incorporate their wild strength into our domestic stock.

3. Our city grows rich, but we lack that which all rich men have. Gold, we shall prospect around our land for sources, and if found will exploit them readily.

4. Finally, the waters await us, but we have no ships to sail them. Have the engineers of the city, in much the same manner as the smiths, compete with the best design also being awarded a senatorial contract to build the city's ships.

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571618 No.42847

Dice rollRolled 15, 65, 82 = 162 (3d100)

>>42841

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the exocutioner's axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their prefered proffession. Fighters learn better fighting techniques, chefs learn more extravegant recipes, and philosiphers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honor through war as even the divine war with each other.

>Population:

10,278

>Food production:

10,000

>Population growth:

0.75%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Portes du Paradis (capitol city)

>Happiness:

0

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Rafts, Basic Shields (Wooden), Very Basic Metal Casting

>Buildings:

Le Palais du Peuple (capitol building)

>Standing Army:

None

>Resources:

Food: Wheat, cabbage, cows

Luxury: None

Industrial: Copper, tin, wood, hardened wood, flax

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 0

1. We are not a stupid people. We learn from our mistakes which means we know how to solve the issues that arrived with our last attempt at currency. We shall try again with our coins.

2. Try again with the bows. Reinforce the sinew with some flax fibers perhaps

3. Build a grand arena in dedication to Melusine. It shall be a large, circular building made of wood with pressed dirt floors. Stadium seating will allow everyone who wishes to watch the celebrations to do so from the comfort of their rear. Opposite of the entrance shall be a grand statue of her divineness, Melusine. Events from combat tournaments to debates shall happen here and when they're not, the arena shall stay open for any who wish to worship. It shall be named "Salle De Compétition"

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972571 No.42848

Dice rollRolled 10, 98, 86 = 194 (3d100)

>>42842

Mediterrans (Tansen)

>Population:

9,895

>Food production:

12,000 (+ Very Basic Fishing)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Very Basic Fishing, Basic Clothmaking (Linen, Sailcloth), Very Basic Brewing (beer)

>Buildings:

Mediterran court of the king and his people

Temple of Salacia

>Standing Army:

10 Mediterran Galleys (+4 to combat for every 5 galleys, naval unit)

>Resources:

Food: Fish, wheat, chickens,

Special: Mediterran Sailcloth

Luxury: Crude Beer, Marble

Industrial: Copper, tin, wood, Flax

>Magic:

None

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 2)

1. With the confirmation of our worship our new goddess has faded away. We may be able to call on her in the future or maybe she will call on us with a new mission but for now it can be put off. However with her blessings and favor confirmed and the personal attention of a god on our people this will bring about many changes. Our beer from now on shall be brewed with at least some sea water to show our dedication to the sea and it mistress. (this is a real thing beer was made with sea water in certain places for taste and nowadays its sea salt because more sanitary but yeh that shit is delicious)

2. One of our shipwrights was lucky enough to catch sight of the goddess when she appeared and decided to carve her image into the prow of the boat like a statue butting from the front of the ship. This is a great idea and I think it would show the goddess even more our dedication to her while maintaining our values of craftsmenship and salt of the earth people. it may even provoke her to guide and protect our ships as each is at least a small form of worship to her. (Develop religious figureheads for our ships)

3. with our new sailcloth complete our ships are amazing but can always be improved more. And so we set forth to do so. (upgrade Basic Shipbuilding)

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972571 No.42849

File: 8fde464ee5fb902⋯.jpg (320.43 KB,1000x1414,500:707,neil-martin-storm-god-figu….jpg)

>>42848

ships confirmed for super blessed

also turns out fishermen hate sea beer lol

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7359b6 No.42850

File: 047230c9d783cd0⋯.jpg (180.21 KB,1600x1200,4:3,temple_03.jpg)

Dice rollRolled 17, 45, 100 = 162 (3d100)

The Han (Bazrael)

>Population:

10,251

>Food production:

15,500 (+extra food resources x1)

>Population growth:

2% (Surplus * 1%)

>Hunger:

SURPLUS

>Territory:

2

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

1 (Slightly happy) (+Code of Laws)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Very Basic Architecture, Very Basic Code of Laws

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen

Luxury: None

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

Xi Wangmu (Earth, metals, plants, protection)

"Gentlemen we've wasted TOO much time on simply dealing with the repercussions of our people's ignorance. Imagine in those two turns, we might have discovered something permanently useful such as a new technology or a building, instead we've had to struggle to rebuild our population growth back to where they should be at normal levels.

This is unacceptable. The crowd has proven unwieldy and a hindrance.

Surely by investing in our new patron diety, we might better be able to control the mass. We can't afford a repeat of what just happened in the long run"

1. The Government scales back its other projects to pour most of its efforts in the construction of the new Temple, hoping that religion and faith will help bend the masses into a tool to serve the state. And their god.

+Very Basic Architecture

2. To please the Goddess, and indeed a pleasing action to the nobles, a system of conscription is put in place mandating a quota of soldiers from each family and village. As per the tradition of three sons, they will have many more to spare to tend for the home.

The Han develop conscription laws to bolster the military.

+Very Basic Code of Laws

3. Barracks are being built around the country where the conscripted soldiers are to be trained and drilled.

+Very Basic Architecture

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a6f471 No.42853

File: da90e7fcf236680⋯.jpg (1.02 MB,1200x1600,3:4,1501986328765.jpg)

Dice rollRolled 25, 84, 50, 90 = 249 (4d100)

>>42842

>Nation name:

Babylon (Land of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

10,409

>Food production:

12,500 (+ Very Basic Recordkeeping)

>Population growth:

1%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Babylon

>Happiness:

-1 (Slightly Unhappy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Mathematics, Very Basic Recordkeeping

>Buildings:

[Etemenanki]; [Holy Goat Tower]

>Standing Army:

[250 Babylonian Militia (+2 to combat rolls for every 100)]

>Resources:

Food: Wheat, Dates, Sheep, Gpats

Luxury: None

Industrial: Copper, tin, stone

>Magic:

None (yet)

>Divine Favor:

(Marduk (Air, protection, life, metals) - 0)

1-2; We shall need Great Generals to lead us in battle for our first campaign. We will search and train from our old records leaders for our army!

3; Recruit more men

4; Research better Recordkeeping. Better records will allow us to form up our men easier and distribute supplies when needed.

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f2f9ec No.42855

Dice rollRolled 61, 96, 28 = 185 (3d100)

>>42841

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

3

>Territory:

1

>Population:

10,101

>Population growth:

1%

>Food production:

14,000

>Hunger:

None

>Outposts/towns/cities:

1 Capitol City

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Very Basic Shipbuilding, Basic Fishing(Spear, Net), Skræli Alphabet, Very Basic Clothing (Wool)

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, fish, yaks, Sheep, Crabs

Luxury: None

Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Divine Favor:

None

Actions:

1. Expand south

"With our conflicts resolved we can now separate in good faith, knowing we will still be united as one."

2. Improve Architecture

"While our houses keep out most of the wind, they do little else. If we are to improve our standard of living then it is only natural that we start at the home."

3. Improve boats

"While we are able to travel along our shores, the ability to actually go out to sea is limited. If we are to hunt the biggest animal we know of (the whale), we must ensure that the boat does not collapse on its own."

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1d77ff No.42856

Dice rollRolled 8, 85, 49 = 142 (3d100)

>>42842

>Nation name:

Transylvania

>Color:

Dark Red/Blood Red

>Fluff:

The Transylvanians are a mysterious and intriguing people. Patriotic and proud warriors outsiders would dread yo see them on the battlefield, known for their courage almost as much as their ruthlessness. Transylvania is known as the land of darkness as well as the land beyond the forest and to the outside world it is shrouded in a dark, ominous mystery. However despite the poor relationship Transylvanians have with outsiders they are a rather tight knit group of people. There is some divide between those who live in the plains and those who live near the mountains but they have learned to cooperate over time and are fairly self sufficient.

———-

>Population:

9940

>Food production:

12,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Bran (Capital City)

>Happiness:

-2 (Moderately Unhappy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Military Training, Very Basic Spears

>Buildings:

- Napoca (Capital Building)

- Improved Stone Fort (Bran)(Damaged!)

- Small Temple of Chernabog

>Standing Army:

>200 Transylvanian Spearmen (+8 to combat rolls.)

>Resources:

Food: Wheat, potatoes, pigs, apples

Luxury: None

Industrial: Copper, tin, stone, iron

>Magic:

None

>Divine Favor:

Chernabog (Darkness, earth, plants, life) - 1)

———————–

1. Chernabog demands life from our people, but we shall not force it away from others. Organise a sacrifice at the small temple in Chernabogs honour we have constructed and allow those brave enough to show their devotion by sacrificing themselves.

2. Now that we have gained the attention of a god perhaps our army shall be inspired, especially since it is a god of death. Attempt to train the army.

3. Begin to research our new discovery of iron, find ways to mine and use it to our advantage.

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7969e0 No.42857

Dice rollRolled 27, 10, 61 = 98 (3d100)

>>42780

>Population: 9,802

>Food production: 11,000

>Population growth: 1%

>Hunger:

>Territory:

1

>Outposts/towns/cities:

Loch Iarainn (Capital)

>Happiness:

4 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Sapphire)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Very Basic Military Training, Very Basic Swords, Very Basic Spears, Very Basic Clothing

>Buildings:

Talla àrd (Capitol)

>Standing Army:

>Resources:

Food: Wheat, potatoes, sheep, Cabbage

Luxury: Dyes (from Basic Dyemaking), Wool Cloth

Industrial: Copper, Tin, Wood

>Magic:

>Divine Favor:

1. Let us try building this lodge again… -sturdier-, this time, and with more inner support beams!

Build a Warrior's Lodge.

2. Two goddesses have seen fit to grace us with their presence, with two different views… do we follow the stormcrow Morrigan, or the forgelady Brigit? We have no immediate neighbors to smite… no wars to fight….

Build a carved monolith to show our dedication to Brigit.

3. We have more land, yes, but more could always be needed. More farms, more mines, more warriors.

Expand northward!

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7969e0 No.42859

Dice rollRolled 91, 69, 6 = 166 (3d100)

>>42780

>Population: 9,803

>Food production: 11,000

>Population growth: 1%

>Hunger:

>Territory:

1

>Outposts/towns/cities:

Loch Iarainn (Capital)

>Happiness:

4 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Sapphire)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Very Basic Military Training, Very Basic Swords, Very Basic Spears, Very Basic Clothing

>Buildings:

Talla àrd (Capitol)

>Standing Army:

>Resources:

Food: Wheat, potatoes, sheep, Cabbage

Luxury: Dyes (from Basic Dyemaking), Wool Cloth

Industrial: Copper, Tin, Wood

>Magic:

>Divine Favor:

1. Expand Southward.

2. Build a dedicated Bronzesmith.

3. Improve upon our existing methods of raising sheep.

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21e7d8 No.42874

File: 0a4edfbdecad058⋯.png (405.05 KB,1673x1166,1673:1166,start.png)

>>42844

>Food production can go back to 14,500 this turn

A large and glorious stone statue of Poseidon is painstakingly built looking out to sea, drawing crowds who marvel at its craftsmanship. Gain 1 happiness, the Stone Statue of Poseidon building and 2 points of divine favor.

The building construction is halted by a large earthquake that rattles the region in the middle of the night, toppling some of the less sturdy homes and causing the foundations of the barracks to give way. 150 people are found dead the next morning, crushed under debris. Lose 150 population.

The people aren't so ambitious to give up their lives in favor of moving to the new settlement and most refuse to go. Perhaps the Troyan leadership can try again to convince the citizens of the benefits of moving.

>>42845

Agrippa finds that crafting shields is much easier than crafting armor, and he manages to apply his creativity to make a distinctive style of shield for the Villanovans. This will undoubtedly provide suitable protection for the Villanovan forces. Gain the Very Basic Shields (Bronze Villanovan) and increase the strength of the militia to +7 to combat rolls for every 100.

The Villanovans work to breed the domestic cattle with their wild counterparts, successfully creating a new breed. Gain the Very Basic Selective Breeding tech and the Cows+ resource. Raise food production to 13,500 as well.

The miners find nothing but a mudslide as they attempt to mine into a nearby mountain, disturbing the fragile soil in the process. Lose 150 population.

The best entry in the contest goes to a ship constructed of wood planks that isn't particularly large or fantastic but can still hold multiple people. It is powered by having many men row the boat, and is quite tiresome to row for long distances. People tell tales of a nation to the south that uses cloth to catch the wind and propel their ships, maybe that would be an option? The winner of the contest is a humble and portly fisherman named Horatius with a wealth of experience regarding the high seas. Gain the Very Basic Shipbuilding (Galleys) tech and the fluff hero Horatius.

>>42847

The monetary problems persist as the minters can't seem to mint enough coins, although the situation doesn't appear to be worsening for the time being.

The bowmakers of Francisia find a happy medium with the flax and sinew bowstrings, and simple but effective bows are fashioned. Gain the Very Basic Bows tech.

The people get to work on the Salle De Compétition, eagerly anticipating the sporting events that will take place there. Eventually they finish, crafting a suitable arena in honor of Melusine where the people (and Melusine herself, though in a less apparent fashion) can

find entertainment and enjoyment. Gain the Salle De Compétition building, 1 happiness and 2 favor.

>>42848

Unfortunately a bit too much seawater is added to the beer, and people begin grumbling about what the brewmasters have done to their precious grog. It'll definitely take a bit of practice and refining to get this art down. Reduce happiness by 1.

The Mediterrans take the words of Salacia to heart and commit themselves to building magnificent figureheads out of bronze and marble that become a symbol of the Mediterrans' cultural might. Gain 2 divine favor, 1 happiness and the Mediterran Figureheads special resource.

The Mediterrans put their new sailcloth to use and upgrade their ships into larger triremes, able to travel long and far before the sail wears out. Gain the Improved Shipbuilding tech and upgrade your units to Mediterran Triremes (+6 to combat for every 5 triremes, naval unit)

>>42850

Unfortunately construction on the temple stalls as a shipment of wood is delayed.

There is slight objection to the conscription policy, but the law still goes through without incident. With conscription, you can get some soldiers for your standing army instantly in times of need, but be advised that this will come at a heavy cost to your happiness. Improving the tech will reduce this cost and allow you to get more troops. Gain Very Basic Conscription.

The people build a truly legendary barracks, with plenty of room for the soldiers to sleep and train in. This will increase the rate of recruitment greatly, allowing more soldiers to be trained with each attempt. Indeed, tales will be told of the greatness of this building for some time. Gain the (Player-named Legendary Barracks) building.

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21e7d8 No.42875

>>42853

A suitable general is indeed found, a man by the name of Nabonassar. He has a knack for leading troops and with his guidance the troops of Babylon are already much more effective. Add Nabonassar (General, +1 to combat rolls per 100 troops) to your standing army tab.

100 more individuals are recruited to the cause as tensions increase between the bandit lords and Babylon.

The Babylonians make better use of things like stone engravings and the abacus to keep track of their things, which helps boost food stores and aids supply lines. Increase food production to 13,000 and raise Very Basic Recordkeeping to Basic Recordkeeping.

>>42855

Expansion goes more successfully in the slightly more hospitable southlands, with three territories falling under Skræl's control. Gain 3 territory.

The people use the wood they have to build sturdier buildings of wood planks, with straw and cloth insulation to boot. Long structures are built, with the goal of accommodating many people within a single structure. Gain Very Basic Carpentry (Skræli longhouses) and 1 happiness.

The people of Skræl are quite nervous to tackle the mighty whale, a beast of the mighty Sedna, so they spend a little longer building, scrapping, and rebuilding ships until they feel confident in their ships' ability to tackle such behemoths.

>>42856

The sacrifice doesn't quite go as planned, as quite a few people still object to the idea of human sacrifice. Lose 1 happiness due to the resulting unrest.

The leaders of Transylvania devise new training regimens for their soldiers, increasing their fitness and combat ability. Raise Very Basic Military Training to Basic Military Training and raise the combat strength of your spearmen to +5 to combat per 100 troops.

The people have no problem finding the ore, but smelting it is another story. Their forges simply cannot get it hot enough. However, a new design allows for greater heat which means the metal can be melted much easier. Gain the Basic Forges technology which will allow you to smelt iron and raise the combat strength of your units to +6 per 100 units.

>>42857

Brigid smiles warmly as Morrigan disappears into the mists. She reaches out to the leaders and says "My thanks for choosing me, the powers of my forge will not disappoint you. If you wish to please me, then show me your skill with metals. Make me all sorts of things of metal, weapons, statues, trinkets, whatever you like. Do this and I'll teach you a thing or two that I know as well. A temple or effigy of some sort wouldn't be bad for relations either." (Change the Divine Favor tab to Brigid (Fire, metals, life, strength)

The people are being much more careful about building the lodge this time around. Unfortunately this means it will take some more time to complete.

Unfortunately for you it seems that the Crow Goddess is much more vengeful than other deities. A day after her departure as the Aiseirigh builders prepare to erect their monument, a violent funnel of wind strikes the land, sucking all it touches into its vortex and laying waste to everything in its path. After the storm has cleared 150 people are found dead. Lose 150 population.

Expansion efforts go extremely well despite the apparent ire of Morrigan, and 7 territories are added to the Aiseirigh lands.

A smithy for putting out bronze in increased numbers is constructed, allowing the people of Aiseirigh to supply their weaponmakers with even more bronze. Change Copper and Tin to Copper+ and Tin+ and gain the Bronzeworks (Loch Iarainn) building.

Disease seems to have struck the sheep population, causing many to fall ill and die. People who eat the sheep also become ill, though not deathly so, and as a result people quickly learn to stop eating the diseased sheep. The sudden loss of food from the sheep causes a small famine to develop. Reduce food production to 9,000 for 2 turns and change Hunger to Sight Famine (Reduce population growth to 0.75% and reduce happiness by 1 until the hunger problem is resolved).

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8f8d1c No.42877

Dice rollRolled 28, 81, 32, 32 = 173 (4d100)

>>42874

Troya - Westerner

>Population:

10,154

>Food production:

14,500

>Population growth:

1%

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

Troy

>Happiness:

4

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Masonry, Basic Shipbuilding, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets), Very Basic Armour (Leather), Very Basic Roads

>Buildings:

The Forum of Troy, Pearl Adornments (Poseidon), Dirt Roads, Stone Statue of Poseidon

>Standing Army:

150 Trojan Armoured Militia (+3 to combat rolls for every 100)

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone, Leather

>Magic:

None

>Divine Favor:

Poseidon (Water, storms, strength, life) - 3

1. We must begin keeping records of our civilization for future generations, a written language must be developed and we can carve it into stones.

2. Our military needs support, we will attempt again to construct a barracks and surrounding training grounds.

3. We will continue going out to sea and gathering food, a harbour must be built to establish this and allow easy traffic of supplies into and out of the city

4. Praying to our Lord Poseidon we will wish from him knowledge of magic to call rain from the sky (spending divine favour)

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571618 No.42879

Dice rollRolled 31, 82, 56 = 169 (3d100)

>>42874

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the exocutioner's axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their prefered proffession. Fighters learn better fighting techniques, chefs learn more extravegant recipes, and philosiphers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honor through war as even the divine war with each other.

>Population:

10,278

>Food production:

10,000

>Population growth:

0.75%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Portes du Paradis (capitol city)

>Happiness:

1

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Rafts, Basic Shields (Wooden), Very Basic Metal Casting, Very Basic Bows

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition

>Standing Army:

None

>Resources:

Food: Wheat, cabbage, cows

Luxury: None

Industrial: Copper, tin, wood, hardened wood, flax

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 2

1. Perhaps we should try minting multiple coins all at once to increase minting production.

2. We're still suffering from the pottery debacle, we should try again to increase the amount of food we can hold at once and replenish our reserves. Try harder with our pots and don't settle for less than perfect.

3. If we attach a sharp barb to the end of a flaxen string, we could skewer small amounts of meat and bait fish into trapping themselves and eat their delicious fish flesh.

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571618 No.42880

>>42879

>Population:

10,355

>Hunger:

Slight Famine

fixed my stats

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f2f9ec No.42881

Dice rollRolled 57, 20, 53 = 130 (3d100)

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

4

>Territory:

4

>Population:

10,202

>Population growth:

1%

>Food production:

14,000

>Hunger:

None

>Outposts/towns/cities:

1 Capitol City

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Very Basic Shipbuilding, Basic Fishing(Spear, Net), Skræli Alphabet, Very Basic Clothing (Wool), Very Basic Carpentry (Skræli longhouses)

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, fish, yaks, Sheep, Crabs

Luxury: None

Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Divine Favor:

None

Actions:

1. Improve Boats

"It is reasonable to feel fear of the task that we are about to undertake, but that is no excuse for laziness and shuffling of feet. The Jarl will rally our shipwrights to make more substantial progress."

2. Organize our best hunters into militia

"Right now our hunters hunt by themselves or in small groups with friends. With us braving the wilderness and soon challenging Sedna's domain it will be necessary to better organize ourselves into hunting lodges to better coordinate defense and expeditions."

3. Invent traps

"To better hunt the animals in land and sea we shall use our ingenuity to gather our prey for us."

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a6f471 No.42882

>>42877

czeched

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a6f471 No.42883

File: 37f6066501826bc⋯.jpg (1.16 MB,2977x2272,2977:2272,bronze-age-middle-europe.jpg)

Dice rollRolled 65, 84, 97, 78 = 324 (4d100)

>>42875

>Nation name:

Babylon (Land of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

10,513

>Food production:

13,000 (+ Basic Recordkeeping)

>Population growth:

1%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Babylon

>Happiness:

-1 (Slightly Unhappy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Mathematics, Basic Recordkeeping

>Buildings:

[Etemenanki]; [Holy Goat Tower]

>Standing Army:

[350 Babylonian Militia (+2 to combat rolls for every 100)]

>Heroes:

[Nabonassar (General, +1 to combat rolls per 100 troops)]

>Resources:

Food: Wheat, Dates, Sheep, Goats

Luxury: None

Industrial: Copper, tin, stone

>Magic:

None (yet)

>Divine Favor:

(Marduk (Air, protection, life, metals) - 0)

1-2; Train the Militia. Run drills to turn them into a proper army in preparation for war.

3-4; Make the proper rites and rituals. Prepare the Supply Trains. Sully the men. We go to war with these traitors!

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7969e0 No.42903

Dice rollRolled 24, 2 = 26 (2d100)

>>42875

>Population: 9,653

>Food production: 9,000 (2 Turns)

>Population growth: .75%

>Hunger: Slight Famine

>Territory:

1

>Outposts/towns/cities:

Loch Iarainn (Capital)

>Happiness:

3 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Sapphire)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Very Basic Military Training, Very Basic Swords, Very Basic Spears, Very Basic Clothing

>Buildings:

Talla àrd (Capitol), Bronzeworks

>Standing Army:

>Resources:

Food: Wheat, potatoes, sheep, Cabbage

Luxury: Dyes (from Basic Dyemaking), Wool Cloth

Industrial: Copper+, Tin+, Wood

>Magic:

>Divine Favor: Brigid: Fire, Metals, Life, Strength

1. Hunger breeds desperation, and desperation breeds strength. When the famine ends, all manner of hardened young men will seek glory.

Finish the Warrior's Lodge.

2. Something has gone horribly wrong, indeed! Until the sheep are cured of their sickness, we will have to rely heavier on cabbages and potatoes.

Set aside a swath of land for cabbage/potato fields.

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77ab76 No.42934

Dice rollRolled 18, 69, 18, 41 = 146 (4d100)

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

10,361

>Food production:

13,500 (+extra food resources x2)

>Population growth:

1%

>Hunger:

None

>Territory:

4

>Outposts/towns/cities:

Roma - Capitol city

>Happiness:

+ 3 (Moderately Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training, Very Basic Armor (Bronze), Very Basic Shields (Bronze Villanovan), Very Basic Shipbuilding (Galleys)

>Buildings:

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Wooden Palisade]

+ [Wheat Farm]

>Standing Army:

150 Villanovan Militia (+7 to combat rolls for every 100)

>Resources:

Food: Wheat+, grapes+, olives, cows+

Luxury: Marble

Industrial: Copper, tin, Stone, Marble, Wood

>Magic:

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 1

>Fluff Hero: Agrippa the Armorsmith, Horatius the Sailor

1. The men who died would not be left to rot in the ground, instead a grand ceremony would be held in their honor, for they died in the service of Roma, and their bodies burned so that their ashes may rise in the sky and join the mighty Apollo!

2. Sails, sheets of cloth, such a thing would surely improve our ships, introduce this to all vessals, civilian and military, at once!

3. The men of our military will also need a place to rest their heads at the end of the day, and a proper place to train, begin the construction of a barracks!

4. Finally, we shall apply many of the same lessons we have learned in our other crop ventures to our olives, so that they may too be bountiful.

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7359b6 No.42938

Dice rollRolled 89, 95, 53 = 237 (3d100)

The Han (Bazrael)

>Population:

10,251

>Food production:

15,500 (+extra food resources x1)

>Population growth:

2% (Surplus * 1%)

>Hunger:

SURPLUS

>Territory:

2

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

1 (Slightly happy) (+Code of Laws)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Very Basic Architecture, Very Basic Code of Laws, Very Basic Conscription

>Buildings:

The Red Fortress capitol building

Xi Wangmu Academy - Legendary Barracks

>Standing Army:

None

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen

Luxury: None

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

Xi Wangmu (Earth, metals, plants, protection)

1 + 2. No delays will be tolerated in the costruction of the Temple of Xi Wangmu

+Very Basic Architecture

3. We clearly need better Architectural codes. But to get that we also need a better education system.

In fact we need an actual education system.

Develop schools and universities where learned men can teach new generations of intelligent men. Mostly nobles or /exceptional/ commoners.

+Very Basic Code of Laws

+Very Basic Architecture

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7359b6 No.42939

>>42938

Edit. Pop is now 10456.02

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972571 No.42943

Dice rollRolled 13, 69, 47 = 129 (3d100)

>>42874

Mediterrans (Tansen)

>Population:

9,994

>Food production:

12,000 (+ Very Basic Fishing)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Very Basic Fishing, Basic Clothmaking (Linen, Sailcloth), Very Basic Brewing (beer)

>Buildings:

Mediterran court of the king and his people

Temple of Salacia

>Standing Army:

Mediterran Triremes (+6 to combat for every 5 triremes, naval unit)

>Resources:

Food: Fish, wheat, chickens,

Special: Mediterran Sailcloth, Mediterran Figureheads

Luxury: Crude Beer, Marble

Industrial: Copper, tin, wood, Flax

>Magic:

None

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 4)

1.With our recent success we have become overcrowded it is time to expand

2. and expand

3. and expand some more

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5f92dd No.43024

Dice rollRolled 53, 11, 59 = 123 (3d100)

>>42875

>Nation name:

Transylvania

>Color:

Dark Red/Blood Red

>Fluff:

The Transylvanians are a mysterious and intriguing people. Patriotic and proud warriors outsiders would dread yo see them on the battlefield, known for their courage almost as much as their ruthlessness. Transylvania is known as the land of darkness as well as the land beyond the forest and to the outside world it is shrouded in a dark, ominous mystery. However despite the poor relationship Transylvanians have with outsiders they are a rather tight knit group of people. There is some divide between those who live in the plains and those who live near the mountains but they have learned to cooperate over time and are fairly self sufficient.

———-

>Population:

10039

>Food production:

12,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Bran (Capital City)

>Happiness:

-3 (Moderately Unhappy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Basic Military Training, Very Basic Spears, Basic Forges

>Buildings:

- Napoca (Capital Building)

- Improved Stone Fort (Bran)(Damaged!)

- Small Temple of Chernabog

>Standing Army:

>200 Transylvanian Spearmen (+12 to combat rolls.)

>Resources:

Food: Wheat, potatoes, pigs, apples

Luxury: None

Industrial: Copper, tin, stone, iron

>Magic:

None

>Divine Favor:

Chernabog (Darkness, earth, plants, life) - 1)

———————–

1. Attempt to forge the iron into stuff we can use like weapons and armour.

2. Sacrifice those willing at Chernabogs temple.

3. Attempt to fix the fort that has been damaged.

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21e7d8 No.43044

File: eee88d04d8a6921⋯.png (405.17 KB,1673x1166,1673:1166,start.png)

Dice rollRolled 80 + 2 (1d100)

>>42877

>czeched

People can't quite make sense of any written language the Troyan wisemen put forth, but perhaps in time they will.

The barracks is completed with ease, giving the soldiers a place to rest and a place to train new recruits. The amount of troops gained from troop recruitment rolls is now increased slightly. Add Barracks (Troy) to your buildings tab.

The harbor of Troy is completed, and ships and such are seen floating in from other lands and sailing out to sea quite frequently. Gain the Harbor building.

The prayers are answered, and a stone tablet with strange, glowing, and ever-shifting symbols appears at the base of the statue of Poseidon. The researchers rush to it and touch it, and the tablet disappears in a blinding light. Soon, people discover that when they gather their powers, they can create small, gentle rainstorms, perfect for fertilizing crops. Add Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding) to your spell sheet.

>>42879

>Food production should be back to 12,000, the famine is now over. Hunger and pop growth should be back to normal now too.

The added coin production seems to have done the job, and the Francisian economy has finally reached equilibrium. The Francisian currency is now commonplace within Francisia, with buyers and sellers now dealing in little bronze coins. Gain the Francisian Currency technology and raise happiness by 1.

The pots are indeed very nice, as it seems the Francisian potters have learned from their past mistakes. Gain Very Basic Pottery and raise food production to 13,000.

The Francisians begin to fish with poles with strings and hooks, allowing them to catch the otherwise elusive fish much easier. Gain the Very Basic Fishing tech, get the fish food resource and raise food production to 14,000.

>>42881

1. The shipbuilders build much larger canoes that can fit many more people and hold more. They prop a little sail on it to make it go faster, but it is still primarily powered by rowing and is therefore quite tiresome on long journeys. Improve Very Basic Shipbuilding to Basic Shipbuilding.

The efforts to gather a militia are delayed slightly due to poor planning and unforeseen circumstances. Nothing's stopping the organizers from trying again, however.

The first snare and net traps are made to catch the smaller, faster critters around. Gain the Very Basic Trapping technology and raise food production to 14,500

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21e7d8 No.43045

Dice rollRolled 96 + 2 (1d100)

>>42883

The men are quickly whipped into fighting shape, meaning that they'll be much more effective on the battlefield. Raise militia strength to +3 to combat rolls for every 100.

(Note that for combat actions it's just 1d100, no combining dice. Also you can roll this separately from your other rolls. I'll be using the first dice)

The Babylonian men are rallied and sent marching to the lands of the Bandit Lord to the north, eager to silence the menace once and for all. (Roll is for combat results)

>>42903

Thankfully, the warrior's lodge is now finally finished. It is still very flimsy but adequate. Troops can now be trained at a faster rate. Gain the Warrior's Lodge building.

With the lack of food many turn not to growing more food but to stealing it from others. They rally around a charismatic bandit lord named Black Baraghan. If left alone for too long they'll definitely pose a serious threat to Aiseirigh and her people. (Location marked in grey)

>>42934

>Czeched

The bodies of the fallen are burned in effigy. Some panic ensues after some embers start a small fire on a nearby house, but the people breathe a sigh of relief as it miraculously goes out with little damage to the structure.

The Villanovans struggle to find things suitable to build these sails that catch the wind with until they discover a strange, fibrous green plant called flax on a hillside. They domesticate it and weave the fibers into linen and cloth, which they may be able to put onto ships. Gain the Flax industrial resource and the Very Basic Clothmaking (Linen) technology.

Construction of the barracks is held back by a fierce storm, which, fortunately, no one is hurt in.

The Villanovans build many olive farms in the same manner as with their other crops, and gains from them are also increased. Change the olives resource to olives+ and increase food production to 14,000.

>>42938

The delays seem to have been worth it, as the careful and meticulous planning has resulted in the creation of a top-notch temple to Xi Wangmu. Gain the Temple of Xi Wangmu building, 1 favor and 2 happiness.

The Han also implement a system to educate the noble class on how the world works. Gain the Very Basic Education tech.

>>42943

The Mediterrans stretch out far and wide, claiming 5 new territories, including one with a mountain with hot, glowing rock coming out of it. However, some of the settlers and explorers disappear and are never seen again. People think that perhaps bandits or wild animals might be the culprit.

>>43024

Weapons of iron are made, and although they're still quite fragile they have about the same strength of bronze and can be more easily produced. Increase military strength to +7 to combat for every 100 troops. You don't think you can improve the iron much further without a big breakthrough.

The people still will not willingly give up their lives for the new god. Lose 1 happiness.

The fort, however, is suitably fixed up and is back in working order.

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21e7d8 No.43046

>>43045

>>42883

(using first rolls since I accidentally rolled twice)

BATTLE RESULTS:

ASH ROLL: 97+7=104

BANDITS ROLL: 80+2=82

The bandits scream and charge with their bronze tools and knives and put up a good fight, but are simply outnumbered and outmatched by the Babylonians. With their masters put to the sword, the slaves and captives of the bandits agree to join the Babylonian Empire, if you'd let them. (Lose 46 population and 46 militiamen as a result of battle casualties, gain 500 population as victory reward)

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21e7d8 No.43047

File: 7a660531537349c⋯.png (405.16 KB,1673x1166,1673:1166,start.png)

>>43046

Also get the territory the bandits were occupying

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8f8d1c No.43048

Dice rollRolled 51, 25, 85, 90 = 251 (4d100)

>>43044

Troya - Westerner

>Population:

10,154

>Food production:

14,500

>Population growth:

1%

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

Troy

>Happiness:

4

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Masonry, Basic Shipbuilding, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets), Very Basic Armour (Leather), Very Basic Roads

>Buildings:

The Forum of Troy, Pearl Adornments (Poseidon), Dirt Roads, Stone Statue of Poseidon, Barracks, Harbour

>Standing Army:

150 Trojan Armoured Militia (+3 to combat rolls for every 100)

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone, Leather

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

>Divine Favor:

Poseidon (Water, storms, strength, life) - 3

1. We have somewhere for ships to connect to the land and organize but now we need a proper place to build them and allow carpenters to do work. Begin construction ofd a proper shipyard

2. Send out scouts north along the coast to see if anyone else is out there

3. Continue working at some kind of writing system for our people to work off of

4. Attempt to make different shapes using the methods of Pottery, particularly bricks and tiles to give our buildings a hardier and more organized structure

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37bdda No.43062

Dice rollRolled 34, 99, 99 = 232 (3d100)

>>43044

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the exocutioner's axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their prefered proffession. Fighters learn better fighting techniques, chefs learn more extravegant recipes, and philosiphers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honor through war as even the divine war with each other.

>Population:

10,278

>Food production:

14,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Portes du Paradis (capitol city)

>Happiness:

2 or 3?

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Rafts, Basic Shields (Wooden), Very Basic Metal Casting, Very Basic Bows, Francisian Currency, Very Basic Pottery, Very Basic Fishing

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition

>Standing Army:

None

>Resources:

Food: Wheat, cabbage, cows

Luxury: None

Industrial: Copper, tin, wood, hardened wood, flax

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 2

1. Write into the code of laws that it is illegal for any producer of goods to artificially restrict supply to increase the demand and, as such, increase profits.

2. Time to expand our hold on these lands. We shall stretch East, along the coast

3. If we tightly weave our flax, we can create linen cloth which can be very beneficial in many areas of life

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a6f471 No.43063

>>43062

czeched

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a6f471 No.43075

File: 50910cb2f19af0d⋯.jpg (459.11 KB,1100x1200,11:12,racechart.jpg)

Dice rollRolled 63, 91, 78, 17 = 249 (4d100)

>>43045

>>43046

>Nation name:

Babylon (Land of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

11,017

>Food production:

13,000 (+ Basic Recordkeeping)

>Population growth:

1%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Babylon

>Happiness:

-1 (Slightly Unhappy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Mathematics, Basic Recordkeeping

>Buildings:

[Etemenanki]; [Holy Goat Tower]

>Standing Army:

[304 Disciplined Babylonian Militia (+3 to combat rolls for every 100)]

>Heroes:

[Nabonassar (General, +1 to combat rolls per 100 troops)]

>Resources:

Food: Wheat, Dates, Sheep, Goats

Luxury: None

Industrial: Copper, tin, stone

>Magic:

None (yet)

>Divine Favor:

(Marduk (Air, protection, life, metals) - 0)

I will accept them if they accept Marduk as their supreme god above all else.

1-2; Hold a military parade in Babylon to promote the military and raise the spirits of the people, as well as praise to Marduk for our victory.

3; Construct a Temple and town near the spot of our battle as commemoration of our first battle in this new age. It shall be named Alu-Marduk in honor of his guiding hand in our victory!

4; Expand west towards the sea! We will take control of the trade in the region and the luxuries they produce there!

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5f92dd No.43076

Dice rollRolled 54, 61, 58 = 173 (3d100)

>>43045

>Nation name:

Transylvania

>Color:

Dark Red/Blood Red

>Fluff:

The Transylvanians are a mysterious and intriguing people. Patriotic and proud warriors outsiders would dread yo see them on the battlefield, known for their courage almost as much as their ruthlessness. Transylvania is known as the land of darkness as well as the land beyond the forest and to the outside world it is shrouded in a dark, ominous mystery. However despite the poor relationship Transylvanians have with outsiders they are a rather tight knit group of people. There is some divide between those who live in the plains and those who live near the mountains but they have learned to cooperate over time and are fairly self sufficient.

———-

>Population:

10,139

>Food production:

12,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Bran (Capital City)

>Happiness:

-4 (Moderately Unhappy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Basic Military Training, Very Basic Spears, Basic Forges

>Buildings:

- Napoca (Capital Building)

- Improved Stone Fort (Bran)

- Small Temple of Chernabog

>Standing Army:

>200 Transylvanian Spearmen (+14 to combat rolls.)

>Resources:

Food: Wheat, potatoes, pigs, apples

Luxury: None

Industrial: Copper, tin, stone, iron

>Magic:

None

>Divine Favor:

Chernabog (Darkness, earth, plants, life) - 1)

———————–

1: it appears that the Transylvanians are not too happy. Throw a festival for the people of Transylvania and in the honour of Chernabog!

2: A festival means a feast and that means we will need food and drink, lots of it. Continue our agricultural research and look to develop new drinks for our people to enjoy.

3. Show the people that our military is small but strong. Quality over quantity after all. Have them drilled and prepare a mach for the festival!

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7359b6 No.43078

File: 45ef7aa37a18167⋯.jpg (589.02 KB,2164x1748,541:437,fireworks.jpg)

File: 17ee9779f3d0dcb⋯.jpg (39.56 KB,600x418,300:209,chinese-wedding.jpg)

Dice rollRolled 72, 54, 50 = 176 (3d100)

The Han (Bazrael)

>Population:

10665.1404

>Food production:

15,500 (+extra food resources x1)

>Population growth:

2% (Surplus * 1%)

>Hunger:

SURPLUS

>Territory:

2

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

1 (Slightly happy) (+Code of Laws)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Very Basic Architecture, Very Basic Code of Laws, Very Basic Conscription, Very Basic Education

>Buildings:

The Red Fortress capitol building

Xi Wangmu Academy - Legendary Barracks

Xi Wangmu Temple

>Standing Army:

None

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen

Luxury: None

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

1 favor

Xi Wangmu (Earth, metals, plants, protection)

1. Every year we celebrate the day the great Dragon was warded off from eating the sun by scaring him away with great noises. This year, we can include the protection of Xi Wangmu from the great Dragon.

Nothing makes noise and inspires happiness quite like Han Fireworks. We used to have mountains of the stuff, quite dangerous. Now we need to start rebuilding our stockpile of Black Rocket Power.

We've got smarter minds now use it. Start figuring out how we can rebuild our Rocket Powder stockpiles.

+Very Basic Education

2. Continue to build the City/School to train orphan and unwanted girls into state wives, to teach them manners, makeup, and make them ideal wives for the anticipated growth of males due to the 3 son policy.

+Very Basic Education

+Very Basic Conscription

3. Pray to Xi Wangmu. Ask for her favor. We need help. . .and a plan.

"Our efforts to achieve the dreams of the Han Emperors, that is, too have a massive army and massive territory of many many many (etc.) loyal Hanese have been a rocky road. Though the food situation has improved, our efforts to improve the population growth to match have been. . .difficult. Only after several decades have we recovered

We need a way to inspire: family growth, territorial expansion, and nationalistic feelings. Perhaps you can help enlighten us on how to best achieve this quickly."

Xi Wangum Temple

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77ab76 No.43094

File: af211af5b129d79⋯.jpg (1.99 MB,1920x1080,16:9,Solaire.jpg)

Dice rollRolled 96, 69, 90 = 255 (3d100)

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

10,464

>Food production:

14,000 (+extra food resources x2)

>Population growth:

1%

>Hunger:

None

>Territory:

4

>Outposts/towns/cities:

Roma - Capitol city

>Happiness:

+ 3 (Moderately Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training, Very Basic Armor (Bronze), Very Basic Shields (Bronze Villanovan), Very Basic Shipbuilding (Galleys), Very Basic Clothmaking (Linen)

>Buildings:

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Wooden Palisade]

+ [Wheat Farm]

>Standing Army:

150 Villanovan Militia (+7 to combat rolls for every 100)

>Resources:

Food: Wheat+, grapes+, olives+, cows+

Luxury: Marble

Industrial: Copper, tin, Stone, Marble, Wood, Linen

>Magic:

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 1

>Fluff Hero: Agrippa the Armorsmith, Horatius the Sailor

1. The storm was a ill-omen, we will sacrifice our fattest calf in honor of Apollo and try again!

2. Furthermore, all that the sun touches, all the Apollo sees, can be ours, and should be ours, but we lack the ships to take us there. Being construction of a proper navy!

3. Finally, our military, though becoming formidable, lacked a proper command structure, and thus would fall apart if engaged in any serious combat. We must begin reforms at once, and have men fit to lead lead our armies.

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972571 No.43096

Dice rollRolled 36, 20, 87 = 143 (3d100)

>>43045

Mediterrans (Tansen)

>Population:

10,094

>Food production:

12,000 (+ Very Basic Fishing)

>Population growth:

1%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Mediterra (capital)

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Very Basic Fishing, Basic Clothmaking (Linen, Sailcloth), Very Basic Brewing (beer)

>Buildings:

Mediterran court of the king and his people

Temple of Salacia

>Standing Army:

Mediterran Triremes (+6 to combat for every 5 triremes, naval unit)

>Resources:

Food: Fish, wheat, chickens,

Special: Mediterran Sailcloth, Mediterran Figureheads

Luxury: Crude Beer, Marble

Industrial: Copper, tin, wood, Flax

>Magic:

None

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 4)

1.If they are missing then they must be found. We continue expansion with the entire isle under our control there will be nowere for them to be hidden we will find them or their remains and either way exact proper punishment/vengeance

2. and expand

3. and expand some more

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ff25e1 No.43097

Dice rollRolled 8, 89 = 97 (2d100)

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

4

>Territory:

4

>Population:

10,304

>Population growth:

1%

>Food production:

14,000

>Hunger:

None

>Outposts/towns/cities:

1 Capitol City

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Basic Fishing(Spear, Net), Skræli Alphabet, Very Basic Clothing (Wool), Very Basic Carpentry (Skræli longhouses), Very Basic Trapping

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, fish, yaks, Sheep, Crabs

Luxury: None

Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Divine Favor:

None

Actions:

1. Improve traps

2. Hunt whales

"we have prepared as much as we can, our ships and wills are strong. If these hunts are successful then we will have shown dominance over the gods and show the great destiny of our people."

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7969e0 No.43111

Dice rollRolled 94, 20 = 114 (2d100)

>>43045

>Population: 9,653.75

>Food production: 9,000 (1 Turns)

>Population growth: .75%

>Hunger: Slight Famine

>Territory:

1

>Outposts/towns/cities:

Loch Iarainn (Capital)

>Happiness:

3 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Sapphire)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Very Basic Military Training, Very Basic Swords, Very Basic Spears, Very Basic Clothing

>Buildings:

Talla àrd (Capitol), Bronzeworks, Warrior's Lodge

>Standing Army:

>Resources:

Food: Wheat, potatoes, sheep, Cabbage

Luxury: Dyes (from Basic Dyemaking), Wool Cloth

Industrial: Copper+, Tin+, Wood

>Magic:

>Divine Favor: Brigid: Fire, Metals, Life, Strength

1. Some scalliwag thinks he's going to glut himself on the peoples' food, is he? Absurd! If he believes we'll let him sit high and mighty on his mountain of stolen food, he has another thing coming.

Marshal our warriors. This fool must -die-. +[Very Basic Military Training, Very Basic Swords, Very Basic Spears], +[Warrior's Lodge]

2. Marshal more warriors! +[Very Basic Military Training, Very Basic Swords, Very Basic Spears], +[Warrior's Lodge]

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21e7d8 No.43147

File: f9e2226a40d1647⋯.png (405.3 KB,1673x1166,1673:1166,start.png)

>>43048

A shipyard full of workshops for all things related to ship construction is built next to the Trojan harbor, allowing the carpenters of the land to earn their keep through honest labor.

The scouts unfortunately don't get very far before they become lost and are forced to turn back the way they came.

A suitable writing system is found that is easy enough for the people to understand and reproduce. Gain 1 happiness and the Trojan Alphabet tech.

The Trojans discover a method for baking square bricks out of terra cotta and clay, allowing for much stronger structures.

Gain the Very Basic Masonry tech.

>>43048

>czeched

The law passes without much consequence, and sellers are officially forbidden from manipulating supply to increase their own profits. Gain the Very Basic Economics tech.

An expansive swath of land is colonized for the glory of Francisia. Gain 5 territories.

The people discover a unique method of weaving the flax, resulting in a superior linen fabric unique to the lands of Francisia. Gain the Very Basic Clothmaking (Francisian Linen) and the Francisian Linen luxury/industrial resource. Gain 1 happiness as well.

>>43075

The former slaves and captives of the bandits eagerly accept the faith of Marduk, as they praise you and Marduk as their saviors.

The parade goes off amazingly well, with people coming from across Babylon to attend it and celebrate the glorious triumph over evil and villainy. Gain 2 happiness.

The Temple of Alu-Marduk goes up as planned, a very suitable building for the glory of Marduk. Gain the Temple of Alu-Marduk (or just Alu-Marduk or whatever you want to call it), 1 happiness and 1 favor.

Unfortunately, expansion efforts are again stymied as 150 of your settlers are lost to the shifting sands of the west.

>>43076

The people rejoice in the festivities, a welcome reprieve from the bad events happening lately. Gain 1 happiness.

The Transylvanians discover a strange beverage by fermenting wheat known as beer. It's still unrefined and the taste isn't all that great, but it certainly makes parties better and eases the tension after a long day at work. Gain the Crude Beer luxury resource, the Very Basic Brewing tech and 1 happiness.

The main event of the festival, the fights, draw quite the crowd as they root for their favorite competitor. Everyone is shocked as the underdog of the competition, a man named Vasile the Red, defeats the much stronger Bogdan the Brute through his cunning and tactics. People are heard talking about the final bout for quite a long time. Gain 1 happiness.

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21e7d8 No.43148

>>43078

>surplus has ended for now, reduce hunger to none and population growth to 1%

One of the leaders of the Han has a dream of exploding sand, so great that it scared off a great and mighty dragon. He tried to find this sand, but unfortunately all he could find was sand of the regular, non-exploding variety. The leader orders the workers to dig deep into the earth for the mysterious sand, but they find none. They do, however, find deposits of a beautiful gemstone, green and resplendent. Gain the Jade luxury resource and 1 happiness.

The City of Honor and Virtue is finally completed, and its first pupils begin attending shortly thereafter. Gain the City of Honor and Virtue building.

The voice of Xi Wangmu resonates within the leaders' heads shortly after their prayer. "If a burgeoning kingdom full of people is what you seek, then there is much to be done. Expand your empire and build cities for the people to live in. Then, they will come. Many of your people also suffer from disease, lowering their lifespan. Your numbers will inevitably expand if you work to lessen the grip of pestilence upon your people."

>>43096

With the blessing of clear skies the barracks is completed with all due speed. A mighty building of marble and stone is erected, fitting for the warriors of Roma. Gain the Villanovan Barracks building and increased troop production rates.

The citizens cheer as the first Villanovan galleys are christened and put into action to keep the shores safe. Gain 10 Villanovan Galleys (+4 to combat rolls for every 5 galleys, naval unit)

The Villanovan leadership begins recruiting strong-willed and strong-bodied individuals to lead their troops, and sets up a simple chain of command where lower-ranking soldiers would follow the higher-ranked ones. It proves to be extremely effective as the troops are now far less disorganized and follow orders much easier. Gain the Very Basic Chain of Command tech and increase strength of the militia to +8 for every 100.

>>43096

4 new territories are gained, and although not all of the island is settled, most of it is now under Mediterran control. As for the missing settlers, all the explorers manage to find are a few skeletons littered about.

>>43097

The trappers go out to test their new creations, but only one returns. It seems the trappers of Skrael came across an enclave of people with totems of a great bear strewn throughout their settlement. Everyone but the escapee were captured and imprisoned for blasphemy while the "escapee" was sent back home to tell his masters of what happened. This group, calling themselves the Children of Nanuk, are definitely hostile towards the Skraeli, but don't seem to be marching against them or gearing for war anytime soon. However, they will certainly prove challenging if left alone for too long.

The Skraeli whale hunters find that although the whales are challenging indeed, they are still creatures like any other and will die if stabbed enough with harpoons. Whale hunting remains a dangerous trade, but is now done reliably enough that it becomes a major industry of Skrael. Raise Basic Fishing to Improved Fishing, gain the Whales food resource, and raise food production to 15,000.

Your scouts report of even bigger creatures in the waters, but much deadlier as well. Some are massive creatures with large tentacles strong enough to snap a galley in half, and there are reports of giant, serpentine beasts with sharp teeth and the ability to shoot powerful jets of water from their mouths. Both are supposedly bigger than even the largest whale. Many dismiss the reports as myths, but the scouts swear that they're real.

>>43111

The leaders of Aiseirigh launch a massive campaign to recruit able-bodied men in response to the threat posed by Black Baraghan, and succeed in gathering 500 of Aiseirigh's finest to their cause. Gain 500 troops (+5 to combat rolls for every 100) which can be divided up however you want to specialize in spears or swords.

The disease amongst the sheep has faded away for the most part, and food production is back at normal levels. However, since your troops are consuming 1000 food, you remain in a state of slight famine.

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21e7d8 No.43149

>>43148

>>43096

5 new territories actually, was dumb and forgot how to count

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b9988b No.43159

Dice rollRolled 50, 1, 20, 83 = 154 (4d100)

>>43147

Troya - Westerner

>Population:

10,256

>Food production:

14,500

>Population growth:

1%

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

Troy

>Happiness:

5

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Masonry, Basic Shipbuilding, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets), Very Basic Armour (Leather), Very Basic Roads, Trojan Alphabet

>Buildings:

The Forum of Troy, Pearl Adornments (Poseidon), Dirt Roads, Stone Statue of Poseidon, Barracks, Harbour

>Standing Army:

150 Trojan Armoured Militia (+3 to combat rolls for every 100)

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone, Leather

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

>Divine Favor:

Poseidon (Water, storms, strength, life) - 0

1. Use our new Bricks to build a wall around Troy to protect our people from the wilds and bandits.

2. Use our leatherworking and new barracks to produce slings for our militia and train them in their use of a simple ranged weapon

3. Begin attempting to design and build a larger ship meant for war rather than fishing, a warship if you will.

4. Explore our claimed southern territories, try and find anything we missed when first claiming the area and attempt to herd the sheep back to Troy proper.

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a6f471 No.43166

File: 7297d966761437a⋯.jpg (106.3 KB,606x379,606:379,giganti.jpg)

Dice rollRolled 81, 16, 17, 98 = 212 (4d100)

>>43147

>Nation name:

Babylon (Land of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

10,976

>Food production:

13,000 (+ Basic Recordkeeping)

>Population growth:

1%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Babylon

Alu-Marduk

>Happiness:

2 (Slightly Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Mathematics, Basic Recordkeeping

>Buildings:

[Etemenanki]; [Holy Goat Tower]

>Standing Army:

[304 Disciplined Babylonian Militia (+3 to combat rolls for every 100)]

>Heroes:

[Nabonassar (General, +1 to combat rolls per 100 troops)]

>Resources:

Food: Wheat, Dates, Sheep, Goats

Luxury: None

Industrial: Copper, tin, stone

>Magic:

None (yet)

>Divine Favor:

(Marduk (Air, protection, life, metals) - 1)

1; Recruit more men into the army

2-3; We will form an expedition. March straight to the sea, towards Tyre!

4; Improve our farming skills. We will need to if we want to supply our glorious army.

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77ab76 No.43172

File: abcaa002af0ddd3⋯.jpg (139.88 KB,700x938,50:67,25ed571458d1a644fde0ad967e….jpg)

Dice rollRolled 49, 86, 73 = 208 (3d100)

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

10,568

>Food production:

14,000 (+extra food resources x2)

>Population growth:

1%

>Hunger:

None

>Territory:

4

>Outposts/towns/cities:

Roma - Capitol city

>Happiness:

+ 3 (Moderately Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training, Very Basic Armor (Bronze), Very Basic Shields (Bronze Villanovan), Very Basic Shipbuilding (Galleys), Very Basic Clothmaking (Linen),Very Basic Chain of Command

>Buildings:

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Wooden Palisade]

+ [Wheat Farm]

+ [Villanovan Barracks]

>Standing Army:

150 Villanovan Militia (+8 to combat rolls for every 100)

10 Villanovan Galleys (+4 to combat rolls for every 5 galleys, naval unit)

>Resources:

Food: Wheat+, grapes+, olives+, cows+

Luxury: Marble

Industrial: Copper, tin, Stone, Marble, Wood, Linen

>Magic:

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 1

>Fluff Hero: Agrippa the Armorsmith, Horatius the Sailor

1. 3 of the new Galleys, under the command of Horatius, shall venture out into the ocean blue to scout, and to learn of our surroundings.

2. In the meantime we shall begin construction of a maritime port, fishing at first for food, but the senate has plans to expand it into a trade port given time.

3. Finally, the walls shall begin to be expanded, upgraded to stone from the marble quarries.

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1d3ef1 No.43173

Dice rollRolled 89, 96, 7 = 192 (3d100)

>>43147

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the exocutioner's axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their prefered proffession. Fighters learn better fighting techniques, chefs learn more extravegant recipes, and philosiphers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honor through war as even the divine war with each other.

>Population:

10,278

>Food production:

14,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Portes du Paradis (capitol city)

>Happiness:

3

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Rafts, Basic Shields (Wooden), Very Basic Metal Casting, Very Basic Bows, Francisian Currency, Very Basic Pottery, Very Basic Fishing, Very Basic Economics, Very Basic Clothmaking (Francisian Linen)

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition

>Standing Army:

None

>Resources:

Food: Wheat, cabbage, cows

Luxury: Francisian Linen

Industrial: Copper, tin, wood, hardened wood, flax, Francisian Linen

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 2

1. Implement a flat percentage rate taxation system based on the profits made

2. We shall expand East so our capital has buffers on both sides

3. We shall spread the ideas of village specialization and importing whatever they need that they don't produce. Villages built in fertile lands can build more farms, villages built near veins of ore can build more mines, villages built on the coast with bountiful fish can house more fishermen

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7359b6 No.43174

Dice rollRolled 30, 53, 15, 74 = 172 (4d100)

The Han (Bazrael)

>Population:

10665.1404

>Food production:

15,500 (+extra food resources x1)

>Population growth:

2% (Surplus * 1%)

>Hunger:

SURPLUS

>Territory:

2

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

2 (Slightly happy) (+Code of Laws)(+Jade)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Very Basic Architecture, Very Basic Code of Laws, Very Basic Conscription, Very Basic Education

>Buildings:

The Red Fortress capitol building

Xi Wangmu Academy - Legendary Barracks

Xi Wangmu Temple

City of Honour and Virtue

>Standing Army:

None

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen

Luxury: Jade

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

1 favor

Xi Wangmu (Earth, metals, plants, protection)

1. Our goddess words are wise. Let us have our intelligent ones research medicine. Disease is now an enemy of the state.

+Very Basic Education

2. Study surveying for faster expansion, so that our pioneers and settlers will have a better chance of developing a foothold.

+Very Basic Education

3. Expand west! Along the coast, where we can rely on the sea for fish.

4. Improve our education system, and further our intelligence. Everything requires wisdom and knowledge, and so we shall capitalize on it.

+Very Basic Education

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7359b6 No.43175

>>43174

Correct Stats

>Population:

10771.791804

>Food production:

15,500 (+extra food resources x1)

>Population growth:

1%

>Hunger:

Nonn

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972571 No.43194

File: d5bfeea47b8c13b⋯.jpg (84.13 KB,410x471,410:471,healing.jpg)

File: ec6aebd1767b54c⋯.jpg (145.6 KB,570x733,570:733,healing2.jpg)

Dice rollRolled 46, 14, 24 = 84 (3d100)

>>43148

Mediterrans (Tansen)

>Population:

10,094

>Food production:

12,000 (+ Very Basic Fishing)

>Population growth:

1%

>Hunger:

None

>Territory:

11

>Outposts/towns/cities:

Mediterra (capital)

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Very Basic Fishing, Basic Clothmaking (Linen, Sailcloth), Very Basic Brewing (beer)

>Buildings:

Mediterran court of the king and his people

Temple of Salacia

>Standing Army:

Mediterran Triremes (+6 to combat for every 5 triremes, naval unit)

>Resources:

Food: Fish, wheat, chickens,

Special: Mediterran Sailcloth, Mediterran Figureheads

Luxury: Crude Beer, Marble

Industrial: Copper, tin, wood, Flax

>Magic:

None

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 4)

1. We now have food a plenty and space in spades. but our population doesn't match these things. The king declares that far too many of his people are dying from sickness and simple wounds that shouldn't be fatal and so a new development is urged with his personal oversight. Medicine using a mix of science and the blessings of the goddess healing and medicine shall be done by the priests of salacia. (hoping that life and protection come into play here) hallowed be her name. With the very care of the people in her hands our people will become only more devoted to her this should please her.

use 1 divine favor

2. continue research on mixed magic and science medicine.

use another divine favor

3. ever more research.

(total divine favor spent =2)

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972571 No.43195

>>43194

fuck me right.

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5f92dd No.43222

Dice rollRolled 89, 53, 48 = 190 (3d100)

>>43147

>Nation name:

Transylvania

>Color:

Dark Red/Blood Red

>Fluff:

The Transylvanians are a mysterious and intriguing people. Patriotic and proud warriors outsiders would dread yo see them on the battlefield, known for their courage almost as much as their ruthlessness. Transylvania is known as the land of darkness as well as the land beyond the forest and to the outside world it is shrouded in a dark, ominous mystery. However despite the poor relationship Transylvanians have with outsiders they are a rather tight knit group of people. There is some divide between those who live in the plains and those who live near the mountains but they have learned to cooperate over time and are fairly self sufficient.

———-

>Population:

10,240

>Food production:

12,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Bran (Capital City)

>Happiness:

-1 (Slightly Unhappy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Basic Military Training, Very Basic Spears, Basic Forges, Very Basic Brewing.

>Buildings:

- Napoca (Capital Building)

- Improved Stone Fort (Bran)

- Small Temple of Chernabog

>Standing Army:

>200 Transylvanian Spearmen (+14 to combat rolls.)

>Resources:

Food: Wheat, potatoes, pigs, apples

Luxury: Crude Beer

Industrial: Copper, tin, stone, iron

>Magic:

None

>Divine Favor:

Chernabog (Darkness, earth, plants, life) - 1)

———————–

1: The Transylvanian army begins to construct a small outpost near the Fort that we have made. The outpost can serve as a small garrison for those not in the Fort and as a place to gather and communicate Intel.

2: The Transylvanian army also begins to construct watch towers to promote a sense of safety and protection for their people.

3: The Transylvanians sacrifice some people at the temple of Chernabog and attempt to upgrade it to gain favour with the death god.

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ff25e1 No.43233

Dice rollRolled 3, 46, 69 = 118 (3d100)

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

4

>Territory:

4

>Population:

10,610

>Population growth:

1%

>Food production:

15,000

>Hunger:

None

>Outposts/towns/cities:

1 Capitol City

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Improved Fishing(Spear, Net), Skræli Alphabet, Very Basic Clothing (Wool), Very Basic Carpentry (Skræli longhouses), Very Basic Trapping

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, fish, yaks, Sheep, Crabs, Whales

Luxury: None

Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Divine Favor:

None

Actions:

1. Make whale-based products

"With all the effort that goes into hunting these behemoths we should try to extract of value from them. Perhaps their blubber could be of use?"

2. Create a hunter based militia

"With these Children of Nanuk it is apparent that we need to organize our hunters and trappers if we want to compete with them."

3. create bone armor

"Bone is a hard material that is able to deflect our spears, if we are able to find a way of covering ourselves in this material then the Nanuks will be unnable to harm us."

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21e7d8 No.43245

File: acf27dc346a480f⋯.png (405.39 KB,1673x1166,1673:1166,start.png)

>>43159

You build some solid stone walls around Troy. This should serve well in keeping the region safe from would-be attackers. Gain building: Stone Wall (Troy)

While your men report completing these slings the victory is short-lived, as the entire military is swayed to turn against you by "King" Mephistocles, who claims to be the true leader of Troy, and who seeks to claim all of the Trojan lands for himself! To make things worse, they've taken the knowledge of slings with them. Fortunately, he seems to have limited support, but enough to make all your troops desert you to join him. Lose 150 Trojan Armored Militia, gain a new foe: King Mephistocles (in grey on the map). He will be a dangerous foe if left alone.

People are too occupied with the uprising to worry about building new ships, and as a result any designs are left unfinished for the time being.

The sheep are easily domesticated and herded back to Troy. Scouts also report seeing strange white metal rocks in the area which shine resplendently in the sun. Such rocks may have great value, and can likely be forged into all sorts of trinkets and whatnot. You'll still need to search for the source to utilize it, however. Gain the sheep resource and 500 food.

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21e7d8 No.43246

>>43166

200 more men are recruited into the Babylonian militia, ready to serve at a moment's notice.

Although the people hear stories about this mythical "Tyre", they are reluctant to venture into the deserts, which they believe to be cursed by the demon lord Pazuzu. Many of the housewives are up in arms over the thought of sending their loved ones off to certain doom. Lose 1 happiness.

However, the Babylonians triumph greatly with their farming research, discovering how to grow mighty fruit orchards. Gain the Babylonian Apples food resource, raise Very Basic Farming to Basic Farming, and raise food production to 14,250

>>43172

Captain Horatio and the explorers venture southwards, to an island with a large smoking mountain. There they find a thriving civilization, more sophisticated than the wandering tribals that usually roam outside the lands of Roma. They are known for having advanced knowledge of shipbuilding and drinking a foul-tasting drink that they say lets them let go of their troubles and have fun. They appear to worship a goddess of the sea.

You have met the Mediterran civilization!

The Villanovans try their hand at developing new ways of fishing, finally coming up with a method where a small hook and some bait are dangled by a string from a wooden rod. It works much better than simply catching fish with bare hands, although it could still be improved upon. Gain the Very Basic Fishing tech, raise food production to 15,000 and gain the fish resource.

Lastly the walls are retrofitted from wood to glorious stone, making Roma much more defensible. Upgrade the Simple Wooden Palisade to Simple Stone Walls.

>>43173

The Francisians decide to write into their code of laws several tax policies, allowing the government to have more money when it needs to. Gain the Very Basic Taxation tech.

The Francisians expand eastwards, claiming a large area for themselves. Gain 5 territories.

The notion of managing what people produce doesn't go over well with the Francisians at all. Demonstrations are held against any attempts to force the people to specialize and unrest within Francisia grows. Lose 1 happiness.

>>43174

Progress is slow on curing various diseases - the people try all kinds of herbal "remedies" but nothing so far seems to help.

The people develop slightly better methods of exploration and surveying so that they may claim areas of terrain easier. Gain the Very Basic Surveying tech.

150 people are sent forth on an exploration trip to settle the new lands, and none of them are seen or heard from again. Lose 150 population.

The education system is revamped, utilizing the City of Honor and Virtue among other things, and the Han educators feel they can teach more of what they know more efficiently. Raise Very Basic Education to Basic Education.

>>43194

The sea grows still for a moment until a stone tablet comes shooting up from the depths of the sea. A Mediterran researcher touches the tablet, and discovers a recipe for concocting a simple potion that can cure minor ailments. Gain the Minor Blessed Medicine tech and raise Population Growth to 1.5%. Lose 1 favor.

Another researcher, jealous of the first, tries to create his own potion, but fails and merely makes the people ill instead, killing 100 of those unfortunate enough to try it. Lose 100 population.

A third researcher tries his luck as well, but realizes that all he made was some muddy water. Luckily he's smart enough not to give this to anyone.

>>43222

A well-crafted guardhouse is constructed near the fort in Bran, increasing the defensive power of the city. Gain the Stone Guardhouse (Bran) building.

In addition to this watchtowers of stone are constructed to further increase the city's defenses. Gain the Stone Watchtowers (Bran) building.

The sacrifice goes through this time, and 100 people are lined up and sacrificed in a ceremony to Chernabog, their bodies quickly being consumed by glowing mushrooms as a sign of Chernabog's approval. Gain 1 favor

>>43233

Many of the people of Skrael grow ill after working with the decaying masses of whale blubber for too long. 150 of them perish from the disease. Lose 150 population.

150 of the bravest Skraeli men are mobilized to defend the homeland from the Children of Nanuk. Gain 150 Skraeli militia (+2 to combat for every 100).

The people of Skrael begin crafting armor from the thick whale bones. The army is riddled with gaps at first and quite heavy, but the whale bone proves to be a resilient material and the armor offers some decent protection. Raise the combat strength of the militia to +3 for every 100 and gain the Very Basic Armor (Bone) tech.

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e891a8 No.43247

Dice rollRolled 22, 66, 14, 18 = 120 (4d100)

The Han (Bazrael)

>Population:

10729.509722

>Food production:

15,500 (+extra food resources x1)

>Population growth:

1%

>Hunger:

None

>Territory:

2

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

2 (Slightly happy) (+Code of Laws)(+Jade)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Very Basic Architecture, Very Basic Code of Laws, Very Basic Conscription, Basic Education, Very Basic Surveying tech

>Buildings:

The Red Fortress capitol building

Xi Wangmu Academy - Legendary Barracks

Xi Wangmu Temple

City of Honour and Virtue

>Standing Army:

None

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen

Luxury: Jade

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

1 favor

Xi Wangmu (Earth, metals, plants, protection)

1. Try to learn medicine again, now with a much better education system. Hopefully it would work.

+Basic Education

2. Let us improve our architecture, to make it easier to construct things needed for the nation.

+Basic Education

3. Build a University, to pool our brightest minds together.

+Very Basic Architecture

+Basic Education

4. Develop a superior writing system. It would help greatly in our studies.

+Basic Education

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ff25e1 No.43248

Dice rollRolled 37, 59, 100 = 196 (3d100)

>>43246

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

4

>Territory:

4

>Population:

10,564

>Population growth:

1%

>Food production:

15,000

>Hunger:

None

>Outposts/towns/cities:

1 Capitol City

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Improved Fishing(Spear, Net), Skræli Alphabet, Very Basic Clothing (Wool), Very Basic Carpentry (Skræli longhouses), Very Basic Trapping, Very Basic Armor (Bone)

>Buildings:

Player-named capitol building

>Standing Army:

150 Skraeli militia (+3 to combat for every 100)

>Resources:

Food: Wheat, fish, yaks, Sheep, Crabs, Whales

Luxury: None

Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Divine Favor:

None

Actions:

1. Recruit more militia

"While we are now safe from immediate retaliation due to our new militia that does not mean it will suffice for long, if we are to prevail against the Nanuks then we must rally more men."

2. Improve bone armor

"The armor works, but there are many flaws in its design. The solution is simple, we have seen how the fish we catch have scales that work to protect it, but also does not limit its movement. Working from this principle we can shape the armor to better fit our men."

3. research medicine

"While we have won the fight against Sedna, even in her creature's death throes it brings strife to our people. It is time that we set our wisemen to focus on the task of healing, ensuring that no more will die from her influence."

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ff25e1 No.43249

>>43248

I guess my nation has Asclepius as a hero now.

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a6f471 No.43250

File: b80a6a19149c726⋯.png (1.29 MB,1326x842,663:421,Second_Mariote_kingdom[1].png)

Dice rollRolled 68, 31, 24, 69 = 192 (4d100)

>>43246

>Nation name:

Babylon (Land of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

11,086

>Food production:

14,250 (+ Basic Recordkeeping)

>Population growth:

1%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Babylon

Alu-Marduk

>Happiness:

1 (Slightly Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Basic Mathematics, Basic Recordkeeping

>Buildings:

[Etemenanki]; [Holy Goat Tower]

>Standing Army:

[504 Disciplined Babylonian Militia (+3 to combat rolls for every 100)]

>Heroes:

[Nabonassar (General, +1 to combat rolls per 100 troops)]

>Resources:

Food: Wheat, Dates, Sheep, Goats, Babylonian Apples

Luxury: None

Industrial: Copper, Tin, Stone

>Magic:

None (yet)

>Divine Favor:

(Marduk (Air, protection, life, metals) - 1)

1; Check the archives and prepare more than the last attempt for the expedition.

2-3; People of Babylon! Servants of Marduk! We have found in our records an ancient city known as Mari, along the Euphrates. This city was integral in control of the region and we will march our troops there first and establish ourselves before heading north west along the river

4; Begin upgrades to the Capital Building, [Etemenanki], as tribute to Marduk, and, to better handle the future lands we conquer.

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a6f471 No.43251

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8f8d1c No.43260

Dice rollRolled 14, 17, 48, 2 = 81 (4d100)

>>43245

>>43245

Troya - Westerner

>Population:

10,309

>Food production:

15,000

>Population growth:

1%

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

Troy

>Happiness:

5

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Masonry, Basic Shipbuilding, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets), Very Basic Armour (Leather), Very Basic Roads, Trojan Alphabet

>Buildings:

The Forum of Troy, Pearl Adornments (Poseidon), Dirt Roads, Stone Statue of Poseidon, Barracks, Harbour

>Standing Army:

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone, Leather

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

>Divine Favor:

Poseidon (Water, storms, strength, life) - 0

1,2. We cannot stand for sedition, we will attempt to raise a new army to defeat Mephistocles

3. We will need a way to compete with the ranged weapons of the traitors, attempt to make shields of wood, leather and a bronze frame

4. Our men also need weapons spears that can be used to stab or throw made of bronze would be ideal

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313b1d No.43261

Dice rollRolled 74, 20, 53 = 147 (3d100)

>>43246

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the exocutioner's axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their prefered proffession. Fighters learn better fighting techniques, chefs learn more extravegant recipes, and philosiphers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honor through war as even the divine war with each other.

>Population:

10,278

>Food production:

14,000

>Population growth:

1%

>Hunger:

None

>Territory:

11

>Outposts/towns/cities:

Portes du Paradis (capitol city)

>Happiness:

2

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Rafts, Basic Shields (Wooden), Very Basic Metal Casting, Very Basic Bows, Francisian Currency, Very Basic Pottery, Very Basic Fishing, Very Basic Economics, Very Basic Clothmaking (Francisian Linen), Very basic taxation

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition

>Standing Army:

None

>Resources:

Food: Wheat, cabbage, cows

Luxury: Francisian Linen

Industrial: Copper, tin, wood, hardened wood, flax, Francisian Linen

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 2

1. There has been some kind of mass miscommunication between the rulers and the people here. We're not dictating what people are allowed to produce, we're merely dictating where they're allowed to produce it. Think of it as zoning laws to organize production and the economy more efficiently. Obviously, while there is only one city, we cannot enact these laws because we wouldn't fufill all of our needs however, in the future, we shall be able to build fishing villages, mining towns, even trade cities. If the people wish not to take up the trade their city specializes in, they can simply move to another zone or city to do what they wish

2. With our metal casting and bronze forging, let us attempt making strong blades. Longer than knives or daggers as to have a greater reach, with both sharp edges and a point so that we may thrust and slash our way to victory. Craft great bronze swords

3. With our territories to the East and West, we have a buffer for our latitude. Expand this buffer to the South so we are defended from all land attacks

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71ffad No.43262

>Nation Name:

Hello There

>Colour:

Bright Pink

>Fluff:

Hello there.

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71ffad No.43263

>>43262

>Fluff Update:

Hello there. The people of Hello There go back centuries, millennia even. Their languages only consists of greeting, and the occasional farewell, making them very hard to communicate with. They all believe in the one true god, Waddup Mate. He's a humble, yet vicious. The people like to welcome anyone and anything that may stray near their camps or cities, whether it's friend or foe. If you were to encounter a group of Hello There's, they might see you and say "Hello There", before walking off. As humble and kind they may seem on the surface, the people of Hello There are actually devious and love to plot against anyone they meet. This is their choice of tactics, give a kind introduction, then kill their enemies while they sleep. This way, they never lose their image of being the old friendly "Hello There" people. If you were to meet someone claiming to be from Hello There that didn't greet you, at first glance, with "Hello There.", then they're lying and you should probably kill them. Everyone, and I mean everyone, from Hello There are sworn to greet with "Hello There.", failure to do so would anger their god and bring death and devastation down on them and their family. The people of Hello There aren't very good fighters, since they base all of their tactics on making a friendly first impression and then killing their enemies in their sleep.

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77ab76 No.43268

File: 8f4526fc4b1065a⋯.jpg (32.16 KB,480x480,1:1,208b3e60dc6db6753f9c8c28f6….jpg)

Dice rollRolled 37, 100, 10 = 147 (3d100)

>>43246

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

10,673

>Food production:

15,000 (+extra food resources x2)

>Population growth:

1%

>Hunger:

None

>Territory:

4

>Outposts/towns/cities:

Roma - Capitol city

>Happiness:

+ 3 (Moderately Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training, Very Basic Armor (Bronze), Very Basic Shields (Bronze Villanovan), Very Basic Shipbuilding (Galleys), Very Basic Clothmaking (Linen),Very Basic Chain of Command, Very Basic Fishing

>Buildings:

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Stone Walls]

+ [Wheat Farm]

+ [Villanovan Barracks]

>Standing Army:

150 Villanovan Militia (+8 to combat rolls for every 100)

10 Villanovan Galleys (+4 to combat rolls for every 5 galleys, naval unit)

>Resources:

Food: Wheat+, grapes+, olives+, cows+, fish

Luxury: Marble

Industrial: Copper, tin, Stone, Marble, Wood, Linen

>Magic:

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 1

>Fluff Hero: Agrippa the Armorsmith, Horatius the Sailor

1. Now, the mighty people of Roma, the Villanovans, shall once again expand our military.

2. And with this we shall also expand our claims to this world. More land for the city, more people for the country!

3. New people have been discovered, worshiping foreign gods. We must preserve our culture and our religion and reject these foreign gods, while praising our own. The Sun rises above all, even the sea. To demonstrate this to all who sail to Roma we shall begin a massive construction, a tower. Made From Roman marble and set in the harbor upon a man made island of sunken rock. Upon the top of this shall sit a bronze sun, with a fire burning forever in its center to light the way home for our ships, and to show incoming enemies our fury! First we shall have the best architects for the city draw up plans for such a monumental task.

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972571 No.43269

File: 6ad4e82883bc4af⋯.jpg (23.16 KB,450x299,450:299,25921419-red-blood-orange.jpg)

File: 3117b67e639e82b⋯.jpg (6.21 KB,225x225,1:1,bloodoj.jpg)

Dice rollRolled 36, 72, 22 = 130 (3d100)

>>43246

forgot to update pop last turn. adjusted for both turns and pop loss

>>43194

Mediterrans (Tansen)

>Population:

10,196

>Food production:

12,000 (+ Very Basic Fishing)

>Population growth:

1.5%

>Hunger:

None

>Territory:

11

>Outposts/towns/cities:

Mediterra (capital)

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Improved Shipbuilding, Very Basic Fishing, Basic Clothmaking (Linen, Sailcloth), Very Basic Brewing (beer), Minor Blessed Medicine

>Buildings:

Mediterran court of the king and his people

Temple of Salacia

>Standing Army:

Mediterran Triremes (+6 to combat for every 5 triremes, naval unit)

>Resources:

Food: Fish, wheat, chickens,

Special: Mediterran Sailcloth, Mediterran Figureheads

Luxury: Crude Beer, Marble

Industrial: Copper, tin, wood, Flax

>Magic:

None

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 3)

1. Rather than basic farming for crops as we do now. certain people in our civilization have found it easier to "farm" the trees native to the land itself it takes far less effort and the fruit of your labor seems far sweeter all it truly requires is a regular watering and keeping the trees cleared of weeds in return the trees bear ever more fruit. The king orders studies into this and to make an effort into making full farms of these trees (yay blood oranges) so as to better feed the people, the variety will also help.

Very Basic Farming

2. With food an ever growing concer efforts are also made to improve our current fishing techniques

3. And our beer once again is looked at. If it could be improved we might even sell it to the various tribals we have spotted across the sea. in our fishing expeditions (I am simply referencing italy in this not claiming to have seen the rest of the world). While the taste now is good to us it could always be better.

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7969e0 No.43271

Dice rollRolled 14 (1d100)

>>43148

>Population: 9,653.75

>Food production: 11,000

>Population growth: .75%

>Hunger: Slight Famine

>Territory:

1

>Outposts/towns/cities:

Loch Iarainn (Capital)

>Happiness:

3 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Sapphire)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Very Basic Military Training, Very Basic Swords, Very Basic Spears, Very Basic Clothing

>Buildings:

Talla àrd (Capitol), Bronzeworks, Warrior's Lodge

>Standing Army: 250 Shortswords, 250 Spearbrothers

>Resources:

Food: Wheat, potatoes, sheep, Cabbage

Luxury: Dyes (from Basic Dyemaking), Wool Cloth

Industrial: Copper+, Tin+, Wood

>Magic:

>Divine Favor: Brigid: Fire, Metals, Life, Strength

1. March on Black Baraghan. Break him, and teach him that only a fool meddles with the Aiseirigh.

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7969e0 No.43272

Dice rollRolled 91 (1d100)

>>43246

>Population: 9,655.25

>Food production: 11,000

>Population growth: .75%

>Hunger: Slight Famine

>Territory:

1

>Outposts/towns/cities:

Loch Iarainn (Capital)

>Happiness:

3 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Sapphire)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Very Basic Military Training, Very Basic Swords, Very Basic Spears, Very Basic Clothing

>Buildings:

Talla àrd (Capitol), Bronzeworks, Warrior's Lodge

>Standing Army: 250 Shortswords, 250 Spearbrothers

>Resources:

Food: Wheat, potatoes, sheep, Cabbage

Luxury: Dyes (from Basic Dyemaking), Wool Cloth

Industrial: Copper+, Tin+, Wood

>Magic:

>Divine Favor: Brigid: Fire, Metals, Life, Strength

1. Continue our campaign against the bandit: we will not be daunted by wind, rain, marsh, or cold!

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313b1d No.43273

>>43261

population should be 10,669

I keep forgetting to update it

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84fac6 No.43274

Dice rollRolled 74, 96, 50 = 220 (3d100)

>>43246

>Nation name:

Transylvania

>Color:

Dark Red/Blood Red

>Fluff:

The Transylvanians are a mysterious and intriguing people. Patriotic and proud warriors outsiders would dread yo see them on the battlefield, known for their courage almost as much as their ruthlessness. Transylvania is known as the land of darkness as well as the land beyond the forest and to the outside world it is shrouded in a dark, ominous mystery. However despite the poor relationship Transylvanians have with outsiders they are a rather tight knit group of people. There is some divide between those who live in the plains and those who live near the mountains but they have learned to cooperate over time and are fairly self sufficient.

———-

>Population:

10,241

>Food production:

12,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Bran (Capital City)

>Happiness:

-1 (Slightly Unhappy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Basic Military Training, Very Basic Spears, Basic Forges, Very Basic Brewing.

>Buildings:

- Napoca (Capital Building)

- Improved Stone Fort (Bran)

- Small Temple of Chernabog

- Guardhouse (Bran)

- Watchtowers (Bran)

>Standing Army:

>200 Transylvanian Spearmen (+14 to combat rolls.)

>Resources:

Food: Wheat, potatoes, pigs, apples

Luxury: Crude Beer

Industrial: Copper, tin, stone, iron

>Magic:

None

>Divine Favor:

Chernabog (Darkness, earth, plants, life) - 2)

———————–

1: Initiate a recruitment campaign in order to expand the military of Transylvania. Focus on quality over quantity, have the existing military watch over and train new recruits at the Guardhouse.

2: Our military is full of strong and formidable men who are upright and trustworthy. But that may not be enough, we will need to improve our weaponry and research ways to use the resources available to us to create clothing that will provide as a defence. Start trying to improve our spears and work out some sort of defensive garment.

3: Our military shall hopefully provide our people with a good offense as well as good defence but you can never be too safe. We shall continue sacrificing in the name of Chernabog in order to gain his favour.

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5c0b0c No.43275

>>42595

>Nation name: Jarldom of Ylfing

>Color: Whatevers left

>Fluff: The northerens are hardy, tall and strong people owing the harsh and cold lands of Scandinavia. While a strong hunting and bowmanship tradition existed the northern culture was relatively peaceful most people being simple farmers and fishers. This slowly changed with the rise of Einarr Ylfing and the influx of sophisticated bronzeweapons through trade and craftsmanship. Einarr rose up as the chief of the Ylfing tribe through violence, strength and a unique charisma. Soon he began exploiting old family blood feuds to legitimize raids against other tribes. Situations quickly escalated with Einarr proving a brilliant strategist taking over many tribes an establishing the the Jarldom of Ylfing, taking the tribes name to establish his own dynasty.

Location request: Northern denmark/southern finnland or sweden.

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21e7d8 No.43276

File: 0c6c0fdeacee574⋯.png (405.47 KB,1673x1166,1673:1166,start.png)

>>43263

>>43262

Rejected, try again, maybe something not such a meme this time?

>>43275

Jarldom of Ylfeng (Keks)

>Population:

10,000

>Food production:

13,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Axes (Bronze), Very Basic Fishing (Pole), Very Basic Shipbuilding

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, potatoes, cows, fish

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

Color is orange in northern Denmark

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5c0b0c No.43277

Dice rollRolled 97, 22, 44 = 163 (3d100)

>>43245

>Nation name:

Jarldom of Ylfing

>Color:

Orange

>Fluff:

The northerens are hardy, tall and strong people owing the harsh and cold lands of Scandinavia. While a strong hunting and bowmanship tradition existed the northern culture was relatively peaceful most people being simple farmers and fishers. This slowly changed with the rise of Einarr Ylfing and the influx of sophisticated bronzeweapons through trade and craftsmanship. Einarr rose up as the chief of the Ylfing tribe through violence, strength and a unique charisma. Soon he began exploiting old family blood feuds to legitimize raids against other tribes. Situations quickly escalated with Einarr proving a brilliant strategist taking over many tribes an establishing the the Jarldom of Ylfing, taking the tribes name to establish his own dynasty.

———

>Population:

10,000

>Food production:

13,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Axes (Bronze), Very Basic Fishing (Pole), Very Basic Shipbuilding

>Buildings:

Longhouse festival hall

>Standing Army:

None

>Resources:

Food: Wheat, potatoes, cows, fish

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

———

1) Expand further south, looking for more tribes to subjugate and resources to exploit.

2) Build out our farms and fisheries.

3) Expand our smithing capabilities, instituting a new policy for smiths who have worked 30 years and trained an adequately skilled apprentice, granting them land for their retirement. With the new influx of metalworkers it will be easier to equip an army and develop the skill of our smiths.

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97c95a No.43278

File: f1e9eb64b1aded7⋯.jpg (85.3 KB,1000x541,1000:541,1039484363.jpg)

>nation name: Rus

>color: violet

>location: moscow

>fluff: for many centuries the lands of the Rus were fought over by wild horse barbarians, until the city of Mosvka built solid walls to keep them out and raised an army within. with this army they defeated the horse barbarians one at a time, and established the kingdom of Rus. the Rus have learned much from the horse barbarians, integrating many of their tactics and employing them as Tatars and Cossacks after their leaders bent the knee. the Rus refuse to live in disharmony and chaos as were the days under the Warlords, and have enacted an intense and often iron fisted bureacracy to keep a tight fist around their nation, and seek to expand their domain greatly

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21e7d8 No.43279

File: 0755bf1829ec53d⋯.png (405.63 KB,1673x1166,1673:1166,start.png)

>>43278

Rus

>Population:

10,000

>Food production:

12,500

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Swords (Bronze), Very Basic Mounted Combat

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, potatoes, sheep, horses

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

Not sure who this is but join discord if you haven't already https://discord.gg/GrHZCD

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97c95a No.43280

Dice rollRolled 2, 95, 87 = 184 (3d100)

>I'm not able to get a discord due to my country. if that won't let me play I understand

>Population:

10,000

>Food production:

12,500

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Swords (Bronze), Very Basic Mounted Combat

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, potatoes, sheep, horses

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

#1 much can be learned of the the Tatars, they don't just keep sheep but goats to provide extra meat and wool for the cold winters of this realm. gather goat herds

#2 a large supply of horses is what we chiefly need. for riding and for pulling ploughs of wood. build more horse kennels

#3 gather the herders and horse keepers of different clans, talk to them about their affairs. we should improve our animal husbandry knowledge by sharing what we know among the various former clans

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21e7d8 No.43283

File: 994c75366c3b92b⋯.png (405.95 KB,1673x1166,1673:1166,start.png)

Dice rollRolled 43, 67 = 110 (2d100)

>>43247

The people still struggle with the complex nature of the diseases. Symptoms keep popping right back up after medicine is given. It'll take a bit more effort.

The Han develop their architecture further, implementing stone into some of their larger designs to make for stronger and sturdier buildings. Raise Very Basic Architecture to Basic Architecture.

The people begin constructing the university. Unfortunately, a rogue lightning bolt sets fire to a nearby wooden house, causing a large fire to break out, destroying any progress made on the university and killing 150 unprepared citizens.

Writing goes smoothly as well until one of the citizens notice several symbols that look suspiciously like fire, triggering memories of the deadly fire that just happened and triggering a large fiasco as well. It seems the scholars will have to redesign the whole system. Lose 1 happiness.

>>43248

100 more people are recruited and are ready for war. Gain 100 Skraeli militia.

The Skraeli implement the idea of bone scale armor, which works much better than the previous method. The number of holes are now much less, but they are still there due to the inherent difficulty in shaping bone in a uniform fashion as opposed to metal. The good news is that the armor can still be improved further, however. Gain the Basic Armor (Bone scale) tech and raise combat strength of your troops to +4 for every 100.

A wise man named Ataninnuaq has quickly gained fame for developing a "miracle cure" that has proven extremely effective in fighting the whale blubber disease that has been plaguing your people. The people elevate him to hero-god status quickly and in this new position he will likely continue to develop great advances in healing. Gain Ataninnuaq (+5 to rolls involving medicine), raise population growth to 2% and gain 1 happiness.

>>43250

Preparations are made for another settlement attempt, the people being curious about the rumors of this great city of Mari. Thanks to careful preparation, the people are not caught unaware by roaming sandstorms or anything of the like and are able to settle 3 territories. They're unable to find any long-lost cities, however.

The people begin upgrading the Etemenanki, expanding the facilities and adding various statues and decorations of Marduk into the architecture. Gain the Etemenanki (Renovated) and 1 favor.

>>43260

Unfortunately recruitment is halted as Mephistocles and his men make a preemptive raid upon a small outlying settlement as the new troops are training. All 150 of the trainees are killed in the skirmish, with minimal casualties to Mephistocles' trained men.

Research into shields proceeds well, and sturdy shields of wood are made to block all manner of attacks and projectiles.

Spear research is once again sabotaged by the cunning hands of Mephistocles, as the knowledge of the new spears is stolen with the original maker poisoned so that he won't be able to tell you just how they're made.

>>43261

The people, upon being explained to them that they don't have to give up their livelihoods, slowly accept the idea of specialization and make plans to move themselves around accordingly. Gain the Very Basic Labor Specialization tech.

It will still be some time before the new swords are made, it seems the head blacksmith in charge of researching the swords has fallen ill with a minor cold. He'll recover soon enough though.

3 more territories are gained as the people push ever southwards in search of more land.

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21e7d8 No.43284

>>43268

100 more brave troops are recruited. They are quickly trained and equipped and stand ready to serve for the glory of Roma.

The Villanovans sweep across the lands, laying claim to a vast swath of territories. They also feel they have a much better knowledge of exploring and surveying. Gain the Very Basic Surveying tech, 10 territories and 1 favor.

A great storm blows through the harbor, toppling the unsteady tower in construction and causing large-scale flooding in Roma. 150 people are found dead once the storm clears.

>>43269

The Mediterrans quickly master the art of growing fruit orchards, starting with the local blood orange strains. Raise Very Basic Farming to Basic Farming and gain the Oranges food resource. Raise food production to 13,000 as well.

>>43271

>>43272

Rolling for results

>in the future put your troop bonus next to your troops, it should be +5 to combat rolls for every 100 troops

>>43274

The recruiting is a success, and 200 troops line up to join the Transylvanian army. Gain 200 Transylvanian spearmen.

The Transylvanian smiths forge a masterful spear design unique among the Transylvanian people and deadly to boot. Gain the Basic Spears (Transylvanian spears) tech and raise the combat strength of your troops to +9 for every 100 troops).

150 more people are sacrificed in the name of Chernabog. The people can almost hear a sinister laughter as the mushrooms consume the corpses. Gain 1 favor.

>>43277

5 territories fall to the hands of Jarl Ylfing, which are quickly settled by the Ylfingian people. Gain 5 territories.

Nothing gets done with the farms and fisheries as the people seem too preoccupied with pillaging the southern lands and settling in to bother with it. (next time please specify what you wanna upgrade (wheat farms, fish, etc.)

The Ylfingian smiths work hard to reap the rewards of the new policy, making great strides in developing solid metallurgy techniques that can be passed down to the next generation. Gain the Very Basic Metallurgy tech.

>>43280

>It's cool, it's mostly just for questions and update notifications so if you have any questions you can just post them here instead

200 of your people go looking for goats and are never seen again. People suspect bandits to be the primary cause, perhaps wild animals as well.

The Rus build a superb stable for their horses, allowing them to breed more of them. In addition the extra facilities give the Rus more room to raise their horses, resulting in a unique, strong and hardy breed of horse not seen in other lands. Gain the Rus horses resource and raise food production to 13,000.

The Rus study their animal husbandry methods and find several ways to improve it. Upon implementing their strategies they are able to lure the troublesome goats to Rus lands and domesticate them. Gain the Improved Animal Husbandry tech and the goats food resource. Also raise food production to 14,000.

>>43277

>>43280

Your people hear strange whispering in their dreams, as if powerful entities are stirring, calling out to them. Who knows what this might lead to.

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21e7d8 No.43287

File: 9bf77ac5c636e6f⋯.png (405.94 KB,1673x1166,1673:1166,start.png)

>>43271

>>43272

>>43283

ROUND 1 OF AISEIRIGH VS. BLACK BARAGHAN

AISEIRIGH COMBAT ROLL: 14+25=39 - 500 TROOPS REMAINING

BLACK BARAGHAN COMBAT ROLL: 43+4=47 - 200 TROOPS REMAINING

The forces of Aiseirigh march en masse to the camp of Black Baraghan, determined to take out the brigands foolish enough to steal their food. Unfortunately, Black Baraghan is prepared, and his troops, although lightly armed and less in number, succeed in an ambush attack against Aiseirigh, managing to kill off 231 of Aiseirigh's troops while only suffering 43 casualties of their own.

ROUND 2 OF AISEIRIGH VS. BLACK BARAGHAN

AISEIRIGH ROLL: 91+10 = 101 - 269 TROOPS REMAINING

BLACK BARAGHAN ROLL: 67 + 2 = 69 - 157 TROOPS REMAINING

Unfortunately, Black Baraghan's gambit is not enough to take out the entirety of Aiseirigh's forces, and without any tricks to fall back on the superior might of Aiseirigh quickly overwhelms Black Baraghan's men. Black Baraghan's head is taken back to Aiseirigh and piked by the gates of Loch Iarainn for all who would dare stand against Aiseirigh to see.

500 captured villagers and slaves that were in the village agree to join Aiseirigh, if you'll allow them to. Also gain the territory that Black Baraghan was occupying.

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21e7d8 No.43289

>>43287

Also lose 263 troops total from the battle, return population growth to 1% and raise hunger to None.

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ff25e1 No.43292

Dice rollRolled 10, 94, 94 = 198 (3d100)

>>43283

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

5

>Territory:

4

>Population:

10,775

>Population growth:

2%

>Food production:

15,000

>Hunger:

None

>Outposts/towns/cities:

1 Capitol City

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Improved Fishing(Spear, Net), Skræli Alphabet, Very Basic Clothing (Wool), Very Basic Carpentry (Skræli longhouses), Very Basic Trapping, Basic Armor (Bone scale)

>Buildings:

Player-named capitol building

>Standing Army:

250 Skraeli militia (+4 to combat for every 100)

>Resources:

Food: Wheat, fish, yaks, Sheep, Crabs, Whales

Luxury: None

Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Hero Pantheon:

Ataninnuaq (+5 to rolls involving medicine)

Actions:

1. research medicine

"Ataninnuaq is a blessing to our people, having found the cure to the whale blubber disease he says that he wont rest on this accomplishment and will seek to cure man of all ailments."

2. Research metallurgy

"while copper is a superior material compared to bone, our smiths knowledge of working the material is minimal. Therefore, it is necessary that the smiths that do possess more advanced knowledge share their secrets with their peers for the benefit of all."

3. Construct hunting lodges

"currently our heroic young men simply declare their dedication to the defense of Skrael and then remain mostly isolated until rallied. A more efficient way would be to create lodges where men of all ages can gather, remain in contact, and give advice to one another."

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ff25e1 No.43293

>>43292

man that +5 is enough to skirt away from failure, truly Ataninnuaq is a prodigy.

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018565 No.43295

Dice rollRolled 87, 39, 33, 41 = 200 (4d100)

>>43283

Troya - Westerner

>Population:

10,309

>Food production:

15,000

>Population growth:

1%

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

Troy

>Happiness:

5

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Masonry, Basic Shipbuilding, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets), Very Basic Armour (Leather), Very Basic Roads, Trojan Alphabet

>Buildings:

The Forum of Troy, Pearl Adornments (Poseidon), Dirt Roads, Stone Statue of Poseidon, Barracks, Harbour

>Standing Army:

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone, Leather

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

>Divine Favor:

Poseidon (Water, storms, strength, life) - 0

1,2. Enraged over the attacks of the false leader it is consription that the men of Troya are turned to as every able bodied man not busy working in the fields or ocean or making equipment for the future fighting men is told to report to the barracks with the rise of the sun

3. The men need weapons but the rebels keep raiding our supplies, so we will turn to the fishermen and have them gather up their nets and ropes and arm men with some of those to hopefully entrap rebel soldiers

4. We will also being the construction of simple wooden clubs with rings of reinforcing bronze to arm the soldiers so we can drag injured rebels back to face justice instead of killing them.

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e891a8 No.43297

Dice rollRolled 87, 40, 69, 37 = 233 (4d100)

The Han (Bazrael)

>Population:

10686.8048192

>Food production:

15,500 (+extra food resources x1)

>Population growth:

1%

>Hunger:

None

>Territory:

2

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

1 (+Code of Laws)(+Jade)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Basic Architecture, Very Basic Code of Laws, Very Basic Conscription, Basic Education, Very Basic Surveying

>Buildings:

The Red Fortress capitol building

Xi Wangmu Academy - Legendary Barracks

Xi Wangmu Temple

City of Honour and Virtue

>Standing Army:

None

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen

Luxury: Jade

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

1 favor

Xi Wangmu (Earth, metals, plants, protection)

1. Keep building the University

+Basic Architecture

+Basic Education

2. The Plague does not relent and surrender, therefor we shall not relent in developing cures against it. Continue medical studies.

+Basic Education

3. Redevelop the writing system, our wise men need a way to share ideas more easily.

+Basic Education

4. Build better housing districts in our twin cities, to improve population growth. Have our Wise Men plan it out.

+Basic Architecture

+Basic Education

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77ab76 No.43298

File: bfc2a62098b77d7⋯.jpg (445.49 KB,1920x1080,16:9,spqr-crest-digital-art-hd-….jpg)

Dice rollRolled 12, 70, 18, 52 = 152 (4d100)

>>43284

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

10,630

>Food production:

15,000 (+extra food resources x2)

>Population growth:

1%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Roma - Capitol city

>Happiness:

+ 3 (Moderately Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training, Very Basic Armor (Bronze), Very Basic Shields (Bronze Villanovan), Very Basic Shipbuilding (Galleys), Very Basic Clothmaking (Linen),Very Basic Chain of Command, Very Basic Fishing

>Buildings:

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Stone Walls]

+ [Wheat Farm]

+ [Villanovan Barracks]

>Standing Army:

250 Villanovan Militia (+8 to combat rolls for every 100)

10 Villanovan Galleys (+4 to combat rolls for every 5 galleys, naval unit)

>Resources:

Food: Wheat+, grapes+, olives+, cows+, fish

Luxury: Marble

Industrial: Copper, tin, Stone, Marble, Wood, Linen

>Magic:

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 2

>Fluff Hero: Agrippa the Armorsmith, Horatius the Sailor

1. This storm is just a test of our faith, perhaps even a attack by the hostile sea gods of the barbarians to our south. We shall make a sacrifice to Apollo of the fattest bull in our flocks and try once again to build the tower.

2. Furthermore, with more men we need more training. Proper tactics to make use of our superior shields and short swords.

3. With our new land we have room for new farms and new settlements. Establish small farming communes that will have nominal freedom in return for soldiers and taxes. Said taxes being food and gold for Roma. After a period of Several years they shall be granted all the privileges of citizens of Roma.

4. Finally, it is time for a government reform. The old system of privileged nobles is antiqued and outdated, we shall have a senate made of senators composed of the wealthiest and most powerful of the citizenry, and with that a new heraldry for our growing nation. The mighty eagle, on a field of red, clasping a laurel and symbol of our new order. A bundle of sticks, the fasces.

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7969e0 No.43306

Dice rollRolled 66, 59, 39 = 164 (3d100)

>>43287

>Population: 10,156

>Food production: 11,000

>Population growth: 1

>Hunger:

>Territory:

1

>Outposts/towns/cities:

Loch Iarainn (Capital)

>Happiness:

3 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Sapphire)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Very Basic Military Training, Very Basic Swords, Very Basic Spears, Very Basic Clothing

>Buildings:

Talla àrd (Capitol), Bronzeworks, Warrior's Lodge

>Standing Army: 150 Shortswords, 97 Spearbrothers

>Resources:

Food: Wheat, potatoes, sheep, Cabbage

Luxury: Dyes (from Basic Dyemaking), Wool Cloth

Industrial: Copper+, Tin+, Wood

>Magic:

>Divine Favor: Brigid: Fire, Metals, Life, Strength

1. With the bandit slain, and our lands restored to a peaceful state, begin to work on better methods of animal husbandry. Our sheep

2. Improve our swords. Our current blades performed well enough in our battle with the bandit, but we can do better.

3. Expand northward!

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a6f471 No.43315

>>43297

69 for redeveloping writing system to share ideas more easily, eheheheh

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a6f471 No.43316

File: 18cef2ddd457f08⋯.jpg (169.79 KB,1280x548,320:137,1486241669898.jpg)

Dice rollRolled 51, 95, 21, 63 = 230 (4d100)

>>43283

>Nation name:

Babylon (Land of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

11,086

>Food production:

14,250 (+ Basic Recordkeeping)

>Population growth:

1%

>Hunger:

None

>Territory:

9

>Outposts/towns/cities:

Babylon

Alu-Marduk

>Happiness:

1 (Slightly Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Basic Mathematics, Basic Recordkeeping

>Buildings:

[Etemenanki(Renovated)]; [Holy Goat Tower]

>Standing Army:

[504 Disciplined Babylonian Militia (+3 to combat rolls for every 100)]

>Heroes:

[Nabonassar (General, +1 to combat rolls per 100 troops)]

>Resources:

Food: Wheat, Dates, Sheep, Goats, Babylonian Apples

Luxury: None

Industrial: Copper, Tin, Stone

>Magic:

None (yet)

>Divine Favor:

(Marduk (Air, protection, life, metals) - 2)

1-2; Continue the expansion towards Mari! Whether it's a great city still or in ruin, we will make it great again under our glorious vision!

3; We have discovered a vault during our excavations that revealed ancient Babylonian Cuniform. We had been using Egyptian Heiroglyphs for awhile now, but with our glorious Renaissance, we should make the Cuniform [Writing] system standard again! Babylon will grow greater than ever before!

4; Develop a new Industry! As we get closer to the Western lands, we will need to stay ahead of them so they draw towards our greatness!

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97c95a No.43317

File: e5d4914e9d9d0ac⋯.jpg (167.68 KB,1107x1459,1107:1459,tatar1a.jpg)

Dice rollRolled 76, 70, 2 = 148 (3d100)

>I'm not able to get a discord due to my country. if that won't let me play I understand

>Population:

9,900

>Food production:

14,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Improved Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Swords (Bronze), Very Basic Mounted Combat

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, potatoes, sheep, horses, goats

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

#1 the Rus hate banditry and dissention most of all, and scour them until dead. our kingdom is still recovering from the war, so we will have to raise some tatars from the clans for now. provide them horses andraise some horsemen to combat the bandits.

+Improved Animal Husbandry

+Very Basic Military Training

+Very Basic Mounted Combat

#2 better than the tatars are the cossacks, experienced mercenaries. but they insist on being well armed. they will accept only iron blades and iron tipped spears. go look for iron ore to mine

#3 build a forge so when we find the iron ore we can turn it into iron

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5c0b0c No.43320

Dice rollRolled 43, 13, 12 = 68 (3d100)

>>43287

>Nation name:

Jarldom of Ylfing

>Color:

Orange

>Fluff:

The northerens are hardy, tall and strong people owing the harsh and cold lands of Scandinavia. While a strong hunting and bowmanship tradition existed the northern culture was relatively peaceful most people being simple farmers and fishers. This slowly changed with the rise of Einarr Ylfing and the influx of sophisticated bronzeweapons through trade and craftsmanship. Einarr rose up as the chief of the Ylfing tribe through violence, strength and a unique charisma. Soon he began exploiting old family blood feuds to legitimize raids against other tribes. Situations quickly escalated with Einarr proving a brilliant strategist taking over many tribes an establishing the the Jarldom of Ylfing, taking the tribes name to establish his own dynasty.

———

>Population:

10,100

>Food production:

13,000

>Population growth:

1%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Axes (Bronze), Very Basic Fishing (Pole), Very Basic Shipbuilding, Very Basic Metallurgy

>Buildings:

Longhouse festival hall

>Standing Army:

None

>Resources:

Food: Wheat, potatoes, cows, fish

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

———

1) The Jarl organizes a tournament in honor of the gods. He will personally attend to make sure that the gods are properly honored.

2) The new smith develop methods to make armor out of bronze.

3) Use the new territory to expand our farms.

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313b1d No.43321

Dice rollRolled 33, 20, 71 = 124 (3d100)

>>43283

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the exocutioner's axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their prefered proffession. Fighters learn better fighting techniques, chefs learn more extravegant recipes, and philosiphers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honor through war as even the divine war with each other.

>Population:

10,776

>Food production:

14,000

>Population growth:

1%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Portes du Paradis (capitol city)

>Happiness:

2

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Rafts, Basic Shields (Wooden), Very Basic Metal Casting, Very Basic Bows, Francisian Currency, Very Basic Pottery, Very Basic Fishing, Very Basic Economics, Very Basic Clothmaking (Francisian Linen), Very basic taxation, Very Basic Labor Specialization

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition

>Standing Army:

None

>Resources:

Food: Wheat, cabbage, cows

Luxury: Francisian Linen

Industrial: Copper, tin, wood, hardened wood, flax, Francisian Linen

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 2

1. Our wise men shall come together to devise a way to count higher, easier. It shall help with construction, taxation, and countless other tasks. Mathematics is the future

2. Hopefully the head blacksmith has recovered. We shall try again in creating bronze swords

3. If we weave our linen fibers in a braid, we can increase how much weight it can support. We shall discover how best to do this and call it rope.

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17bbf6 No.43322

Dice rollRolled 6, 24, 3 = 33 (3d100)

>>43279

>Nation name:

Transylvania

>Color:

Dark Red/Blood Red

>Fluff:

The Transylvanians are a mysterious and intriguing people. Patriotic and proud warriors outsiders would dread yo see them on the battlefield, known for their courage almost as much as their ruthlessness. Transylvania is known as the land of darkness as well as the land beyond the forest and to the outside world it is shrouded in a dark, ominous mystery. However despite the poor relationship Transylvanians have with outsiders they are a rather tight knit group of people. There is some divide between those who live in the plains and those who live near the mountains but they have learned to cooperate over time and are fairly self sufficient.

———-

>Population:

10,169

>Food production:

12,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Bran (Capital City)

>Happiness:

-1 (Slightly Unhappy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Basic Military Training, Basic Spears (Transylvanian Spears, Basic Forges, Very Basic Brewing.

>Buildings:

- Napoca (Capital Building)

- Improved Stone Fort (Bran)

- Small Temple of Chernabog

- Guardhouse (Bran)

- Watchtowers (Bran)

>Standing Army:

>400 Transylvanian Spearmen (+36 to combat rolls.)

>Resources:

Food: Wheat, potatoes, pigs, apples

Luxury: Crude Beer

Industrial: Copper, tin, stone, iron

>Magic:

None

>Divine Favor:

Chernabog (Darkness, earth, plants, life) - 3)

———————–

1: Now with our capital secure and we have been blessed by Chernabog with a formidable army we shall begin to expand our territory. We must take more land for our people so that we can increase our wealth and prosperity.

2: Continue to research agriculture, use some of our divine favour in earth and plants to do this.

3: Work on housing for our people, Transylvanians are a strong people but it would not hurt if we were better housed.

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972571 No.43324

Dice rollRolled 89, 49, 89 = 227 (3d100)

>>43284

forgot to update pop last turn. adjusted for both turns and pop loss

>>43194 (You)

Mediterrans (Tansen)

>Population:

10349

>Food production:

13,000

>Population growth:

1.5%

>Hunger:

None

>Territory:

11

>Outposts/towns/cities:

Mediterra (capital)

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Improved Shipbuilding, Very Basic Fishing, Basic Clothmaking (Linen, Sailcloth), Very Basic Brewing (beer), Minor Blessed Medicine

>Buildings:

Mediterran court of the king and his people

Temple of Salacia

>Standing Army:

Mediterran Triremes (+6 to combat for every 5 triremes, naval unit)

>Resources:

Food: Fish, wheat, chickens,

Special: Mediterran Sailcloth, Mediterran Figureheads

Luxury: Crude Beer, Marble

Industrial: Copper, tin, wood, Flax

>Magic:

None

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 3)

1. Efforts to improve our beer continue

2. It is ordered for a barracks to be built. So that we may begin training a true military to protect our kingdom

3. Weapons are designed ship fighting as melee would damage our ships we must come up with ranged weaponry better suited for medium to long distance ship to ship fighting (bows and arrows not trying to create something as advanced as ballista yet)

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a6f471 No.43325

>>43324

czeched

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21e7d8 No.43326

File: 911ce630ff2266a⋯.png (405.91 KB,1673x1166,1673:1166,start.png)

>>43292

>czeched

The Skraeli wisemen get to work concocting more medicines like the ones Ataninnuaq made. As the next batch is about to be sent out, Ataninnuaq senses there may be a problem and disposes of the medicine, ordering the medicine men to start over, as the medicine concocted earlier would have been poisonous and would have led to the deaths of many people.

The Skraeli resolve to improve their metalworking efforts, and improve they did. All the time spent at the forge (perhaps to avoid the devastatingly cold climate outside) has led to the Skraeli discovering new and very efficient techniques for metalworking not seen in other lands. Gain the Very Basic Skraeli Metallurgy tech.

The warrior lodge build is also of exceptional quality, allowing many hunters and warriors to gather comfortably at once. This will allow many more soldiers to be trained at once, something the Skraeli will need if they wish to stand up to Nanuk's children. Gain the Skraeli warrior's lodge building.

>>43295

Unwilling to take any more of Mephistocles' villainous behavior, the citizens rise to the defense of Troya, with 400 of them reporting the the barracks to be trained and equiped. Gain 400 Trojan armored militia (+3 to combat rolls for every 100).

Some of the fishermen's nets are taken and crafted into more durable and weighted rope combat nets meant to take out a man. Gain the Very Basic Exotic Weapons (Combat nets) tech and raise the combat strength of your troops to +4 for every 100 troops.

Sturdy wood is also shaped into clubs quite capable of incapacitating and cracking skulls alike. Gain the Very Basic Clubs (bronze-ringed) tech and raise combat strength of your troops to +5 for every 100 troops. You can divide your men us as combat net users or clubmen as you see fit.

>>43297

The university is finally completed, and the Han hold a short memorial ceremony to remember the fallen at the groundbreaking. Gain the University building.

A breakthrough is made in the fields of medicine as a concoction is made that seems to cure one of the major diseases. Gain the Very Basic Medicine tech and raise population growth to 1.25%. Also gain 1 favor.

A more efficient writing system is developed, one that now has much less of the fiery-shaped characters. Gain the Han Alphabet tech.

The housing districts are shoddy and unstable at first but thanks to the Han people's knowledge of architecture they are able to subvert any issues and create some more housing for the homeless, thus further increasing their room to grow and propagate. Gain the Extra Housing (insert name of capitol city here) and increase population growth to 1.5%. Gain 1 favor as well.

>>43298

The people grow angry at the proposal, and demand that the Villanovan leaders move the site of the tower to prevent any more needless deaths. Lose 1 happiness.

The Villanovans study how to best utilize their military forces in combination with one another, developing formations and strategies to maximize their effectiveness. They remain untested thanks to the peacefulness in Villanovan lands but they're still formidable enough. Gain the Very Basic Military Tactics tech and increase the combat strength of your militia to +9 for every 100 troops.

The people do indeed set forth to establish a settlement, but all that's really settled is a rogue kingdom in the northern Villanovan lands. Calling themselves the Altruscans they claim to be the true rulers of Villanova and are intent to one day take what they see as theirs. Best not to leave them alone for too long or they may succeed.

The government reform efforts succeed, and although there is some significant distress from the ruling noble class it is overshadowed by the joy of the commoners who approve of the new system much more. Gain the Very Basic Republic tech and 1 happiness.

>>43306

The people of Aiseirigh domesticate chickens, making for an easy source of eggs, meat and feathers, among other things. They have a much better grasp of how to raise poultry and they feel their animal husbandry skills have improved as a result. Gain the Very Basic Animal Husbandry tech, gain the chickens food resource, and raise food production to 12,000

Longer, sharper and sturdier bronze swords are made, giving the swordsmen of Aiseirigh much better weapons to use than the old versions. Raise Very Basic Swords to Basic Swords and increase combat strength of your swordsmen to +6 for every 100 soldiers (write this shit down dammit)

The people of Aiseirigh begin modestly migrating upwards, claiming 2 territories.

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21e7d8 No.43327

>>43316

The Babylonians push forward greatly, discovering many new lands, and discover the borders of the Kingdom of Mari, a peaceful but well-armed merchant civilization known for their developed farming techniques and for the salt trade. You've discovered the City-state of Mari! (Bluish-grey on the map)

>please try to watch the meta, there are no vaults from abandoned ancient civilizations and the only techs your civ knew before the game started was what was given to you on your tech sheet, also keep in mind that no one has discovered any civilizations in Egypt yet)

The researchers are unsure of what is meant by long-lost vaults or "heiroglyphs" but resolve to get started on a system to record ideas using symbols nonetheless. It'll take some time, however.

The people, in search of new industry, discover that by shearing sheep's wool and weaving it into thread they can make a soft fabric useful for clothing and many other things as well. Gain the Sheep Wool Cloth industrial resource.

>>43317

Seeing a need to defend themselves from bandits and other such villains, the Rus train and equip 150 tatar horsemen to fight off any threat posed. Gain 150 tatar horsemen (+5 to combat rolls for every 100)

The Rus also go looking for iron, finding veins of hematite in the nearby hills. They must still find a way to smelt it, however. Gain the Iron Ore industrial resource.

Unfortunately a flaw in the design of the forge sets fire to a large portion of the Rus capital city, killing 150 people.

>>43320

Many of Ylfing's strongest flock to the tournament grounds, where they fight with all their might to honor the gods. The winner of the tournament, a man named Gundvar the Wolf, is given the right to fight the Jarl himself. The crowds cheer as the Jarl shows why he is fit to lead (although some speculate behind closed doors that Gundvar pulled his punches). The matches are spoken of for quite some time, and happiness spreads throughout the lands as the people reminisce of the epic events. Gain 1 happiness.

The people are taken aghast at the notion of "armor", claiming it is for weak southlanders and is dishonorable to wear. Lose 1 happiness.

Unfortunately farm expansion is hindered greatly as a harsh winter catches the lands of Ylfing unprepared, creating a short famine that kills 150 of the Jarldom's least fortunate before waning and returning food production to normal levels. Lose 150 population.

>>43321

The sages of Francisia figure out theories of basic arithmetic to make life easier in Francisia. Gain the Very Basic Mathematics tech.

Unfortunately this time it's supply delays that are holding up sword research. It'll still be a while before any new developments happen.

The Francisians succeed in weaving strong rope out of their specialty linen threads. It's sturdy enough to bind and hold all sorts of things and can be used in a variety of ways. Gain the Rope industrial resource.

>>43322

150 Transylvanians venture out into the unknown to claim territory for themselves, but the harsh Transylvanian winters have appeared to have claimed all of them, as none of them are heard from again.

On top of this, attempts to build new housing causes a landslide, burying 150 of the people of Bran alive.

All this chaos leaves the researchers too busy to worry about agriculture, and as a result nothing gets done. (in the future state how much favor you want to spend)

>>43324

(Stuff from last turn that got cut off)

The people develop nets to greatly increase their fishing ability, which also lets them catch a new type of food, shrimp. Gain the Shrimp food resource, upgrade Very Basic Fishing to Basic Fishing (nets) and increase food production to 13,000.

The new beer seems as groggy as ever. Back to the drawing board…

(Stuff from present turn)

>czeched

The Mediterrans take time reflecting on their past mistakes with their beer and discover a new method of brewing along with a new recipe that gives rise to a delicious and uniquely Mediterran beverage. Upgrade Crude Beer to Mediterran Beer, gain Basic Brewing (Mediterran beer), and gain 1 happiness.

A barracks is built with ease, giving the troops a place to train and rest. This will allow the Mediterrans to recruit more troops with each attempt. Gain the Barracks building.

The Mediterrans also produce a superior bow design not seen anywhere else. Gain the Very Basic Bows (Mediterran Bows) tech and raise the combat stregnth of your triremes to +7 to combat for every 5 triremes (land troops receive a +2 increase from this)

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21e7d8 No.43328

File: b4dd2e4dc154f97⋯.png (213.29 KB,388x512,97:128,T_Skadi_Gold_Card.png)

File: aa7e742ea4900ba⋯.jpg (243.29 KB,774x1032,3:4,tyr_s_promise_by_samflegal….jpg)

JARLDOM OF YLFING

Two figures step forth from the mists of the mind to greet Jarl Einarr Ylfing in his dreams. The first is a giantess with pale, white skin with an equally large wolf companion complete with ornate tattoos. “I am Skadi, goddess of winter and the hunt. You seem like a man who longs for power. I can be the one to give it to you, but everything has its price. Make a deal with me, and I will let you taste the powers of winter itself.” (Domains: Water, ice, animals, protection)

The second figure is that of a great warrior, a veteran of many battles who radiates vigor and strength. “I am Tyr, god of war. I have fought in countless battles and many powerful foes have fallen to my hands. I too know of power, and I can grant it to you, but are you truly worthy? Choose me, then show me what you can really do, and I will make the world yours…” (Domains available: Fire, war, metals, life)

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21e7d8 No.43330

File: 51062d309eea754⋯.jpg (146.27 KB,567x850,567:850,7c0132ec1768958290c243f3b6….jpg)

File: 0dc162f1b6e156e⋯.jpg (114.79 KB,500x725,20:29,572a80814cc1921fe398b0ae12….jpg)

THE RUS

Two gods appear before the leaders of the Rus as well.

The first is an elderly man, both wise and strong, atop a horse as white as his beard. “My name is Svarog, lord of fire. My fires of justice are hot enough to burn down even the toughest of obstacles, but are you worthy of handling them?” (Domains available: Fire, metals, life, protection)

The second is a younger looking being with a grey, warped face and glued-on sinister smirk. “Greetings mortals, my name as Veles, lord of the underworld and cattle. I see you have been taking good care of your livestock. Good indeed. I think I will offer you my power, if you will pay my price…” (Domains available: Earth, darkness, animals, plants)

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e891a8 No.43331

The Han (Bazrael)

>Population:

10847.1068915

>Food production:

15,500 (+extra food resources x1)

>Population growth:

1.5% (base)

>Hunger:

None

>Territory:

2

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

1 (+Code of Laws)(+Jade)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Basic Architecture, Very Basic Code of Laws, Very Basic Conscription, Basic Education, Very Basic Surveying, Han Alphabet, Very Basic Medicine

>Buildings:

CAPITOL CITY:

The Red Fortress capitol building

+Extra Housing

Xi Wangmu Academy - Legendary Barracks

Xi Wangmu Temple

University

CITY OF HONOUR AND VIRTUE:

>Standing Army:

None

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen

Luxury: Jade

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

3 favor

Xi Wangmu (Earth, metals, plants, protection)

Stat Post

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e891a8 No.43332

File: 0f10f9fce4951b1⋯.jpg (328.67 KB,700x514,350:257,capa_robert_2012_58_8_4214….jpg)

Dice rollRolled 30, 34, 40, 78 = 182 (4d100)

>>43331

As much as the growth of our people pleases her, Xi Wangmu wanted our military to grow and to see our strength!

But the problem remained. . .armies were expensive! To maintain a massive force in peace time was. . .a costly prospect.

But who are we to deny our god?

The Han Leaders began preparing solutions to the issue.

1. Upgrade the University to include an Engineering Corps School, to train soldiers to be engineers as well for construction actions.

Tech:

+Basic Architecture

+Basic Education

+Han Alphabet

Building:

University

2. Upgrade the University to include a Surveyor's School, to train soldiers to become frontiersmen and exploring wild terrain for expansion actions.

Tech:

+Very Basic Surveying

+Basic Education

+Han Alphabet

Building:

University

3. Promote Cultural Tradition: A soldier is a worker too!

Promote the idea that being a soldier is instant employment in war and peace. Be it on the frontier helping establish new towns, roads, helping farmers in need, and exploring frontiers. or in the homeland, improving the city. it is a way to get educated, and gain prestige, but most of all, you will be fed three square meals a day.

Tech:

+Very Basic Code of Laws

+Basic Education

Building:

University

4. Produce resource: Engineering Tools. Shovels, pickaxes, buckets, wheelbarrows.

Once these were in place, the standing army could be used in peace time, and mobilization could begin.

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8f8d1c No.43333

Dice rollRolled 1, 79, 84 = 164 (3d100)

>>43326

>Population:

10,412

>Food production:

15,000

>Population growth:

1%

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

Troy

>Happiness:

5

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Masonry, Basic Shipbuilding, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets), Very Basic Armour (Leather), Very Basic Roads, Trojan Alphabet, Very Basic Exotic Weapons, Very Basic Clubs (bronze-ringed)

>Buildings:

The Forum of Troy, Pearl Adornments (Poseidon), Dirt Roads, Stone Statue of Poseidon, Barracks, Harbour

>Standing Army:

100 Trojan Armoured Net Militia, 300 Trojan Armoured Clubmen (+5 for every 100)

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone, Leather

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

>Divine Favor:

Poseidon (Water, storms, strength, life) - 0

1.We are now ready to go to war with the rebels but we must also restrict their ability to harm our numbers from range so we will strike them with our magic and before any battle starts rain will fall on and to the rear of their army to ruin their aim and restrict their movements

2. all 400 of our brave volunteers will be sent to the rebels to defeat them and hopefully drag Mephistocles back in chains

3. We will also need a way to try him and standard punishments for the actions of him and surviving troops as well as any other criminals and thus we will write a set of laws that will apply to the people of this land (+Trojan Alphabet)

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77ab76 No.43334

File: 2846dae2237d9e2⋯.jpg (108.9 KB,659x1008,659:1008,35a7547e34c0f27f7663655f8a….jpg)

Dice rollRolled 43, 10, 51, 24 = 128 (4d100)

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

10,736

>Food production:

15,000 (+extra food resources x2)

>Population growth:

1%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Roma - Capitol city

>Happiness:

+ 3 (Moderately Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training, Very Basic Armor (Bronze), Very Basic Shields (Bronze Villanovan), Very Basic Shipbuilding (Galleys), Very Basic Clothmaking (Linen),Very Basic Chain of Command, Very Basic Fishing,Very Basic Republic

>Buildings:

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Stone Walls]

+ [Wheat Farm]

+ [Villanovan Barracks]

>Standing Army:

250 Villanovan Militia (+9 to combat rolls for every 100)

10 Villanovan Galleys (+4 to combat rolls for every 5 galleys, naval unit)

>Resources:

Food: Wheat+, grapes+, olives+, cows+, fish

Luxury: Marble

Industrial: Copper, tin, Stone, Marble, Wood, Linen

>Magic

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 2

>Fluff Hero: Agrippa the Armorsmith, Horatius the Sailor

1/2. Insolent curs, they dare challenge the might of Roma! We shall not stand for this. Good honest men are called upon to serve, so that we may raise a mighty army and crush these upstarts who dare to wrest the newly one control from the hands of the people of Roma!

3. With raiders at the borders a system of patrols are put in place, along with messangers and couriers. We must know of an attack before it comes.

4. Finally, the very first working of what will come to be a road system shall be laid into place.

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313b1d No.43335

Dice rollRolled 32, 24, 81 = 137 (3d100)

>>43327

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the exocutioner's axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their prefered proffession. Fighters learn better fighting techniques, chefs learn more extravegant recipes, and philosiphers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honor through war as even the divine war with each other.

>Population:

10,884

>Food production:

14,000

>Population growth:

1%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Portes du Paradis (capitol city)

>Happiness:

2

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Rafts, Basic Shields (Wooden), Very Basic Metal Casting, Very Basic Bows, Francisian Currency, Very Basic Pottery, Very Basic Fishing, Very Basic Economics, Very Basic Clothmaking (Francisian Linen), Very basic taxation, Very Basic Labor Specialization, Very Basic Mathematics

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition

>Standing Army:

None

>Resources:

Food: Wheat, Cabbage, Cows

Luxury: Francisian Linen

Industrial: Copper, Tin, Wood, Hardened Wood, Flax, Francisian Linen, Rope

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 2

1. Perhaps we could make some progress on our blades if we used less metal to make thinner blades that allows our fighters to be more dexterous and move faster. It would also save Bronze which is a win win. (Develop Bronze Rapiers)

2. We shall survey our unused lands for deposits of minerals and metals. If we could find a more common metal than copper and tin, or perhaps some stone in the cliff faces of the coasts. If we can't find these then we shall look for the most fertile lands. (Survey for iron, limestone, chalk, and/or fertile land)

3. It has come to our attention that some merchants are using their own definitions for measurements. This means customers are buying less than they think or more than they can use. It also makes it more difficult to calculate how much we should be taxing. We shall begin using the same measurements throughout the land and we shall keep track of what each measurement is. (Develop a universal measurement system)

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9462b2 No.43336

Dice rollRolled 86, 76, 15, 35 = 212 (4d100)

>>43327

>Nation name:

Transylvania

>Color:

Dark Red/Blood Red

>Fluff:

The Transylvanians are a mysterious and intriguing people. Patriotic and proud warriors outsiders would dread yo see them on the battlefield, known for their courage almost as much as their ruthlessness. Transylvania is known as the land of darkness as well as the land beyond the forest and to the outside world it is shrouded in a dark, ominous mystery. However despite the poor relationship Transylvanians have with outsiders they are a rather tight knit group of people. There is some divide between those who live in the plains and those who live near the mountains but they have learned to cooperate over time and are fairly self sufficient.

———-

>Population:

10,119

>Food production:

12,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Bran (Capital City)

>Happiness:

-1 (Slightly Unhappy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Basic Military Training, Basic Spears (Transylvanian Spears, Basic Forges, Very Basic Brewing.

>Buildings:

- Napoca (Capital Building)

- Improved Stone Fort (Bran)

- Small Temple of Chernabog

- Guardhouse (Bran)

- Watchtowers (Bran)

>Standing Army:

>250 Transylvanian Spearmen (+18 to combat rolls.)

>Resources:

Food: Wheat, potatoes, pigs, apples

Luxury: Crude Beer

Industrial: Copper, tin, stone, iron

>Magic:

None

>Divine Favor:

Chernabog (Darkness, earth, plants, life) - 3)

————

1: Hold a ceremony for all those lives that were lost however celebrate what they did in their life and that they are now resting with Chernabog in their next life. Transylvania must remain strong.

2: Make another attempt to conduct research into our agriculture and spend 1 favour to air us in this. We are looking for new ways to farm that are more efficient and effective as well as new crops.

3: After the loss of our men in the army we must look to see if we can develop any defensive clothing that will protect our men.

4: Look for more minerals and goodies in the mountains, we found iron before so perhaps there is more.

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97c95a No.43337

Dice rollRolled 7, 51, 73 = 131 (3d100)

>I'm not able to get a discord due to my country. if that won't let me play I understand

>Population:

9,849

>Food production:

14,000 (feeding 9699civ+300mil=9999)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Improved Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Swords (Bronze), Very Basic Mounted Combat

>Buildings:

Player-named capitol building

>Standing Army:

150 tatar horsemen +5 to combat rolls for every 100

>Resources:

Food: Wheat, potatoes, sheep, horses, goats

Luxury: None

Industrial: Copper, tin, wood, stone, Iron Ore

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

#1 give praise of Svarog and build hearths in his honor, to keep man and beast warm in the winters. the lands of Kievan Rus have autumns of frigid rain that turns the land to mud and winters of the coldest chill to freeze men as they stand, but the Rus will learn how to stay warm in them.

#2 send our tatars to scour the forests for these bandits and strike them down. bring torches to flush them out.

#3 build a forge to smelt our Iron Ore into Iron

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ff25e1 No.43339

Dice rollRolled 72, 72, 18 = 162 (3d100)

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

5

>Territory:

4

>Population:

10,775

>Population growth:

2%

>Food production:

15,000

>Hunger:

None

>Outposts/towns/cities:

1 Capitol City

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Improved Fishing(Spear, Net), Skræli Alphabet, Very Basic Clothing (Wool), Very Basic Carpentry (Skræli longhouses), Very Basic Trapping, Basic Armor (Bone scale), Very Basic Skraeli Metallurgy

>Buildings:

capitol building, Skraeli warrior's lodge

>Standing Army:

250 Skraeli militia (+4 to combat for every 100)

>Resources:

Food: Wheat, fish, yaks, Sheep, Crabs, Whales

Luxury: None

Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Hero Pantheon:

Ataninnuaq (+5 to rolls involving medicine)

Actions:

1. research medicine

"Ataninnuaq is a blessing to our people, he has saved us from further hardship by destroying the tainted medicine. He will endeavor to better share his knowledge with the other wisemen so that this will not happen again."

2. Recruit more skraeli militia

"With the longhouse now operational our ability to initiate more men into our militia has increased significantly, soon we will be able to retaliate against the Nanuks for their apostasy."

3. Improve armor by incorporating metal

"With the vast improvement of our metal working techniques we are now able to shape metal to our whim. taking what we have learned from bone we will make scales of bronze that will glimmer in the light similar to the fish of the sea."

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5c0b0c No.43340

Dice rollRolled 80, 58, 23 = 161 (3d100)

>>43327

>Nation name:

Jarldom of Ylfing

>Color:

Orange

>Fluff:

The northerens are hardy, tall and strong people owing the harsh and cold lands of Scandinavia. While a strong hunting and bowmanship tradition existed the northern culture was relatively peaceful most people being simple farmers and fishers. This slowly changed with the rise of Einarr Ylfing and the influx of sophisticated bronzeweapons through trade and craftsmanship. Einarr rose up as the chief of the Ylfing tribe through violence, strength and a unique charisma. Soon he began exploiting old family blood feuds to legitimize raids against other tribes. Situations quickly escalated with Einarr proving a brilliant strategist taking over many tribes an establishing the the Jarldom of Ylfing, taking the tribes name to establish his own dynasty.

———

>Population:

10,050

>Food production:

13,000

>Population growth:

1%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Axes (Bronze), Very Basic Fishing (Pole), Very Basic Shipbuilding, Very Basic Metallurgy

>Buildings:

Longhouse festival hall

>Standing Army:

None

>Resources:

Food: Wheat, potatoes, cows, fish

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

———

1) "Let any one who questions my strength meet me at the next tournament" the jarl proclaims with another order to fashion armor.

2) If we don't have luck with farms lets try to expand our fisheries.

3) In the honor of Tyr the Jarl orders the recruitment and training of a new military units.

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a6f471 No.43341

>>43339

czeched

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a6f471 No.43346

File: 0e457c30b18913f⋯.jpg (183.42 KB,2452x1271,2452:1271,1477867998796.jpg)

Dice rollRolled 33, 63, 54, 19 = 169 (4d100)

>>43327

>Nation name:

Babylon (Land of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

11,197

>Food production:

14,250 (+ Basic Recordkeeping)

>Population growth:

1%

>Hunger:

None

>Territory:

15

>Outposts/towns/cities:

Babylon

Alu-Marduk

>Happiness:

1 (Slightly Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Basic Mathematics, Basic Recordkeeping

>Buildings:

[Etemenanki(Renovated)]; [Holy Goat Tower]

>Standing Army:

[504 Disciplined Babylonian Militia (+3 to combat rolls for every 100)]

>Heroes:

[Nabonassar (General, +1 to combat rolls per 100 troops)]

>Resources:

Food: Wheat, Dates, Sheep, Goats, Babylonian Apples

Luxury: None

Industrial: Copper, Tin, Stone, Sheep Wool Cloth

>Magic:

None (yet)

>Divine Favor:

(Marduk (Air, protection, life, metals) - 2)

1-2; Execute that scholar! He forged that tablet! Regardless, we will continue and make our own script then!

3; Treat with the people of Mari. Send representatives and scholars to enact friendly relations and trade.

4; Expand west still towards the sea! We have found Mari and taken a rest, it's time to continue our quest!

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972571 No.43348

Dice rollRolled 80, 89, 84 = 253 (3d100)

>>43327

Mediterrans (Tansen)

>Population:

10505

>Food production:

14,000?

>Population growth:

1.5%

>Hunger:

None

>Territory:

11

>Outposts/towns/cities:

Mediterra (capital)

>Happiness:

1

>Technologies:

Food:Basic Farming,Basic Fishing (nets), Very Basic Animal Husbandry

Industrial:Bronzeworking, Improved Shipbuilding, Basic Clothmaking (Linen, Sailcloth)

Military:Very Basic Bows (Mediterran Bows)(land troops receive a +2 increase from this. Just keeping this noted till I build some land troops to reflect)

Science:Minor Blessed Medicine

Cultural:Basic Brewing (Mediterran beer)

>Buildings:

Mediterran court of the king and his people

Temple of Salacia

Barracks

>Standing Army:

Mediterran Triremes (+7 to combat for every 5 triremes, naval unit)

>Resources:

Food: Fish, wheat, chickens, Shrimp, Oranges

Special: Mediterran Sailcloth, Mediterran Figureheads

Luxury: Mediterran Beer, Marble

Industrial: Copper, tin, wood, Flax

>Magic:

None

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 3)

1. The recruitment of troops specialized in bow and marine warfare begin. Used to assaulting the shores or other boats from their own boats and trained heavily in swimming , they are able to escape melee combat by simply swimming back to the boats if attacked near shores or even abandoning one boat if boarded in favor of another in the most dire of situations. Their major downfall is lack of armor or even excess clothing due to how much a hindrance this would prove to be when swimming

2. the recruitment and training of the special marine forces continues

3. On the other hand we will need melee forces but other than wood cutter axes and pitch forks used for farming and occasionally spear fishing, we don't have much in the way of a melee weapon. culturally favoring distance and holding off the enemy so the bows can do their work it is thought that a mix of wood and bronze on an elongated weapon resembling the pitch fork with a net used for catching people instead of fish (Tridents and nets). The already heavily focused on fishermen culture should take well to this form of combat.

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972571 No.43349

>>43348

to explain ooc. The bows are special trained. They are literally my special forces ergo why I dedicated 2 rolls to training them. They are meant to be useful primarily aboard ships/defense and guerilla warfare favoring agility and endurance. The melee on the other hand is pretty much barely above militia ergo one roll. and forgot to annotate the barracks but I am sure you would have noticed that anyways

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16f097 No.43371

File: 099886b396d8022⋯.jpg (105.78 KB,826x521,826:521,builders.jpg)

>>42595

Nation name: Kingdom of the Eternal Nile

Color: Yellow

Fluff: Even through the war of the Gods the Nile river never failed to deliver. Eventually a time of stability came and a man stod and took charge, the Pharaoh. To show his power he had a grand palace built and promoted artisans to a position of respect and prestige. In the words of the pharaoh "The Gods might have broken the world, but we people of the Nile will rebuild it!"

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3041d5 No.43372

File: 9f48e4c17fc610f⋯.png (406 KB,1673x1166,1673:1166,start.png)

>>43371

Kingdom of the Eternal Nile (Javmoj)

>Population:

10,000

>Food production:

12,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capital city

>Happiness:

0

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Masonry, Very Basic Architecture, Very Basic Spears (Bronze)

>Buildings:

Player-named capitol building

>Standing Army:

None

>Resources:

Food: Wheat, lettuce, onions, chickens

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

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16f097 No.43373

Dice rollRolled 63, 69, 26 = 158 (3d100)

>>43372

>>NAMING THINGS

>Cities: Giza (CAPITAL!)

>Buildings: Palace of the Pharaoh (Capital Building)

The Nile gives, the Pharaoh leads, and the people toil. Such is the order of the world. The Pharaoh's first command is to find what the farmer needs, and provide it, let none of the Nile's bounty can go to waste.

1) Servants of the Pharaoh seek out the farmers and seek to find what holds them back, and then to fix those issues. (Improve farming)

2) The Nile should not only feed the people, but carry them and their produce. The Pharaoh seeks artisans among his people with ideas for how to safely travel it. (Research boats/ships)

3) Granaries are made to ensure that food surplus are kept safe. (Build granaries)

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a6f471 No.43423

>>43373

69 get

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3041d5 No.43434

File: 9f48e4c17fc610f⋯.png (406 KB,1673x1166,1673:1166,start.png)

Dice rollRolled 54 (1d100)

>>43331

>In the future keep in mind population rounds up, so you can just do that instead of worrying about huge decimals every turn. Might save you some work.

The administration of the University disagrees with the addition of expansions merely to serve the soldiers, arguing that the enlightened place of peaceful learning and study is no place for rowdy and destructive soldiers. Thus, they are blocking any attempt at building new additions to the university of that variety for the time being.

The idea of a working soldier is met with confusion at first but generally becomes more accepted over time. With these policies in place, the Han can gain a +5 bonus to actions relating to construction but at the cost of their units being reduced to half their normal fighting strength. This ability can be switched on and off as a free action, but you must wait a turn before you can switch it again. Gain the Soldier/Laborer tech (note: cannot be upgraded further).

The Han spend some time improving their tools, building specialized tools out of wood, stone and bronze for construction. Gain the Very Basic Construction Tools (Bronze) tech.

>>43333

The spell goes awry, and a massive flood overtakes the town of Troy, killing 1,000 people! The devastation also greatly damages the town's infrastructure. Lose 3 happiness. Lose 1 favor as well for the perceived abuse of Poseidon's magics (bringing your total to -1, no bad side effects from this, you'll just have to work harder to get the favor back)

The army is sent out, determined to defeat their hated foe despite the depressing news of disaster in the homeland. (Roll is for combat)

A basic code of laws is written up and approved by the rulers of Troy and implemented with great success. The people feel much happier and safer now that there is a system to bring justice to evildoers. Gain 1 happiness.

>>43334

A modestly sized group of people step forward for the glory of Roma, ready to serve. Gain 100 Villanovan Militia.

The Villanovans also develop new and improved means of patrolling and guarding, increasing their range greatly and allowing them to spot attacks much more easily, along with providing increased defense. Gain the Very Basic Patrolling tech.

The road system will take a bit more time, as heavy rains have left the soil drenched and swampy.

>>43335

The head smith succeeds this time in creating a simple and thin sword out of bronze, which he calls a rapier. It's still crude in design, but still more effective than tools alone.

No exploring gets done due to inclement weather and other bad conditions. It seems the surveyors are intent on playing it safe this time.

The Francisians develop a basic measurement system, using units similar to cubits for length and Greek talents for weight. It's still crude and somewhat inaccurate due to the lack of scales, but it definitely helps with regulating commerce and taxation. Gain the Very Basic Measurement System tech.

>>43336

The ceremony goes over quite well, and it is a time of sadness and grief but also catharsis and for the people to come to terms with the loss of their loved ones. Gain 1 happiness.

This time farming efforts are more successful, with the people discovering and domesticating carrots to add to their food stores. Gain the Improved Farming tech and the Carrots resource. Also raise your food production to 13,000.

The people shun the concept of armor, saying that it is heavy and cumbersome, making them slow and easy targets. Lose 1 happiness as the military argues over the issue.

Unfortunately the miners and surveyors are still mourning their loved ones, and state that they'll have to go out another time.

>>43337

Unfortunately one of the hearths under construction makes things a little TOO warm, and fire burns down a good portion of the city. Lose 150 population.

The bandits actually turned out to be wild animals, skulking bears with deadly claws. Fortunately they are no match for the fire and blades of the Tatars, and the corpses are brought back to (insert capital name here) where a great feast is held with the bear meat. The people are happy and full, and they feel much safer with the threat gone as well. Gain 1 happiness.

The Rus manage to build a forge hot enough to melt and shape iron into all sorts of shapes, much to the delight of the smiths who find that iron is in much greater supply. Gain the Very Basic Forges tech and replace the iron ore resource with the iron resource. Also change Very Basic Swords (Bronze) to Very Basic Swords (Iron) and change the combat strength of your tatar horsemen to +6 for every 100 troops.

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3041d5 No.43435

>>43339

>czeched

The people improve their medicine further, using the astute knowledge of Ataninnuaq to guide their way. Gain the Basic Medicine of Ataninnuaq and raise population growth to 2.25%.

200 of Skrael's finest volunteer to join the militia, and are promptly trained and equipped to take the fight to the Children of Nanuk. Gain 200 Skraeli Militia.

Although it is a bit clunky, the Skraeli manage to make the armor work by adding metal to reinforce the bone. Despite not exactly looking aesthetically pleasing it's still much stronger. Upgrade Basic Armor to Improved Armor (Bronze Reinforced Bonescale) and increase your combat strength of your militia to +5 to combat for every 100 troops.

>>43340

The Jarl's wrath quickly shuts up any dissenters, and suitable bronze armor is developed. Gain the Very Basic Armor (Bronze) tech.

Indeed, the Ylfingers do find better luck with fishing, developing nets to catch even more fish. With the nets they're able to catch delicious crabs in the cold waters of the Baltic Sea as well as the stormy North Sea. Upgrade Very Basic Fishing to Basic Fishing (Poles, Nets), gain the Crabs food resource and increase food production to 14,000.

New military training is taking quite some time, apparently the Ylfingian drill instructors need to take a bit longer in order to whip the flabby and weak peasants into fighting shape.

>>43346

The phony scholar is promptly given a public execution for deceiving the king of Babylon, although the writing system will still take some work as it there are still a lot of inconsistencies and it is hard for all but the creators to figure out. The scholars promise that a breakthrough is imminent, however.

The merchants are sent to the Kingdom of Mari, where they are greeted warmly.

"Ah, greetings friend, our doors are always open for trade. We show great interest in your goats. In return for them, we offer you salt, which you can use to preserve and flavor food, among other things, as well as tough-shelled but tasty melons along with pure and shining silver. Do any of these interest you?" (Other resources available: Barley, cows, rubies, gold)

>You can select something to trade as a free action, since you passed your roll it'll get there. Keep in mind you can only trade for one resource per turn, however.

The people seem to be content with the lands that they have and refuse to move, and as a result do nothing but complain when asked to expand further. Lose 1 happiness.

>>43348

The Mediterrans develop a unique fighting style based around naval warfare and combat from ships which proves to be highly effective. Gain the Very Basic Mediterran Amphibious Assault Training tech.

300 troops answer the call and are trained in the art of the bow until their trainers feel they are good enough to be called soldiers. Gain 200 Mediterran Bowmen (+6 to combat rolls for every 100 troops)

The Mediterran smiths hammer out some high-quality tridents for the soldiers to use as melee weapons, and along with some modified fishing nets the Mediterrans develop an effective fighting style. Gain the Very Basic Spears (Bronze Tridents). Increase combat strength to +7 to combat rolls for every 100 troops. You can now divide your troops as you wish between net and trident users and bowmen.

>>43373

>Please include your character sheet in future posts

The citizens of the Nile work to improve their farming methods, coming up with a variety of new skills as well as cultivating orchards of lime trees. Gain the Improved Farming tech, add the Limes food resource, and raise food production to 13,000.

Basic boats made of woven reeds are built, giving the people easy access up and down the nile. While not particularly impressive or powerful, they still make for effective transport vehicles.

Construction of the granary is halted when the workers realize they built it a bit too close to the Nile. The rising waters of the flooding Nile completely inundate the construction site. Luckily the people were able to notice in time, and no one was hurt.

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3041d5 No.43436

>>43434

COMBAT RESULTS

TROYA ROLL: 79 + 20 = 99 - 400 TROOPS

MEPHISTOCLES ROLL: 54 + 28 = 82 - 400 TROOPS

The Troyan military charges straight on, and although they take some initial losses from the slingers they break through and deal heavy damage to Mephistocles' forces before he orders a retreat back to his capital city with the last of his men. Lose 42 troops.

MEPHISTOCLES ARMY: 108 TROOPS REMAIN

>Note: You can continue combat as a free action, just roll 1d100

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3041d5 No.43437

Forgot this

>>43340

Tyr smiles as he steps forward, Skadi and her wolf fading away into the mists of the mind. "Hah, excellent choice. Now, I said this before but I don't just give my power to anyone, you must prove yourself first. Show me your military might and you will have my favor. Building me a suitable effigy or place of worship will help you get on my good side as well." (Goal: Recruit, train or equip your men)

>>43337

Svarog gives a beaming smile as he waves Veles away. "Very good, very good indeed. Hmm, what would be a suitable task to prove yourself….ah, I know…show me your industriousness, and find many treasures of the earth and nature to build your empire with. You can use them to build me a temple or effigy to receive my favor as well." (Goal: Get more luxury or industrial resources)

>>43373

Some nights the people can hear whispering, as though powerful beings stir, familiar but somehow hard to place. What could this mean?

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ff25e1 No.43440

Dice rollRolled 26, 59, 66, 39 = 190 (4d100)

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

5

>Territory:

4

>Population:

11,265

>Population growth:

2.25%

>Food production:

15,000

>Hunger:

None

>Outposts/towns/cities:

1 Capitol City

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Improved Fishing(Spear, Net), Skræli Alphabet, Very Basic Clothing (Wool), Very Basic Carpentry (Skræli longhouses), Very Basic Trapping, Improved Armor (Bone scale), Very Basic Skraeli Metallurgy, Basic Medicine of Ataninnuaq

>Buildings:

capitol building, Skraeli warrior's lodge

>Standing Army:

450 Skraeli militia (+5 to combat for every 100)

>Resources:

Food: Wheat, fish, yaks, Sheep, Crabs, Whales

Luxury: None

Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Hero Pantheon:

Ataninnuaq (+5 to rolls involving medicine)

Actions:

1. research medicine

2. Recruit more skraeli militia

"It is time for us to attack, we must rally as many men as we can before the battle so that we can strike a decisive blow against them."

3. Construct a forge to meet the demand for more and better armor

4. Invade the children of Nanuk

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77ab76 No.43442

File: 90bc69b72cf316c⋯.jpg (90.17 KB,736x1041,736:1041,60d5dd5512d118ee3be5f631a0….jpg)

Dice rollRolled 76, 39, 44 = 159 (3d100)

>>43434

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

10,843

>Food production:

15,000 (+extra food resources x2)

>Population growth:

1%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Roma - Capitol city

>Happiness:

+ 3 (Moderately Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training, Very Basic Armor (Bronze), Very Basic Shields (Bronze Villanovan), Very Basic Shipbuilding (Galleys), Very Basic Clothmaking (Linen),Very Basic Chain of Command, Very Basic Fishing,Very Basic Republic, Very Basic Patrolling

>Buildings:

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Stone Walls]

+ [Wheat Farm]

+ [Villanovan Barracks]

>Standing Army:

350 Villanovan Militia (+9 to combat rolls for every 100)

10 Villanovan Galleys (+4 to combat rolls for every 5 galleys, naval unit)

>Resources:

Food: Wheat+, grapes+, olives+, cows+, fish

Luxury: Marble

Industrial: Copper, tin, Stone, Marble, Wood, Linen

>Magic

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 2

>Fluff Hero: Agrippa the Armorsmith, Horatius the Sailor

1/2. Scout out the so called "true rulers" of us to the north, see how many people they have, how many of them can fight, and what kind of defenses they have in this new "city" of theirs.

3. The men shall begin the campaign to the north, but not with a mard march to the enemy's capital, but by laying the first bricks of a the first road to them.

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b16449 No.43445

Dice rollRolled 85 (1d100)

>>43434

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the exocutioner's axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their prefered proffession. Fighters learn better fighting techniques, chefs learn more extravegant recipes, and philosiphers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honor through war as even the divine war with each other.

>Population:

10,884

>Food production:

14,000

>Population growth:

1%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Portes du Paradis (capitol city)

>Happiness:

2

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Rafts, Basic Shields (Wooden), Very Basic Metal Casting, Very Basic Bows, Francisian Currency, Very Basic Pottery, Very Basic Fishing, Very Basic Economics, Very Basic Clothmaking (Francisian Linen), Very basic taxation, Very Basic Labor Specialization, Very Basic Mathematics

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition

>Standing Army:

None

>Resources:

Food: Wheat, Cabbage, Cows

Luxury: Francisian Linen

Industrial: Copper, Tin, Wood, Hardened Wood, Flax, Francisian Linen, Rope, Very Basic Swords (Bronze Rapier), Very Basic Measurement System

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 2

1. Hopefully the weather has cleared up. We shall once again survey for minerals and metals. (Survey for iron, limestone, chalk, and/or fertile land)

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16f097 No.43463

File: d7aaaf89740d505⋯.jpg (304.27 KB,634x1314,317:657,0a7dd5396aea6ca4223ac81a85….jpg)

Dice rollRolled 85, 9, 96, 99 = 289 (4d100)

>>43435

>>43437

Kingdom of the Eternal Nile (Javmoj)

>Population:

10,100

>Food production:

13,000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Giza (CAPITAL!)

>Happiness:

0

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Improved Farming, Very Basic Masonry, Very Basic Architecture, Very Basic Spears (Bronze)

>Buildings:

Palace of the Pharaoh (Capital Building)

>Standing Army:

None

>Resources:

Food: Wheat, lettuce, onions, chickens, limes

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

The pharaoh declare the whispering to be a distraction from the work that needs to be done, although he secretly fears what it might be, that they are returning. The stories he know make them all seem wicked and dangerous, if they were only as benevolent as the Nile. The Nile provides, it is the saviour of him and his people. He needs more of it! And if the people fear these voices then the Pharaoh will just have to show his strength and prove to them that he is capable of protecting them from any danger!

1) Expand further up the Nile, the kingdom needs to grow bigger! (Expand south)

2) Expand further down the Nile, the kingdom needs to grow bigger! (Expand north)

3) The granaries are essential for the growth of the people, build them again! (Build Granaries)

4) A small guard must be assembled to protect the pharaoh and the people (Train troops)

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9462b2 No.43467

Dice rollRolled 96, 1, 31, 100 = 228 (4d100)

>>43434

>Nation name:

Transylvania

>Color:

Dark Red/Blood Red

>Fluff:

The Transylvanians are a mysterious and intriguing people. Patriotic and proud warriors outsiders would dread yo see them on the battlefield, known for their courage almost as much as their ruthlessness. Transylvania is known as the land of darkness as well as the land beyond the forest and to the outside world it is shrouded in a dark, ominous mystery. However despite the poor relationship Transylvanians have with outsiders they are a rather tight knit group of people. There is some divide between those who live in the plains and those who live near the mountains but they have learned to cooperate over time and are fairly self sufficient.

———-

>Population:

10,220

>Food production:

13, 000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Bran (Capital City)

>Happiness:

-1 (Slightly Unhappy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Improved Farming, Basic Military Training, Basic Spears (Transylvanian Spears, Basic Forges, Very Basic Brewing.

>Buildings:

- Napoca (Capital Building)

- Improved Stone Fort (Bran)

- Small Temple of Chernabog

- Guardhouse (Bran)

- Watchtowers (Bran)

>Standing Army:

>250 Transylvanian Spearmen (+18 to combat rolls.)

>Resources:

Food: Wheat, potatoes, pigs, apples,carrots

Luxury: Crude Beer

Industrial: Copper, tin, stone, iron

>Magic:

None

>Divine Favor:

Chernabog (Darkness, earth, plants, life) - 3)

————

1: Begin to work closer with our animals, even begin to get some of our spearmen to ride them to improve mobility.

2: Continue working on the military but this time with projectiles, fashion some ranged weapons for our military.

3: Now that the people have had time to mourn it is time to send the miners back to work. Let's find us some rare materials.

4: Construct another fort for defensive purposes.

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e891a8 No.43469

File: 1d6687c33840a32⋯.jpg (50.91 KB,600x374,300:187,0606000047-l.jpg)

File: 8b7eafed5817123⋯.jpg (97.7 KB,650x403,50:31,Tall-tale-postcards-6.jpg)

Dice rollRolled 95, 52, 11, 1 = 159 (4d100)

The Han (Bazrael)

>Population:

10847.1068915

>Food production:

15,500 (+extra food resources x1)

>Population growth:

1.5% (base)

>Hunger:

None

>Territory:

2

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

1 (+Code of Laws)(+Jade)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Basic Architecture, Very Basic Code of Laws, Very Basic Conscription, Basic Education, Very Basic Surveying, Han Alphabet, Very Basic Medicine, Very Basic Construction Tools (Bronze) tech.

>Buildings:

CAPITOL CITY:

The Red Fortress capitol building

+Extra Housing

Xi Wangmu Academy - Legendary Barracks

Xi Wangmu Temple

University

CITY OF HONOUR AND VIRTUE:

>Standing Army:

None

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen

Luxury: Jade

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

3 favor

Xi Wangmu (Earth, metals, plants, protection)

>Other

Peacetime Soldierly Employ +5 to Construction Actions but half strength when active (ON/PEACE)

1. SPEND 3 FAVOR FOR PLANT MAGIC

"Oh Goddess of Plants and the Harvest, among many other things too. Please, grant us your servants, the gift of Plant Magic. So that we might have masterful magical control over plants, and grow them massively. Soybeans as big as a cow, and rice stalks taller than trees."

2. More than medicine, perhaps we should fight disease by trying to prevent instead of curing it. It would help if we rebuilt the sewer systems and mandated bathouse accessibility per number of houses. The new tools we have should help, and our fine workers will be pleased that they are helping to prevent disease. . .and awful smells. Also make it illegal to pollute the rivers and wells with human waste.

Tech:

+Basic Architecture

+Very Basic Construction Tools (Bronze) tech

+Very Basic Code of Laws

+5 to Construction Acitons

3. Related to the above action, study Epidemiology, the prevention of disease rather than curing it like Medicine. Do we even know how diseases work? Let's find out.

Building:

University

Tech:

+Basic Education

+Han Alphabet

4. Begin raising Soldiers for our army, its about time we had one. I'm sure the Goddess is expecting it of us. Let us dust off the fantasic Barracks blessed by our Goddess and put it to use.

Tech:

+Very Basic Conscription

Building:

+Xi Wangmu Academy - Legendary Barracks

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e891a8 No.43470

>>43469

11009

Corrected Population

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972571 No.43471

Dice rollRolled 7, 8 = 15 (2d100)

>>43435

Mediterrans (Tansen)

>Population:

10663

>Food production:

14,000

>Population growth:

1.5%

>Hunger:

None

>Territory:

11

>Outposts/towns/cities:

Mediterra (capital)

>Happiness:

1

>Technologies:

Food:Basic Farming,Basic Fishing (nets), Very Basic Animal Husbandry

Industrial:Bronzeworking, Improved Shipbuilding, Basic Clothmaking (Linen, Sailcloth)

Military:Very Basic Bows (Mediterran Bows) Very Basic Mediterran Amphibious Assault Training, Very Basic Spears (Bronze Tridents)

Science:Minor Blessed Medicine

Cultural:Basic Brewing (Mediterran beer)

>Buildings:

Mediterran court of the king and his people

Temple of Salacia

Barracks

>Standing Army:

Naval;

10 Mediterran Triremes (+7 to combat for every 5 triremes, naval unit)

Ground;

200 bowmen

100 trident/net

+7 to combat rolls for every 100 troops

>Resources:

Food: Fish, wheat, chickens, Shrimp, Oranges

Special: Mediterran Sailcloth, Mediterran Figureheads, Blessed Medicine

Luxury: Mediterran Beer, Marble

Industrial: Copper, tin, wood, Flax

>Magic:

None

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 3)

1. The mediterrans are in a state of revelry as they prepare to truly leave their homeland for the first time in a long time. On the kings orders the newly trained soldiers are to take the fleet north west to scout the island seen so often by fishing boats as they travel the seas hunting our primary food source. This island is large possibly even as large as our own and would make a wonderful place to build our second city. If there are local savages we can likely use the beer and our powerful culture to convince them to join us willingly if not we can resort to violence but all that is in the future. For now we are simply scouting and seeking a new home to expand to. (Scout the island of sardinia)

2. Sacrifices to salacia are ordered to help bless the voyage of our military adventurers many dishes made with all the blessings of the sea flavored with the bounty of our blood oranges are prepared and dumped into the sea as offerings to the queen of beauty and the beautiful figureheads at the prow of the ships are doused in the beverage of choice for our people showing our love and devotion to our goddess.

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972571 No.43472

>>43471

Really? I actually try and make a turn more culture based and rngeezus gonna do this to me. Fuck you too m8

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3041d5 No.43473

>>43472

Hey at least you dodged all the 1s

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ff25e1 No.43474

>>43472

he does not like 2 actions a turn if you see what happened to me.

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8f8d1c No.43505

File: b405db148f4e502⋯.jpg (33.83 KB,520x440,13:11,9735628_orig.jpg)

Dice rollRolled 47, 44, 74, 78 = 243 (4d100)

>>43436

>Population:

9,422

>Food production:

15,000

>Population growth:

1.5% (Surplus)

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

Troy

>Happiness:

3

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Masonry, Basic Shipbuilding, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets), Very Basic Armour (Leather), Very Basic Roads, Trojan Alphabet, Very Basic Exotic Weapons, Very Basic Clubs (bronze-ringed)

>Buildings:

The Forum of Troy, Pearl Adornments (Poseidon), Dirt Roads, Stone Statue of Poseidon, Barracks, Harbour

>Standing Army:

100 Trojan Armoured Net Militia, 258 Trojan Armoured Clubmen (+5 for every 100)

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone, Leather

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

>Divine Favor:

Poseidon (Water, storms, strength, life) - -1

1. Free Roll for continued combat, may Mephistocles be dragged down from his capital and face justice in Troy

2. We have lost many people and work needs to be done to restore our city, We will implement a system of slavery and use the prisoners from our battle with the rebels to do the worst of the work as punishment for their treachery.

3. We must also rebuild our relationship with our Lord and Master Poseidon, our strongest and largest of our Trojan cows will be brought before the statue of Poseidon and sacrificed in his name.

4. We will continue to work at bringing organization and control to our people by forming a caste system with slaves and criminals at the bottom, former slaves and unwelcome foreigners above that, men not of Troya who have moved into the city above that, and at the top the native Troyans

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f3836c No.43506

Dice rollRolled 16, 9, 86, 19 = 130 (4d100)

>>43434

>I'm not able to get a discord due to my country. if that won't let me play I understand

>Population:

9798

>Food production:

14,000 (feeding 9798civ+300mil=1098)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Moskva (capital city)

>Happiness:

1 (Content)

>Technologies:

Bronzeworking, Improved Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Very Basic Swords (Iron), Very Basic Mounted Combat, Very Basic Forges tech

>Buildings:

Player-named capitol building

>Standing Army:

150 tatar horsemen +6 to combat rolls for every 100

>Resources:

Food: Wheat, potatoes, sheep, horses, goats

Luxury: None

Industrial: Copper, tin, wood, stone, Iron

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

#1 search for a vein of gold ore. gold is important to sustain the legitimacy of our monarch

#2 search for a vein of precious stones for jewels

#3 make iron pickaxes for better mining

#4 look for a source of marble for palaces and temples

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f3836c No.43507

>>43506

I've been copying that little quip at the start due to my phone and didn't notice.

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5c0b0c No.43508

Dice rollRolled 36, 42, 38 = 116 (3d100)

>>43434

>Nation name:

Jarldom of Ylfing

>Color:

Orange

>Fluff:

The northerens are hardy, tall and strong people owing the harsh and cold lands of Scandinavia. While a strong hunting and bowmanship tradition existed the northern culture was relatively peaceful most people being simple farmers and fishers. This slowly changed with the rise of Einarr Ylfing and the influx of sophisticated bronzeweapons through trade and craftsmanship. Einarr rose up as the chief of the Ylfing tribe through violence, strength and a unique charisma. Soon he began exploiting old family blood feuds to legitimize raids against other tribes. Situations quickly escalated with Einarr proving a brilliant strategist taking over many tribes an establishing the the Jarldom of Ylfing, taking the tribes name to establish his own dynasty.

———

>Population:

10,151

>Food production:

14,000

>Population growth:

1%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Capitol city Hafn

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Axes (Bronze), Basic Fishing (Poles, Nets), Very Basic Shipbuilding, Very Basic Metallurgy, Very Basic Armor (Bronze)

>Buildings:

Longhouse festival hall

>Standing Army:

None

>Resources:

Food: Wheat, potatoes, cows, fish

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

None

>Divine Favor:

Tyr (Fire, war, metals, life) +0

———

Recruit and equip a new military unit

Build an Arena in the honor of Tyr, where men will train, pray and shed blood in a tournament every month to heighten their combat skills and earn the favor of Tyr in battle.

Figure out how to make ships.

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7969e0 No.43538

Dice rollRolled 24, 28, 98, 92 = 242 (4d100)

>>43326

>Population: 10,158

>Food production: 12,000

>Population growth: 1

>Hunger:

>Territory:

1

>Outposts/towns/cities:

Loch Iarainn (Capital)

>Happiness:

3 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Sapphire)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Very Basic Military Training, Basic Swords - +6 strength for every 100, Very Basic Spears - +3 strength for every 100, Very Basic Clothing

>Buildings:

Talla àrd (Capitol), Bronzeworks, Warrior's Lodge

>Standing Army: 150 Shortswords, 97 Spearbrothers

>Resources:

Food: Wheat, potatoes, sheep, Cabbage, Chickens

Luxury: Dyes (from Basic Dyemaking), Wool Cloth

Industrial: Copper+, Tin+, Wood

>Magic:

>Divine Favor: Brigid: Fire, Metals, Life, Strength

TURN 1

1. Expand northward.

2. Begin erecting another, worthier forge-shrine to Brigid. We seek her favor and gifts, and hope to appease her with such constructions.

TURN 2.

1. Expand south.

2. Improve our clothing. Perhaps we can turn the chickens' feathers into something warmer, stuffing it between layers of woolen fabric…

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3041d5 No.43606

File: 0e98d5d37d89e78⋯.png (406.21 KB,1673x1166,1673:1166,start.png)

Dice rollRolled 2, 35 = 37 (2d100)

>>43440

Medicine production is delayed due to the spoiling of some key ingredients, much to Ataninnuaq's dismay.

150 more soldiers answer the call for aid and are ready to fight.

A forge is constructed using Skraeli tradition, its fires ready to use to smith all kinds of metal. Gain the Forge (<insert capitol city name here>) building.

First roll is for combat

>>43442

The Altruscans have managed to attract some of the tribesmen in the area who are wary of the growth of the Villanovans, and now number around one to two thousand, with a sizable chunk of those people soldiers. They have knowledge of bronze weapons, although they don't seem to have picked up the trademrk Villanovan shield designs, preferring a simpler model instead. The scouting reports mention some simple watchtowers in place, but no defenses other than that have been constructed yet.

The road builders finish their road to the Altruscan town, but are stopped at the "borders". The Altruscans refuse to trade or deal peacefully with the Villanovans, and state that future incursions into their territory will not be tolerated. Gain the Dirt Roads building.

>>43445

A tough, grey ore is found in the hills, which the sages think can be turned into a suitable metal that's more plentiful than bronze. They'll still need to learn how to work it properly, though. Gain the Iron Ore resource.

>>43463

The Kingdom of the Nile expands its borders south, claiming more of the fertile farmland for their own. Gain 4 territories.

The settlers and explorers are caught off guard by a Mediterranean storm headed north, however, and few return. Lose 150 population.

A strong and suitable granary is built to store the food of the citizens of the Nile, allowing them to preserve far more of it. Gain the Nile Granary building and increase food production to 13,750.

250 strong volunteers are recruited in the interest of promoting national strength. Gain 250 Nile Spearmen (+3 to combat rolls for every 100).

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3041d5 No.43607

>>43467

>dayum son

The people discover and domesticate the horse, a strong and powerful riding animal, and learn to fight atop them as well. Gain the Horses resource and Very Basic Mounted Combat tech. Raise combat strength of your troops to +10 to combat rolls for every 100.

The Transylvanians' ranged weapons research is interrupted by a scout's report of a large force that has been mobilized against them! Calling themselves the "Holy Warriors of Wallachia", they reportedly see the Transylvanians as corrupt people who, along with their evil god, will bring about the end of the world! They also reportedly follow a god named Perun, lord of lightning. What's even more worrisome is the fact that they have been coercing your population to abandon your ranks and "repent", and it's working…lose 200 of your military and lose 1 happiness as well.

The scouts and miners are kept in the city as a result of the threat of the Wallachians. As a result no exploration is done.

With a major threat looming on the horizon the Transylvanians make haste in renovating the fortress, and in what may be considered their finest moment thus far they complete a true marvel of ancient engineering, a magnificent stone fort that, while still not inpenetrable, is multitudes better than anything ever seen before. Gain the Legendary Player-named Fortress.

>>43469

The Han pray to Xi Wangmu, who responds by sending down a bright ball of light, which diffuses as it enters the minds of those present before spreading across the populace. With the Minor Plant Growth spell, the Han farmers can increase their yields greatly. Gain the Minor Plant Growth spell and raise food production to 17,000 and enter surplus once more (double pop growth until surplus is over)

The Han take to cleaning up their cities and getting people to poo in the loo. In a short time the sewer systems of (insert name of capitol city here) are doing well in funneling waste away from the city. Gain the Very Basic Sewerage tech and increase population growth to 2.0 (4.0 with surplus).

The people get a bit too…enthusiastic…about finding out disease sources and end up getting sick in the process. The disease spreads quickly amongst the households and neighboring households of those who are infected, but thankfully it dies out quickly. 150 people are dead by the end of it, however. Lose 150 population.

The first wave of recruits enters the academy and end up only betraying the Han! This group, led by the cunning valedictorian Luo Bu, have moved to the outskirts of the kingdom. Luo Bu sends the leaders of the Han a message. "The Han have been ruled for too long by weakness and cowardice. Now I will come and rule it as it should be ruled. Prepare yourselves!" Also lose 200 of your citizens, who have defected to Luo Bu's forces and lose 1 happiness as well from the imminent threat of a skilled enemy general nearby.

>>43471

Unfortunately, disaster strikes partway as the sailors are hit by a vicious storm…this storm is unfortunately not one of the life-giving and generous storms of Salacia but instead a bitter storm with ripping winds and torrential rains. It quickly sinks the ships and claims the lives of all onboard. Lose 150 population.

Upon dumping the food and such into the ocean, all that is received back from Salacia is a loud HMPH that resonates with the waves. Apparently Salacia hates blood oranges. Fortunately she doesn't seem intent on punishing the Mediterrans for their mistake, but they should definitely make the note not to offer Salacia anything with blood oranges again…lose 1 favor.

>>43505

Second roll is for your combat

A system of slavery is devised where defeated foes along with criminals and such can be forced to do labor indefinitely. This new concept is generally accepted by the people, as long as THEY aren't the ones being enslaved at least.

Lord Poseidon accepts the show of piety that the Troyans have displayed for him, and as a result relations have improved somewhat. Gain 1 favor.

Along with the concept of slavery, the new hierarchy is accepted as well by the people, especially the native Troyans. This also gives more social order to Troyan society as well. Gain 1 happiness and the Very Basic Caste System tech.

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3041d5 No.43608

>>43506

Unfortunately no gold can be found, and upon mining an unstable mountainside the prospectors trigger a rockslide, which spills over into town and kills not only the unfortunate prospectors but also a good chunk of the population. Lose 150 population.

The miners seem to have all gone on strike after the rockslide and are protesting about going out there again after the deadly rockslide. Lose 1 happiness.

The smiths of the Rus, determined not to let accidents like this happen again, work hard on making new and improved picks with the new resource, iron. The new picks come out well, and are given out to the miners so that they may try again. Gain the Very Basic Pickaxes (Iron) tech and 1 favor (also gain 1 favor because I realized I owe you one from last turn)

With the new picks in tow the miners reluctantly head out again, but are still unable to find anything.

>>43508

100 of Ylfing's finest join the ranks of the army, much to the delight of the jarl. Gain 100 Ylfingian Axemen (+5 to combat rolls for every 100).

The arena goes up quickly as people long to see their favorite fights. It's rather…mediocre but will serve just fine. Gain the Arena (Hafn), 1 happiness and 1 favor.

The Ylfingians get to work on improving their canoe designs, making them larger and able to be rowed by multiple people. They're still quite exhausting to row but can go much farther and carry much more. Gain the Basic Shipbuilding (Galleys) technology.

>>43538

Some slight northward expansion is done, though it's nothing too stellar. Gain 2 territories.

The forge-shrine is completed, and although it is rather…minimalist Brigid seems to appreciate it just fine. Gain 1 favor.

The southern expansion goes much better, as settlers flock to the more fertile southlands to start their new lives. Gain 5 territories.

The idea of incorporating chicken feathers and down into clothing works very well, and the people of Aiseirigh beam with pride as they feel they have made something that cannot easily be replicated by other civilizations. Gain the Basic Clothing (Aiseirigh down-stuffed clothing) tech and 2 happiness.

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3041d5 No.43609

File: 2a296910fe7add6⋯.png (406.08 KB,1673x1166,1673:1166,start.png)

COMBAT

>>43440

SKRAEL ROLL: 39+20=59 - 450 troops

CHILDREN OF NANUK ROLL: 2+18=20 - 300 troops

The Children of Nanuk are soundly defeated in combat, with many simply surrendering after being cornered in a surprise attack by the Skraeli. Although the leaders seemed to have escaped in the conflict, it doesn't seem like they're going to try invading again anytime soon. It'll take them a WHILE to recover from this attack, if they do at all. 500 of the villagers surrender to you and agree to serve you, if you'll take them. Also gain the territory the Children of Nanuk were occupying. Lose a mere 28 troops.

TROYA ROLL: 44+15=59 - 358 troops

MEPHISTOCLES ROLL: 35+7=42 (+1.2x bonus from walls = 50) - 108 troops

The forces of Mephistocles fight like cornered rats behind their walls, but ultimately are unable to stop the superior forces of the Troyans from pouring in and securing victory. Many slaves are captured by the Troyans that day, and are shipped back off to Troy to do whatever menial job awaits them there. Mephistocles is also captured, his fate in the hands of the leaders of Troy. You also manage to retrieve some of the stolen tech, but not all of it. Gain 500 population, the Slings tech and the territory Mephistocles was occupying. Lose 88 troops.

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3041d5 No.43611

File: 90c39c97d631f81⋯.jpg (21.66 KB,300x423,100:141,Osiris.jpg)

File: 2a01e3ac2d6555f⋯.jpg (189.78 KB,900x1200,3:4,4a9f1bcba3123ca451fcfecbc6….jpg)

>>43463

The whisperings of the gods steadily reach a crescendo until one night, in the dreams of the Pharaoh, two figures appear from the mists.

The first bears the form of a man, giant in size with bluish-green skin and clothing you would expect to see on a pharaoh, although much more ornate than anything seen before. The figure leans down and speaks. "I am Osiris, guardian of the underworld and judge of the dead. Long have I watched over these lands. I shall grant you knowledge and power the likes of which you have never seen before, but such powers do not come easily. Prove your worth to me and I shall open to you the gateway to power." (Domains available: Earth, metals, life, protection)

The second being is an equally gigantic but much more monstrous being with the body of a red-skinned human but the head of an anteater, with jet-black fur. "My name is Set…don't concern yourself with what domain I rule over, just know that I am the strongest of the gods in this area and that only I can show you what TRUE power is….but…can you pay my price? Heh heh…" (Domains available: Fire, darkness, war, strength)

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ff25e1 No.43613

Dice rollRolled 24, 39, 76 = 139 (3d100)

>>43606

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

5

>Territory:

4

>Population:

11,265

>Population growth:

2.25%

>Food production:

15,000

>Hunger:

None

>Outposts/towns/cities:

1 Capitol City

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Improved Fishing(Spear, Net), Skræli Alphabet, Very Basic Clothing (Wool), Very Basic Carpentry (Skræli longhouses), Very Basic Trapping, Improved Armor (Bone scale), Very Basic Skraeli Metallurgy, Basic Medicine of Ataninnuaq

>Buildings:

capitol building, Skraeli Warrior's Lodge, Inuksuk Forge

>Standing Army:

572 Skraeli militia (+5 to combat for every 100)

>Resources:

Food: Wheat, fish, yaks, Sheep, Crabs, Whales

Luxury: None

Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Hero Pantheon:

Ataninnuaq (+5 to rolls involving medicine)

Actions:

1. Improve medicine

"It is a shame that we lost much of the medicine, but with the Nanuks defeated we can now explore freely for more reagents."

2. Create a festival to celebrate this great victory and initiate the new members of the nation by having them smash their false idols.

"We have destroyed the heathens and proven their god weak. Now our new members understand that humans have the strength to stand alone, not needing any pitiful blessing from a god that seeks to enslave you to his will. To ensure that they will never fall back into their old ways and to remember the great victory had here. We shall hold a grand festival ending with the smashing of idols to reaffirm our core tenants."

3. Expand north along the coast

"As our borders are no longer threatened we can now expand outwards again and claim dominion over this land."

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e891a8 No.43615

Dice rollRolled 78, 26, 14, 100 = 218 (4d100)

The Han (Bazrael)

>Population:

10931

>Food production:

17,000 (+extra food resources x1)

>Population growth:

4% (2% base)

>Hunger:

SURPLUS

>Territory:

2

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

0 (+Code of Laws)(+Jade)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Basic Architecture, Very Basic Code of Laws, Very Basic Conscription, Basic Education, Very Basic Surveying, Han Alphabet, Very Basic Medicine, Very Basic Construction Tools (Bronze) tech.

>Buildings:

CAPITOL CITY:

The Red Fortress capitol building

+Extra Housing

Xi Wangmu Academy - Legendary Barracks

Xi Wangmu Temple

University

CITY OF HONOUR AND VIRTUE:

>Standing Army:

None

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen, Minor Plant Growth

Luxury: Jade

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

0 favor

Xi Wangmu (Earth, metals, plants, protection)

>Other

Peacetime Soldierly Employ +5 to Construction Actions but half strength when active (ON/PEACE)

1. RAISE

Xi Wangmu Academy - Legendary Barracks

2. MORE

Xi Wangmu Academy - Legendary Barracks

3. SOLDIERS

Xi Wangmu Academy - Legendary Barracks

4. FROM THE BARRACKS

Xi Wangmu Academy - Legendary Barracks

Also the peacetime soldierly employ is hereby currently disbanded.

Dismayed at the sudden betrayal by the General, it was the hope and understanding that armies needed food to survive. A soldier ate twice as much as a civilian.

If they could control the food supply, they could starve the enemy general out.

"For what purpose this attack is to strengthen the Han cannot be known. He would unleash the blood of hundreds in victory or defeat here. The cost of either would be disastrous, no victory would be worth the price of losses in manpower, devastation to the prosperity, and peace of the realm.

The Han have already suffered terrible losses in population that cannot be undone. Whatever the outcome of this war, hopefully he will see reason that to devastate our lands will not in the least strengthen them but weaken it.

It is the hope that such bloodshed might make him come to the negotiating table, for if he does not, we face a madman and may no man follow him."

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7969e0 No.43618

Dice rollRolled 31, 93 = 124 (2d100)

>>43608>Population: 10,158

>Food production: 12,000

>Population growth: 1

>Hunger:

>Territory:

1

>Outposts/towns/cities:

Loch Iarainn (Capital)

>Happiness:

5 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Down-stuffed Clothes +Sapphire)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Very Basic Military Training, Basic Swords - +6 strength for every 100, Very Basic Spears - +3 strength for every 100, Basic Clothing (Down-Stuffed Clothing]

>Buildings:

Talla àrd (Capitol), Bronzeworks, Warrior's Lodge, Forge-Shrine

>Standing Army: 150 Shortswords, 97 Spearbrothers

>Resources:

Food: Wheat, potatoes, sheep, Cabbage, Chickens

Luxury: Dyes (from Basic Dyemaking), Wool Cloth

Industrial: Copper+, Tin+, Wood

>Magic:

>Divine Favor: 1, Brigid: Fire, Metals, Life, Strength

1. With our newly acquired land, begin turning a swath of it into a wholly dedicated farm for growing plants and raising animals.

2. Expand southward.

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a6f471 No.43619

File: 6456dcaeb04a1c6⋯.jpg (434.68 KB,1280x847,1280:847,display_image (36).jpg)

Dice rollRolled 69, 23, 60, 83, 64, 63, 8, 54 = 424 (8d100)

>>43435

>Nation name:

Babylon (Land of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

11,309

>Food production:

14,250 (+ Basic Recordkeeping)

>Population growth:

1%

>Hunger:

None

>Territory:

15

>Outposts/towns/cities:

Babylon

Alu-Marduk

>Happiness:

0 (Neutral)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Basic Mathematics, Basic Recordkeeping

>Buildings:

[Etemenanki(Renovated)]; [Holy Goat Tower]

>Standing Army:

[504 Disciplined Babylonian Militia (+3 to combat rolls for every 100)]

>Heroes:

[Nabonassar (General, +1 to combat rolls per 100 troops)]

>Resources:

Food: Wheat, Dates, Sheep, Goats, Babylonian Apples

Luxury: Silver

Industrial: Copper, Tin, Stone, Sheep Wool Cloth

>Magic:

None (yet)

>Divine Favor:

(Marduk (Air, protection, life, metals) - 2)

1-2; Continue formulating the writing system! The magnificence of Babylon and our Great Lord, Marduk, must be truly and properly explained!

3-4; Gather more troops

5-7; Continue marching towards the sea!

8; Expand Babylon! As we grow, we must build greater and greater!

I accept sending Goats in exchange for Silver

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a6f471 No.43620

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b16449 No.43621

Dice rollRolled 25, 42, 31 = 98 (3d100)

>>43606

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the exocutioner's axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their prefered proffession. Fighters learn better fighting techniques, chefs learn more extravegant recipes, and philosiphers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honor through war as even the divine war with each other.

>Population:

10,884

>Food production:

14,000

>Population growth:

1%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Portes du Paradis (capitol city)

>Happiness:

2

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Rafts, Basic Shields (Wooden), Very Basic Metal Casting, Very Basic Bows, Francisian Currency, Very Basic Pottery, Very Basic Fishing, Very Basic Economics, Very Basic Clothmaking (Francisian Linen), Very basic taxation, Very Basic Labor Specialization, Very Basic Mathematics

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition

>Standing Army:

None

>Resources:

Food: Wheat, Cabbage, Cows

Luxury: Francisian Linen

Industrial: Copper, Tin, Wood, Hardened Wood, Flax, Francisian Linen, Rope, Very Basic Swords (Bronze Rapier), Very Basic Measurement System, Iron Ore

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 2

1. We have the superior weapons, now we have to learn how best to use them. We'll develop a martial art that allows our warriors to stay light on their feet, dodge oncoming attacks, strike fast and strike hard. (Develop Fencing)

2. Using our Labor Specialization, start building a town that will focus on mining iron in the hills.

3. Let's survey the lands some more. We shall scour the coasts looking for limestone or chalk on the cliffs. Search the valleys for fertile land to grow farms.

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ad38f3 No.43622

Dice rollRolled 35, 27, 44, 9 = 115 (4d100)

>>43606

Kingdom of the Eternal Nile (Javmoj)

>Population:

10,050

>Food production:

13,750

>Population growth:

1%

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

Giza (CAPITAL!)

>Happiness:

0

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Improved Farming, Very Basic Masonry, Very Basic Architecture, Very Basic Spears (Bronze)

>Buildings:

Palace of the Pharaoh (Capital Building)

Nile Granary

>Standing Army:

250 Nile Spearmen (+3 to combat rolls for every 100)

>Resources:

Food: Wheat, lettuce, onions, chickens, limes

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

So it is as was feared, the gods still eye the Nile. But perhaps this time things will be different, if the price is right, then this could be a boon. However, until everything is ready the kingdom must grow. The pharaoh has visions of grand monuments, but needs the people to figure out how to turn the vision into reality.

1) Expand further up the Nile, its bounty shall be ours alone! (Expand south)

2) Expand further down the Nile, the sea is not to be feared! (Expand north)

3) Gather the builders together to figure out how to construct larger monuments (Improve Very Basic Architecture)

4) Gather the builders together to figure out how to construct sturdier structures (Improve Very Basic Masonry)

>>43611

Oh great Osiris! What price do you ask for your blessing?

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74dcd7 No.43623

Dice rollRolled 49, 82, 67, 14 = 212 (4d100)

>>43606

>Population:

10,063

>Food production:

15,000

>Population growth:

1% (Surplus)

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

Troy

>Happiness:

3

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Masonry, Basic Shipbuilding, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets), Very Basic Armour (Leather), Very Basic Roads, Trojan Alphabet, Very Basic Exotic Weapons, Very Basic Clubs (bronze-ringed), Very Basic Slings, Very Basic Caste System, Very Basic Code of Laws

>Buildings:

The Forum of Troy, Pearl Adornments (Poseidon), Dirt Roads, Stone Statue of Poseidon, Barracks, Harbour

>Standing Army:

60 Trojan Armoured Net Militia, 210 Trojan Armoured Clubmen (+5 for every 100)

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish, Sheep

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone, Leather

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

>Divine Favor:

Poseidon (Water, storms, strength, life) - 0

1. First Mephistocles must face retribution for his crimes in such a way to dissuade further rebellion. He will be given as sacrifice to poseidon and thrown into the ocean from our highest cliff while bound and gagged. This crime will be reserved only for those that commit the greatest crime of all treachery against Troy.

2. As we are no longer threatened from the outside now is the time to focus on improving our people, the lands to the south must be taken full advantage of an offer will be given to the survivors of our forces that they may take their families and any other relatives and claim any land to the south they want as farmsteads with the promise that they will give a small annual portion of their produce in return for keeping the land and that should an external threat to Troy arise they and anyone that follows after them will be willing to take up arms in defence of Troya.

3. A priesthood should be formed to ensure constant worship of our Lord Poseidon. A great temple must be constructed in the city center where people can make offerings and particularly devout individuals can devote their lives in service to Poseidon.

4. Within our caste system stratification and specialization would be useful, while these men will not be above our Troyan citizens they will hold temporary positions of influence and an individual voice for their concerns as leading members of the city. These will be our land owners, our military leaders, and others who stand out as members of the community both to make decisions and to hear the desires of other full citizens as well as those of a lower caste. (Forming a ruling council for Troy).

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42685b No.43625

Dice rollRolled 64, 26, 30 = 120 (3d100)

>>43607

>Nation name:

Transylvania

>Color:

Dark Red/Blood Red

>Fluff:

The Transylvanians are a mysterious and intriguing people. Patriotic and proud warriors outsiders would dread yo see them on the battlefield, known for their courage almost as much as their ruthlessness. Transylvania is known as the land of darkness as well as the land beyond the forest and to the outside world it is shrouded in a dark, ominous mystery. However despite the poor relationship Transylvanians have with outsiders they are a rather tight knit group of people. There is some divide between those who live in the plains and those who live near the mountains but they have learned to cooperate over time and are fairly self sufficient.

———-

>Population:

10,220

>Food production:

13, 000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Bran (Capital City)

>Happiness:

-2 (Slightly Unhappy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Improved Farming, Basic Military Training, Basic Spears (Transylvanian Spears, Basic Forges, Very Basic Brewing, Very Basic Mounted Combat.

>Buildings:

- Napoca (Capital Building)

- Legendary Stone Fort "Castlevania" (Bran)

- Small Temple of Chernabog

- Guardhouse (Bran)

- Watchtowers (Bran)

>Standing Army:

>50 Transylvanian Spearmen (+0 to combat rolls.)

>Resources:

Nature: Wheat, potatoes, pigs, apples,carrots, horses.

Luxury: Crude Beer

Industrial: Copper, tin, stone, iron

>Magic:

None

>Divine Favor:

Chernabog (Darkness, earth, plants, life) - 3)

————

1: How dare these people slander us like they have done. They shall feel pur wrath. Call our brave men to arms, we shall form an army with as many men we can spare. These fools will feel our wrath.

2: When the army is ready we will carry out a raid, killing and looting as many as we can. We shall show them no mercy.

3: Ask for Chernabogs blessing and use the 3 favour that he has blessed us with to help our men. Anything will do as we will have our god on our side.

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77ab76 No.43635

File: 9f4bc8dc60480db⋯.jpg (539.2 KB,792x650,396:325,a9980d1944e2ff59ee0daed862….jpg)

Dice rollRolled 73, 73, 85, 14 = 245 (4d100)

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

10,843

>Food production:

15,000 (+extra food resources x2)

>Population growth:

1%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Roma - Capitol city

>Happiness:

+ 3 (Moderately Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training, Very Basic Armor (Bronze), Very Basic Shields (Bronze Villanovan), Very Basic Shipbuilding (Galleys), Very Basic Clothmaking (Linen),Very Basic Chain of Command, Very Basic Fishing,Very Basic Republic, Very Basic Patrolling

>Buildings:

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Stone Walls]

+ [Wheat Farm]

+ [Villanovan Barracks]

>Standing Army:

350 Villanovan Militia (+9 to combat rolls for every 100)

10 Villanovan Galleys (+4 to combat rolls for every 5 galleys, naval unit)

>Resources:

Food: Wheat+, grapes+, olives+, cows+, fish

Luxury: Marble

Industrial: Copper, tin, Stone, Marble, Wood, Linen

>Magic

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 2

>Fluff Hero: Agrippa the Armorsmith, Horatius the Sailor

1/2. Once again the call goes up for noble men to ruse forth and defend Roma, with the promise of a food and shelter, the spoils of war, and upon a 25 year service in the army a sizable farm for said soldier to have at their own.

3. We have rank and file men, but are lacking in the ranged department. Ideally we can take the spears we already have and make them smaller and lighter for throwing, but still large enough to pack a punch.

4. Finally, We shall once again attempt to construct the lighthouse in the harbor, with a giant bronze sun atop its axiom as a tribute to the sun, to Apollo

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487b91 No.43644

>>43635

dubz czeched

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c0ef46 No.43654

File: 0c351f8e177d7c4⋯.jpg (77.61 KB,561x724,561:724,fbcf59cd7a8fa21b4f732b4761….jpg)

Dice rollRolled 3, 33, 41 = 77 (3d100)

>>43608

>Nation name:

Jarldom of Ylfing

>Color:

Orange

>Fluff:

The northerens are hardy, tall and strong people owing the harsh and cold lands of Scandinavia. While a strong hunting and bowmanship tradition existed the northern culture was relatively peaceful most people being simple farmers and fishers. This slowly changed with the rise of Einarr Ylfing and the influx of sophisticated bronzeweapons through trade and craftsmanship. Einarr rose up as the chief of the Ylfing tribe through violence, strength and a unique charisma. Soon he began exploiting old family blood feuds to legitimize raids against other tribes. Situations quickly escalated with Einarr proving a brilliant strategist taking over many tribes an establishing the the Jarldom of Ylfing, taking the tribes name to establish his own dynasty.

———

>Population:

10,253

>Food production:

14,000

>Population growth:

1%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Capitol city Hafn

>Happiness:

1 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Axes (Bronze), Basic Fishing (Poles, Nets), Very Basic Shipbuilding, Very Basic Metallurgy, Very Basic Armor (Bronze), Basic Shipbuilding (Galleys)

>Buildings:

Longhouse festival hall

Arena (Hafn)

>Standing Army:

100 Ylfingian Axemen (+5)

>Resources:

Food: Wheat, potatoes, cows, fish

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

None

>Divine Favor:

Tyr (Fire, war, metals, life) +2

———

1) While mystics, healers and shamans in Ylfing consisted mostly of charlatans and opportunists the few that truly seek to understand the barrier between life and death have come to experience an ease to their craft, not experienced before earning the favor of tyr. Their work takes on an almost instinctual quality, naturally knowing remedies to illness and the correct ways of treating wounds. The truly blessed individuals have been reported to even heal fatal wound magically through prayers. +1 Favor

2) The smiths experience similarly mysticial qualities to their craft, the armarments leaving their forge becoming lighter and stronger then should be possible of bronze. Some experience a manic episodes not leaving the forge for weeks at a time, fashioning truly magificent artifacts.

3) Train a new unit.

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d1faf3 No.43659

Dice rollRolled 65, 15, 78, 34 = 192 (4d100)

>Population:

9745

>Food production:

14,000 (feeding 9745civ+300mil=10045)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Moskva (capital city)

>Happiness:

0

>Technologies:

Bronzeworking, Improved Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Very Basic Swords (Iron), Very Basic Mounted Combat, Very Basic Forges tech, Basic Pickaxes (Iron)

>Buildings:

Player-named capitol building

>Standing Army:

150 tatar horsemen +6 to combat rolls for every 100

>Resources:

Food: Wheat, potatoes, sheep, horses, goats

Luxury: None

Industrial: Copper, tin, wood, stone, Iron

>Magic:

None

>Divine Favor:

1

#1 continue the search for a vein of gold, now that we have better pickaxes

+Basic Pickaxes (Iron)

#2 continue searching for precious stones

+Basic Pickaxes (Iron)

#3 continue searching for a marble quarry

+Basic Pickaxes (Iron)

#4 we will build a palace and a temple of marble to our god. it will not be any mere wood hut. study palace design

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0c84d5 No.43661

File: 2a296910fe7add6⋯.png (406.08 KB,1673x1166,1673:1166,start.png)

Dice rollRolled 67 (1d100)

>>43618

>>43613

Ataninnuaq and the researchers set out to find more medicine components. Suitable plantlife is few and far between in the icy wastes of Gronland, so this may take some time.

The festival too is taking longer than usual to set up. It will be a bit longer before preparations are complete.

The Skraeli claim three more territories as their own, though they are just as forbidding and desolate as the old lands they should be suitable enough for settlement.

>>43615

>Your City of Honor and Virtue is not an actual city, just a part of your main city much like the Forbidden City, which I assume you fluffed it as. You need at least 2 territories between cities to build a new one, which you don't have

A grand total of 1,000 elite soldiers are trained amongst all four attempts. The Han also feel as though they have learned quite a few new things as well. Gain Very Basic Military Training and 1 favor. Also gain 1,000 Elite Soldiers (+6 to attack rolls for every 100).

The mass recruitment makes many of the Han, who are used to peace, unhappy, and they complainin front of the Red Fortress for some time. Lose 1 happiness.

Meanwhile, at the enemy camp, scouts report fortifications going up and troops being trained…what Luo Bu could be planning is anyone's guess, but he doesn't appear intimidated by your troop numbers, nor does he make any efforts at diplomacy..

>>43618

The people of Aiseirigh build a simple yet effective farm for growing crops in greater numbers. It does indeed produce greater yields, and encourages more farmers to seek employment working the land. Gain the Farms (Loch Iarainn) building and raise food production to 12,500.

5 more territories are gained in the southlands, and are quickly settled by ambitious citizens looking to start their new lives.

>>43619

TURN 1:

The Babylonians finally settle on a suitable writing system, a simple yet understandable cuneiform system that should serve the Babylonians' needs well enough. Gain the Babylonian Alphabet tech.

200 more troops are trained and fitted for war. Gain 200 more Disciplined Babylonian Militia.

TURN 2:

The Babylonians push further towards the sea, finally making it to the desert and sighting the calm blue waters of the Mediterranean for the first time. Gain 6 territories.

The Kingdom of Mari graciously accepts the offer, and shipments of silver reach the Babylonians in exchange for the goats. Gain 1 happiness and the Silver luxury resource. Content for the time being, the Kingdom of Mari concludes trading, not really having their eye on anything else for the time being.

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0c84d5 No.43662

>>43621

The Francisians try making a fighting style to go along with their new weapons, but run into difficulties, seeing as how the long blades are different than any normal swords. It'll take a bit longer.

A small outpost is built nestled into the iron-rich hills along the coast to the west. Soon enough more iron is flowing from the new outpost to Portes du Paradis. Gain a (Player-named Outpost), raise population growth to 1.5% and upgrade the Iron Ore resource to Iron Ore+.

Sure enough the cliffs surrounding the new outpost are also rich in limestone deposits, and the workers begin quarrying it immediately. Gain the Limestone industrial resource.

>>43622

Osiris steps forward as his unruly brother settles into the mist and fades away. "Very good, you have chosen well. As for my "price", the dead deserve the utmost respect. Build for me great tombs and structures to house your dead. A temple or such built to me, so that others may worship me and seek my blessing, shall earn my favor as well." (Condition for extra favor: Build extravagant tombs and memorials for the dead, particularly those of great importance)

Expansion efforts are stalled by protests, it seems the people are not so willing to leave the homeland after the most recent incidents. Lose 1 happiness.

The wise men and carpenters gather together to devise new building designs and new techniques for building structures. After a while they come up with a suitable collection of techniques and designs, which they are eager to put to use. Gain the Basic Architecture tech.

The masons gather to improve their techniques as well, but an argument breaks out between two head masons over the "correct" method. The argument spreads amongst the builders until it slowly divides them into two arguing camps. Lose 1 happiness.

>>43623

The people gather and cheer at the execution and sacrifice of the one that has caused them so much grief the past couple days. As he sinks into the ocean a great wave crashes against the cliffs, a sign of Poseidon's approval. Gain 1 happiness and 1 favor.

The people graciously accept the offer, and 4 new territories are claimed and settled in the name of Troya.

The temple construction goes off without a hitch, and a suitable temple is constructed for Poseidon where the new priesthood will reside. Gain 1 happiness and 1 favor along with the Temple of Poseidon.

The formation of a ruling council only results in unrest as people fight and argue over who should be among the honored leaders of Troya. Lose 1 happiness.

>>43625

>Note that you can't use favor to boost rolls, only save yourself the bad effects of a failed roll, this must be done after rolling

200 spearmen are called to replace the spearmen lost to the treachery of the Wallachians. They are ready to fight at a moment's notice.

The new troops do not have to wait long to see action, as they are rallied and sent to do battle with the Wallachian menace. (Roll is for combat)

A grim laughter reverberates through the air as a mushroom blooms, bursting to reveal a glowing orb radiating dark and eldritch energy inside. Upon touching the orb, the people are granted the knowledge of the darkness, which will repel the light and bring death to your foes. Gain the Minor Darkbolt spell and raise combat effectiveness of your troops to +11 per 100 troops. Lose 3 favor.

>>43635

The people pray to Tyr, and their prayers are answered with a bright orb of energy which falls from the heavens, floating in midair about five feet above the Hafn town square. One priest touches the orb, seeking its power, and implodes in a blast of light energy. The wiser men of Ylfing think that a bit more research might be required in order to unlock its secrets. Lose 1 happiness due to the death of the man, who happens to be a well-respected man in the community. Also lose 1 favor (you don't have to spend favor again to get the spell, you just have to research it)

The people pray further, this time in front of the forges for stronger metals. Tyr responds to the prayers, this time by blessing a sword with a rune of strength, which strengthens not only the weapon but also the wielder. The knowledge soon spreads through the minds of the people, who can cast it with ease on weapons of their choosing. However, each weapon can only hold one of this type of rune, so keep that in mind. Gain the Minor Rune of Strength spell and increase combat strength of your axemen to +6 per 100 troops.

150 more troops are called to duty and before long are ready to serve. Gain 150 Ylfingian Axemen.

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0c84d5 No.43663

>>43659

Gold is found in the nearby hills around Moskva, much to the rulers of Moskva's delight. This metal can be fashioned into trinkets, decorations, and all sorts of beautiful things. Gain the Gold luxury resource along with 1 happiness and 1 favor.

A large precious red stone is found by the miners one day, and is soon fought over as two miners argue over whose claim it was found on. The argument spreads throughout the city as people clamor to get their hands on the stone. However, in the chaos, the stone is lost, and the people are left discontent and disheartened. Lose 1 happiness.

Marble is indeed found in the hills as well, and the people are eager to begin mining it and turning it into all sorts of amazing structures. Gain 1 happiness and the Marble luxury resource. Gain 1 favor as well.

The palace will take time to complete, as builders shuffle through plans and ideas trying to decide on the best one.

(Tansen gets 1 makeup turn, please post as separate turns)

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0c84d5 No.43664

>>43625

COMBAT RESULTS:

Transylvania Combat roll: 26+22=48 (250 troops)

Wallachia Combat roll: 67+36=103 (400 troops)

Unfortunately for the Transylvanians the Wallachians were expecting the attack, and, fully prepared and with superior numbers, they decisively defeat the Transylvanian assault force. The attackers are slain to the man, unable to put up much of a resistance to the holy warriors' defensive magics and weapons. Now without a military, the Transylvanians will have to act quickly to recover from this upsetting turn of events. Lose 250 troops and lose 1 happiness from the defeat.

HOLY WARRIORS OF WALLACHIA TROOPS LEFT: 379

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0c84d5 No.43668

File: 050dc746e44019e⋯.png (406.34 KB,1673x1166,1673:1166,start.png)

Fixin some shit

>>43623

Forgot to add you got the small outpost Mephistocles was occupying. Raise population growth to 1.5% and gain a (Player-named Outpost

>>43635

225 troops are called to defend Roma, and are soon ready for action.

The idea of developing throwing spears goes well, and soon enough throwing spears are made to outfit every man in the military. Gain the Very Basic Spears (Bronze pilum) tech and raise combat effectiveness to +10 to combat rolls for every 100.

The idea of placing the shrine along the dangerous cliffs of the harbor draws ire from the populace, whose protests block any progress. Lose 1 happiness.

>>43654

Gain 1 favor for troop recruitment

>>43613

Also for the second action the festival went off well, and the recently freed citizens don't seem to have a problem with smashing the false idols, given that they never really followed Nanuk in the first place. Gain 1 happiness.

>>43619

>Be more clear whether you want to combine actions or spend multiple actions doing the same thing, it matters. Also be more clear whether you want to expand Babylon the city or Babylon the empire

For the second-to-last action: Although expansion efforts are successful, there is a contingent of people opposed to expansion, saying that the Babylonians should develop the homeland before spreading out and overextending themselves. Lose 1 happiness as a result of this group's protests.

For the last action: The Babylonians work hard to build extra housing to spur the growth of the city. Increase population growth to 1.25% and gain the Extra Housing (Babylon) building.

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702856 No.43669

File: 42310d85f36cf14⋯.jpg (136.95 KB,640x630,64:63,spear_and_heavy_tower_shie….jpg)

Dice rollRolled 13, 96, 11, 60 = 180 (4d100)

The Han (Bazrael)

>Population:

11369

>Food production:

17,000 (+extra food resources x1)

Feeding: Civilian 10369+Military (2000) = 12369

>Population growth:

4% (2% base)

>Hunger:

SURPLUS

>Territory:

2

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

-1 (+Code of Laws)(+Jade)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Basic Architecture, Very Basic Code of Laws, Very Basic Conscription, Basic Education, Very Basic Surveying, Han Alphabet, Very Basic Medicine, Very Basic Construction Tools (Bronze) tech, Very Basic Military Training

>Buildings:

CAPITOL CITY:

The Red Fortress capitol building

+Extra Housing

Xi Wangmu Academy - Legendary Barracks

Xi Wangmu Temple

University

CITY OF HONOUR AND VIRTUE:

>Standing Army:

1,000 Elite Soldiers

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen, Minor Plant Growth

Luxury: Jade

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

0 favor

Xi Wangmu (Earth, metals, plants, protection)

>Other

Peacetime Soldierly Employ +5 to Construction Actions but half strength when active (NOT ACTIVE/WAR)

1. This is war. Nobody is happy. Not the peasants who are conscripted, not the elder council who have to divert funds and manpower. Even the Merchants who deal in weapons also find their profits cut elsewhere.

The people need inspiration. Have our best minds develop Propaganda techniques to boost happiness in war time.

Building:

University

Tech:

+Basic Education

+Han Alphabet

2. Suddenly we inherited an army, ill prepared for war. They needed weapons and equipment of which they had none yet.. Standard equipment for troops would be development immediately. And so they would make weapons. Bronzes spears in great number would be made.

Building:

University

Tech:

+Basic Education

+Han Alphabet

+Bronzeworking

3. Large tower shields of wood and bronze, fit for a man to carry, would be produced. These could be interlocked, and would make excellent use for the Han's numbers.

Building:

University

Tech:

+Basic Education

+Han Alphabet

+Bronzeworking

4. Some form of Bronze Armor would be made. Different designs would be studied, ideas are thrown about of possibly stacking them like. . .laminated pottery perhaps. Or maybe the scales of a turtle. Some way to give mobility to a metal covering for soldiers.

Building:

University

Tech:

+Basic Education

+Han Alphabet

+Bronzeworking

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330250 No.43670

Dice rollRolled 6, 4, 34 = 44 (3d100)

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

6

>Territory:

8

>Population:

12,288

>Population growth:

2.25%

>Food production:

15,000

>Hunger:

None

>Outposts/towns/cities:

1 Capitol City

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Improved Fishing(Spear, Net), Skræli Alphabet, Very Basic Clothing (Wool), Very Basic Carpentry (Skræli longhouses), Very Basic Trapping, Improved Armor (Bone scale), Very Basic Skraeli Metallurgy, Basic Medicine of Ataninnuaq

>Buildings:

capitol building, Skraeli Warrior's Lodge, Inuksuk Forge

>Standing Army:

572 Skraeli militia (+5 to combat for every 100)

>Resources:

Food: Wheat, fish, yaks, Sheep, Crabs, Whales

Luxury: None

Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Hero Pantheon:

Ataninnuaq (+5 to rolls involving medicine)

Actions:

1. Improve medicine

2. Compose plays exalting the skraeli way of life and our crusade against the gods

3. Expand and consolidate the land in the middle

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ef875c No.43671

Dice rollRolled 31, 54, 49 = 134 (3d100)

>>43662

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the exocutioner's axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their prefered proffession. Fighters learn better fighting techniques, chefs learn more extravegant recipes, and philosiphers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honor through war as even the divine war with each other.

>Population:

11,047

>Food production:

14,000

>Population growth:

1.5%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Portes du Paradis (capitol city)

Fercollines (Iron mining/Limestone quarry outpost)

>Happiness:

2

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Rafts, Basic Shields (Wooden), Very Basic Metal Casting, Very Basic Bows, Francisian Currency, Very Basic Pottery, Very Basic Fishing, Very Basic Economics, Very Basic Clothmaking (Francisian Linen), Very basic taxation, Very Basic Labor Specialization, Very Basic Mathematics

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition

>Standing Army:

None

>Resources:

Food: Wheat, Cabbage, Cows

Luxury: Francisian Linen

Industrial: Copper, Tin, Wood, Hardened Wood, Flax, Francisian Linen, Rope, Very Basic Swords (Bronze Rapier), Very Basic Measurement System, Iron Ore +, Limestone

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 2

1. We shall once again attempt to develop a martial arts with our rapiers that allows us to be faster than the enemy. (fencing)

2. With this new metal, we shall forge great armies and defences. (Iron working)

3. If we plain weave flax we can create a coarse and highly durable material called canvas

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44045f No.43673

File: fc227522f534fe0⋯.jpg (206.24 KB,825x528,25:16,14027321899_e7f9004440_h.jpg)

Dice rollRolled 42, 33, 53 = 128 (3d100)

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

10,951

>Food production:

15,000 (+extra food resources x2)

>Population growth:

1%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Roma - Capitol city

>Happiness:

+ 2 (Moderately Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training, Very Basic Armor (Bronze), Very Basic Shields (Bronze Villanovan), Very Basic Shipbuilding (Galleys), Very Basic Clothmaking (Linen),Very Basic Chain of Command, Very Basic Fishing,Very Basic Republic, Very Basic Patrolling, Very Basic Spears (Bronze pilum)

>Buildings:

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Stone Walls]

+ [Wheat Farm]

+ [Villanovan Barracks]

>Standing Army:

575 Villanovan Militia (+10 to combat rolls for every 100)

10 Villanovan Galleys (+4 to combat rolls for every 5 galleys, naval unit)

>Resources:

Food: Wheat+, grapes+, olives+, cows+, fish

Luxury: Marble

Industrial: Copper, tin, Stone, Marble, Wood, Linen

>Magic

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 2

>Fluff Hero: Agrippa the Armorsmith, Horatius the Sailor

1. Our first attacks against the traitors to the north shall begin, but not open warfare. Our men shall patrol in the woods around their settlement, stealthy, and pick off people they send out one by one. The captives shall be thoroughly interrogated and sold into slavery at the capital.

2. The enemy settlement is walled, and though ours is as well, much stronger walls at that, we have no means of knocking down the enemies walls. In the same manner as the ships, our armor and our shields, we shall once again hold a public contest, with the people of Roma being tasked to develop a means of knocking down walls, and the winner given a government contract to produce their instruments of war for the Republic!

3. The people have grown restless, they need entertainment, a distraction from the humdrum of their daily lives. in distant hills and on street corners our artisans preform their works or paint their pieces, but no central place to show off their works and perform their plays exists. This shall change, and in the most cosmopolitan section of the city the groundwork shall be laid for a massive marble amphitheater, where the artisans may paint and dance, the actors pontificate, and various worldly guest who come to our city might perform their foreign traditions. After all, what is civilization without culture?

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702856 No.43674

Corrected Stats

The Han (Bazrael)

>Population:

11369

>Food production:

17,000 (+extra food resources x1)

Feeding: Civilian 10369+Military (2000) = 12369

>Population growth:

4% (2% base)

>Hunger:

SURPLUS

>Territory:

2

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

-1 (+Code of Laws)(+Jade)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Basic Architecture, Very Basic Code of Laws, Very Basic Conscription, Basic Education, Very Basic Surveying, Han Alphabet, Very Basic Medicine, Very Basic Construction Tools (Bronze) tech, Very Basic Military Training

>Buildings:

CAPITOL CITY:

The Red Fortress capitol building

+Extra Housing

Xi Wangmu Academy - Legendary Barracks

Xi Wangmu Temple

University

Honor and Virtue District

>Standing Army:

1,000 Elite Soldiers

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen, Minor Plant Growth

Luxury: Jade

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

0 favor

Xi Wangmu (Earth, metals, plants, protection)

>Other

Peacetime Soldierly Employ +5 to Construction Actions but half strength when active (NOT ACTIVE/WAR)

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955008 No.43675

Dice rollRolled 14, 50, 50, 12 = 126 (4d100)

>>43668

>Population:

10,078

>Food production:

15,000

>Population growth:

1.5% (Surplus)

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

Troy (City)

Percote (outpost)

>Happiness:

4

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Masonry, Basic Shipbuilding, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets), Very Basic Armour (Leather), Very Basic Roads, Trojan Alphabet, Very Basic Exotic Weapons, Very Basic Clubs (bronze-ringed), Very Basic Slings, Very Basic Caste System, Very Basic Code of Laws

>Buildings:

Troy:

The Forum of Troy, Pearl Adornments (Poseidon), Dirt Roads, Stone Statue of Poseidon, Barracks, Harbour, Temple of Poseidon

Percote:

>Standing Army:

60 Trojan Armoured Net Militia, 210 Trojan Armoured Clubmen (+5 for every 100)

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish, Sheep

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone, Leather

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

>Divine Favor:

Poseidon (Water, storms, strength, life) - 2

1. The people occupying our new outpost of Percote need the ability to grow. Begin by building a dock so it can bring in Fish and make transport between it and Troy possible (if it isn't coastal build farms instead)

2. We have many new regions to the south but little knowledge or use of them, we will send scouts through the regions to tell us of what or who they find

3. We attempted to expand our expertise of ship building before the traitor forced us to delay and we will return to doing it. Continue attempting to create a ship of war and trade that can transport warriors or goods across the seas.

4. We have sheep but have not grown their use as we had with our cattle, attempt to breed them for warmer and thicker coats so that we can use their wool in our society.

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487b91 No.43676

>>43675

dubz czeched

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79b9c2 No.43677

Dice rollRolled 14, 14, 40 = 68 (3d100)

>>43661

>Population: 10,158

>Food production: 12,500

>Population growth: 1

>Hunger:

>Territory:

21

>Outposts/towns/cities:

Loch Iarainn (Capital)

>Happiness:

5 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Down-stuffed Clothes +Sapphire)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Very Basic Military Training, Basic Swords - +6 strength for every 100, Very Basic Spears - +3 strength for every 100, Basic Clothing (Down-Stuffed Clothing]

>Buildings:

Loch Iarainn: Talla àrd (Capitol), Bronzeworks, Warrior's Lodge, Forge-Shrine, Farms

>Standing Army: 150 Shortswords, 97 Spearbrothers

>Resources:

Food: Wheat, potatoes, sheep, Cabbage, Chickens

Luxury: Dyes (from Basic Dyemaking), Wool Cloth

Industrial: Copper+, Tin+, Wood

>Magic:

>Divine Favor: 1, Brigid: Fire, Metals, Life, Strength

1. We've learned from our past skirmish with the bandit: we need a more focused system of -killing- things. We'll drill and train our warriors until our training regimen improves.

2. Continue to expand south.

3. Improve our spears, so that they hit harder and last longer.

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36b199 No.43679

Dice rollRolled 40, 100, 49 = 189 (3d100)

>>43607

>>43661

Mediterrans (Tansen)

>Population:

10836

>Food production:

14,000

>Population growth:

1.5%

>Hunger:

None

>Territory:

11

>Outposts/towns/cities:

Mediterra (capital)

>Happiness:

1

>Technologies:

Food:Basic Farming,Basic Fishing (nets), Very Basic Animal Husbandry

Industrial:Bronzeworking, Improved Shipbuilding, Basic Clothmaking (Linen, Sailcloth)

Military:Very Basic Bows (Mediterran Bows) Very Basic Mediterran Amphibious Assault Training, Very Basic Spears (Bronze Tridents)

Science:Minor Blessed Medicine

Cultural:Basic Brewing (Mediterran beer)

>Buildings:

Mediterran court of the king and his people

Temple of Salacia

Barracks

>Standing Army:

Naval;

10 Mediterran Triremes (+7 to combat for every 5 triremes, naval unit)

Ground;

200 bowmen

100 trident/net

+7 to combat rolls for every 100 troops

>Resources:

Food: Fish, wheat, chickens, Shrimp, Oranges

Special: Mediterran Sailcloth, Mediterran Figureheads, Blessed Medicine

Luxury: Mediterran Beer, Marble

Industrial: Copper, tin, wood, Flax

>Magic:

None

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 2)

missed turn

1. An attempt to go to Sardinia is made once again to scout out the island

2. Recruit more soldiers

Barracks

3. Work on improving our Minor Blessed Medicine

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36b199 No.43680

Dice rollRolled 77, 21, 12 = 110 (3d100)

>>43679

New turn

1. The work on our blessed medicine never ceases

2. improve our Basic Farming

3. improve our Basic Fishing (nets)

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9c899a No.43681

File: 17daffcc763df65⋯.jpg (10.21 KB,458x300,229:150,en-great-pyramid[1].jpg)

Dice rollRolled 66, 8, 38 = 112 (3d100)

>>43662

Kingdom of the Eternal Nile (Javmoj)

>Population:

10,150

>Food production:

13,750

>Population growth:

1%

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

Giza (CAPITAL!)

>Happiness:

-2

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Improved Farming, Very Basic Masonry, Basic Architecture, Very Basic Spears (Bronze)

>Buildings:

Palace of the Pharaoh (Capital Building)

Nile Granary

>Standing Army:

250 Nile Spearmen (+3 to combat rolls for every 100)

>Resources:

Food: Wheat, lettuce, onions, chickens, limes

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

None

>Divine Favor:

Osiris??? (Condition for extra favor: Build extravagant tombs and memorials for the dead, particularly those of great importance)

Osiris want extravagant!? That is what the pharaoh does best, or at least that is what he has convinced himself and others of. It's time to create a momument to the greatness of the builders, and to the greatness of the Pharaoh. Nothing can sto- what? Why are the people unhappy? This will not do, unity must be restored.

1) Create a yearly festivity celebrating the bounty of the Nile, and the accomplishment of its people. (Raise happiness)

2) Seek out learned men who know of the gods, we should not remain ignorant of that which we have invited into our home. (Acquire priests/scholars/mystics)

3) Begin preparations for a huge monument to the dead, the largest ever built. (Begin constructing Pyramid)

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7a303a No.43682

File: 2da5e4d7d45330d⋯.jpg (1.84 MB,1674x1788,279:298,Christ_the_Savior_Cathedra….jpg)

Dice rollRolled 71, 93, 44, 90 = 298 (4d100)

>Population:

9842

>Food production:

14,000 (feeding 9842civ+300mil=10142)

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Moskva (capital city)

>Happiness:

-1

>Technologies:

Bronzeworking, Improved Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Very Basic Swords (Iron), Very Basic Mounted Combat, Very Basic Forges tech, Basic Pickaxes (Iron)

>Buildings:

Player-named capitol building

>Standing Army:

150 tatar horsemen +6 to combat rolls for every 100

>Resources:

Food: Wheat, potatoes, sheep, horses, goats

Luxury: Gold, Marble

Industrial: Copper, tin, wood, stone, Iron

>Magic:

None

>Divine Favor:

2

#1 build a temple to Svarog, with marble walls and gold plated domes

#2 build a palace for the Royal Family, heralding that they are the sole power in the Rusland

#3 expand our territory

#4 gather extra food for a feast to make the people happier after the recent accidents

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c0ef46 No.43683

Dice rollRolled 83, 22, 90 = 195 (3d100)

>>43662

>Nation name:

Jarldom of Ylfing

>Color:

Orange

>Fluff:

The northerens are hardy, tall and strong people owing the harsh and cold lands of Scandinavia. While a strong hunting and bowmanship tradition existed the northern culture was relatively peaceful most people being simple farmers and fishers. This slowly changed with the rise of Einarr Ylfing and the influx of sophisticated bronzeweapons through trade and craftsmanship. Einarr rose up as the chief of the Ylfing tribe through violence, strength and a unique charisma. Soon he began exploiting old family blood feuds to legitimize raids against other tribes. Situations quickly escalated with Einarr proving a brilliant strategist taking over many tribes an establishing the the Jarldom of Ylfing, taking the tribes name to establish his own dynasty.

———

>Population:

10,356

>Food production:

14,000

>Population growth:

1%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Capitol city Hafn

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Axes (Bronze), Basic Fishing (Poles, Nets), Very Basic Shipbuilding, Very Basic Metallurgy, Very Basic Armor (Bronze), Basic Shipbuilding (Galleys)

>Buildings:

Longhouse festival hall

Arena (Hafn)

>Standing Army:

250 Ylfingian Axemen (+6)

>Resources:

Food: Wheat, potatoes, cows, fish

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

Minor Rune of Strength

>Divine Favor:

Tyr (Fire, war, metals, life) +1

———

1) Learn that healspell

2) Develop Shields

3) Recriot more units

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487b91 No.43685

Dice rollRolled 85, 66, 55, 43 = 249 (4d100)

>>43661

>>43668

>Nation name:

Babylon (Land of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

11,450

>Food production:

14,250 (+ Basic Recordkeeping)

>Population growth:

1.25%

>Hunger:

None

>Territory:

21

>Outposts/towns/cities:

Babylon

Alu-Marduk

>Happiness:

0 (Neutral)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Basic Mathematics, Basic Recordkeeping, Babylonian Alphabet tech

>Buildings:

[Etemenanki(Renovated)]; [Holy Goat Tower]; [Extra Housing(Babylon)]

>Standing Army:

[704 Disciplined Babylonian Militia (+3 to combat rolls for every 100)]

>Heroes:

[Nabonassar (General, +1 to combat rolls per 100 troops)]

>Resources:

Food: Wheat, Dates, Sheep, Goats, Babylonian Apples

Luxury: Silver

Industrial: Copper, Tin, Stone, Sheep Wool Cloth

>Magic:

None (yet)

>Divine Favor:

(Marduk (Air, protection, life, metals) - 2)

1-2; Advance along the mediterranean! We will secure our dominance and spread civilization once again.

3; Research Writing technology. We must advance our understanding and how we convey our language.

4; Research Animal Husandry

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f5fb04 No.43691

Dice rollRolled 48, 73, 85, 17 = 223 (4d100)

>>43664

>Nation name:

Transylvania

>Color:

Dark Red/Blood Red

>Fluff:

The Transylvanians are a mysterious and intriguing people. Patriotic and proud warriors outsiders would dread yo see them on the battlefield, known for their courage almost as much as their ruthlessness. Transylvania is known as the land of darkness as well as the land beyond the forest and to the outside world it is shrouded in a dark, ominous mystery. However despite the poor relationship Transylvanians have with outsiders they are a rather tight knit group of people. There is some divide between those who live in the plains and those who live near the mountains but they have learned to cooperate over time and are fairly self sufficient.

———-

>Population:

10,320

>Food production:

13, 000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Bran (Capital City)

>Happiness:

-3 (Slightly Unhappy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Improved Farming, Basic Military Training, Basic Spears (Transylvanian Spears, Basic Forges, Very Basic Brewing, Very Basic Mounted Combat.

>Buildings:

- Napoca (Capital Building)

- Legendary Stone Fort "Castlevania" (Bran)

- Small Temple of Chernabog

- Guardhouse (Bran)

- Watchtowers (Bran)

>Standing Army:

>0 (+11 per 100)

>Resources:

Nature: Wheat, potatoes, pigs, apples,carrots, horses.

Luxury: Crude Beer

Industrial: Copper, tin, stone, iron

>Magic:

> Minor Datkbolt.

>Divine Favor:

Chernabog (Darkness, earth, plants, life) - 0)

————

1. With the orb from the great Chernabog the Transylvanians grow condfidemt that they can repel the Wallachians and so work on recruiting more spearmen to defend.

2. Continue with the recruitment of men, this time with mounted troops.

3. Start to work on our defences, begin to form barricades and such around our glorious fort, the fort itself should be enough to hold but this is extra precaution.

4. Train the men who have been recruited, they may not be as experienced as those who we lost but they are good mennonetheless.

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0c84d5 No.43692

File: 71860ff38f75aca⋯.png (406.55 KB,1673x1166,1673:1166,start.png)

>>43670

It would seem that, for the first time, there is something Ataninnuaq couldn't anticipate. It turns out one of the influential medicines that played a key role in curing the major diseases of Skrael actually has a deadly long-term side effect which makes people appear to be sick and dying of a disease when it's really the medicine killing them. Ataninnuaq, realizing this, forbids access to the medicine before anyone else is severely affected by it, but not before 150 people are killed.

The Skraeli try to produce a play, but it turns out that it is so horrendous that people are offended by not only its content as it made a mockery of the Skraeli way of life but also the terrible acting and setup. More than a few people leave the play angry and bitter at having wasted their time watching the eyesore. Lose 1 happiness.

Expansion goes slightly better for the Skraeli, as the people move into the frigid center of Greenland. Further north, there are rumors of black ice covering the land, making life impossible, but there are still plenty of viable territories to settle on the island. Gain 2 territories.

>>43671

The Francisians scrape together a rudimentary version of this "fencing", as they have taken to calling it. Though there is still much to be improved upon, the fighting men of Francisia feel that their combat abilities are still much better because of it. Gain the Very Basic Combat Techniques (Fencing) tech (and also a troop strength boost when you get a military).

The Francisians work tirelessly to invent new methods of smithing and new ways of building forges to melt iron, which has a much higher melting temperature than the typical bronze. After some time they succeed in their endeavors, and are able to successfully smelt and work the iron after much trial and error. Gain the Ironworking tech and change Iron Ore to Iron.

Lastly the Francisian weavers are able to create a tough and durable fabric out of the exquisite Francisian linen suitable to be used as sailcloth. This invention will allow the Francisian ships to have much stronger sails and thus be able to travel much longer and faster, provided they find a way to improve their ships enough so that they can attach said sails to the ships. Gain the Sailcloth (Canvas) resource.

>>43673

The new slaves captured don't have a lot of information of use, just that the Altruscans are ruled by a warlord who calls himself a king and that his word is law. Nothing else they say is really new information aside from apparently a wood palisade project connecting the watchtowers and apparently the king has been conscripting the townsfolk to the army for some reason, however the Villanovan troops on patrol report that no troop movements have been sighted.

The winner of the contest is not a terribly fancy machine, but instead a simple but effective design - a sturdy log sharpened to a point (although some have proposed using a carving of a ram's head for extra intimidation) which is then carried by several strong troops.

With the combined strength and momentum of the men carrying it, the "battering ram" as it is called is able to knock down all sorts of gates. The biggest flaw is that the design leaves the troops carrying the battering ram exposed, meaning they'll have to be guarded by other soldiers lest they become easy targets. The inventor, a simple but smart man named Domitius, seems very eager to serve and brings a wealth of experience to siege design. Gain the Very Basic Siege Weapons (Battering Ram) tech and the fluff hero Domitius.

Also it should be noted that both Agrippa and Horatius are growing quite old, however they have trained their heirs in their craft and they will be able to serve in their elders' stead. Agrippa and Horatius have taught their pupils well, and both are as skilled as their predecessors. You may choose the names of the two new fluff heroes if you wish.

The new amphitheater is soon completed, a fine building indeed which attracts the artists and artisans of Roma and gives entertainment to the people. Gain 1 happiness and the Amphitheater (Roma) building.

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0c84d5 No.43693

>>43675

>czeched

A large storm is seen on the horizon, frightening the people with displays of lightning and terrible wind. Fortunately it narrowly misses Percote, and the farmers thank Poseidon for their luck. Still, the storm seems to have disrupted things enough to the point that no farming gets done.

The scouts search again to the south, and this time discover strong and fast four-legged beasts they call "horses". Believing them to be blessed by Lord Poseidon, they quickly tame the beasts and add them to their stables. Gain the Horses resource, 250 food and 1 favor.

The Trojans build a much larger version of the galleys they had once employed, using slaves to propel the ship forward along with leather sails, which were tough and caught the wind, although the shipwrights theorize that better materials could be used. Gain the Improved Shipbuilding (Triremes) tech.

The Trojans experiment with selectively breeding their sheep, but unfortunately all this results in are more of the same sheep. They'll have to try some more in order to complete their endeavor, it would seem.

>>43677

>czeched

The training regimen is unfortunately confusing and disorganized, and thus the drill instructors scrap it and go back to the drawing board. It'll take a bit longer for them to perfect the new regimen.

One of the explorers sights several giant crows to the south, which screech in horrible languages and threaten to swoop and carry the poor explorer to his death. People are unsure of whether his story is real, but also too afraid to find out if it's real. It'll take some time for the superstition to pass and for the people of Aiseirigh to regain their composure and head southward once more.

The spears, following a simple yet effective design, do indeed hit harder and last longer, much to the metalsmiths' joy. Gain the Basic Spears tech and increase military strength to +7 for every 100 troops (please note this in your standing army tab, also this applies to all troop types)

>>43679

The people brave out the deadly seas once more and discover the fabled island of Sardinia. It seems to be quite suitable for settlement, having hilly terrain likely rich in stone and metals along with fertile valleys suitable for farming and full of wildlife. The sailors manage to settle the southern tip of the isle, claiming the new lands in the name of Mediterra.

This time around, some of Mediterra's best enlist, forming an elite unit of troops far stronger and more able than the other rank-and-file troops. On top of that, there are quite a few of them. In training these gifted soldiers the Mediterrans also feel that they have elevated their ability to train their troops. Gain the Very Basic Military Training tech (raise combat strength of regular troops to +8 to combat rolls for every 100) and 800 Elite Soldiers (+11 to combat rolls for every 100).

The people pray to Salacia to improve the blessed medicine, and she answers their call by invigorating the medicine, turning the once dull blue glow bright. Raise population growth to 2%.

Farming research is slow as most farmers decide to just go with what they already know instead.

As for the fishing research, several prominent fishermen get in a drunken fight over whose net designs are better. Two factions are quickly formed as the rest of the fishermen get involved and feuds are formed between the two groups. To add insult to injury, neither of the fishermens' nets are any better than the ones the Mediterrans already have. Lose 1 happiness.

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0c84d5 No.43694

>>43681

The festival of the Nile is a success, with people coming out in droves to sing, dance, and feast the night away in between rituals thanking the Nile for her blessings. Indeed, the people look forward to the event next year. Gain 1 happiness.

Unfortunately the attempt at finding suitable priests attracts the wrong crowd, namely an ominous priest claiming to be enlightened about all the mysteries of Osiris. Upon being granted authority he quickly forms a cult, which actually turns out to be a death cult, believing that death is the only way to please Osiris. A few days later, the priest and 149 of his followers are found dead in the temple with bronze knives through their hearts. Osiris does not seem pleased with this, and thus the Pharaoh declares the event an act of heresy and condemns the cult and prohibits any future activities like this. Lose 150 population.

The people of the Nile work tirelessly on the monument to please the pharaoh and Osiris, stacking brick on top of brick before finally making a tiered pyramid (see the pyramid of Djoser if you want an idea of what I'm talking about). It's certainly the biggest structure around but the leaders of the Nile think that future pyramids could be bigger and better. Still, it's not a bad first attempt and it gives the Pharaoh and his subjects plenty of room to improve upon. Gain the Pyramid of <insert name of person who's entombed here> (Giza) along with 1 happiness and 1 favor.

>>43682

The people build an exquisite temple to Svarog, complete with a large central dome clad in gold along with several smaller marble domes. Inside there are plenty of gold decorations along with a marble statue of Svarog for praying and giving offerings. Gain the Temple of Svarog (Moskva) building, 1 happiness and 1 favor.

The Rus complete the Palace of the Royal Family, creating a large and exquisite building showcasing the wealth and power of the royal family. It features designs seen nowhere else and is seen as a cultural icon of the Rus civilization. Gain the Palace of the Royal Family (Moskva) building and 2 happiness.

Two new territories are gained and added to the lands of the Rus, which include fertile valleys suitable for farming and a pristine and beautiful lake. Gain 2 territories.

The Rus make plans to have a feast of epic proportions to improve the happiness of the people, and thus the farmers work overtime in hopes of enjoying the fruits of their efforts at the party. The Royal Family commissions the building of a great feast hall to hold the feast in which, like the Palace of the Royal Family, showcases a unique and beautiful architectural style not seen in other lands. The feast itself was a great success, with people laughing and partying throughout the night and into the next morning. Gain the Feast Hall of the Rus building along with 2 more happiness.

>>43683

The priests of Ylfing work tirelessly on safely deciphering the spell, and their efforts pay off, as the spell diffuses and enters the minds of the people of Ylfing, granting them the power to heal minor wounds and cure lesser diseases just by touching their patient. Raise population growth to 1.5% and gain the Minor Healing Touch spell.

Shield development is slowed down by the shieldsmiths constantly scrapping their designs and starting over in an effort to create the best shield they can to impress the Jarl.

500 able-bodied recruits answer the call of the Jarl in the name of honor and glory in battle and are quickly trained into respectable axemen, ready to serve their lord. Gain 500 Ylfingian Axemen.

>>43685

The Babylonians, eager to secure their control over the Eastern Mediterranean, claim seven territories along the Mediterranean's shore for their own. Gain 7 territories.

The Babylonian scholars at home work tirelessly to introduce new grammar conventions into the Babylonian language and simplify the alphabet. Through their hard work the Babylonian language is now easier to understand and more concise. Gain the Improved Babylonian Alphabet tech and 1 favor.

>Also I've been forgetting to give you favor, get 1 favor for the base Babylonian alphabet and 1 for basic recordkeeping

The Babylonians successfully domesticate the cow, which add greatly to the food stores with their plentiful meat and milk. The farmers also feel as though their skill in animal husbandry has been elevated to the next level, and give their praises to Marduk. Raise food production to 15,250, gain the Basic Animal Husbandry tech, and gain the Cows food resource.

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0c84d5 No.43695

>>43691

150 brave spearmen rush to the aid of the Transylvanians, emboldened by the power of Chernabog and itching for revenge against the treacherous Wallachians. Gain 150 Transylvanian Spearmen (+11 to combat rolls for every 100 troops)

For the first time, the Transylvanians begin recruitment of a dedicated cavalry unit, and many are eager to join and ride into glorious battle with the Wallachian scum. Gain 250 Transylvanian Horsemen.

If the Transylvanians know how to do anything well it's building good defenses, and they don't disappoint with the barricades. The Transylvanians erect stone barricades around not only Castlevania Fortress but also around critical chokepoints in Bran as well, further boosting the city's defenses. Gain the Stone Barricades (Bran) building.

Unfortunately training exercises are disrupted by reports of citizens being converted by the vile Wallachians to their cause. Despite the best efforts of the military to contain the treachery and arrest any traitors 150 citizens successfully escape and defect to Wallachian lands. Lose 150 population.

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330250 No.43696

Dice rollRolled 48, 17, 36 = 101 (3d100)

>>43692

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

5

>Territory:

10

>Population:

12,411

>Population growth:

2.25%

>Food production:

15,000

>Hunger:

None

>Outposts/towns/cities:

1 Capitol City

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Improved Fishing(Spear, Net), Skræli Alphabet, Very Basic Clothing (Wool), Very Basic Carpentry (Skræli longhouses), Very Basic Trapping, Improved Armor (Bone scale), Very Basic Skraeli Metallurgy, Basic Medicine of Ataninnuaq

>Buildings:

capitol building, Skraeli Warrior's Lodge, Inuksuk Forge

>Standing Army:

572 Skraeli militia (+5 to combat for every 100)

>Resources:

Food: Wheat, fish, yaks, Sheep, Crabs, Whales

Luxury: None

Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Hero Pantheon:

Ataninnuaq (+5 to rolls involving medicine)

Actions:

1. Improve Medicine

2. expand along the northern coast

3. develop music by inventing throat singing

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4aceb6 No.43697

File: 145d283cf246b26⋯.jpg (957.88 KB,3300x2550,22:17,spqr_by_morelikesnormax-d6….jpg)

Dice rollRolled 31, 87, 98 = 216 (3d100)

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

11,061

>Food production:

15,000 (+extra food resources x2)

>Population growth:

1%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Roma - Capitol city

>Happiness:

+ 3 (Moderately Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training, Very Basic Armor (Bronze), Very Basic Shields (Bronze Villanovan), Very Basic Shipbuilding (Galleys), Very Basic Clothmaking (Linen),Very Basic Chain of Command, Very Basic Fishing,Very Basic Republic, Very Basic Patrolling, Very Basic Spears (Bronze pilum), Very Basic Siege Weapons (Battering Ram)

>Buildings:

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Stone Walls]

+ [Wheat Farm]

+ [Villanovan Barracks]

+ [Amphitheater]

>Standing Army:

575 Villanovan Militia (+10 to combat rolls for every 100)

10 Villanovan Galleys (+4 to combat rolls for every 5 galleys, naval unit)

>Resources:

Food: Wheat+, grapes+, olives+, cows+, fish

Luxury: Marble

Industrial: Copper, tin, Stone, Marble, Wood, Linen

>Magic

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 2

>Fluff Hero: Decimus the Armorsmith, Sisenna the Sailor, Domitius the Siege Engineer

1. Domitius is ordered to continue the work on his battering ram, and is given the resources of the state to devise a way to protect the men carrying the ram. It would do no good to have them shot to pieces before they reached the gate.

2. Preliminary raids against the rebels to the north are launched, only soldiers and warriors killed. If possible fires are to be started in the camp as well.

3. Finally, The militia is to further their training, to such a point to be regarded as much more then mere rabble. They shall be proper soldiers, they shall be the shield which protects Rome, the sword with which to strike her enemies. They shall be her legions, and the ground will tremble beneath their feet.

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0c84d5 No.43698

>>43669

>please include troop bonuses in the standing army tab alongside troops, it's important

Unfortunately any thoughts of honor through warfare are lost on the Han citizens, who can't do much more than lament the sorry state of affairs. They grieve their sons especially, who have chosen to become the enemy by defecting, deciding to follow the treacherous Luo Bu instead. Lose 150 citizens to defection and treason.

Despite the ill atmosphere good news comes from the smiths, who have developed exemplary bronze spears, effective and unique to the Han. Gain the Very Basic Spears tech (Bronze Han Spears) and increase combat effectiveness to +8 to attack rolls for every 100.

The shields are a different story, however. The majority of soldiers think that wielding heavy shields alongside swords is taxing and cumbersome, making them less mobile in combat and thus more vulnerable. Thus they boycott the idea of the shields, urging the blacksmiths to return to square one with the idea. Lose 1 happiness.

The last of the blacksmiths, assigned to work on armor, report decent results. It seems everyone needs armor, and as such no one complains when a simple yet effective enough set of bronze armor is designed to protect the Han. Gain the Very Basic Armor (Bronze) tech and raise combat strength to +8 to combat rolls for every 100 troops.

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702856 No.43699

Dice rollRolled 36, 79, 2, 80 = 197 (4d100)

The Han (Bazrael)

>Population:

11674

>Food production:

17,000 (+extra food resources x1)

Feeding: Civilian 11674+Military (2000) = 13674

>Population growth:

4% (2% base)

>Hunger:

SURPLUS

>Territory:

2

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

-1 (+Code of Laws)(+Jade)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Basic Architecture, Very Basic Code of Laws, Very Basic Conscription, Basic Education, Very Basic Surveying, Han Alphabet, Very Basic Medicine, Very Basic Construction Tools (Bronze) tech, Very Basic Military Training

>Buildings:

CAPITOL CITY:

The Red Fortress capitol building

+Extra Housing

Xi Wangmu Academy - Legendary Barracks

Xi Wangmu Temple

University

CITY OF HONOUR AND VIRTUE:

>Standing Army:

1,000 Elite Soldiers +8 to combat rolls for every 100 troops

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen, Minor Plant Growth

Luxury: Jade

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

0 favor

Xi Wangmu (Earth, metals, plants, protection)

>Other

Peacetime Soldierly Employ +5 to Construction Actions but half strength when active (NOT ACTIVE/WAR)

1. Continue efforts on the propaganda, make detailed cases for our cause:

-Lu Bu demanded strength of the nation, but no strength can be gained by internal conflict and war. the nation had grown stronger, raised soldiers to match his own, but he insists on bloodshed

-Lu Bu was offered a position as military leader, but refused, insisting upon mindless civil war, and bathing the land in blood. the blood that flows will be on his hands and by his bidding

-Lu Bu would remove all forms of government, making himself a dictator, while the nation burned

-Lu Bu secretly conspires with barbarians and bandits! adding them to his ranks! (it didn't matter if this was true or not, but the propagandists need not bother. it would be proven true if his numbers went beyond that which he had gained from defection, though truth be told no census was ever completely accurate). No true Han would allow bandits into the home of his fellows and take his daughter and wives!

The Council would not allow this! The Army stands with us. And by Xi Wangmu we will prevail!

Building:

University

Tech:

+Basic Education

+Han Alphabet

2. It is noticed how sometimes, when looking through certain glass cups, particularly round ones, things that are further in a room seem closer than they are. We needed to scout out the rebels, and it would be safer to do so from a distance. Have the glass makers experiment if a device to make things that are far seem nearer could be made.

Building:

University

Tech:

+Basic Education

+Han Alphabet

3. The only way to prove to the soldiers that shields are viable is to put prototypes into action and the test. Have the blacksmiths attempt to produce different models of rectangular shield of different weights, finding the most ideal one. Then find soldiers willing to drill and experiment on different formations using said shield.

Building:

University

Tech:

+Basic Education

+Han Alphabet

+Bronzeworking

4. Some hunters have taken to using a string tied between two points of a slightly curved piece of sturdy wood from a young tree's branch, and placing a dart of wood upon it, launch it at speeds enough to penetrate the flesh of animals such as at the neck or lung, to kill it for food. A primitive weapon for sure. . .and it was not easy to learn. The hunters showed how, it took skill, training, and accuracy, as one needed to use both his upper and lower body to draw and aim the thing.

Still, we lacked ranged weapons, and the Council demanded ranged weapons. But, before the Council can decide to adopt them, a few inventors make a proposal. Rather than going with the device as is, they wanted to experiment with an alternative form. One in which fixed wood could be used to stabilize, and accurately aim it, perhaps even with a method of holding the string that didn't require strong fingers and could be released with ease.

Ever interested in any opportunity for better weapons with the rebels next door, the Council agrees. The inventors would be given resources to see if their proposed modification would be better suited as a weapon of war than what the hunters had invented, and preliminary research would begin. The hunters themselves would also be paid well for opening the door to such research.

Building:

University

Tech:

+Basic Education

+Han Alphabet

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955008 No.43700

Dice rollRolled 12, 44, 70, 6 = 132 (4d100)

>>43693

>Population:

10,078

>Food production:

15,250

>Population growth:

3% (Surplus)

>Hunger:

Surplus

>Territory:

9

>Outposts/towns/cities:

Troy (City)

Percote (outpost)

Happiness:

4

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Masonry, Basic Shipbuilding, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets), Very Basic Armour (Leather), Very Basic Roads, Trojan Alphabet, Very Basic Exotic Weapons, Very Basic Clubs (bronze-ringed), Very Basic Slings, Very Basic Caste System, Very Basic Code of Laws, Shipbuilding (Triremes)

>Buildings:

Troy:

The Forum of Troy, Pearl Adornments (Poseidon), Dirt Roads, Stone Statue of Poseidon, Barracks, Harbour, Temple of Poseidon

Percote:

>Standing Army:

60 Trojan Armoured Net Militia, 210 Trojan Armoured Clubmen (+5 for every 100)

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish, Sheep

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone, Leather

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

>Divine Favor:

Poseidon (Water, storms, strength, life) - 3

1. We need a real standing military and for that a real military weapon. The club makes a fine backup weapon but something with reach a group of men can use is needed. A long stick with a spearhead on one end and a spike on the rear would be a prime power addition to our forces

2. We also need a better means of defending our soldiers than mere armour, Constructs of wood and bronze will allow us to block enemy fire and protect the body of our men in combat (is a shield)

3. The rain was a sign of prosperity not an ill omen, the lands around percote will make rich farmland, continue attempting to build farms there.

4. Some of these Triremes shall be constructed, for now they can be used to fish but using them in times of war shall be just as simple.

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955008 No.43701

>>43700

fucking 8chan dice. also

>Population:

10108

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487b91 No.43702

>>43694

How can I have an alphabet without Writing tech?

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36b199 No.43703

Dice rollRolled 97, 95, 25 = 217 (3d100)

>>43693

Mediterrans (Tansen)

>Population:

11053

>Food production:

14,000

>Population growth:

2%

>Hunger:

None

>Territory:

13

>Outposts/towns/cities:

Mediterra (capital)

>Happiness:

0

>Technologies:

Food:Basic Farming,Basic Fishing (nets), Very Basic Animal Husbandry

Industrial:Bronzeworking, Improved Shipbuilding, Basic Clothmaking (Linen, Sailcloth)

Military:Very Basic Bows (Mediterran Bows) Very Basic Mediterran Amphibious Assault Training, Very Basic Spears (Bronze Tridents) Very Basic Military Training tech

Science: Blessed Medicine

Cultural:Basic Brewing (Mediterran beer)

>Buildings:

Mediterran court of the king and his people

Temple of Salacia

Barracks

>Standing Army:

Naval;

10 Mediterran Triremes (+7 to combat for every 5 triremes, naval unit)

Ground;

200 bowmen

100 trident/net

+8 to combat rolls for every 100 troops

800 Elite Soldiers (+11 to combat rolls for every 100).

>Resources:

Food: Fish, wheat, chickens, Shrimp, Oranges

Special: Mediterran Sailcloth, Mediterran Figureheads, Blessed Medicine

Luxury: Mediterran Beer, Marble

Industrial: Copper, tin, wood, Flax, Bronze

>Magic:

None

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 2)

1. Metals. Sicily is rich in many things metal is not one of them. With this discovery sardinia becomes a virtual holy land overnight for people wishing to make their fortunes from the metals. Quickly scouts are sent to find the best deposits and begin harvesting them.Especially with chances of finding newer better metals.

2. The king can only shake his head at the stubborness of the fishermen. Your nets by themselves aren't as good as the ones we currently use combine traits from each and you may find a new form of net that is truly better. (continue upgrading fishing)

3.While the venture type in our society is quite excited and chasing the metals in sardinia the king is focused on how to administer this new colony no longer can he ride to any part of his kingdom in a short time to pass orders himself. A new way must be found. (research writing)

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79b9c2 No.43705

Dice rollRolled 95, 79, 19 = 193 (3d100)

>>43693

>Population: 10,159

>Food production: 12,500

>Population growth: 1

>Hunger:

>Territory:

21

>Outposts/towns/cities:

Loch Iarainn (Capital)

>Happiness:

5 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Down-stuffed Clothes +Sapphire)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Very Basic Military Training, Basic Swords - +6 strength for every 100, Basic Spears - +7 strength for every 100, Basic Clothing (Down-Stuffed Clothing]

>Buildings:

Loch Iarainn: Talla àrd (Capitol), Bronzeworks, Warrior's Lodge, Forge-Shrine, Farms

>Standing Army: 150 Shortswords, 97 Spearbrothers

>Resources:

Food: Wheat, potatoes, sheep, Cabbage, Chickens

Luxury: Dyes (from Basic Dyemaking), Wool Cloth

Industrial: Copper+, Tin+, Wood

>Magic:

>Divine Favor: 1, Brigid: Fire, Metals, Life, Strength

1. Perhaps what is needed is a holdfast so that people can rally to a warm hearth-fire on the cold and blustery nights, instead of braving the frontier… we'll fix that right up. We will build a new city in our southernmost territory, and it will serve as a gathering place for our people moving south. No -crows- will harm them there!

2. Continue building our new city, Achaidh, in our southernmost territory.

3. Finish our military training regimen! Our warriors need the finest in battle tactics if they are to murder those thieving man-crows!

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f90c86 No.43706

Dice rollRolled 56, 19, 9 = 84 (3d100)

>>43692

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the exocutioner's axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their prefered proffession. Fighters learn better fighting techniques, chefs learn more extravegant recipes, and philosiphers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honor through war as even the divine war with each other.

>Population:

11,047

>Food production:

14,000

>Population growth:

1.5%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Portes du Paradis (capitol city)

Fercollines (Iron mining/Limestone quarry outpost)

>Happiness:

2

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Rafts, Basic Shields (Wooden), Very Basic Metal Casting, Very Basic Bows, Francisian Currency, Very Basic Pottery, Very Basic Fishing, Very Basic Economics, Very Basic Clothmaking (Francisian Linen), Very basic taxation, Very Basic Labor Specialization, Very Basic Mathematics, Very Basic Combat Techniques (Fencing)

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition

>Standing Army:

None

>Resources:

Food: Wheat, Cabbage, Cows

Luxury: Francisian Linen

Industrial: Copper, Tin, Wood, Hardened Wood, Flax, Francisian Linen, Rope, Very Basic Swords (Bronze Rapier), Very Basic Measurement System, Iron+, Limestone, Canvas

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 2

1. Begin exploring scientific theories such as acceleration, speed. Develop levers, slopes, and axles. Work our way towards gears and screws.

2. Develop a way to accurately measure our universal units using scales and measurement systems.

3. Begin creating our rapiers out of our abundant iron rather than bronze

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7ad90f No.43707

Dice rollRolled 27, 32, 61, 55 = 175 (4d100)

>Population:

9941

>Food production:

14,000 (feeding 9940civ+300mil=10240)

>Population growth:

1%

>Hunger:

None

>Territory:

3

>Outposts/towns/cities:

Moskva (capital city)

>Happiness:

4

>Technologies:

Bronzeworking, Improved Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Very Basic Swords (Iron), Very Basic Mounted Combat, Very Basic Forges tech, Basic Pickaxes (Iron)

>Buildings:

Palace of the Royal Family (Moskva) also capital building

Temple of Svarog (Moskva)

>Standing Army:

150 tatar horsemen +6 to combat rolls for every 100

>Resources:

Food: Wheat, potatoes, sheep, horses, goats

Luxury: Gold, Marble

Industrial: Copper, tin, wood, stone, Iron

>Magic:

None

>Divine Favor:

3

#1-2 pray to Svarog, asking for 3 divine favor, to give us a magical power over metal, just as metal is one of his four holy domains

#3 the Tatars are excellent bowmen, but we do not know how to make bows as they do. have them show us how to make more of their bows

#4 extend our territory northward some more

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7ad90f No.43708

>>43707

forgot:

Feast Hall of the Rus (Moskva)

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c0ef46 No.43709

Dice rollRolled 24, 1, 96 = 121 (3d100)

>>43683

>Nation name:

Jarldom of Ylfing

>Color:

Orange

>Fluff:

The northerens are hardy, tall and strong people owing the harsh and cold lands of Scandinavia. While a strong hunting and bowmanship tradition existed the northern culture was relatively peaceful most people being simple farmers and fishers. This slowly changed with the rise of Einarr Ylfing and the influx of sophisticated bronzeweapons through trade and craftsmanship. Einarr rose up as the chief of the Ylfing tribe through violence, strength and a unique charisma. Soon he began exploiting old family blood feuds to legitimize raids against other tribes. Situations quickly escalated with Einarr proving a brilliant strategist taking over many tribes an establishing the the Jarldom of Ylfing, taking the tribes name to establish his own dynasty.

———

>Population:

10,874

>Food production:

14,000

>Population growth:

1,5%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Capitol city Hafn

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Axes (Bronze), Basic Fishing (Poles, Nets), Very Basic Shipbuilding, Very Basic Metallurgy, Very Basic Armor (Bronze), Basic Shipbuilding (Galleys)

>Buildings:

Longhouse festival hall

Arena (Hafn)

>Standing Army:

750 Ylfingian Axemen (+6)

>Resources:

Food: Wheat, potatoes, cows, fish

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

Minor Rune of Strength, Minor Healing Touch

>Divine Favor:

Tyr (Fire, war, metals, life) +1

———

1) Improve weaponry.

2) Research a berserker rune to be inlayed on armor.

3) Improve farming.

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9c899a No.43710

Dice rollRolled 52, 87, 56, 32 = 227 (4d100)

>>43694

The festival of the Nile is a success, with people coming out in droves to sing, dance, and feast the night away in between rituals thanking the Nile for her blessings. Indeed, the people look forward to the event next year. Gain 1 happiness.

Unfortunately the attempt at finding suitable priests attracts the wrong crowd, namely an ominous priest claiming to be enlightened about all the mysteries of Osiris. Upon being granted authority he quickly forms a cult, which actually turns out to be a death cult, believing that death is the only way to please Osiris. A few days later, the priest and 149 of his followers are found dead in the temple with bronze knives through their hearts. Osiris does not seem pleased with this, and thus the Pharaoh declares the event an act of heresy and condemns the cult and prohibits any future activities like this. Lose 150 population.

The people of the Nile work tirelessly on the monument to please the pharaoh and Osiris, stacking brick on top of brick before finally making a tiered pyramid (see the pyramid of Djoser if you want an idea of what I'm talking about). It's certainly the biggest structure around but the leaders of the Nile think that future pyramids could be bigger and better. Still, it's not a bad first attempt and it gives the Pharaoh and his subjects plenty of room to improve upon. Gain the Pyramid of <insert name of person who's entombed here> (Giza) along with 1 happiness and 1 favor.

>>43694

Kingdom of the Eternal Nile (Javmoj)

>Population:

10,100

>Food production:

13,750

>Population growth:

1%

>Hunger:

None

>Territory:

5

>Outposts/towns/cities:

Giza (CAPITAL!)

>Happiness:

0

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Improved Farming, Very Basic Masonry, Basic Architecture, Very Basic Spears (Bronze)

>Buildings:

Palace of the Pharaoh (Capital Building)

Nile Granary

Pyramid of the First Builder

>Standing Army:

250 Nile Spearmen (+3 to combat rolls for every 100)

>Resources:

Food: Wheat, lettuce, onions, chickens, limes

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

None

>Divine Favor:

Osiris 1 (Condition for extra favor: Build extravagant tombs and memorials for the dead, particularly those of great importance)

Truly a grand tomb, it will be dedicated to its architect who will from hereon and until the end of time be known as The First Builder, for managing to make a reality of the Pharaoh's vision. With this stability should return to the Nile, and the kingdom can once more stretch outwards. Claim the outflow of the Nile and seek out new bounty for our people!

1) Send people far and wide in search of new animals to domesticate, and to learn new ways to raise them. (Improve Very Basic Animal Husbandry)

2) Put together a new gathering of masons in order to share techniques and improve our ability to build. (Improve Very Basic Masonry

3) Our glory must spread, and we must claim more of the Nile's bounty, let us build our simple boats and proceed downstream (Expand north)

4) Another pyramid must be built to honour our dead.

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487b91 No.43731

Dice rollRolled 49, 2, 58, 22 = 131 (4d100)

>>43694

>Nation name:

Babylon (Land of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

11,593

>Food production:

15,250 (+ Basic Recordkeeping)

>Population growth:

1.25%

>Hunger:

None

>Territory:

28

>Outposts/towns/cities:

Babylon

Alu-Marduk

>Happiness:

0 (Neutral)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Basic Mathematics, Basic Recordkeeping, Impoved Babylonian Alphabet tech

>Buildings:

[Etemenanki(Renovated)]; [Holy Goat Tower]; [Extra Housing(Babylon)]

>Standing Army:

[704 Disciplined Babylonian Militia (+3 to combat rolls for every 100)]

>Heroes:

[Nabonassar (General, +1 to combat rolls per 100 troops)]

>Resources:

Food: Wheat, Dates, Sheep, Goats, Babylonian Apples, Cows

Luxury: Silver

Industrial: Copper, Tin, Stone, Sheep Wool Cloth

>Magic:

None (yet)

>Divine Favor:

(Marduk (Air, protection, life, metals) - 5)

1-2; Expand south along the coast. We will look for the perfect place to form a city and establish our dominance of the sea.

3; Have a Festival in Babylon to celebrate reaching the sea and boost the morale of the people

4; Search for Luxuries in our land that we can use to show our grandeur, as well as export when we meet another nation.

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f5fb04 No.43733

Dice rollRolled 18, 34, 89, 63 = 204 (4d100)

>>43695

>Nation name:

Transylvania

>Color:

Dark Red/Blood Red

>Fluff:

The Transylvanians are a mysterious and intriguing people. Patriotic and proud warriors outsiders would dread yo see them on the battlefield, known for their courage almost as much as their ruthlessness. Transylvania is known as the land of darkness as well as the land beyond the forest and to the outside world it is shrouded in a dark, ominous mystery. However despite the poor relationship Transylvanians have with outsiders they are a rather tight knit group of people. There is some divide between those who live in the plains and those who live near the mountains but they have learned to cooperate over time and are fairly self sufficient.

———-

>Population:

10,180

>Food production:

13, 000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Bran (Capital City)

>Happiness:

-3 (Slightly Unhappy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Improved Farming, Basic Military Training, Basic Spears (Transylvanian Spears, Basic Forges, Very Basic Brewing, Very Basic Mounted Combat.

>Buildings:

- Napoca (Capital Building)

- Legendary Stone Fort "Castlevania" (Bran)

-Stone Barricades (Bran)

- Small Temple of Chernabog

- Guardhouse (Bran)

- Watchtowers (Bran)

>Standing Army:

>150 Transylvanian Spearmen

> 250 Transylvanian Cavalry (+11 per 100 = +44)

>Resources:

Nature: Wheat, potatoes, pigs, apples,carrots, horses.

Luxury: Crude Beer

Industrial: Copper, tin, stone, iron

>Magic:

> Minor Darkbolt.

>Divine Favor:

Chernabog (Darkness, earth, plants, life) - 0)

————

1 - Continue to recruit Spearmen into the Transylvania military

2 - Start to research any kind of weapon that can be used from a difference, this will help us with the defence of our city.

3 - If a suitable weapon is found then recruit men to wield it. If not recruit more mounted men.

4 - Start to upgrade the stone barricades. Bran will never fall to these Wallachians

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0c84d5 No.43797

File: 3f2a5968addb75d⋯.png (406.63 KB,1673x1166,1673:1166,start.png)

Dice rollRolled 92 (1d100)

>>43696

Ataninnuaq comes out of his workshop quite ecstatic, cheering that he has come up with a breakthrough in medicine. Raise Basic Medicine of Ataninnuaq to Improved Medicine of Ataninnuaq and raise population growth to 2.5%.

No expansion is done, apparently some logistical errors have delayed the Skraeli settlers' progress, as they have to return to regroup and prepare themselves properly before trying again.

Throat singing quickly becomes a popular hobby amongst the Skraeli, and although it could still use improvement throat singing concerts still attract the people and bring enjoyment to those in attendance. Gain 1 happiness and the Very Basic Music (Throat Singing) tech.

>>43697

Domitius comes up with a suitable idea, by setting the battering ram on a wheeled contraption suspended by cloth rope and covered by a wooden roof. This design allows for more force to be put behind the battering ram with less effort, as well. Upgrade Very Basic Siege Weapons to Basic Siege Weapons (Battering Ram).

The Villanovan soldiers are sent out in a raid, seeking to cripple the filthy rebels and ensure their defeat. Roll is for combat.

The military training program is a wild success, and the Villanovan military experts feel they have created a program unique to Roma and effective to boot. Upgrade Very Basic Military Training to Basic Villanovan Military Training and raise combat effectiveness of your troops to +12 to combat rolls for every 100.

>>43699

The propaganda campaigns are unfortunately hard to spread, as Luo Bu's men seem to be undermining your efforts. It'll take more effort to complete.

The experiments with optics prove to be successful, and although the scope produced is crude and primitive it is still quite well-designed for its time and will still serve the Han well. Gain the Very Basic Optics tech, which will improve the Han's ability to spot attacks and gauge enemy forces' strength from afar, among other uses.

The blacksmiths working on the shields are furious at the Han council's constant insistence in using the heavy shield designs, and the next day decide to just up and leave, joining Luo Bu's forces, where they hope their opinions will be listened to. At least this gives the opportunity for new smiths to work on the project and hopefully complete it. Lose 150 population.

The Han fletchers are more successful, however, producing a solid bow design capable of giving the Han some ranged ability. You can now divide your soldiers up between spearmen and bowmen as you wish. Increase combat effectiveness of your troops to +9 to combat rolls for every 100 troops.

>>43700

The military erupts in unrest at the proposal of using spears, apparently they prefer using clubs and blunt weapons to piercing spears. Lose 1 happiness.

However, bronze shields is a much more acceptable idea, being an excellent compliment to the soldiers' beloved clubs. The shield designs are simple but solid, and should serve the soldiers well. Gain the Very Basic Shields tech and raise combat strength to +6 for every 100 soldiers.

The people quickly take on to the idea of the storm being a sign and blessing from Poseidon, and build many farms in Percote, increasing food production and giving the people there much needed employment. Gain the Farms (Percote) building and raise food production to 15,750.

Disaster strikes with the triremes, as the craftsmanship turns out to be shoddy. They sink on their maiden voyage, and 150 sailors are claimed by the sea. Lose 150 population.

>>43703

The Mediterrans find that the hills are rich in iron deposits, and this iron proves to be of an exceptional pureness and quality not seen outside Sardinia. Gain the Mediterran Iron Ore resource.

The Mediterrans also find success in their net design, as the fishermen forgive each other and work together to create a superior net design unique to Mediterra. Gain the Improved Fishing (Mediterran Nets) tech and increase food production to 15,250.

No real progress is made with a writing system, as it proves to be too complicated for the public to understand. The Mediterran scholars must go back to the drawing board and try again.

>>43705

Indeed, the people have taken to the idea of a new settlement in Achaidh, and the people flock in droves to the new outpost. It quickly grows as the people work fiercely to build infrastructure and make the town a great place to live. It grows from small outpost to town, straight into a bustling city. Add Achaidh (City) to your outposts/towns/cities tab and increase population growth to 2.5%.

The training regimen, however, proves to be extremely chaotic, and the suffering troops grow increasingly unhappy under it. The drill instructors realize that they must scrap the program and devise a new one, lest open revolts start occurring. Lose 1 happiness.

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0c84d5 No.43798

>>43706

The Francisians experiment with basic mechanisms, and eventually feel that they have a good understanding of how they work. They have a good grasp of the basic machines - the inclined plane, lever, pulley, wedge, screw and wheel and axle. They can make all sorts of contraptions to make life easier with this knowledge. Gain the Very Basic Mechanisms tech.

The measurement systems are met with a variety of problems, including inaccuracy, disparities between measurements from region to region, and other issues. It'll take longer to figure out suitable solutions for these problems.

It turns out that the iron rapiers are far more brittle than initially hoped and the thin blades break easily. The smiths are quite frustrated by this and take to complaining. Lose 1 happiness.

>>43707

>not sure what you're asking for in regards to your first action so I'm just going to wing it and guess

The fires of the forge turn white as a sign of Svarog's presence, and a fiery orb appears which disperses, its unnaturally cool embers dusting over the populace and granting them the power to shape metal in ways they could never do normally. Gain the Minor Shape Steel spell, which improves the quality of the metal items and structures you make. Also increase troop effectiveness to +7.5 to combat rolls for every 100 troops.

The Tatars gladly teach the Rus how to make suitable bows, and the Rus learn how to make an effective bow good for use on horseback and on foot alike. Gain the Very Basic Bows tech and increase unit strength to +8.5 to combat rolls for every 100 troops. You can now divide the troops between horsemen and horse archers as you please.

3 more territories are claimed by the Rus and added to their kingdom, securing the shoreline of another lake. They now have enough territory to build an outpost, if the Royal Family wills it.

>>43709

No progress is made on the improved axes as the smiths hit a mental block and can't think of a design that would be an improvement.

The earth rumbles as a sphere as red as blood appears from the heavens and rains down on the people, giving them knowledge of the berserker rune. Unfortunately, initial experiments are met with disastrous results, as the warriors that receive the rune are inflicted with terrible rage, driving them insane and causing them to kill anyone they see. 100 people are initially chopped to bits as the berserk ones claim a territory for themselves, the wandering hordes slaying most who are foolish enough to enter their lands. However some of the victims are given the mark of the berserker, and join the raging hordes. Lose 250 soldiers and 150 population. Also lose 1 territory, which has been claimed by the berserk hordes. Lose 2 favor as well as the outcome has displeased Tyr.

Farming goes very well however, as the farmers grow large and nutritious carrots that grow in abundance. Improve Very Basic Farming to Basic Farming, raise food production to 15,250 and gain the Ylfingian Carrots food resource.

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0c84d5 No.43800

>>43710

The people do indeed find new animals to train, this time finding the camel, a hardy beast suitable for traversing the desert sands. Upgrade Very Basic Animal Husbandry to Basic Animal Husbandry, gain the Camels resource and increase food production to 14,750.

The masons of the Nile do indeed come up with new ideas for masonry, including a thick mortar that will make building larger structures possible. Gain the Basic Masonry tech.

Finally, the men and women of the Nile are able to settle the fertile Nile Delta, adding it to their kingdom. Gain 3 territories.

This pyramid will take longer to build, it seems logistical errors with getting the massive sandstone bricks to the pyramid building site is delaying construction.

>>43731

>Change Improved Babylonian Alphabet to Babylonian Alphabet and gain the Very Basic Babylonian Writing tech, it does seem a bit more fitting. Nothing else changes mechanically.

2 territories are gained as the Babylonians eagerly settle the lands around the sea. The land here is fertile enough, as farming is made possible by the temperate climate, and there is an abundance of wood around here.

The Festival of Babylon is a success, as people celebrate the night away as national pride grows ever more fervent. Gain 1 happiness.

Unfortunately no luxuries are found this time. However, the Babylonian lands are vast, and there is much to still be searched if the Babylonians are willing to try again.

>>43733

Troop recruitment is stymied by Wallachian propaganda, lowering morale and making the citizens lose the will to fight. Lose 1 happiness.

The Transylvanians hastily come up with a suitable weapon, a simple bow that will allow the Transylvanians to strike from range. There's a lot to be improved upon with this design but it'll work just fine. Gain the Very Basic Bows tech.

Despite the propaganda more people are recruited to fight, it seems that more people are willing to join if they can fight from afar and away from the terrifying Wallachians. Gain 200 Transylvanian Bowmen (note that you can divy up the troop types as you see fit)

The barricades are reinforced, much to the relief of the citizens inside. Bran is looking to be nigh impregnable at this rate. Improve the Stone Barricades to Reinforced Stone Barricades.

Large troop movements have been spotted in the Wallachian lands. An attack looks imminent. Disturbingly scouts report seeing a siege engine, a stone launcher of some sort, as well. Best prepare yourself…

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0c84d5 No.43801

>>43697

>>43797

VILLANOVANS' COMBAT ROLL: 87+60=147 - 575 troops remaining

ALTRUSCANS' COMBAT ROLL: 92+32 x 1.2 =148.8 - 400 troops remaining

The Altruscans stand prepared and ready to fight, though the Villanovans are a force to be reckoned with as well. The fighting ultimately ends in a stalemate, with the Altruscans holding a slight hometown advantage but only barely. 201 Villanovan troops are lost, and 182 Altruscan troops are killed in the battle. In addition, the Villanovans were able to cause some slight structural damage to the Altruscans before being stopped, though the wall and watchtowers still stand.

ALTRUSCAN TROOPS REMAINING: 218

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c0ef46 No.43803

Dice rollRolled 72, 57, 35, 5 = 169 (4d100)

>>43798

>Nation name:

Jarldom of Ylfing

>Color:

Orange

>Fluff:

The northerens are hardy, tall and strong people owing the harsh and cold lands of Scandinavia. While a strong hunting and bowmanship tradition existed the northern culture was relatively peaceful most people being simple farmers and fishers. This slowly changed with the rise of Einarr Ylfing and the influx of sophisticated bronzeweapons through trade and craftsmanship. Einarr rose up as the chief of the Ylfing tribe through violence, strength and a unique charisma. Soon he began exploiting old family blood feuds to legitimize raids against other tribes. Situations quickly escalated with Einarr proving a brilliant strategist taking over many tribes an establishing the the Jarldom of Ylfing, taking the tribes name to establish his own dynasty.

———

>Population:

10,724

>Food production:

15,250

>Population growth:

1,5%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Capitol city Hafn

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Military Training, Very Basic Axes (Bronze), Basic Fishing (Poles, Nets), Very Basic Shipbuilding, Very Basic Metallurgy, Very Basic Armor (Bronze), Basic Shipbuilding (Galleys)

>Buildings:

Longhouse festival hall

Arena (Hafn)

>Standing Army:

500 Ylfingian Axemen (+6)

>Resources:

Food: Wheat, potatoes, cows, fish, Ylfingian Carrots

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

Minor Rune of Strength, Minor Healing Touch

>Divine Favor:

Tyr (Fire, war, metals, life) -2

———

1) Scout out the reavers, gather intel for an immediate attack.

2, 3) Recruit units to replenish our fallen comrades.

4) Improve our axe design.

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c0ef46 No.43804

>>43803

Population is 10.517

Had it calculated wrong 2 turns back.

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0c84d5 No.43805

Just for fun:

RANKINGS:

Most population:

1. Skrael - 12,411

2. The Han - 11,674

3. Babylon - 11,593

Least Population:

1. The Rus - 9,974

2. Troya - 10,078

3. Kingdom of the Eternal Nile - 10,100

Most Territory:

Babylon - 30

Aiseirigh - 21

Francisia/Villanovans (Tie) - 14

Least Territory:

1. Transylvania - 1

2. The Han - 2

3. The Rus - 5

Largest Military:

1. Mediterrans - 1,100 troops

2. The Han - 1,000 troops

3. Ylfing - 750 troops

Smallest Military

1. Francisia - None

2. The Rus - 150 troops

3. Aiseirigh - 247 troops

Most Technologies:

1. Francisia/Skrael (tie) - 21

2. Troya - 20

3. Mediterrans/Han - 19

Least Technologies:

1. Babylon/the Rus/Kingdom of the Nile - 11

2. Ylfing - 13

3. Transylvania/Aiseirigh - 14

Most Resources:

1. Francisia - 17

2. Villanovans - 16

3. Mediterrans - 15

Least resources:

1. Ylfing - 8

2. Kingdom of the Nile - 9

3. Skrael - 10

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330250 No.43806

Dice rollRolled 43, 39, 76 = 158 (3d100)

>>43797

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

6

>Territory:

10

>Population:

12,721

>Population growth:

2.5%

>Food production:

15,000

>Hunger:

None

>Outposts/towns/cities:

1 Capitol City

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Improved Fishing(Spear, Net), Skræli Alphabet, Very Basic Clothing (Wool), Very Basic Carpentry (Skræli longhouses), Very Basic Trapping, Improved Armor (Bone scale), Very Basic Skraeli Metallurgy, Improved Medicine of Ataninnuaq, Very Basic Music (Throat Singing)

>Buildings:

capitol building, Skraeli Warrior's Lodge, Inuksuk Forge

>Standing Army:

572 Skraeli militia (+5 to combat for every 100)

>Resources:

Food: Wheat, fish, yaks, Sheep, Crabs, Whales

Luxury: None

Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Hero Pantheon:

Ataninnuaq (+5 to rolls involving medicine)

Actions:

1. Improve Medicine

2. expand along the northern coast

3. make a drum from animal skin to accompany the singing

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4aceb6 No.43807

File: d3c8ef93cec675f⋯.jpg (43.06 KB,564x390,94:65,8e8300beeccb06ac826f4d0dc0….jpg)

Dice rollRolled 55, 99, 69, 37, 96 = 356 (5d100)

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

11,172

>Food production:

15,000 (+extra food resources x2)

>Population growth:

1%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Roma - Capitol city

>Happiness:

+ 3 (Moderately Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training, Very Basic Armor (Bronze), Very Basic Shields (Bronze Villanovan), Very Basic Shipbuilding (Galleys), Very Basic Clothmaking (Linen),Very Basic Chain of Command, Very Basic Fishing,Very Basic Republic, Very Basic Patrolling, Very Basic Spears (Bronze pilum), Basic Siege Weapons (Battering Ram)

>Buildings:

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Stone Walls]

+ [Wheat Farm]

+ [Villanovan Barracks]

+ [Amphitheater]

>Standing Army:

575 Villanovan Legionnaires (+12 to combat rolls for every 100)

10 Villanovan Galleys (+4 to combat rolls for every 5 galleys, naval unit)

>Resources:

Food: Wheat+, grapes+, olives+, cows+, fish

Luxury: Marble

Industrial: Copper, tin, Stone, Marble, Wood, Linen

>Magic

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 2

>Fluff Hero: Decimus the Armorsmith, Sisenna the Sailor, Domitius the Siege Engineer

1. With our growing army comes a demand for larger training grounds, upgrade the barracks for room for more troops, in addition to different types of troops.

2. We have melee troops, but no ranged troops. Our first ranged troops shall be men who hurl larger javelins, an auxiliary force to the main Villanovan line.

3. Our city grows, and so till will the demand for food. Our first attempt at expanding our farms resulted in the rebels we are fighting now, so we must instead try to revolutionize our current farms now, first with our cattle.

4. Finally, we need a general to lead our new army. The winner of this battle, the man integral to our impending victory, shall be this man.

5. Combat roll

575 Troops

+ 69 (+12 per 100 troops)

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4aceb6 No.43808

>>43801

>>43807

>Standing Army:

374 Villanovan Legionnaires (+12 to combat rolls for every 100)

10 Villanovan Galleys (+4 to combat rolls for every 5 galleys, naval unit)

Also that 5th roll has a + 45, not 69

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487b91 No.43812

>>43807

69 get ayyyyy

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79b9c2 No.43813

Dice rollRolled 63, 58, 69 = 190 (3d100)

>>43797

>Population: 10,161.5

>Food production: 12,500

>Population growth: 2.5

>Hunger:

>Territory:

21

>Outposts/towns/cities:

Loch Iarainn (Capital), Achaidh (City)

>Happiness:

4 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Down-stuffed Clothes +Sapphire)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Very Basic Military Training, Basic Swords - +6 strength for every 100, Basic Spears - +7 strength for every 100, Basic Clothing (Down-Stuffed Clothing]

>Buildings:

Loch Iarainn: Talla àrd (Capitol), Bronzeworks, Warrior's Lodge, Forge-Shrine, Farms

>Standing Army: 150 Shortswords, 97 Spearbrothers

>Resources:

Food: Wheat, potatoes, sheep, Cabbage, Chickens

Luxury: Dyes (from Basic Dyemaking), Wool Cloth

Industrial: Copper+, Tin+, Wood

>Magic:

>Divine Favor: 1, Brigid: Fire, Metals, Life, Strength

1. While Loch Iarainn will primarily serve to rally our hardest and fiercest men, Achaidh will serve as a farming city– one of several, ideally.

Begin building Farms in Achaidh.

2. Our harvests are plentiful, but as our population grows we need to take advantage of every surplus. The longer our food keeps, the longer we can go off of a single harvest.

Begin developing a way of storing our foodstuffs for longer. Perhaps we can preserve the stuff… or figure out a way to build weatherproof pits…

3. It cannot be so difficult to puzzle out a system for warfare! You pick up your sword, you stab a man with it, simple as that!

Continue working on improving military training techniques.

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487b91 No.43814

>>43813

69 get ayyyyyy

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487b91 No.43815

Dice rollRolled 91, 88, 91, 96 = 366 (4d100)

>>43800

>Nation name:

Babylon (Land of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

11,738

>Food production:

15,250 (+ Basic Recordkeeping)

>Population growth:

1.25%

>Hunger:

None

>Territory:

30

>Outposts/towns/cities:

Babylon

Alu-Marduk

>Happiness:

1 (Slightly Happy)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Basic Mathematics, Basic Recordkeeping, Very Basic Babylonian Writing Tech, Babylonian Alphabet

>Buildings:

[Etemenanki(Renovated)]; [Holy Goat Tower]; [Extra Housing(Babylon)]

>Standing Army:

[704 Disciplined Babylonian Militia (+3 to combat rolls for every 100)]

>Heroes:

[Nabonassar (General, +1 to combat rolls per 100 troops)]

>Resources:

Food: Wheat, Dates, Sheep, Goats, Babylonian Apples, Cows

Luxury: Silver

Industrial: Copper, Tin, Stone, Sheep Wool Cloth

>Magic:

None (yet)

>Divine Favor:

(Marduk (Air, protection, life, metals) - 5)

1; Expand south along the coast, we must find the perfect spot for our coastal city!

2-3; Search for metals to set up mines

4; Research Mathematics for our future city and Boat building!

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487b91 No.43816

File: e738274f4856b76⋯.png (35 KB,750x700,15:14,babylon.png)

>>43815

GOD HAS BLESSED THESE ROLLS. PRAISE BE!

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9c899a No.43817

File: edc8e93a17ff8a3⋯.jpg (107.62 KB,900x665,180:133,egyptian-nile-boat-of-the-….jpg)

Dice rollRolled 10, 99, 55 = 164 (3d100)

>>43800

Kingdom of the Eternal Nile (Javmoj)

>Population:

10,200

>Food production:

14,750

>Population growth:

1%

>Hunger:

None

>Territory:

8

>Outposts/towns/cities:

Giza (CAPITAL!)

>Happiness:

0

>Technologies:

Bronzeworking, Basic Animal Husbandry, Improved Farming, Basic Masonry, Basic Architecture, Very Basic Spears (Bronze)

>Buildings:

Palace of the Pharaoh (Capital Building)

Nile Granary

Pyramid of the First Builder

>Standing Army:

250 Nile Spearmen (+3 to combat rolls for every 100)

>Resources:

Food: Wheat, lettuce, onions, chickens, limes

Luxury: None

Industrial: Copper, tin, wood, stone, camels

>Magic:

None

>Divine Favor:

Osiris 1 (Condition for extra favor: Build extravagant tombs and memorials for the dead, particularly those of great importance)

No delays can be accepted, the pyramid MUST be built. But, we should also stretch our hands outwards. We've reached the coast of the great sea previously known only in stories, and we shall continue out on it. We have our Nile boats, but we now need sturdier vessels, ships capable of crossing the sea.

1) To find a way to cross the sea the pharaoh offers a tomb for whoever can make him a seaworthy boat (Invent Shipbuilding)

2) The bounty of the Nile belongs to us, we need more of it (Expand South)

3) Another pyramid must be built to honour our dead, and it must be built soon

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36b199 No.43830

Dice rollRolled 1, 96, 40 = 137 (3d100)

Mediterrans (Tansen)

>Population:

11274

>Food production:

15,250

>Population growth:

2%

>Hunger:

None

>Territory:

13

>Outposts/towns/cities:

Mediterra (capital)

>Happiness:

0

>Technologies:

Food:Basic Farming, Improved Fishing (Mediterran Nets), Very Basic Animal Husbandry

Industrial:Bronzeworking, Improved Shipbuilding, Basic Clothmaking (Linen, Sailcloth)

Military:Very Basic Bows (Mediterran Bows) Very Basic Mediterran Amphibious Assault Training, Very Basic Spears (Bronze Tridents) Very Basic Military Training tech

Science: Blessed Medicine

Cultural:Basic Brewing (Mediterran beer)

>Buildings:

Mediterran court of the king and his people

Temple of Salacia

Barracks

>Standing Army:

Naval;

10 Mediterran Triremes (+7 to combat for every 5 triremes, naval unit)

Ground;

200 bowmen

100 trident/net

+8 to combat rolls for every 100 troops

800 Elite Soldiers (+11 to combat rolls for every 100).

>Resources:

Food: Fish, wheat, chickens, Shrimp, Oranges

Special: Mediterran Sailcloth, Mediterran Figureheads, Blessed Medicine

Luxury: Mediterran Beer, Marble

Industrial: Copper, tin, wood, Flax, Bronze, Mediterran Iron Ore

>Magic:

None

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 2)

1. While the venture type in our society is quite excited and chasing the metals in sardinia the king is focused on how to administer this new colony no longer can he ride to any part of his kingdom in a short time to pass orders himself. A new way must be found. (research writing)

2. This new metal provides a lot of possibilities but for now we cannot even work it properly other than beating it into crude shapes. Our forges are not hot enough to properly make it malleable the way we do bronze. We must develop iron forging.

3. With the iron ore boom happening Sardinia is officially labeled the first province of sicily and a city is ordered to be built there.

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36b199 No.43831

Dice rollRolled 86, 3, 56 = 145 (3d100)

>>43830

……..why do these fucking barbarians hate writing so much

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f5fb04 No.43832

Dice rollRolled 9, 24, 6, 35 = 74 (4d100)

>Nation name:

Transylvania

>Color:

Dark Red/Blood Red

>Fluff:

The Transylvanians are a mysterious and intriguing people. Patriotic and proud warriors outsiders would dread yo see them on the battlefield, known for their courage almost as much as their ruthlessness. Transylvania is known as the land of darkness as well as the land beyond the forest and to the outside world it is shrouded in a dark, ominous mystery. However despite the poor relationship Transylvanians have with outsiders they are a rather tight knit group of people. There is some divide between those who live in the plains and those who live near the mountains but they have learned to cooperate over time and are fairly self sufficient.

———-

>Population:

10,280

>Food production:

13, 000

>Population growth:

1%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Bran (Capital City)

>Happiness:

-4 (Slightly Unhappy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Improved Farming, Basic Military Training, Basic Spears (Transylvanian Spears, Basic Forges, Very Basic Brewing, Very Basic Mounted Combat.

>Buildings:

- Napoca (Capital Building)

- Legendary Stone Fort "Castlevania" (Bran)

-Reinforced Stone Barricades (Bran)

- Small Temple of Chernabog

- Guardhouse (Bran)

- Watchtowers (Bran)

>Standing Army:

>150 Transylvanian Spearmen

> 250 Transylvanian Cavalry

> 200 Transylvanian Archers (+11 per 100)

600 Total

>Resources:

Nature: Wheat, potatoes, pigs, apples,carrots, horses.

Luxury: Crude Beer

Industrial: Copper, tin, stone, iron

>Magic:

> Minor Darkbolt.

>Divine Favor:

Chernabog (Darkness, earth, plants, life) - 0)

————

>>43800

1: The Transylvanians gather in the temple of Chernabog to discuss what is needed to be done. First they hold a prayer to the god and talk about the stone thrower that they saw the Wallachians have. They need to get the brightest minds in Bran together to devise a weapon to take this thing out.

2: The army of the Transylvanians are getting stronger and stronger. Look to recruit some more spearmen. With our cavalry and some infantry we could take the fight to the Wallachians during the siege.

3: Also continue the recruitment of archers, if they are to assault us then we are going to barrage them with arrows.

4: Try to copy their stone thrower, build some siege equipment of our own.

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f5fb04 No.43848

Dice rollRolled 2 (1d100)

R-rolling ;_;

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955008 No.43856

File: 094fb17c70772e7⋯.jpg (23.7 KB,400x190,40:19,chariot17.jpg)

Dice rollRolled 44, 47, 39, 38 = 168 (4d100)

>>43797

>Population:

9,958

>Food production:

15,750

>Population growth:

3% (Surplus)

>Hunger:

Surplus

>Territory:

9

>Outposts/towns/cities:

Troy (City)

Percote (outpost)

Happiness:

3

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Masonry, Basic Shipbuilding, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets), Very Basic Armour (Leather), Very Basic Roads, Trojan Alphabet, Very Basic Exotic Weapons, Very Basic Clubs (bronze-ringed), Very Basic Slings, Very Basic Caste System, Very Basic Code of Laws, Shipbuilding (Triremes), Very Basic Shields

>Buildings:

Troy:

The Forum of Troy, Pearl Adornments (Poseidon), Dirt Roads, Stone Statue of Poseidon, Barracks, Harbour, Temple of Poseidon

Percote:

>Standing Army:

60 Trojan Armoured Net Militia, 210 Trojan Armoured Clubmen (+6 for every 100)

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish, Sheep

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone, Leather, Horse

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

>Divine Favor:

Poseidon (Water, storms, strength, life) - 3

1. We will make another attempt at constructing Triremes this time without rotting wood and we will own the waves

2. We also need to honour Poseidon more regularly, a priesthood will be established in honour of Mighty Poseidon to worship him and maintain the constructions in his honour

3. We need better resources for construction, we must begin searching for stones and metals beneath the earth in our newer territories

4. We must find a way of controlling the horses as their speed will revolutionize our world, attempt to construct a method for the horses to pull our people around. Some kind of small cart with large wheels

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702856 No.43866

File: b2e2e9d9d47aaff⋯.jpg (129.36 KB,1200x1118,600:559,legend_of_grimrock_skeleto….jpg)

File: f5d7d51edad14a8⋯.jpg (13.19 KB,291x227,291:227,7ab283dbd97126fc02ef0e71b4….jpg)

Dice rollRolled 93, 30, 97, 76 = 296 (4d100)

The Han (Bazrael)

>Population:

11990

>Food production:

17,000 (+extra food resources x1)

Feeding: Civilian 11990+Military (2000) = 13990

>Population growth:

4% (2% base)

>Hunger:

SURPLUS

>Territory:

2

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

-1 (+Code of Laws)(+Jade)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Basic Architecture, Very Basic Code of Laws, Very Basic Conscription, Basic Education, Very Basic Surveying, Han Alphabet, Very Basic Medicine, Very Basic Construction Tools (Bronze) tech, Very Basic Military Training, Very Basic Optics tech

>Buildings:

CAPITOL CITY:

The Red Fortress capitol building

+Extra Housing

Xi Wangmu Academy - Legendary Barracks

Xi Wangmu Temple

University

CITY OF HONOUR AND VIRTUE:

>Standing Army:

1,000 Elite Soldiers +9 to combat rolls for every 100 troops

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen, Minor Plant Growth

Luxury: Jade

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

0 favor

Xi Wangmu (Earth, metals, plants, protection)

>Other

Peacetime Soldierly Employ +5 to Construction Actions but half strength when active (NOT ACTIVE/WAR)

1. Only men who fear the truth would fight against its spread. If you are being harried by Lu Bu's men, arm yourselves and harry them back. We have more people than they do, continue to produce and spread the word on the traitorous "general" who seeks bloodshed of our nation, little better than a murderer, refusing to accept the generous position at head of the army and instead demanding a monument to tyranny whose bricks are the bones and whose mortar is the blood of all of Han.

Building:

University

Tech:

+Basic Education

+Han Alphabet

2. Yet another hundred and fifty to tally to the rebels ranks, would that it were not our veteran smiths. No doubt they are already preparing to arm him.

Even more so we must continue to press our advantage. We have the university, and he does not, and by Xi Wangmu, goddess of protection, we will have working shields for our men, mobile and of the most appropriate weight to afford our soldiers not only protection but additional formation options.

Building:

University

Tech:

+Basic Education

+Han Alphabet

+Bronzeworking

3. Our weapons are primitive. An improvement is required, and with the fresh blacksmiths come some fresh ideas. A slightly longer spear, with a bronze tip at the end. This would be a weapon of "forward offense or defense", and given to men "at the center of a formation, to be used in rows of men, moving forward into an enemy as a wall of impenetrable points and jabs, and to be protected on either side by more mobile men with swords." This new weapon is called a pike, setting it apart from the shorter spears. The idea is looked into.

Building:

University

Tech:

+Basic Education

+Han Alphabet

+Bronzeworking

4. The council would rather raise more men than divvy up the ones they had now. Conscript more men for service, and arm them with the new Fixed-Bow weapon. We should begin training formations of these Fixed-Bow men.

Xi Wangmu Academy - Legendary Barracks

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702856 No.43885

>>43866

Also

+Very Basic Conscription

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f90c86 No.43886

Dice rollRolled 6, 50, 71 = 127 (3d100)

>>43798

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the exocutioner's axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their prefered proffession. Fighters learn better fighting techniques, chefs learn more extravegant recipes, and philosiphers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honor through war as even the divine war with each other.

>Population:

11,213

>Food production:

14,000

>Population growth:

1.5%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Portes du Paradis (capitol city)

Fercollines (Iron mining/Limestone quarry outpost)

>Happiness:

1

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Rafts, Basic Shields (Wooden), Very Basic Metal Casting, Very Basic Bows, Francisian Currency, Very Basic Pottery, Very Basic Fishing, Very Basic Economics, Very Basic Clothmaking (Francisian Linen), Very basic taxation, Very Basic Labor Specialization, Very Basic Mathematics, Very Basic Combat Techniques (Fencing), Very Basic Mechanisms

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition

>Standing Army:

None

>Resources:

Food: Wheat, Cabbage, Cows

Luxury: Francisian Linen

Industrial: Copper, Tin, Wood, Hardened Wood, Flax, Francisian Linen, Rope, Very Basic Swords (Bronze Rapier), Very Basic Measurement System, Iron+, Limestone, Canvas

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 2

1. Perhaps if we stretch canvas across two beams, we could catch the wind and propel vehicles. Put this on a raft and we can save the energy of the men that would otherwise be rowing. Of course, we should keep the oars in case the winds die. (Develop Galleys)

2. We could use our new knowledge of mechanisms to determine the weight of certain objects and use them to determine other measurements. (Develop universal measurement system)

3. Maybe if we temper the blades better, maybe they wouldn't be so brittle. (Iron Rapiers)

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ba6312 No.43915

Dice rollRolled 76, 81, 31, 88 = 276 (4d100)

>Population:

10041

>Food production:

14,000 (feeding 10041civ+300mil=10340)

>Population growth:

1%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Moskva (capital city)

>Happiness:

4

>Technologies:

Bronzeworking, Improved Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Very Basic Swords (Iron), Very Basic Mounted Combat, Very Basic Forges tech, Basic Pickaxes (Iron), Very Basic Bows

>Buildings:

Palace of the Royal Family (Moskva) also capital building

Temple of Svarog (Moskva)

>Standing Army:

150 tatar horsemen +8.5 to combat rolls for every 100

>Resources:

Food: Wheat, potatoes, sheep, horses, goats

Luxury: Gold, Marble

Industrial: Copper, tin, wood, stone, Iron

>Magic:

Minor Shape Steel

>Divine Favor:

0

#1 build a new town on the lake

#2 build a fishery on the lake, we will have meat during summer and winter this way

#3 the Tatars are excellent horse archers, but when it comes to fighting on horseback with sword and saber, few compare to the Cossacks. the Cossacks already begin training to sharpen their skills. improve our mounted combat abilities

#4 the Royal Family insists that key to building an empire is maintaining an "Iron Fist" around our territories. be sure to enhance our governenance abilities, by building mayor, judge, and tax collector buildings in each town.

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0c84d5 No.43958

File: ab2768f77011883⋯.png (406.99 KB,1673x1166,1673:1166,start.png)

Dice rollRolled 64, 97 = 161 (2d100)

>>43803

The Jarl sends scouts to gather intelligence on the "reavers" as your people have come to call them, and come back with some distressing news. While the forces of Ylfing outnumber the Reavers, the Reavers have been laying the mark upon more and more people who they don't outright kill. On top of that, the scouts return saying that those who bear the rune gain terrifying strength and speed, and can easily overpower even the most well-trained soldiers in their rage-fueled charges. The only real disadvantages that they have are their low numbers compared to the Jarl's and the fact that the Reavers' minds are so addled by rage that they can't bring themselves to do anything other than roam and kill, meaning that the Jarl may have a chance if he overpowers them with technological advances. Either way, the Jarl will need a solid plan to bring down the berserk hordes.

The Jarl calls for aid, and 150 trained axemen come, ready to charge into battle to defeat the crazed berserkers threatening their homeland or die a glorious death trying. Gain 150 axemen and 1 favor.

The smiths are forced to abandon their progress on the new axes and run for their lives as a band of roving berserkers begins attacking the village! The brutes bash down the barred doors and windows of the homes in Hafn and kill any they come across, screaming wildly as they do so. 150 people are struck down before the military can finally kill the bestial reavers, and the undertaker reports that some of the bodies have gone missing…lose 150 population.

>>43806

>So are you really going to call your mighty capital city, pride of the Skraeli just "Capital City"? Breddy lame dood

The Skraeli improve their medicine once more thanks to Ataninnuaq's gifts. There are many diseases of the north that still have yet to be tamed, but lifespans in the north are increasing and child mortality rates are decreasing. Upgrade Improved Medicine of Ataninnuaq to Intermediate Medicine of Ataninnuaq.

Two new territories are gained along the coastlines of Gronland and the explorers draw ever closer to the dreaded Lands of the Black Ice, where no life may survive. Gain 2 territories.

Drumming becomes a popular accompaniment to the already popular throat singing, giving rhythm to the singing's melodies. Upgrade Very Basic Music to Basic Music (Throat Singing, Drums) and gain 1 happiness.

>>43807

The renovations to the barracks are completed, and a new training yard, target practice range, and storage area for battering rams is added. New living quarters are added as well, much to the delight of the soldiers in training who no longer have to share cramped chambers. Upgrade the Villanovan Barracks to the Improved Villanovan Barracks.

A whopping 600 men rush to join the Villanovan javeliner squads, as Roma's finest come out in droves to defeat the pitiful Altruscans once and for all. Gain 600 Villanovan Javeliners (+12 to combat rolls for every 100)

>Keep in mind you can change troop composition as you wish

The cattle farms are further expanded upon, giving more pasture to the cattle and better barns for shelter along with improved fences to keep the lands sheltered from vile wolves. Gain the Improved Cattle Farms building, upgrade the Cows+ resource to Cows++ and increase food production to 15,500.

Unfortunately all the troops are off to war against the Altruscans in the name of Roma, and the Senate will have to wait until they return to choose a proper general. Perhaps one might have proven himself more than the others by then.

First dice is for your combat vs. the Altruscans.

>>43813

The fertile southern farmland proves to be a great boon as the farmers till the earth and sow their wheat seeds. The farms give Achaidh some much-needed industry and reduce dependence on supply caravans from Loch Iarainn greatly. Gain the Wheat Farms (Achaidh) building, upgrade the Wheat resource to Wheat+ and increase food production to 13,000.

The people of Achaidh come up with another industry - using the plentiful clay deposits from a nearby river they shape the wet clay into bowls and pots and then, baking the clay in a manner similar to smithing, are able to make a hard and sturdy container out of it. Using this method they're able to store food for much longer, and the pots make a nice art piece on top of that. Gain the Clay industrial resource, gain the Very Basic Pottery tech and increase food production to 14,000.

Unwilling to test the patience of the thanes further with dawdling and incompetence, the combat trainers of Aiseirigh finally decide on a good method for training the troops. It works fairly well, and becomes standard throughout the lands. Gain the Basic Military Training tech and increase troop strength to +8 to combat for every 100 troops.

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0c84d5 No.43959

>>43815

>czeched, damn son slow down

The people of Babylon expand southwards and find an idyllic valley with resource rich hills and fertile fields. They think this will be the perfect spot for a new city. Gain 5 territories.

Indeed, the hills here are rich in mineral wealth. The first discovery is a grey resource that scholars think would make for mighty weapons and tools, possibly even replacing bronze as the primary metal for such things once the smiths can figure out how to reliably smelt it. This iron is extremely pure and strong, a sort not seen in other lands. The other mineral that the Babylonians discover is valuable gold, not unlike the gold seen in Mari but extremely pure and of exquisite quality. Gain the Babylonian Iron Ore industrial resource and the Babylonian Gold luxury resource. Increase happiness by 2 as well.

Back home, Babylon finds more success as its scholars and mathematicians perfect several new theorems that advance the knowledge of mathematics greatly. With these advances, Babylon has secured its place as the most mathematically advanced nation in Europa, and by no small stretch either. Gain the Improved Babylonian Mathematics tech.

>Your empire is getting pretty big, I'd recommend building some cities soon to reduce possible unhappiness and make your lands easier to defend..

>>43817

The new boat sets sail, with the Pharaoh on board. Although the boat, made of reeds in the traditional Nile fashion, appears magnificent and grandiose on land, it isn't long before the ship strikes a shallow patch of the river complete with sharp rocks and splits in two. Fortunately the crew was able to swim back to shore and the Pharaoh was also saved, but his reputation was not so lucky. After seeing him flounder helplessly in the waters, he was turned into a laughing stock, with people cracking jokes behind closed doors all too frequently. It will take some time for the Pharaoh's reputation to recover from this incident…lose 1 happiness.

The people of the Nile stretch their empire southwards, claiming all of the Nile up until the sands and waters of the Nile turn black. The settlers wisely decide to turn back, as they have reached the dreaded Void Wastes, and only death awaits those foolish enough to tread these cursed lands. Gain 5 territories.

The new pyramid is not much bigger than the last, although it features sloped sides, making it much more aesthetically pleasing than the lumpy-looking Pyramid of the First Builder. Gain 1 happiness, 1 favor and the Pyramid of <insert name of whoever gets buried here>

>>43830

The scholars pause their work to look up in terror at Mt. Etna as a thundering boom, louder than anything heard before, signals a catastrophic eruption. While Mt. Etna quite frequently bubbled with gentle flows of lava, this eruption was definitely not this type. Instead of lava, violently churning clouds of white hot ash drifts down the mountainside along with molten rock which bombard the houses from above. By the time the eruption is over, much of the outskirts of Mediterra lie buried in ash. People frantically dig to save those that might be trapped inside, but they find only crude, macabre statues of people encased in solidified ash, locked into expressions of horror, of choking on ash, and of burning alive. The whole ordeal is extremely grotesque, with many workers taking leave to vomit more than once before their job is finished. Lose 1000 population, lose 3 happiness, and change the Barracks and Temple of Salacia to Barracks (Damaged) and Temple of Salacia (Damaged) respectively. Lose 1 favor until the Temple of Salacia is repaired.

However, far from the chaos that was occurring throughout Sicily, the smiths of Sardinia are able to work wonders with the iron-rich ore and perfect a method of smithing unique to Mediterra capable of making wondrous weapons and tools. Gain the Ironworking tech, gain the Mediterran Iron resource and raise troop strength to +10 for every 5 triremes, +11 for every 100 regular troops and +14 for every 100 elite troops.

There is no shortage of settlers looking to rebuild their lives after the disaster on Sicily and find their fortune in the rich hills of Sardinia, and a small settlement is built overnight. Add <Insert name of outpost here> (Outpost) to your Outposts/Towns/Cities tab and increase population growth to 2.5%.

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0c84d5 No.43960

>>43832

The city erupts into chaos and near-lawlessness as the citizens of Bran frantically make preparations against the onslaught of the Wallachians, who had soundly defeated them before. A meeting in the temple was called, but was met by deaf ears, save for some dissenters singing Wallachian hymns of Perun outside the temple, sowing chaos amongst the people. Lose 1 happiness.

The situation grows worse at the barracks. No recruitment is done in the chaos, and many of the soldiers that were in training before have gone AWOL, presumably having deserted. Lose 150 population.

Lastly the people are far too anxious to do any sort of reverse-engineering, most can only think about getting their family and loved ones to safety.

>2nd roll is for your combat, the Wallachians cometh!

>>43856

The Trojans rejoice as a fleet of newly built triremes, this time built with better materials, floats proudly on the waves, ready to defend Troya's shores. Gain 10 Trojan Triremes (+5 to combat for every 5 triremes, naval unit) and 1 favor.

The Priesthood of Poseidon is formed, led by a charismatic and virtuous man named Agesilaus I. It doesn't take long for the people to feel more at ease knowing that they have the priests to lean on for guidance and spiritual support. Poseidon seems quite pleased as well, the gentle lapping of the waves being proof of this. Gain the Very Basic Religion (Poseidon) tech, 1 happiness and 1 favor.

No suitable stones are found, although the lands are yet vast and there is still much to be explored.

No wagons or chariots of any sort are gained either, the people just can't find a good way to make the wheels stay on the axles of their wagons, and after a few too many scraped knees they give up for the time being.

>>43866

>So are you seriously going to call your mighty and glorious capital city "Player-named Capital City"? Kinda lame bud..

>You're missing tech, make sure you add the Very Basic Han Spears and Very Basic Crossbows techs

>Changing the fluff on the bows part because I misread your crossbows as you wanting bows. This won't affect anything mechanically

The scholars of the Han invent a bow-like contraption with a plank of wood and simple trigger mechanism that releases the string. Although crude and rudimentary, it is still the first of its kind and proves effective enough. Though reload times are slow and the new crossbow cannot fire arced shots well, it is much more accurate when firing in a straight line, making it ideal for plains combat or in combat situations where the Han have the high ground. It'll surely come in handy. Change Very Basic Bows to Very Basic Crossbows.

The people find courage in a passionate speech led by the head of the Council, and cheer the name of the Han as they vow to fight the villain until the end. After the speech it seems like the Han bear a unique spirit of nationalism, one that will not shirk so easily from the likes of Luo Bu or any other foe. Gain the Very Basic Han Nationalism tech, gain 2 happiness and gain increased resistance against Luo Bu's propaganda and subversion attempts.

The new smiths enter the armor workshop, ready to begin their task, but realize that the workshop is completely empty! It would seem that the traitorous smiths have taken "their" tools and supplies with them. The novice smiths scramble to find new supplies and tools so that they can begin their task.

The weaponsmiths find great success in copying their earlier design and applying it to a longer shaft. Like the Han spears these pikes are unique and powerful and will serve the Han well. The only problem is that, despite being built to specifications, they're much too long to support the use of a shield - they must be wielded two-handed in order for them to be used effectively. Gain the Basic Spears (Han Spears, Han Pikes) tech and raise troop effectiveness to +11 for every 100 troops.

325 crossbowmen report for duty, spurred on by the Council's speech. They take their crossbows with pride and stand ready to fight against Luo Bu's hordes. Gain 325 Han Crossbowmen (+8 to combat for every 100)

Scouts have come back with dire news! Troop movements have been sighted coming out of Luo Bu's camp! The whole kingdom is put on alert and people rush to prepare themselves. Luo Bu has made his move and is going to attack!

Your surplus has also ended.

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0c84d5 No.43961

>>43886

>Put your tech in the right place please, Very Basic Swords and Very Basic Measurement System do not belong in the resources section

It doesn't take long for the incredibly top-heavy ships to flip over and capsize after a strong wind hits, killing all of the ships' crewmembers. Lose 150 population.

The Francisians use their knowledge of mechanisms to craft a simple balance with two scales that revolutionizes the measurement system and makes things much more accurate, removing regional discrepancies and making for a more accurate measurement system. Upgrade Very Basic Measurement System to Basic Measurement System (Balancing Scale). Increase happiness by 1 as well.

The new blades come out much better thanks to a new design and method of tempering the blades. They're now more flexible and allow for a wide range of stabbing and thrusting maneuvers. Gain the Basic Swords (Iron Rapier) tech.

>>43915

The people are all too attracted to the beauty of the new lake, and flock to form a small outpost on its shores. Add <Insert name of new outpost here> (Outpost) to your Outposts/Towns/Cities tab and increase population growth to 1.5%.

The Rus take to fishing with simple poles, and are able to catch a variety of trout and salmon living in the lake in this way. Gain the Very Basic Fishing (Pole) tech, gain the Fish food resource and raise food production to 15,000.

The Rus begin training the Cossacks, but it seems that more time will be required as the Cossacks are not satisfied with their training thus far and demand more to be in the best shape possible.

A town hall is constructed in the new city and government officials are appointed to better oversee the new territory. Gain the Town Hall (<insert name of new city here>) and 1 happiness.

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0c84d5 No.43962

>>43958

>>43807

VILLANOVANS ROLL: 96+121=217 1175 troops

ALTRUSCANS' ROLL: 64+16=80 218 troops

The Villanovans, fresh with new troops, absolutely decimate the Altruscans, their watchtowers quickly going silent after being pelted with javelins and their walls going down soon after. The troops fight their way to the throne room of the Altruscan king and he is quickly captured, his once prideful smirk now disgraced. The troops leave it to the Senate to decide the captured king's fate. As for the rest of the town, although the walls and watchtowers are destroyed the rest of the town is in fairly decent condition due to the Villanovans' quick capture of the king, and can be made into a proper Villanovan outpost if the Senate so wishes. The townsfolk are also quickly rounded up and all who do not submit to the rule of Roma are made into slaves. Gain <insert new outpost name here> and also gain 500 population. Increase population growth to 1.5% as well. Lose 33 troops.

>>43832

>>43848

>>43958

TRANSYLVANIANS' ROLL: 2+66x1.9=129 - 600 troops

WALLACHIANS' ROLL: 97+45=142 - 400 troops + 1 siege engine

The Wallachians charge into battle and the battle turns south quickly as horsemen ride out to stop the stone thrower, flanked by artillery and spearmen. The Transylvanians initially sustain some heavy losses as their blasts of darkness are repelled by the Wallachians' holy auras and they are blasted back by holy lightning as the Wallachian blademasters use the chaos to close the ground and draw blood. The Transylvanians, fearing the worst, make a last-ditch retreat into the fortress to regroup and rest. Surveying the damage it seems several of the watchtowers have taken heavy damage and some barricades have fallen. The stone thrower turns its assault onto Castlevania Fortress next, intent on taking it down and ending the Transylvanian threat once and for all. Lose 312 soldiers.

TRANSYLVANIA SOLDIERS REMAINING: 288

WALLACHIA SOLDIERS REMAINING: 371 + 1 stone thrower

>>43866

remember to roll 1d100 for combat with your turn, this does not count towards your action pool

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330250 No.43963

Dice rollRolled 42, 46, 45 = 133 (3d100)

>>43958

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

7

>Territory:

12

>Population:

13,103

>Population growth:

3.0%

>Food production:

15,000

>Hunger:

None

>Outposts/towns/cities:

Inuksuk(capital)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Improved Fishing(Spear, Net), Skræli Alphabet, Very Basic Clothing (Wool), Very Basic Carpentry (Skræli longhouses), Very Basic Trapping, Improved Armor (Bone scale), Very Basic Skraeli Metallurgy, Intermediate Medicine of Ataninnuaq, Basic Music (Throat Singing)

>Buildings:

Jarl's Longhouse, Skraeli Warrior's Lodge, Inuksuk Forge

>Standing Army:

572 Skraeli militia (+5 to combat for every 100)

>Resources:

Food: Wheat, fish, yaks, Sheep, Crabs, Whales

Luxury: None

Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Hero Pantheon:

Ataninnuaq (+5 to rolls involving medicine)

Actions:

1. Improve Medicine

"Ataninnuaq has ensured an era of prosperity and health and once these northern illnesses are dealt with all mundane diseases shall trouble us no more.

2. Improve music by expressing our common nordic roots and getting a lyre/harp

3. expand to the north bordering the land of the dead

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0c84d5 No.43964

Forgot some stuff

>>43832

Your citizens are unhappy! As a result all actions that aren't devoted to increasing happiness will take a -5 penalty.

>>43963

Your citizens are ecstatic! All actions get a +5 bonus while your happiness remains above 8!

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702856 No.43965

The Han (Bazrael)

>Population:

12230

>Food production:

17,000 (+extra food resources x1)

Feeding: Civilian 12229+Military (2000) = 14229

>Population growth:

2% (1% base)

>Hunger:

Content

>Territory:

2

>Outposts/towns/cities:

Xinyang

>Happiness:

1 (+Code of Laws)(+Jade)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Basic Architecture, Very Basic Code of Laws, Very Basic Conscription, Basic Education, Very Basic Surveying, Han Alphabet, Very Basic Medicine, Very Basic Construction Tools (Bronze) tech, Very Basic Military Training, Very Basic Optics tech, Han Spears, Han Pikes, Very Basic Crossbows techs, Very Basic Han Nationalism

>Buildings:

CAPITOL CITY:

The Red Fortress capitol building

+Extra Housing

Xi Wangmu Academy - Legendary Barracks

Xi Wangmu Temple

University

CITY OF HONOUR AND VIRTUE:

>Standing Army:

1,000 Elite Soldiers +11 to combat rolls for every 100 troops

325 Han Crossbowmen (+8 to combat for every 100)

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen, Minor Plant Growth

Luxury: Jade

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

0 favor

Xi Wangmu (Earth, metals, plants, protection)

Stat Post

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702856 No.43966

>>43965

Feeding: Civilian 12229+Military (2650) = 14879

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702856 No.43967

Dice rollRolled 53, 22, 9 = 84 (3d100)

>>43965

1. The dreaded day had come. The attack had begun. But, they were in a much better position than they were before. They expanded the army. Developed new weapons. And even rallied the populace. But they had no illusions as to the nature of this war.

Lu Bu was their best commander, and wouldn't attack unless he was sure of a way to win. This war was going to be bloody, and their army would suffer casualties.

In anticipation of this, and sticking to plan, it was hoped that the superior numbers and willpower of the Han people would carry the day. Replacements and reinforcements would need to be mustered. As the first battle went on, already the Council called to raise more spearmen.

Xi Wangmu Academy - Legendary Barracks

+Very Basic Conscription

2. Additional Crossbowmen would need to be raised as well.

Xi Wangmu Academy - Legendary Barracks

+Very Basic Conscription

3. The civilian populace would be put to work. Anyone who can be spared (that is anyone not part of the vital duties of administration, farming, arming, and training) would be put to work digging trenches and earthworks on the city in preparation of the onslaught.

+Very Basic Construction Tools (Bronze) tech

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702856 No.43968

File: f1aa1c4b31445a4⋯.jpg (784.25 KB,1400x933,1400:933,red_cliff01.jpg)

Dice rollRolled 50 (1d100)

>>43965

1,000 Elite Soldiers +11 to combat rolls for every 100 troops

325 Han Crossbowmen (+8 to combat for every 100)

>Total Bonus:

+134

The day had come. Lu Bu was attacking with all his forces. Thanks to the new optics, scouts had alerted the Council of his imminent invasion.

No one bu Lu Bu currently knew what forces he had under his command, if he truly had recruited far more barbarians than he did rebels, if he had acquired new weapons and equipment with the aid of the rebel smiths.

But, contrary to what he stated, the Council would not fold over, and the Administration would not show weakness. The full might of the Han Army, rows of spears and pikemen surrounding scores of crossbowmen, swept forward to meet the incoming rebels and barbarians.

In this battle, the very fate of the Han nation stood on the precipice between ultimate survival, and ignominious defeat.

Yet, throughout the ranks, courage and morale was high. They were fighting for the Han, not for any single man. Throughout the ranks the cry was raised.

"Revere the Council!

Expel the Barbarians!"

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31ad0c No.43969

Dice rollRolled 78, 27, 20, 92 = 217 (4d100)

>>43960

>Population:

9,988

>Food production:

15,750

>Population growth:

3% (Surplus)

>Hunger:

Surplus

>Territory:

9

>Outposts/towns/cities:

Troy (City)

Percote (outpost)

Happiness:

4

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Masonry, Basic Shipbuilding, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets), Very Basic Armour (Leather), Very Basic Roads, Trojan Alphabet, Very Basic Exotic Weapons, Very Basic Clubs (bronze-ringed), Very Basic Slings, Very Basic Caste System, Very Basic Code of Laws, Shipbuilding (Triremes), Very Basic Shields, Very Basic Religion (Poseidon)

>Buildings:

Troy:

The Forum of Troy, Pearl Adornments (Poseidon), Dirt Roads, Stone Statue of Poseidon, Barracks, Harbour, Temple of Poseidon

Percote:

>Standing Army:

60 Trojan Armoured Net Militia, 210 Trojan Armoured Clubmen (+6 for every 100)

10 Trojan Triremes (+5 to combat for every 5, naval unit)

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish, Sheep

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone, Leather, Horse

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

>Divine Favor:

Poseidon (Water, storms, strength, life) - 5

Figures of Note:

Agesilaus I

1. We will continue to attempt to harness the power of horses, just takes hard work to get mobile. Continue working on a small cart that the Horse can pull.

2. We must also continue our work proving ourselves to Poseidon, he is a god of Strength so we must be strong and the people must be happy. We will construct an arena in Troy to show feats of skill and strength and challenge ourselves against beasts too wild to be tamed +Basic Masonry

3. An Altar to Poseidon should exist in everywhere our people live, one must be constructed in Percote to show our appreciation to the greatest of gods. +Very Basic Religion (Poseidon)

4. The horse itself also needs strength, we will attempt to breed them for size and power. +Basic Selective Breeding +Very Basic Animal Husbandry

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36b199 No.43970

Dice rollRolled 46, 91, 34 = 171 (3d100)

>>43959

Mediterrans (Tansen)

>Population:

10531

>Food production:

15,250

>Population growth:

2.5%

>Hunger:

None

>Territory:

13

>Outposts/towns/cities:

Mediterra (capital)

Ferrumterra (Outpost)

>Happiness:

-3

>Technologies:

Food:Basic Farming, Improved Fishing (Mediterran Nets), Very Basic Animal Husbandry

Industrial:Bronzeworking, Improved Shipbuilding, Basic Clothmaking (Linen, Sailcloth), Ironworking

Military:Very Basic Bows (Mediterran Bows) Very Basic Mediterran Amphibious Assault Training, Very Basic Spears (Bronze Tridents) Very Basic Military Training tech

Science: Blessed Medicine

Cultural:Basic Brewing (Mediterran beer)

>Buildings:

Mediterran court of the king and his people

Temple of Salacia (Damaged)

Barracks (Damaged)

>Standing Army:

Naval;

10 Mediterran Triremes (+10 to combat for every 5 triremes, naval unit)

Ground;

200 bowmen

100 trident/net

+11 to combat rolls for every 100 troops

800 Elite Soldiers (+14 to combat rolls for every 100).

>Resources:

Food: Fish, wheat, chickens, Shrimp, Oranges

Special: Mediterran Sailcloth, Mediterran Figureheads, Blessed Medicine, Mediterran Iron

Luxury: Mediterran Beer, Marble

Industrial: Copper, tin, wood, Flax, Bronze, Mediterran Iron ore

>Magic:

None

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 1 (2))

1.(the king gives a speech to assure the people) All great cultures must face disaster at some point. And when ours did you faced it like the great people you are. For you are the chosen of Salacia, when the earth opened up and spat out its fury you faced it head on and did not flee for the hills but ran bravely into the burning ash to save your fellow meditterans. Many people espouse ideals and values they waste their time philosophizing on things they don’t truly embody. You do not. You go through every day shouldering the burdens of labor and the pains of progress and when bumps are faced on that road you calmly step over them. We do not need to teach virtues because the mediterrans embody them. I do not need to urge you to remain calm and carry on in face of this disaster. I can only thank you for doing so and say that we are Mediterrans we will not only push through this disaster but come out on top for it. GLORY TO MEDITERRA! GLORY TO SALACIA! AND MOST OF ALL GLORY TO THE PEOPLE!!!!!!!!!!!!!!!

2. With the hope that the speech will restore some spirit and happiness to the people the king glumly returns to the council chamber to assess damages and what needs to be done. Thankfully the news comes in of prosperity in Ferrumterra and news of endless success with this iron is quite inspiring. It also brings about a chance to not only restore favor with salacia but to even upgrade it. The king orders the temple to be repaired not with bronze but iron making it sturdier and more beautiful than ever. (repair and upgrade the temple if I need to use a second action for it just let me know and I will drop another one next turn to finish it)

3. The barracks is in ruins but it is not the current focus. Unhappiness is abound and with it rebellion could even stir. Mediterran fighting Meditteran is a nightmare scenario that can not be allowed to happen. The fallback is beer but right now it is unlikely we will be able to upgrade our current formulas and attempting to do so could even be seen as wasting resources at a time when our city and people are in pain. Instead a new idea forms what if we were able to encourage our people to become even more communal. Currently beer is purchased at the market and usually drunk at home or at friend’s home. We should establish places throughout the city where people can come together and enjoy this beverage after a long days labor it even passes as an attempt to help those working disaster relief. And to top it all off We could purchase beer by the barrel at the market and sell it at a slightly higher price by the cup profits for the government and inspired sense of community. (Build taverns in the capital)

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79b9c2 No.43972

Dice rollRolled 72, 98, 16 = 186 (3d100)

>>43958

>Population: 10,164

>Food production: 14,000

>Population growth: 2.5

>Hunger:

>Territory:

21

>Outposts/towns/cities:

Loch Iarainn (Capital), Achaidh (City)

>Happiness:

4 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Down-stuffed Clothes +Sapphire)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Basic Military Training - +8 to combat for every 100, Basic Swords - +6 strength for every 100, Basic Spears - +7 strength for every 100, Basic Clothing (Down-Stuffed Clothing), Very Basic Pottery

>Buildings:

Loch Iarainn: Talla àrd (Capitol), Bronzeworks, Warrior's Lodge, Forge-Shrine, Farms

Achaidh: Wheat Farms

>Standing Army: 150 Shortswords, 97 Spearbrothers

>Resources:

Food: Wheat+, potatoes, sheep, Cabbage, Chickens

Luxury: Dyes (from Basic Dyemaking), Wool Cloth

Industrial: Copper+, Tin+, Wood, Clay

>Magic:

>Divine Favor: 1, Brigid: Fire, Metals, Life, Strength

1. Now, with more food on hand, we can boast a larger army to defend ourselves against marauders and brigands.

Recruit spearmen. +[Warrior's Lodge]

2. Begin constructing a dedicated potato farm in Achaidh. Wheat and potatoes will flow from the city like water from a river!

3. Expand further south. Even richer farmland and more resources await us!

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4aceb6 No.43975

File: 69a35bce8ff6a2f⋯.png (74.96 KB,809x595,809:595,1415199371936.png)

Dice rollRolled 95, 47, 7, 56 = 205 (4d100)

>>43958

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

11,784

>Food production:

15,500 (+extra food resources x2)

>Population growth:

1.5%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Roma - Capitol city

Florentia - Outpost

>Happiness:

+ 3 (Moderately Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training, Very Basic Armor (Bronze), Very Basic Shields (Bronze Villanovan), Very Basic Shipbuilding (Galleys), Very Basic Clothmaking (Linen),Very Basic Chain of Command, Very Basic Fishing,Very Basic Republic, Very Basic Patrolling, Very Basic Spears (Bronze pilum), Basic Siege Weapons (Battering Ram)

>Buildings:

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Stone Walls]

+ [Wheat Farm]

+ [Improved Villanovan Barracks]

+ [Amphitheater]

>Standing Army:

374 Villanovan Legionnaires (+12 to combat rolls for every 100)

567 Villanovan Javeliners (+12 to combat rolls for every 100)

10 Villanovan Galleys (+4 to combat rolls for every 5 galleys, naval unit)

>Resources:

Food: Wheat+, Grapes+, Olives+, Cows++, Fish

Luxury: Marble

Industrial: Copper, tin, Stone, Marble, Wood, Linen

>Magic

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 2

>Fluff Hero: Decimus the Armorsmith, Sisenna the Sailor, Domitius the Siege Engineer

1. The false king shall be paraded through the streets of Roma, the people allowed to jeer at the man for his insolence in challenging the authority and might of the Republic! We shall no longer bow before false kings, and in recognition of this event, a statue is commissioned of the finest marble to celebrate the liberation of the people from the Tyrants of Old! The king shall be sequestered under armed guard until a time can reached to rule on his fate.

2. And that time is soon upcoming, as the senate meets to decide on the first set of laws for the Republic, based both on common law that will finally be recorded in such a way that we will be able to have concrete laws, and also open to evolve as we as a people also do!

3. But we cannot truly record our laws with our voices alone, there must be a way to physically record what is said, to turn our language now spoken into something else, something… written?

4. Our Legionary numbers are low, we must recruit enough men to return the army to its true strength, 400 strong in the frontline troops!

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c0ef46 No.43994

Dice rollRolled 99, 62, 22 = 183 (3d100)

>>43958

>Nation name:

Jarldom of Ylfing

>Color:

Orange

>Fluff:

The northerens are hardy, tall and strong people owing the harsh and cold lands of Scandinavia. While a strong hunting and bowmanship tradition existed the northern culture was relatively peaceful most people being simple farmers and fishers. This slowly changed with the rise of Einarr Ylfing and the influx of sophisticated bronzeweapons through trade and craftsmanship. Einarr rose up as the chief of the Ylfing tribe through violence, strength and a unique charisma. Soon he began exploiting old family blood feuds to legitimize raids against other tribes. Situations quickly escalated with Einarr proving a brilliant strategist taking over many tribes an establishing the the Jarldom of Ylfing, taking the tribes name to establish his own dynasty.

———

>Population:

10,733

>Food production:

15,250

>Population growth:

1,5%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Capitol city Hafn

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Military Training, Very Basic Axes (Bronze), Basic Fishing (Poles, Nets), Very Basic Shipbuilding, Very Basic Metallurgy, Very Basic Armor (Bronze), Basic Shipbuilding (Galleys)

>Buildings:

Longhouse festival hall

Arena (Hafn)

>Standing Army:

750 Ylfingian Axemen (+6)

>Resources:

Food: Wheat, potatoes, cows, fish, Ylfingian Carrots

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

Minor Rune of Strength, Minor Healing Touch

>Divine Favor:

Tyr (Fire, war, metals, life) -1

———

1, 2, 3) Without tactic or shields the Reavers will be vulnerable against ranged attacks. Fighting them in close quarter would be a bad idea anyway. Develop really good bows.

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487b91 No.43995

Dice rollRolled 19, 94, 85, 25 = 223 (4d100)

>>43959

>Nation name:

Babylon (Land of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

11,885

>Food production:

15,250 (+ Basic Recordkeeping)

>Population growth:

1.25%

>Hunger:

None

>Territory:

35

>Outposts/towns/cities:

Babylon

Alu-Marduk

>Happiness:

3 (Slightly Happy)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Improved Babylonian Mathematics, Basic Recordkeeping, Very Basic Babylonian Writing Tech, Babylonian Alphabet

>Buildings:

[Etemenanki(Renovated)]; [Holy Goat Tower]; [Extra Housing(Babylon)]

>Standing Army:

[704 Disciplined Babylonian Militia (+3 to combat rolls for every 100)]

>Heroes:

[Nabonassar (General, +1 to combat rolls per 100 troops)]

>Resources:

Food: Wheat, Dates, Sheep, Goats, Babylonian Apples, Cows

Luxury: Silver, Babylonian Gold

Industrial: Copper, Tin, Stone, Sheep Wool Cloth, Babylonian Iron Ore

>Magic:

None (yet)

>Divine Favor:

(Marduk (Air, protection, life, metals) - 5)

1-3; Build a great city in the spot thought to be perfect. A royal charter will be made,establishing it as the southern capital.

4; Raise more soldiers to protect our vast lands

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be1465 No.43997

Dice rollRolled 33, 94, 9 = 136 (3d100)

>>43961

>I have no idea how that mistake happened but apparently it did

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the exocutioner's axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their prefered proffession. Fighters learn better fighting techniques, chefs learn more extravegant recipes, and philosiphers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honor through war as even the divine war with each other.

>Population:

11,231

>Food production:

14,000

>Population growth:

1.5%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Portes du Paradis (capitol city)

Fercollines (Iron mining/Limestone quarry outpost)

>Happiness:

2

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Rafts, Basic Shields (Wooden), Very Basic Metal Casting, Very Basic Bows, Francisian Currency, Very Basic Pottery, Very Basic Fishing, Very Basic Economics, Very Basic Clothmaking (Francisian Linen), Very basic taxation, Very Basic Labor Specialization, Very Basic Mathematics, Very Basic Combat Techniques (Fencing), Very Basic Mechanisms, Basic Swords (Iron Rapier), Basic Measurement System,

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition

>Standing Army:

None

>Resources:

Food: Wheat, Cabbage, Cows

Luxury: Francisian Linen

Industrial: Copper, Tin, Wood, Hardened Wood, Flax, Francisian Linen, Rope, Iron+, Limestone, Canvas

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 2

1. Obviously the base of the ship was much too small. We want to make it wider with walls so it doesn’t capsize. Keep the rest of the designs similar, with sails and oars. (Develop Galleys)

2. Further develop our fighting techniques. The difference between us and the savages is honour and grace and our fencing shall be the most honourable and graceful way to win a war. (Upgrade Very Basic Combat Techniques)

3. If we give wheels teeth, they can turn each other and power machines from a distance (Develop Gears)

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9c899a No.43998

File: f309d21d8b75c8a⋯.jpg (16.46 KB,330x197,330:197,burials.jpg)

Dice rollRolled 55, 28, 39, 68 = 190 (4d100)

>>43959

Kingdom of the Eternal Nile (Javmoj)

>Population:

10,302

>Food production:

14,750

>Population growth:

1%

>Hunger:

None

>Territory:

13

>Outposts/towns/cities:

Giza (CAPITAL!)

>Happiness:

0

>Technologies:

Bronzeworking, Basic Animal Husbandry, Improved Farming, Basic Masonry, Basic Architecture, Very Basic Spears (Bronze)

>Buildings:

Palace of the Pharaoh (Capital Building)

Nile Granary

Pyramid of the First Builder, Pyramid of the First Pharaoh

>Standing Army:

250 Nile Spearmen (+3 to combat rolls for every 100)

>Resources:

Food: Wheat, lettuce, onions, chickens, limes

Luxury: None

Industrial: Copper, tin, wood, stone, camels

>Magic:

None

>Divine Favor:

Osiris 2 (Condition for extra favor: Build extravagant tombs and memorials for the dead, particularly those of great importance)

While some say it was out of embarrassment, it was mostly age that took the Pharaoh. In the days leading up to his death he had insisted that the new pyramid was not grand enough, but he was still entombed there. His successor, the new Pharaoh, declared that the first Pharaoh would be remembered for all time, and holds a grand burial ceremony in the hope to unite the kingdom, and legitimise his succession.

1) Give the First Pharaoh a grand sendoff, let everyone remember him for his accomplishments. (Unite the Kingdom/Improve Happiness)

2) To preserve the legacy of the Pharaoh more tombs must be built, construct smaller tombs focusing on quantity over grandeur (Build tombs for the people)

3-4) With so much land more soldiers are needed to keep us safe, train more spearmen (Train Nile Spearmen)

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0c84d5 No.44005

File: 66100c8ad30acbe⋯.png (407 KB,1673x1166,1673:1166,start.png)

Dice rollRolled 45 (1d100)

>>43963

Ataninnuaq creates yet another remedy, but is stumped on how to create more with the current tools, supplies and technology of the Skraeli people. It will take an intimate understanding of other sciences, such as biology and perhaps chemistry along with sufficient technology to be able to research further. Still, the medicine is quite effective, and Ataninnuaq is proud to reach the peak of understanding given the current technology. Upgrade Intermediate Medicine of Ataninnuaq to Fine Medicine of Ataninnuaq* and raise population growth to 3.25%.

*technology cannot be improved further without considerable tech improvement in relevant fields

>also change Ataninnuaq's bonus to +5 to rolls involving healthcare

The Skraeli toy with a device using animal sinew to form strings that make different sounds when plucked. The different tones could then be arranged to form melodies. However, the device is quite complicated, with knowledge of their construction being limited to a few expert craftsmen. Thus the lyres are mostly a toy of the very wealthy and elite amongst Skraeli society, although they still bring joy to the common people through the occasional concert. Upgrade Basic Music to Improved Music (Throat singing, drums, lyres) and gain 1 happiness.

The people expand Skrael to a few of the northern territories, bordering the dreaded Void Wastes - it seems the rumors are all true, with ice as black as night and the smell of death lingering in the atmosphere. The Skraeli watch in horror as an elk is chased by a wolf onto the black ice, and although the wolf is smart enough to follow its instincts and abandon chase the elk is not as fortunate, having its very life energy sucked into the earth as it quickly turns into a pile of lifeless, blackened bones. It seems that going any further would be an extremely bad idea. Still, the Skraeli make use of the two new territories they've settled. Gain 2 territories.

>Also get the +5 bonus mentioned in >>43964 for having a happiness above 8

>>43967

In a last-ditch effort to prepare themselves for Luo Bu's assault, the Han rallied another 200 spearmen to battle. They now await the Council's orders.

Unfortunately although spearmen could quickly be trained skilled crossbowmen could not, and none of them are fit for battle by the time Luo Bu's forces arrive.

The people are greatly upset at the idea of going outside the city to dig trenches and risking death in the process. Lose 1 happiness.

First roll is for combat against Luo Bu, who has taken to the field himself against you!

>>43969

The Trojans finally perfect a simple wagon design attached to a horse by harness. Thankfully, this design is stable and maneuverable, although it still takes skill to drive properly. The people find that it has a variety of applications, but none quite moreso than war - the chariot gives large mobility boosts over normal troops making them effective weapons. Gain the Very Basic Chariots tech and increase troop strength to +7 for every 100 troops.

The altar in Percote and the arena in Troy both hit roadblocks due to a short-lived strike by miners and shippers from the quarry. Progress is delayed a bit for both projects due to the disruption this caused.

You find great success in selectively breeding the horses into superior breeds, picking out the strongest and most durable breeds through chariot races and the like. The end result is a unique and strong breed of horse, strong on the charge, stubborn to anyone but its rider, and fast as the wind. This new breed will only help make the Trojan chariots even more powerful. Upgrade Horses to Trojan Horses and upgrade troop strength to +9 for every 100 troops.

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0c84d5 No.44006

>>43970

The people walk away from the speech full of renewed vigor, honored that their king would speak of them so. Gain 1 happiness.

With this new energy and confidence they work to rebuild what Mt. Etna had taken from them, digging out ash and repairing roofs, along with decorating the temple anew in strong Mediterran iron and marble. The end result is nothing short of spectacular, as the Mediterrans have taken the dilapidated temple and turned it into a shining monument to Salacia and to their culture. Gain the Mediterran Temple of Salacia building along with 2 happiness and 2 faith.

The idea of taverns takes off quite well, although they are limited to rather drab places many become popular meeting spots amongst the Mediterrans. Gain the Taverns (Mediterra) building and 1 happiness.

>>43972

>Put troop strength in the standing army tab, NOT the military tab, it's a flat +8 bonus for every 100 troops

250 troops spring to the aid of the thanes of Aiseirigh, eager to serve their country. Gain 250 Aiseirigh troops (to be distributed at your leisure).

The potato farms can be described as nothing short of legendary. The farmland in Achaidh seems to be especially suited for growing them, leading to bigger and more plentiful harvests not seen from potatoes elsewhere. Gain the Potato Farms (Achaidh) building, gain the Mediterran Potatoes+ resource and raise food production to 15,250.

Unfortunately between the recruitment and celebrations of the potato harvest no expansion gets done.

>Change food production to SURPLUS, population growth is now doubled while the surplus lasts

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0c84d5 No.44007

>>43975

The people cheer and laugh at the now pathetic king of the Altruscans as he is brought around town to suffer the ultimate shame. And his destination is a superior prison, complete with bars of bronze and plenty of chains for the king and any who would seek to unravel the threads of order and prosperity within the Republic. The prison itself, located on a lone isle in the bay of Roma, stands not only as a lasting symbol of Villanovan power and authority but also a dire warning to any criminals and pretenders who would seek harm against Roma or her people. Gain 2 happiness and 1 favor.

And to compliment the new prison comes the Villanovan code of laws, to ensure that proper justice is carried out and that all criminals get punished according to their crimes. Gain the Very Basic Code of Laws tech and 1 happiness.

Unfortunately all that comes of writing all that down is confusion. The senate is split between two writing styles, with one camp preferring a simplified alphabetical language and the other preferring a system of sun-shaped symbols in homage of their god Apollo. The fighting reaches its climax when a prominent Roman senator who approves of the simpler alphabet is stabbed repeatedly by a paid assassin. Rumors quickly spread about who carried out the murder, but no blame can be placed as there is not enough evidence, or perhaps that the evidence was covered up…either way the people are shocked and the Villanovans scramble to find another worthy patrician to elect into the Senate. Lose 1 happiness.

The recruiters in Roma and Florentia do a little better than 400, bringing in 300 fresh legionnaires to bring the total to 674. The surviving members of the Senate are quite pleased. Gain 300 troops.

>>43994

The people of Ylfing put all their effort behind the creation of a superior longbow design specifically designed to take down reavers but incredibly useful against the average soldier as well. The bow proves to require great strength, but a shot from one could travel long distances and easily pierce the skull of an unsuspecting reaver. This weapon will indeed serve the Ylfingers well. Gain the Very Basic Bows (Reaverslayer Longbow) tech and 1 favor. Raise the effectiveness of your troops to +8 per 100 troops.

>>43995

The King of Babylon issues a royal proclamation signifying the creation of the Southern Capital of the Babylonian Empire. Immediately people start flocking to the new city, eager to make their fortunes off the valuable gold, sturdy iron and fertile land in the region. The tiny outpost quickly blossoms into a full-sized city, nearly rivaling the grandeur of Babylon itself. Add <Insert city name here> (City) to your outposts/towns/cities list and increase population growth to 2.75%.

Unfortunately interest in military service slows to a halt for the time being as people seem more interested in finding their fortunes in the new city than settling down into the soldiering life. This may likely change once the trend of moving to the new city dies down, however.

>>43997

The new galleys float triumphantly on the seas. The design is rather simplistic but it works fairly well and is much safer than the previous design. These galleys should serve the Francisians well enough, or at least give them something to improve upon….gain the Basic Shipbuilding (Rafts, Galleys) tech.

The Francisians finally find something that works wonders for them, an elegant fighting style of masterful fleurets and tactical strikes, taking the old style of fencing and turning it into an artform. Fencing with rapiers with rounded tips and blunted blades becomes quite popular as well, with matches held regularly in the Salle De Competition. Upgrade Very Basic Combat Techniques to Basic Combat Techniques (Francisian Fencing) and gain 1 favor.

As for the gearmaking, an unexpected tragedy strikes when a well-respected blacksmith is attacked by thugs while carrying a shipment from Fercollines to Portes du Paradis. The bandits killed the whole caravan and made off with the riches and ores, meaning a significant setback in progress. The people feel much less safe with bandits about as well. Lose 1 happiness.

>>43998

The sendoff is one worthy of the Pharaoh, as despite the boat incident the people come in droves to pay respects to the man who brought the people of the Nile together and ruled over them for all these years. A prayer is said to Osiris as the people say their final goodbyes and lower the First Pharaoh into his final resting place beneath the pyramid.

The new tombs would take a bit longer to make as the builders are still considering where they should build the massive collection of crypts and monuments needed to give all the people space to rest eternally in dignity.

200 more soldiers are called upon to defend the new lands and ensure the safety of the people. Gain 200 troops.

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0c84d5 No.44008

[Rus]

Gain 1 makeup turn, please post as separate turns

[Transylvania]

Gain 1 makeup turn, please post as separate turns (NOTE: You're still under siege and the enemy's next attack will come at the end of the first turn, therefore anything done in the second turn won't affect combat at all)

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0c84d5 No.44009

>>43965

>>43968

>>44005

COMBAT RESULTS

HAN COMBAT ROLL: 50+150=200 - 1525 troops

LUO BU COMBAT ROLL: 45+110=155 - 1000 troops

"Ah, the day of combat is finally here! I will see the might of my foe myself! Archers, fire! Cavalry, charge when clear!"

The battle is met with a thunderous clash, with the legendary Luo Bu taking the field himself, reveling in the rush of combat as he slays foe after foe atop his horse, Red Hare. However, it's not quite enough, and most of his forces lie dead before he is forced to retreat. "Ah, yes, this IS great! Such a challenge, I've never felt this kind of thrill in my life! Sun Wukong was right, this IS the true way to live!" Luo Bu says as he departs the battlefield to lick his wounds and try again. It may be advantageous for the Han to strike while the iron is hot, although who knows what might lie in wait at his base?

LUO BU TROOPS REMAINING: 423

HAN TROOPS REMAINING: 1130 (820 elite, 310 standard)

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330250 No.44010

Dice rollRolled 11, 100, 35, 22 = 168 (4d100)

>>44005

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

8(ecstatic)

>Territory:

12

>Population:

13,529

>Population growth:

3.25%

>Food production:

15,000

>Hunger:

None

>Outposts/towns/cities:

Inuksuk(capital)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Improved Fishing(Spear, Net), Skræli Alphabet, Very Basic Clothing (Wool), Very Basic Carpentry (Skræli longhouses), Very Basic Trapping, Improved Armor (Bone scale), Very Basic Skraeli Metallurgy, Fine Medicine of Ataninnuaq, Improved Music (Throat Singing, drums, lyres)

>Buildings:

Jarl's Longhouse, Skraeli Warrior's Lodge, Inuksuk Forge

>Standing Army:

572 Skraeli militia (+5 to combat for every 100)

>Resources:

Food: Wheat, fish, yaks, Sheep, Crabs, Whales

Luxury: None

Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Hero Pantheon:

Ataninnuaq (+5 healthcare rolls)

Actions:

1. Expand north to consolidate the territories

+5

2. Invent soap and basic hygiene

+5, +5

"With Ataninnuaq reaching the peak with what he can cure, now he spends his time on how to prevent illnesses."

3. research philosophy

+5, +5

"The core identity of our nation is the rejection of the gods. Their destructive tendencies can be felt even through the generations making our aversion to them innate, however we have not delved deeply into the nature of the world and how the gods manage to ruin it all. Thankfully Ataninnuaq is here to enlighten us all."

4. Improve education

+5

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702856 No.44011

The Han (Bazrael)

>Population:

12475

>Food production:

17,000 (+extra food resources x1)

Feeding: Civilian 12475+Military (2260) = 14735

>Population growth:

2% (1% base)

>Hunger:

Content

>Territory:

2

>Outposts/towns/cities:

Xinyang

>Happiness:

0 (+Code of Laws)(+Jade)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Basic Architecture, Very Basic Code of Laws, Very Basic Conscription, Basic Education, Very Basic Surveying, Han Alphabet, Very Basic Medicine, Very Basic Construction Tools (Bronze) tech, Very Basic Military Training, Very Basic Optics tech, Han Spears, Han Pikes, Very Basic Crossbows techs, Very Basic Han Nationalism

>Buildings:

CAPITOL CITY:

The Red Fortress capitol building

+Extra Housing

Xi Wangmu Academy - Legendary Barracks

Xi Wangmu Temple

University

CITY OF HONOUR AND VIRTUE:

>Standing Army:

820 Elite Soldiers +11 to combat rolls for every 100 troops

310 Standard Han Crossbowmen (+8 to combat for every 100)

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen, Minor Plant Growth

Luxury: Jade

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

0 favor

Xi Wangmu (Earth, metals, plants, protection)

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702856 No.44012

File: e49cea499ef3a4e⋯.jpg (38.32 KB,500x230,50:23,briars1.jpg)

Dice rollRolled 86, 52, 42 = 180 (3d100)

>>44010

There was an uproar, both in the council and in the Han city.

1000 men. Lu Bou commanded 1000 men. Until then, it was thought that at most 400-600 men were with him, having noted the general estimates of how many people had left the country in various cases of defection. These were expected to include men and women, and not all be vested in combat, for surely if our army needed to eat, someone needed to feed them too.

And yet Lu Bou fielded 1000 combat ready men. This necessarily meant he had, in the very least, 2000 stores worth of food and and also the people to gather it and the food to feed them. Where did all these extra men come from, where is he getting supplies, weaponry? These questions were at the forefront of heated debate.

Though the battle was a resounding victory and cause for much rejoicing, what was thought to be simply a rebel general was turning into a scandal even greater than his actual rebellion. He was getting manpower and supplies far beyond anything the logistical could explain.

This, the Council explained to the Han people, was final and clinching proof. PROOF that Lu Bou was indeed, in league with foreign barbarians, who swelled his ranks, provided him food and equipment, and, now it was known, in league with a god of war and bloodshed.

He no longer cared for the strength of the Han or his supposed people, but merely the thrill of battle, no matter that the blood shed was his former countrymen and brethren. The danger was known now, and had to be stopped.

We were fortunate that time. Lu Bou attacked us, on our ground and in a place of our choosing. Despite that his forces were reduced, it was expected he had great fortifications and, most likely, reinforcements planned.

1-2. No. We will not lure our brave army into a trap. Instead, we will surround his fortifications. Lu Bou must surely be getting his reinforcements and supplies from somewhere, and if we can intercept and stop him, all the better.

Using the [Minor Plant Growth spell], and under the protection of the army, it was decided to grow thorns, briars, and barbs around and in the rebel territory. These would not only impede any barbarous reinforcements from entering, as well as cause much difficulty should the rebels mount another attack, but by sowing these thorned weeds into the rebels fields would reduce their food supply.

"Strangle them with Thornes, and Starve them with Weed" was the idea. Cut off any reinforcement, create a difficult terrain for them to mount any further attacks, and infest their fields and starve them out.

It might not defeat them outright, but it would hopefully reduce their morale and number of soldiers.

"The Monkey god gives Lu Bou and his forces great strength, we must use the blessings of Xu Wangmu to sap that strength through attrition."

3. It was at least, some comfort that the Hans plans for having a substantial population to draw manpower from was, while severely curtailed from original goals, still present.

To replace the losses from the last battle, the raising of additional crossbowmen would continue.

Xi Wangmu Academy - Legendary Barracks

+Very Basic Conscription

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702856 No.44013

File: 3c5a47a75d968ad⋯.jpg (136.67 KB,1024x677,1024:677,field_of_thorns_by_jaydend….jpg)

Dice rollRolled 2 (1d100)

>>44012

Combat Roll

"Surround and starve" was the plan. A creeping forest of thorns would, it was hoped, move to infest the fields. But primarily, it would make sallying forth to attack difficult. Behind these fields of thorns, Han troops set up defensive positions, eyeing the perimeter of the rebel stronghold with their optical glasses. They would encircle the rebels, and stand guard for any counter attack.

"Remember boys. Xi Wangmu is with us! She's the goddess of plant and harvest and protection. If we hold our lines here and reduce their food supply, they will surely have to sally forth to attack or die starved wretches. But only if we hold the line!"

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702856 No.44014

>>44013

Bonus:

Elite +88

Standard +24

Total:112

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955008 No.44015

Dice rollRolled 80, 22, 59, 80 = 241 (4d100)

>>44005

>Population:

10,287

>Food production:

15,750

>Population growth:

3% (Surplus)

>Hunger:

Surplus

>Territory:

9

>Outposts/towns/cities:

Troy (City)

Percote (outpost)

Happiness:

4

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Masonry, Basic Shipbuilding, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets), Very Basic Armour (Leather), Very Basic Roads, Trojan Alphabet, Very Basic Exotic Weapons, Very Basic Clubs (bronze-ringed), Very Basic Slings, Very Basic Caste System, Very Basic Code of Laws, Shipbuilding (Triremes), Very Basic Shields, Very Basic Religion (Poseidon)

>Buildings:

Troy:

The Forum of Troy, Pearl Adornments (Poseidon), Dirt Roads, Stone Statue of Poseidon, Barracks, Harbour, Temple of Poseidon

Percote:

>Standing Army:

60 Trojan Armoured Net Militia, 210 Trojan Armoured Clubmen (+6 for every 100)

10 Trojan Triremes (+5 to combat for every 5, naval unit)

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish, Sheep

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone, Leather,Trojan Horses

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

>Divine Favor:

Poseidon (Water, storms, strength, life) - 5

Figures of Note:

Agesilaus I

1. We will produce some of our chariots as part of a standing army, they can wield nets and clubs

2. We need a weapon to strike our foes with sharpness and range for best use with our chariots. We will attempt to recreate the javelins of our earlier attempts foiled by mephistoles

3. Continue working to produce an altar to poseidon in Percote

4. We must begin working the earth beyond our current means, begin attempting to produce tools to break the earth and pull out valuable metals

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79b9c2 No.44020

Dice rollRolled 31, 100 = 131 (2d100)

>>44006

>Population: 10,169

>Food production: 15,250

>Population growth: 2.5 - X2 (Surplus Food)

>Hunger:

>Territory:

21

>Outposts/towns/cities:

Loch Iarainn (Capital), Achaidh (City)

>Happiness:

4 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Down-stuffed Clothes +Sapphire)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Basic Military Training - +8 to combat for every 100, Basic Swords - +6 strength for every 100, Basic Spears - +7 strength for every 100, Basic Clothing (Down-Stuffed Clothing), Very Basic Pottery

>Buildings:

Loch Iarainn: Talla àrd (Capitol), Bronzeworks, Warrior's Lodge, Forge-Shrine, Farms

Achaidh: Wheat Farms, Potato Farms,

>Standing Army: 200 Shortswords, 297 Spearbrothers. (+8 for every 100, +7 for every 100 Spears, +6 for every 100 Swords)

>Resources:

Food: Wheat+, potatoes, sheep, Cabbage, Chickens, Mediterranean Potatoes+

Luxury: Dyes (from Basic Dyemaking), Wool Cloth

Industrial: Copper+, Tin+, Wood, Clay

>Magic:

>Divine Favor: 1, Brigid: Fire, Metals, Life, Strength

1. Raise more men! +Warrior's Lodge

2. Expand southward! There's bound to be even better farmland further south!

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be1465 No.44027

Dice rollRolled 39, 81, 33 = 153 (3d100)

>>44007

>I have no idea how that mistake happened but apparently it did

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the executioner’s axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their preferred profession. Fighters learn better fighting techniques, chefs learn more extravagant recipes, and philosophers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honour through war as even the divine war with each other.

>Population:

11,231

>Food production:

14,000

>Population growth:

1.5%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Portes du Paradis (capitol city)

Fercollines (Iron mining/Limestone quarry outpost)

>Happiness:

1

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Basic Shields (Wooden), Very Basic Metal Casting, Very Basic Bows, Francisian Currency, Very Basic Pottery, Very Basic Fishing, Very Basic Economics, Very Basic Clothmaking (Francisian Linen), Very basic taxation, Very Basic Labor Specialization, Very Basic Mathematics, Basic Combat Techniques (Francisian Fencing), Very Basic Mechanisms, Basic Swords (Iron Rapier), Basic Measurement System, Basic Shipbuilding (Raft, Galley)

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition

>Standing Army:

None

>Resources:

Food: Wheat, Cabbage, Cows

Luxury: Francisian Linen

Industrial: Copper, Tin, Wood, Hardened Wood, Flax, Francisian Linen, Rope, Iron+, Limestone, Canvas

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 3

1.This is an outrage in the highest form. Our own people acting barbaric between the cities of paradise will lead to the fall of our civilization. In previous times, men and women who broke the laws would be punished by their neighbour but now, we need a trained force to put them down. A group of people that specialize in dealing with other Francisians that don’t act in the honourable or moral way they are supposed to. They shall not be a military because they need to police our own people even during time of war (Create a police force)

2.We shall redevelop and create more gears for our mechanisms.

3.Begin researching how our mechanisms truly work relative to the universe. There must be rules. How does an inclined plain effect the amount of force needed to be exerted to raise an object in equal distance as if it were raised perpendicular to the world? How does the deceleration of an object at motion in the air differ from an object in the water? (research laws of physics)

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4aceb6 No.44028

File: 605fad6b4367205⋯.jpg (209.75 KB,1024x640,8:5,rome_fantasy_by_lotharzhou….jpg)

Dice rollRolled 9, 94, 63, 31, 73 = 270 (5d100)

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

11,784

>Food production:

15,500 (+extra food resources x2)

>Population growth:

1.5%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Roma - Capitol city

Florentia - Outpost

>Happiness:

+ 4 (Moderately Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training, Very Basic Armor (Bronze), Very Basic Shields (Bronze Villanovan), Very Basic Shipbuilding (Galleys), Very Basic Clothmaking (Linen),Very Basic Chain of Command, Very Basic Fishing,Very Basic Republic, Very Basic Patrolling, Very Basic Spears (Bronze pilum), Basic Siege Weapons (Battering Ram), Very Basic Code of Laws

>Buildings:

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Stone Walls]

+ [Wheat Farm]

+ [Improved Villanovan Barracks]

+ [Amphitheater]

>Standing Army:

674 Villanovan Legionnaires (+12 to combat rolls for every 100)

567 Villanovan Javeliners (+12 to combat rolls for every 100)

10 Villanovan Galleys (+4 to combat rolls for every 5 galleys, naval unit)

>Resources:

Food: Wheat+, Grapes+, Olives+, Cows++, Fish

Luxury: Marble

Industrial: Copper, tin, Stone, Marble, Wood, Linen

>Magic

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 3

>Fluff Hero: Decimus the Armorsmith, Sisenna the Sailor, Domitius the Siege Engineer

1. A murder of a senator! This shall not go unpunished. If we condone this it shall soon become commonplace, and this Republic shall not fall to corruption while the senate still stands! Launch an immediate investigation into the matter, and uncover the perpetrator of this nefarious act!

2. In the meantime a compromise is reached. Works of government and daily life shall be done in this simpler language, for ease of use and its functionality, but the more complex pictographic language shall be reserved for priestly affairs and adorn the temples of the city!

3. The increasing growth of our city shall soon result in even more mouths to feed, and we must meet this demand by expanding our vineyards and villas. Our new outpost has ample room for such facilities, and I've hear the loveliest wine is made from grapes grown on Florintine hills

4. On the topic of our new outpost, it lacks proper defenses since the unfortunate turn of events that resulted in our acquiring of it. As any city of the Roman Republic it must be properly defended, for if we cannot even take care of the places we own how can we be expected to conquer the world! Being construction of a stone wall at Florentia at once!

5. Whats more we lack speed in our army, for scouting, flanking, and just generally a more superior force. We've heard talk of a certain beast that roams the hills and valleys of Italia, these "Equus" as they have come to be known, would be a valuable animal to use in our armies, but we have to tame these beasts first.

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487b91 No.44029

Dice rollRolled 68, 59, 87, 67 = 281 (4d100)

>>44007

>Nation name:

Babylon (Kingdom Of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

12,212

>Food production:

15,250 (+ Basic Recordkeeping)

>Population growth:

2.75%

>Hunger:

None

>Territory:

35

>Outposts/towns/cities:

Babylon(Capital)

Alu-Marduk(Outpost)

Alu-Sarrum(Southern Capital)

>Happiness:

3 (Slightly Happy)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Improved Babylonian Mathematics, Basic Recordkeeping, Very Basic Babylonian Writing Tech, Babylonian Alphabet

>Buildings:

[Etemenanki(Renovated)(Babylon)]; [Holy Goat Tower(Babylon)]; [Extra Housing(Babylon)]

>Standing Army:

[704 Disciplined Babylonian Militia (+3 to combat rolls for every 100)]

>Heroes:

[Nabonassar (General, +1 to combat rolls per 100 troops)]

>Resources:

Food: Wheat, Dates, Sheep, Goats, Babylonian Apples, Cows

Luxury: Silver, Babylonian Gold

Industrial: Copper, Tin, Stone, Sheep Wool Cloth, Babylonian Iron Ore

>Magic:

None (yet)

>Divine Favor:

(Marduk (Air, protection, life, metals) - 5)

1-2; Improve our Farming technology! We will need to advance and feed our people as our Kingdom grows!

3-4; Research ways to harness this iron effectively. There's great potential with this metal, all our scientists and priests agree.

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79f8d6 No.44037

>>44005

>Nation name: Cogotas

>Color: Gold

>Fluff: The Cogotasi are a strange yet industrious people. Natives to the central region of the Iberian peninsula they have lived and grown away from most of the strife and conflict caused by the gods and their proxies. Predominantly a herder people, having more cattle herders than farmers. They are known to the neighboring tribes for their black pottery, strange animal statues watching over their cattle fields, and necropolis. Since no god has approached them yet they believe in spirits of nature, animals, and people and seek to deal with or control them into doing what they desire. Now with the rise of a new warlord they seek to extend their dominance to those around them as well.

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36b199 No.44038

Dice rollRolled 5, 61, 80 = 146 (3d100)

>>44005

Mediterrans (Tansen)

>Population:

11556

>Food production:

14,606

>Population growth:

2.5%

>Hunger:

None

>Territory:

13

>Outposts/towns/cities:

Mediterra (capital)

Ferrumterra (Outpost) (Sardinia)

>Happiness:

+1

>Technologies:

Food:Basic Farming, Improved Fishing (Mediterran Nets), Very Basic Animal Husbandry

Industrial:Bronzeworking, Improved Shipbuilding, Basic Clothmaking (Linen, Sailcloth), Ironworking

Military:Very Basic Bows (Mediterran Bows) Very Basic Mediterran Amphibious Assault Training, Very Basic Spears (Bronze Tridents) Very Basic Military Training tech

Science: Blessed Medicine

Cultural:Basic Brewing (Mediterran beer)

>Buildings:

Mediterran court of the king and his people

Mediterran Temple of Salacia (Iron, Marble, Bronze)

Barracks (Damaged)

Taverns (Mediterra)

>Standing Army:

Naval;

10 Mediterran Triremes (+10 to combat for every 5 triremes, naval unit)

Ground;

200 bowmen

100 trident/net

+11 to combat rolls for every 100 troops

800 Elite Soldiers (+14 to combat rolls for every 100).

>Resources:

Food: Fish, wheat, chickens, Shrimp, Oranges

Special: Mediterran Sailcloth, Mediterran Figureheads, Blessed Medicine

Luxury: Mediterran Beer, Marble

Industrial: Copper, tin, wood, Flax, Bronze, Mediterran Iron Ore

>Magic:

None

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 4)

1. With the damage having been largely repaired and the people calmed down and returned to somewhat happy times it is decided to focus once again on economy and civil construction. The barracks was still damaged but could be repaired later on. Focus needed to be on the kingdom as a whole rather than military alone. The colonists of Sardinia are ordered to expand their holdings and take control of the rest of the isle.

2. Meanwhile the military is organized again and ordered to setup shop on the isle above Ferrumterra (Colonize Corsica)

3. While the natural harbor formed in the very land of Mediterra has been largely sufficient for a long time it is now necessary to build and expand upon them with manmade docks (that’s actually a thing and its pretty cool if you want to see it google natural harbor Palermo its pretty much the only reason Palermo was the capital of Sicily for so long). So the king orders construction of a large docking and shipwrights area in mediterra to assist in everything from faster load/unload to construction and repair of vessels.

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fa8da2 No.44043

>>44038

Starting location in stockholm sweden if possible. otherwise just central sweden.

>Nation name: Helheim

(Self-explanatory, please pick something smart)

>Color:

dark red

>Fluff:

The survivors of Helmheim suffered greatly. Storms, cold, raiders and sickness. More and more they suffered and to avoid this suffering they dug down. Into the mountians, under the thills. Making tunneled homes under the fields they plow. There they found riches of metal and of knowledge past. Old graves of their ancestors. Shaped by the inscriptions and weaponry they found there they have been molded. Now they wage war upon those that wronged them and when none of those remain upon those that are weak. They smith their weapons to claim what is theirs. Serfs and sacrifices of blood they bleed out underground to let the blood seep down to their dread mistress Hel.

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0c84d5 No.44044

>>44037

Cogotas (Randomperson)

>Population:

10,000

>Food production:

13,000

>Population growth:

1.75%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city, Very Basic Medicine

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Ironworking, Very Basic Forges, Improved Animal Husbandry, Very Basic Farming, Very Basic Cogotan Pottery, Very Basic Spears (Iron spears), Very Basic Mounted Combat

>Buildings:

Player-named capitol building

Extra Housing (Capitol city)

Wheat Farms (Capitol city)

>Standing Army:

None

>Resources:

Food: Wheat+, grapes, carrots, cows, sheep, horses

Luxury: Silver

Industrial: Copper, tin, iron

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

>>44043

Helheim (Shadowrise)

>Population:

10,000

>Food production:

12,000

>Population growth:

1.75%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

1

>Technologies:

Bronzeworking, Ironworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Forges, Basic Blunt Weapons (Helheim Iron Warhammers), Very Basic Mining, Very Basic Shipbuilding, Very Basic Fishing, Very Basic Medicine

>Buildings:

Player-named capitol building

Fisheries (Capitol city)

Stone Walls (Capitol City)

Extra Housing (Capitol City)

>Standing Army:

None

>Resources:

Food: Wheat, potatoes, onions, cows, fish

Luxury: Silver

Industrial: Copper, tin, iron

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

Both of you can now post

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0c84d5 No.44045

>>44044

Happiness for Cogotas should be 1

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0c84d5 No.44046

File: d9e9b89de59fc5d⋯.png (407.31 KB,1673x1166,1673:1166,start.png)

>>44044

And map, both of you add wood and stone to industrial resources as well

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06e019 No.44048

Dice rollRolled 51, 16, 91, 22, 75, 54, 50, 15 = 374 (8d100)

>Population:

10192

>Food production:

15,000 (feeding 10191civ+300mil=10340)

>Population growth:

1.5%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Moskva (capital city)

Lipin Bor (outpost)

>Happiness

4

>Technologies:

Bronzeworking, Improved Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Very Basic Swords (Iron), Very Basic Mounted Combat, Very Basic Forges tech, Basic Pickaxes (Iron), Very Basic Bows, Very Basic Fishing (Pole)

>Buildings:

Palace of the Royal Family (Moskva) also capital building

Temple of Svarog (Moskva)

town hall (Lipin Bor)

>Standing Army:

150 tatar horsemen +8.5 to combat rolls for every 100

>Resources:

Food: Wheat, potatoes, sheep, horses, goats

Luxury: Gold, Marble

Industrial: Copper, tin, wood, stone, Iron

>Magic:

Minor Shape Steel

>Divine Favor:

0

>makeup turn

#1 build a road from Moskva to Lipin Bor

#2 build a church to Svarog in Lipin Bor

#3 start building up Lipin Bor from an outpost to a town

#4 make a horse messenger service between Moskva and Lipin Bor

>this turn

#1 continue to train the Cossacks

#2 train priests to Svarog

#3 hunt for fur pelts as a luxury resource

#4 develop iron shoes for our horses, so they are more effective

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330250 No.44050

Dice rollRolled 82, 78, 59 = 219 (3d100)

>>44044

>>44046

>Helheim (Shadowrise)

>>Population:

>10,000

>>Food production:

>12,000

>>Population growth:

>1.75%

>>Hunger:

>None

>>Territory:

>1

>>Outposts/towns/cities:

>Player-named capitol city

>>Happiness:

>1

>>Technologies:

>Bronzeworking, Ironworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Forges, Basic Blunt Weapons (Helheim Iron Warhammers), Very Basic Mining, Very Basic Shipbuilding, Very Basic Fishing, Very Basic Medicine

>>Buildings:

>Player-named capitol building

>Fisheries (Capitol city)

>Stone Walls (Capitol City)

>Extra Housing (Capitol City)

>>Standing Army:

>None

>>Resources:

>Food: Wheat, potatoes, onions, cows, fish

>Luxury: Silver

>Industrial: Copper, tin, iron

>>Magic:

>None

>>Divine Favor:

>N/A (haven’t discovered any gods yet)

1)scout out the surrounding areas. See if we can find any other settlements large or small to either incorporate or raid for slaves, sacrifices and plunder.

2) try to improve out fishing methods. Good nets is the way to go.

3) a plow behind a bull or cow can till the fields faster!! Improve farming

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0d9d94 No.44051

Dice rollRolled 18, 86, 65 = 169 (3d100)

>>44044

>Nation name: Cogotas

>Color: Gold

>Fluff: The Cogotasi are a strange yet industrious people. Natives to the central region of the Iberian peninsula they have lived and grown away from most of the strife and conflict caused by the gods and their proxies. Predominantly a herder people, having more cattle herders than farmers. They are known to the neighboring tribes for their black pottery, strange animal statues watching over their cattle fields, and necropolis. Since no god has approached them yet they believe in spirits of nature, animals, and people and seek to deal with or control them into doing what they desire. Now with the rise of a new warlord they seek to extend their dominance to those around them as well.

>Population:

10,000

>Food production:

13,000

>Population growth:

1.75%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Cogotas (capitol city)

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Ironworking, Very Basic Forges, Improved Animal Husbandry, Very Basic Farming, Very Basic Cogotan Pottery, Very Basic Spears (Iron spears), Very Basic Mounted Combat, Very Basic Medicine

>Buildings:

Warchief's Hold

Extra Housing (Capitol city)

Wheat Farms (Capitol city)

>Standing Army:

None

>Resources:

Food: Wheat+, grapes, carrots, cows, sheep, horses

Luxury: Silver

Industrial: Copper, tin, iron

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

1. Extend our dominance around the lands around us.

2. Begin building a temple complex for the shamans to study the spiritual world and how best to dominate and imprison the spiritual to obey our commands.

3. Our soldiers need protection as well as weapons. Try to design a way for them to protect themselves from attack.

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c0ef46 No.44053

Dice rollRolled 100, 36 = 136 (2d100)

>>44007

>Nation name:

Jarldom of Ylfing

>Color:

Orange

>Fluff:

The northerens are hardy, tall and strong people owing the harsh and cold lands of Scandinavia. While a strong hunting and bowmanship tradition existed the northern culture was relatively peaceful most people being simple farmers and fishers. This slowly changed with the rise of Einarr Ylfing and the influx of sophisticated bronzeweapons through trade and craftsmanship. Einarr rose up as the chief of the Ylfing tribe through violence, strength and a unique charisma. Soon he began exploiting old family blood feuds to legitimize raids against other tribes. Situations quickly escalated with Einarr proving a brilliant strategist taking over many tribes an establishing the the Jarldom of Ylfing, taking the tribes name to establish his own dynasty.

———

>Population:

10,894

>Food production:

15,250

>Population growth:

1,5%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Capitol city Hafn

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Military Training, Very Basic Axes (Bronze), Basic Fishing (Poles, Nets), Very Basic Shipbuilding, Very Basic Metallurgy, Very Basic Armor (Bronze), Basic Shipbuilding (Galleys), Very Basic Bows (Reaverslayer Longbow)

>Buildings:

Longhouse festival hall

Arena (Hafn)

>Standing Army:

750 Ylfingian Medium Infantry (Axes, Bows and Bronze Armor) (+8)

>Resources:

Food: Wheat, potatoes, cows, fish, Ylfingian Carrots

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

Minor Rune of Strength, Minor Healing Touch

>Divine Favor:

Tyr (Fire, war, metals, life) 0

———

1) Start slowly pushing into Reaver territory, keeping to open ground and deploying scouts excessivly. Engage small groups from long range with bows, and from heightened positions.

2) Recruit more units.

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9c899a No.44054

>>44007

Kingdom of the Eternal Nile (Javmoj)

>Population:

10,405

>Food production:

14,750

>Population growth:

1%

>Hunger:

None

>Territory:

13

>Outposts/towns/cities:

Giza (CAPITAL!)

>Happiness:

0

>Technologies:

Bronzeworking, Basic Animal Husbandry, Improved Farming, Basic Masonry, Basic Architecture, Very Basic Spears (Bronze)

>Buildings:

Palace of the Pharaoh (Capital Building)

Nile Granary

Pyramid of the First Builder, Pyramid of the First Pharaoh

>Standing Army:

450 Nile Spearmen (+3 to combat rolls for every 100)

>Resources:

Food: Wheat, lettuce, onions, chickens, limes

Luxury: None

Industrial: Copper, tin, wood, stone, camels

>Magic:

None

>Divine Favor:

Osiris 2 (Condition for extra favor: Build extravagant tombs and memorials for the dead, particularly those of great importance)(Domains available: Earth, metals, life, protection)

In order to find a good place for the tombs of the people the Pharaoh had an idea. How grand a project is is in the eyes of the people and the gods. As such he declared that a line of tombs which he names the wall of the dead should be built and mark the southern border. He proclaims that the spirits of the dead will protect the people of the Nile from the wastes.

1) The second Pharaoh wishes to succeed where the first failed, the people of the Nile need ships! (Invent ships)

2) Living will honour the dead, and the dead shall shield the living, construct smaller tombs along the southern border creating a wall of the dead. (Build tombs for the people)

3) Surely improvements can be made to the way things are built, gather the Architects and have them share what they know and find ways to build bigger monuments (Improve on Basic Architecture)

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9c899a No.44055

Dice rollRolled 85, 40, 51 = 176 (3d100)

>>44054

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0c84d5 No.44112

File: 15e4a5df6d32cd8⋯.png (407.44 KB,1673x1166,1673:1166,start.png)

Dice rollRolled 3, 82 = 85 (2d100)

>>44010

Along with the rise of song came terrifying melodies of the Void Wastes, and when explorers were asked to go there, they protested, refusing to go to their deaths. The complaints escalate into an uproar and eventually into pandemonium as fears over the Void Wastes continue to circulate. Even in the territories claimed by Skrael, people refuse to settle in the territories adjacent to the Void Wastes out of fears that they might spread. Lose 1 happiness.

While Ataninnuaq tries hard to figure out how to prevent illness, it is another man, a fisherman, who figures out a good way. Using the whale blubber that had been discarded up until now, he is able to make a new invention called soap that can be scented to make the people smell good. The people quickly take to bathing and regard this man, named Tabukvik, as a local legend similar to Ataninnuaq, as his knowledge of the sea and its creatures is unparalleled. Add Tabukvik (+5 to actions relating to boats and fishing) (20 yrs old) to your hero pantheon. Also add (60 yrs old) to Ataninnuaq (this is so I can keep better track of their ages, it progresses 5 yrs per turn, after 80 they run the risk of dying from natural causes with a failed roll and 100 is the hard cap for how long they can live). Raise population growth to 4.25% and gain 1 happiness as well.

>the +5 bonus for Ataninnuaq only applies to actions relating to healthcare, doesn't apply here

The Skraeli manage to come up with several philosophical principles relating to the world and its gods. They set up deep philosophical discussions questioning the nature of the gods and how to live morally sound lives without them. Gain 1 happiness and the Very Basic Philosophy tech.

The people struggle with finding ways to improve the education system more than it already is. Perhaps they might have better luck in the future now that they have a basic grasp on philosophy.

>>44012

Though the Minor Plant Growth was meant to grow existing plants, the Han manage to counter this by planting thorn bushes around the perimeter and casting the spell on those. Soon the camp is overgrown with prickly thorns that the Han can use to their advantage. (Combat rolls now multiplied by 1.2!)

225 crossbowmen are assembled and sent to the front lines, much to the relief of the beleaguered forces already there. Gain 225 crossbowmen.

First d100 is for your combat.

>>44015

The Trojans, eager to test out their new chariots, are able to build many of them, boosting the forces of Troya greatly. Gain 100 chariots (+9 to combat rolls for every 50 chariots)

The smiths are hard at work trying to make javelins, but they're having problems getting them to throw straight. It'll take more time as they have a lot of fixes to make.

The altar to Poseidon is finally complete, much to the joy of the people who don't have to travel all the way to Troy to worship their god. Gain the Temple of Poseidon (Percote) building, 1 happiness and 1 favor.

The Trojans also produce picks and shovels for easier excavation of metals and ores. It'll definitely help with searching for them. Gain the Very Basic Pickaxes (Bronze) tech.

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0c84d5 No.44113

>>44020

150 more troops are raised and stand ready to serve the thanes of Aiseirigh. Gain 150 troops.

The people of Aiseirigh, fearing crows no longer, push southward in the biggest expansion yet, claiming ten territories as their own. The lands here are fertile and the hills rich with wealth, much to the delight of the settlers. The people of Aiseirigh also now have a much better grasp of surveying, allowing them to expand more easily in the future. Gain 10 territories, the Very Basic Surveying tech and 1 favor.

>>44027

The strongest and most trustworthy men of Portes du Paradis and Fercollines are called upon to keep the streets safe from the bandit threats. Already the people feel more at ease, and the presence of armed men in the cities will help with city defense as well. Gain 1 happiness and the Very Basic Police Force tech.

This time the production of gears goes much better, allowing the people to make much more efficient hand-powered cranks and levers. Gain the Basic Mechanisms tech.

The people begin writing down their observations on how their basic machines work and the forces behind them. Though the "laws of physics" are crude and there is still much to be understood this will help with making all sorts of contraptions, including siege machines and even giant gates. Gain the Very Basic Physics tech.

>>44028

The investigation hits a snag as the investigator goes missing. Several days later his corpse is found floating in a nearby lake with several stab wounds. It would seem that the perpetrator is from a powerful position and justice would not be easily wrought. The people are dismayed by this news, as they're not too happy about the fact that there are some people who could be considered beyond justice in the Empire. Lose 1 happiness.

Meanwhile, in the Senate, the compromise goes over extremely well, and not one but two new languages are made. The first is easy enough for even the simplest of peasants to understand and the second is resplendent in design and a fitting homage to the Sun God. Gain the Villanovan High Alphabet and Villanovan Low Alphabet techs along with 2 happiness and 1 favor.

The wines of Florentia are exquisite indeed, and become a common drink amongst the Villanovans, being enjoyed by patricians and plebeians alike. Gain the Winery (Florentia) building, the Wine luxury resource, and 1 happiness.

Wall construction is underway, though there are a number of natural obstacles such as rocks and trees that must be removed in order for the wall to be built. It'll take a while longer.

The Villanovans do indeed find herds of horses amongst the hills and succeed in taming them. They prove to be reliable beasts, giving the Villanovans much needed speed. Gain the Horses industrial resource and raise food production to 15,750.

>>44029

The Babylonians discover peas, a new crop that, when steamed, make a nutritious and hearty meal. Gain the Improved Farming tech and the Peas food resource. Also increase food production to 16,250.

The Babylonians also create forges that can heat the new iron enough for it to be smelted and shaped effectively. Gain the Very Basic Forges tech and the Babylonian Iron resource. Also increase troop strength to +5 to combat rolls for every 100 troops.

>>44038

Unfortunately the Mediterrans find that they aren't the only ones on Sardinia - they find a village of native Sardinians that aren't too happy to see the Mediterrans settling on THEIR island. They also know of the iron in the hills and have sturdy iron weapons, and are a warlike people with a strong warrior culture. The Mediterrans will have to beat them if they want to completely colonize the isle.

The settling of Corsica goes better, however, and the Mediterrans are able to claim the whole island. Corsica is much more mountainous than Sardinia, meaning there is less room to farm, but like Sardinia the hills are likely rich in metals and gems.

The Mediterrans do indeed improve upon the natural harbor of Mediterra, building many docks and turning the harbor into a place where ships can be built more easily. Gain the Harbor (Mediterra) building.

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0c84d5 No.44114

>>44048

The road to Lipin Bor is constructed smoothly, giving the people a solid route between the two cities and allowing horses to travel much easier. The people appreciate the faster and easier travel between the two cities. Gain the Very Basic Roads tech and 1 happiness.

The church begins construction but unfortunately collapses due to a flaw in its design, and the steeple falls onto another building, killing and injuring many inside. Lose 150 population.

With the new road, Lipin Bor quickly grows not just to a town but to a prospering city as people are more than happy to move next to the beautiful lake and begin their new lives there. Upgrade Lipin Bor to a city and change population growth to 2.5%.

The messenger service will take some more time to make as the Rus are having trouble finding adequate riders.

This is because most of the riders have decided to join the noble ranks of the Cossacks. 200 of them are trained and are ready for battle. Gain 200 cossacks (+8.5 to combat rolls for every 100).

The priesthood of Svarog is officially established, with Dmitriyev I being chosen as the High Priest. The people feel much more at ease with the new priesthood, with the priests to lead worship and give the people spiritual guidance. Gain the Very Basic Religion (Svarog) tech, 1 favor and 1 happiness.

There is indeed a wealth of creatures with soft and luxurious fur around, many of them already being hunted by the Rus. They develop ways to skin the beasts without damaging the fur, and incorporate the furs into their clothing. Gain the Furs luxury resource and 1 happiness.

The Rus attempt to make iron horseshoes for the horses, but a group of people decide that putting horseshoes on horses is cruel and that the horses should be allowed to keep their own natural hooves, The protests are loud and annoying and cause a great deal of unrest amongst the public. Lose 1 happiness.

>>44050

>Ugh why'd you ruin my formatting, it looks like shit now

A peaceful fishing village is found to the northeast along the coast. They seem amicable enough, and although they seem to have soldiers they are a peaceful people and are slow to develop their soldiers or recruit more. The jarl of Helheim thinks that they could easily be taken over and enslaved, but Helheim will need a proper military first.

Nets are woven out of reeds and plant fibers and put to use in fishing. The people find that this is a very suitable method of fishing, as they are able to catch more fish than before. Upgrade Very Basic Fishing to Basic Fishing (Poles, nets) and raise food production to 13,000.

The people develop their farming methods further and find a new crop - broccoli. This new crop is nutritious and tasty, able to be eaten raw or cooked. Upgrade Very Basic Farming to Basic Farming, gain the Broccoli food resource and raise food production to 14,000.

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0c84d5 No.44115

>>44051

The people are reluctant to go outside their territory. Who knows what dangers might be lurking out there? Perhaps the leaders of Cogotas can try again to persuade them in the future.

A temple is built to the spirits of nature and to discuss how to steal mystical power from the gods, although the wisemen think that trying to dominate or imprison beings so powerful that they could crush the Cogotans like insects is a very bad and dangerous idea.

The Cogotans utilize their iron to make solid armor for the soldiers to use in battle. This will give them protection from weapons and arrows and allow them to survive mortal blows that would kill or seriously maim an unarmed soldier. Gain the Very Basic Armor (Iron) tech.

>>44053

>specify whether you want your troops to wield axes or bows, they can't wield both despite getting the bonus. You can assign them however you like

Second d100 is for your combat

150 more soldiers are raised and are sent along with the troops to fight against the reavers. Gain 150 troops.

>>44054

The second pharaoh does succeed where his predecessor had failed, building boats out of sturdy wood this time instead of river reeds. The boats are still small, being not much bigger than canoes to avoid the failure of the last design, which was too grandiose for its own good, but they are made of sturdy wood this time and are much more resistant against the bumpy rocks of the Nile. Gain the Very Basic Shipbuilding (canoes) tech.

The new tombs are built along the borders of the Void Wastes, the people taking care not to build ON the Void Wastes to avoid the tombs being horribly desecrated by death energy. The tombs are small and simplistic but do indeed serve as a decent wall against the horrors of the south. Gain the Tombs (Southern Border) building, 1 happiness and 1 favor.

The architects of the Nile invent many useful methods for building that will allow for even more extravagant buildings. They theorize that a great pyramid can be built, bigger than anything seen before, although it will likely take a while. Such a monument would surely show the grandeur and power of the Pharaoh, however. Improve Basic Architecture to Improved Architecture.

>>44050

>>44051

The people begin hearing whispers and stirrings in their dreams. Perhaps the gods will come to offer their services to the leaders of Cogotas and Helheim as well?

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0c84d5 No.44118

>>44013

>>44112

COMBAT RESULTS FOR HAN VS LUO BU

HAN ROLL: 2 + 128 x 1.2 = 156 - 1355 troops

LUO BU ROLL: 3 + 55 x 1.2 = 69.6 - 500 troops

"A…glorious…death.."

The plan works perfectly, and Luo Bu's forces are forced out by the Han into the thorns, where they are tripped up and easily picked off. Only Luo Bu remains now, and although he puts up a good fight and kills many before he is slain he is eventually surrounded and defeated. Unfortunately most of the fortifications and tents were destroyed in the skirmish, either by the Han's efforts or by Luo Bu ordering his remaining men to torch what was left so that the Han couldn't use it. However, the Han find some people who surrender quickly, saying they were from a nearby village and forced into service. As thanks, they say that the village will join the Han, but the Han must first expand their domain to encompass it. (You'll get the village on your next successful expansion action). Also gain the territory that Luo Bu was occupying.

Lose 32 elite troops and 51 standard troops

COMBAT RESULTS FOR YLFING VS. THE REAVERS

YLFING ROLL: 100 + 72 x 3 (CRITICAL!) = 516 - 900 TROOPS

REAVERS ROLL: 83 + 75 = 158 - 500 TROOPS

The reavers simply stood no chance against the mighty Reaverslayer Bows. The dumb beasts were shot dead like game animals, their forces picked off one by one until there were no more. The survivors that the Reavers were chasing form together to make an outpost, which pledges itself in service to the Jarl. Gain 1000 population, add <insert outpost name here> (Outpost) to your outposts/towns/cities tab, and increase population growth to 2%. Also upgrade 500 soldiers to elite soldiers (+11 to combat rolls for every 100). Also gain the territory the reavers were occupying.

Lose 0 troops.

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0c84d5 No.44119

Also Transylvania has one more turn to post before his nation is wiped from the map.

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c0ef46 No.44120

Dice rollRolled 56, 85, 3 = 144 (3d100)

>>44115

>Nation name:

Jarldom of Ylfing

>Color:

Orange

>Fluff:

The northerens are hardy, tall and strong people owing the harsh and cold lands of Scandinavia. While a strong hunting and bowmanship tradition existed the northern culture was relatively peaceful most people being simple farmers and fishers. This slowly changed with the rise of Einarr Ylfing and the influx of sophisticated bronzeweapons through trade and craftsmanship. Einarr rose up as the chief of the Ylfing tribe through violence, strength and a unique charisma. Soon he began exploiting old family blood feuds to legitimize raids against other tribes. Situations quickly escalated with Einarr proving a brilliant strategist taking over many tribes an establishing the the Jarldom of Ylfing, taking the tribes name to establish his own dynasty.

———

>Population:

12,132

>Food production:

15,250

>Population growth:

2%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Capitol Hafn (City)

Ildrin (Outpost)

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Military Training, Very Basic Axes (Bronze), Basic Fishing (Poles, Nets), Very Basic Shipbuilding, Very Basic Metallurgy, Very Basic Armor (Bronze), Basic Shipbuilding (Galleys), Very Basic Bows (Reaverslayer Longbow)

>Buildings:

Longhouse festival hall

Arena (Hafn)

>Standing Army:

400 Ylfingian Axemen (+8)

500 Ylfingian Elite Bowmen (+11)

>Resources:

Food: Wheat, potatoes, cows, fish, Ylfingian Carrots

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

Minor Rune of Strength, Minor Healing Touch

>Divine Favor:

Tyr (Fire, war, metals, life) 0

———

1) Organize a tournament in the honor of tyr and our victorious warriors. +Arena

2) Learning from his mistake with the berserker rune, the Jarl establishes a new learned class of priest runesmiths. +wood stone

3) For the newly established class the Jarl orders the building of the Holy temple of tyr, a complex for aspiring runesmiths to learn their art. +wood stone

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c0ef46 No.44121

>>44120

woops, ignore wood and stone for the second action.

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0c84d5 No.44122

File: ab075d376143da6⋯.png (407.4 KB,1673x1166,1673:1166,start.png)

>>44118

Forgot map update for this too

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fa8da2 No.44123

Dice rollRolled 82, 13, 77 = 172 (3d100)

>>44122

Helheim (Shadowrise)

>Population:

10,000

>Food production:

15,000

>Population growth:

1.75%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

1

>Technologies:

Bronzeworking, Ironworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Forges, Basic Blunt Weapons (Helheim Iron Warhammers), Very Basic Mining, Very Basic Shipbuilding, Basic Fishing (Poles, nets), Very Basic Medicine

>Buildings:

Player-named capitol building

Fisheries (Capitol city)

Stone Walls (Capitol City)

Extra Housing (Capitol City)

>Standing Army:

None

>Resources:

Food: Wheat, potatoes, onions, cows, fish, Broccoli

Luxury: Silver

Industrial: Copper, tin, iron

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

>Color:

dark red

1) Improve our bows. for warfare and for hunting.

2) Raise as many troops as possible wielding our warhammers.

3) Lördag is the day of washing. Make sure everyone follows the proper washing traditions during the weekly washing day to get them clean and well.

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c1d01c No.44124

Dice rollRolled 46, 12, 24 = 82 (3d100)

>>44113

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the executioner’s axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their preferred profession. Fighters learn better fighting techniques, chefs learn more extravagant recipes, and philosophers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honour through war as even the divine war with each other.

>Population:

11,399

>Food production:

14,000

>Population growth:

1.5%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Portes du Paradis (capitol city)

Fercollines (Iron mining/Limestone quarry outpost)

>Happiness:

2

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Basic Shields (Wooden), Very Basic Metal Casting, Very Basic Bows, Francisian Currency, Very Basic Pottery, Very Basic Fishing, Very Basic Economics, Very Basic Clothmaking (Francisian Linen), Very basic taxation, Very Basic Labor Specialization, Very Basic Mathematics, Basic Combat Techniques (Francisian Fencing), Basic Mechanisms, Basic Swords (Iron Rapier), Basic Measurement System, Basic Shipbuilding (Raft, Galley), Very Basic Police Force, Very Basic Physics

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition

>Standing Army:

None

>Resources:

Food: Wheat, Cabbage, Cows

Luxury: Francisian Linen

Industrial: Copper, Tin, Wood, Hardened Wood, Flax, Francisian Linen, Rope, Iron+, Limestone, Canvas

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 3

1. Continue researching physics. We shall become more knowledgeable of object's interactions with the universe

2. Wooden walls work, granted but stone walls are stronger. Stone walls can take a harder hit and can continue standing even in strong winds. We shall learn how to build with stone.

3. Using our new knowledge of physics, we shall start learning how to use the elements to turn gears rather than hand cranks. Submerging half a gear with long teeth in a flowing river, the water will turn the gear. (water wheels)

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487b91 No.44125

Dice rollRolled 93, 78, 43, 24 = 238 (4d100)

>>44113

>Nation name:

Babylon (Kingdom Of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

12,548

>Food production:

16,250 (+ Basic Recordkeeping)

>Population growth:

2.75%

>Hunger:

None

>Territory:

35

>Outposts/towns/cities:

Babylon(Capital)

Alu-Marduk(Outpost)

Alu-Sarrum(Southern Capital)

>Happiness:

3 (Slightly Happy)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Improved Farming, Improved Babylonian Mathematics, Basic Recordkeeping, Very Basic Babylonian Writing, Babylonian Alphabet, Very Basic Forges

>Buildings:

[Etemenanki(Renovated)(Babylon)]; [Holy Goat Tower(Babylon)]; [Extra Housing(Babylon)]

>Standing Army:

[704 Disciplined Babylonian Militia (+5 to combat rolls for every 100)]

>Heroes:

[Nabonassar (General, +1 to combat rolls per 100 troops)]

>Resources:

Food: Wheat, Dates, Sheep, Goats, Babylonian Apples, Cows, Peas

Luxury: Silver, Babylonian Gold

Industrial: Copper, Tin, Stone, Sheep Wool Cloth, Babylonian Iron Ore, Babylonian Iron

>Magic:

None (yet)

>Divine Favor:

(Marduk (Air, protection, life, metals) - 5)

1-2; We will create a great coastal city on an island just off the coast(Tyre) from where we will begin our dominance of the mediterranean

3-4; We will research construction of ships and create a great fleet! We should start as traders first, to show our greatness to prospective vassals.

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9c899a No.44126

File: 0b0c11d0d45b1ac⋯.jpg (21.08 KB,363x162,121:54,Egyptian Boat.jpg)

Dice rollRolled 97, 97, 29, 83, 17 = 323 (5d100)

>>44115

Kingdom of the Eternal Nile (Javmoj)

>Population:

10,509

>Food production:

14,750

>Population growth:

1%

>Hunger:

None

>Territory:

13

>Outposts/towns/cities:

Giza (CAPITAL!)

>Happiness:

1

>Technologies:

Bronzeworking, Basic Animal Husbandry, Improved Farming, Basic Masonry, Improved Architecture, Very Basic Spears (Bronze), Very Basic Shipbuilding (Canoes)

>Buildings:

Palace of the Pharaoh (Capital Building)

Nile Granary

Pyramid of the First Builder, Pyramid of the First Pharaoh

Tombs (Southern Border)

>Standing Army:

450 Nile Spearmen (+3 to combat rolls for every 100)

>Resources:

Food: Wheat, lettuce, onions, chickens, limes

Luxury: None

Industrial: Copper, tin, wood, stone, camels

>Magic:

None

>Divine Favor:

Osiris 3 (Condition for extra favor: Build extravagant tombs and memorials for the dead, particularly those of great importance)(Domains available: Earth, metals, life, protection)

With the south safeguarded by the dead it's once more time to grow. The Second Pharaoh orders that the coast of the continent needs to be secured for the people of the Nile. As such people are sent out to explore and settle, as well as make use of the recent advancements of the kingdom. And then, in time, this Great Pyramid will be built.

1) These crafts show promise, but the Pharaoh want them bigger still. (Improve Very Basic Shipbuilding (Canoes))

2) The world is, large, and as such we need to find new ways to navigate. The Pharaoh wishes to see what his people find for him and people are put to the task of accurately draw up the lay of the land (Invent mapping/cartography)

3) There are rumours of a second sea, one in the east, it too needs to be found for the people of the Nile. (Expand South/South-East from the Capital)

4-5) Expand west along the coast of the sea (Expand west from the Mediterranean coast)

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6fcf8a No.44127

File: 9f4bc8dc60480db⋯.jpg (539.2 KB,792x650,396:325,a9980d1944e2ff59ee0daed862….jpg)

Dice rollRolled 90, 82, 83, 25 = 280 (4d100)

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

11,961

>Food production:

15,750 (+extra food resources x2)

>Population growth:

1.5%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Roma - Capitol city

Florentia - Outpost

>Happiness:

+ 6 (Moderately Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training, Very Basic Armor (Bronze), Very Basic Shields (Bronze Villanovan), Very Basic Shipbuilding (Galleys), Very Basic Clothmaking (Linen),Very Basic Chain of Command, Very Basic Fishing,Very Basic Republic, Very Basic Patrolling, Very Basic Spears (Bronze pilum), Basic Siege Weapons (Battering Ram), Very Basic Code of Laws, Villanovan High Alphabet, Villanovan Low Alphabet

>Buildings:

>>Roma

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Stone Walls]

+ [Wheat Farm]

+ [Improved Villanovan Barracks]

+ [Amphitheater]

>>Florentia

+ [Winery]

>Standing Army:

674 Villanovan Legionnaires (+12 to combat rolls for every 100)

567 Villanovan Javeliners (+12 to combat rolls for every 100)

10 Villanovan Galleys (+4 to combat rolls for every 5 galleys, naval unit)

>Resources:

Food: Wheat+, Grapes+, Olives+, Cows++, Fish, Horses

Luxury: Marble, Wine

Industrial: Copper, tin, Stone, Marble, Wood, Linen

>Magic

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 4

>Fluff Hero: Decimus the Armorsmith, Sisenna the Sailor, Domitius the Siege Engineer

1. None are above the law in the Republic, for to even assume so would place oneself above the Republic herself, and to say such is blasphemy of the highest order. The investigation is redoubled, and the investigators are to be shadowed by guards loyal to the state, composed of our very own army, the quietest men available.

2. Also from these ranks the first of the city guard shall be established, to uphold the law within our cities and territories and to ensure that no deed goes unpunished, and to prevent said deeds from occurring in the first place.

3. Our navy shall also be expanded to match the army in its splendor, for there is lands beyond the sea that also shall one day fall under the banner of Roma, but for now we are more interested from protecting ourself from seaborne enemies.

4. Finally, we shall improve our farming techniques on the whole, taking note of the procedures used in the most productive farms and distributing guides to all farmers written in our new lower alphabet. Doing so shall not only generate jobs for scribes, but also shall surely improve our yields over the entire republic as farmers are educated in the means of their trade, as the best shall aid the meagerest with not only their knowledge, but hopefully their wisdom as well

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94eaf5 No.44128

File: 25edd7bbad43165⋯.jpg (199.42 KB,600x400,3:2,nacmmill.jpg)

Dice rollRolled 69, 86, 38, 49 = 242 (4d100)

>>44112

>Population:

10,595

>Food production:

15,750

>Population growth:

1.5%

>Hunger:

>Territory:

9

>Outposts/towns/cities:

Troy (City)

Percote (outpost)

Happiness:

5

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Basic Masonry, Basic Shipbuilding, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets), Very Basic Armour (Leather), Very Basic Roads, Trojan Alphabet, Very Basic Exotic Weapons, Very Basic Clubs (bronze-ringed), Very Basic Slings, Very Basic Caste System, Very Basic Code of Laws, Shipbuilding (Triremes), Very Basic Shields, Very Basic Religion (Poseidon), Very basic Pickaxes (Bronze)

>Buildings:

Troy:

The Forum of Troy, Pearl Adornments (Poseidon), Dirt Roads, Stone Statue of Poseidon, Barracks, Harbour, Temple of Poseidon

Percote:

Temple of Poseidon

>Standing Army:

60 Trojan Armoured Net Militia, 210 Trojan Armoured Clubmen (+6 for every 100), 100 Chariots (+9 for every 50)

10 Trojan Triremes (+5 to combat for every 5, naval unit)

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish, Sheep

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone, Leather,Trojan Horses

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

>Divine Favor:

Poseidon (Water, storms, strength, life) - 6

Figures of Note:

Agesilaus I

1. We will call upon Poseidon to give life to our lands through the powers of the Minor Rainstorm (Very Basic Religion)

2. We have powerful horses and cattle but they are not being put to their true limit of work, We can use their powerful bodies to grind down wheat into an easier to store form (Flour was invented by grinding down wheat or other grains in like 6000 BC with round rocks in a back and forth motion). Have them turn great stone wheels to grind it down finer than any man could. (Basic Masonry)

3. Our men of Faith need to be truly in touch with the ways of our god, they shall be trained in the arts of Poseidon's magic so that they may practice his gifts with ease (Very Basic Religion, Agesilaus I)

4. We shall use our faith in Poseidon to generate a new spell instead of calling from his power of the storm we shall call on his control of the life on the land and sea to let us control the beasts of his domains (Spend 5 faith)

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8c637f No.44129

Dice rollRolled 30, 84 = 114 (2d100)

>>44115

>Nation name: Cogotas

>Color: Gold

>Fluff: The Cogotasi are a strange yet industrious people. Natives to the central region of the Iberian peninsula they have lived and grown away from most of the strife and conflict caused by the gods and their proxies. Predominantly a herder people, having more cattle herders than farmers. They are known to the neighboring tribes for their black pottery, strange animal statues watching over their cattle fields, and necropolis. Since no god has approached them yet they believe in spirits of nature, animals, and people and seek to deal with or control them into doing what they desire. Now with the rise of a new warlord they seek to extend their dominance to those around them as well.

>Population:

10,175

>Food production:

13,000

>Population growth:

1.75%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Cogotas (capitol city)

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Ironworking, Very Basic Forges, Improved Animal Husbandry, Very Basic Farming, Very Basic Cogotan Pottery, Very Basic Spears (Iron spears), Very Basic Mounted Combat, Very Basic Medicine, Very Basic Armor (Iron)

>Buildings:

Warchief's Hold

Extra Housing (Capitol city)

Wheat Farms (Capitol city)

Temple (Capitol City)

>Standing Army:

None

>Resources:

Food: Wheat+, grapes, carrots, cows, sheep, horses

Luxury: Silver

Industrial: Copper, tin, iron

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

1. What are you, a bunch of cowards? I thought I asked for Cogotasi men to claim lands for the great city of Cogotas, not cretins to hide in their holes. (Claim land)

2. For the Cretins you can learn to be brave. Pick up a spear and some armor. Let's see if you are as good at fighting as you are at hanging on to your mothers' skirts. (Train soldiers)

+Iron Spears

+Very Basic iron armor

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330250 No.44132

File: b64df44450260e5⋯.png (9.28 KB,457x350,457:350,outpost skrael.png)

Dice rollRolled 1, 25, 8, 25 = 59 (4d100)

>>44112

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

9 (ecstatic)

>Territory:

12

>Population:

14,103

>Population growth:

4.25%

>Food production:

15,000

>Hunger:

None

>Outposts/towns/cities:

Inuksuk(capital)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Improved Fishing(Spear, Net), Skræli Alphabet, Very Basic Clothing (Wool), Very Basic Carpentry (Skræli longhouses), Very Basic Trapping, Improved Armor (Bone scale), Very Basic Skraeli Metallurgy, Fine Medicine of Ataninnuaq, Improved Music (Throat Singing, drums, lyres), Very Basic Philosophy, very basic hygeine

>Buildings:

Jarl's Longhouse, Skraeli Warrior's Lodge, Inuksuk Forge

>Standing Army:

572 Skraeli militia (+5 to combat for every 100)

>Resources:

Food: Wheat, fish, yaks, Sheep, Crabs, Whales

Luxury: None

Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Hero Pantheon:

Ataninnuaq (+5 healthcare rolls) (60 yrs old)

Tabukvik (+5 to actions relating to boats and fishing) (20 yrs old)

Actions:

1. Improve hygiene and mood by inventing saunas

+5, Ataninnuaq, Fine Medicine of Ataninnuaq

2. Improve Fishing

+5, Tabukvik, Basic Shipbuilding

3. build outpost on red circle

+5, Very Basic Clothing (Wool), Very Basic Carpentry (Skræli longhouses)

4. Improve education

+5, Very Basic Philosophy, Skræli Alphabet

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487b91 No.44154

>>44126

czeched

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79b9c2 No.44157

Dice rollRolled 72, 29, 37 = 138 (3d100)

>>44113

>Population: 10,174

>Food production: 15,250

>Population growth: 2.5 - X2 (Surplus Food)

>Hunger:

>Territory:

35

>Outposts/towns/cities:

Loch Iarainn (Capital), Achaidh (City)

>Happiness:

4 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Down-stuffed Clothes +Sapphire)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Basic Military Training - +8 to combat for every 100, Basic Swords - +6 strength for every 100, Basic Spears - +7 strength for every 100, Basic Clothing (Down-Stuffed Clothing), Very Basic Pottery, Very Basic Surveying

>Buildings:

Loch Iarainn: Talla àrd (Capitol), Bronzeworks, Warrior's Lodge, Forge-Shrine, Farms

Achaidh: Wheat Farms, Potato Farms,

>Standing Army: 250 Shortswords, 397 Spearbrothers. (+8 for every 100, +7 for every 100 Spears, +6 for every 100 Swords)

>Resources:

Food: Wheat+, potatoes, sheep, Cabbage, Chickens, Mediterranean Potatoes+

Luxury: Dyes (from Basic Dyemaking), Wool Cloth

Industrial: Copper+, Tin+, Wood, Clay

>Magic:

>Divine Favor: 2, Brigid: Fire, Metals, Life, Strength

1. Now that we know how to survey the land, we should put it to good use. Expand south! More of the isle must be taken! +Very Basic Land Surveying

2. Improve our knowledge of land-surveying.

3. Construct a Sheep Farm in Achaidh to round out our food production there.

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702856 No.44162

Dice rollRolled 57, 27, 48 = 132 (3d100)

The Han (Bazrael)

>Population:

12724

>Food production:

17,000 (+extra food resources x1)

Feeding: Civilian 12724+Military (2666) = 15390

>Population growth:

2% base

>Hunger:

Content

>Territory:

2

>Outposts/towns/cities:

Xinyang

>Happiness:

0 (+Code of Laws)(+Jade)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Basic Architecture, Very Basic Code of Laws, Very Basic Conscription, Basic Education, Very Basic Surveying, Han Alphabet, Very Basic Medicine, Very Basic Construction Tools (Bronze) tech, Very Basic Military Training, Very Basic Optics tech, Han Spears, Han Pikes, Very Basic Crossbows techs, Very Basic Han Nationalism

>Buildings:

CAPITOL CITY:

The Red Fortress capitol building

+Extra Housing

Xi Wangmu Academy - Legendary Barracks

Xi Wangmu Temple

University

CITY OF HONOUR AND VIRTUE:

>Standing Army:

798 Elite Soldiers +11 to combat rolls for every 100 troops

535 Standard Han Crossbowmen (+8 to combat for every 100)

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen, Minor Plant Growth

Luxury: Jade

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

0 favor

Xi Wangmu (Earth, metals, plants, protection)

>Other

Peacetime Soldierly Employ +5 to Construction Actions but half strength when active (NOT ACTIVE/WAR)

1. Celebrate this great victory with a feast in honor of Xi Wangmu, who has given us this great victory over the bloody Lu Bu and the monkey god of war. Her wisdom triumphed over his strength this day!

This is not merely a victory by our goddess, but also by all the Han. Lu Bu claimed foolishly that we were weak, but we have proven ourselves the stronger. Let the poets write of this most glorious day for generations to come!

+Very Basic Han Nationalism

+Han Alphabet

2. Activate the peacetime soldierly employ, and begin expanding and taking the newfound village. Our surveyors will benefit greatly from the new optical technology.

+Very Basic Surveying

+Very Basic Optics tech

3. The Council is intrigued by the succesful usage of fastly grown plants in a combat scenario. They want to find out of its possible to find talent and train them specifically to be better and faster at the known spells granted to us by our goddess.

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955008 No.44164

>>44128

Adding [Very basic Alphabet] to 3. because now they can write down the spells to make teaching each other more easily and because TBR is a wanker.

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a7b956 No.44179

Dice rollRolled 95, 45, 95 = 235 (3d100)

>>44113

Mediterrans (Tansen)

>Population:

11845

>Food production:

15,250

>Population growth:

2.5%

>Hunger:

None

>Territory:

16

>Outposts/towns/cities:

Mediterra (capital)

Ferrumterra (Outpost) (Sardinia)

>Happiness:

+1

>Technologies:

Food:Basic Farming, Improved Fishing (Mediterran Nets), Very Basic Animal Husbandry

Industrial:Bronzeworking, Improved Shipbuilding, Basic Clothmaking (Linen, Sailcloth), Ironworking

Military:Very Basic Bows (Mediterran Bows) Very Basic Mediterran Amphibious Assault Training, Very Basic Spears (Bronze Tridents) Very Basic Military Training tech

Science: Blessed Medicine

Cultural:Basic Brewing (Mediterran beer)

>Buildings:

Mediterran court of the king and his people

Mediterran Temple of Salacia (Iron, Marble, Bronze)

Harbor (Mediterra)

Barracks (Damaged)

Taverns (Mediterra)

>Standing Army:

Naval;

10 Mediterran Triremes (+10 to combat for every 5 triremes, naval unit)

Ground;

200 bowmen

100 trident/net

+11 to combat rolls for every 100 troops

800 Elite Soldiers (+14 to combat rolls for every 100).

>Resources:

Food: Fish, wheat, chickens, Shrimp, Oranges

Special: Mediterran Sailcloth, Mediterran Figureheads, Blessed Medicine

Luxury: Mediterran Beer, Marble

Industrial: Copper, tin, wood, Flax, Bronze, Mediterran Iron Ore

>Magic:

None

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 4)

1. These savages could be a good chance for Mediterra. Mediterrans don’t shy away from a good fight, but why sacrifice our own people when we can get these savages to do it for us. And even better if we can convert them to worship of salacia the goddess would be very pleased. Begin friendly overtures to the natives bringing medicine and food.

2. Meanwhile Corsica continues to be developed as well (build outpost on Corsica)

3. The temple of salacia is used to train a new type of priest. One who focuses strictly on proselytization. We shall make every country who touches the sea worship the goddess

Mediterran Temple of Salacia (Iron, Marble, Bronze)

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a7b956 No.44180

>>44179

>>44179

Include luxury item Mediterran beer and special item blessed medicine on action 1

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702856 No.44213

Dice rollRolled 63, 89, 36, 24 = 212 (4d100)

Rus' internet is all fucked up atm. Told me to post this by phone until he gets it back.

>Population:

10296

>Food production:

15,000 (feeding 10296civ+700mil=10996)

>Population growth:

2.5%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Moskva (capital city)

Lipin Bor (city)

>Happiness

6

>Technologies:

Bronzeworking, Improved Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Very Basic Swords (Iron), Very Basic Mounted Combat, Very Basic Forges tech, Basic Pickaxes (Iron), Very Basic Bows, Very Basic Fishing (Pole), Very Basic Roads tech, Very Basic Religion (Svarog)

>Buildings:

Palace of the Royal Family (Moskva) also capital building

Temple of Svarog (Moskva)

town hall (Lipin Bor)

>Standing Army:

150 tatar horsemen +8.5 to combat rolls for every 100

200 cossacks (+8.5 to combat rolls for every 100)

>Resources:

Food: Wheat, potatoes, sheep, horses, goats

Luxury: Gold, Marble, Furs

Industrial: Copper, tin, wood, stone, Iron

>Magic:

Minor Shape Steel

>Divine Favor:

1

>#1 show people that horseshoes are good for horses, by having a group of horses with horseshoes and a group of them without go on a long journey and back. the ones with better feet are in the right.

>#2 continue to try and build the new church in Lipin Bor

>#3 continue to gather riders for a messenger service between the cities

>#4 expand south this time, looking for new fertile lands

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0c84d5 No.44227

File: a8957ad76ede1fc⋯.png (407.49 KB,1673x1166,1673:1166,start.png)

Dice rollRolled 76 (1d100)

>>44120

As usual the tournament proves to be a great time. One of the main fights is against a captured Reaver, and although its strength is great the brave heroes manage to put it down. The crowd cheers wildly and even Jarl Ylfing is impressed. Gain 1 happiness and 1 favor.

The order of runesmiths is established, giving those with the talent greater insight into the study of mystic runes. The order also functions as a priesthood, with a charismatic and skilled craftsman named Torgeir Nibelsson taking on the roll of High Runesmith. Gain the Very Basic Religion (Runesmiths) tech, 1 happiness and 1 favor.

The Holy Temple of Tyr is completed, but unfortunately after a heavy snowfall the roof completely collapses, taking the rest of the building with it. 150 people were killed as they were attending religious services.

>>44123

>remember to update pop

>why is your food production 15,000? I told you 14,000 in the update..

The bowyers of Helheim are indeed able to create better bows - nice, sturdy bows fit for killing man and beast alike. Gain the Very Basic Bows tech.

Upon getting their warhammers, the soldiers of Helheim riot and revolt, raiding everything in their sight and claiming what they see as theirs! They are only stopped after a ragtag militia stops them. 150 people are killed in the skirmish, however. Lose 150 population.

The residents of Helheim engage in the noble tradition of bathing to get themselves clean. Some scholars believe that maybe it's better to bathe every day so they don't stink, but it's a good start nonetheless and getting the grime off gets them a little bit healthier and makes them more attractive…on Lordag at least. Raise population growth to 2% and gain the Very Basic Hygeine tech.

>>44124

The scholars of Francisia improve upon their existing knowledge of physics with a few new principles, which help greatly in their understanding of basic machines and the concept of force. Gain the Basic Physics tech.

The Francisians try building with stone, but when gathering stone they end up triggering a rockslide, collapsing part of the quarry and killing 170 people.

The people are too busy worrying about digging out the quarry and saving what lives they can than worrying about gears and water. It'll have to wait, it seems.

>>44125

The push westward hasn't slowed, it seems, and people from Babylon and Alu-Sarrum are pouring west to settle in a new outpost, which, like Alu-Sarrum, quickly grows to become a full-fledged city. Add <Insert name of city here> (City) to your population tab and raise population growth to 4.25%.

The Babylonians in Alu-Sarrum and the new city begin testing designs for suitable boats. They come up with a small rowboat design, maybe capable of carrying 3-4 people, but at least it floats well and can stand up to the sea. Gain the Very Basic Shipbuilding (Rowboats) tech.

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0c84d5 No.44228

>>44126

>czeched

The Pharaoh orders the construction of a greater ship, but unlike his predecessor he oversees the construction himself, and creates a superior galley design! The boat itself is a galley, and although it requires a great deal of manpower its design makes it sleek and fast. The Pharaoh stands triumphantly upon the bow of the ship as it floats on the river, proud to succeed where his predecessor had failed. The shipbuilders think the design could be improved by harnessing the wind somehow, though. Gain the Basic Shipbuilding tech (Canoes, Nile Galleys).

The researchers, as if struck by divine guidance, start drawing maps of the terrain, using natural signs like the North Star and the Sun to determine direction. The maps are of exceptional quality, especially considering they're the first attempt, and are a signature symbol of Nile might. This will undoubtedly help the galleys navigate the waves and go even farther. Gain the Very Basic Nile Cartography skill.

The people stop at the desert's edge, and smartly so, as they did not come prepared to deal with the crippling heat that comes from being too far from the Nile. They go back to prepare and try again.

The journey west goes much better as the galleys are able to do most of the exploring along the Mediterranean Sea. Gain 5 territories.

>>44127

An investigation into the Senate is launched with the head of the Senate gathering the might of the Villanovan military to find the perpetrator. The culprit is indeed a senator, perhaps considered the second most powerful. He is immediately arrested, stripped from his position and paraded around town in a style typical of high criminals in Roma before being carted off to jail where he will spend the rest of his days. The people of Roma hold a feast to celebrate the source of the corruption vanishing and the city's best sculptors make a great marble statue of the Consul of Villanova for all to see, which becomes a symbol of the proud Villanovan culture. Gain 2 happiness and the Great Statue of <insert consul's name here> (Roma) building.

The first of the Villanovan city guards are recruited and trained and already they begin their patrols, eager to fill the jails with the city's worst criminals. Between the walls, prison, and the new guards the people of Roma and Florentia feel the safest that they've ever been. The presence of guards will help with city defense as well. Gain 1 happiness and the Very Basic Police Force tech.

15 more ships are quickly built and before long are sailing the Villanovan coasts, on constant vigil for any threats. Gain 15 Villanovan Galleys.

The people seem too distracted with other things to worry about farming - quite a lot has been going on and the farmers barely have enough spare hands to get the harvesting done. Perhaps later, once the commotion has died down, they will be able to concentrate on learning.

>Your population is ecstatic! Gain +5 to all actions until your population falls below 8.

>>44128

Gentle rains fall upon Troy, Percote, and more importantly, the surrounding croplands. The moisture makes the crops grow in greater number and bigger as well, much to the Trojans' delight. Increase food production to 16,750 (3 turns remaining).

The Trojans are able to use grinding stones combined with the strength of cattle and horses to grind down wheat into precious flour. With a little extra work they might be able to make bread out of the stuff, and from there all sorts of food. Gain the Very Basic Mills (Animal-powered) tech, gain the Flour food resource and raise food production to 17,750.

Though it didn't come easy, the priests are trained in the ways of Poseidon so that they may utilize his blessings more easily. Though the tutelage is crude considering it is their first attempt, the priests will be able to research magic a bit easier now. Spells will have a higher rate of success as well. Gain the Very Basic Magical Training tech.

>Change strength to animals for Poseidon's domains, it does seem a lot more fitting

The Trojans pray to Poseidon, who bestows upon them a spell which gives the Trojans dominion over the animals of the world. This will let them domesticate animals much easier as well as let them call upon the animals of the wild to attack their foes. Gain the Control Animals spell (Gives a bonus to taming animals. In addition, you may use this spell to call upon a herd of wild animals (determined by roll) to fight for you (lasts for one turn, so use it right before you enter combat)) Lose 5 favor.

>>44129

Two new territories are claimed in the name of Cogotas, settling in the rolling hills and fertile valleys. Gain two territories.

The Cogotasi train 200 warriors, skilled on horseback as well as on foot. They stand proud and ready to serve their homeland. Gain 200 Cogotasi Horsemen (+7 to combat for every 100 troops).

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0c84d5 No.44229

>>44132

>czeched

While the Skraeli struggle to find new ways to bathe, the skies grow cloudy and the seas rage in a violent maelstrom. "You are just like the ones who cast me into the depths, who killed and betrayed me, causing me to be reborn in this repulsive form! Prideful and arrogant indeed, you need to be taught some humility!" With that the earth trembles violently and the seas recede across the coasts of Gronland before a great wall of water crashes inland, causing massive devastation along the coasts. 1,000 people are killed in the chaos, though it seems that Ataninnuaq and Tabukvik have scraped past death. Still, the towns and villages are absolutely devastated. "Remember the name of Sedna, and remember well what happens when you arrogantly think to challenge the gods!" Lose 1,000 people, lose 3 happiness and change the Skraeli Warrior's Lodge and Inuksuk Forge to Skraeli Warrior's Lodge (Damaged) and Inuksuk Forge (Damaged). They'll need to be rebuilt before you can make proper use of them.

Tabukvik isn't one to let the tragedy slow him down, and after grieving a bit he gets to work improving the ships of Skrael, making yak wool cloth sails to allow them to harness the winds for faster and easier travel. Gain the Improved Shipbuilding (Triremes) tech.

The settlers headed to the new outpost very nearly meet their deaths as well during the Great Wave, but an unknown force protects them…the people swear they saw an image of a great bear fight back the wave. Still, the people retreat back to Inuksuk until they believe it is safe to return.

The people are too busy rebuilding their homes to worry about education. It will have to come later.

>>44157

5 territories are claimed in the name of Aiseirigh. It won't be long until the whole isle answers to the Thanes.

The people of Aiseirigh scrape together their knowledge and come up with a simple plan for surveying, finding ideal spots for the people to settle and noting hazards so that expansion is easier. Upgrade Very Basic Surveying to Basic Surveying.

Another sheep farm is build in Achaidh, giving the sheep more pasture and giving the people more haggis and mutton. Gain 500 food, the Sheep Farms (Achaidh) building and the Sheep+ and Wool+ resources.

>>44162

The Han have taken to this poetry quite well, with many writing works of their own as a hobby. It appears that the people have gained a hobby as well as getting some much needed post-war celebration in. Gain the Very Basic Poetry tech and 1 happiness.

The Han expand little by little to take 3 territories, finding the village nestled in a river valley underneath a lone mountain. The villagers greet the Han and swear their fealty to the Council for saving them. Gain 3 territories, add <insert outpost name here> (outpost) to your outposts/towns/cities tab, gain 1000 population and increase population growth to 2.5%.

Through prayer and training, the Han are able to train the gifted to call upon the blessings of Xi Wangmu, allowing them to cast more easily and research new spells granted to them as well. This will give a bonus to spell research and spell casting. Gain the Very Basic Magical Training tech.

>>44179

>czeched

Roll is to see how they resist your cultural takeover

A small outpost is built nestled into the rocky hills of Corsica, solidifying the Mediterrans' control over the islands. This will prove to be a fine base for scouting the rest of the island for its resources.

3. In response to the Mediterrans' wishes to spread the faith, Salacia enlightens a great prophet with the charisma and knowledge necessary to be far greater than the average missionary. Named Scipio di Salaciano, he aims to spread the faith like a wildfire, bringing all to worship the Goddess of the Sea. Add 1 Messiah (Scipio di Salacia) to the Miscellaneous Units tab.

>>44213

After seeing how well the horses respond to the horseshoes the protesters gradually quiet down. With the new horseshoes the horses can now charge much faster and go much longer without resting, making them much more viable in combat. Upgrade Very Basic Mounted Combat to Basic Mounted Combat (Horseshoes) and raise combat strength to 9.5 to combat for every 100 troops.

The church is finally built, the people going for the tried and true dome instead of an unstable steeple. Worship begins immediately, much to the joy of the faithful. Gain 1 happiness, 1 favor and the Church of Svarog (Lipin Bor) building.

The messenger service is almost set up, but a few last minute preparations must be carried out before the riders can begin their rounds.

Exploration is stalled as well by inclement weather - the explorers are unfortunately pushed back to Moskva to try again later.

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0c84d5 No.44230

>>44179

>>44227

CULTURAL/DIPLOMATIC INFLUENCE RESULTS:

TANSEN'S ROLL: 105 + 40 (unique stuff) + 1- (Religion) = 145

SAVAGES' ROLL: 76 + 10 (Nationalism) = 86

The Mediterrans approach with gifts, which is well-liked. "Ah, they bring tribute to the king. Good, good. We will gladly take it. Maybe these guys aren't so bad.."

RESULTS: Reputation with savages increased from hostile to friendly, 50% converted to Salacia worship

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0c84d5 No.44232

File: 460e96c9767e558⋯.png (545.88 KB,900x547,900:547,hel__goddess_of_the_underw….png)

>>44123

One night, a single goddess appears in the dreams of the leaders of Helheim while they are deep in slumber. She is a pale woman with an aura of death about her. "Ah, children of death, you have finally started to stir. Then I will take you under my wing, but power does not come easily. For everything there is a cost, will you be able to pay my price?" (Domains available: Earth, darkness, ice, strength)

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0c84d5 No.44233

File: c1aea7ec45dc95c⋯.jpg (25.91 KB,236x295,4:5,268199e3b92a60d9113722e68b….jpg)

File: 01f99c181bbb24b⋯.jpg (10.97 KB,259x194,259:194,download (1).jpg)

>>44129

As the chieftain of the Cogotasi lays fast asleep in his bed, two gods step forth from the mists of his dreams to offer their support. The first is a great dragon, vibrant in appearance and crackling with thunder. "I am the god Sugaar, and it is I who rules the storm, little ones. I offer you this power, but I do not do so for free. Do you have what it takes to earn my respect and my power?"

The second is a great and mighty warrior, clad in golden armor and carrying a vibrant standard blowing valiantly in the wind and a deadly spear in the other. "I am Bandua, god of battle and of armies. I will aid you in conquering your foes, but I only aid the strong. Show me your true strength and I shall lend you mine."

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0c84d5 No.44234

>>44132

>>44229

Misread your second action, scratch the improved shipbuilding and replace it with this

Although many are reluctant to brave the seas after the wrath of Sedna had been unleashed, few wish to set sail looking for trouble against Sedna's creatures so soon. However, Tabukvik, as ingenious as he is, discovers something interesting - by waiting for the tide to lower he finds that the sand bubbles, and after he digs in some of these spots he finds many clams, mussels and oysters, which taste very good when boiled. Clamdiggers rush to the shore to partake in this new delicacy. Gain the Shellfish food resource, increase food production to 16,000 and improve Improved Fishing to Intermediate Fishing (Spear, Net, Clamdigging)

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330250 No.44235

Dice rollRolled 46, 64, 32 = 142 (3d100)

>>44229

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

6 (ecstatic)

>Territory:

12

>Population:

13,659

>Population growth:

4.25%

>Food production:

16,000

>Hunger:

None

>Outposts/towns/cities:

Inuksuk(capital)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Basic Shipbuilding, Intermediate Fishing (Spear, Net, Clamdigging), Skræli Alphabet, Very Basic Clothing (Wool), Very Basic Carpentry (Skræli longhouses), Very Basic Trapping, Improved Armor (Bone scale), Very Basic Skraeli Metallurgy, Fine Medicine of Ataninnuaq, Improved Music (Throat Singing, drums, lyres), Very Basic Philosophy, very basic hygeine

>Buildings:

Jarl's Longhouse, Skraeli Warrior's Lodge(damaged), Inuksuk Forge(damaged)

>Standing Army:

572 Skraeli militia (+5 to combat for every 100)

>Resources:

Food: Wheat, fish, yaks, Sheep, Crabs, Whales, Shellfish

Luxury: None

Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Hero Pantheon:

Ataninnuaq (+5 healthcare rolls) (65 yrs old)

Tabukvik (+5 to actions relating to boats and fishing) (25 yrs old)

Actions:

1. Improve hygiene and mood by inventing saunas

Ataninnuaq, Fine Medicine of Ataninnuaq

2. Improve Ships

Tabukvik, Basic Shipbuilding

3. Repair damaged buildings

Very Basic Skraeli Metallurgy, Very Basic Carpentry (Skræli longhouses)

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1228aa No.44237

File: 40a8b44587d1d55⋯.gif (2.77 MB,728x784,13:14,Suction Pump.gif)

Dice rollRolled 66, 87, 2 = 155 (3d100)

>>44227

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the executioner’s axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their preferred profession. Fighters learn better fighting techniques, chefs learn more extravagant recipes, and philosophers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honour through war as even the divine war with each other.

>Population:

11,397

>Food production:

14,000

>Population growth:

1.5%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Portes du Paradis (capitol city)

Fercollines (Iron mining/Limestone quarry outpost)

>Happiness:

2

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Basic Shields (Wooden), Very Basic Metal Casting, Very Basic Bows, Francisian Currency, Very Basic Pottery, Very Basic Fishing, Very Basic Economics, Very Basic Clothmaking (Francisian Linen), Very basic taxation, Very Basic Labor Specialization, Very Basic Mathematics, Basic Combat Techniques (Francisian Fencing), Basic Mechanisms, Basic Swords (Iron Rapier), Basic Measurement System, Basic Shipbuilding (Raft, Galley), Very Basic Police Force, Basic Physics

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition

>Standing Army:

None

>Resources:

Food: Wheat, Cabbage, Cows

Luxury: Francisian Linen

Industrial: Copper, Tin, Wood, Hardened Wood, Flax, Francisian Linen, Rope, Iron+, Limestone, Canvas

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 3

1. Retry building with stone. Stone buildings will be better than our current wood buildings.

2. Using a stream, try again to turn the long teeth of a gear. Or perhaps we could try turning a gear with our feet, walking inside them.

3. Design a pump above a water source. Use basic pistons and seals to create suction and draw water. (pic related)

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94eaf5 No.44240

Dice rollRolled 30, 78, 38, 75 = 221 (4d100)

>>44228

>Population:

10,754

>Food production:

17,750 (3 turns remaining)

>Population growth:

3%

>Hunger:

>Territory:

9

>Outposts/towns/cities:

Troy (City)

Percote (outpost)

Happiness:

5

>Technologies:

Industrial: Bronzeworking, Basic Masonry, Basic Shipbuilding, Shipbuilding (Triremes), Very basic Pickaxes (Bronze), Very Basic Slavery

Military: Very Basic Armour (Leather), Very Basic Exotic Weapons, Very Basic Clubs (bronze-ringed), Very Basic Slings, Shipbuilding (Triremes), Very Basic Shields

Economic and Agriculture: Very Basic Animal Husbandry, Very Basic Farming, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets), Very Basic Mills (Animal-powered), Very Basic Slavery

Infrastructure and Education: Very Basic Roads, Trojan Alphabet, Very Basic Caste System, Very Basic Code of Laws, Very Basic Religion (Poseidon), Very Basic Magical Training, Very Basic Slavery

>Buildings:

Troy:

The Forum of Troy, Pearl Adornments (Poseidon), Dirt Roads, Stone Statue of Poseidon, Barracks, Harbour, Temple of Poseidon

Percote:

Temple of Poseidon

>Standing Army:

60 Trojan Armoured Net Militia, 210 Trojan Armoured Clubmen (+6 for every 100), 100 Chariots (+9 for every 50)

10 Trojan Triremes (+5 to combat for every 5, naval unit)

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish, Sheep, Flour

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone, Leather,Trojan Horses

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

Control Animals (Gives a bonus to taming animals. In addition, you may use this spell to call upon a herd of wild animals (determined by roll) to fight for you (lasts for one turn, so use it right before you enter combat))

>Divine Favor:

Poseidon (Water, Storms, Animals, Life) - 1

1. We can combine the striking power of the club and the piercing power of the pickaxe into a new weapon for our soldiers that can better strike through armour and past shields [inventing war pick] (Bronzeworking, Very Basic Clubs, Very Basic Pickaxes (Bronze))

2. We need better means of transportation within and to Percote so that is may grow and prosper under the umbrella of Troy, begin expansion of the roads of Troy to cover both cities [Roads for Percote to connect the two settlements] (Basic Masonry, Very Basic Slavery)

3. The lands of Troya need to be properly utilized, work groups of slaves will be established and sent out to begin mining our lands for stone and any precious metals they may find [Begin Mining our territories] (Very basic Pickaxes (Bronze), Very Basic Slavery)

4. Again our military should be expanded to better prepare against any threats as the loss of our forces to Mephistoles showed the danger they represent. We will begin training slingers to join our militia to provide a ranged component to our forces [Train Militia Slingers] (Very Basic Armour (Leather), Very Basic Slings)

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fa8da2 No.44241

Dice rollRolled 58, 40, 62 = 160 (3d100)

>>44122

Helheim (Shadowrise)

>Population:

10,228

>Food production:

14,000

>Population growth:

2%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

1

>Technologies:

Bronzeworking, Ironworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Forges, Basic Blunt Weapons (Helheim Iron Warhammers), Very Basic Mining, Very Basic Shipbuilding, Basic Fishing (Poles, nets), Very Basic Medicine,Very Basic Hygeine tech, Very Basic Bows

>Buildings:

Player-named capitol building

Fisheries (Capitol city)

Stone Walls (Capitol City)

Extra Housing (Capitol City)

>Standing Army:

None

>Resources:

Food: Wheat, potatoes, onions, cows, fish, Broccoli

Luxury: Silver

Industrial: Copper, tin, iron

>Magic:

None

>Divine Favor:

N/A (haven’t discovered any gods yet)

1) Raise hammer armies

2) Raise bowmen armies

3) Make a sacrifice of 10 cows, 10 hunted deer and 1 human to sanctify this coming raid and our troops

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5b49fb No.44242

File: 7fa916d25be31ad⋯.png (332.74 KB,1920x1080,16:9,cartoon-animation-of-a-cam….png)

Dice rollRolled 35, 67, 39, 61 = 202 (4d100)

>>44228

Kingdom of the Eternal Nile (Javmoj)

>Population:

10,614

>Food production:

14,750

>Population growth:

1%

>Hunger:

None

>Territory:

18

>Outposts/towns/cities:

Giza (CAPITAL!)

>Happiness:

1

>Technologies:

Bronzeworking, Basic Animal Husbandry, Improved Farming, Basic Masonry, Improved Architecture, Very Basic Spears (Bronze), Basic Shipbuilding tech (Canoes, Nile Galleys), Very Basic Nile Cartography

>Buildings:

Palace of the Pharaoh (Capital Building)

Nile Granary

Pyramid of the First Builder, Pyramid of the First Pharaoh

Tombs (Southern Border)

>Standing Army:

450 Nile Spearmen (+3 to combat rolls for every 100)

>Resources:

Food: Wheat, lettuce, onions, chickens, limes

Luxury: None

Industrial: Copper, tin, wood, stone, camels

>Magic:

None

>Divine Favor:

Osiris 3 (Condition for extra favor: Build extravagant tombs and memorials for the dead, particularly those of great importance)(Domains available: Earth, metals, life, protection)

The Pharaoh is pleased, and announces that tombs will be built for the creators of both the galley and cartography. He makes plans for a pyramid large enough to contain both, and yet have room for himself when the time comes. He makes plans, for the first Great Pyramid. Meanwhile however he orders people to keep improving the boats, they are good, but need to go even faster and harnessing the wind sounds like the way to do it.

1) The secret to harnessing the power of the wind will belong to the people of the Nile (Improve Basic Shipbuilding tech (Canoes, Nile Galleys). )

2) The desert will not stop us, we'll reach the eastern sea, for the Osiris, bring more camels this time. (Expand South/South-East from the Capital)

3-4) Begin work on the Great Pyramid it shall rise above all others! (Build Great Pyramid)

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fa8da2 No.44243

>>44241

for 3) the sacrifices are in Hel's honor

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c0ef46 No.44248

Dice rollRolled 61, 65, 37, 8 = 171 (4d100)

>>44227

>Nation name:

Jarldom of Ylfing

>Color:

Orange

>Fluff:

The northerens are hardy, tall and strong people owing the harsh and cold lands of Scandinavia. While a strong hunting and bowmanship tradition existed the northern culture was relatively peaceful most people being simple farmers and fishers. This slowly changed with the rise of Einarr Ylfing and the influx of sophisticated bronzeweapons through trade and craftsmanship. Einarr rose up as the chief of the Ylfing tribe through violence, strength and a unique charisma. Soon he began exploiting old family blood feuds to legitimize raids against other tribes. Situations quickly escalated with Einarr proving a brilliant strategist taking over many tribes an establishing the the Jarldom of Ylfing, taking the tribes name to establish his own dynasty.

———

>Population:

12,222

>Food production:

15,250

>Population growth:

2%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Capitol Hafn (City)

Ildrin (Outpost)

>Happiness:

2 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Military Training, Very Basic Axes (Bronze), Basic Fishing (Poles, Nets), Very Basic Shipbuilding, Very Basic Metallurgy, Very Basic Armor (Bronze), Basic Shipbuilding (Galleys), Very Basic Bows (Reaverslayer Longbow), Very Basic Religion (Runesmiths)

>Buildings:

Longhouse festival hall

Arena (Hafn)

>Standing Army:

400 Ylfingian Axemen (+8)

500 Ylfingian Elite Bowmen (+11)

>Resources:

Food: Wheat, potatoes, cows, fish, Ylfingian Carrots

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

Minor Rune of Strength, Minor Healing Touch

>Divine Favor:

Tyr (Fire, war, metals, life) 2

———

1) Another crack at he berserk rune + Very Basic Religion

2) Another crack at the temple, the Runesmith wing +wood and stone

3) The Metalworking wing + wood and stone

4) The healers wing +wood and stone

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0d9d94 No.44264

Dice rollRolled 93, 31, 79 = 203 (3d100)

>>44228

>Nation name: Cogotas

>Color: Gold

>Fluff: The Cogotasi are a strange yet industrious people. Natives to the central region of the Iberian peninsula they have lived and grown away from most of the strife and conflict caused by the gods and their proxies. Predominantly a herder people, having more cattle herders than farmers. They are known to the neighboring tribes for their black pottery, strange animal statues watching over their cattle fields, and necropolis. Since no god has approached them yet they believe in spirits of nature, animals, and people and seek to deal with or control them into doing what they desire. Now with the rise of a new warlord they seek to extend their dominance to those around them as well.

>Population:

10,353

>Food production:

13,000

>Population growth:

1.75%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Cogotas (capitol city)

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Ironworking, Very Basic Forges, Improved Animal Husbandry, Very Basic Farming, Very Basic Cogotan Pottery, Very Basic Spears (Iron spears), Very Basic Mounted Combat, Very Basic Medicine, Very Basic Armor (Iron)

>Buildings:

Warchief's Hold

Extra Housing (Capitol city)

Wheat Farms (Capitol city)

Temple (Capitol City)

>Standing Army:

200 Cogotasi Horsemen (+7 to combat for every 100 troops)

>Resources:

Food: Wheat+, grapes, carrots, cows, sheep, horses

Luxury: Silver

Industrial: Copper, tin, iron

>Magic:

None

>Divine Favor:

0 (Bandua)

1. Extend our dominance.

2. A choice has been made. A god of strength and domination would surely know our desire to dominate beings of spirit well. Change the temple to contain the iconography of Bandua.

3. As well a new mandate shall be made. All priests must learn to fight as well as their duties to learn of the spirit world. If our patron is a god of battle then the priests who speak on our behalf should not be weak and cloistered individuals.

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0d9d94 No.44265

>>44264

>Nation name: Cogotas

>Color: Gold

>Fluff: The Cogotasi are a strange yet industrious people. Natives to the central region of the Iberian peninsula they have lived and grown away from most of the strife and conflict caused by the gods and their proxies. Predominantly a herder people, having more cattle herders than farmers. They are known to the neighboring tribes for their black pottery, strange animal statues watching over their cattle fields, and necropolis. Since no god has approached them yet they believe in spirits of nature, animals, and people and seek to deal with or control them into doing what they desire. Now with the rise of a new warlord they seek to extend their dominance to those around them as well.

>Population:

10,353

>Food production:

13,000

>Population growth:

1.75%

>Hunger:

None

>Territory:

3

>Outposts/towns/cities:

Cogotas (capitol city)

>Happiness:

0 (Content)

>Technologies:

Bronzeworking, Ironworking, Very Basic Forges, Improved Animal Husbandry, Very Basic Farming, Very Basic Cogotan Pottery, Very Basic Spears (Iron spears), Very Basic Mounted Combat, Very Basic Medicine, Very Basic Armor (Iron)

>Buildings:

Warchief's Hold

Extra Housing (Capitol city)

Wheat Farms (Capitol city)

Temple (Capitol City)

>Standing Army:

200 Cogotasi Horsemen (+7 to combat for every 100 troops)

>Resources:

Food: Wheat+, grapes, carrots, cows, sheep, horses

Luxury: Silver

Industrial: Copper, tin, iron

>Magic:

None

>Divine Favor:

0 (Bandua)

stat fix

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0c84d5 No.44267

>>44233

Also I forgot domains for these guys, Sugaar is Air, Storms, Strength and Protection and Bandua is Fire, War, Air and Metals.

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0c84d5 No.44268

Dice rollRolled 4, 17 = 21 (2d100)

also rolling for something

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702856 No.44269

File: 35c8b2c74c32f30⋯.jpg (456.14 KB,1280x935,256:187,Thunder_Dragon.jpg)

Dice rollRolled 77, 89, 55, 69 = 290 (4d100)

The Han (Bazrael)

>Population:

14067

>Food production:

17,000 (+extra food resources x1)

Feeding: Civilian 14067+Military (2666) = 15333

>Population growth:

2.5% base

>Hunger:

Content

>Territory:

5

>Outposts/towns/cities:

Xinyang (Capital City)

Shènglì (Outpost)

>Happiness:

1 (+Code of Laws)(+Jade)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Basic Architecture, Very Basic Code of Laws, Very Basic Conscription, Basic Education, Very Basic Surveying, Han Alphabet, Very Basic Medicine, Very Basic Construction Tools (Bronze) tech, Very Basic Military Training, Very Basic Optics tech, Han Spears, Han Pikes, Very Basic Crossbows techs, Very Basic Han Nationalism, Very Basic Poetry, Very Basic Magical Training

>Buildings:

CAPITOL CITY:

The Red Fortress capitol building

+Extra Housing

Xi Wangmu Academy - Legendary Barracks

Xi Wangmu Temple

University

Honor and Virtue District

>Standing Army:

798 Elite Soldiers +11 to combat rolls for every 100 troops

535 Standard Han Crossbowmen (+8 to combat for every 100)

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen, Minor Plant Growth

Luxury: Jade

Industrial: Wood, Copper, tin

>Magic:

None

>Divine Favor:

0 favor

Xi Wangmu (Earth, metals, plants, protection)

>Other

Peacetime Soldierly Employ +5 to Construction Actions but half strength when active (ACTIVE/PEACE)

1. Despite that the monkey god had directly supported an enemy of the state, what could not be denied was the ferocity and strength he gave to Lu Bu. The gods are real, and should be respected. None but evil gods should not be looked down upon, and even then, only with trepidation.

Xi Wangmu is our patron Goddess, and though we treat the gods with their courtesy, we shall revere her most of all. In commemoration of the great victory and blessings she has given us, let us develop a religion based upon her and her teachings. The story of the Monkey God will also be taught, simply as to show that other gods are in fact real, and to be cautious in the gods you choose to worship or else you may find your end as Lu Bu did. Xi Wangmu is wise,her wisdom was victorious over the Monkey Gods great strength. and so we worship her above all others.

+Han Alphabet

2. Construct a special academy in our University specifically to train mages and casters of Xi Wangmu's blessings. A place where they can refine their skills, and perhaps study new ones more easily. Our best and brightest minds will put together designs to ensure the new facilities cater to all the needs of our future magicians.

+Very Basic Construction Tools

+Basic Architecture

+University

+Very Basic Han Alphabet

+Basic Education

Peacetime Soldierly Employ +5 to Construction Actions

3. Expand further east.

+Very Basic Surveying

+Very Basic Optics tech

4. Expand further west

+Very Basic Surveying

+Very Basic Optics tech

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702856 No.44270

>>44269

*forgot to add, Action 1 is specifically to establish a religion based on reverence to Xi Wangmu and her wisdom

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a8a05a No.44274

File: f3bcbc7cde55f3b⋯.png (564.49 KB,1673x1166,1673:1166,Tittan.png)

>>42595

>Nation name:

The Free City of Elsass

>Color: Super Hot Pink

>Fluff:

Elsass is a town located within a mountain range, built upon various mineral riches. Many would go into the mines to seek wealth and many would perish. Children, mostly orphans, would be sent because they were small and able to fit into tight spaces, those who survived for the day would emerge with their skin covered in black dust. The Children of the Underworld as they would be called spent their days in the mines, their nights praying to the God Below that he would claim another's life and give them just one more day.

Few survived childhood amongst the Underworldlers and while those who did went on their way with full pockets to found families of their own and have others slave away for them old scars never fully healed. At night they cover their faces with dust and ashes, and still after all these years they bow down and pray to the God Below.

The Council which reigns the Free City of Elsass is made up of Underworldlers, men emotionally exhausted and mentally scarred, who have seen too much death and despair. They want not for victory parades and grand conquests. All they wish for, is one more day.

>Population:

10,000

>Food production:

11,000

>Population growth:

1%

>Hunger:

None

>Territory: 1

>Outposts/towns/cities:

1 Capitol City

>Happiness: 0

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming + two other techs determined by fluff

>Buildings:

Schloss Graustein

>Standing Army:

None

>Resources:

>Magic:

>Divine Favor:

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4aceb6 No.44276

File: f4a0693d20c5dc1⋯.jpg (64.55 KB,555x503,555:503,^2F269496043A3F4B5398FAC83….jpg)

Dice rollRolled 54, 28, 50, 39 + 5 = 176 (4d100)

Name: Villanovans

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

12140

>Food production:

15,750 (+extra food resources x2)

>Population growth:

1.5%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Roma - Capitol city

Florentia - Outpost

>Happiness:

+ 9 (Moderately Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training, Very Basic Armor (Bronze), Very Basic Shields (Bronze Villanovan), Very Basic Shipbuilding (Galleys), Very Basic Clothmaking (Linen),Very Basic Chain of Command, Very Basic Fishing,Very Basic Republic, Very Basic Patrolling, Very Basic Spears (Bronze pilum), Basic Siege Weapons (Battering Ram), Very Basic Code of Laws, Villanovan High Alphabet, Villanovan Low Alphabet, Very Basic Police Force

>Buildings:

>>Roma

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Stone Walls]

+ [Wheat Farm]

+ [Improved Villanovan Barracks]

+ [Amphitheater]

+ [Great Statue of Scruffitius Gaius Servillius]

>>Florentia

+ [Winery]

>Standing Army:

674 Villanovan Legionnaires (+12 to combat rolls for every 100)

567 Villanovan Javeliners (+12 to combat rolls for every 100)

25 Villanovan Galleys (+4 to combat rolls for every 5 galleys, naval unit)

>Resources:

Food: Wheat+, Grapes+, Olives+, Cows++, Fish, Horses

Luxury: Marble, Wine

Industrial: Copper, tin, Stone, Marble, Wood, Linen

>Magic

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 4

>Fluff Hero: Decimus the Armorsmith, Sisenna the Sailor, Domitius the Siege Engineer

1. Perhaps the farmers are now relieved enough the be brought up to speed on the standardizations made in the empire.

2. And speaking of such, we shall need a unified systems of measurements and counting as well, to allow architects from across the growing realm to communicate seamlessly and to spare our tax collectors the burden of carrying around 14 different types of currency

3. On the homefront our men are to explore the surrounding areas for any metal hardier then the bronze we currently work with, mother nature must have some other substance stronger then what we use now

4. Finally, the prisoners gather up by the police force are to not be wasted, rather those of more serious crimes shall be auctioned off as slaves rather then rot in jail cells, and those of minor crimes may work off their sentences in service to the republic, this way even in their sullying of their civic duty they may redeem themselves.

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0c84d5 No.44282

File: 0650fcf59da9983⋯.png (407.57 KB,1673x1166,1673:1166,start.png)

>>44274

FREE CITY OF ELSASS

>Population:

10,000

>Food production:

13,000

>Population growth:

1.75%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

1 Capitol City

>Happiness:

0

>Technologies:

Bronzeworking, Ironworking, Basic Forges, Basic Animal Husbandry, Basic Farming, Basic Mining, Very Basic Swords, Very Basic Religion ("God Below"), Very Basic Medicine

>Buildings:

Schloss Graustein

Extra Housing (Capitol City)

Iron Mines (Capitol City)

>Standing Army:

None

>Resources:

Food: Wheat, lettuce, sugar beets, cows, chickens

Luxury: Gold

Industrial: Copper, tin, wood, stone, iron+, coal

>Magic:

>Divine Favor:

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a8a05a No.44283

Dice rollRolled 84, 18, 68, 73 = 243 (4d100)

>>44282

FREE CITY OF ELSASS

>Population:

10,175

>Food production:

13,000

>Population growth:

1.75%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

1 Capitol City

>Happiness:

0

>Technologies:

Bronzeworking, Ironworking, Basic Forges, Basic Animal Husbandry, Basic Farming, Basic Mining, Very Basic Swords, Very Basic Religion ("God Below"), Very Basic Medicine

>Buildings:

Schloss Graustein

Extra Housing (Capitol City)

Iron Mines (Capitol City)

>Standing Army:

None

>Resources:

Food: Wheat, lettuce, sugar beets, cows, chickens

Luxury: Gold

Industrial: Copper, tin, wood, stone, iron+, coal

>Magic:

>Divine Favor:

1. As Friedrich opened his eyes and exhaled coal dust scattered through the room, the light falling in from a small window in the ceiling tinting it in a warm orange glow. He had completed his prayer as he had done so many times and yet it felt like today he had truly opened his eyes for the first time. For years he had asked the God Below for one more day, but with the morning light revelation washed over him. And for once instead of asking for another day, he thanked the God Below.

(Advance following Tech)

+ Very Basic Religion ("God Below")

2. The prosperity of the Free City's mines had attracted many people from the surrounding areas. The administration would be expanded to immediately bordering areas in order to provide more food and people to the city.

(Expand in circular fashion)

3. Samson looked upon the men before him, none of them had spent their days in the mines as he had. Ironic to think that joining the City Guard was a coward's route. That would not do. He would train them to become hardened Soldiers and teach them fearlessness by venturing into the mines. The people of Elsass would not be protected by cowards.

(Train Troops as Police Force)

4. Julius opened his bag and retrieved a large knife. Another dead body had joined the ones on his tables. From the wailing of the dead man's wife whom he had compensated for her husband's body he had discerned that the man had been very much alive yesterday if coughing. A rather sudden death which had the apothecary curious. He would begin by inspecting the lungs, if they didn't prove to be the issue perhaps he could find out what the man actually succumbed to.

(Advance following Tech)

+ Very Basic Medicine

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0c84d5 No.44285

Dice rollRolled 89, 60 = 149 (2d100)

another roll

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8afb48 No.44286

Dice rollRolled 42, 98, 36 = 176 (3d100)

>>44229

>Population: 10,179

>Food production: 15,750

>Population growth: 2.5 - X2 (Surplus Food)

>Hunger:

>Territory:

40

>Outposts/towns/cities:

Loch Iarainn (Capital), Achaidh (City)

>Happiness:

4 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Down-stuffed Clothes +Sapphire)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Basic Military Training - +8 to combat for every 100, Basic Swords - +6 strength for every 100, Basic Spears - +7 strength for every 100, Basic Clothing (Down-Stuffed Clothing), Very Basic Pottery, Basic Surveying

>Buildings:

Loch Iarainn: Talla àrd (Capitol), Bronzeworks, Warrior's Lodge, Forge-Shrine, Farms

Achaidh: Wheat Farms, Potato Farms,

>Standing Army: 250 Shortswords, 397 Spearbrothers. (+8 for every 100, +7 for every 100 Spears, +6 for every 100 Swords)

>Resources:

Food: Wheat+, potatoes, sheep+, Cabbage, Chickens, Mediterranean Potatoes+

Luxury: Dyes (from Basic Dyemaking), Wool+ Cloth

Industrial: Copper+, Tin+, Wood, Clay

>Magic:

>Divine Favor: 2, Brigid: Fire, Metals, Life, Strength

1. Expand south! +Basic Surveying

2. Long have we toiled in the forges, making things of bronze to kill and pin to our clothes. But perhaps there are -other- metals out there? What other rocks can we smelt? We will send our finest miners and smiths into the mountains to find new ores.

3. Perhaps giving favor to Brigid will help us. Build a Forge-Shrine in Achaidh.

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a7b956 No.44289

Dice rollRolled 10, 44, 15 = 69 (3d100)

>>44227

Mediterrans (Tansen)

>Population:

12142

>Food production:

15,250

>Population growth:

2.5%

>Hunger:

None

>Territory:

16

>Outposts/towns/cities:

Mediterra (capital)

Ferrumterra (Outpost) (Sardinia)

Nonameyet (outpost) (Corsica)

>Happiness:

+1

>Technologies:

Food:Basic Farming, Improved Fishing (Mediterran Nets), Very Basic Animal Husbandry

Industrial:Bronzeworking, Improved Shipbuilding, Basic Clothmaking (Linen, Sailcloth), Ironworking

Military:Very Basic Bows (Mediterran Bows) Very Basic Mediterran Amphibious Assault Training, Very Basic Spears (Bronze Tridents) Very Basic Military Training tech

Science: Blessed Medicine

Cultural:Basic Brewing (Mediterran beer)

>Buildings:

Mediterran court of the king and his people

Mediterran Temple of Salacia (Iron, Marble, Bronze)

Harbor (Mediterra)

Barracks (Damaged)

Taverns (Mediterra)

>>Standing Army:

>Naval;

10 Mediterran Triremes (+10 to combat for every 5 triremes, naval unit)

>Ground;

200 bowmen

100 trident/net

+11 to combat rolls for every 100 troops

800 Elite Soldiers (+14 to combat rolls for every 100).

> Miscellaneous;

1 Messiah (Scipio di Salacia)

>Resources:

Food: Fish, wheat, chickens, Shrimp, Oranges

Special: Mediterran Sailcloth, Mediterran Figureheads, Blessed Medicine

Luxury: Mediterran Beer, Marble

Industrial: Copper, tin, wood, Flax, Bronze, Mediterran Iron Ore

>Magic:

None

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 4)

>Barbarian tribes

Sardinian warrior tribes- Reputation with savages increased from hostile to friendly, 50% converted to Salacia worship

1. With the newly made Messiah to lead the way work continues on integration of the Sardinian warrior tribe this time by constructing a beautiful temple to salacia for the savages.

Messiah (Scipio di Salacia)

(Iron, Marble, Bronze)

2. Rumors of a new island have the fleet heading east co conquer a new part of the Mediterranean to settle the new island. (Crete)

3. The search of Corsica begins. The mountains should prove plentiful in gems and minerals.

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a7b956 No.44290

>>44289

fuck me right

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6c0485 No.44338

File: 0c41bb390bc282f⋯.jpg (135.26 KB,962x644,481:322,1415981996885_wps_170_Pic_….jpg)

Dice rollRolled 84, 59, 40, 55 = 238 (4d100)

>Population:

10554

>Food production:

15,000 (feeding 10553civ+700mil=11253)

>Population growth:

2.5%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Moskva (capital city)

Lipin Bor (city)

>Happiness

7

>Technologies:

Bronzeworking, Improved Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Swords (Iron), Basic Mounted Combat (Horseshoes), Very Basic Forges tech, Basic Pickaxes (Iron), Very Basic Bows, Very Basic Fishing (Pole), Very Basic Roads tech, Very Basic Religion (Svarog)

>Buildings:

Palace of the Royal Family (Moskva) also capital building

Temple of Svarog (Moskva)

town hall (Lipin Bor)

>Standing Army:

150 tatar horsemen +9.5 to combat rolls for every 100

200 cossacks (+9.5 to combat rolls for every 100)

>Resources:

Food: Wheat, potatoes, sheep, horses, goats

Luxury: Gold, Marble, Furs

Industrial: Copper, tin, wood, stone, Iron

>Magic:

Minor Shape Steel

>Divine Favor:

2

>my internet is working again

#1 this cold weather is treacherous. spend 2 favor, and pray to Svarog to give us the gift of fire magic

#2 attempt to expand again, to the south

#3 provide supplies to the messengers, and have them begin their task

#4 the tatars have a gift they learned from the far east. they use falcons on their wrists to hunt for prey, or to warn them of large groups of enemies. others candeliver small letters and parchments attached to their wrists. give the tatars what they need to teach us the ways of falconry.

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487b91 No.44346

Dice rollRolled 26, 77, 11, 85 = 199 (4d100)

>>44227

>Nation name:

Babylon (Kingdom Of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

13,081

>Food production:

16,250 (+ Basic Recordkeeping)

>Population growth:

4.25%

>Hunger:

None

>Territory:

35

>Outposts/towns/cities:

Babylon(Capital)

Alu-Marduk(Outpost)

Alu-Sarrum(Southern Capital/City)

Alu-Tiamatu(City)

>Happiness:

3 (Slightly Happy)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Improved Farming, Improved Babylonian Mathematics, Basic Recordkeeping, Very Basic Babylonian Writing, Babylonian Alphabet, Very Basic Forges, Very Basic Shipbuilding

>Buildings:

[Etemenanki(Renovated)(Babylon)]; [Holy Goat Tower(Babylon)]; [Extra Housing(Babylon)]

>Standing Army:

[704 Disciplined Babylonian Militia (+5 to combat rolls for every 100)]

>Heroes:

[Nabonassar (General, +1 to combat rolls per 100 troops)]

>Resources:

Food: Wheat, Dates, Sheep, Goats, Babylonian Apples, Cows, Peas

Luxury: Silver, Babylonian Gold

Industrial: Copper, Tin, Stone, Sheep Wool Cloth, Babylonian Iron Ore, Babylonian Iron

>Magic:

None (yet)

>Divine Favor:

(Marduk (Air, protection, life, metals) - 5)

1-2; Continue research on shipbuilding technology!

3-4; There is an island just off the coast, we shall build the main port and city there, for utmost strategical importance and effectiveness

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0c84d5 No.44513

File: 5fcdeacd902f385⋯.png (408.08 KB,1673x1166,1673:1166,start.png)

>>44235

The invention of sauna does indeed brighten the moods of the Skraeli as they flock to the new saunas as a much welcome escape to both the bitter cold and the grime of the day. Upgrade Very Basic Hygeine to Basic Hygeine (Saunas), raise population growth to 4.5% and gain 1 happiness.

Tabukvik fashions sails of yak wool and attaches them to the masts of his ships, allowing the ships to travel both farther and longer using the new sails to harness the winds. Gain the Improved Shipbuilding (Triremes) tech.

The first building the Skraeli are able to repair is their beloved Inuksuk Forge. Water is drained from the many pools of murky water now lying about the forge area, the walls and roof are rebuilt and the forge itself is drained and repaired. Removed (damaged) from the Inuksuk Forge.

>>44237

The Francisians, using a method of cutting stones into stackable shapes for extra stability, build their first stone house, which stands proudly as a symbol of their success. The trend catches on and more and more people (mostly the upper class due to the cost) begin building and rebuilding their homes with the new stone. Gain the Very Basic Masonry tech.

The Francisians also get the idea of using a local river to turn heavy metal gears. The idea works miraculously well, although because the mechanism works on water it is still largely at its mercy, and if the flow of water is uncooperative or if it gets too low or high problems may arise that may break the device or make it nonfunctional. Still, the Francisians have developed a superb grasp of mechanisms and, although the Francisians can do much to improve their knowledge of mechanisms it can easily be said that the Francisians have the most advanced mechanisms in Europa. Gain the Improved Francisian Mechanisms tech.

Unfortunately progress on any sort of pump reaches a standstill after bandits are sighted to the east! Led by a brash but strong man named Adelbert the Cunning they have holed up in a village along the coast, raising many strong men and forging strong weapons as well. Although the guards' presence is enough to keep them out of the city - at least until they make their move - they still sow fear into the countryside and disrupt much of the Francisians' business in that direction. Lose 1 happiness. You won't want to leave that bandit village alone for too long either…

>>44240

The Troyans try to invent war picks to help their forces out, but it turns out the new warpicks aren't any different than regular pickaxes…not very good weapons at all.

The addition of roads in Percote is welcome indeed, and travel now flows freely between the two cities, allowing both Troy and Percote to prosper. Gain 1 happiness and the Paved Roads (Percote) building. Also upgrade Dirt Roads (Troy) to Paved Roads (Troy).

The people scour the Trojan mountains for precious ore, and find a grey metal that, if they could find a way to smelt it efficiently, could be at least as hard as bronze and far more plentiful as well. Gain the Iron Ore resource.

250 more slingers are trained and stand ready to serve Poseidon and Troy. Gain 250 Slingers.

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0c84d5 No.44515

>>44241

Hel smiles as she is acknowledged by the people of Helheim. "Good, my children, you shall be strong for your choice. As for what you can do for me…bring to me the corpses of your hated foes, and burn them in a grand funeral pyre, in offerance to me. Let their hatred of the ones who took their life fuel the fire as they pass from this world to the next. This is how I will know you are strong, that you are worthy of my gift. A temple or effigy of some sort to conduct such ceremonies in is in order as well. Now go." (Add Hel (Earth, darkness, ice, strength) - 0 to your Divine Favor tab)

150 hammermen and 150 bowmen rush to thhe aid of Helheim, all too eager to carry out the will of the jarl of Helheim and their enigmatic goddess, Hel. Gain 300 Helheim Hammermen/Archers (can be divided up how you choose)

The initial sacrifice goes well, and although it does not please Hel as much as an offering of hated enemies would, it is still accepted nonetheless. Gain 1 favor.

>>44242

The people of the Nile work tirelessly on making the best sail designs to allow them to travel up and down the rivers, but without any material they remain stumped. Perhaps if they had some sort of readily available material to make cloth out of…

Plenty of camels are procured this time, and the people begin their journey, eventually reaching the new sea as well as claiming the territories leading up to it. Gain 3 territories.

The Pharaoh orders the construction of the greatest pyramid yet - a mighty building huge in scope and towering over his predecessor's pyramid. The Pharaoh knows that it would be a considerable amount of time and a lot of work before its completed, though. Gain the Foundations of the Great Pyramid (Giza) building.

>>44248

With careful runesmithing and study of the teachings of Tyr, the runesmiths are able to redeem their past mishaps with the berserk rune, and Tyr blesses them with a new rune to craft that sends those who receive it into a divine fury in their hour of need. Gain the Minor Berserker Rune tech and increase troop strength to +9 for every 100 troops and +12 for every 100 elite troops. Lose 1 favor.

The Runesmiths celebrate as the temple is complete - here the Runesmiths and citizens of Ylfing can pay their respects to Tyr and gather for worship and ritual. Gain 1 happiness, 1 favor and the Temple of Tyr (Hafn) building.

Unfortunately progress on the annexes is hindered. While the Metalworking wing is just taking longer than usual, the Healers' Wing faces unexpected catastrophe after a sinkhole swallows up the construction site, killing many workers as well as causing structural damage to surrounding buildings, collapsing some. 244 people in total are killed by the calamity, although the hole is not big enough that it can't be filled in or built around without interfering too greatly with the temple construction, should the Jarl choose to try again.

>>44265

Bandua raises his standard triumphantly as the dragon flies off into the mists of the mind. "You've made a good choice, as Lord of the Standard I will see to it that your standard flies valiantly across every land, but I only help those that are strong enough to help themselves. Show me the determination of your people, recruit them and grow your army. You can build a temple or effigy to me as well. Do these things and you shall indeed be rewarded…" (Add Bandua (Fire, War, Air, Minerals) - 0 to your Divine Favor tab)

The Cogotasi sweep out in every direction, claiming all that they see in the name of their kingdom. Gain 5 territories.

The Cogotasi have no trouble adapting to the religion of Bandua, planting standards and building a small monument in the center in honor of the Lord of Armies. Change the Temple (Capitol City) to Temple of Bandua (Cogotas). Also gain 1 happiness and 1 faith.

The first order of business within the Temple is to train an order of warpriests in service of Bandua. Training goes well enough, and before long the priesthood is formed, with a priest named Baedar I taking command of the almost military-like order. The people feel at ease now that they have people to lead worship and keep them safe as well. Gain 1 happiness, 1 favor and the Very Basic Religion (Bandua) tech. Gain a small bonus to city defense as well due to the presence of armed soldiers.

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0c84d5 No.44516

>>44269

The new religion becomes widely accepted, with a man named Canren Zhou stepping forward to lead the new priesthood. The people feel at ease having people to pray with and lead worship, and the lands of the Han are happier as a result. Gain 1 favor, 1 happiness and the Very Basic Religion (Xi Wangmu) tech.

The Han get to work on expanding their university to encompass a new magical training facility where the people can train and become strong in the magical arts. With the priests' help they set up a suitable wing, looking quite marvelous in comparison with the rest of the university. The Han pride themselves on the new school, which will provide a superb environment for students of the blessings of Xi Wangmu to practice their craft. Gain the Han Magic Academy (Xinyang) building.

The Han spread out both to the east and west, taking 4 new territories along the sea and 4 territories high in the mountains. Gain 8 territories.

>>44283

Friedrich gathered his peers and got to work refining the religion of the God Below, forming a priesthood devoted to his worship. Already the people feel much more at ease as the people give thanks to the God Below for their continued existence in unison. Gain 1 happiness and upgrade Very Basic Religion (God Below) to Basic Religion (God Below).

175 brave souls venture forth from Elsass but are never seen again…the cause of why they went missing could be related to marauding bandits and slavers in the area, though there is no definitive evidence of such. Lose 175 population.

Some of the strongest and most skilled among the population of Elsass are trained to fight to keep their streets safe, something that the citizens of Elsass appreciate greatly. The people feel a lot safer against whatever bandits and slavers might be out there with skilled men defending them. Gain the Very Basic Police Force tech and 1 happiness.

Julius and his friends discover that by mixing certain plants and such together into a potion they could treat the vicious epidemic of Cave Cough that had been going around, improving the survival rate of those inflicted greatly. It would seem that Elsass medicine has taken another leap forward. Increase population growth to 2% and gain the Basic Medicine tech.

At night the people hear rumbles from deep within the earth, and the leaders of Elsass hear whispers, as though something is awakening…what will they find?

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0c84d5 No.44517

>>44286

The explorers of Aiseirigh move ever southwards, gaining 4 new territories in the process. Gain 4 territories.

The prospectors make a big discovery in their search for new metals - a grey metal, plentiful and of high quality. This metal will make an excellent replacement for bronze if the people learn how to smelt it, as this "iron" is strong and pure, unique to the highlands of Aiseirigh. Gain the Aiseirigh Iron Ore resource.

A simple yet elegant forge-shrine is built in Achaidh, and the populace there thanks the Thanes for saving them the danger and inconvenience of making pilgrimages all the way to Loch Iarainn. Gain 1 happiness, 1 favor and the Forge-shrine (Achaidh) building.

>>44289

The night before Scipio is set to depart, he receives a divine revelation from Salacia herself urging him not to go. This revelation may have saved him, as news reaches Ferrumterra of clashes between Salacia worshippers and the king at the village of the savages. It appears that Scipio will continue to walk free, for the time being at least. Lose 3 favor.

The journey is long and arduous but the explorers finally make it to the new island, claiming most but not quite all of it. Gain 2 territories.

Nothing new is found in Corsica, it seems the miners will have to try again some other time.

>>44338

The priests pray to Svarog and are blessed the next morning with a fiery orb that grows bright and then dissipates on contact, leaving the people the ability to create and control small amounts of fire, shaping it into a flaming bolt to strike their enemies down. Gain the Minor Firebolt spell and raise troop strength to +11 to combat rolls for every 100 troops. Lose 2 favor.

The Rus start their push into the warm southlands, gaining 3 territories while doing so. Gain 3 territories.

The messenger service is founded and professional messengers are hired and trained. The people, especially the wealthy with connections in both Lipin Bor and Moskva, appreciate the service greatly and use it often. Gain 1 happiness and the Very Basic Messenger Service tech.

The Rus also train the first falcons, providing their soldiers advantages in scouting, hunting, and communication, and thus increasing their effectiveness as well. Increase troop strength to +12 to combat rolls for every 100 troops and gain the Very Basic Animal Training (Falcons) tech.

>>44346

The Babylonians make improvements on their ship designs, making their ships not only bigger but faster as well. This will allow the people to go farther and faster as well. Upgrade Very Basic Shipbuilding to Basic Shipbuilding (Galleys).

The Babylonians use their newfound ships and find a new island to settle on. They lay claim to the eastern side of the island and build a new outpost on the sandy shores. Gain 2 territories, add <insert outpost name here> (Outpost) to your outposts/towns/cities tab, and increase population growth to 4.75%.

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0c84d5 No.44518

File: 925077b5ba9b4f2⋯.png (408.02 KB,1673x1166,1673:1166,start.png)

>>44346

Correction to update:

Instead of landing on Cyprus the Babylonians build a large harbor on an island directly off the coast of Alu-Tiamatu, which will prove to be quite defensible should the Babylonians build some defenses on it. It will make shipbuilding much easier and faster as well.

Add Harbor (Alu-Tiamatu) to your buildings tab. (This nullifies the Cyprus thing)

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0c84d5 No.44519

>>44276

The farmers do in fact receive the word and are taught the methods written in the new guides. Productivity on the farms soon increases and the farmers get a new crop as well to add to their collection. Upgrade Basic Farming to Improved Farming, raise food production to 16,750 and gain the Lettuce food resource.

The new system of measurements proves to be too cumbersome and inaccurate to be useful. The scholars will have to go back to the drawing boards and try again with a new system.

The miners find success as well, finding a metal more plentiful than bronze and at least as strong as bronze as well. The Villanovans may need better forges to smelt it, however, as the current methods of smelting don't get the metal hot enough to melt and shape. Gain the Iron Ore resource.

The prisoners are sold off as the first slaves of the Villanovans, which will help greatly in instances where hard and unskilled labor is required. Gain the Very Basic Slavery tech.

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f9d7a1 No.44522

Dice rollRolled 45, 38 = 83 (2d100)

>>44516

FREE CITY OF ELSASS

>Population:

10,200

>Food production:

13,000

>Population growth:

2%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

1 Capitol City

>Happiness:

2

>Technologies:

Bronzeworking, Ironworking, Basic Forges, Basic Animal Husbandry, Basic Farming, Basic Mining, Very Basic Swords, Basic Religion ("God Below"), Very Basic Medicine, Very Basic Police Force

>Buildings:

Schloss Graustein

Extra Housing (Capitol City)

Iron Mines (Capitol City)

>Standing Army:

None

>Resources:

Food: Wheat, lettuce, sugar beets, cows, chickens

Luxury: Gold

Industrial: Copper, tin, wood, stone, iron+, coal

>Magic:

>Divine Favor:

1. Many of times Friedrich had ventured beneath the mountain already and many times he had returned. One last time he looked up to the Sun burning down from the bright skies. It would not protect him here. Sinking down to his knees he grabbed a handful of coal dust and spread it onto his head, touching the very ground with his forehead. He asked the God Below to protect him of what was to come as he rose once more. Then he descended into the Darkness.

2. Clearly the surrounding areas were not safe and the City Guard was required to.. well Guard the City. Samson had already achieved great results in training the Guard, now more men would be trained to not only defend home, but defend the interests of the Free City beyond the City's very own borders.

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78d41d No.44523

Dice rollRolled 6, 57, 45, 95 = 203 (4d100)

>>44513

>Population:

11,077

>Food production:

17,750 (2 turns remaining)

>Population growth:

3%

>Hunger:

>Territory:

9

>Outposts/towns/cities:

Troy (City)

Percote (outpost)

Happiness:

6

>Technologies:

Industrial: Bronzeworking, Basic Masonry, Basic Shipbuilding, Shipbuilding (Triremes), Very basic Pickaxes (Bronze), Very Basic Slavery

Military: Very Basic Armour (Leather), Very Basic Exotic Weapons, Very Basic Clubs (bronze-ringed), Very Basic Slings, Shipbuilding (Triremes), Very Basic Shields

Economic and Agriculture: Very Basic Animal Husbandry, Very Basic Farming, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets), Very Basic Mills (Animal-powered), Very Basic Slavery

Infrastructure and Education: Very Basic Roads, Trojan Alphabet, Very Basic Caste System, Very Basic Code of Laws, Very Basic Religion (Poseidon), Very Basic Magical Training, Very Basic Slavery

>Buildings:

Troy:

The Forum of Troy, Pearl Adornments (Poseidon), Paved Roads, Stone Statue of Poseidon, Barracks, Harbour, Temple of Poseidon

Percote:

Temple of Poseidon, Paved Roads

>Standing Army:

60 Trojan Armoured Net Militia (+6 for every 100), 210 Trojan Armoured Clubmen (+6 for every 100), 100 Chariots (+9 for every 50), 250 Slingers (+6 for every 100)

10 Trojan Triremes (+5 to combat for every 5, naval unit)

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish, Sheep, Flour

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone, Leather,Trojan Horses, Iron Ore

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

Control Animals (Gives a bonus to taming animals. In addition, you may use this spell to call upon a herd of wild animals (determined by roll) to fight for you (lasts for one turn, so use it right before you enter combat))

>Divine Favor:

Poseidon (Water, Storms, Animals, Life) - 1

1. We must conduct tests on the iron to produce superior materials from it, I say heat is the key. Burn the fire hot and burn it strong to destroy all but the metal so we can craft it into tools (researching Ironworking) [Bronzeworking]

2. Our way of life needs the strength of metal and as such we need more of it than ever before. Begin the construction of great forges near the harbour of Troy so that we can bring metals in by ship and never let the forges stop. (Build forges and I mean big ones) [Bronzeworking, Basic Masonry]

3. The fleet of Triremes stays in the harbour listless, send them up and down the coast to explore the lands from sea and make contact with any other people out there so that we may attempt trade and find friends or know our enemies well in advance. (explore along coastline)

4. The fur of the sheep is plenty and warm we shall begin harvesting it and try methods to turn it into clothing and materials to protect against the elements. (Researching Wool harvesting)

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330250 No.44524

Dice rollRolled 44, 27, 15 = 86 (3d100)

>>44513

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

7 (ecstatic)

>Territory:

12

>Population:

14,273

>Population growth:

4.50%

>Food production:

16,000

>Hunger:

None

>Outposts/towns/cities:

Inuksuk(capital)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Improved Shipbuilding(triremes), Intermediate Fishing (Spear, Net, Clamdigging), Skræli Alphabet, Very Basic Clothing (Wool), Very Basic Carpentry (Skræli longhouses), Very Basic Trapping, Improved Armor (Bone scale), Very Basic Skraeli Metallurgy, Fine Medicine of Ataninnuaq, Improved Music (Throat Singing, drums, lyres), Very Basic Philosophy, basic hygiene (saunas)

>Buildings:

Jarl's Longhouse, Skraeli Warrior's Lodge(damaged), Inuksuk Forge

>Standing Army:

572 Skraeli militia (+5 to combat for every 100)

>Resources:

Food: Wheat, fish, yaks, Sheep, Crabs, Whales, Shellfish

Luxury: None

Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Hero Pantheon:

Ataninnuaq (+5 healthcare rolls) (70 yrs old)

Tabukvik (+5 to actions relating to boats and fishing) (30 yrs old)

Actions:

1. encourage greater hygiene and happiness by creating fragrant soaps and perfumes

Ataninnuaq, Fine Medicine of Ataninnuaq

"Over the course of Ataninnuaq's life he had encountered many different types of plants and animals and was able to distill their unique properties into miraculous concoctions. These concoctions would have a variety of smells that ranged from beatific to horrific. It is no surprise that people preferred the earlier rather than the later, however an unexpected development has risen from this. Skraeli women have started using the herbal medicine just for their scent rather than their medicinal value. Ataninnuaq sees this as an opportunity to further hygiene by using his great knowledge of herbology to create great scents to encourage people to take care of themselves better."

2. Improve Ships

Tabukvik, Basic Shipbuilding

3. Repair damaged buildings

Very Basic Skraeli Metallurgy, Very Basic Carpentry (Skræli longhouses)

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eab1ae No.44526

Dice rollRolled 37, 9, 85 = 131 (3d100)

>>44517

Mediterrans (Tansen)

>Population:

12446

>Food production:

15,250

>Population growth:

3%

>Hunger:

None

>Territory:

18

>Outposts/towns/cities:

Mediterra (capital)

Ferrumterra (Outpost) (Sardinia)

Nonameyet (outpost) (Corsica)

>Happiness:

+1

>Technologies:

Food:Basic Farming, Improved Fishing (Mediterran Nets), Very Basic Animal Husbandry

Industrial:Bronzeworking, Improved Shipbuilding, Basic Clothmaking (Linen, Sailcloth), Ironworking

Military:Very Basic Bows (Mediterran Bows) Very Basic Mediterran Amphibious Assault Training, Very Basic Spears (Bronze Tridents) Very Basic Military Training tech

Science: Blessed Medicine

Cultural:Basic Brewing (Mediterran beer)

>Buildings:

Mediterran court of the king and his people

Mediterran Temple of Salacia (Iron, Marble, Bronze)

Harbor (Mediterra)

Barracks (Damaged)

Taverns (Mediterra)

>>Standing Army:

>Naval;

10 Mediterran Triremes (+10 to combat for every 5 triremes, naval unit)

>Ground;

200 bowmen

100 trident/net

+11 to combat rolls for every 100 troops

800 Elite Soldiers (+14 to combat rolls for every 100).

> Miscellaneous;

1 Messiah (Scipio di Salacia)

>Resources:

Food: Fish, wheat, chickens, Shrimp, Oranges

Special: Mediterran Sailcloth, Mediterran Figureheads, Blessed Medicine

Luxury: Mediterran Beer, Marble

Industrial: Copper, tin, wood, Flax, Bronze, Mediterran Iron Ore

>Magic:

None

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 1)

>Barbarian tribes

Sardinian warrior tribes- Reputation with savages increased from hostile to friendly, 50% converted to Salacia worship

1. This news is amazing for our people. Their king has given us a full and total casus belli for invading and will ensure that the poor oppressed barbarians who worship salacia will be extremely grateful to be absorbed into our empire and will fight harder for us. The messiah will lead our holy soldiers into the barbarian lands to “defend the faith and dethrone this heretic king”

Messiah (Scipio di Salacia)

200 bowmen

100 trident/net

+11 to combat rolls for every 100 troops

800 Elite Soldiers (+14 to combat rolls for every 100).

10 Mediterran Triremes (+10 to combat for every 5 triremes, naval unit)

Barbarians: 50% of population converted

2. It is past time to repair the barracks and as with the temple we can now use iron to bolster it .

Barracks (Damaged)

Iron, Marble, Bronze

3. The search of Corsica begins again. The mountains should prove plentiful in gems and minerals.

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319b64 No.44528

Dice rollRolled 6, 69 = 75 (2d100)

>>44517

>Population: 10,181.5

>Food production: 15,750

>Population growth: 2.5 - X2 (Surplus Food)

>Hunger:

>Territory:

44

>Outposts/towns/cities:

Loch Iarainn (Capital), Achaidh (City)

>Happiness:

5 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Down-stuffed Clothes +Sapphire, +Shrines)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Basic Military Training - +8 to combat for every 100, Basic Swords - +6 strength for every 100, Basic Spears - +7 strength for every 100, Basic Clothing (Down-Stuffed Clothing), Very Basic Pottery, Basic Surveying

>Buildings:

Loch Iarainn: Talla àrd (Capitol), Bronzeworks, Warrior's Lodge, Forge-Shrine, Farms

Achaidh: Wheat Farms, Potato Farms, Forge Shrine

>Standing Army: 250 Shortswords, 397 Spearbrothers. (+8 for every 100, +7 for every 100 Spears, +6 for every 100 Swords)

>Resources:

Food: Wheat+, potatoes, sheep+, Cabbage, Chickens, Mediterranean Potatoes+

Luxury: Dyes (from Basic Dyemaking), Wool+ Cloth

Industrial: Copper+, Tin+, Wood, Clay, Aiseirigh Iron Ore

>Magic:

>Divine Favor: 3, Brigid: Fire, Metals, Life, Strength

1. Expand southwest, acquire more land. +Basic Surveying

2. Learn how to smelt this ore: how to shape the iron and forge it into better, stronger weapons and armor.

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487b91 No.44532

>>44528

69 get ayyyyy

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487b91 No.44536

Dice rollRolled 93, 60, 44, 20 = 217 (4d100)

>>44517

>>44518

>Nation name:

Babylon (Kingdom Of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

13,637

>Food production:

16,250 (+ Basic Recordkeeping)

>Population growth:

4.25%

>Hunger:

None

>Territory:

35

>Outposts/towns/cities:

Babylon(Capital)

Alu-Marduk(Shrine Outpost)

Alu-Sarrum(Southern Capital/City)

Alu-Tiamatu(Coastal City)

>Happiness:

3 (Slightly Happy)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Improved Farming, Improved Babylonian Mathematics, Basic Recordkeeping, Very Basic Babylonian Writing, Babylonian Alphabet, Very Basic Forges, Basic Shipbuilding(galleys)

>Buildings:

[Etemenanki(Renovated)(Babylon)]; [Holy Goat Tower(Babylon)]; [Extra Housing(Babylon)]; [Harbour(Alu-Tiamatu)]

>Standing Army:

[704 Disciplined Babylonian Militia (+5 to combat rolls for every 100)]

>Heroes:

[Nabonassar (General, +1 to combat rolls per 100 troops)]

>Resources:

Food: Wheat, Dates, Sheep, Goats, Babylonian Apples, Cows, Peas

Luxury: Silver, Babylonian Gold

Industrial: Copper, Tin, Stone, Sheep Wool Cloth, Babylonian Iron Ore, Babylonian Iron

>Magic:

None (yet)

>Divine Favor:

(Marduk (Air, protection, life, metals) - 5)

1-2; Increase our ability to convey ideas! Research Babylonian Writing!

3; Research working the Iron into weapons and arms

4; Develop better Forges. We will need them for the wars to come.

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7944cc No.44537

Dice rollRolled 85, 30, 24 = 139 (3d100)

>>44513

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the executioner’s axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their preferred profession. Fighters learn better fighting techniques, chefs learn more extravagant recipes, and philosophers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honour through war as even the divine war with each other.

>Population:

11,568

>Food production:

14,000

>Population growth:

1.5%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Portes du Paradis (capitol city)

Fercollines (Iron mining/Limestone quarry outpost)

>Happiness:

1

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Basic Shields (Wooden), Very Basic Metal Casting, Very Basic Bows, Francisian Currency, Very Basic Pottery, Very Basic Fishing, Very Basic Economics, Very Basic Clothmaking (Francisian Linen), Very basic taxation, Very Basic Labor Specialization, Very Basic Mathematics, Basic Combat Techniques (Francisian Fencing), Improved Francisian Mechanisms, Basic Swords (Iron Rapier), Basic Measurement System, Basic Shipbuilding (Raft, Galley), Very Basic Police Force, Basic Physics, Very Basic Masonry

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition

>Standing Army:

None

>Resources:

Food: Wheat, Cabbage, Cows

Luxury: Francisian Linen

Industrial: Copper, Tin, Wood, Hardened Wood, Flax, Francisian Linen, Rope, Iron+, Limestone, Canvas

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 3

1. Improve upon our masonry. Make it easier to build with stone and make it cheaper so that everyone can afford it, not just the wealthy.

2. Our police force works well but we need a way to deal with threats from outside our cities. Recruit citizens into a military; highly efficient using our mathematics, measurement system, and military training. They shall be paid with taxes and they shall be high standing members of society.

3. We shall try to create suction pumps once again, now that people are comforted by the fact that the country is working on the bandit problem.

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fa8da2 No.44538

Dice rollRolled 42, 67, 19 = 128 (3d100)

>>44517

Helheim (Shadowrise)

>Population:

10,432

>Food production:

14,000

>Population growth:

2%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

1

>Technologies:

Bronzeworking, Ironworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Forges, Basic Blunt Weapons (Helheim Iron Warhammers), Very Basic Mining, Very Basic Shipbuilding, Basic Fishing (Poles, nets), Very Basic Medicine,Very Basic Hygeine tech, Very Basic Bows

>Buildings:

Player-named capitol building

Fisheries (Capitol city)

Stone Walls (Capitol City)

Extra Housing (Capitol City)

>Standing Army:

200 Helheim hammermen +1

100 helheim bowmen

None

>Resources:

Food: Wheat, potatoes, onions, cows, fish, Broccoli

Luxury: Silver

Industrial: Copper, tin, iron

>Magic:

None

>Divine Favor:

Hel (Earth, darkness, ice, strength): 1

1) Build a temple to Hel. With a spot for a sacrificial pyre outside and a smaller one inside.

2) Raise more Hammerers.

3) Raise more Bowmen.

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6fcf8a No.44540

File: afc8030fed6747b⋯.jpg (44.66 KB,400x329,400:329,ben-hur-sea.jpg)

Dice rollRolled 13, 87, 11, 41 + 5 = 157 (4d100)

Name: Roma (Formerly Villanovans)

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

12322

>Food production:

16,750 (+extra food resources x2)

>Population growth:

1.5%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Roma - Capitol city

Florentia - Outpost

>Happiness:

+ 9 (Moderately Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Improved Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training, Very Basic Armor (Bronze), Very Basic Shields (Bronze Villanovan), Very Basic Shipbuilding (Galleys), Very Basic Clothmaking (Linen),Very Basic Chain of Command, Very Basic Fishing,Very Basic Republic, Very Basic Patrolling, Very Basic Spears (Bronze pilum), Basic Siege Weapons (Battering Ram), Very Basic Code of Laws, Villanovan High Alphabet, Villanovan Low Alphabet, Very Basic Police Force, Very Basic Slavery

>Buildings:

>>Roma

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Stone Walls]

+ [Wheat Farm]

+ [Improved Villanovan Barracks]

+ [Amphitheater]

+ [Great Statue of Scruffitius Gaius Servillius]

>>Florentia

+ [Winery]

>Standing Army:

674 Villanovan Legionnaires (+12 to combat rolls for every 100)

567 Villanovan Javeliners (+12 to combat rolls for every 100)

25 Villanovan Galleys (+4 to combat rolls for every 5 galleys, naval unit)

>Resources:

Food: Wheat+, Grapes+, Olives+, Cows++, Fish, Horses, Lettuce, Iron Ore

Luxury: Marble, Wine

Industrial: Copper, tin, Stone, Marble, Wood, Linen

>Magic

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 4

>Fluff Hero: Decimus the Armorsmith, Sisenna the Sailor, Domitius the Siege Engineer

1. Our best Smith, Decimus, shall work with the greatest minds in the city to build the proper furnaces needed to work this new metal!

2. As the measurement system is a bust, we shall simply have to rework it. Domitius, as a man who often builds the most complex of Roman works shall be the lead on this project, and will have all the assets of state to assist him in this task.

3. The horse has lead to quite the advancement in the Roman civil life, but surely these beasts have an application in warfare as well? First we shall need something to allow our men to sit firmly upon the horse's back, least our men in full gear render the beast lame.

4. Finally, The construction of the wall in Florentia shall continue as planned, with any needed stone being transported up the river by galleys with pressed-gang criminal rowers. It is the least they can do to repay their debt to society.

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a6e550 No.44558

Dice rollRolled 61, 14, 58 = 133 (3d100)

>>44515

>Nation name: Cogotas

>Color: Gold

>Fluff: The Cogotasi are a strange yet industrious people. Natives to the central region of the Iberian peninsula they have lived and grown away from most of the strife and conflict caused by the gods and their proxies. Predominantly a herder people, having more cattle herders than farmers. They are known to the neighboring tribes for their black pottery, strange animal statues watching over their cattle fields, and necropolis. Since no god has approached them yet they believe in spirits of nature, animals, and people and seek to deal with or control them into doing what they desire. Now with the rise of a new warlord they seek to extend their dominance to those around them as well.

>Population:

10,535

>Food production:

13,000

>Population growth:

1.75%

>Hunger:

None

>Territory:

8

>Outposts/towns/cities:

Cogotas (capitol city)

>Happiness:

2 (Content)

>Technologies:

Bronzeworking, Ironworking, Very Basic Forges, Improved Animal Husbandry, Very Basic Farming, Very Basic Cogotan Pottery, Very Basic Spears (Iron spears), Very Basic Mounted Combat, Very Basic Medicine, Very Basic Armor (Iron), Very Basic Religion (Bandua)

>Buildings:

Warchief's Hold

Extra Housing (Cogotas)

Wheat Farms (Cogotas)

Temple of Bandua (Cogotas)

>Standing Army:

200 Cogotasi Horsemen (+7 to combat for every 100 troops)

>Resources:

Food: Wheat+, grapes, carrots, cows, sheep, horses

Luxury: Silver

Industrial: Copper, tin, iron

>Magic:

None

>Divine Favor:

Bandua (Fire, War, Air, Minerals) - 2

1. Start working on ways to better train our soldiers.

2, Search our lands for more useful resources.

3. Have the priests start trying to figure ways to funnel the favor of Bandua into something useful.

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a6e550 No.44559

>>44558

Mineral and 1 favor

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c0ef46 No.44579

Dice rollRolled 41, 98, 80 = 219 (3d100)

>>44515

>Nation name:

Jarldom of Ylfing

>Color:

Orange

>Fluff:

The northerens are hardy, tall and strong people owing the harsh and cold lands of Scandinavia. While a strong hunting and bowmanship tradition existed the northern culture was relatively peaceful most people being simple farmers and fishers. This slowly changed with the rise of Einarr Ylfing and the influx of sophisticated bronzeweapons through trade and craftsmanship. Einarr rose up as the chief of the Ylfing tribe through violence, strength and a unique charisma. Soon he began exploiting old family blood feuds to legitimize raids against other tribes. Situations quickly escalated with Einarr proving a brilliant strategist taking over many tribes an establishing the the Jarldom of Ylfing, taking the tribes name to establish his own dynasty.

———

>Population:

12,218

>Food production:

15,250

>Population growth:

2%

>Hunger:

None

>Territory:

6

>Outposts/towns/cities:

Capitol Hafn (City)

Ildrin (Outpost)

>Happiness:

3 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Military Training, Very Basic Axes (Bronze), Basic Fishing (Poles, Nets), Very Basic Shipbuilding, Very Basic Metallurgy, Very Basic Armor (Bronze), Basic Shipbuilding (Galleys), Very Basic Bows (Reaverslayer Longbow), Very Basic Religion (Runesmiths), Minor Berserker Rune

>Buildings:

Longhouse festival hall(Hafn)

Arena (Hafn)

Temple of Tyr

>Standing Army:

400 Ylfingian Axemen (+9)

500 Ylfingian Elite Bowmen (+12)

>Resources:

Food: Wheat, potatoes, cows, fish, Ylfingian Carrots

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

Minor Rune of Strength, Minor Healing Touch

>Divine Favor:

Tyr (Fire, war, metals, life) 2

———

1) Metalworking wing

2) Healing wing

3) Expand to the east through the southeastern islands

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5b49fb No.44581

File: 41970ff31685190⋯.jpg (20.36 KB,359x281,359:281,Papyrus-sheets.jpg)

Dice rollRolled 78, 60, 36, 32 = 206 (4d100)

>>44513

>>44515

Kingdom of the Eternal Nile (Javmoj)

>Population:

10,720

>Food production:

14,750

>Population growth:

1%

>Hunger:

None

>Territory:

21

>Outposts/towns/cities:

Giza (CAPITAL!)

>Happiness:

1

>Technologies:

Bronzeworking, Basic Animal Husbandry, Improved Farming, Basic Masonry, Improved Architecture, Very Basic Spears (Bronze), Basic Shipbuilding tech (Canoes, Nile Galleys), Very Basic Nile Cartography

>Buildings:

Palace of the Pharaoh (Capital Building)

Nile Granary

Pyramid of the First Builder, Pyramid of the First Pharaoh

Foundations of the Great Pyramid

Tombs (Southern Border)

>Standing Army:

450 Nile Spearmen (+3 to combat rolls for every 100)

>Resources:

Food: Wheat, lettuce, onions, chickens, limes

Luxury: None

Industrial: Copper, tin, wood, stone, camels

>Magic:

None

>Divine Favor:

Osiris 3 (Condition for extra favor: Build extravagant tombs and memorials for the dead, particularly those of great importance)(Domains available: Earth, metals, life, protection)

The Pharaoh looked upon the construction being done and was pleased, with the Great Pyramid being built his legacy will be ensured. he too will have to be treated by respect by his successor, like he treated the First Pharaoh with respect. But, with construction begun, and things looking good, the Great Pyramid was no longer a priority. It would be built now, eventually, either in his time or in the time of his successors. His focus was the sea, it would be tamed by him, stretching his domain beyond the Nile.

1-2) No materials? We'll find a way, use the reeds of the Nile if need be! (Improve Basic Shipbuilding tech (Canoes, Nile Galleys))

3) The coast is found! Now we must claim it, and its bounty, in full! (Expand South along the red sea coast)

4) Continue work on the Great Pyramid

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b08dd8 No.44593

File: efed5ce90db99ae⋯.jpg (489.3 KB,848x675,848:675,passionfruit_SOMMAI-shutte….jpg)

Dice rollRolled 10, 88, 16, 52 = 166 (4d100)

The Han (Bazrael)

>Population:

14418

>Food production:

17,000 (+extra food resources x1)

Feeding: Civilian 14418+Military (2666) = 17084

>Population growth:

2.5% base

>Hunger:

Content

>Territory:

13

>Outposts/towns/cities:

Xinyang (Capital City)

Shènglì (Outpost)

>Happiness:

2 (+Code of Laws)(+Jade)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Basic Architecture, Very Basic Code of Laws, Very Basic Conscription, Basic Education, Very Basic Surveying, Han Alphabet, Very Basic Medicine, Very Basic Construction Tools (Bronze) tech, Very Basic Military Training, Very Basic Optics tech, Han Spears, Han Pikes, Very Basic Crossbows techs, Very Basic Han Nationalism, Very Basic Poetry, Very Basic Magical Training, Very Basic Religion (Xi Wangmu)

>Buildings:

The Red Fortress capitol building (Xinyang)

+Extra Housing (Xinyang)

Xi Wangmu Academy - Legendary Barracks (Xinyang)

Xi Wangmu Temple (Xinyang)

University (Xinyang)

Honor and Virtue District (Xinyang)

Han Magic Academy (Xinyang)

>Standing Army:

798 Elite Soldiers +11 to combat rolls for every 100 troops

535 Standard Han Crossbowmen (+8 to combat for every 100)

>Resources:

Food: [+extra food resources x3] Rice, cabbage, soybeans, chickens, Barley, Crawfish, Oxen, Minor Plant Growth

Luxury: Jade

Industrial: Wood, Copper, tin

>Magic:

Minor Plant Growth Spell

>Divine Favor:

1 favor

Xi Wangmu (Earth, metals, plants, protection)

>Other

Peacetime Soldierly Employ +5 to Construction Actions but half strength when active (ACTIVE/PEACE)

1. Pray to Xi Wangmu to further bless our Plant Growth spell, spending 1 favor.

+Very Basic Religion (Xi Wangmu)

+Xi Wangmu Temple (Xinyang)

+Han Magic Academy (Xinyang)

2. We are running dangerously low on food to sustain our populace and our armies. Begin improving our farm networks, invoking the blessings of Xi Wangmu.

>Magic

+Minor Plant Growth Spell

>Tech

+very basic crop rotation

+Basic Farming

+5 Construction

3. Improve our Crop Rotation technology.

>Tech

+very basic crop rotation

+University

+Very Basic Han Alphabet

+Basic Education

4. Improve our Farming Technology

>Tech

+very basic crop rotation

+University

+Very Basic Han Alphabet

+Basic Education

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107c10 No.44594

>Population:

10817

>Food production:

15,000 (feeding 10553civ+700mil=11517)

>Population growth:

2.5%

>Hunger:

None

>Territory:

9

>Outposts/towns/cities:

Moskva (capital city)

Lipin Bor (city)

>Happiness

8

>Technologies:

Bronzeworking, Improved Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Swords (Iron), Basic Mounted Combat (Horseshoes), Very Basic Forges tech, Basic Pickaxes (Iron), Very Basic Bows, Very Basic Fishing (Pole), Very Basic Roads tech, Very Basic Religion (Svarog), Very Basic Messenger Service, Basic Animal Training (Falcons)

>Buildings:

Palace of the Royal Family (Moskva) also capital building

Temple of Svarog (Moskva)

town hall (Lipin Bor)

>Standing Army:

150 tatar horsemen +12 to combat rolls for every 100 troops

200 cossacks +12 to combat rolls for every 100 troops

>Resources:

Food: Wheat, potatoes, sheep, horses, goats

Luxury: Gold, Marble, Furs

Industrial: Copper, tin, wood, stone, Iron

>Magic:

Minor Shape Steel

Minor Firebolt

>Divine Favor:

0

#1 expand south again, we will want to build another settlement

#2 building fishing outposts on Lipin Bor, so we can have fish as a resource

#3 develop roads between Lipin Bor and Moskva, transportation is key to control

#4 the Royal Family start organizing mayors and local governors into an effective administration system. administration is important to control over territories and serfs.

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107c10 No.44595

Dice rollRolled 56, 97, 54, 81 = 288 (4d100)

>>44594

forgot dice

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0c84d5 No.45297

File: 2d1ca56d5e4427d⋯.png (408.17 KB,1673x1166,1673:1166,start.png)

Dice rollRolled 40 (1d100)

>>44522

Friedrich emerges from the depths triumphantly, having braved the depths to find a vein of beautiful sapphires to add to the wealth of Elsass. They quickly become a sign of power and nobility in the city, distinguishing the haves from the have-nots. Gain the Sapphires luxury resource, the Sapphire Mines (<insert capitol city name here) and 1 happiness.

Samson does indeed find some decent and strong men to volunteer to join the armies of Elsass, and 150 men are added to the ranks of the newly formed Elsass Militia. Gain 150 Elsass Swordsmen (+5 for every 100 units).

>>44523

The people burn the fire hot and burn the fire strong…a bit too strong unfortunately. The primitive forges are unable to contain the burning hot flames and they spread throughout the city, devastating a small area of Troy before thankfully being put out by the rain. Lose 300 people.

This disaster motivates the people to build new forges that can better withstand the heat, using brick and mortar to create sturdier forges which funnel heat to get the iron much hotter. Gain the Very Basic Forges tech.

A new nation is found, with not one but two cities along the shoreline, along with an island harbor. This new nation, which calls itself Babylon, seems to pride itself on its advanced mathematical knowledge and focus on academics, along with having a vast empire stretching from the Mediterranean shoreline east beyond the great deserts. You have discovered the Babylonian civilization (Ash)!

The Trojans discover new ways to harvest and utilize the wool, coming up with looms powered by hand which spin the yarn much better than a person without the loom would, creating high-quality clothing unique to Troy. The clothing makes the citizens warm and can be used for sale as well. Gain the Very Basic Trojan Clothing tech and 1 happiness.

>>44524

Hygeine in Skrael is improved further with the advent of perfumes using scented salts, increasing attraction between the Skraeli and removing stench. Gain the Very Basic Perfumes tech and raise population growth to 4.75%

The Skraeli scrap together better ships, improving on their prior designs by making their ships bigger and using bigger sails made of cloth to catch the wind better so they can travel farther. Change Improved Shipbuilding to Intermediate Shipbuilding (Large Triremes).

Inclement weather prevents the buildings from being prepared, at least for now.

>>44526

First roll is for combat results

Heavy rains cause the barracks to decay further, and when the rain clears and the people start building again, the building topples, undoing all progress into reconstruction and damaging some other buildings as well. 300 people are killed in the chaos, causing the survivors to halt progress on reconstruction temporarily. Lose 300 population.

The miners strike gold in Corsica! This newfound metal is rare indeed, and it can be shaped into beautiful jewelry and adornments too. It'll boost the wealth of the Mediterrans greatly. Gain the Gold luxury resource and 1 happiness.

>>44528

The people venture out to explore but none return…damned beasts and bandits again!? Lose 250 population.

On the other hand the people of Aiseirigh build bigger and better forges, unlocking the secrets of ironworking. Aiseirigh officially enters the Iron Age. Gain the Very Basic Forges tech and the Ironworking tech. Also increase troop strength to +10 to combat rolls for every 100 troops.

>>44536

The Babylonians improve their grammar and expressions, giving their language greater depth and making it easier for everyone to understand and convey their thoughts and ideas. Gain the Basic Babylonian Writing tech, 1 happiness and 1 favor.

The Babylonians experiment with different weapon designs before settling on a good weapon. Now that the troops are properly armed, they'll be much more effective. Gain the Very Basic <choose one of the following: swords, spears, axes, blunt weapons, or another fitting metal weapon type> and raise troop effectiveness to +6 to combat rolls for every 100 troops.

The Babylonians struggle to find ways to improve their forges further. Perhaps in time a solution will come to them, if they try again that is.

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0c84d5 No.45298

>>44537

With the knowledge of measurements and new methods of chiseling and laying stone the masons are able to complete their work faster and easier, meaning that more people can work on building the stone houses and labor costs are reduced. Though some prefer their wooden houses for their rustic charm, just about everyone but the most destitute in their run-down shacks are able to afford a cozy home with walls of stone. Change Very Basic Masonry to Basic Masonry and gain 1 happiness.

Military recruitment is somewhat minimal due to the fact that most people are slow to abandon their peaceful lifestyle, but 150 strong and able troops take up the Francisian rapier with pride and are ready to serve. Gain 150 Francisian Swashbucklers/Archers (+14 to combat rolls for every 100 troops). You can divide the troops between swashbucklers and archers as you see fit.

The Francisians struggle to come up with ideas for this "suction pump" but with the knowledge of physics and mechanisms they're able to devise a very crude and rudimentary hand-operated pump that, when the handle is moved up and down, draws water from the ground similar to a well. Gain the Very Basic Pumps tech and 1 happiness.

>>44538

The people rejoice as the temple to Hel is completed. Though some think that the temple could use a bit more adornment, the builders are able to accommodate a pyre inside and outside, as the plans stated. Gain the Temple of Hel (<insert capitol city name here>), 1 happiness and 1 favor.

200 more hammermen are whipped into shape and are ready to fight in the name of Hel and Helheim. The armies of Helheim are turning into a decent fighting force.

Unfortunately no archers are recruited, it seems they all decided to become hammermen instead.

>>44540

While Decimus works hard to build a forge worthy of respect, it seems to be for naught as Spring has come early this year in the lands of Roma, and with it comes a great flood as the Tiber River becomes swollen with runoff from the melting snow-packed mountains. 180 people are swept away to their deaths, and the fast-moving waters take Decimus's forge with it. He'll have to start from scratch now. Lose 180 population.

The Romans find success with their measurement system, creating a system where length is measured in cubits and weight is measured similar to the Greek talent. The new system is made standard throughout Roman lands, and people's lives are easier now that they have a solid system to go by. Gain the Very Basic Measurement System tech and 1 happiness.

A group of animal lovers raises its fists in protest as the people test their contraptions on the horses, calling the practice unethical. They don't seem to be committing any real crimes, but their words spread unrest amongst sympathizers. Lose 1 happiness.

Finally, a simple yet effective enough wall around Florentia is completed, allowing the citizens to rest at ease knowing the frontier town enjoys the same safety behind the wall as mighty Roma. Gain the Simple Stone Walls (Florentia) along with 1 happiness.

>>44558

The wisest of the horsemen devise new strategies to train and drill themselves and new troops, which will undoubtedly increase the strength and combat preparedness of the troops. Gain the Very Basic Military Training tech and increase troop strength to +8 to combat for every 100 troops.

The people begin the search for useful minerals, but find a tribe of angry savages! These savages call themselves the Mauri, and are a warlike tribe much like your own, though they lack the guidance of Bandua or any of the other gods. They raise their spears at the unfortunate scouts, and although they escape getting skewered a feeling of uneasiness lingers in the air upon their return and their retelling of the events that transpired. The priests of Bandua, however, push for war in the name of glory and conquest. Lose 1 happiness due to the aforementioned uneasiness. It'd be a bad idea to leave the Mauri alone as well (they're to the south of Cogotas, in grey).

The priests pray for Bandua's guidance in these troubled times, about how to shape the metals of the earth like Bandua himself, and are rewarded with the image of a standard that flies down from the heavens and floats in the air before dissipating into the crowd. Suddenly, the priests find themselves able to shape metal better than they ever could before, and are able to twist, bend and shape the metal with their willpower alone. Though the power is still fledgling and somewhat limited, it'll definitely help with making strong weapons and armor for the troops. Gain the Minor Shape Metal spell and change the combat strength of your troops to +9 to combat for every 100 troops.

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0c84d5 No.45299

>>44579

The metalworking wing slowly but surely comes together as forges are erected and ordained in the name of Tyr. Already runesmiths are hard at work in the forges, making gear for the troops and inscribing runes into them. Change the Temple of Tyr to Temple of Tyr (Metalworking Wing) and gain 1 favor.

On the other end of the temple, the workers get hit by a wave of inspiration as they furiously carve out ornate pillars, statues of Tyr and soft beds for the wounded. This Healing Wing will be renowned as one of Ylfing's great cultural treasures and a symbol of Jarl Ylfing's influence and power. Change the Temple of Tyr to Temple of Tyr (Metalworking Wing, Einarr Ylfing Memorial Healing Wing)

The Ylfingers journey to the southeast on their small boats to the island of Zealand, which Jarl Ylfing claims in the name of the Jarldom. The island itself is fairly flat and nondescript, but there may yet be a wealth of resources under the soil waiting to be uncovered. Gain 4 territories.

>>44581

The people adopt the practice of weaving sturdy sheets out of reeds to use for their sails. Though the material could be a bit better, it's still sturdy enough to catch the wind. With this new invention, the ships of the Nile grow bigger and faster, becoming proper triremes. Change Basic Shipbuilding to Improved Shipbuilding (Nile Triremes).

The people are too busy basking in the beach sands along the new sea to bother going out and claiming more. Maybe try again once the beachgoing trend dies down.

No work is done on the Great Pyramid either, apparently the architects are busy deciding on how they want to continue.

>>44593

The spell goes awry, apparently someone uttered a part of the incantation wrong. The plants have not only grown, but have come alive, transforming into monstrous beasts with a thirst for human blood! Luckily the soldiers are quick to come and squash them into mush, but not before the monstrous plants claim the lives of 350 unfortunate farmers and citizens. Lose 350 population.

The farmers are quick to replant and rebuild the ruined fields, building them even better than before! People marvel at the works of the farmers, from the ornate fenceposts to the meticulous and effective planting methods and innovative use of terracing for their rice crops. It seems the Han have built another marvel that will be remembered in history. Gain the Han Rice Terraces (Xinyang) building, upgrade the Rice resource to Rice++ and raise food production to 18,000. Gain 1 favor as well.

The people are stumped on how to go about improving upon their crop rotation, most people think that the current methods are sufficient.

The farmers work hard to improve upon their knowledge of farming, and discover a new crop, the leek. The added food diversity is a welcome addition and the people are overjoyed to see their foodstores filling up again. Increase food production to 19,000.

>>44594

>Your citizens are ecstatic! Gain +5 to all actions while your happiness remains at 8 or above

The Royal Family decrees that the lands to the south be settled, and the citizens follow suit, claiming three additional territories to the south as their own. Gain 3 territories.

The citizens of Lipin Bor, seeking industry, build fisheries along the lake shore so that they may take full advantage of the fish that they have and catch more as well. The fisheries prove to be extremely effective, and soon they expand and become a symbol of Lipin Bor's livelihood, as the people decorate the fisheries with statues of fish lined with gold along with marble walls and floors. Gain the Rus Fisheries (Lipin Bor) building, gain the Fish++ resource and raise food production to 16,000. Gain 1 favor as well.

The Rus brave the wilds to create a road paved with stone that stretches clear from Lipin Bor to Moskva, allowing the people to travel between the two cities much easier and more safely. Gain the Paved Roads (Lipin Bor to Moskva) building and 1 happiness.

The leaders of the Rus work together to create an effective system to manage the day-to-day activities of the realm and take strain off the shoulders of the Royal Family. Gain the Very Basic Administration tech and 1 happiness.

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0c84d5 No.45300

>>45297

COMBAT RESULTS: MEDITERRANS VS. THE SARDINIAN WARRIOR TRIBES

TANSEN ROLL: 37 + 145 = 172 - 300 TROOPS + 800 ELITES = 1100 TROOPS

SARDINIANS ROLL: 40 + 70 x 1.2 = 132 - 700 TROOPS

The Mediterrans, emboldened by the persecution of the followers of Salacia, charge upon the Sardinian village, toppling watchtowers as they run through the streets, killing the Sardinians while sparing the faithful. The outnumbered Sardinians, while armed, are no match to the superior numbers, training and iron weapons of the Mediterrans and fall quickly, falling back in desperation to a wooden fort in the center of the main village. Though the remnants of the warrior tribes have huddled in a last ditch effort at the fort, victory seems certain for the Mediterrans - all they have to do is make the final push.

MEDITERRAN TROOPS REMAINING: 213 regulars, 744 elites = 957 TROOPS

SARDINIAN TROOPS REMAINING: 277 TROOPS

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0c84d5 No.45301

File: f142e8f28023859⋯.jpg (84.05 KB,1033x774,1033:774,demon_cave_by_davidgau-d6f….jpg)

>>44522

As Friedrich is searching for sapphires, his eyes grow heavy and he is overcome by fatigue. "Is this it? Do I not get one more day?" he thinks as he slips from consciousness and into the dream world, where he meets a terrifying figure, a giant demonic looking humanoid shape cloaked in shadow, with an appropriately sized miner's pick in his hands. "DO NOT FEAR, MORTAL, I AM THE ONE YOU KNOW AS THE "GOD BELOW". I HAVE SLUMBERED IN THESE CAVES SINCE TIME IMMEMORIAL, UNTIL YOUR ARRIVAL. YOU MORTALS ARE INTERESTING CREATURES, I HAVE BEEN WATCHING YOU FOR SOME TIME NOW. AND NOW A LONE MORTAL HAS CRAWLED HIS WAY INTO MY DOMAIN. VERY WELL, I HAVE A MESSAGE FOR YOU. GO TO YOUR LEADERS, TELL THEM OF WHAT TRANSPIRED AND TELL THEM THAT I WILL ASSIST THEM, AND LEAD THEM TO GREATNESS, BUT NOTHING IS FREE. I WILL REQUIRE CERTAIN THINGS OF YOU IN RETURN FOR THE POWERS I GRANT YOU. I SHALL GIVE YOU A GIFT, MORTAL. TELL YOUR LEADERS TO RETURN IT HERE, AND THE PACT WILL BE SEALED." Friedrich then wakes up, with a crystal skull in his sack with symbols that seem to change as they see fit whenever Friedrich isn't looking. Will the leaders of Elsass venture into the depths of the mine with skull in hand and agree to the pact?

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0c84d5 No.45302

>>45301

(Domains available: Earth, metals, darkness, protection)

P.S. It's a free action to agree

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7944cc No.45311

Dice rollRolled 2, 12, 73 = 87 (3d100)

>>45298

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the executioner’s axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their preferred profession. Fighters learn better fighting techniques, chefs learn more extravagant recipes, and philosophers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honour through war as even the divine war with each other.

>Population:

11,742

>Food production:

14,000

>Population growth:

1.5%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Portes du Paradis (capitol city)

Fercollines (Iron mining/Limestone quarry outpost)

>Happiness:

3

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Basic Shields (Wooden), Very Basic Metal Casting, Very Basic Bows, Francisian Currency, Very Basic Pottery, Very Basic Fishing, Very Basic Economics, Very Basic Clothmaking (Francisian Linen), Very basic taxation, Very Basic Labor Specialization, Very Basic Mathematics, Basic Combat Techniques (Francisian Fencing), Improved Francisian Mechanisms, Basic Swords (Iron Rapier), Basic Measurement System, Basic Shipbuilding (Raft, Galley), Very Basic Police Force, Basic Physics, Basic Masonry, Very Basic Pumps

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition

>Standing Army:

100 Francisian Swashbucklers

50 Archers

>Resources:

Food: Wheat, Cabbage, Cows

Luxury: Francisian Linen

Industrial: Copper, Tin, Wood, Hardened Wood, Flax, Francisian Linen, Rope, Iron+, Limestone, Canvas

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 3

1. Our new armies shall be sent to the bandit territories. They shall use the advanced tactics of our combat techniques and their training in Francisian fencing to outsmart and out maneuver our enemies.

2. We shall start developing reservoirs which can be emptied to create an artificial stream to turn our water wheels. We shall fill these reservoirs with our pumps

3. Begin using levers and axles to develop cranes and counterweights to lift heavy stones into place when constructing our buildings

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f9d7a1 No.45312

Dice rollRolled 11, 44, 82 = 137 (3d100)

FREE CITY OF ELSASS

>Population:

10,404

>Food production:

13,000

>Population growth:

2%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

1 Capitol City

>Happiness:

3

>Technologies:

Bronzeworking, Ironworking, Basic Forges, Basic Animal Husbandry, Basic Farming, Basic Mining, Very Basic Swords, Basic Religion ("God Below"), Very Basic Medicine, Very Basic Police Force

>Buildings:

Schloss Graustein

Extra Housing (Free City of Elsass)

Iron Mines (Free City of Elsass)

Sapphire Mines (Free City of Elsass)

>Standing Army:

+ 150 Elsass Swordsmen (+5 for every 100)

>Resources:

Food: Wheat, lettuce, sugar beets, cows, chickens

Luxury: Gold, Sapphires

Industrial: Copper, tin, wood, stone, iron+, coal

>Magic:

>Divine Favor:

1. The God Below had not yet made his desires known, thus life would continue as it had before for now. Samson would see to it that more men would have to join the army in order to protect the Free City from Threats both Foreign and Domestic. Still he could not wait to face the God Below, as one of the City's Patriarchs he had been informed of the situation. He had braved the mines many of times, and though his faith in the God Below had been unwavering, never had he imagined to lay eyes upon him in his lifetime. However even the appearance of a dream made real was no reason to be slacking off and Samson would be sure to let the new recruits know.

2. Their minds were eager, but their weapons crude. The Free City's Swordsmen would require better weapons and armor forged from the City's own metals. Though Metalworking had not exactly been Julius' field of experise the Patriarch did fancy himself an intellectual and would be if Samson that Brute managed to make technological discoveries before he did.

3. With the surrounding landscapes proving dangerous to whomever ventured out in order to provide food more creative solutions would be required. Seeing as the Free City mostly required the Mountains for what rested within them they could find some way to construct farms on the outside. Friedrich would talk to both farmers and miners to find creative solutions, his mind however still wandered down into the Depths were he first met the God Below.

Free:

The Patriarchs exchanged glances. Certainly Friedrich's story was adventerous to say the least, but then again, had he not returned with wealth never seen before? Had he not returned with a skull warped and disconnected from this world beyond reason? These men had spent their childhoods in the mines, clinging onto life day after day. None of them were cowards. Who were they to refuse the call from the God Below? They would venture down into the mines into the Depths, realms unclaimed by man.

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4aceb6 No.45314

File: 14cfb0c056aa3b7⋯.jpg (54.79 KB,564x402,94:67,3ade7aaa974331f20f9ad7e396….jpg)

Dice rollRolled 42, 68, 83, 3 + 5 = 201 (4d100)

Name: Roma (Formerly Villanovans)

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

12327

>Food production:

16,750 (+extra food resources x2)

>Population growth:

1.5%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Roma - Capitol city

Florentia - Outpost

>Happiness:

+ 10 (Moderately Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Improved Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training, Very Basic Armor (Bronze), Very Basic Shields (Bronze Villanovan), Very Basic Shipbuilding (Galleys), Very Basic Clothmaking (Linen),Very Basic Chain of Command, Very Basic Fishing,Very Basic Republic, Very Basic Patrolling, Very Basic Spears (Bronze pilum), Basic Siege Weapons (Battering Ram), Very Basic Code of Laws, Villanovan High Alphabet, Villanovan Low Alphabet, Very Basic Police Force, Very Basic Slavery, Very Basic Measurement System

>Buildings:

>>Roma

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Stone Walls]

+ [Wheat Farm]

+ [Improved Villanovan Barracks]

+ [Amphitheater]

+ [Great Statue of Scruffitius Gaius Servillius]

>>Florentia

+ [Winery]

+ [Simple Stone Walls]

>Standing Army:

674 Villanovan Legionnaires (+12 to combat rolls for every 100)

567 Villanovan Javeliners (+12 to combat rolls for every 100)

25 Villanovan Galleys (+4 to combat rolls for every 5 galleys, naval unit)

>Resources:

Food: Wheat+, Grapes+, Olives+, Cows++, Fish, Horses, Lettuce, Iron Ore

Luxury: Marble, Wine

Industrial: Copper, tin, Stone, Marble, Wood, Linen

>Magic

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 4

>Fluff Hero: Decimus the Armorsmith, Sisenna the Sailor, Domitius the Siege Engineer

1. With the new standardized measurements, Decimus's forge should be able to be rebuilt with relative ease as he will have bricks of similar size and mortar of fine quality with reach to build it. AS such the resources of the state are at his disposal

2. With the Tiber Raging and the lose of life this is a time of mourning, but also that of opportunity. Perhaps there is a way to ensure that the flood waters could be diverted from their destructive path and be used instead to water the fields, maybe we can use stone to divert the river's floodplain into our fields, thus avoiding flooding the city while at the same time providing water closer to the fields. Extra water can also be diverted into tanks for private use as well, but we will need a system of enclosed tubes to transport it first. A thought for another day perhaps.

3. Much of the lands to the south lay barren and empty, and Roma has plenty of people who would be willing to settle them, to have their own land with which to live and prosper. Settlers are sent out to settle these southern lands, and some military men as well, incase of any robbers or savages. One cannot control a land until their marshal men march upon.

4. These people who stall the progression of the horses simply do not understand why a device used to keep a person's weight off a horses spine is necessary, but our brightest minds will explain to them using the simply analogy of a a quarrymen and his frame. What we are trying to do is disperse the load across the animals spine, the same as the miner's frame, to spare them the full brunt of the load. Work continues on them either way.

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79b9c2 No.45317

Dice rollRolled 89, 22, 64 = 175 (3d100)

>>45297

>Population: 9,936.5

>Food production: 15,750

>Population growth: 2.5 - X2 (Surplus Food)

>Hunger:

>Territory:

44

>Outposts/towns/cities:

Loch Iarainn (Capital), Achaidh (City)

>Happiness:

5 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Down-stuffed Clothes +Sapphire, +Shrines)

>Technologies:

Ironworking, Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Basic Military Training - +8 to combat for every 100, Basic Swords - +6 strength for every 100, Basic Spears - +7 strength for every 100, Basic Clothing (Down-Stuffed Clothing), Very Basic Pottery, Basic Surveying, Very Basic Forges

>Buildings:

Loch Iarainn: Talla àrd (Capitol), Bronzeworks, Warrior's Lodge, Forge-Shrine, Farms

Achaidh: Wheat Farms, Potato Farms, Forge Shrine

>Standing Army: 250 Shortswords, 397 Spearbrothers. (+10 for every 100, +7 for every 100 Spears, +6 for every 100 Swords)

>Resources:

Food: Wheat+, potatoes, sheep+, Cabbage, Chickens, Mediterranean Potatoes+

Luxury: Dyes (from Basic Dyemaking), Wool+ Cloth

Industrial: Copper+, Tin+, Wood, Clay, Aiseirigh Iron Ore

>Magic:

>Divine Favor: 3, Brigid: Fire, Metals, Life, Strength

1. Recruit more men! The beasts to the southeast must be driven out!

2. Improve our forges. We'll be needing better smitheries for our new metal.

3. Our men are fearsome in close combat, but if they had something to help them close the distance or fight at close range, they would be all the more powerful. With our new source of iron, begin developing shorter spears, balanced for throwing, and distribute them among our troops.

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5b49fb No.45325

File: 2227bf1fbde89b3⋯.jpg (37.74 KB,566x373,566:373,recreated-ancient-egyptian….jpg)

Dice rollRolled 80, 58, 80 = 218 (3d100)

>>45299

Kingdom of the Eternal Nile (Javmoj)

>Population:

10,827

>Food production:

14,750

>Population growth:

1%

>Hunger:

None

>Territory:

21

>Outposts/towns/cities:

Giza (CAPITAL!)

>Happiness:

1

>Technologies:

Bronzeworking, Basic Animal Husbandry, Improved Farming, Basic Masonry, Improved Architecture, Very Basic Spears (Bronze), Improved Shipbuilding (Nile Triremes), Very Basic Nile Cartography

>Buildings:

Palace of the Pharaoh (Capital Building)

Nile Granary

Pyramid of the First Builder, Pyramid of the First Pharaoh

Foundations of the Great Pyramid

Tombs (Southern Border)

>Standing Army:

450 Nile Spearmen (+3 to combat rolls for every 100)

>Resources:

Food: Wheat, lettuce, onions, chickens, limes

Luxury: None

Industrial: Copper, tin, wood, stone, camels

>Magic:

None

>Divine Favor:

Osiris 3 (Condition for extra favor: Build extravagant tombs and memorials for the dead, particularly those of great importance)(Domains available: Earth, metals, life, protection)

It was done, boats, no, ships! Ships that could travel beyond the Nile could now be made. And with them the people of the Nile could finally expand beyond the confines of the Nile itself. And expand they would, but not by settling lands, but by trading. There are other kingdoms beyond the Nile, word says one lies not far to the east, and without a doubt some lay on the other side of the sea, or further along the western coast. They will be found, they will be told about the glory of the Nile, and of our willingness to trade with them.

1) With these new ships we can travel the coasts and the sea, go out and map the nearby coasts of the two seas! (Very Basic Nile Cartography)

2) What else can these woven reeds be used for? (Invent Papyrus Paper)

3) Continue work on the Great Pyramid, it needs to be ready before the Pharaoh dies

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fa8da2 No.45326

Dice rollRolled 91, 63, 22 = 176 (3d100)

>>45299

Helheim (Shadowrise)

>Population:

10,432

>Food production:

14,000

>Population growth:

2%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

1

>Technologies:

Bronzeworking, Ironworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Forges, Basic Blunt Weapons (Helheim Iron Warhammers), Very Basic Mining, Very Basic Shipbuilding, Basic Fishing (Poles, nets), Very Basic Medicine,Very Basic Hygeine tech, Very Basic Bows

>Buildings:

Player-named capitol building

Fisheries (City of Helheim)

Stone Walls (City of Helheim)

Extra Housing (City of Helheim)

Temple of Hel (City of Helheim)

>Standing Army:

400 Helheim hammermen +1

100 helheim bowmen +1

None

>Resources:

Food: Wheat, potatoes, onions, cows, fish, Broccoli

Luxury: Silver

Industrial: Copper, tin, iron

>Magic:

None

>Divine Favor:

Hel (Earth, darkness, ice, strength): 1

>Color:

dark red

>Fluff:

The survivors of Helmheim suffered greatly. Storms, cold, raiders and sickness. More and more they suffered and to avoid this suffering they dug down. Into the mountians, under the thills. Making tunneled homes under the fields they plow. There they found riches of metal and of knowledge past. Old graves of their ancestors. Shaped by the inscriptions and weaponry they found there they have been molded. Now they wage war upon those that wronged them and when none of those remain upon those that are weak. They smith their weapons to claim what is theirs. Serfs and sacrifices of blood they bleed out underground to let the blood seep down to their dread mistress Hel.

1) It's time to strike the weaker settlement. In the night surround the settlement with the hammerers and then light it on fire with fire arrows. Catch all the people trying to escape through our blocked off paths and kill all the confused defenders that don't surrender.

2) Our smiths start crafting armor for our warriors. Cuirasses, helmets and chainmail to protect them.

3) We also set up schools of nursery. Where atleast one woman from each village has to go and learn how to properly care for pregnant women and how to help them give birth in the best way. They also learn some other good things to know about how to treat normal ails of the children.

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fa8da2 No.45327

>>45326

Updated pop etc. no important differences

Helheim (Shadowrise)

>Population:

10,640

>Food production:

14,000 (11,140 eaten)

>Population growth:

2%

>Hunger:

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

1

>Technologies:

Bronzeworking, Ironworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Forges, Basic Blunt Weapons (Helheim Iron Warhammers), Very Basic Mining, Very Basic Shipbuilding, Basic Fishing (Poles, nets), Very Basic Medicine,Very Basic Hygeine tech, Very Basic Bows

>Buildings:

Player-named capitol building

Fisheries (City of Helheim)

Stone Walls (City of Helheim)

Extra Housing (City of Helheim)

Temple of Hel (City of Helheim)

>Standing Army:

400 Helheim hammermen +1

100 helheim bowmen +1

>Resources:

Food: Wheat, potatoes, onions, cows, fish, Broccoli

Luxury: Silver

Industrial: Copper, tin, iron

>Magic:

None

>Divine Favor:

Hel (Earth, darkness, ice, strength): 2

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a6e550 No.45333

Dice rollRolled 8 (1d100)

>>45298

>Nation name: Cogotas

>Color: Gold

>Fluff: The Cogotasi are a strange yet industrious people. Natives to the central region of the Iberian peninsula they have lived and grown away from most of the strife and conflict caused by the gods and their proxies. Predominantly a herder people, having more cattle herders than farmers. They are known to the neighboring tribes for their black pottery, strange animal statues watching over their cattle fields, and necropolis. Since no god has approached them yet they believe in spirits of nature, animals, and people and seek to deal with or control them into doing what they desire. Now with the rise of a new warlord they seek to extend their dominance to those around them as well.

>Population:

10,535

>Food production:

13,000

>Population growth:

1.75%

>Hunger:

None

>Territory:

8

>Outposts/towns/cities:

Cogotas (capitol city)

>Happiness:

1 (Content)

>Technologies:

Bronzeworking, Ironworking, Very Basic Forges, Improved Animal Husbandry, Very Basic Farming, Very Basic Cogotan Pottery, Very Basic Spears (Iron spears), Very Basic Mounted Combat, Very Basic Medicine, Very Basic Armor (Iron), Very Basic Religion (Bandua), Very Basic Military Training

>Buildings:

Warchief's Hold

Extra Housing (Cogotas)

Wheat Farms (Cogotas)

Temple of Bandua (Cogotas)

>Standing Army:

200 Cogotasi Horsemen (+9 to combat for every 100 troops)

>Resources:

Food: Wheat+, grapes, carrots, cows, sheep, horses

Luxury: Silver

Industrial: Copper, tin, iron

>Magic:

Minor Shape Metal

>Divine Favor:

Bandua (Fire, War, Air, Minerals) - 2

1. Let these savages know what bee hive they have kicked. Send the horsemen to crush them. Kill the men, enslave the women and children. Leave only corpses and ruin. Let all know that to strike at the Cogotas is death.

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eed532 No.45339

Dice rollRolled 48, 41, 75 = 164 (3d100)

>>45298

Mediterrans (Tansen)

>Population:

12519.38

>Food production:

15,250

>Population growth:

3%

>Hunger:

None

>Territory:

18

>Outposts/towns/cities:

Mediterra (capital)

Ferrumterra (Outpost) (Sardinia)

Nonameyet (outpost) (Corsica)

>Happiness:

+2

>Technologies:

Food:Basic Farming, Improved Fishing (Mediterran Nets), Very Basic Animal Husbandry

Industrial:Bronzeworking, Improved Shipbuilding, Basic Clothmaking (Linen, Sailcloth), Ironworking

Military:Very Basic Bows (Mediterran Bows) Very Basic Mediterran Amphibious Assault Training, Very Basic Spears (Bronze Tridents) Very Basic Military Training tech

Science: Blessed Medicine

Cultural:Basic Brewing (Mediterran beer)

>Buildings:

Mediterran court of the king and his people

Mediterran Temple of Salacia (Iron, Marble, Bronze)

Harbor (Mediterra)

Barracks (Damaged)

Taverns (Mediterra)

>>Standing Army:

>Naval;

10 Mediterran Triremes (+10 to combat for every 5 triremes, naval unit)

>Ground; 213 regulars +11, 744 elites+14

150 bowmen

63 trident/net

+11 to combat rolls for every 100 troops

744 Elite Soldiers (+14 to combat rolls for every 100).

> Miscellaneous;

1 Messiah (Scipio di Salacia)

>Resources:

Food: Fish, wheat, chickens, Shrimp, Oranges

Special: Mediterran Sailcloth, Mediterran Figureheads, Blessed Medicine

Luxury: Mediterran Beer, Marble, Gold

Industrial: Copper, tin, wood, Flax, Bronze, Mediterran Iron Ore

>Magic:

None

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 1)

>Barbarian tribes

Sardinian warrior tribes- Reputation with savages increased from hostile to friendly, 50% converted to Salacia worship

1. The messiah gives a speech in attempt to get the rest of them to surrender peacefully rather than be forced to kill for salacia is a merciful and loving goddess. “You are huddled in this fort barely have any more soldiers, your deaths are only a matter of time if you continue to fight. Your crimes against salacia and her believers have rightfully been punished to this extent but Salacia is not an overly vengeful goddess she is a goddess of love and mercy only if you cross her directly will there be no retreat. As the goddess’ representative it is my duty to offer you a chance to surrender. You the king will submit to the sea and be given to her hallowed halls. And in return your soldiers and people will be given clemency for their crimes and forgiven for their folly welcomed into the cooling embrace of salacia’s faith. It is your choice as king of your people will you see those who followed in your folly die to the man or will you submit to justice and allow your people the chance to move on as any good king would?”

1 Messiah (Scipio di Salacia)

2. Dunno if I can do this but it’s a variant roll depending on whether the encourage surrender roll succeeds or not.

A. The enemy surrenders. This roll is to sacrifice the king to salacia in good faith as attonement for the crimes of those who followed him. And begin induction of his old followers into the worship of salacia.

1 Messiah (Scipio di Salacia)

or

B. The enemy fails to surrender. This is the combat roll to finish them off.

213 regulars +11, 744 elites+14

3. The barracks is abandoned once again and instead the researchers of the king are ordered to begin coming up with a writing system that can efficiently pass orders and record the glories of our kingdom and of salacia. After all the fifth time is the charm.

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c0ef46 No.45340

Dice rollRolled 51, 79, 58 = 188 (3d100)

>>45299

>Nation name:

Jarldom of Ylfing

>Color:

Orange

>Fluff:

The northerens are hardy, tall and strong people owing the harsh and cold lands of Scandinavia. While a strong hunting and bowmanship tradition existed the northern culture was relatively peaceful most people being simple farmers and fishers. This slowly changed with the rise of Einarr Ylfing and the influx of sophisticated bronzeweapons through trade and craftsmanship. Einarr rose up as the chief of the Ylfing tribe through violence, strength and a unique charisma. Soon he began exploiting old family blood feuds to legitimize raids against other tribes. Situations quickly escalated with Einarr proving a brilliant strategist taking over many tribes an establishing the the Jarldom of Ylfing, taking the tribes name to establish his own dynasty.

———

>Population:

12,462

>Food production:

15,250

>Population growth:

2%

>Hunger:

None

>Territory:

10

>Outposts/towns/cities:

Capitol Hafn (City)

Ildrin (Outpost)

>Happiness:

3 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Military Training, Very Basic Axes (Bronze), Basic Fishing (Poles, Nets), Very Basic Shipbuilding, Very Basic Metallurgy, Very Basic Armor (Bronze), Basic Shipbuilding (Galleys), Very Basic Bows (Reaverslayer Longbow), Very Basic Religion (Runesmiths), Minor Berserker Rune

>Buildings:

Longhouse festival hall(Hafn)

Arena (Hafn)

Temple of Tyr (Metalworking Wing, Einarr Ylfing Memorial Healing Wing, )

>Standing Army:

400 Ylfingian Axemen (+9)

500 Ylfingian Elite Bowmen (+12)

>Resources:

Food: Wheat, potatoes, cows, fish, Ylfingian Carrots

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

Minor Rune of Strength, Minor Healing Touch, Minor Berserker Rune

>Divine Favor:

Tyr (Fire, war, metals, life) 3

———

1) Temple of tyr, warriors wing connected to the arena

2) Unearth metals from our new territories +1 favor

3) Keep expanding north east.

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b08dd8 No.45361

Dice rollRolled 84, 83, 12 = 179 (3d100)

The Han (Bazrael)

>Population:

14429

>Food production:

19,000 (+extra food resources x1)

Feeding: Civilian 14429+Military (2666) = 17095

>Population growth:

2.5% base

>Hunger:

Content

>Territory:

13

>Outposts/towns/cities:

Xinyang (Capital City)

Shènglì (Outpost)

>Happiness:

2 (+Code of Laws)(+Jade)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Basic Architecture, Very Basic Code of Laws, Very Basic Conscription, Basic Education, Very Basic Surveying, Han Alphabet, Very Basic Medicine, Very Basic Construction Tools (Bronze) tech, Very Basic Military Training, Very Basic Optics tech, Han Spears, Han Pikes, Very Basic Crossbows techs, Very Basic Han Nationalism, Very Basic Poetry, Very Basic Magical Training, Very Basic Religion (Xi Wangmu)

>Buildings:

The Red Fortress capitol building (Xinyang)

+Extra Housing (Xinyang)

Xi Wangmu Academy - Legendary Barracks (Xinyang)

Xi Wangmu Temple (Xinyang)

University (Xinyang)

Honor and Virtue District (Xinyang)

Han Magic Academy (Xinyang)

Han Rice Terraces (Xinyang)

>Standing Army:

798 Elite Soldiers +11 to combat rolls for every 100 troops

535 Standard Han Crossbowmen (+8 to combat for every 100)

>Resources:

Food: [+extra food resources x3] Rice++, cabbage, soybeans, chickens, Barley, Crawfish, Oxen, Minor Plant Growth

Luxury: Jade

Industrial: Wood, Copper, tin

>Magic:

Minor Plant Growth Spell

>Divine Favor:

2 favor

Xi Wangmu (Earth, metals, plants, protection)

>Other

Peacetime Soldierly Employ +5 to Construction Actions but half strength when active (ACTIVE/PEACE)

1. That's an interesting spell. Perhaps it could be used in an offensive manner? Have the priest pray to Xi Wangmu, and consult her signs to see if she would favor or oppose the development of offensive plant combat against our enemies.

2. The spell was wrong. We need to train better magicians. Have the Magical Academy begin a training program and start getting proficient mages.

3. Invoke Xi Wangmu's favor again, to bless our plant growth spell once more. Spend 2 favor.

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955008 No.45417

Dice rollRolled 746, 86, 403, 1000 = 2235 (4d1001)

>Population:

10,921

>Food production:

17,750 (1 turns remaining)

>Population growth:

3%

>Hunger:

>Territory:

9

>Outposts/towns/cities:

Troy (City)

Percote (outpost)

Happiness:

6

>Technologies:

Industrial: Bronzeworking, Basic Masonry, Basic Shipbuilding, Shipbuilding (Triremes), Very basic Pickaxes (Bronze), Very Basic Slavery, Very Basic Forges

Military: Very Basic Armour (Leather), Very Basic Exotic Weapons, Very Basic Clubs (bronze-ringed), Very Basic Slings, Shipbuilding (Triremes), Very Basic Shields

Economic and Agriculture: Very Basic Animal Husbandry, Very Basic Farming, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets), Very Basic Mills (Animal-powered), Very Basic Slavery

Infrastructure and Education: Very Basic Roads, Trojan Alphabet, Very Basic Caste System, Very Basic Code of Laws, Very Basic Religion (Poseidon), Very Basic Magical Training, Very Basic Slavery, Very Basic Trojean Clothing

>Buildings:

Troy:

The Forum of Troy, Pearl Adornments (Poseidon), Paved Roads, Stone Statue of Poseidon, Barracks, Harbour, Temple of Poseidon

Percote:

Temple of Poseidon, Paved Roads

>Standing Army:

60 Trojan Armoured Net Militia (+6 for every 100), 210 Trojan Armoured Clubmen (+6 for every 100), 100 Chariots (+9 for every 50), 250 Slingers (+6 for every 100)

10 Trojan Triremes (+5 to combat for every 5, naval unit)

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish, Sheep, Flour

Luxury: Pearls

Industrial: Copper, tin, Wood, Rope, Stone, Leather,Trojan Horses, Iron Ore

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

Control Animals (Gives a bonus to taming animals. In addition, you may use this spell to call upon a herd of wild animals (determined by roll) to fight for you (lasts for one turn, so use it right before you enter combat))

>Divine Favor:

Poseidon (Water, Storms, Animals, Life) - 1

1. Refining is our goal we will research methods of forging finer and purer metals (researching proper blacksmithing techniques) [Bronzeworking, Very Basic Forges]

2. We shall construct an outpost to the south of Troy so that our presence can be known and we can take advantage of the resources there. (construct Outpost on the southernmost coastal territory) [Basic Masonry, Very Basic Slavery]

3. With meeting an outside group and seeing their military strength our own must be reinforced, more infantry should be trained so that they may patrol the lands and protect the people (train clubmen) [Bronzeworking, Very Basic Armour (Leather), Very Basic Clubs (bronze-ringed), Very Basic Shields]

4. The people of Babylon will be met as potential allies, we shall offer them trade to prove that we are men of noble and forthright position. A trade of ideas is best before any trade routes can be established, we will offer them our method of building an animal pushed mill in return for any secrets they have to working metals into other forms (Trade Very Basic Mills (Animal-Powered) for ironworking)

And Fluff for doing the trade

Trojan men wave their symbols of Troy to show they are not pirates and wave down the ships of Babylon seeking to meet with the rulers of the settlement with gifts of pearls and tales of their mighty god Poseidon, wishing to foster love between the civilizations offer to trade in knowledge as it is something highly valued in these lands.

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955008 No.45418

Dice rollRolled 33, 52, 56, 37 = 178 (4d100)

>>45417

rerolling because of the extra 0

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487b91 No.45487

Dice rollRolled 66, 97, 74, 16 = 253 (4d100)

>>45297

>>45329

>Nation name:

Babylon (Kingdom Of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

14,217

>Food production:

16,250 (+ Basic Recordkeeping)

>Population growth:

4.25%

>Hunger:

None

>Territory:

35

>Outposts/towns/cities

Babylon(Capital)

Alu-Marduk(Shrine Outpost)

Alu-Sarrum(Southern Capital/City)

Alu-Tiamatu(Coastal City)

>Happiness:

4 (Slightly Happy)

>Technologies:

Bronzeworking, Ironworking, Basic Animal Husbandry, Improved Farming, Improved Babylonian Mathematics, Basic Recordkeeping, Basic Babylonian Writing, Babylonian Alphabet, Very Basic Forges, Basic Shipbuilding(galleys)

>Buildings:

[Etemenanki(Renovated)(Babylon)]; [Holy Goat Tower(Babylon)]; [Extra Housing(Babylon)]; [Harbour(Alu-Tiamatu)]

>Standing Army:

[704 Disciplined Babylonian Militia (+8 to combat rolls for every 100)]

>Heroes:

[Nabonassar (General, +1 to combat rolls per 100 troops)]

>Resources:

Food: Wheat, Dates, Sheep, Goats, Babylonian Apples, Cows, Peas

Luxury: Silver, Babylonian Gold

Industrial: Copper, Tin, Stone, Sheep Wool Cloth, Babylonian Iron Ore, Babylonian Iron

>Magic:

None (yet)

>Divine Favor:

(Marduk (Air, protection, life, metals) - 6)

1; Improve forges!

2; Research Iron Spears

3; Research Wood Shields

4; Build farms around Alu-Tiamatu

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330250 No.45535

Dice rollRolled 53, 8, 72 = 133 (3d100)

>>45297

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

7 (ecstatic)

>Territory:

12

>Population:

14,951

>Population growth:

4.75%

>Food production:

16,000

>Hunger:

None

>Outposts/towns/cities:

Inuksuk(capital)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Very Basic Farming, Improved Shipbuilding(triremes), Intermediate Fishing (Spear, Net, Clamdigging), Skræli Alphabet, Very Basic Clothing (Wool), Very Basic Carpentry (Skræli longhouses), Very Basic Trapping, Improved Armor (Bone scale), Very Basic Skraeli Metallurgy, Fine Medicine of Ataninnuaq, Improved Music (Throat Singing, drums, lyres), Very Basic Philosophy, basic hygiene (saunas), Very Basic Perfumes

>Buildings:

Jarl's Longhouse, Skraeli Warrior's Lodge(damaged), Inuksuk Forge

>Standing Army:

572 Skraeli militia (+5 to combat for every 100)

>Resources:

Food: Wheat, fish, yaks, Sheep, Crabs, Whales, Shellfish

Luxury: None

Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Hero Pantheon:

Ataninnuaq (+5 healthcare rolls) (75 yrs old)

Tabukvik (+5 to actions relating to boats and fishing) (35 yrs old)

Actions:

1. Improve hygiene by using more efficient ways to dispose of waste

Ataninnuaq, Fine Medicine of Ataninnuaq

2. Improve Ships

Tabukvik, Basic Shipbuilding

3. Invent wind instruments

Improved Music (Throat Singing, drums, lyres)

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ff4de4 No.45640

Dice rollRolled 78, 27, 78, 84 = 267 (4d100)

>Population:

11088

>Food production:

16,000 (feeding 10553civ+700mil=11788)

>Population growth:

2.5%

>Hunger:

None

>Territory:

12

>Outposts/towns/cities:

Moskva (capital city)

Lipin Bor (city)

>Happiness

10

>Technologies:

Bronzeworking, Improved Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Swords (Iron), Basic Mounted Combat (Horseshoes), Very Basic Forges tech, Basic Pickaxes (Iron), Very Basic Bows, Very Basic Fishing (Pole), Very Basic Roads tech, Very Basic Religion (Svarog), Very Basic Messenger Service, Basic Animal Training (Falcons), Very Basic Administration

>Buildings:

Palace of the Royal Family (Moskva) also capital building

Temple of Svarog (Moskva)

town hall (Lipin Bor)

Rus Fisheries (Lipin Bor)

Paved Roads (Lipin Bor to Moskva)

>Standing Army:

150 tatar horsemen +12 to combat rolls for every 100 troops

200 cossacks +12 to combat rolls for every 100 troops

>Resources:

Food: Wheat, potatoes, sheep, horses, goats, Fish++

Luxury: Gold, Marble, Furs

Industrial: Copper, tin, wood, stone, Iron

>Magic:

Minor Shape Steel

Minor Firebolt

>Divine Favor:

0

>apologies for a late post. i had some exams to deal with

#1 there is room to build another settlement to our far south. the Rus ideology is to have regular settlements along its territory, to better protect and govern our lands. build another settlement to our southern most tip (southwest). it will be named, Tula.

#2 roads link up the territories of the Kingdom. begin extending the paved road south from Moskva, toward the planned settlement of Tula

+Very Basic Roads

+Basic Pickaxes (Iron)

#3 make Iron Ploughs, that can be pulled by strong horses to till fields or help build roads

#4 with the help of priests, build the blessed forge of Svarog, in Mosvka. dedicated to his elements of fire and metals, this forge is run only by priests of the faith who are experienced in Shape Steel and Firebolt. items of rare but great quality will come from it.

+Minor Shape Steel

+Minor Firebolt

+Very Basic Religion (Svarog)

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0c84d5 No.45712

File: e355e3d7118a687⋯.png (408.46 KB,1673x1166,1673:1166,start.png)

Dice rollRolled 16, 50, 64 = 130 (3d100)

>>45311

First roll is for your combat

The Francisians try and try with all their might to fill mighty reservoirs with the meager hand-operated water pumps they're provided with, but alas it forms little more than a large puddle in a hole in the end. The workers are very upset that they did all that work for naught. Lose 1 happiness.

The Francisians devise a clever mechanism made with a linen rope tied to a wood platform and hooked up to a wooden frame that, when the rope is pulled, can lift heavy weights into the air with much less muscle than doing it by hand. Though they are clunky at times, they do make things easier. Gain the Very Basic Cranes tech.

>>45312

As the skull is brought back to the chamber, it flies from the hands of the one carrying it, simply levitating in the middle of the otherwise empty room. "THEN THE CONTRACT IS FORGED. NOW THERE IS THE QUESTION OF WHAT YOU CAN DO FOR ME…SHOW ME YOUR INDUSTRIOUSNESS, MORTALS, AND YOUR SKILL WITH YOUR PICKAXES. DIG THESE MINES DEEPER, DIG MINES IN FARAWAY LANDS, AND IMPROVE YOUR ABILITY TO DO SO. SHOW ME THE TREASURES OF THE EARTH YOU FIND AND YOU WILL BE REWARDED. YOU MAY BUILD FOR ME A TEMPLE AS WELL, SO THE FAITHFUL MAY HAVE A PLACE TO WORSHIP. THIS SHALL EARN YOU MY FAVOR AS WELL…AND IF YOU NEED SOMETHING TO CALL ME…MANTUS WILL DO." (Change your favor tab to Mantus (Earth, metals, darkness, protection): 2)

Unfortunately no new recruits are gained as a cult has been going around saying that the God Below detests violence and to put down your swords to avoid angering him. Many people listen and become angry at Samson's insistence for them to take up arms. Lose 1 happiness.

As he's working in his smithy, Julius decides that, while the people of Elsass have decent enough blades to work on, they have relatively little to protect themselves with. As such, the people of Elsass get to work developing some effective armor using iron as the main material. The armor comes out well enough, and though the plates are still cumbersome and restricting to be used for full armor they are instead made things like cuirasses and the like. Gain Very Basic Armor (Iron) and raise troop strength to +6 for every 100 troops.

Seeing as how flat land is scarce in the lands of Elsass, Friedrich comes up with the solution to carve terraces in the nearby hills and plant the crops on them to maximize space. The idea works quite well, and the people find they have much more room to plant things now. Gain the Very Basic Terraced Farms tech and raise food production to 14,000.

>>45314

Despite having to clean up all the muddy water from the building and find what he could of the parts he had constructed, Decimus is able to put together a decent forge. With the new forge the smiths are able to smelt the iron and the new metal quickly becomes popular. Gain the Very Basic Forges tech and the Ironworking tech. Also increase troop strength to +14 to combat rolls for every 100 troops and +6 to combat rolls for every 5 galleys. Lastly change Iron Ore to Iron.

The Romans are quick to adopt the idea of irrigating their fields, and the idea spreads throughout the lands. When harvest season rolls around, the Romans are quite pleased to see their larders now full of crops thanks to irrigation allowing them to keep their crops watered easier and allowing them to plant further away from the Tiber as well. Gain the Very Basic Irrigation tech and increase food production to 17,750.

The Romans move southwards, claiming many new lands along the coast as their own and expanding their empire greatly. Gain 5 territories.

Despite the best logic of the Romans the group still insists that putting great loads upon horses' backs is cruelty and shouldn't be practiced. The idea gets ever more popular, catching on with patricians and plebeians alike, but mostly the impressionable youths. Lose 1 happiness.

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0c84d5 No.45713

>>45317

300 more men eagerly sign up to serve Aiseirigh and drive out the beasts and are trained and outfitted accordingly. Gain 300 troops.

Unfortunately people can't wrap their heads on how to get the ore to melt. Several forge ideas were tried, but they were all scrapped out of fears that they would burn down the whole town because they couldn't contain the flames. It seems proper ironworking will have to wait a while longer…

However, the smiths of Aiseirigh ARE able to perfect a new design for javelins which will prove to be a great asset to the armies of Aiseirigh. Change Basic Spears to Improved Spears (Spears, Javelins) and increase troop strength to +11 for every 100 troops.

>>45325

>czeched

The cartographers go out in force and explore around the seas, improving upon the quality of their maps greatly and making future expansion into these areas much easier. The already advanced maps of the Nile now look even more glorious, something which the people of the Nile pride themselves greatly on. Gain the Basic Nile Cartography+ tech and 1 happiness.

The researchers of the Nile cut the papyrus reeds into thin strips and fashion them into something that can be written upon, which is much easier than carving things onto stone. This invention will be a great help in recording knowledge easier, should the citizens of the Nile decide to invent a reliable writing system. Gain 1 happiness and the Very Basic Paper (Papyrus) tech. Also gain the Papyrus Reeds industrial resource.

The workers work double time on the Great Pyramid, doing truly exemplary work and completing much of the pyramid with great precision and finesse. The top of the pyramid still needs to be added, but already the pyramid is quite massive, dwarfing anything that had come before it. Change Foundations of the Great Pyramid to Great Pyramid (nearly finished) and gain 1 faith.

>>45326

Second roll is for combat

The smiths aren't really sure what this "chainmail" is or even how to go about making it considering this is their first real attempt, but they do smelt some iron plates and pound them into pieces of armor such as crude cuirasses and helmets to protect the vitals. Gain the Very Basic Armor (Iron) tech and increase troop strength to +8 to combat rolls for every 100 troops.

>>45333

3rd roll is for combat results

>>45339

The king gives the reply that he will never submit to filthy outsiders like the Mediterrans, but when he orders the attack, something else happens. The remaining troops turn on the arrogant king and capture him, binding and carrying him in good faith to the Mediterran camp where he will await his fate. Though most of their village is destroyed, the townspeople pledge themselves to the king of Mediterra, Gain 500 population (if you choose to accept them) and the territory that the Sardinians were occupying.

A festival is had to celebrate the Mediterrans' victory, culminating in the sacrifice of the foolish king to Salacia as penance for the cruel treatment of her followers. The crowd rejoices as he is pushed off a high Sardinian cliff straight into the sea. Gain 1 happiness and 1 favor.

Finally, the scholars have time to actually think about a good writing system, and come up with a reliable script for the people to use. It'll definitely help with communication between the different islands, among other things. Gain the Mediterran Alphabet tech and 1 happiness.

>>45340

The Temple of Tyr is expanded further with a warriors' wing, which serves as a sort of barracks, with places for the soldiers to train and rest. This will help with troop recruitment as well. Add the Warriors' Wing to the Temple of Tyr and gain 1 favor.

>favor isn't used like that

The Ylfingians set out to discover new metals in Zealand and discover a source of iron underneath a large hill! This will come in handy if they can manage to learn how to smelt it, but for that they'll need better forges. Gain the iron ore resource.

The Ylfingians set sail once again from the island of Zealand and discover new lands across the sea! They quickly claim some of these lands as their own. Gain 3 territories.

>>45361

The people pray to Xi Wangmu for her blessing, and feel that the next time they research the spell it will be stronger! Gain a 1 favor discount towards the Summon Plant Monster spell.

The scholars at the magic academy work towards improving their magical training program and come up with a variety of new innovations that strengthen the curriculum and allow for easier and more effective training. Upgrade Very Basic Magical Training to Basic Magical Training.

The priests and scholars at the Magic Academy are very reluctant to try again so soon after the devastation brought by the last attempt. Perhaps they will be more willing to try again in the future.

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0c84d5 No.45714

>>45417

>change Very Basic Clubs to Very Basic Blunt Weapons (metal-ringed clubs)

>gonna take the first rolls and knock off the last digit because that last roll is kinda godly, so rolls are 74, 8, 40 and 100

The Trojans develop new ways of building forges that allow the flames to get hotter without damaging the forge, and with this knowledge they can now smelt iron and turn it into all kinds of tools and weapons. This will be a great boon to the military. Gain the Basic Forges tech and the Ironworking tech, and change Iron Ore to Iron. Also upgrade troop strength to +11 to combat rolls for every 100 troops and +7 to combat rolls for every 5 triremes.

The people venture forth to make a new outpost, but after they leave the settlers are never heard from again and no outpost is built..lose 320 population.

Many people sign up to join the military, as many people are anxious of the new civilization and whether they could be a potential threat or not. Gain 200 troops.

>in the future you don't need to roll for trade, it automatically succeeds, but it does add to your roll count for determining the failure threshold

As the traders set out to trade with the Babylonians, they discover a great abandoned city, with all the buildings intact! The city has something else as well - a gold mine, along with a vast stockpile of gold locked away within a large structure that was presumably an old palace! Gain 1 territory, add <insert city name here> (City) to your outposts/towns/cities tab, upgrade population growth to 4.5%, add Gold Mine (<insert city name here) to your buildings tab, get the Gold luxury resource, and get 3 happiness.

>Your people are ecstatic! As a result you get +5 to all actions as long as happiness remains at 8 or above!

>Trade with Babylon will be completed as soon as he accepts, though you might want to reconsider what you want from him because you already have ironworking

>>45487

The people work to improve the forges of Babylon, developing many new designs and features that allow the forges to be much more effective. Upgrade Very Basic Forges to Basic Forges.

The Babylonians also develop strong spears with a unique and effective design not seen in other lands. The Babylonians swell with pride at the new invention and the military is happy as well to receive the exquisite weapons. Gain the Very Basic Babylonian Spears tech and increase troop strength to +10 to combat rolls for every 100 troops.

The Babylonians research sturdy wooden shields as well, which prove to be a great compliment to the new spears, improving the defenses of the Babylonian troops greatly. Gain the Very Basic Shields tech and increase troop strength to +11 for every 100 troops.

Lastly no new farms are constructed around Alu-Tiamatu, as a series of unusually hot summers parches the land and makes it so the new plants can't grow.

>A fleet of triremes appears from the north offering a trade with you (>>45417)! Negotiating details is a free action and accepting the trade doesn't require an action as well due to Westerner's 100 (though it normally does). Will you accept?

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0c84d5 No.45715

>>45535

The people of Skrael, seeing as how their streets were filling with smelly feces, decide it would be a better idea to relieve themselves in holes that they could then bury later. They then compliment these with little houses built around the holes so that they can be sheltered from the blowing winds and snow while they do their business. Improve Basic Hygeine to Improved Hygeine (saunas, outhouses) and increase population growth to 5%.

The people build new ships, but as the hunters take the new ships on a test run when they go fishing and hunting whales, the ships capsize and the hunters all drown. After such accidents happen quite frequently, Tabukvik decides that the new ships all be scrapped and that he must come up with a new design. However, a total of 700 people are dead before the lesson is learned. Lose 700 people.

However, back on land the people discover that certain objects, when blown in a certain way, can make noise that can be turned into a melody. The Skraeli refine this further and make a wooden flute, the first wind instrument. Improve Improved Music to Intermediate Music (throat singing, drums, lyres, flutes)

>Your people are ecstatic! Gain +5 to all actions as long as happiness remains at 8 or above!

>>45640

The new settlement is built as people rush to take advantage of the warmer climate of the southern lands. Add Tula (outpost) to your Outposts/Towns/Cities tab and increase population growth to 3%.

Unfortunately inclement weather makes the terrain from Tula to Moskva muddy and impossible to work with, and such the road building project is delayed.

However, strong iron ploughs are made, which help with plowing fields and make farming much easier and more efficient. Gain the Very Basic Farming Equipment (ploughs) and increase food production to 17,000.

>Minor Shape Steel should be Minor Shape Metal, you don't know how to make steel yet

The Rus build a forge out of stone and reinforced with hard iron to smelt metals easier. The forge will definitely help with making metals easier. Gain the Forge (Moskva) building.

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0c84d5 No.45716

>>45712

>>45311

COMBAT FOR FRANCISIA VS. BANDITS

>Put your troop strength on your sheet

FRANCISIA COMBAT ROLL: 2 + 14=16

BANDITS COMBAT ROLL: 16 + 21 x 1.2 = 44

The Francisians fight valiantly, but are at a major disadvantage as their troops are trained to fight with chivalry and honor, something the underhanded bandits don't care at all for. Thus the Francisian troops are caught completely by surprise when the bandits ambush them, pushing them into their pitfall traps and killing many before the day is done, all the while taking minimal losses themselves. The remaining Francisian forces retreat home, utterly defeated. Lose 113 troops.

FRANCISIAN TROOPS REMAINING: 37

BANDIT TROOPS REMAINING: 273

>>45712

>>45326

>also for Action 3 the midwives aren't sure where to start with nursing and will likely need more time discovering how to birth babies properly.

HELHEIM COMBAT ROLL: 91 + 35 = 126

SEASIDE VILLAGE COMBAT ROLL: 50 + 18 x 1.2 = 81

The soldiers of Helheim fight bravely against the completely unprepared villagers, and although the villagers put up a moderately good defense as they hide behind their wall, the fire arrows of Helheim quickly burn down the wooden palisade as the sons of Helheim sweep in and devastate the town. As most of the city is in flames, the surviving villagers and troops retreat to the town hall, where they will make their last stand. Lose 32 troops.

HELHEIM TROOPS REMAINING: 468

VILLAGER TROOPS REMAINING: 42

>>45333

COGOTAS VS. MAURI

COGOTAS ROLL: 8 + 18 = 26

MAURI ROLL: 64 + 18 x 1.2 = 98.4

The Cogotans charge valiantly into battle, but the battle is a complete defeat as the Cogotans are unable to breach the sturdy wooden palisade surrounding the Mauri encampment. The Mauri, on the other hand, are able to make quick work of the Cogotan horsemen with their skilled spearmen and archers. After routing the Cogotan forces, the Mauri charge forth from the walls to mop up the remaining forces. Those Cogotans that don't desert are slain to the last man. Lose all 200 troops.

COGOTAS TROOPS REMAINING: 0

MAURI TROOPS REMAINING: 281

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487b91 No.45717

>>45417

>>45714

okay I accept trade, but where is 100????

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fa8da2 No.45718

File: 0b379fb823718e4⋯.jpg (34.92 KB,634x296,317:148,article-0-080822E1000005DC….jpg)

Dice rollRolled 70, 1, 1, 39 = 111 (4d100)

Helheim (Shadowrise)

>Population:

10,820

>Food production:

14,000 (11,288 eaten)

>Population growth:

2%

>Hunger:

>Territory:

1

>Outposts/towns/cities:

Player-named capitol city

>Happiness:

1

>Technologies:

Bronzeworking, Ironworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Forges, , Very Basic Mining, Very Basic Shipbuilding, Basic Fishing (Poles, nets), Very Basic Medicine,Very Basic Hygeine tech,

Very Basic Bows, Very Basic Armor (Iron), Basic Blunt Weapons (Helheim Iron Warhammers)

>Buildings:

Player-named capitol building

Fisheries (City of Helheim)

Stone Walls (City of Helheim)

Extra Housing (City of Helheim)

Temple of Hel (City of Helheim)

>Standing Army:

368 Helheim hammermen +8 per 100

100 helheim bowmen +8 per 100

>Resources:

Food: Wheat, potatoes, onions, cows, fish, Broccoli

Luxury: Silver

Industrial: Copper, tin, iron

>Magic:

None

>Divine Favor:

Hel (Earth, darkness, ice, strength): 2

1) WE DEDICATE THIS PYRE OF A TOWN TO HEL! ALL THOSE WHO HAVE DIED HERE BELONGS TO HER REGARDLES OF SIDE! SERVE IN LIFE, SERVE IN DEATH.

2) The midwives shall learn this time. We also set up schools of nursery. Where atleast one woman from each village has to go and learn how to properly care for pregnant women and how to help them give birth in the best way. They also learn some other good things to know about how to treat normal ails of the children.

3) Our herbalist start develop a weakening poison that can be eaten or put on arrows to cause the victim to be fatigued and sluggish and hopefully even paralyzed or knocked out so we more easily can enslave and handle them.

Free action) Combat rolls against the last defenders to capture the townsfolk as slaves. Making sure to stay safe from the fire.

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fa8da2 No.45719

File: 94c80205d4e7041⋯.jpg (47.72 KB,650x724,325:362,blood-eagles-could-be-in-t….jpg)

>>45718

well…. someone is getting blood eagled for this

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487b91 No.45720

File: 5e478fea6db02f9⋯.jpg (66.98 KB,736x577,736:577,c820ce0eb570859df2e774452e….jpg)

>>45718

rest in peace

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fa8da2 No.45721

File: 44102f06b08ce3c⋯.jpg (74.39 KB,736x631,736:631,7ba04379d47f97ad40b6c6272b….jpg)

>>45720

>>45719

>>45718

Hel works in mysterious (and deadly) ways

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330250 No.45722

File: a2935e4a14653ee⋯.png (509.5 KB,1009x720,1009:720,a2935e4a14653eebb68463c2ed….png)

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79b9c2 No.45723

File: d604fc4cccd823f⋯.jpg (62.17 KB,562x530,281:265,eric andre.jpg)

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79b9c2 No.45724

Dice rollRolled 25, 47 = 72 (2d100)

>>45712

>Population: 9,941.5

>Food production: 15,750

>Population growth: 2.5 - X2 (Surplus Food)

>Hunger:

>Territory:

44

>Outposts/towns/cities:

Loch Iarainn (Capital), Achaidh (City)

>Happiness:

5 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Down-stuffed Clothes +Sapphire, +Shrines)

>Technologies:

Ironworking, Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Basic Military Training - +8 to combat for every 100, Basic Swords - +6 strength for every 100, Improved Spears (Spears, Javelins) - +11 strength for every 100, Basic Clothing (Down-Stuffed Clothing), Very Basic Pottery, Basic Surveying, Very Basic Forges

>Buildings:

Loch Iarainn: Talla àrd (Capitol), Bronzeworks, Warrior's Lodge, Forge-Shrine, Farms

Achaidh: Wheat Farms, Potato Farms, Forge Shrine

>Standing Army: 250 Shortswords, 697 Spearbrothers. (+10 for every 100, +11 for every 100 Spears, +6 for every 100 Swords)

>Resources:

Food: Wheat+, potatoes, sheep+, Cabbage, Chickens, Mediterranean Potatoes+

Luxury: Dyes (from Basic Dyemaking), Wool+ Cloth

Industrial: Copper+, Tin+, Wood, Clay, Aiseirigh Iron Ore

>Magic:

>Divine Favor: 3, Brigid: Fire, Metals, Life, Strength

1. The beasts must be driven out. Muster our forces and march to the west, securing more land and slaying whatever monsters lay there. +Basic Surveying

2. The forge cannot burn down the WHOLE town, surely! Isolate it! Keep the flames contained! Continue to research better forges.

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79b9c2 No.45725

>>45724

>Population: 9,941.5

>Food production: 15,750

>Population growth: 2.5 - X2 (Surplus Food)

>Hunger:

>Territory:

44

>Outposts/towns/cities:

Loch Iarainn (Capital), Achaidh (City)

>Happiness:

5 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Down-stuffed Clothes +Sapphire, +Shrines)

>Technologies:

Ironworking, Basic Animal Husbandry, Basic Farming, Basic Dyemaking, Basic Military Training - +8 to combat for every 100, Basic Swords - +6 strength for every 100, Improved Spears (Spears, Javelins) - +11 strength for every 100, Basic Clothing (Down-Stuffed Clothing), Very Basic Pottery, Basic Surveying, Very Basic Forges

>Buildings:

Loch Iarainn: Talla àrd (Capitol), Bronzeworks, Warrior's Lodge, Forge-Shrine, Farms

Achaidh: Wheat Farms, Potato Farms, Forge Shrine

>Standing Army: 250 Shortswords, 697 Spearbrothers. (+10 for every 100, +11 for every 100 Spears, +11 for every 100 Swords)

>Resources:

Food: Wheat+, potatoes, sheep+, Cabbage, Chickens, Mediterranean Potatoes+

Luxury: Dyes (from Basic Dyemaking), Wool+ Cloth

Industrial: Copper+, Tin+, Wood, Clay, Aiseirigh Iron Ore

>Magic:

>Divine Favor: 3, Brigid: Fire, Metals, Life, Strength

w/ fixed troop power

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a6e550 No.45726

Dice rollRolled 13 (1d100)

>>45713

>Nation name: Cogotas

>Color: Gold

>Fluff: The Cogotasi are a strange yet industrious people. Natives to the central region of the Iberian peninsula they have lived and grown away from most of the strife and conflict caused by the gods and their proxies. Predominantly a herder people, having more cattle herders than farmers. They are known to the neighboring tribes for their black pottery, strange animal statues watching over their cattle fields, and necropolis. Since no god has approached them yet they believe in spirits of nature, animals, and people and seek to deal with or control them into doing what they desire. Now with the rise of a new warlord they seek to extend their dominance to those around them as well.

>Population:

10,719

>Food production:

13,000

>Population growth:

1.75%

>Hunger:

None

>Territory:

8

>Outposts/towns/cities:

Cogotas (capitol city)

>Happiness:

1 (Content)

>Technologies:

Bronzeworking, Ironworking, Very Basic Forges, Improved Animal Husbandry, Very Basic Farming, Very Basic Cogotan Pottery, Very Basic Spears (Iron spears), Very Basic Mounted Combat, Very Basic Medicine, Very Basic Armor (Iron), Very Basic Religion (Bandua), Very Basic Military Training

>Buildings:

Warchief's Hold

Extra Housing (Cogotas)

Wheat Farms (Cogotas)

Temple of Bandua (Cogotas)

>Standing Army:

0 Cogotasi Horsemen (+9 to combat for every 100 troops)

>Resources:

Food: Wheat+, grapes, carrots, cows, sheep, horses

Luxury: Silver

Industrial: Copper, tin, iron

>Magic:

Minor Shape Metal

>Divine Favor:

Bandua (Fire, War, Air, Minerals) - 2

1. Cowards and dullards. Train more horsemen. Make sure to weed out the weak, cowardly, and stupid during the training this time.

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4aceb6 No.45727

File: 229ab1a53c0d59d⋯.jpg (400.52 KB,787x485,787:485,15Annibale-a-Roma.jpg)

Dice rollRolled 47, 2, 56, 24 + 5 = 134 (4d100)

Name: Roma (Formerly Villanovans)

Color: Purple

>Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.

>Population:

12578

>Food production:

17,750 (+extra food resources x2)

>Population growth:

1.5%

>Hunger:

None

>Territory:

19

>Outposts/towns/cities:

Roma - Capitol city

Florentia - Outpost

>Happiness:

+ 9 (Moderately Happy)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Improved Farming, Very Basic Metallurgy, Very Basic Swords, Very Basic Military Training, Very Basic Armor (Bronze), Very Basic Shields (Bronze Villanovan), Very Basic Shipbuilding (Galleys), Very Basic Clothmaking (Linen),Very Basic Chain of Command, Very Basic Fishing,Very Basic Republic, Very Basic Patrolling, Very Basic Spears (Bronze pilum), Basic Siege Weapons (Battering Ram), Very Basic Code of Laws, Villanovan High Alphabet, Villanovan Low Alphabet, Very Basic Police Force, Very Basic Slavery, Very Basic Measurement System, Very Basic Forges, Ironworking, Very Basic Irrigation

>Buildings:

>>Roma

+ [Senatusconsultum] - capitol building

+ [Small Temple of Apollo]

+ [Simple Stone Walls]

+ [Wheat Farm]

+ [Improved Villanovan Barracks]

+ [Amphitheater]

+ [Great Statue of Scruffitius Gaius Servillius]

>>Florentia

+ [Winery]

+ [Simple Stone Walls]

>Standing Army:

674 Villanovan Legionnaires (+14 to combat rolls for every 100)

567 Villanovan Javeliners (+14 to combat rolls for every 100)

25 Villanovan Galleys (+6 to combat rolls for every 5 galleys, naval unit)

>Resources:

Food: Wheat+, Grapes+, Olives+, Cows++, Fish, Horses, Lettuce, Iron

Luxury: Marble, Wine

>Magic

None

>Divine Favor:

Apollo (Fire, light, life, protection) - 4

>Fluff Hero: Decimus the Armorsmith, Sisenna the Sailor, Domitius the Siege Engineer

1. Damn ignorant fools, we are trying to revolutionize the use of the horse, and by god we shall do. Apollo Willing they will listen to one last appeal to reason, one last attempt to get them to understand the advantageous use of a harness for both horse and rider.

2. Our new land is wild and untamed, we would do well to scout it out for a good location to settle, in addition to any other resources that may be within the area.

3. As the empire expands so too must our government. The best politicians and philosophers shall contemplate on the nature of our very basic republic, and we shall refine the idea to improve our rule of this nation.

4. And as the state refines itself, so too must its defenders. We shall start at the base of the armory manufacturing process. Our metallurgy.

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330250 No.45730

Dice rollRolled 5, 54, 91 = 150 (3d100)

>>45716

>Nation name: skræl

>Color: Green

>Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.

>Happiness:

8 (Ecstatic)

>Territory:

12

>Population:

14,999

>Population growth:

5%

>Food production:

16,000

>Hunger:

None

>Outposts/towns/cities:

Inuksuk(capital)

>Technologies:

Bronzeworking, Very Basic Skraeli Metallurgy, Improved Armor (Bronze Reinforced Bonescale), Very Basic Trapping, , Very Basic Clothing (Wool), Basic Animal Husbandry, Very Basic Farming, Intermediate Fishing (Spear, Net, Clamdigging), Improved Shipbuilding(triremes), Very Basic Carpentry (Skræli longhouses), Fine Medicine of Ataninnuaq, Improved Hygiene (saunas, outhouses), Very Basic Perfumes, Skræli Alphabet, Improved Music (Throat Singing, drums, lyres), Very Basic Philosophy

>Buildings:

Jarl's Longhouse, Skraeli Warrior's Lodge(damaged), Inuksuk Forge

>Standing Army:

572 Skraeli militia (+5 to combat for every 100)

>Resources:

Food: Wheat, fish, yaks, Sheep, Crabs, Whales, Shellfish

Luxury: None

Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth

>Magic:

None

>Hero Pantheon:

Ataninnuaq (+5 healthcare rolls) (80 yrs old)

Tabukvik (+5 to actions relating to boats and fishing) (40 yrs old)

Actions:

1. Ataninnuaq had managed to improve dental hygiene by creating some sort of paste

Ecstatic, Ataninnuaq, Fine Medicine of Ataninnuaq, Improved Hygiene

2. Tabukvik seeks to honor his ancestors by creating ships that can travel across the world.

Ecstatic, Tabukvik, Improved Shipbuilding

3. Repair the Warrior's Lodge

Ecstatic, Very Basic Carpentry, Inuksuk Forge

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df1da1 No.45781

Dice rollRolled 56, 95, 37, 34 = 222 (4d100)

>Population:

11421

>Food production:

17,000 (feeding 10553civ+700mil=12121)

>Population growth:

3%

>Hunger:

None

>Territory:

12

>Outposts/towns/cities:

Moskva (capital city)

Lipin Bor (city)

Tula (outpost)

>Happiness

10

>Technologies:

Bronzeworking, Improved Animal Husbandry, Very Basic Farming, Very Basic Military Training, Very Basic Swords (Iron), Basic Mounted Combat (Horseshoes), Very Basic Forges tech, Basic Pickaxes (Iron), Very Basic Bows, Very Basic Fishing (Pole), Very Basic Roads tech, Very Basic Religion (Svarog), Very Basic Messenger Service, Basic Animal Training (Falcons), Very Basic Administration, Very Basic Farming Equipment (ploughs)

>Buildings:

Palace of the Royal Family (Moskva) also capital building

Temple of Svarog (Moskva)

town hall (Lipin Bor)

Rus Fisheries (Lipin Bor)

Paved Roads (Lipin Bor to Moskva)

Forge (Moskva)

>Standing Army:

150 tatar horsemen +12 to combat rolls for every 100 troops

200 cossacks +12 to combat rolls for every 100 troops

>Resources:

Food: Wheat, potatoes, sheep, horses, goats, Fish++

Luxury: Gold, Marble, Furs

Industrial: Copper, tin, wood, stone, Iron

>Magic:

Minor Shape Metal

Minor Firebolt

>Divine Favor:

0

#1 resume work on the road from Moskva to Tula when the weather clears

+5 happiness

+Very Basic Roads

+Basic Pickaxes (Iron)

#2 every town must have a town hall, build one in Tula

+Very Basic Administration

#3 every town must have a church, build one in Tula

+Very Basic Religion (Svarog)

#4 these southern lands are good grazing grounds for oxen and cattle. send out the tatars to find and round them up, they are skilled horse riders at this and their falcons should be of help

+Basic Animal Training (Falcons)

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5b49fb No.45782

File: a5e890b1471fe68⋯.jpg (57.14 KB,1023x504,341:168,pyramid_by_movco-da729pt.jpg)

Dice rollRolled 21, 90, 50, 93 = 254 (4d100)

>>45713

Kingdom of the Eternal Nile (Javmoj)

>Population:

10,935

>Food production:

14,750

>Population growth:

1%

>Hunger:

None

>Territory:

21

>Outposts/towns/cities:

Giza (CAPITAL!)

>Happiness:

3

>Technologies:

Bronzeworking, Basic Animal Husbandry, Improved Farming, Basic Masonry, Improved Architecture, Very Basic Spears (Bronze), Improved Shipbuilding (Nile Triremes), Basic Nile Cartography, Very Basic Paper (Papyrus)

>Buildings:

Palace of the Pharaoh (Capital Building)

Nile Granary

Pyramid of the First Builder, Pyramid of the First Pharaoh

Great Pyramid (nearly finished)

Tombs (Southern Border)

>Standing Army:

450 Nile Spearmen (+3 to combat rolls for every 100)

>Resources:

Food: Wheat, Lettuce, Onions, Chickens, Limes

Luxury: None

Industrial: Copper, Tin, Wood, Stone, Camels, Papyrus Reeds

>Magic:

None

>Divine Favor:

Osiris 4 (Condition for extra favor: Build extravagant tombs and memorials for the dead, particularly those of great importance)(Domains available: Earth, metals, life, protection)

The top of the pyramid cannot be something as simple as stone, no, a more precious material must be found. The Great Pyramid needs to be finished using the best available, and if the best available isn't good enough then better materials must be found! Send word to all the people of the Nile that the Pharaoh seeks a material both rare and beautiful for their Grand Pyramid.

1) The fleet will be sent out across the seas to find unclaimed land rich in resources to claim (Expand across the seas)(Improved Shipbuilding (Nile Triremes)and Basic Nile Cartography)

2) Improve on the process used to make our new papyrus paper, it shall become the finest map making material in the world (Improve Basic Paper (Papyrus))

3) Send out men and word that the Pharaoh seeks a material both rare and beautiful (Seek precious metals)

4) The seas are rich, not perhaps as rich as the Nile itself but rich nonetheless, claim it's bounty (Learn fishing)

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7944cc No.45836

Dice rollRolled 45 (1d100)

>>45712

>Nation name:

Francisia

>Color:

Blue

>Fluff:

Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the executioner’s axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their preferred profession. Fighters learn better fighting techniques, chefs learn more extravagant recipes, and philosophers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honour through war as even the divine war with each other.

>Population:

11,918

>Food production:

14,000

>Population growth:

1.5%

>Hunger:

None

>Territory:

14

>Outposts/towns/cities:

Portes du Paradis (capitol city)

Fercollines (Iron mining/Limestone quarry outpost)

>Happiness:

2

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Very Basic Farming, Very Basic Code of Laws, Very Basic Military Training, Very Basic Carpentry, Very Basic Wood Finishing, Basic Shields (Wooden), Very Basic Metal Casting, Very Basic Bows, Francisian Currency, Very Basic Pottery, Very Basic Fishing, Very Basic Economics, Very Basic Clothmaking (Francisian Linen), Very basic taxation, Very Basic Labor Specialization, Very Basic Mathematics, Basic Combat Techniques (Francisian Fencing), Improved Francisian Mechanisms, Basic Swords (Iron Rapier), Basic Measurement System, Basic Shipbuilding (Raft, Galley), Very Basic Police Force, Basic Physics, Basic Masonry, Very Basic Pumps, Very Basic Cranes

>Buildings:

Le Palais du Peuple (capitol building)

Salle De Compétition

>Standing Army: (+14/100)

22 Francisian Swashbucklers

15 Archers

>Resources:

Food: Wheat, Cabbage, Cows

Luxury: Francisian Linen

Industrial: Copper, Tin, Wood, Hardened Wood, Flax, Francisian Linen, Rope, Iron+, Limestone, Canvas

>Magic:

None

>Divine Favor:

Melusine (water, darkness, war, ice) 3

1. Obviously, our international defences are lacking. We will recruit more warriors, patriots, and heroes to keep our people and our superior way of life safe.

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3047f9 No.45877

Dice rollRolled 80, 1, 60 = 141 (3d100)

>>45713

Mediterrans (Tansen)

>Population:

13410

>Food production:

15,250

>Population growth:

3%

>Hunger:

None

>Territory:

19

>Outposts/towns/cities:

Mediterra (capital)

Ferrumterra (Outpost) (Sardinia)

Nonameyet (outpost) (Corsica)

>Happiness:

+4

>Technologies:

Food:Basic Farming, Improved Fishing (Mediterran Nets), Very Basic Animal Husbandry

Industrial:Bronzeworking, Improved Shipbuilding, Basic Clothmaking (Linen, Sailcloth), Ironworking

Military:Very Basic Bows (Mediterran Bows) Very Basic Mediterran Amphibious Assault Training, Very Basic Spears (Bronze Tridents) Very Basic Military Training tech

Science: Blessed Medicine, Mediterran Alphabet

Cultural:Basic Brewing (Mediterran beer)

>>Buildings:

>Capital

Mediterran court of the king and his people

Mediterran Temple of Salacia (Iron, Marble, Bronze)

Harbor (Mediterra)

Barracks (Damaged)

Taverns (Mediterra)

>>Standing Army:

>Naval;

10 Mediterran Triremes (+10 to combat for every 5 triremes, naval unit)

>Ground; 213 regulars +11, 744 elites+14

150 bowmen

63 trident/net

+11 to combat rolls for every 100 troops

744 Elite Soldiers (+14 to combat rolls for every 100).

> Miscellaneous;

1 Messiah (Scipio di Salacia)

>Resources:

Food: Fish, wheat, chickens, Shrimp, Oranges

Special: Mediterran Sailcloth, Mediterran Figureheads, Blessed Medicine

Luxury: Mediterran Beer, Marble, Gold

Industrial: Copper, tin, wood, Flax, Bronze, Mediterran Iron Ore

>Magic:

None

>Divine Favor:

Salacia, the Queen of the Seas.

(Domains available: Water, storms, life, protection)- 2)

1. Of course they are accepted. All who choose to become a follower Salacia are welcome in the sheltering arms of our kingdom. And as a symbol of our newfound unity we will build in Sardinia. Converting our outpost to a holy city and a pilgrimage area of the first outsiders to be blessed with Salacia’s love.

Iron, Marble, Bronze and gold will all go into the beautification of the city.

2. Now that we are able to write comes the issue of what to write one. Stone is commonly carved with the words but this is a slow and painstaking method not suitable for daily use. We must find a new way of writing. (paper and ink duh)

3. With an ever growing population we must continue to develop our food production. Our core is of course basic farming and fishing but meat is also a necessity. We must upgrade our Very Basic Animal Husbandry

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3047f9 No.45878

>>45877

seriously. the fuck is with my people and writing?

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a7c0b1 No.45884

>>45878

greeks rules meds drool

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79b9c2 No.45886

File: 376bff7e222d9eb⋯.png (123.93 KB,445x445,1:1,me am hope you am not doin….png)

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a7c0b1 No.45887

Dice rollRolled 38, 9, 85, 8 = 140 (4d100)

>>45714

>Nation name:

Babylon (Kingdom Of The Babylonians)

>Color:

Blue

>Fluff:

The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.

~~~~

>Population:

14,217

>Food production:

16,250 (+ Basic Recordkeeping)

>Population growth:

4.25%

>Hunger:

None

>Territory:

35

>Outposts/towns/cities

Babylon(Capital)

Alu-Marduk(Shrine Outpost)

Alu-Sarrum(Southern Capital/City)

Alu-Tiamatu(Coastal City)

>Happiness:

4 (Slightly Happy)

>Technologies:

Bronzeworking, Ironworking, Basic Animal Husbandry, Improved Farming, Improved Babylonian Mathematics, Basic Recordkeeping, Basic Babylonian Writing, Babylonian Alphabet, Basic Forges, Basic Shipbuilding(galleys), Very Basic Babylonian Spears, Very Basic Shields

>Buildings:

[Etemenanki(Renovated)(Babylon)]; [Holy Goat Tower(Babylon)]; [Extra Housing(Babylon)]; [Harbour(Alu-Tiamatu)]

>Standing Army:

[704 Disciplined Babylonian Militia (+11 to combat rolls for every 100)]

>Heroes:

[Nabonassar (General, +1 to combat rolls per 100 troops)]

>Resources:

Food: Wheat, Dates, Sheep, Goats, Babylonian Apples, Cows, Peas

Luxury: Silver, Babylonian Gold

Industrial: Copper, Tin, Stone, Sheep Wool Cloth, Babylonian Iron Ore, Babylonian Iron

>Magic:

None (yet)

>Divine Favor:

(Marduk (Air, protection, life, metals) - 6)

1-2; Build Farms around Alu-Tiamatu and Alu-Sarrum

3; Recruit more soldiers!

4; Research better spear technology, developing new refining techniques when shaping the metal

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6c2b71 No.45918

Dice rollRolled 92, 67, 67 = 226 (3d100)

>>45712

FREE CITY OF ELSASS

>Population:

10,612

>Food production:

14,000

>Population growth:

2%

>Hunger:

None

>Territory:

1

>Outposts/towns/cities:

1 Capitol City

>Happiness:

2

>Technologies:

Bronzeworking, Ironworking, Basic Forges, Basic Animal Husbandry, Basic Farming, Basic Mining, Very Basic Swords, Basic Religion ("God Below"), Very Basic Medicine, Very Basic Police Force, Very Basic Armor (Iron), Very Basic Terraced Farms

>Buildings:

Schloss Graustein

Extra Housing (Free City of Elsass)

Iron Mines (Free City of Elsass)

Sapphire Mines (Free City of Elsass)

>Standing Army:

+ 150 Elsass Swordsmen (+6 for every 100)

>Resources:

Food: Wheat, lettuce, sugar beets, cows, chickens

Luxury: Gold, Sapphires

Industrial: Copper, tin, wood, stone, iron+, coal

>Magic:

>Divine Favor:

+ Mantus (Earth, Metals, Darkness, Protection): 2

1. Samson had little understanding for these people. The God below rested within the Mountain's womb. They could go there and inquire about the necessity of arms with him themselves if they so wished. He however would continue to train more men to defend the Free City and if necessary take the fight to those who would seek to harm it beyond its own borders.

2. The large cavern the men had first encountered Mantus would serve perfectly as a place of worship. Hidden and protected deep within the mountain womb people would venture into the depths, assured that the mineshafts would hold as their Protector watched over them. Friedrich would be first to pay his respects to the God Below here, at times spending days without seeing the sun.

3. Julius inspected this new type of armor. It was crude to say the least but for the moment it would do. What he was more interested in was the introduction of shields. As a self proclaimed genius he would do his best to come up with a shield that would be optimal for fighting both in large formations on the outside and defending the narrow chokeholds of the Elsass' paths within the mountains themselves.

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487b91 No.45922

>>45918

czeched

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dbd438 No.45983

Dice rollRolled 51, 92, 36, 50 = 229 (4d100)

>>45714

>Population:

10,929

>Food production:

16,750

>Population growth:

6%

>Hunger:

>Territory:

9

>Outposts/towns/cities:

Troy (City)

Rhodes (City)

Percote (outpost)

Happiness:

9

>Technologies:

Industrial: Ironworking, Bronzeworking, Basic Masonry, Basic Shipbuilding, Improved Shipbuilding (Triremes), Very basic Pickaxes (Bronze), Very Basic Slavery, Basic Forges

Military: Very Basic Armour (Leather), Very Basic Exotic Weapons, Very Basic Blunt Weapons (metal-ringed clubs), Very Basic Slings, Shipbuilding (Triremes), Very Basic Shields

Economic and Agriculture: Very Basic Animal Husbandry, Very Basic Farming, Very Basic Pottery, Basic Selective Breeding, Very Basic Fishing (Nets), Very Basic Mills (Animal-powered), Very Basic Slavery

Infrastructure and Education: Very Basic Roads, Trojan Alphabet, Very Basic Caste System, Very Basic Code of Laws, Very Basic Religion (Poseidon), Very Basic Magical Training, Very Basic Slavery, Very Basic Trojan Clothing

>Buildings:

Troy:

The Forum of Troy, Pearl Adornments (Poseidon), Paved Roads, Stone Statue of Poseidon, Barracks, Harbour, Temple of Poseidon

Rhodes: Gold Mine, Palace (disrepair)

Percote:

Temple of Poseidon, Paved Roads

>Standing Army:

60 Trojan Armoured Net Militia (+11 for every 100), 360 Trojan Armoured Clubmen (+11 for every 100), 100 Chariots (+9 for every 50), 300 Slingers (+11 for every 100)

10 Trojan Triremes (+7 to combat for every 5, naval unit)

>Resources:

Food: Shellfish, Wheat+, Trojan Cows, Fish, Sheep, Flour

Luxury: Pearls, Gold

Industrial: Copper, tin, Wood, Rope, Stone, Leather,Trojan Horses, Iron

>Magic:

Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)

Control Animals (Gives a bonus to taming animals. In addition, you may use this spell to call upon a herd of wild animals (determined by roll) to fight for you (lasts for one turn, so use it right before you enter combat))

>Divine Favor:

Poseidon (Water, Storms, Animals, Life) - 1

1. This new city is a gift form Poseidon himself in honor of this we will convert the damaged palace into a Grand temple to poseidon larger than either before it and move our priesthood there to centralize our faith, ship in as many pearls as we can so that the ceiling can be lined with their radiance and the floors glistening with gold. (+5 Happiness bonus, Basic Masonry, Very Basic Slavery, Very Basic Religion (Poseidon))

2. Docks must be built so ships can more easily move between Troy and our new city of Rhodes (+5 Happiness Bonus, Basic Masonry, Very Basic Slavery)

3. This new city is also covers a central point of entry to our realm from the south and needs to be a well defended position, a fortress shall be built there to house and train soldiers and sailors to defend our realm and trade with the people of Babylon (+5 Happiness Bonus, Basic Masonry, Very Basic Slavery)

4. We need a mighty fleet to protect our new territories and as such we shall set about creating a heavy warship to strike hard where the trireme can't take advantage of it's nimbleness, more robust in size and with more rowing teams to drive it forwards and a migthy iron front to crash into enemies for boarding actions (+5 Happiness Bonus, Basic Shipbuilding, Improved Shipbuilding (Triremes))

I assume I can apply the trireme bonus to making a quinquereme because they are basically just giant triremes

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dbd438 No.45984

Dice rollRolled 22, 97, 91, 85 = 295 (4d100)

>>45983

also changing the trade items to be my mills for Ash's knowledge of farming if he approves

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dbd438 No.45985

>>45984

ignore those rolls forgot to clear them

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c0ef46 No.45987

Dice rollRolled 80, 24, 12 = 116 (3d100)

>>45713

>Nation name:

Jarldom of Ylfing

>Color:

Orange

>Fluff:

The northerens are hardy, tall and strong people owing the harsh and cold lands of Scandinavia. While a strong hunting and bowmanship tradition existed the northern culture was relatively peaceful most people being simple farmers and fishers. This slowly changed with the rise of Einarr Ylfing and the influx of sophisticated bronzeweapons through trade and craftsmanship. Einarr rose up as the chief of the Ylfing tribe through violence, strength and a unique charisma. Soon he began exploiting old family blood feuds to legitimize raids against other tribes. Situations quickly escalated with Einarr proving a brilliant strategist taking over many tribes an establishing the the Jarldom of Ylfing, taking the tribes name to establish his own dynasty.

———

>Population:

12,714

>Food production:

15,250

>Population growth:

2%

>Hunger:

None

>Territory:

13

>Outposts/towns/cities:

Capitol Hafn (City)

Ildrin (Outpost)

>Happiness:

3 (Content)

>Technologies:

Bronzeworking, Very Basic Animal Husbandry, Basic Farming, Very Basic Military Training, Very Basic Axes (Bronze), Basic Fishing (Poles, Nets), Very Basic Shipbuilding, Very Basic Metallurgy, Very Basic Armor (Bronze), Basic Shipbuilding (Galleys), Very Basic Bows (Reaverslayer Longbow), Very Basic Religion (Runesmiths), Minor Berserker Rune

>Buildings:

Longhouse festival hall(Hafn)

Arena (Hafn)

Temple of Tyr(Hafn) (Metalworking Wing, Einarr Ylfing Memorial Healing Wing, Warriors' Wing)

>Standing Army:

400 Ylfingian Axemen (+9)

500 Ylfingian Elite Bowmen (+12)

>Resources:

Food: Wheat, potatoes, cows, fish, Ylfingian Carrots, iron ore

Luxury: None

Industrial: Copper, tin, wood, stone

>Magic:

Minor Rune of Strength, Minor Healing Touch, Minor Berserker Rune

>Divine Favor:

Tyr (Fire, war, metals, life) 4

———

1) Research metallurgy spell +1 favor, +Very Basic Religion, + Metalworking wing

2) With the current expansion and lack off opposition the Jarl establishes the explorers guild to expedite the process.

3) Establish architect guild to make building safer.

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dbd438 No.45988

>>45984

Ash didnt post so I will we agreed to mills and selective breeding for his farming in discord

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487b91 No.45991

>>45988

I agree to this

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b08dd8 No.46044

The Han (Bazrael)

>Population:

14790

>Food production:

19,000 (+extra food resources x1)

Feeding: Civilian 14790+Military (2666) = 17455

>Population growth:

2.5% base

>Hunger:

Content

>Territory:

13

>Outposts/towns/cities:

Xinyang (Capital City)

Shènglì (Outpost)

>Happiness:

2 (+Code of Laws)(+Jade)

>Technologies:

Bronzeworking, Basic Animal Husbandry, Basic Farming, Very Basic Fishing (crawfish pots), very basic crop rotation, Basic Architecture, Very Basic Code of Laws, Very Basic Conscription, Basic Education, Very Basic Surveying, Han Alphabet, Very Basic Medicine, Very Basic Construction Tools (Bronze) tech, Very Basic Military Training, Very Basic Optics tech, Han Spears, Han Pikes, Very Basic Crossbows techs, Very Basic Han Nationalism, Very Basic Poetry, Basic Magical Training, Very Basic Religion (Xi Wangmu)

>Buildings:

The Red Fortress capitol building (Xinyang)

+Extra Housing (Xinyang)

Xi Wangmu Academy - Legendary Barracks (Xinyang)

Xi Wangmu Temple (Xinyang)

University (Xinyang)

Honor and Virtue District (Xinyang)

Han Magic Academy (Xinyang)

Han Rice Terraces (Xinyang)

>Standing Army:

798 Elite Soldiers +11 to combat rolls for every 100 troops

535 Standard Han Crossbowmen (+8 to combat for every 100)

>Resources:

Food: [+extra food resources x3] Rice++, cabbage, soybeans, chickens, Barley, Crawfish, Oxen, Minor Plant Growth

Luxury: Jade

Industrial: Wood, Copper, tin

>Magic:

Minor Plant Growth Spell

>Divine Favor:

2 favor

Xi Wangmu (Earth, metals, plants, protection)

>Other

Peacetime Soldierly Employ +5 to Construction Actions but half strength when active (ACTIVE/PEACE)

Stat Post

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b08dd8 No.46070

File: b1e48d109cd5ccb⋯.jpg (229.84 KB,934x700,467:350,e72b9ad26f5ea6300af98987ab….jpg)

Dice rollRolled 37, 84, 33 = 154 (3d100)

>>46044

1. We should expand west again. We can build another settlement along this ocean after that. Send the Engineers and civilian pioneers, it is the national duty to expand the Empire!

+Very Basic Conscription

+Very Basic Surveying ->Very Basic Optics tech, Han Alphabet

+Very Basic Construction Tools (Bronze) tech

+Very Basic Han Nationalism

Peacetime Soldierly Employ +5 to Construction Actions

2. Develop the 'Dragonthorn' Spell. This spell is casted by our battle mages to summon angry, living thorns in the shape of small dragons across a wide stretch of battlefield, to impede men and horses of the enemy with painful barbs and to latch onto their legs, making them slow and good targets for our archers.

Spend 1 Favor+ Discount.

+Very Basic Religion (Xi Wangmu)

3. Pray to Xi Wangmu, goddess of Life and Wisdom, to bless our priestesses with "Knowledge of Protection." This non-combat spell gives our priestess a chance to listen in to our Goddess for wisdom and information on how to protect the lives of our people, improve their health and livelihood.

Spend 1 Favor

+Very Basic Religion (Xi Wangmu)

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