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/vr/ - Retro Games

For the older and less popular games.

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File: c41b7703011dd69⋯.jpg (65.47 KB,320x240,4:3,Faxanadu-1.jpg)

File: 58fc495cb22c8ac⋯.gif (12.94 KB,256x224,8:7,faxnadu-2.gif)

File: a9036fd0aabc427⋯.png (4.79 KB,512x480,16:15,faxnadu-3.png)

File: de4e50cc63a1060⋯.jpg (47.92 KB,845x634,845:634,faxnadu-4.jpg)

 No.5640

ITT:

Spritesheets which struck you as cohesive and exceptionally pleasing to look at.

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 No.5666

File: 8837019c59312dc⋯.gif (10.29 KB,105x112,15:16,Rose-stance.gif)

Sexy.

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 No.5671

File: ccc6265fdec4e1b⋯.png (8.2 KB,320x256,5:4,Gods_1.png)

Bitmap Bros stuff like this

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 No.5717

File: a3b7af0b1535f01⋯.gif (381.31 KB,270x184,135:92,e9f2b05823633c0a119c6b577c….gif)

Why do arcade fighters look so timeless?

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 No.5720

Batman for NES (1998) did a great job creating atmosphere with limited resources.

http://pixelation.org/index.php?topic=9173.0

>>5717

Because sprites already have the max amount of detail in them, whereas 3d models can also be more in-depth detail.

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 No.6028

>>5717

I think it might have to do with fact they all were 2d, and the designs were great, then 3d came which changed a lot, I mean in 2d you see what you see and imagine rest of it, it kinda works like how it's in illustrated books, you see the good bits and then the other things are left to brain's imagination, same can't be said about 3d, as same feel can't be given with 3d fighters, now on the other hand 3d fighters can be good too, I mean tekken was pretty cool, but it just . . . Does not gives the same feel 2D game do.

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