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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

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c344a7 No.28393

ss13 or space station 13 is a atmosphere simulation game set in space on a space station but it actually alot more then that since it's become alot more through lots of peoples efforts some good and some bad, it's become a space station simulation with some really in-depth game mechanics and some just solid enough to work for their intended goal.

we have servers up and people willing to host these servers, we also have spriters and mappers for our servers but the one thing we're always lacking in are coders.

there's a very good reason for this and it's because learning byond code is such a waste outside of space station 13 and also while being a headache, that said though the game its self is very good and has massive amounts of potential since it's more or less entirely open source with afew exceptions depending on serves since the code base is different on every server for the most part.

so I've come to gauge interest and seek coders to help out.

____________________________
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c344a7 No.28394

A long time ago, I said that I'd force the mystic entity that doesn't permit SS13 clones to either kill me, bribe me, or give me an explanation, and I'm holding to that. Sorry, pal, but I got my own thing.

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c344a7 No.28396

>taking ss13 development seriously

HA

I've looked at the shitfest you guys call git repositories. It's unbelievable.

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c344a7 No.28397

>>28396

you could fix that and form it into something that you desire with a player base that would enjoy your work

>>28394

fair dues

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c344a7 No.28400

I would suck dick for this. Coders if interested in this shouldn't team up with anyone having to do with ss13 currently.

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c344a7 No.28735

>>28393

>2-d game

>modern computing

>not porting logic to lua/python/yaml

why don't you just make a python api OP?

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c344a7 No.28737

>>28735

>when you actually watch the video

Damn, fucked sprites, fucked controls, fucked source code, fucked text wall logfile necessary in a visual game, fucked ui interaction

better question, why has noone redone this from scratch, yet there has been all these "remakes" that use the same shitty system?

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