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/agdg/ - Amateur Game Development General

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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

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090792 (1) No.25007[Watch Thread][Show All Posts]

http://gamejolt.com/games/cyberspace-beer-quest/121623

I just put my second game on GameJolt. What do you think?

c444eb (1) No.28548>>28549 >>28561

It's breddy fun to play and I like this idea overall, drinkable beer and map editor when?


d6ad22 (1) No.28549>>28557 >>28561

>>28548

>yesdev had to wait over a year for feedback

I wonder if he an hero'd because of this.


e8d717 (1) No.28557>>28561

>>28549

I hope not because I really like this game idea tbh.


1abd6e (1) No.28561>>28565 >>28578 >>28581 >>28587

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>>28548

>

>>28549

>I wonder if he an hero'd because of this.

>>yesdev had to wait over a year for feedback

>...

>OP is now in collage and has accidentally stumbled upon this thread, after more than a year

I want to make something more of this game, which was my graduation project. All I've ever gotten is positive feedback from anyone and everyone. My principal's kids played it and they loved it.

The only thing to tackle now is this god damn collage that smothers me with tons of useless shit. Computer science my ass.

>>28557

Honestly I expected a lot of negative responses but I literally didn't get any for a fuCKING YEAR

If you goyim want any of the materials or code just say and I'll post it here.

>Inb4 who wants game maker code from a highschooler

Maybe if you see it, it will make you cry.


323e08 (1) No.28565>>28570 >>28571

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>>28561

You should repost this entire thread on /v/ just for the sake of it. It'd definitely help out the morale of the board, seeing some 8ch OC. Also after that Red Skies controversy a lot of yesdevs are kinda scared now.


ea13fa (1) No.28570>>28571

>>28565

>>>/v/11867639


40919f (1) No.28571

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>>28565

>>28570

What a terrible idea. I'm going to get bullied.


035e0b (1) No.28578>>28582

>>28561

>that smothers me with tons of useless shit.

It's mostly because they want to teach us the basics of many field so that the range of jobs varies. You can't escape basic sys admin class. If you're lucky you might actually get a structure and algorithm class. If you are unlucky you will only program in java or C#.

>expected a lot of negative

>but I literally didn't get any for a fuCKING YEAR

your game is shit, get gud :3


0c9db7 (1) No.28581>>28582

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>>28561

>Computer science my ass.

CS has always been mostly theory and logic; unless want to learn how to program AI it doesn't have that much to do with creating games. Otherwise don't limit yourself to the classes you signed up for, school has a lot more resources than what they put directly in front of you.

I'll try the game later if you still care, I love constructively shitting on other people's hard work.


7ce65e (1) No.28582>>28583 >>28590

>>28578

>>28581

The problem with my collage is the fact that we have not done a single thing revolving around computers at all, except an introduction into C where I have not learned a single new thing since I'm in love with C++.

>I love constructively shitting on other people's hard work.

Do


08ec81 (1) No.28583>>28594

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>>28582

I'm not surprised, computer education isn't common enough for schools to not start at ground zero. Think CS still has one of the highest rates because people don't understand what they're getting into. If you haven't touched data structures before it can start ramping up in second year. Might want to read ahead to make sure you're interested in where it's going, or just spend the time joining a club and making friends; it's going to get harder to do that stuff later on.


c308c3 (1) No.28587

>>28561

Protip: that "tons of useless shit" is actually computer science. Computer science has nothing to do with computers, is not a science and is also not a degree in programming.


a4e185 (1) No.28590>>28597

>>28582

Alright, technically pretty solid but I don't see a lot of work being put into the game design itself. I don't know if you just haven't thought about it or you were just tight on time, so I'm just going to dump some of the notes I made while playing with a few extra comments.

>tutorial too obtrusive, pop up messages jarring

Calling a level "tutorial" is the best way to get as few people to play it as possible

>little feedback for reloading

Visual and audio indicators for reload time would be nice

>what the red things are isn't obvious (beer?)

>why do wood crates have so much health?

>why are exploding barrels different colors?

>items hard to see on ground

>tutorial popup out of place

>few opportunities to use environment tactically

>why slow player down while shooting and reloading?

Limits game play choices, mostly just to moving back slowly and shooting

>never explained how to switch weapons

Would prefer mapped to some buttons, not all mice have scroll wheels

>mines never formally introduced, don't affect game play

>few enemy types, no need to prioritize targets

>enemies spawn off screen so fights are reactionary

>not encouraged to use different weapon types

>too easy; low skill cap

Again, not much to do other than choose your weapon and maybe throw a grenade

>ranged enemy is nice, but only have to face it on it's own

>water has no effect on movement

As a game demo, you only needed one level and demonstrate everything once. all the extra visuals didn't add much to the experience

Since this genre's pretty saturated the success of these titles is in the details. The quality of art, the feel of the game, or some unique mechanic, is what separates it from the crowd. Think Enter the Gungeon is the latest iteration of the genre, and while being not that different technically, feels a lot juicier.

Also I'd learn how to run a proper, impartial play test, you're in a pretty good position to do that being surrounded by other students.


a368d6 (1) No.28594

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>>28583

>succinct

>SUCC


f9d1dc (1) No.28597>>28684

>>28590

You're being way too serious. I spent a month working on that game and it's main purpose was to be my graduation project. If I decide to make a real game, maybe a succ>>28594essor, I'll put more time to it and do some real work.

Thanks for the thorough feedback, I appreciate it. Also lets not forget, my gamedev skills were very limited at the time.


69f7fc (1) No.28684

>>28597

>asks to be criticised

>"Lol brah ur too srs man, let it go"

All of that advice is solid, take that shit in like a fucking sponge. If you're just taking it somewhat personally, hey, I get it. Just don't be dismissive of his efforts to help you, after you asked for it.




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