No.7242
Whatever happened to the adventure genre? These days it's nothing but goddamn dialog wheels and cinematics. No longer are you just a dude with a sword saving the world from some asshole where the only helpful people tell you where to find the next magical trinket to advance.
The PS1 was full of these, the PS2 had quite a few but it fell out of fashion. I would say Dork souls is the modern version of them but it's distinctly different in how closed and linear everything is. There's no exploration of an area to see where you can get, it dropped all the 3D platformer elements entirely.
What's your favourite retro swash buckling game?
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No.7339
>>7242
>Whatever happened to the adventure genre?
The adventure genre lives from puzzles and as we can now the mainstream is to stupid/lazy and doesn't have the patience to solve puzzles.
Additionally making a game with good puzzles takes time and so its much easier for the industry to produce skinner boxes to dazzle the masses.
At last there is the fact that adventure games have in the past been used to promote graphics and technology in gaming, but they lost that function to FPS games.
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No.7598
>>7242
>dialog wheels
Almost no modern action-adventures have dialog wheels. Are you sure you're not thinking of RPGs like Mass Effect and Fallout New Vegas?
Also, wouldn't Dark Souls and Breath of the Wild fit perfectly into what you want? You're a dude, you have a sword and lust for exploration. Go on a journey.
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