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/2hu/ - Touhou

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File (hide): c26646149258c61⋯.png (192.25 KB, 319x304, 319:304, ZUN_sip.png) (h) (u)

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 No.65575[Watch Thread][Show All Posts]

>the year is 2020

>EA goes bankrupt

>in a drunken stupor, ZUN buys EA for pennies

>in the same drunken state, he orders the creation of an FPS

>two years later and you're testing the game before launch

What would it look like? How would it work? Would it kill 2hu forever by bringing in a bunch of faggots? Would it be 2casul?

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 No.65577 >>65584

FPS does not really lend itself to bullet-hell style games because of the reduces situational awareness that the FOV gives you. And Touhou far too lighthearted as if that ZUN would make a game where you explicitly shoot to kill.

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 No.65581

>We will never have a Stalker game in Gensokyo

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 No.65584

>>65577

What really limits the possibility of doing a good bullet-dodging FPS is how bad movement control is in those games. Limits on situational awareness are what makes FPS interesting as a genre. That's why FPS with all kinds of firearms and win-cons can be interesting, from CS to CoD to Quake to OW to PUBG.

So making one with 100% reactable bullets would probably also work well. In fact, if skill with mouse can't secure the kill, you have to play against their situational awareness harder than ever before. Now playing against enemy awareness is a common theme in any high-level play, but a 2hu FPS could force that to be the key element at all levels, which could lead to a great new player experience. Then again, the shift from "move, and I'll shoot" to "shoot, and I'll move" reworks the reward system of an FPS almost completely. Normally you get the (casual) kicks out of catching someone when they're vulnerable and then wrecking them (predator-prey), but in a spellcard battle, it's confronting them when they're strong and surviving (inner strength). The first is universally enjoyable, but the latter is almost only for maniacs (even if the bragging rights are a common point of interest). So in an FPS surviving the rain of bullets would be a means to an end, be it a better firing position or capturing a point.

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 No.65602

File (hide): 12fc6cfb8ab8b29⋯.webm (9.8 MB, 600x600, 1:1, flat_world.webm) (h) (u) [play once] [loop]

arena shooter with lots of bullets with movement in 3d space

shit would be nightmare to play but it also would be fucking amazing

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