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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File (hide): 1457980845191.mp4 (7.85 MB, 852x480, 71:40, trailer.mp4) (h) (u) [play once] [loop]

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612935 (1) No.26014>>26043 [Watch Thread][Show All Posts]

I've posted progress on this game's development here before, but now it's complete!

Hypnorain is a vertical bullet hell shmup. There are 2 characters, 5 stages and 3 difficulty modes. See the gameplay in attached video.

You can check out the free demo at http://kircode.com/hypnorain/ , as well as vote for it on Greenlight and buy it right now DRM-free from humble.

Right now there's just a Windows build, but I'm planning to release on Linux and OSX too.

Let me know what you think about the demo/game.

47890e (1) No.26043

>>26014 (OP)

played the demo for a bit, got the sense that it's heavily influenced by touhou and ended up playing an hour of the latest installment. can't help but feel like your demo fails to grasp what makes touhou so successful.

aside from the missing game juice, I'm not sure why you made a few design choices, at least coming strait from playing touhou.

like why have have two specials? especially when the offensive one is so lacking.

is there supposed to be only one, direct attack? the boss battle got kind of boring after only being able to take swipes at him for so long.

and I couldn't figure out the correlation between bullet visuals and their behavior, missed opportunity to broadcast information if there wasn't one. also the glowing hands and particle effects for dead enemies were a bit distracting.

that should be most of my initial thoughts, I might give it another shot later.




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