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▶Linux vido gams Nodev 02/18/16 (Thu) 08:24:33 062e7f (2) No.25393>>25438 [Watch Thread][Show All Posts]
So, recently switched from Windows to Linux.
I would love to start making some vido gams,
what program should I use?
▶Nodev 02/18/16 (Thu) 08:50:46 4cc3c5 (1) No.25394>>25395 >>25438
gcc, freeglut3, OpenAL
▶Nodev 02/18/16 (Thu) 08:52:01 062e7f (2) No.25395
>>25394
thx, anon. God bless your soul
▶Nodev 02/18/16 (Thu) 22:22:07 ab29f6 (1) No.25418>>25458
what about godot?
▶Nodev 02/19/16 (Fri) 06:48:13 bb0901 (1) No.25438>>25541
>>25393 (OP)
G++, SFML
▶Nodev 02/19/16 (Fri) 17:42:21 2bb6b2 (1) No.25458
Are you looking to make games, or program your own engine? Here is a list of Linux game engines:
https://en.wikipedia.org/wiki/Category:Game_engines_for_Linux
Some of which you should recognize (Unity, Unreal, ID Tech).
>>25418
GODOT is on this list. :)
▶Nodev 02/19/16 (Fri) 21:31:39 f488a4 (1) No.25463
libgdx
▶Nodev 02/20/16 (Sat) 23:10:21 af7a72 (1) No.25482
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Linux dev here.
I'll give you my list.
>2D
GIMP
>digital painting
mypaint, krita
>3D
blender
>animation 2D
pencil2D
>music
LMMS and free online vst
>vector graphics
blender and inkscape
>story and design
Dia and Libre office
>Programming
SDL, SFML, Libgdx, monogame
▶Nodev 02/21/16 (Sun) 21:21:59 36f25d (1) No.25541
>>25438
Clang++ is better than g++ for development use.
Executable performance is still a little worse, but the compiler error and warning messages are far superior in most cases, especially when using templates.
▶Nodev 02/21/16 (Sun) 21:32:10 010165 (1) No.25542
I'm developing games for Linux at the moment. However I'm writing in the Rust languages because I hate myself like that...
▶Nodev 02/21/16 (Sun) 22:26:05 c53a4f (1) No.25543
if you dont care about open source software, use unity
there are quite a few bugs with it (i and a few others cant test the game when in maximize on play mode), but they usually get fixed
unity is my favorite game engine so far