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/agdg/ - Amateur Game Development General

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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

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9f9249 (1) No.26333>>26379 [Watch Thread][Show All Posts]

hey! well half a year, to maybe a year and a half ago, there were plans to make a lewd text game with tons of shit, tons of fetishes and had some kick-ass lore from what i had seen

https://docs.google.com/document/d/1uFRjY-woapLxKkB--FCg2nLIUoV5I0FH4Iwm2lxUaiM/edit#heading=h.46dehc8jf2j9

i don't know if it's dead or still going as i was very much looking forward to this game, i apologize if this is the wrong board but i figure some of the anons working on it could shed some light if any?

did it prove to be too big a project?

is it you'd rather show and not tell?

whatever you anons did or are doing i just want you to know and i know i'm not the only one but i respect you guys, because text games gotta be fucking lengthy and complicated!

well again i hope someone could she some light on this hopefully not dead CoC killer

a5b284 (1) No.26335

It's the first time I hear about it and I've been here for a year, I think. Gitgud repo and user are gone, so it's probably dead with no further info, unless one of the devs still lurking here.


632a2b (1) No.26370

As a super lazy dev I can authoritatively say it's conceptually ill suited for a sex game. Hell, it's ill suited for a text game (team fights etc.). Since fights will never be great pouring in most of your resources available for the beta to develop and maintain a combat system is a horrible approach. To be frank CoC and the handful similar games already stretched the non lewd portion of gameplay to the limit of reason. Make a subject-related mechanic to busy thge player with, why the need to be a combatant at all?

This project also seems to inherit the text-intensive approach to gameplay, meaning smutt is the meat of the game. While this is certainly nice to play it also takes a lot of effort to make. And effort should be avoided at all costs. I'd rather have something mechanically interesting enough to keep people hooked and with an option of easy fan contribution in the literary department. i. e. as a dev of a text-based game I'd avoid writing as much as possible. Because I'm lazy and because indie shit.

I didn't read the whole setting but it's the standard go-through-the-motions phantazee starter pack with minor tweaks. Which is pointless, unless you plan to do something actually interesting with all that detail (dubious). As of now it's dead weight, chop it all off. Unless you need to know what's beyond the hill for lewds purposes don't even mention there's a world out there. You just constrain yourself that way, make shit hard on yourself later on. And besides, people like to uncover lore and the realities of the world incrementally, not be greeted by R.R. Tolkien in a BDSM harness, have him present the map of Paddle-earth, complete with thar' be dickdragons on the far corner of it.

If only some of those dedicated dilligent dullards took me in as an ideaguy I'd cook them something up that's actually well structured, efficient and innovative. Oh well, back to bumming around.


edac41 (1) No.26379

>>26333 (OP)

>game

>plan

>tons of fetishes

>le super cool lore

Yeah I know that one, I think it was called "idea guy black hole".




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