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/agdg/ - Amateur Game Development General

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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: 4cf94e5f9e2f9a9⋯.png (40.48 KB,152x254,76:127,sickos.png)

019e90 No.28453

The main question I have about this is if it would be possible to build it in Game Maker. I've used it in the past to make stuff like platformers and top-down shooters, but something like this is obviously way more complicated.

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019e90 No.28464

Yes, easily. Way more complicated games have been done in game maker.

If you've made games in game-maker already though, I'd suggest considering moving to something more powerful. If you want an easy but really powerful language at your disposal for something like this, try out Lua and LÖVE (https://love2d.org/). It's incredibly capable, very powerful, and incredibly fast thanks to LuaJIT.

If you decide to go that path, you can also try working with the PIL book: https://www.lua.org/pil/ (the 5.0 book is free online, and is generally close enough to 5.2--which is used in LÖVE--that you can get wherever you need to).

I've heard good things about PyGame, but it's not as neat and integrated as LÖVE. PyGame is a set of python modules, so you have to have a python installation available, whereas LÖVE can build your game as a standalone executable file with the LuaJIT interpreter and LÖVE library set packaged in it, so you can distribute your game as a single file (https://love2d.org/wiki/Game_Distribution#Creating_a_Windows_Executable).

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019e90 No.28524

I was just about to post a thread with pretty much the same question. I wanted to make a FE clone in GameMaker.

Damn, we´re not exactly original are we OP?

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019e90 No.28547

>>28464

Thanks for the advice, I've followed a few tutorial videos on Lua and so far it looks like a nicer version of ruby.

>>28524

There's not enough of those types of games out there. We'd be doing the world a service.

I tried to look for advice on the GameMaker forums, but all I could find there was people talking about how complicated it would be.

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019e90 No.28586

>>28547

It was surprisingly the opposite for me. I found a lot of people saying it was possible and rather simple (two arrays, one for terrain one for location, bla bla), and I even found an isometric one someone made.

And definitely need more games like that, I´m currently playing through Fire Emblem (7th, one of th GBA ones) to try and better understand it´s mechanics till test sessions are over and I can start fiddling with GameMaker. If only the tutorial wasn´t 4 hours long.

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019e90 No.28592

>>28586

Can you link to those threads? I've found stuff for normal RPGs, but if you want to make one of those you can just use RPGMaker.

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019e90 No.28599

>RPG

the term you're looking for is weeaboo grindan sim tbh

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019e90 No.28605

>>28599

Only if you play it like a faggot.

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019e90 No.28606

>>28605

*thinks* oh are you getting weeaboo grindan sims mixed up with tabletop/gestalt role-playing games and/or computer role-playing games

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019e90 No.28622

>>28606

Using asterisks to denote actions make you a faggot

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