As a super lazy dev I can authoritatively say it's conceptually ill suited for a sex game. Hell, it's ill suited for a text game (team fights etc.). Since fights will never be great pouring in most of your resources available for the beta to develop and maintain a combat system is a horrible approach. To be frank CoC and the handful similar games already stretched the non lewd portion of gameplay to the limit of reason. Make a subject-related mechanic to busy thge player with, why the need to be a combatant at all?
This project also seems to inherit the text-intensive approach to gameplay, meaning smutt is the meat of the game. While this is certainly nice to play it also takes a lot of effort to make. And effort should be avoided at all costs. I'd rather have something mechanically interesting enough to keep people hooked and with an option of easy fan contribution in the literary department. i. e. as a dev of a text-based game I'd avoid writing as much as possible. Because I'm lazy and because indie shit.
I didn't read the whole setting but it's the standard go-through-the-motions phantazee starter pack with minor tweaks. Which is pointless, unless you plan to do something actually interesting with all that detail (dubious). As of now it's dead weight, chop it all off. Unless you need to know what's beyond the hill for lewds purposes don't even mention there's a world out there. You just constrain yourself that way, make shit hard on yourself later on. And besides, people like to uncover lore and the realities of the world incrementally, not be greeted by R.R. Tolkien in a BDSM harness, have him present the map of Paddle-earth, complete with thar' be dickdragons on the far corner of it.
If only some of those dedicated dilligent dullards took me in as an ideaguy I'd cook them something up that's actually well structured, efficient and innovative. Oh well, back to bumming around.