>>27572
The description might be on the site, but your goal is to get people to bother to go from THIS site to YOUR site. If you don't have any information for them to go on, they'll be less likely to click away from shitposting here to go play your game.
A short description of the game is always a good start. For instance, I can't tell jack shit about what kind of game this is by either the picture or your post. My best guess, by the existence of a wave counter, is that it's a twin-stick shooter? But there's no way for me to know. Since there's no way for me to know, and it could be any one of several genres that I find either boring or abhorrent, you have to ask yourself why I would bother to go and check it out? A gameplay video would be great for the exact same reasons.
Remember, your actual goal here is to get people interested enough just to visit your site. Once you've got them there, they're almost guaranteed to download the game, even if out of nothing but morbid curiosity: the problem is getting them at all interested enough to visit in the first place.
I downloaded it and tried it out. It's not a twin-stick shooter, it's a point and click minus the clicking. It's a pretty good first game, I'd say. Two minor issues: the title reads "VoidGate" despite the name of the game being God Help Us, and the How to Play screen text continues to behind the back button. Like I said, minor issues.
Two major issues I have with the actual gameplay, though. First and foremost, enemies don't seem to react if you go over them too quickly with the wisp. You can see it a few times in the video. If that's intentional it's fine, but you should probably state somewhere in the How to Play text that you can't just zoom over everything. Second, and worse, is that...you can't get an upgrade unless you die? That seems like it's punishing players who do well. I'd heavily recommend finding a different way to handle upgrades.