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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1463587946259.jpeg (84.02 KB,736x526,368:263,image.jpeg)

3fe449 No.27177 [Last50 Posts]

CRISIS: Operation I [HAVEN]

A Mech Builder By: Crimson

You are a newly drafted pilot for CRISIS, a specialized mech initiative built to combat potential threats to humanity by various factions and raiders still suffering from the Eighth War’s fallout. As a new member, you are ranked as E Class, leaving you with few rights in the organization and barring you from making your way far from the hangar without being deployed officially. You are treated as highly expendable, given only a stock bipedal design mech. With proof of success, however, you will be promoted, allowing you further freedoms.

You are soon to be deployed on your first mission, reconnaissance of a now ruined city known as Haven. The city was destroyed during the Eighth War when the Royale 21 attempted to make a move on Moman territories. Initial reports have detected movement in the area, and your squadron, 564-E, is in charge of identifying and potentially pacifying whatever threat may be lurking.

>Fill Out The Following:

-Pilot Name:

-Pilot Age:

-Pilot Bio:

-Preferred Role: (Breaker, Guardian, Scout)

-Mech Name:

-Mech Size: (Small, Medium, Large)

Hangar Turns Remaining Before Operation: 3

-Roll 2d100 with 2 Actions Each Hangar Turn-

-Use these turns to prepare for missions.

-If your mech is damaged from previous missions, use these turns to do so.

-You may have your pilot train physically during Hangar Turns

-You may acquisition new parts or weapons for your mech.

-You may use hangar turns to request further information about the operation.

-You may freely fluff during Hangar Turns without expending rolls.

____________________________
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3fe449 No.27179

File: 1463589698596-0.png (20.49 KB,524x420,131:105,excalibur2_by_professional….png)

File: 1463589698596-1.jpg (75.59 KB,970x546,485:273,original.jpg)

-Pilot Name: Konstantin

-Pilot Age: 18-23 (actual age unknown)

-Pilot Bio:There are many mysteries in the history of man, and often when man fails to rationalize a logical reason as to why said events are occurring, he looks to the occult for answers. Konstantin is one such answer, a test-tube baby grown from a human embryo spliced with DNA located in the deep reaches of Siberia, from the Dyatlov Pass incident. The resulting baby came out human enough, and for reasons unknown, was trained in the arts of war. But this is certain; young Konstantin's childhood was one of brutal training and a spartan lifestyle, as once the facility was shutdown, he was confined to the Gulag. Then the fire nati- The horror from the pacific rim attacked. His "home" burned as ungodly things rushed forth from holes in reality, he saw the very Earth itself crack under the weight of creatures that were unto gods, so powerful and immense were they. He saw his handlers ripped limb from limb, his prison reduced to non-euclidean geometries, and the very heavens themselves rage against the earth. He ran, lower and lower in the bowels of the Gulag, attempting to escape the horrors above, and he finally thought his brief, miserable existence over when the roof caved in on him. Several days later he awoke in a horse drawn wagon outside of Moscow, a gruff old man who said nothing to him was driving. Upon reaching the city he was immediately taken by gruffer men, covered in scars and with an aura that can only be described as "Dreadful" -KGB- and sequestered to a training facility deep within the Urals. From here he was trained to pilot the massive Mechas that are called upon to face the Megalithic creatures that spew forth from the void to destroy our planet, and failures in simulation meant beating and ration cutting in reality. Very soon, he achieved nothing less then perfect scores on all simulations, as he knew what the alternative would be. A result of this harsh upbringing, Konstantin has had some trouble adapting to a normal lifestyle, he's as fierce as a bear if you manage to piss him off, quite likely to pulp your skull with his fist, heedless of his own Injuries in the process. For a long while, he had to be kept separate from other people, then he was sent to Euro 'Apocalypse' Central Academy, where his skills would be truly tested in the fiery crucible in which the only true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic scum they were going in. War. It was here he met his best friend, a German lad by the name of Viktor, and for the first time in his life, Konstantin had a friend. Now he struggles against a multitude of things, to deal with the changing emotions in his head, the people around him who are either is friends, or just waiting to stab him in the back; and most of all, The colossal horrible terrifying monsters that shake the very Earth with their wrath. Yet he endures, and in the cold winters to come, when his enemies succumb to the bitter grip of the freezing winds, he will grow stronger. Yes, winter is coming, winter is coming for us all. Also, this cool suit is awesome, but does it have to be so tight? Bitchin' horn though….

-Preferred Role: Breaker

-Mech Name: Excalibur

-Mech Size: Large

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3fe449 No.27182

>>27179

Scruffy, you might want to edit that a bit. It's still got a ton of Apocalypse Academy stuff in it.

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3fe449 No.27184

File: 1463594192403.png (652.78 KB,809x1169,809:1169,aac09866509a2bd84542fbfef1….png)

-Pilot Name: Organa Moreland

-Pilot Age: 22

-Pilot Bio: Organa is, in all honesty, something of a washout of the pilot program and kind of a loser. Indeed, if her own merits had been inferred from testing, she shouldn't be in the program at all: she is clumsy, lazy, mildly annoying, smells a little, and has a tendency to ramble on about topics she has no real business discussing. She is also sometimes prone to fits of drama and doesn't really wash her hair very much (hence the smell). However, Organa is a very fine pilot for reasons that aren't exactly clear: she has an intrinsic understanding of most forms of technology – mecha or otherwise – and simply understands even the most outrageous forms of artifice without any training. This is obviously useful when piloting a particularly large form of techno-artifice. Now, while many tests have been undertaken to understand Organa's technological intuition, few have resulted in any empirical research of substance. Despite that the CRISIS leadership still keeps her around as a pilot due to her apparent 'skill'…but she will never ever be in any command role. Ever. Ever ever. Did I mention ever? Ever.

-Preferred Role: Breaker

-Mech Name: Baudrillard-01

-Mech description: Baudrillard-01 is a prototype unit that is prone to mechanical instability, onboard computer failures, and other issues. The unit is unreasonably complex, overengineered, and some would say the product of a madman. Contra this, the unit is extremely powerful when properly managed: it can deploy complex holographic decoys, moves quickly, and deploys extremely dangerous energy weapons with brutal precision. Organa's peculiar intuitions barely keep Baudrillard in line, but over time she has grown to like her mech because of all the buttons she needs to push.

-Mech Size: Small

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3fe449 No.27185

>>27184

-Pilot Name: Organa Moreland

-Pilot Age: 22

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: (Place Bio Here)

-Bonus: Organa’s intuition allows her to manipulate machines with ease. Installation of new equipment by her to a mech is always successful (with the exception of nat1’s) and rolls that would normally be successful without the bonus give an additional +1 towards installation completion. (ex. A ⅕->⅖ becomes ⅕->⅗)

-Mech Name: Baudrillard-01

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMBR

-STR: 4

-END: 2

-DEX: 4

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Shock Machete

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3fe449 No.27186

>>27177

-Pilot Name: Erik Strausheim

-Pilot Age: 24

-Pilot Bio: Erik came to the Attention of Crisis command not long ago. When Pirates made primarily of the former Zelsar Republic's 4th strike legion raided Erik's home colony of Himmelhiem. The pirates fell upon the colony's defenses hard and fast, sweeping aside the paid mercenaries and the colony's official standing army in short order. Thus the militia was called up. Erik grabbed his Industrial mech and joined them, forgoing some hastily welded on weapons by desperate engineers for more and heavier armor. When the raiders moved to his home city of Burgsolm he and 14 other industry mechs attendant with a motley collection of vehicles and volunteer infantry faced off against 10 battlemechs of various size and their support forces. Thus the battle started on the outskirts of the city.

Initially the pirates with superior equipment and motorized forces held the advantage, dealing horrible damage from range to the militia. Indeed 4 industrial mechs fell with no exchange being made. Erik seeing this took command of his sector and called his forces to retreat deeper into the city and bunker in, the rest of the militia soon followed. The pirates sensing an advantage decided to press hard. That mistake cost them greatly. The radier had charged straight into a meat grinder and battle of attrition. Wherever they walked mine and IED went off, damaging vehicles and killing infantry. Militiamen took pot shot with high bore rifles and improvised rockets from buildings only to disappear. Lighter industry mechs lead the pirates into ambushes. Erik himself crushed 5 enemy hover tanks and a war mech with his drill before the raiders responded. Even while taking extreme amounts of enemy fire Erik coordinated with his fellow militia call in flank attacks and ensuring the safety of his forces, often by absorbing even more fire. The pirates broke in time their losses too heavy to sustain the offensive. Erik survived the battle, beaten, bloody and bruised, but alive. His mech, however did not. Despite it's much heavier armor, it had lots both it's arm, had a leg shorn off at the knee, a cracked gyro, and nearly every bit of armor and superfluous systems remove or slagged.

After the pirates were removed by CRISIS team Algernon, Erik was recruited. He has been given training on Battlemecha at the Training grounds. He has since displayed an enviable ability to keep a clam head and to be able to move his mech in such a way as to absorb a massive amount of damage while still functioning.

-Preferred Role:(Guardian)

-Mech Name: Stalwart

-Mech Size: (Large)

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3fe449 No.27187

Dice rollRolled 74, 12 = 86 (2d100)

-Pilot Name: Organa Moreland

-Pilot Age: 22

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: Organa is, in all honesty, something of a washout of the pilot program and kind of a loser. Indeed, if her own merits had been inferred from testing, she shouldn't be in the program at all: she is clumsy, lazy, mildly annoying, smells a little, and has a tendency to ramble on about topics she has no real business discussing. She is also sometimes prone to fits of drama and doesn't really wash her hair very much (hence the smell). However, Organa is a very fine pilot for reasons that aren't exactly clear: she has an intrinsic understanding of most forms of technology – mecha or otherwise – and simply understands even the most outrageous forms of artifice without any training. This is obviously useful when piloting a particularly large form of techno-artifice. Now, while many tests have been undertaken to understand Organa's technological intuition, few have resulted in any empirical research of substance. Despite that the CRISIS leadership still keeps her around as a pilot due to her apparent 'skill'…but she will never ever be in any command role. Ever. Ever ever. Did I mention ever? Ever.

-Bonus: Organa’s intuition allows her to manipulate machines with ease. Installation of new equipment by her to a mech is always successful (with the exception of nat1’s) and rolls that would normally be successful without the bonus give an additional +1 towards installation completion. (ex. A ⅕->⅖ becomes ⅕->⅗)

-Mech Name: Baudrillard-01

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMBR

-STR: 4

-END: 2

-DEX: 4

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Shock Machete

—–Actions——

1. Organa, being a lighter mecha, runs point for the squad. She is fairly careful and uses the urban ruins for cover to move forward. As she moves she attempts to locate opposition forces while remaining unseen, nominally. Lately Organa has been tampering with the sensor array, so, who knows what will happen really. [Scout ahead]

2. Organa then spends a few minutes calibrating her network warfare system to her fellow pilots so that they have a better idea of what's up ahead. Again, more tampering has possibly helped or hindered this particular system.. [Network]

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3fe449 No.27189

>>27179

:There are many mysteries in the history of man, and often when man fails to rationalize a logical reason as to why said events are occurring, he looks to the occult for answers. Konstantin is one such answer, a test-tube baby grown from a human embryo spliced with DNA located in the deep reaches of Siberia, from the Dyatlov Pass incident. The resulting baby came out human enough, and for reasons unknown, was trained in the arts of war. But this is certain; young Konstantin's childhood was one of brutal training and a spartan lifestyle, as once the facility was shutdown, he was confined to the Gulag. Then the fire nati- The horror from the east attacked. His "home" burned as ungodly men rushed forth from their awful countries, he saw the very Earth itself crack under the weight of their horrible features that were unto gods, so powerful and immense were they. He saw his handlers blown limb from limb, his prison reduced to rubble and ashes, and the very heavens themselves rage against the earth. He ran, lower and lower in the bowels of the Gulag, attempting to escape the fires above, and he finally thought his brief, miserable existence over when the roof caved in on him. Several days later he awoke in a horse drawn wagon outside of Moscow, a gruff old man who said nothing to him was driving. Upon reaching the city he was immediately taken by gruffer men, covered in scars and with an aura that can only be described as "Dreadful" -KGB- and sequestered to a training facility deep within the Urals. From here he was trained to pilot the massive Mechas that are called upon to face the relenless enemies that spew forth from their destitute pits to destroy our glorious country, and failures in simulation meant beating and ration cutting in reality. Very soon, he achieved nothing less then perfect scores on all simulations, as he knew what the alternative would be. A result of this harsh upbringing, Konstantin has had some trouble adapting to a normal lifestyle, he's as fierce as a bear if you manage to piss him off, quite likely to pulp your skull with his fist, heedless of his own Injuries in the process. For a long while, he had to be kept separate from other people, then he was sent to CRISIS, where his skills would be truly tested in the fiery crucible in which the only true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic scum they were going in. War. It was here he met his best friend, a German lad by the name of Viktor, and for the first time in his life, Konstantin had a friend. Now he struggles against a multitude of things, to deal with the changing emotions in his head, the people around him who are either is friends, or just waiting to stab him in the back; and most of all, The colossal horrible terrifying monsters people call "foreigners" that shake the very Earth with their wrath. Yet he endures, and in the cold winters to come, when his enemies succumb to the bitter grip of the freezing winds, he will grow stronger. Yes, winter is coming, winter is coming for us all. Also, this cool suit is awesome, but does it have to be so tight? Bitchin' horn though….

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3fe449 No.27190

>>27187

{{Revision: Still in Hanger}}

1.2. Organa alters some of the sensors on Baudrillard to increase their effectiveness. While this might increase distortions, she thinks it will be useful in the long run. One of the hanger crew members has a thing for her, so it's easy to get the equipment she needs. [Sensors]

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3fe449 No.27191

>>27186

-Pilot Name: Eric Strausheim

-Pilot Age: 24

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: (Place Bio Here)

-Bonus: Eric has encountered combat prior to his time in 564-E, and even controlled an industrial grade mech for a time. While using it, he gained expertise in non-traditional weaponry like drills and mining lasers. Eric gains +10 on rolls to use improvised weaponry, and can acquisition non-traditional weaponry as a free action (without rolling).

-Mech Name: Stalwart

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGGD

-HP: 200/200

-STR: 3

-END: 5

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle

-Weapon 2: Volt Knife

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3fe449 No.27192

File: 1463606268956-0.jpg (88.25 KB,620x349,620:349,JTF2.jpg)

File: 1463606268958-1.jpg (58.08 KB,600x891,200:297,Mechsuit.jpg)

Another hero builder? Don't mind if I do…

-Pilot Name: Gerald Westmoor

-Pilot Age: 31

-Pilot Bio: Gerald Westmoor is ex-JTF2 (Canadian special forces), and served for several years before being honorably discharged. The saying that "You can take the soldier out of the war, but you can't take the war out of the soldier" rings true for Westmoor. He found it difficult to function in any non-military environment. He once described the feeling of being discharged as "like being poured out of a glass. The military gave me form. I knew what I was supposed to do. Now, I'm just falling apart." He was about to sign up for another tour, when he was contacted by a former officer, who was dishonorably discharged from JTF2 after he and some associates stole funds destined to become humanitarian aid. This former officer, Lt. Colonel Dwight Horton, told Gerald that he was starting a private contractor firm, PASS (Protection, Administration, and Security Services) who would do most of their work in the grey or black zones of legality. He already had contacts in the government who were willing to pay him to do things that the government can't be seen doing, and he wanted "the prize scout of the Canadian Armed Forces" to work for him. Westmoor signed up for the role, and wasn't disappointed with his work. He was thrown back into war zones, and served as a general infiltrator, carrying out assassinations, scouting missions, false flag operations, and countless other missions, the classified debriefings of which fill five large filing cabinets in PASS' Canadian headquarters. Currently, he is on loan to CRISIS, who are paying PASS an unusual amount, especially for a low-ranking soldier.

-Preferred Role: Scout

-Mech Name: Slim

-Mech Size: Small

Is the "mech" too small? I have another image which could work, but it's a small picture.

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3fe449 No.27193

Dice rollRolled 91, 57 = 148 (2d100)

>>27191

-Pilot Name: Eric Strausheim

-Pilot Age: 24

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: Erik came to the Attention of Crisis command not long ago. When Pirates made primarily of the former Zelsar Republic's 4th strike legion raided Erik's home colony of Himmelhiem. The pirates fell upon the colony's defenses hard and fast, sweeping aside the paid mercenaries and the colony's official standing army in short order. Thus the militia was called up. Erik grabbed his Industrial mech and joined them, forgoing some hastily welded on weapons by desperate engineers for more and heavier armor. When the raiders moved to his home city of Burgsolm he and 14 other industry mechs attendant with a motley collection of vehicles and volunteer infantry faced off against 10 battlemechs of various size and their support forces. Thus the battle started on the outskirts of the city.

Initially the pirates with superior equipment and motorized forces held the advantage, dealing horrible damage from range to the militia. Indeed 4 industrial mechs fell with no exchange being made. Erik seeing this took command of his sector and called his forces to retreat deeper into the city and bunker in, the rest of the militia soon followed. The pirates sensing an advantage decided to press hard. That mistake cost them greatly. The radier had charged straight into a meat grinder and battle of attrition. Wherever they walked mine and IED went off, damaging vehicles and killing infantry. Militiamen took pot shot with high bore rifles and improvised rockets from buildings only to disappear. Lighter industry mechs lead the pirates into ambushes. Erik himself crushed 5 enemy hover tanks and a war mech with his drill before the raiders responded. Even while taking extreme amounts of enemy fire Erik coordinated with his fellow militia call in flank attacks and ensuring the safety of his forces, often by absorbing even more fire. The pirates broke in time their losses too heavy to sustain the offensive. Erik survived the battle, beaten, bloody and bruised, but alive. His mech, however did not. Despite it's much heavier armor, it had lots both it's arm, had a leg shorn off at the knee, a cracked gyro, and nearly every bit of armor and superfluous systems remove or slagged.

After the pirates were removed by CRISIS team Algernon, Erik was recruited. He has been given training on Battlemecha at the Training grounds. He has since displayed an enviable ability to keep a calm head and to be able to move his mech in such a way as to absorb a massive amount of damage while still functioning.

-Bonus: Eric has encountered combat prior to his time in 564-E, and even controlled an industrial grade mech for a time. While using it, he gained expertise in non-traditional weaponry like drills and mining lasers. Eric gains +10 on rolls to use improvised weaponry, and can acquisition non-traditional weaponry as a free action (without rolling).

-Mech Name: Stalwart

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGGD

-HP: 200/200

-STR: 3

-END: 5

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle

-Weapon 2: Volt Knife

1. Erik heads to resources and requisitions in order to acquire a large metallic tower shield for his mech. Something that would let him act as a bulwark and shield himself and his allies.

2.Erik heads to the sims/firing range for target practice.

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3fe449 No.27194

File: 1463612144439.jpg (64.14 KB,600x828,50:69,ichido_wizard_by_reza_ilya….jpg)

-Pilot Name: Nicholas Bertram

-Pilot Age: 23

-Pilot Bio: An excellent pilot and convicted criminal Nicholas was picked up by the CRISIS initiative from his cell as a means of bolstering ranks in return for reduced or expunged sentences. Nicholas is of special note as his crime spree was based around the theft and disassembly of civilian and industrial class mechs for sale or to use as parts in some less than legal activities and was eventually brought down in a sting operation to take down a larger criminal organization where he went peacefully. As such Nicholas is a practiced hand in piloting and modifications for a wide variety of control systems and mech frames. Upon finding his assigned mech Nicholas immediately performed a variety of decorative changes and sacrificed most of it's secondary defensive systems for increased alacrity and range of motion after sealing the hangar doors to prevent interruptions.

-Preferred Role: Scout

-Mech Name: Wagner

-Mech Size: Small

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3fe449 No.27195

>>27179

-Pilot Name: Konstantin

-Pilot Age: N/A

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: (Place Bio Here)

-Bonus: Konstantin's superior DNA brought about in the cloning process makes him a perfect candidate for CRISIS. He gains +5 to all rolls in the hangar and automatically succeeds at all training rolls (with the exception of 1's).

-Mech Name: Excalibur

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

>>27192

-Pilot Name: Gerald Westmoor

-Pilot Age: 31

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: (Place Bio Here)

-Bonus: Thanks to his previous military training, Gerald excels in combat of all forms, granting him a +5 to all combat rolls.

-Mech Name: Slim

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-HP: 50/50

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

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3fe449 No.27196

>>27194

-Pilot Name: Nicholas Bertram

-Pilot Age: 23

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: (Place Bio Here)

-Bonus: Thanks to his knowledge from dismantling civilian mechs, Nicholas can identify nearly all registered parts on the market as well as remove them with ease. All rolls to dismantle mechs (or remove specific parts) and identify parts are automatic successes (with the exception of 1's).

-Mech Name: Wagner

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

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3fe449 No.27197

File: 1463616641930.png (517.87 KB,539x800,539:800,War.png)

-Pilot Name: Etient Haine

-Pilot Age: 28

-Pilot Bio: Born in the ruins of france, Etient is one of the many "Broken" Children from the reign of Napoleon IXX, she was raised in the ruins of Paris. Her life spent here was nothing but violent and scarring, everyday a fight and everyday a wound as she fought in the streets and undergrounds of the city of the dead, as it came to be known. By the time she was old enough to sign on to the CRISIS program, she had already lost one eye, mutiple fingers and her left arm and leg. Her wish to enlist comes from her father, whom she had tracked down prior in life after he harlot of a mother died. A former commander, given a dishonorable discharge, died within a month of meeting her. She learned many things from him, and once he had died, she even gave him the honor of being buried before she looted his belongings, especially his gas mask, coat and uniform, to which she had taken a liking. Etient herself could be said to be repulsive, with a deep dislike of others in combat and despite her best attempts at hygiene, her spiteful and wrathful personality mixed with her overactive nature, and coupled with a distinct, unpleasent smell, makes many give her a wide berth.

-Preferred Role: Breaker

-Mech Name: Enfer'Tueur

-Mech Size: Small

Hangar Turns Remaining Before Operation: 3

-Roll 2d100 with 2 Actions Each Hangar Turn-

-Use these turns to prepare for missions.

-If your mech is damaged from previous missions, use these turns to do so.

-You may have your pilot train physically during Hangar Turns

-You may acquisition new parts or weapons for your mech.

-You may use hangar turns to request further information about the operation.

-You may freely fluff during Hangar Turns without expending rolls.

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3fe449 No.27200

File: 1463618506322-0.jpg (196.15 KB,414x800,207:400,4ac69ec6c070362b9d4fbd6f79….jpg)

File: 1463618506322-1.jpg (89.24 KB,909x878,909:878,grey_mech_by_rawwad-d30xbn….jpg)

-Pilot Name: Brandon Cadell

-Pilot Age: 29

-Pilot Bio: Brandon Cadell was a simple man flowing his families motto of "A simple life, a happy life" as he continued on their legacy as the greatest bakers in Witherest County. This dream however was broken when the county was caught inbetween a brutal war with the two sides constanyl vying for domination of the area brutalizlying the once idlic area. In this trying times Brandon found his calling helping protect those of his people who still remained and waging a brutal guerilla war against the invaders. With the are finaly pushed deep within enenmy terriotory he has joined up in a officail capicity to hopefully one day retake his homeland.

-Preferred Role: Scout

-Mech Name: Artur

-Mech Size: Meduim

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3fe449 No.27201

Dice rollRolled 58, 57 = 115 (2d100)

>>27196

-Pilot Name: Nicholas Bertram

-Pilot Age: 23

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: An excellent pilot and convicted criminal Nicholas was picked up by the CRISIS initiative from his cell as a means of bolstering ranks in return for reduced or expunged sentences. Nicholas is of special note as his crime spree was based around the theft and disassembly of civilian and industrial class mechs for sale or to use as parts in some less than legal activities and was eventually brought down in a sting operation to take down a larger criminal organization where he went peacefully. As such Nicholas is a practiced hand in piloting and modifications for a wide variety of control systems and mech frames. Upon finding his assigned mech Nicholas immediately performed a variety of decorative changes and sacrificed most of it's secondary defensive systems for increased alacrity and range of motion after sealing the hangar doors to prevent interruptions.

-Bonus: Thanks to his knowledge from dismantling civilian mechs, Nicholas can identify nearly all registered parts on the market as well as remove them with ease. All rolls to dismantle mechs (or remove specific parts) and identify parts are automatic successes (with the exception of 1's).

-Mech Name: Wagner

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

1. Seeing as he has to scout and people dying will probably get him tossed back in prison he may as well do the job right. Nicholas goes to the training suite of the facility to practice his dynamic vision and reaction time.

2. With a good workout loosening up his body it's time for Nicholas to do what he does best. Walk down to where they keep the mechs too damaged to be repaired and see about relieving the good engineerng team of their need to salvage with the added bonus of getting some choice upgrades for Ludwig

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3fe449 No.27203

File: 1463620124635-0.jpg (1.46 MB,1872x1220,468:305,attack_soviet soldiers_194….jpg)

File: 1463620124635-1.jpg (344.59 KB,1800x995,360:199,drawing_sht_1.jpg)

-Pilot Name: Katerina Anisimov

-Pilot Age: 22

-Pilot Bio:

Katerina was born in a small village of the Union, bordering another nation who they had been bitterly fighting for thirty years.

Our people's were always at war with them, ever since they struck first. Our Union has fought against those fascist for decades, their technology was better, their armor stronger, but we had numbers and resources on our side. When their heavy mech's rolled out against us, we gave our mecha's sloped armor to deflect shots and bigger guns to pierce them.

Always the guns, never the armor. "Kill or be killed" they said "so we'll give you bigger cannons." So we fought them, our numbers and bigger guns against their thicker armor and better technology. For thirty years, unable to make a breakthrough but never able to back down.

I didn't start a pilot, I was an Engineer. The Leader called upon not just men but also women to fight, and so I had to choose between going to the factory or becoming a field engineer. I hated the thought of being bombed defensesless in a factory, so I chose to become an engineer. Learned how to maintain and repair the tanks as best I could. When they were short a gunner, they called me to join a Mech crew. To this day I haven't met a greater group of men than them.

Everything changed when the pirates attacked. They came from the sea, as part of a massive invasion force. It didn't matter to them we were at war, all the better for them to pillage and raid as we fought against each other. It was an invasion, the Rogue 4th strike legion came with enough hired buccaneers and brigands from around the world to take over both our war torn nations. They had more numbers than the Union and superior tech to the fascists. We didn't' stand a chance.

In his wisdom, the Great Leader signaled their Fuhrer, and signed a peace with him in the face of a greater enemy that would try to wipe us out. The Roskov-Mittentrop they called it. We were willing to bury thirty years of war to save our skins.

As for me, since that war they call me 'Hero of the Union," that I singlehandedly destroyed the pirate army that attacked us. I'll tell you the truth. I was lucky. We were entrenched and knew they were coming, their division met our division and we wiped each other to a man. My mech and theirs were the last two on a field of scrap and corpses. My entire crew was dead, the pirate mecha half dead, and I didn't want to die. I loaded the gun, we both fired, he missed, I didn't.

Everyone talks about me, but nobody remembers Captain Markov, or Lt. Petyr, or any of my other crewmates. It didn't matter to the Stavka. They needed a hero, and only one. So I'll be their hero and wear their medal. They needed someone to represent the Union in Crisis. I'll do it. They want me to meet up with the fascist engineer representing them and "make some good PR for the pact" . . . one thing at a time.

-Preferred Role: Breaker

-Mech Name: The Leader's Hammer

-Mech Size: Large

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3fe449 No.27204

File: 1463620211767-0.jpg (511.51 KB,963x1389,321:463,image (1).jpg)

File: 1463620211768-1.jpg (66.57 KB,1280x720,16:9,1459386659140.jpg)

>>27177

-Pilot Name: Ash Alexander Augustus Caesar Charles Magnus

-Pilot Age: 21

-Pilot Bio: Almost nothing is known about Ash, other than he's bordering on insane. Ash was found by Crisis when he somehow hijacked one of their new mechs while on patrol and went on a rampage killing a bunch of rebels before Crisis got things under control and him into their custody. He would have been executed had he not actually finished the mission in record time. When asked about his past and how he could pilot the mecha, he replied," What does my past have to do with anything? I just press the buttons and it does shit, isn't that good enough?" Apparently Crisis thought so too after they tested and determined him stable enough to give his own mecha and sent him into the field. The boys at handing out mechas thought it would be funny to give him an older model designed for defending even though he asked for breaker models, but what they don't know is anything can be made a weapon and melee is so much more fun than ranged!

-Preferred Role: Breaker

-Mech Name: The Awesome Epic Amazing Buster Mecha Fucker

-Mech Size: Medium

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3fe449 No.27206

>>27197

-Pilot Name: Etient Haine

-Pilot Age: 28

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: (Place Bio Here)

-Bonus: Etient's wrathful personality allows for a savage fighting style centered around absolute decimation of the foe. She gains a +10 on combat rolls centered around lethal techniques, and gains +20 to survival roll if the opponent is rolling for a lethal blow.

-Mech Name: Enfer'Tueur

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMBR

-STR: 4

-END: 2

-DEX: 4

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Shock Machete

>>27203

-Pilot Name: Katerina Anisimov

-Pilot Age: 22

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: (Place Bio Here)

-Bonus: Thanks to Katerina's study in technology design as an engineer, she excels at non-mech technology design, and automatically succeeds and gains one extra point towards project completion when designing weapons for mechs to use.

-Mech Name: The Leader's Hammer

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

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3fe449 No.27207

File: 1463621860025.jpg (66.54 KB,519x600,173:200,Knight.jpg)

-Pilot Name: "Freeblade" Aymon Ferrant

-Pilot Age: 48

-Pilot Bio: Serving as a mercenary for countless orginizations, Aymon has seen is fair share of combat. Before being called to CRISIS because of his itelligence with mechs he was a soldier in the Eighth War with Royale 21, he soon abandonded the endevour, bringing his custom mech "Spiritus Mortis" along with him. He was found by CRISIS working a dead end job in a junkyard, when he was asked where Aymon Ferrant resisded he simply took out a small device and clicked a few buttons and, under a pile of scrap, his mech roared to life.

-Preferred Role: Breaker

-Mech Name: Spiritus Mortis

-Mech Size: Large

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3fe449 No.27208

File: 1463623914642.jpg (87.17 KB,800x525,32:21,203mm-model-1931-b4-self-p….jpg)

Dice rollRolled 22, 43 = 65 (2d100)

-Pilot Name: Katerina Anisimov

-Pilot Age: 22

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: (Place Bio Here)

-Bonus: Thanks to Katerina's study in technology design as an engineer, she excels at non-mech technology design, and automatically succeeds and gains one extra point towards project completion when designing weapons for mechs to use.

-Mech Name: The Leader's Hammer

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

1. Energy Rifle? We never had this technology. I'm so accustomed to conventional firepower. I must study this.

immediately.

>Research Energy Weapons

>Bonus: Thanks to Katerina's study in technology design as an engineer, she excels at non-mech technology design, and automatically succeeds and gains one extra point towards project completion when designing weapons for mechs to use.

2. I need a more familiar weapon, this tech is strange. Let me see if they have anything akin to the 200mm Howitzer that came standard with Union mechs.

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3fe449 No.27209

>>27200

-Pilot Name: Brandon Cadell

-Pilot Age: 29

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: (Place Bio Here)

-Bonus: Brandon's hopeful nature is infectious to his allies. If Brandon spends an action to rally his teammates, all other rolls this turn gain +5 to succeeding. This can be used in both the hangar and the field.

-Mech Name: Artur

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDSC

-STR: 3

-END: 3

-DEX: 4

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Disruptor Glove

>>27204

-Pilot Name: Ash Alexander Augustus Caesar Charles Magnus

-Pilot Age: 21

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: (Place Bio Here)

-Bonus: Ash's skills come in spastic movements and actions while in the mech. Ash can give up a planned action, instead rolling for a random effect corresponding to how high the result is.

-Mech Name: The Awesome Epic Amazing Buster Mecha Fucker

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDBR

-STR: 4

-END: 3

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Shock Machete

>>27207

-Pilot Name: "Freeblade" Aymon Ferrant

-Pilot Age: 48

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: (Place Bio Here)

-Bonus: Aymon was once a member of Royale 21, an elite fighting force. As such, he has a number of combat skills learned from their closely knit fighting force. When Aymon works with an ally in combat (both players have allotted a roll to attacking), both get +15 to their attack roll.

-Mech Name: Spiritus Mortis

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

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3fe449 No.27210

GM NOTE: A LARGE NUMBER OF PLAYERS DID NOT RECEIVE AN HP STAT ON THEIR SHEET. IF THIS IS THE CASE, PLEASE ADD THE FOLLOWING:

IF YOU ARE SMALL, ADD HP: 50/50

IF YOU ARE MEDIUM, ADD HP: 100/100

IF YOU ARE LARGE, ADD HP: 200/200

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3fe449 No.27211

Dice rollRolled 90, 16 = 106 (2d100)

-Pilot Name: Brandon Cadell

-Pilot Age: 29

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: (Place Bio Here)

-Bonus: Brandon's hopeful nature is infectious to his allies. If Brandon spends an action to rally his teammates, all other rolls this turn gain +5 to succeeding. This can be used in both the hangar and the field.

-Mech Name: Artur

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDSC

-HP 100/100

-STR: 3

-END: 3

-DEX: 4

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Disruptor Glove

—–

1. It's going to go great today guys, don't sweat a thing [Bonus]

2. Review a map of our deployment zone

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3fe449 No.27212

>>27209

Franze, change small to large.

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3fe449 No.27213

File: 1463628133354.gif (1.21 MB,500x500,1:1,1430830934950.gif)

Dice rollRolled 55, 51 = 106 (2d100)

>>27209

-Pilot Name: Ash Alexander Augustus Caesar Charles Magnus

-Pilot Age: 21

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: Almost nothing is known about Ash, other than he's bordering on insane. Ash was found by Crisis when he somehow hijacked one of their new mechs while on patrol and went on a rampage killing a bunch of rebels before Crisis got things under control and him into their custody. He would have been executed had he not actually finished the mission in record time. When asked about his past and how he could pilot the mecha, he replied," What does my past have to do with anything? I just press the buttons and it does shit, isn't that good enough?" Apparently Crisis thought so too after they tested and determined him stable enough to give his own mecha and sent him into the field. The boys at handing out mechas thought it would be funny to give him an older model designed for defending even though he asked for breaker models, but what they don't know is anything can be made a weapon and melee is so much more fun than ranged!

-Bonus: Ash's skills come in spastic movements and actions while in the mech. Ash can give up a planned action, instead rolling for a random effect corresponding to how high the result is.

-Mech Name: The Awesome Epic Amazing Buster Mecha Fucker

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDBR

-STR: 4

-END: 3

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Shock Machete

1; Train my body. I'll need to be in tip top shape if I want to fuck some fuckers up

2; Ask for some sort of shield or longer melee weapon. Offer work or favors if necessary, hopefully I get to do some "favors" c;

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3fe449 No.27214

File: 1463628590541.jpg (49.49 KB,1215x657,135:73,m1a1_walking_tank_by_theoc….jpg)

-Pilot Name: "Vinny" Vickers Leanstrong

-Pilot Age: 29

-Pilot Bio: An overweight field engineer drafted into the combat role after a surplus of his role and a dearth of pilots shifted him into piloting an older stock model after he professed a rudimentary knowledge in the latter. More skilled with a spanner than a cannon, Vin has little idea on what he's doing, isn't fond of the tight space he's confined in, and is desperately looking for a way to regain his older role, or at least one that is less liable to get him junked on the field. Suffers from Coulrophobia.

-Preferred Role: Guardian

-Mech Name: Frank_109

-Mech Size: Medium

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3fe449 No.27215

Dice rollRolled 29, 63 = 92 (2d100)

-Pilot Name: Konstantin

-Pilot Age: 18-23 (actual age unknown)

-Pilot Class: E

-Pilot Bio:There are many mysteries in the history of man, and often when man fails to rationalize a logical reason as to why said events are occurring, he looks to the occult for answers. Konstantin is one such answer, a test-tube baby grown from a human embryo spliced with DNA located in the deep reaches of Siberia, from the Dyatlov Pass incident. The resulting baby came out human enough, and for reasons unknown, was trained in the arts of war. But this is certain; young Konstantin's childhood was one of brutal training and a spartan lifestyle, as once the facility was shutdown, he was confined to the Gulag. Then the fire nati- The horror from the pacific rim attacked. His "home" burned as ungodly things rushed forth from holes in reality, he saw the very Earth itself crack under the weight of creatures that were unto gods, so powerful and immense were they. He saw his handlers ripped limb from limb, his prison reduced to non-euclidean geometries, and the very heavens themselves rage against the earth. He ran, lower and lower in the bowels of the Gulag, attempting to escape the horrors above, and he finally thought his brief, miserable existence over when the roof caved in on him. Several days later he awoke in a horse drawn wagon outside of Moscow, a gruff old man who said nothing to him was driving. Upon reaching the city he was immediately taken by gruffer men, covered in scars and with an aura that can only be described as "Dreadful" -KGB- and sequestered to a training facility deep within the Urals. From here he was trained to pilot the massive Mechas that are called upon to face the Megalithic creatures that spew forth from the void to destroy our planet, and failures in simulation meant beating and ration cutting in reality. Very soon, he achieved nothing less then perfect scores on all simulations, as he knew what the alternative would be. A result of this harsh upbringing, Konstantin has had some trouble adapting to a normal lifestyle, he's as fierce as a bear if you manage to piss him off, quite likely to pulp your skull with his fist, heedless of his own Injuries in the process. For a long while, he had to be kept separate from other people, then he was sent to Euro 'Apocalypse' Central Academy, where his skills would be truly tested in the fiery crucible in which the only true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic scum they were going in. War. It was here he met his best friend, a German lad by the name of Viktor, and for the first time in his life, Konstantin had a friend. Now he struggles against a multitude of things, to deal with the changing emotions in his head, the people around him who are either is friends, or just waiting to stab him in the back; and most of all, The colossal horrible terrifying monsters that shake the very Earth with their wrath. Yet he endures, and in the cold winters to come, when his enemies succumb to the bitter grip of the freezing winds, he will grow stronger. Yes, winter is coming, winter is coming for us all. Also, this cool suit is awesome, but does it have to be so tight? Bitchin' horn though….

-Preferred Role: Breaker

-Mech Name: Excalibur

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

1. If we're going into a hot zone, I'd like to know what we're going up against. Read the dossier on the combat zone.

2. After that, I'd like to practice a bit with my mecha, to get accustomed to it

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3fe449 No.27216

>>27215

HP: 200/200

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3fe449 No.27217

>>27214

-Pilot Name: "Vinny" Vickers Leanstrong

-Pilot Age: 29

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: (Place Bio Here)

-Bonus: Skilled in the use of antique stock models featuring cannons, older "Vintage Tank Models" get +20 to all usage rolls when being used by Vinny.

-Mech Name: Frank_109

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDGD

-STR: 3

-END: 4

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Volt Knife

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3fe449 No.27218

Dice rollRolled 22, 68 = 90 (2d100)

>>27217

-Pilot Name: "Vinny" Vickers Leanstrong

-Pilot Age: 29

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: An overweight field engineer drafted into the combat role after a surplus of his role and a dearth of pilots shifted him into piloting an older stock model after he professed a rudimentary knowledge in the latter. More skilled with a spanner than a cannon, Vin has little idea on what he's doing, isn't fond of the tight space he's confined in, and is desperately looking for a way to regain his older role, or at least one that is less liable to get him junked on the field. Suffers from Coulrophobia.

-Preferred Role: Guardian

-Bonus: Skilled in the use of antique stock models featuring cannons, older "Vintage Tank Models" get +20 to all usage rolls when being used by Vinny.

-Mech Name: Frank_109

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDGD

-STR: 3

-END: 4

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Volt Knife

>-Actions-

1. Complain to the department about demoting me into cannon fodder! A knife? Is this a joke, how is an oversized kitchen chopper supposed to be of any use in mechanized warfare!?

2. Ask for a shield or something, exchanging the letter opener for it; assuming this vehicle wasn't engineered by a fool, it should be able to fire its main weapon with a single arm…right?

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3fe449 No.27222

>>27197

-Pilot Name: Etient Haine

-Pilot Age: 28

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: Born in the ruins of france, Etient is one of the many "Broken" Children from the reign of Napoleon IXX, she was raised in the ruins of Paris. Her life spent here was nothing but violent and scarring, everyday a fight and everyday a wound as she fought in the streets and undergrounds of the city of the dead, as it came to be known. By the time she was old enough to sign on to the CRISIS program, she had already lost one eye, mutiple fingers and her left arm and leg. Her wish to enlist comes from her father, whom she had tracked down prior in life after he harlot of a mother died. A former commander, given a dishonorable discharge, died within a month of meeting her. She learned many things from him, and once he had died, she even gave him the honor of being buried before she looted his belongings, especially his gas mask, coat and uniform, to which she had taken a liking. Etient herself could be said to be repulsive, with a deep dislike of others in combat and despite her best attempts at hygiene, her spiteful and wrathful personality mixed with her overactive nature, and coupled with a distinct, unpleasent smell, makes many give her a wide berth.

-Bonus: Etient's wrathful personality allows for a savage fighting style centered around absolute decimation of the foe. She gains a +10 on combat rolls centered around lethal techniques, and gains +20 to survival roll if the opponent is rolling for a lethal blow.

-Mech Name: Enfer'Tueur

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMBR

-HP: 50/50

-STR: 4

-END: 2

-DEX: 4

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Shock Machete

1) Ah, what a wonderful day to be alive. Well, time to start my morning rituals. Go around and intimidate who ever I can. I must assert myself as well I can, give them a example of who to follow.

2) Start modifying my mech to have a better field of motion. Faster, better, stronger, killy-er. I want to cleave my oppenents apart, and than pluck their pilots out of their chasis, like plucking a flower from a rotting corpse.

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3fe449 No.27223

Dice rollRolled 80, 35 = 115 (2d100)

Rollin ze dice

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3fe449 No.27224

File: 1463671434434.gif (1.48 MB,498x332,3:2,OhFuckItsBeen20YearsAndImS….gif)

>Fill Out The Following:

-Pilot Name: Moko

-Pilot Age: 25

-Pilot Bio: How the hell do I keep ending up in these situations? First a super power school, than hell, now in a giant mech? God, I am way too tired for this kinda BS. At least I'm older now, so thats cool. People still avoid me like the plague, however.

-Preferred Role: , Guardian

-Mech Name: procrastinator

-Mech Size: Small

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3fe449 No.27225

>>27224

-Pilot Name: Moko

-Pilot Age: 25

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: (Place Bio Here)

-Bonus: Moko is too tired to have a proper bonus. She can get +30 to one roll of choice every three turns when she works up the energy to actually try hard to do something. This ability can be used in both the hangar and the field.

-Mech Name: Procrastinator

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMGD

-STR: 3

-END: 3

-DEX: 4

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Volt Knife

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3fe449 No.27227

>>27224

Pilot Name: Moko

-Pilot Age: 25

-Pilot Bio: How the hell do I keep ending up in these situations? First a super power school, than hell, now in a giant mech? God, I am way too tired for this kinda BS. At least I'm older now, so thats cool. People still avoid me like the plague, however.

-Preferred Role: , Guardian

-Mech Name: procrastinator

-Mech Size: Small

-Mech Name: Procrastinator

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMGD

-STR: 3

-END: 3

-DEX: 4

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Volt Knife

1) take a nap

2) Take a longer nap

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3fe449 No.27228

Dice rollRolled 78, 6 = 84 (2d100)

Gosh, I was so lazy I forgot to roll

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3fe449 No.27230

Dice rollRolled 40, 46 = 86 (2d100)

>>27195

-Pilot Name: Gerald Westmoor

-Pilot Age: 31

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: >>27192

-Bonus: Thanks to his previous military training, Gerald excels in combat of all forms, granting him a +5 to all combat rolls.

-Mech Name: Slim

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-HP: 50/50

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

1. This place is huge. After the training program and the lines of simulations, to see what I've been preparing for is breathtaking. The grace of these weapons is astounding. Even the ugly, clunky ones are beautiful in their own austere way. As always, someone is in command here, and I want to get a feel for the chain of command. Who do I answer to? Who do they answer to? How far past my immediate superiors does everything go? I should also take this time to get to know my officers without fraternizing. [Figure out command structure, learn about officers.]

2. Life is hard. You need to teach your body to enjoy exerting itself in the manner that your job requires. My job requires significant physical strength and dexterity, even when inside the suit. The on-site gym is looking particularly good today. [Work out]

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3fe449 No.27242

Dice rollRolled 2, 48 = 50 (2d100)

>>27209

>-Pilot Name: "Freeblade" Aymon Ferrant

>-Pilot Age: 48

>-Pilot Bio: Serving as a mercenary for countless orginizations, Aymon has seen is fair share of combat. Before being called to CRISIS because of his itelligence with mechs he was a soldier in the Eighth War with Royale 21, he soon abandonded the endevour, bringing his custom mech "Spiritus Mortis" along with him. He was found by CRISIS working a dead end job in a junkyard, when he was asked where Aymon Ferrant resisded he simply took out a small device and clicked a few buttons and, under a pile of scrap, his mech roared to life.

>-Preferred Role: Breaker

>-Mech Name: Spiritus Mortis

>-Mech Size: Large

>- HP 200/200

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

1.Check the weapons, make sure everything is in working order.

2. "Brandon Brandon, that's the wrong map!" (help brandon with reviewing the deployment zone)

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3fe449 No.27244

File: 1463694300886.jpg (67.14 KB,375x360,25:24,Brapp Zannigan.jpg)

>>27187

>>27190

1,2. Organa's attempt to modify the stock sensors is fairly successful. She gets the console open and begins to alter the parts. -Advanced Sensors 2/4

>>27193

1. Eric successfully acquisitions an MK III CRS Tower Shield. Add -Weapon 3: MK III CRS Tower Shield and change END to -END: 5+2 (when shield is equipped).

2. Eric begins training with weapon targeting systems, allowing him a better understanding of the system. 1/4

>>27201

1. Nicholas finds practice somewhat difficult, though his reaction time begins to pick up. 1/4

2. Nicholas tries to get his hands on some spare parts from the engineers, but they seem rather adamant about letting an E class take parts for base mech customization, even if they are from scrapped models. They promise to give you some when you come back from Operation I, if you survive. They laughed a bit at that last part.

>>27208

1. Studying the gun, Katerina disassembles her Energy Rifle to better understand its functionality. She finds it comes apart quite easily… 1/4 (Remove Energy Rifle)

2. Asking around, Katerina finds that the weapon is available, but doesn't manage to get her hands on the device. Apparently there is quite a bit of paperwork for weapons acquisition. 1/4

>>27211

1. Brandon manages to motivate everyone! Everyone is quite excited for the upcoming mission!

2. Apparently the map is classified from all E class pilots, and only the mission commander, Brapp Zannigan, C-Class, is allowed to see it.

>>27213

1. Ash works out extensively. It goes well. 1/4

2. Ash then tries to convince the girl behind the desk in the armory to give him weapons, offering some "favors". She tells him that he can do her a favor by filling out the paperwork for an energy lance. 1/4

>>27215

1. Konstantin approaches your mission commander, Brapp Zannigan, C-Class, asking about the combat zone. He seems rather adamant about sharing that information with him. Apparently it's for 'his eyes only'.

2. Konstantin enters his mech and walks around the hangar. Several mounted turrets are aimed at him while he does. They really don't want him leaving the hangar, looks like. He does get some good practice though.

>>27218

1. Vinny's complaints don't do him much good. He notice one or two engineers filling out some forms about him being a pest.

2. Vinny asks for a shield or some defensive tool for his mech. Apparently a line for equipment checkout has started. Vinny begins to fill out the appropriate forms.

>>27222

1. Etient spends the morning, scaring various smaller pilots. She's quite pleased with the results.

2. Etient opens her mech, trying to find a limiter to remove. She isn't really sure where to start. She isn't really sure if she's supposed to be tampering with the mechanics either. 1/8

>>27227

1. Moko takes a nap.

2. Moko takes a longer nap. Or at least tries to. Her dreams are nothing but nightmares of an academy attacked by terrorists; however, before she sees how it all ends, she is jolted awake. A sense of deja vu washes over her.

>>27230

1. The first and only seeming 'commanding officer' Gerald can find is the moxie filled Brapp Zannigan, who seems more interested in himself than the upcoming mission.

2. Attempting to get into shape, Gerald begins a workout regiment. It seems to be working out. 1/4

>>27242

1. Apparently the mech they gave Aymon is a little buggy, and the engineers don't seem to care much about an E class pilot's complaints about this fact.

2. Aymon accompanies Brandon in looking at the map. Brapp doesn't seem interested in sharing the map with Aymon either, however. Though Aymon does manage to get a glimpse of it. It looks like the city forms a ring, with some sort of building at the very center. A number of large cannons formerly acted as a wall around the city, used to blast intruding forces. He notices eight of the cannons are marked with red on the map. When Brapp notices Aymon peeking at the map, he quickly has you removed from his premise by two rather burly guards in pilot uniforms.

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3fe449 No.27245

=HANGAR TURNS REMAINING: 2=

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3fe449 No.27246

Dice rollRolled 46, 67 = 113 (2d100)

>>27244

-Pilot Name: Katerina Anisimov

-Pilot Age: 22

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: (Place Bio Here)

-Bonus: Thanks to Katerina's study in technology design as an engineer, she excels at non-mech technology design, and automatically succeeds and gains one extra point towards project completion when designing weapons for mechs to use.

-Mech Name: The Leader's Hammer

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8

-Weapon 2: Shock Machete

1/4 Energy Weapons Tech

1/4 200mm Howitzer

1-2. I can worry about the new energy weapons later. Right now, I need the weapon I'm most familiar with.

…I'll get started on all this paperwork.

1/4 Howitzer

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3fe449 No.27247

Dice rollRolled 72, 64 = 136 (2d100)

-Pilot Name: "Freeblade" Aymon Ferrant

-Pilot Age: 48

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: (Place Bio Here)

-Bonus: Aymon was once a member of Royale 21, an elite fighting force. As such, he has a number of combat skills learned from their closely knit fighting force. When Aymon works with an ally in combat (both players have allotted a roll to attacking), both get +15 to their attack roll.

-Mech Name: Spiritus Mortis

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

"When I get to a high rank I'm firing his ass!"

1-2 Figure out the bugs with my machine, the engie's here are inferior to Royale 21 engineering anyway.

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3fe449 No.27248

Dice rollRolled 41, 4 = 45 (2d100)

>>27244

-Pilot Name: Eric Strausheim

-Pilot Age: 24

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: Erik came to the Attention of Crisis command not long ago. When Pirates made primarily of the former Zelsar Republic's 4th strike legion raided Erik's home colony of Himmelhiem. The pirates fell upon the colony's defenses hard and fast, sweeping aside the paid mercenaries and the colony's official standing army in short order. Thus the militia was called up. Erik grabbed his Industrial mech and joined them, forgoing some hastily welded on weapons by desperate engineers for more and heavier armor. When the raiders moved to his home city of Burgsolm he and 14 other industry mechs attendant with a motley collection of vehicles and volunteer infantry faced off against 10 battlemechs of various size and their support forces. Thus the battle started on the outskirts of the city.

Initially the pirates with superior equipment and motorized forces held the advantage, dealing horrible damage from range to the militia. Indeed 4 industrial mechs fell with no exchange being made. Erik seeing this took command of his sector and called his forces to retreat deeper into the city and bunker in, the rest of the militia soon followed. The pirates sensing an advantage decided to press hard. That mistake cost them greatly. The radier had charged straight into a meat grinder and battle of attrition. Wherever they walked mine and IED went off, damaging vehicles and killing infantry. Militiamen took pot shot with high bore rifles and improvised rockets from buildings only to disappear. Lighter industry mechs lead the pirates into ambushes. Erik himself crushed 5 enemy hover tanks and a war mech with his drill before the raiders responded. Even while taking extreme amounts of enemy fire Erik coordinated with his fellow militia call in flank attacks and ensuring the safety of his forces, often by absorbing even more fire. The pirates broke in time their losses too heavy to sustain the offensive. Erik survived the battle, beaten, bloody and bruised, but alive. His mech, however did not. Despite it's much heavier armor, it had lots both it's arm, had a leg shorn off at the knee, a cracked gyro, and nearly every bit of armor and superfluous systems remove or slagged.

After the pirates were removed by CRISIS team Algernon, Erik was recruited. He has been given training on Battlemecha at the Training grounds. He has since displayed an enviable ability to keep a calm head and to be able to move his mech in such a way as to absorb a massive amount of damage while still functioning.

-Bonus: Eric has encountered combat prior to his time in 564-E, and even controlled an industrial grade mech for a time. While using it, he gained expertise in non-traditional weaponry like drills and mining lasers. Eric gains +10 on rolls to use improvised weaponry, and can acquisition non-traditional weaponry as a free action (without rolling).

-Skills: Target Practice 1/4

-Mech Name: Stalwart

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGGD

-HP: 200/200

-STR: 3

-END: 5

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle

-Weapon 2: Volt Knife

-Weapon 3: MK III CRS Tower Shield and change END to -END: 5+2 (when shield is equipped).

1. Erik continues to work on his accuracy with target practice. 1/4

2.Erik heads to Requisitions again to possibly exchange his rather lack luster volt knife for a weapon with more range. Upon seeing the massive bureaucratic line in front of the office now, he promptly turns around. He hits the sims to practice with how to best use his fancy new shield. It's pretty heft so using it with a weapon effectively will take practice.

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3fe449 No.27250

Dice rollRolled 25, 100 = 125 (2d100)

Pilot Name: Organa Moreland

Pilot Age: 22

Pilot Class: E

Preferred Role: Breaker

Pilot Bio: Organa is, in all honesty, something of a washout of the pilot program and kind of a loser. Indeed, if her own merits had been inferred from testing, she shouldn't be in the program at all: she is clumsy, lazy, mildly annoying, smells a little, and has a tendency to ramble on about topics she has no real business discussing. She is also sometimes prone to fits of drama and doesn't really wash her hair very much (hence the smell). However, Organa is a very fine pilot for reasons that aren't exactly clear: she has an intrinsic understanding of most forms of technology – mecha or otherwise – and simply understands even the most outrageous forms of artifice without any training. This is obviously useful when piloting a particularly large form of techno-artifice. Now, while many tests have been undertaken to understand Organa's technological intuition, few have resulted in any empirical research of substance. Despite that the CRISIS leadership still keeps her around as a pilot due to her apparent 'skill'…but she will never ever be in any command role. Ever. Ever ever. Did I mention ever? Ever.

Bonus: Organa’s intuition allows her to manipulate machines with ease. Installation of new equipment by her to a mech is always successful (with the exception of nat1’s) and rolls that would normally be successful without the bonus give an additional +1 towards installation completion. (ex. A ⅕->⅖ becomes ⅕->⅗)

Mech Name: Baudrillard-01

Mech Size: Small

Mech Type: Bipedal

Control Type: Manual Cockpit

Model: CRS Standard MK V-SMBR

STR: 4

END: 2

DEX: 4

POW: 8

Weapon 1: Blast Pistol

Weapon 2: Shock Machete

—–Actions——

1. Organa keeps tampering with the sensor suite. "Hand me a spanner. No, not that one. No. No. No. Ok. Yeah. Uh…hmmm…" {-Advanced Sensors 2/4}

2. After that Organa requests the heaviest beam array she can for Baudrillard. When she finds out that it's not actually equipped with a lance she gets kind of upset and starts pouting, but eventually stops. [Request a beam lance weapon]

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3fe449 No.27257

Dice rollRolled 61, 67 = 128 (2d100)

>>27244

-Pilot Name: Ash Alexander Augustus Caesar Charles Magnus

-Pilot Age: 21

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: Almost nothing is known about Ash, other than he's bordering on insane. Ash was found by Crisis when he somehow hijacked one of their new mechs while on patrol and went on a rampage killing a bunch of rebels before Crisis got things under control and him into their custody. He would have been executed had he not actually finished the mission in record time. When asked about his past and how he could pilot the mecha, he replied," What does my past have to do with anything? I just press the buttons and it does shit, isn't that good enough?" Apparently Crisis thought so too after they tested and determined him stable enough to give his own mecha and sent him into the field. The boys at handing out mechas thought it would be funny to give him an older model designed for defending even though he asked for breaker models, but what they don't know is anything can be made a weapon and melee is so much more fun than ranged!

-Bonus: Ash's skills come in spastic movements and actions while in the mech. Ash can give up a planned action, instead rolling for a random effect corresponding to how high the result is.

-Mech Name: The Awesome Epic Amazing Buster Mecha Fucker

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDBR

-STR: 4

-END: 3

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Shock Machete

1; Gotta lift if I wanna git gud

2; "Hey cutie, why don't you gimme the time you get off and we can get some food together and work on that paperwork. This next mission is gunna be fun, I can tell, and someone like you and someone like me, we can really help each other out, eh? By the way, you got any like, Halberts or maybe a glaive, though I'd prefer a halbert?"

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3fe449 No.27260

File: 1463742878173.jpg (400.75 KB,1395x1377,155:153,^D05608CBC49D5C7F8F49DD89B….jpg)

Dice rollRolled 4, 40 = 44 (2d100)

>>27244

-Pilot Name: Phillis J. Fry

-Pilot Age: 18-23 (actual age unknown)

-Pilot Class: E

-Pilot Bio:There are many mysteries in the history of man, and often when man fails to rationalize a logical reason as to why said events are occurring, he looks to the occult for answers. Phillis is one such answer, a test-tube baby grown from a human embryo spliced with DNA located in the deep reaches of Siberia, from the Dyatlov Pass incident. The resulting baby came out human enough, and for reasons unknown, was trained in the arts of war. But this is certain; young Phillis's childhood was one of brutal training and a spartan lifestyle, as once the facility was shutdown, he was confined to the Gulag. Then the fire nati- The horror from the pacific rim attacked. His "home" burned as ungodly things rushed forth from holes in reality, he saw the very Earth itself crack under the weight of creatures that were unto gods, so powerful and immense were they. He saw his handlers ripped limb from limb, his prison reduced to non-euclidean geometries, and the very heavens themselves rage against the earth. He ran, lower and lower in the bowels of the Gulag, attempting to escape the horrors above, and he finally thought his brief, miserable existence over when the roof caved in on him. Several days later he awoke in a horse drawn wagon outside of Moscow, a gruff old man who said nothing to him was driving. Upon reaching the city he was immediately taken by gruffer men, covered in scars and with an aura that can only be described as "Dreadful" -KGB- and sequestered to a training facility deep within the Urals. From here he was trained to pilot the massive Mechas that are called upon to face the Megalithic creatures that spew forth from the void to destroy our planet, and failures in simulation meant beating and ration cutting in reality. Very soon, he achieved nothing less then perfect scores on all simulations, as he knew what the alternative would be. A result of this harsh upbringing, Phillis has had some trouble adapting to a normal lifestyle, he's as fierce as a bear if you manage to piss him off, quite likely to pulp your skull with his fist, heedless of his own Injuries in the process. For a long while, he had to be kept separate from other people, then he was sent to CRISIS where his skills would be truly tested in the fiery crucible in which the only true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic scum they were going in. War. It was here he met his best friend, a German lad by the name of Viktor, and for the first time in his life, Phillis had a friend. Now he struggles against a multitude of things, to deal with the changing emotions in his head, the people around him who are either is friends, or just waiting to stab him in the back; and most of all, The colossal horrible terrifying monsters that shake the very Earth with their wrath. Yet he endures, and in the cold winters to come, when his enemies succumb to the bitter grip of the freezing winds, he will grow stronger. Yes, winter is coming, winter is coming for us all. Also, this cool suit is awesome, but does it have to be so tight? Bitchin' horn though….

-Preferred Role: Breaker

-Mech Name: Excalibur

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

HP: 200/200

1. "His eye's only?" Well, I guess I should prepare for my untimely death, best be doing that by making sure my corpse is as good looking as possible through rigorous exercise.

2. I also want to look around the hanger for any additional fitting I can out on my mecha to avoid said untimely death. Things like ablative armor, shields, a escape pod and such.

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3fe449 No.27268

Dice rollRolled 76, 49 = 125 (2d100)

>>27244

-Pilot Name: Gerald Westmoor

-Pilot Age: 31

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: >>27192 (You)

-Bonus: Thanks to his previous military training, Gerald excels in combat of all forms, granting him a +5 to all combat rolls.

-Mech Name: Slim

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-HP: 50/50

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Workout regimen progress: 1/4

1. I haven't had a CO who I feel as uncertain about since that one 2nd Lieutenant back in my Army days. Give that man a map and a compass, and he'll get you everywhere that you don't need to go. On the DL, I'm going to start making a mental list of complaints that I can file with Commander Zannigan's superiors. I don't like going over anyone's head, but when my life, and the lives of my comrades is being endangered by incompetence, I can't just stand by. [Start making a mental list of Zannigan's fuck-ups.]

2. The key to winning a war is to live to fight another day. You can't do that if you aren't in shape. The workout's going well, and I'm going to keep at it. Every day, before anyone else wakes up, I can go for a run around the base. My route should be at least six miles, probably more. I should push myself, and six probably won't cut it. I know we work out daily anyways, but it's never enough. [Keep working out]

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3fe449 No.27270

>>27244

Pilot Name: Moko

-Pilot Age: 25

-Pilot Bio: How the hell do I keep ending up in these situations? First a super power school, than hell, now in a giant mech? God, I am way too tired for this kinda BS. At least I'm older now, so thats cool. People still avoid me like the plague, however.

-Preferred Role: , Guardian

-Mech Name: procrastinator

-Mech Size: Small

-Mech Name: Procrastinator

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMGD

-STR: 3

-END: 3

-DEX: 4

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Volt Knife

1) Jesus christ how terrible. What a awful night mare. There was even this weird guy, who kept hitting on me! Bleh! Try to find a way to never fall asleep.

2) Find a big gun. Strap it to my mech

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3fe449 No.27271

Dice rollRolled 51, 13 = 64 (2d100)

>>27270

Uggghhh…

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3fe449 No.27274

Dice rollRolled 94, 10 = 104 (2d100)

-Pilot Name: Etient Haine

-Pilot Age: 28

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: Born in the ruins of france, Etient is one of the many "Broken" Children from the reign of Napoleon IXX, she was raised in the ruins of Paris. Her life spent here was nothing but violent and scarring, everyday a fight and everyday a wound as she fought in the streets and undergrounds of the city of the dead, as it came to be known. By the time she was old enough to sign on to the CRISIS program, she had already lost one eye, mutiple fingers and her left arm and leg. Her wish to enlist comes from her father, whom she had tracked down prior in life after he harlot of a mother died. A former commander, given a dishonorable discharge, died within a month of meeting her. She learned many things from him, and once he had died, she even gave him the honor of being buried before she looted his belongings, especially his gas mask, coat and uniform, to which she had taken a liking. Etient herself could be said to be repulsive, with a deep dislike of others in combat and despite her best attempts at hygiene, her spiteful and wrathful personality mixed with her overactive nature, and coupled with a distinct, unpleasent smell, makes many give her a wide berth.

-Bonus: Etient's wrathful personality allows for a savage fighting style centered around absolute decimation of the foe. She gains a +10 on combat rolls centered around lethal techniques, and gains +20 to survival roll if the opponent is rolling for a lethal blow.

-Mech Name: Enfer'Tueur

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMBR

-HP: 50/50

-STR: 4

-END: 2

-DEX: 4

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Shock Machete

1) It is time to find this blithering commanding officer that has been assigned to me! Pwahj, the thought of some cretin leading me is a absurd idea, and I refuse to tolerate this man, if the so called rumors are true! I affix my eye-patch and head over to briefed by this Incompetent. I am sure that he will be intimated by a cyclopian woman such as I!

2) Bah! Lines are for chumps and losers! Real soldiers make do with their surroundings, and harness their own intuition! Just need to figure out how to rip this thing apart, but in the right way…

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3fe449 No.27275

Dice rollRolled 60, 63 = 123 (2d100)

>>27244

-Pilot Name: Nicholas Bertram

-Pilot Age: 23

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: An excellent pilot and convicted criminal Nicholas was picked up by the CRISIS initiative from his cell as a means of bolstering ranks in return for reduced or expunged sentences. Nicholas is of special note as his crime spree was based around the theft and disassembly of civilian and industrial class mechs for sale or to use as parts in some less than legal activities and was eventually brought down in a sting operation to take down a larger criminal organization where he went peacefully. As such Nicholas is a practiced hand in piloting and modifications for a wide variety of control systems and mech frames. Upon finding his assigned mech Nicholas immediately performed a variety of decorative changes and sacrificed most of it's secondary defensive systems for increased alacrity and range of motion after sealing the hangar doors to prevent interruptions.

-Bonus: Thanks to his knowledge from dismantling civilian mechs, Nicholas can identify nearly all registered parts on the market as well as remove them with ease. All rolls to dismantle mechs (or remove specific parts) and identify parts are automatic successes (with the exception of 1's).

-Mech Name: Wagner

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

1. Considering it a raw deal to not be able to properly customize his mech Nicholas decides to just get in it and practice moving around and tests it's limits and his own

2. Gotta be consistent, keep practicing on reaction time and dynamic vision 1/4

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3fe449 No.27293

Dice rollRolled 26, 68 = 94 (2d100)

>>27244

-Pilot Name: "Vinny" Vickers Leanstrong

-Pilot Age: 29

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: An overweight field engineer drafted into the combat role after a surplus of his role and a dearth of pilots shifted him into piloting an older stock model after he professed a rudimentary knowledge in the latter. More skilled with a spanner than a cannon, Vin has little idea on what he's doing, isn't fond of the tight space he's confined in, and is desperately looking for a way to regain his older role, or at least one that is less liable to get him junked on the field. Suffers from Coulrophobia.

-Preferred Role: Guardian

-Bonus: Skilled in the use of antique stock models featuring cannons, older "Vintage Tank Models" get +20 to all usage rolls when being used by Vinny.

-Mech Name: Frank_109

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDGD

-STR: 3

-END: 4

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Volt Knife

>-Actions-

1. Complain to the department about demoting me into cannon fodder! A knife? Is this a joke, how is an oversized kitchen chopper supposed to be of any use in mechanized warfare!?

2. Ask for a shield or something, exchanging the letter opener for it; assuming this vehicle wasn't engineered by a fool, it should be able to fire its main weapon with a single arm…right?

>-Actions-

1. "Ah right, ah right, we're gonna play it your way." (Sign those papers for a shield!)

2. "I'm probably gonna be stuck in this metal disaster for a while. Lets see what she can do!" (Practice controlling mech!)

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3fe449 No.27304

Dice rollRolled 73, 85 = 158 (2d100)

>>27244

-Pilot Name: Brandon Cadell

-Pilot Age: 29

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: (Place Bio Here)

-Bonus: Brandon's hopeful nature is infectious to his allies. If Brandon spends an action to rally his teammates, all other rolls this turn gain +5 to succeeding. This can be used in both the hangar and the field.

-Mech Name: Artur

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDSC

-HP 100/100

-STR: 3

-END: 3

-DEX: 4

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Disruptor Glove

—–

1-2.Well I'm sure we can work with this, is there a canteen in this base or at least some toilet moonshine, I could use a drink before this suicide mission invite along Brapp Zannigan

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3fe449 No.27306

=HANGAR TURNS REMAINING: 1=

PLEASE NOTE THE NEXT TURN WILL BE IN THE FIELD, NOT IN THE HANGAR, SO PLAN ACCORDINGLY.

>>27246

1,2. Katerina finishes up the paperwork, now ready to submit it. 3/4

>>27247

1-2. Aymon works out the kinks with ease. Spiritus Mortis's programming had been loaded incorrectly.

(Hop in the IRC some time. I need to talk about lore stuff with you, since you're an ex-royale 21 member.)

>>27248

1. Erik's practice continues to go well, and he successfully hits a number of targets with general ease. 2/4

2. Erik quickly finds a huge line to the weapons acquisition counter, and doesn't even manage to get the paperwork for a weapon.

>>27250

1. Organa continues to work on her advanced sensors, they're nearly done. 3/4

2. Noticing Organa's clear ability to work with technology through her advanced sensors, despite it being against protocol, CRISIS decides to provide her with an experimental Beam Lance. Replace Shock Machete with Prototype Beam Lance MK I.

>>27257

1. Ash continues working out. 2/4

2. The receptionist helps fill out the first form. "Sir, I'm afraid you hanging around the counter has caused a line to form. Please return when you've filled out the paperwork. Move along, sir." 2/4

>>27260

1. Konstantin begins working out, finding it to be quite easy. 1/4

2. Although you can't seem to find any plating, you do notice a large crowd around the weapons acquisitions desk. Perhaps you could get a shield there. 1/4

>>27268

1. Gerald immediately notices Brapp's lack of hygiene. He didn't wash his hands when he went to the bathroom, Gerald noticed as he washed his own in one of the many unisex bathrooms around the hangar. He also seems to use his spare time posing at his reflection in and and all reflective surfaces.

2. The workout regimen continues to go well and Gerald feels healthy and in control. 2/4

>>27270

1. Moko works hard to stop sleeping. It works… Sort of. She manages to stay up an entire 12 hours before passing out!

2. Moko looks for somewhere to acquire a gun from the cockpit of her mech, where she's taken to sleeping most of the time. She doesn't see any. Oh well.

>>27274

1. Etient begins to harass the captain, successfully intimidating him and causing him to lock himself in his quarters.

2. Trying to push herself to the front of the line, Etient is dragged away by some guards, putting her at the back of the line.

>>27275

1. Nicholas practices moving about the hangar, finding it to be quite easy, though more practice wouldn't hurt. 1/4

2. Nicholas continues to practice reaction times, finding clear improvement in his ability. 2/4

>>27293

1. Vinny tries to start filling out the paperwork, but realizes they didn't give him a pen! Also there's something about item identification numbers, which doesn't make sense at all.

2. Vinny practices piloting in the hangar, noticing some other novice pilots are as well. He does pretty well. 1/4

>>27304

1,2. Brandon gets to work on some toilet moonshine, making it with ease using some common cafeteria ingredients. It isn't half bad. Gain: Moonshine

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3fe449 No.27307

>>27248

>CORRECTION TO ACTION 2

Eric, when unable to acquire a weapon, attempts to train with his shield and Stalwart, however some asshats training in theirs end up wandering around Stalwart's gate, making it impossible to get out and move for Eric.

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3fe449 No.27308

File: 1463955391374.jpg (74.88 KB,750x589,750:589,203-05.jpg)

Dice rollRolled 7, 23 = 30 (2d100)

>>27306

-Pilot Name: Katerina Anisimov

-Pilot Age: 22

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: (Place Bio Here)

-Bonus: Thanks to Katerina's study in technology design as an engineer, she excels at non-mech technology design, and automatically succeeds and gains one extra point towards project completion when designing weapons for mechs to use.

-Mech Name: The Leader's Hammer

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8

-Weapon 2: Shock Machete

1/4 Energy Weapons Tech

3/4 200mm Howitzer

1-2. We're going to be on deployment soon, I need to get that gun and fast. I'll only have just enough time to fit it into the walker.

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3fe449 No.27309

Dice rollRolled 88, 74 = 162 (2d100)

>>27307

-Pilot Name: Eric Strausheim

-Pilot Age: 24

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: Erik came to the Attention of Crisis command not long ago. When Pirates made primarily of the former Zelsar Republic's 4th strike legion raided Erik's home colony of Himmelhiem. The pirates fell upon the colony's defenses hard and fast, sweeping aside the paid mercenaries and the colony's official standing army in short order. Thus the militia was called up. Erik grabbed his Industrial mech and joined them, forgoing some hastily welded on weapons by desperate engineers for more and heavier armor. When the raiders moved to his home city of Burgsolm he and 14 other industry mechs attendant with a motley collection of vehicles and volunteer infantry faced off against 10 battlemechs of various size and their support forces. Thus the battle started on the outskirts of the city.

Initially the pirates with superior equipment and motorized forces held the advantage, dealing horrible damage from range to the militia. Indeed 4 industrial mechs fell with no exchange being made. Erik seeing this took command of his sector and called his forces to retreat deeper into the city and bunker in, the rest of the militia soon followed. The pirates sensing an advantage decided to press hard. That mistake cost them greatly. The radier had charged straight into a meat grinder and battle of attrition. Wherever they walked mine and IED went off, damaging vehicles and killing infantry. Militiamen took pot shot with high bore rifles and improvised rockets from buildings only to disappear. Lighter industry mechs lead the pirates into ambushes. Erik himself crushed 5 enemy hover tanks and a war mech with his drill before the raiders responded. Even while taking extreme amounts of enemy fire Erik coordinated with his fellow militia call in flank attacks and ensuring the safety of his forces, often by absorbing even more fire. The pirates broke in time their losses too heavy to sustain the offensive. Erik survived the battle, beaten, bloody and bruised, but alive. His mech, however did not. Despite it's much heavier armor, it had lots both it's arm, had a leg shorn off at the knee, a cracked gyro, and nearly every bit of armor and superfluous systems remove or slagged.

After the pirates were removed by CRISIS team Algernon, Erik was recruited. He has been given training on Battlemecha at the Training grounds. He has since displayed an enviable ability to keep a calm head and to be able to move his mech in such a way as to absorb a massive amount of damage while still functioning.

-Bonus: Eric has encountered combat prior to his time in 564-E, and even controlled an industrial grade mech for a time. While using it, he gained expertise in non-traditional weaponry like drills and mining lasers. Eric gains +10 on rolls to use improvised weaponry, and can acquisition non-traditional weaponry as a free action (without rolling).

-Skills: Target Practice 2/4

-Mech Name: Stalwart

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGGD

-HP: 200/200

-STR: 3

-END: 5

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle

-Weapon 2: Volt Knife

-Weapon 3: MK III CRS Tower Shield and change END to -END: 5+2 (when shield is equipped).

1-2. Well shit. With that bit into my time something fierce. No real chance to get shield practice and it be productive now. Alright double down on target practice. I have a feeling I will need it. (2/4)

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3fe449 No.27310

Dice rollRolled 49, 45 = 94 (2d100)

Pilot Name: Organa Moreland

Pilot Age: 22

Pilot Class: E

Preferred Role: Breaker

Pilot Bio: Organa is, in all honesty, something of a washout of the pilot program and kind of a loser. Indeed, if her own merits had been inferred from testing, she shouldn't be in the program at all: she is clumsy, lazy, mildly annoying, smells a little, and has a tendency to ramble on about topics she has no real business discussing. She is also sometimes prone to fits of drama and doesn't really wash her hair very much (hence the smell). However, Organa is a very fine pilot for reasons that aren't exactly clear: she has an intrinsic understanding of most forms of technology – mecha or otherwise – and simply understands even the most outrageous forms of artifice without any training. This is obviously useful when piloting a particularly large form of techno-artifice. Now, while many tests have been undertaken to understand Organa's technological intuition, few have resulted in any empirical research of substance. Despite that the CRISIS leadership still keeps her around as a pilot due to her apparent 'skill'…but she will never ever be in any command role. Ever. Ever ever. Did I mention ever? Ever.

Bonus: Organa’s intuition allows her to manipulate machines with ease. Installation of new equipment by her to a mech is always successful (with the exception of nat1’s) and rolls that would normally be successful without the bonus give an additional +1 towards installation completion. (ex. A ⅕->⅖ becomes ⅕->⅗)

Mech Name: Baudrillard-01

Mech Size: Small

Mech Type: Bipedal

Control Type: Manual Cockpit

Model: CRS Standard MK V-SMBR

STR: 4

END: 2

DEX: 4

POW: 8

Weapon 1: Blast Pistol

Weapon 2: Prototype Beam Lance MK I

—–Actions——

1. Organa keeps on the sensors. By now she's drawn something of a crowd down in engineering. The crowd isn't large, of course, but nobody's seen someone tear apart a mech like this before. {-Advanced Sensors 3/4}

2. After that Organa decides to find some light armor plates. Given that she's in a scout mech she's after the lighest plate she can find – or borrow – from the whatever stock is available. Organa has become more adept at filling out forms, so that's not really an issue. [Try to improvise light armor plates]

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3fe449 No.27311

>>27308

Erik walks back to the gantries after a particularly productive marksmanship practice session in the sims. Erik checking on stalwart to make sure the guys blocking his way a little while ago didn't fuck up his mech. Seeing everything is as it should be, he turned to take in the other E-class machines. a girl fiddling with the sensors, another girl sleeping on her mech, a bunch of sods filling out paperwork. Suddenly Erik had a pit drop in his stomach. This first mission was going to be a worse clusterfuck than the battle of Burgsolm. As her was turning he saw a patently abberant sight. A young woman with an E rank pilot's uniform working on assembling a large canon, a slug thrower from the lock of it, with a dissembled energy rifle hanging in her gantry. He decides to walk over.

"So did the engineers fuck you over so badly you decided to make your own weapons? Gott their such Schweine."

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3fe449 No.27312

>>27311

Katerina is busy tinkering on the gun. She wears her E-Class uniform, the only difference being the goggles aren't CRISIS standard but Union, as well as her scarf. Even as she works she realizes the futility of it. Half of the parts were missing, caught up in this shit hole of a bureacracy.

It was the same shit in the Union but at least there when they needed parts before a fight they got it.

She freezes when she hears the voice behind her, the accent immediately recognizable. Training and instinct almost makes her reach for a weapon, but she calms down and remember that we aren't at war anymore, and that her mission is to make good RP with the Fuhrer's famous pilot. She takes a breath and turns around to face him.

"… Da. Is bullshit. No way to finish this up by tomorrow without parts, I try to make sure the gun does not fall out."

Katerina wonders if he'll recognize the accent or her ethnicity. Their Fuhrer called them subhuman, unworthy of life, did that imprint upon him'?

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3fe449 No.27313

File: 1463960028336.jpg (586.73 KB,1500x1000,3:2,89a7ff58d9c714ca4698014e40….jpg)

>>27312

wrong pic

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3fe449 No.27314

>>27312

"Ach, that's scheisse. Seems like Crisis is setting us up for being fodder. I was lucky to grab a shield before requisitions got flooded. You're from the Union, ja? You ever fight the Zelsar Republic's verdammt left overs? It'd be nice to have someone not a total unerfahren pilot on the team. Looking at everyone else my hopes are not high."

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3fe449 No.27315

>>27314

It was strange hearing him talk.. She had only seen them dead. Not at her hands, always lying on the sides of roads or over tanks, gas masks on, looking like the posters.

This one didn't. This one looked like a boy. Just like the rest of her boys from her crew. . .

"Da. I've fought the the Zeslar. I was gunner in my mecha crew. We engaged their invasion fleet to the man.

Our mecha was the only one in our sector with anyone living in it at the end of that fight.

I've heard of you. You fought the Zeslar at your town. They say you lead your town militia and factory mech's to beat them off even though they were stronger. In the Union they sing songs about that kind of soldier."

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3fe449 No.27316

>>27315

Erik smiled despite himself. So even the Union heard his Burgsolm's stand against the räuber scum. Seems she was part of the "Blut und Eisen" line that the Union used. In the end it worked, but the cost was even worse that what Himmelheim paid. Their entire military was JUST now recovering, and they had gutted most of their industrial mechs to keep the line from folding. If she was part of that odds are mecha pilot wasn't her first profession. The fact she was building a gun and unsteady on her feet, nervous even, supported that. Scheiße.

Erik tried his best to hide his worry and responded. "Ja und nein." I was part of the miliz, not it's commandant. He just died early on. The Zelsar weren't ready to fight in the city, so we lead them into traps, ja? No matter the mech a bigass drill in the back ruins it day. Ja? My mech was nothing but a wireframe shell by the end, but we stalled them enough for Crisis to end them. I was drinking for week after that. You were on the Blodd and Iron line weren't you? That frau who they say killed all the Zelsar herself?"

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3fe449 No.27317

Dice rollRolled 25, 69 = 94 (2d100)

>>27306

-Pilot Name: Gerald Westmoor

-Pilot Age: 31

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: >>27192

-Bonus: Thanks to his previous military training, Gerald excels in combat of all forms, granting him a +5 to all combat rolls.

-Mech Name: Slim

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-HP: 50/50

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Workout regimen progress: 1/4

1. So, he's narcissistic and unhygienic. I should prepare for unforeseen consequences that may arise from his ineptitude. He may be different in the field, but I somehow doubt it. I need to watch the way he gives orders, and I need to be able to anticipate his reactions to certain situations. If he freaks out when he sees a spider, or acts too much like a drill sergeant, and not enough like a standard CO, or just ignores his men for the most part, I need to know. Actions like that are amplified in the field, and they can have deadly consequences. [Get to know the way that Zannigan operates]

2. It's almost time for the mission. I should familiarize myself with the area that we'll be deployed in so that I can move more quickly and not get lost in the concrete jungle. [Study map of mission area]

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3fe449 No.27318

>>27316

Katerina almost winced at that. There it was again, the lie they wanted to use her for.

". . .Da. I was on that line. You called it Blood and Iron. We called it the Josef Line. The Zelsar struck both sides from the flank.

My Mech was at the start of the fight, and it was at the end. We downed many of them with our 200mm. My crew had died, I shot off the last shot and killed the last Zelsar. They gave me a medal for it, said it was a great honor." Despite saying this she didn't seem entirely enthused.

"Then they sent me here to Crisis. To represent for the Union."

She extended her hand. "My name is Katerina Anisimov."

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3fe449 No.27319

>>27318

Erik took her hand shaking it while trying to divine the meaning behind her wince. Was that regret? Or was it disgust? Eh, it'd come out eventually.

Erik smiled, "Erik Strausheim, the Engel of Burgsolm. These titles our nations thrust on us are heavy, ja? Still at least in Crisis no one cares. I just wish our fellow pilots were more competent. There's a girl sleeping on her mech for scheise sake. Still glad I have at least one soldier at my back. What do you need to get that gun finished Fraulein? It'd not do for you to deploy with only a blade."

>>27309

>>27318

Since the 88 clears target practice Crimson is allowing me to use the 74 to help Katerina get her gun running.

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3fe449 No.27320

Dice rollRolled 35, 78 = 113 (2d100)

>>27306

-Pilot Name: Etient Haine

-Pilot Age: 28

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: Born in the ruins of france, Etient is one of the many "Broken" Children from the reign of Napoleon IXX, she was raised in the ruins of Paris. Her life spent here was nothing but violent and scarring, everyday a fight and everyday a wound as she fought in the streets and undergrounds of the city of the dead, as it came to be known. By the time she was old enough to sign on to the CRISIS program, she had already lost one eye, mutiple fingers and her left arm and leg. Her wish to enlist comes from her father, whom she had tracked down prior in life after he harlot of a mother died. A former commander, given a dishonorable discharge, died within a month of meeting her. She learned many things from him, and once he had died, she even gave him the honor of being buried before she looted his belongings, especially his gas mask, coat and uniform, to which she had taken a liking. Etient herself could be said to be repulsive, with a deep dislike of others in combat and despite her best attempts at hygiene, her spiteful and wrathful personality mixed with her overactive nature, and coupled with a distinct, unpleasent smell, makes many give her a wide berth.

-Bonus: Etient's wrathful personality allows for a savage fighting style centered around absolute decimation of the foe. She gains a +10 on combat rolls centered around lethal techniques, and gains +20 to survival roll if the opponent is rolling for a lethal blow.

-Mech Name: Enfer'Tueur

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMBR

-HP: 50/50

-STR: 4

-END: 2

-DEX: 4

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Shock Machete

1) Ha! Shows that idiot right! Now, lets see if he left any clues about what we're doing about…

2) Incompetents! Give me my weapons! I will slaughter who ever is taking up the line!

>>>27318

Stomping into the hanger, and causing a racket, Etient is hard to ignore. "Cretin! Sots!" she cries out loud, her coat and arms jangling as she smashes about violently. Pounding her boots into the cold hard metal of the hanger, she seems furious and unfortunately for both Katerina and Erik would be her vent. "Peux-tu le croire?!" she screams in french. "We are led by a coward and a idiot! We can not even get simple tools! Putain de chien!" She says, crossing her arms, her one eye glowing with malice. "They even dragged me away after trying to punch ze idiot taking up the fucking line at the front!"

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3fe449 No.27322

File: 1463973583279.jpg (29.78 KB,301x304,301:304,jinx002.jpg)

Dice rollRolled 18, 93 = 111 (2d100)

>>27306

-Pilot Name: Ash Alexander Augustus Caesar Charles Magnus

-Pilot Age: 21

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: Almost nothing is known about Ash, other than he's bordering on insane. Ash was found by Crisis when he somehow hijacked one of their new mechs while on patrol and went on a rampage killing a bunch of rebels before Crisis got things under control and him into their custody. He would have been executed had he not actually finished the mission in record time. When asked about his past and how he could pilot the mecha, he replied," What does my past have to do with anything? I just press the buttons and it does shit, isn't that good enough?" Apparently Crisis thought so too after they tested and determined him stable enough to give his own mecha and sent him into the field. The boys at handing out mechas thought it would be funny to give him an older model designed for defending even though he asked for breaker models, but what they don't know is anything can be made a weapon and melee is so much more fun than ranged!

-Bonus: Ash's skills come in spastic movements and actions while in the mech. Ash can give up a planned action, instead rolling for a random effect corresponding to how high the result is.

-Mech Name: The Awesome Epic Amazing Buster Mecha Fucker

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDBR

-STR: 4

-END: 3

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Shock Machete

1-2; "Alright, sweetcheeks. Thanks for the help, I don't know what I'd do without you. Catch you later c;~" Ash turns backwards towards the long line of people behind him and sticking his tongue and winking "A lot can be learned about a persons character by watching their capacity for patience.. or maybe I was just fucking with you all, hahahhahahaha" Finish this paperwork and get muh ebin halberd or glaive. If my roll is super good and I don't need both rolls, use last roll for working out

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3fe449 No.27324

Dice rollRolled 59, 74 = 133 (2d100)

>>27308

>>27309

>>27310

>>27317

>>27320

>>27322

—–

-Pilot Name: Brandon Cadell

-Pilot Age: 29

-Pilot Class: E

-Items: Moonshine

-Preferred Role: Scout

-Pilot Bio: (Place Bio Here)

-Bonus: Brandon's hopeful nature is infectious to his allies. If Brandon spends an action to rally his teammates, all other rolls this turn gain +5 to succeeding. This can be used in both the hangar and the field.

-Mech Name: Artur

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDSC

-HP 100/100

-STR: 3

-END: 3

-DEX: 4

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Disruptor Glove

—–

1. Go around and gather as many people as wan to for for a little moonshine to clam any pre-mission nerves and to toast to our new squad![Bonus]

2. Run a quick diagnostic on my mech.

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3fe449 No.27325

File: 1463977315234.png (259.92 KB,637x355,637:355,55 - EmEmvF3.png)

>>27306

>>27322

Suddenly a sound of a pen breaking into pieces on the ground resounds throughout the lobby(or whatever)" AHA! FINALLY, ALL DONE. I'M SO EXCITED!!!~" Ash brazenly sliders along the counter to cut in front of whoever was next. "Hey there, cutiepie, it's me again. I just finished this, uh, dear santa list and I'm ready to start fucking shit up. Listen, this is my first time using a melee weapon in a mecha, and seeing as I'll be famous soon, I bet you're as excited as I am about this occasion. What's your name, I'd like to name this weapon after you~ That way, every time I'm rubbing it down, giving it a good oiling up, or just mercilessly slaughtering somebody, I'll think of you~" Ash gives his bestest. smoothest grin he can.

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3fe449 No.27326

>>27324

"Nah, thanks though mang. I saw where you got that shit, I'm good. Don't want alcohol anyways, dulls the mind."

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3fe449 No.27327

>>27319

"I need two things, someone to help me kick Requisition & Supply's ass, and another hand to help me assemble the parts. Maybe they will listen to two heroes of an allied nation, da?"

Katerina walked with Erik to get the parts she needed. He definitely had a military bearing about him. She didn't know what to say, so she decided to talk to him about the mechanism of a 200mm howitzer. He understood, and it was clear he was competent with a mech engine and hydraulics and would help fix her gun.

One thing lead to another and they began to talk more about the mech's of their nations. Katerina had always helped assemble and repair everything from the famous T-334 Mech to the I52 Super Heavy, and asked Erik if he knew anything of the Jaguar Mech or the legendary Lion II.

It was always nice to have another engineer to help fix a mech, but she never imagined she'd be working with one from Himmelheim.

Katerina grew a lot less tense around Erik as they worked together. Maybe this wouldn't be so bad after all?

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3fe449 No.27328

File: 1464009817545.jpg (1.15 MB,2560x1600,8:5,1426119901080.jpg)

Dice rollRolled 37, 88 = 125 (2d100)

>>27306

-Pilot Name: Phillis J. Fry

-Pilot Age: 18-23 (actual age unknown)

-Pilot Class: E

-Pilot Bio:There are many mysteries in the history of man, and often when man fails to rationalize a logical reason as to why said events are occurring, he looks to the occult for answers. Phillis is one such answer, a test-tube baby grown from a human embryo spliced with DNA located in the deep reaches of Siberia, from the Dyatlov Pass incident. The resulting baby came out human enough, and for reasons unknown, was trained in the arts of war. But this is certain; young Phillis's childhood was one of brutal training and a spartan lifestyle, as once the facility was shutdown, he was confined to the Gulag. Then the fire nati- The horror from the pacific rim attacked. His "home" burned as ungodly things rushed forth from holes in reality, he saw the very Earth itself crack under the weight of creatures that were unto gods, so powerful and immense were they. He saw his handlers ripped limb from limb, his prison reduced to non-euclidean geometries, and the very heavens themselves rage against the earth. He ran, lower and lower in the bowels of the Gulag, attempting to escape the horrors above, and he finally thought his brief, miserable existence over when the roof caved in on him. Several days later he awoke in a horse drawn wagon outside of Moscow, a gruff old man who said nothing to him was driving. Upon reaching the city he was immediately taken by gruffer men, covered in scars and with an aura that can only be described as "Dreadful" -KGB- and sequestered to a training facility deep within the Urals. From here he was trained to pilot the massive Mechas that are called upon to face the Megalithic creatures that spew forth from the void to destroy our planet, and failures in simulation meant beating and ration cutting in reality. Very soon, he achieved nothing less then perfect scores on all simulations, as he knew what the alternative would be. A result of this harsh upbringing, Phillis has had some trouble adapting to a normal lifestyle, he's as fierce as a bear if you manage to piss him off, quite likely to pulp your skull with his fist, heedless of his own Injuries in the process. For a long while, he had to be kept separate from other people, then he was sent to CRISIS where his skills would be truly tested in the fiery crucible in which the only true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic scum they were going in. War. It was here he met his best friend, a German lad by the name of Viktor, and for the first time in his life, Phillis had a friend. Now he struggles against a multitude of things, to deal with the changing emotions in his head, the people around him who are either is friends, or just waiting to stab him in the back; and most of all, The colossal horrible terrifying monsters that shake the very Earth with their wrath. Yet he endures, and in the cold winters to come, when his enemies succumb to the bitter grip of the freezing winds, he will grow stronger. Yes, winter is coming, winter is coming for us all. Also, this cool suit is awesome, but does it have to be so tight? Bitchin' horn though….

-Preferred Role: Breaker

-Mech Name: Excalibur

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

HP: 200/200

>Progressions:

Swole 1/4

Energy Shield 1/4

1. Well, I'd like to get that shield before we deploy, really really like to get it.

2. Run a diagnostics on my mecha before we deploy, I want to know if anything is wrong now rather then later.

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3fe449 No.27329

Dice rollRolled 3, 34 = 37 (2d100)

>>27306

-Pilot Name: Nicholas Bertram

-Pilot Age: 23

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: An excellent pilot and convicted criminal Nicholas was picked up by the CRISIS initiative from his cell as a means of bolstering ranks in return for reduced or expunged sentences. Nicholas is of special note as his crime spree was based around the theft and disassembly of civilian and industrial class mechs for sale or to use as parts in some less than legal activities and was eventually brought down in a sting operation to take down a larger criminal organization where he went peacefully. As such Nicholas is a practiced hand in piloting and modifications for a wide variety of control systems and mech frames. Upon finding his assigned mech Nicholas immediately performed a variety of decorative changes and sacrificed most of it's secondary defensive systems for increased alacrity and range of motion after sealing the hangar doors to prevent interruptions.

-Bonus: Thanks to his knowledge from dismantling civilian mechs, Nicholas can identify nearly all registered parts on the market as well as remove them with ease. All rolls to dismantle mechs (or remove specific parts) and identify parts are automatic successes (with the exception of 1's).

-Mech Name: Wagner

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

1/2 Well I need to do something before going out in the field

Keep Training dynamic vision (2/4)

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3fe449 No.27330

>>27320

>>27327

"Ja, we can only hope."

Katerina was far more physically inclined than Erik was, it told with how much more at ease she was at talking over the merits of mech designs over actual combat tactics. She was probably an engineer before the attack.

That worried Erik, it worried him a lot. It seemed like there were indeed to be used as fodder. Still with his help, Katerina got her paperwork done. While she wasn't comfortable being a pilot, at least she had combat experience which was more than most.

>>27320

"Ja,E class are apparently da fotter for Crisis, they expect most of us getötet warden on this mission. Hence no supplies or any real help," Erik says with a sigh. Looking over the vitriolic and foul smelling woman, Erik grimaced. Any schaf to the slaughter. "Best you can do is practice and hope you're lucky kleines mädchen."

>>27324

"I appreciate it, but if I started drinking now, i'd probably not stop. So I'll sadly have to decline."

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3fe449 No.27336

>>27324

Gerald shows up and does a shot, but only to be polite. There's not much better than getting smashed the night before a mission, and nothing worse than being hungover the day of a mission. Nonetheless, he toasts the others, and does the shot.

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3fe449 No.27337

Dice rollRolled 57, 56 = 113 (2d100)

>>27306

-Pilot Name: "Vinny" Vickers Leanstrong

-Pilot Age: 29

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: An overweight field engineer drafted into the combat role after a surplus of his role and a dearth of pilots shifted him into piloting an older stock model after he professed a rudimentary knowledge in the latter. More skilled with a spanner than a cannon, Vin has little idea on what he's doing, isn't fond of the tight space he's confined in, and is desperately looking for a way to regain his older role, or at least one that is less liable to get him junked on the field. Suffers from Coulrophobia.

-Preferred Role: Guardian

-Bonus: Skilled in the use of antique stock models featuring cannons, older "Vintage Tank Models" get +20 to all usage rolls when being used by Vinny.

-Mech Name: Frank_109

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDGD

-STR: 3

-END: 4

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Volt Knife

Other: 1/4 Mech Training

>-Actions-

1/2. Last minute paperwork filing and turning in for the shield before getting sent out!

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3fe449 No.27339

File: 1464174173091.webm (1.54 MB,1280x720,16:9,1462190332422.webm)

>>27320

>>27330

>>27327

As Ash was doing the requisitions, he overheard some qt frenchie going on a tirade about him holding up the line and it wasn't until he was finished with it all that she finally stopped. His grin grew wide as he approached her and the small group she was yelling at, making it there when the kraut was finishing his little spiel. " I disagree Kraut-Chan~ they don't expect us to die, they expect us to live and make them die. Besides, what's more fun than driving your enemies before you, other than the obvious? You need to learn to stop being a sorry sap and live a little, appreciate the little things in life." Ash grinned even further before suddenly sniffing loudly, looking at the frank, and quickly taking her hand and bending on one knee and kissing it. " Your scent is most distinct and enchanting, it's refreshing and quite useful if we're out of the mechs. Then, there's your loud, boisterous voice that echoes across the hangar! I could hear you over gunfire during battles, a woman after my own heart~! Might I know your name, my sweet Bella, so I may name my gun after you?" Give my signature winning smile

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3fe449 No.27340

>>27320

"And you attire! It's so sophisticated and powerful, a woman with a cause and the strength to make it happen. What else is more righteous than the path of the conqueror*sigh*~ it simply screams "Fuck You" and that's something I'm very interested in."

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3fe449 No.27341

>>27340

While he stares at his empty shot glass, Gerald wonders if he should say what he's thinking. He could go back to the barracks, or take another shot, or-

He looks up and calls to the psycho running his mouth:

"You're interested in fucking yourself? Is that healthy? I mean, whatever floats your boat, but you might want to keep it to yourself."

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3fe449 No.27342

File: 1464230596451.jpg (100.04 KB,802x630,401:315,22 - y8VYB8O.jpg)

>>27341

Ash looks over, still on his knees, to the canuck with an empty shot glass that was probably full of that weirdo's toilet liquor, "Excuse me, but this is a private conversation and I'd appreciate if you didn't eavesdrop, you cunt. If you want to fight about it, tell me now, but I'll say whatever the fuck I want when I want to."

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3fe449 No.27350

File: 1464290799935.jpg (31.67 KB,460x461,460:461,ReallyDude.jpg)

>>27342

Gerald immediately realizes he's made a mistake. What the fuck was he thinking? Big fucking mouth Now, he has two options: Accept the fight, or look like a pussy, and the last thing he wants to do is look like a pussy.

"I'm up for a friendly row, if you think you can take it."

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3fe449 No.27354

>>27339

>>27340

>>27341

>>27342

>>27350

Erik squints his eyes. "BOTH OF YOU NARREN,schließen sie das bumsen, sich beruhigen und handeln wie Sie im Militär sind!" We haff a mission soon, and I will NOT get everyone killed because both of you were measuring your Schwänze and got into a fight just before we went to battle. If you're going to do this, do it AFTER the mission!"

His face growing red as he yelled.

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3fe449 No.27373

File: 1464379275657.jpg (547.02 KB,990x744,165:124,modern brawler.jpg)

>>27354

"Jeez dude, you a virgin or something, lighten up! If I wanted to kill him, he'd be dead already. Speaking of which,"

>>27350

"Alright dude, how you want to do this? I'll warn you, I know kung fu."

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3fe449 No.27376

File: 1464405956402.png (136.98 KB,1008x792,14:11,JeetKuneDoBasics.png)

>>27354

As much as Gerald doesn't want to admit it, the Kraut is right. However, this far into the challenge, the only thing that could stop him is enemy attack.

>>27373

A quick assessment of the kid's character would suggest that he wouldn't have the patience for advanced Kung-Fu, and probably only knows Shaolin Luohan's 18 Hands. However, it's better to overestimate than underestimate. One thing is for certain. He will be unpredictable, so Gerald must, as Lee Jun-fan said, "be water". Just as life, combat is spontaneous, so one cannot predict, but instead, one must react. So says Jeet Kune Do, the style of the day. Gerald drops into stance.

"Well, then. Let's begin."

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3fe449 No.27377

File: 1464407277097-0.jpg (189.32 KB,1600x1005,320:201,sniper_gunslinger_girl_ani….jpg)

File: 1464407277097-1.jpg (51.03 KB,500x588,125:147,la_armour_profiles__warlor….jpg)

>>27177

-Pilot Name: Katyusha Pavlichenko

-Pilot Age: 17

-Pilot Bio: From a young age Katyusha was taught how to fire a rifle on her father's farm to help defend it and herself against the various raiders still roaming around the rural areas where her family lived. She piloted her first mech at 15 after it's previous pilot, a wanderer staying at her family farm for the night, ended up dieing when he tried to steal from the family and make off in the night. She found she much adored the massive guns on the mech and learned to pilot it and fire it's guns so that she could defend her family much more effectively, even if ammo and fuel were. Unfortunately it was on one of her few forays out to use the salvaged mecha to work the farm and bring home alot of necessities that her family was killed by raiders. Vowing vengeance she joined CRISIS bringing her Mech with her, unfortunately having it taken from her, much to her ire. She doesn't even know what happened to it which is the more infuriating thing as it was one of the few things she had that reminded her of home, she intends on taking it back at some point even if it may be worse than another mech IT WAS HERS. Until then though she'd find the Mech with the biggest guns and the most missiles she could find, because they were a lot of fun.

-Preferred Role: Breaker

-Mech Name: Dragunov

-Mech Size: Large

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3fe449 No.27378

>>27377

-Pilot Name: Katyusha Pavlichenko

-Pilot Age: 17

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: (Place Bio Here)

-Bonus: Katyusha's preference for heavy weapons leads her to having superior fighting skills with them. All massive weapons (usually 2-handed) grant an additional +1 STR to her mechs, and +10 to all rolls using them.

-Mech Name: Dragunov

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-HP: 200/200

-STR: 4

-END: 4

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

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3fe449 No.27379

Dice rollRolled 96, 27 = 123 (2d100)

>>27376

"Heh, I'll have you know I traveled deep in the hindu kush and himalayan mountains to learn from the best masters on the planet and they told me I have much kung fu in my cooking style. I also learned a little Luohan Qan and Wu-tang style, but, I think I'll have you sample my Crane style first, Hyuuaaaaaah!"

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3fe449 No.27380

Dice rollRolled 4, 55 = 59 (2d100)

>>27378

-Pilot Name: Katyusha Pavlichenko

-Pilot Age: 17

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: From a young age Katyusha was taught how to fire a rifle on her father's farm to help defend it and herself against the various raiders still roaming around the rural areas where her family lived. She piloted her first mech at 15 after it's previous pilot, a wanderer staying at her family farm for the night, ended up dieing when he tried to steal from the family and make off in the night. She found she much adored the massive guns on the mech and learned to pilot it and fire it's guns so that she could defend her family much more effectively, even if ammo and fuel were scarce. Unfortunately it was on one of her few forays out to use the salvaged mecha to work the farm and bring home alot of necessities that her family was killed by raiders. Vowing vengeance she joined CRISIS bringing her Mech with her, unfortunately having it taken from her, much to her ire. She doesn't even know what happened to it which is the more infuriating thing as it was one of the few things she had that reminded her of home, she intends on taking it back at some point even if it may be worse than another mech IT WAS HERS. Until then though she'd find the Mech with the biggest guns and the most missiles she could find, because they were a lot of fun.

-Bonus: Katyusha's preference for heavy weapons leads her to having superior fighting skills with them. All massive weapons (usually 2-handed) grant an additional +1 STR to her mechs, and +10 to all rolls using them.

-Mech Name: Dragunov

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-HP: 200/200

-STR: 4

-END: 4

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

1.2. This is an outrage! Immediately attempt to find the biggest weapon I can get away with and put it on my mech!

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3fe449 No.27381

Dice rollRolled 71, 37, 23, 91 = 222 (4d100)

>>27380

1.2.3.4. Load up this mech with heavy ordinance of all kinds, Artillery, Missiles, Gatlings, whatever I can cram in there and have it still be a working mech. HAHAHAHA

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3fe449 No.27383

File: 1464409915301.jpg (25.31 KB,267x281,267:281,yegorova.jpg)

>>27380

>>27354

As Katerina and Erik worked frantically upon attaching the howitzer to her mech, Katerina's ears perked at a curious sound.

It was the sound of an accent she was very familiar with, her own, but it wasn't in her voice. That's when she turned around to see another female speaking to Requisition & Supply.

"That outfit, that accent. . .it couldn't be?. . .I thought I was the only one." she thought. "Did they send another without telling me?"

She was demanding heavy ordnance and tossing pre-filled paperwork at them. . .the weapons of the Union. Katerina couldn't ignore it now, her accent, her features. Katerina approached her and spoke in the native tongue.

"Привет! вы член профсоюза?"

A woman in an E-Class uniform wearing a distinct Union issue goggles approached her asking if she was from the Union.

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3fe449 No.27384

Dice rollRolled 53, 50 = 103 (2d100)

>>27379

Crane imitative style. In order to counter the grapples, I will adopt a passive style, and move along with his grabs, before grabbing him and using momentum to throw and pin him.

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3fe449 No.27385

>>27384

Gerald had put up a good struggle, but it was clear to everybody he couldn't recover from the early bashing he went through trying to learn Ash's technique and by the time he was getting anywhere, he had sustained too much damage and a kick to the calf made his legs give out. Ash puts his hand out for Gerald to pick him up, " That was a good fight man, you almost had me. Can you teach me that secret spy shit? I think if you apply some more strikes to vital points it could be even more lethal!"

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3fe449 No.27386

>>27383

Katyusha turned to look at her native tongue being used, and her eyes widened in shock. She literally bounced over to the woman and began speaking rapidly at her,

"Ах, Боже мой, ты Катерина. Герой союза. Ты мой герой, ты в кризис? Я не могу поверить, что я буду работать вместе с вами. Это такая честь. Вы были бы готовы научить меня, как бороться, как вы делаете? Какой стиль мех Вы пилот? Ах, Боже мой, я не могу поверить, я на самом деле стоял перед вами. Я присоединится к вам на моей первой миссии? Вы будете помогать мне убедить этот человек мне установить как много ракет, как я хочу на мой мех, пожалуйста?"

((I'll be nice and post the translation, this time: Oh my god, you're Katerina. The hero of the Union. You're my hero, you're in Crisis? I can't believe I'll be working alongside you. It's such an honor. Would you be willing to teach me how to fight like you do? Which style of mech do you pilot? Oh my god, I'm can't believe I'm actually standing in front of you. Will I be joining you on my first mission? Will you help me convince this man to let me install as many missiles as I want onto my mech, please?))

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3fe449 No.27387

>>27385

The veteran takes Ash's hand. The man had fought well. As he staggers to his feet, he smiles, "Thank you. It was a great fight, and I'd be glad to teach you what I know. There's a whole arsenal of modern and western shit that's kicking around in here which I think could help your technique. Great job, you were too fast for me. You mind if I go and take an ice bath? I don't want to be too swollen tomorrow."

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3fe449 No.27388

>>27383

>>27386

Erik peers up from the paperwork his is helping Katerina with, taking note of the unique sound of Union speech.

Ein weiterer Unionite, Dieser ist ein Kind. Leider könnte sie kompetenter sein als die meisten anderen. Ach diese so sehr viel zu saugen wird.

>>27385

>>27387

He then turns his gaze to wear there was a fight not long ago.

Schwachsinnige, kämpfen vor einer Mission. Nun sind beide sie verprügeln und noch schlimmer zu gehen, als sie würden in der Regel sein. Ich würde bezweifeln, nicht einer von ihnen die Faust ist zu sterben.

The former miner and militiaman shakes hi head and returns to the task at hand.

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3fe449 No.27389

>>27387

"Okay guy, but don't drink anymore of that guys alcohol unless you see the bottle, he made that shit from the public bathrooms."

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3fe449 No.27390

File: 1464412479933.jpg (86.67 KB,1416x470,708:235,xdiiv5.jpg)

>>27386

Katerina listened to this girl ecstatically talking to her and asking questions. "Yet another person who thinks I'm a 'real hero'." she thought with a hint of melancholy as she swallowed her own lie and smiled back listening.

Still it was comforting to have someone familiar here. And. . .and by God if she was going to be a 'hero' she might as well be one today for her.

Да, мы будем бороться вместе товарища . Вон там моя машина. Я пытаюсь моделировать его модели ИСУ- 552 Но я был только едва смог убедить их , чтобы заставить меня гаубицу . Я не знаю, что вы сказали реквизиции , Но Иле оставил в такой спешке, я не могу не задаться вопросом , что они собираются , чтобы дать вам .

Katerina pointed to her mecha where a large 200mm howitzer was almost finished being bolted into the mecha itself. Then turned and looked as suddenly a Crisis engineer returned, handing Katyusha papers. To her astonishment, they were all checkmarked in green!

Как вы их подписать ваши документы так быстро?

>>27388

It was then she remembered Erik was nearby.

"This is Erik" she says in English, "he's. . .from Himmelheim, sent here like I was. So far we're keeping to the Roskov-Mittentrop act so instead of shooting each other like we would have months ago, he's helped me repair my mecha."

'' "Но между вами и мной , я не знаю, как вы их получили , чтобы подписать ваши документы , и я не забочусь .

Я хочу спросить , если вы были бы готовы помочь мне вместо . Мне нужен человек, который хорош при получении расходных материалов , и если вы готовы поделиться , мы могли бы сделать Мех Сильнее , чем любой из нас мог так одиноко ." ''

("Let's see how she feels when her 'Hero' asks her for help.)

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3fe449 No.27391

>>27390

Katyusha's eyes darted to the man with a suspicious glare but instantly snapped back to Katerina, wide once more as she spouted, =="Я не знаю, как мои документы получили подписали так быстро. Но если я могу помочь в любом случае я бы честь сделать это."==

She was barely holding onto any semblance of composure, her hero had asked her, HER! Simple Katyusha, a simple farmgirl, for assistance. That and she had her weapons, there was no way today could be a bad day anymore.

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3fe449 No.27392

File: 1464413775343.jpg (55.59 KB,500x341,500:341,3370428271_1c71252f86 (1).jpg)

>>27391

Katerina gave a sly grin, it was turning out to be a good day for her too.

"Да , товарищ , это будет моя честь работать с вами , как хорошо."

The former Gunner now pilot then pondered something and remembered, and extended her hand.

"Прости меня , но я понимаю, что я не спросил ваше имя . Я Катерина Анисимов"

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3fe449 No.27393

>>27392

=="Меня зовут Катюша Павличенко"== Katyusha replied, taking the hand and shaking it, huge grin on her face.

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3fe449 No.27394

>>27393

"Катюша , как песня , и ракеты . Я думаю, что все три звучат красиво. Я думаю, что мы очень хорошо ладят ."

Oh yes, they were going to get along just fine.

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3fe449 No.27547

>>27308

1,2. Katerina gets her hands on a 200mm Howitzer, just in time. Add: -Weapon 1: 200mm Howitzer

>>27309

1. Eric completes his targeting practice, now gaining proficiency in successfully attacking individuals. Add: -Training: [Aim I]

2. Eric then goes on to assist Katerina in acquiring and attaching her Howitzer.

>>27310

1. Organa completes her advanced sensor array for the CRS Standard, effectively boosting their ability and range. It seemingly puts a slight amount of strain on the total energy of the mech. Add: -AO: Advanced Sensor Array, Change: -POW: 8-1

2. Organa then begins to alter the plates to a lighter form using some loose metal sheets from around the hangar, literally ripping them off the wall. 1/4

>>27317

1. Despite Gerald's attempts to watch Brapp, he can't seem to find him around the hangar. Word is that some angry chick scared him into his private quarters and he hasn't been coming out, save for quick trips to his mech for maintenance.

2. Studying what he knows about the map, Gerald finds that the city is circular in design, with nearly every city block being the same size, however there is a large amount of projected damage, making the actual specifics rater hazy.

>>27320

1. Try as she might, Etient can't seem to find any clues as to what the mission is. Looks like most of his supplies are in his private quarters, he left his monogrammed pens though. There's a whole collection.

2. The line seems lest clumped, and Etient gets her hands on the paperwork, angrily filling out as many forms as she can. 2/4

>>27322

1,2. Ash finally finishing the paperwork, allowing for the line to move a little bit faster, much to the relief of the other pilots and the receptionist. Change: -Weapon 2: Energy Halberd

>>27324

1. Rallying some of the other pilots, Brandon holds a small get-together for his allies, boosting the morale!

2. After running diagnostics, Brandon finds Artur is running normal.

>>27328

1. Phillis tries his hardest to get his shield, but is so far back in line, that by the time he gets his paperwork, it's almost time to deploy. 2/4

2. Running a diagnostics test, it seems that Excalibur's systems are running at a higher power output then intended due to an unforeseen, yet beneficial error. Change: -POW: 8-1

>>27329

1-2. Nicholas tries his hardest to complete his vision training, and comes close to developing the skills in full, but comes up just short. 3/4

>>27337

1-2/ Vinny works to fill out the paperwork as fast as he can, finishing about half of it before getting called to docking to head out on the mission. He'll have to finish it when he gets back. 2/4

>>27380

>>27381

1-6. Change: -Weapon 1: CRS Incendiary Missile Launcher, -Weapon 2: CRS MK I Howitzer HV

=PLEASE HOLD=

=IF YOU HAVE ANY QUESTIONS, DO NOT HESITATE TO ASK IN THE IRC=

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3fe449 No.27548

>>27547

>Katyusha Fluff

1-6. The line to weapons acquisition had grown quite long due to some asshat holding it up, however when a new line opens, Katyusha is the first one in it, allowing her to get two heavy weapons for Dragunov.

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3fe449 No.27549

-Pilot Name: Kamon Drenge

-Pilot Age: 22

-Pilot Bio: After finnishg studies Kamon didn't really have the oppertunities or willpower to do anything. Finding himself living off of his parents and spending his days with far too much freetime, he soon became very skilled in a variety of videogames, an suprisngly good physiqe and a love for illegal substances.

Soon though, the oversaturation of a lavish life became dull and boring to him.

Looking for something exciting and new to do he joined up with the CRISIS initiative. Kamon is really just in it to have something to have something to look forward to feel needed.

-Preferred Role: Guardian

-Mech Name: Mur v.2.0

-Mech Size: Large

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3fe449 No.27550

>>27549

-Pilot Name: Kamon Drenge

-Pilot Age: 22

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: (Place Bio Here)

-Bonus: Lacking any life outside of video games, Kamon has found himself decent with computer skills. He gains a +1 bonus to all technology use, however this +1 can be used to bump 99s to nat100s.

-Mech Name: Mur v.2.0

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGGD

-HP: 200/200

-STR: 3

-END: 5

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle

-Weapon 2: Volt Knife

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3fe449 No.27551

File: 1464840579694.jpg (320.73 KB,1000x1000,1:1,hawaiian shirt 3204.jpg)

>>27177

>Pilot Name:

Daniel "Dan" Vanderveen

>Pilot Age:

29

>Pilot Bio:

What is there to say about good ol' Dan? After a short short and abnormally successful stint in the military, he quit while he was ahead. And alive.

He got out in the brief lull in between conflicts, cashed in a few favors, and moved to the still picturesque (if slightly bombed out) Hawaiian Islands. But the bills don't pay themselves, and when your skillset mostly involves driving around heaps of steel and lead? Well, you sign right up for the slightly ominously named organization right down the road!

Dan's an easygoing kinda guy.

>Preferred Role:

Guardian

>Mech Name:

Mysterious Waves

>Mech Size:

Medium

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3fe449 No.27552

Dice rollRolled 78, 52, 37, 39, 37, 51 = 294 (6d100)

>>27550

-Check out the hangar, just look around

-Work out some

-inspect mech suit

-Go through briefing

-Try to aquire some kind of drug, any really

-Chill out to some sweet xxth century music

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3fe449 No.27553

>>27551

-Pilot Name: Daniel "Dan" Vanderveen

-Pilot Age: 29

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: (Place Bio Here)

-Bonus: Always wanting to keep his practical and level head… attached to his body, Dan is no stranger to fleeing from a dangerous situation. All rolls to run from combat or escape from a foe in pursuit gain +20.

-Mech Name: Mysterious Waves

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDGD

-STR: 3

-END: 4

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Volt Knife

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3fe449 No.27585

>>27551

>1

No sense walking into Haven blind. Let's get briefed before the shooting starts.

>2/3

Hoo boy, been a few years, huh?

Better take a bit to re-familiarize myself with the controls. Maybe a bit of target practice would do me good.

>4

No one wants to run into major technical issues in the middle of a firefight. The embarrassment's almost worse than the danger.

I'd best inspect Waves before we head out.

>5

This place is one of the better bases I've seen. Well, aside from the complete lack of any respect til' you've proven you won't immediately die. But hey, that's par for the course for this line of work!

More to the point, it'll pay to look around… at least in the areas I'm even allowed to go. So, you know, just the hangar.

>6

Relax! Read a book, listen to some music, and pretend me and a few of my closest co-workers aren't about to thrown into a meat grinder.

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3fe449 No.27586

Dice rollRolled 21, 95, 53, 34, 14, 100 = 317 (6d100)

>>27585

DICE

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3fe449 No.27587

File: 1464919902549.jpg (27.7 KB,468x605,468:605,mens-hawaiian-pink-shirt-3….jpg)

>nat 100 to relaxing

sound about right

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3fe449 No.27649

[TIME 07:00 HOURS]

[LOCATION: 8 KM FROM TARGET ZONE, HAVEN]

[COMMANDING OFFICER: BRAPP ZANNIGAN]

[SQUADRON: 564-E]

564-E is deployed via boat to the edge of the mission objective area, large pieces of shrapnel and metal debris are embedded in barren rock and dust. The water behind you is a dark brown, muddled. In the distance, Haven looms, several massive canons are visible, mounted upon a wall. What appears to be a small camp outside the wall is present. According to a mission dossier given to you en route to the mission objective area, you are here searching for a number downed drones, and the camp may be responsible. No mecha appear present in the camp from your shoreline view. Your mission commander, Brapp Zannigan moves right, counter-clockwise around the city. He has been given a separate objective from yours, however you have been instructed to keep to your objective rather than focus on his.

You have 2 actions each turn. You may freely communicate via 2 way radio.

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3fe449 No.27652

>>27585

>>27586

>Quick Makeup

1. You manage to find the mission dossier and look over it ahead of time. Apparently some reconnaissance drones were downed while looking for some valuable in the ruins of a town called Haven.

2,3. You practice controlling your mech before leaving the hangar, you find that you have an easy time controlling your mech.

4. No problems going on with your mech, but nothing exceptional either. You're on target.

5. You look around, but you find yourself lost while wandering around. By the time you find yourself back to your room, you're just as confused as you were at the start.

6. You relax so hard that you can't help but be ready for the mission. +20 to 3 rolls of choice during the mission. (Must denote which rolls before you actually roll.)

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3fe449 No.27657

Dice rollRolled 26, 78 = 104 (2d100)

>>27649

-Pilot Name: Eric Strausheim

-Pilot Age: 24

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: Erik came to the Attention of Crisis command not long ago. When Pirates made primarily of the former Zelsar Republic's 4th strike legion raided Erik's home colony of Himmelhiem. The pirates fell upon the colony's defenses hard and fast, sweeping aside the paid mercenaries and the colony's official standing army in short order. Thus the militia was called up. Erik grabbed his Industrial mech and joined them, forgoing some hastily welded on weapons by desperate engineers for more and heavier armor. When the raiders moved to his home city of Burgsolm he and 14 other industry mechs attendant with a motley collection of vehicles and volunteer infantry faced off against 10 battlemechs of various size and their support forces. Thus the battle started on the outskirts of the city.

Initially the pirates with superior equipment and motorized forces held the advantage, dealing horrible damage from range to the militia. Indeed 4 industrial mechs fell with no exchange being made. Erik seeing this took command of his sector and called his forces to retreat deeper into the city and bunker in, the rest of the militia soon followed. The pirates sensing an advantage decided to press hard. That mistake cost them greatly. The radier had charged straight into a meat grinder and battle of attrition. Wherever they walked mine and IED went off, damaging vehicles and killing infantry. Militiamen took pot shot with high bore rifles and improvised rockets from buildings only to disappear. Lighter industry mechs lead the pirates into ambushes. Erik himself crushed 5 enemy hover tanks and a war mech with his drill before the raiders responded. Even while taking extreme amounts of enemy fire Erik coordinated with his fellow militia call in flank attacks and ensuring the safety of his forces, often by absorbing even more fire. The pirates broke in time their losses too heavy to sustain the offensive. Erik survived the battle, beaten, bloody and bruised, but alive. His mech, however did not. Despite it's much heavier armor, it had lots both it's arm, had a leg shorn off at the knee, a cracked gyro, and nearly every bit of armor and superfluous systems remove or slagged.

After the pirates were removed by CRISIS team Algernon, Erik was recruited. He has been given training on Battlemecha at the Training grounds. He has since displayed an enviable ability to keep a calm head and to be able to move his mech in such a way as to absorb a massive amount of damage while still functioning.

-Bonus: Eric has encountered combat prior to his time in 564-E, and even controlled an industrial grade mech for a time. While using it, he gained expertise in non-traditional weaponry like drills and mining lasers. Eric gains +10 on rolls to use improvised weaponry, and can acquisition non-traditional weaponry as a free action (without rolling).

-Training: [Aim I]

-Mech Name: Stalwart

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGGD

-HP: 200/200

-STR: 3

-END: 5

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle (equipped)

-Weapon 2: Volt Knife

-Weapon 3: MK III CRS Tower Shield and change END to -END: 5+2 (when shield is equipped). (equipped)

"Well since our Illustrious leader, ran off on his own, No one is in command. I'll be taking point then. Guardians form up on me, Heavy breakers get behind us. Scouts and light breakers take the flanks."

1. Begin moving towards mission objective.

2. Keep eyes peeled for enemies.

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3fe449 No.27662

Dice rollRolled 90, 78 = 168 (2d100)

>>27649

-Pilot Name: Katyusha Pavlichenko

-Pilot Age: 17

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: From a young age Katyusha was taught how to fire a rifle on her father's farm to help defend it and herself against the various raiders still roaming around the rural areas where her family lived. She piloted her first mech at 15 after it's previous pilot, a wanderer staying at her family farm for the night, ended up dieing when he tried to steal from the family and make off in the night. She found she much adored the massive guns on the mech and learned to pilot it and fire it's guns so that she could defend her family much more effectively, even if ammo and fuel were scarce. Unfortunately it was on one of her few forays out to use the salvaged mecha to work the farm and bring home alot of necessities that her family was killed by raiders. Vowing vengeance she joined CRISIS bringing her Mech with her, unfortunately having it taken from her, much to her ire. She doesn't even know what happened to it which is the more infuriating thing as it was one of the few things she had that reminded her of home, she intends on taking it back at some point even if it may be worse than another mech IT WAS HERS. Until then though she'd find the Mech with the biggest guns and the most missiles she could find, because they were a lot of fun.

-Bonus: Katyusha's preference for heavy weapons leads her to having superior fighting skills with them. All massive weapons (usually 2-handed) grant an additional +1 STR to her mechs, and +10 to all rolls using them.

-Mech Name: Dragunov

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-HP: 200/200

-STR: 4 (6)

-END: 4

-DEX: 2

-POW: 8

-Weapon 1: CRS Incendiary Missile Launcher

-Weapon 2: CRS MK I Howitzer HV

1.2. Set up Dragunov at effective engagement range of the city and prepare systems for artillery support.

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3fe449 No.27663

Dice rollRolled 39, 81 = 120 (2d100)

>>27657

"Ey boyo that ain't a half bad idea cept usescouts should be up front checking out the scene, no need for us to lag behind you we can notify you once we have sights on the target."

>>27652

—–

-Pilot Name: Brandon Cadell

-Pilot Age: 29

-Pilot Class: E

-Items: Moonshine

-Preferred Role: Scout

-Pilot Bio: (Place Bio Here)

-Bonus: Brandon's hopeful nature is infectious to his allies. If Brandon spends an action to rally his teammates, all other rolls this turn gain +5 to succeeding. This can be used in both the hangar and the field.

-Mech Name: Artur

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDSC

-HP 100/100

-STR: 3

-END: 3

-DEX: 4

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Disruptor Glove

—–

1. "Remeber if we all work together we can all get out of this together" Bonus

2. "Yo Nicholas you got my point?" Go ahead of the group towards the searching for the drones.

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3fe449 No.27665

Dice rollRolled 97, 57 = 154 (2d100)

Pilot Name: Organa Moreland

Pilot Age: 22

Pilot Class: E

Preferred Role: Breaker

Pilot Bio: Organa is, in all honesty, something of a washout of the pilot program and kind of a loser. Indeed, if her own merits had been inferred from testing, she shouldn't be in the program at all: she is clumsy, lazy, mildly annoying, smells a little, and has a tendency to ramble on about topics she has no real business discussing. She is also sometimes prone to fits of drama and doesn't really wash her hair very much (hence the smell). However, Organa is a very fine pilot for reasons that aren't exactly clear: she has an intrinsic understanding of most forms of technology – mecha or otherwise – and simply understands even the most outrageous forms of artifice without any training. This is obviously useful when piloting a particularly large form of techno-artifice. Now, while many tests have been undertaken to understand Organa's technological intuition, few have resulted in any empirical research of substance. Despite that the CRISIS leadership still keeps her around as a pilot due to her apparent 'skill'…but she will never ever be in any command role. Ever. Ever ever. Did I mention ever? Ever.

Bonus: Organa’s intuition allows her to manipulate machines with ease. Installation of new equipment by her to a mech is always successful (with the exception of nat1’s) and rolls that would normally be successful without the bonus give an additional +1 towards installation completion. (ex. A ⅕->⅖ becomes ⅕->⅗)

Mech Name: Baudrillard-01

Mech Size: Small {Breaker}

Mech Type: Bipedal

Control Type: Manual Cockpit

Model: CRS Standard MK V-SMBR

STR: 4

END: 2

DEX: 4

POW: 8

Weapon 1: Blast Pistol

Weapon 2: Prototype Beam Lance MK I

—–Actions——

1. Organa keeps a reasonable – but not far – distance from the scouts as they advance and she relays information to the rest of the squad as it advances. [Keep with the scouts]

2. Despite relaying telemetry Organa moves forward quickly – too quickly – and overshoots the scouts to attack the opposition forces as soon as they are sighted. She really wants to try this lance weapon she has! [Blitz]

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3fe449 No.27666

Dice rollRolled 38, 92 = 130 (2d100)

>>27649

-Pilot Name: Ash Alexander Augustus Caesar Charles Magnus

-Pilot Age: 21

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: Almost nothing is known about Ash, other than he's bordering on insane. Ash was found by Crisis when he somehow hijacked one of their new mechs while on patrol and went on a rampage killing a bunch of rebels before Crisis got things under control and him into their custody. He would have been executed had he not actually finished the mission in record time. When asked about his past and how he could pilot the mecha, he replied," What does my past have to do with anything? I just press the buttons and it does shit, isn't that good enough?" Apparently Crisis thought so too after they tested and determined him stable enough to give his own mecha and sent him into the field. The boys at handing out mechas thought it would be funny to give him an older model designed for defending even though he asked for breaker models, but what they don't know is anything can be made a weapon and melee is so much more fun than ranged!

-Bonus: Ash's skills come in spastic movements and actions while in the mech. Ash can give up a planned action, instead rolling for a random effect corresponding to how high the result is.

-Mech Name: The Awesome Epic Amazing Buster Mecha Fucker

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDBR

-STR: 4

-END: 3

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Energy Halberd

1-2; Feh, as much as I want to kill, I better stay back and help these dorks searching for the objective

>>27665

"Hey now, don't kill all of them. Leave some for the rest of us"

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3fe449 No.27668

Dice rollRolled 58, 32 = 90 (2d100)

>>27649

-Pilot Name: Gerald Westmoor

-Pilot Age: 31

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: >>27192 (You)

-Bonus: Thanks to his previous military training, Gerald excels in combat of all forms, granting him a +5 to all combat rolls.

-Mech Name: Slim

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-HP: 50/50

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Workout regimen progress: 2/4

1/2. I'll move ahead of the group, and broadcast my position on a secure channel so I don't get shot at by my own troops. While I'm moving, I will try to infiltrate the city, and maybe get close enough to the cannons to see what the deal with them is. Ideally, they're functional, and I get the men manning them by surprise. Then, we can replace them with our own crews, and provide fire support for our mechs. However, my objective right now is infiltration and reconnaissance, and any opportunities that arise would just be a nice bonus.

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3fe449 No.27671

File: 1465099405995.png (1.11 MB,849x663,283:221,relax.png)

Dice rollRolled 63, 97 = 160 (2d100)

-Pilot Name: Daniel "Dan" Vanderveen

-Pilot Age: 29

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: What is there to say about good ol' Dan? After a short short and abnormally successful stint in the military, he quit while he was ahead. And alive.

He got out in the brief lull in between conflicts, cashed in a few favors, and moved to the still picturesque (if slightly bombed out) Hawaiian Islands. But the bills don't pay themselves, and when your skillset mostly involves driving around heaps of steel and lead? Well, you sign right up for the slightly ominously named organization right down the road!

-Bonus: Always wanting to keep his practical and level head… attached to his body, Dan is no stranger to fleeing from a dangerous situation. All rolls to run from combat or escape from a foe in pursuit gain +20.

-Mech Name: Mysterious Waves

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDGD

-STR: 3

-END: 4

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Volt Knife

>>27657

"Sounds like a plan"

>1 Form up on that guy, and move forwards

>2 Keep an eye peeled for, well, anything that isn't bombed out buildings or a liquid you can't legally call "water"

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3fe449 No.27672

Dice rollRolled 60, 23 = 83 (2d100)

-Pilot Name: Katerina Anisimov

-Pilot Age: 22

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: (Place Bio Here)

-Bonus: Thanks to Katerina's study in technology design as an engineer, she excels at non-mech technology design, and automatically succeeds and gains one extra point towards project completion when designing weapons for mechs to use.

-Mech Name: The Leader's Hammer

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8

-Weapon 1:200mm Howitzer

-Weapon 2: Shock Machete

>>27662

The sight of Katyusha setting up her own Howitzer and most of all a Rocket Battery upon the hill brings a degree of comfort Katerina's own beating heart.

Looks like this fight won't entirely be without any support.

>>27657

1-2. Form up behind Eric's shield, and prepare for Tank Destroyer operations. Katerina makes sure the silhouette of her mecha is covered by the shield as much as possible, and scans the horizon for enemy mechs.

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3fe449 No.27675

File: 1465145654343.jpg (85.58 KB,600x720,5:6,mecha-8.jpg)

Dice rollRolled 39, 35 = 74 (2d100)

>>27649

-Pilot Name: Phillis J. Fry

-Pilot Age: 18-23 (actual age unknown)

-Pilot Class: E

-Pilot Bio:There are many mysteries in the history of man, and often when man fails to rationalize a logical reason as to why said events are occurring, he looks to the occult for answers. Phillis is one such answer, a test-tube baby grown from a human embryo spliced with DNA located in the deep reaches of Siberia, from the Dyatlov Pass incident. The resulting baby came out human enough, and for reasons unknown, was trained in the arts of war. But this is certain; young Phillis's childhood was one of brutal training and a spartan lifestyle, as once the facility was shutdown, he was confined to the Gulag. Then the fire nati- The horror from the pacific rim attacked. His "home" burned as ungodly things rushed forth from holes in reality, he saw the very Earth itself crack under the weight of creatures that were unto gods, so powerful and immense were they. He saw his handlers ripped limb from limb, his prison reduced to non-euclidean geometries, and the very heavens themselves rage against the earth. He ran, lower and lower in the bowels of the Gulag, attempting to escape the horrors above, and he finally thought his brief, miserable existence over when the roof caved in on him. Several days later he awoke in a horse drawn wagon outside of Moscow, a gruff old man who said nothing to him was driving. Upon reaching the city he was immediately taken by gruffer men, covered in scars and with an aura that can only be described as "Dreadful" -KGB- and sequestered to a training facility deep within the Urals. From here he was trained to pilot the massive Mechas that are called upon to face the Megalithic creatures that spew forth from the void to destroy our planet, and failures in simulation meant beating and ration cutting in reality. Very soon, he achieved nothing less then perfect scores on all simulations, as he knew what the alternative would be. A result of this harsh upbringing, Phillis has had some trouble adapting to a normal lifestyle, he's as fierce as a bear if you manage to piss him off, quite likely to pulp your skull with his fist, heedless of his own Injuries in the process. For a long while, he had to be kept separate from other people, then he was sent to CRISIS where his skills would be truly tested in the fiery crucible in which the only true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic scum they were going in. War. It was here he met his best friend, a German lad by the name of Viktor, and for the first time in his life, Phillis had a friend. Now he struggles against a multitude of things, to deal with the changing emotions in his head, the people around him who are either is friends, or just waiting to stab him in the back; and most of all, The colossal horrible terrifying monsters that shake the very Earth with their wrath. Yet he endures, and in the cold winters to come, when his enemies succumb to the bitter grip of the freezing winds, he will grow stronger. Yes, winter is coming, winter is coming for us all. Also, this cool suit is awesome, but does it have to be so tight? Bitchin' horn though….

-Preferred Role: Breaker

-Mech Name: Excalibur

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8+1

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

HP: 200/200

Ongoing:

Shield 2/4

"This is Excalibur, I'll be moving around the side to scout/flank any enemies we encounter, mark my positions on your HUD to avoid friendly fire."

1. Move up along the flanks, keeping a eye out for any drones or possible tangos.

2. Run a scan for any drones, some of them may be still functioning

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3fe449 No.27683

Dice rollRolled 75, 95, 54, 61, 14, 27 = 326 (6d100)

>>27657

1. Eric begins to move into range of the target zone. His HUD displays 6 KM.

2. Not necessarily a confirmed enemy, but now moving in, Eric detects two mechs in the camp outside the target zone, models are not identified.

>>27662

1,2. Katyusha moves into range, read as 4KM from target zone on her HUD. She equips her Howitzer and begins to target the potential enemy encampment.

>>27663

1. Brandon relays his encouraging message over the communications channel, everyone is feeling great about this mission.

2. Brandon moves in to range of the city, only 2 KM from the target zone, left of the camp. No confirmed location on the drones, however.

>>27665

1. Organa effectively follows behind Brandon, who is only 2KM from the target zone.

2. Organa banks right, turning away from Brandon, opening fire on the camp before equipping her lance, continuing to move towards the camp.

>>27666

1,2. Ash begins to scan the area for drones, moving into 5KM range from the target area. His scanners detect a signature just inside the wall behind the camp.

>>27668

1,2. Gerald shoots ahead, with the fastest mech in the squad, reaching the wall left of the camp without problem. The wall is thin enough that you may be able to fire through it with your Blast Pistol.

>>27671

1. Daniel follows close behind Eric, reaching 6 KM along with him.

2. Your scanners pick up two mechs in the camp ahead of you, with a signature that is potentially the drone just behind it.

>>27672

1,2. Katerina moves in to 6KM with Daniel and Eric, howitzer equipped. Two mech signatures are identified in the camp ahead.

>>27675

1. Phillis moves left with a number of other squad members, only reaching 6KM away, parallel to the group taking center while falling behind the scouts now near the wall.

2. A number of muddled signatures near the camp are present, but you can't make them out. There's potentially a signal-jammer present, though you don't detect anything of the sort on your radar.

RNG Stuff:

1. B

2,3. T

4. C

5,6. CM

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3fe449 No.27686

Dice rollRolled 30, 77 = 107 (2d100)

-Pilot Name: Gerald Westmoor

-Pilot Age: 31

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: >>27192

-Bonus: Thanks to his previous military training, Gerald excels in combat of all forms, granting him a +5 to all combat rolls.

-Mech Name: Slim

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-HP: 50/50

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Workout regimen progress: 2/4

1/2. I could try to breach the wall with my pistol, but that would probably call a lot of attention to my position. If I can find an opening, or an unguarded portion of the wall, I can just walk through or over, minimizing attention drawn to myself and damage to the structure. It could be helpful in the future.

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3fe449 No.27687

Dice rollRolled 28, 26 = 54 (2d100)

>>27683

-Pilot Name: Ash Alexander Augustus Caesar Charles Magnus

-Pilot Age: 21

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: Almost nothing is known about Ash, other than he's bordering on insane. Ash was found by Crisis when he somehow hijacked one of their new mechs while on patrol and went on a rampage killing a bunch of rebels before Crisis got things under control and him into their custody. He would have been executed had he not actually finished the mission in record time. When asked about his past and how he could pilot the mecha, he replied," What does my past have to do with anything? I just press the buttons and it does shit, isn't that good enough?" Apparently Crisis thought so too after they tested and determined him stable enough to give his own mecha and sent him into the field. The boys at handing out mechas thought it would be funny to give him an older model designed for defending even though he asked for breaker models, but what they don't know is anything can be made a weapon and melee is so much more fun than ranged!

-Bonus: Ash's skills come in spastic movements and actions while in the mech. Ash can give up a planned action, instead rolling for a random effect corresponding to how high the result is.

-Mech Name: The Awesome Epic Amazing Buster Mecha Fucker

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDBR

-STR: 4

-END: 3

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Energy Halberd

1-2; Welp, lets go get that fucker. Rip and Tear

>>27675

>>27672

>>27671

>>27668

>>27665

>>27663

>>27662

>>27657

"Alright boys and girls, I got a hit on my radar. We got something just beyond the camp within the walls. I'm gunna go ahead and kill everything in the camp, convene on my location if you want to join my party. Russian cuties, check your targets. Hate to have to come back and kill you and waste those pretty faces."

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3fe449 No.27692

Dice rollRolled 73, 98 = 171 (2d100)

Pilot Name: Organa Moreland

Pilot Age: 22

Pilot Class: E

Preferred Role: Breaker

Pilot Bio: Organa is, in all honesty, something of a washout of the pilot program and kind of a loser. Indeed, if her own merits had been inferred from testing, she shouldn't be in the program at all: she is clumsy, lazy, mildly annoying, smells a little, and has a tendency to ramble on about topics she has no real business discussing. She is also sometimes prone to fits of drama and doesn't really wash her hair very much (hence the smell). However, Organa is a very fine pilot for reasons that aren't exactly clear: she has an intrinsic understanding of most forms of technology – mecha or otherwise – and simply understands even the most outrageous forms of artifice without any training. This is obviously useful when piloting a particularly large form of techno-artifice. Now, while many tests have been undertaken to understand Organa's technological intuition, few have resulted in any empirical research of substance. Despite that the CRISIS leadership still keeps her around as a pilot due to her apparent 'skill'…but she will never ever be in any command role. Ever. Ever ever. Did I mention ever? Ever.

Bonus: Organa’s intuition allows her to manipulate machines with ease. Installation of new equipment by her to a mech is always successful (with the exception of nat1’s) and rolls that would normally be successful without the bonus give an additional +1 towards installation completion. (ex. A ⅕->⅖ becomes ⅕->⅗)

Mech Name: Baudrillard-01

Mech Size: Small {Breaker}

Mech Type: Bipedal

Control Type: Manual Cockpit

Model: CRS Standard MK V-SMBR

STR: 4

END: 2

DEX: 4

POW: 8

Weapon 1: Blast Pistol

Weapon 2: Prototype Beam Lance MK I

—–Actions——

1. Organa moves toward the target area and engages anything that shows on the IFF. [Move to target area]

2. Which is to say that she's using the telemetry being fed by the scouts to figure out where to shoot. [Coordinate with scouts]

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3fe449 No.27693

Dice rollRolled 60, 20 = 80 (2d100)

>>27683

-Pilot Name: Eric Strausheim

-Pilot Age: 24

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: Erik came to the Attention of Crisis command not long ago. When Pirates made primarily of the former Zelsar Republic's 4th strike legion raided Erik's home colony of Himmelhiem. The pirates fell upon the colony's defenses hard and fast, sweeping aside the paid mercenaries and the colony's official standing army in short order. Thus the militia was called up. Erik grabbed his Industrial mech and joined them, forgoing some hastily welded on weapons by desperate engineers for more and heavier armor. When the raiders moved to his home city of Burgsolm he and 14 other industry mechs attendant with a motley collection of vehicles and volunteer infantry faced off against 10 battlemechs of various size and their support forces. Thus the battle started on the outskirts of the city.

Initially the pirates with superior equipment and motorized forces held the advantage, dealing horrible damage from range to the militia. Indeed 4 industrial mechs fell with no exchange being made. Erik seeing this took command of his sector and called his forces to retreat deeper into the city and bunker in, the rest of the militia soon followed. The pirates sensing an advantage decided to press hard. That mistake cost them greatly. The radier had charged straight into a meat grinder and battle of attrition. Wherever they walked mine and IED went off, damaging vehicles and killing infantry. Militiamen took pot shot with high bore rifles and improvised rockets from buildings only to disappear. Lighter industry mechs lead the pirates into ambushes. Erik himself crushed 5 enemy hover tanks and a war mech with his drill before the raiders responded. Even while taking extreme amounts of enemy fire Erik coordinated with his fellow militia call in flank attacks and ensuring the safety of his forces, often by absorbing even more fire. The pirates broke in time their losses too heavy to sustain the offensive. Erik survived the battle, beaten, bloody and bruised, but alive. His mech, however did not. Despite it's much heavier armor, it had lots both it's arm, had a leg shorn off at the knee, a cracked gyro, and nearly every bit of armor and superfluous systems remove or slagged.

After the pirates were removed by CRISIS team Algernon, Erik was recruited. He has been given training on Battlemecha at the Training grounds. He has since displayed an enviable ability to keep a calm head and to be able to move his mech in such a way as to absorb a massive amount of damage while still functioning.

-Bonus: Eric has encountered combat prior to his time in 564-E, and even controlled an industrial grade mech for a time. While using it, he gained expertise in non-traditional weaponry like drills and mining lasers. Eric gains +10 on rolls to use improvised weaponry, and can acquisition non-traditional weaponry as a free action (without rolling).

-Training: [Aim I]

-Mech Name: Stalwart

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGGD

-HP: 200/200

-STR: 3

-END: 5

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle (equipped)

-Weapon 2: Volt Knife

-Weapon 3: MK III CRS Tower Shield and change END to -END: 5+2 (when shield is equipped). (equipped)

"Alright Artillery start setting up your guns be ready to break those walls down, and any hardpoints they have. Scouts get eyes on that camp, make sure we're not going to hit our objective. Everyone else keeping moving and be ready to push for a fight.

1-2. Keep moving forwards, shield up

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3fe449 No.27694

File: 1465179219566.jpg (54.56 KB,340x270,34:27,Fast and Easy.jpg)

Dice rollRolled 1, 34 = 35 (2d100)

-Pilot Name: Daniel "Dan" Vanderveen

-Pilot Age: 29

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: What is there to say about good ol' Dan? After a short short and abnormally successful stint in the military, he quit while he was ahead. And alive.

He got out in the brief lull in between conflicts, cashed in a few favors, and moved to the still picturesque (if slightly bombed out) Hawaiian Islands. But the bills don't pay themselves, and when your skillset mostly involves driving around heaps of steel and lead? Well, you sign right up for the slightly ominously named organization right down the road!

-Bonus: Always wanting to keep his practical and level head… attached to his body, Dan is no stranger to fleeing from a dangerous situation. All rolls to run from combat or escape from a foe in pursuit gain +20.

-Mech Name: Mysterious Waves

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDGD

-STR: 3

-END: 4

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Volt Knife

>>27687

"Might want to cool it, T.A.E.A-whatever. Point is, I'm picking up two mechs and an unknown in there."

"Could be a drone, could be something nasty. Hold off til' we're all in position for the big push."

>1/2 Move up with Stalwart

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3fe449 No.27697

Dice rollRolled 62, 35 = 97 (2d100)

>>27693

-Pilot Name: Katerina Anisimov

-Pilot Age: 22

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: (Place Bio Here)

-Bonus: Thanks to Katerina's study in technology design as an engineer, she excels at non-mech technology design, and automatically succeeds and gains one extra point towards project completion when designing weapons for mechs to use.

-Mech Name: The Leader's Hammer

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8

-Weapon 1:200mm Howitzer

-Weapon 2: Shock Machete

1-2. Continue to trail the Stalwart

Fire in retaliation when fired upon.

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3fe449 No.27698

>>27694

"Oh, that's good! More stuff to kill, friendo. Come with me or don't, I'm going in dry."

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3fe449 No.27700

Dice rollRolled 36, 11 = 47 (2d100)

-Pilot Name: "Vinny" Vickers Leanstrong

-Pilot Age: 29

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: An overweight field engineer drafted into the combat role after a surplus of his role and a dearth of pilots shifted him into piloting an older stock model after he professed a rudimentary knowledge in the latter. More skilled with a spanner than a cannon, Vin has little idea on what he's doing, isn't fond of the tight space he's confined in, and is desperately looking for a way to regain his older role, or at least one that is less liable to get him junked on the field. Suffers from Coulrophobia.

-Preferred Role: Guardian

-Bonus: Skilled in the use of antique stock models featuring cannons, older "Vintage Tank Models" get +20 to all usage rolls when being used by Vinny.

-Mech Name: Frank_109

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDGD

-STR: 3

-END: 4

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Volt Knife

Other: 1/4 Mech Training

>-Actions-

1/2. "Here goes nothing! Reinforcments coming through!" Vinny is sent to move in towards the front lines.

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3fe449 No.27704

Dice rollRolled 53, 16 = 69 (2d100)

>>27683

-Pilot Name: Phillis J. Fry

-Pilot Age: 18-23 (actual age unknown)

-Pilot Class: E

-Pilot Bio:There are many mysteries in the history of man, and often when man fails to rationalize a logical reason as to why said events are occurring, he looks to the occult for answers. Phillis is one such answer, a test-tube baby grown from a human embryo spliced with DNA located in the deep reaches of Siberia, from the Dyatlov Pass incident. The resulting baby came out human enough, and for reasons unknown, was trained in the arts of war. But this is certain; young Phillis's childhood was one of brutal training and a spartan lifestyle, as once the facility was shutdown, he was confined to the Gulag. Then the fire nati- The horror from the pacific rim attacked. His "home" burned as ungodly things rushed forth from holes in reality, he saw the very Earth itself crack under the weight of creatures that were unto gods, so powerful and immense were they. He saw his handlers ripped limb from limb, his prison reduced to non-euclidean geometries, and the very heavens themselves rage against the earth. He ran, lower and lower in the bowels of the Gulag, attempting to escape the horrors above, and he finally thought his brief, miserable existence over when the roof caved in on him. Several days later he awoke in a horse drawn wagon outside of Moscow, a gruff old man who said nothing to him was driving. Upon reaching the city he was immediately taken by gruffer men, covered in scars and with an aura that can only be described as "Dreadful" -KGB- and sequestered to a training facility deep within the Urals. From here he was trained to pilot the massive Mechas that are called upon to face the Megalithic creatures that spew forth from the void to destroy our planet, and failures in simulation meant beating and ration cutting in reality. Very soon, he achieved nothing less then perfect scores on all simulations, as he knew what the alternative would be. A result of this harsh upbringing, Phillis has had some trouble adapting to a normal lifestyle, he's as fierce as a bear if you manage to piss him off, quite likely to pulp your skull with his fist, heedless of his own Injuries in the process. For a long while, he had to be kept separate from other people, then he was sent to CRISIS where his skills would be truly tested in the fiery crucible in which the only true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic scum they were going in. War. It was here he met his best friend, a German lad by the name of Viktor, and for the first time in his life, Phillis had a friend. Now he struggles against a multitude of things, to deal with the changing emotions in his head, the people around him who are either is friends, or just waiting to stab him in the back; and most of all, The colossal horrible terrifying monsters that shake the very Earth with their wrath. Yet he endures, and in the cold winters to come, when his enemies succumb to the bitter grip of the freezing winds, he will grow stronger. Yes, winter is coming, winter is coming for us all. Also, this cool suit is awesome, but does it have to be so tight? Bitchin' horn though….

-Preferred Role: Breaker

-Mech Name: Excalibur

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8+1

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

HP: 200/200

Ongoing:

Shield 2/4

1/2. "Continue the advance, maintain scans, prepare countermeasures incase of bogey TAD deployment."

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3fe449 No.27706

Dice rollRolled 38, 46, 49, 56 = 189 (4d100)

>>27683

-Pilot Name: Nicholas Bertram

-Pilot Age: 23

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: An excellent pilot and convicted criminal Nicholas was picked up by the CRISIS initiative from his cell as a means of bolstering ranks in return for reduced or expunged sentences. Nicholas is of special note as his crime spree was based around the theft and disassembly of civilian and industrial class mechs for sale or to use as parts in some less than legal activities and was eventually brought down in a sting operation to take down a larger criminal organization where he went peacefully. As such Nicholas is a practiced hand in piloting and modifications for a wide variety of control systems and mech frames. Upon finding his assigned mech Nicholas immediately performed a variety of decorative changes and sacrificed most of it's secondary defensive systems for increased alacrity and range of motion after sealing the hangar doors to prevent interruptions.

-Bonus: Thanks to his knowledge from dismantling civilian mechs, Nicholas can identify nearly all registered parts on the market as well as remove them with ease. All rolls to dismantle mechs (or remove specific parts) and identify parts are automatic successes (with the exception of 1's).

-Mech Name: Wagner

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Ongoing training: 3/4 Dynamic vision

Makeup actions

1-2. Nicholas moves to circle the zone of operations and begins scanning for any incoming or outgoing potential threats

This turn actions

3. Identify any isolated entities that can be disabled before any kind of full on engagement

4. While moving maintain a low physical position and through natural structures and those created by blast radiuses to minimize chance of being seen through visual sensors

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3fe449 No.27707

Dice rollRolled 84, 53 = 137 (2d100)

>>27683

—–

-Pilot Name: Brandon Cadell

-Pilot Age: 29

-Pilot Class: E

-Items: Moonshine

-Preferred Role: Scout

-Pilot Bio: (Place Bio Here)

-Bonus: Brandon's hopeful nature is infectious to his allies. If Brandon spends an action to rally his teammates, all other rolls this turn gain +5 to succeeding. This can be used in both the hangar and the field.

-Mech Name: Artur

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDSC

-HP 100/100

-STR: 3

-END: 3

-DEX: 4

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Disruptor Glove

—–

1.Fall the fuck back

2. Search the surrounding are for more drones

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3fe449 No.27708

Dice rollRolled 65, 95, 10, 64, 47, 70 = 351 (6d100)

RNG Stuff:

1. B

2,3. T

4. C

5,6. CM

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3fe449 No.27709

Dice rollRolled 14, 12 = 26 (2d100)

>>27683

-Pilot Name: Katyusha Pavlichenko

-Pilot Age: 17

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: From a young age Katyusha was taught how to fire a rifle on her father's farm to help defend it and herself against the various raiders still roaming around the rural areas where her family lived. She piloted her first mech at 15 after it's previous pilot, a wanderer staying at her family farm for the night, ended up dieing when he tried to steal from the family and make off in the night. She found she much adored the massive guns on the mech and learned to pilot it and fire it's guns so that she could defend her family much more effectively, even if ammo and fuel were scarce. Unfortunately it was on one of her few forays out to use the salvaged mecha to work the farm and bring home alot of necessities that her family was killed by raiders. Vowing vengeance she joined CRISIS bringing her Mech with her, unfortunately having it taken from her, much to her ire. She doesn't even know what happened to it which is the more infuriating thing as it was one of the few things she had that reminded her of home, she intends on taking it back at some point even if it may be worse than another mech IT WAS HERS. Until then though she'd find the Mech with the biggest guns and the most missiles she could find, because they were a lot of fun.

-Bonus: Katyusha's preference for heavy weapons leads her to having superior fighting skills with them. All massive weapons (usually 2-handed) grant an additional +1 STR to her mechs, and +10 to all rolls using them.

-Mech Name: Dragunov

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-HP: 200/200

-STR: 4 (6)

-END: 4

-DEX: 2

-POW: 8

-Weapon 1: CRS Incendiary Missile Launcher

-Weapon 2: CRS MK I Howitzer HV

"Глупый ублюдок должен держаться подальше от моей зоны обжига затем. Если он получает удар это не моя вина."

1.2. Wait for the first co-ordinates for the enemy and begin suppressive fire with the Howitzer.

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3fe449 No.27710

Loud crashing noises can be heard in the distance, sensors detect one or more of the cannons around the city may now be active as well. The two enemy mechs whir to life. (Read player posts to see what they manage to do.)

>>27686

1,2. Gerald circles the wall, finding a weak point near the second city quadrant. Firing on it with his pistol, the wall crumbles. It does create a bit of noise, but based on the distant crashing, you imagine your blasts were drowned out.

The coordinates of the one enemy mech is directly linked to Gerald's system by Organa.

>>27687

1,2. Ash lets fire on the camp as he moves in, releasing a volley of shots. Some stray bits hit the enemies, but he fails to get a direct hit on the enemy mechas.

>>27692

1. Organa jams her lance through one of the two active enemy mechs as it moves in to attack her. She manages to pierce his hull and completely cripple the enemy mech. It does manage to nick her suit with a Volt Knife before going down. Change: -HP: 43/50

2. Organa broadcasts the coordinates of the one remaining enemy mech to the scouts.

>>27693

1,2. Eric moves in further, still shielding himself. Approximately 3 km from the target zone. Your sensors pick up a present active mech, presumably an enemy.

>>27694

1,2. An error message appears on Daniel's screen. [CRITICAL ERROR, OVERHEATING: EMERGENCY SHUTDOWN]. His mech is inoperable in its current state. Daniel will have to perform some emergency maintenance.

>>27697

1,2. Katerina follows closely behind Stalwart, ready to fire. It seems that the enemy is preoccupied by her squadmates opening fire on them.

>>27700

1,2. Vinny attempts to rush in, moving to 5 KM from the target zone, Frank_109 moving rather slowly.

>>27704

1,2. Phillis stays with the Stalwart group, moving up to 3 KM from the target zone. An active mech is detected in the camp that some faster allies are firing upon.

>>27706

1,2. Nicholas moves in, joining Stalwart's group, 2 km from the target zone. Data that there is an active mech present in the enemy camp is displayed, courtesy of Organa.

3. It appears that only a single entity is present as it stands, however an unidentified active device is behind the wall.

4. Nicholas moves mostly behind shrapnel, as well as Stalwart's massive shield for cover.

>>27707

1. Brandon drops back to 3 KM away from the enemy camp.

2. The area surrounding the city seems to be devoid of drones. Brandon will need to move into the objective area, the city, to find drones it seems.

Organa sends the location of a single active mech to Brandon.

>>27709

1,2. Katyusha attempts to open fire on the clear single enemy mech, however her weapon's kickback causes her to sling her howitzer as she fires, missing the camp as she fires over it, hitting the ground on the other side.

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3fe449 No.27711

Dice rollRolled 95, 67 = 162 (2d100)

>>27710

-Pilot Name: Eric Strausheim

-Pilot Age: 24

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: Erik came to the Attention of Crisis command not long ago. When Pirates made primarily of the former Zelsar Republic's 4th strike legion raided Erik's home colony of Himmelhiem. The pirates fell upon the colony's defenses hard and fast, sweeping aside the paid mercenaries and the colony's official standing army in short order. Thus the militia was called up. Erik grabbed his Industrial mech and joined them, forgoing some hastily welded on weapons by desperate engineers for more and heavier armor. When the raiders moved to his home city of Burgsolm he and 14 other industry mechs attendant with a motley collection of vehicles and volunteer infantry faced off against 10 battlemechs of various size and their support forces. Thus the battle started on the outskirts of the city.

Initially the pirates with superior equipment and motorized forces held the advantage, dealing horrible damage from range to the militia. Indeed 4 industrial mechs fell with no exchange being made. Erik seeing this took command of his sector and called his forces to retreat deeper into the city and bunker in, the rest of the militia soon followed. The pirates sensing an advantage decided to press hard. That mistake cost them greatly. The radier had charged straight into a meat grinder and battle of attrition. Wherever they walked mine and IED went off, damaging vehicles and killing infantry. Militiamen took pot shot with high bore rifles and improvised rockets from buildings only to disappear. Lighter industry mechs lead the pirates into ambushes. Erik himself crushed 5 enemy hover tanks and a war mech with his drill before the raiders responded. Even while taking extreme amounts of enemy fire Erik coordinated with his fellow militia call in flank attacks and ensuring the safety of his forces, often by absorbing even more fire. The pirates broke in time their losses too heavy to sustain the offensive. Erik survived the battle, beaten, bloody and bruised, but alive. His mech, however did not. Despite it's much heavier armor, it had lots both it's arm, had a leg shorn off at the knee, a cracked gyro, and nearly every bit of armor and superfluous systems remove or slagged.

After the pirates were removed by CRISIS team Algernon, Erik was recruited. He has been given training on Battlemecha at the Training grounds. He has since displayed an enviable ability to keep a calm head and to be able to move his mech in such a way as to absorb a massive amount of damage while still functioning.

-Bonus: Eric has encountered combat prior to his time in 564-E, and even controlled an industrial grade mech for a time. While using it, he gained expertise in non-traditional weaponry like drills and mining lasers. Eric gains +10 on rolls to use improvised weaponry, and can acquisition non-traditional weaponry as a free action (without rolling).

-Training: [Aim I]

-Mech Name: Stalwart

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGGD

-HP: 200/200

-STR: 3

-END: 5

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle (equipped)

-Weapon 2: Volt Knife

-Weapon 3: MK III CRS Tower Shield and change END to -END: 5+2 (when shield is equipped). (equipped)

"Someone confirm those mechs are enemies, not neutrals or allies. Scouts get eyes on those drones, now. Sensor telemetry spotting would be great too. Artillery mechs pick your shots carefully. Everyone else move up. Someone watch Daniel's six til his mech starts up again."

1. Move forward.

2. More Forward, if already on site Shoot the enemy.

+Aim I

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3fe449 No.27712

Dice rollRolled 10, 41 = 51 (2d100)

>>27710

-Pilot Name: Ash Alexander Augustus Caesar Charles Magnus

-Pilot Age: 21

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: Almost nothing is known about Ash, other than he's bordering on insane. Ash was found by Crisis when he somehow hijacked one of their new mechs while on patrol and went on a rampage killing a bunch of rebels before Crisis got things under control and him into their custody. He would have been executed had he not actually finished the mission in record time. When asked about his past and how he could pilot the mecha, he replied," What does my past have to do with anything? I just press the buttons and it does shit, isn't that good enough?" Apparently Crisis thought so too after they tested and determined him stable enough to give his own mecha and sent him into the field. The boys at handing out mechas thought it would be funny to give him an older model designed for defending even though he asked for breaker models, but what they don't know is anything can be made a weapon and melee is so much more fun than ranged!

-Bonus: Ash's skills come in spastic movements and actions while in the mech. Ash can give up a planned action, instead rolling for a random effect corresponding to how high the result is.

-Mech Name: The Awesome Epic Amazing Buster Mecha Fucker

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDBR

-STR: 4

-END: 3

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Energy Halberd

1-2; Time to get down and dirty. Break out this bad boy and start hackin! Move to secure camp of hostiles afterwards

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3fe449 No.27713

Dice rollRolled 24, 31 = 55 (2d100)

>>27710

-Pilot Name: Katyusha Pavlichenko

-Pilot Age: 17

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: From a young age Katyusha was taught how to fire a rifle on her father's farm to help defend it and herself against the various raiders still roaming around the rural areas where her family lived. She piloted her first mech at 15 after it's previous pilot, a wanderer staying at her family farm for the night, ended up dieing when he tried to steal from the family and make off in the night. She found she much adored the massive guns on the mech and learned to pilot it and fire it's guns so that she could defend her family much more effectively, even if ammo and fuel were scarce. Unfortunately it was on one of her few forays out to use the salvaged mecha to work the farm and bring home alot of necessities that her family was killed by raiders. Vowing vengeance she joined CRISIS bringing her Mech with her, unfortunately having it taken from her, much to her ire. She doesn't even know what happened to it which is the more infuriating thing as it was one of the few things she had that reminded her of home, she intends on taking it back at some point even if it may be worse than another mech IT WAS HERS. Until then though she'd find the Mech with the biggest guns and the most missiles she could find, because they were a lot of fun.

-Bonus: Katyusha's preference for heavy weapons leads her to having superior fighting skills with them. All massive weapons (usually 2-handed) grant an additional +1 STR to her mechs, and +10 to all rolls using them.

-Mech Name: Dragunov

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-HP: 200/200

-STR: 4 (6)

-END: 4

-DEX: 2

-POW: 8

-Weapon 1: CRS Incendiary Missile Launcher

-Weapon 2: CRS MK I Howitzer HV

"Ебля кусок дерьма, направленного технологии не мог поразить бортом сарай. "

1.2. Aim at the now revealed forces and open fire

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3fe449 No.27714

>>27713

"дерьмо"

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3fe449 No.27715

File: 1465266506499.jpg (24.04 KB,350x350,1:1,Cool off.jpg)

Dice rollRolled 54, 87 = 141 (2d100)

>>27710

-Pilot Name: Daniel "Dan" Vanderveen

-Pilot Age: 29

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: What is there to say about good ol' Dan? After a short short and abnormally successful stint in the military, he quit while he was ahead. And alive.

He got out in the brief lull in between conflicts, cashed in a few favors, and moved to the still picturesque (if slightly bombed out) Hawaiian Islands. But the bills don't pay themselves, and when your skillset mostly involves driving around heaps of steel and lead? Well, you sign right up for the slightly ominously named organization right down the road!

-Bonus: Always wanting to keep his practical and level head… attached to his body, Dan is no stranger to fleeing from a dangerous situation. All rolls to run from combat or escape from a foe in pursuit gain +20.

-Mech Name: Mysterious Waves

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDGD

-STR: 3

-END: 4

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Volt Knife

>1/2 Using some [muffled technobabble], Dan preforms some emergency maintenance on Waves

>I'll go ahead and burn a +20 on this for "not wanting to explode" reasons

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3fe449 No.27716

Dice rollRolled 29, 28 = 57 (2d100)

-Pilot Name: Gerald Westmoor

-Pilot Age: 31

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: >>27192 (You)

-Bonus: Thanks to his previous military training, Gerald excels in combat of all forms, granting him a +5 to all combat rolls.

-Mech Name: Slim

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-HP: 50/50

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Workout regimen progress: 2/4

1/2. Gerald switches on his radio. "Break Break. Roger, Bau- Zero One(>>27710). Confirming receipt of mech coordinates. Other scouts (>>27707, >>27706) be advised, I am moving on the enemy position. Large (>>27711), I want to let you know that I'm going to be attempting to neutralize the enemy mech. If anyone else is close, there's some huge cannons on the walls that need taking care of. Slim out." Immediately, Gerald moves Slim close to the ground, into a squatting position, and begins to move low and slow towards the coordinates, trying to remember the features on the map. Hopefully, nobody will notice him and/or alert the target mech. Once he has eyes on it, he can decide what to do with the target. [Move silently to mech coordinates broadcast by Organa]

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3fe449 No.27717

Dice rollRolled 71, 43 = 114 (2d100)

Name: Organa Moreland

Pilot Age: 22

Pilot Class: E

Role: Breaker

Pilot Bio: Organa is, in all honesty, something of a washout of the pilot program and kind of a loser. Indeed, if her own merits had been inferred from testing, she shouldn't be in the program at all: she is clumsy, lazy, mildly annoying, smells a little, and has a tendency to ramble on about topics she has no real business discussing. She is also sometimes prone to fits of drama and doesn't really wash her hair very much (hence the smell). However, Organa is a very fine pilot for reasons that aren't exactly clear: she has an intrinsic understanding of most forms of technology – mecha or otherwise – and simply understands even the most outrageous forms of artifice without any training. This is obviously useful when piloting a particularly large form of techno-artifice. Now, while many tests have been undertaken to understand Organa's technological intuition, few have resulted in any empirical research of substance. Despite that the CRISIS leadership still keeps her around as a pilot due to her apparent 'skill'…but she will never ever be in any command role. Ever. Ever ever. Did I mention ever? Ever.

Bonus: Organa’s intuition allows her to manipulate machines with ease. Installation of new equipment by her to a mech is always successful (with the exception of nat1’s) and rolls that would normally be successful without the bonus give an additional +1 towards installation completion. (ex. A ⅕->⅖ becomes ⅕->⅗)

Mech Name: Baudrillard-01

Mech Size: Small

Mech Type: Bipedal

Control Type: Manual Cockpit

Model: CRS Standard MK V-SMBR

STR: 4

END: 2

DEX: 4

POW: 8

Weapon 1: Blast Pistol

Weapon 2: Prototype Beam Lance MK I

HP: 43/50 {"Nicked"}

AO: Advanced Sensor Array

—–Actions——

1. Organa attempts to alter the emergency recovery beacon that the fallen mecha has. Why? She's trying to bait the enemy mecha into her position. While she's never tried this, she thinks that she can fake an effective enemy broadcast using her sensor array. [Feint]

2. After that she moves to an advantageous position to ambush opposition forces that come to save their comrade. [Favorable position]

&&**"One down, attempting a feint. Uh. Yeah. Be careful they've got volt knives and they aren't bad with them".

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3fe449 No.27718

File: 1465276079672.jpg (86.32 KB,400x392,50:49,5029910-6797949592-3QsN8.jpg)

Dice rollRolled 23, 60 = 83 (2d100)

>>27710

-Pilot Name: Phillis J. Fry

-Pilot Age: 18-23 (actual age unknown)

-Pilot Class: E

-Pilot Bio:There are many mysteries in the history of man, and often when man fails to rationalize a logical reason as to why said events are occurring, he looks to the occult for answers. Phillis is one such answer, a test-tube baby grown from a human embryo spliced with DNA located in the deep reaches of Siberia, from the Dyatlov Pass incident. The resulting baby came out human enough, and for reasons unknown, was trained in the arts of war. But this is certain; young Phillis's childhood was one of brutal training and a spartan lifestyle, as once the facility was shutdown, he was confined to the Gulag. Then the fire nati- The horror from the pacific rim attacked. His "home" burned as ungodly things rushed forth from holes in reality, he saw the very Earth itself crack under the weight of creatures that were unto gods, so powerful and immense were they. He saw his handlers ripped limb from limb, his prison reduced to non-euclidean geometries, and the very heavens themselves rage against the earth. He ran, lower and lower in the bowels of the Gulag, attempting to escape the horrors above, and he finally thought his brief, miserable existence over when the roof caved in on him. Several days later he awoke in a horse drawn wagon outside of Moscow, a gruff old man who said nothing to him was driving. Upon reaching the city he was immediately taken by gruffer men, covered in scars and with an aura that can only be described as "Dreadful" -KGB- and sequestered to a training facility deep within the Urals. From here he was trained to pilot the massive Mechas that are called upon to face the Megalithic creatures that spew forth from the void to destroy our planet, and failures in simulation meant beating and ration cutting in reality. Very soon, he achieved nothing less then perfect scores on all simulations, as he knew what the alternative would be. A result of this harsh upbringing, Phillis has had some trouble adapting to a normal lifestyle, he's as fierce as a bear if you manage to piss him off, quite likely to pulp your skull with his fist, heedless of his own Injuries in the process. For a long while, he had to be kept separate from other people, then he was sent to CRISIS where his skills would be truly tested in the fiery crucible in which the only true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic scum they were going in. War. It was here he met his best friend, a German lad by the name of Viktor, and for the first time in his life, Phillis had a friend. Now he struggles against a multitude of things, to deal with the changing emotions in his head, the people around him who are either is friends, or just waiting to stab him in the back; and most of all, The colossal horrible terrifying monsters that shake the very Earth with their wrath. Yet he endures, and in the cold winters to come, when his enemies succumb to the bitter grip of the freezing winds, he will grow stronger. Yes, winter is coming, winter is coming for us all. Also, this cool suit is awesome, but does it have to be so tight? Bitchin' horn though….

-Preferred Role: Breaker

-Mech Name: Excalibur

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8+1

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

HP: 200/200

Ongoing:

Shield 2/4

1/2. "Righto, looks like the boys got that all cleared up, lets advance on the wall and see if we can scale it for a higher vantage point."

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3fe449 No.27756

Dice rollRolled 4, 79, 22 = 105 (3d100)

RNG Stuff:

1. T

2. C

3. CM

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3fe449 No.27758

The now aggressive second mech stalls as it tries to lunge forward, however it locks up as it does, giving time for allies to strike. A light whir comes from the wall-mounted cannon array as they attain a slight glow.

(Check player results for interaction with events)

>>27711

1. Stalwart moves in, adjacent to the enemy.

2. Stalwart puts its Energy Rifle right against the mech, opening fire on it, putting several shots through the hull with ease thanks to it stalling.

>>27712

1,2. Ash equips his halberd, stumbling a bit. By the time he has a firm grasp on his weapon, the enemy is dead.

>>27713

1,2. Katyusha opens fire once again, landing several shots on the ground around her allies, coming just short of hitting them. Looks like the enemy was already dead anyways.

>>27715

1,2. Dan attempts to preform emergency maintenance by reattaching a coolant tube that had come dislodged. His mech is still powered off, but it's not overheating anymore, which is good, because he was really starting to work up a sweat.

>>27716

1,2. Gerald comes barreling around the wall to his allies, the enemy already neutralized. Seems most everyone is now gathered here outside the wall.

>>27717

1. While there is no visibly present recovery beacon, Organa pulls the downed mech apart with Baudrillard's strength, checking the insides for any sort of communications tech. There cockpit seems completely to pieces from her lance's impact. The only together piece not still lodged in the mech's frame, an engine seems to have been knocked from the body, mostly intact, but nothing else of note.

2. Organa then moves back, away from the camp to get a better view of the city wall and potentially incoming forces.

>>27718

1,2. Phillis moves in to the base of the wall, immediately noting the cannon array's whirring and glow, presumably charging up? Despite this, Phillis jams his Excalibur's hands into the wall as he begins to climb. It hold's up well enough as he begins to scale it, but he needs a little more time to finish climbing.

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3fe449 No.27759

>>27758

"Phillis take out that gun, now. Everyone else get to cover or search for those drones."

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3fe449 No.27760

Dice rollRolled 66, 96 = 162 (2d100)

>>27244

-Pilot Name: Phillis J. Fry

-Pilot Age: 18-23 (actual age unknown)

-Pilot Class: E

-Pilot Bio:There are many mysteries in the history of man, and often when man fails to rationalize a logical reason as to why said events are occurring, he looks to the occult for answers. Phillis is one such answer, a test-tube baby grown from a human embryo spliced with DNA located in the deep reaches of Siberia, from the Dyatlov Pass incident. The resulting baby came out human enough, and for reasons unknown, was trained in the arts of war. But this is certain; young Phillis's childhood was one of brutal training and a spartan lifestyle, as once the facility was shutdown, he was confined to the Gulag. Then the fire nati- The horror from the pacific rim attacked. His "home" burned as ungodly things rushed forth from holes in reality, he saw the very Earth itself crack under the weight of creatures that were unto gods, so powerful and immense were they. He saw his handlers ripped limb from limb, his prison reduced to non-euclidean geometries, and the very heavens themselves rage against the earth. He ran, lower and lower in the bowels of the Gulag, attempting to escape the horrors above, and he finally thought his brief, miserable existence over when the roof caved in on him. Several days later he awoke in a horse drawn wagon outside of Moscow, a gruff old man who said nothing to him was driving. Upon reaching the city he was immediately taken by gruffer men, covered in scars and with an aura that can only be described as "Dreadful" -KGB- and sequestered to a training facility deep within the Urals. From here he was trained to pilot the massive Mechas that are called upon to face the Megalithic creatures that spew forth from the void to destroy our planet, and failures in simulation meant beating and ration cutting in reality. Very soon, he achieved nothing less then perfect scores on all simulations, as he knew what the alternative would be. A result of this harsh upbringing, Phillis has had some trouble adapting to a normal lifestyle, he's as fierce as a bear if you manage to piss him off, quite likely to pulp your skull with his fist, heedless of his own Injuries in the process. For a long while, he had to be kept separate from other people, then he was sent to CRISIS where his skills would be truly tested in the fiery crucible in which the only true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic scum they were going in. War. It was here he met his best friend, a German lad by the name of Viktor, and for the first time in his life, Phillis had a friend. Now he struggles against a multitude of things, to deal with the changing emotions in his head, the people around him who are either is friends, or just waiting to stab him in the back; and most of all, The colossal horrible terrifying monsters that shake the very Earth with their wrath. Yet he endures, and in the cold winters to come, when his enemies succumb to the bitter grip of the freezing winds, he will grow stronger. Yes, winter is coming, winter is coming for us all. Also, this cool suit is awesome, but does it have to be so tight? Bitchin' horn though….

-Preferred Role: Breaker

-Mech Name: Excalibur

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8+1

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

HP: 200/200

Ongoing:

Shield 2/4

"Pillocks, the lot of you. Now I've got to murder some people to prevent you from being killed. And here I though I was going to sleep easy tonight."

1. Finish scaling the wall

2. After that, clear the top of the wall of any enemy, then disable the turret with my energy machete.

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3fe449 No.27761

File: 1465363876285.jpg (26.1 KB,577x387,577:387,1448335672718.jpg)

>>27760

"What's so civil about war anyway"

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3fe449 No.27762

Dice rollRolled 58, 56, 49, 47, 54 = 264 (5d100)

Going ahead and rolling RNG.

1. T

2. C

3-5. CM

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3fe449 No.27763

Dice rollRolled 99, 50 = 149 (2d100)

>>27758

-Pilot Name: Eric Strausheim

-Pilot Age: 24

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: Erik came to the Attention of Crisis command not long ago. When Pirates made primarily of the former Zelsar Republic's 4th strike legion raided Erik's home colony of Himmelhiem. The pirates fell upon the colony's defenses hard and fast, sweeping aside the paid mercenaries and the colony's official standing army in short order. Thus the militia was called up. Erik grabbed his Industrial mech and joined them, forgoing some hastily welded on weapons by desperate engineers for more and heavier armor. When the raiders moved to his home city of Burgsolm he and 14 other industry mechs attendant with a motley collection of vehicles and volunteer infantry faced off against 10 battlemechs of various size and their support forces. Thus the battle started on the outskirts of the city

Initially the pirates with superior equipment and motorized forces held the advantage, dealing horrible damage from range to the militia. Indeed 4 industrial mechs fell with no exchange being made. Erik seeing this took command of his sector and called his forces to retreat deeper into the city and bunker in, the rest of the militia soon followed. The pirates sensing an advantage decided to press hard. That mistake cost them greatly. The radier had charged straight into a meat grinder and battle of attrition. Wherever they walked mine and IED went off, damaging vehicles and killing infantry. Militiamen took pot shot with high bore rifles and improvised rockets from buildings only to disappear. Lighter industry mechs lead the pirates into ambushes. Erik himself crushed 5 enemy hover tanks and a war mech with his drill before the raiders responded. Even while taking extreme amounts of enemy fire Erik coordinated with his fellow militia call in flank attacks and ensuring the safety of his forces, often by absorbing even more fire. The pirates broke in time their losses too heavy to sustain the offensive. Erik survived the battle, beaten, bloody and bruised, but alive. His mech, however did not. Despite it's much heavier armor, it had lots both it's arm, had a leg shorn off at the knee, a cracked gyro, and nearly every bit of armor and superfluous systems remove or slagged

After the pirates were removed by CRISIS team Algernon, Erik was recruited. He has been given training on Battlemecha at the Training grounds. He has since displayed an enviable ability to keep a calm head and to be able to move his mech in such a way as to absorb a massive amount of damage while still functioning.

-Bonus: Eric has encountered combat prior to his time in 564-E, and even controlled an industrial grade mech for a time. While using it, he gained expertise in non-traditional weaponry like drills and mining lasers. Eric gains +10 on rolls to use improvised weaponry, and can acquisition non-traditional weaponry as a free action (without rolling).

-Training: [Aim I]

-Mech Name: Stalwart

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGGD

-HP: 200/200

-STR: 3

-END: 5

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle (equipped)

-Weapon 2: Volt Knife

-Weapon 3: MK III CRS Tower Shield and change END to -END: 5+2 (when shield is equipped). (equipped)

>>27761

"Not a Gott damn thing. Gut job though mien freund. "

>>27758

"Everyone, rallye bis. Scouts get scanning for Enemies und Drones. Guardians, form up on me. Breakers keep eyes open, more enemies are about. We're almost completely off site too. The town is the objektiv, not dis camp. once we clear this, we need to move."

1. Eric Maneuvers Stalwart into a defensive position against the canon and hopefully any approaching enemies.

2. Afterwards he starts moving towards the town proper.

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3fe449 No.27764

>>27712

>>27713

>>27715

>>27716

>>27717

>>27763

"Also will someone for the love of Gott find The power generator or control node for those cannons. I do not like ze idea of facing ze other 7 guns down."

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3fe449 No.27780

Dice rollRolled 82, 94 = 176 (2d100)

>>27758

-Pilot Name: Ash Alexander Augustus Caesar Charles Magnus

-Pilot Age: 21

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: Almost nothing is known about Ash, other than he's bordering on insane. Ash was found by Crisis when he somehow hijacked one of their new mechs while on patrol and went on a rampage killing a bunch of rebels before Crisis got things under control and him into their custody. He would have been executed had he not actually finished the mission in record time. When asked about his past and how he could pilot the mecha, he replied," What does my past have to do with anything? I just press the buttons and it does shit, isn't that good enough?" Apparently Crisis thought so too after they tested and determined him stable enough to give his own mecha and sent him into the field. The boys at handing out mechas thought it would be funny to give him an older model designed for defending even though he asked for breaker models, but what they don't know is anything can be made a weapon and melee is so much more fun than ranged!

-Bonus: Ash's skills come in spastic movements and actions while in the mech. Ash can give up a planned action, instead rolling for a random effect corresponding to how high the result is.

-Mech Name: The Awesome Epic Amazing Buster Mecha Fucker

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDBR

-STR: 4

-END: 3

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Energy Halberd

1-2; Take some pot shots to distract the turret for Phillis to clean up the top. Search the camp for any valuables while hiding behind buildings

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3fe449 No.27781

Dice rollRolled 40, 16 = 56 (2d100)

>>27758

-Pilot Name: Daniel "Dan" Vanderveen

-Pilot Age: 29

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: What is there to say about good ol' Dan? After a short short and abnormally successful stint in the military, he quit while he was ahead. And alive.

He got out in the brief lull in between conflicts, cashed in a few favors, and moved to the still picturesque (if slightly bombed out) Hawaiian Islands. But the bills don't pay themselves, and when your skillset mostly involves driving around heaps of steel and lead? Well, you sign right up for the slightly ominously named organization right down the road!

-Bonus: Always wanting to keep his practical and level head… attached to his body, Dan is no stranger to fleeing from a dangerous situation. All rolls to run from combat or escape from a foe in pursuit gain +20.

-Mech Name: Mysterious Waves

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDGD

-STR: 3

-END: 4

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Volt Knife

>1/2 Power the mech back up

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3fe449 No.27782

Dice rollRolled 84, 64 = 148 (2d100)

-Pilot Name: Daniel "Dan" Vanderveen

-Pilot Age: 29

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: What is there to say about good ol' Dan? After a short short and abnormally successful stint in the military, he quit while he was ahead. And alive.

He got out in the brief lull in between conflicts, cashed in a few favors, and moved to the still picturesque (if slightly bombed out) Hawaiian Islands. But the bills don't pay themselves, and when your skillset mostly involves driving around heaps of steel and lead? Well, you sign right up for the slightly ominously named organization right down the road!

-Bonus: Always wanting to keep his practical and level head… attached to his body, Dan is no stranger to fleeing from a dangerous situation. All rolls to run from combat or escape from a foe in pursuit gain +20.

-Mech Name: Mysterious Waves

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDGD

-STR: 3

-END: 4

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Volt Knife

>1/2 Power the mech back up

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3fe449 No.27815

Dice rollRolled 98, 27 = 125 (2d100)

>>27710

-Pilot Name: Katerina Anisimov

-Pilot Age: 22

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: (Place Bio Here)

-Bonus: Thanks to Katerina's study in technology design as an engineer, she excels at non-mech technology design, and automatically succeeds and gains one extra point towards project completion when designing weapons for mechs to use.

-Mech Name: The Leader's Hammer

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8

-Weapon 1:200mm Howitzer

-Weapon 2: Shock Machete

>>27764

1-2. "Da!"

Scan for the enemy power generators.

It should be whatever glows the brightest.

If I see it, shoot at it.

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3fe449 No.27818

Dice rollRolled 75, 28 = 103 (2d100)

Name: Organa Moreland

Pilot Age: 22

Pilot Class: E

Role: Breaker

Pilot Bio: Organa is, in all honesty, something of a washout of the pilot program and kind of a loser. Indeed, if her own merits had been inferred from testing, she shouldn't be in the program at all: she is clumsy, lazy, mildly annoying, smells a little, and has a tendency to ramble on about topics she has no real business discussing. She is also sometimes prone to fits of drama and doesn't really wash her hair very much (hence the smell). However, Organa is a very fine pilot for reasons that aren't exactly clear: she has an intrinsic understanding of most forms of technology – mecha or otherwise – and simply understands even the most outrageous forms of artifice without any training. This is obviously useful when piloting a particularly large form of techno-artifice. Now, while many tests have been undertaken to understand Organa's technological intuition, few have resulted in any empirical research of substance. Despite that the CRISIS leadership still keeps her around as a pilot due to her apparent 'skill'…but she will never ever be in any command role. Ever. Ever ever. Did I mention ever? Ever.

Bonus: Organa’s intuition allows her to manipulate machines with ease. Installation of new equipment by her to a mech is always successful (with the exception of nat1’s) and rolls that would normally be successful without the bonus give an additional +1 towards installation completion. (ex. A ⅕->⅖ becomes ⅕->⅗)

Mech Name: Baudrillard-01

Mech Size: Small

Mech Type: Bipedal

Control Type: Manual Cockpit

Model: CRS Standard MK V-SMBR

STR: 4

END: 2

DEX: 4

POW: 8

Weapon 1: Blast Pistol

Weapon 2: Prototype Beam Lance MK I

HP: 43/50 {"Nicked"}

AO: Advanced Sensor Array

—–Actions——

1. Organa continues to move toward the objective carefully behind the scouts but within a close enough distance to engage easily. [Advance and engage]

2. Organa also preps her lance for usage by charging it beforehand. This has a slight chance to warp the capacitors and cause them to fuse, but she thinks it's worth it. [Prep the lance]

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3fe449 No.27819

Dice rollRolled 20, 9 = 29 (2d100)

Name: Organa Moreland

Pilot Age: 22

Pilot Class: E

Role: Breaker

Pilot Bio: Organa is, in all honesty, something of a washout of the pilot program and kind of a loser. Indeed, if her own merits had been inferred from testing, she shouldn't be in the program at all: she is clumsy, lazy, mildly annoying, smells a little, and has a tendency to ramble on about topics she has no real business discussing. She is also sometimes prone to fits of drama and doesn't really wash her hair very much (hence the smell). However, Organa is a very fine pilot for reasons that aren't exactly clear: she has an intrinsic understanding of most forms of technology – mecha or otherwise – and simply understands even the most outrageous forms of artifice without any training. This is obviously useful when piloting a particularly large form of techno-artifice. Now, while many tests have been undertaken to understand Organa's technological intuition, few have resulted in any empirical research of substance. Despite that the CRISIS leadership still keeps her around as a pilot due to her apparent 'skill'…but she will never ever be in any command role. Ever. Ever ever. Did I mention ever? Ever.

Bonus: Organa’s intuition allows her to manipulate machines with ease. Installation of new equipment by her to a mech is always successful (with the exception of nat1’s) and rolls that would normally be successful without the bonus give an additional +1 towards installation completion. (ex. A ⅕->⅖ becomes ⅕->⅗)

Mech Name: Baudrillard-01

Mech Size: Small

Mech Type: Bipedal

Control Type: Manual Cockpit

Model: CRS Standard MK V-SMBR

STR: 4

END: 2

DEX: 4

POW: 8

Weapon 1: Blast Pistol

Weapon 2: Prototype Beam Lance MK I

HP: 43/50 {"Nicked"}

AO: Advanced Sensor Array

—–Actions——

1. Organa continues to move toward the objective carefully behind the scouts but within a close enough distance to engage easily. [Advance and engage]

2. Organa also preps her lance for usage by charging it beforehand. This has a slight chance to warp the capacitors and cause them to fuse, but she thinks it's worth it. [Prep the lance]

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3fe449 No.27825

>>27758

-Pilot Name: Gerald Westmoor

-Pilot Age: 31

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: >>27192

-Bonus: Thanks to his previous military training, Gerald excels in combat of all forms, granting him a +5 to all combat rolls.

-Mech Name: Slim

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-HP: 50/50

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Workout regimen progress: 2/4

1/2. Well, since I've been useless throughout this whole mission, I can at least look for drones.

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3fe449 No.27826

File: 1465700842662.jpg (28.43 KB,213x217,213:217,IThinkI'mHavingThatNightma….jpg)

Dice rollRolled 54, 77 = 131 (2d100)

>>27825

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3fe449 No.27831

Dice rollRolled 86, 43, 68, 82 = 279 (4d100)

>>27758

-Pilot Name: Nicholas Bertram

-Pilot Age: 23

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: An excellent pilot and convicted criminal Nicholas was picked up by the CRISIS initiative from his cell as a means of bolstering ranks in return for reduced or expunged sentences. Nicholas is of special note as his crime spree was based around the theft and disassembly of civilian and industrial class mechs for sale or to use as parts in some less than legal activities and was eventually brought down in a sting operation to take down a larger criminal organization where he went peacefully. As such Nicholas is a practiced hand in piloting and modifications for a wide variety of control systems and mech frames. Upon finding his assigned mech Nicholas immediately performed a variety of decorative changes and sacrificed most of it's secondary defensive systems for increased alacrity and range of motion after sealing the hangar doors to prevent interruptions.

-Bonus: Thanks to his knowledge from dismantling civilian mechs, Nicholas can identify nearly all registered parts on the market as well as remove them with ease. All rolls to dismantle mechs (or remove specific parts) and identify parts are automatic successes (with the exception of 1's).

-Mech Name: Wagner

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Ongoing training: 3/4 Dynamic vision

Legitimate actions

1/2. This zone won't be safe in a few seconds. Do everything I can to move away from the group and out of the cannon's arc

Makeup actions

3. Check my sensors for better locations on any of the drones

4. Continue to work on avoiding any enemies since getting caught up in a fight might mean death by cannon

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3fe449 No.27849

=PLEASE NOTE, I AM NO LONGER ALLOWING MAKEUP TURNS, THERE ARE FORESEEABLE WAYS TO ABUSE SUCH A THING=

TL;DR SUMMARY: The turret does not get a chance to fire as Phillis wiped out the turret. Eric braced tight for any oncoming fire before moving to the city wall. Ash potentially found the locations of the drones, and something else. Dan's mech is now operational once again. Katerina made a nice entrance to the city that some people are gathering around. Organa is with the group by the hole, lance ready. Gerald is also at the hole after confirming the drones are not outside the wall. Nicholas has retreated from the group, keeping a distance from the main group.

>>27760

1. Phillis reaches the top of the wall.

2. Jumping at the active cannon turret, Excalibur manages to disable it with ease, slicing through it like butter with his machete.

>>27763

1. Eric holds his shield to brace against canon fire and any potential enemies.

2. Eric then moves to the wall, Katerina has opened a hole for entry.

>>27780

1,2. Searching the camp, Ash comes across a holomap of the city sprawled across a wooden table. His mech quickly scans it, revealing a number of marked sites around the city. What you assume to be the two drones are present on the map, in addition to a larger, unidentified marked site.

>>27781

1,2. Dan's mech stalls for a moment before cranking back up with a sputter.

>>27815

1,2. While looking for the generators, Phillis seems to have already taken out the turret. The generator seems to be out of view, so Katerina makes an entrance into the city instead by firing on the wall.

>>27818

1. Organa pushes Baudrillard to stay with the scouts, who have scattered to some degree. Following Gerald, she ends up close to Eric, who is adjacent to a hole in the wall.

2. Organa's lance comes to life as she takes hold of it.

>>27825

1,2. Looking around for the drones, Gerald concludes that the drones are not outside the wall, moving to the hole where Eric is gathered with the others.

>>27831

1,2. Nicholas dashes backwards away from the group in an attempt to clear the cannon before realizing that Phillis made short work of the cannon.

3. Your sensors pick up an unidentified machine behind the wall, but no lock on drones.

4. Nicholas then continues to maintain distance from the wall and the group as they gather around the a newly made hole.

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3fe449 No.27850

Dice rollRolled 21, 31, 96, 21 = 169 (4d100)

1. C

2-4. CM

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3fe449 No.27855

Dice rollRolled 94, 19 = 113 (2d100)

>>27849

-Pilot Name: Gerald Westmoor

-Pilot Age: 31

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: >>27192

-Bonus: Thanks to his previous military training, Gerald excels in combat of all forms, granting him a +5 to all combat rolls.

-Mech Name: Slim

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-HP: 50/50

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Workout regimen progress: 2/4

1/2. Pass by the rest of the group and keep looking for drones inside the city. (Ash hasn't told the group anything yet, right?)

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3fe449 No.27856

File: 1465960499669.gif (2.34 MB,450x258,75:43,46 - UIXesbk.gif)

Dice rollRolled 76, 1 = 77 (2d100)

>>27849

-Pilot Name: Ash Alexander Augustus Caesar Charles Magnus

-Pilot Age: 21

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: Almost nothing is known about Ash, other than he's bordering on insane. Ash was found by Crisis when he somehow hijacked one of their new mechs while on patrol and went on a rampage killing a bunch of rebels before Crisis got things under control and him into their custody. He would have been executed had he not actually finished the mission in record time. When asked about his past and how he could pilot the mecha, he replied," What does my past have to do with anything? I just press the buttons and it does shit, isn't that good enough?" Apparently Crisis thought so too after they tested and determined him stable enough to give his own mecha and sent him into the field. The boys at handing out mechas thought it would be funny to give him an older model designed for defending even though he asked for breaker models, but what they don't know is anything can be made a weapon and melee is so much more fun than ranged!

-Bonus: Ash's skills come in spastic movements and actions while in the mech. Ash can give up a planned action, instead rolling for a random effect corresponding to how high the result is.

-Mech Name: The Awesome Epic Amazing Buster Mecha Fucker

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDBR

-STR: 4

-END: 3

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Energy Halberd

1-2; Alright, time to head in through the wall! Gunna find out what this blip on my map is first before heading to find the other drones. Kill anything that gets in my way, except my teammates, of course~

>>27760

>>27763

>>27781

>>27815

>>27818

>>27825

>>27831

"Hey guise and gals, I got a tip for you all, and a shaft behind it, ahahahahahhaahaa. Just kidding, I found some info on where the drones are. Sending data now."

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3fe449 No.27857

>>27856

"Good job Ash."

>>27760

"Phillis sicne you're on ze high ground, see if you cant get eyes on de sites Ash found. Make sure the drones are still zere ya?"

>>27781

>>27815

>>27818

>>27831

"Form up on me, Let's get moving once Phillis see whats dere."

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3fe449 No.27858

File: 1465967522059.jpg (54.06 KB,750x557,750:557,1464412595790.jpg)

Dice rollRolled 49, 83 = 132 (2d100)

>>27849

-Pilot Name: Phillis J. Fry

-Pilot Age: 18-23 (actual age unknown)

-Pilot Class: E

-Pilot Bio:There are many mysteries in the history of man, and often when man fails to rationalize a logical reason as to why said events are occurring, he looks to the occult for answers. Phillis is one such answer, a test-tube baby grown from a human embryo spliced with DNA located in the deep reaches of Siberia, from the Dyatlov Pass incident. The resulting baby came out human enough, and for reasons unknown, was trained in the arts of war. But this is certain; young Phillis's childhood was one of brutal training and a spartan lifestyle, as once the facility was shutdown, he was confined to the Gulag. Then the fire nati- The horror from the pacific rim attacked. His "home" burned as ungodly things rushed forth from holes in reality, he saw the very Earth itself crack under the weight of creatures that were unto gods, so powerful and immense were they. He saw his handlers ripped limb from limb, his prison reduced to non-euclidean geometries, and the very heavens themselves rage against the earth. He ran, lower and lower in the bowels of the Gulag, attempting to escape the horrors above, and he finally thought his brief, miserable existence over when the roof caved in on him. Several days later he awoke in a horse drawn wagon outside of Moscow, a gruff old man who said nothing to him was driving. Upon reaching the city he was immediately taken by gruffer men, covered in scars and with an aura that can only be described as "Dreadful" -KGB- and sequestered to a training facility deep within the Urals. From here he was trained to pilot the massive Mechas that are called upon to face the Megalithic creatures that spew forth from the void to destroy our planet, and failures in simulation meant beating and ration cutting in reality. Very soon, he achieved nothing less then perfect scores on all simulations, as he knew what the alternative would be. A result of this harsh upbringing, Phillis has had some trouble adapting to a normal lifestyle, he's as fierce as a bear if you manage to piss him off, quite likely to pulp your skull with his fist, heedless of his own Injuries in the process. For a long while, he had to be kept separate from other people, then he was sent to CRISIS where his skills would be truly tested in the fiery crucible in which the only true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic scum they were going in. War. It was here he met his best friend, a German lad by the name of Viktor, and for the first time in his life, Phillis had a friend. Now he struggles against a multitude of things, to deal with the changing emotions in his head, the people around him who are either is friends, or just waiting to stab him in the back; and most of all, The colossal horrible terrifying monsters that shake the very Earth with their wrath. Yet he endures, and in the cold winters to come, when his enemies succumb to the bitter grip of the freezing winds, he will grow stronger. Yes, winter is coming, winter is coming for us all. Also, this cool suit is awesome, but does it have to be so tight? Bitchin' horn though….

-Preferred Role: Breaker

-Mech Name: Excalibur

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8+1

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

HP: 200/200

Ongoing:

Shield 2/4

"This german wanker cannot stop talking, can he?" Phillis mutters to himself.

1/2. Echo Kilo 5 Bravo commencing visual and electronic scans for drone sigs.

>pic related to squad actions

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3fe449 No.27861

Dice rollRolled 60, 15 = 75 (2d100)

Name: Organa Moreland

Pilot Age: 22

Pilot Class: E

Role: Breaker

Pilot Bio: Organa is, in all honesty, something of a washout of the pilot program and kind of a loser. Indeed, if her own merits had been inferred from testing, she shouldn't be in the program at all: she is clumsy, lazy, mildly annoying, smells a little, and has a tendency to ramble on about topics she has no real business discussing. She is also sometimes prone to fits of drama and doesn't really wash her hair very much (hence the smell). However, Organa is a very fine pilot for reasons that aren't exactly clear: she has an intrinsic understanding of most forms of technology – mecha or otherwise – and simply understands even the most outrageous forms of artifice without any training. This is obviously useful when piloting a particularly large form of techno-artifice. Now, while many tests have been undertaken to understand Organa's technological intuition, few have resulted in any empirical research of substance. Despite that the CRISIS leadership still keeps her around as a pilot due to her apparent 'skill'…but she will never ever be in any command role. Ever. Ever ever. Did I mention ever? Ever.

Bonus: Organa’s intuition allows her to manipulate machines with ease. Installation of new equipment by her to a mech is always successful (with the exception of nat1’s) and rolls that would normally be successful without the bonus give an additional +1 towards installation completion. (ex. A ⅕->⅖ becomes ⅕->⅗)

Mech Name: Baudrillard-01

Mech Size: Small

Mech Type: Bipedal

Control Type: Manual Cockpit

Model: CRS Standard MK V-SMBR

STR: 4

END: 2

DEX: 4

POW: 8

Weapon 1: Blast Pistol

Weapon 2: Prototype Beam Lance MK I

HP: 43/50 {"Nicked"}

AO: Advanced Sensor Array

—–Actions——

1. Organa gets a bad feeling but advances into the breach. She mumbles a little bit given that this entire scenario has all the toolmarks of a fiasco, [Advance toward the drone signals]

2. The lance prepared, Organa coordinates her fire with whatever she can locate on her IFF. She's looking for mech-sized heat signatures, but she's careful to avoid killing civilians. It's possible there's some around, but it seems unlikely. [Careful firing]

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3fe449 No.27866

Dice rollRolled 22, 74 = 96 (2d100)

>>27849

-Pilot Name: Nicholas Bertram

-Pilot Age: 23

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: An excellent pilot and convicted criminal Nicholas was picked up by the CRISIS initiative from his cell as a means of bolstering ranks in return for reduced or expunged sentences. Nicholas is of special note as his crime spree was based around the theft and disassembly of civilian and industrial class mechs for sale or to use as parts in some less than legal activities and was eventually brought down in a sting operation to take down a larger criminal organization where he went peacefully. As such Nicholas is a practiced hand in piloting and modifications for a wide variety of control systems and mech frames. Upon finding his assigned mech Nicholas immediately performed a variety of decorative changes and sacrificed most of it's secondary defensive systems for increased alacrity and range of motion after sealing the hangar doors to prevent interruptions.

-Bonus: Thanks to his knowledge from dismantling civilian mechs, Nicholas can identify nearly all registered parts on the market as well as remove them with ease. All rolls to dismantle mechs (or remove specific parts) and identify parts are automatic successes (with the exception of 1's).

-Mech Name: Wagner

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Ongoing training: 3/4 Dynamic vision

1/2. Nicholas attempts to scale the wall and get visuals on whatever he detected on the other side as well as any other threats.

Nicholas opens up the comms with a quick warning

"Something is waiting for you in there and you should probably try to not die before at least finding out what it is and telling the rest of us, I'm going topside to try and get visuals"

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3fe449 No.27868

Dice rollRolled 10, 8 = 18 (2d100)

>>27849

-Pilot Name: Eric Strausheim

-Pilot Age: 24

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: Erik came to the Attention of Crisis command not long ago. When Pirates made primarily of the former Zelsar Republic's 4th strike legion raided Erik's home colony of Himmelhiem. The pirates fell upon the colony's defenses hard and fast, sweeping aside the paid mercenaries and the colony's official standing army in short order. Thus the militia was called up. Erik grabbed his Industrial mech and joined them, forgoing some hastily welded on weapons by desperate engineers for more and heavier armor. When the raiders moved to his home city of Burgsolm he and 14 other industry mechs attendant with a motley collection of vehicles and volunteer infantry faced off against 10 battlemechs of various size and their support forces. Thus the battle started on the outskirts of the city

Initially the pirates with superior equipment and motorized forces held the advantage, dealing horrible damage from range to the militia. Indeed 4 industrial mechs fell with no exchange being made. Erik seeing this took command of his sector and called his forces to retreat deeper into the city and bunker in, the rest of the militia soon followed. The pirates sensing an advantage decided to press hard. That mistake cost them greatly. The radier had charged straight into a meat grinder and battle of attrition. Wherever they walked mine and IED went off, damaging vehicles and killing infantry. Militiamen took pot shot with high bore rifles and improvised rockets from buildings only to disappear. Lighter industry mechs lead the pirates into ambushes. Erik himself crushed 5 enemy hover tanks and a war mech with his drill before the raiders responded. Even while taking extreme amounts of enemy fire Erik coordinated with his fellow militia call in flank attacks and ensuring the safety of his forces, often by absorbing even more fire. The pirates broke in time their losses too heavy to sustain the offensive. Erik survived the battle, beaten, bloody and bruised, but alive. His mech, however did not. Despite it's much heavier armor, it had lots both it's arm, had a leg shorn off at the knee, a cracked gyro, and nearly every bit of armor and superfluous systems remove or slagged

After the pirates were removed by CRISIS team Algernon, Erik was recruited. He has been given training on Battlemecha at the Training grounds. He has since displayed an enviable ability to keep a calm head and to be able to move his mech in such a way as to absorb a massive amount of damage while still functioning.

-Bonus: Eric has encountered combat prior to his time in 564-E, and even controlled an industrial grade mech for a time. While using it, he gained expertise in non-traditional weaponry like drills and mining lasers. Eric gains +10 on rolls to use improvised weaponry, and can acquisition non-traditional weaponry as a free action (without rolling).

-Training: [Aim I]

-Mech Name: Stalwart

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGGD

-HP: 200/200

-STR: 3

-END: 5

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle (equipped)

-Weapon 2: Volt Knife

-Weapon 3: MK III CRS Tower Shield and change END to -END: 5+2 (when shield is equipped). (equipped)

1-2. Sweep and clear the improvised city entrance, then proceed to nearest mission sight. Shield up and at thee ready.

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3fe449 No.27873

>>27866

Realizing that someone else is already on top of the wall minor change to my action to climb towards the Cannon wreckage.

Pre-approved by Crimson

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3fe449 No.27906

EVENT: Two enemy bipedal humanoid mechs bearing a logo reading 'FLM' are present by the drone that most of the group moves to. Upon seeing individuals arrive at the now confirmed drone site, one quickly fires a flare upwards, likely alerting others to your squad's presence.

EVENT 2: There is a critical reading from the energy signal behind the wall! Seems it was the generator powering the cannon, and it's damaged! Its reading is continuing to climb and it may detonate at any moment!

>>27855

1,2. Gerald prepares to scout for the drones when Ash uploads the locations. Instead, Gerald speeds ahead of the group to the first drone, maintaining cover along the way. At the site, he sees a downed drone, along with two suspicious mechs bearing the letters FLM. One takes notice of Gerald and fires a flare into the air!

>>27856

1,2. Ash makes his way through the hole in the wall to investigate the energy signature on the other side of the wall. Behind it is the generator he assumes powered that cannon. What's more, the generator is still running, and seems to be cracked. His mech picks up the fact that the generator is still running and potentially unstable; it's letting out a loud whirring noise. It might be soon to blow!

>>27858

1,2. Phillis begins a scan for signs of drones. After a quick search, he finds that Ash already sent the location of the drones to his dashboard. He can see the location of the nearer drone from atop the wall, and whatever the larger marked area is, it seems to be some sort of crater, obscured by buildings and their wreckage. On the edge of the wall inside the city, a generator is making a loud whirring noise, with Excalibur reading critical energy levels occurring within it. It might be soon to blow!

>>27861

1. Organa follow along, one of the first to arrive to the first drone site where the two mechs reading FLM are present. One has fired a flare upwards by the time she arrives.

2. Her system flickers slightly as she arrives to the site. She attempts to lash at the mech that fires the flare but stumbles trying to do so, piercing the ground with her lance. Ground cracks around its impact point.

>>27866

1,2. Nicholas makes his way to the top of the wall to investigate the cannon wreckage. It seems that it's attached to a generator on the opposite side of the wall that Ash is now investigating. The generator seems cracked, and is making a loud whirring noise. Wagner picks up an increasing energy signal on it, reaching critical levels. It might be soon to blow!

>>27868

1,2. Eric checks to make certain that the city entrance is clear, not detecting any enemy energy signals. Making his way through the newly made entrance, he finds his shield momentarily caught on the entrance as other squad members move ahead. As he makes his way through the hole he is quickly greeted with the fact that the generator, presumably powering the previous cannon is on the opposite side of the wall, and reading at critical energy levels. It might be soon to blow!

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3fe449 No.27911

Dice rollRolled 39, 19 = 58 (2d100)

>>27906

-Pilot Name: Gerald Westmoor

-Pilot Age: 31

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: >>27192 (You)

-Bonus: Thanks to his previous military training, Gerald excels in combat of all forms, granting him a +5 to all combat rolls.

-Mech Name: Slim

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-HP: 50/50

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Workout regimen progress: 2/4

(Guys, I think it might be soon to blow.)

1/2. Upon being seen by the other two mechs, Gerald immediately begins to move. First, he flies into cover and readies his blast pistol. Then, he begins to move from one point of cover to another, taking shots at the FLM mechs as he goes along. It's important, if you're in a firefight, to keep moving, and watch your flanks. While he's on the go, he turns on his radio - "Everyone, I have two mechs here who don't seem to be friendly. I could probably use some help in handling them. In addition, I've seen a power source somewhere in the vicinity. I think it might explode soon, taking who knows how many people with it. Maybe an engineer can get on that."

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3fe449 No.27912

>>27911

GM NOTE: Only players who had the generator event mentioned in their turn results have noticed it.

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3fe449 No.27920

Dice rollRolled 56, 21 = 77 (2d100)

>>27906

-Pilot Name: Phillis J. Fry

-Pilot Age: 18-23 (actual age unknown)

-Pilot Class: E

-Pilot Bio:There are many mysteries in the history of man, and often when man fails to rationalize a logical reason as to why said events are occurring, he looks to the occult for answers. Phillis is one such answer, a test-tube baby grown from a human embryo spliced with DNA located in the deep reaches of Siberia, from the Dyatlov Pass incident. The resulting baby came out human enough, and for reasons unknown, was trained in the arts of war. But this is certain; young Phillis's childhood was one of brutal training and a spartan lifestyle, as once the facility was shutdown, he was confined to the Gulag. Then the fire nati- The horror from the pacific rim attacked. His "home" burned as ungodly things rushed forth from holes in reality, he saw the very Earth itself crack under the weight of creatures that were unto gods, so powerful and immense were they. He saw his handlers ripped limb from limb, his prison reduced to non-euclidean geometries, and the very heavens themselves rage against the earth. He ran, lower and lower in the bowels of the Gulag, attempting to escape the horrors above, and he finally thought his brief, miserable existence over when the roof caved in on him. Several days later he awoke in a horse drawn wagon outside of Moscow, a gruff old man who said nothing to him was driving. Upon reaching the city he was immediately taken by gruffer men, covered in scars and with an aura that can only be described as "Dreadful" -KGB- and sequestered to a training facility deep within the Urals. From here he was trained to pilot the massive Mechas that are called upon to face the Megalithic creatures that spew forth from the void to destroy our planet, and failures in simulation meant beating and ration cutting in reality. Very soon, he achieved nothing less then perfect scores on all simulations, as he knew what the alternative would be. A result of this harsh upbringing, Phillis has had some trouble adapting to a normal lifestyle, he's as fierce as a bear if you manage to piss him off, quite likely to pulp your skull with his fist, heedless of his own Injuries in the process. For a long while, he had to be kept separate from other people, then he was sent to CRISIS where his skills would be truly tested in the fiery crucible in which the only true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic scum they were going in. War. It was here he met his best friend, a German lad by the name of Viktor, and for the first time in his life, Phillis had a friend. Now he struggles against a multitude of things, to deal with the changing emotions in his head, the people around him who are either is friends, or just waiting to stab him in the back; and most of all, The colossal horrible terrifying monsters that shake the very Earth with their wrath. Yet he endures, and in the cold winters to come, when his enemies succumb to the bitter grip of the freezing winds, he will grow stronger. Yes, winter is coming, winter is coming for us all. Also, this cool suit is awesome, but does it have to be so tight? Bitchin' horn though….

-Preferred Role: Breaker

-Mech Name: Excalibur

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8+1

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

HP: 200/200

Ongoing:

Shield 2/4

1. Well, that's not good, A shame for this whole section of wall to blow though. I better get out of dodge and vacate the area before it blows

2. But before I go, might was well put a few pot shots into ash's legs so he can't move, it'd make for a lovely joke

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3fe449 No.27929

Dice rollRolled 51, 1 = 52 (2d100)

Name: Organa Moreland

Pilot Age: 22

Pilot Class: E

Role: Breaker

Pilot Bio: Organa is, in all honesty, something of a washout of the pilot program and kind of a loser. Indeed, if her own merits had been inferred from testing, she shouldn't be in the program at all: she is clumsy, lazy, mildly annoying, smells a little, and has a tendency to ramble on about topics she has no real business discussing. She is also sometimes prone to fits of drama and doesn't really wash her hair very much (hence the smell). However, Organa is a very fine pilot for reasons that aren't exactly clear: she has an intrinsic understanding of most forms of technology – mecha or otherwise – and simply understands even the most outrageous forms of artifice without any training. This is obviously useful when piloting a particularly large form of techno-artifice. Now, while many tests have been undertaken to understand Organa's technological intuition, few have resulted in any empirical research of substance. Despite that the CRISIS leadership still keeps her around as a pilot due to her apparent 'skill'…but she will never ever be in any command role. Ever. Ever ever. Did I mention ever? Ever.

Bonus: Organa’s intuition allows her to manipulate machines with ease. Installation of new equipment by her to a mech is always successful (with the exception of nat1’s) and rolls that would normally be successful without the bonus give an additional +1 towards installation completion. (ex. A ⅕->⅖ becomes ⅕->⅗)

Mech Name: Baudrillard-01

Mech Size: Small

Mech Type: Bipedal

Control Type: Manual Cockpit

Model: CRS Standard MK V-SMBR

STR: 4

END: 2

DEX: 4

POW: 8

Weapon 1: Blast Pistol

Weapon 2: Prototype Beam Lance MK I

HP: 43/50 {"Nicked"}

AO: Advanced Sensor Array

—–Actions——

1. Organa engages both mechs before they can properly recover from her failed attack. The first mech is met with a burst from her beam lance as she corrects her shot. [Fire at mech 1]

2. The second mech is met with a series of controlled bursts as Organa sprays at the the second target. She's fairly inexperienced, but she knows enough that she's outnumbered at relatively close range it's better to get the fire out there and talk about the capacitors later. [Spray at mech 2]

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3fe449 No.27933

Dice rollRolled 13, 98 = 111 (2d100)

>>27906

-Pilot Name: Eric Strausheim

-Pilot Age: 24

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: Erik came to the Attention of Crisis command not long ago. When Pirates made primarily of the former Zelsar Republic's 4th strike legion raided Erik's home colony of Himmelhiem. The pirates fell upon the colony's defenses hard and fast, sweeping aside the paid mercenaries and the colony's official standing army in short order. Thus the militia was called up. Erik grabbed his Industrial mech and joined them, forgoing some hastily welded on weapons by desperate engineers for more and heavier armor. When the raiders moved to his home city of Burgsolm he and 14 other industry mechs attendant with a motley collection of vehicles and volunteer infantry faced off against 10 battlemechs of various size and their support forces. Thus the battle started on the outskirts of the city

Initially the pirates with superior equipment and motorized forces held the advantage, dealing horrible damage from range to the militia. Indeed 4 industrial mechs fell with no exchange being made. Erik seeing this took command of his sector and called his forces to retreat deeper into the city and bunker in, the rest of the militia soon followed. The pirates sensing an advantage decided to press hard. That mistake cost them greatly. The radier had charged straight into a meat grinder and battle of attrition. Wherever they walked mine and IED went off, damaging vehicles and killing infantry. Militiamen took pot shot with high bore rifles and improvised rockets from buildings only to disappear. Lighter industry mechs lead the pirates into ambushes. Erik himself crushed 5 enemy hover tanks and a war mech with his drill before the raiders responded. Even while taking extreme amounts of enemy fire Erik coordinated with his fellow militia call in flank attacks and ensuring the safety of his forces, often by absorbing even more fire. The pirates broke in time their losses too heavy to sustain the offensive. Erik survived the battle, beaten, bloody and bruised, but alive. His mech, however did not. Despite it's much heavier armor, it had lots both it's arm, had a leg shorn off at the knee, a cracked gyro, and nearly every bit of armor and superfluous systems remove or slagged

After the pirates were removed by CRISIS team Algernon, Erik was recruited. He has been given training on Battlemecha at the Training grounds. He has since displayed an enviable ability to keep a calm head and to be able to move his mech in such a way as to absorb a massive amount of damage while still functioning.

-Bonus: Eric has encountered combat prior to his time in 564-E, and even controlled an industrial grade mech for a time. While using it, he gained expertise in non-traditional weaponry like drills and mining lasers. Eric gains +10 on rolls to use improvised weaponry, and can acquisition non-traditional weaponry as a free action (without rolling).

-Training: [Aim I]

-Mech Name: Stalwart

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGGD

-HP: 200/200

-STR: 3

-END: 5

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle (equipped)

-Weapon 2: Volt Knife

-Weapon 3: MK III CRS Tower Shield and change END to -END: 5+2 (when shield is equipped). (equipped)

1-2. Set my shield in front of the generator to shield as much of my team as possible, then, try to deactivate the generator with the mech's knife.

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3fe449 No.27957

Dice rollRolled 99, 48 = 147 (2d100)

>>27906

-Pilot Name: Nicholas Bertram

-Pilot Age: 23

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: An excellent pilot and convicted criminal Nicholas was picked up by the CRISIS initiative from his cell as a means of bolstering ranks in return for reduced or expunged sentences. Nicholas is of special note as his crime spree was based around the theft and disassembly of civilian and industrial class mechs for sale or to use as parts in some less than legal activities and was eventually brought down in a sting operation to take down a larger criminal organization where he went peacefully. As such Nicholas is a practiced hand in piloting and modifications for a wide variety of control systems and mech frames. Upon finding his assigned mech Nicholas immediately performed a variety of decorative changes and sacrificed most of it's secondary defensive systems for increased alacrity and range of motion after sealing the hangar doors to prevent interruptions.

-Bonus: Thanks to his knowledge from dismantling civilian mechs, Nicholas can identify nearly all registered parts on the market as well as remove them with ease. All rolls to dismantle mechs (or remove specific parts) and identify parts are automatic successes (with the exception of 1's).

-Mech Name: Wagner

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Ongoing training: 3/4 Dynamic vision

What with being on the far side of a massive wall and lacking in the proper tools for any kind of quick repairs young Nicholas engages in the only action he can think of

"Run for the hills it's gonna blow"

1/2. Jump off the wall and run along it looking for any kind of cover against debris/destruction

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3fe449 No.27969

Dice rollRolled 62, 88 = 150 (2d100)

-Pilot Name: Katerina Anisimov

-Pilot Age: 22

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: (Place Bio Here)

-Bonus: Thanks to Katerina's study in technology design as an engineer, she excels at non-mech technology design, and automatically succeeds and gains one extra point towards project completion when designing weapons for mechs to use.

-Mech Name: The Leader's Hammer

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8

-Weapon 1:200mm Howitzer

-Weapon 2: Shock Machete

1-2. Rush to Organa.

Katerina sets her mecha to full speed having heard a fellow pilot in distress on the radio

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cde4be No.49259

heu

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