Hey fellow nodevs...
This thread is for the development of Jack-o-Nine-2 slave training game, or JoN2 for short
First of all, I was just want to say that I already had a dead thread in /hgg/, but since most of the traffic there is just about brainded horny anons, it was frustrating finding any input that mattered
Second, I first start this project about two years ago, I did some nice progress for a long while but it remained half dead for most of that time, including some HD crash that really crashed my motivation
now I'm back with a newfound motivation, and mostly because I got a lot a free time now and need a creative outlet, I really think its a good idea even though I have very little chance of getting anything back
So what the game is supposed to be about? its basically a spiritual successor to the original Jack-o-Nine-Tails
at first it was supposed to be more of re-write of the original in sensible code, but now I'm aiming to distance myself from it for a simple reason: the game was boring
though the original had a really good slave training mechanic, you need to manage your slave body and mental health, in sort needing to break her in without breaking her mind
however the game was mostly constituted of stolen random pictures that didn't fit together, and somewhat unplanned by design, but having very bad ecchi content,
thus failing at in main objective, that is to be an hentai game, what I want to do instead is inherit that slave training depth while also giving it good hentai to fap to
For that task I've chosen godot which is a reasonable featured open-source engine and easy enough to work with (which I'm sure most of you know it already)
I'm aiming for the same basic navigation design for the overall game, just menu based navigation, with the occasional dialog or something else, in general daily training aspect will be the same
and of course one of the biggest let downs were the unrelated stolen images, my idea was to break this by introducing paperdoll mechanic, where you have a whole lot of variety while maintaining uniformity
for that I took on a goal of ripping art assets from good old KISS 2d games, which were practically masters of the paperdoll art,
with the help of talented anon I was able to rip from CRV and make sane importing system so that we can use them without going crazy,
this was planned of course only as example since its stolen anyway, should any derailed anon want to design its own art for this in the future,
but it could also be done by smart 3d rendering of layering and imports, or even implementing the 3d right into the game, but only a possibility for real distant future
The code is fully copyleft and hosted now on gitgud, if anyone wants to check it out
pic related were some pretty old samples, first is navigation, second is the layering at work
https://gitgud.io/JoN2/JoN2
https://gitgud.io/JoN2/setCRV