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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1458426727568.jpg (391.97 KB,1080x720,3:2,colony_ship_retrofit_by_fj….jpg)

88d9c2 No.25418 [Last50 Posts]

Colony builder:

Earth is doomed. Sign of alien life had at last been detected. However that detection was of a massive asteroid being pulled by a solar sail towards earth.

As expected this did not really thrill the populace in general with the the whole imminent death and all.

With an estimated 16 months before impact the goverments went together to create arks. Meant to take the best and brightes. The healthiest and most diverse of mankind to new worlds. Equipped with the most advanced technology of 2047. An advanced SI, genetic labs equipped with embryos and incubators, Suspended animation tubes to keep the crew and populace of 50 dormant for the journey and most of them for the early stages of the colony. Weapons were added with the realisation of the existance of outside threats. Massdrivers and lasers on the arks and Lasers, explosives, coilguns and Oh so many non-lethal weapons in the ark armoury.

The project did not go flawlessly and conflicts arose regarding who would send how many people on the arks and it all came to a point with the nuclear annihilation of Brazil when they held one of the launch sites hostage.

But as the asteroid approached the arks streaked out to solar systems deemed potentially life-sustaining. 6 Arks in all driven by solar sails and Ion engines.

After 43 years of travel the ark is waking up the necessary crew to prepare for landing. Contact with all other Arks has been lost. Wether it's due to catastrophy, equipment failure, distance or something else is unknown.

You are the crew. Thoroughly vetted and choosen for your ability to fill an important role on this new colony. (I won't accept lolrandom characters. they have to have a chance of getting on the ark).

First we vote on:

1. What kind of planet is it?

A. Frozen planet.

B. Arid planet.

C. Barren planet.

D. Volcanic planet.

E. Oceanic planet.

F. Desert planet.

All of these planets ARE possible to have a colony on and have different advantages and disadvantages. if there is life on them is unknown.

2. the arks had slightly different focuses to try to get atleast one to survive. what was the focus of this one?

A. Military.

B. Genetics.

C. Industry.

D. Botaniy.

E. Zoology.

F. Academia.

3. Who is captain?

4. Who is Head of security?

5. Who is chief engineer?

Character:

Name:

Fluff:

Skills:

Bonus:

Inventory:

Status:

Other:

Each turn you roll 2d100 for actions and if you have 1 of the superior positions you can roll a 3rd d100 to do an action in that area.

the success scale is 50+ success with potentially MASSIVE bonuses and penalties to the action. The goal is to make it a somewhat realistic simulation of the success rate of a person with your training and abilities.

for example a person shooting a rifle at 30 meters range with a little bit of trainig at a target would get +-0. while someone with NO TRAINING at all would probably get something like -30 or 40.

Think through your actions. Interact with eachother and be reasonable. Nobody wants to die because nobody wanted to repair the air-scrubbers.

____________________________
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88d9c2 No.25421

>>25418

Well im reserving for now with setting votes.

1. What kind of planet is it?

E. Oceanic planet.

2. the arks had slightly different focuses to try to get atleast one to survive. what was the focus of this one?

B. Genetics.

X. Where is arc from?

A. Launch from New soviet, glorious totalitarian socialist dictatorship (you know you whant to)

3. Who is captain?

4. Who is Head of security?

5. Who is chief engineer?

Character:

Name:

Fluff:

Skills:

Bonus:

Inventory:

Status:

Other:

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88d9c2 No.25422

>>25418

Voting for Oceanic planet and Military ship. Wish to be Head of Security

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88d9c2 No.25423

>>25418

Name: Klaus Diesel

Fluff:

Reknown as one of earth's most brilliant minds the name Klaus Diesel became essential for all discussions revolving around robotics, artificial intelligence and cybernetic enhancements.

A cool, if at times impatient person Mr Diesel believes that humanity's best hope of survival on the new planet will be heavily reliant on robotics and a swift industrialization of industry necessary for the survival of the human race and the reconstruction of its civilization.

Skills:

Bonus:

Inventory:

Status:

Other:

>Request for Chief Engineer

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88d9c2 No.25424

Dr. Diesel* obviously.

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88d9c2 No.25425

I am reserving a spot as well. I vote for

1: Oceanic first, secondary Arid.

2: Genetics.

Indifferent to the other questions.

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88d9c2 No.25426

Voting:

1. B [Arid]

2. D [Botany]

3. I'll be captain!

4. Doesn't really matter

5. Doesn't really matter

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88d9c2 No.25427

Preferred roll: xenobiologist or Chief medical.

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88d9c2 No.25428

>>25423

>>25424

Votes:

1. B (Arid)

2. C (Industry)

3. No preference for now

4. Seeker

5. Myself cause I'm a good guy and all

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88d9c2 No.25429

1-D

2-B

3/4/5-I dunno

Requesting a ship counselor/morale officer/commissar role, depending on what's most needed

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88d9c2 No.25430

File: 1458428430512.jpg (111.54 KB,800x684,200:171,paradise__i_am_coming____b….jpg)

>>25421

Character.

Name: Sergeia Zankov

Fluff: Sergei Zankov is a scientist from New Soviet. Whilst her ideals and opinions are very much influenced by the New Soviet political ideals she is none the less very, very compitent. To many not from New Soviet she might come off as rather glum and stoic. She is harsh but fair and has very strong oppinions on those who cannot, will not or fail to do their part. She expects everyone to attempt to exell and fullfil their duty, but also holds herself to the same standards.

Skills:

Bonus:

Inventory:

Status:

Other: Wish for lead scientist position.

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88d9c2 No.25431

>>25418

1: Volcanic

2: Industry

3: I nominate myself for this position

4: I nominate Red

5: I withhold my vote for now

Character

Name: Henry Smith

Fluff: A capitalist tycoon who started from nearly nothing, Henry Smith made Smith-Ing Industries a major force by Earth's last days, along with his partner, David Ing. While he himself is not an engineer, he knows enough to talk to them, as well as knows how people - and market forces - work well enough. "He could sell sand to a desert nomad", it was said.

Smith-Ing Industries was a major supporter of the Ark Project, so with a few bribes and promises. Henry Smith was able to get a spot on the Ark.

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88d9c2 No.25432

File: 1458429090642.jpg (660.33 KB,1280x890,128:89,1ff61c080979f85f2773eba80d….jpg)

1. What kind of planet is it?

D. Volcanic planet.

2. the arks had slightly different focuses to try to get atleast one to survive. what was the focus of this one?.

C. Industry.

.

3. Who is captain? Abstain

4. Who is Head of security? Myself

5. Who is chief engineer? Abstain

Name: V-732 "Angel"

Fluff: Manufactured originally as a military robot on Earth, the V series of military robots was actually used in security roles. Few of these robots remain. Their processing power is unmatched in any AI, however they can sometimes become a bit, unhinged.

Skills:

Bonus:

Inventory:

Status:

Other:

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88d9c2 No.25435

>>25432

Franz get into the chat. and there are no AI's. There are SI's. so you could NOT be head of security. you could however be part of it as a robot if someone occasionally worked on your parameters.

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88d9c2 No.25436

File: 1458429737628.jpg (43.53 KB,500x648,125:162,Terry lamb.jpg)

Name: Terri Lamb

Fluff: A medical prodigy, and expert biologist, Dr. Terri Lamb, PhD, was brought aboard the Ark as the head medical director, in charge of the overall physical health of the crew, and the new colony. Although she is thankful for the chance to escape fate, and is amazed by the resources given to her, she can't help but feel morose in her duty, practically leaving behind not just the rest of humanity to die, but all of her friends and family as well.

Skills:

Bonus:

Inventory:

Status:

Other:

VOTES:

1.E

2.B

3.Red_Philosophy

4.Franz

5. White_Death

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88d9c2 No.25437

1.B

2.A

3. Whitedeath for cap

4.No preference

5.Me, myself, and I

Name:Al Moose

Fluff:Al Moose is a hardworking man formerly a military engineer for one of the new governments. Al was noted to build some minor bridges and worked on machines. However his only skill is building the machine not programming it as he's not a scientist. Al sometimes drinks and tries to work on other machines to help the station or to make his job easier

Skills:

Bonus:

Inventory:

Status:

Other:

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88d9c2 No.25438

1: E

2: B

3: Reserving Vote for later

4: Reserving Vote for later

5: Reserving Vote for later

I am in, designing character atm,

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88d9c2 No.25440

>>25418

1 Arid

2 Military

3 I nominate myself

4 Red

5 White

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88d9c2 No.25441

>>25431

Changing vote for 5: Chief Engineer to Whitedeath.

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88d9c2 No.25442

>>25440

I second Morgoth Bob as captain.

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88d9c2 No.25443

File: 1458432653156.jpg (106.44 KB,786x1017,262:339,the_lion_by_kenu-d7aukz0.jpg)

Name: Rauny Haddock

Fluff: Rauny Haddack is something of an odd character. Personality wise, she wracked with long-standing contradictions in her character. For example, she is a devout Christian who is pro-science. She is against violence, but served in the military. She hates killing, but likes fighting. She dislikes liberals, but reads their books. She hates drinking, but loves drunks. She hates reading, but likes books. Despite all of this strangeness, Rauny remains an even-handed personality; some assert that her apparently bi-polar nature is the key to her success – she remains both nuanced and approachable while also maintaining a hard edge where she seems to think it is proper. As such, this makes Rauny fairly effective in most tasks, and extremely difficult to outwit - she is a mental fox and not a mental hedgehog.

Role: Naval Marine {Security}?

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88d9c2 No.25444

>>25441

Nominating myself for Chief Engineer instead.

…hurrah.

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88d9c2 No.25445

>>25418

1. What kind of planet?

A. Frozen

2. Focus?

B. Genetics

3. undecided

4. undecided

5. undecided

Character: Workin on it

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88d9c2 No.25446

Name: Laurence Regan

Fluff: Laurence Regan has always been fascinated by the mysteries of the mind. Thanks to his natural predisposition and the support of his wealthy family, he managed to spend most of his life studying in the best universities Earth had to offer. He began his academical career studying Psychiatry, and then moved to Social Sciences, Cognitive Neuroscience and Neuroeconomics. In the years before the construction of the Arks, he was considered one of the leading intellectuals in the much denigrated fields of Theoretical Xenopsychology and Xenosociology, and was also one of the researcher working on the axioms of Psychohistory. Since Lawrence has some medical training, his main role in the colony would be to support the more experienced medical personnel while making sure that mental illnesses and internal struggle do not interfere with the first stages of construction.

Skills:

Bonus:

Inventory:

Status:

Other:

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88d9c2 No.25447

1. E. Oceanic planet.

2. D. Botany.

3. Who is captain? Reserving Vote

4. Who is Head of security? Reserving Vote

5. Who is chief engineer? Myself

Name: Jane Sunwalker

Fluff: Sunwalker is the most unassuming woman you can imagine. Five foot nothing, middling thirties with her mousy hair tied up in a bun 90% of the time she is the perfect picture of an housewife. This image is only exacerbated by the mild befuddlement she wears at all times. The reason she seems lost in her own head half the time is because she is. Its one of the most wonderful heads to be lost in. All of this hides her truly brilliant mind. She has completed 6 doctorates in physics and engineering and has no less then 31 patents to her name for various small but innovative devices. Many of them she invented on the fly to make her job easier. Which is currently keeping this bucket of bolts running.

Skills:

Bonus:

Inventory:

Status:

Other:

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88d9c2 No.25448

>>25438

Character:

Name: Bjorn Eriksson

Fluff: Bjorn Eriksson is a gun nut as a hobby, hard-line mercenary was his profession before earth was destined to blow. He was part of an elite mercenary company that usually deployed using various dangerous forms of parachuting. Like often trusted with highly dangerous missions that almost always would result in casualties that armies didn’t want to accrue, Bjorn is used to a hard life and it shows. He is easy to laugh at jokes and likes almost anybody who simply doesn't rage in his face. His soldier nature is shown at any signs of danger, he reacts to it almost on instinct and he almost always uses a lot of force to put it down.

Heavily enhanced he has scars from various surgeries done on him to improve his bones and muscles and various other improvements. When he isn't on duty or in the armouries tinkering with his armour or weapons then he can easily be found in a bar drinking or sleeping of the hangovers in his bunk.

He is originally from Iceland but joined the army at a very young age, he quickly showed great promise inside the military lifestyle and soon saw himself rising in rank.

When sent to a joint operation with other countries he by pure coincident got deployed with the squad he was leading alongside the mercenary company he just a few months later joined by his own choice leaving Iceland and a countries military structure behind him.

He was well-known within the company for his hobby of fixing his units gear in his spare time when he wasn’t on missions and later on not drinking. He loves weapons and the feel of combat as he controls his weapons recoils as he sends death towards what ever dangers he faces. He has some mild close combat training which he handles with a serrated knife and custom made revolver that is a few sizes larger then it would normally be. He knows how to operate a wide form of firearms, SMG’s, Carbines and Rifles are almost all on the same level for him as he likes to choose what weapons to take to each mission he goes to. He also has basic knowledge in explosives but nothing heavy duty. He is fairly lacking in knowledge when it comes to rocket propelled weaponry as he dislikes them for a lack of magazine capabilities.

Bjorn had been ready to take a higher role inside the mercenary company’s command structure except they where already taken by more experienced people. Still in the end a few months before being asked about the going on the journey of the Arks he was Lieutenant level of position.

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88d9c2 No.25449

>>25418

Character:

Name: Vivian Hart.

Fluff: Vivian has ever since she was a child been fascinated to learn more about new things. Surprisingly adapt to understanding that she encountered she found a love for biology and how the world around her works. Both of her parents were professional doctor and a surgeon. Leaving her with little time with them, but the best of the best when it comes to education. This private tutor encouraged her to encounter new people, animals and plants to learn more of them. She set out in the world early on examining life’s amazing ability to adapt to its surroundings. This has lead her to icy caverns, under the seas surface, cave systems, jungles and more. Her curiosity got her into many dangerous situations but she was never deterred, if anything she is a bit fearless, driven by her hunger of knowledge. She poured all of her time into this, ending up with few friends outside of her connections within the world of science. By the time she reached an age of 23 she had seen much of the world both with the blue eyes and under a closer inspection with microscopes and other tools. She spends equal amounts of time studying her target both in the lab as well as out in the field where it thrives. Her name as a prodigy of genetics and biology has spread far.

She was chosen cause of her ability to learn as well as her strong will of going to the ends of the world to understand what she encounters. Her main focus is a biologist as well as a survivalist. When she learnt she would go to the stars at the age of 26 she was both thrilled and sad, knowing that the reason for her opportunity was cause of the impending destruction of the beautiful world she grew up on and loved.

Skills:

Bonus:

Inventory:

Status:

Other:

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88d9c2 No.25452

File: 1458437140179.jpg (51.35 KB,751x491,751:491,The Luger.jpg)

>>25418

Name:Captain William "Billy" Sherman

Fluff: William, or Billy to his soldiers, has experience handling officers from his years as military administrator, scarred with blindness in one eye in the line of duty and had it replaced with a cybernetic replacement. A melancholic man with good soldiering qualities and a reputation on sound strategic decisions. Oversaw a genetically enhanced yeti-soldier spawning facility before the Earth was doomed and had to put down the savage beasts with his luger parabellum. Now selected to captain this genetics colony to demonstrate by example the serious tone of this mission and honor those that contribute well with the highest regard.

His favored luger came from an old german friend who was a casualty of the yeti's and William is determined to be on guard against the dangers of artificial life. In the past men swore by his leadership and their good morale stemmed from good decision making in exerting authority over his staff to make arrangements that benefited the loyal and punished the misfits.

Skills:

Bonus:

Inventory:

Status:

Other:

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88d9c2 No.25454

Dice rollRolled 78, 74, 12 = 164 (3d100)

>>25418

Captain: Morgoth

Head of security: Kdroschan

Head of Engineering: Summercat

Genetics Ark

Ocean world

Rolling for Enviromental hostility.

Rolling for potential life

Rolling for spaaaaaace ?????

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88d9c2 No.25457

>>25418

Name: Raul Santiago

Fluff: Santiago was a chemical engineer for a prominent technology company that helped create the arcs. He was part of the design team that worked on many of the material and air recycling systems. He also had his hands in some of the other systems such as the movement of the cyro coolant and tanks to contain the genetic material and keep them fresh. Due to his skill, some luck, and possibly some corruption he was chosen to be put on the ark.

Skills:

Bonus:

Inventory:

Status:

Other:

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88d9c2 No.25460

File: 1458438669316.png (94.69 KB,2456x1628,614:407,Ark.png)

Ark map. say if there is anything that is NEEDED that is missing

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88d9c2 No.25462

Name: Father Nikolas Parversoft

Fluff:

Born of a poor farming family in the back country of the New Soviet Republic he learned at an early age the harsh realities of the world and how cruel it could be. When the majority of his family died in the Great Famine of 89, he joined the cloth devoting his time to religious studies and helping the needy. In this time he viewed the disastrous farming techniques that had cause the death of so many and the instability of the current world system. Hoping to truly great change he got his degree in botany and started to work on new types of sustainable farming and genetically engineered plants seeing it all as God's test for humanity to overcome nature and truly take it's place at his side. With the coming of the Meteor Father Nikolas believed that God was giving them the final test, throwing them from the cradle to the black abyss to see if they could rise above. Taking his faith he joined the Ark as a Botanist to seed the foundations of a New Eden for humanity.

Skills:

Bonus:

Inventory:

Status:

Other:

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88d9c2 No.25469

Name: Eva Virtanen

Workaholic. Female. Quick. Adaptive. Curious. Socially “odd”, on and off mode. Doesn't work with people much. Works mainly with robots and cybernetics/implants/prosthetics, but has at least some familiarity in related sciences and some misc. Hyper-active mind, focuses it into maximising efficiency, studying and work. If there is no work, she will make work. Keeps her mind busy. If people are slow, she'll work ahead or around them. Doesn't mind drugs and “enhancers” to improve work efficiency. Might have some implants.

(will post something that makes more sense once I scoop my brains back inside my skull)

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88d9c2 No.25471

File: 1458441909519.jpg (438.69 KB,600x849,200:283,Pilot.jpg)

Name: Lance Westerberg

Fluff: Lance Westerberg was born Gustav Westerberg in Stockholm, Sweden. He gave himself the nickname. After he finished his education, he signed up with the Swedish air force, and quickly showed a great technical aptitude, quickly learning how to fly nearly every fighter in Swedish service at the time. After seeing combat in a counter-terrorism mission in the Middle-East, other elements in the Swedish military took notice of him, and seconded him into the SOG, Sweden's special forces, as a pilot and vehicle specialist. He underwent intensive training, and learned to fly stealth transports and bombers, as well as operate several types of ground vehicle. However, he was never very impressive in hand-to hand combat, or a particularly competent marksman. Despite his drawbacks (and, perhaps, in addition to them), he is egotistical, and always feels like he's one of the most important people in the room. To put it bluntly, he's a bit of an asshole. He was selected for the Ark due to his skills with aircraft, and is familiar with the operation of each of the various vehicles in the Ark, especially the flier.

Skills:

Bonus:

Inventory:

Status:

Other:

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88d9c2 No.25476

Name: Lt. James Marshall

Fluff: Growing up in the Hawaiian islands, Lt. James Marshall lived a fairly simple life. Thanks to an almost eidetic memory, school was never much of a problem. Finding an interest in scuba diving at a young age, as well as the basics of aquaculture, James attended college and grad school on the military's dime. After getting his Master degrees in Botany and Zoology, he entered the research corps of the US Navy. Never much one for combat, he barely managed to get through basic. Still, at the ripe age of 27, he was selected to join the Ark Project. Frozen and stuffed onboard Ark 2, his body rested until he was needed

Skills:

Bonus:

Inventory:

Status:

Other:

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88d9c2 No.25484

File: 1458447572596.png (95.92 KB,2456x1628,614:407,Ark.png)

Dice rollRolled 48, 87 = 135 (2d100)

>IMPORTANT RULE EVERY ACTION TO TRAIN EACH TURN GIVES EVERY OTHER TRAINING ACTION -20

Ark-2

Focus: genetics

Bonus: Genetics lab is better equipped and stocked, giving a bonus on all genetics rolls of 10 and all biology rolls of 5 as well as allowing an extra co-operative roll per turn whenever two or more people are working on the same project in there (an extra roll for that project by the person leading the project)

Status: intact, in space preparing for landing.

Population: 150. 17 awake. 1000 Embryos.

Resources:

H20: 900 - 20/turn

O2: 800 - 20/turn (hydroponics are offline)

Food: 1000 -20/turn (hydroponics are offline)

Biological material: 200

Construction material: 1000

Power: 1000/1000 +100/turn

Fuel: 200

Inventory:

20 Laser rifles

20 Coilgun rifles

10 Coilgun pistols

10 Laser pistols

1 Heavy laser

1 Heavy Coilcannon

1 Mining laser

1 Heavy mining drill

20 Mining equipment

1 Construction submersible

1 Exploration (lightly armed) submersible

2 Rovers (lightly armed)

1 Flier (lightly armed)

1 General construction Mech

1 space-shuttle (unable to reach orbit from ground)

Robotics:

20 Crawlers: Small general purpose robots mostly used for maintainance.

10 Swimmers: Small general purpose robots mostly used for samle-taking and surveying.

10 Flies: Small general purpose robots mostly used for Surveying.

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88d9c2 No.25485

>>25423

Skills:

Robotics Average

Programming Average

Cybernetics Average

Engineering Average

Bonus:

Autonomous helpers: You gain a +20 to your rolls to order automated processes such as robots.

>>25430

Skill:

Genetics: weak

Biology: weak

Metalurgy: weak

Chemistry: weak

Physics: weak

Geology: weak

Astronomy: Weak

Discipline: Weak

Administration: Weak

Mathematics: weak

Bonus:

Digilent: +5 to all rolls

>>25431

Skills:

Engineering: weak

Charisma: Good

Administration: average

Leadership: weak

Bonus:

Built this ark: You have a personal backdoor into the ship SI

>>25432

You are an SI robot. A simulated intelligence. No true self-awareness but just responding to very-complex programming. You need new input for unfamiliar or unexpected situations.

Skills:

Rifles: Good

Handguns: Weak

Heavy weaponry: Weak

Close-quarter-combat: Average

Bonus:

Robotic: You're a robot. it has its pros and cons.

>>25436

Skills:

Medical: Excellent

Administration: weak

Biology: Weak

Bonus:

Medical multitasking: you recieve no penalty to treat up to three patients at the same time as long as they are in the same spot and there is no extra reason for why not.

Inventory:

[Medical implants] Gives +10 to treat injuries and afflictions on spot.

>>25437

Skills:

Engineering: average

Robotics: weak

(Preventive)Maintainance: good

Handguns: weak

Close-quarter-combat: weak

Bonus:

Eye for the cracks:

You get +20 to maintain and repair equipment.

>>25443

Skills:

Close-quarter combats: Good

Rifles: average

Handguns: average

Charisma: weak

Bonus:

Jill of all trades: gain a + 10 to all learning rolls. (I will smack you if you just go around training all day)

>>25446

Skills:

Psychology: excellent

Medical: Average

Bonus:

The shrink is in: You are much better at reading people and get a +30 to rolls to understand them and their intentions.

>>25447

Skills:

Engineering: excellent

Physics: average

Programming: weak

Bonus:

Innovator: +20 to make new needed devices.

>>25448

Skills:

Rifles: average

Explosives: weak

Handguns: weak

Close-quarters-combat: weak

Leadership: average

Heavy weapons: weak

Bonus:

gung-ho: +20 to shooting.

Inventory: Magnum revolver. Serrated knife.

>>25449

Skills:

Biology: Good

Diving: Average

survivalist: average

Theoretical Xenobiology: weak

Bonus:

Hardy and active: +20 to fieldwork.

>>25452

Skills:

Leadership: Good

Charisma: average

handguns: weak

Administration: average

Bonus:

The fucking captain: Can override 1 action per turn by another player as long as the roll is between 20 and 80 by a tiny controlchip that was implanted in secret on all crew in the medical examination. You must actually know of the action and be able to communicate with them.

Inventory: Trusty Luger,

Cybernetic eye: allows you to access the ships video-feeds and to record video that gets stored in the ships data banks.

>>25457

Skills:

Chemistry: Exceptional.

Engineering: Average.

Bonus:

Lucky: every 5th turn you gain a reroll point which you can spend at any time to reroll any non-crit roll whenever you want to.

>>25462

Skills:

Botany: good

Genetics: average

Charisma: average

Rifles: weak

Bonus:

Preacher: +20 to improving ship morale.

>>25469

Robotics Average

Programming Average

Cybernetics Average

Engineering Weak

Chemistry:weak

Bonus:

Solder in hand: +10 to all rolls to create advanced electronics.

Difficult: -30! to interact with people.

Inventory:

1 weak, 1 average implant.

>>25471

Skills:

Driving: Average

Flying: Good

Submersible: Average

Handgun: weak

Space-shuttle: weak

Bonus:

Good operator: +25 to all operator rolls (driving etc)

Not-So-Smooth-operator: -10 to interaction rolls.

>>25476

Skills:

Biology: Average

Diving: Average

Botany: average

Handguns: weak

Close quarter combat: weak

Bonus:

Eidetic memory: Removes the training penalty. (doesn't mean you should just sit around and train though) >:(

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88d9c2 No.25486

>>25485

>>25484

You awaken to a calming female robotic voice.

"Awakening protocols compelted. Initial crew awoken. You may experience some initial confusion, dizziness and fatigue. Take a calm breath and a moment to collect yourself.

We are currently approaching a planet that has been deemed capable of supporting life with work. It is according to initial scans covered completely in water."

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88d9c2 No.25487

>>25486

Character.

Name: Sergeia Zankov

Fluff: Sergei Zankov is a scientist from New Soviet. Whilst her ideals and opinions are very much influenced by the New Soviet political ideals she is none the less very, very compitent. To many not from New Soviet she might come off as rather glum and stoic. She is harsh but fair and has very strong oppinions on those who cannot, will not or fail to do their part. She expects everyone to attempt to exell and fullfil their duty, but also holds herself to the same standards.

Skill:

Genetics: weak

Biology: weak

Metalurgy: weak

Chemistry: weak

Physics: weak

Geology: weak

Astronomy: Weak

Mathematics: weak

Discipline: Weak

Administration: Weak

Bonus:

Digilent, +5 to all rolls

Inventory:

Status:

Other:

Zankov wakes up, looks around and asseses the situation.

"SI what is our ETA to land fall?"

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88d9c2 No.25488

Character:

Name: Kenji Hamashima

Fluff: Kenji Is a first generation Japanese-American. His parents raised him in a very traditional manner, refusing to give up much of their Japanese style views of the world. This leaves Kenji as fairly unable to connect with other people as he was taught showing you true emotions to anyone is bad and should be avoided at all times with a plastic smile. Kenji however is a hardworker getting a full ride scholarship to MIT and getting hired for the ark project out the gate when he graduated. Kenji has always been facinated with mechanical things, it is his outlet and the one thing he can feel pure enjoyment of due to his broken upbringing.

Skills:

Bonus:

Inventory:

Status:

Other:

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88d9c2 No.25489

>>25486

>ETA TO ATMOSPHERIC ENTRY: 3 TURNS

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88d9c2 No.25490

>>25488

Sorry robotics. Dunno how it dropped off. He builds robots to connect with in the way he can't with other human beings. Dude is attached as shit to the bots he builds

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88d9c2 No.25491

Dice rollRolled 57, 27 = 84 (2d100)

Name: Rauny Haddock

Fluff: Rauny Haddack is something of an odd character. Personality wise, she wracked with long-standing contradictions in her character. For example, she is a devout Christian who is pro-science. She is against violence, but served in the military. She hates killing, but likes fighting. She dislikes liberals, but reads their books. She hates drinking, but loves drunks. She hates reading, but likes books. Despite all of this strangeness, Rauny remains an even-handed personality; some assert that her apparently bi-polar nature is the key to her success – she remains both nuanced and approachable while also maintaining a hard edge where she seems to think it is proper. As such, this makes Rauny fairly effective in most tasks, and extremely difficult to outwit - she is a mental fox and not a mental hedgehog.

—Skills:—

Close-quarter combats: Good

Rifles: average

Handguns: average

Charisma: weak

Bonus:

Jill of all trades: gain a + 10 to all learning rolls. (I will smack you if you just go around training all day)

——-

Actions

——-

1. First thing's first. Rauny gets suited up at the armory: 1 Coilgun Rifle, 1 Coilgun Pistol. If there's time she tries to secure a proper environmental suit. [Equipment]

2. After that, Rauny decides to head down to the shooting range to get a few rounds in. The sleep has made her mildly nauseous, but she thinks a few shots will help her stomach a little. [Train: Rifles][+10]

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88d9c2 No.25493

Dice rollRolled 87, 55 = 142 (2d100)

>>25487

Affirm the active crew is healthy and ok, suggest relocation to mess hall for some food and planing/organizing.

Work with ledership to come up with action plan before and upon landfall:

- See what limmited info we can get from prelimenary scans.

- Get hydroponics up and running.

- Check for posseble damage from re-entry.

- Gather soil, water and air samples. (no one exits ship, remote drones)

- Depending on results, secure immidiate area around ship. (suit the fuck up first)

- Divy out tasks in respondance with thise objectives. Who handels what? (With prior administrative/leadership experience and a broad scientific spectrum offer to take supervising role for sience division.)

1-2

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88d9c2 No.25495

>>25488

Skills:

Engineering: good

Robotics: average

Programing: average

Bonus:

Robo-buddy: gets +20 when doing a task together with robots assiting him.

Socially awkward: -10 for social interacitons

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88d9c2 No.25496

Dice rollRolled 97, 13 = 110 (2d100)

>>25485

Name: Raul Santiago

Fluff: Santiago was a chemical engineer for a prominent technology company that helped create the arcs. He was part of the design team that worked on many of the material and air recycling systems. He also had his hands in some of the other systems such as the movement of the cyro coolant and tanks to contain the genetic material and keep them fresh. Due to his skill, some luck, and possibly some corruption he was chosen to be put on the ark.

Skills:

Chemistry: Exceptional.

Engineering: Average.

Bonus:

Lucky: every 5th turn you gain a reroll point which you can spend at any time to reroll any non-crit roll whenever you want to. (Turn 1/5) (Points: 0)

Inventory:

Status:

Other:

1&2. Check up on the systems that deal with fluids and air to make sure there are no leaks.

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88d9c2 No.25497

Dice rollRolled 79, 86 = 165 (2d100)

>>25484

Name: Lt. James Marshall

Fluff: Growing up in the Hawaiian islands, Lt. James Marshall lived a fairly simple life. Thanks to an almost eidetic memory, school was never much of a problem. Finding an interest in scuba diving at a young age, as well as the basics of aquaculture, James attended college and grad school on the military's dime. After getting his Master degrees in Botany and Zoology, he entered the research corps of the US Navy. Never much one for combat, he barely managed to get through basic. Still, at the ripe age of 27, he was selected to join the Ark Project. Frozen and stuffed onboard Ark 2, his body rested until he was needed

Skills:

Biology: Average

Diving: Average

Botany: average

Handguns: weak

Close quarter combat: weak

Bonus: Eidetic memory: Removes the training penalty.

Inventory:

Status:

1 ) First things first, the hydroponics bay is offline. Can't have a nice hamburger(no, those freeze dried meals don't count as burgers) without fresh lettuce and onions. Get to work making sure they are operational.

2 ) Take a look at the genetics lab, I better be ready to help mix up new breeds of animals for this planet. [Train Genetics/Genetic Engineering]

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88d9c2 No.25498

>>25496

>>25497

>>25491

>>EVERYONE ELSE

"If everyone is ok we should move to the mess hall to discuss what should be done next, divy up tasks. Captain?"

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88d9c2 No.25499

Dice rollRolled 23, 26 = 49 (2d100)

>>25488

Name: Kenji Hamashima

Fluff: Kenji Is a first generation Japanese-American. His parents raised him in a very traditional manner, refusing to give up much of their Japanese style views of the world. This leaves Kenji as fairly unable to connect with other people as he was taught showing you true emotions to anyone is bad and should be avoided at all times with a plastic smile. Kenji however is a hardworker getting a full ride scholarship to MIT and getting hired for the ark project out the gate when he graduated. Kenji has always been facinated with mechanical things, it is his outlet and the one thing he can feel pure enjoyment of due to his broken upbringing.

>Skills:

Engineering: good

Robotics: average

Programing: average

>Bonus:

Robo-buddy: gets +20 when doing a task together with robots assiting him.

Socially awkward: -10 for social interacitons

1.Report to the HoE

2. Start working on getting my robo assistants up and running for maintenance and repairs of the ship.

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88d9c2 No.25500

>>25498

"That is fine with me. I am going to complete a quick examination of the fluid transportation systems first thing. Make sure there hasn't been any damage. During this we should discuss how we are going to expand our operations. The ship is designed to enter atmosphere and is able to float, baring any damage."

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88d9c2 No.25501

Dice rollRolled 29, 71 = 100 (2d100)

>>25486

Name: Terri Lamb

Fluff: A medical prodigy, and expert biologist, Dr. Terri Lamb, PhD, was brought aboard the Ark as the head medical director, in charge of the overall physical health of the crew, and the new colony. Although she is thankful for the chance to escape fate, and is amazed by the resources given to her, she can't help but feel morose in her duty, practically leaving behind not just the rest of humanity to die, but all of her friends and family as well.

Skills:

Medical: Excellent

Administration: weak

Biology: Weak

Bonus:

Medical multitasking: you recieve no penalty to treat up to three patients at the same time as long as they are in the same spot and there is no extra reason for why not.

Inventory:

[Medical implants] Gives +10 to treat injuries and afflictions on spot.

1) Begin taking count of the Medical resources on board. It would be best to know exactly what I have at my disposal.

2) Remind the crew to TURN UP THEIR SUIT SENSORS. Or at least, find a way to monitor the vital signs of the active crew. If I couldn't save my family, I can at least protect this crew of knuckleheads.

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88d9c2 No.25502

>>25500

"Just a quick check up, if you find problems report in. If its something we need fixed right away we can send aditional manpower to it. If its not an immidiate problem we should prioritise first planing our next actions out. Would serve us no good to all run around like headless chickens just doing what we see fit."

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88d9c2 No.25503

Dice rollRolled 32, 6, 48 = 86 (3d100)

>>25486

Name: Henry Smith

Fluff: A capitalist tycoon who started from nearly nothing, Henry Smith made Smith-Ing Industries a major force by Earth's last days, along with his partner, David Ing. While he himself is not an engineer, he knows enough to talk to them, as well as knows how people - and market forces - work well enough. "He could sell sand to a desert nomad", it was said.

Smith-Ing Industries was a major supporter of the Ark Project, so with a few bribes and promises. Henry Smith was able to get a spot on the Ark.

Skills:

Engineering: weak

Charisma: Good

Administration: average

Leadership: weak

Bonus:

Built this ark: You have a personal backdoor into the ship SI

Department Roll: Assemble the Engineering Staff. Tell the Leads to assess damage and any malfunctions, and to get the core systems up and running first, then hydroponics.

1: Begin inspection of the ship and departments, and interact with the crew. Talk less, smile more!

2: In a moment of privacy, perform a check on the ship SI to see if it had any surprise changes since I hit cryo.

"Ladies and Gentlemen, this is the Chief Engineer. All Engineers please report to your Leads, all Leads please report to me. Priorities, until otherwise, are to doublecheck the core power and life support systems, and effect repairs as needed. You're all professionals, lets be about it."

"Chief Engineer to the Captain, requesting Senior Staff meeting when you're available."

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88d9c2 No.25504

>>25498

"Sounds good, let me finish up here and I'll report in a few minutes. We might be eating fresh veggies during seafall if I can get the pumps running."

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88d9c2 No.25505

>>25502

>>ignore seems we have accualo chief of staff doing stuff

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88d9c2 No.25506

>>25503

>>25504

"Alright working on checking the air systems right now. Will work my way down other fluid transport systems in order of importance after. After that we engineering department should discuss the situation. We may need to fix some of the equipment to work with a water world. As well as how we are going to expand operations. Personally I think making a series of floating platforms is our best bet."

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88d9c2 No.25507

>>25498

"Agree. It would be best to know what we should be doing, or at least know what our duties are."

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88d9c2 No.25508

Dice rollRolled 73, 89 = 162 (2d100)

>>25485

>Name:Al Moose

>Fluff:Al Moose is a hardworking man formerly a military engineer for one of the new governments. Al was noted to build some minor bridges and worked on machines. However his only skill is building the machine not programming it as he's not a scientist. Al sometimes drinks and tries to work on other machines to help the station or to make his job easier

>Skills:Engineering: average, Robotics: weak, (Preventive)Maintainance: good, Handguns: weak, Close-quarter-combat: weak

>Bonus:Eye for the cracks: You get +20 to maintain and repair equipment.

>Inventory:

>Status:

>Other:

1. Head to engineering to get my basic tools needed.

2. Work on checking on anything that may've been broken or changed

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88d9c2 No.25511

>>25506

"Floating platforms sounds like a fine idea, but let's wait until we get settled from out of Cryo before discussing this - and concentrate on tasks!"

>>25505

"Is the Captain and Chief of Security not up yet? Lovely. Security personnel, please report to the Armory, I'll meet you there shortly. Science and Medical personnel, please report to Doctor Lamb for the time being. Obviously if the Head of Security or Captain overrides this, what they say goes."

>>25507

"Doctor Lamb, if you would kindly meet with me in the Mess shortly, we shall discuss things off the intercom system."

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88d9c2 No.25512

>>25511

"Undestood. I'll see you in the mess sir."

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88d9c2 No.25513

>>25511

>>25493

"Doctor Zankov, if you would join us in the Mess for the meeting as well, it would be appreciated while we get things sorted out."

> CoE Henry Smith, as part of his 1st Action, is now at the Armory

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88d9c2 No.25515

>>25503

"This is Al Moose reporting sir."

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88d9c2 No.25516

>>25515

"Engineer Moose, drop whatever it is you're doing, get some tools from Engineering stores, and get to work checking on any systems that may have been broken or changed during our transit."

(Yes, I am aware it's what you're doing. It amuses me as a player to tell you to do… exactly what you're doing.)

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88d9c2 No.25517

File: 1458455472253.jpg (505.17 KB,640x960,2:3,art__commissar_fury_3_by_p….jpg)

>>25418

Character.

Name: Clownfred Von Manstein

Fluff: Starting life on a new world is hard. Hard enough by itself, the death of the old world and all that the ship-bound survivors once knew has made it significantly harder. This is where Clownfred comes in, as the ships MRO/CPA - Morale and Recreations Officer / Corporal Punishment Adjunct, his duties are to ensure the ship's crew and colonist are happy, healthy and that those who seek to doom humanity are punished appropriately. Befitting a man of such a role, Clownfred is severe and kind in equal measures, his colorful face paint warm and disarming, but his silver 10mm Auto-pistol is as cold and quick as the man's justice. With the news of the other Arks disappearances, Clownfred realizes even more how ardous his task is, and how he must not fail.

Skills:

Bonus:

Inventory:

Status:

Other: *HONK* ==BLAM== *HONK*

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88d9c2 No.25518

>>25511

##"This is Haddock. Is there no shooting range here? Why the hell do they even give us guns in space again?"##

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88d9c2 No.25519

File: 1458455700680.jpg (85.61 KB,1920x1080,16:9,1436930860352.jpg)

>>25517

this tone also plays softly when Clownfred walks through a room

https://www.youtube.com/watch?v=C6Il58Ln4cI

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88d9c2 No.25520

>>25506

"I'd have to take a good look at the gene stock, but we might be able to whip together a breed of fish that provide a greater nutritional balance. We'll need to make sure they don't disturb the local ecosystem first though, who knows what we'll find down there"

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88d9c2 No.25521

>>25517

Rejected in vetted and summarily executed for trying to sneak onto the ark project

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88d9c2 No.25522

>>25520

"Two easy ways to do that. One will expose them to the natural water of the planet and may attract predators. The other will take more resources but keep them separate from the planet ocean."

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88d9c2 No.25523

>>25521

absolutely heretical

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88d9c2 No.25524

>>25522

"I would advise we refit the hydroponics bay, at least a few beds, to act as a temporary fish nursery. After we have taken samples of the ocean, we can decide what to do. Obviously, the chance of finding life on this planet is low. Still, we should be careful just in case."

"Unrelated, but what are we going to name our new home? Eden seems too obvious, you guys got any ideas?" This is broadcast on all frequencies

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88d9c2 No.25525

>>25524

"Mundo acuático"

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88d9c2 No.25526

File: 1458457059717.jpg (52.09 KB,468x340,117:85,70b5a099b77e78ea632602f889….jpg)

Dice rollRolled 49, 13 = 62 (2d100)

Name: Father Nikolas Parversoft

Fluff:

Born of a poor farming family in the back country of the New Soviet Republic he learned at an early age the harsh realities of the world and how cruel it could be. When the majority of his family died in the Great Famine of 89, he joined the cloth devoting his time to religious studies and helping the needy. In this time he viewed the disastrous farming techniques that had cause the death of so many and the instability of the current world system. Hoping to truly great change he got his degree in botany and started to work on new types of sustainable farming and genetically engineered plants seeing it all as God's test for humanity to overcome nature and truly take it's place at his side. With the coming of the Meteor Father Nikolas believed that God was giving them the final test, throwing them from the cradle to the black abyss to see if they could rise above. Taking his faith he joined the Ark as a Botanist to seed the foundations of a New Eden for humanity.

Skills:

Botany: good

Genetics: average

Charisma: average

Rifles: weak

Bonus:

Preacher: +20 to improving ship morale.

—–

1. Get to the Hydroponics bay to help get it online

2. Bring up preliminary scans of the planet to best gauge which Terran flora are most likely to thrive.

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88d9c2 No.25527

>>25524

"Novus Initium to represent this new start for humanity. Eden was already a paradise when Adam and Eve arrived, we will have to make our own paradise on our new home."

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88d9c2 No.25528

>>25524

"Caeruleus, it is latin for blue."

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88d9c2 No.25532

>>25524

>"Unrelated, but what are we going to name our new home? Eden seems too obvious, you guys got any ideas?" This is broadcast on all frequencies

"Personally, I prefer Nethuns, one of the names for the Roman God of the Sea."

>>25524

>"I would advise we refit the hydroponics bay, at least a few beds, to act as a temporary fish nursery. After we have taken samples of the ocean, we can decide what to do. Obviously, the chance of finding life on this planet is low. Still, we should be careful just in case."

"That sounds like a fine plan, Lt Marshall. Begin thinking of how it'll work while we get the ship up to speed, I'll present it at the Senior Staff Meeting."

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88d9c2 No.25533

Dice rollRolled 73, 59 = 132 (2d100)

Name: Lawrence Regan

Fluff: Lawrence Regan has always been fascinated by the mysteries of the mind. Thanks to his natural predisposition and the support of his wealthy family, he managed to spend most of his life studying in the best universities Earth had to offer. He began his academical career studying Psychiatry, and then moved to Social Sciences, Cognitive Neuroscience and Neuroeconomics. In the years before the construction of the Arks, he was considered one of the leading intellectuals in the much denigrated fields of Theoretical Xenopsychology and Xenosociology, and was also one of the researcher working on the axioms of Psychohistory. Since Lawrence has some medical training, his main role in the colony would be to support the more experienced medical personnel while making sure that mental illnesses and internal struggle do not interfere with the first stages of construction.

Skills:

Psychology: excellent

Medical: Average

Bonus: The shrink is in: You are much better at reading people and get a +30 to rolls to understand them and their intentions.

Inventory:

Status:

Other:

>>25511

>>25501

"Dr. Regan reporting for duty. Sorry for the delay, but post-awakening sickness has affected me quite badly. Nothing serious, luckily, but still unpleasant. What do you need me to do, Dr. Lamb?"

>>25524

"I suppose there is no chance we're going to call it Laurentum, right? I like Nethuns, it has a nice ring to it."

1-2) Help Dr. Lamb take inventory of the medical bay and set up all necessary equipment.

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88d9c2 No.25537

Dice rollRolled 42, 27, 51 = 120 (3d100)

>>25484

>>25486

Character:

Name: Bjorn Eriksson

Fluff: (The intro fluff is still cannon, it was just too much text so I wrote a smaller one). Bjorn Eriksson is a former mercenary who experienced some very dangerous battlefronts during the instabilities at the time with the incoming destruction of earth. He likes people,always loves a good joke and he is easy to get to laughter. He has taken to his new responsibilities with eagerness, wanting this second chance of humanity to succeed. His memories of old earth still remains but he looks forward to see what he, and the rest of the crew, can make on this new world.

Skills:

Rifles: average

Explosives: weak

Handguns: weak

Close-quarters-combat: weak

Leadership: average

Heavy weapons: weak

Bonus:

Gung-ho: +20 to shooting.

Inventory: Magnum revolver. Serrated knife.

Status:

Other:

"Eriksson here, sorry for not answering any summons ealier, was making certain all of armory's equipment is where it was supposed to be." Bjorn says over the comms as he emerges from within the backrooms of the armory. He simply woke up really fast from the cryo and went there to check on all the weapon lockers first of all.

Actions:

1: Check over all the equipment in the armory and sign out any weapons that people come to pick up. (He wont allow people without training for weapons to sign them out without good reasons.)

2: "Requesting people either to report to me or their chiefs so we know who awoke successfully from cryo." Bjorn request a rolling call of the awoken personal so we have a check on who is up and about.

3: (HoS Action) Look up any reports the ships SI might have that is part of his jurisdiction. H request simply the SI to report anything that might have happened during the voyage or during the awakening.

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88d9c2 No.25538

Dice rollRolled 58, 64 = 122 (2d100)

1. If we're that close to atmosphere I better go check on the landing gear. Who knows how much its been effected by the time we've been asleep and no one around to do proper maintenance on it.

2. Work on my computer skills.

http://pastebin.com/S3XStLt2

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88d9c2 No.25539

Skills:

Engineering: excellent

Physics: average

Programming: weak

Bonus:

Innovator: +20 to make new needed devices.

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88d9c2 No.25541

Dice rollRolled 91, 94 = 185 (2d100)

Name: Vivian Hart.

Fluff: She was chosen cause of her ability to learn as well as her strong will of going to the ends of the world to understand what she encounters. Her main focus is a biologist as well as a survivalist. When she learnt she would go to the stars at the age of 26 she was both thrilled and sad, knowing that the reason for her opportunity was cause of the impending destruction of the beautiful world she grew up on and loved.

Skills:

Biology: Good

Diving: Average

Survivalist: average

Theoretical Xenobiology: weak

Bonus: Hardy and active: +20 to fieldwork.

Status:

Other:

Vivian is ecstatic to learn soon after she awoken that they are approaching an oceanic planet! All she could think of were the possibilities of life. Eager and on shaky legs after being suspended she listen in on the coms and makes her way to report to dr Lamb. She also needed to find a second to handle the genetic labs when she was unavailable. Hearing Dr. Lamb to tell them to turn on the sensors of the suit she does so.

>>25501

>>25502

"Dr. Hart reporting for duty. " Vivan says over the coms." Caeruleus sounds nice but Nethun's works for me as well. I suspect Captain Sherman will be deciding later on. " She stumbles in to the medical bay, clearly still affected by dizziness from the long sleep. She smiles however, happy to be awake again. "I will be checking up on the genetics labs quickly before heading to the mess for the meeting." After a respectful nod to Dr. Lamb she moves to the genetics labs to check that everything is in order there.

1: Check that everything is alright in the Genetics labs. If anything is damaged or out of order she reports it. If she finds that all is in order she heads to wait at the mess hall.

2: Read up on the data of the scans the ships computers have collected of the planet below. Hopefully giving her a little insight of the aquatic planet as well as looking for interesting or valuable information to bring to the meeting. (Improve Theoretical Xenobiology.)

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88d9c2 No.25543

>>25491

>>25537

"Haddock, what are you going to be doing with a Coilgun Rifle or Pistol while we are still in space. I hope you realize that the ship doesn't have a shooting range and none of the walls in the ship has walls designed to take hyper-accelerated metal slugs. I am sorry I cant allow you to take out any weapons for such reasons." Bjorn Eriksson keeps you from taking out weapons for practice while we are still haven't made planet-fall.

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88d9c2 No.25545

>>25516

"Working on it"

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88d9c2 No.25547

Dice rollRolled 98, 73, 21 = 192 (3d100)

>>25517

Life rolls

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88d9c2 No.25548

Dice rollRolled 48, 5, 63 = 116 (3d100)

>>25547

…… special special… dear god…

also dropped my name apparently

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88d9c2 No.25551

>>25543

"Seriously? Fine. I guess I'll just go for a run around the ship. It's sort of circular, I guess. My legs still feel woozy."

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88d9c2 No.25555

>>25545

"Good man!"

>>25537

Henry Smith walks up to Eriksson, tapping him on the shoulder, "Sorry for overstepping the Chain of Command, Bjorn, but I figured somebody needed to get the ball rolling. Seen plenty of situations where everyone's sitting on their hands because they don't know what's supposed to be happening," the man chuckles softly. "I'll leave you to it here, just letting you know there's a senior staff meeting in the Mess shortly."

Leaning in to whisper quietly, "Have you heard from the Captain? I haven't seen or heard from Captain Sherman yet."

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88d9c2 No.25556

Switiching my name tag from Kdroschan to simply KD

>>25555

Eriksson smiles at Smith, "You are a good man Mr. Smith. I think it is good that someone wanted to take a hold of things a bit so no worries on the slight overstep." He offers his hand to shake Smiths. "We are close now to our new home, I simply wanted to make sure any parts of our more dangerous equipment are properly handled and missed that people had managed to get through the cryo wake up process."

Smiling reassuringly at the whispered question he lowers his tones a bit when he answers. "I do believe the Captain is waking up as well, you know how everyone handles cryo sleep differently, don't you worry. The captain will take things in hand when he is up with the rest of us. In the meantime it is up to us Senior Officers to take up the chain of command."

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88d9c2 No.25558

>>25511

"Of course; I will be there soon."

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88d9c2 No.25568

>>25556

Terri enters the mess hall, carrying a electronic tablet. She is performing a double check on all medical supplies and information she has, while also monitoring the status of the cryo-stasis held crew. She is brisk in her stride and her attitude, and her hair is pulled back into a pony tail. "Hello everyone." She says friendly enough.

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88d9c2 No.25585

Dice rollRolled 70, 8 = 78 (2d100)

>>25486

Name: Lance Westerberg

Fluff: Lance Westerberg was born Gustav Westerberg in Stockholm, Sweden. He gave himself the nickname. After he finished his education, he signed up with the Swedish air force, and quickly showed a great technical aptitude, quickly learning how to fly nearly every fighter in Swedish service at the time. After seeing combat in a counter-terrorism mission in the Middle-East, other elements in the Swedish military took notice of him, and seconded him into the SOG, Sweden's special forces, as a pilot and vehicle specialist. He underwent intensive training, and learned to fly stealth transports and bombers, as well as operate several types of ground vehicle. However, he was never very impressive in hand-to hand combat, or a particularly competent marksman. Despite his drawbacks (and, perhaps, in addition to them), he is egotistical, and always feels like he's one of the most important people in the room. To put it bluntly, he's a bit of an asshole. He was selected for the Ark due to his skills with aircraft, and is familiar with the operation of each of the various vehicles in the Ark, especially the flier.

Skills:

>Driving: Average

>Flying: Good

>Submersible: Average

>Handgun: weak

>Space-shuttle: weak

Bonus:

>Good operator: +25 to all operator rolls (driving etc)

>Not-So-Smooth-operator: -10 to interaction rolls.

Inventory:

Status:

Other:

1. Oh. That's it? I expected worse. The movies always saw the person coming out of cryo throwing up and shit. I need to get some food in me. And do a workout. I also need to pee. Badly. Focus on the workout, though. It's a miracle my muscles haven't atrophied or anything, but that's science. [Workout]

2. Next up on my list of shit to do is to check out the vehicles, sit in the cockpits, and get acquainted with the controls. Obviously, I'm not turning anything on, just re-familiarizing myself. While I'm in there, I'll look around to make sure that nothing got out of place in the years that we've been in space. [Examine and reacquaint self with vehicles, particularly submersible and flier.

Interaction: I should check in with the CHIEF ENGINEER >>25555 after I give the craft my inspection. He'll be able to get people together to do a more thorough investigation of the vehicles.

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88d9c2 No.25609

Dice rollRolled 90, 59, 78 = 227 (3d100)

Name:Captain William "Billy" Sherman

Fluff: William, or Billy to his soldiers, has experience handling officers from his years as military administrator, scarred with blindness in one eye in the line of duty and had it replaced with a cybernetic replacement. A melancholic man with good soldiering qualities and a reputation on sound strategic decisions. Oversaw a genetically enhanced yeti-soldier spawning facility before the Earth was doomed and had to put down the savage beasts with his luger parabellum. Now selected to captain this genetics colony to demonstrate by example the serious tone of this mission and honor those that contribute well with the highest regard.

His favored luger came from an old german friend who was a casualty of the yeti's and William is determined to be on guard against the dangers of artificial life. In the past men swore by his leadership and their good morale stemmed from good decision making in exerting authority over his staff to make arrangements that benefited the loyal and punished the misfits.

Skills:

Leadership: Good

Charisma: average

handguns: weak

Administration: average

Bonus:

The fucking captain: Can override 1 action per turn by another player as long as the roll is between 20 and 80 by a tiny controlchip that was implanted in secret on all crew in the medical examination. You must actually know of the action and be able to communicate with them.

Inventory:Trusty Luger,

Cybernetic eye: allows you to access the ships video-feeds and to record video that gets stored in the ships data banks.

Status:

Other:

Awaking from the captain's pod has taken considerably longer then expected and the feeling that things have taken a turn for better or worse.

12 >>25486 "Computer, compile reports of the ship's integrity and the last known contact with the other Arks and have it ready for me when I bring the heads of staff to command."

Link me to the video-feeds of rooms with movement registered in them and store the videos showing the condition of people coming out of stasis for review of which pods function best and who is most resilient to stasis sickness.

3 "Computer begin preparing rations for 16 humans and a charge for one SI in the Mess Hall plus something suitable to replace champagne for a toast, and link me into the speakers. This is the Captain speaking, congratulations to those of you that are awake. There will be an informal meeting of all crew in the Mess Hall"-

>>25555

>>25556

Cont. "Heads of Staff, report to the mess hall then form on me to head to command for debriefing"

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88d9c2 No.25629

>>25609

"Aye Captain Sherman. Glad to hear you up. I'm with Chief Eriksson right now, we'll head over to the mess shortly. Requesting that Doctor's Lamb and Zankov join us for Command debriefing."

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88d9c2 No.25635

>>25629

"Allready there waiting for you sirs."

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88d9c2 No.25644

>>25609

"Will do so Captain, I shall just lock down the Armory and I shall be right there."

>>25629

"I told you the Captain would be up, don't worry soon we will be on the new planet and then we will have a lot of things to do."

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88d9c2 No.25670

>>25644

Eriksson locks up everything inside the armory, leads out any crew who might still be there and then locks the door to the armory itself and after that heads for the mess hall.

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88d9c2 No.25672

>>25486

Name: Eva Virtanen

Workaholic girl. Quick. Adaptive. Curious. Socially “odd”, on and off modes. Doesn't work with people much. Works mainly with robots and cybernetics/implants/prosthetics, but has at least some familiarity in related sciences and some misc. Hyper-active mind, focuses it into maximising efficiency, studying and work. If there is no work, she will make work. Keeps her mind busy. If people are slow, she'll work ahead or around them. Doesn't mind drugs and “enhancers” to improve work efficiency

Robotics: Average

Programming: Average

Cybernetics: Average

Engineering: Weak

Chemistry: Weak

Bonus

Solder in hand: +10 to all rolls to create advanced electronics.

Difficult: -30! to interact with people.

Inventory

1 weak implant, 1 average implant

1. Goes to the medical bay, running personal diagnostics to see she is in working condition.

2. Once done she quickly heads over to Engineering and see what we have available, completely ignoring anyone who isn't directly stopping her or involved in the previous medical check-up. Start running diagnostics on the machinery/tools/robots available to do so in there to check everything's in working order. Makes a note of their condition while being very thurough.

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88d9c2 No.25673

Dice rollRolled 28, 52 = 80 (2d100)

>>25672

forgot dice, ops

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88d9c2 No.25675

File: 1458593262185-0.png (113.99 KB,2456x1628,614:407,Ark.png)

File: 1458593262187-1.jpg (46.76 KB,620x349,620:349,hi-852-blue-planet-esa-hei….jpg)

Dice rollRolled 30, 44, 93 = 167 (3d100)

Ark-2

Focus: genetics

Bonus: Genetics lab is better equipped and stocked, giving a bonus on all

genetics rolls of 10 and all biology rolls of 5 as well as allowing an extra

co-operative roll per turn whenever two or more people are working on the

same project in there (an extra roll for that project by the person leading

the project)

Status: intact, in space preparing for landing.

Population: 150. 17 awake. 1000 Embryos.

Morale: 100%

Resources:

H20: 880 - 20/turn

O2: 780 - 20/turn (hydroponics are offline, 4/6 activated)

Food: 980 -20/turn (hydroponics are offline, 4/6 activated)

Biological material: 200

Construction material: 1000

Power: 1000/1000 +100/turn

Fuel: 200

Inventory:

[Non-lethals]

20 Stunbatons

10 Tranq Rifle

10 Tranq/shock pistol combo

10 Sonic screech emitters

10 Microwave projectors

[Lethals]

20 Laser rifles

20 Coilgun rifles

10 Coilgun pistols

10 Laser pistols

1 Heavy laser

1 Heavy Coilcannon

[Equipment]

1 Mining laser

1 Heavy mining drill

20 Mining equipment

[Vehicles]

1 Construction submersible

1 Exploration (lightly armed) submersible

2 Rovers (lightly armed)

1 Flier (lightly armed)

1 General construction Mech

1 space-shuttle (unable to reach orbit from ground)

[Misc]

Medical supplies 498 -2/turn

Robotics:

20 Crawlers: Small general purpose robots mostly used for maintainance.

10 Swimmers: Small general purpose robots mostly used for samle-taking and

surveying.

10 Flies: Small general purpose robots mostly used for Surveying.

V-732 "Angel"

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88d9c2 No.25676

>>25675

>2 TURNS TO ARRIVAL.

>HEAVY STORMS ARE DETECTED ON THE PLANET.

>SHIP HAS NOT BEEN DESTROYED (yay)

>PLANET STILL IS NOT NAMED AND IS DESIGNATED PARACENTURA 3

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88d9c2 No.25677

>>25676

>>25675

>AFTER STATED ACTIONS ARE COMPLETED EVERYONE IS DOING MAINTAINANCE OF THEIR OWN HEALTH AND GENERAL WORK ON THE SHIP.

>>25491

After the reprimanding from your superior you decide to take a quick run around the ship but everyone keeps getting in the way and eventually the SI asks you "Is something wrong? Could you please limit your running to the gym treadmills while in such at such a delicate time. Thank you for you patience". You however manage to get the wooziness away.

>>25493

You help to manage the chaos that is the ship awakening and approaching landfall.

>>25496

No leaks can be discovered in the water circulating the hull of the ship as storage and additional radiation shield. However there are small leaks in the hydroponics that are solved by some ducttape. The air situation is getting worse until hydroponics is re-activated and the stale air you're feeling is from the storage tanks. It seems that the robots and maintainance crews have replaced faulty things and kept things mostly in order. A few quick patches here and there and logging for future watch you head to the meeting and sit in on most of it.

>>25497

You start the process of starting up the hydroponics bay again. Taking the seeds out, activating the misters and such. Then you start a crash-course in genetics while you sit in on the meeting. Eyeing your pad while trying to listen.

2/4 genetics.

>>25501

You take inventory with Lawrence. It seems that as long as nothing major happens there is plenty of medical resources on board. You ask the ship SI to inform you if there are irrelugarities in the vitals of any crew and you soon get a ping. Hurrying to the position you find Rauny Hadock being annoyed and trying to run through the corridors. Apparently he was denied checking out a gun from the armory so he could start targetpracticing against an improvised target on the bulkhead. You don't have time for that right now though as you head to the meeting.

>>25503

The Engineering staff are busy at work. They know what to do with a few directions by you. To be honest a lot of their talk is just confusing when it comes to the speccs. It is somewhat apparent as your fatigue and worry makes its way into your voice and face. They mostly ignore it though. The SI informs you that it does not detect any changes and that you still have full backdoor access to the entire ship.

After a little bit you arrive at the meeting.

>>25508

You run around the ship fixing minor faults at several places. Including several the robots and SI had not identified. The most severe one was a flaw in the transition rail between the airlock and the vehicle bay that could possibly lead to severe failure and maybe compromisation of the airlock and the ship atmosphere.

>>25526

You work with some of your co-workers to bring the hydroponics back up. And stay to work a bit more with getting the neutrient solution and misters just right as they leave for other tasks. When you're happy with the results and the seeds are prepared you leave to give them time before they need more attention. The preliminary scans are very inconclusive on the matter. It seems to be a large ocean planet with no found land. But much of the planet is covered in storm-clouds that affect the vision.

>>25533

You take inventory with Dr.Lamb. It seems that as long as nothing major happens there is plenty of medical resources on board. With your help Lamb finishes up early and you both go to the meeting.

>>25537

One of your subordinates seems to want to improvise a bit of target practice with the coilguns but you put him in his place before you ask the SI to lock up and leave for the meeting. The SI informs you that there have been no sign of the Extraterrestrial threat that wiped out all life on earth. However it asks you "Decrypt classified information?". You select yes and the last message from Ark-6, The closest Ark-Ship. It's a report of how as they approached the planet (a lifeless rock with little hope of sustaining life) an asteroid in orbit ejected Several objects that accelerated towards the ship at a high speed. The transmission ends there as the captain prays for humanity.

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88d9c2 No.25678

>>25677

>>25538

You find a pretty major problem. That problem was the hydralics that controlled several landing struts. Which could have proved very bad in case of a landing on ground. It seems that they would not have been able to support the weight of the ship evenly. But with quite a lot of work by you you manage to fix the problem and avert potential disaster.

While working you connect your audio feed to a coding tutorial.

1/6 programming

>>25541

You start removing protective plastic from the gear. The only broken thing you could find really was a beaker with a crack in it. You dispose of it then head towards the meeting while pulling up a crash-course on genetics on your pad.

2/4 genetics.

>>25585

You take a quick run at the gym to awaken properly. After getting your sweat up and pumping you take a look at the vehicles real quick. Before heading to the meeting.

Fitness 1/4

>>25609

"ship integrity should be sufficient for entry into atmosphere. Light vacuum corrosion and wear from impacts. Maintainance underway by crew and they have logged several undiscovered faults that they have fixed. When asked about the other arks it reports that contact has been lost with all of them and then it asks you "Decrypt classified information?". You select yes and the last message from Ark-6, The closest Ark-Ship. It's a report of how as they approached the planet (a lifeless rock with little hope of sustaining life) an asteroid in orbit ejected Several objects that accelerated towards the ship at a high speed. The transmission ends there as the captain prays for humanity. This is disconcerting but you decide that it's not the most important thing at this second. You do a quick scan of the cameras with your eye. Every room has atleast one camera (many of them hidden), including the lavatories, showers and personal room. Even some of the crawl-spaces have them. Personal privacy was not ranked very high when it came to ensuring the survival of the species. You go to the meeting where the SI is preparing food in the background for after the meeting is completed.

>>25672

Your diagnostics show up every reading being nominal asides from low blood-sugar. You spend your time making sure the engineering bay is working and fixing what is not.

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88d9c2 No.25680

Dice rollRolled 54, 98 = 152 (2d100)

Name: Rauny Haddock

Fluff: Rauny Haddack is something of an odd character. Personality wise, she wracked with long-standing contradictions in her character. For example, she is a devout Christian who is pro-science. She is against violence, but served in the military. She hates killing, but likes fighting. She dislikes liberals, but reads their books. She hates drinking, but loves drunks. She hates reading, but likes books. Despite all of this strangeness, Rauny remains an even-handed personality; some assert that her apparently bi-polar nature is the key to her success – she remains both nuanced and approachable while also maintaining a hard edge where she seems to think it is proper. As such, this makes Rauny fairly effective in most tasks, and extremely difficult to outwit - she is a mental fox and not a mental hedgehog.

—Skills:—

Close-quarter combats: Good

Rifles: average

Handguns: average

Charisma: weak

Bonus:

Jill of all trades: gain a + 10 to all learning rolls. (I will smack you if you just go around training all day)

——

Actions

——

1. Rauny decides to try to figure out piloting on the simulator in security. She practices with light vehicles, but also tries to see if it applies to telematically controlled vehicles like drones. [+10]

2. After that, she decides to help with the satellite construction. She doesn't know anything about it, but she does know how to follow directions. As such, she waits for someone to direct her to simple tasks that couldn't easily be screwed up – simple soldering, finding materials, holding tools, etc. [Satellite construction with others]

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88d9c2 No.25681

Dice rollRolled 47, 23 = 70 (2d100)

>>25677

Name: Lawrence Regan

Fluff: Lawrence Regan has always been fascinated by the mysteries of the human mind. Thanks to his natural predisposition and the support of his wealthy family, he managed to spend most of his life studying in the best universities Earth had to offer. He began his academical career studying Psychiatry, moving afterwards to Social Sciences, Cognitive Neuroscience and Neuroeconomics. In the years before the construction of the Arks, he was known in the scientific community for being one of the leading intellectuals in the much denigrated fields of Theoretical Xenopsychology and Xenosociology, as well as being one of the researcher working on the axioms of Psychohistory. Since Lawrence has some medical training, his main role in the first stages of colonization is to support the more experienced medical personnel while making sure that mental illnesses and internal struggle don't interfere with the process.

Skills:

Psychology: Excellent

Medical: Average

Bonus: The shrink is in: You are much better at reading people and get a +30 to rolls to understand them and their intentions.

Inventory:

Status:

Other:

1-2) Using the psychological profiles stored in the Ark's database, Lawrence tries to come up with a general work plan for the Engineering Division that maximises efficiency, keeping in mind factors such as the circadian rhythm of the crew and potential synergy between workers

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88d9c2 No.25682

Dice rollRolled 53, 30 = 83 (2d100)

>>25678

Name: Eva Virtanen

Workaholic girl. Quick. Adaptive. Curious. Socially “odd”, on and off modes. Doesn't work with people much. Works mainly with robots and cybernetics/implants/prosthetics, but has at least some familiarity in related sciences and some misc. Hyper-active mind, focuses it into maximising efficiency, studying and work. If there is no work, she will make work. Keeps her mind busy. If people are slow, she'll work ahead or around them. Doesn't mind drugs and “enhancers” to improve work efficiency

Robotics: Average

Programming: Average

Cybernetics: Average

Engineering: Weak

Chemistry: Weak

Bonus

Solder in hand: +10 to all rolls to create advanced electronics.

Difficult: -30! to interact with people.

Inventory

1 weak implant, 1 average implant

1. Starts looking up and organising necessary components to start building on the satelite. Logs each major component/resources used so they may be repurposed in case of a failed objective. If there are electronics needed which we do not have she tries to build some (Solder in Hand +10)

2. Focus on programming, partially based on any data we already have on weather patterns and pressure and such (being a survival collony type deal, we should have some data to work off, as weather is an important part of survival and collonization), attempt to program routines for alerting when major changes in atmospere occurs and such. Software/things necessary for a weather station/satelite to log. If possible enable it to be updated with further "patches" later from surface if connection is established. We can work on a seperate pattern recognition program/unit later when we have something that can collect solid data and we actually have more data to work with.

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88d9c2 No.25683

Dice rollRolled 70, 67 = 137 (2d100)

>>25677

Name: Vivian Hart.

Fluff: She was chosen cause of her ability to learn as well as her strong will of going to the ends of the world to understand what she encounters. Her main focus is a biologist as well as a survivalist. When she learnt she would go to the stars at the age of 26 she was both thrilled and sad, knowing that the reason for her opportunity was cause of the impending destruction of the beautiful world she grew up on and loved.

Skills:

Biology: Good

Diving: Average

Survivalist: average

Theoretical Xenobiology: weak

Bonus: Hardy and active: +20 to fieldwork.

Status:

Other:

As the meeting is over Vivian heads to command, passing the outside of the computer core. She sets her mind on working with the scanners to attempt to find as much information about the planet as possible. She focuses on Atmospheric data to be able to relay any information worthwhile to the engineers.

1: Scan the atmosphere of the oceanic planet. Focus on the storms to see if she can gather any data about them.

2: Continue with the crash course of Genetics after working with the scanners. It will be vital knowledge once down on the planet. (2/4)

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88d9c2 No.25687

File: 1458598137379.jpg (170.27 KB,736x995,736:995,1a6060c6e4e4538edb7abfa1fc….jpg)

Name: Quinton wilden

Fluff: First a Soldier and then a Elite soldier, Quinton was one of the lucky few to be considered important enough to join an Ark. The reason? His attitude and skill. Quinton is calm and chill in most situations and gets along well with people despite his no non-sense personality.

From youth Quinton has had to fight to get somewhere in life, and luckily his struggle landed him in the military. From there he rose to join the ranks of the Elites as a natural squad leader. He has conducted a number of missions against everything from terrorist to other nations in all kinds of environments, and is skilled in the usage of weapons of all kinds.

Due to his elite skills and personality he was placed on an Ark as security, a position he doesnt mind.

Skills:

Bonus:

Inventory:

Status:

Other:

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88d9c2 No.25688

>>25684

Failed vetting.

>>25687

CQC: weak

Rifles: average

Handguns:weak

Heavy weapons: weak

Leadership: Average

Survivalism: weak

Bonus:

Ice in the veins: get +20 to rolls in stressful hectic situations.

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88d9c2 No.25694

File: 1458601518547.jpg (35.09 KB,548x417,548:417,1457067111133.jpg)

>>25688

Fill this in

Name: Artyom

Race: Human

Fluff: Artyom was originally a poor farmer from the Russian Republics back on old Terra, when the annual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most scientist to shame. He was conscripted into the Russian Science division in an attempt to protect the Russian leadership under 7 kilometers of crust. For months he worked as a miner and moonlighted as a geologist. When the actual asteroid was found to be large enough to destroy all life on Earth, the plan was cancelled and Artyom was sent with the rest of his division to work on the arks. He was going to die, Artyom knew this, Five years in the trenches on the Chechnyan front, surrounded by both the bodies of his friends and the potatoes he once loved had hardened him. The only thing that got to him was the thought of never seeing his lover, the blonde-haired angel Vanalika, and thus he was a mess for the last few months of the construction program, and found solace only in the mines, finding the right quality metals to be used in the arks construction. Imagine his surprise when he blacked out in the mines on the last day of life on earth, only to be awoken on an ark heading to another world. Apparently his intelligence and skill with rock had been noted, and would be valued in the settling of a new world, thus he was *coerced* onto the ship for the betterment of mankind

Skills:

Bonus:

Inventory:

Status:

Other:

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88d9c2 No.25697

Dice rollRolled 70, 85 = 155 (2d100)

1. Good, next potential issue is the hull, we are about to enter atmosphere and that will be hot. Very hot. Requisition use of the crawlers to do a quick sweep of the hull of the ship. Look for signs of damage or cracks and prepare to patch any sections that might need. Do we have any of that expanding heat resistent gel? It should do the trick for minor repairs without having to replace the entire plate. If not I know the formula and can whip some up out of basic supplies.

2. Programming practice continues (1/6)

Skills:

Engineering: excellent

Physics: average

Programming: weak

Bonus:

Innovator: +20 to make new needed devices.

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88d9c2 No.25698

Engineering and Sciences Meeting on IRC as of this timestamp.

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88d9c2 No.25699

Dice rollRolled 8, 80 = 88 (2d100)

>>25677

Name: Lt. James Marshall

Fluff: Growing up in the Hawaiian islands, Lt. James Marshall lived a fairly simple life. Thanks to an almost eidetic memory, school was never much of a problem. Finding an interest in scuba diving at a young age, as well as the basics of aquaculture, James attended college and grad school on the military's dime. After getting his Master degrees in Botany and Zoology, he entered the research corps of the US Navy. Never much one for combat, he barely managed to get through basic. Still, at the ripe age of 27, he was selected to join the Ark Project. Frozen and stuffed onboard Ark 2, his body rested until he was needed

Skills:

Biology: Average

Diving: Average

Botany: average

Handguns: weak

Close quarter combat: weak

Bonus: Eidetic memory: Removes the training penalty.

Inventory:

Status:

1 ) Continue bringing the Hydroponics Bays online

2 ) The theory for genetics meshes fairly well with my background in biology, it shouldn't take too long to finish the materials provided for when we have to teach the colony's children [Train Genetics 2/4]

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88d9c2 No.25702

Dice rollRolled 38, 31 = 69 (2d100)

Name: Quinton wilden

Fluff: First a Soldier and then a Elite soldier, Quinton was one of the lucky few to be considered important enough to join an Ark. The reason? His attitude and skill. Quinton is calm and chill in most situations and gets along well with people despite his no non-sense personality.

From youth Quinton has had to fight to get somewhere in life, and luckily his struggle landed him in the military. From there he rose to join the ranks of the Elites as a natural squad leader. He has conducted a number of missions against everything from terrorist to other nations in all kinds of environments, and is skilled in the usage of weapons of all kinds.

Due to his elite skills and personality he was placed on an Ark as security, a position he doesnt mind.

Skills:

CQC: weak

Rifles: average

Handguns:weak

Heavy weapons: weak

Leadership: Average

Survivalism: weak

Bonus:

Ice in the veins: get +20 to rolls in stressful hectic situations.

1,2. "Well that was an interesting wake up. God damn my shoulders are tight! Well time to get all suited up, Ark wont protect itself."

>Go get geared up in security gear and go see who needs help. Take a Coilgun rifle, coilgun pistol, and a shock pistol

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88d9c2 No.25709

Dice rollRolled 42, 57, 54 = 153 (3d100)

>>25698

>>25486

Name: Henry Smith

Fluff: A capitalist tycoon who started from nearly nothing, Henry Smith made Smith-Ing Industries a major force by Earth's last days, along with his partner, David Ing. While he himself is not an engineer, he knows enough to talk to them, as well as knows how people - and market forces - work well enough. "He could sell sand to a desert nomad", it was said.

Smith-Ing Industries was a major supporter of the Ark Project, so with a few bribes and promises. Henry Smith was able to get a spot on the Ark.

Skills:

Engineering: weak

Charisma: Good

Administration: average

Leadership: weak

Bonus:

Built this ark: You have a personal backdoor into the ship SI

CoE: Get the Engineers working on that satellite. It's priority, and they'll need encouragement.

1: Compile a complete report from everything individuals have said. It'll give a good idea of the full state of the ship and where to focus next.

2: >>25683 Assist Ms Hart on sensors, I'm looking for a good landing spot - is there land at all on this waterball?

Chief Smith strides into the Mess with a confident smile on his face. "Captain Sherman, Engineering is getting the ship operational and ready for Planetfall. I'm working on getting a more complete report, but here's the summary of what we've got."

"First, due to higher than expected wear on the ship, and the short time between awakening and planetfall (I did try to push for more time to survey before we set out, if you recall), we're ruling out attempting an orbit. We're coming in too fast and steep for anything but a rather jarring aerobrake and skip, and with that much water down there, I don't want to strain the ship further. Hydroponics and O2 are coming online, hopefully before we land."

"Second, we're working on getting a weather-sat put together. This will help compensate for not being able to survey from space somewhat, as well as give us some warning on storms - things look chaotic down there. I've got most of the team working on that right now, and checking maintenance. We won't get another chance to put something into orbit for a long time, Captain."

"Third, when we do hit the atmosphere, we've got a good chance of losing some of our shipbased weapons, but unless you order otherwise, I'm not going to spend any time on them. Too many other details need our attention."

"Fourth, I'm working with Ms Hart to get some sensor and observational data put together on the planet (I suggest calling it Nepthus by the way), so we'll have a good idea if we've a prefered landing zone."

"And fifth, finally, we've got the Gamma Ray Beam. It'll kill, cook, and sterilize anything in about a 2-3 km radius when we land, if we fire it - but we've only got that one chance to fire it, and there's a small chance we might lose it when we hit atmosphere. There's also some ethics consideration, but I feel we need to consider ourselves to be a very endangered species."

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88d9c2 No.25710

Dice rollRolled 49, 54 = 103 (2d100)

>>25527

Name: Raul Santiago

Fluff: Santiago was a chemical engineer for a prominent technology company that helped create the arcs. He was part of the design team that worked on many of the material and air recycling systems. He also had his hands in some of the other systems such as the movement of the cyro coolant and tanks to contain the genetic material and keep them fresh. Due to his skill, some luck, and possibly some corruption he was chosen to be put on the ark.

Skills:

Chemistry: Exceptional.

Engineering: Average.

Bonus:

Lucky: every 5th turn you gain a reroll point which you can spend at any time to reroll any non-crit roll whenever you want to. (Turn 1/5) (Points: 0)

Inventory:

Status:

Other:

1&2. Start working on the Weather Satellite with the rest of the team.

+ Engineering Average.

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88d9c2 No.25711

Dice rollRolled 84, 93 = 177 (2d100)

Name: Lance Westerberg

Fluff: Lance Westerberg was born Gustav Westerberg in Stockholm, Sweden. He gave himself the nickname. After he finished his education, he signed up with the Swedish air force, and quickly showed a great technical aptitude, quickly learning how to fly nearly every fighter in Swedish service at the time. After seeing combat in a counter-terrorism mission in the Middle-East, other elements in the Swedish military took notice of him, and seconded him into the SOG, Sweden's special forces, as a pilot and vehicle specialist. He underwent intensive training, and learned to fly stealth transports and bombers, as well as operate several types of ground vehicle. However, he was never very impressive in hand-to hand combat, or a particularly competent marksman. Despite his drawbacks (and, perhaps, in addition to them), he is egotistical, and always feels like he's one of the most important people in the room. To put it bluntly, he's a bit of an asshole. He was selected for the Ark due to his skills with aircraft, and is familiar with the operation of each of the various vehicles in the Ark, especially the flier.

Skills:

>Driving: Average

>Flying: Good

>Submersible: Average

>Handgun: weak

>Space-shuttle: weak

Bonus:

>Good operator: +25 to all operator rolls (driving etc)

>Not-So-Smooth-operator: -10 to interaction rolls.

Inventory:

Status:

Other:

Fitness 1/4

1/2. Even though I was fashionably late to the meeting, I found out all that I needed to know afterwards. We're going for a splashdown. Being the superiority complex pilot on the vessel, it falls to me to make that landing. I've had some experience with emergency landings in simulators, but that's with smaller, slower craft. I'll hop into the shipboard simulator, and run through some scenarios, with different circumstances (weather, different failures on the vessel, etc.) each time. Hopefully, it'll prepare me for the landing. Hopefully. I can't remember the last time that I had this many lives in my hands. Oh yeah, never. [Train in simulator to land ship in water, +25?]

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88d9c2 No.25714

Dice rollRolled 70, 100 = 170 (2d100)

>>25675

>Name:Al Moose

>Fluff:Al Moose is a hardworking man formerly a military engineer for one of the new governments. Al was noted to build some minor bridges and worked on machines. However his only skill is building the machine not programming it as he's not a scientist. Al sometimes drinks and tries to work on other machines to help the station or to make his job easier

>Skills:Engineering: average, Robotics: weak, (Preventive)Maintainance: good, Handguns: weak, Close-quarter-combat: weak

>Bonus:Eye for the cracks: You get +20 to maintain and repair equipment.

>Inventory:

>Status:

>Other:

1-2 See if I'm needed anywhere it's been a long time and space is endless

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88d9c2 No.25716

File: 1458613572148.jpg (295.18 KB,1280x600,32:15,Medal for Protector of Hum….jpg)

Dice rollRolled 29, 26, 20 = 75 (3d100)

>>25709

>>25678

Name:Captain William "Billy" Sherman

Fluff: William, or Billy to his soldiers, has experience handling officers from his years as military administrator, scarred with blindness in one eye in the line of duty and had it replaced with a cybernetic replacement. A melancholic man with good soldiering qualities and a reputation on sound strategic decisions. Oversaw a genetically enhanced yeti-soldier spawning facility before the Earth was doomed and had to put down the savage beasts with his luger parabellum. Now selected to captain this genetics colony to demonstrate by example the serious tone of this mission and honor those that contribute well with the highest regard.

His favored luger came from an old german friend who was a casualty of the yeti's and William is determined to be on guard against the dangers of artificial life. In the past men swore by his leadership and their good morale stemmed from good decision making in exerting authority over his staff to make arrangements that benefited the loyal and punished the misfits.

Skills:

Leadership: Good

Charisma: average

handguns: weak

Administration: average

Bonus:

The fucking captain: Can override 1 action per turn by another player as long as the roll is between 20 and 80 by a tiny controlchip that was implanted in secret on all crew in the medical examination. You must actually know of the action and be able to communicate with them.

Inventory:Trusty Luger,

Cybernetic eye: allows you to access the ships video-feeds and to record video that gets stored in the ships data banks.

Status:

Other:

>>25709

" I will prepare the Command Room and training facilities for our finest pilot Lance Westerberg >>25711 to land this ship under my leadership and ensure he is incapable of faltering in his duty. The weather and space monitoring satellite has top priority so we will just see if our weapons manage to survive. During entry anyone without a station centered task will secure themselves in their quarters. Medical will be ready to deal with turbulence sickness so we can get started as soon as possible after landing. I will authorize the firing of the Gamma Ray to clear a 2km radius."

>>25714

" Its important to know that as the inheritor of authority I have the privilege to award this man The Medal for Protector of Humanity, address this man as Protector Moose for it is men like this that embody what it takes for humanity to overcome adversity and thrive. Salute!"

123 Train Charisma, to hold the trust of our fellow men and if we ever encounter aliens capable of meaningful interaction it is important to have the capacity for commanding respect and knowing what to say to get people motivated.

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88d9c2 No.25717

>>25716

"Thank you sir." Moose said as he salutes the Captain

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88d9c2 No.25724

Dice rollRolled 40, 73 = 113 (2d100)

>>25716

Character.

Name: Sergeia Zankov

Fluff: Sergei Zankov is a scientist from New Soviet. Whilst her ideals and opinions are very

much influenced by the New Soviet political ideals she is none the less very, very compitent.

To many not from New Soviet she might come off as rather glum and stoic. She is harsh but

fair and has very strong oppinions on those who cannot, will not or fail to do their part. She

expects everyone to attempt to exell and fullfil their duty, but also holds herself to the same

standards.

-Skill:-

Genetics: weak

Biology: weak

Metalurgy: weak

Chemistry: weak

Physics: weak

Geology: weak

Astronomy: weak

Mathematics: weak

Discipline: weak

Administration: weak

-Bonus:-

Digilent, +5 to all rolls

-Inventory:-

-Status:-

-Other:-

(bit late to the party but would have brought up thise points in the meeting. Removed stuff allready done/being done)

A. We have enginer and millitary lead, but no science one. Step up for it.

B. Prep: Prep sample and recon drones.

C. Where will we make seafall: How close to land, can we transport the ship there after arrival? Can we land so we are close to land?

D. Sun: How close is it? How does the radiation seem?

E. Supplies: How long can we last with our current number of personel?

(Post landfall)

F. Samples: Water, air, soil. Poison in air? Acidic sea? Potential dangerous pathogens?

G. Scout: Send drones, I whant to see the local wildlife/flora if there is any. Is it a threat? The sea allows for potentialy massive sized predators.

H. When we land I whant NOONE OFF THE ARK. Wait for sample analysis, then suit up.

I. Try get the arc on, or close to land. Its a FUCK TON easier to build on land.

1. Assist construction of sat.

2. Always seek to improve yourself. Read up on implants: Do we have the expertice/resources to equip the crew with such things on the ship? (more interested in "mental" stuff then physical.)

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88d9c2 No.25748

>>25670

Ship SI: "Chief Eriksson. Sgt.Wilden is trying to take out a coilgun rifle. A coilgun pistol and a non-lethal pistol. Should I allow it?"

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88d9c2 No.25749

>>25499

You joined the meeting and the crawlers are already busy busy. you COULD activate the fliers however

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88d9c2 No.25750

Dice rollRolled 31, 2 = 33 (2d100)

>>25749

Name: Kenji Hamashima

Fluff: Kenji Is a first generation Japanese-American. His parents raised him in a very traditional manner, refusing to give up much of their Japanese style views of the world. This leaves Kenji as fairly unable to connect with other people as he was taught showing you true emotions to anyone is bad and should be avoided at all times with a plastic smile. Kenji however is a hardworker getting a full ride scholarship to MIT and getting hired for the ark project out the gate when he graduated. Kenji has always been facinated with mechanical things, it is his outlet and the one thing he can feel pure enjoyment of due to his broken upbringing.

>Skills:

Engineering: good

Robotics: average

Programing: average

>Bonus:

Robo-buddy: gets +20 when doing a task together with robots assiting him.

Socially awkward: -10 for social interacitons

1.Not activating the fliers yet instead take a couple of them and work on upgrading them. Better battery life and sensors etc.

2. Start a personal project to build a personal robo assistant.

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88d9c2 No.25751

>>25748

"Allow the non-lethal pistol to be discharged but keep all the other weapons still in lock-down."

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88d9c2 No.25752

>>25694

you were selected 4 months in advance to recieve training and be thoroughly vetted.

Skills:

Mining Good

Geology: Good

Handguns: weak

Metalurgy: weak

Bonus:

Mole: +20 To tunneling

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88d9c2 No.25754

File: 1458672835868.jpg (298.09 KB,1898x1346,949:673,1456344798156.jpg)

Dice rollRolled 37, 16 = 53 (2d100)

Fill this in

Name: Artyom

Race: Human

Fluff: Artyom was originally a poor farmer from the Russian Republics back on old Terra, when the annual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most scientist to shame. He was conscripted into the Russian Science division in an attempt to protect the Russian leadership under 7 kilometers of crust. For months he worked as a miner and moonlighted as a geologist. When the actual asteroid was found to be large enough to destroy all life on Earth, the plan was cancelled and Artyom was sent with the rest of his division to work on the arks. He was going to die, Artyom knew this, Five years in the trenches on the Chechnyan front, surrounded by both the bodies of his friends and the potatoes he once loved had hardened him. The only thing that got to him was the thought of never seeing his lover, the blonde-haired angel Vanalika, and thus he was a mess for the last few months of the construction program, and found solace only in the mines, finding the right quality metals to be used in the arks construction. Imagine his surprise when he blacked out in the mines on the last day of life on earth, only to be awoken on an ark heading to another world. Apparently his intelligence and skill with rock had been noted, and would be valued in the settling of a new world, thus he was *coerced* onto the ship for the betterment of mankind

Inventory: 1 crate of rare pepes

Skills:

Mining Good

Geology: Good

Handguns: weak

Metalurgy: weak

Bonus:

[Well Endowed] - Big pink long ding dong

Mole: +20 To tunneling

1. If we are to be of landings and colonizing of dis planet, then adequate preparations must be of the makings for a landings site. We we will of needings a site with abundant metals for which to exploit for our propagation of this planet. Land will be a rare commodity on this mostly water world, so the land we decide to settle will need to not be of rich in the chert, and not of the siliceous rocks that will cave to the gushings of the water. Perhaps a nice dead volcanic island, the rich soil will make the botanist happy and the mineral wealth from the magma flume will please me as well. (Scan planet for favorable sites for colonization)

2. If the ship is to be of the landings in recent tidings, then I'd do my part to help secure valuable equipment in the unfortunate situation that our landing may be of the crashing variety.

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88d9c2 No.25756

Dice rollRolled 28, 52 = 80 (2d100)

>>25678

Name: Terri Lamb

Fluff: A medical prodigy, and expert biologist, Dr. Terri Lamb, PhD, was brought aboard the Ark as the head medical director, in charge of the overall physical health of the crew, and the new colony. Although she is thankful for the chance to escape fate, and is amazed by the resources given to her, she can't help but feel morose in her duty, practically leaving behind not just the rest of humanity to die, but all of her friends and family as well.

Skills:

Medical: Excellent

Administration: weak

Biology: Weak

Bonus:

Medical multitasking: you recieve no penalty to treat up to three patients at the same time as long as they are in the same spot and there is no extra reason for why not.

Inventory:

[Medical implants] Gives +10 to treat injuries and afflictions on spot.

1) Begin monitoring the status of the crew currently in stasis. Link the AI to me so that any abnormalities will be notified as the awakening process begins. Also keep an eye on the crew in case the cryogenic freezing has any serious medical effects.

2) Begin preparing a probe to investigate the microscopic and viral particles of the world around the landing site and the ship interior. Its better that we detect anything dangerous before it can harm anyone.

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88d9c2 No.25838

Dice rollRolled 38, 7 = 45 (2d100)

Name: Father Nikolas Parversoft

Fluff:

Born of a poor farming family in the back country of the New Soviet Republic he learned at an early age the harsh realities of the world and how cruel it could be. When the majority of his family died in the Great Famine of 89, he joined the cloth devoting his time to religious studies and helping the needy. In this time he viewed the disastrous farming techniques that had cause the death of so many and the instability of the current world system. Hoping to truly great change he got his degree in botany and started to work on new types of sustainable farming and genetically engineered plants seeing it all as God's test for humanity to overcome nature and truly take it's place at his side. With the coming of the Meteor Father Nikolas believed that God was giving them the final test, throwing them from the cradle to the black abyss to see if they could rise above. Taking his faith he joined the Ark as a Botanist to seed the foundations of a New Eden for humanity.

Skills:

Botany: good

Genetics: average

Charisma: average

Rifles: weak

Bonus:

Preacher: +20 to improving ship morale.

—–

1. Set up a small altar in the Hydroponics bay and that god for our safe journey.

2. Brush up on my Botany

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88d9c2 No.25907

Dice rollRolled 89, 20, 50 = 159 (3d100)

writing on phone so don't expect it to be perfect and ship stats comes next update.

SHIP ARRIVES AFTER THE COMING TURN! LAST CHANCE TO DO THINGS BEFORE ATMOSPHERIC ENTRY WHERE CERTAIN CHARACTERS WILL GET PROMPTS.

red_philosophy:

you spend the majority of your time I'm the simulator learning how to operate the flier and the rest of the time in the engineering doing heavy lifting. you manage to not get in the way

1/4 flier

carantil:

You get the SI to subtly affect the light settings in the ships following individuals and setting up schedules. a slight increase in focus is noticed

pie:

The others aren't entirely sure on how to deal with you and your work. but as they let you do your thing progress on the satellite becomes very noticeable. why you were selected (even with your problems) is clear.

lihallerix:

your free time goes to reading up on genetics while your on duty time has you in front of the scanner instruments. as the readings become clearer so does the dread. the planet is constantly ravaged by megastorms at any time 1/4 of the planet is covered in severe storms while most of the time the rest has severe winds as well. the storms can reach hundreds of m/s. several times the highest measured on earth. the ark would be tossed around like a leaf in those kinds of winds if not protected and anchored somehow.

3/4 genetics

sunwalker:

the robots are assigned to roam the hull and do patches. focusing on making sure it can survive atmospheric entry. it takes a bit of the ships very limited resources. but what good is hoarding when dead? while the robots are doing their automated work you study programming

3/6 programming

consul:

the plants slowly grow and nothing can be done yet. so you spend this time reading up on genetics instead.

genetics weak

seeker:

you received a chewing out by the chief for your request to take unneccessary deadly weapons that is likely to just destroy things on the ship and kill you all.

afterwards you are allowed to take a stun pistol though.

inventory: tranq/shock pistol combo

summercat:

you do what you do best and start compiling data and delegating. a flaw with the databank up is discovered that could have caused vital information to be lost in case the backup was needed on an uneven date. it's fixed and you move on to scanning. what ms.hart has discovered is chilling. you focus on scanning the topography and it seems that some areas are only covered with a thin layer of water that gets uncovered fully in severe weather sometimes.

randomperson:

you put in a lot of effort and the satellite is finished without any glaring flaws that you can spot.

Dara:

you log insane hours in the simulator to make sure that in case the SI seems to do any mistakes you will be able to take over the landing.

spaceship operation weak

anon:

in a truly staggering series of unbelievable leaps of deduction regarding the sound of one of the misters in hydro you find a potential coolant fault by the reactor that would have been bad if it had been stressed. after fixing that you replace a faulty water valve and a door that was unlockable. then it's on to the mess where the auto chef was in risk of poisoning the crew due to a leak between two containers… and those are just the largest ones… you're fairly sure the ship is In top condition now.

Morgoth

(did you miss every training action giving every other training action -20the same turn?)

you keep rambling on and eve. confuse yourself with your gibberish…

lose captain action next turn (should probably have reduced your charisma for 3 under 0 actions)

wigg55:

the satellite gets finished and ready to launch.

you spend a lot of time reading up on cybernetics

2/4 cybernetics

tansen:

your work on the fliers goes slowly

1/10 improving flyers.

scruffy:

you help ms.hart and the HoE with the scans and with the HoEs data you find what you think are two volcanic islands at different places. some mountaintops sticking up and what could be a cluster of islands in a shallow area.

cutebold:

it's hard to tell when they are in stasis but nothing abnormal is detected.

the fliers and especially swimmer bots are fully equipped to take samples.

cornwallis:

a small crucifix will have to do on one of the walls to let the more Christian crew to worship.

satellite finished.

preliminary scans at summercat, scruffy and lihallerix update

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88d9c2 No.25908

>>25907

> the planet is constantly ravaged by megastorms at any time 1/4 of the planet is covered in severe storms while most of the time the rest has severe winds as well. the storms can reach hundreds of m/s. several times the highest measured on earth. the ark would be tossed around like a leaf in those kinds of winds if not protected and anchored somehow.

>you focus on scanning the topography and it seems that some areas are only covered with a thin layer of water that gets uncovered fully in severe weather sometimes.

>two volcanic islands at different places. some mountaintops sticking up and what could be a cluster of islands in a shallow area.

"Its quite clear we need to do something about the conditions on the surface.

As I see it we have two options. Get in land and dig in, or submerge the arc below the sea. And with the extreme windstorms I think submerging the ark would be much safer.

I suggest we land the arc someplance where the sea is just deep enough that is will be safe during the storms. Then we anchor it to the bottom.

We should make preparations for this our nr 1 priority.

Early plans for harvesting the wind for power would also be a good idea.

Does everyone agree? Suggestions?"

Character.

Name: Sergeia Zankov

Fluff: Sergei Zankov is a scientist from New Soviet. Whilst her ideals and opinions are very

much influenced by the New Soviet political ideals she is none the less very, very compitent.

To many not from New Soviet she might come off as rather glum and stoic. She is harsh but

fair and has very strong oppinions on those who cannot, will not or fail to do their part. She

expects everyone to attempt to exell and fullfil their duty, but also holds herself to the same

standards.

-Skill:-

Genetics: weak

Biology: weak

Metalurgy: weak

Chemistry: weak

Physics: weak

Geology: weak

Astronomy: weak

Mathematics: weak

Discipline: weak

Administration: weak

Cybernetics: 2/4

-Bonus:-

Digilent, +5 to all rolls

-Inventory:-

-Status:-

-Other:-

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88d9c2 No.25910

Dice rollRolled 7, 48 = 55 (2d100)

>>25907

>>25907

Name: Vivian Hart.

Fluff: She was chosen cause of her ability to learn as well as her strong will of going to the ends of the world to understand what she encounters. Her main focus is a biologist as well as a survivalist. When she learnt she would go to the stars at the age of 26 she was both thrilled and sad, knowing that the reason for her opportunity was cause of the impending destruction of the beautiful world she grew up on and loved.

Skills:

Biology: Good

Diving: Average

Survivalist: average

Theoretical Xenobiology: weak

Bonus: Hardy and active: +20 to fieldwork.

Status:

Other:

>>25907

I agree fully. With the conditions of the surface the best option we have is to be submerged and use the water as safety against the storms. We have ensure that we do not go to deep however to avoid problems with pressure instead. The ship was not made to be submerged after all. IF we do manage to get it grounded somewhere close to land under water then it may be possible to expand into the land if its stable. It would be a long-term project but artificial underground caverns could be a viable idea?

1: Scan the oceanic planet, this time focus on if any information can be gained about the waters itself, as well as a good location with a depth in the seas that will protect from the mega-storms.

2: Continue with genetics on her spare time. (3/4)

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88d9c2 No.25911

>Name:Al Moose

>Fluff:Al Moose is a hardworking man formerly a military engineer for one of the new governments. Al was noted to build some minor bridges and worked on machines. However his only skill is building the machine not programming it as he's not a scientist. Al sometimes drinks and tries to work on other machines to help the station or to make his job easier

>Skills:Engineering: average 1/2, Robotics: weak, (Preventive)Maintainance: good , Handguns: weak, Close-quarter-combat: weak

>Bonus:Eye for the cracks: You get +20 to maintain and repair equipment.

>Inventory:

>Status:

>Other:

>>25908

"What do you need of me I can help make the ship better for the specific terrain."

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88d9c2 No.25912

>>25908

>>25910

"There is only one problem with that. We are on a space ship, which is not meant to survive under the pressure of the ocean. I would suggest we land on one of the islands and anchor the Ark to the ground and create some wind shielding along the bottom to minimize lift. From there we can build wind power generators , and if we land on the volcanic island we can build geothermal as well, and expand down to the continental shelf. Also we should get this satellite out and into orbit soon."

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88d9c2 No.25913

>>25911

We need thise things and we need them fast.

- We need to know where to make landfall. Somwhere just deep enough to keep us safe from the super storms.

- Preferebly somewhere far away from the storms, to buy us as much time to get ready as posseble.

- Also prefereble somewhat close to solid land

- We need to prep the arc for submersion. It needs to be able to handle the pressure, its not buildt for that kind of sustained deepth atm. We need it to be.

- We need some way to anchor the arc securly to the bottom.

Report in to your superior, Chief engineer Smith, he will delegate you to where you need to be. I'll have the science staff assist with what we can.

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88d9c2 No.25917

>>25912

"With thise windspeeds I doubt we could build much of anything on the surface, and anythign less then an absolutly massive wind shield would not be enough. Even the slightet corner sticking out would have the water and wind rear it appart.

If we where to set the arc on land we would need to dig. 20-30 meters down or such, and that would require the soil to preferebly be some kind of rock. If we are thinking of the volcanic isle that would require the volcano to be stable. We would have to dig fast and seal the hatch. and if the soil is not solid enough it would be water there too."

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88d9c2 No.25918

>>25917

"Who said anything about a massive wind shield? We just have to block the wind from entering beneath the ship so lift isn't generated."

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88d9c2 No.25919

>>25918

"Thats not gonna be enough with thise windspeeds, we would have to dig."

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88d9c2 No.25921

>>25919

"That can work too yes, if we find a spot where we won't be submerged with the high tide, we can find a way to drain the rain."

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88d9c2 No.25922

"I volunteer to head down early with a team and excavate a room for us to plow the ship into, the collapsing ceiling should seal us in enough to prevent the storm from throwing us around ."

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88d9c2 No.25935

00:30 shadowphone okay. looked through update and did some bad punctuation and stuff. so clarifying here now. Any one spot is 1/4 of the time affected by storms ranging from a earthline storm to a stor of several hundred m/s. the rest of the planet that is not in storm ranges from 'relative calm' to 'winds that rip umbrellas out of your hands and tip over stuff' " does that make things clearer to people?

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88d9c2 No.25937

Dice rollRolled 67, 95, 38 = 200 (3d100)

>>25486

Name: Henry Smith

Fluff: A capitalist tycoon who started from nearly nothing, Henry Smith made Smith-Ing Industries a major force by Earth's last days, along with his partner, David Ing. While he himself is not an engineer, he knows enough to talk to them, as well as knows how people - and market forces - work well enough. "He could sell sand to a desert nomad", it was said.

Smith-Ing Industries was a major supporter of the Ark Project, so with a few bribes and promises. Henry Smith was able to get a spot on the Ark.

Skills:

Engineering: weak

Charisma: Good

Administration: average

Leadership: weak

Bonus:

Built this ark: You have a personal backdoor into the ship SI

Engineering: Direct the Engineering team to get the satellite, "Argus Jr", properly deployed

1: Begin drawing up action-plans for digging into one of the islands, building a proper seal for the hole, and some storm-surge berms.

2: Spend some time reading materials on better leadership. Going to need it once we land.

>>To Morgoth

"Captain Sherman, I've my recommendation for a landing spot; one of the larger islands. The weather in that region would be mild compared to others, while also remaining tectonically stable. The larger island is about 30 meters above sea level, and about 24 km2 in area. There's a few spots that might be likely locations for landing. The suggested plan would be, as soon as we land and take immediate stock, we begin digging a shelter to put the Ark in. Based upon observations we should have at least [2 Turns] clear before we need to worry about a storm, giving us time to dig deep enough to bury the Ark, build a seal, and begin construction of a storm berm system. I'm working on the exact details right now, including priority for waking up cryo-crew."

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88d9c2 No.25938

Dice rollRolled 39, 6 = 45 (2d100)

>>25908

1. Assist with whatever we decide is the best plan of action.

2. Continue to read up on Cybernetics: 2/4

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88d9c2 No.25939

Dice rollRolled 62, 75 = 137 (2d100)

>>25907

Name: Lance Westerberg

Fluff: Lance Westerberg was born Gustav Westerberg in Stockholm, Sweden. He gave himself the nickname. After he finished his education, he signed up with the Swedish air force, and quickly showed a great technical aptitude, quickly learning how to fly nearly every fighter in Swedish service at the time. After seeing combat in a counter-terrorism mission in the Middle-East, other elements in the Swedish military took notice of him, and seconded him into the SOG, Sweden's special forces, as a pilot and vehicle specialist. He underwent intensive training, and learned to fly stealth transports and bombers, as well as operate several types of ground vehicle. However, he was never very impressive in hand-to hand combat, or a particularly competent marksman. Despite his drawbacks (and, perhaps, in addition to them), he is egotistical, and always feels like he's one of the most important people in the room. To put it bluntly, he's a bit of an asshole. He was selected for the Ark due to his skills with aircraft, and is familiar with the operation of each of the various vehicles in the Ark, especially the flier.

Skills:

>Driving: Average

>Flying: Good

>Submersible: Average

>Handgun: weak

>Space-shuttle: weak

Bonus:

>Good operator: +25 to all operator rolls (driving etc)

>Not-So-Smooth-operator: -10 to interaction rolls.

Inventory:

Status:

Other:

Fitness 1/4

1. Man, I'm hype. If anything goes wrong, we could all burn up, crash, bounce, or whatever. In any event, a lot depends on the SI, and if that damn thing doesn't work, me. I'm probably better than a robot, but whatever. In any event, I should keep working out. It'll keep me from freaking out too much. [Work out]

2. Who knows what kind of fauna exists on this planet? For all we know, it could be a bunch of sharks. With wings. And guns. Okay, that's not that feasible, but you never know. If I can find a punching bag on the ship, I can try to remember the basics of CQC. [Practice unarmed combat]

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88d9c2 No.25940

Dice rollRolled 35, 43 = 78 (2d100)

>>25907

Name: Lt. James Marshall

Fluff: Growing up in the Hawaiian islands, Lt. James Marshall lived a fairly simple life. Thanks to an almost eidetic memory, school was never much of a problem. Finding an interest in scuba diving at a young age, as well as the basics of aquaculture, James attended college and grad school on the military's dime. After getting his Master degrees in Botany and Zoology, he entered the research corps of the US Navy. Never much one for combat, he barely managed to get through basic. Still, at the ripe age of 27, he was selected to join the Ark Project. Frozen and stuffed onboard Ark 2, his body rested until he was needed

Skills:

Biology: Average

Diving: Average

Botany: average

Handguns: weak

Close quarter combat: weak

Genetics: Weak

Bonus: Eidetic memory: Removes the training penalty.

Inventory:

Status:

1 ) Get on one of the simulators, that construction mech is gonna need a pilot.[Train Mechs]

2 ) Continue my work with Genetics, try and get a better handle on the manipulation of DNA and such.

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88d9c2 No.25947

Dice rollRolled 49, 49 = 98 (2d100)

1. My final area of examination is the breaking and maneuvering thrusters. Making sure we can maneuver to our chosen destination and not slam into the ground so fast we destroy the ship is extremely important.

2. Programming practice continues (3/6)

Skills:

Engineering: excellent

Physics: average

Programming: weak

Bonus:

Innovator: +20 to make new needed devices.

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88d9c2 No.25948

Dice rollRolled 62, 74 = 136 (2d100)

>>25907

Name: Raul Santiago

Fluff: Santiago was a chemical engineer for a prominent technology company that helped create the arcs. He was part of the design team that worked on many of the material and air recycling systems. He also had his hands in some of the other systems such as the movement of the cyro coolant and tanks to contain the genetic material and keep them fresh. Due to his skill, some luck, and possibly some corruption he was chosen to be put on the ark.

Skills:

Chemistry: Exceptional.

Engineering: Average.

Bonus:

Lucky: every 5th turn you gain a reroll point which you can spend at any time to reroll any non-crit roll whenever you want to. (Turn 1/5) (Points: 0)

Inventory:

Status:

Other:

1. Use the mass driver and the SI to launch the satellite into orbit.

2. Create a water proof sealant to make sure the ship doesn't get any leaks into the ship, as well for anything else.

+Chemistry: Exceptional

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88d9c2 No.25952

>>25937

"Sir Zankov want to let you know of some things needed fast she said we need to know where to make landfall. somewhere just deep enough to keep us safe from the super storms, Preferably somewhere far away from the storms, to buy us as much time to get ready as possible , also preferable somewhat close to solid land, we need to prep the arc for submersion. It needs to be able to handle the pressure, its not built for that kind of sustained depth we need it to be, we need some way to anchor the arc securely to the bottom what do you want me to do sir?"

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88d9c2 No.25955

File: 1458968670788.jpg (106.44 KB,786x1017,262:339,1458432653156.jpg)

Dice rollRolled 83, 4 = 87 (2d100)

Name: Rauny Haddock

Fluff: Rauny Haddack is something of an odd character. Personality wise, she wracked with long-standing contradictions in her character. For example, she is a devout Christian who is pro-science. She is against violence, but served in the military. She hates killing, but likes fighting. She dislikes liberals, but reads their books. She hates drinking, but loves drunks. She hates reading, but likes books. Despite all of this strangeness, Rauny remains an even-handed personality; some assert that her apparently bi-polar nature is the key to her success – she remains both nuanced and approachable while also maintaining a hard edge where she seems to think it is proper. As such, this makes Rauny fairly effective in most tasks, and extremely difficult to outwit - she is a mental fox and not a mental hedgehog.

—Skills:—

Close-quarter combats: Good

Rifles: average

Handguns: average

Charisma: weak

Bonus:

Jill of all trades: gain a + 10 to all learning rolls. (I will smack you if you just go around training all day)

——

Actions

——

>>You told me to mention the engineering training from the satellite so I am mentioning that now.

1. Rauny frantically tries to finish her pilot training. [Flier training: 1/4] {+10}

2. In her free time Rauny spends a few nights reading political theory in her bunk. For some reason she's been acting weird recently… [Read books]

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88d9c2 No.25957

Dice rollRolled 6, 32 = 38 (2d100)

>>25907

>Name: Lawrence Regan

>Fluff: Lawrence Regan has always been fascinated by the mysteries of the human mind. Thanks to his natural predisposition and the support of his wealthy family, he managed to spend most of his life studying in the best universities Earth had to offer. He began his academical career studying Psychiatry, moving afterwards to Social Sciences, Cognitive Neuroscience and Neuroeconomics. In the years before the construction of the Arks, he was known in the scientific community for being one of the leading intellectuals in the much denigrated fields of Theoretical Xenopsychology and Xenosociology, as well as being one of the researcher working on the axioms of Psychohistory. Since Lawrence has some medical training, his main role in the first stages of colonization is to support the more experienced medical personnel while making sure that mental illnesses and internal struggle don't interfere with the process.

>Skills:

>

>Psychology: Excellent

>Medical: Average

>Bonus: The shrink is in: You are much better at reading people and get a +30 to rolls to understand them and their intentions.

>Inventory:

>Status:

>Other:

1) Study the psychological profiles of the crew, both awake and in stasis, and plan with the captain a series of examinations to do once landed to make sure that the cryogenic sleep and the subsequent stress didn't cause any neurological damage. In the meantime, write a list of those deemed mentally fit for Second Awakening and give it to the competent officer.

2) While the focus of my studies has always been the human mind, I remember attending some lectures on Comparative Psychology. Given the nature of the planet that should become our new home, maybe it would be a good idea to study the behavior of maritime animals. I will have to start from the basics, though. [Study Ethology]

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88d9c2 No.25959

Dice rollRolled 79, 37 = 116 (2d100)

Fill this in

Name: Artyom

Race: Human

Fluff: Artyom was originally a poor farmer from the Russian Republics back on old Terra, when the annual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most scientist to shame. He was conscripted into the Russian Science division in an attempt to protect the Russian leadership under 7 kilometers of crust. For months he worked as a miner and moonlighted as a geologist. When the actual asteroid was found to be large enough to destroy all life on Earth, the plan was cancelled and Artyom was sent with the rest of his division to work on the arks. He was going to die, Artyom knew this, Five years in the trenches on the Chechnyan front, surrounded by both the bodies of his friends and the potatoes he once loved had hardened him. The only thing that got to him was the thought of never seeing his lover, the blonde-haired angel Vanalika, and thus he was a mess for the last few months of the construction program, and found solace only in the mines, finding the right quality metals to be used in the arks construction. Imagine his surprise when he blacked out in the mines on the last day of life on earth, only to be awoken on an ark heading to another world. Apparently his intelligence and skill with rock had been noted, and would be valued in the settling of a new world, thus he was *coerced* onto the ship for the betterment of mankind

Inventory: 2 crates of rare pepes

Skills:

Mining Good

Geology: Good

Handguns: weak

Metalurgy: weak

Bonus:

[Well Endowed] - Big pink long ding dong

Mole: +20 To tunneling

1. Devote half of my effort to whatever task is decided to help prepare the ship for landing or maintaining orbit and landing after modifications have been made.

2. Ready a shuttle in case something disastrous happens and a select few need to make a safe escape.

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88d9c2 No.25992

>>25952

"Final decision for landfall is up to the Captain, but prepare for a ground landing rather than a water. I'm suggesting aiming for the largest of the islands we saw. I'm working on an action plan so we can hid the ground running. Of our likely landing spots, we've got at least [2 turns] before a storm would hit, so we're going to need to use that time to prepare."

Pausing a moment, speaking softly, "If the Captain doesn't make a decision in time, prepare for landing on that island."

Switching to an open frequency: "People, not going to lie to you: This will be hard, but we're among the best Earth had to offer. We won't go quietly into the dark night."

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88d9c2 No.25994

Dice rollRolled 20, 42 = 62 (2d100)

Name: Father Nikolas Parversoft

Fluff:

Born of a poor farming family in the back country of the New Soviet Republic he learned at an early age the harsh realities of the world and how cruel it could be. When the majority of his family died in the Great Famine of 89, he joined the cloth devoting his time to religious studies and helping the needy. In this time he viewed the disastrous farming techniques that had cause the death of so many and the instability of the current world system. Hoping to truly great change he got his degree in botany and started to work on new types of sustainable farming and genetically engineered plants seeing it all as God's test for humanity to overcome nature and truly take it's place at his side. With the coming of the Meteor Father Nikolas believed that God was giving them the final test, throwing them from the cradle to the black abyss to see if they could rise above. Taking his faith he joined the Ark as a Botanist to seed the foundations of a New Eden for humanity.

Skills:

Botany: good

Genetics: average

Charisma: average

Rifles: weak

Bonus:

Preacher: +20 to improving ship morale.

—–

1. Lock into his prepared landing seat so to not be thrown about when we start atmospheric entry.

2. Broadcasting over an open channel, " Brothers and sisters, I would like to say a small prayer for those we have left behind and for this new world that we are soon to arrive upon."

Father, you have given all peoples one common origin.

It is your will that they be gathered together

as one family in yourself.

Fill the hearts of mankind with the fire of your love

and with the desire to ensure justice for all.

By sharing the good things you give us,

may we secure an equality for all

our brothers and sisters throughout the world.

May there be an end to division, strife and war.

May there be a dawning of a truly human society

built on love and peace.

We ask this in the name of Jesus, our Lord.

Amen.

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88d9c2 No.25995

"Hey guys, got an idea for the name for our colony when we are on the ground. Isla zorra."

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88d9c2 No.25996

Dice rollRolled 85, 58 = 143 (2d100)

Name: Kenji Hamashima

Fluff: Kenji Is a first generation Japanese-American. His parents raised him in a very traditional manner, refusing to give up much of their Japanese style views of the world. This leaves Kenji as fairly unable to connect with other people as he was taught showing you true emotions to anyone is bad and should be avoided at all times with a plastic smile. Kenji however is a hardworker getting a full ride scholarship to MIT and getting hired for the ark project out the gate when he graduated. Kenji has always been facinated with mechanical things, it is his outlet and the one thing he can feel pure enjoyment of due to his broken upbringing.

>Skills:

Engineering: good

Robotics: average

Programing: average

>Bonus:

Robo-buddy: gets +20 when doing a task together with robots assiting him.

Socially awkward: -10 for social interacitons

1.xontinue upgrading fliers 1/10

2. Start upgrading our mining Droid. Make them better suited to a water environment.

2.

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88d9c2 No.26011

>>25995

"What in the hell does that mean? We should give it a name in English, since we all speak it. Or, we could give it a nonsense name."

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88d9c2 No.26012

>>25995

>>26011

[Rauny]

##"How about we name it after the first person that dies? Now, I'm as positive as the next person, but this planet seems like a watery hell. Or, how about … anyone play D&D? How about we name it Umberlee."##

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88d9c2 No.26014

>>26012

"First idea's not too bad, but it could get depressing. Morale and mentality are very important."

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88d9c2 No.26025

Dice rollRolled 56, 35 = 91 (2d100)

1-2 Prep the ship for a ground landing so we won't be able to be wreaked

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88d9c2 No.26029

File: 1459141858512.webm (2.91 MB,1280x688,80:43,spacenigga.webm)

>>26014

>>26012

>>26011

>>25995

"How about something nice and promising, but also possibly ironic, so it fits whether or not it is a paradise or a hellhole? I'm Thinking "Buona Terra"."

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88d9c2 No.26031

"May I suggest Ararat as a name? The biblical mountain where Noah's Ark came to rest? I'm not really religious, but it seems fitting."

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88d9c2 No.26054

>>26031

I really like that. Waterworld, our thing's the ark. It just works. Like poetry.

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88d9c2 No.26055

>>26031

[Rauny]

##"That's not a good idea. When all the Hindus start waking up from cryo that sort of thing will not be taken pretty well."##

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88d9c2 No.26057

Dice rollRolled 29, 31, 69 = 129 (3d100)

Character:

Name: Bjorn Eriksson

Fluff: (The intro fluff is still cannon, it was just too much text so I wrote a smaller one). Bjorn Eriksson is a former mercenary who experienced some very dangerous battlefronts during the instabilities at the time with the incoming destruction of earth. He likes people,always loves a good joke and he is easy to get to laughter. He has taken to his new responsibilities with eagerness, wanting this second chance of humanity to succeed. His memories of old earth still remains but he looks forward to see what he, and the rest of the crew, can make on this new world.

Skills:

Rifles: average

Explosives: weak

Handguns: weak

Close-quarters-combat: weak

Leadership: average

Heavy weapons: weak

Bonus:

Gung-ho: +20 to shooting.

Inventory: Magnum revolver. Serrated knife.

Status:

Other:

“All Security personal please report to the armory, I repeat, all security personal please report to the armory. A general briefing will be done, Anyone with

Actions:

1: Hold briefing for all the security personal who shows up.

“I know most of you are really eager to get training with the weapons again and getting a bit itchy from the long cryo. Right now the ship can’t anything heavy as these ships where constructed with due haste. Our job is to keep the new colony safe, we aren’t any military anymore, atleast for now. We are more police right now and that reflects what I shall assign you to do. Until we reached the surface we shall only use the nonlethal weapons.

Keep the peace and watch out for everyones security, the biggest problem I expect us to get is if people might panic over our situation as it develops. We are subdue them if they prove dangerous to the colony or themselves and also call me instantly. Our mission is to protect the colony and the crew, we shall see how our new home greets us and lets make the best of this! Any questions? (You are free to stay as normal crew if you wish.)

2: (Chief of Sec action) Distribute nonlethal pistols to all security staff who agree with our work and wants to work under me.

3: Work out in his trying to improve his strength and test his bodies limits after the cryo.

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88d9c2 No.26059

>>26055

What's the chance they'll even get it, though? And why shouldn't we name it? We're the first ones here. The first conscious ones, that is.

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88d9c2 No.26069

>>26055

"Well, to be fair our ship is already called an "ark", and the name is meant to be more poetic than religious, so I don't think it should be a problem. I can see your point, though, so maybe it's better to wait until more people are awake, just to be sure."

"How about naming it after one of the "lost continents"? Like Atlantis or Lemuria, for instance."

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88d9c2 No.26084

>>25955

>>25939

>>25702

Please look over this post and respond if you show up for that briefing and/or if you have any questions for my character.

This is the post to look over >>26057

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88d9c2 No.26086

>>26057

Huh. I don't think I'm security. I'm ex-military, but I'm kind of more engineering. I should sit this one out.

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88d9c2 No.26095

>>26086

You have some experience with weapons therefore you could still help out if you wished. But I can understand wanting to stay on the engineering part since that is more fitting for your character.

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88d9c2 No.26102

>>26084

[Rauny]

##"I'll be at the meeting. No questions."##

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88d9c2 No.26261

Dice rollRolled 86 (1d100)

>>25937

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88d9c2 No.26263

Dice rollRolled 30, 6, 50 = 86 (3d100)

>>25910

The scanners now when it's fairly close start to pick up spots of luminescence in the ocean. It could be bioluminescence or something else. Either way it's quite extraordinary and probably something worth mentioning to your superiors.

Genetics Weak.

>>25937

The satelite gets launched by engineer Santiago out of the massdriver at a trajectory that is estimated to put it in an orbit around the planet that should let it pass over the islands that have been preliminarily selected. But as the satelite moves a heat signature rises on one of the asteroids that litter the area and a missile streaks out towards the satelite! Luckily the SI managed to shoot it down despite it's evasive manouvers. Though all of this has stressed the ship batteries. So far this information is only avaible to the leadership. You notice that as the event happened the SI shut down all non-leadership feeds of the event. including that of Santiago next to you.

>>25939

You help out here and there and get kept busy with many small matters.

>>25939

Not having anything to do yet you spend your time exercising and keepin your body in top condition. You feel confident that you are up to task! You are also called to a Security briefing (you are classed as security) after which you are given a non-leathal weapon.

2/4 Fitness. 1/4 CQC.

+Inventory: Tranq/shock pistol combo.

>>25940

If it weren't for your eidetic memory you feel like you would not have handled the strain of trying to lear so much at once. but thankfully you manage to retain all the information.

1/4 Driving, 1/6 genetics.

>>25947

Some areas of the thrusters are hard to examine with the constant usage to prepare for the landing. But as far as you can see there is nothing wrong with them asides from a slight clog in the fuel line to one of the secondary thrusters. It is rapidly fixed by your skilled hands.

4/6 programming.

>>25948

You manage to cook up a large batch of sealant in the lab and keep doing that until it's time to launch the satelite

Under the supervision of the head of engineering you launch the satelite. It goes well towards its orbit before your overview screen goes down and the HoE seems distraught.

>>25955

You spend most of your on duty time in the simulator. Racking up hours and the SI has almost rated you "cleared for flying". Your freetime is spent reading Political texts. After the Sec meeting you are given a Tranq/shock pistol to use in case people get unruly.

+Inventory: Tranq/shock pistol combo

3/4 Flier training.

>>25957

You start making lists over the various personel and their positions and subdivide them after suitability for the various stages. This is purely psychological and skillwise you can't really tell. But if this list combines with a list over those that have the required skills it could be effective.

After that you start reading up on Ethology. On a planet like this it's possible there is life and hopefully what is true about life on earth could be true here too.

1/4 Ethology.

>>25959

You check that the mining equipment is working correctly and then take a look at the shuttle. However you have no idea how that works so you can't really do anything. And to make things worse the SI identified your "two crates of rare pepes" file on your terminal as viruses and removed them. Also you have noticed that it has started to burn slightly when you pee. It's nothing urgent though.

>>25994

You start preparing a sermon and making sure that nobody has forgotten what to do during the re-entry. Nobody will die on your watch.

>>25996

You continue on your robots. They understand you and you understand them. They make sense. unlike humans. You work on the fliers and also modify one of the crawlers to allow it to travel underwater and to also mine for shallow ores or even tunnel into rock with time.

5/10 Fliers upgrade.

>>26025

You make sure that EVERYTHING is strapped down. You might have gone a bit too far though as some people got annoyed when they put something down for 10 minutes and then couldn't find it anymore as it was returned to its secured location.

>>26057

You hold a sucessful briefing when you tell the Sec guys how it's going to be and then afterwards give out a non-lethal weapon to those that have not already gotten one.

+Inventory:Tranq/shock pistol combo.

1/4 Fitness.

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88d9c2 No.26264

Ark-2

Focus: genetics

Bonus: Genetics lab is better equipped and stocked, giving a bonus on all genetics rolls of 10 and all biology rolls of 5 as well as allowing an extra co-operative roll per turn whenever two or more people are working on the same project in there (an extra roll for that project by the person leading the project)

Status: intact, in space preparing for landing.

Population: 150. 17 awake. 1000 Embryos.

Morale: 100%

Resources:

H20: 840 - 20/turn

O2: 740 - 20/turn (hydroponics are offline, 4/6 activated)

Food: 940 -20/turn (hydroponics are offline, 4/6 activated)

Biological material: 180

Construction material: 850

Power: 700/1000 +100/turn

Fuel: 200

Inventory:

[Non-lethals]

20 Stunbatons

10 Tranq Rifle

10 Tranq/shock pistol combo

10 Sonic screech emitters

10 Microwave projectors

4 Riot-gear armor

[Lethals]

20 Laser rifles

20 Coilgun rifles

10 Coilgun pistols

10 Laser pistols

1 Heavy laser

1 Heavy Coilcannon

[Equipment]

1 Mining laser

1 Heavy mining drill

20 Mining equipment

[Vehicles]

1 Construction submersible

1 Exploration (lightly armed) submersible

2 Rovers (lightly armed)

1 Flier (lightly armed)

1 General construction Mech

1 space-shuttle (unable to reach orbit from ground)

[Misc]

Medical supplies 494 -2/turn

20 Exceptional Sealant

Robotics:

19 Crawlers: Small general purpose robots mostly used for maintainance.

10 Swimmers: Small general purpose robots mostly used for samle-taking and surveying.

10 Flies: Small general purpose robots mostly used for Surveying.

V-732 "Angel"

1 Submersible Mining Crawler.

Planet:

Time since landfall: 0Y 0D

Weather: Megastorms constantly, an area is affected about 1/4 of the time, The rest of the time it's mostly quite windy.

Temperature: Averages 40 Celsius

Radiation: Slightly more than earth

gravity: 0.8G

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88d9c2 No.26265

The ship enters the atmosphere making the whole ship shake. whatever might be loose starts rattling around making people VERY nervous. But after what feels to everyone to be the longest period of time in their lives the ship finally settles down with a thump and the SI tells you that the Landing was successful

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88d9c2 No.26266

Dice rollRolled 39, 46 = 85 (2d100)

>>25907

Name: Terri Lamb

Fluff: A medical prodigy, and expert biologist, Dr. Terri Lamb, PhD, was brought aboard the Ark as the head medical director, in charge of the overall physical health of the crew, and the new colony. Although she is thankful for the chance to escape fate, and is amazed by the resources given to her, she can't help but feel morose in her duty, practically leaving behind not just the rest of humanity to die, but all of her friends and family as well.

Skills:

Medical: Excellent

Administration: weak

Biology: Weak

Bonus:

Medical multitasking: you recieve no penalty to treat up to three patients at the same time as long as they are in the same spot and there is no extra reason for why not.

Inventory:

[Medical implants] Gives +10 to treat injuries and afflictions on spot.

1) Send a reminder to the crew with all necessary hygiene related necessities and their customized calorie intake diets to ensure healthyness.

2) Ask Engineering for a medical bot to help with the necessary surgeries.

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88d9c2 No.26267

>>26266

Before the Ark enters atmosphere you make sure that everyone has a diet drawn up for them to work well with the estimated strain and conditions. The request is sent to engineering.

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88d9c2 No.26268

Dice rollRolled 20, 33 = 53 (2d100)

>>26266

Name: Terri Lamb

Fluff: A medical prodigy, and expert biologist, Dr. Terri Lamb, PhD, was brought aboard the Ark as the head medical director, in charge of the overall physical health of the crew, and the new colony. Although she is thankful for the chance to escape fate, and is amazed by the resources given to her, she can't help but feel morose in her duty, practically leaving behind not just the rest of humanity to die, but all of her friends and family as well.

Skills:

Medical: Excellent

Administration: weak

Biology: Weak

Bonus:

Medical multitasking: you recieve no penalty to treat up to three patients at the same time as long as they are in the same spot and there is no extra reason for why not.

Inventory:

[Medical implants] Gives +10 to treat injuries and afflictions on spot.

1) Begin working on biological implants or organs that will help workers and the settlers, and approve or disapprove them for the safety of the crew.

2) Begin taking samples of water and air, and investigating them thoroughly

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88d9c2 No.26269

>>26265

>Name: Lawrence Regan

>Fluff: Lawrence Regan has always been fascinated by the mysteries of the human mind. Thanks to his natural predisposition and the support of his wealthy family, he managed to spend most of his life studying in the best universities Earth had to offer. He began his academical career studying Psychiatry, moving afterwards to Social Sciences, Cognitive Neuroscience and Neuroeconomics. In the years before the construction of the Arks, he was known in the scientific community for being one of the leading intellectuals in the much denigrated fields of Theoretical Xenopsychology and Xenosociology, as well as being one of the researcher working on the axioms of Psychohistory. Since Lawrence has some medical training, his main role in the first stages of colonization is to support the more experienced medical personnel while making sure that mental illnesses and internal struggle don't interfere with the process.

>Skills:

Psychology: Excellent

Medical: Average

Ethology: 1/4

>Bonus: The shrink is in: You are much better at reading people and get a +30 to rolls to understand them and their intentions.

>Inventory:

>Status:

>Other:

1) Ask the Captain permission to start a series of sessions with the awakened crew to make sure that the cryogenic stasis and the subsequent weeks of stress haven't caused any kind of psychological or neurological damage

2) Keep studying Ethology (1/4)

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88d9c2 No.26270

Dice rollRolled 44, 10 = 54 (2d100)

>>26269

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88d9c2 No.26271

Dice rollRolled 20, 64 = 84 (2d100)

>>26264

Name: Lt. James Marshall

Fluff: Growing up in the Hawaiian islands, Lt. James Marshall lived a fairly simple life. Thanks to an almost eidetic memory, school was never much of a problem. Finding an interest in scuba diving at a young age, as well as the basics of aquaculture, James attended college and grad school on the military's dime. After getting his Master degrees in Botany and Zoology, he entered the research corps of the US Navy. Never much one for combat, he barely managed to get through basic. Still, at the ripe age of 27, he was selected to join the Ark Project. Frozen and stuffed onboard Ark 2, his body rested until he was needed

Skills:

Biology: Average

Diving: Average

Botany: average

Handguns: weak

Close quarter combat: weak

Genetics: Weak

Bonus: Eidetic memory: Removes the training penalty.

Inventory:

Status:

1 ) Perform an EVA, request a handgun before I go, and go take as many samples as I can. I need to sample the composition of the island, sea water, and all from various spots around the Ark

2 ) Continue my work with Genetics 1/6

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88d9c2 No.26274

Dice rollRolled 79, 78 = 157 (2d100)

Name: Rauny Haddock

Fluff: Rauny Haddack is something of an odd character. Personality wise, she wracked with long-standing contradictions in her character. For example, she is a devout Christian who is pro-science. She is against violence, but served in the military. She hates killing, but likes fighting. She dislikes liberals, but reads their books. She hates drinking, but loves drunks. She hates reading, but likes books. Despite all of this strangeness, Rauny remains an even-handed personality; some assert that her apparently bi-polar nature is the key to her success – she remains both nuanced and approachable while also maintaining a hard edge where she seems to think it is proper. As such, this makes Rauny fairly effective in most tasks, and extremely difficult to outwit - she is a mental fox and not a mental hedgehog.

–Equipment–

Tranq/shock pistol combo.

—Skills:—

Close-quarter combats: Good

Rifles: average

Handguns: average

Charisma: weak

Bonus:

Jill of all trades: gain a + 10 to all learning rolls. (I will smack you if you just go around training all day)

——

Actions

——

**You told me to mention the engineering training from the satellite so I am mentioning that now.**

1. Rauny wraps up the training. [Flier Training 3/4] {+10}

2. After that she bones up on what she learned from the satellite construction. [Engineering Practice] {+10}

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88d9c2 No.26276

File: 1459734824474.jpg (41.49 KB,1280x487,1280:487,Sketchbook'sSub.jpg)

Dice rollRolled 69, 20 = 89 (2d100)

>>26263

Name: Lance Westerberg

Fluff: Lance Westerberg was born Gustav Westerberg in Stockholm, Sweden. He gave himself the nickname. After he finished his education, he signed up with the Swedish air force, and quickly showed a great technical aptitude, quickly learning how to fly nearly every fighter in Swedish service at the time. After seeing combat in a counter-terrorism mission in the Middle-East, other elements in the Swedish military took notice of him, and seconded him into the SOG, Sweden's special forces, as a pilot and vehicle specialist. He underwent intensive training, and learned to fly stealth transports and bombers, as well as operate several types of ground vehicle. However, he was never very impressive in hand-to hand combat, or a particularly competent marksman. Despite his drawbacks (and, perhaps, in addition to them), he is egotistical, and always feels like he's one of the most important people in the room. To put it bluntly, he's a bit of an asshole. He was selected for the Ark due to his skills with aircraft, and is familiar with the operation of each of the various vehicles in the Ark, especially the flier.

Skills:

>Driving: Average

>Flying: Good

>Submersible: Average

>Handgun: Weak

>Space-Shuttle: Weak

>Spaceship Operation: Weak

Bonus:

>Good operator: +25 to all operator rolls (driving etc)

>Not-So-Smooth-operator: -10 to interaction rolls.

Inventory:

>Tranq/shock pistol combo

Status:

Other:

Fitness 2/4

CQC 2/4

1. That was actually… fairly underwhelming. I was almost hoping for a systems failure, after which I'd have to expertly pilot the craft onto the surface, barely saving everyone and everything on board. Oh well. I'm sure a time will come when the future of the human race is in my hands. In any event, someone needs to survey the surrounding area, and it may as well be me. I'll try to get the exploration submersible into the water, pending the approval of the rest of engineering. I'm not keen on drowning. Once I'm in, I'll examine the damage that the atmospheric entry and splashdown caused to the vessel. [Examine damage using submersible, +25]

2. While I'm down there, I should give the rest of the area a look-see. I want to know the basics of the area that we're in. For one: What's the water like, composition-wise. That should be easy. Just take a sample and bring it back to the lab. Most of it, I'm guessing, will be sketching out the seafloor around the splashdown site, and collecting soil samples. I don't really need to do much of anything with them except bring them back to Lt. Marshall pr Dr. Hart. [Roughly map seafloor, collect samples, +25]

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88d9c2 No.26284

Dice rollRolled 97, 37, 57 = 191 (3d100)

>>25486

Name: Henry Smith

Fluff: A capitalist tycoon who started from nearly nothing, Henry Smith made Smith-Ing Industries a major force by Earth's last days, along with his partner, David Ing. While he himself is not an engineer, he knows enough to talk to them, as well as knows how people - and market forces - work well enough. "He could sell sand to a desert nomad", it was said.

Smith-Ing Industries was a major supporter of the Ark Project, so with a few bribes and promises. Henry Smith was able to get a spot on the Ark.

Skills:

Engineering: weak

Charisma: Good

Administration: average

Leadership: weak

Bonus:

Built this ark: You have a personal backdoor into the ship SI

All Frequencies: "We've landed safely, people. With everyone's hard work, we're alive - lets keep it that way."

Command Personnel Only: "We've got a problem, I don't want to discuss it over com channels. Please meet with me in Engineering; I need authorization to implement the action-plan I've developed."

Head of Engineering Roll: "Great work people! You've done a good job, and we all know what the reward for that is. I want a full report on all systems and damage we may have sustained on entry and landing, but NO EVA activities are authorized without affirmation from myself, the Captain, or the Chief of Security, with whom I'm going to be meeting. As an addition, please check our Robotics; we're going to want to get a survey of the area ASAP."

Personal 1: Head over to a section of the Engineering workspace and claim a section for "office" work, prepare quick presentation on the action plan for the Command crew.

Personal 2: Study the video the SI captured, try to compare where the launch was from versus where the ARK landed.

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88d9c2 No.26288

Dice rollRolled 99, 79 = 178 (2d100)

>Name:Al Moose

>Fluff:Al Moose is a hardworking man formerly a military engineer for one of the new governments. Al was noted to build some minor bridges and worked on machines. However his only skill is building the machine not programming it as he's not a scientist. Al sometimes drinks and tries to work on other machines to help the station or to make his job easier

>Skills:Engineering: average 1/2, Robotics: weak, (Preventive)Maintainance: good , Handguns: weak, Close-quarter-combat: weak

>Bonus:Eye for the cracks: You get +20 to maintain and repair equipment.

>Inventory:

>Status:

>Other:

1-2 check on all systems prior to landing don't want a fatal error

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88d9c2 No.26293

Dice rollRolled 94, 27 = 121 (2d100)

Name: Kenji Hamashima

Fluff: Kenji Is a first generation Japanese-American. His parents raised him in a very traditional manner, refusing to give up much of their Japanese style views of the world. This leaves Kenji as fairly unable to connect with other people as he was taught showing you true emotions to anyone is bad and should be avoided at all times with a plastic smile. Kenji however is a hardworker getting a full ride scholarship to MIT and getting hired for the ark project out the gate when he graduated. Kenji has always been facinated with mechanical things, it is his outlet and the one thing he can feel pure enjoyment of due to his broken upbringing.

>Skills:

Engineering: good

Robotics: average

Programing: average

>Bonus:

Robo-buddy: gets +20 when doing a task together with robots assiting him.

Socially awkward: -10 for social interacitons

1.2. Continue upgrading fliers 5/10 we already landed. I need to finish these upgrades yesterday.

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88d9c2 No.26297

File: 1459739662442.png (246.16 KB,640x923,640:923,1458881214074.png)

Dice rollRolled 89, 67 = 156 (2d100)

>>26265

:3

Fill this in

Name: Artyom

Race: Human

Fluff: Artyom was originally a poor farmer from the Russian Republics back on old Terra, when the annual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most scientist to shame. He was conscripted into the Russian Science division in an attempt to protect the Russian leadership under 7 kilometers of crust. For months he worked as a miner and moonlighted as a geologist. When the actual asteroid was found to be large enough to destroy all life on Earth, the plan was cancelled and Artyom was sent with the rest of his division to work on the arks. He was going to die, Artyom knew this, Five years in the trenches on the Chechnyan front, surrounded by both the bodies of his friends and the potatoes he once loved had hardened him. The only thing that got to him was the thought of never seeing his lover, the blonde-haired angel Vanalika, and thus he was a mess for the last few months of the construction program, and found solace only in the mines, finding the right quality metals to be used in the arks construction. Imagine his surprise when he blacked out in the mines on the last day of life on earth, only to be awoken on an ark heading to another world. Apparently his intelligence and skill with rock had been noted, and would be valued in the settling of a new world, thus he was *coerced* onto the ship for the betterment of mankind

Inventory: 1 Denko Audiolog

Skills:

Mining Good

Geology: Good

Handguns: weak

Metalurgy: weak

Bonus:

[Well Endowed] - Big pink long ding dong which drives all the scandinavians aboard the ship crazy

Mole: +20 To tunneling

1/2. If that storm hits us and we're unprepared, we may as well just drown ourselves now. I will use my mining skills to remedy that. Begin Excavating the earth beneath us for a storage space/storm shelter until we can make harden structures that can stand the wind. If we are not on solid ground, then send out a few fliers in a noah-esque attempt to find solid ground. One shall return with an alien olive branch.

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88d9c2 No.26300

Dice rollRolled 89, 59 = 148 (2d100)

>>26263

Name: Raul Santiago

Fluff: Santiago was a chemical engineer for a prominent technology company that helped create the arcs. He was part of the design team that worked on many of the material and air recycling systems. He also had his hands in some of the other systems such as the movement of the cyro coolant and tanks to contain the genetic material and keep them fresh. Due to his skill, some luck, and possibly some corruption he was chosen to be put on the ark.

Skills:

Chemistry: Exceptional.

Engineering: Average.

Bonus:

Lucky: every 5th turn you gain a reroll point which you can spend at any time to reroll any non-crit roll whenever you want to. (Turn 3/5) (Points: 0)

Inventory:

Status:

Other:

1&2. Begin preparing tools and solvents to aid >>26297 in his digging efforts. Whatever he may need that I can provide. He is the digging expert after all.

+Engineering Average

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88d9c2 No.26301

Dice rollRolled 55, 72 = 127 (2d100)

>>26263

Name: Father Nikolas Parversoft

Fluff:

Born of a poor farming family in the back country of the New Soviet Republic he learned at an early age the harsh realities of the world and how cruel it could be. When the majority of his family died in the Great Famine of 89, he joined the cloth devoting his time to religious studies and helping the needy. In this time he viewed the disastrous farming techniques that had cause the death of so many and the instability of the current world system. Hoping to truly great change he got his degree in botany and started to work on new types of sustainable farming and genetically engineered plants seeing it all as God's test for humanity to overcome nature and truly take it's place at his side. With the coming of the Meteor Father Nikolas believed that God was giving them the final test, throwing them from the cradle to the black abyss to see if they could rise above. Taking his faith he joined the Ark as a Botanist to seed the foundations of a New Eden for humanity.

Skills:

Botany: good

Genetics: average

Charisma: average

Rifles: weak

Bonus:

Preacher: +20 to improving ship morale.

—–

1.Take soil samples

2. Begin to prep wind resilient plants for use.

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88d9c2 No.26306

Dice rollRolled 27, 27 = 54 (2d100)

1. With us safely on the ground its time to make sure all vehicles are in working order before we take them out for any reason.

2. Programming continues. (4/6)

Name: Jane Sunwalker

Fluff: Sunwalker is the most unassuming woman you can imagine. Five foot nothing, middling thirties with her mousy hair tied up in a bun 90% of the time she is the perfect picture of an housewife. This image is only exacerbated by the mild befuddlement she wears at all times. The reason she seems lost in her own head half the time is because she is. Its one of the most wonderful heads to be lost in. For she has a truly brilliant mind. She has completed 6 doctorates in physics and engineering and has no less then 31 patents to her name for various small but innovative devices. Many of them she invented on the fly to make her job easier. Which is currently keeping this bucket of bolts running.

Skills:

Engineering: excellent

Physics: average

Programming: weak

Bonus:

Innovator: +20 to make new needed devices.

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88d9c2 No.26331

Dice rollRolled 51, 69 = 120 (2d100)

>>26265

Character:

Name: Bjorn Eriksson

Fluff: (The intro fluff is still cannon, it was just too much text so I wrote a smaller one). Bjorn Eriksson is a former mercenary who experienced some very dangerous battlefronts during the instabilities at the time with the incoming destruction of earth. He likes people,always loves a good joke and he is easy to get to laughter. He has taken to his new responsibilities with eagerness, wanting this second chance of humanity to succeed. His memories of old earth still remains but he looks forward to see what he, and the rest of the crew, can make on this new world.

Skills:

Rifles: average

Explosives: weak

Handguns: weak

Close-quarters-combat: weak

Leadership: average

Heavy weapons: weak

Bonus:

Gung-ho: +20 to shooting.

Inventory: Magnum revolver. Serrated knife.

Status:

Other: Training Strength: 1/4 Fitness.

>>26284 Private communication: "I suggest using my office instead Mr. Smith. How about we have that meeting there?

Actions:

1: Go to the Sec office to meet with the other leaders. Ask the SI to cross-reference the projectiles coming from the asteroids with the video footage that came from the other Ark which Erik got to see footage from. See if there is any similarities or possible connections between them.

2: Continue his strength training once the meeting is done. 1/4

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88d9c2 No.26332

>>26331

Meta: agreeing to move meeting to Sec Office.

Meta: Assuming KD or Morgoth has no problems with my proposed action plan (developed last turn), CoE authorizes robotic and drone deployment outside the hull for intital samples, then full deployment to get the ARK dug in, implementing Action Plan (developed last turn).

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88d9c2 No.26344

Dice rollRolled 35, 20 = 55 (2d100)

>>26271

>>26268

>>26297

>>26301

>>26276

Character.

Name: Sergeia Zankov

Fluff: Sergei Zankov is a scientist from New Soviet. Whilst her ideals and opinions are very

much influenced by the New Soviet political ideals she is none the less very, very compitent.

To many not from New Soviet she might come off as rather glum and stoic. She is harsh but

fair and has very strong oppinions on those who cannot, will not or fail to do their part. She

expects everyone to attempt to exell and fullfil their duty, but also holds herself to the same

standards.

-Skill:-

Genetics: weak

Biology: weak

Metalurgy: weak

Chemistry: weak

Physics: weak

Geology: weak

Astronomy: weak

Mathematics: weak

Discipline: weak

Administration: weak

Cybernetics: 2/4

-Bonus:-

Digilent, +5 to all rolls

-Inventory:-

-Status:-

-Other:-

1. CYKA BLEAT! Thise imbicils what to leav and "Explore" BEFORE we get samples analysed!? I don't even whant anyone off the arc before thats done. Motherland preserve us from such stupidity. Voice my oppinion on this and then get samples, collected VIA DRONE, analysed and hope noone gets themself killed meanwhile.

2. Continue studies on Cybernetics: 2/4

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88d9c2 No.26504

Dice rollRolled 79, 21 = 100 (2d100)

>>26263

Name: Vivian Hart.

Fluff: She was chosen cause of her ability to learn as well as her strong will of going to the ends of the world to understand what she encounters. Her main focus is a biologist as well as a survivalist. When she learnt she would go to the stars at the age of 26 she was both thrilled and sad, knowing that the reason for her opportunity was cause of the impending destruction of the beautiful world she grew up on and loved.

Skills:

Biology: Good

Diving: Average

Survivalist: average

Theoretical Xenobiology: weak

Genetics: weak

Bonus: Hardy and active: +20 to fieldwork.

Status:

Other:

>>26332

Once landed she checks over the scans again before contacting the HoE.

"Mr. Smith. I'm sending some scan results over to you, they are curious, to say the least. There are spots of luminescence in the ocean, It could be bioluminescence but possibly artificial."

1: Take samples of the water, using the robots to obtain it without exposure. She takes care to not allow any risk to the sample; it could contain many harmful pathogens and more to herself and the crew after all.

2: Once the sample is secured and in the genetics labs Vivian begins to work with it, running tests of all kinds to figure out its makeup more through than what the long range scanners could ever allow. She ensures that her work is open for the other scientists to view and copies of the results and information will be sent to engineering as well.

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