[ / / / / / / / / / / / / / ] [ dir / random / 93 / biohzrd / hkacade / hkpnd / tct / utd / uy / yebalnia ]

/agdg/ - Amateur Game Development General

AGDG - The Board
Name
Email
Subject
REC
STOP
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
Archive
* = required field[▶Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
dicesidesmodifier

Allowed file types:jpg, jpeg, gif, png, webp,webm, mp4, mov, swf, pdf
Max filesize is16 MB.
Max image dimensions are15000 x15000.
You may upload5 per post.


Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: e479038893a7520⋯.jpg (274.81 KB,1650x1650,1:1,IMG_2605.JPG)

6015b5 No.28866

These are some pretty big questions that lead to large discussions so I felt they needed a whole thread.

>want to develop game but I feel like using jewnity is a cuck-out but don't have enough knowledge to design an engine

>idea that I really, really want to so requires a medium-scale game but don't have a lot of experience so I can either do it medium scale and potentially fuck it up or do a small scale game and maybe remake it later with more content

>don't know how to art so wondering if I should get somebody (and potentially waste their time or have them waste my time) or just do it myself

>if i make a small scale game with my idea, i don't know if I should waste time bugfixing it and improving it/adding more stuff or just remake it completely with more experience and content

Any advice?

____________________________
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6015b5 No.28867

>>28866

>really, really want to so

*to do

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6015b5 No.28868

Stop listening to what a bunch of retards tell you. If you want to use Unity, or construct, or unreal, or game maker, then US IT. Don't waste your time reinventing the wheel unless you actually have something that you really really need that needs a custom engine, otherwise making one yourself is a huge waste of time.

Learn drawing basics to make okay art and then when you can find someone you will have him draw amazing art for the game. And also, make a one page document to explain exactly what you should do in your game. You must have a bunch of goals to hit. You can improve it later, don't put too much effort into polishing the code or the art at first unless it's really important.

Seriously dude, do not listen to almost all the people telling you that you should give up, or that you should use what they like, or other crap. They are not successful with their game, so why would you listen to them?

Good luck.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6015b5 No.28869

>>28866

>I feel like using jewnity is a cuck-out

people take that meme seriously? some nerds with no real industry experience and posturing for internet status, are bad mouthing the shortest route to your goals for the sake of "purity", and your reaction is to call sour grapes. that's a lot closer to the definition of a cuck than whatever you're thinking of.

>I can either do it medium scale and potentially fuck it up or do a small scale game and maybe remake it later with more content

do the small one, if you've never made a game before I guarantee you that it's not going to turn out as intended, but you'll get there faster. similar to physical construction you won't fully realize how you fucked up until it's done, so make it quick and learn from the mistakes so you can make what you actually want sooner.

fuck the art. use placeholders or scribbles. if you and others like the end product anyways you can spend the time or money later with less risk of wasted effort.

if you're trying to build a bridge, start with a dog house, or a box. the vast majority of people getting in to game dev give up because they shoot too high and get demoralized when they don't see any results for months on end. as long as you tie a ribbon on something shitty can calling it complete then you'll have some tangible milestones to call improvement, and you can stack them up like those meatboy replays.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6015b5 No.28871

>>28869

>no industry experience

>amateur development

Since when amateurs must be industry professionals?

I will write my own engine even if it takes years, just because of fun of it.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6015b5 No.28873

>>28871

I just don't think you should listen to people who have never made a game about what it takes to make a game.

>I will write my own engine even if it takes years, just because of fun of it.

that's fine, but it sounds like an aspiring movie director spending years writing dialogue while never picking up a camera.

the number of games coming out with their own engine is approaching zero, and not without reason. practicing your programming skills is good, but engine building has become an unneeded skill if you want to make games professionally.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6015b5 No.28874

>>28866

>>28868

>>28869

Unity is a genuinely shit engine. If you're making 3D vidya you're better off using Unreal, and Love2D and Godot are superior for 2D games.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6015b5 No.28890

>>28874

I honestly don't give a shit about your opinion unless you can prove that it was useless in making your game. You say that Unity is shit, so show me your game right now and tell me what Unity did that it couldn't make your game possible or it ran terrible despite doing the best you can to optimize it.

No proof, no reason to trust you. If you reply to this post without actual proof and you are just gonna shitpost on me then that just adds fuel to the fire.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6015b5 No.28891

Just ask this guy: >>28837

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6015b5 No.28892

>>28890

I honestly don't give a shit about your opinion unless you can prove that it was useless in massaging your asshole. You say that gravel dildos are shit, so show me your asshole right now and tell me what gravel dildos did that it couldn't make your asshole comfy or it inserted terribly despite doing the best you can to lube it.

No proof, no reason to trust you. If you reply to this post without actual proof and you are just gonna shitpost on me then that just adds fuel to the fire.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6015b5 No.28893

>>28892

As expected, a shitpost. You can always out retards because they never can form an opinion on their own. All you can do is copy thoughts from other people, "UNITY IS SHIT, THAT IS SHIT."

Fuck you too buddy, you didn't even deserve a response.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6015b5 No.28894

YouTube embed. Click thumbnail to play.

>>28890

>>28893

Unity isn't useless, just suboptimal because it's an engine that tries to do everything for everyone without doing anything particularly well. Even the developers acknowledge it and are trying to fix it through vid related, which may help Unity become a little more viable again.

The biggest reason why I don't use Unity is because I like being able to read and edit an engine's source code depending on what I need, and Unity doesn't let me do that unless I pay up. It also completely lacks a Linux editor, another major dealbreaker for me. I can get much more creative, technical, and legal freedom with freetard engines, or even something like UE4 which gives all registered devs full source access.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6015b5 No.28896

>>28894

I understand that a popular engine nowadays tries to give you every tool in the box, and it may fail to do it perfectly. But let's be honest, that is the reason for why people use these engines in the first place, because they know that they can make their game with it because it doesn't lacks features.

Yes, it sucks that it's not perfect and I wish that it could run better and have fewer bugs, but this is why I asked you for your game. For my game Unity would probably be suitable, for yours, depending on what you want to do it might be not. So it's kind of stupid to call it shit for everyone. I can't really think of a feature that it doesn't have that I REALLY needed. I tried UE4 but unless you want to go deep in it's c++, all you have is shitty slow visual scripting, which always sucked. People have made games with both engines, let's not call an entire popular engine complete shit because of some script kiddies. Not that I care about their company, because they are loaded with cash, but just to be objective.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

3f04d0 No.29268

>>28874

>> X is shit, Y and Z are better. To drive home my point, have absolutely zero evidence or reasoning.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.



[Return][Go to top][Catalog][Nerve Center][Random][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / random / 93 / biohzrd / hkacade / hkpnd / tct / utd / uy / yebalnia ]