>>26145
I actually already tried that, but they wouldn't budge. They'll sell the development rights for it, but nothing less by the sounds of it.
I tried to explain to them that it would be a bonus for them as they would get to sell their assets, while someone else basically does their port for free. I gave them Doom as an example of a game that does this. They never got back to me.
>Remind them that it's a shitty Windows 3.1 game and $20 is better than nothing.
I did try that, but they didn't care. They attempted to sell me on their non-existent "updated" version of the game, that after at least 12-15 years of development, has never come out.
Apparently at some point in the last 3/4 years, they trashed all their work, and started a rewrite for Android. Then they went on to mention they'll port it to other systems, but I'd be waiting nearly 10 years.
>And why not just create a completely original knock-off?
>>26144
The game play is no where near unique, so I'm covered there.
I think that's what I'll do. I'll just write a knock-off with original assets, and then I'll write a converter to copy the assets to a new format.
>What game is it, out of curiosity?
I would mention it, but since this company is piss poor with customer privacy I'm reluctant. The reason I know this was because yesterday they named dropped a customer who bought one of the incomplete versions of the game. Yeah.
Had I known that, I would have used a fake name, but I was trying to be professional with them.