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File: 1452733737401.jpg (142.92 KB, 850x1148, 425:574, undertale.jpg)

 No.21131

Undertale, by Toby "Radiation" Fox was released not too long ago, just when 2015 was about to end, and has since quickly amassed an impressive fanbase, going as far as crowning itself with the "best game of all time" Gamefaqs award. The game is fairly good, but does it deserve such a treatment?

Many theories have since popped up, trying to explain the bizarre success of this game. People all over the Internet have presented theories that range from the mundane, such as the game being designed from the ground up to be a viral hit, to the absolutely paranoiac, such as a conspiracy by secret organizations to push the game as an example of progressivism in videogames, passing by pointing out the fact that Toby already had a small fanbase before releasing the game or simply that the popularity is the work of clever Internet trolls. But could there be more to it?

Warning: heavy Undertale spoilers ahead.

When we first boot Undertale, the game shows us a brief cutscene in which the player character is shown falling into a sinkhole, then it proceeds to ask us to input our name (which will come later into play).

After exiting the tutorial zone, we are greeted by Flowey, a cute Flower that will teach us the basics of the game. He will tell us that the heart we are controlling in that screen is in fact our SOUL, and that we may make it grow stronger if we eat "friendship pellets" that will augment our LOVE. After touching one of those "friendship pellets", we discover that they hurt quite a bit. Of course, Flowey is in fact a murderous maniac trying to teach us the mechanics of death, rather than helping. Luckily for us, a goat named Toriel repels him before we get hurt, and bows to sweetly take care of us during our stay in the Ruins.

 No.21132

>>21131

Fast forward to the end of the game, neutral route. Asgore, yet another goat, introduces himself to us, and explains us that he must take the seventh and last SOUL, our SOUL, to acquire the necessary power to break the barrier separating the world of monsters from the human world. Considering the context of the game, it seems like it makes sense, but there is something weird about it. Things only get weirder from this point onwards.

After fighting Asgore, Flowey will make a comeback, and he will finish off Asgore in our behalf to steal the six human souls Asgore had collected after all these years. After this, he will confess that he used to be soulless, but that he can feel his new souls jumping inside him, and that he just needs your soul to become god. A really bizarre fight with spooky CGI that clashes with the artstyle of the rest of the game begins, and after quite possibly retrying several times, the fight ends, and with it, so does the game. Or does it?

Fast forward to the end of the pacifist route, where Flowey finally manages to get his seven souls (the last one being an amalgamation of every monster's soul, not yours). You were stopped from killing Asgore by Toriel, who then proceeded to reprehend the fact that Asgore didn't go all out by stealing children from the human world to use their souls to break the barrier earlier (seriously Toriel? After looking so sweet all this time? Isn't it a bit weird?), and then Flowey just sucked up every monster in the underworld for himself, plus the six human souls. You fight him, you beat him, and then you manage to break the barrier that separated the underworld from the human world. What a beautiful ending, but not really meaningful.

However, we learn quite a few things during this ending. For example, Flowey is confirmed as being a soulless shell that just contains the memories of Asriel, Asgore and Toriel's defunct child. Apparently, his obsession with the human souls was caused by the fact that he may have no afterlife in this state, which is a frightening thought. We also learn from Asriel's childhood friend, the first fallen human, who bears an uncanny similitude to Frisk, the PC. Indeed, you are controlling Frisk and not the character you named at the start, who is indeed the first fallen human. Asriel also confesses that he is starting to realize the first fallen human wasn't really nice, and that he was kind of an asshole.

However, the most significant (and probably most challenging) route of them all is Genocide Run. The Genocide Run wouldn't specially interesting nor fun, if it wasn't because it has the two hardest bosses in the game, which is why most players decide to complete this route. After wiping the underworld of all monsters and reaching level 20 in the process, the game will abruptly cut to a small dialogue with the first fallen human, who will inform the player in a fairly rich vocabulary that they will proceed to destroy the world.

After this, the world is destroyed. Who would have guessed. But what's scarier is that the world has been destroyed for real: you can't play the game anymore!

Once you have all the pieces of the puzzle, everything becomes quite clear. The player character isn't the one you have named at the start, just a kid that has fallen through the sinkhole in Mt. Ebott into the underworld, who happens to look the same and even have the same type of soul as the first fallen human, the one you have named at the start and that for some reason appears in every menu in the game. At the end of the True Pacifist route, Asriel will ask if [PLAYER NAME] is there during his fight. The reason is that the first fallen human has possessed the body (and possibly the soul) of Frisk, but it is too weak to act until you feed it enough EXP to take control of your body.


 No.21133

>>21132

>First red herring: why would you ever make such a deal

Ten minutes into the title screen after a genocide run and the first fallen human appears. What he mentions is, however, fairly scary: he will offer you to recreate the world so you can keep playing… if you sell your soul. Who in their right mind would do such a thing, you ask? Well, apparently many people.

What I was trying to get at is, everything about the first fallen human seems too weird. It is almost as if he was supposed to be the human incarnation of the Devil, in game terms. He wants to destroy the world, he is evil (duh), and even asks naive humans to give their souls in exchange for something that's far of being worth an eternity of suffering.

We have to go outside of the underworld to understand the purpose of this. More specifically, Twitter may be a good place to start.

Toby Fox suggested in his feed that you should name the player character after you. That is, if your real name is John, you should introduce John. Most people shrugged it off as Radiation just wanting you to self-insert, but is it all there is to it? After all, it seems like he specifically encouraged this to make the player get engaged in some sort of twist (namely, "no John, you are the demons!"), but this twist doesn't make sense. If the first fallen human is indeed the player, why the fuck would you sell your soul to yourself? It seems ridiculous. Not to mention that this pretty much implies that the player is always evil, since when it is being a pacifist, it is actually Frisk doing the good acts.

To make it scarier, it seems that the file that signals if you have sold your soul is the only special marking file that gets uploaded to Steam Cloud if you are using the Steam version. As such, it is somewhat difficult to get rid of it, and that is if it ever gets deleted instead of just "disabled" in Valve's servers. That may mean, the file will only get deleted when Valve goes bankrupt and scraps the servers or decides to free up some space (the first one being more likely, since companies only delete user data if they are fearing a lawsuit), and we never know when that could happen. Fuck, it may be one of those companies that will outlive you.

Could it be that Toby wanted you to associate your name with said contract with the first fallen human?

>Second red herring: goats

Toriel, Asgore and Asriel are all, although to different degrees, somewhat evil. Asgore is the king of the underworld, and he is on a quest to steal human souls; Toriel,even being the most benevolent of the three, still seems to think that sacrificing six humans is a great idea, thus showing some Machiavellian moral axioms; and of course, Asriel has a demonic appearance, wants to steal souls for power, and is soulless himself.

May I remind you who is identified with a goat, and is on a permanent quest to acquire souls? Yeah, you guessed it.

>Third red herring: monsters = demons?

The underworld may be a metaphor of hell. Fuck, it is possible that Frisk died on his fall to the Ruins and the whole game is about escaping hell. Think about it: most of the monsters aren't exactly nice (although you may argue that they simply have a different set of morals, guided by something else than right or wrong), they were banished into the underworld (where Hell is traditionally located), they are magical beings and not material, they want to escape that place and flood the human realm…

>Fourth red herring: W. D. Gaster

Not much is known about this character, other than it seems to be Undertale's Uboa: a really obscure easter egg consisting of a white face that pops up only if you perform some really specific tasks. In Yume Nikki, it was as "simple" as flipping a light switch over and over, but here it requires messing with your save files or just decompiling the game and looking at the source.

We learn it is some sort of being that is omnipresent in the fabric of the game's reality, but can't interact with the world so he is forever stuck as a permanent observer of the universe. All we know about him is that he used to talk in WingDings ("talking in hands", W. D., some audiologs in WingDings…). that he used to work as a scientist, and that he was the person who made The Core, which is the structure powering the entirety of the power grid of the underworld (which may be a meta-joke trying to relate The Core to the game engine and files, considering it's the only place where Gaster has an actual presence). One character tries to warn you about him in a somewhat cryptic manner, but why?

The answer may be inside the game's source, where W. D. Gaster's ID is 666, despite the fact that the highest number before that one is 100.


 No.21134

>>21133

By this point, it is hard to deny that the game uses satanic symbology, the most blatant examples being Gaster's ID and everything about the first fallen human, but could there be more to it?

Remember the beginning of this post, where we commented on the somewhat illogical success of this game? Could it be that creator Toby Fox sold his soul to make a successful game and now he is trying to collect the souls of thousands of naive gamers in exchange for his freedom? Gaster is the Devil's notary, and the first fallen human just hands his standard contract to you. Who would sell their soul just to resurrect a bunch of pixels? Oh well, but you aren't selling it, it's just pixels!

Could Flowey be the actual avatar of Toby in his own world, a soulless being in a quest for seven human souls to avoid an eternity of nothingness, instead of the Annoying Dog?

Remember the point of the game? You are supposed not to do the Genocide Route out of compassion for the characters. You are not supposed to reset the world after a True Pacifist endings to preserve the characters' happiness. It expects you to pretend the game is more than a bunch of pixels, but almost a living world of its own.

Remember those words Flowey said after reloading your game? "You think you are above consequences?"

Disclaimer: while this has been written to be taken as a spooky vidya campfire story, none of the affirmations done in this text were false. It may or may not be true, that's up to you.


 No.21135

>>21133

>>21134

>>21132

Man, I'm not gonna read all this. But honestly I just believe its a very casual rpg. Honestly it's shit compared to others. also fuck the fanbase

Maybe if you made a small greentext of a tl;dr then I'll skim through it.


 No.21147

>tfw I actually read through all of that bullshit

Nice job OP, did you make it yourself or just copypasta?

Anyway I am drunk so here is a free bump.


 No.21151

>>21147

Yeah, I did it myself. I was thinking on putting it in Creepypasta Wiki before they decide to overuse Undertale and ban any new articles on it.

You may be the first person to comment positively on this. /v/ seemed to ignore anything past the first paragraph.

>>21135

The real meat is in OP, second and third reply. If you know the story of the game, you can skip the first reply.

That said, the tl;dr is that despite warning you not to do so if you understood the point of the game, it may still trick you into selling your soul, perhaps as a punishment for not understanding that you were supposed to act as if the game world was more than just a game.

This, combined with the fact that it uses blatant satanic imagery, makes the game very suspicious, and the post Genocide consequences even scarier. You may argue that you are instead selling Frisk's soul and the joke is that you control Chara's sould (that is also red) in post-Genocide runs, but it's kinda weird.

The point of the pasta was not to lie, though. Every one of these facts can be confirmed by either digging a bit in the Undertale Wiki (Toby's tweets, Gaster's ID) or playing the game, and the rest is clearly marked as speculation.


 No.21154

>>21151

I don't really play videogames, so I just based a lot of it off of contextual clues, but seemed solid enough.

Probably didn't get very many positive shit because it is a giant wall of text and we're used to the more traditional greentext


 No.21162

>>21133

>Toriel,even being the most benevolent of the three, still seems to think that sacrificing six humans is a great idea, thus showing some Machiavellian moral axioms

She doesn't really say that though. In-game you learn that human souls have a very strong presence and can stay outside of human body for very prolonged periods of time, hence why Asgore was able to capture souls in glass cases. While you can say that she intended to kill 6 humans, you can also say maybe she intended to take souls from already deceased ones.

>>21135

Yeah, it has a fucking horrid fanbase. It is an alright game, but its fanbase and how hyped it gets piss a lot of people off.


 No.21190

Youtubers + Humane characters = succsess


 No.21210

>mediocre game with a shallow and straightforward story riddled with faggot shit and retarded melodrama

>only real appeal is the big name behind it and his actual work (music)

>you still managed to shit 2000 words trying to mistify it.

Undertale fans everyone.


 No.21216

Theres other shit too. Azrael (angel of death) = Asriel. And Sans's glowing eye is an Odin reference.


 No.21314

After having skimed through all of this, I won't say I'm convinced, but you got me thinking.


 No.21340

>>21131

Honestly, the dev himself has said he didn't want autists to latch onto his game.

Look what happened. It's full of the stuff lets players love. It makes sense they would pick it up.


 No.21348

So you have to sell your soul in every route.


 No.21373

The whole point of the genocide run is that you are a separate being from the avatar you are controlling in game. That YOU are the evil force that possesses said avatar and destroys the happy ending simply for no reason other than it entertains you to do so. Despite the pleas from all of the characters that you earlier befriended you just slay them all for the fun of it. The point is that at the end of it you have become a monster, you are judged, and there are consequences to you choices. In other words, no John, you are the demons!

That really is all there is to it.

If you want to try and tie it in with some sort of demonic plot, it would be more accurate to say the game is training you to accept the darker parts of your nature. That at the end of it you have birthed a new demon from your soul.

As for why the game has been such a hit, one part of it is it is heavily inspired by creepypasta game stories about game characters becoming aware of you and their situation and judging and fighting back against you. Like the stuff where dialog changes based on how many times you die, or if you reload the game and complete a part with a different method, or the 4th wall breaking like when Flowey reloads save states or Sans is like "fuck you I'm not playing my move, you'll get board eventually"


 No.21383

Well, I havent played this game yet, I bought it, but havent played it yet. Purely because I listened to some of the music on youtube from it and fell in love with it, dudes a good composer, really gets the feel of a fight and the story at that point and puts it into music form. Hopes and dreams/save the world is probably one of the best old-school 32 bit style songs I've listened to in a very long time

Now I'm questioning if I even want to play a genocide run. Sure theres the challenge, but I know what happens, and I'm totally not cool with quietly selling my soul for a game.


 No.21412

>>21348

Explain

>>21383

I deleted the thing after reading this, i finished the pacifist and neutran route.


 No.21506

>>21383

Honestly, when one gets to the part where Sans prevents you from ending your turn, just turn off the game and delete the file.


 No.22380

>it's a thread about memetale

>it's a crappypasta

>not looking into the MKULTRA-like effect it has on a significant portion of the players and fanbase

Grave disappointment OP. Terrible disappointment. Low energy.


 No.22403

>>22380

OP is a victim as well, or perhaps an instigator.


 No.28523

File: 425631891608a1c⋯.jpg (40.49 KB, 650x433, 650:433, mk-ultra.jpg)


 No.28531

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH


 No.34678

>>21131

There's nothing more to Undertale.


 No.34734

File: b9dbec5c77aa339⋯.jpg (123.2 KB, 400x400, 1:1, Th11_Cover[1].jpg)

Or it's just a ripoff of Subterranean Animism. Sealed off underground concept is the same, bullet mechanics is the same.


 No.34908

I don't know about the "satanic" stuff, but the popularity of this game is indeed weird, when you consider that it isn't really a good game.


 No.34909

>>34908

Is there really such a thing as a good game?


 No.34935

>>34909

Max Payne


 No.34936

File: 438cbed0af4aa0f⋯.png (569.19 KB, 800x1058, 400:529, 4989fa03f9b43f82a10d7449c7….png)

I WANNA HUG METTATON


 No.34972

>>34935

Don't answer that.

>>34936

Understandable.


 No.34984

>>22380

>not looking into the MKULTRA-like effect it has on a significant portion of the players and fanbase

>Undertale

>MKULTRA

Nigger, if you're gonna use the MKULTRA argument for undertale, you may as well apply it to steven universe, homestuck, MLP, Sonic, pokemon, etc. Because they all attract autists of the same if not stronger caliber.

Rule 2

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