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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

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fea8b2 (2) No.26933[Watch Thread][Show All Posts]

I plan on making the plurality of content in my game, including graphics, sound effects and music-but does anyone know about licensing music or other content from established labels? I want to use a specific song my game but I have no idea where to even start as far as contacting the musician or the label their music belongs to, how much it would hypothetically cost and so on.

5c4d6e (2) No.26959>>26966

YouTube embed. Click thumbnail to play.

You could make a cover of the song that you want and claim that you are using in terms of fair use, you shouldn't think about making it sound "too similar" instead make the songs sound diferent of each other.

Learn about what enter in fair use and what no.

>>Vid kinda realeted


fea8b2 (2) No.26966>>26968

>>26959

I contacted "BMI" and am engaged in a dialogue with them, I'll report my findings back here. The prices aren't as unreasonable as I thought, with a minimum fee that is less than a dollar a month for legal access to the music of hundreds of thousands of artists at the minimum level, and then 1.75% of gross revenue related afterwards. However, I think the representative gave me the wrong license so I'll have to pick her brain some more to get to the bottom of it.

I might just make my own music. Easier said than done, but I don't think having licensed music would likely affect my sales positively anyway, as long as whatever I'm able to do isn't repugnant.


5c4d6e (2) No.26968

>>26966

You may also look in the web for pages that offer royalty free music to use in your game, you might find something that you like.

Here two pages that I know:

https://machinimasound.com/

http://freesound.org/

Wish you luck, I know you can do it anon.




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