>>4885
Shit is so cash. Just got into World 3 for the first time, rolling with a:
-Gladiator Bartz, previously mastered Knight & Mystic Knight
-Black Mage Lenna, previously mastered White Mage
-Samurai Krile, previously mastered Chemist, Monk and Berserker
-Dragoon Feris, previously mastered Thief & Ninja
And everyone's mastered Blue Mage, because that makes learning Blue Magic far less of a headache.
>>5249
>soul of rebirth
First off, consider getting the Mod Of Balance Hack. Makes magic leveling more balanced.
Here's some other strats:
-Have Minwu cast Shell+Wall+Protect+Barrier in pretty much every battle in the Unknown Palace. The first two increase your Mag Def, the third ups your Phys Def, the last ups your Spec Def. Enemies there LOVE to cast Lv8 spells like Death and Curse against the whole party. And for anyone who might be confused, levels of spells aren't like FFV, where any character whose level is a multiple will be affected. Here, spell level just means how powerful it is/likely it is to connect. A Level VIII Death spell can mean a instant Game Over if you've not cast Shell+Wall, and even then, a character might die.
-In battles with 'easier' enemies, constantly use spells; the aforementioned Shell+Wall+Barrier+Protect, and also Cure, Life and Esuna. In Soul Of Rebirth, you simply can't afford for Minwu to spend four turns removing status ailments through single-target casts of Esuna. The monsters will just cast those ailments again, faster than you can clear them, and you can quickly find yourself in an unwinnable situation. You need to train up Esuna so it can reliably clear all four characters of ailments in one cast.
-Wherever possible, whether in the regular game or SoR, cast spells in battle, rather than outside of it. Yes, it's more dangerous, but by casting magics in battle, you also slowly train up the magic stats relevant to that spell's affinity, which can be just as important as leveling up the spell itself.
-Training up your max MP can be an arduous task, but during the main game, there's a good way to do it. You're going to need a ton of Ethers, and you need to be far enough in the story to have access to the Palamecian Arena. In the cells below the arena, where you rescued Princess Hilda, you'll sometimes find an enemy called Parasite. It's a red worm with a huge mouth. Whenever you come across Parasites, kill any enemies that aren't Parasites, and then let the Parasites attack you. Parasites leech MP with their phys attack, sometimes in very large amounts. This makes for a very quick way of training up max MP, because you increase your map MP by depleting it. Once a character's MP is depleted, toss them an Ether. This is also a good time to train spells, since FFII doesn't allow you to do nothing on a turn, not even guard.