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/agdg/ - Amateur Game Development General

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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

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961872 (1) No.25677>>25684 >>26922 [Watch Thread][Show All Posts]

OK. I've been working on a project with a ragtag team on and off on a RPG for some time and I want to know what you people think of it just by a text description. If there is an interest I may start posting assets and progress here regularly. I want to gauge the interest early.

First half of the game is linear story telling, backstory and character development.

Numerous stories involving several protagonists who will be brought together for the mid-late game.

Mid late game revolves around fluidity of decision making and participation in events that influence the outcome of the story, and ultimately the ending.(many possible stories)

Combat hybridization of early RPGs like FF, Pokemon, DnD and some vague rts mechanics.

Large open world areas, and many explorable regions with their own side stories, scripted events that change with your decisions.

I'm being vague because I want to see what the general opinion of the idea is worth, regardless of any actual content we have.

Have one bit of concept art.

c28771 (1) No.25683

Sounds like it might be vaguely enjoyable.


85fdc6 (1) No.25684>>26922

>>25677 (OP)

Idea's are worth literally nothing, you may as well say "I have an idea for an romantic-comedy-action movie, it's going to have big explosions and have you rolling on the floor laughing. Would you pay to watch it?". What kind of answer are you expecting when you just shotgun a bunch of genres?

As for the "idea" itself, whatever game is in your head, you didn't communicate it at all. If you had said your going to make a FF style RPG in a steampunk setting, I could imagine what that would be like, but I have no idea what your game is trying to be.

Also I'd put money down that the lack of focus is going to kill the project. You're mixing in genres that on their own are hard enough to pull off, getting them to work together with an amateur team is going to bloat your time budget past what your willing to put in.


8cae33 (1) No.26922

>>25684

>>25677 (OP)

well dont be salty

looks like your going to be putting alot of work into the writing along with the programming to back it up as far as how you are going to manage savefiles

sounds like a good structure to start your writefag off with but

you dide'nt describe anything else

>so turn based, instanced combat

>with a tile based over world

>zoned off areas connected to each other crating the illusion of an open world

>witch will probably be handed off to ether the writer or whoever wants to do landscapes

>after the programmer sets that shit up and the artist gives him tiles "at least Placeholders" to work with

the artfag

the programmerfag

and the writefag

i'm assuming you have nothing

as you posted nothing

so your probably the writefag

so write a "create your own adventure book"

and get back with us to rip it a new asshole




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