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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File (hide): 1455402711936.jpg (361.29 KB, 1352x758, 676:379, ForgottenLore1.jpg) (h) (u)

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bd4ec4 (15) No.25297>>25298 [Watch Thread][Show All Posts]

Hey anons. I'm going to start posting some progress here when I have junk to show.

My game is called Forgotten Lore. It's an online trading card game, where all of your cards are real Steam Inventory items, which can be trade or sold to other players - pretty much no strings attached.

You build a deck by putting pages (cards) into a tome (the deck). Each tome has a different passive and active effect during the game. For example, the default is called Leech, which drains -1 HP every turn in exchange for +2 Souls (mana). It's pretty basic, but there are more complex ones like The Mill Tome, which only lets you gain Souls by sacrificing cards in your hand to get more souls.

Would love some feedback.

Website: http://forgotten-lore.com/

Twitter: https://twitter.com/cotycrg

bd4ec4 (15) No.25298

File (hide): 1455402820583-0.gif (1.27 MB, 420x262, 210:131, friends.gif) (h) (u)

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>>25297 (OP)

Some recent gifs, of stuff I've added in pretty recently.


15cfa4 (8) No.25303>>25304

progress looks good, but a little hard to offer feedback when you don't explain how the game mechanics.

stuff like how does the mana system work? what does that shield number on the bottom right do? and how are are cards distributed?

also how are you approaching game balance? first turn advantage, power creep, etc.


bd4ec4 (15) No.25304>>25306

>>25303

Good point. On the first turn, each person is given a hand of five cards (arbitrary, tentative), the person who goes second gets an extra card.

Each person starts with 2 souls (mana). Depending on which tome you have, you collect souls differently (check OP). There are also cards that give you free souls, when played on the field.

You attack the other players tome, getting its HP to zero to win. Things like taunt cards (cant attack enemy tome) and protect cards (auto absorb enemy damage) prevent direct attacks.

The stats on each card are HP, Defense, Attack, and Cost. Cost is how much it costs to summon the card. Attacks are free unless the card says otherwise.

There are cards that can fuse, for example three skeleton cards played will automatically summon a skeleton king if he's in your hand.

Balance is an interesting question because its not entirely figured out yet. For now I'm just going off what is immediately obvious, but I have neat ideas about putting AI bots against one another and automatically adjusting stats based on results. But for now I'm just doing stats manually and waiting for people to call something OP, then change it.


15cfa4 (8) No.25306>>25309

>>25304

so does defense negate a certain an equal amount of attack? that could potentially be a nightmare to balance. I mean, hearthstone only has 3 main card attributes and they still can't get balance right consistently.

if you don't watch extra credits they have a few good episodes on balancing card game specifically, I also like this gdc talk on meta games, but I'm not sure how it applies to card games.

there are also issues like if cards going to be persistent like in HS or do they phase out like in MTG? and how do players get new cards?

are you play testing the game already? shouldn't be too hard to mock up some cards on paper and having some friends try it out.


bd4ec4 (15) No.25309>>25311

>>25306

I've been finishing up some networking so having people play testing pre pre alpha builds will happen soon. As for defense, yeah. Damage = Attack - others defense, if less than 0 damage = 0.

If you have any recommendations on balance talks and whatnot I'd love to see some.

Cards are going to be persistent, but power creep is something I'll try to avoid. I don't want to continue to add cards that are the same functionally but bigger stats, I plan on the card effects to get more complex as the game evolves. Right now I have basic moves like attacks, taunts, protect, freeze, poison, and a few others.


15cfa4 (8) No.25311>>25312 >>25313 >>26094

>>25309

went back through extra credit's old stuff and I completly forgot how much stuff they have on hearthstone

power creep

https://www.youtube.com/watch?v=M3b3hDvRjJA

https://www.youtube.com/watch?v=1ZnjwdStzUc

RNG

https://www.youtube.com/watch?v=0V5eq4IQ6Go

https://www.youtube.com/watch?v=0V5eq4IQ6Go

collectable games, there are 3 parts but this one is the most relavent

https://www.youtube.com/watch?v=yGkpoYxSep8

first turn advantage

https://www.youtube.com/watch?v=TRHdIScOMWQ

cyclical imbalance

https://www.youtube.com/watch?v=e31OSVZF77w

GDC metagame talk I forgot to link

https://www.youtube.com/watch?v=miu3ldl-nY4

I haven't come across any video break downs of MTG, but I haven't really looked. might be worth finding some since it has, unlike HS, card trading. and that has it's own bag of design problems.

but I do listen to an economics podcast that happened to cover MTG and it managed to scratch the surface of some of the design decisions behind it.

http://www.npr.org/sections/money/2015/03/11/392381112/episode-609-the-curse-of-the-black-lotus


bd4ec4 (15) No.25312

>>25311

Niiiice. Thanks, anon.


15cfa4 (8) No.25313

>>25311

didn't mean to link the same RNG video twice, this should be the second one. also it makes more sense to watch them in order.

https://www.youtube.com/watch?v=GiOA_CS25Kw


bd4ec4 (15) No.25316

File (hide): 1455512048918.jpg (192.99 KB, 1020x569, 1020:569, linux.jpg) (h) (u)

Managed to get the game also running on Linux. This screenshot is an online match between an Ubuntu and Windows user.


bd4ec4 (15) No.25358

File (hide): 1455693101207.gif (3.41 MB, 388x231, 388:231, cardBurn3.gif) (h) (u)

Card burning is now a thing. Should probably be a little slower and more intense, somehow.


109530 (1) No.25484>>25544

So you shill here now?

neat


bd4ec4 (15) No.25544

File (hide): 1456118769392.png (4.58 MB, 1920x1526, 960:763, Card_L_DesertElf.png) (h) (u)

>>25484

Yeah, have a desert elf.


15cfa4 (8) No.25789>>25792 >>25801

Why did you stop updating here?

This board is dead enough as it is.


71a8ad (1) No.25792

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>>25789

Have a shiny new Soul card anon. I'll post some more stuff when I get home later


bd4ec4 (15) No.25801

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File (hide): 1456891322305-1.gif (686.38 KB, 435x234, 145:78, sandstorm.gif) (h) (u)

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File (hide): 1456891322306-4.gif (1.78 MB, 863x476, 863:476, menu1.gif) (h) (u)

>>25789

Both the board and book finally got new models.

Added sandstorm.

Added a freeze skill.

Worked on the chatbox some more.

Oh, and I updated the main menu to be a little less awful.


bd4ec4 (15) No.25805>>25995

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File (hide): 1456899293113-1.jpg (217.34 KB, 1125x630, 25:14, whygod.jpg) (h) (u)

Updated to Unity 5.4 beta..


bd4ec4 (15) No.25985>>25992

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Opened up some forums at http://forum.wanderingcorgi.com/

Been working on deck building and other online features, preparing to push out another update. Also got a chance to work on some quality of life improvements to the chat window.


15cfa4 (8) No.25992>>25997

>>25985

update? is there a private alpha you're handing out?


3aa8c0 (1) No.25995

>>25805

big improvement!


bd4ec4 (15) No.25997

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>>25992

If you sign up on the forums and leave a hello message, I have a thing setup to give out pre-alpha keys.


bd4ec4 (15) No.26092>>26093

File (hide): 1458408110460.jpg (30 KB, 378x180, 21:10, pls.jpg) (h) (u)

Working on contextual dialog for bot mode. There are currently three NPCs to play against (Randomly).

Fraycia is the desert elf. She's the qt

Boago is the asshole

Mugosh is OGRE and all that comes with it


15cfa4 (8) No.26093>>26102

>>26092

you're putting in a single player mode in as well? seems like an excessive amount of extra work for an alpha version of the game.


15cfa4 (8) No.26094

>>25311

oh yeah, add these to the list. all of them developers at blizzard talking about the design and artwork of hearthstone.

https://www.youtube.com/watch?v=pyjDMPTgxxk

https://www.youtube.com/watch?v=axkPXCNjOh8

https://www.youtube.com/watch?v=Vubsc-H2s2k


bd4ec4 (15) No.26102

>>26093

I did the bot mode first. Besides, I imagine that starting out we won't have a ton of players so people need to be able to play against someone. It's a pretty barebones thing so I think fighting an "npc" would spice it up a lot.


bd4ec4 (15) No.26298

Store page is finally live: http://store.steampowered.com/app/391240

Game is going to be $10 during early access to help fund development and whatnot. Will be a free to play title on final release. At least, that's the plan.

Also released a new devblog.

http://forgotten-lore.com/post/142155973501/devblog-16


6782e6 (1) No.26359

Hi anon, not sure if you're still here, but I'm a computer programming student who's passionate about collectible card games, and I'd love to help beta test your game. I made a post on your forums as well. Looking forward to seeing where your development goes!




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