b0b50c No.22728
So, at the school i'm at we're taught flash/AS3.0 and i just fail to see the value in deving with flash, since it's being killed at an ever accelerating rate...
So, is it even worth wasting my time trying to learn it properly or should i just do enough to pass the class and on my own time focus on some better language to make games or use some ready-made tool like RPG Maker (just a random example, bought them years ago) or game maker (isn't it free now?) or something like that.
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b0b50c No.22730
well, there's good money to be made with flash games on the internet
you can slap some ads on it
also, if it's good, some websites will pay big bucks for it
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b0b50c No.22731
>>22728
If you respect your would-be gamers, you wouldn't make it in flash. Use HMTL5.
Regarding money concerns, that's irrelevant. It doesn't makes any impact what your game is written in. But flash will die sooner than HMTL, that's for certain.
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b0b50c No.22734
>>22730
>also, if it's good, some websites will pay big bucks for it
More like "if it's good, someone will copy it, dump it on the app store, and make big bucks off it"
But if you become good enough at it, make a template for a dress up / dentist / surgery "game" and use stolen Frozen / Minions assets, slap ads on it, and boom, money.
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b0b50c No.22736
>>22728
You're better off using JAVA.
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b0b50c No.22831
HTML5 canvas has succeeded Flash.
I developed in Flash for around eight years. You can still use it for everything and it is a very good starting point for new people. As far as the job market goes, it is mostly dead.
There are flash to .exe converters and you could easily make a game like castle crashers that would be a success.
The problem with Flash is that anyone can unpack it and see exactly what code and graphics are in it. You could never make anti cheat and it is difficult to do multiplayer.
If you want to make a game for desktop I would encourage you to try SFML. SFML is absolutely amazing and runs ontop of openGL, you can draw 3d with it if you so desire. It also comes with networking and sound.
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b0b50c No.22855
>>22831
>SFML
Seconding this, I'm currently using a python port of SFML and it's a nice balance between being too high level and something like pure openGL which is a pain in the ass to use.
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b0b50c No.22922
>>22831
>HTML5 canvas has succeeded Flash.
I'm pretty sure flash still has higher market penetration.
If you're not going to make beyond web portal tier games there's nothing wrong with flash.
https://www.fgl.com/#about is great place to monetize your game if you want to rake in some buckaroos
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b0b50c No.22937
If you want to make desktop games, Flash has always been a pretty meh choice. It's better for browser games. If you want an easy way into desktop games, use Unity.
>>22736
Flash is still enabled in every browser by default, unless there's been some issue. I've had to fight with Java to get it to run in the past. Flash is better than Java for browser games, but that's not saying much.
>>22831
>The problem with Flash is that anyone can unpack it and see exactly what code and graphics are in it. You could never make anti cheat and it is difficult to do multiplayer.
HTML5 has this too, but slightly worse. It's just downloading a JavaScript file instead of decompiling the SWF.
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b0b50c No.22942
>>22728
There are still devs out there who use Flash for game development, and even release to PC and mobile and stuff.
Flash isn't as bad as everybody's making it out to be, it's just the plugin that gets bad rap. Several libraries exist that radically improve graphical quality and performance (try out Starling/Snapdragon and Spine), as well as libraries like Flixel and stuff, and Adobe AIR is a thing if you want to publish to other platforms.
>>22831
Huh, I've tried to do that for ages, but I could never find anything good for free. Do you guys have any suggestions for free decompilers?
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b0b50c No.23207
So you mean I could see the source and get access to assets from any Flash game if I just found a good decompiler?
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b0b50c No.23221
If you simply want to learn for your own personal enjoyment, or if you are planning to travel back in time and live in the year 2002, I would say go ahead and make games in Flash. If you have any serious aspirations of making games that people in the present era will take seriously, I would say don't even bother with Flash. Nobody plays Flash games anymore, and Flash itself is on its way out. I would be willing to bet money that by 2018 it won't even be supported anymore and by 2020 the world will have forgotten it ever existed.
GameMaker is OK if you have literally no idea where to start working on games, but I would recommend trying to learn an actual programming language simultaneously. GameMaker's built in language is unwieldy and you'll want to move away from it as soon as possible.
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b0b50c No.23256
The one that everyone wants dead is the flash browser plugin, for a good reason. It's just a pure clusterfuck at this point. If you're targeting the browser, you're better off with HTML5.
AS3.0 itself is still useful, however. It is like javascript except more sane and readable. The structure is quite similar to C# and Java, so you can mentally migrate to those languages without much problems.
Its biggest plus in my book is that when it is used with Adobe AIR you can target multiple platforms in just a single codebase. You can target PC. You can target Android. You can even compile to IOS in Windows without using XCode. It also compiles to binary so it is far faster, and a bit tougher to decompile than your normal swf.
TL;DR: I don't think learning AS3.0 will be a waste of time. However, the flash browser plugin can die in a fire for all I care.
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b0b50c No.23339
>>22728
I suggest you try Godot or C#/HTML5. Flash's strong point is its visual design which allows fast prototyping but once you have lots of code its pain to organize since code is attached to frames (at least in CS4). Flash can be decompiled to fully readable source code (AVM2/ABC bytecode) but this is common to all bytecodes.
Flash, Java, Silverlight and Unity plugins can be abandoned for all I care.
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b0b50c No.23757
>>23339
> its pain to organize since code is attached to frames
Jesus christ son, it's called AS3.0 you only need two frames in a movieclip to do a game with preloading.
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b0b50c No.23798
>>23256
But cant you convert swf to html?
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b0b50c No.23815
>>23798
There are online tools, though I haven't tried them. I cannot vouch for their effectiveness. You can export html5 straight from flash cc, though.
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b0b50c No.23818
Anyone got a good decompiler and a guide tutorial for it?
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b0b50c No.23820
>>23818
Flash decompilers are hard to crack and the code comes really messed up, there are better ways to learn it, its easier to find tutorials for as3, not so much for as2 since it is really old.
I started developing with as2 a while ago, the game code is simple but im thinking about letting people have the .fla file since tutorials are shit or just make tutorials myself about what i know.
I dont know much about engines, but i have seem some people here tell thats not a good idea to learn it.
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b0b50c No.27777
Talking about flash does anyone have a list of "flash game" websties to submit a game to?
I know I can just google for websites but I know that there was a huge list of hundreds of websites knocking arround a year or so ago.
Anyone here have it or one like it?
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b0b50c No.27781
www.newgrounds.com
/r/webgames
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b0b50c No.27782
oh, and kongregate, of course
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f1f95c No.29335
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5291aa No.31805
>>22922
Nope HTML5 is rather 'penetrated'. Especially with webasm on the horizon and emscriptens asm.js optimizations that can convert C SDL into WebGL and similar web technologies for performant graphics.
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dc4bda No.31858
If you really want something like Flash, you're probably better off with OpenFL + its Starling port.
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