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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: d80a55f4383c06f⋯.png (40.37 KB,1294x701,1294:701,ClipboardImage.png)

File: a435bb1cb50fd9d⋯.png (60.73 KB,1290x754,645:377,ClipboardImage.png)

File: b1f000c09ce1827⋯.png (57.92 KB,1920x1080,16:9,ClipboardImage.png)

File: f1c348afd81c879⋯.gif (11.07 KB,272x272,1:1,kashawalk-preview2.gif)

File: 184acdeb114650c⋯.png (46.29 KB,871x868,871:868,kasasit-noartifacts.png)

9b7832 No.34165

Hi everyone. I wanna share a platforming game I'm working on with a friend. Most people on ?v/ here know me as GigaDev, the GigaMaidens guy.

Recently I got back together with an old friend of mine in the UK and we began work on a platformer starring a cute catgirl named Kasha. I'm doing the spritework and he's doing the coding.

I have a lot of hopes and desires with this game. I want to make it a big adventure at least on the same scope as Super Mario World.

Kasha's adventure is about her looking for her mommy. But since she thinks she's the cutest girl in the world, that must mean her mommy is the prettiest woman in the world. So she imprints on any pretty lady she meets as her mommy.

Essentially she travels the world on her own except for her caretaker Milchi who is secretly following her around, meeting mommies and adding them to her mamadex in her mama journal.

She has a variety of base abilities, including rolling, punching, and wall-climbing. But the real fun stuff in her game comes from her tail. Kasha has a magical, cartoony shapeshifting tail (not currently sprited) that can turn into a variety of different things depending on milkshakes that she can drink.

A few of the planned tail transformations and their respective milkshake flavors include:

Apple: Jackhammer

Mint: Spear

Banana: Grapple Arm

Cherry: Bomb

Watermelon: Minigun

Licorice: Coil Spring

Pineapple: Bazooka

Cola: Unicycle

Among other things. Each milkshake gives her new abilities that she can then use to find new paths and secrets in levels, which then lead her to new areas on the world map where she can find new mamas. Finding all the mamas is a 100% completion objective, but there is also the main story where a demon uprising is happening and for some reason they're possessing animals and coming after Kasha specifically.

This game takes place in a universe that I've had in my head for almost 20 years which takes place in the same universe as my other game GigaMaidens, and I'll be posting development updates here from time to time.

____________________________
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23bbfd No.34169

She looks pregnant and of undefined age on detailed images.

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9b7832 No.34171

File: b2dfc334d70db4b⋯.png (78.33 KB,478x430,239:215,image_2020_01_01T09_30_38_….png)

>>34169

She is supposed to be a little fat/have a pot belly.

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4df20b No.34172

File: 8e368ed118561f5⋯.png (15.87 KB,512x448,8:7,Mega_Man_X_tiles.png)

My advice for a platformer is as follows: make sure you nail the feel of basic movement and jumping, collisions, and interactions with corners. That should be the highest priority for both of you (yes, including the art—the animations need to give the player cues, match jumping and landing, and give an impression of scale/speed).

Find any other platformer, even a really basic one, then study it and compare it against what you've currently got. If there's another game you really like the feel of then you can try to copy it, but this exercise is more about highlighting what needs to go into platformer physics.

Why first? Because all level design and much of the other art will depend on this.

Welcome to the board! I look forward to seeing your progress. It's especially gratifying when we can see a project right from the start!

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9b7832 No.34175

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>>34172

Yes, we've looked at other platformers and are trying to give her a moveset that feels nice.

The main influences for this game are Wario Land 4, Super Mario World, Legend of the Mystical Ninja and some Kirby. Thanks for your kind words, I'll post updates whenever I have some.

As long as my friend is down to code it, I'll be down to sprite it. Looking like smooth sailing so far.

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9b7832 No.34177

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Some footage.

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9b7832 No.34178

Streamable embed. Click thumbnail to play.

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9b7832 No.34179

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1e3cb9 No.34216

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Not that anyone's reading it but here's a minor update testing some swimming logic. Probably a lot is going to change.

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a0a580 No.34217

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Looks good so far anon. Sprite looks a bit big but shouldn't be too hard to adjust later if necessary

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9b7832 No.34218

File: 50619fb4bf5c3c5⋯.png (241.75 KB,1920x1080,16:9,ClipboardImage.png)

File: cd81a94cf579a0b⋯.png (234.81 KB,1920x1080,16:9,ClipboardImage.png)

File: 829f407d17ce208⋯.png (274.32 KB,1920x1080,16:9,ClipboardImage.png)

>>34217

I did some experiments with making it smaller but sadly I'm not able to make it look as good as I want, and also it would necessitate redoing all the sprites I've already done.

Still will consider it if it turns out to be a problem.

There are going to be larger characters in the game though, so I'm not entirely sure what I should do at this time.

I tried rescaling the sprites in aseprite but it has a destructive scaler and it didn't do a good job.

There's three character sizes: a child (Kasha herself), an adult, and an amazon (Kasha's parental figure, Milchi). These are how big their sprite sizes are.

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9b7832 No.34264

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Got some new footage.

Implemented the swimming animation, some sound effects, and added an NPC character.

The bigger catgirl's name is Milchi, although her sprite is a placeholder (I just had a sprite of her in a fighting game style laying around). I'll replace it with more appropriate graphics later.

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