[ / / / / / / / / / ] [ dir / asmr / egy / fur / polk / pone ][Options][ watchlist ]

/agdg/ - Amateur Game Development General

AGDG - The Board

Catalog

You can now write text to your AI-generated image at https://aiproto.com It is currently free to use for Proto members.
Name
Email
Subject
Comment *
File
Select/drop/paste files here
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Expand all images

Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File (hide): 1455907147683.gif (1001.25 KB, 440x248, 55:31, goat.gif) (h) (u)

[–]

80331e (2) No.25461>>25465 [Watch Thread][Show All Posts]

are any engines out there currently using intel's built in GPU on the their CPUs as a physics co-processor when a PCIe GPU is already doing rendering?

I was playing around with beignet today, and it made me think that an inactive integrated GPU would make a really decent physics co-processor and would be able to increase the amount of phys objects in a game. If no one is doing this, it would be a really neat thing to implement in an engine.

80331e (2) No.25465

>>25461 (OP)

isn't beignet for linux only? Does Windows have an equivalent?


f22a3c (1) No.25768>>25773

>are any engines out there currently using intel's built in GPU on the their CPUs as a physics co-processor

well if you did that your engine would only work with intel chips, and probably only specific integrated gpu's. it would be neat to use the extra grunt in whatever zen is going to have though, it'll probably be more multi-purpose capable.


257d61 (1) No.25773

>>25768

You can just check to see if an integrated GPU exists and use it if possible. Probably a lot more annoying to program that though.




[Return][Go to top][Catalog][Screencap][Update] ( Scroll to new posts) ( Auto) 5
3 replies | 0 images | 3 UIDs | Page ?
[Post a Reply]
[ / / / / / / / / / ] [ dir / asmr / egy / fur / polk / pone ][ watchlist ]