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The King Is Dead; Long Live The King!

File: 1463587946259.jpeg (84.02 KB,736x526,368:263,image.jpeg)

3fe449 No.27177 [View All]

CRISIS: Operation I [HAVEN]

A Mech Builder By: Crimson

You are a newly drafted pilot for CRISIS, a specialized mech initiative built to combat potential threats to humanity by various factions and raiders still suffering from the Eighth War’s fallout. As a new member, you are ranked as E Class, leaving you with few rights in the organization and barring you from making your way far from the hangar without being deployed officially. You are treated as highly expendable, given only a stock bipedal design mech. With proof of success, however, you will be promoted, allowing you further freedoms.

You are soon to be deployed on your first mission, reconnaissance of a now ruined city known as Haven. The city was destroyed during the Eighth War when the Royale 21 attempted to make a move on Moman territories. Initial reports have detected movement in the area, and your squadron, 564-E, is in charge of identifying and potentially pacifying whatever threat may be lurking.

>Fill Out The Following:

-Pilot Name:

-Pilot Age:

-Pilot Bio:

-Preferred Role: (Breaker, Guardian, Scout)

-Mech Name:

-Mech Size: (Small, Medium, Large)

Hangar Turns Remaining Before Operation: 3

-Roll 2d100 with 2 Actions Each Hangar Turn-

-Use these turns to prepare for missions.

-If your mech is damaged from previous missions, use these turns to do so.

-You may have your pilot train physically during Hangar Turns

-You may acquisition new parts or weapons for your mech.

-You may use hangar turns to request further information about the operation.

-You may freely fluff during Hangar Turns without expending rolls.

135 postsand41 image repliesomitted. Click reply to view. ____________________________
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3fe449 No.27704

Dice rollRolled 53, 16 = 69 (2d100)

>>27683

-Pilot Name: Phillis J. Fry

-Pilot Age: 18-23 (actual age unknown)

-Pilot Class: E

-Pilot Bio:There are many mysteries in the history of man, and often when man fails to rationalize a logical reason as to why said events are occurring, he looks to the occult for answers. Phillis is one such answer, a test-tube baby grown from a human embryo spliced with DNA located in the deep reaches of Siberia, from the Dyatlov Pass incident. The resulting baby came out human enough, and for reasons unknown, was trained in the arts of war. But this is certain; young Phillis's childhood was one of brutal training and a spartan lifestyle, as once the facility was shutdown, he was confined to the Gulag. Then the fire nati- The horror from the pacific rim attacked. His "home" burned as ungodly things rushed forth from holes in reality, he saw the very Earth itself crack under the weight of creatures that were unto gods, so powerful and immense were they. He saw his handlers ripped limb from limb, his prison reduced to non-euclidean geometries, and the very heavens themselves rage against the earth. He ran, lower and lower in the bowels of the Gulag, attempting to escape the horrors above, and he finally thought his brief, miserable existence over when the roof caved in on him. Several days later he awoke in a horse drawn wagon outside of Moscow, a gruff old man who said nothing to him was driving. Upon reaching the city he was immediately taken by gruffer men, covered in scars and with an aura that can only be described as "Dreadful" -KGB- and sequestered to a training facility deep within the Urals. From here he was trained to pilot the massive Mechas that are called upon to face the Megalithic creatures that spew forth from the void to destroy our planet, and failures in simulation meant beating and ration cutting in reality. Very soon, he achieved nothing less then perfect scores on all simulations, as he knew what the alternative would be. A result of this harsh upbringing, Phillis has had some trouble adapting to a normal lifestyle, he's as fierce as a bear if you manage to piss him off, quite likely to pulp your skull with his fist, heedless of his own Injuries in the process. For a long while, he had to be kept separate from other people, then he was sent to CRISIS where his skills would be truly tested in the fiery crucible in which the only true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic scum they were going in. War. It was here he met his best friend, a German lad by the name of Viktor, and for the first time in his life, Phillis had a friend. Now he struggles against a multitude of things, to deal with the changing emotions in his head, the people around him who are either is friends, or just waiting to stab him in the back; and most of all, The colossal horrible terrifying monsters that shake the very Earth with their wrath. Yet he endures, and in the cold winters to come, when his enemies succumb to the bitter grip of the freezing winds, he will grow stronger. Yes, winter is coming, winter is coming for us all. Also, this cool suit is awesome, but does it have to be so tight? Bitchin' horn though….

-Preferred Role: Breaker

-Mech Name: Excalibur

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8+1

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

HP: 200/200

Ongoing:

Shield 2/4

1/2. "Continue the advance, maintain scans, prepare countermeasures incase of bogey TAD deployment."

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3fe449 No.27706

Dice rollRolled 38, 46, 49, 56 = 189 (4d100)

>>27683

-Pilot Name: Nicholas Bertram

-Pilot Age: 23

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: An excellent pilot and convicted criminal Nicholas was picked up by the CRISIS initiative from his cell as a means of bolstering ranks in return for reduced or expunged sentences. Nicholas is of special note as his crime spree was based around the theft and disassembly of civilian and industrial class mechs for sale or to use as parts in some less than legal activities and was eventually brought down in a sting operation to take down a larger criminal organization where he went peacefully. As such Nicholas is a practiced hand in piloting and modifications for a wide variety of control systems and mech frames. Upon finding his assigned mech Nicholas immediately performed a variety of decorative changes and sacrificed most of it's secondary defensive systems for increased alacrity and range of motion after sealing the hangar doors to prevent interruptions.

-Bonus: Thanks to his knowledge from dismantling civilian mechs, Nicholas can identify nearly all registered parts on the market as well as remove them with ease. All rolls to dismantle mechs (or remove specific parts) and identify parts are automatic successes (with the exception of 1's).

-Mech Name: Wagner

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Ongoing training: 3/4 Dynamic vision

Makeup actions

1-2. Nicholas moves to circle the zone of operations and begins scanning for any incoming or outgoing potential threats

This turn actions

3. Identify any isolated entities that can be disabled before any kind of full on engagement

4. While moving maintain a low physical position and through natural structures and those created by blast radiuses to minimize chance of being seen through visual sensors

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3fe449 No.27707

Dice rollRolled 84, 53 = 137 (2d100)

>>27683

—–

-Pilot Name: Brandon Cadell

-Pilot Age: 29

-Pilot Class: E

-Items: Moonshine

-Preferred Role: Scout

-Pilot Bio: (Place Bio Here)

-Bonus: Brandon's hopeful nature is infectious to his allies. If Brandon spends an action to rally his teammates, all other rolls this turn gain +5 to succeeding. This can be used in both the hangar and the field.

-Mech Name: Artur

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDSC

-HP 100/100

-STR: 3

-END: 3

-DEX: 4

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Disruptor Glove

—–

1.Fall the fuck back

2. Search the surrounding are for more drones

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3fe449 No.27708

Dice rollRolled 65, 95, 10, 64, 47, 70 = 351 (6d100)

RNG Stuff:

1. B

2,3. T

4. C

5,6. CM

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3fe449 No.27709

Dice rollRolled 14, 12 = 26 (2d100)

>>27683

-Pilot Name: Katyusha Pavlichenko

-Pilot Age: 17

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: From a young age Katyusha was taught how to fire a rifle on her father's farm to help defend it and herself against the various raiders still roaming around the rural areas where her family lived. She piloted her first mech at 15 after it's previous pilot, a wanderer staying at her family farm for the night, ended up dieing when he tried to steal from the family and make off in the night. She found she much adored the massive guns on the mech and learned to pilot it and fire it's guns so that she could defend her family much more effectively, even if ammo and fuel were scarce. Unfortunately it was on one of her few forays out to use the salvaged mecha to work the farm and bring home alot of necessities that her family was killed by raiders. Vowing vengeance she joined CRISIS bringing her Mech with her, unfortunately having it taken from her, much to her ire. She doesn't even know what happened to it which is the more infuriating thing as it was one of the few things she had that reminded her of home, she intends on taking it back at some point even if it may be worse than another mech IT WAS HERS. Until then though she'd find the Mech with the biggest guns and the most missiles she could find, because they were a lot of fun.

-Bonus: Katyusha's preference for heavy weapons leads her to having superior fighting skills with them. All massive weapons (usually 2-handed) grant an additional +1 STR to her mechs, and +10 to all rolls using them.

-Mech Name: Dragunov

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-HP: 200/200

-STR: 4 (6)

-END: 4

-DEX: 2

-POW: 8

-Weapon 1: CRS Incendiary Missile Launcher

-Weapon 2: CRS MK I Howitzer HV

"Глупый ублюдок должен держаться подальше от моей зоны обжига затем. Если он получает удар это не моя вина."

1.2. Wait for the first co-ordinates for the enemy and begin suppressive fire with the Howitzer.

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3fe449 No.27710

Loud crashing noises can be heard in the distance, sensors detect one or more of the cannons around the city may now be active as well. The two enemy mechs whir to life. (Read player posts to see what they manage to do.)

>>27686

1,2. Gerald circles the wall, finding a weak point near the second city quadrant. Firing on it with his pistol, the wall crumbles. It does create a bit of noise, but based on the distant crashing, you imagine your blasts were drowned out.

The coordinates of the one enemy mech is directly linked to Gerald's system by Organa.

>>27687

1,2. Ash lets fire on the camp as he moves in, releasing a volley of shots. Some stray bits hit the enemies, but he fails to get a direct hit on the enemy mechas.

>>27692

1. Organa jams her lance through one of the two active enemy mechs as it moves in to attack her. She manages to pierce his hull and completely cripple the enemy mech. It does manage to nick her suit with a Volt Knife before going down. Change: -HP: 43/50

2. Organa broadcasts the coordinates of the one remaining enemy mech to the scouts.

>>27693

1,2. Eric moves in further, still shielding himself. Approximately 3 km from the target zone. Your sensors pick up a present active mech, presumably an enemy.

>>27694

1,2. An error message appears on Daniel's screen. [CRITICAL ERROR, OVERHEATING: EMERGENCY SHUTDOWN]. His mech is inoperable in its current state. Daniel will have to perform some emergency maintenance.

>>27697

1,2. Katerina follows closely behind Stalwart, ready to fire. It seems that the enemy is preoccupied by her squadmates opening fire on them.

>>27700

1,2. Vinny attempts to rush in, moving to 5 KM from the target zone, Frank_109 moving rather slowly.

>>27704

1,2. Phillis stays with the Stalwart group, moving up to 3 KM from the target zone. An active mech is detected in the camp that some faster allies are firing upon.

>>27706

1,2. Nicholas moves in, joining Stalwart's group, 2 km from the target zone. Data that there is an active mech present in the enemy camp is displayed, courtesy of Organa.

3. It appears that only a single entity is present as it stands, however an unidentified active device is behind the wall.

4. Nicholas moves mostly behind shrapnel, as well as Stalwart's massive shield for cover.

>>27707

1. Brandon drops back to 3 KM away from the enemy camp.

2. The area surrounding the city seems to be devoid of drones. Brandon will need to move into the objective area, the city, to find drones it seems.

Organa sends the location of a single active mech to Brandon.

>>27709

1,2. Katyusha attempts to open fire on the clear single enemy mech, however her weapon's kickback causes her to sling her howitzer as she fires, missing the camp as she fires over it, hitting the ground on the other side.

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3fe449 No.27711

Dice rollRolled 95, 67 = 162 (2d100)

>>27710

-Pilot Name: Eric Strausheim

-Pilot Age: 24

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: Erik came to the Attention of Crisis command not long ago. When Pirates made primarily of the former Zelsar Republic's 4th strike legion raided Erik's home colony of Himmelhiem. The pirates fell upon the colony's defenses hard and fast, sweeping aside the paid mercenaries and the colony's official standing army in short order. Thus the militia was called up. Erik grabbed his Industrial mech and joined them, forgoing some hastily welded on weapons by desperate engineers for more and heavier armor. When the raiders moved to his home city of Burgsolm he and 14 other industry mechs attendant with a motley collection of vehicles and volunteer infantry faced off against 10 battlemechs of various size and their support forces. Thus the battle started on the outskirts of the city.

Initially the pirates with superior equipment and motorized forces held the advantage, dealing horrible damage from range to the militia. Indeed 4 industrial mechs fell with no exchange being made. Erik seeing this took command of his sector and called his forces to retreat deeper into the city and bunker in, the rest of the militia soon followed. The pirates sensing an advantage decided to press hard. That mistake cost them greatly. The radier had charged straight into a meat grinder and battle of attrition. Wherever they walked mine and IED went off, damaging vehicles and killing infantry. Militiamen took pot shot with high bore rifles and improvised rockets from buildings only to disappear. Lighter industry mechs lead the pirates into ambushes. Erik himself crushed 5 enemy hover tanks and a war mech with his drill before the raiders responded. Even while taking extreme amounts of enemy fire Erik coordinated with his fellow militia call in flank attacks and ensuring the safety of his forces, often by absorbing even more fire. The pirates broke in time their losses too heavy to sustain the offensive. Erik survived the battle, beaten, bloody and bruised, but alive. His mech, however did not. Despite it's much heavier armor, it had lots both it's arm, had a leg shorn off at the knee, a cracked gyro, and nearly every bit of armor and superfluous systems remove or slagged.

After the pirates were removed by CRISIS team Algernon, Erik was recruited. He has been given training on Battlemecha at the Training grounds. He has since displayed an enviable ability to keep a calm head and to be able to move his mech in such a way as to absorb a massive amount of damage while still functioning.

-Bonus: Eric has encountered combat prior to his time in 564-E, and even controlled an industrial grade mech for a time. While using it, he gained expertise in non-traditional weaponry like drills and mining lasers. Eric gains +10 on rolls to use improvised weaponry, and can acquisition non-traditional weaponry as a free action (without rolling).

-Training: [Aim I]

-Mech Name: Stalwart

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGGD

-HP: 200/200

-STR: 3

-END: 5

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle (equipped)

-Weapon 2: Volt Knife

-Weapon 3: MK III CRS Tower Shield and change END to -END: 5+2 (when shield is equipped). (equipped)

"Someone confirm those mechs are enemies, not neutrals or allies. Scouts get eyes on those drones, now. Sensor telemetry spotting would be great too. Artillery mechs pick your shots carefully. Everyone else move up. Someone watch Daniel's six til his mech starts up again."

1. Move forward.

2. More Forward, if already on site Shoot the enemy.

+Aim I

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3fe449 No.27712

Dice rollRolled 10, 41 = 51 (2d100)

>>27710

-Pilot Name: Ash Alexander Augustus Caesar Charles Magnus

-Pilot Age: 21

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: Almost nothing is known about Ash, other than he's bordering on insane. Ash was found by Crisis when he somehow hijacked one of their new mechs while on patrol and went on a rampage killing a bunch of rebels before Crisis got things under control and him into their custody. He would have been executed had he not actually finished the mission in record time. When asked about his past and how he could pilot the mecha, he replied," What does my past have to do with anything? I just press the buttons and it does shit, isn't that good enough?" Apparently Crisis thought so too after they tested and determined him stable enough to give his own mecha and sent him into the field. The boys at handing out mechas thought it would be funny to give him an older model designed for defending even though he asked for breaker models, but what they don't know is anything can be made a weapon and melee is so much more fun than ranged!

-Bonus: Ash's skills come in spastic movements and actions while in the mech. Ash can give up a planned action, instead rolling for a random effect corresponding to how high the result is.

-Mech Name: The Awesome Epic Amazing Buster Mecha Fucker

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDBR

-STR: 4

-END: 3

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Energy Halberd

1-2; Time to get down and dirty. Break out this bad boy and start hackin! Move to secure camp of hostiles afterwards

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3fe449 No.27713

Dice rollRolled 24, 31 = 55 (2d100)

>>27710

-Pilot Name: Katyusha Pavlichenko

-Pilot Age: 17

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: From a young age Katyusha was taught how to fire a rifle on her father's farm to help defend it and herself against the various raiders still roaming around the rural areas where her family lived. She piloted her first mech at 15 after it's previous pilot, a wanderer staying at her family farm for the night, ended up dieing when he tried to steal from the family and make off in the night. She found she much adored the massive guns on the mech and learned to pilot it and fire it's guns so that she could defend her family much more effectively, even if ammo and fuel were scarce. Unfortunately it was on one of her few forays out to use the salvaged mecha to work the farm and bring home alot of necessities that her family was killed by raiders. Vowing vengeance she joined CRISIS bringing her Mech with her, unfortunately having it taken from her, much to her ire. She doesn't even know what happened to it which is the more infuriating thing as it was one of the few things she had that reminded her of home, she intends on taking it back at some point even if it may be worse than another mech IT WAS HERS. Until then though she'd find the Mech with the biggest guns and the most missiles she could find, because they were a lot of fun.

-Bonus: Katyusha's preference for heavy weapons leads her to having superior fighting skills with them. All massive weapons (usually 2-handed) grant an additional +1 STR to her mechs, and +10 to all rolls using them.

-Mech Name: Dragunov

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-HP: 200/200

-STR: 4 (6)

-END: 4

-DEX: 2

-POW: 8

-Weapon 1: CRS Incendiary Missile Launcher

-Weapon 2: CRS MK I Howitzer HV

"Ебля кусок дерьма, направленного технологии не мог поразить бортом сарай. "

1.2. Aim at the now revealed forces and open fire

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3fe449 No.27714

>>27713

"дерьмо"

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3fe449 No.27715

File: 1465266506499.jpg (24.04 KB,350x350,1:1,Cool off.jpg)

Dice rollRolled 54, 87 = 141 (2d100)

>>27710

-Pilot Name: Daniel "Dan" Vanderveen

-Pilot Age: 29

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: What is there to say about good ol' Dan? After a short short and abnormally successful stint in the military, he quit while he was ahead. And alive.

He got out in the brief lull in between conflicts, cashed in a few favors, and moved to the still picturesque (if slightly bombed out) Hawaiian Islands. But the bills don't pay themselves, and when your skillset mostly involves driving around heaps of steel and lead? Well, you sign right up for the slightly ominously named organization right down the road!

-Bonus: Always wanting to keep his practical and level head… attached to his body, Dan is no stranger to fleeing from a dangerous situation. All rolls to run from combat or escape from a foe in pursuit gain +20.

-Mech Name: Mysterious Waves

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDGD

-STR: 3

-END: 4

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Volt Knife

>1/2 Using some [muffled technobabble], Dan preforms some emergency maintenance on Waves

>I'll go ahead and burn a +20 on this for "not wanting to explode" reasons

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3fe449 No.27716

Dice rollRolled 29, 28 = 57 (2d100)

-Pilot Name: Gerald Westmoor

-Pilot Age: 31

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: >>27192 (You)

-Bonus: Thanks to his previous military training, Gerald excels in combat of all forms, granting him a +5 to all combat rolls.

-Mech Name: Slim

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-HP: 50/50

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Workout regimen progress: 2/4

1/2. Gerald switches on his radio. "Break Break. Roger, Bau- Zero One(>>27710). Confirming receipt of mech coordinates. Other scouts (>>27707, >>27706) be advised, I am moving on the enemy position. Large (>>27711), I want to let you know that I'm going to be attempting to neutralize the enemy mech. If anyone else is close, there's some huge cannons on the walls that need taking care of. Slim out." Immediately, Gerald moves Slim close to the ground, into a squatting position, and begins to move low and slow towards the coordinates, trying to remember the features on the map. Hopefully, nobody will notice him and/or alert the target mech. Once he has eyes on it, he can decide what to do with the target. [Move silently to mech coordinates broadcast by Organa]

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3fe449 No.27717

Dice rollRolled 71, 43 = 114 (2d100)

Name: Organa Moreland

Pilot Age: 22

Pilot Class: E

Role: Breaker

Pilot Bio: Organa is, in all honesty, something of a washout of the pilot program and kind of a loser. Indeed, if her own merits had been inferred from testing, she shouldn't be in the program at all: she is clumsy, lazy, mildly annoying, smells a little, and has a tendency to ramble on about topics she has no real business discussing. She is also sometimes prone to fits of drama and doesn't really wash her hair very much (hence the smell). However, Organa is a very fine pilot for reasons that aren't exactly clear: she has an intrinsic understanding of most forms of technology – mecha or otherwise – and simply understands even the most outrageous forms of artifice without any training. This is obviously useful when piloting a particularly large form of techno-artifice. Now, while many tests have been undertaken to understand Organa's technological intuition, few have resulted in any empirical research of substance. Despite that the CRISIS leadership still keeps her around as a pilot due to her apparent 'skill'…but she will never ever be in any command role. Ever. Ever ever. Did I mention ever? Ever.

Bonus: Organa’s intuition allows her to manipulate machines with ease. Installation of new equipment by her to a mech is always successful (with the exception of nat1’s) and rolls that would normally be successful without the bonus give an additional +1 towards installation completion. (ex. A ⅕->⅖ becomes ⅕->⅗)

Mech Name: Baudrillard-01

Mech Size: Small

Mech Type: Bipedal

Control Type: Manual Cockpit

Model: CRS Standard MK V-SMBR

STR: 4

END: 2

DEX: 4

POW: 8

Weapon 1: Blast Pistol

Weapon 2: Prototype Beam Lance MK I

HP: 43/50 {"Nicked"}

AO: Advanced Sensor Array

—–Actions——

1. Organa attempts to alter the emergency recovery beacon that the fallen mecha has. Why? She's trying to bait the enemy mecha into her position. While she's never tried this, she thinks that she can fake an effective enemy broadcast using her sensor array. [Feint]

2. After that she moves to an advantageous position to ambush opposition forces that come to save their comrade. [Favorable position]

&&**"One down, attempting a feint. Uh. Yeah. Be careful they've got volt knives and they aren't bad with them".

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3fe449 No.27718

File: 1465276079672.jpg (86.32 KB,400x392,50:49,5029910-6797949592-3QsN8.jpg)

Dice rollRolled 23, 60 = 83 (2d100)

>>27710

-Pilot Name: Phillis J. Fry

-Pilot Age: 18-23 (actual age unknown)

-Pilot Class: E

-Pilot Bio:There are many mysteries in the history of man, and often when man fails to rationalize a logical reason as to why said events are occurring, he looks to the occult for answers. Phillis is one such answer, a test-tube baby grown from a human embryo spliced with DNA located in the deep reaches of Siberia, from the Dyatlov Pass incident. The resulting baby came out human enough, and for reasons unknown, was trained in the arts of war. But this is certain; young Phillis's childhood was one of brutal training and a spartan lifestyle, as once the facility was shutdown, he was confined to the Gulag. Then the fire nati- The horror from the pacific rim attacked. His "home" burned as ungodly things rushed forth from holes in reality, he saw the very Earth itself crack under the weight of creatures that were unto gods, so powerful and immense were they. He saw his handlers ripped limb from limb, his prison reduced to non-euclidean geometries, and the very heavens themselves rage against the earth. He ran, lower and lower in the bowels of the Gulag, attempting to escape the horrors above, and he finally thought his brief, miserable existence over when the roof caved in on him. Several days later he awoke in a horse drawn wagon outside of Moscow, a gruff old man who said nothing to him was driving. Upon reaching the city he was immediately taken by gruffer men, covered in scars and with an aura that can only be described as "Dreadful" -KGB- and sequestered to a training facility deep within the Urals. From here he was trained to pilot the massive Mechas that are called upon to face the Megalithic creatures that spew forth from the void to destroy our planet, and failures in simulation meant beating and ration cutting in reality. Very soon, he achieved nothing less then perfect scores on all simulations, as he knew what the alternative would be. A result of this harsh upbringing, Phillis has had some trouble adapting to a normal lifestyle, he's as fierce as a bear if you manage to piss him off, quite likely to pulp your skull with his fist, heedless of his own Injuries in the process. For a long while, he had to be kept separate from other people, then he was sent to CRISIS where his skills would be truly tested in the fiery crucible in which the only true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic scum they were going in. War. It was here he met his best friend, a German lad by the name of Viktor, and for the first time in his life, Phillis had a friend. Now he struggles against a multitude of things, to deal with the changing emotions in his head, the people around him who are either is friends, or just waiting to stab him in the back; and most of all, The colossal horrible terrifying monsters that shake the very Earth with their wrath. Yet he endures, and in the cold winters to come, when his enemies succumb to the bitter grip of the freezing winds, he will grow stronger. Yes, winter is coming, winter is coming for us all. Also, this cool suit is awesome, but does it have to be so tight? Bitchin' horn though….

-Preferred Role: Breaker

-Mech Name: Excalibur

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8+1

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

HP: 200/200

Ongoing:

Shield 2/4

1/2. "Righto, looks like the boys got that all cleared up, lets advance on the wall and see if we can scale it for a higher vantage point."

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3fe449 No.27756

Dice rollRolled 4, 79, 22 = 105 (3d100)

RNG Stuff:

1. T

2. C

3. CM

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3fe449 No.27758

The now aggressive second mech stalls as it tries to lunge forward, however it locks up as it does, giving time for allies to strike. A light whir comes from the wall-mounted cannon array as they attain a slight glow.

(Check player results for interaction with events)

>>27711

1. Stalwart moves in, adjacent to the enemy.

2. Stalwart puts its Energy Rifle right against the mech, opening fire on it, putting several shots through the hull with ease thanks to it stalling.

>>27712

1,2. Ash equips his halberd, stumbling a bit. By the time he has a firm grasp on his weapon, the enemy is dead.

>>27713

1,2. Katyusha opens fire once again, landing several shots on the ground around her allies, coming just short of hitting them. Looks like the enemy was already dead anyways.

>>27715

1,2. Dan attempts to preform emergency maintenance by reattaching a coolant tube that had come dislodged. His mech is still powered off, but it's not overheating anymore, which is good, because he was really starting to work up a sweat.

>>27716

1,2. Gerald comes barreling around the wall to his allies, the enemy already neutralized. Seems most everyone is now gathered here outside the wall.

>>27717

1. While there is no visibly present recovery beacon, Organa pulls the downed mech apart with Baudrillard's strength, checking the insides for any sort of communications tech. There cockpit seems completely to pieces from her lance's impact. The only together piece not still lodged in the mech's frame, an engine seems to have been knocked from the body, mostly intact, but nothing else of note.

2. Organa then moves back, away from the camp to get a better view of the city wall and potentially incoming forces.

>>27718

1,2. Phillis moves in to the base of the wall, immediately noting the cannon array's whirring and glow, presumably charging up? Despite this, Phillis jams his Excalibur's hands into the wall as he begins to climb. It hold's up well enough as he begins to scale it, but he needs a little more time to finish climbing.

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3fe449 No.27759

>>27758

"Phillis take out that gun, now. Everyone else get to cover or search for those drones."

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3fe449 No.27760

Dice rollRolled 66, 96 = 162 (2d100)

>>27244

-Pilot Name: Phillis J. Fry

-Pilot Age: 18-23 (actual age unknown)

-Pilot Class: E

-Pilot Bio:There are many mysteries in the history of man, and often when man fails to rationalize a logical reason as to why said events are occurring, he looks to the occult for answers. Phillis is one such answer, a test-tube baby grown from a human embryo spliced with DNA located in the deep reaches of Siberia, from the Dyatlov Pass incident. The resulting baby came out human enough, and for reasons unknown, was trained in the arts of war. But this is certain; young Phillis's childhood was one of brutal training and a spartan lifestyle, as once the facility was shutdown, he was confined to the Gulag. Then the fire nati- The horror from the pacific rim attacked. His "home" burned as ungodly things rushed forth from holes in reality, he saw the very Earth itself crack under the weight of creatures that were unto gods, so powerful and immense were they. He saw his handlers ripped limb from limb, his prison reduced to non-euclidean geometries, and the very heavens themselves rage against the earth. He ran, lower and lower in the bowels of the Gulag, attempting to escape the horrors above, and he finally thought his brief, miserable existence over when the roof caved in on him. Several days later he awoke in a horse drawn wagon outside of Moscow, a gruff old man who said nothing to him was driving. Upon reaching the city he was immediately taken by gruffer men, covered in scars and with an aura that can only be described as "Dreadful" -KGB- and sequestered to a training facility deep within the Urals. From here he was trained to pilot the massive Mechas that are called upon to face the Megalithic creatures that spew forth from the void to destroy our planet, and failures in simulation meant beating and ration cutting in reality. Very soon, he achieved nothing less then perfect scores on all simulations, as he knew what the alternative would be. A result of this harsh upbringing, Phillis has had some trouble adapting to a normal lifestyle, he's as fierce as a bear if you manage to piss him off, quite likely to pulp your skull with his fist, heedless of his own Injuries in the process. For a long while, he had to be kept separate from other people, then he was sent to CRISIS where his skills would be truly tested in the fiery crucible in which the only true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic scum they were going in. War. It was here he met his best friend, a German lad by the name of Viktor, and for the first time in his life, Phillis had a friend. Now he struggles against a multitude of things, to deal with the changing emotions in his head, the people around him who are either is friends, or just waiting to stab him in the back; and most of all, The colossal horrible terrifying monsters that shake the very Earth with their wrath. Yet he endures, and in the cold winters to come, when his enemies succumb to the bitter grip of the freezing winds, he will grow stronger. Yes, winter is coming, winter is coming for us all. Also, this cool suit is awesome, but does it have to be so tight? Bitchin' horn though….

-Preferred Role: Breaker

-Mech Name: Excalibur

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8+1

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

HP: 200/200

Ongoing:

Shield 2/4

"Pillocks, the lot of you. Now I've got to murder some people to prevent you from being killed. And here I though I was going to sleep easy tonight."

1. Finish scaling the wall

2. After that, clear the top of the wall of any enemy, then disable the turret with my energy machete.

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3fe449 No.27761

File: 1465363876285.jpg (26.1 KB,577x387,577:387,1448335672718.jpg)

>>27760

"What's so civil about war anyway"

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3fe449 No.27762

Dice rollRolled 58, 56, 49, 47, 54 = 264 (5d100)

Going ahead and rolling RNG.

1. T

2. C

3-5. CM

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3fe449 No.27763

Dice rollRolled 99, 50 = 149 (2d100)

>>27758

-Pilot Name: Eric Strausheim

-Pilot Age: 24

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: Erik came to the Attention of Crisis command not long ago. When Pirates made primarily of the former Zelsar Republic's 4th strike legion raided Erik's home colony of Himmelhiem. The pirates fell upon the colony's defenses hard and fast, sweeping aside the paid mercenaries and the colony's official standing army in short order. Thus the militia was called up. Erik grabbed his Industrial mech and joined them, forgoing some hastily welded on weapons by desperate engineers for more and heavier armor. When the raiders moved to his home city of Burgsolm he and 14 other industry mechs attendant with a motley collection of vehicles and volunteer infantry faced off against 10 battlemechs of various size and their support forces. Thus the battle started on the outskirts of the city

Initially the pirates with superior equipment and motorized forces held the advantage, dealing horrible damage from range to the militia. Indeed 4 industrial mechs fell with no exchange being made. Erik seeing this took command of his sector and called his forces to retreat deeper into the city and bunker in, the rest of the militia soon followed. The pirates sensing an advantage decided to press hard. That mistake cost them greatly. The radier had charged straight into a meat grinder and battle of attrition. Wherever they walked mine and IED went off, damaging vehicles and killing infantry. Militiamen took pot shot with high bore rifles and improvised rockets from buildings only to disappear. Lighter industry mechs lead the pirates into ambushes. Erik himself crushed 5 enemy hover tanks and a war mech with his drill before the raiders responded. Even while taking extreme amounts of enemy fire Erik coordinated with his fellow militia call in flank attacks and ensuring the safety of his forces, often by absorbing even more fire. The pirates broke in time their losses too heavy to sustain the offensive. Erik survived the battle, beaten, bloody and bruised, but alive. His mech, however did not. Despite it's much heavier armor, it had lots both it's arm, had a leg shorn off at the knee, a cracked gyro, and nearly every bit of armor and superfluous systems remove or slagged

After the pirates were removed by CRISIS team Algernon, Erik was recruited. He has been given training on Battlemecha at the Training grounds. He has since displayed an enviable ability to keep a calm head and to be able to move his mech in such a way as to absorb a massive amount of damage while still functioning.

-Bonus: Eric has encountered combat prior to his time in 564-E, and even controlled an industrial grade mech for a time. While using it, he gained expertise in non-traditional weaponry like drills and mining lasers. Eric gains +10 on rolls to use improvised weaponry, and can acquisition non-traditional weaponry as a free action (without rolling).

-Training: [Aim I]

-Mech Name: Stalwart

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGGD

-HP: 200/200

-STR: 3

-END: 5

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle (equipped)

-Weapon 2: Volt Knife

-Weapon 3: MK III CRS Tower Shield and change END to -END: 5+2 (when shield is equipped). (equipped)

>>27761

"Not a Gott damn thing. Gut job though mien freund. "

>>27758

"Everyone, rallye bis. Scouts get scanning for Enemies und Drones. Guardians, form up on me. Breakers keep eyes open, more enemies are about. We're almost completely off site too. The town is the objektiv, not dis camp. once we clear this, we need to move."

1. Eric Maneuvers Stalwart into a defensive position against the canon and hopefully any approaching enemies.

2. Afterwards he starts moving towards the town proper.

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3fe449 No.27764

>>27712

>>27713

>>27715

>>27716

>>27717

>>27763

"Also will someone for the love of Gott find The power generator or control node for those cannons. I do not like ze idea of facing ze other 7 guns down."

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3fe449 No.27780

Dice rollRolled 82, 94 = 176 (2d100)

>>27758

-Pilot Name: Ash Alexander Augustus Caesar Charles Magnus

-Pilot Age: 21

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: Almost nothing is known about Ash, other than he's bordering on insane. Ash was found by Crisis when he somehow hijacked one of their new mechs while on patrol and went on a rampage killing a bunch of rebels before Crisis got things under control and him into their custody. He would have been executed had he not actually finished the mission in record time. When asked about his past and how he could pilot the mecha, he replied," What does my past have to do with anything? I just press the buttons and it does shit, isn't that good enough?" Apparently Crisis thought so too after they tested and determined him stable enough to give his own mecha and sent him into the field. The boys at handing out mechas thought it would be funny to give him an older model designed for defending even though he asked for breaker models, but what they don't know is anything can be made a weapon and melee is so much more fun than ranged!

-Bonus: Ash's skills come in spastic movements and actions while in the mech. Ash can give up a planned action, instead rolling for a random effect corresponding to how high the result is.

-Mech Name: The Awesome Epic Amazing Buster Mecha Fucker

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDBR

-STR: 4

-END: 3

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Energy Halberd

1-2; Take some pot shots to distract the turret for Phillis to clean up the top. Search the camp for any valuables while hiding behind buildings

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3fe449 No.27781

Dice rollRolled 40, 16 = 56 (2d100)

>>27758

-Pilot Name: Daniel "Dan" Vanderveen

-Pilot Age: 29

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: What is there to say about good ol' Dan? After a short short and abnormally successful stint in the military, he quit while he was ahead. And alive.

He got out in the brief lull in between conflicts, cashed in a few favors, and moved to the still picturesque (if slightly bombed out) Hawaiian Islands. But the bills don't pay themselves, and when your skillset mostly involves driving around heaps of steel and lead? Well, you sign right up for the slightly ominously named organization right down the road!

-Bonus: Always wanting to keep his practical and level head… attached to his body, Dan is no stranger to fleeing from a dangerous situation. All rolls to run from combat or escape from a foe in pursuit gain +20.

-Mech Name: Mysterious Waves

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDGD

-STR: 3

-END: 4

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Volt Knife

>1/2 Power the mech back up

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3fe449 No.27782

Dice rollRolled 84, 64 = 148 (2d100)

-Pilot Name: Daniel "Dan" Vanderveen

-Pilot Age: 29

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: What is there to say about good ol' Dan? After a short short and abnormally successful stint in the military, he quit while he was ahead. And alive.

He got out in the brief lull in between conflicts, cashed in a few favors, and moved to the still picturesque (if slightly bombed out) Hawaiian Islands. But the bills don't pay themselves, and when your skillset mostly involves driving around heaps of steel and lead? Well, you sign right up for the slightly ominously named organization right down the road!

-Bonus: Always wanting to keep his practical and level head… attached to his body, Dan is no stranger to fleeing from a dangerous situation. All rolls to run from combat or escape from a foe in pursuit gain +20.

-Mech Name: Mysterious Waves

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDGD

-STR: 3

-END: 4

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Volt Knife

>1/2 Power the mech back up

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3fe449 No.27815

Dice rollRolled 98, 27 = 125 (2d100)

>>27710

-Pilot Name: Katerina Anisimov

-Pilot Age: 22

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: (Place Bio Here)

-Bonus: Thanks to Katerina's study in technology design as an engineer, she excels at non-mech technology design, and automatically succeeds and gains one extra point towards project completion when designing weapons for mechs to use.

-Mech Name: The Leader's Hammer

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8

-Weapon 1:200mm Howitzer

-Weapon 2: Shock Machete

>>27764

1-2. "Da!"

Scan for the enemy power generators.

It should be whatever glows the brightest.

If I see it, shoot at it.

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3fe449 No.27818

Dice rollRolled 75, 28 = 103 (2d100)

Name: Organa Moreland

Pilot Age: 22

Pilot Class: E

Role: Breaker

Pilot Bio: Organa is, in all honesty, something of a washout of the pilot program and kind of a loser. Indeed, if her own merits had been inferred from testing, she shouldn't be in the program at all: she is clumsy, lazy, mildly annoying, smells a little, and has a tendency to ramble on about topics she has no real business discussing. She is also sometimes prone to fits of drama and doesn't really wash her hair very much (hence the smell). However, Organa is a very fine pilot for reasons that aren't exactly clear: she has an intrinsic understanding of most forms of technology – mecha or otherwise – and simply understands even the most outrageous forms of artifice without any training. This is obviously useful when piloting a particularly large form of techno-artifice. Now, while many tests have been undertaken to understand Organa's technological intuition, few have resulted in any empirical research of substance. Despite that the CRISIS leadership still keeps her around as a pilot due to her apparent 'skill'…but she will never ever be in any command role. Ever. Ever ever. Did I mention ever? Ever.

Bonus: Organa’s intuition allows her to manipulate machines with ease. Installation of new equipment by her to a mech is always successful (with the exception of nat1’s) and rolls that would normally be successful without the bonus give an additional +1 towards installation completion. (ex. A ⅕->⅖ becomes ⅕->⅗)

Mech Name: Baudrillard-01

Mech Size: Small

Mech Type: Bipedal

Control Type: Manual Cockpit

Model: CRS Standard MK V-SMBR

STR: 4

END: 2

DEX: 4

POW: 8

Weapon 1: Blast Pistol

Weapon 2: Prototype Beam Lance MK I

HP: 43/50 {"Nicked"}

AO: Advanced Sensor Array

—–Actions——

1. Organa continues to move toward the objective carefully behind the scouts but within a close enough distance to engage easily. [Advance and engage]

2. Organa also preps her lance for usage by charging it beforehand. This has a slight chance to warp the capacitors and cause them to fuse, but she thinks it's worth it. [Prep the lance]

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3fe449 No.27819

Dice rollRolled 20, 9 = 29 (2d100)

Name: Organa Moreland

Pilot Age: 22

Pilot Class: E

Role: Breaker

Pilot Bio: Organa is, in all honesty, something of a washout of the pilot program and kind of a loser. Indeed, if her own merits had been inferred from testing, she shouldn't be in the program at all: she is clumsy, lazy, mildly annoying, smells a little, and has a tendency to ramble on about topics she has no real business discussing. She is also sometimes prone to fits of drama and doesn't really wash her hair very much (hence the smell). However, Organa is a very fine pilot for reasons that aren't exactly clear: she has an intrinsic understanding of most forms of technology – mecha or otherwise – and simply understands even the most outrageous forms of artifice without any training. This is obviously useful when piloting a particularly large form of techno-artifice. Now, while many tests have been undertaken to understand Organa's technological intuition, few have resulted in any empirical research of substance. Despite that the CRISIS leadership still keeps her around as a pilot due to her apparent 'skill'…but she will never ever be in any command role. Ever. Ever ever. Did I mention ever? Ever.

Bonus: Organa’s intuition allows her to manipulate machines with ease. Installation of new equipment by her to a mech is always successful (with the exception of nat1’s) and rolls that would normally be successful without the bonus give an additional +1 towards installation completion. (ex. A ⅕->⅖ becomes ⅕->⅗)

Mech Name: Baudrillard-01

Mech Size: Small

Mech Type: Bipedal

Control Type: Manual Cockpit

Model: CRS Standard MK V-SMBR

STR: 4

END: 2

DEX: 4

POW: 8

Weapon 1: Blast Pistol

Weapon 2: Prototype Beam Lance MK I

HP: 43/50 {"Nicked"}

AO: Advanced Sensor Array

—–Actions——

1. Organa continues to move toward the objective carefully behind the scouts but within a close enough distance to engage easily. [Advance and engage]

2. Organa also preps her lance for usage by charging it beforehand. This has a slight chance to warp the capacitors and cause them to fuse, but she thinks it's worth it. [Prep the lance]

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3fe449 No.27825

>>27758

-Pilot Name: Gerald Westmoor

-Pilot Age: 31

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: >>27192

-Bonus: Thanks to his previous military training, Gerald excels in combat of all forms, granting him a +5 to all combat rolls.

-Mech Name: Slim

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-HP: 50/50

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Workout regimen progress: 2/4

1/2. Well, since I've been useless throughout this whole mission, I can at least look for drones.

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3fe449 No.27826

File: 1465700842662.jpg (28.43 KB,213x217,213:217,IThinkI'mHavingThatNightma….jpg)

Dice rollRolled 54, 77 = 131 (2d100)

>>27825

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3fe449 No.27831

Dice rollRolled 86, 43, 68, 82 = 279 (4d100)

>>27758

-Pilot Name: Nicholas Bertram

-Pilot Age: 23

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: An excellent pilot and convicted criminal Nicholas was picked up by the CRISIS initiative from his cell as a means of bolstering ranks in return for reduced or expunged sentences. Nicholas is of special note as his crime spree was based around the theft and disassembly of civilian and industrial class mechs for sale or to use as parts in some less than legal activities and was eventually brought down in a sting operation to take down a larger criminal organization where he went peacefully. As such Nicholas is a practiced hand in piloting and modifications for a wide variety of control systems and mech frames. Upon finding his assigned mech Nicholas immediately performed a variety of decorative changes and sacrificed most of it's secondary defensive systems for increased alacrity and range of motion after sealing the hangar doors to prevent interruptions.

-Bonus: Thanks to his knowledge from dismantling civilian mechs, Nicholas can identify nearly all registered parts on the market as well as remove them with ease. All rolls to dismantle mechs (or remove specific parts) and identify parts are automatic successes (with the exception of 1's).

-Mech Name: Wagner

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Ongoing training: 3/4 Dynamic vision

Legitimate actions

1/2. This zone won't be safe in a few seconds. Do everything I can to move away from the group and out of the cannon's arc

Makeup actions

3. Check my sensors for better locations on any of the drones

4. Continue to work on avoiding any enemies since getting caught up in a fight might mean death by cannon

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3fe449 No.27849

=PLEASE NOTE, I AM NO LONGER ALLOWING MAKEUP TURNS, THERE ARE FORESEEABLE WAYS TO ABUSE SUCH A THING=

TL;DR SUMMARY: The turret does not get a chance to fire as Phillis wiped out the turret. Eric braced tight for any oncoming fire before moving to the city wall. Ash potentially found the locations of the drones, and something else. Dan's mech is now operational once again. Katerina made a nice entrance to the city that some people are gathering around. Organa is with the group by the hole, lance ready. Gerald is also at the hole after confirming the drones are not outside the wall. Nicholas has retreated from the group, keeping a distance from the main group.

>>27760

1. Phillis reaches the top of the wall.

2. Jumping at the active cannon turret, Excalibur manages to disable it with ease, slicing through it like butter with his machete.

>>27763

1. Eric holds his shield to brace against canon fire and any potential enemies.

2. Eric then moves to the wall, Katerina has opened a hole for entry.

>>27780

1,2. Searching the camp, Ash comes across a holomap of the city sprawled across a wooden table. His mech quickly scans it, revealing a number of marked sites around the city. What you assume to be the two drones are present on the map, in addition to a larger, unidentified marked site.

>>27781

1,2. Dan's mech stalls for a moment before cranking back up with a sputter.

>>27815

1,2. While looking for the generators, Phillis seems to have already taken out the turret. The generator seems to be out of view, so Katerina makes an entrance into the city instead by firing on the wall.

>>27818

1. Organa pushes Baudrillard to stay with the scouts, who have scattered to some degree. Following Gerald, she ends up close to Eric, who is adjacent to a hole in the wall.

2. Organa's lance comes to life as she takes hold of it.

>>27825

1,2. Looking around for the drones, Gerald concludes that the drones are not outside the wall, moving to the hole where Eric is gathered with the others.

>>27831

1,2. Nicholas dashes backwards away from the group in an attempt to clear the cannon before realizing that Phillis made short work of the cannon.

3. Your sensors pick up an unidentified machine behind the wall, but no lock on drones.

4. Nicholas then continues to maintain distance from the wall and the group as they gather around the a newly made hole.

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3fe449 No.27850

Dice rollRolled 21, 31, 96, 21 = 169 (4d100)

1. C

2-4. CM

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3fe449 No.27855

Dice rollRolled 94, 19 = 113 (2d100)

>>27849

-Pilot Name: Gerald Westmoor

-Pilot Age: 31

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: >>27192

-Bonus: Thanks to his previous military training, Gerald excels in combat of all forms, granting him a +5 to all combat rolls.

-Mech Name: Slim

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-HP: 50/50

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Workout regimen progress: 2/4

1/2. Pass by the rest of the group and keep looking for drones inside the city. (Ash hasn't told the group anything yet, right?)

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3fe449 No.27856

File: 1465960499669.gif (2.34 MB,450x258,75:43,46 - UIXesbk.gif)

Dice rollRolled 76, 1 = 77 (2d100)

>>27849

-Pilot Name: Ash Alexander Augustus Caesar Charles Magnus

-Pilot Age: 21

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: Almost nothing is known about Ash, other than he's bordering on insane. Ash was found by Crisis when he somehow hijacked one of their new mechs while on patrol and went on a rampage killing a bunch of rebels before Crisis got things under control and him into their custody. He would have been executed had he not actually finished the mission in record time. When asked about his past and how he could pilot the mecha, he replied," What does my past have to do with anything? I just press the buttons and it does shit, isn't that good enough?" Apparently Crisis thought so too after they tested and determined him stable enough to give his own mecha and sent him into the field. The boys at handing out mechas thought it would be funny to give him an older model designed for defending even though he asked for breaker models, but what they don't know is anything can be made a weapon and melee is so much more fun than ranged!

-Bonus: Ash's skills come in spastic movements and actions while in the mech. Ash can give up a planned action, instead rolling for a random effect corresponding to how high the result is.

-Mech Name: The Awesome Epic Amazing Buster Mecha Fucker

-Mech Size: Medium

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-MDBR

-STR: 4

-END: 3

-DEX: 3

-POW: 8

-Weapon 1: Plasma Shotgun

-Weapon 2: Energy Halberd

1-2; Alright, time to head in through the wall! Gunna find out what this blip on my map is first before heading to find the other drones. Kill anything that gets in my way, except my teammates, of course~

>>27760

>>27763

>>27781

>>27815

>>27818

>>27825

>>27831

"Hey guise and gals, I got a tip for you all, and a shaft behind it, ahahahahahhaahaa. Just kidding, I found some info on where the drones are. Sending data now."

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3fe449 No.27857

>>27856

"Good job Ash."

>>27760

"Phillis sicne you're on ze high ground, see if you cant get eyes on de sites Ash found. Make sure the drones are still zere ya?"

>>27781

>>27815

>>27818

>>27831

"Form up on me, Let's get moving once Phillis see whats dere."

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3fe449 No.27858

File: 1465967522059.jpg (54.06 KB,750x557,750:557,1464412595790.jpg)

Dice rollRolled 49, 83 = 132 (2d100)

>>27849

-Pilot Name: Phillis J. Fry

-Pilot Age: 18-23 (actual age unknown)

-Pilot Class: E

-Pilot Bio:There are many mysteries in the history of man, and often when man fails to rationalize a logical reason as to why said events are occurring, he looks to the occult for answers. Phillis is one such answer, a test-tube baby grown from a human embryo spliced with DNA located in the deep reaches of Siberia, from the Dyatlov Pass incident. The resulting baby came out human enough, and for reasons unknown, was trained in the arts of war. But this is certain; young Phillis's childhood was one of brutal training and a spartan lifestyle, as once the facility was shutdown, he was confined to the Gulag. Then the fire nati- The horror from the pacific rim attacked. His "home" burned as ungodly things rushed forth from holes in reality, he saw the very Earth itself crack under the weight of creatures that were unto gods, so powerful and immense were they. He saw his handlers ripped limb from limb, his prison reduced to non-euclidean geometries, and the very heavens themselves rage against the earth. He ran, lower and lower in the bowels of the Gulag, attempting to escape the horrors above, and he finally thought his brief, miserable existence over when the roof caved in on him. Several days later he awoke in a horse drawn wagon outside of Moscow, a gruff old man who said nothing to him was driving. Upon reaching the city he was immediately taken by gruffer men, covered in scars and with an aura that can only be described as "Dreadful" -KGB- and sequestered to a training facility deep within the Urals. From here he was trained to pilot the massive Mechas that are called upon to face the Megalithic creatures that spew forth from the void to destroy our planet, and failures in simulation meant beating and ration cutting in reality. Very soon, he achieved nothing less then perfect scores on all simulations, as he knew what the alternative would be. A result of this harsh upbringing, Phillis has had some trouble adapting to a normal lifestyle, he's as fierce as a bear if you manage to piss him off, quite likely to pulp your skull with his fist, heedless of his own Injuries in the process. For a long while, he had to be kept separate from other people, then he was sent to CRISIS where his skills would be truly tested in the fiery crucible in which the only true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic scum they were going in. War. It was here he met his best friend, a German lad by the name of Viktor, and for the first time in his life, Phillis had a friend. Now he struggles against a multitude of things, to deal with the changing emotions in his head, the people around him who are either is friends, or just waiting to stab him in the back; and most of all, The colossal horrible terrifying monsters that shake the very Earth with their wrath. Yet he endures, and in the cold winters to come, when his enemies succumb to the bitter grip of the freezing winds, he will grow stronger. Yes, winter is coming, winter is coming for us all. Also, this cool suit is awesome, but does it have to be so tight? Bitchin' horn though….

-Preferred Role: Breaker

-Mech Name: Excalibur

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8+1

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

HP: 200/200

Ongoing:

Shield 2/4

"This german wanker cannot stop talking, can he?" Phillis mutters to himself.

1/2. Echo Kilo 5 Bravo commencing visual and electronic scans for drone sigs.

>pic related to squad actions

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3fe449 No.27861

Dice rollRolled 60, 15 = 75 (2d100)

Name: Organa Moreland

Pilot Age: 22

Pilot Class: E

Role: Breaker

Pilot Bio: Organa is, in all honesty, something of a washout of the pilot program and kind of a loser. Indeed, if her own merits had been inferred from testing, she shouldn't be in the program at all: she is clumsy, lazy, mildly annoying, smells a little, and has a tendency to ramble on about topics she has no real business discussing. She is also sometimes prone to fits of drama and doesn't really wash her hair very much (hence the smell). However, Organa is a very fine pilot for reasons that aren't exactly clear: she has an intrinsic understanding of most forms of technology – mecha or otherwise – and simply understands even the most outrageous forms of artifice without any training. This is obviously useful when piloting a particularly large form of techno-artifice. Now, while many tests have been undertaken to understand Organa's technological intuition, few have resulted in any empirical research of substance. Despite that the CRISIS leadership still keeps her around as a pilot due to her apparent 'skill'…but she will never ever be in any command role. Ever. Ever ever. Did I mention ever? Ever.

Bonus: Organa’s intuition allows her to manipulate machines with ease. Installation of new equipment by her to a mech is always successful (with the exception of nat1’s) and rolls that would normally be successful without the bonus give an additional +1 towards installation completion. (ex. A ⅕->⅖ becomes ⅕->⅗)

Mech Name: Baudrillard-01

Mech Size: Small

Mech Type: Bipedal

Control Type: Manual Cockpit

Model: CRS Standard MK V-SMBR

STR: 4

END: 2

DEX: 4

POW: 8

Weapon 1: Blast Pistol

Weapon 2: Prototype Beam Lance MK I

HP: 43/50 {"Nicked"}

AO: Advanced Sensor Array

—–Actions——

1. Organa gets a bad feeling but advances into the breach. She mumbles a little bit given that this entire scenario has all the toolmarks of a fiasco, [Advance toward the drone signals]

2. The lance prepared, Organa coordinates her fire with whatever she can locate on her IFF. She's looking for mech-sized heat signatures, but she's careful to avoid killing civilians. It's possible there's some around, but it seems unlikely. [Careful firing]

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3fe449 No.27866

Dice rollRolled 22, 74 = 96 (2d100)

>>27849

-Pilot Name: Nicholas Bertram

-Pilot Age: 23

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: An excellent pilot and convicted criminal Nicholas was picked up by the CRISIS initiative from his cell as a means of bolstering ranks in return for reduced or expunged sentences. Nicholas is of special note as his crime spree was based around the theft and disassembly of civilian and industrial class mechs for sale or to use as parts in some less than legal activities and was eventually brought down in a sting operation to take down a larger criminal organization where he went peacefully. As such Nicholas is a practiced hand in piloting and modifications for a wide variety of control systems and mech frames. Upon finding his assigned mech Nicholas immediately performed a variety of decorative changes and sacrificed most of it's secondary defensive systems for increased alacrity and range of motion after sealing the hangar doors to prevent interruptions.

-Bonus: Thanks to his knowledge from dismantling civilian mechs, Nicholas can identify nearly all registered parts on the market as well as remove them with ease. All rolls to dismantle mechs (or remove specific parts) and identify parts are automatic successes (with the exception of 1's).

-Mech Name: Wagner

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Ongoing training: 3/4 Dynamic vision

1/2. Nicholas attempts to scale the wall and get visuals on whatever he detected on the other side as well as any other threats.

Nicholas opens up the comms with a quick warning

"Something is waiting for you in there and you should probably try to not die before at least finding out what it is and telling the rest of us, I'm going topside to try and get visuals"

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3fe449 No.27868

Dice rollRolled 10, 8 = 18 (2d100)

>>27849

-Pilot Name: Eric Strausheim

-Pilot Age: 24

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: Erik came to the Attention of Crisis command not long ago. When Pirates made primarily of the former Zelsar Republic's 4th strike legion raided Erik's home colony of Himmelhiem. The pirates fell upon the colony's defenses hard and fast, sweeping aside the paid mercenaries and the colony's official standing army in short order. Thus the militia was called up. Erik grabbed his Industrial mech and joined them, forgoing some hastily welded on weapons by desperate engineers for more and heavier armor. When the raiders moved to his home city of Burgsolm he and 14 other industry mechs attendant with a motley collection of vehicles and volunteer infantry faced off against 10 battlemechs of various size and their support forces. Thus the battle started on the outskirts of the city

Initially the pirates with superior equipment and motorized forces held the advantage, dealing horrible damage from range to the militia. Indeed 4 industrial mechs fell with no exchange being made. Erik seeing this took command of his sector and called his forces to retreat deeper into the city and bunker in, the rest of the militia soon followed. The pirates sensing an advantage decided to press hard. That mistake cost them greatly. The radier had charged straight into a meat grinder and battle of attrition. Wherever they walked mine and IED went off, damaging vehicles and killing infantry. Militiamen took pot shot with high bore rifles and improvised rockets from buildings only to disappear. Lighter industry mechs lead the pirates into ambushes. Erik himself crushed 5 enemy hover tanks and a war mech with his drill before the raiders responded. Even while taking extreme amounts of enemy fire Erik coordinated with his fellow militia call in flank attacks and ensuring the safety of his forces, often by absorbing even more fire. The pirates broke in time their losses too heavy to sustain the offensive. Erik survived the battle, beaten, bloody and bruised, but alive. His mech, however did not. Despite it's much heavier armor, it had lots both it's arm, had a leg shorn off at the knee, a cracked gyro, and nearly every bit of armor and superfluous systems remove or slagged

After the pirates were removed by CRISIS team Algernon, Erik was recruited. He has been given training on Battlemecha at the Training grounds. He has since displayed an enviable ability to keep a calm head and to be able to move his mech in such a way as to absorb a massive amount of damage while still functioning.

-Bonus: Eric has encountered combat prior to his time in 564-E, and even controlled an industrial grade mech for a time. While using it, he gained expertise in non-traditional weaponry like drills and mining lasers. Eric gains +10 on rolls to use improvised weaponry, and can acquisition non-traditional weaponry as a free action (without rolling).

-Training: [Aim I]

-Mech Name: Stalwart

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGGD

-HP: 200/200

-STR: 3

-END: 5

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle (equipped)

-Weapon 2: Volt Knife

-Weapon 3: MK III CRS Tower Shield and change END to -END: 5+2 (when shield is equipped). (equipped)

1-2. Sweep and clear the improvised city entrance, then proceed to nearest mission sight. Shield up and at thee ready.

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3fe449 No.27873

>>27866

Realizing that someone else is already on top of the wall minor change to my action to climb towards the Cannon wreckage.

Pre-approved by Crimson

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3fe449 No.27906

EVENT: Two enemy bipedal humanoid mechs bearing a logo reading 'FLM' are present by the drone that most of the group moves to. Upon seeing individuals arrive at the now confirmed drone site, one quickly fires a flare upwards, likely alerting others to your squad's presence.

EVENT 2: There is a critical reading from the energy signal behind the wall! Seems it was the generator powering the cannon, and it's damaged! Its reading is continuing to climb and it may detonate at any moment!

>>27855

1,2. Gerald prepares to scout for the drones when Ash uploads the locations. Instead, Gerald speeds ahead of the group to the first drone, maintaining cover along the way. At the site, he sees a downed drone, along with two suspicious mechs bearing the letters FLM. One takes notice of Gerald and fires a flare into the air!

>>27856

1,2. Ash makes his way through the hole in the wall to investigate the energy signature on the other side of the wall. Behind it is the generator he assumes powered that cannon. What's more, the generator is still running, and seems to be cracked. His mech picks up the fact that the generator is still running and potentially unstable; it's letting out a loud whirring noise. It might be soon to blow!

>>27858

1,2. Phillis begins a scan for signs of drones. After a quick search, he finds that Ash already sent the location of the drones to his dashboard. He can see the location of the nearer drone from atop the wall, and whatever the larger marked area is, it seems to be some sort of crater, obscured by buildings and their wreckage. On the edge of the wall inside the city, a generator is making a loud whirring noise, with Excalibur reading critical energy levels occurring within it. It might be soon to blow!

>>27861

1. Organa follow along, one of the first to arrive to the first drone site where the two mechs reading FLM are present. One has fired a flare upwards by the time she arrives.

2. Her system flickers slightly as she arrives to the site. She attempts to lash at the mech that fires the flare but stumbles trying to do so, piercing the ground with her lance. Ground cracks around its impact point.

>>27866

1,2. Nicholas makes his way to the top of the wall to investigate the cannon wreckage. It seems that it's attached to a generator on the opposite side of the wall that Ash is now investigating. The generator seems cracked, and is making a loud whirring noise. Wagner picks up an increasing energy signal on it, reaching critical levels. It might be soon to blow!

>>27868

1,2. Eric checks to make certain that the city entrance is clear, not detecting any enemy energy signals. Making his way through the newly made entrance, he finds his shield momentarily caught on the entrance as other squad members move ahead. As he makes his way through the hole he is quickly greeted with the fact that the generator, presumably powering the previous cannon is on the opposite side of the wall, and reading at critical energy levels. It might be soon to blow!

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3fe449 No.27911

Dice rollRolled 39, 19 = 58 (2d100)

>>27906

-Pilot Name: Gerald Westmoor

-Pilot Age: 31

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: >>27192 (You)

-Bonus: Thanks to his previous military training, Gerald excels in combat of all forms, granting him a +5 to all combat rolls.

-Mech Name: Slim

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-HP: 50/50

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Workout regimen progress: 2/4

(Guys, I think it might be soon to blow.)

1/2. Upon being seen by the other two mechs, Gerald immediately begins to move. First, he flies into cover and readies his blast pistol. Then, he begins to move from one point of cover to another, taking shots at the FLM mechs as he goes along. It's important, if you're in a firefight, to keep moving, and watch your flanks. While he's on the go, he turns on his radio - "Everyone, I have two mechs here who don't seem to be friendly. I could probably use some help in handling them. In addition, I've seen a power source somewhere in the vicinity. I think it might explode soon, taking who knows how many people with it. Maybe an engineer can get on that."

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3fe449 No.27912

>>27911

GM NOTE: Only players who had the generator event mentioned in their turn results have noticed it.

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3fe449 No.27920

Dice rollRolled 56, 21 = 77 (2d100)

>>27906

-Pilot Name: Phillis J. Fry

-Pilot Age: 18-23 (actual age unknown)

-Pilot Class: E

-Pilot Bio:There are many mysteries in the history of man, and often when man fails to rationalize a logical reason as to why said events are occurring, he looks to the occult for answers. Phillis is one such answer, a test-tube baby grown from a human embryo spliced with DNA located in the deep reaches of Siberia, from the Dyatlov Pass incident. The resulting baby came out human enough, and for reasons unknown, was trained in the arts of war. But this is certain; young Phillis's childhood was one of brutal training and a spartan lifestyle, as once the facility was shutdown, he was confined to the Gulag. Then the fire nati- The horror from the pacific rim attacked. His "home" burned as ungodly things rushed forth from holes in reality, he saw the very Earth itself crack under the weight of creatures that were unto gods, so powerful and immense were they. He saw his handlers ripped limb from limb, his prison reduced to non-euclidean geometries, and the very heavens themselves rage against the earth. He ran, lower and lower in the bowels of the Gulag, attempting to escape the horrors above, and he finally thought his brief, miserable existence over when the roof caved in on him. Several days later he awoke in a horse drawn wagon outside of Moscow, a gruff old man who said nothing to him was driving. Upon reaching the city he was immediately taken by gruffer men, covered in scars and with an aura that can only be described as "Dreadful" -KGB- and sequestered to a training facility deep within the Urals. From here he was trained to pilot the massive Mechas that are called upon to face the Megalithic creatures that spew forth from the void to destroy our planet, and failures in simulation meant beating and ration cutting in reality. Very soon, he achieved nothing less then perfect scores on all simulations, as he knew what the alternative would be. A result of this harsh upbringing, Phillis has had some trouble adapting to a normal lifestyle, he's as fierce as a bear if you manage to piss him off, quite likely to pulp your skull with his fist, heedless of his own Injuries in the process. For a long while, he had to be kept separate from other people, then he was sent to CRISIS where his skills would be truly tested in the fiery crucible in which the only true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic scum they were going in. War. It was here he met his best friend, a German lad by the name of Viktor, and for the first time in his life, Phillis had a friend. Now he struggles against a multitude of things, to deal with the changing emotions in his head, the people around him who are either is friends, or just waiting to stab him in the back; and most of all, The colossal horrible terrifying monsters that shake the very Earth with their wrath. Yet he endures, and in the cold winters to come, when his enemies succumb to the bitter grip of the freezing winds, he will grow stronger. Yes, winter is coming, winter is coming for us all. Also, this cool suit is awesome, but does it have to be so tight? Bitchin' horn though….

-Preferred Role: Breaker

-Mech Name: Excalibur

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8+1

-Weapon 1: Energy Rifle

-Weapon 2: Shock Machete

HP: 200/200

Ongoing:

Shield 2/4

1. Well, that's not good, A shame for this whole section of wall to blow though. I better get out of dodge and vacate the area before it blows

2. But before I go, might was well put a few pot shots into ash's legs so he can't move, it'd make for a lovely joke

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3fe449 No.27929

Dice rollRolled 51, 1 = 52 (2d100)

Name: Organa Moreland

Pilot Age: 22

Pilot Class: E

Role: Breaker

Pilot Bio: Organa is, in all honesty, something of a washout of the pilot program and kind of a loser. Indeed, if her own merits had been inferred from testing, she shouldn't be in the program at all: she is clumsy, lazy, mildly annoying, smells a little, and has a tendency to ramble on about topics she has no real business discussing. She is also sometimes prone to fits of drama and doesn't really wash her hair very much (hence the smell). However, Organa is a very fine pilot for reasons that aren't exactly clear: she has an intrinsic understanding of most forms of technology – mecha or otherwise – and simply understands even the most outrageous forms of artifice without any training. This is obviously useful when piloting a particularly large form of techno-artifice. Now, while many tests have been undertaken to understand Organa's technological intuition, few have resulted in any empirical research of substance. Despite that the CRISIS leadership still keeps her around as a pilot due to her apparent 'skill'…but she will never ever be in any command role. Ever. Ever ever. Did I mention ever? Ever.

Bonus: Organa’s intuition allows her to manipulate machines with ease. Installation of new equipment by her to a mech is always successful (with the exception of nat1’s) and rolls that would normally be successful without the bonus give an additional +1 towards installation completion. (ex. A ⅕->⅖ becomes ⅕->⅗)

Mech Name: Baudrillard-01

Mech Size: Small

Mech Type: Bipedal

Control Type: Manual Cockpit

Model: CRS Standard MK V-SMBR

STR: 4

END: 2

DEX: 4

POW: 8

Weapon 1: Blast Pistol

Weapon 2: Prototype Beam Lance MK I

HP: 43/50 {"Nicked"}

AO: Advanced Sensor Array

—–Actions——

1. Organa engages both mechs before they can properly recover from her failed attack. The first mech is met with a burst from her beam lance as she corrects her shot. [Fire at mech 1]

2. The second mech is met with a series of controlled bursts as Organa sprays at the the second target. She's fairly inexperienced, but she knows enough that she's outnumbered at relatively close range it's better to get the fire out there and talk about the capacitors later. [Spray at mech 2]

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3fe449 No.27933

Dice rollRolled 13, 98 = 111 (2d100)

>>27906

-Pilot Name: Eric Strausheim

-Pilot Age: 24

-Pilot Class: E

-Preferred Role: Guardian

-Pilot Bio: Erik came to the Attention of Crisis command not long ago. When Pirates made primarily of the former Zelsar Republic's 4th strike legion raided Erik's home colony of Himmelhiem. The pirates fell upon the colony's defenses hard and fast, sweeping aside the paid mercenaries and the colony's official standing army in short order. Thus the militia was called up. Erik grabbed his Industrial mech and joined them, forgoing some hastily welded on weapons by desperate engineers for more and heavier armor. When the raiders moved to his home city of Burgsolm he and 14 other industry mechs attendant with a motley collection of vehicles and volunteer infantry faced off against 10 battlemechs of various size and their support forces. Thus the battle started on the outskirts of the city

Initially the pirates with superior equipment and motorized forces held the advantage, dealing horrible damage from range to the militia. Indeed 4 industrial mechs fell with no exchange being made. Erik seeing this took command of his sector and called his forces to retreat deeper into the city and bunker in, the rest of the militia soon followed. The pirates sensing an advantage decided to press hard. That mistake cost them greatly. The radier had charged straight into a meat grinder and battle of attrition. Wherever they walked mine and IED went off, damaging vehicles and killing infantry. Militiamen took pot shot with high bore rifles and improvised rockets from buildings only to disappear. Lighter industry mechs lead the pirates into ambushes. Erik himself crushed 5 enemy hover tanks and a war mech with his drill before the raiders responded. Even while taking extreme amounts of enemy fire Erik coordinated with his fellow militia call in flank attacks and ensuring the safety of his forces, often by absorbing even more fire. The pirates broke in time their losses too heavy to sustain the offensive. Erik survived the battle, beaten, bloody and bruised, but alive. His mech, however did not. Despite it's much heavier armor, it had lots both it's arm, had a leg shorn off at the knee, a cracked gyro, and nearly every bit of armor and superfluous systems remove or slagged

After the pirates were removed by CRISIS team Algernon, Erik was recruited. He has been given training on Battlemecha at the Training grounds. He has since displayed an enviable ability to keep a calm head and to be able to move his mech in such a way as to absorb a massive amount of damage while still functioning.

-Bonus: Eric has encountered combat prior to his time in 564-E, and even controlled an industrial grade mech for a time. While using it, he gained expertise in non-traditional weaponry like drills and mining lasers. Eric gains +10 on rolls to use improvised weaponry, and can acquisition non-traditional weaponry as a free action (without rolling).

-Training: [Aim I]

-Mech Name: Stalwart

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGGD

-HP: 200/200

-STR: 3

-END: 5

-DEX: 2

-POW: 8

-Weapon 1: Energy Rifle (equipped)

-Weapon 2: Volt Knife

-Weapon 3: MK III CRS Tower Shield and change END to -END: 5+2 (when shield is equipped). (equipped)

1-2. Set my shield in front of the generator to shield as much of my team as possible, then, try to deactivate the generator with the mech's knife.

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3fe449 No.27957

Dice rollRolled 99, 48 = 147 (2d100)

>>27906

-Pilot Name: Nicholas Bertram

-Pilot Age: 23

-Pilot Class: E

-Preferred Role: Scout

-Pilot Bio: An excellent pilot and convicted criminal Nicholas was picked up by the CRISIS initiative from his cell as a means of bolstering ranks in return for reduced or expunged sentences. Nicholas is of special note as his crime spree was based around the theft and disassembly of civilian and industrial class mechs for sale or to use as parts in some less than legal activities and was eventually brought down in a sting operation to take down a larger criminal organization where he went peacefully. As such Nicholas is a practiced hand in piloting and modifications for a wide variety of control systems and mech frames. Upon finding his assigned mech Nicholas immediately performed a variety of decorative changes and sacrificed most of it's secondary defensive systems for increased alacrity and range of motion after sealing the hangar doors to prevent interruptions.

-Bonus: Thanks to his knowledge from dismantling civilian mechs, Nicholas can identify nearly all registered parts on the market as well as remove them with ease. All rolls to dismantle mechs (or remove specific parts) and identify parts are automatic successes (with the exception of 1's).

-Mech Name: Wagner

-Mech Size: Small

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-SMSC

-STR: 3

-END: 2

-DEX: 5

-POW: 8

-Weapon 1: Blast Pistol

-Weapon 2: Disruptor Glove

-Ongoing training: 3/4 Dynamic vision

What with being on the far side of a massive wall and lacking in the proper tools for any kind of quick repairs young Nicholas engages in the only action he can think of

"Run for the hills it's gonna blow"

1/2. Jump off the wall and run along it looking for any kind of cover against debris/destruction

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3fe449 No.27969

Dice rollRolled 62, 88 = 150 (2d100)

-Pilot Name: Katerina Anisimov

-Pilot Age: 22

-Pilot Class: E

-Preferred Role: Breaker

-Pilot Bio: (Place Bio Here)

-Bonus: Thanks to Katerina's study in technology design as an engineer, she excels at non-mech technology design, and automatically succeeds and gains one extra point towards project completion when designing weapons for mechs to use.

-Mech Name: The Leader's Hammer

-Mech Size: Large

-Mech Type: Bipedal

-Control Type: Manual Cockpit

-Model: CRS Standard MK V-LGBR

-STR: 4

-END: 4

-DEX: 2

-POW: 8

-Weapon 1:200mm Howitzer

-Weapon 2: Shock Machete

1-2. Rush to Organa.

Katerina sets her mecha to full speed having heard a fellow pilot in distress on the radio

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cde4be No.49259

heu

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