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File: 4b4de2da0c9bb7e⋯.png (356.23 KB, 640x480, 4:3, sreceived_342955476557327.png)

 No.909788

What is the most prominent bottleneck when it comes to having "good" animation in TV anime? Because its not hard to add inbetween frames to existing animation; you don't even have to be good at 2D art to repose models or translate/rotate them.

Does it have to do with the rendering process and lack of computing power/time?

Lack of manpower to carry out these mundane tasks?

Or perhaps it has to do with an industry push to change what is considered "acceptable" animation?

 No.909791

(man-hours available of competent animators capable of being in an animation director role)/(amount of anime series that committees want made)=average animation quality over a per-season basis.

Adding more frames doesn't help when you have a bunch of koreans and entry-level japs doing them, that just adds more work for the upper-level animators who have to fix everything to conform to the models and style of the rest of the anime. The biggest bottleneck in the industry by far isn't money, cheap animators, or even time, it's the skilled animators who make sure that there's actually some kind of standard held across the whole episode despite dozens of different animators working on frames/in-betweens. The industry lacks any kind of good system for raising more of these people besides throwing more novices into the meat grinder and hoping some become experts, so it's just going to get worse if the industry insists on increasing the already bloated line-up each season.


 No.909831

Trigger staff talked about this in an interview once. Mostly comes down to having money to pay good key animators, which are more expensive than your average one.

>https://anigamers.com/interviews/studio-trigger-kill-la-kill-inferno-cop-turning-girls-animenext-2015

>Ani-Gamers (David): For the freelancers: What’s the difference between animating a project that has a standard TV budget vs. something that has a larger budget, like Redline?

>Koyama & Hori (answer combined in translation): In terms of the project schedule, they’re basically the same for movies and TV. What matters the most is a project with a higher budget can hire more seasoned, more experienced animators. Animators are usually freelance and they cost money to contract them for a long time.




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