bc0d61 No.42308 [View All]
Very much a serious parody…
The drying of the Sahara left hundreds of thousands displaced and rift in the peoples of the world and those of Africa. This divide is only dramatized when instead of climate change its caused by Ethereal forces drawing the very life of earth's surface away to feed their growing power.
Slumbering after their feast, the once lush forest and open Savannah's are a gaping hole in the ground that was slowly filling with water. This Oasis among the sands was a refuge to those that had survived as well as a breeding ground for spirits, creatures fueled by the Ethereal power that saturated the Oasis.
Nearly Two Thousand years later the Sahara lay dead and the blood shed of war was dying it's sands red. The growing Roman Empire was waging war with Egypt, refuges of the conflict caught between 3 enemies fled west to certain death across the Wastes. Only… they returned wielding the power of spirits and new techniques they liberated Egypt from occupation and began to genocide the Nubians that had turned them away just years ago.
The power wielded by the new rulers of Egypt however had people looking away from the bloodshed, towards the Sahara and the secrets it held. You and many other like you had made a journey to this Oasis, this bizarre place full of monsters and spirits in search of something. Only time can tell if you'll find it…
Character Sheets:
Character Name:
Age:
Sex:
Lore: (How did you end up in the Caravan to the Oasis)
Athletic Score: 10
-Health: 10/10
-Carry Weight: 0/100
-Stamina: 5
Affinity Score: 0
-Mana: 0/0
Give yourself basic possessions in accord with your lore, these possession (if notable) will be given stats by me if need be.
Skills:
Possessions:
-Equipment:
Companions:
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d578b4 No.42450
>>42439
Character Name: Alketas
Age: 28
Sex: Male
Lore: Hailing from the land of Antigonus, in the once-proud kingdom of Macedon, Alketas was born several decades too late for the destiny that awaited him. Born to a noble family of the Macedonian province, having fallen to Rome some years ago, Alketas was afforded more comfort then most. He was trained in the classical combat methods of the Greeks and Macedonians, and was even afforded his own set of armor, sarissa, and engraved kopis, bearing the name of his family, who claimed descent from Perseus himself. As such his shield bore the head of a gorgon, and shone almost as bright as a mirror from its varnish. Though his people were subservient to the Romans, Alketas's father taught him the past of his people, of the Empire of Alexander, and how it fell to the petty squabbles of his generals. He taught Alketas a lesson that those men would have been wont to learn; humility. It was this humility that allowed him to survive then the Macedonians rose up against the Romans just 4 scant years ago. While his fellow Macedonians would rather die then flee when the Romans, Alketas knew that a smart man would regain his strength and live to fight another day rather then die young and stupid, so he didn't fight to the last, but rather lead a breakout contingent to free themselves from the siege of Pella, and fled to Egypt. The journey took several years, travelling by foot through much of the middle east. He even spent a year in Pontus, learning of their cavalry which even the mighty Roman Equities feared, armored head to toe in mail, along with their horses. He finally arrived on the Edge of the Sinai desert when the Nubians attacked. The Kangz of the Upper Nile, having sweltered under the sandals of Ptolemaic oppression for too long, rose up and cast out the descendants of Alexander. Unwilling to see more of his forebearers once -proud empire fall, Alketas fought to save what people he could, and lead those that fled to a newgound refuge, an oasis in the recently expanding desert.
The Oasis, a new home for him, and for others like him. He would either conquer the desert, or be swallowed by the shifting sands.
Athletic Score: 10
-Health: 10/10
-Carry Weight: 47/100
-Stamina: 5
Affinity Score: 0
-Mana: 0/0
Skills:
Possessions:
+Water skin (1lb, full)
+5 lbs of Rations (2 weeks worth)
+24 explorer's good
+ Uniques - Amphorae depicting The Illiad
-Equipment:
+Iron Kopis (2 lb) - (1d4 damage, +1 dmage on horse back)
+Iron Shield (13 lb - blocks 1d4 damage, 17 HP)
+Tunic (NA)
+Phalangite Armor (23lb - blocks 2 damage upon successful hits, 13 HP)
+Sarissa (3 lb - deals 1d6 damage from horseback)
Companions:
+ Horse - A vulnerable mount with speed
-3 HP
+ Friendly Merchant - The greatest of Allies
1. Return the goods to my merchant friend, first giving the clothes to those who have none or little. The unique items as well. I will take 25% of the profit he earns as my finders fee.
2. After that, I should see about this new log cabin everyone is talking about, doubtless the man inside would do well by having a Macedonian by his side, and a merchant to stock the larder and sell our loot acquired from adventuring.
3. Finally, failing that I will begin my own house near some small trees. My father taught me to used clay backed in the sun as bricks with which to build a house. It might take awhile, but it will be worth it.
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df43b7 No.42451
>>42439
Character Name: Berengara
Age: 19
Sex: Female
Lore: >>42322
Athletic Score: 10
-Health: 10/10(32/32)
-Carry Weight: 29/100
-Stamina: 5
Affinity Score: 0
-Mana: 0/0
Skills:
Possessions: Water Skin (1lb, full); Rations (7.5 lbs, 3 weeks); Necklace with Symbol of Wōđanaz
-Wealth: Money pouch (valued at around 16 roman Denarii)
-Equipment: Ancestral Steel Spear (3 lb) - (deals 1d4 damage); Round Shield (13 lb) - (blocks 1d4 damage, 13HP); Clothes(NA); Plain Galea (1lb - blocks crit strike damage, 6 HP); Padded Greaves (1lb) - (Blocks .5 damage, 3HP);
Companions:
1 Camel - A beast of burden
-Carry Weight 0/40
-HP 4/4
2 Handsome German Soldiers(1 Bowman)
Investigate the Egg Shells and see what tactical uses they have. Either way, pack the camel to max and take a bunch with us back to the Settlement. These shells can be sold to merchants who can possibly use for paints and concrete and other uses for high Denarii. Be vague about where we found them if they ask, they will probably find out anyways, but it's better for us to prolong their discovery of the new oasis for a bit longer. Also, get to know the 2 Germans better.
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f43725 No.42453
>>42439
Character Name:
Meruem Ozymandias Caesarion
Age:
20
Sex:
Male
Lore:
An Egyptian hero born from a long line of warriors, Meruem has been drawn to this Oasis by disdain he held towards the new rulers of Egypt. Yes he was a warrior and killing came natural to him but genocide did not. On his fathers chariot he rode across the desert, training his body and mind along the way but the young man soon came to realise that he could not complete this journey alone, if he had not joined the caravan of refugees his animal friends would have undoutabely fell, and so may have he.
————————-
Athletic Score: 10
-Health: 10/10
-Carry Weight: 12/100
-Stamina: 5
Affinity Score: 0
-Mana: 0/0
————————-
Carry Weight : 12 / 100
Possessions:
-Equipment:
+Chariot
-2 Camels (beasts of burden), carry weights: 20/40, 20/40
+Chariot Spear (4lb) - (1d8 damage when on chariot, 1d4 when off)
+Dagger (1lb) - (1d4 - 1 damage upon hit)
+Shortbow (2 lb) (12 arrows) - (1d6 damage on hit)
+23 as and 5 lb of rations
Companions:
+1 Farmer Friend. (+10lb of food 1/12.)
—————————–
Begin to build my new home (think of the ideal land as a sort of resort in the oasis, lush, relaxed.) and continue building friendships among the community of the oasis. With news of beasts around the oasis I shall begin to train with my chariot and spear, I must be ready to defend these people if need be.
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2919d2 No.42455
>>42439
Character Name: Nemo
Age: 22
Sex: Male
Lore: Nemo is an attractive young soldier with an exotic look. Rumour has it his grandmother was Egyptian but when asked, Nemo refuses to talk about his heritage. Stories are passed between the people that know him and say he was raised by a wealthy, influential couple that disowned him and urged him into the military when he became of age and he doesn't speak of them for he's ashamed. The truth is, he doesn't talk about family because he's never known family. An independent child, Nemo only remembers living on the street. He made friends with older philosophers and council members and whatever he couldn't aquire himself, they would provide him with in exchange for his company. Elusive, witty, and diplomatic, it was easy for Nemo to work others into a corner and turn their words against them. Blackmailing them and getting his way through his sharp tongue. Eventually he reached an age where he couldn't get away with his normal antics as easily and so he joined the military but after a defeat by the magic weilding Egyptians, Nemo escaped with his life but dared not go back because he knew he'd be branded as a deserter. He stowed away on a caravan headed towards a new land for refugees.
Athletic Score: 10
-Health: 10/10
-Carry Weight: 54/103
-Stamina: 5
Affinity Score: 0
-Mana: 0/0
Skills:
Possessions:
+Leather Satchel (CW +3)
+Waterskin (1lb, full)
+Patera (NA)
+Cooking Pot (3lb)
+Skewer (NA)
+Wooden Structure
Equipment:
+Hasta (3 lb) - (deals 1d4 damage)
+Lorica Segmentata (24lb) - (blocks 2 damage upon successful hits, 14 HP)
+Round Shield - Round Shield (13 lb) - (blocks 1d4 damage, 13HP)
Companions:
I could work with this cabin. Use it to make an income. Funny how I've gone from no permanent home to having the only permanent home in the oasis. I should begin reinforcing it and building new rooms so I can take in more guests where they'd be more comfortable. As for those that want lodging already, they may stay as long as they like, up until I have more rooms, for 5 silver denarii. If they don't have the coin, I'm willing to trade food, drink or manual labor. If nobody trades food or drink, I shall go buy some myself to provide for my guests
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de7a0c No.42464
>>42439
Seeing that he would need to build respect among the locals, Abbas puts his time and efforts into the local infrastructure entirely. Before they could build the small rest stops, they ought to have a town worth coming to in the first place. For the glory of Rome (and his own pride) he would nurture this province in whatever way he could.
7/20 - Infrastructure
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9ece47 No.42467
>>42453
>>42443
>>42441
Omuya
1. Search for Nok people
1 Nok recuit will join for each 20
>>42442
Flavius
1. Scout the beasts
20+: Find their origins
65+: Hunting Tips
2. Gather Food and water
gain 2.5 lb of rations or 1 waterskin -> for each 20+
>>42443
Tiberius
(The Followers/ Soldiers I'm giving out just generic boys they can carry 80 each but past that they aren't assigned any special value)
1. Continue Fishing
get 1lb of fish per 15+
65+ ???
2. Work on your Pavilion
35+ Nearly complete
65+ Complete
3. This action is not advisable to do alone (Recomended group total would be an overall 20 - including other players and a few random volunteers from the nearbye settlement)
+This will trigger a battle
>>42450
Alketas
1. He readily agrees to this and promises quick returns. He asks if you want your return in coinage or supplies?
45+: A buyer is found
80+: A great price
2. Contact with (nimble) Nemo, a roman by his tongue and garb. The large wooden home is simple in nature and seems to be a built specifically in keeping out of the storms, ugly but effective. (Simply ask him if he is willing to let you stay their and discuss any other options you wish)
3. Begin crafting mudbricks…
35+: The Bricks are set
65+: The Bricks have baked
>>42451
Berengara
1. Gathering the Shells
5+ is equal to a pound of the shells
2. Travel to the Northern Oasis
35-: ???
3. Get to know your companions
65+: ???
>>42453
Meruem
1. You begin the construction of your grand construction, it will take quite some materials to craft (0/5)
gain 1 material for every 30
2. Chariot training
40+: Your getting comfortable riding again
75+: You feel right and ready to ride again
>>42455
Nemo
1. Working on improving your home (Gathering more materials is necessary, you'll have to switch to mud bricks like most other unless you are wanting to simply separate rooms using cloth) - Depending on what you use change needed rolls
2. Set your rates I'll roll for how many are willing to play them (5 denarii is likely far more than most are willing to pay, food and water wise i'd like specifics)
>>42464
Abbas
1. Working on the infastructure
15+ for 1 increase, clay is becoming harder to come by as more and more construct homes
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751d83 No.42468
| Rolled 24, 69 = 93 (2d100) |
>>42467
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df43b7 No.42469
| Rolled 74, 53, 42 = 169 (3d100) |
>>42467
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f43725 No.42470
| Rolled 71, 91 = 162 (2d100) |
>>42467
1. Begin the Construction
2. Roll for training of the Chariot.
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2919d2 No.42471
>>42450
>>42467
Alketas, I'd be more than happy to work with you and I was actually hoping to head West to find more wood. If you could mind my inn while I'm gone, I would be very grateful.
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d578b4 No.42473
| Rolled 100, 85, 65 = 250 (3d100) |
Verily, I will use the bricks I am currently making to shore up the house as well, brick by brick if you will.
rolls1-3
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d578b4 No.42474
>>42473
>>42471
the text is in reference to nimbles post fyi
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2919d2 No.42475
| Rolled 30 (1d100) |
>>42467
>>42473
Only wood will do for my inn and with someone watching over it, I shall head to the West for more resources
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de7a0c No.42476
| Rolled 70 (1d100) |
>>42467
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d95494 No.42478
| Rolled 61, 73 = 134 (2d100) |
1. Fishing
2. Pavillion
Changing my 3rd action to finding more supplies such as food and waterskins, if you don't want to then just leave it.
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b3c1d0 No.42481
| Rolled 5 (1d100) |
>>42467
Dice don't fail me now.
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98f262 No.42521
| Rolled 39, 89, 90, 59 = 277 (4d100) |
>>42467
Character Name: Janus Servanus
Age: 18
Sex: Male
Lore: As a former slave, and hunter, Janus now seeks to get revenge on his former masters, by gaining power at the Oasis. He knows that the people around him seek the same, which is why he has gained a pet scorpion which he milks for poison, to ensure an egde against the people that may harm him.
Athletic Score: 10
-Health: 10/10
-Carry Weight: 0/100
-Stamina: 5
Affinity Score: 0
-Mana: 0/0
Give yourself basic possessions in accord with your lore, these possession (if notable) will be given stats by me if need be.
Skills:
Possessions:
+Shortbow (2 lb) (12 arrows) - (1d6 damage on hit)
+Clothes (NA)
+Waterskin (1lb, full)
+One handed sword (3lb) - (deals 1d4 damage)
+One weeks ration (2.5lb)
+Food for scorpy (NA)
-Equipment:
Companions:
+Scorpy the Scorpion
-1HP
-provides Lvl 1 poison
I start making my stay comfortable, as well as get to know the other people in the caravan. Then i start training with my bow, and find something to keep poison in from scorpy and aply it to the arrows that i dont use for training.
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9ece47 No.42532
>>42468
-Health: 10/10
-Carry Weight: 46/80
-Hunger: 42/42 (You’ll Die at 0)
-Thirst: 5/5 (You’ll Die at 0)
————————-
>Possessions:
[3.5lb] Rations (“Decreases” Hunger by 1 per .5lb)
[2lb] Waterskin [1] (Holds 2lb’s of Water, “Decreases” Thirst by 1 per 2lb)
[.5lb] Coin Pouch (Holds 60 roman Denarii, a common silver coin of 120 possible)
————————-
>Equipment:
[2lb] Iron gladius - (deals 1d4 damage)
[4lb] Pilums [2] - (Deals 1d5 upon hit)
[11lb] Roman Auxiliary Shield (9/9) - (blocks 1d4 damage when blocking)
[22lb] Full Suit of Lorica Segmentata (14/14) - (blocks 2 damage upon successful hits)
[1lb] Roman Galea (6/6) - (blocks critical damage)
————————-
>Companions:
Camel - A beast of burden
-Health: 12/12
-Carry Weight: 0/300
-Hunger: 32/32
-Thirst: 48/48
Followers [1] – Keep Followers with different stats separate
-Health: 6/6
-Carry Weight: 0/60
-Hunger: 42/42
-Thirst: 5/5
Action Results:
1. Finding their Origins: You follow the beasts at a safe distance, their small forms kicking up dust on the horizon south, the beast briefly stopped at new Oasis before heading back out east looking for prey. By the time you return to the Carvan city did not however find any weaknesses for the creatures. (-4 hunger)
2. Hunting Trips: Spending a few days hunting around the Oasis yields little in the way of food, but it will be more than enough to sustain you. (+7.5 pounds of Rations) while hunting you came across a young woman fishing along the shore, with food becoming increasingly harder to find you trade some off your rabbit meat for a few fish. (You know off an attractive fisher-woman)
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9ece47 No.42537
>>42469
Ash (Berengara)
-Health: 10/10
-Carry Weight: 30.75/80
-Hunger: 42/42 (You’ll Die at 0)
-Thirst: 5/5 (You’ll Die at 0)
————————-
>Possessions:
[2lb] Waterskin [1] (Holds 2lb’s of Water, “Decreases” Thirst by 1 per 2lb)
[10.5lb] Rations (“Decreases” Hunger by 1 per .5lb)
Necklace with Symbol of Wōđanaz
[.25lb] Money Pouch (holds 30 roman
Denarii, a common silver coin of 120 possible)
————————-
>Equipment:
[3lb] Ancestral Steel Spear - (deals 1d5 damage)
[11lb] Wooden Round Shield (13/13) - (blocks 1d4 damage when blocking)
[1lb] Roman Galea (6/6) - (blocks critical damage)
[1lb] Padded Greaves (2/2) - (Blocks .5 damage)
————————-
>Companions:
Camel - A beast of burden
-Health: 12/12
-Carry Weight: 0/300
-Hunger: 32/32
-Thirst: 48/48
Elder German Brother
-Health 8/8
-Carry Weight: 0/60
-Hunger: 42/42
-Thirst: 5/5
Younger German Brother
-Health: 6/6
-Carry Weight: 0/60
-Hunger: 42/42
-Thirst: 5/5
Action results:
1. Gathering the Shells: You gather a pound of the speckled brown and white egg shells. (Gain 14 pounds of brown-white egg shells)
2. You make the trip back in under two days with no relative disruptions. (-2 food)
3. You fail to connect with your companions during the week as they are quite busy trying to better their combat abilities.
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9ece47 No.42538
Dream (Meruem)
-Health: 10/10
-Carry Weight: 15/80
-Hunger: 42/42 (You’ll Die at 0)
-Thirst: 5/5 (You’ll Die at 0)
————————-
>Possessions:
[NA] 23 Roman as
[7lb] Rations (“Decreases” Hunger by 1 per .5lb)
————————-
>Equipment:
[80lb] Chariot – Drawn by a horse for monstrous speed (only usable in stable ground)
[4lb] Chariot Spear - (1d8 damage, only usable on pulled Chariot)
[1lb] Dagger - (1d2 damage upon hit, +2 concealed damage)
[3lb] Shortbow – (12 arrows) - (1d6 damage on hit)
————————-
>Companions:
[2] Horse - Mounts built for speed
-Health: 8/8
-Carry Weight: 80/240
-Hunger: 16/16
-Thirst: 3/3
+1 Farmer Friend. (+10lb of food 1/12)
1. You gather two fifths of the need building material. (2/5)
2. When you aren't gathering materials for your resort you begin to practice chariot riding once more, by the weeks end you feel like you are ready to ride once more. (+Skill: Skilled Chariot Riding - Gain either +10 to accuracy or +1 to damage when fighting in a chariot)
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9ece47 No.42539
>>42471
>>42475
-Health: 10/10
-Carry Weight: 43/85
-Hunger: 42/42 (You’ll Die at 0)
-Thirst: 5/5 (You’ll Die at 0)
————————-
>Possessions:
[1lb] Leather Satchel (+5 carry weight)
[2lb] Waterskin [1] (Holds 2lb’s of Water, “Decreases” Thirst by 1 per 2lb)
[NA] Patera
[3lb] Cooking Pot
[NA] Skewer
————————-
>Equipment:
[2lb] Hasta - (deals 1d4 damage)
[22lb] Full Suit of Lorica Segmentata (14/14) - (blocks 2 damage upon successful hits)
[13lb] Round Shield (13/13) - (blocks 1d4 damage when blocking)
————————-
>Companions:
————————-
>Structures:
Caravan City:
Wooden Shack (2000 sq.ft – 40x50)
Action Results:
1. You gather yourself and make your way across the desert, heading west in search of an Oasis were you can find some wood. The trip lasts nearly an entire week luckily after the sixth day you come across a large Oasis with abundant trees, though you were just hours from dehydration (-6 Hunger, due to once again being in an Oasis you fill you waterskin if the trip had however taking a day longer you likely would not have made it)
>>42473
>>42474
-Health: 10/10
-Carry Weight: 47/80
-Hunger: 42/42 (You’ll Die at 0)
-Thirst: 5/5 (You’ll Die at 0)
————————-
>Possessions:
[2lb] Waterskin [1] (Holds 2lb’s of Water, “Decreases” Thirst by 1 per 2lb)
[7lb] Rations (“Decreases” Hunger by 1 per .5lb)
[24lb] - 24 explorer's good
[Uniques - Amphorae depicting The
Illiad
————————-
>Equipment:
[2lb] Iron Kopis - (1d4 damage
[14lb] Iron Round Shield (17/17) - (blocks 1d4 damage when blocking)
[NA] Tunic
[21lb] Phalangite Armor (13/13) - (blocks 2 damage upon successful hits)
[3lb] Sarissa (deals 1d6 damage from horseback)
————————-
>Companions:
Horse - A Mount built for speed
-Health: 8/8
-Carry Weight: 80/240
-Hunger: 16/16
-Thirst: 3/3
Action Results:
1. It's suspicious, it's been nearly four days and you have yet to see the Merchant. When you ask the town about where he could have disappeared to you are at a loss…. what could have happened to him? (describe how you find him, where, his motives on why he would betray you for profit, and what he traded your goods for)
2. You are successful in creating a batch of mud bricks and use them to shore up the home you've been put in charge of while Nemo is away.
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9ece47 No.42540
>>42476
-Health: 10/10
-Carry Weight: 47/80
-Hunger: 42/42 (You’ll Die at 0)
-Thirst: 5/5 (You’ll Die at 0)
————————-
>Possessions:
————————-
>Equipment:
[2lb] Scimitar (deals 1d4 damage)
[1lb] Knife (1d2, +2 on concealed damage)
[NA] Comfortable Desert Clothes
[2lb] Waterskin [1] (Holds 2lb’s of Water, “Decreases” Thirst by 1 per 2lb)
[NA] Paper Scrolls (Engineering Blueprints, Charters, Map Making Tools), Roman Charter.
————————-
>Companions:
Camel - A beast of burden
-Health: 12/12
-Carry Weight: 0/300
-Hunger: 32/32
-Thirst: 48/48
Action Results:
1. You continue on gathering the needed bricks. (11/20)
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9ece47 No.42541
>>42478
TBR (Tiberius)
-Health: 10/10
-Carry Weight: 0/80
-Hunger: 42/42 (You’ll Die at 0)
-Thirst: 5/5 (You’ll Die at 0)
————————-
>Possessions:
[3.5lb]
Rations (“Decreases” Hunger by 1 per .5lb)
[2lb] Waterskin [1] (Holds 2lb’s of Water, “Decreases” Thirst by 1 per 2lb)
[.5lb] Coin Pouch (Holds 60 roman Denarii, a common silver coin of 120 possible)
————————-
>Equipment:
[2lb] Iron gladius - (deals 1d4 damage)
[4lb] Pilums [2] - (Deals 1d5 upon hit)
[11lb] Roman Auxiliary Shield (16/16) - (blocks 1d4 damage when blocking)
[22lb] Full Suit of Lorica Segmentata (14/14) - (blocks 2 damage upon successful hits)
[1lb] Roman Galea (6/6) - (blocks critical damage)
————————-
>Companions:
Camel - A beast of burden
-Health: 12/12
-Carry Weight: 0/300
-Hunger: 32/32
-Thirst: 48/48
Followers [1] – Keep Followers with different stats separate
-Health: 6/6
-Carry Weight: 0/60
-Hunger: 42/42
-Thirst: 5/5
Action results:
1. You are able to fish up a few fish weighing about 4 pounds and smoke them over your fire. (+4 pounds of "rations")
2. You complete the pavilion during the nights our not fishing. (The Pavilion is completed)
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9ece47 No.42542
>>42481
Randomperson (Omuya)
-Health: 10/10
-Carry Weight: 35/80
-Hunger: 42/42 (You’ll Die at 0)
-Thirst: 5/5 (You’ll Die at 0)
————————-
>Possessions:
[7lb] Rations (“Decreases” Hunger by 1 per .5lb)
[2lb] Waterskin [1] (Holds 2lb’s of Water, “Decreases” Thirst by 1 per 2lb)
[20lbs] Stolen valuables (largely consists of clothes and copper jewelry)
————————-
>Equipment:
[2lb] Iron Khopesh - (deals 1d4 damage)
[6lb] Leather round shield (6/6) -(blocks 1d4 damage on black)
[NA] Clothes
————————-
>Companions:
[3] Nok People
-Health: 6/6
-Carry Weight: 0/60
-Hunger: 42/42
-Thirst: 5/5
Action Results:
1. It seems no more of your countrymen made it across the great waste…
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9ece47 No.42543
>>42521
-Health: 10/10
-Carry Weight: 47/80
-Hunger: 42/42 (You’ll Die at 0)
-Thirst: 5/5 (You’ll Die at 0)
————————-
Possessions:
[NA] Clothes
[2lb] Waterskin [1] (Holds 2lb’s of Water, “Decreases” Thirst by 1 per 2lb)
[3.5lb] Rations (“Decreases” Hunger by 1 per .5lb)
[NA] Food for Scorpy*
————————-
-Equipment:
+Shortbow (2 lb) (12 arrows) - (1d6 damage on hit)
+One handed sword (3lb) - (deals 1d4 damage)
————————-
Companions:
Scorpy the Scorpion
-Health: 1/1
-Hunger: NA
-Thirst: NA
-Provides Level 1 Poison
"actions":
You find yourself bunking with a number of other soldiers for now
You time training with the bow leaves you in a much better shape (+Skill: Archery - +15 to accuracy when using bows) (-2 arrows)
You procure a small clay jar that you use a reseptical for Scorpy's poison.
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9ece47 No.42544
Begin Round 4 : Week 4
Current Known Locations:
>>Eastern Oasis
+Fresh source of Water
>Caravan City
+Population: 358 (Recruit-able Pool: 118)
+Beasts seem to be patrolling your way east, be prepares for a fight if you intend to head further into the Oasis
+The Caravan Oasis is running out of food, when staying their -2 Hunger for each turn.
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df43b7 No.42545
>>42537
Character Name: Berengara
Age: 19
Sex: Female
Lore: >>42322
-Health: 10/10
-Carry Weight: 30.75/80
-Hunger: 42/42 (You’ll Die at 0)
-Thirst: 5/5 (You’ll Die at 0)
————————-
>Possessions:
[2lb] Waterskin [1] (Holds 2lb’s of Water, “Decreases” Thirst by 1 per 2lb)
[10.5lb] Rations (“Decreases” Hunger by 1 per .5lb)
Necklace with Symbol of Wōđanaz
[.25lb] Money Pouch (holds 30 Roman Denarii, a common silver coin of 120 possible)
[14lb] Brown-White Egg Shells
————————-
>Equipment:
[3lb] Ancestral Steel Spear - (deals 1d5 damage)
[11lb] Wooden Round Shield (13/13) - (blocks 1d4 damage when blocking)
[1lb] Roman Galea (6/6) - (blocks critical damage)
[1lb] Padded Greaves (2/2) - (Blocks .5 damage)
————————-
>Companions:
Camel - A beast of burden
-Health: 12/12
-Carry Weight: 0/300
-Hunger: 32/32
-Thirst: 48/48
Elder German Brother
-Health 8/8
-Carry Weight: 0/60
-Hunger: 42/42
-Thirst: 5/5
Younger German Brother
-Health: 6/6
-Carry Weight: 0/60
-Hunger: 42/42
-Thirst: 5/5
Need to look for merchants willing to purchase the Egg Shells. Showcase the large size of the shells and how they might come from a magical creature and have magical uses! Don't mention where we get the eggs yet, so the price can stay high for a while longer..After that, hmmmm, do some work around the Oasis for food, we can use to this show ourselves as useful and valuable members of the colony that are worth hiring. We also need a book smarts guy. I can lead, but I have to admit I don't know much of the world. Having a Roman or Greek scholar, or perhaps even one from the East would be a great asset to our group and could serve to help the scholar as well. I should spend my spare time training with the boys and use that as an opportunity to learn about them. Easiest way to see a man's Soul is through fighting.
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d95494 No.42546
TBR (Tiberius)
-Health: 10/10
-Carry Weight: 0/80
-Hunger: 42/42 (You’ll Die at 0)
-Thirst: 5/5 (You’ll Die at 0)
————————-
>Possessions:
[7.5lb]
Rations (“Decreases” Hunger by 1 per .5lb)
[2lb] Waterskin [1] (Holds 2lb’s of Water, “Decreases” Thirst by 1 per 2lb)
[.5lb] Coin Pouch (Holds 60 roman Denarii, a common silver coin of 120 possible)
————————-
>Equipment:
[2lb] Iron gladius - (deals 1d4 damage)
[4lb] Pilums [2] - (Deals 1d5 upon hit)
[11lb] Roman Auxiliary Shield (16/16) - (blocks 1d4 damage when blocking)
[22lb] Full Suit of Lorica Segmentata (14/14) - (blocks 2 damage upon successful hits)
[1lb] Roman Galea (6/6) - (blocks critical damage)
————————-
>Companions:
Camel - A beast of burden
-Health: 12/12
-Carry Weight: 0/300
-Hunger: 32/32
-Thirst: 48/48
Followers [1] – Keep Followers with different stats separate
-Health: 6/6
-Carry Weight: 0/60
-Hunger: 42/42
-Thirst: 5/5
Hmm, I am doing quite well by fishing. Hoever, it seems the caravan town nearby is not being so lucky. I think I'll turn this into a worthwhile opportunity, by fishing up more fish and selling it to the traders and whatnot there. Those who can't pay with money or supplies are free to join my enterprise and earn their keep in more stable lands. I will teach my new follower how to fish as well…give a man a fish and you'll feed him for a day, teach a man to fish and you'll feed him for a lifetime.
I'll also likely need a good, reliable fishing rod as well. I might as well see if I can craft one from any supplies I might find lying around during my spare time.
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6aa21c No.42547
| Rolled 92, 89, 2, 41 = 224 (4d100) |
>>42544
Character Name: Janus Servanus
Age: 18
Sex: Male
Lore: As a former slave, and hunter, Janus now seeks to get revenge on his former masters, by gaining power at the Oasis. He knows that the people around him seek the same, which is why he has gained a pet scorpion which he milks for poison, to ensure an egde against the people that may harm him.
Athletic Score: 10
-Health: 10/10
-Carry Weight: 47/100
-Stamina: 5
-Hunger: 42/42 (You’ll Die at 0)
-Thirst: 5/5 (You’ll Die at 0)
Affinity Score: 0
-Mana: 0/0
Give yourself basic possessions in accord with your lore, these possession (if notable) will be given stats by me if need be.
Skills:
Archery - +15 to accuracy when using bows
Possessions:
+Shortbow (2 lb) (10 arrows) - (1d6 damage on hit)
+Clothes (NA)
+[2lb] Waterskin [1] (Holds 2lb’s of Water, “Decreases” Thirst by 1 per 2lb)
+One handed sword (3lb) - (deals 1d4 damage)
+One weeks ration (3.5lb)
+Food for scorpy (NA)
+Small clay jar that you use a reseptical for Scorpy's poison.
-Equipment:
-Equipment:
Companions:
+Scorpy the Scorpion
-1HP
-provides Lvl 1 poison
After having trained with my bow, i can feel myself becoming better at aiming with it. After i realise that i have lost some arrows, i begin finding some wood, that i can use to make more arrows. Not only that i spend some time with my pet, where i begin feeding him and giving him water to make sure that he is feed. After that i begin looking arround for more prey/food, which i hope that i can use to barter for items. I begin training with my sword, since i know that i may need to finish of prey in close combat in the future, in order to survive.
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8a906c No.42548
>>42539
Alketas stumbles upon the merchant as he is gathering the bricks for the house from the sunny spot he had allowed them to dry in, on a small boat rowing across the oasis. He calls out to the man, who by now he considered a good friend. The man, upon hearing Alketas's voice, rows faster.
Reacting Quickly, Alketas picks up one half of his Sarissa, essentially serving as a ακόντιο, which he then hurled at the man, striking him in the back of the head. A quick swim later to retrieve his weapon and a small sack the man was carrying reveals only a single ring, made from gold, with a faint inscription that glows brighter when near heat.
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f43725 No.42549
>>42538
-Health: 10/10
-Carry Weight: 15/80
-Hunger: 42/42 (You’ll Die at 0)
-Thirst: 5/5 (You’ll Die at 0)
-Skills: Skilled Chariot Riding (+10 to accuracy when riding on a chariot.)
————————-
>Possessions:
[NA] 23 Roman as
[7lb] Rations (“Decreases” Hunger by 1 per .5lb)
————————-
>Equipment:
[80lb] Chariot – Drawn by a horse for monstrous speed (only usable in stable ground)
[4lb] Chariot Spear - (1d8 damage, only usable on pulled Chariot)
[1lb] Dagger - (1d2 damage upon hit, +2 concealed damage)
[3lb] Shortbow – (12 arrows) - (1d6 damage on hit)
————————-
>Companions:
[2] Horse - Mounts built for speed
-Health: 8/8
-Carry Weight: 80/240
-Hunger: 16/16
-Thirst: 3/3
+1 Farmer Friend. (+10lb of food 1/12)
——————
Continue the construction of my house. Although I will focus on getting that done I will also begin to try and build a group of followers within the oasis. I could use some help building this, or even some men to act as guards.
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cb11dc No.42554
>>42542
Randomperson (Omuya)
-Health: 10/10
-Carry Weight: 35/80
-Hunger: 42/42 (You’ll Die at 0)
-Thirst: 5/5 (You’ll Die at 0)
————————-
>Possessions:
[7lb] Rations (“Decreases” Hunger by 1 per .5lb)
[2lb] Waterskin [1] (Holds 2lb’s of Water, “Decreases” Thirst by 1 per 2lb)
[20lbs] Stolen valuables (largely consists of clothes and copper jewelry)
————————-
>Equipment:
[2lb] Iron Khopesh - (deals 1d4 damage)
[6lb] Leather round shield (6/6) -(blocks 1d4 damage on black)
[NA] Clothes
————————-
>Companions:
[3] Nok People
-Health: 6/6
-Carry Weight: 0/60
-Hunger: 42/42
-Thirst: 5/5
See if any people from the same general area as my people want to help me settle the area again. Also gather supplies for the expedition.
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de7a0c No.42558
>>42540
It was a simple work, a continuous work, but an honest one. One that after it was finished could be looked upon with pride and he would make close connections with fellow townsmen.
Continue to help with the town construction 11/20
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9ca5e8 No.42559
>>42539
-Health: 10/10
-Carry Weight: 43/85
-Hunger: 36/42 (You’ll Die at 0)
-Thirst: 5/5 (You’ll Die at 0)
————————-
>Possessions:
[1lb] Leather Satchel (+5 carry weight)
[2lb] Waterskin [1] (Holds 2lb’s of Water, “Decreases” Thirst by 1 per 2lb)
[NA] Patera
[3lb] Cooking Pot
[NA] Skewer
————————-
>Equipment:
[2lb] Hasta - (deals 1d4 damage)
[22lb] Full Suit of Lorica Segmentata (14/14) - (blocks 2 damage upon successful hits)
[13lb] Round Shield (13/13) - (blocks 1d4 damage when blocking)
————————-
>Companions:
————————-
>Structures:
Caravan City:
Wooden Shack (2000 sq.ft – 40x50)
Take some cuttings from the foliage to bring back to the caravan city and begin my trek. Once I get home, I'll try to employ some people to come back with me to gather some wood with the money Alketas has made from my inn
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751d83 No.42567
>>42532
-Health: 10/10
-Carry Weight: 46/80
-Hunger: 38/42 (You’ll Die at 0)
-Thirst: 5/5 (You’ll Die at 0)
————————-
>Possessions:
[11b] Rations (“Decreases” Hunger by 1 per .5lb)
[2lb] Waterskin [1] (Holds 2lb’s of Water, “Decreases” Thirst by 1 per 2lb)
[.5lb] Coin Pouch (Holds 60 roman Denarii, a common silver coin of 120 possible)
————————-
>Equipment:
[2lb] Iron gladius - (deals 1d4 damage)
[4lb] Pilums [2] - (Deals 1d5 upon hit)
[11lb] Roman Auxiliary Shield (9/9) - (blocks 1d4 damage when blocking)
[22lb] Full Suit of Lorica Segmentata (14/14) - (blocks 2 damage upon successful hits)
[1lb] Roman Galea (6/6) - (blocks critical damage)
————————-
>Companions:
Camel - A beast of burden
-Health: 12/12
-Carry Weight: 0/300
-Hunger: 32/32
-Thirst: 48/48
Followers [1] – Keep Followers with different stats separate
-Health: 6/6
-Carry Weight: 0/60
-Hunger: 42/42
-Thirst: 5/5
The fisherwoman could prove useful as a borderline spy i must have other agents working for me and attractive women are some of the most useful tools in the world. I must befriend her as much as possible. I will spend some time talking with her before purchasing another water pouch. closer to night i will attempt to track the beasts again and find where they nest. they can not be wiped out without knowing where their home is.
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751d83 No.42568
>>42567
I forgot to say i will eat at the tavern again before going out to hunt.
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9ece47 No.42579
>>42548
+The Ring of Eskilen - One of the first artifacts recovered by the expedition its abilities are largely unknown. its soft gold surface etched with elegant runes was largely a mystery. (Meta Info: the Ring gives a passive +15 to all NPC persuasion rolls, if the character using the ring has access to mana this bonus is raised to +40 at the cost of a mana, The Ring does however lower Max health by 1 every time it is used to a max of 5, this number is reset if you do not use the ring for two turns)
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d578b4 No.42580
>>42579
Character Name: Alketas
Age: 28
Sex: Male
Lore: Hailing from the land of Antigonus, in the once-proud kingdom of Macedon, Alketas was born several decades too late for the destiny that awaited him. Born to a noble family of the Macedonian province, having fallen to Rome some years ago, Alketas was afforded more comfort then most. He was trained in the classical combat methods of the Greeks and Macedonians, and was even afforded his own set of armor, sarissa, and engraved kopis, bearing the name of his family, who claimed descent from Perseus himself. As such his shield bore the head of a gorgon, and shone almost as bright as a mirror from its varnish. Though his people were subservient to the Romans, Alketas's father taught him the past of his people, of the Empire of Alexander, and how it fell to the petty squabbles of his generals. He taught Alketas a lesson that those men would have been wont to learn; humility. It was this humility that allowed him to survive then the Macedonians rose up against the Romans just 4 scant years ago. While his fellow Macedonians would rather die then flee when the Romans, Alketas knew that a smart man would regain his strength and live to fight another day rather then die young and stupid, so he didn't fight to the last, but rather lead a breakout contingent to free themselves from the siege of Pella, and fled to Egypt. The journey took several years, travelling by foot through much of the middle east. He even spent a year in Pontus, learning of their cavalry which even the mighty Roman Equities feared, armored head to toe in mail, along with their horses. He finally arrived on the Edge of the Sinai desert when the Nubians attacked. The Kangz of the Upper Nile, having sweltered under the sandals of Ptolemaic oppression for too long, rose up and cast out the descendants of Alexander. Unwilling to see more of his forebearers once -proud empire fall, Alketas fought to save what people he could, and lead those that fled to a newgound refuge, an oasis in the recently expanding desert.
The Oasis, a new home for him, and for others like him. He would either conquer the desert, or be swallowed by the shifting sands.
Athletic Score: 10
-Health: 10/10
-Carry Weight: 47/100
-Stamina: 5
Affinity Score: 0
-Mana: 0/0
Skills:
-Health: 10/10
-Carry Weight: 47/80
-Hunger: 42/42 (You’ll Die at 0)
-Thirst: 5/5 (You’ll Die at 0)
————————-
>Possessions:
[2lb] Waterskin [1] (Holds 2lb’s of Water, “Decreases” Thirst by 1 per 2lb)
[7lb] Rations (“Decreases” Hunger by 1 per .5lb)
[24lb] - 24 explorer's good
[Uniques - Amphorae depicting The
Illiad
————————-
>Equipment:
[NA] The Ring of Eskilen - +15 to all NPC persuasion rolls, +40 at the cost of a mana, The Ring does however lower Max health by 1 every time it is used to a max of 5, this number is reset if you do not use the ring for two turns)
[2lb] Iron Kopis - (1d4 damage
[14lb] Iron Round Shield (17/17) - (blocks 1d4 damage when blocking)
[NA] Tunic
[21lb] Phalangite Armor (13/13) - (blocks 2 damage upon successful hits)
[3lb] Sarissa (deals 1d6 damage from horseback)
————————-
>Companions:
Horse - A Mount built for speed
-Health: 8/8
-Carry Weight: 80/240
-Hunger: 16/16
-Thirst: 3/3
Well, I have no more need of these extra explorer's goods, best sort through them and keep what is valuable at the house, and sell the rest. That will take only but a small amount of my time, the rest can be spent looking for any edible, tillable crops that we could grow, lord knows how long till we find a surefire steady supply of food here, best to start growing it ourselves.
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093782 No.42585
https://drive.google.com/open?id=0B7i0bxBbGFIvVXJBTGpSUGxrMHM
This should be a working link to the current Character sheet for each of you. I will post it along side updates, if you have anything you want on the official one that isn't there just ask.
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093782 No.42586
>>42585
https://docs.google.com/document/d/1HtndhgryJgshKOvhvIYpcMa8LIwH0CtZwOE6axxrSh8/edit?usp=sharing
This link is simply me updating live, it will be posted in the thread once completed. This way impatient boys can read their update as it happens if they want
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093782 No.42587
Ash - Berengara
Weekly Rolls:
1. Sell the Egg Shells to a Merchant
<30: A Buyer not found
>30: A Buyer is found
>75: A Merchant believes your tale
2. Working the Oasis
Gain 1lb of Food per (20) on the roll
3. Search for a scholar
>80: A Scholar is found
4. Spend time with the boys
<20: Fight gone Wrong
>45: Learn about the Boys
TBR - Tiberius
Weekly Rolls:
1. Fishing
Gain 1lb of Fish per (12) on the roll
2. Selling Fish
Specify how much you want to sell and what you want in return.
3. Recruiting “fishermen”
>60: You find men willing to work under you
4. Crafting a fishing rod
>40: You craft a rod for fishing
CC18 - Janus
Weekly Rolls:
1. Crafting arrows
Gain 1 arrow per (25) on the roll, this high number is due to the lack of wood in this area
2. Scouting the Oasis for Prey
>30: Prey is found
>65: More prey is found
>85: More prey is found
3. Sword Training
>35: You start sword training
>65: You getting close
>85: You finish sword training
Dream - Meruem
Weekly Rolls:
1. Building your home
>35: You make further progress into building
>65: You are near completion
>90: You finish laying out the basic structure of your home, it’s livable but not nearly a resort as you were hoping.
2. Gather Followers
>40: You find a reliable follower
>75: You find a reliable follower
Randomperson - Omuya
Weekly Rolls:
1. Looking for people
Find one person per (30) willing to join you on the long journey
2. Gathering Supplies
Gain 1lb of food per (20) and 1 waterskin per (30)
Bazrael - Abbas
Weekly Rolls
1. Long arduous Hours of work
Gain 1 progress per (15)
>40: Appreciation
>65: People’s Appreciation
Continue to help with the town construction 11/20
Nimble - Nemo
Weekly Rolls:
1. Traveling back to the Caravan Camp
<30: Rough Trip (You suffer permanent damage due to nearly dying from dehydration)
>30: Smooth Trip
>65: Quick Trip
2. Finding Employees
Depends on Wages you pay will range from 2-5 workers per (20)
Tansen - Flavius
Weekly Rolls:
1. Befriend the fisherwoman
<35: She want you to leave her alone
>55: She has become an acquaintance
>80: She has become a friend
2. Track the beasts
>15: You get a waterskin
>40: You find their nesting grounds
Scruffy - Alketas
Weekly Rolls:
1. Sorting through the remaining goods that the merchant didn’t sell off (this will expend all remaining goods)
<30: add 6 houshold goods to your possessions
>30: add 6 household goods and 1 Copper Jewelry
>60: add 9 household goods and 1 Silver Jewelry
>85: add 12 household goods and 1 Gold Jewelry
2. Running Nemo’s “Inn”
Gain a Roman As per (2)
Or Gain 1lb food (10)
3. Gathering Crops (some wheat farms are popping up around the oasis, that could work)
>45: Gained enough seed crop to start a plot of wheat
>75: Two Plots worth of seed
>85: ???
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27d101 No.42588
| Rolled 94, 86, 85 = 265 (3d100) |
>>42587
rawls
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410135 No.42589
| Rolled 51, 70, 89, 39 = 249 (4d100) |
>>42587
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46d573 No.42590
| Rolled 65, 100, 78, 12 = 255 (4d100) |
Action 2: Sell 3 fish that I already have and then whatever I get from this action minus one (leaving me with 2 fish)
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46d573 No.42591
>>42590
Also for what I want I'll leave it up to you what I get, I'd imagine something good and unique with that roll :^)
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48a901 No.42592
| Rolled 41, 100, 89 = 230 (3d100) |
>>42587
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ba7dba No.42593
| Rolled 8, 56 = 64 (2d100) |
>>42587
Rolls
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fbfdfe No.42600
| Rolled 45, 13 = 58 (2d100) |
>>42587
I'll pay 7 silver denarii for each worker, 10 if they have a beast of burden to help carry the load
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f2ada9 No.42603
| Rolled 5, 57 = 62 (2d100) |
>>42587
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81d0f9 No.42608
| Rolled 35, 13 = 48 (2d100) |
>>42587
Tansen - Flavius
Weekly Rolls:
1. Befriend the fisherwoman
<35: She want you to leave her alone
>55: She has become an acquaintance
>80: She has become a friend
2. Track the beasts
>15: You get a waterskin
>40: You find their nesting grounds
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