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/agdg/ - Amateur Game Development General

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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: cb0589c272fb5a4⋯.png (12.49 KB,1081x497,1081:497,kacheln.png)

6f0dbe No.28390

I want to make something with tiles. I have no idea yet where it will lead me I just want to know how it turns out to look like. It is a bit painful to find out if it tiles well or not so well. Is there a tool which automates tiling bitmaps, even when it is pseudo-3d like pic related?

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6f0dbe No.28399

> I want to make something with tiles.

I think you need to be a bit more specific in your desires.

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6f0dbe No.28405

Graphics engines can use anything you provide as a tile in 2D and basically spray it onto the game map. 3D can usually use decals in some way to position it onto an already made model.

Previous anon is right, you're too vague.

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6f0dbe No.28406

>>28405

>>28399

I am thinking about games like the classic rollercoaster tycoon worked. The OP image shows blocks for the terrain and for the game they need to be correctly arranged. For this I look for a program which arranges my "tiles" (maybe this is the wrong term) correctly.

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6f0dbe No.28407

File: 2e4b3832e60d851⋯.jpeg (186.85 KB,886x883,886:883,voxel1.jpeg)

File: 3b504464f8e39b8⋯.png (3.2 MB,1986x1022,993:511,voxel2.png)

>>28406

You still fail to describe what exactly you want, for the sake of the thread I'll talk about both 3 and 2D and what I think youmight be talking about .

Here's 3D:

It depends if you mean like snapping segments of geometry (complex structures like rails) or simpler, more organic patterned materials like dirt or stone.

For the small stuff there is voxel technologies I'm not at all familiar with or aware of how much they're integrated into most of the popular middleware. It ranges from minecrap-tier all the way to stuff like this:

https://www.youtube.com/watch?v=mcpLSHU8M1c

For 3D objects snapping together you can either use a 3D grid to organize them, so they always align... OR you can script them in such a way they snap onto bones (the same one uses for rigging) of the previously placed objects. There are likely some kind of built in tools for this in most graphics engines. Think about a rifle snapping to an npc's hand. I'm sure some other anons can tell you all about it.

You can repurpose those to do what you want with larger, static objects.

2D: simple shit, you take a 3D model, slash it up into a vertical-facing grid. You render these portions of the structures you want to piece together in the game into 2D sprites, deploy as identically sized tiles on the map's grid.

With some basic bitch scripting you can add border tiles to be generated between different types of flat terrain tiles... I dunno if roller coaster tycoon had anything more to it than this.

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6f0dbe No.28408

You could program your game with the aid of a 2D isometric tiling engine.

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