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For the older and less popular games.
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Under new management.

File: 1451141511620.jpg (159.57 KB, 480x320, 3:2, moreyesp (10).jpg)

 No.4323

No Arena/Daggerfall/Morrowind thread?

Shit taste confirmed.

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 No.4326

File: 1451189296666.png (3.07 KB, 217x219, 217:219, 1321952262904.png)

Thank goodness you're here to elucidate us with your quality posting, OP.

Which do you prefer out of the triumvirate after which no other games were released?

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 No.5647

Kind of want to play Morrowind again. Oh but wait, it’s broken and buggy without at least a dozen mods and hacks.

After that, Morrowind gameplay still sucks in almost every respect, and each step towards making it suck less makes it more and more buggy and broken again:

Combat if you’re anything but a straightup beatstick, then every fight is “walk up, click 1-4 times, foe fall down”; hand-to-hand just replaces “click 1-4 times” with “click 20-80 times”.

Magic? Enjoy running out of MP against everything with more HP than a rat, and then everything takes 2 seconds to cast when one 1/3-second sword-swing does the same thing with far fewer resources. By the way, almost everything that has more than about 200 HP (ie it now takes 4 or 8 seconds to kill instead of 1/2 to 1 second) has Reflect. Consult #76 of the Grand List Of Console Role Playing Game Clichés if you’re interested in casting anything more interesting than Fireball like, say, two or three castings of Damage Strength on Target followed by Burden 1pt on Target then several castings of Fireball or raining arrows on them (taking over a minute on even weaklings), which all could have been taken care of by less than a few seconds of beatsticking instead!

Stealth? You’re just a weaker beatstick and IF your sneak attack hits so what, it would’ve been much less of a drag to beatstick — and without fast travel aside from guild guides and silt striders (and mods), Morrowind sucks up more than enough time as-is! No reason to tiptoe towards anyone after several hours of grinding because by then nobody’s a threat anymore unless you like Mournhold as a combat zone, and good luck sneaking up on packs of Riekling Raiders!

Leveling-up that gimps you if you don’t meta-/power-game, not to mention how illogical it is for becoming harder to hurt by getting better at bargaining.

Alchemy, even not considering the horrible interface, even if you avoid broken combos like +TEXAS Int to have +TEXAS every other attribute or +TEXAS Sanctuary and Chameleon etc.

Out-of-combat magic is such a pain. Why, oh why, do you have so few MP and why are all effective spells so expensive and hard to cast even at max skill and Will. It doesn’t make a lick of sense to go to bed after every three or five spells, and can you imagine how wrecked one’s bladder would be to drink enough potions to keep up? All mages in unmodded Morrowind max Alchemy just to brew hundreds of magicka potions then before every fight tap the drink-potion hotkey once or thrice.

Out-of-combat stealth, especially after playing either Oblivion and Skyrim, makes all would-be thieves cry. And even if pickpocketing etc. wasn’t a mess, aside from a few shops and alchemy equipment watched by Hlaalu Guards (but see above) there’s nothing worth stealing you can’t find better in a Daedric ruin crime-free. By the way, Chameleon 100% for 3 Seconds on Self is but ~20,000 gold and training Illusion to >40 via your local Mage’s Guild away. Also by the way, being a criminal just locks you out of 99% of quests so now all you can do is enjoy the boring, broken combat system and good luck finding anyone to sell your vendor-trash to!

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 No.5648

>>5647

Oh yeah, the economy. After the first few levels there’s no point in worrying about wealth for many, many reasons even if you go out of your way to avoid selling homemade potions to vendor scamps and mudcrabs.

Enchanted weapons and other charged items means taking at least half a minute for several castings of Soultrap 5 seconds on Target + Summon Golden Saint for 5 seconds on Self, each followed by beatsticking and navigating the idiot interface to recharge each and every time… instead of just a momentary click of your hot-key’d magicka potion. By the way 1/4 the time you cast your Soultrap/Saint spell will crash to desktop.

There aren’t enough hotkeys, especially as a mage, so you never use 90% of your spells because it’s too much of a time-wasting drag to stop combat and select a spell and go back every single time as if spellcasting weren’t enough of a time-wasting drag to begin with.

The enemies are boring and stop being a threat after four hours of grinding (or eight hours for Mournhold, or twelve hours for Solstheim) even with both the difficulty slider at +100 and ‘sandbagging’ by sticking with crap equipment and/or spells which makes no in-character sense unless you’re roleplaying a masochist, moron, and/or cultist of Sheogorath (but see below).

By the way, intentionally gimping yourself for the sake of making things more fun and interesting, is neither fun nor interesting, for anyone. We all know what you’re doing, it isn’t fooling anyone (especially not yourself) no matter how long and twisted your mental gymnastics in denial and justification, so keep your “waah badwrongfun / ROLEplayers-not-ROLLplayers / stormwind fallacy” etc. to yourself.

Anyway, we can go all day listing post-crash fixes, balancers, silly & illogical meta-gaming and so forth. And every single thing you apply is yet another mod which means yet another ball for Morrowind to struggle juggling.

Then after all that, if you’ve already “done it all” and want more quests, enemies, gameplay options (try and be a people-hating, self-sufficient, au naturel herbalist and craftsman without mods), and so forth, guess what? Every new mod is more crashing when even code-patched Morrowind struggles to keep each new ball a’juggle! And don’t give me Tamriel Rebuilt, which means you don’t get to play with almost any of those spiffy monster (aside from default), NPC, weapon, and texture/etc mods unless you want to spend 80 hours in the Construction Set modding TR yourself!

THEN after all THAT, if you attend to the most “optional” route because you can’t stand how ugly Morrowind is even by early-00’s standards, from the monsters to the outfits to your weapons and every spell: not only does each new mod and texture-replacement spell even more crashing a’top the prior piles, now you get to deal with insane as even today’s high-end PCs can barely handle all the bloom, HDR, infinite view distances, 16384×16384 textures, bump maps, and particles on an engine not designed to handle it as most of those technologies didn’t exist back then so of course the already half-broken engine isn’t optimized for any of it.

Morrowind is lovely but to make it no longer boring, unbalanced, illogical (by itself, and what you must do in the meta-game to not break everything even if it would make perfect sense in-character do do so — in real life, if facing a life-or-death situation, would you rather the best equipment you can get your hands on or would you leave it behind and keep your dull knife and rusty tin suit?), and ugly, if you’ve already “done it all” a dozen times with every imaginable character type with every race/gender, none of it is worth the resultant bugginess far beyond its original, half-broke state.

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 No.5649

I avoided this game, and other RPGs like Dungeon Master, specifically because there's so much mouse usage involved. So it's not fun for me like that.

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 No.5653

Arena was ok, daggerfall was better, morrowind was best, oblivion was.. mediocre, and Skyrim was ok

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 No.5673

>>5648

>By the way 1/4 the time you cast your Soultrap/Saint spell will crash to desktop.

…Or you can aim the spell at your feet and it will do that 0/4ths of the time. The only times I've had that crash is when I didn't do this. Or if I was playing the Xbox version, but the Xbox version crashes if you start breathing too deeply next to it, so that's no surprise.

>Magic complaints; don't have enough MP, fail too much, etc.

Breton + Atronach starsign. You won't be able to regain Magica when you sleep, which sounds like it sucks. It does, but in exchange you get a combination of Magica Resist, Magica Point Bonus and Spell Absorbtion. This means you start with more MP, take less damage from spells, and when hit with spells, you convert them into MP. Also, Restore Magica potions aren't hard to make. The alchemist in Balmora sells the Frost Salts, and the High Elf alchemist in the Ald'ruhn Mages Guild sells the Camberry. As for the alchemy equipment you'll need to make them, you can find a full set of Master's in the tower of the Caldera Mages Guild, with nobody around to raise the alarm when you steal it. Even if you pay for them, it's an investment that pays for itself.

Also, actually pick schools of magic that you're going to use.

>Stealth? You’re just a weaker beatstick and IF your sneak attack hits so what, it would’ve been much less of a drag to beatstick

Marksman. Thrown weapons suck though, stick with a good longbow. The best are Auriel's Bow and the Daedric Bow. Auriel's Bow can be a bit dicey to get at low levels, because you have to kill a Buoyant Armiger at Ghostgate. There aren't many Daedric Longbows around, but if you find the Vassir-Didanat mine between Hla Oad, Seyda Neen and Balmora, you can report the info back to the Hllalu councilor in the Haunted Mansion in the St. Olms(?) Canton in Vivec, and he'll give you your choice of Daedric weapon.

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 No.5674

>>5653

daggerfall was best

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 No.5700

>>5674

Daggerfall I would say was second best

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 No.5702

Morrowind was the best at exploration, Daggerfall was the best at fooling people that some day the potential will be realized (fuck… me too), none of them are any good at gameplay. Each game is worse than the last in that dept, it's fucking ridiculous.

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 No.5710

Baldur's Gate and companions > TES

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 No.6316

File: b74978643cab811⋯.jpg (680.92 KB, 2313x1300, 2313:1300, 1398405181117.jpg)

I can't find the quest item inside of a Daggerfall dungeon. It's (from what I can tell) a relatively small dungeon, mostly hallways, some small open areas. I know that the dungeons are divided into blocks, never been too keen on identifying the junctures. Since everything's pretty similar here it's as though I've only seen one block ‒ or, if more than one block, then a couple of closely related blocks.

In general, I don't know how to find hidden passages except for those indicated on the map, so I didn't know if there are any hidden passages I might've overlooked. There are definitely some areas where monsters are nearby even though I can't find them.

There are a number of square vertical chutes running between floors, some with lifts and false floors/ walls operated by levers and wheels. There could be something here I'm missing, it's just I haven't been able to figure out the exact function of every wheel and lever. Also, the map shows certain floors with what appear to be closed floor hatches, I'm still trying to investigate which leverl/ wheel operates what.

Another strange part is that one area has a pen containing pigs and a door as though to a house that gives the message "there's nothing of interest in here" (or whatever it says when you can't enter a house even by breaking in).

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 No.6317

>>5702

How is Daggerfall's gameplay bad? I can see the point being made against Morrowind and beyond, but Daggerfall had all kinds of things going for its gameplay. It was a computer Roleplaying Game in the truest sense, unlike Morrowind and beyond, which were all Action-RPG hybrids.

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 No.6328

Aren't all these games realtime with mouse input? That kind of kills it for me. Mostly just like to play stuff like older Ultima (1-5), Wizardy (1-7), Might & Magic (1-5), Bard's Tale, Wasteland, SSI Gold Box, etc.

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 No.6335

>>6316

Never mind I figured it out. One of those 2meterx2meter pits I passed up having a monster inside of it (where it's like you jump into a little pit about 2 meters down from the ground and all you do is fight a standard enemy and then levitate/ climb back out), apparenty not just a pit but contained a hidden passage. Spent a lot of time spent searching the walls for hidden passages which never materialized but I'm glad I kept looking.

Now the game has a new bug that I can't tell whether or not it's persistent. Whenever I take or complete a new quest and then step outside of a house into the town then it crashes. Might try seeing if it's all quests, only one town, etc.

I"ve reached a point where the town guards don't really pose any threat, is there any advantage to playing it unlawfully? Previously I avoided unlawful behavior, since the guards can see everything and find you immediately.

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 No.6546

been playing morrowind

just finished the main quest for Bloodmoon

overall, I've been having a lot of fun, as an stealth archer/beatstick fusion that can also do some magic

the levitation shrine in Vivec is fantastic, I wish there was something similar in Skyrim, flying around is fun

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 No.6645

So I'm on a quest to beat all main Elder Scrolls games and I'm on Daggerfall right now.

I'll be honest, Arena was a little painful due to difficulty and monotony and Daggerfall is looking a bit the same, but since people often sing its praises I have to wonder if there's something I'm missing.

Any tips for someone just starting out on Daggerfall? Any must-have spells or equipment or general features of the game that are easy to overlook?

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 No.6685

>>6645 here

I stuck with Daggerfall and it's starting to grow on me. It's still very like Arena, but it's a true sequel where they took what worked for the game–expanded world, rich lore, sprawling dungeons–and expanded on it and added features to it. I'm digging it. I think the only added feature I don't like is the new map system, but I see what they were trying to achieve with it and can appreciate that.

The leveling system took a bit to get used to but now I prefer it. I like using skills to level them up which contributes to leveling your character. It makes sense and it's honestly kind of fun.

Yet despite Daggerfall's merits, I probably wouldn't come back to it because I despise games that force you to save constantly due to bullshit. I don't even mean the high difficulty of the enemies (which, as in Arena, get easier the more you progress), but shit like clipping through the floor due to swimming or climbing and dying from the resulting fall damage or failing a fetch quest and suffering from reputation loss because the NPC isn't where the game tells you they are. It's a constant thing and it sucks.

If anyone is considering trying the game for themselves, I can't stress this enough: Get water breathing/water walking spells and levitation. They are absolutely necessary to get through some of the dungeons and will save you a lot of grief.

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 No.7502

What if they just shoved the mount and blade four-way attack block into every action RPG

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 No.7603

TELVANNI WIZARDS DON'T USE STAIRS

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 No.7636

>>7603

that's the best case of social-ostracization in games i can think of.

>oh so you can't levitate like normal people? sucks for you buddy get the fuck outta my tree

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 No.7637

>>7502

up that to 9-directions like Kingdom Come Deliverance and THEN we'll talk

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 No.7720

File: 17bd9a0ea66699a⋯.gif (21.79 KB, 91x131, 91:131, DF-creature-Ancient_Lich.gif)

Board seems pretty dead, but I thought I'd check here to see if anyone knows of a fix for Daggerfall's broken racial adjustment. The TES MMO shit is making it a massive pain in the ass to find results actually related to TES2.

I know I could use an editor to manually adjust attributes after the fact to reflect racial modifiers, but I don't want to have to do that every time I make a new character.

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