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/agdg/ - Amateur Game Development General

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File: e657a2ba1287935⋯.jpg (61.47 KB,660x450,22:15,punch-to-nose.jpg)

750b68 No.30024

for example:

if someone uses fl Studio (pirated) for the Music of the game and publishes the game, is there any danger that he gets in Trouble.

Or if someone uses pirated photoshop, etc..

someone has to provide evidence for the piracy.

are there examples of People who got into Trouble for releasing a game made with pirated Software???

I

____________________________
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20efdf No.30025

>>30024

It might not be exactly what you're looking for and many people don't wanna hear this but this is what piracy is or should be about...giving the unfortunate a chance to keep up with the world until they can give back.

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8598e2 No.30026

Unless you see a watermark or the equivalent in the final exports form your software, it'd be hard to know whether you produced it from a legit or pirated copy of whatever software you use.

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edfa4e No.30030

File: 8ddb6a4e1996646⋯.jpg (158.84 KB,450x500,9:10,8ddb6a4e199664679e129362c9….jpg)

>if someone uses fl Studio (pirated) for the Music of the game and publishes the game, is there any danger that he gets in Trouble.

Short story no

Long story yes

Generally speaking if you are a professional and intend to make a living off what you're doing you should buy your software. However it's very hard to get detected pirating unless you're sloppy or you run a company.

A good example of this is if you go to a job interview and your interviewer asks if he can see how you work. If he sees "UNLICENSED" at the top of the screen he's probably going to think you're not serious and not hire you. Similarly if you use pirated software and for instance release screenshots/livestreams and someone notices that can easily have ripple effects. I've seen occasionally someone outed for using pirated software. At all of the talks I've been to where piracy is brought up universally people generally state you should buy your own software because it really makes you look more professional and less sketchy.

However if you're dirt poor and don't wanna shell out thousands of dollars for 3dsmax I doubt anyone is going to really judge you for it. It's really only if you wanna graduate from "highschool student making shit for fun" to "do you want my business card?"

If you're afraid that someone's going to find out you pirated your software just based on the game itself. Unless the engine was proprietary or you do something stupid like don't pay the license to Unity and pirate the Professional version it's highly unlikely.

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7b60dd No.30062

I think the phrase you want to google is "perceptual watermark", as for whether they're used: I've no idea, but they're certainly possible.

https://engineering.purdue.edu/~ace/stream-fin/papers/security/87proc07-wolfgang.pdf

A modeling program might hide shit in the LSBs of verticies for example, with exceptions for snapped and manually set verticies where perfect matches are expected. Maybe the formats don't have enough accuracy to reproduce such tiny differences, but they probably do.

Is it used? Not a damn clue, but in principle it's probably possible.

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e34f51 No.30071

>>30024

>if someone uses fl Studio (pirated) for the Music of the game and publishes the game, is there any danger that he gets in Trouble

Not if you aren't completely mentally impaired, it'd be hard to get in trouble for that alone.

Using licensed audio/assets is another story...

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