>>28866
>I feel like using jewnity is a cuck-out
people take that meme seriously? some nerds with no real industry experience and posturing for internet status, are bad mouthing the shortest route to your goals for the sake of "purity", and your reaction is to call sour grapes. that's a lot closer to the definition of a cuck than whatever you're thinking of.
>I can either do it medium scale and potentially fuck it up or do a small scale game and maybe remake it later with more content
do the small one, if you've never made a game before I guarantee you that it's not going to turn out as intended, but you'll get there faster. similar to physical construction you won't fully realize how you fucked up until it's done, so make it quick and learn from the mistakes so you can make what you actually want sooner.
fuck the art. use placeholders or scribbles. if you and others like the end product anyways you can spend the time or money later with less risk of wasted effort.
if you're trying to build a bridge, start with a dog house, or a box. the vast majority of people getting in to game dev give up because they shoot too high and get demoralized when they don't see any results for months on end. as long as you tie a ribbon on something shitty can calling it complete then you'll have some tangible milestones to call improvement, and you can stack them up like those meatboy replays.